Spaceship Wars

ITT: Recommend spaceship tabletop wargames that allow fleet vs fleet to be played out in under a week. Bonus points for 4x mechanics and lore agnostic.

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  1. 2 years ago
    Anonymous

    Attack Vector Tactical.

  2. 2 years ago
    Anonymous

    A Billion Suns
    Almost completely lore agnostic, you run a company and do jobs and it uses multiple maps and you can scale it up to stupid levels or just play a quick hourlong game.

  3. 2 years ago
    Anonymous

    Starfire+Imperial Starfire

  4. 2 years ago
    Anonymous

    Star Force Terra: Contact!

    It's a fairly fast card based wargame. (Probably 30-60 minutes of play time depending on number of players) Very similar to Modern Naval Battles, if you've ever played that. Can theoretically by played by up to 6 people, but I've only ever done 2 or 3 man games.

    It is lore agnostic, (who these factions are and why they're fighting was left for expansion games that never materialized) but it isn't a 4X, it's basically a possibly multiplayer skirmish mode battler. Buy a fleet at the start of the game, try to be the last one standing when everyone's done shredding each other.

  5. 2 years ago
    Anonymous

    Imperial Starfire

  6. 2 years ago
    Anonymous

    Starfire

  7. 2 years ago
    Anonymous

    Full Thrust.
    There's bits that don't stand up the best, imo, but I sure as hell spent my highschool years designing binders full of spaceships for it.

    • 2 years ago
      Anonymous

      What are the parts that don’t stand up.

      • 2 years ago
        Anonymous

        I don't like the initiative system. It's a pre-planned we-go sort of thing where you write down every ships movement orders in secret, then both players execute them.
        Fighters and missiles are moved first, but after orders are finalized, which makes their placement a fun guessing game, but overall the interactivity of the movement mechanics is near to zilch. It also means light and heavy ships have no characteristics, as target difficulty isn't really a thing. The quasi-official fan-compiled rules use an alternative points cost so bigger ships get progressively more expensive, but this is a bandaid. Between not being able to maneuver with any reliable precision and the exponential fashion of defensive systems with mass, using escorts is almost more of a fluff decision than something you'd naturally do instead of fielding heavy cruiser bricks. There's some edge cases depending on the limits of the enemy fire control effectiveness, but anyone smart will put enough FCS on capital ships so they can crack multiple escorts a turn anyway.

        I've done some experimenting with fixing this by replacing the initiative system to tiered initiative by tonnage. (largest ships move first, smallest ships shoot first) but this destroys the way fighters and missiles were meant to be balanced, and I never settled on a good solution.

        • 2 years ago
          Anonymous

          What would you say is the best edition to play?

          • 2 years ago
            Anonymous

            They're not meaningfully different in my experience, excepting that later books add more things or errata this or that. because I'm the sort of sperg that just plays with 'all of the things,' in most games, I just use this collected version of the rules + Popular community stuff.
            https://emeraldcoastskunkworks.wordpress.com/category/project-continum-rules/

        • 2 years ago
          Anonymous

          I did a system like that exept for starmada where each player alternates activating each ship however larger and slower ships have to activate before smaller and faster ones so they can easily dodge in and out of fire arcs

  8. 2 years ago
    Anonymous

    >Spaceship fleet thread
    >No Battlefleet Gothic
    Might I introduce you to the greatest game ever devised by games workshop

    • 2 years ago
      Anonymous

      It's good, but not very lore-agnostic at all. Might as well list Dropfleet commander, another Chambers space game that's good but very beholden to it's lore gimmick.

  9. 2 years ago
    Anonymous

    Ive been using the Starmada rules for this kind of stuff and it works great. Full Thrust is the other ruleset I would recommend

  10. 2 years ago
    Anonymous

    Federation Commander. Good news is that the basic rules have been rleased for free I think. Certainly, they have released hundreds of ships for free in their company newsletter. It's Star Trek based, but pre-movie era good Trek from which the designers had to go their own way, no TNG stuff or later but apart from Kirk vs Kor or Koloth which you can do I don't think you play it for the Trek feel anyway.

    • 2 years ago
      Anonymous

      >"I'll watch the heavens and you....also watch the heavens, but for romulans."
      Thank you Chadmiral I will.

  11. 2 years ago
    Anonymous

    Jovian Wars

  12. 2 years ago
    Anonymous

    Any miniature agnostic not grid based space/scifi dogfighters beside star eagles? I want my X-Wings back on the table, but can't be arsed to get into X-Wing itself again.

    • 2 years ago
      Anonymous

      is star eagles any good?

  13. 2 years ago
    Anonymous

    Post your spaceships anons. You DO have spaceships right?

    • 2 years ago
      Anonymous

      Very Moebius, I like it.

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