Hopes? Dreams? These are the Devs that made the MoO remake which was ok if a little bland, but I think that was just because MoO has aged a bit. Do you think it will be a classic 4x like that or maybe a bit closer to something Paradox makes, like Stellaris, which has its own very good Star Trek mod?
>Paradox
It's going to be shit
Paradox published AoW4 and that was good.
Yeah cause they didnt make it. BUT their publishing is the reason for day 1 DLC edition, and a DLC like a month after game drops. It's their frickery.
Who cares? The game is good.
Awesome if it's good. I'll just cross my fingers and forget about this until it's done.
Would be funny if the Federation is by far the most overpowered faction but has to constantly struggle against the binds of being a 'non-military' organization.
Not to be an idealogue but Star Trek really isn't suited for a 4X. It's kind of against the point of civilizational expansion via conquest and exploitation.
I mean, even you intuitively get it.
>It's kind of against the point of civilizational expansion via conquest and exploitation.
It is, but it also happens a whole lot in every series. The Federation expands through diplomacy. Romulans through espionage and Klingons, Cardasians through conquest. As long as the mechanics for each faction are distinct it could be good.
Of course it's not ideal for an RTS. It can be hammered into a Sins of Solar Empire or Star Wars: Empire at War type thing though.
The amount of writing for a standard Trek RPG type game would be massive. I think the appeal just isn't strong enough to outweigh the cost.
It's not really just writing, it's production costs at well. Somehow Star Trek and Battlestar Galactica and the like come with huge on-board production costs even when it isn't live action. Every interior asset would require being made from the ground up, as well as entirely new map and level design.
(Somehow, Stargate, the one series which it would be REALLY CHEAP to produce a series, doesn't get video games.)
>The amount of writing for a standard Trek RPG type game would be massive
I disagree.
How many episodes are there to plagiarize? How fast can ChatGPT assist you?
I mean if you do plagiarize actual episodes, why would I want to play it? I've already seen what happens and how to get there. Which compounds the problem, a writing heavy Trek RPG would have extremely limited replayability. So far ChatGPT only seems good at regurgitating popular technical subjects, not actual creative writing. Maybe it can take trek scripts and blend them into random outcomes? But do I really want counter-intuitive or nonsensical results?
>Of course it's not ideal for an RTS
The star trek Armada games were amazing. The setting is so developed that it could honestly work well as any genre.
Well, there is sto
How come nobody ever attempted the most obvious concept such as embarking on a five-year mission involving exploration, diplomacy, humanitarian relief, etc, and occasional combat? You would command a starship, manage its crew, lead away missions, and when the game ends it rates your performance. Just take Strange Adventures in Infinite Space, convert it to ST lore, and you already have solid foundation of the ultimate game for rubber forehead lovers.
No game has ever given the Federation any depth so I wouldn't expect anything more than 'phasers go pew-pew'.
In the Stellaris mod, you start as one of the founders and them form the Federations.
Oh thank you for telling me what that game was called, I played it as a boy and I always wanted to again.
>Star Trek 4X
Good
>No sign of nutrek shit
Good
>Published by Paradox
Concerning.
Who else is going to publish it? Focus?
Hoomons instead of Ferengi
I am not hopeful for reskinned Stellaris.
These anons are right
>STD
>STI
why does star trek have all these unfortunate acronyms
26 letters of the alphabet and they're locked into starting with sexually transmitted. It was only a matter of time. I'm sure some moron at the studio realized the implication too and thought it was funny.
Leaked images of "Star Trek: Infinite":
A new Star Trek game has just been announced and I found alleged leaked images of it on reddit.
Here:
>The lead dev of the mod STNH was being petty over the game existing and leaked screenshots of it, and tbf it looks very close to Stellaris, so even if it's not running the Clausewitz engine it's still gonna have a lot of similarities it'd seem.
>Probably something akin to what Imperator is to EU4.
>Yeah I was super surprised. I know he has a huge ego but to basically burn every bridge he has with Paradox is crazy, just because he thinks his mod is better than the game.
>He did delete the juiciest screenshot of the game (a pic of the galaxy map w/ the UI enabled), but there's still one of the Fed ships from it and a censored pic of the PDX launcher used for the game available in the STNH discord
https://imgur.com/a/EtaVjPG
https://www.reddit.com/r/paradoxplaza/comments/144ko7n/star_trek_infinite_revealed_a_grand_strategy_game/
You sure that's a leak and not some internal STNH build that he 'leaked' as a joke?
That's a Stellaris mod
To clarify, I'm not saying that Infinite is a Stellaris mod. I'm saying the alleged leak is just some fricking Star Trek mod for Stellaris. Also imagine trusting discord trannies and redditors. You literally saw in-game (choppy framerate) ships in the trailer, and they're too high-res for the Stellaris engine.
That's just stellaris.
>even if it's not running the Clausewitz engine it's still gonna have a lot of similarities it'd seem.
It'd be hilarious if a Stellaris Trek game runs better in Unity than the actual Stellaris in Clausewitz.
Assuming that screenshot is genuine, some interesting changes there from Stellaris.
>There's a civilian Governor Ship alongside the Contruction and Science ones.
>Unlike regular Stellaris or the Trek mods, a reduced number of planets per empire. You have Earth, Andoria, Vulcan, and Tellars Prime, but not as granular to have Mars, Luna, P'Jem and so on. Probably to reduce planet micro. Or at least in the beginning, most of the map in that shot seem unexplored.
>Minor empires like Bajor are in.
>No trade route management.
>Civics and Traditions seem to be in.
>I'm guessing the numbers below the main resources are Stability, Empire Size, Envoys, Leaders (though 68 sounds a lot), and maybe Officers like in STNH.
>Minor empires like Bajor
Bajor is a planet, and technically a member of the Federation or under occupation by the Cardassians depending on exactly when it takes place.
A planet AND a colony.
https://memory-alpha.fandom.com/wiki/New_Bajor
>Only a few months after its founding, New Bajor's inhabitants were massacred by the Jem'Hadar
Womp womp, anyways having colonies doesn’t make you an empire, especially considering some of those colonies are considered rebels by the Federation and Bajorans
That's the Stellaris UI
Anyone falling for this is a moron
Yeah there's no way it's just straight up stellaris. Why would paradox get another developer to make a stellaris competitor that is just stellaris and not make it themselves? I call bullshit.
I am not saying the game is a Stellaris reskin, the "leaked images" are a Stellaris mod.
Yeah that's what I meant. I don't know how people in the thread believe that it's a leak.
Is this for real? That's literally just Stellaris with a UI mod.
Why are they like this?
Reminds me of old internet drama. The nostalgia for those old nerd spergouts makes this almost endearing if it wasn't so silly and petty.
There's nothing old about it. That's like every single mod that gets big.
What's the new Stellaris ST mod fork?
What the frick this is real
>The lead dev of the mod STNH was being petty
kill all modder scum, mutilate all modder scum
If it's going to be like Stellaris, what are the Colossus and Juggernaut ships going to be?
Romulans I can see using the Scimitar and the Cardassians with the Hutet, but what about Federation? A canon Excalibur?
>finally getting a new Star Trek game
>you're probably totally right and it's awful
this is even more disappointing than Strange New Worlds
>it's literally a stellaris mod they're charging money for
ohhhh nononono
>Stellaris mod (paid)
Wow it's fricking nothing
It's TNG era instead new trek so it's good start already
>New stellaris DLC comes out
>Can't play Infinite because it doesn't have the fixes Stellaris
>New Infinite DLC comes out
>Can't play stellaris because it doesn't have the fixes Infinite has
I want to play the Dominion
Just play Israel in any other game.
>Hopes?
There is no hope star trek is dead.
>Dreams?
Yes that Enterprise got 7 seasons and modern trek never existed.
>gul dukat on the poster
day 1
>gul dukat on the poster
Pirate only
I'm not really a big fan of brand sims that let you fully conquer other factions, usually the fun is in the intrigue of border tensions so I don't know how I'll feel about this without more information. Its why I can't get into the Total War games but love Crusader Kings, the focus goes more to dynasty management than just blobbing (though obviously you can do that too in CK games).
And of course, obligatory : As long as it does not feature a single drop of nutrek shit I'll stay cautiously optimistic. If it does try to tie into any of the current garbage the game should be ignored entirely like the rest of that low effort fanfiction.
>Hopes? Dreams?
I expect absolute forgettable trash that will play like a different game with a Star Trek skin.
And while I am ready to eat crow if it turns out to be a good game, a good game doesn't mean a good Star Trek game.
The chances of it being a good Star Trek game are absolutely zero. The best possible outcome is for it to be a good game with a Star Trek skin.
ST has a history of good games. Armada games were great, those shooters were really fun, the bridge commander stuff as well. Never played the adventure games. The mods as well are so good. The SINS, Empire at war and Stellaris mods are all top notch ST experiences.
I used to enjoy Star Trek Online way back when they had that Foundry thing where you could make your own missions.
I haven't touched the game in a while and tie ins to nutrek shit turn me off from wanting to touch it ever again. Other than STO if its recent updates count, it seems like there's almost no recent Trek games of any kind.
The Armada games were absolutely solid RTS games. I had a lot of fun playing them.
But like, churning out dozens of ships to form big deathballs to throw at an enemy to destroy all their stuff isn't very Star Trek is it?
Like not only are half of the ships they have science ships, engineering vessels, exploration ships etc, but historically every time we've seen Starfleet assemble huge fleets in-universe they suffered horrible losses each time.
Starfleet has never really won any conflict by straight up winning battles; rather by achieving some other objective.
Modern Star Trek lends itself more to different genres of games, as they're much more casual about violence and murder. But if they're going to set their game in the classic Trek era they'd better have some advanced diplomacy option, or at the very least a story that doesn't involve winning a giant battle to achieve victory.
Yeah but I just wanna have fun and pretend I'm not me.
I used to have the most fun in Stellaris just controlling my science ships doing exploration and various science missions.I wish there were a game (star trek themed or not) focused just on that
Stellaris actually allows you to play a pretty pacifistic game. You can dominate or cooperate through the Galactic Community, and rule over your neighbours as either a controlling overlord or hands-off protector without ever conquering them through violence.
You still need a large fleet, but only as a deterrent. I've had some fun games that way.
Meanwhile modern Trek is pic related.
>We are the borg lower your blah blah blah same old shit
>Klingons Romulans Cardasians same old shit
>TNG same old shit
It's the same old shit it always is with Trek. Totally creatively bankrupt. Nothing new, nothing exciting. A literal galaxy of possibilities and they always chose the same shit from 30+ years ago.
they made a game with lyrans, gorn and hydrans, but the market gets the game it deserves
I don't get this complaint. Why even bother with Trek if you want everything to be swapped with donut steel OCs like picrel?
In fact, there already are independent games that have the kind of stuff you'd expect to find in a ST game, like spaceship crew management, space combat, or 4X, and ST IP holders really slept on delivering a broad variety games with that flavor.
A breath of fresh air would be a game about commanding away missions for once, and I guess it's up to indies to come up with an idea how to make it work. Again.
>A breath of fresh air would be a game about commanding away missions for once, and I guess it's up to indies to come up with an idea how to make it work. Again.
Wasn't Spore's mission mode or whatever the frick it was called basically that?
>commanding away missions
We had that. It was called Star Trek: Away Team and it was a passable Commandos clone.
>Commandos clone
Actually, I was thinking of something closer to Renowned Explorers (picrel) but in space. You pick out an away team from a pool of officers in various specializations (science, security, medical, diplomacy, engineering), with dozens of perks used for solving different encounters (hand-to-hand combat, archeology, negotiation, demolition, etc.), to embark on various procedurally generated away missions (first contact, anomaly research, peace talks, humanitarian relief, wreckage investigation, holodeck malfunction, counterinsurgency, etc.), each consisting of a series of encounters that can be solved by perks of the different officers or by throwing expendable redshirts at a problem (injured officers spend some time in sickbay, while redshirts are restocked at starbases). Occasional combat where officers get to use special abilities, and redshirts are meatshields.
Coincidentally, just today I tried playing Crying Suns for a bit which is limited and lame, but aesthetically and spiritually close to what I'm getting at.
The game I always wanted to see was a WRPG set in the Star Trek universe, the like of the ones that Black Isle or Obsidian used to make.
Your adventuring party would be your away team, and your castle/base of operations would be your spaceship.
Star Trek: Infinite Releases New Trailer and Game Details
https://intl.startrek.com/news/star-trek-infinite-trailer-game-details
Holy shit the leak was REAL. It really IS a stellaris mod!
>a gimped ST: New Horizons mod with half the features
It's literally a stellaris reskin, down to the ui, to ship combat and game mechanics, you can even see starbases operating just like in stellaris. And they're going to charge money for this; and ofcourse the paradrones in the forum are defending this shit.
Funny enough, it's already an outdated version of Stellaris even before being released. Infinite still has those three scientist slots, one for each field, while Stellaris got rid of that in favor of a single science leader. That means there won't be any council mechanics from Galactic Paragons either.
THE LEAKS WERE REAL ITS LITERALLY A PAID STELLARIS MOD
ITS FRICKIN TOUGH BROS
It's actually a paid mod. Why aren't they passing this off as a spin-off or something
>HoI IV focus trees
OH NO NO NO
That's not what an expansion is you dumb boomer. This game is explicitly sold as standalone.
back in the day they called those "standalone expansions", you clueless zoomer
Hahaha its a Stellaris mod being sold for money. Bravo Paradox.
back in the day they called those "expansions"
I can understand the STNH modder being pissed. Paradox just took all their work and flipped it around and started selling it, with not even an acknowledgment to the modding team, much less any pay. It's of course their right to do so, but it's still kind of shitty.
On a brighter side, I hope it improves on the mod. Infinite being able to go much deeper level into the Stellaris core and rework things than a regular mod could really make the whole thing better.
>On a brighter side, I hope it improves on the mod. Infinite being able to go much deeper level into the Stellaris core and rework things than a regular mod could really make the whole thing better.
They won't. It'll be the laziest possible reskin because paradox want their published games to be DLC platforms just like their in house games, and because they wouldn't want someone to make a much better version of stellaris that would compete with the actual stellaris,
Now that it is confirmed to be a Stellaris clone, what are they going to have for colossus ships?
It's also an old version of Stellaris.
Holy frick they're not even trying anymore.
Good
They need a reason to sell all the Stellaris DLC to the buyers of this game again after all.
how is Paradox not getting universally shit on for this? Are Star trek fans that desperate for a game?
Because Paradox is not developing it, only publishing it. It's not their problem that it will be a shit product.
I know Stellaris is Paradox's most popular and most profitable game ever, but what's the point of all these low-effort spinoffs?
>Stellaris Galaxy Command
>Stellaris Nexus
>Star Trek Infinite
What's next?
Star Wars
Stargate
Babylon 5
Battlestar Galactica
Farscape
LoGH
SotS
>Babylon 5
I still remember the scuffed Freespace mods, and the EaW and X3 mods that went nowhere
>Farscape
I fricking wish
>Babylon 5
Has any space 4x game ever done FTL similar to how Babylon 5 did it? Where hyperspace actually exists as a different space where things like combat can happen?
The closest you will get is Starsector.
Not to be cute, but most Star Trek games are low-effort spinoffs or clones of better games.
Is there anything unique that Star Trek can offer videogames?
Like mechanics or gameplay or genre -wise?
Hm. Starship simulation if done properly. Bridge Commander was good.
The only thing on the horizon for that sort of thing is Starship Simulator though.
https://store.steampowered.com/app/1332100/Starship_Simulator/
>Is there anything unique that Star Trek can offer videogames?
Early game Stellaris has a pretty good Star Trek feel, being exploration focused. The rest of Stellaris doesn't though
A focus on exploration and discovery, as well as solving problems and confrontations through diplomacy. I'm not sure you can ever get really good diplomacy in a game though, since it requires negotiation, and AIs are just programmed with the relative value of things, without the ability to bend.
>MoO has aged a bit
i played moo2 for the first time few months ago and i think its still an excellent 4X game
Almost like 1 & 2 are different games and when people talk about MoO they almost always have 2 in mind.
>all the anons who were calling the leak fake and just a stellaris mod
kek
laugh at them
I had too much faith in humanity.
IT'S BEEN A LONG ROAD
GETTING FROM THERE TO HERE
Armada 2 is what got me into Star Trek.
Most games since completely undersell the other factions besides Starfleet.
Well shit, it did end up jist being Stellaris. Very disappointing. I would just play the mod if I wanted that.
I finally understand the leak now. The are just selling a shittier version of his mod. Jesus christ, I'm not paying for this garbage.
>Literally just a Stellaris mod
>No Borg faction
>No Ferengi faction to israelite it up
>Despite taking 95% of their assets from an already made game, they still could only make 4 factions
Nothing has ever been more dead on arrival.
>Star Trek: Infinite is built upon the core systems of Stellaris, leveraging the deep and complex system and making them its own. Aspects of these systems have been streamlined and simplified to better resonate with the Star Trek franchise.
>streamlined and simplified to better resonate with the Star Trek franchise
Why.
Why not? They can make easy money by doing barely anything other than slapping a Star Trek skin onto an older version of Stellaris.
>Paradox
>Faith
This is where you made your mistake
That's TNG mod for Stellaris they are selling as standalone?
Also, what is this map? Only 4 factions?
Where is the Breen Empire?
There's probs minor factions, but yeah it's literally just 4 playable factions. Actual dogshit.
>Stellaris with premade, preset factions
What's the point?
>Stellaris without the feature that keeps people coming back
with premade, preset factions
People are more willing to put up with jank if it's in a setting they care about. Which has been paradox's business model since they started, selling jank that people overlook because they like the historical setting.
The better question is what's the point of stellaris with premade factions when there already exists two (2) different stellaris mods that already have those same premade factions plus many more premade factions in the same setting.
Only way I'm playing this now is if focuses on character/RP type stuff like CK2 does.
Also still only as long as no nu-trek stuff is in it.
>Also still only as long as no nu-trek stuff is in it.
At least that much appears to be the case.
I doubt there's much overlap between fans of nu-trek and fans of strategy games, so it makes sense that they wouldn't cater to them.