>Server meshing is WORKING
Apologize right now, Ganker.
Elite Dangerous but with 100+ ships on the grid like in EVE online.
This is the future of space sims.
APOLOGIZE
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![]() Thalidomide Vintage Ad Shirt $22.14 |
>Server meshing is WORKING
Apologize right now, Ganker.
Elite Dangerous but with 100+ ships on the grid like in EVE online.
This is the future of space sims.
APOLOGIZE
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![]() Thalidomide Vintage Ad Shirt $22.14 |
>Orion
>Perseus
I don't get it.
Buy my fricking ships
God damnit. That is not what I'm confused about anon. You have a fast attack vessel and a fricking corporate mining ship. Explain this thought process? What the frick is it you're going to be doing in game??
>I don't get it.
Don't worry, neither do the people who pay for this shit.
your game is on the wikipedia page for vaporware, give up
>on the wikipedia page
homie please.
no it isn't
moron
https://en.wikipedia.org/wiki/List_of_vaporware
>everythink wikipedia tell me be real
you were wrong. just accept it
https://en.wikipedia.org/wiki/Vaporware
those are some exceptionally boring ship designs
They're fully functional though with "realistic" interiors. There isn't a ship in Star Citizen I would consider boring when you actually check out yourself. Just a shame they will forever be stuck in a tech demo
to me, they're kinda cool but also bland at the same time
because they straight up just steal designs from other IPs
God I wish EvE didn't become a P2W game. It was so good for a brief moment there.
P2W how?
buying shit with cash doesnt do shit except make people laugh harder at you when you die
PLEX and Injectors are P2W. No I will not get into a three hundred reply argument with you over it, this entire issue was argued to death when they launched and surprise; it killed EvE and the playerbase tanked.
>P2W game
EVE is full loot drop game. Once you die it's over. Your loot gone.
>Injectors
What's the issue?
>game steals your p2w items sometimes so it's fine
It's even better. You can get them all.
15billions worth ship. Flying on autopilot in fricking highsec.
careful, the spreadsheet flashed something resembling a game there, wouldn't want your boss to find out
We love spreadsheets here. This is space game thread after all. The amount of information you need to access in such games can be pretty high. Eve also has manual piloting. Like in Homeworld or Nexus
Anon can you tell me the name of the game(screenshot)? My a autism just triggered you can't just left me here like this
>careful, the spreadsheet flashed something resembling a game there, wouldn't want your boss to find out
You made me laugh out loud (lol)
>Tama
It makes me so happy that Tama is still gank central after all these years.
you think skillpoints do much more than they actually do
>it killed Eve
nullgays getting their overpowered mining capital ships nerfed 3 years ago almost killed the game when all the botters left.
the Uprising Expansion 18 months ago unironically saved the game by making lowsec PVP the place to be.
Player count is highest its been since 2014.
this game just doesn't look interesting. it looks like freelancer except with everything that made freelancer cool and immersive removed
Isn't this game like 15 years old? Why would I play this over E:D?
I play it because it has full interiors to all the ships and seamless transitions between them and I can jump out of my ship and shoot people, hop back in and go to town to sell my loot. I've literally been waiting to play something like that since Mace Griffin was announced 2 decades ago and didn't deliver.
because ED is completely abysmal
I don't know why anyone would want to play E:D anymore, even for the exploration. Yeah, sure, you're traveling to star systems and "not even the devs know what you're going to find there" (because they hit "random" and called it a day with the procgen) but you're guaranteed to find picrel in 99.998% of star systems you travel to. People are still out there looking, right now, as I fricking type this, in the hopes of running into ayys or something interesting like ancient ruins. They never will. Because FDev never went out there, never even looked and put something there for players to find. Even if you want to try, you're still going to need to do an engineer grind for FSD range and I unironically would rather individually pluck my pubes.
ED committed suicide like 3 years ago and Starfield wasn't a space sim, so star citizen actually has a niche to step into again
I never stopped believing in based Chris(t) Roberts and the Star Citizen vision. This game is already pushing gaming tech forward so much and they aren't done yet.
>Man who bought the $2000 preorder trying to justify his purchase.
lol
Frick OP. What are some good spess games? I've been enjoying Everspace 2, gives me Freelancer vibes (with cringier writing). I miss the days of FreeSpace and its simple mission-based dogfighting, seems like every modern space game needs to have at least half of Elite's systems tacked on top.
Not a space sim but I always recommend Nexus: the Jupiter Incident.
Yeah, that one was really cool, though it's worth mentioning that it's a real time tactics game. I've recommended it to a lot of people and they were always surprised about the genre for some reason.
Starsector is pretty cool but just don't browse the mod forums except to download mods.
Go play I-War 2, Starlancer, or Tachyon Fringe if you haven't
Wasn't there a port of Starlancer to FSOpen?
I-War 2. Can try fist one too.
Nexus like anon said
X3/X4
Nebulous: Fleet Command
Children of a Dead Earth for low tech realism skirmishes
Plus some small indie
Void Destroyer 2
Helium Rain
Frick
Evochron Legacy
Yes. But speed limit is pretty high compared to modern space gams and turn rates are fast.
Nebulous looks great but
>Early Access
Been playing X4, its pretty cool. Lots of depth to the different mechanics, its very Freelancer/Elite/Star Citizen but with soul. Love the alien designs and the different game starts.
Can't go wrong with the classics; Star Control 2 is worth a play if you haven't. It's free on Steam under the name Free Stars: Ur-Quan Masters. The real sequel, Free Stars: Children of Infinity, is coming soon, keep an eye out. The fake sequel, Star Control: Origins, is also pretty fun. There is no Star Control 3.
No Man's Sky isn't too popular around here, but I'd say its still worth a try (especially since free weekends are on the table now). It's got them trippy 60s sci-fi vibes, and they keep trying to add neat stuff. Recently they added shipbuilding.
uhhhhhhh thats all i got
Does NMS still revolve around collecting coloured glass beads around the planet so that you can go to another planet and collect different coloured glass beads?
no, now it revolves around collecting shit so that you can build shit and then abandon that shit so that you can build new shit. along the way, a robot will probably swoop in and kick your ass.
Yeah, I just acquired a newer version of NMS from a certain hale female, gave it a try, and I can't bear getting through the tutorial. It's just such a barren, pointless collectathon. Makes me fall asleep.
No, now it revolves around the seasonal content, the expeditions
If you don't want to bother with those then yes, it's still collecting coloured glass beads but now you can use them for dozen different (but equally shallow) systems they added like pets (worthless because it despawns when you use a vehicle/ship), vehicles (useless because the ship is faster) or settlements (literal mobile game complete with arbitrary timers)
i want to like X4 but the controls are munted and you cant remap them to anything sensible.
why the frick cant it just be WASD and normal mouse controls like every other game?
why the frick is Space and J the fricking shoot buttons?
why cant I remap the L and R click on the mouse?
its like you can feel that it was coded by autistic germans that just wanted to be different in the wrong way.
they have an update coming soon that makes the buttons a little more sensical. i've been playing on the beta version and i can confirm that the control scheme autism has been dialed back.
The weirdest part of X4 is the lack of radial menu...from X Rebirth. I-WAR 2 had it. And EVE Online has it now. Such menus are great for space games and sims
i disabled the radial menu in Eve the day it came out
shit's useless and annoying. almost gets you killed when it pops up when you dont want it to.
Just change delay time or swap button. I find it pretty useful.
yeah i disabled it by setting the delay so high that it never pops up
shit needs to frick off, hate radial menus so much, stinks of consolegay
>X4
How much has it improved since launch? Back then capital combat was trash, carriers were pointless to fill with ships that used missiles as they don't auto resupply, mining AI in particular was garbage and the game had a tendancy to grind to a halt in late game with factions producing next to nothing.
How did you get started with X4? Every 6 months or so I'll try to get into it. Play the tutorials, easy enough. But I can't remember any of the controls once I start an actual playthrough. Been tempted to print out a cheat sheet or something.
Under space just came out, it's janky but fun
there is one, and ONLY 1 good space game, and its called Kerbal Space Program
once you play it enough to get it, you realize everything else is the gaming equivalent of space operas in film: some other sort of game with a space background.
now, that's not to say all those other games are not fun or good games. but they aren't space games.
if you go to orbit by pressing "x", its not a fricking space game.
if you haven't even heard of deltaV, its not a fricking space game.
if you rendezvous with another craft by pointing your nose at it and accelerating, its not a fricking space game.
if you don't know what a gravity assist is, its not a fricking space game.
It doesn't sound like a game, it sounds like a simulation. Games are by definition an abstraction and systemification of realistic rules.
i assure you, base kerbal space program is very much not a proper simulation.
its operating on a 2 body gravity model, perfectly spherical and homogeneous planets in a miniature solar system and a massively simplified fuel/engine environment.
these things make the base game very tractable, allowing even a moderately intelligent, science curious teenager to reach orbit within a couple hours of starting, reach the moon within a couple days, and other planets in the system within a week.
and here, ofc, lies the genius of this game. its taking arguably the most challenging field of human endeavor, simplifying it enough so that a teenager can grasp it, while also still retaining enough of the essence of the thing to be properly educational and challenging.
a teenager who has sunk a couple months into ksp will be able to understand what is happening during a rocket launch, why you can only launch to mars in certain times and not others, why the movie Gravity was utterly moronic, and wtf the flight plan of the Parker Solar Probe was all about.
and ofc, once you've mastered the base game, you can upgrade it to a proper simulation if you want to.
the RP-1 mod(pack) gives you the real solar system and real engines/fuels
and the principia mod gives you proper n-body gravitation
at that point, you're operating something only very marginally less realistic than whatever nasa etc use to simulate their own shit.
ok but what's the goal of this game, just designing and managing spacecraft and rovers? I'm moronic so if it's too much of a sandbox I'll tend to blank out with no interest in setting my own goals.
also, games like this usually come with big flaws that are fixed by mods, so what are some vanilla+ recommendations?
>ok but what's the goal of this game
>just designing and managing spacecraft and rovers?
and flying them, and exploring the solar system
>I'm moronic so if it's too much of a sandbox I'll tend to blank out with no interest in setting my own goals
same.
the base game has a sandbox mode, ofc, but also a career mode, with a contract system that funds you to complete various goals of progressive difficulty
a reasonable first goal is orbit and moon landing (kerbin, the earth analog in the system has 2 moons, actually, so do both)
a more advanced goal would be boots on duna (the mars analogue in game).
even more advanced would be boots on outer planet moons
>so what are some vanilla+ recommendations?
there's not much flaws left if you get a recent version
but you can do some good stuff with visual quality mods like EVE, parallax, restock and others
and for QoL mods you probably want mechjeb, kerbal alarm clock and transfer planner
definitely check out some videos on the subject, there's a LOT of mods for ksp, im only mentioning very few here.
also, once you go past the boots on duna stage, you're way better off ditching the base game and doing an RP-1 career.
i mean, if you're having fun by all means continue, but real solar system and real engines/fuels is SO much better and more engaging
and once you're competent in that too, add principia as the final touch.
oh, also, forgot to mention, if you have some coding skillz, there's a couple mods that allow you to write code to fly rockets instead. very fun, if you're the right kind of autist.
cool, a career mode sounds promising, thanks for your advice.
They're was a MOBA maybe a decade ago called Stellar Impact. As a space game, It's lacking in many ways, but I was so enthralled by the broadside combat system that an anon was kind enough to respond to my begging. Unfortunately it was very much already dead with mostly core players managing a single room.
Well shit, apparently the core players are still keeping it alive on certain days of the week.
>it's not a space game unless MUH RELISM
If your "spacecraft" behave like a regular plane then it's not a space game.
there's a lot of good freespace 2 mods, play blue planet
infinity battlescape was cool buts completely dead, and starwars squadron died a slow painful murder.
it fricking sucks.
I just want some games where you can play as a big ship with fighter escorts, or as a fighter in a big ass battle.
I thought I heard from somewhere a while ago that they were going to stop the payment model of paying ships for real-world money or something like that when the game releases. Can anyone substantiate this?
>when the game releases.
They will stop selling them but you will still be able to buy currency with real money.
is the space flight still newtonian physics with speed limits?
Since we're talking about other space games, anyone else been keeping an eye on Capital Command? I like the way it looks and have some hope for it
I heard about it because I big ship enjoyer but do you remember that one "DCS in space" indie scam game?
was it rogue system?
Yes
dont care not gonna play it
Since we're giving out space sim reqs, is there a game like Freelancer but more an actual space flight sim? Because its mechanics are actually quite arcadey and don't even support a joystick, let alone HOTAS. Like it would be cool to have a Freelancer game with Freespace 2 combat
oh it's working? so I can buy the "game" right now and join the promised single instance that has every player? If I can't do that then you're being disingenuous (as scam citizen posters usually are)
I didn't like it either but used it a ton nonetheless since every other way of doing things in EVE was even worse, and the game loves to drop key presses
Finally my loan on the legatus pack will have been worth it. I made sure to pay extra for all the ships to be insured too!
Can you link a video where it's shown working? I know they demonstrated it a few months ago but not with 100+ players
They tested up to 800 players afaik but the game was fricked at that level, worked quite well with 200 and ok with 400 though. A big part of the problem was that they broke the servers up in a way where the majority of people were on one while the others were empty. (Most had one for all planets+moons and then one for deep space, the really big one had 2 planets in each server and then others for moons and space but with everybody spawning in that still meant 300+ players in each of those planetary servers.)
Not sure why OP's posting this now btw, it was a couple of weeks ago and the next major patch that's currently on the test servers is a mess and missing a bunch of major features.
>fricking loved Dreadnought before it died
>put tons of hours into Rebel Galaxy
i crave captial ship broadside combat.
How's Rebel Galaxy 2 anyway?
its alright, not that great but not that bad either. i dont like that they ditched the captial ships for fighter combat.
Are there any other games with broadside combat? Rebel Galaxy is a game I always get the urge to go back to for some reason.
Starsector.
They said "broadside combat" anon, that's not the Starsector experience and you know it.
Conquest. CONQUEST
Is based, yes, but come ON man, it's like the only one! Odyssey is barely an honorable mention.
You guys aren't talking about Conquest: Frontier Wars, are you? Can't be, because I'm the only person on this planet who played it.
Well now that you brought it up anon, I'm not sure. That was a pretty fun game too, I wish it had gotten more attention.
I wish there were more broadside combat games, but above that I wish there were more BEAM CANNONS in broadside games. FreeSpace completely spoiled me on capships. Now I can't get hard to them if there are no BIG, FRICK-OFF BEAMS streaking out of them.
the ship designs in this game are fugly and all over the place.
Different ship manufacturers, different design philosophies.
Default generic concept art from, 2010s
Also 12 years between the oldest and newest designs, old concepts being designed before game mechanics were worked out and turning bloated and ugly to accommodate their interiors, components, etc. when actually implemented, probably 20+ different concept artists over the years, and so on.
For what it's worth though you see the inside of your ship a lot more than the outside and CIG are much better at interiors. There are some pretty cool designs in the game too, especially newer stuff.
there's just too much going on with every single ship, way overdesigned.
compare any to say something like this from Halo or even those Alliance ships from Mass Effect and you can see what an actual decent but sleek design looks like.
>posts le UNSC rifle-made-into-ship
I think we just have different tastes in starships and opinions on design philosophy, anon.
I know what you mean, but fwiw the way you experience the ships in SC is very different from something like Halo or ME, and I think a lot of why they're overdesigned is that they're all massive and there needs to be visible shape and detail when you're up close to them and can only see a small fraction of the overall ship.
They're also dealing with kind of a difficult balancing act, in that they've got hard limits on most ships' sizes (due to hangars) but also need to pack interiors into them, and those interiors have to be really oversized so that npcs can path through them and stuff, and then unlike most other games they have to actually make the exterior fit around those interiors and try to make the internal movement flow etc. make sense so you end up with very bulky and sometimes awkward exteriors.
The bottom line is that picrel was designed to be a functional WW2 aircraft carrier in space containing all the physical dimensions and workings to enable it to function in its gameworld. On the other hand
was designed and functions as a cutscene vehicle to ferry one of the most moronic military characters I've ever seen to commit die in the dumbest way possible on some other planet. They are not the same. They shouldn't even be compared, honestly, it isn't fair to the Paris.
So... when is the game coming out?
wtf is this
I see a cylon raider, what looks like battlestar viper and capital ships and mass effect ships in there as well.
SQ42 is suspected (probably incorrectly) to come out sometime around Q3/Q4 2025. Star Citizen will likely be at least a year or more after that.
I will really surprised if sq42 comes out before 2027
Finally I can experience the extremely buggy gameplay with even more people! We can go for the record of "most people to clip through an elevator at once"
so uhhh
I bought in in like 2012
is Operation Pitchfork still happening?
We have models of the Orion and Perseus?
>This is the future of space sims.
Maybe, but it sure as frick isn't worth playing today. It's interesting to follow the development of this game, but anyone who claims that it's worth buying into is on astronomical levels of cope.
Real ones will always tell you to wait. If you have to ask "should I pledge for Star Citizen ships" then the answer is no, don't. Do not back it unless you are completely and utterly certain that you want this game, because I gotta tell you, I've been waiting over a decade.
>decade
How much closer is to a real game today compared to a decade ago? At this point it feels like CiG have made everything but an actual videogame.
I know it's not really the answer you're looking for, but ask again in a month or two if you're curious. They have a lot of shit they just showed us at the last Citcon that is being implemented in the next patch (3.23), so we'll see how that goes. I do know that their server meshing tech hit ~400 players simultaneously on a single shard before it failed during initial stress testing.
We'll have to see what actually makes it into 3.23, I'm still holding onto a bit of hopium but MM sucks and we're still missing all the new cargo, inventory, and hangar stuff and most of the distro center content.
Yeah, disappointing to see that freight elevators got shelved again. MM is going to take some obvious tuning, but I have high hopes for it since it's basically the movement/flight scheme that Freelancer was using with cruise engines. It can definitely work, just a matter of them making it feel... not like shit.
>freight elevators got shelved again
We're not entirely sure on that, they were just talking about testing it last week and then it kinda disappeared. I'm hoping they pushed the main 3.23 to PTU so that they could free up Evo for a specific test of cargo, which is what it sounded like they were planning, but I won't be surprised if it slips to a 3.23.1 at this point either.
I heard they got cargo working for it but the vehicles are still a no-go, is that still the case as far as you're aware?
They're putting vehicles on the ship elevators instead of the cargo ones for now. Beyond that I don't know much, except that we're already in Wave 1 with no cargo or any of the related stuff (hangars, new inventory) and the last mention was when they said they were trying to get a cargo playtest up on Evo but that was over a week ago now.
Cheers for that. I haven't been in the loop on it in the last week or so, had to ask.
This will be a valuable lesson for STAN Citizens;
>It's not about who does it first. It's about who does it best
Othet devs will take this research and impliment/improve on it. This isn't a W for Star Citizen, its a W for MMO's in general
>This isn't a W for Star Citizen, its a W for MMO's in general
Someday...in 2040...
EVE already exists and works fine. no need to play this.
is the Freelancer still shit?
The game?
It got a little bit of work in 3.23 but mostly yeah.
2nd week of playing, not sure what to do now outside of trying to do xenothreat.