If it had been 3D FTL (the game), with no aliens, it would have been fine. All the terror and tension of hard sci-fi decision making and real outer space combat.
Hard Sci-Fi is only boring to uneducated people and children or teenagers.
And Starfield didn't fail. People shitting on it right now are just following a trend. A lot of e-celebs are doing it right now. It's 'cool' to hate on Starfield without having played it, like it was 'cool' to shit on Cyberpunk 2077.
A few patches, a few mods, a few DLCs. Come back in 10 years and see the amount of people still playing it.
>Come back in 10 years and see the amount of people still playing it.
At best the same amount of people still playing Fallout 4, but likely lower since Starfield is a boring setting nobody fricking likes full of characters no one cares about.
The fact you bethdrones still believe in the "Skyrim was massive so this game will definetly be EXACTLY as succesful!" narrative at this point is genuinely impressive.
It will probably be better in 10 years, but Ill have the same feeling about it in 10 years I have about fallout 4 now, which is if I have to wait for 50 bucks worth of DLC, a ton of patches and 50 mods to make a game worth playing, its just plain not worth playing. And thats coming from someone that beat Starfield so I know exactly how mediocre and poorly put together it is.
Hard sci-fi is boring. There's a reason you still have mass effect threads nearly a decade later when its last 2 games were absolute dog shit and its because the setting was interesting instead of "oh we have spaceships but everything is the same".
Yeah absolutely riveting fantasy >you're starborn! go do these generic ass 5 minute temples one at a time to get a shitty power that doesn't get good until NG+10
Outer wilds did it a million times better and you weren't even special; just a generic dude caught at the right time
If the devs checked the most popular mods on nexus they would have realized that people playing their games want sexy looking characters, flashier combat and improved interface. All combined with a big handcrafted world to explore. But instead they made starfield which has nothing their playerbase wants.
there was no reason on earth to make it hard sci fi.
everyone was expecting it to be THE bethesda answer to mass effect
all the normalgays were dreaming of star wars and star trek roleplaying
and todd gave us... nasapunk
great jobb, todd
Starfield is a very shallow attempt at hard sci-fi, to the point It's basically not hard sci-fi at all, which is Todd calls It "NASApunk" instead.
The end result is a boring as frick setting that has none of the cool bits of space opera, but also none of the interesting bits of hard sci-fi. Just space mutts going around in magical ships with artificial gravity, FTL and infinite fuel.
I kind of agree. If Starfield had tried to either have a large scope or had some genuine spectacle to it it would have been much better. Instead it was very reserved and safe in a really shitty way.
It’s because the director of the game whoever it was, failed to integrate the exploration systems being developed.
The game would have been great if hazards, threats, exploration, resource gathering and outposts all synergized. But they had different teams develop each and the overall leadership couldn’t bring it all together so they merged it all and left it in as vestigial systems and then spammed repeated empty content every 500 meters with a shitty version of NMS.
They story was also safe and bland. There’s one reason Starfield sucks and it’s poor game direction.
>Starfield failed because hard sci-fi is boring
Most of Freelancer until the end is a hard enough sci-fi setting.
The problem is the base concepts for Starfield's world and factions are boring. If you can't describe your factions to me in a cool way then you've failed.
See that's not cool.
Freelancer has New York in space but it's also hyper capitalist New York where even the FBI is a corporation that uses secret alien technology to control space highways and its entire pirate factions are all disgruntled workforces
Its basic idea is that a bunch of non-soviet powers flee the solar system from a big war against the space USSR and settle the Sirius systems 800 years ago. Different countries arrived at different times which shaped how their civilizations formed and they turn into these caricatures of their culture while naming everything after their old earth locations. Space America arrived first and found a cache of alien tech and got to settle a bunch of lust core worlds. Space Japan was so desperate not to be locked in a small island nation so they claimed the first worlds they could find, which were all ocean worlds with very little land and basically resurrected the old japanese empire. Space Bretonia got a bunch of fricked worlds that were resource rich but not habitable, so they're now the worst parts of Industrial Revolution London but in space, and space Germany ended up with reasonable planets, but got into a huge war that bankrupted them so now they're the Weirmach Republic IN SPACE.
Lastly Space Hispania got sabotaged and were left out in the edge worlds where they split off into two groups. One found a cache of alien tech and the other found a cache of Dune-like alien drugs, both of which shaped them into being rival pirate nations that flood the market with alien artifacts and said drug, while living like kings in their hidden space cities.
Also the entire setting is secretly the experimental testing playground of a race of godlike engineers that built a bunch of reality breaking phenomena like wormholes and dark matter clouds and dyson sphere level superstructures before leaving it to the alien race they created. And said alien race awakens to find humanity touching their stuff and aren't happy.
It is. I think the other thing it has that works with it over Starfield is that systems were connected by jumpholes and gates, which you had to explore to discover.
In Starfield it's like, yeah it's good that you can go wherever you want, but the problem is going anywhere you want is effortless. In Skyrim and Oblivion and Fallout and Morrowind journeying to a place, a new place at least, took effort.
In Starfield it's a one time stat check. Having to find new routes to longer locations (before you could fast travel back) would be so much better.
New Yorkers, but in SPACE.
Cowboys, but in SPACE.
Mafia, but in SPACE.
See that's not cool.
Freelancer has New York in space but it's also hyper capitalist New York where even the FBI is a corporation that uses secret alien technology to control space highways and its entire pirate factions are all disgruntled workforces
Something that Bethesda could have done for Starfield's factions was going for the trope subversion route they went for in The Elder Scrolls. In the same way that in TES, the big expansionistic Empire are a bunch globohomosexual types who preach religious tolerance, racial harmony, and cultural mongrelization, Starfield could have done more unique and interesting things with their awfully generic "UN but in space", "libertarians but in space", "religious fanatics but in space" and "space pirates" factions, or if not, at least make them visually interesting.
But alas, Beth nowadays plays safe, and Todd is infamous for actively wanting to make things more generic and lame for some reason.
Yes I have, and aside from the word globohomosexual which is clearly there as an exaggeration, everything I said comes directly from how the Empire is described in-game.
When all those fake leaks were going around there was something about how House Va'ruun worshipped basically the Event Horizon and that was cool but then nothing happens with them.
Freelancer was such a failure nobody claimed so now it is abandonware.
It was little more than a proof of concept demo.
You have exceedingly bad taste in games.
>NMS exist >make Skyrim on space >filled with woke shit >narrative boring af >use the same multiverse shit already dead and stale >muh sci-fi is hard
Being this fricking deluded is always funny. But ey, mods could fix it yet or don't they?
This.
NMS still shit though. Mechanics get boring and there's literally no narrative, no characters, no storyline architecture, not even some light RPG elements.
Still respect the autistic mindset of hello games
Then they shouldn't have said it was going to by Skyrim in space. Of course people who liked Skyrim would play it with that expectation in mind, so when it turned out not to be Skyrim in space, blowback was going to happen. Skyrim is their biggest and most successful game in their company, so what did they expect?
Starfield is a Microsoft 1st party game that sold less than SpiderMan 2 PS5 and Mario Wonder Switch. It is not nominated for GOTY at the Game Awards Show and it has a Mixed rating on Steam. It is another Microsoft 1st Party Studio output under the wisdom of Phil Spencer.
2 more weeks and you'll have a pattch that will fix everything. Just renew the GamePass rent membership and trust the Xbox brand to deliver more than hype, bringing the games.
starfield failed because it's a bethesda game in the year <2011 that isn't an existing IP so it's like shit flavored gamebryo icecream with no lore toppings like fallout and TES have. >inb4 food allergy
>sit in thread for hours defending shit game
Not only are you not being paid but you're also hemorrhaging time on top of the full price game you bought. lmao. Absolute cuckold.
If there were hot alien women, people would've gotten angry because the Sci-fi wasn't "Hard" enough. This game was going to be hated no matter what they did because hating Bethesda is the popular opinion now.
If it had been 3D FTL (the game), with no aliens, it would have been fine. All the terror and tension of hard sci-fi decision making and real outer space combat.
The game would have been way better with other raves but that would have required a lot of work in the creation engine.
the creation engine handled races just fine in skyrim though?
yeah but with jeets and females on the dev team you gotta lower your expectations
Hard Sci-Fi is only boring to uneducated people and children or teenagers.
And Starfield didn't fail. People shitting on it right now are just following a trend. A lot of e-celebs are doing it right now. It's 'cool' to hate on Starfield without having played it, like it was 'cool' to shit on Cyberpunk 2077.
A few patches, a few mods, a few DLCs. Come back in 10 years and see the amount of people still playing it.
>Come back in 10 years and see the amount of people still playing it.
At best the same amount of people still playing Fallout 4, but likely lower since Starfield is a boring setting nobody fricking likes full of characters no one cares about.
The fact you bethdrones still believe in the "Skyrim was massive so this game will definetly be EXACTLY as succesful!" narrative at this point is genuinely impressive.
Yeah, at least Fallout had fun companions to meme about and interesting locations with local flair. Starfield has about as much soul as San Francisco.
Yes I'm sure gamers are willing to wait 10 years to play this amazing game
It will probably be better in 10 years, but Ill have the same feeling about it in 10 years I have about fallout 4 now, which is if I have to wait for 50 bucks worth of DLC, a ton of patches and 50 mods to make a game worth playing, its just plain not worth playing. And thats coming from someone that beat Starfield so I know exactly how mediocre and poorly put together it is.
Hard sci-fi is boring. There's a reason you still have mass effect threads nearly a decade later when its last 2 games were absolute dog shit and its because the setting was interesting instead of "oh we have spaceships but everything is the same".
>hard sci-fi
>space dragonborn
Yeah absolutely riveting fantasy
>you're starborn! go do these generic ass 5 minute temples one at a time to get a shitty power that doesn't get good until NG+10
Outer wilds did it a million times better and you weren't even special; just a generic dude caught at the right time
you're right
If the devs checked the most popular mods on nexus they would have realized that people playing their games want sexy looking characters, flashier combat and improved interface. All combined with a big handcrafted world to explore. But instead they made starfield which has nothing their playerbase wants.
there was no reason on earth to make it hard sci fi.
everyone was expecting it to be THE bethesda answer to mass effect
all the normalgays were dreaming of star wars and star trek roleplaying
and todd gave us... nasapunk
great jobb, todd
How long until the 666666666 gets? Will there be a sticky?
It'll get skipped over as Ganker hasn't had dubs for a very long time
dubs are skipped but trips and quads are not
What is it called when all nine numbers match? Do they finally shut down the site?
It's not hard sci fi, it just pretends to be for the about 10 minutes
>Starfield
>hard sci-fi
Read up on what hard sci-fi is, anon
Starfield is a very shallow attempt at hard sci-fi, to the point It's basically not hard sci-fi at all, which is Todd calls It "NASApunk" instead.
The end result is a boring as frick setting that has none of the cool bits of space opera, but also none of the interesting bits of hard sci-fi. Just space mutts going around in magical ships with artificial gravity, FTL and infinite fuel.
I kind of agree. If Starfield had tried to either have a large scope or had some genuine spectacle to it it would have been much better. Instead it was very reserved and safe in a really shitty way.
It’s because the director of the game whoever it was, failed to integrate the exploration systems being developed.
The game would have been great if hazards, threats, exploration, resource gathering and outposts all synergized. But they had different teams develop each and the overall leadership couldn’t bring it all together so they merged it all and left it in as vestigial systems and then spammed repeated empty content every 500 meters with a shitty version of NMS.
They story was also safe and bland. There’s one reason Starfield sucks and it’s poor game direction.
> The game failed because they did not implement joy killing mechanics.
I am glad they stopped listening to the likes of you after forced survival nearly killed Fallout 76.
>Starfield failed because hard sci-fi is boring
Most of Freelancer until the end is a hard enough sci-fi setting.
The problem is the base concepts for Starfield's world and factions are boring. If you can't describe your factions to me in a cool way then you've failed.
New Yorkers, but in SPACE.
Cowboys, but in SPACE.
Mafia, but in SPACE.
See that's not cool.
Freelancer has New York in space but it's also hyper capitalist New York where even the FBI is a corporation that uses secret alien technology to control space highways and its entire pirate factions are all disgruntled workforces
Tell me more. I've never played Freelancer.
Its basic idea is that a bunch of non-soviet powers flee the solar system from a big war against the space USSR and settle the Sirius systems 800 years ago. Different countries arrived at different times which shaped how their civilizations formed and they turn into these caricatures of their culture while naming everything after their old earth locations. Space America arrived first and found a cache of alien tech and got to settle a bunch of lust core worlds. Space Japan was so desperate not to be locked in a small island nation so they claimed the first worlds they could find, which were all ocean worlds with very little land and basically resurrected the old japanese empire. Space Bretonia got a bunch of fricked worlds that were resource rich but not habitable, so they're now the worst parts of Industrial Revolution London but in space, and space Germany ended up with reasonable planets, but got into a huge war that bankrupted them so now they're the Weirmach Republic IN SPACE.
Lastly Space Hispania got sabotaged and were left out in the edge worlds where they split off into two groups. One found a cache of alien tech and the other found a cache of Dune-like alien drugs, both of which shaped them into being rival pirate nations that flood the market with alien artifacts and said drug, while living like kings in their hidden space cities.
Also the entire setting is secretly the experimental testing playground of a race of godlike engineers that built a bunch of reality breaking phenomena like wormholes and dark matter clouds and dyson sphere level superstructures before leaving it to the alien race they created. And said alien race awakens to find humanity touching their stuff and aren't happy.
Sounds great. Thanks, anon.
It's a good game, you should try it out
https://www.myabandonware.com/game/freelancer-bbb
man, that sounds much more fun than shitfield
It is. I think the other thing it has that works with it over Starfield is that systems were connected by jumpholes and gates, which you had to explore to discover.
In Starfield it's like, yeah it's good that you can go wherever you want, but the problem is going anywhere you want is effortless. In Skyrim and Oblivion and Fallout and Morrowind journeying to a place, a new place at least, took effort.
In Starfield it's a one time stat check. Having to find new routes to longer locations (before you could fast travel back) would be so much better.
Something that Bethesda could have done for Starfield's factions was going for the trope subversion route they went for in The Elder Scrolls. In the same way that in TES, the big expansionistic Empire are a bunch globohomosexual types who preach religious tolerance, racial harmony, and cultural mongrelization, Starfield could have done more unique and interesting things with their awfully generic "UN but in space", "libertarians but in space", "religious fanatics but in space" and "space pirates" factions, or if not, at least make them visually interesting.
But alas, Beth nowadays plays safe, and Todd is infamous for actively wanting to make things more generic and lame for some reason.
>in TES, the big expansionistic Empire are a bunch globohomosexual types
I see you've never actually played The Elder Scrolls before.
Yes I have, and aside from the word globohomosexual which is clearly there as an exaggeration, everything I said comes directly from how the Empire is described in-game.
When all those fake leaks were going around there was something about how House Va'ruun worshipped basically the Event Horizon and that was cool but then nothing happens with them.
Even the Starborn are boring.
Freelancer was such a failure nobody claimed so now it is abandonware.
It was little more than a proof of concept demo.
You have exceedingly bad taste in games.
You do this every time someone brings it up but it doesn't work. Be better.
Pointing out the game was so bad it is abadonware is verifiably correct. That is the best kind of correct.
God there were so many moments in this game that Starfield never gives me the same feeling of
>NMS exist
>make Skyrim on space
>filled with woke shit
>narrative boring af
>use the same multiverse shit already dead and stale
>muh sci-fi is hard
Being this fricking deluded is always funny. But ey, mods could fix it yet or don't they?
This.
NMS still shit though. Mechanics get boring and there's literally no narrative, no characters, no storyline architecture, not even some light RPG elements.
Still respect the autistic mindset of hello games
starfield failed because it barely exists. it feels like the framework for a hypothetical future game
>Starfield fai-
how about the charts now and not JUST september, xjeet?
Its larger now moron, that was just its first month and already number 7
starfield failed because it's shit
This was not Skyrim in Space. This was Liar McLiesALot in Space.
Skyrim had the advantage of a lot of previous writers building up the setting, same with Fallout.
Then they shouldn't have said it was going to by Skyrim in space. Of course people who liked Skyrim would play it with that expectation in mind, so when it turned out not to be Skyrim in space, blowback was going to happen. Skyrim is their biggest and most successful game in their company, so what did they expect?
If it had a blue or green skinned waifu it would have sold at least a couple million more
>hard sci-fi
>no exploration
>reused assets and stale empty segments of surface / space to wander in
Going woke certainly didn't help either.
They all are having fun with starfield
While you are all shills participating in the anti-starfield campaign
But what about the sales? What about the Steam player counts? THE PLAYER COUNTS?????
what game can I that kills NPCs cause it sure isn't this one
IT FAILED BECAUSE IT HAS NOTHING UNDERNEATH.
IT. SUCKS.
See
that's an excuse. bethesda is just shit
sci-fi is fricking gay that's why it flopped
Starfield is a Microsoft 1st party game that sold less than SpiderMan 2 PS5 and Mario Wonder Switch. It is not nominated for GOTY at the Game Awards Show and it has a Mixed rating on Steam. It is another Microsoft 1st Party Studio output under the wisdom of Phil Spencer.
2 more weeks and you'll have a pattch that will fix everything. Just renew the GamePass rent membership and trust the Xbox brand to deliver more than hype, bringing the games.
starfield is not a hard sci-fi, its a space fantasy with magic and non-existant physics
starfield failed because it's a bethesda game in the year <2011 that isn't an existing IP so it's like shit flavored gamebryo icecream with no lore toppings like fallout and TES have.
>inb4 food allergy
See
It failed because bethesda is creatively bankrupt and comically low iq. Hard scifi done right would be great, especially since no one really does it.
>It failed
See
>sit in thread for hours defending shit game
Not only are you not being paid but you're also hemorrhaging time on top of the full price game you bought. lmao. Absolute cuckold.
Im only checking back in after I play a match in a game, you also avoided the point that its not a failed game
>not even you are playing shartfield
cope of the year LMAO
Who cares? The point wasn't I think the game is good, it was simply showing that the game wasnt a flop. I don't even care for the game
>"I don't even care bro I'm just defending the game because I'm like bored or something"
All me btw
it was apparent
It's just Fallout without the unique setting or radio. Goes to show the radio is really what made Fallout bearable.
It's just Fallout but it's actually fun and isn't nearly as bad as Fallout 4.
>starfield
>hard sci fi
As a game it's completely outclassed by Star Citizen anyways when it releases some time in the 40's.
If there were hot alien women, people would've gotten angry because the Sci-fi wasn't "Hard" enough. This game was going to be hated no matter what they did because hating Bethesda is the popular opinion now.
Starfield was by far and large the biggest contributor for this to happen.
Todd won
starfield isn't even a hard sci-fi
I remember when all the Xbox bros were all stoked they had Starfield. It looks like us PlayStation commandos came out on top once again!