Starsector

favorite ships?

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  1. 1 year ago
    Anonymous

    Already posted em. Also did Star Fed get updated recently? A lot of those ships look new.

  2. 1 year ago
    Anonymous
  3. 1 year ago
    Anonymous

    >modded cheat ships
    kek
    champion is the best cruiser btw

    • 1 year ago
      Anonymous

      Some mods have ships that are really cool but worse than many vanilla ships, like Diable. Is it really cheating if I'm gimping myself for style?

    • 1 year ago
      Anonymous

      cope and seethe vanillababby

    • 1 year ago
      Anonymous

      Pshrike
      back pds empty, med sabot, ion pulser or cannon, antimatter blaster, light needler, ir pulse laser. max capacitor, the rest into vents
      but at 5 the real best ship in the game comes out
      chad fulgent
      double med sabots, double small sabots, 2 antimatter blasters, one ion pulser, empty pd slots or mining lasers cause if they live long enough for pd to matter on a destroyer i've already lost
      oh and make sure to at least have a beta core

      honorable mention to eradicators and manticores for being workhorses, and Pafflictors for being the most enjoyable player ship

      post your champion fit

      > play vanilla with nex and a bunch of mods
      > have a banging set of colonys, can do whatever I want, have a great time bullying sindrian diktat
      > install a bunch of faction mods
      > go to UAF planet
      > starts playing anime music
      > uninstall all faction mods
      My main issue though is that faction mods come with so much baggage, I dont want all these new commodities up the ass, just make some planets, some ships and thats it.

      faction mods are ass. no one spends time making realistic looking ships that fit in with the rest, no one gives a shit about balance (every ship/weapon/faction mod just makes the game easier by a mile or in some cases (amazig) by about a hundred miles). they're exciting for about an hour or two, and then the game gets stale and boring as frick. mods have tons of cool ideas, but i honestly dont understand how people enjoy just stomping every vanilla fleet in the game with modded ships. boring lives i guess. maybe they're the same people who use the zig or a doom

      >unique ships with singular aesthetic/theme that aren't used by any other faction in the game
      >vanilla
      Not even close. ALL faction mods are complete trash because of this shit.

      chad

      >that aren't used by any other faction in the game
      you say this like there's a vanilla faction other than tri-tach that uses paragon and harbinger. there are tons of largely exclusive ships in vanilla and the only truly universal ships are things like buffalo and colossus.

      you're forgetting a dozen other ships that are faction specific in vanilla
      you're also missing a huge point
      >look at mod faction fleet
      >they have no vanilla ships at all
      tritach is the literal snowflake corp that has ties to the remnant, and even they share ships with other factions even if they have maybe-- maybe more ships unique to them than any other faction (which is debatable, without checking myself i'd guess pirates have more unique ships thanks to having a literal (P) variant)
      so show me a faction mod that only adds 3-4 ships and builds off the base fleet in game, and doesn't add 20 weapons, half of which are downright busted and half of which do exactly the same thing as vanilla weapons- dear god we can't let the snowflakes use even one vanilla pd weapon!

      • 1 year ago
        Anonymous

        >back pds empty
        >empty pd slots or mining lasers
        >if they live long enough for pd to matter on a destroyer i've already lost
        Wouldn't it harm you against carrier-heavy fleet?

        • 1 year ago
          Anonymous

          The player can just pull back and let other ships kill the flies out while you save precious ordnance points for stronger weapons on the front. Not saying they are useless but when you have more than one ship fielded then you can optimize your main ship for killing power while other for tanking or fly swatting.

      • 1 year ago
        Anonymous

        >so show me a faction mod that only adds 3-4 ships and builds off the base fleet in game, and doesn't add 20 weapons
        https://fractalsoftworks.com/forum/index.php?topic=23393.0

        • 1 year ago
          Anonymous

          > download mod
          > Bastards
          kek

          some feedback though
          - I dont like how the Ko combine has config changes, it doesnt feel like zoom out, officer spawning and other misc setting changes should be bundled with a faction mod. I just deleted them but its just a bit of hassle and I was kinda scared to initially download because I wasn't sure if it was hardcoded in the .jar or not.
          - How many new ships does this add? I think its about 10 looking at the ship csv file but it would be nice just to have a number of "new" hulls/weapons. Variants don't need to be counted.

          • 1 year ago
            Anonymous

            >some feedback though
            Feedback's always welcome

            > I dont like how the Ko combine has config changes, it doesnt feel like zoom out, officer spawning and other misc setting changes should be bundled with a faction mod. I just deleted them but its just a bit of hassle and I was kinda scared to initially download because I wasn't sure if it was hardcoded in the .jar or not.
            You're right, this is just me being lazy. I wouldn't consider any of the settings major game-changers though so I've left them in there. Feel free to tweak or delete. As for hard-coding stuff, I'm against this as a practice unless it's absolutely unavoidable. It's one of the reasons why I made Angry Periphery it's own mod, players shouldn't be forced to play with the extra planets/systems if they don't want to.

            - How many new ships [and weapons] does this add? Variants don't need to be counted.
            12 in total:
            4 - KoC exports
            4 - KoC Regulars
            4 - Gogles (I'm counting the Shade/Afflictor as 'new' due to the hardpoint changes)
            4 - Eridani
            +1 Fighter

            Weapons, there's 7 (The Maiden missile comes in small/medium/large but I'm counting it as 1). There's weapon tweaks coming though, looking to remove the Caseless AC/Grav Burst and replace them with a single weapon, unless you lot are attached to either of them, I know one of you hates the gravburst.

            • 1 year ago
              Anonymous

              >12
              *16

      • 1 year ago
        Anonymous

        >but i honestly dont understand how people enjoy just stomping every vanilla fleet in the game with modded ship
        I just get mods that also buff vanilla factions so it isn't a stomp

    • 1 year ago
      Anonymous

      Why do people complain about this when vanilla literally has the Ziggurat?

      • 1 year ago
        Anonymous

        anime girl has a point
        Im literally destroy the meme iron shell fleets right now with my trusty zigger

        • 1 year ago
          Anonymous

          Iron Shell really isn't as bad as people say it is. The new ships fit with the aesthetic and nothing is particularly overpowered.

          • 1 year ago
            Anonymous

            Yeah the egregious parts of Iron Shell are the secondary mechanics and the magic chicozmotoc deathfleet with the whole "lmao get dunked on the mechanic that works the same throughout the whole game magically doesn't work here and I'm gonna talk shit to you for expecting it to work"

        • 1 year ago
          Anonymous

          how does one use ziggy now anyway?
          gone are the days of
          >appear in front of your high flux ship
          >antimatter blast you to hell

          • 1 year ago
            Anonymous

            phase anchor and the two large energy mounts

          • 1 year ago
            Anonymous

            This is what I'm using to roflstop mod fleets atm
            The entire kit is pretty much incredible at long ranges, but you really shine once the cyroblasters can hit
            At long range, the rift cascade emitters are still really good as they cause explosions around the shields of your opponent, which normally causes them to overload.
            Medium range the cyroblasters tear into ships, causing massive damage
            You can phase in and out to recharge your main weapons faster and avoid damage.
            Also your motes are good for anti-fighters/point defense, or a great way to soften up and enemy and kill their engines or make them unable to fight back

            • 1 year ago
              Anonymous

              those are some pretty end game stuff.
              in my last playthrough, i dominated the core world before i even got the good stuff.
              in this playthrough, i want to delay starting a colony as long as possible because it trivializes the game.

          • 1 year ago
            Anonymous

            I still use it in the early-mid game, anitmatters + 6 blasters, too bad I can't get use to zigg's slow as frick speed and cr consumed every deployment

          • 1 year ago
            Anonymous

            Weapon grup 1:
            >4 reaper launchers (m)
            >6 reaper racks (s)
            Weapon group 2:
            >2 plasma cannons (L)
            Mods:
            >EMR
            >ECCM
            Skills:
            >Missile Expertise (elite)

            Proceed to one-shot everything

    • 1 year ago
      Anonymous

      anime girl has a point
      Im literally destroy the meme iron shell fleets right now with my trusty zigger

      Radiant with Alpha AI core/Neural Integrator be upon Ye

  4. 1 year ago
    Anonymous

    old panda
    morpheus is also top tier

  5. 1 year ago
    Anonymous

    free pirate ships.

  6. 1 year ago
    Anonymous

    Not very original, but Eradicator is fun ship to pilot. I don't understand why, three medium slots really do not sound like much for a cruiser, but it works out somehow.

  7. 1 year ago
    Anonymous

    Doom and afflictor with neural link, afflictor is just their to kill shit extremely fast when I get swarm by enemy doomstacks and doom is just so fun to use.

  8. 1 year ago
    Anonymous

    Ziggernaut is broken as hell and I love it
    Stick some omega weapons on it and you can roll face over anything the game throws at you

  9. 1 year ago
    Anonymous

    Has anyone been running that realistic combat mod still? I remember enjoying it last time I played this game.

  10. 1 year ago
    Anonymous

    Aurora, my beloved
    >sabot pod
    >antropos racks
    >ion pulsars
    >eccm and emr
    Shade
    >shows up
    >zaps all missiles and fighters out of existence
    >refuses to elaborate further
    >phases out
    Phantom
    >clones 200 marines
    >provides ecm
    >extra phase cloak
    Enforcer
    >because medium ballistics get the job done.
    Sierra
    >best waifu

  11. 1 year ago
    Anonymous

    [...]

    The Condor is in the same class but is better in every way possible.

    • 1 year ago
      Anonymous

      Doesn't condor have relatively useless system?
      Fast racks with a single medium slot. Not to mention zero support for its fighters.

      • 1 year ago
        Anonymous

        Condor's more efficient in terms of DP cost. Less OP, but it makes up for it when you're able to field more of them. Give it expanded deck crew and recovery shuttles and it'll serve you pretty nicely. Also Salamander MRMs to make good use of the fast missile racks and the medium slot. The Drover meanwhile has the same amount of hangers with slightly more OP to spend, but also costs way more DP. The real reason why it's not that good anymore though is that its ship system, Reserve Deployment, got nerfed to the ground a while back and now it's just easier to get two condors instead of a single Drover. Another reason is that because of its armament, the AI only hangs back and doesn't want to engage any enemy ships at all, so it's usually lagging behind the rest of the fleet in my experience.

  12. 1 year ago
    Anonymous

    Does anyone know what the frick this means? my game keeps crashing after around 20 minutes.

    • 1 year ago
      Anonymous

      actual JVM bug, it's trying to read unowned memory. are you using some strange java version?

      • 1 year ago
        Anonymous

        I don't think so, i'll just try reinsrslling java.

    • 1 year ago
      Anonymous

      Can't tell for sure without looking at the file, but I think you are simply running out of system memory(RAM + page). You can probably fix it by closing some memory hog programs, or increasing the page file size.

  13. 1 year ago
    Anonymous

    [...]

    no, alex just keeps avoiding the obvious solution of simply having it at 15 DP with RD but no crippling replacement rate penalty

    hell with how shit fighters are now it could probably be 12 DP

    condor is utter shit

  14. 1 year ago
    Anonymous

    If I sell blueprints and nanoforges to the Luddic Path, will they start producing better ships like the Pirates do?

    • 1 year ago
      Anonymous

      my understanding that it works like that for all factions, but i am also very stupid

    • 1 year ago
      Anonymous

      no it's a pirate-only thing.

      my understanding that it works like that for all factions, but i am also very stupid

      is very stupid.

      i can't remember if nex added something like that for all factions or not. fricking kitchen sink mod.

      • 1 year ago
        Anonymous

        Aurora for Vanilla
        Voltaire for Modded

        IIRC, if you sell a colony item to any planet has the industry that can use it they will use it

  15. 1 year ago
    Anonymous

    >captain... since you refused to keep your eyes on the hyperspace lane, we've suffered more than 2000 supplies worth of damage to the fleet.

    • 1 year ago
      Anonymous

      >opens console, types "stormgod"
      >airlocks ugly anime prostitute anyhow

      • 1 year ago
        Anonymous

        >venting a perfectly good frickmeat
        embrace rapesector

        • 1 year ago
          Anonymous

          you can't frick anime.

          • 1 year ago
            Anonymous

            apogee and aurora. pirate falcon is kinda neat. i dont use the slow stuff very much

            not with that shitty attitude

            Should I buy it, what can I expect from it?

            i'm kinda tired of it now but id say i got well over a hundred hours out of it, so money well spent. the combat is a bit unusual and takes some getting used to but its good shit

          • 1 year ago
            Anonymous

            wrong

        • 1 year ago
          Anonymous

          Are those files hosted on any site or is the dev just popping in here every now and then to drop the files for those who are around?

          • 1 year ago
            Anonymous

            https://pastebin.com/KVXpvu53

            Where is rapesector anon?

            playing the game lol

            • 1 year ago
              Anonymous

              >he made the mod he wanted
              >now he's spending his free time raping across the galaxy

  16. 1 year ago
    Anonymous

    Onslaught XIV but with everything that boosts its maneuverability.
    An entire fleet's worth of firepower, shreds missiles and fighters in a 3km radius, can turn on a dime, and is basically unkillable.

    • 1 year ago
      Anonymous

      Why use XIV if you are focused on boosting mobility?

      Does this mod have lasers that are OP by virtue of having a very good damage/flux ratio

      There a lot of beam weaponry added in Star Federation, though they tend to have low fire rate, not sure how OP they are.

      • 1 year ago
        Anonymous

        The bonus armor is just too good and synergizes well with all the other armor tank I take. I don't need to turn "that" fast, just enough so that I can track frigates at max range.

  17. 1 year ago
    Anonymous

    WHERE IS PATCH ALEX YOU LAZY FRICKING homosexual IT WAS MORE THAN ONE YEAR ALREADY AAAAAAAAAAAAAAAAAAA

  18. 1 year ago
    Anonymous

    these are just FTL ships wtf
    im reporting this mod

    • 1 year ago
      Anonymous

      yeah kinda fricked up how they used art assets without permission. need to be removed immediately

      • 1 year ago
        Anonymous

        yes

  19. 1 year ago
    Anonymous

    Which of these three is more OP ApproLight or United Aurora Federation?

  20. 1 year ago
    Anonymous

    Does this mod have lasers that are OP by virtue of having a very good damage/flux ratio

  21. 1 year ago
    Anonymous

    > play vanilla with nex and a bunch of mods
    > have a banging set of colonys, can do whatever I want, have a great time bullying sindrian diktat
    > install a bunch of faction mods
    > go to UAF planet
    > starts playing anime music
    > uninstall all faction mods
    My main issue though is that faction mods come with so much baggage, I dont want all these new commodities up the ass, just make some planets, some ships and thats it.

    • 1 year ago
      Anonymous

      Not all faction mods are like that, especially older ones. Blackrock, Tiandong, Neutrino, Diable Avionics and the like are the standard that all faction mods should strive for.

    • 1 year ago
      Anonymous

      I think the only faction mods to add anything worthwhile in that regard are VIC and Arma
      Arma because it changes pilots for the better and VIC for the ability to change portraits in game.

    • 1 year ago
      Anonymous

      Just load them after you create the game or disable their faction spawn in ini if author isn't megalomaniac. It will seed exploration with faction blueprints as well as make their ships available at black market traders and the like without spawning obnoxious dunotsteel systems.

    • 1 year ago
      Anonymous

      if you want vanilla-esque faction mods just get star federation and interstellar imperium.

      • 1 year ago
        Anonymous

        >unique ships with singular aesthetic/theme that aren't used by any other faction in the game
        >vanilla
        Not even close. ALL faction mods are complete trash because of this shit.

        • 1 year ago
          Anonymous

          >that aren't used by any other faction in the game
          you say this like there's a vanilla faction other than tri-tach that uses paragon and harbinger. there are tons of largely exclusive ships in vanilla and the only truly universal ships are things like buffalo and colossus.

  22. 1 year ago
    Anonymous

    Should I buy it, what can I expect from it?

    • 1 year ago
      Anonymous

      try before you buy

      • 1 year ago
        Anonymous

        Alex had enough of people having free demos it seems

        • 1 year ago
          Anonymous

          alex became a homosexual, it seems.
          but the game is available for those who can brave the seas.

        • 1 year ago
          Anonymous

          just install an old version and then update to the latest

          • 1 year ago
            Anonymous

            deactivated the download links lmao

            • 1 year ago
              Anonymous

              fake and gay
              all previous releases are downloadable, all the way back to 0.35
              learn to use a fricking mouse, you lobotomized monkey

  23. 1 year ago
    Anonymous

    >DME has the current thing
    >planet and station names named after Ukraine
    >uninstall the mod immediately

    • 1 year ago
      Anonymous

      Was it really attempt to mention real-life politics in the mod? Did he renamed shit for this?
      I can imagine some names being just a coincidence from before that mess.

      • 1 year ago
        Anonymous

        I recall the Ukrainian names being there years ago, but there's nothing wrong with uninstalling DME, so whatever.

    • 1 year ago
      Anonymous

      For the record, Dassault Aviation and Mikoyan are SUPER fricking anal about their names being used in things without permission, even non-profit enterprises. It would be a damn shame if someone were to let them know about that mod, just saying.

      • 1 year ago
        Anonymous

        >devolving to copyright strike homosexualry
        how about you frick off

        • 1 year ago
          Anonymous

          Frick off Harmful Mechanic, your mods are shit

          • 1 year ago
            Anonymous

            I'm sorry, I'm with Harmful on this.

            There's no need to sink to the same level as the discord and get a DMCA issued. Cowards do that and that ain’t us. We’re better than that!

        • 1 year ago
          Anonymous

          They already attacked NGO with false takedown notices in Alex's name, no problem letting some big corporations engage in real takedowns.

          • 1 year ago
            Anonymous

            >it's justified for me to suck dick because they sucked dick first

            • 1 year ago
              Anonymous

              Turnabout is fair play
              You don't win the culture war by taking the moral high ground

              • 1 year ago
                Anonymous

                >culture war
                frick off, tourist

              • 1 year ago
                Anonymous

                have a nice day complacent defeatist

      • 1 year ago
        Anonymous

        >Dassault Aviation
        probably
        >Mikoyan
        ruskistani aircraft corporations such as sukhoi and mikoyan most likely don't give a shit about how westerners use their name
        if substantial development studios with big name publishers can get away with slotting MiGs into their games without paying licenses, why would they give two shits about an autist modder for a niche space game.

    • 1 year ago
      Anonymous

      Mikolayev was in the mod even before the Ukraine shitfest you brainless Black person

      • 1 year ago
        Anonymous

        Ukraine was a point of wokist basedfacing for the better part of a decade even before the war went full on moron

        • 1 year ago
          Anonymous

          I've tried that mod few years ago and I didn't notice anything like that there, it was just using Russian language names. Perhaps there was some reference to Ukrainian geography, but before 2022 average westoid was not aware of any difference between Ukraine and Russia.
          I still didn't like the mod, design isn't bad by itself but looks UAF tier out of place in Starsector.

          • 1 year ago
            Anonymous

            I only keep them around for stealing their planets and that one OP PD gun that Blade Breakers had before the modder homosexual made it stick on mediums instead of small slots

          • 1 year ago
            Anonymous

            >before 2022 average westoid was not aware of any difference between Ukraine and Russia
            there is a difference?

        • 1 year ago
          Anonymous

          >this is your brain on professional victimhood
          i can pretty much guarantee you that the average wokeoid has never heard of Euromaidan and neither have you.

  24. 1 year ago
    Anonymous

    Someone post the Zelenskygrad from DME

    • 1 year ago
      Anonymous
  25. 1 year ago
    Anonymous

    If I'm commissioned with the Luddic Path, will my agents still root out Pather cells if they're on internal security mode?

  26. 1 year ago
    Anonymous

    Where is rapesector anon?

    • 1 year ago
      Anonymous

      w-where can i find the mod?

      • 1 year ago
        Anonymous

        you can solve this puzzle

        • 1 year ago
          Anonymous

          i-i was about to open it
          t-thanks!
          it's raping time

    • 1 year ago
      Anonymous

      In case he comes around, I would like to issue a complaint.
      Game crashes when I execute a prisoner.
      That's all. I hope he keeps on working on it and adding new features and stuff.

      • 1 year ago
        Anonymous

        thats based off the mod it uses, not rapesector.
        takenoprisoners is borked.
        you tried to execute a prisoner related to an entry that doesn't exist anymore. mission, planet, base, something that spawned them. Game freaks out when you try to execute them so you have to release.
        0/10

        • 1 year ago
          Anonymous

          Fortunately "release" can also be "release into the airlock"

  27. 1 year ago
    Anonymous

    https://fractalsoftworks.com/forum/index.php?topic=22191.0
    "Fleet size by DP" should be vanilla, change my mind.

  28. 1 year ago
    Anonymous

    > RapeSector
    > Headpats, Kisses and taking her to the bedroom and engaging in handholding gives her the better trait
    Should be called LoveSector imo

    • 1 year ago
      Anonymous

      >be rapesector dev
      >lure anons with the promise of rape
      >gives them loving, consensual relationship with the female officers instead
      what's the next step of his master plan?

      • 1 year ago
        Anonymous

        Marriage and consensual impregnation.

        • 1 year ago
          Anonymous

          >consensual

          • 1 year ago
            Anonymous

            Yes, that is why I specified consensual.

  29. 1 year ago
    Anonymous

    I'm quite upset at how long it took me to realise what those ships were from.

  30. 1 year ago
    Anonymous

    [...]

    ships have a significant and hidden buff when used by enemy AI, yes you heard that right

    does the mod still have this or has it already been removed?
    If it is still where is the code? I want to take a look

    • 1 year ago
      Anonymous

      >If it is still where is the code? I want to take a look
      On the forum page you should have access to the modder's github.

      • 1 year ago
        Anonymous

        Where should I look? I looked around github and didn't see anything.

  31. 1 year ago
    Anonymous

    Man stealing that pristine forge really cucked hegmonkies alot.

    • 1 year ago
      Anonymous

      Yeah for some moronic reason missing that one item completely wrecks their ship production, contrary to how colonies work in every other case

      • 1 year ago
        Anonymous

        You should steal everyone's pristine nanoforges, and then give them away to pirates/indies.

        5 d-mods is fricking ridiculous, not even pirates roll with that shit. I was expecting like one or two more.

    • 1 year ago
      Anonymous

      You should steal everyone's pristine nanoforges, and then give them away to pirates/indies.

      • 1 year ago
        Anonymous

        Can you give them away? Do selling it to specific market would make them use the thing? If so does this apply to selling Survey data which explain why a system I was aiming to colonize were being targeted by the big factions?

        • 1 year ago
          Anonymous

          Survey data doesn't do anything.

        • 1 year ago
          Anonymous

          selling colony items and blueprints to black markets will have pirates randomly utilize them
          selling colony items to colonies will have them slot them in to appropriate industries, this can be cheesed if you sell for example an orbital fusion lamp as they get the increased demand for volatiles
          selling survey data does nothing in vanilla or nex, it's just vendor trash, nex colony expeditions are done via some other stuff

  32. 1 year ago
    Anonymous

    >try to steal the nanoforge from Chicozmotoc
    >huge death fleet spawns ontop of me
    >won't even let me use a story point to skip it

    WHY DOES MAYASURAN NAVY DO THIS? SO HELP ME I'M THIS CLOSE TO UNINSTALLING THIS MOD

    • 1 year ago
      Anonymous

      AHHH I CAN'T BELIEVE BLACKROCK SPAWNED A DEATHFLEET ON ME WHEN I STOLE THE PRISTINE NANOFORGE WHYYYYYYYYYY

    • 1 year ago
      Anonymous

      that's ironshell, not Mayasuran navy

      • 1 year ago
        Anonymous

        You missed the joke.

        • 1 year ago
          Anonymous
    • 1 year ago
      Anonymous

      Blame Alex for making Nanoforge such a magic quality-control item.

      >"Sorry, we can't double-check our factories works unless there's that small -easily removable and transportable by a group of mercenary- device installed. That box really hold 90% of our fleet efficiency, we should dedicate a few guards with dogs and tazer to protect it, or maybe the strongest fleet we have."

      • 1 year ago
        Anonymous

        nanoforge is the in-universe equivalent of a license key
        none of your blueprints will churn out flawless copies unless you cough up money and buy the magic box

        • 1 year ago
          Anonymous

          that's... not at all the lore anon.
          it's supposed to be a system that interact with other system, build a super factory that make perfect ship

          >fire has been an integral component of mechanical/naval warfare
          >left unchecked, one raging fire can cause various consequences up to and including catastropic disintegration of the vessel in question and depletion of crewmembers
          >keeping fire damage in control requires extensive design considerations given to compartmentalization, redundancy and firemoronant ability, a tri-wire balancing act competing with other elements of protections, armaments and mobility, and in practice, sometimes get bypassed by circumstances/lucky shot, neccesitating the temporary yet delibitating expenditure of manpower to perform damage control, on top of dealing with the threats at hand
          >on top of the initial hardware designing investment, firefighting requires a damage control team, on top of the general training required for crewmembers in general to be performed periodically in drills
          >the danger of fires has only gotten more exacerbated in space warfare, where water is always in short supply, fire moronant chemicals are finite and, depending on the composition, can be potentially hazardous, filling up working spaces, which is always at a premium, and possibly hamper continuos operation, venting fires rid the ship of precious oxygen, requiring crews to don large, unweldy lifesupport equipment beforehand, slowing them down or risk sudden death, and sometimes are unavailable as an option if the fire occurs deep in the ship or in a insufficiently compartmentalized section, requiring other dangerous, time and manpower consuming options
          >this is not potrayed in Starsector in more than a handful of endgame weapons

          disapointing, FTL has this, Airships CtS has this, every single naval games has this, why not this game?

          >naval game
          >why not this game?
          you answered yourself, it don't need it and wouldn't mesh well with other mechanic.
          you are managing a whole fleet, going down to crew management would bog you down and waste time better used crushing pather, killing tri-hack and others
          thought I won't mind more navigation feature like hyperspace ghost and slipstream

          • 1 year ago
            Anonymous

            How can fire burn in space if there's no oxygen?

            Zing!

            I want kino magazine explosions and flaming hulks floating across the battlefields, I want a way to cripple a ship without destroying it completely, I want 12 frigates to stack incendiary weapons and pump them right into the ventilation ducts of an onslaught, I want to coat a Paragon with so much protonapalm it would make [profilic JAV scene] look like a spotless hospital, diluting its beam by sheer liquid volume,

            • 1 year ago
              Anonymous

              That's... very specific.
              Even if the engine didn't have enough trouble that gameplay would change the dynamic significantly. You are already crippling ship most of the time, the difference is only that sometime you can't recover it.
              Sort of mines that create a shield against laser would be an acceptable idea, you should suggest that one alone to Alex.
              Mines with flame effect that charge enemy flux level over time could work.

              You may be interested in FleetsizebyDP for the 12 frigates
              And this game, it's a single-ship game.

              Also <insert obligatory mockery about ventilation ducts in space>

              • 1 year ago
                Anonymous

                >ventilation ducts in space
                How else would you vent flux with visible vapors pouring out of your ship?

              • 1 year ago
                Anonymous

                Through the aether dissipator.

                >https://www.youtube.com/watch?v=PsMLIz9EhHE
                Game looks interesting, but is it any good anon? Somehow reminds me of Exanima for some reason forever in alpha build.

                I spent >100h on it so I would say it's at least entertaining.
                It's no AAA finished indy marvel with incredible writing that will leave you awake at night tho, the developers tend to tweet/make videos showing dreamy feature not yet in the current build. Kinda like Starsector it can take FOREVER before a new public build release.
                I do worry about the devs spending too much time on the multiplayer version he decided to do again (the original project decade ago was MP), he insist he re-enabled it in a few hours on a whim.
                (the madman dropped the new about the MP the 1st on April, as an fake april-fools on purpose! there should be a law against that)

              • 1 year ago
                Anonymous

                >the madman dropped the new about the MP the 1st on April, as an fake april-fools on purpose! there should be a law against that
                Hate it when they fo that, it's not funny or witty.

              • 1 year ago
                Anonymous

                To be fair the dev must have been asking near constantly "why don't you remake the game multiplayer? the previous one was, can't be hard!"

              • 1 year ago
                Anonymous

                >get a ship name vulture
                >has two docking port
                >dock at a trading station
                >go through the wrong dock and vent myself to space
                Good game, I like it.

              • 1 year ago
                Anonymous

                Me I'm partial to this pasta:

                >Star making "Stellar-Fortress God-class" ship

                >start with engines and massive reactors
                >spam turrets, missiles, huge laser beam everywhere with 360° arc
                >set up missiles factory and superweapon
                >10 layers tick armor
                >start laying out corridors and wienerpits modules
                >abandon Missiles factory for missile storage to make place for corridors and submodules
                >turret rails get in the way, move the turret and sacrifice firing arc
                >reduce the size of turrets to fit corridors in between
                >reduce engines size to make room for maneuvering thrusters
                >start laying out the energy conduits through the armor
                >realize 2 energy lines can't possibly carry 90% of the power across the ship
                >add more heat-radiator to avoid overheating
                >remove some maneuvering thrusters to add heat-radiator
                >give up spam of 20 missiles and go with 10 launcher
                >reduce cargo size and move all modules around to have conduit bypass at the center
                >see you forgot the beam-generator, give up laser entirely for some small gun turrets.
                >give up corridor, hope you don't need to repair that
                >replace HUGE reactors by loot of flammable battery easier to move around
                >remember the need for a Higgs-drive, remove the medical room
                >fear the lack of energy, go back to a big reactor sacrifice more missiles
                >go down from 10 to 6 missiles launcher
                >realize you forgot to put any sensors.
                >remove extra shield and all but the smallest cargo room to put one of the smaller sensor

                >Finish your "Stellar-Fortress God-class"
                No superweapon, no laser, only 3 salvo of 6 missiles, foil thin armor, small wienerpits, turn like a whale, not enough energy to reload turret and move at the same time, limited turrets arc, no anti-missiles, sensor range is starter-ship tier, battery explode if you sneeze, ship is 30% weakpoint, damaging the heat-radiator/conduits cut all power, hitting a reactors make them explode in cascade.

                >you forgot to add airlock to dock to station.

              • 1 year ago
                Anonymous

                I feel you bro, custom ships is profound but sometimes you forget to add mandatory shit you need. Just lost 4k in ore because I forgot to add life support.

              • 1 year ago
                Anonymous

                Game looks interesting, but is it any good anon? Somehow reminds me of Exanima for some reason forever in alpha build.

  33. 1 year ago
    Anonymous

    rapesector bros... what do i do?

    • 1 year ago
      Anonymous

      replace your starsector's copy of java (not your system's copy) with java 8
      there's a guide on r*ddit

      • 1 year ago
        Anonymous

        SMOL will also do it for you easier, along with managing your mods and allocating ram with ease for those that want ease of use.

      • 1 year ago
        Anonymous

        coding is fricking witchcraft.
        not him. thanks.

  34. 1 year ago
    Anonymous

    >fire has been an integral component of mechanical/naval warfare
    >left unchecked, one raging fire can cause various consequences up to and including catastropic disintegration of the vessel in question and depletion of crewmembers
    >keeping fire damage in control requires extensive design considerations given to compartmentalization, redundancy and firemoronant ability, a tri-wire balancing act competing with other elements of protections, armaments and mobility, and in practice, sometimes get bypassed by circumstances/lucky shot, neccesitating the temporary yet delibitating expenditure of manpower to perform damage control, on top of dealing with the threats at hand
    >on top of the initial hardware designing investment, firefighting requires a damage control team, on top of the general training required for crewmembers in general to be performed periodically in drills
    >the danger of fires has only gotten more exacerbated in space warfare, where water is always in short supply, fire moronant chemicals are finite and, depending on the composition, can be potentially hazardous, filling up working spaces, which is always at a premium, and possibly hamper continuos operation, venting fires rid the ship of precious oxygen, requiring crews to don large, unweldy lifesupport equipment beforehand, slowing them down or risk sudden death, and sometimes are unavailable as an option if the fire occurs deep in the ship or in a insufficiently compartmentalized section, requiring other dangerous, time and manpower consuming options
    >this is not potrayed in Starsector in more than a handful of endgame weapons

    disapointing, FTL has this, Airships CtS has this, every single naval games has this, why not this game?

    • 1 year ago
      Anonymous

      Because it will only punish low tech Black folk as high tech chads die if their armor get penetrated but it will be cool none the less. I think Alex should move his game into a suitable engine that allows for more game mechanics. I want to use all my keyboard!

      • 1 year ago
        Anonymous

        >>Alex should move his game into a suitable engine that allows for more game mechanics
        >implying it won't be a new game

        • 1 year ago
          Anonymous

          To be honest, current starsector feels pretty finished. And updates are too rare to be impactful.
          Just clean up skills and story points and add a few quest to give player closure.
          I am sure this team has enough ideas and experience to jump into new project.

    • 1 year ago
      Anonymous

      How can fire burn in space if there's no oxygen?

      Zing!

      • 1 year ago
        Anonymous

        Finally someone who get it.

  35. 1 year ago
    Anonymous

    there was a vanilla portrait replacer using Ai floating around here, does anyone still have the link

    • 1 year ago
      Anonymous

      Here you go, anon.
      https://www.loverslab.com/files/file/26069-thirstsector-complete-portrait-replacer-sfw-thirstsector-extra-thirsty-add-on-nsfw/

      • 1 year ago
        Anonymous

        not him.
        that's a nice mod. too bad i have replaced all the vanilla portraits manually ages ago...

      • 1 year ago
        Anonymous

        "Last chance to look at me Hector"

  36. 1 year ago
    Anonymous

    Sucks that there's basically zero proper content for a Path playthrough, is it even possible to get Pather contacts?

    • 1 year ago
      Anonymous

      I know you can get military contacts from the bases that spawn outside the core worlds, I've never had any luck getting one on their planets that wasn't just trade missions though.

  37. 1 year ago
    Anonymous

    [...]

    >crashcode is as bad as ngo/aria
    frick off
    those mods do literally nothing, you're completely free to not use those mods
    those crashcodes do the opposite
    they decide in your place that you're not allowed to play that mod as long as you have that other mod with this code
    this is butthurt you mong and shows those frickers deserves to be bullied more because they're too fricking pampered they think they can decide for other people

    • 1 year ago
      Anonymous

      Really, the crash code wouldn't even be an issue if they were at least upfront about it.

      >I'd rather you not use my mod with this other one, kthx

      But no, they hide it and when it crashes your game, you have to wonder through the code and hope you can find out what the problem is. Of course, it's great in that it tells me what mods to avoid. Ever since uninstalling Nia Tahl trash and anything from BadDragn, my game experience has never been better.

      • 1 year ago
        Anonymous

        no, that's being a moralist moron
        let people play mods they want to play with
        how hard is that

        • 1 year ago
          Anonymous

          Being a moralist would be refusing to support based modders who take their mods and gut the crap out of them. This is me saying "I don't need your crash code, you do whatever, and i'll just tear it out".

          • 1 year ago
            Anonymous

            no
            that's not what being a moralist is
            moralist is imposing your morals upon people
            that's not simply having standards

            • 1 year ago
              Anonymous

              Well, my morals are objectively correct, so maybe people should follow them.

              • 1 year ago
                Anonymous

                Believing that is super based and will never backfire on you ever

        • 1 year ago
          Anonymous

          >let people play mods they want to play with
          >how hard is that
          apparently very hard for these commie Black folk

          • 1 year ago
            Anonymous

            Don't use one stupidhead to blame all commies. Utopian ideals of equality are not bad by design.

            • 1 year ago
              Anonymous

              shut the frick up commie moron

            • 1 year ago
              Anonymous

              equality is not commie, you moron
              equity is

  38. 1 year ago
    Anonymous

    crashcode is malware, period
    if your code has

    boolean hasModIDontLike= Global.getSettings().getModManager().isModEnabled("ModIDontLikeID");
    System.exit(0);

    You are a homosexual of the highest order and should be bullied out of modding and software development
    .t Computer Scientist

    • 1 year ago
      Anonymous

      oh whoops I forgot the if statement but you get what I mean

  39. 1 year ago
    Anonymous

    today i am reminding them

    • 1 year ago
      Anonymous

      >DTC
      >Not ITU

      • 1 year ago
        Anonymous

        It's old school of ship design for ya, rookie.

    • 1 year ago
      Anonymous

      https://bigamarrianraveparty.ytmnd.com/

  40. 1 year ago
    Anonymous

    I'm back after a couple of months, I still see the game hasn't been updated.
    Any new noteworthy mods?
    Is the modding scene still full of obnoxious ego homosexuals, and growing in numbers? Last time I checked there was some spergout about the Superweapons mods, which was really good, I see it's still not back in the modding index.
    Is Alex doing anything?

    • 1 year ago
      Anonymous

      Rape is now on the menu.

      https://pastebin.com/KVXpvu53
      [...]
      playing the game lol

      • 1 year ago
        Anonymous

        rape
        yes, not growing
        not really

        >I can now roleplay a Pirate raping high-tech scum
        Shit man, reinstalling right now

    • 1 year ago
      Anonymous

      rape
      yes, not growing
      not really

  41. 1 year ago
    Anonymous

    >how will this help us play starship game?
    >starship game?

  42. 1 year ago
    Anonymous

    Worth starting another game given that the next update is gonna drop in like 2 weeks?

    • 1 year ago
      Anonymous

      >given that the next update is gonna drop in like 2 weeks?
      >2 weeks
      aaahahahahahahahahahaha everyone laugh at this dumb homosexual

      • 1 year ago
        Anonymous

        Just 2 more weeks

    • 1 year ago
      Anonymous

      >given that the next update is gonna drop in like 2 weeks?
      >2 weeks
      aaahahahahahahahahahaha everyone laugh at this dumb homosexual

      Just 2 more weeks

      • 1 year ago
        Anonymous
    • 1 year ago
      Anonymous

      >given that the next update is gonna drop in like 2 weeks?
      >2 weeks
      aaahahahahahahahahahaha everyone laugh at this dumb homosexual

      >he started another run
      >update it

      • 1 year ago
        Anonymous

        I said it a month ago but we have to start runs and get in to one we really enjoy before he'll update it. Rules of nature.

        • 1 year ago
          Anonymous

          There is no point wandering about new runs even if update will drop in the next few weeks. There will be a grace period for another week as mods get updated and nerds figure out a new meta.
          More then enough time to finish a run, unless you are trying to do something very unusual.

          • 1 year ago
            Anonymous

            Irrelevant. New update cannot happen until you're enjoying yourself and not ready to move on.

  43. 1 year ago
    Anonymous

    That's UAF for ya!

    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      what's happening here?

      • 1 year ago
        Anonymous

        queen chibi funko pop figurines

      • 1 year ago
        Anonymous

        UAF autofail code for if you try to raid any of their planets

        • 1 year ago
          Anonymous

          That's just insulting.

          • 1 year ago
            Anonymous

            if you install tranime mods you should probably be insulted.

        • 1 year ago
          Anonymous

          mega cringe
          patch mod that disables the ground raid autofail code when

        • 1 year ago
          Anonymous

          That's not a normal raid in the pic, it's from a special mission where you unlock two unique officers as a reward. I'm pretty sure that UAF doesn't have any iron shell tier code.

          • 1 year ago
            Anonymous

            incredibly based modders know what the end user really wants
            also is this autofail bombardment/ground raid autofail stuff true?
            If so I might work on a mod to circumvent that

            Might be joshing. Who knows?

          • 1 year ago
            Anonymous

            make sure you have rapesector installed so you can enjoy the spoils

      • 1 year ago
        Anonymous

        A special military operation.

    • 1 year ago
      Anonymous

      what's happening here?

      UAF autofail code for if you try to raid any of their planets

      That's just insulting.

      if you install tranime mods you should probably be insulted.

      That's nothing. Try commencing any kind of bombardment, and the mod pulls an Ironshell.

      • 1 year ago
        Anonymous

        you're meant to keep it alive and farm it for rape subjects

        • 1 year ago
          Anonymous

          I want to take lives, not get my dick wet.

        • 1 year ago
          Anonymous

          incredibly based modders know what the end user really wants
          also is this autofail bombardment/ground raid autofail stuff true?
          If so I might work on a mod to circumvent that

  44. 1 year ago
    Anonymous

    [...]

    https://github.com/niatahl/tahlan-shipworks

    I couldn't find the bonus for AI... well all that is left is to admit that Noah is Nia, that his pronouns are her/she and install UAF and always ally with them

    • 1 year ago
      Anonymous

      >I couldn't find the bonus for AI...
      Then you're not looking in the right place.

      • 1 year ago
        Anonymous

        that's a hackery alright
        i don't even write code anymore and i'm cringing at the inefficiency (unless the resulting bytecode automagically knows when to terminate the loop)

      • 1 year ago
        Anonymous

        legio inferno is such a shit faction, same for blade breakers
        like some insane wank

        • 1 year ago
          Anonymous

          yeah, it's a big shame because i like Legio's capital ship

      • 1 year ago
        Anonymous

        First, Noah ywnbaw

        I'm ignorant in mod and Java but from what I understand this applies a hullmod called tahlan_daemonboost to AI

        Reading hullmod file through notepad++ does not show any modifications

        • 1 year ago
          Anonymous

          >I'm ignorant in mod and Java but from what I understand this applies a hullmod called tahlan_daemonboost to AI
          It also applies a nerf to the player in the form of slowing down everything the player does.

          >Reading hullmod file through notepad++ does not show any modifications
          You're probably looking in the wrong place again, it's not in the normal hullmod file location, he packaged it in the .jar.

          • 1 year ago
            Anonymous

            >It also applies a nerf to the player in the form of slowing down everything the player does.
            This is a very annoying way to increase the difficulty.

            >You're probably looking in the wrong place again, it's not in the normal hullmod file location, he packaged it in the .jar.

            is in DaemonBoost.class which is in TahlanShipworks.jar? can't read these files properly with notepad.

  45. 1 year ago
    Anonymous

    I'm gonna go and cheat in a deathfleet and raid+bomb Auroria just to see if this is full of shit.

    • 1 year ago
      Anonymous

      do it pussy

      • 1 year ago
        Anonymous

        Guard deathfleets aside, the mod doesn't stop you from raiding or bombing New Auroria.
        The planet even has a special type of nanoforge you can steal.

        • 1 year ago
          Anonymous

          so it's a false claim made by a culture war tourist who doesn't even play the game

          • 1 year ago
            Anonymous

            Nah, I made the claim. I was just kidding with you guys.

            • 1 year ago
              Anonymous

              No, I made the claim and I was 100% joking around.

              • 1 year ago
                Anonymous

                No, I made the claim, I wanted you frickers to unistall and keep away from this mod, I shall be the only spacer to rape the entirety of New Auroria

  46. 1 year ago
    Anonymous

    how did people fell for it when there already were many anons who posted about raiding the UAF
    is this place this moronic

    • 1 year ago
      Anonymous

      SS threads have been coopted by the SS discord trannies, all they know is to twitterpost, beg for attentions like sissies and cry about nondescript boogeymen. Enjoy it, you get what you fricking deserve.

      • 1 year ago
        Anonymous

        why would someone use discord AND 4chinz simultaneously?

  47. 1 year ago
    Anonymous

    @RS Dev
    Could you make a separate capture chance for male/female officers?
    Eg in the class FactionConfig, add

    var captureChanceMale = 0.1f
    var captureChanceFemale = 0.1f

    captureChanceMale = settings.optFloat("captureChanceMale ", captureChanceMale )
    captureChanceFemale = settings.optFloat("captureChanceFemale ", captureChanceFemale )

    Then in the file CampaignListener.java you would change the function reportPlayerEngagement to take into account the male/female capture chance. The line
    float recoveryChance = config.getCaptureChance();

    Would become something like
    float recoveryChance;
    if(captain.isFemale()) {
    float recoveryChance = config.getcaptureChanceFemale();
    } else {
    float recoveryChance = config.getcaptureChanceMale ();
    }

    Then you would just need to add the extra fields to the existing faction configs in /data

  48. 1 year ago
    Anonymous

    [...]

    I think having seperate capture chances on a per faction basis makes the most sense.
    This is because it is more customisable, maybe you don't want officers of a certain faction because they are ugleh or super broken etc.
    Also, You can safely assume Gender.Any should fit under Gender.Male I think.

    Lmao, did you guys know Gargoyle is Gender.Any?
    oh shit I just summouned /misc/ didnt I?
    HERE COMES THE HYPER SHITE STORM CAPTAIN, MAN THE SAILS POWER THE ENGINES AAAAAAAAAAAAAAAHHHHHHH

    • 1 year ago
      Anonymous

      Well, discord homosexual? It's been hours, where's this /misc/ you summoned? I am not seeing anything, maybe if I keep lurking something might happen who knows you might even get some decency lmao what an embarassment.

  49. 1 year ago
    Anonymous

    hello, frens I've been trying to get a mod list working for an old version I used before I stopped playing for a while.
    I've been chipping away at it for a while now and despite being relatively stable overall it often crashes when going into spaceports and colonies due to the permgen memory error (despite having allocated 12 gbs to the damn thing)

    I'm going to post my monster of a mod list in the following post for any suggestions for what might be causing it any help would be appreciated.

    • 1 year ago
      Anonymous

      Don't allocate all your memory just like 3/8 is good enough. Only reason it crashes is that several mods are changing the same thing. Or you can look through the log itself to see which is causing error.

      • 1 year ago
        Anonymous

        as the anon above said, 6-8gb is the most you need unless console tells you otherwise.
        logs are your best bet for finding out what exactly is fricking you up, pastebin that shit.

        thanks for the advice gents but ill be honest I can't really tell which mods are overwriting each other because I've got a terminal case of being fricking stupid (and not really knowing star sector's guts too well)
        mind taking a look?

        https:// pastebin.com/9kJP79H0

        • 1 year ago
          Anonymous

          Honestly just looks like your modlist is way to large for Java to handle
          You could maybe try adding
          -XX:PermSize=64M -XX:MaxPermSize=256M
          to your vmparams, from https://rollbar.com/blog/how-to-fix-java-lang-outofmemoryerror-permgen-space-exceptions-in-java/
          Other then that my only advice is cut down on some of your mods, like damn dude you have a lot

          • 1 year ago
            Anonymous

            frickin' sweet it works like a charm thank you very much for helping me feed my horrible mod gremlin addiction.

  50. 1 year ago
    Anonymous

    "MFE",
    "Mayasuran Navy",
    "missingships",
    "su_CarrierHullmod",
    "more_hullmods",
    "ness_saw",
    "sun_new_beginnings",
    "nexerelin",
    "kayse_phaseships",
    "OcuA",
    "Ocutek",
    "officerExtension",
    "old_hyperion",
    "JYDR",
    "oas",
    "ORA",
    "pn",
    "wisp_perseanchronicles",
    "planet_search",
    "wyv_planetaryShieldAccessControl",
    "Polaris_Prime",
    "TAR",
    "progressiveSMods",
    "PulseIndustry",
    "pt_qolpack",
    "QualityCaptains",
    "yunru_pilot_radiant",
    "rebalanced_doom",
    "remnant_command_transfer",
    "RAA",
    "roider",
    "rotcesrats",
    "sun_ruthless_sector",
    "sanguinary_autonomist_defectors",
    "tahlan_scalartech",
    "sclskl_scalingskilllimits",
    "scan_those_gates",
    "SCY",
    "Seafood",
    "RC_Second_Wave_Options",
    "SEEKER",
    "shadow_ships",
    "holdsforall",
    "PT_ShipDirectionMarker",
    "swp",
    "speedUp",
    "StarfarersWorkshop",
    "sun_starship_legends",
    "stelnet",
    "StopGapMeasures3",
    "alcoholism",
    "timid_supply_forging",
    "tahlan",
    "Terraforming & Station Construction",
    "exalted",
    "TORCHSHIPS",
    "transfer_all_items",
    "transpoffder",
    "underworld",
    "US",
    "UGH",
    "URW",
    "vic",
    "vanidad",
    "VAA",
    "shaderLib"

  51. 1 year ago
    Anonymous

    "yunrutechmining",
    "pantera_ANewLevel40R",
    "NoIllAdvised",
    "adjustable_skill_thresholds",
    "A_S-F",
    "anotherportraitpack",
    "apex_design",
    "armaa",
    "raccoonarms",
    "battlefleets",
    "timid_admins",
    "better_deserving_smods",
    "better_variants",
    "beyondthesector",
    "BSC",
    "HMI_brighton",
    "CaptainsLog",
    "capturecrew",
    "Csp",
    "CSP",
    "clearCommands",
    "chatter",
    "timid_commissioned_hull_mods",
    "su_Concord",
    "lw_console",
    "diyplanets",
    "istl_dassaultmikoyan",
    "DetailedCombatResults",
    "diableavionics",
    "dronelib",
    "edshipyard",
    "seven_nexus",
    "Everybody loves KoC",
    "exoticatechnologies",
    "su_FairSMod",
    "fast_engine_rendering",
    "HHE",
    "fleethistory",
    "fluffships",
    "forge_production",
    "sun_fuel_siphoning",
    "GachaSMods",
    "GrandColonies",
    "HMI",
    "gunnyhegexpeditionary",
    "HexShields",
    "hte",
    "hiigaran_descendants",
    "HIVER",
    "hostileIntercept",
    "hm_barratry",
    "sun_hyperdrive",
    "ibo_faction",
    "nbj_ice",
    "IndEvo",
    "Interstellar Federation Refurbished",
    "Imperium",
    "timid_xiv",
    "jaa",
    "JYD",
    "kadur_remnant",
    "keruvim_shipyards",
    "kingdomofterra",
    "kyeltziv",
    "LTA",
    "lw_lazylib",
    "leadingPip",
    "lockedAndLoaded",
    "logisticsNotifications",
    "low_maintenance",
    "exshippack",
    "MagicLib",
    "make_paragon_great_again",

    • 1 year ago
      Anonymous

      "MFE",
      "Mayasuran Navy",
      "missingships",
      "su_CarrierHullmod",
      "more_hullmods",
      "ness_saw",
      "sun_new_beginnings",
      "nexerelin",
      "kayse_phaseships",
      "OcuA",
      "Ocutek",
      "officerExtension",
      "old_hyperion",
      "JYDR",
      "oas",
      "ORA",
      "pn",
      "wisp_perseanchronicles",
      "planet_search",
      "wyv_planetaryShieldAccessControl",
      "Polaris_Prime",
      "TAR",
      "progressiveSMods",
      "PulseIndustry",
      "pt_qolpack",
      "QualityCaptains",
      "yunru_pilot_radiant",
      "rebalanced_doom",
      "remnant_command_transfer",
      "RAA",
      "roider",
      "rotcesrats",
      "sun_ruthless_sector",
      "sanguinary_autonomist_defectors",
      "tahlan_scalartech",
      "sclskl_scalingskilllimits",
      "scan_those_gates",
      "SCY",
      "Seafood",
      "RC_Second_Wave_Options",
      "SEEKER",
      "shadow_ships",
      "holdsforall",
      "PT_ShipDirectionMarker",
      "swp",
      "speedUp",
      "StarfarersWorkshop",
      "sun_starship_legends",
      "stelnet",
      "StopGapMeasures3",
      "alcoholism",
      "timid_supply_forging",
      "tahlan",
      "Terraforming & Station Construction",
      "exalted",
      "TORCHSHIPS",
      "transfer_all_items",
      "transpoffder",
      "underworld",
      "US",
      "UGH",
      "URW",
      "vic",
      "vanidad",
      "VAA",
      "shaderLib"

      christ dude do you even actively engage with a quarter of these

      • 1 year ago
        Anonymous

        kek nta but i just cut a ton of fat from my mod order and shrunk my galaxy specifically to keep it running better once i start expanding and fricking shit up
        you really don't need all those faction mods i swear anons.

    • 1 year ago
      Anonymous

      "MFE",
      "Mayasuran Navy",
      "missingships",
      "su_CarrierHullmod",
      "more_hullmods",
      "ness_saw",
      "sun_new_beginnings",
      "nexerelin",
      "kayse_phaseships",
      "OcuA",
      "Ocutek",
      "officerExtension",
      "old_hyperion",
      "JYDR",
      "oas",
      "ORA",
      "pn",
      "wisp_perseanchronicles",
      "planet_search",
      "wyv_planetaryShieldAccessControl",
      "Polaris_Prime",
      "TAR",
      "progressiveSMods",
      "PulseIndustry",
      "pt_qolpack",
      "QualityCaptains",
      "yunru_pilot_radiant",
      "rebalanced_doom",
      "remnant_command_transfer",
      "RAA",
      "roider",
      "rotcesrats",
      "sun_ruthless_sector",
      "sanguinary_autonomist_defectors",
      "tahlan_scalartech",
      "sclskl_scalingskilllimits",
      "scan_those_gates",
      "SCY",
      "Seafood",
      "RC_Second_Wave_Options",
      "SEEKER",
      "shadow_ships",
      "holdsforall",
      "PT_ShipDirectionMarker",
      "swp",
      "speedUp",
      "StarfarersWorkshop",
      "sun_starship_legends",
      "stelnet",
      "StopGapMeasures3",
      "alcoholism",
      "timid_supply_forging",
      "tahlan",
      "Terraforming & Station Construction",
      "exalted",
      "TORCHSHIPS",
      "transfer_all_items",
      "transpoffder",
      "underworld",
      "US",
      "UGH",
      "URW",
      "vic",
      "vanidad",
      "VAA",
      "shaderLib"

      Nice. We sharing mod lists? Rate mine.

      • 1 year ago
        Anonymous

        A pretty solid list.

        Mods I would add:
        Interesting Portraits Pack,
        Meme Portraits,
        Onslaughts Intensifies

      • 1 year ago
        Anonymous

        >posting modlists
        got a real radical one for you.

  52. 1 year ago
    Anonymous

    as the anon above said, 6-8gb is the most you need unless console tells you otherwise.
    logs are your best bet for finding out what exactly is fricking you up, pastebin that shit.

  53. 1 year ago
    Anonymous

    my queen... are you drunk??

    • 1 year ago
      Anonymous

      She's fricking had enough of not being seen as a woman and want out.

    • 1 year ago
      Anonymous

      The Queen has a military trade + underworld type contact. I wouldn’t be surprised if she decided to target her own soil for you to slap around

  54. 1 year ago
    Anonymous

    should i get back to the game now or wait for an update™?

    • 1 year ago
      Anonymous

      I say start it up. The only thing an update could possibly add is QOL Features or an update to the story. Like

      To be honest, current starsector feels pretty finished. And updates are too rare to be impactful.
      Just clean up skills and story points and add a few quest to give player closure.
      I am sure this team has enough ideas and experience to jump into new project.

      says, the game is pretty much finished.

      • 1 year ago
        Anonymous

        To be honest, current starsector feels pretty finished. And updates are too rare to be impactful.
        Just clean up skills and story points and add a few quest to give player closure.
        I am sure this team has enough ideas and experience to jump into new project.

        thanks.
        will start updating mods right now.

  55. 1 year ago
    Anonymous

    why does a rape vs consensual option -mod- ALWAYS makes games better?

  56. 1 year ago
    Anonymous

    do i have to update mods for 0.95.1?
    i have 0.95.
    this is depressing...

  57. 1 year ago
    Anonymous

    I installed the mod that turns colony items into Hullmods and it broke the game by spawning ~20 cryotheramic engines each time I clicked on a ship that's installed with colony items

    • 1 year ago
      Anonymous

      I think that got fixed yesterday

    • 1 year ago
      Anonymous

      whatu modu sounds interesting

      • 1 year ago
        Anonymous

        https://fractalsoftworks.com/forum/index.php?topic=25424.0
        As

        I think that got fixed yesterday

        said that apparently got fixed in the latest release but odds are that glitch will pop up again.

  58. 1 year ago
    Anonymous

    i am glad that rapesector cater to my degenerate fetish

    • 1 year ago
      Anonymous

      >Capture a female captain of the luddic path
      >Mind break her into a loving captain who now doesn't give a damn about Ludd or any of his teachings, by head patting and hand holding her

    • 1 year ago
      Anonymous

      >idiot
      should be able to airlock them for this.

      • 1 year ago
        Anonymous

        the only cure for tsundere is captain's throbbing wiener

        • 1 year ago
          Anonymous

          the only cure for anime is death.

  59. 1 year ago
    Anonymous

    Out of all the places I could buy this from
    it had to, surprisingly, be from Iron shell.

    Also my only complaint is that it only does 100% Damage to Iron Shell ships,
    not being lumped in with both Daemon and UAF that does 500% damage to the both of them,
    as I've yet to grab my copy of the popular Ava frickmeat.
    This is inequality I tell you.

    • 1 year ago
      Anonymous

      The reason is that Iron Shell ships are not actually egregiously busted like UAF and Legio ones

      • 1 year ago
        Anonymous

        i don’t think UAF ships are busted
        their weapons are meh outside of nukes and fighters

        • 1 year ago
          Anonymous

          I can only think of one busted ship. The one that disables fighters with its ship system. It's like a gigantic Omen, granted it doesn't kill the fighters outright, but the uptime on it is high enough that it basically does.
          The nukes are pretty pathetic when facing halfway decent PD.

    • 1 year ago
      Anonymous

      >Devil Dong
      Funny name.

      • 1 year ago
        Anonymous

        >
        For Sneed and Chuck.

    • 1 year ago
      Anonymous

      >Also my only complaint is that it only does 100% Damage to Iron Shell ships,
      >not being lumped in with both Daemon and UAF that does 500% damage to the both of them,

      So. Confession time. I wrote the tooltip backwards. Iron Shell gets +500%, UAF gets +100%...

      To quote a certain man:
      - Don't code while drunk, kids.

  60. 1 year ago
    Anonymous

    All the sudden SMOL is failing to open and telling me
    >failed to launch JVM
    A new install of SMOL launches fine, replacing parts of SMOL doesn't seem to fix it. Anyone ever have this happen? It has worked pretty well for months.

  61. 1 year ago
    Anonymous

    While we're on the subject, is there a way to remove the player penalty on captured Legio Daemon ships? I went to the trouble of nabbing these things, I'm not having my fun stymied now.

    • 1 year ago
      Anonymous

      Noah went through the effort of compiling everything in the .jar precisely because he doesn't want people messing with his 'balance'. You can edit and recompile yourself but it's more effort that it's worth.

      An easy work around is to create your own hullmod that does the opposite for 0-OP and equip it.

      • 1 year ago
        Anonymous

        Welp. Are there any specifics about the penalty I should know about, or is it just a blanket 10% reduction to all ship stats, as the Daemon Core Hullmod tooltip implies?

        • 1 year ago
          Anonymous

          >Are there any specifics about the penalty I should know about
          There's more penalties:
          Higher deployment cost,
          Higher Supply costs
          Reduced Peak CR Duration

          There's other stuff but it's spread out across other parts of the mod. As autistic as he is I would have expected him to put all the nerfs in one place, but sadly not.

          • 1 year ago
            Anonymous

            You can probably find the code by finding one instance where he checks if the ship is in a player fleet and searching for that code

      • 1 year ago
        Anonymous

        Only petty autism can balance out petty autism

      • 1 year ago
        Anonymous

        He also provided the source code to do just what

        While we're on the subject, is there a way to remove the player penalty on captured Legio Daemon ships? I went to the trouble of nabbing these things, I'm not having my fun stymied now.

        asked within the mod. You just have to setup a new project, get the dependencies, compile and you're done.

      • 1 year ago
        Anonymous

        no, you build everything into the jar because excluding shit from the build increases user loading times, and janino sucks ass and breaks on random shit

        • 1 year ago
          Anonymous

          We know for a fact Noah wants to prevent anyone from doing anything to his mods. He's been asking people how to obfuscate code ever since Buckbreakeranon used Noah's own code to do the damage bonuses for Buckbreakers.

          • 1 year ago
            Anonymous

            >He's been asking people how to obfuscate code ever since Buckbreakeranon used Noah's own code to do the damage bonuses for Buckbreakers.
            He's actually been asking since he got called out for including stealth-nerfs for other peoples factions, but that's beside the point.

            • 1 year ago
              Anonymous

              Ah, my bad. Even better.

              • 1 year ago
                Anonymous

                >Even better.
                That's not better, it's worse. Much worse.

                Noah obscuring code because he doesn't want people messing with his faction is acceptable.
                Noah obscuring code because he doesn't want people knowing he's messing with their factions is unacceptable.

              • 1 year ago
                Anonymous

                the damage is already done, now it's a question of if Noah would find a counter to the buckbreaker nerfs

              • 1 year ago
                Anonymous

                >Even better.
                That's not better, it's worse. Much worse.

                Noah obscuring code because he doesn't want people messing with his faction is acceptable.
                Noah obscuring code because he doesn't want people knowing he's messing with their factions is unacceptable.

                >He's been asking people how to obfuscate code ever since Buckbreakeranon used Noah's own code to do the damage bonuses for Buckbreakers.
                He's actually been asking since he got called out for including stealth-nerfs for other peoples factions, but that's beside the point.

                >Noah went through the effort of compiling everything in the .jar precisely because he doesn't want people messing with his 'balance'.
                are you stupid?

                We know for a fact Noah wants to prevent anyone from doing anything to his mods. He's been asking people how to obfuscate code ever since Buckbreakeranon used Noah's own code to do the damage bonuses for Buckbreakers.

                > its ok that the cake I gave you has sawdust in it, heres the ingredients and recipe, you can just make your own!
                How about not including shit tier code in the first place?

                I digress though, the mod just isn't good so theres no point even using it in the first place
                honest feedback
                - Why does the "Great Houses" system have to spawn so far away from core worlds, whats the point? Also why aren't they a faction? Lame.
                - I dont like most of the look and feels of the weapons in the mod, every time I tried a "Great House" weapon it sucked
                - Legio pirates get boosts theirs ships and planets and it just feels shitty, also they aren't allied to pirates which I find a bit weird.
                - The new ships are mostly decent actually, shame about everything else

                If you guys are serious about good modding behavior you should push for a mod that exist solely to name & turn into true/false setting the "secret" nerf/buff between modders until they get the point.

              • 1 year ago
                Anonymous

                Even "better".

              • 1 year ago
                Anonymous

                We know for a fact Noah wants to prevent anyone from doing anything to his mods. He's been asking people how to obfuscate code ever since Buckbreakeranon used Noah's own code to do the damage bonuses for Buckbreakers.

                >He's been asking people how to obfuscate code ever since Buckbreakeranon used Noah's own code to do the damage bonuses for Buckbreakers.
                He's actually been asking since he got called out for including stealth-nerfs for other peoples factions, but that's beside the point.

                Like almost every modder he *literally gives out the source code of his mod* with the download so that people can modify whatever they want, and his github is public too. WTF are you going on about?

              • 1 year ago
                Anonymous

                > its ok that the cake I gave you has sawdust in it, heres the ingredients and recipe, you can just make your own!
                How about not including shit tier code in the first place?

                I digress though, the mod just isn't good so theres no point even using it in the first place
                honest feedback
                - Why does the "Great Houses" system have to spawn so far away from core worlds, whats the point? Also why aren't they a faction? Lame.
                - I dont like most of the look and feels of the weapons in the mod, every time I tried a "Great House" weapon it sucked
                - Legio pirates get boosts theirs ships and planets and it just feels shitty, also they aren't allied to pirates which I find a bit weird.
                - The new ships are mostly decent actually, shame about everything else

              • 1 year ago
                Anonymous

                >its ok that the cake I gave you
                You will eat Nia's cake and you will be happy.

              • 1 year ago
                Anonymous

                I used it for the Legio but the Great House weapons I agree is kinda shitty compared to vanilla. At least there's an Onslaught (GH) and another ship that I never used in Lethia that can be used as a decent starting ship

      • 1 year ago
        Anonymous

        >Noah went through the effort of compiling everything in the .jar precisely because he doesn't want people messing with his 'balance'.
        are you stupid?

        • 1 year ago
          Anonymous

          he's got a maniacal obsession with niah and has been going on like this for years. niah's a massive homosexual but this guy is fricked up.

  62. 1 year ago
    Anonymous

    >Ganker starsector fandom: *exists*
    Noah: Now this is an avengers level threat.

    • 1 year ago
      Anonymous

      Super Reddit post bro !
      Here's your upvote ! Black person

      • 1 year ago
        Anonymous

        >Z*naposter
        >troony apologist
        Why am I not surprised

        • 1 year ago
          Anonymous

          >t-troony !
          I accpet your concession
          go frick off to your shithole

          • 1 year ago
            Anonymous

            Black person

  63. 1 year ago
    Anonymous

    I've been trying out the strikecraft versions of the fighters like the broadsword and whatnot using arma and the submods and I really like them. Having them back up frigates which back up my mechs and my main singular big ship really feels like some battletech/front mission in space shit.

  64. 1 year ago
    Anonymous

    Anyone ever take over that mining station in the tutorial system and just keep it? Its been a good staging post for me and the heg leaves me alone since we're buddies.

    • 1 year ago
      Anonymous

      i prefer thulian raider base or kapetyn starworks tbh

      • 1 year ago
        Anonymous

        >thulian raider base
        oh i didn't know it had volatiles, nice
        >kapetyn starworks
        busy location

  65. 1 year ago
    Anonymous

    Tahlan Shipworks is a shit mod, uninstalled
    Iron Shell is close to getting uninstalled, being "taxed" is a meme, but I want to see if missions are any good

    factions mods that are good:
    - DIABLE AVIONICS
    - Interstellar Imperium
    - Shadowyards
    - Ko combine (all three factions)

    Ok factions:
    - VIC
    - UAF

    I really wish templars or approlight came back, they were nice "boss" factions

    • 1 year ago
      Anonymous

      arma is best faction
      vic is pretty cool
      uaf sucks anus butter

    • 1 year ago
      Anonymous

      I think IRS only has two basic missions, but let the thread know if you find out otherwise.

      Tahlan has some neat ideas but I find a lot of them too restrained or boring tbh. The time dilation ships are cool at a conceptual level but have shit mounts and mount sizes, the mechanicus ships are neat but AAF would be a better ship system and have shit mount overlap. Legio's the only drawing point and I already know how to beat them in spite of their .10 shield eff, armor regen and -50% damage modifiers on a base 250 speed frigate with it's own integrated fighters.

      I also feel like (this is going to sound schizo) Tahlan's is one of those mods where the author only knows how to play using SO for everything or that it's the best - and therefore only - option and it shows in their designs. Not enough of their designs have too many mounting options that you'd strip out to make use of more flux-efficient SO builds work with, or that their designs only really shine when it's equipped. Like a fricking metagame but fundamentally enforced at the design level.

      i thought approlight fricking sucked but here's where the updates are posted so you can go back to playing with them again: https://fractalsoftworks.com/forum/index.php?topic=9688.390

      • 1 year ago
        Anonymous

        (second to last post on that page is where the updates are posted, scroll down)

      • 1 year ago
        Anonymous

        >troony mod
        >ships have time dilation
        amazing

    • 1 year ago
      Anonymous

      I prefer Neutrino Uncucked

    • 1 year ago
      Anonymous

      >>Ok factions:
      >- VIC
      >- UAF
      No, anime high-tech donut steele oc factions are not ok

      • 1 year ago
        Anonymous

        NTA but VIC isn't donutsteel or anime.

        • 1 year ago
          Anonymous

          >we have mega special commodity only we produce and everyone wants it
          yeah, sure

          • 1 year ago
            Anonymous

            Many mods do this. It's not an anime mod thing.

            • 1 year ago
              Anonymous

              >shit that fits in the lore you can easily produce yourself
              >isn't anime dolls or food or some shit
              OH NO THE HORROR
              I don't like added commodities either but at least the ships aren't stupidly overpowered waifu bullshit.

              >we have mega special commodity
              Guess HMI and that terraforming mod are "triple animu" or some shit to you morons.
              >everyone wants it
              Last time I checked (which was in a while, to be fair) there was only one planet outside VIC that had need for said good, so not really.

              The actual problem with VIC is the toxohomosexualry. Wolfgirls(and boys) are the White Man's choice.

              shit mod apologists, any sight of new commoduty automatically makes faction a shit-tier

              • 1 year ago
                Anonymous

                you can't even spell the fricking word homosexual
                opinion disregarded.

              • 1 year ago
                Anonymous

                Go back grammargayging in your shitcord

                >OMG you use ore refinery!? It adds 4 commodities!

                Missed the point

              • 1 year ago
                Anonymous

                troony mad as frick on some projection shit as usual

              • 1 year ago
                Anonymous

                >OMG you use ore refinery!? It adds 4 commodities!

              • 1 year ago
                Anonymous

                I'm on your side, however, I will use your post to whine nonetheless
                Ore Refinery's commodities have frick ugly icons that don't fit in the slightest

                Also I really ought to do a proper miner run one of these days, Junk Yard Dogs and all the whole nine yards
                I always end up just smuggling and daisychaining exploration missions at the start

              • 1 year ago
                Anonymous

                kek thats valid.
                I did a mining run recently and put mining lasers on my mechs, frigates, everything. Was pretty fun and goofy to mine ships and rocks to death.
                I think ore refinery + space truckin + arma + nex adds a lot to the game and makes it closer to what it should be. (That said a lot of nex's diplomacy shit could be tuned way down outside of configs even)

          • 1 year ago
            Anonymous

            >shit that fits in the lore you can easily produce yourself
            >isn't anime dolls or food or some shit
            OH NO THE HORROR
            I don't like added commodities either but at least the ships aren't stupidly overpowered waifu bullshit.

          • 1 year ago
            Anonymous

            >we have mega special commodity
            Guess HMI and that terraforming mod are "triple animu" or some shit to you morons.
            >everyone wants it
            Last time I checked (which was in a while, to be fair) there was only one planet outside VIC that had need for said good, so not really.

            The actual problem with VIC is the toxohomosexualry. Wolfgirls(and boys) are the White Man's choice.

            • 1 year ago
              Anonymous

              Isn't toxohomosexualry? Like the virus bomb tactical option that one of their ships has?

              • 1 year ago
                Anonymous

                What do you mean by toxohomosexualry*

      • 1 year ago
        Anonymous

        I give them credit for the work they've put in but yeah they are a bit cringe
        I'm going to wipe out the UAF with vanilla ships in my next playthrough, so im looking foward to that

    • 1 year ago
      Anonymous

      Apporlight it is being updated on discord and besides it there is another chinese mod Gensoukyou that was updated recently

    • 1 year ago
      Anonymous

      >no Star Federation
      >praises UAF

      • 1 year ago
        Anonymous

        Especially when it was made even worse by Noah

        but at least the Torres portrait is now available

  66. 1 year ago
    Anonymous

    >try to use smaller ships and only one large flagship
    >find bar tip for a cathedral class and it was only guarded by a few robits
    WELP I guess that qualifies as a flagship. Usually I like more fighter bays though...

    • 1 year ago
      Anonymous

      To add to this post:
      Anyone know if you need multiple WINGCOM suites on a multipart ship or will one work? The right and left "pods" are hangars.

  67. 1 year ago
    Anonymous

    Seems like you do have to put wingcom on each part to get it to assign officers to it, oh well.

  68. 1 year ago
    Anonymous

    any advice? i MUST defend the waifus.

    • 1 year ago
      Anonymous

      The FAW won't go down easily, the Legio can count on that

    • 1 year ago
      Anonymous

      waifus: DEFENDED
      i requested FOUR 400-strength defense fleets. they all got wiped out along with my own fleet.
      two Legio fleets survived and were chewing away at the orbital station when i managed to refit all of my leftover ships from the planet and engaged them.

      • 1 year ago
        Anonymous

        not today, Legio. you shall not have my waifus.

  69. 1 year ago
    Anonymous

    Nia Tahl needs correction.

    • 1 year ago
      Anonymous

      noah was forcibly raped by females in the harsh summer of cycle 92

  70. 1 year ago
    Anonymous

    >early game
    >doing surveying tasks for ez money
    >one is close to the core world
    >ez.jpg
    >system has high danger sign
    >i-it's ok, i can avoid them
    >the task planet has a redacted base
    >several redacted fleets patrolling
    how do i make them go away?
    do i just lure them to chase me then hope to outrun them and lose them in the far away space and then hope again that they don't go back to their base?

    • 1 year ago
      Anonymous

      You just fail the mission anon and take a different one.

      • 1 year ago
        Anonymous

        what if i'm open to savescumming?

        • 1 year ago
          Anonymous

          get the attention of the defense fleets, have them chase you three days off, transverse out, tverse back in on top of the planet

          • 1 year ago
            Anonymous

            i fricking kneel!

    • 1 year ago
      Anonymous

      You abandon that survey mission and never speak of the REDACTED ever again.

      • 1 year ago
        Anonymous

        You just fail the mission anon and take a different one.

        i savescumed until it worked

  71. 1 year ago
    Anonymous

    > start game
    > buy lasher
    > equip with pic related (missile slot is wildcard)
    yep, its starsector time

    • 1 year ago
      Anonymous

      >light assault guns
      ew
      they look cool but they’re basically shit for an anti armor role because of their low damage per hit

  72. 1 year ago
    Anonymous

    Pleb take : X mod bad, me no like it
    Chad take : Oh wowee new mod with waifus, i will enjoy it regardless of what subhumans say about it.
    Face it, its true.

    • 1 year ago
      Anonymous

      I would enjoy DME despite its homosexual author if it wasn't utterly FRICKED in terms of balance

      • 1 year ago
        Anonymous

        I dont care about balance, game is customizable enough so i can tweak shit here and there.

        You can both like and dislike a mod for different reasons.

        Only reason i would discount mod straight away is the crashcode OR some really shady shit like keylogger, malware etc.

    • 1 year ago
      Anonymous

      You can both like and dislike a mod for different reasons.

    • 1 year ago
      Anonymous

      Gigachad take: X mod bad, me install to pillage their waifus and lostech

      I would enjoy DME despite its homosexual author if it wasn't utterly FRICKED in terms of balance

      DME is pretty annoying, but I like keeping them around as a punching bag. I don't use their ships or weapons (with exception for BB), but I enjoy the variety they add as a potential enemy.
      I don't dislike HM as much as the others though. He's an eternal midwit, but they at least call out homosexualy coding practices like we are with enough zeal that Alex had to step in lol

      get the attention of the defense fleets, have them chase you three days off, transverse out, tverse back in on top of the planet

      Not him but why did I never think of this before (A: because I'm a dumbass)
      You just changed my early stealth game, thanks anon

      • 1 year ago
        Anonymous

        >Gigachad take: X mod bad, me install to pillage their waifus and lostech
        That works too.

      • 1 year ago
        Anonymous

        ultramegachad take:
        anime waifu mods are shit and the trannies who make them should hang

        • 1 year ago
          Anonymous
        • 1 year ago
          Anonymous

          >ultramegachad
          >hates waifus
          Sir thats a dickless troon take.

    • 1 year ago
      Anonymous

      Giga chad take: oh wow, new mod. Time to tear it apart and add it to my custom frankenstein's abomination of a mod playthrough
      >*game suffers massive glitch half way through*
      Haha, this feels like I'm writing my own story. I'll cite this as a sub-space anomaly. Wowee this is fun.

  73. 1 year ago
    Anonymous

    Been playing with my KoC recently and need a new name for this:
    <---
    Leaning towards something along the lines of "Cult Scattercannon".

    If you can think of anything better let me hear it.

    • 1 year ago
      Anonymous

      annoying shitgun

    • 1 year ago
      Anonymous

      Twin-linked anti-frigate cannon.

    • 1 year ago
      Anonymous

      peepeepoopoo cannon

    • 1 year ago
      Anonymous

      fartfricker deluxe

    • 1 year ago
      Anonymous

      Cumscatter cannon.

    • 1 year ago
      Anonymous

      >Leaning towards something along the lines of "Cult Scattercannon".
      Why the Cult in the first place?
      I don't get how that relate to the mod in question

      • 1 year ago
        Anonymous

        Trannies.

      • 1 year ago
        Anonymous

        >Why the Cult in the first place?
        >I don't get how that relate to the mod in question
        It doesn't relate, just felt like it needed a prefix, calling it a 'Scattercannon' on its own feels a little plain.

        • 1 year ago
          Anonymous

          >It doesn't relate, just felt like it needed a prefix, calling it a 'Scattercannon' on its own feels a little plain.
          At this point, giving the mod name + Scattercannon is the most original AND practical you could do, saving trouble if someone else have a Scattercannon.
          Too many have taken every evocative prefix like "Aegis" or "Harbinger of hyperpositronic technobabble fusion mk9001" so frankly, who care? We'll only care it's yours and what gun it is.

    • 1 year ago
      Anonymous

      what is intended use of gun / faction that will be using it?

      • 1 year ago
        Anonymous

        >what is intended use of gun / faction that will be using it?
        It's a giant kinetic shotgun, figured Hegemony and pirates would love it. Rebels and lawbringers love shotguns! and KoC of course...

        • 1 year ago
          Anonymous

          maybe some variation of "coach gun" then? something western ish?

        • 1 year ago
          Anonymous

          maybe some variation of "coach gun" then? something western ish?

          Mk. XII Coach Cannon
          cos 12ga

          • 1 year ago
            Anonymous

            0.2 Gauge Mk. XII Coach Cannon

          • 1 year ago
            Anonymous

            >Mk. XII Coach Cannon
            I like this.

            • 1 year ago
              Anonymous

              >a common civilian model from the domain era, when a few strong blasts off the broadside were enough to scare away pirates.

    • 1 year ago
      Anonymous

      Gladiator Super-Flakcannon
      maybe make the fire sound that of the super shotgun from one of the older quake games

    • 1 year ago
      Anonymous

      Scatterflak

  74. 1 year ago
    Anonymous

    >Daisy chaining surveying missions makes the early game piss easy
    it's almost like cheating...
    >they pay you to discover the perfect system for your colony
    are you guys sure this is not cheating?

    • 1 year ago
      Anonymous

      They always stop offering them by the time I want to do them.

      • 1 year ago
        Anonymous

        >by the time I want to do them
        i'm currently very early in. started them right after the tutorial.
        bought some tankers and cargo ships then started wandering the sector.
        i'm only a few hours into my save and i already have 1 eagle and 2 falcons.
        blog/
        i'm thinking of saving up for a doom then ditching the eagle. she's too slow for me.
        then i'll start doing REDACTED until i get a doughnut blueprint.
        then i'll start building relations with my 2 contacts until using their forge with my blueprints is available.
        then i'll get myself some doughnuts and start doing the main questline.
        i've already found an ok planet to colonize.
        /blog

    • 1 year ago
      Anonymous

      >Daisy chaining surveying missions makes the early game piss easy
      >galatian stipend gives you money for existing
      >commissions give you money for existing
      As it is right now, reducing the rewards would just make it take longer to get to mid-game with no effect on challenge, unless you count time and tedium.
      Something else needs to change to make the money relative to challenge.
      Or could just do nothing, since Starsector seems more like a power fantasy simulator every time I play, even without power creep with mods.

      • 1 year ago
        Anonymous

        Thing is, until you know this stuff, the early game fricking *sucks* and it actively encourages you to waste money on bloated crews and fuel costs by the encounters.
        Also, the academy missions in the "story" don't even give money, so they need to give you some sort of fricking funds to get through that slog.

  75. 1 year ago
    Anonymous

    Rate my fleet.

    • 1 year ago
      Anonymous

      you got lines all over it/10

    • 1 year ago
      Anonymous

      Legit looks like battles would be fun to watch with the wolves zipping everywhere
      Conquest is fun. I remember an older run where I buffed it enough so I could just push right through the middle of enemy lines, parting those b***hes like the Red Sea

    • 1 year ago
      Anonymous

      I've been using broadswords (2 dp cost, have a broadsword wing with them in combat) using arma and submods and bombers along with my mechs recently and find its a lot of fun. When combat starts ships just pour out of my flagship.

  76. 1 year ago
    Anonymous

    Testing some visuals.

    At this point I might just migrate to lunalib for the menus.

    • 1 year ago
      Anonymous

      looks terrible

      • 1 year ago
        Anonymous

        true. The artstyle clashes cause it's ripped from different games. Can't really draw my own lol.

    • 1 year ago
      Anonymous

      I don't know if I care for it.

    • 1 year ago
      Anonymous

      true. The artstyle clashes cause it's ripped from different games. Can't really draw my own lol.

      I like the idea but I agree the assets you're currently using are out of place. Maybe something more clinical, through some sort of screen filter or something?

      Either way overlayed graphics seem like a useful thing to explore for future use even if you don't end up implementing genital view.

      Additionally, are you using the loadTexture / unloadTexture functions by any chance? It might be worth looking into if you continue expanding on the functionality and the images you call for the prisoner/crew interaction screen; do a mass load when the player does the ability then unload at any close of the window. Otherwise, the image bloat will stay loaded the whole game.

      • 1 year ago
        Anonymous

        the sounds were already enough for me to skip the mod but the pictures make it 100% nogo.
        maybe a picture centered on screen for certain actions with certain modded faction members or something? Just seems too "crude" in what is an otherwise ok mod bolted on to a shitty mod (takenoprisoners)

    • 1 year ago
      Anonymous

      >cumming inside Kim over and over again
      absolutely based
      i do agree with other anons that the explicit imagery is too jarring and breaks the immersion. i personally thought the clinical 2D view towards the end showing off the cum-filledness was a lot more tolerable than the ones in the beginning.
      if you wanna keep the feature, i think you could repurpose it to show the "fullness" of your personal wienersleeve's various holes using a visual metaphor. something like pic related, maybe.

      • 1 year ago
        Anonymous

        hell, you could even use different types of glasses to represent different holes.

    • 1 year ago
      Anonymous

      imo discrete symbols that turn from green to red would be the best way to show how worned it is while remaining classy, and then maybe it goes pink when they break

    • 1 year ago
      Anonymous

      The art doesn't really fit this.
      Instead i'd like to see more writing, as in, alternate text blurbs for second time, third time and other stuff too.
      Like for example, after raping someone, going straight up for a different hole should have different text than when you go freshly for that hole.

      I think the best way forward for this mod is to add more text based content.
      One thing I would like to see is stuff where you interact with multiple girls at the same time, how their traits, lovers embrace and the slave one, would interact.

      • 1 year ago
        Anonymous

        >I think the best way forward for this mod is to add more text based content.
        if only anon's writing was better

        • 1 year ago
          Anonymous

          Well it's not terrible, so Im willing to take more of what he has to offer.

          • 1 year ago
            Anonymous

            Seems like explicit visuals aren't the way to go. I'll shelve that idea for now.
            [...]
            I'd like to add more dialog as well but I'm not a writer. If anyone wants to post their writings with conditions, unique npcs, etc. I'll be happy to include them.
            [...]
            The limit is reached at around 70 dp instead of 150.

            The credit for the writing goes to the anons here. Always happy to add more scenes if they get posted.

        • 1 year ago
          Anonymous

          I'm the coomeranon who wrote the rapebreak and consensual love scenes in this thread. which parts did you find lacking?

          • 1 year ago
            Anonymous

            in the works

    • 1 year ago
      Anonymous

      i can't fricking wait to get some paragons and cuddle with the hegemony bawds!

    • 1 year ago
      Anonymous

      Is the lovers embrace elite trait worded correctly?
      It says
      "Deployment cost reduced by 15% or 10, whichever is less"
      But how would you even get to the 10 part? Is there even a 150+ deployment cost ship in the game?
      Its still super strong though so I'm fine with it as is

    • 1 year ago
      Anonymous

      Seems like explicit visuals aren't the way to go. I'll shelve that idea for now.

      The art doesn't really fit this.
      Instead i'd like to see more writing, as in, alternate text blurbs for second time, third time and other stuff too.
      Like for example, after raping someone, going straight up for a different hole should have different text than when you go freshly for that hole.

      I think the best way forward for this mod is to add more text based content.
      One thing I would like to see is stuff where you interact with multiple girls at the same time, how their traits, lovers embrace and the slave one, would interact.

      I'd like to add more dialog as well but I'm not a writer. If anyone wants to post their writings with conditions, unique npcs, etc. I'll be happy to include them.

      Is the lovers embrace elite trait worded correctly?
      It says
      "Deployment cost reduced by 15% or 10, whichever is less"
      But how would you even get to the 10 part? Is there even a 150+ deployment cost ship in the game?
      Its still super strong though so I'm fine with it as is

      The limit is reached at around 70 dp instead of 150.

  77. 1 year ago
    Anonymous

    Ayoo how come some random homosexual is making hentai eroge starector while al*x the cuck can't add like 5 ships lmao in almost a year.

    • 1 year ago
      Anonymous

      Quiet anon, you don't want to get accused of being "le minecraft anon" for calling out Alex's shitass work ethic do you?

  78. 1 year ago
    Anonymous

    >get 2 prometheus ships so i can do quests farther away from the core world
    >get 1 atlas so i don't have to keep worrying about space
    >get 4 ox ships to reach 20 burn speed
    >no money to buy fuel
    >i should have enough
    >go to explore the edge of the sector
    >reach not even the edge
    >fuel won't get me back
    if nexerelin doesn't have this outpost feature, i would have loaded an earlier save.

    • 1 year ago
      Anonymous

      >not living (and dying) with the consequences of your decisions

      • 1 year ago
        Anonymous

        I don't have the irl time to waste five hours doing exploration missions all over again

      • 1 year ago
        Anonymous

        that's too hardcore for me

        >>get 4 ox ships to reach 20 burn speed
        anon pls
        also just a future tip: efficiency overhaul on anything not fighting.

        thanks!

    • 1 year ago
      Anonymous

      >>get 4 ox ships to reach 20 burn speed
      anon pls
      also just a future tip: efficiency overhaul on anything not fighting.

    • 1 year ago
      Anonymous

      >>go to explore the edge of the sector
      not even the edge
      This homie doesn't check the map's fuel range feature to see if they can afford to make a trip somewhere.

      • 1 year ago
        Anonymous

        >unironically using "they" in the singular
        ACK yourself my troohomie

        • 1 year ago
          Anonymous

          >Seething over a single word used in a disposable post.
          Absolutely obsessed.

  79. 1 year ago
    Anonymous

    >hegemon daud is a confirmed hivescum manlet
    >andrada has an ego the size of the orbital station that fricked mairaath and keeps jerking himself off with his lion guard circlejerk despite being a glorified gas station and seafood buffet manager and a know-nothing ideas guy for his warship engineering team
    >sun instigates a fricking war over AI because of muh tech inspections and gets removed for 3 years only to come back after tri-tach as a whole gets mogged by the hegemonkeys and forced to submit to a treaty
    >the 3 gens of the persean league keep squabbling over bullshit politics and out of the 1 gen revealed to us, yaribay turns out to be a spineless "moderate" who wants to kowtow to the hegemonkeys
    meanwhile
    >brother cotton keeps evading capture by tri-trashyon, hegejannies, and persean losers
    >continually psyops people into his cause and helps continually fund pather cells to frick with everyone
    >confident enough to track down the player character and reveal himself to you while still not able to be tracked himself
    luddbros we can't stop winning

    • 1 year ago
      Anonymous

      you forgot
      >drinks tea with you
      which makes him infinitely cooler than anyone else in the game.
      gargoyle's troony ass doesn't offer you an iced tea.
      the lesbians don't give you a janus tea with lemon.

      • 1 year ago
        Anonymous

        you can pilfer some sweet evertide reserve from baird's liquor cabinet though

        • 1 year ago
          Anonymous

          frick i hate that 'ending" so much its so unsatisfying.
          can't even actively frick up that dumb c**t's plans and still get blamed for it.

  80. 1 year ago
    Anonymous

    >mfw i have raped and sold 11 hegemony female officers and am currently in a relationship with three of them
    i wonder what high hegemon Daud-sama would think of me

    • 1 year ago
      Anonymous

      you can find out by raiding chicomoztoc and kidnapping him in exchange for buckbreaker capital ships

      • 1 year ago
        Anonymous

        delightful devilish anon. but that have to wait until i make my fleet big enough to challenge and beat Avia and Kim doomstack

        • 1 year ago
          Anonymous

          in that case start fitting your ships with daemon slayer hullmods

        • 1 year ago
          Anonymous

          That image is hot, why the frick is starsector making me aroused.
          Just need a mod that does the opposite too.

        • 1 year ago
          Anonymous

          what does DOGEZA do??

  81. 1 year ago
    Anonymous

    So I did the main quest for the first time after generally ignoring it. I thought it it was intended to be a sort of late game thing but a lot of the story stuff in it makes it feel like you're supposed to do it early on, or even right away. Because if you already have colonies, some of the dialogue and quests make no sense.

    Like when you need an audience with Baikal Daud so you have to convince a Persean leader to give you diplomatic credentials. Wait, what? My megacorporation produces half the starship hulls, supplies, and heavy weapons in the sector. We grow almost half the food. We produce the majority of starship fuel. And whenever another faction comes to attack us because "ree you can't just run a free port" or "ree I don't like you dominating the domestic goods market" our fleets just swat them aside effortlessly. Why would I need to pretend to be a Persean lackey when I'm in charge of one of the biggest players in the Sector? It would be normal to have a face to face meeting with Daud without needing any pretense.

    For that matter why even deal with the Hegemony at all? If the Galatia Academy didn't want to deal with Hegemony interference they could just relocate to one of my planets and do whatever they want.

    Etc. I understand why these things aren't that way - it would essentially require doing multiple versions of the main quest and/or a lot more branching options - but it does mean that, at least in my opinion, for the main quest to make sense you really have to do it relatively early in a playthrough.

    • 1 year ago
      Anonymous

      The current version of the main quest is a mistake. Alex never should have bothered with it.

      • 1 year ago
        Anonymous

        So I did the main quest for the first time after generally ignoring it. I thought it it was intended to be a sort of late game thing but a lot of the story stuff in it makes it feel like you're supposed to do it early on, or even right away. Because if you already have colonies, some of the dialogue and quests make no sense.

        Like when you need an audience with Baikal Daud so you have to convince a Persean leader to give you diplomatic credentials. Wait, what? My megacorporation produces half the starship hulls, supplies, and heavy weapons in the sector. We grow almost half the food. We produce the majority of starship fuel. And whenever another faction comes to attack us because "ree you can't just run a free port" or "ree I don't like you dominating the domestic goods market" our fleets just swat them aside effortlessly. Why would I need to pretend to be a Persean lackey when I'm in charge of one of the biggest players in the Sector? It would be normal to have a face to face meeting with Daud without needing any pretense.

        For that matter why even deal with the Hegemony at all? If the Galatia Academy didn't want to deal with Hegemony interference they could just relocate to one of my planets and do whatever they want.

        Etc. I understand why these things aren't that way - it would essentially require doing multiple versions of the main quest and/or a lot more branching options - but it does mean that, at least in my opinion, for the main quest to make sense you really have to do it relatively early in a playthrough.

        i think it's unavoidable. the alternative is Freelancer-style hard-gating story missions behind arbitrary income numbers, which would be very hard to convey to the player without some immersion-breaking "YOU MUST HAVE EARNED X CREDITS TO UNLOCK THE NEXT MISSION" type of messaging.

        NTA I just wish it did recognize shit like commission with the hegemony or other things. Also the current "ending" is fricking awful.

        As someone who has an autistic hatred of story in games, the best thing Nex ever did was add a "skip story" button. it almost makes for those stupid artillery stations.

        • 1 year ago
          Anonymous

          >it almost makes for those stupid artillery stations.
          disable them purely to spite the creator.
          last I heard the skip story option was bugged though.

          • 1 year ago
            Anonymous

            >last I heard the skip story option was bugged though.
            Used it last playthrough. Didn't give me any problems. I was even able to access the cool stuff, like Alpha Site and the Ziggurat. Although there was one issue where I had the chance to return the Hamatsu to that one chick who asks you to get her ship, BUT her planet was sat. bombarded, so trying to access the mission resulted in a crash. Only issue I had though.

          • 1 year ago
            Anonymous

            Aren't those artillery stations part of IndEvo?

            Also I like the story, it gives you a solid amount of credits (even more on next patch according to the notes) and its pretty easy to do quite quickly
            My only issue is that Merc doom fleet thats HARD AS BALLS to beat, I normally just skip them by going to the alpha site before you're supposed to
            The current ending is a bit meh, but I think its setting up for the next part right? Some sort of end game crisis I think

            • 1 year ago
              Anonymous

              Depends on your fleet but out of all the phase ships in the game the Doom is the easiest to kill because they don't phase outside your range like the others do

            • 1 year ago
              Anonymous

              i don't remember exactly how i beat the doom fleet the last time but i remember asking and got told about a fleet composition that made it easy.

            • 1 year ago
              Anonymous

              >Aren't those artillery stations part of IndEvo?
              Now that you mention it, yes.
              kek
              >Also I like the story, it gives you a solid amount of credits
              The story missions don't give you any money. Alviss missions give you money. The "ending" is garbage.

        • 1 year ago
          Anonymous

          I dont think nex adds those

    • 1 year ago
      Anonymous

      You're supposed to get the zig about the same time you have that class of ship. Most of the story should be done early on, yes.

    • 1 year ago
      Anonymous

      i think it's unavoidable. the alternative is Freelancer-style hard-gating story missions behind arbitrary income numbers, which would be very hard to convey to the player without some immersion-breaking "YOU MUST HAVE EARNED X CREDITS TO UNLOCK THE NEXT MISSION" type of messaging.

      • 1 year ago
        Anonymous

        NTA I just wish it did recognize shit like commission with the hegemony or other things. Also the current "ending" is fricking awful.

    • 1 year ago
      Anonymous

      Achtually...
      >Like when you need an audience with Baikal Daud so you have to convince a Persean leader to give you diplomatic credentials.
      >Why would I need to pretend to be a Persean lackey when I'm in charge of one of the biggest players in the Sector?
      You are missing some of the context.
      You are never pretending to be a Persean lackey, you just use one (blackmailed by Baud) to get a ticket that let you see someone who normally wouldn't know your mail existed if you sent him one because Baud isn't that important.

      Do you think a low-key academy Provost can ask the SUPREME COMMANDER OF THE HEGEMONY "please set up a rendez-vous at 8h with a random captain"?
      It's like your school teacher saying she'll arrange a meeting with the US president for you. and she do so by blackmailing a Saoudian Prince who pretend it's for important oil affair that the POTUS need to meet you

      >For that matter why even deal with the Hegemony at all?
      The academy is within a system controlled by the Hegemony and seem to belong to the Hegemony. It's no "free state". The Hegemony have every reason to care about the madman who almost cut the only jump point for million of Hegemony citizen

      >they could just relocate to one of my planets and do whatever they want.
      You mean the instant-colony that is ridiculously easy to make as somehow your unknown captain can attract hundred thousands peoples to serve him and build him fleets without voting?

      If we wanted this to be credible, you'd need to gate the colony behind a campaign that give you more legitimacy than Phillip Andrada. Like: "you saved the sector from cosmic horror, millions have seen you on TV, you helped the leader the peoples voted for"...etc

      • 1 year ago
        Anonymous

        Forgot to say, there's also the fact the Provost plan to use a gate is very dangerous, going by official channel (if possible) would attract attention from dangerous people who check those channel.
        However, going through some diplomat asking a meeting for totally unrelated reason, might escape that attention.

      • 1 year ago
        Anonymous

        >tfw changed vanilla portraits before looking at them
        >tfw she had a sexy animu girl portrait
        >tfw was role playing doing it because she's a qt
        >tfw i discovered her vanilla appearance
        it was horrible.

      • 1 year ago
        Anonymous

        You can easily buy the contracts of thousands of crew members at a moment's notice. If you frame it as a financial transaction in a corporate dystopia, and their wages are covered in colony expenses, then there's no need to add yet another shitty and tedious story to the game while still remaining plausible.
        The starting population are simply your workers, and those who show up can simply be enterprising individuals or hard luck refugees that eventually become defacto residents.
        Besides, the only thing that's "instant" is the habitats (which isn't that hard to believe imo), the spaceport isn't working for a couple weeks.
        What I wouldn't mind, though, is a secondary reputation that changes based on your ethics, who you kill, etc. that can change how people view you as a person, instead of just how useful you are to a specific faction. You can gate colony *growth* behind that, but it should still be able to be subsidized, since independent wealth is also an achievement in these dark ages.
        But I absolutely do not want to trudge through the same bullshit every game just to get started in the colony game.

        • 1 year ago
          Anonymous

          "easy crew" is gameplay simplification hiding turnover. IMO crews should be made harder to find, not just a different kind of fuel.
          Framing everything as a dystopia where the crew are serfs worse than Tri-tac won't make colonies less cheesy, this is plain gameplay favoritism and we must recognize it.

          hard luck refugees would sound plausible if we had a setting-changing events making existing factions less safe than our glorified company-town, but we'd still need to become famous Andrada 2.0 for more than using a gate.

          >What I wouldn't mind, though, is a secondary reputation that changes based on your ethics, who you kill, etc. that can change how people view you as a person, instead of just how useful you are to a specific faction. You can gate colony *growth* behind that, but it should still be able to be subsidized, since independent wealth is also an achievement in these dark ages.
          To me this sound tedious, constraining and not the good kind of complex.
          Many players won't want to be forced to play "ethic minigames" before they can carpet bomb all factions.

          How to get all the cakes and eat them is gonna be trouble, but don't diss the power of campaign
          1) be hired to find a planet for a colony = you chose
          2) be hired to escort refugees from factions = popular support even if you then nuke factions
          3) AI war or/and cosmic shit happen = other factions lose force, it can even kill your employer leaving you to lead the people

          >then there's no need to add yet another shitty and tedious story to the game while still remaining plausible.
          I fully support the addition of a separate creative mode for respectable gamers who beat the campaign / cheaters in need of instant gratification, but the story writing is within average and don't deserve all the bashing. Especially for people who consider "plausible" to be handed supreme power.

          • 1 year ago
            Anonymous

            >IMO crews should be made harder to find, not just a different kind of fuel.
            It doesn't fit the game though, there are millions of people just waiting around to do nothing.

            • 1 year ago
              Anonymous

              >there are millions of people just waiting around to do nothing.
              How many are highly skilled spacemen?

              >"easy crew" is gameplay simplification hiding turnover.
              >this is plain gameplay favoritism
              Why is that bad, exactly? What, do we cut numbers, so you have to make five more stops to crew a new ship? Because that would just suck.

              >To me this sound tedious, constraining and not the good kind of complex.
              Gating colony content behind story missions isn't constraining? Making crew arbitrarily more difficult to acquire isn't constraining?
              A reputation system would be just that. If you're a successful captain, people would want to follow you, even if just for the paycheck. The difference is that you get to build your reputation by participating in the existing gameplay loop, NPCs react to you differently, and you personalize your crew as people who follow you for your own brand of success (possibly with varying advantages), instead of going through a scripted sequence entirely divorced from the state of the game world. Maybe you have to convince them to stick with you when you suddenly sat-bomb an ally, but that's better and more meaningful than doing scripted courier missions that will somehow excuse sat-bombing anyway.

              With your idea of challenge, you may as well just set an egg timer and do trade runs until it goes off before clicking the colony button, you'll get roughly the same amount of engagement.
              And no, regardless of the writing, the campaign was a fricking slog of trivial busywork. There was no point during those missions that I'd rather not just take random missions from a random contact for a better, less predictable, but functionally identical experience with characters I hate less.

              If "supreme power" is exploiting your position as a starship captain to buy no-questions-asked employment contracts from people who just want to see the stars/get off their shithole rock, I'd hate to see what you think of exploring. You click on ships and acquire loot. You don't even spend 3 hours orbiting Galatia Academy to get a degree in archaeology first.

              >Why is that bad, exactly?
              Not bad, but it feel irrelevant, you barely care about minimizing crew loss.
              In that vein I've yet to ever lack room to carry crew/marine, the game have dedicated transport ships but without Ground combat bonus they are decoration.
              Of course, this is very low priority with little impact unless Alex have a genius idea using crew transport.

              >Gating colony content behind story missions isn't constraining?
              Agreeing the game need a creative mode: no it isn't.
              It is called Progression and give credible context to your ascension as the New Domain Emperor.

              I'm not seeing the hidden genius behind your suggestion either and it doesn't sound any more immersive, just wishfully hoping RNG-NPC have engaging RNGpersonalities/RNGdialog (and I like Rimworld).
              We both know storydriven game aren't bad and StarSec need free-roaming, but sandbox with 100% RNG missions are overrated. You may as as well stare at paint and imagine a game in your mind, pretending grinding +100 rep points with <NPC 165> made saturation bombing cities ok for your crews/serf.
              Sad to hear you dislike the storyline so much, thought in this place I think you just get carried by the hatewagon.

              >Making crew arbitrarily more difficult to acquire isn't constraining?
              This is basic balance with linked mechanic, just like limited fuel doesn't constrain you: it give you a reason for tanker, is fun and the good kind of complex.

              >If "supreme power" is exploiting your position as a starship captain to
              ...turn crew into serf with indefectible loyalty ready to commit warcrime?
              Yes

              >I'd hate to see what you think of exploring
              You are being petty, exploration is fine: we need to plan your fuel, supplies, sensors, volatiles, skilled crews (may include Domain-archeologist) ...etc. It is complex, reward planning and hard choice and we aren't handed instant kingdom.

              • 1 year ago
                Anonymous

                >moron continues to aggressively misinterpret what kind of game starsector is

              • 1 year ago
                Anonymous

                >shitter don't read the post at all and react to imaginary strawman
                I'm pro creative mode and want story mode to trigger drastic change in vanilla, you'd hardly find anything to hate.
                you won't even read this

          • 1 year ago
            Anonymous

            >"easy crew" is gameplay simplification hiding turnover.
            >this is plain gameplay favoritism
            Why is that bad, exactly? What, do we cut numbers, so you have to make five more stops to crew a new ship? Because that would just suck.

            >To me this sound tedious, constraining and not the good kind of complex.
            Gating colony content behind story missions isn't constraining? Making crew arbitrarily more difficult to acquire isn't constraining?
            A reputation system would be just that. If you're a successful captain, people would want to follow you, even if just for the paycheck. The difference is that you get to build your reputation by participating in the existing gameplay loop, NPCs react to you differently, and you personalize your crew as people who follow you for your own brand of success (possibly with varying advantages), instead of going through a scripted sequence entirely divorced from the state of the game world. Maybe you have to convince them to stick with you when you suddenly sat-bomb an ally, but that's better and more meaningful than doing scripted courier missions that will somehow excuse sat-bombing anyway.

            With your idea of challenge, you may as well just set an egg timer and do trade runs until it goes off before clicking the colony button, you'll get roughly the same amount of engagement.
            And no, regardless of the writing, the campaign was a fricking slog of trivial busywork. There was no point during those missions that I'd rather not just take random missions from a random contact for a better, less predictable, but functionally identical experience with characters I hate less.

            If "supreme power" is exploiting your position as a starship captain to buy no-questions-asked employment contracts from people who just want to see the stars/get off their shithole rock, I'd hate to see what you think of exploring. You click on ships and acquire loot. You don't even spend 3 hours orbiting Galatia Academy to get a degree in archaeology first.

  82. 1 year ago
    Anonymous

    >setting is clearly an excuse for space battles set in the dark ages after the fall of space!Rome
    >the fandom takes it super seriously and even sees it as agitprop for [insert ideology here]
    Was it autism?

  83. 1 year ago
    Anonymous

    how do i make markets refresh?

    • 1 year ago
      Anonymous

      i want to buy a ship not normal market btw.

      • 1 year ago
        Anonymous

        Your best hope is to just fly to another planet and check their used spaceship dealership.

        • 1 year ago
          Anonymous

          while i was exploring, the hegemony was expanding. i got a notification that everyone else was falling into irrelevancy.
          i haven't even made my first million yet.
          will factions stay on life support until i find paragon blueprint and start fricking the hegemony in the ass and return planets to their original owners?

          I dunno, but there's this console command mod that can both refresh markets and find wares across the galaxy
          https://www.nexusmods.com/starsector/mods/2

          thanks

          • 1 year ago
            Anonymous

            one more question, can i make a profitable colony now that the hegemony is dominant or do i need to disrupt their stuff constantly so i might as well just invade to give back planets without starting a colony?

          • 1 year ago
            Anonymous

            if you mean that the hegemony got a market size/conquest victory, that's essentially flavor text by nex, don't worry about it

            one more question, can i make a profitable colony now that the hegemony is dominant or do i need to disrupt their stuff constantly so i might as well just invade to give back planets without starting a colony?

            no, unless they own every single market and you are hostile with them there isn't much to worry about unless you shack up next door to them

            • 1 year ago
              Anonymous

              >if you mean that the hegemony got a market size/conquest victory, that's essentially flavor text by nex, don't worry about it
              that's good to know.
              thanks!
              >no, unless they own every single market and you are hostile with them there isn't much to worry about unless you shack up next door to them
              thanks!
              now that i'm looking throw systems, they do have planets in many places but not everywhere.
              i supported the rebellion of the church and now they kicked the hegemony.
              blog/
              supporting rebellions seems expensive because i'm selling to the black market at a lower price than the lowest available but i'll try to support rebellions to kick the hegemony while simultaneously doing missions for them to get enough money. for roleplaying purposes.
              not that i have the money for a colony since i found a guy providing his own blueprints for every ship but at double the price. i now jave 2 dooms.
              /blog

    • 1 year ago
      Anonymous

      I dunno, but there's this console command mod that can both refresh markets and find wares across the galaxy
      https://www.nexusmods.com/starsector/mods/2

    • 1 year ago
      Anonymous

      ~
      forcemarketupdate

      or wait a month

      • 1 year ago
        Anonymous

        thanks, they dropped a doom in the market after i built one for 500k.
        it's not like i know how to use it well anyway.

        • 1 year ago
          Anonymous

          Havent played with Doom for ages, but usually you load it with every strike weapon you have (am blasters, reapers, that stuff) and abuse shield AI.
          Drop mine behind>ship turns shields there>unload>wait in phase for recharge>repeat
          Or you can use to delete fighters. For ship to ship combat player harbringer or afflictor are better anyways

  84. 1 year ago
    Anonymous

    alex
    release it alex
    do it now alex
    ok?

    • 1 year ago
      Anonymous

      No Alex, don't dew it. I'm about to start a run with a 5 reckless officer odysseys and 3 LP brawler build.

  85. 1 year ago
    Anonymous

    we gots da zigger bois time to rain on everyones parade with omega weapons!

    • 1 year ago
      Anonymous

      i don't like keeping it in my fleet.
      being marked by a unique ship and thus always identified is worse than i expected.

      • 1 year ago
        Anonymous

        Frick phase ships other than mechs honestly.

        I like the story bits around it but the ship itself I don't think is all that powerful given its cost to operate. I still think you should be able to put an AI core in it and "restore" it over time rather than it just being a busted version of the boss fight. I don't think it should be the same ship but it should be at least a bit more unique in how it works. It basically becomes a regular ship with a shitty mote spam attack.

        • 1 year ago
          Anonymous

          It was better before the Phase Nerfs. Zig is just way too fricking slow now.

          • 1 year ago
            Anonymous

            A lot of ships are too slow in general. I don't think the zig needs buffing it needs outright reworking. You shouldn't just fill it up with crew and go.

  86. 1 year ago
    Anonymous

    >dropped 3 ox ships, the extra prometheus and the troops transporter
    >took the industry perk that gives 50% more resources from salvaging
    >profiting from daisy chaining exploration skyrocketed
    >able to afford more combat ships
    huh, if only i'd known this before the hegemony took over the system...

    • 1 year ago
      Anonymous

      >his default early game fleet isnt just hauling ships with 20 burn so you outrun anyone who would try to fight you as you explore the sector

  87. 1 year ago
    Anonymous

    >tfw got a doom
    >tfw can't use it well
    she needs safety override, right?
    that's the only hull mod i have.

    • 1 year ago
      Anonymous

      lol no, doom wants max endurance

      • 1 year ago
        Anonymous

        so i should switch to flux capacitors stuff?
        searching a little, it seems all phase got nerfed in the current version.
        what is the noob friendly ship now?

        >>go to explore the edge of the sector
        not even the edge
        This homie doesn't check the map's fuel range feature to see if they can afford to make a trip somewhere.

        if one forgets to check it before leaving the core world, one has to make a guesstimate.
        and i'm bad at that.

        • 1 year ago
          Anonymous

          the nerfs to phase means you have to choose between the two hullmods to make them not shit
          >phase anchor
          fit for all or nothing strike weapons like reapers because 0 cost initial phase cloak and x2 weapon recharge or
          >adaptive phase coils
          have more speed in cloak by increasing the hardflux threshold before you start slowing down
          >what is the noob friendly ship now?
          for phase or in general? doom is good and so is the phase capital ship. in general, i'd say an onslaught is straightforward enough, (just have ships to cover your ass because of shield arc).

  88. 1 year ago
    Anonymous

    at what point should i include a capital in my fleet?
    currently i'm running with 2 not very well built dooms, 2 harbingers and a falcon.
    i can do 100-150k bounties with some difficulty but i feel adding the onslaught i found in a REDACTED system will just tank my income again.
    i'm currently sitting at 300k after getting my 2 dooms.

    • 1 year ago
      Anonymous

      >2 not very well built dooms
      the ai is terrible at using phase ships i would not bother with one unless im piloting it myself

  89. 1 year ago
    Anonymous

    Now, where's my lighthugger?

  90. 1 year ago
    Anonymous

    doom is a mine dispenser. if it has hardened subsystems and an officer with systems expertise and field modulation you're already 80% effective

  91. 1 year ago
    Anonymous

    >it's another "spergs aggressively misinterpret what kind of game starsector is" episode
    Just go play FTL if you want to play crew management

  92. 1 year ago
    Anonymous

    Ignoring the dreadnoughts, what would you say the best and/or your favourite UAF ships are?

    • 1 year ago
      Anonymous

      no.

    • 1 year ago
      Anonymous

      Blown-up ones.

  93. 1 year ago
    Anonymous

    I havent been around for weeks, did rape anon mogged the UAF queen yet?

    • 1 year ago
      Anonymous

      in the works

      whoops meant to reply to this one

  94. 1 year ago
    Anonymous

    do frigates have a place in the mid and end game or are they only early game ships?

    • 1 year ago
      Anonymous

      >all your objectives are belong to me
      >*teleports behind you* "Nothing personal" *missile salvo kills the engines*
      >you're running away from my fleet of capitals? Allow me to wipe out 75% your cruiser armada with a single wolf for like 5 supply.
      IndoEvo edition:
      >hang on guys, lemme just go sneak through this minefield and plop down this satelite, while you chill in asteroid belt

      • 1 year ago
        Anonymous

        what should a mid game fleet look like?
        and what does an end game look like?
        should one deploy capitals and frigates only?

        • 1 year ago
          Anonymous

          Caps hold the line, take the pounding and build up enemy flux
          Cruisers move in, overload enemy shields/force the shield drop,
          Destroyers keep frigates at bay
          Frigates of first wave start by capping objectives, expend all their missiles fighting enemy frigates, then retreat when their PPT runs out.
          Second wave frigates arrive, flank around enemy line, draw away their ships, redirect shields, allowing your caps to land some hits. If possible, they knock out enemy caps engines, distract pd and draw away the fighters.
          Or just get UAF nukes and erase enemy fleet in one salvo.
          Fleet comp is too heavily dependant on what am I currently doing.
          Phase task force, exploration fleet, long range hit-squad, [REDACTED] removal regiment and grand invasion battlefleet all look vastly different.

          • 1 year ago
            Anonymous

            thanks for the detailed explanation

        • 1 year ago
          Anonymous

          >mid game fleet
          should have a cruiser core of 4-5 ships, one of which you pilot yourself, and one another small ship of your choosing to use in case the flagship get destroyed or you need to flank/chase exposed enemy ships, an element of mobile skirmishers to wipe out forward and flanking enemy frigates and contest caps (shrike spam or hammerhead/enforcer with tempests), topped with at least two condors fielding interceptors for air cover

          the first and most important thing to look for in a fleet is the ability to wipe out frigate threats as they close in, anything else is secondary

          endgame
          depend on you, for me its a single flagship cap, 8-10 cruisers, 3-4 cruiser carriers carrying a mix of interceptor and fighters to flush out fighters and frigates, 3-4 elite destroyers to contest cap and scout, nabbing small kills as they come before the fleet show up.

          >cap and frig
          unless you are really good at captaining the flagship, your fleet will get squashed by carrier fleets (frigs have shit AA, cap AA only goes so far), path fleets (frigs cant take pressure, cascading into swarming your flagship), big pirate stacks (frigate PPT), hegemony fleets (emphasizes few quality cruisers escorted by destroyers and harassing frigates, bad matchup for you)

          • 1 year ago
            Anonymous

            thanks.
            i guess i'll get some herons to get rid of frigates.
            i'm close to the end game.
            have 1.5 million credits, 2 onslaughts 4 dooms and a bunch of falcons and eagles i got from bounty hunting.
            on one hand, i don't want to make a colony because it'll make the game too easy.
            on the other, i'm barely staying afloat with bounty hunting...
            back to the first hand, i don't even have a paragon blueprint or even any capital blueprint so this should make things interesting

            • 1 year ago
              Anonymous

              doom is a very expensive and inefficient ship when its in your officer's hand, in your hand, it can shine, in AI's hand, they can spam 12 of it with impunity, but otherwise they're just a very, very dedicated air superiority cruiser

              get good at captaining your onslaught, take 3 or 4 frigates with you to cover your sides and rear, leave the other onslaught and falcon/eagle to form their own battle line and do their AI thing while you do human things with your superior tactical intellect

              • 1 year ago
                Anonymous

                >your superior tactical intellect
                o-of course. haha.

    • 1 year ago
      Anonymous

      Most of my fleets are mechs and strikecraft now. I deploy a couple heavy hitters and them swarm with everything else.

      • 1 year ago
        Anonymous

        Based. I use the Star Fed Fleetship, which has that humongous protective barrier, and my strikecraft last forever underneath it.

  95. 1 year ago
    Anonymous

    >Ignore the game for a year.
    >Come back on a whim.
    >Discordgays have become full autismo.
    >Some anon is making a rapemod.
    >Bunch of stupidass dramas over at the forum.
    What a time to be alive.

  96. 1 year ago
    Anonymous

    are all bounties pirates?
    even deserters?
    what if i want to befriend pirates, can i still do bounties?

    • 1 year ago
      Anonymous

      Are the military officers in bars a vanilla thing or are they nex? (not talking about IBB) Because those are faction based so you could just go to a pirate bar to get pirate missions. Also there are pirate contacts that will give you missions like other factions.

    • 1 year ago
      Anonymous

      yes
      yes
      no

      • 1 year ago
        Anonymous

        damn...

        Are the military officers in bars a vanilla thing or are they nex? (not talking about IBB) Because those are faction based so you could just go to a pirate bar to get pirate missions. Also there are pirate contacts that will give you missions like other factions.

        >"Military officer offering bounties"
        that's always against pirates and away from coreworlds
        >"Underground bounties"
        that's always against other factions, inna core.

        contacts and bar opportunities are vanilla.
        the thing is, i don't want to antagonize anyone. not just pirates.
        i guess it's exploration and trading/smuggling for me...

        • 1 year ago
          Anonymous

          >i don't want to antagonize anyone
          oh then you're fricked.
          If you're siding with pirates you will piss everyone off.

          • 1 year ago
            Anonymous

            i don't want to "side" with the pirates.
            just to be friendly with them so they would leave my future colonies alone.
            i'd befriend the luddic path too if they gave exploration missions like the pirates.

            • 1 year ago
              Anonymous

              That's not how it works, anon. Pirates still target your colonies and the only differences is that your patrol didn't attack each them and instead standing aside while these scums raid merchant fleet who wanted to trade with your colonies.

              • 1 year ago
                Anonymous

                NYOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

              • 1 year ago
                Anonymous

                Specifically, if you're using Nex, getting friendly with pirates prevents them from reducing the accessibility of your colonies via raiding, but they can still take out merchant fleets and cause commodity shortages, with the bonus of your defense fleets not stopping them.
                If you're playing vanilla, then befriending pirates has zero benefit except for I THINK not getting attacked by them while in the core worlds, so they still raid and pillage your stuff

              • 1 year ago
                Anonymous

                >getting friendly with pirates prevents them from reducing the accessibility of your colonies via raiding
                You still get lowered accessibility and stability because they hit the fleets trying to sell you shit so it doesn't actually avoid this. Its lessened because you're buddies with them though.
                You can get around this a bit by shoving a bunch of resources your colony needs in its inventory and letting them use stockpiles but this is a stopgap.

                >there are millions of people just waiting around to do nothing.
                How many are highly skilled spacemen?

                [...]
                >Why is that bad, exactly?
                Not bad, but it feel irrelevant, you barely care about minimizing crew loss.
                In that vein I've yet to ever lack room to carry crew/marine, the game have dedicated transport ships but without Ground combat bonus they are decoration.
                Of course, this is very low priority with little impact unless Alex have a genius idea using crew transport.

                >Gating colony content behind story missions isn't constraining?
                Agreeing the game need a creative mode: no it isn't.
                It is called Progression and give credible context to your ascension as the New Domain Emperor.

                I'm not seeing the hidden genius behind your suggestion either and it doesn't sound any more immersive, just wishfully hoping RNG-NPC have engaging RNGpersonalities/RNGdialog (and I like Rimworld).
                We both know storydriven game aren't bad and StarSec need free-roaming, but sandbox with 100% RNG missions are overrated. You may as as well stare at paint and imagine a game in your mind, pretending grinding +100 rep points with <NPC 165> made saturation bombing cities ok for your crews/serf.
                Sad to hear you dislike the storyline so much, thought in this place I think you just get carried by the hatewagon.

                >Making crew arbitrarily more difficult to acquire isn't constraining?
                This is basic balance with linked mechanic, just like limited fuel doesn't constrain you: it give you a reason for tanker, is fun and the good kind of complex.

                >If "supreme power" is exploiting your position as a starship captain to
                ...turn crew into serf with indefectible loyalty ready to commit warcrime?
                Yes

                >I'd hate to see what you think of exploring
                You are being petty, exploration is fine: we need to plan your fuel, supplies, sensors, volatiles, skilled crews (may include Domain-archeologist) ...etc. It is complex, reward planning and hard choice and we aren't handed instant kingdom.

                >highly skilled spacemen
                kek that is not what "crew" are in starsector at all anon.

            • 1 year ago
              Anonymous

              yeah like the other anon said, they won't fight you, but they *will* fight all the other factions that show up, salvagers, etc.
              good way to get free salvage though kek

    • 1 year ago
      Anonymous

      >"Military officer offering bounties"
      that's always against pirates and away from coreworlds
      >"Underground bounties"
      that's always against other factions, inna core.

    • 1 year ago
      Anonymous

      no, underworld bounties target factions
      yes, deserters became pirates
      yes, you can but only underworld bounties (smuggling, killing trade/patrol convoy of a specific faction)
      also Luddic Path offers underworld bounty beside the pirates

      • 1 year ago
        Anonymous

        >what if i want to befriend pirates, can i still do bounties?
        Yes, just take them out with your transponder off. A pirate's worst enemy is other pirates, after all.

        Specifically, if you're using Nex, getting friendly with pirates prevents them from reducing the accessibility of your colonies via raiding, but they can still take out merchant fleets and cause commodity shortages, with the bonus of your defense fleets not stopping them.
        If you're playing vanilla, then befriending pirates has zero benefit except for I THINK not getting attacked by them while in the core worlds, so they still raid and pillage your stuff

        thanks. i'll just do bounties normally then...
        frick those treacherous fricks.
        i'll frick'em all.
        rapesector taking pirates officers prisoners when?
        or is it already in and i'm too moronic to figure out how?

        • 1 year ago
          Anonymous

          forgot to thank

          yeah like the other anon said, they won't fight you, but they *will* fight all the other factions that show up, salvagers, etc.
          good way to get free salvage though kek

          (you)

    • 1 year ago
      Anonymous

      >what if i want to befriend pirates, can i still do bounties?
      Yes, just take them out with your transponder off. A pirate's worst enemy is other pirates, after all.

  97. 1 year ago
    Anonymous

    what is a better system to colonize,
    a system close to the core world with an arid planet and a jungle planet or a system at the edge of the sector with a water planet and a cryosleeper?

    • 1 year ago
      Anonymous

      and are 2 millions enough to start a profitable colony or not?

    • 1 year ago
      Anonymous

      need a lot more info than that, also should probably aim for 3 planets, 1 for farming, 1 for mining, 1 for commerce.
      also keep in mind
      (from a guide)
      >Avoiding Luddic Path Cells
      This is the reason to build across 2 separate colonies. Cells spawn because Technology/Industrial activities generate interest. The magic number to avoid is 7 per planet.
      >Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7
      >Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7
      >Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest

      • 1 year ago
        Anonymous

        Is Pather such a trouble you need to build your colony skirting around them? Since I'm using Nex and IndEvo, I could simply push the glow button on my agents whenever they're fricking around my turf.

        • 1 year ago
          Anonymous

          it's depends on the agent competency and it's about 80% of success chance. My star fortress was disrupted once by the Luddic cell just right before the planet being invaded by the Legio and I install TASC ever since. Can't leave them to chance anymore

        • 1 year ago
          Anonymous

          Without having operatives on auto its tedious to deal with them. With mods its a different story. Early on its best to just keep those in mind so you don't have to waste money on it. Later on, frick em all.

    • 1 year ago
      Anonymous

      Closer one. From what you say, they have good farming opportunities (high early income and food is important for your empire anyway)AND these colonies are close to the core, so high accesibility, which keep in mind is directly responsible for for how much you earn from the colony.
      If they have low enough hazard, it's all the better.
      Cryosleepers are overrated IMO.
      They accelerate growth, but with hazard pay you can still get any hellhole to size 6 and at that moment it becomes useless.

  98. 1 year ago
    Anonymous

    tesseracts are garbage.
    they just aren't fun to fight.

  99. 1 year ago
    Anonymous

    tesseracts are great.
    they are so much fun to fight.

    • 1 year ago
      Anonymous

      tesseracts are ok.
      they are a little fun to fight.

      these two posters are AIs.

      • 1 year ago
        Anonymous

        >Gamma tier take:

        tesseracts are great.
        they are so much fun to fight.

        tesseracts are ok.
        they are a little fun to fight.

        Are AI because they say AI good.

        >Alpha tier take

        tesseracts are garbage.
        they just aren't fun to fight.

        is AI because they try to dissuade people from fighting AIs

        verification has never been required

      • 1 year ago
        Anonymous

        >Gamma tier take:
        [...] [...] Are AI because they say AI good.

        >Alpha tier take
        [...] is AI because they try to dissuade people from fighting AIs

        verification has never been required

        > me right now
        now with spoilers xd

        • 1 year ago
          Anonymous

          how do you build your moras? I think the ship has great potiential but prone to overloading and being sniped before the fighters could get close

          • 1 year ago
            Anonymous

            I just use the standard loadout then in battle I let it sit behind/next to the Astral (which has quite a good loadout, Omega weapons etc)
            Honestly the Mora just needs the "standard" loadout (and an officer) as its quite a hardy ship with its dampener system and fighter complement
            I've seen the AI hold its own with the Mora against really bad odds, its very survivable and its a great ship to get early game/mid game
            I've had this Mora since the first year of my current campaign and its basically come all this way with this loadout

  100. 1 year ago
    Anonymous

    tesseracts are ok.
    they are a little fun to fight.

  101. 1 year ago
    Anonymous

    >never find a forge worth a frick so don't really bother worrying about it too much, a forge is a forge.
    >start lookin around for somewhere to settle down
    >pristine nanoforge on a random shit planet's ruins
    oh ok, guess we makin fancy ships

  102. 1 year ago
    Anonymous

    So I'm still heading my head around fiddling with .jar files. Can I just crack one open in 7zip, make my file edits, then open it as a project from existing sources in Intellij, and refactor it if all I want to do is fiddle with a mod's innards?

    • 1 year ago
      Anonymous

      its a bit more complicated then that unfortunately
      Most mods are targeted to java 7 (sometimes Java 8) so you need the JDK for that for start

      Then you need the .java files for the mod, ideally from source, but you can decompile from class files using a decompiler (eg http://www.javadecompilers.com)
      Then you need to make a project and compile with dependencies, such as the Starsector libraries, theres a good quick start on github that you can use (its what I used) here https://github.com/jaghaimo/starsector-mod
      just plug in the java files into that template from the mod and you should be able to compile it yourself using gradle to help get the deps for you

      If you dont want to go all the way you could maybe decompile class files and recompile them individually, but you still need the deps to do that so its gets messy very quickly, so better to have the whole project then bits and pieces imo

  103. 1 year ago
    Anonymous

    >make absolutely no changes to my mods for MONTHS
    >go to start a new game after a while
    >crashes when stabilizing economy
    Guess I'm done with starsector for a while

    • 1 year ago
      Anonymous

      >crashes when stabilizing economy
      what's this?

      • 1 year ago
        Anonymous

        The second half of world generation.

        • 1 year ago
          Anonymous

          F

    • 1 year ago
      Anonymous

      The second half of world generation.

      >not testing each mod individually to see what the problem is

      • 1 year ago
        Anonymous

        I can't be fricked.

        • 1 year ago
          Anonymous

          [...]
          >not testing each mod individually to see what the problem is

          I read the crashlog.
          It was Arkships sperging out during world generation when it couldn't find a suitable star system to spawn one.

  104. 1 year ago
    Anonymous

    that's it, i cheated.
    i couldn't find decent weapons to equip my ships in the core world since i started this run.
    i bought them from the nex free port thingy.

    • 1 year ago
      Anonymous

      > that's it, I played the game
      ftfy

      • 1 year ago
        Anonymous

        thanks for trying to make me feel less shit.

    • 1 year ago
      Anonymous

      The weapon desire sensor is real.

      • 1 year ago
        Anonymous

        true. or it might have something to do with the "victory" of the hegemony. it might have made the other factions weak economically or some shit.

        So do you count using bar manufacturing offers or contact manufacturing to get the ships and weps you want as cheating too?

        no

        And yet when I give myself a unicorn mount to fight the wall of flesh, everyone calls me a cheater. Clown world.

        >unicorn mount
        what's that?

        >not spanning weapons with console commands
        >not changing the files to start with the ships you want with the weapons you need
        ngmi

        where's the fun in that?

        • 1 year ago
          Anonymous

          >is more concerned about the unicorn mount than the Wall of Flesh
          Tentacles typed this post

    • 1 year ago
      Anonymous

      So do you count using bar manufacturing offers or contact manufacturing to get the ships and weps you want as cheating too?

    • 1 year ago
      Anonymous

      And yet when I give myself a unicorn mount to fight the wall of flesh, everyone calls me a cheater. Clown world.

    • 1 year ago
      Anonymous

      >not spanning weapons with console commands
      >not changing the files to start with the ships you want with the weapons you need
      ngmi

  105. 1 year ago
    Anonymous

    There's apparently a mod that lets you pick the background music for your own colonies, anyone know what it is? Can't find it.

    • 1 year ago
      Anonymous

      it's a feature in nexerelin

      • 1 year ago
        Anonymous

        oh, well frick me. Didn't know it was built into it.

  106. 1 year ago
    Anonymous

    > shadowyards paid me 20 million credits to take back one of their colonies from the hegemony
    damn they were desperate

    • 1 year ago
      Anonymous

      for fricking hegmonkies in the ass, i will do it for free.

    • 1 year ago
      Anonymous

      do you need a fleet of certain size to get such a mission?

      • 1 year ago
        Anonymous

        i believe the conditions for them to appear are when a faction captures another faction's market and the original faction fails to retake it

    • 1 year ago
      Anonymous

      >Shadowyards
      Blegh, they give off the same vibes as the Sanguinary autonomous defectors, aka not a good vibe.

      • 1 year ago
        Anonymous

        SAD is a subfaction of Shadowyards moron-kun

        • 1 year ago
          Anonymous

          That would explain alot.

    • 1 year ago
      Anonymous

      >Shadowyards
      Blegh, they give off the same vibes as the Sanguinary autonomous defectors, aka not a good vibe.

      what's egregious about shadowyards? the only thing I don't like about it is player-controlled mimir being nigh impossible to lose with due to the long range sniper cannon, the infinite juke system paired with it, and the pilot art standing out too much from the vanilla pilot art

      • 1 year ago
        Anonymous

        I personally like the mod, but aside from the art style that massively clashes with vanilla, it adds a new commodity that breaks trade missions, everyone in the sector will be asking for cloned organs.

        • 1 year ago
          Anonymous

          If "non-vanilla art style" and "new commodity" are a mod's biggest sins then it's effectively sinless

      • 1 year ago
        Anonymous

        I like them, as

        I personally like the mod, but aside from the art style that massively clashes with vanilla, it adds a new commodity that breaks trade missions, everyone in the sector will be asking for cloned organs.

        said there are a couple of issues but they are soulful imo

        Anyway guys I'm killing the UAF, should I invade and take over their home planet or do complete global saturation and bomb them into the stone age?
        Also, imagine being sent in to fight and seeing a graveyard of your own ships blocking the way, kek

      • 1 year ago
        Anonymous

        It's the look of the ships. Just like Sanguinary, they look like they're made out of candy.

        • 1 year ago
          Anonymous

          Did bugmen make this?

          • 1 year ago
            Anonymous

            Nah, if it was a chink mod, everything would be grey/blue with neon lights and weird angles everywhere.

            • 1 year ago
              Anonymous

              it just has that weird "fake" plastic look all their ships have.
              I hate the smooth look all troony mods and bugmen mods have. Its strange how its pretty much universal as well. Hence the inquiry.

  107. 1 year ago
    Anonymous

    is the rape stuff for factions officers only?
    can't i rape pirate officers?

    • 1 year ago
      Anonymous

      Considering you can rape your own officers I wouldn't see why you couldn't do it to pirates.

      • 1 year ago
        Anonymous

        what are the requirements?
        i feel like i'm missing something obvious.
        i've defeated many pirates but never got to capture anyone.
        do i need a colony?
        it's like the mod isn't activated.
        it says "take no prisoners 0.14.4" in the in-game mod list.

        • 1 year ago
          Anonymous

          there is a skill you need to put on your skill bar

          • 1 year ago
            Anonymous

            >there is a skill you need to put on your skill bar
            i knew i was moronic but i keep impressing myself with how moronic i am...

            if you look in the tnp tab and see no officers you don't have any.
            Just to make sure you know, there has to be officers in the ship and you have to actually disable them to capture. A lot of the time officers in frigates especially pirates will instaflee so if you don't chase them down you won't capture anyone.

            thanks.
            i do have prisoners. but i'm a moron.
            now, how do i go about disabling enemy ships instead of exploding them?

            • 1 year ago
              Anonymous

              Oh just shoot them like normal, the key is just not letting the officers flee, which happens a lot of the time. Disabled/destroyed isn't really something you can affect I don't think. (in regards to enemies)

              • 1 year ago
                Anonymous

                [...]
                to be clear I don't think disabling/destroying changes the change to capture i just used disabled to differentiate from them fleeing the fight, which is *very* common with NPC officers.

                Desroyed/disabled seems a bit random to me.
                Doesn't matter if I chip away at health or just delete the ship in one fell swoop, sometimes it breaks and sometimes it doesn't.

                thanks.
                maybe they flee in very big fights ?
                i'm still in the earlyish game and i don't remember any ships escaping.

              • 1 year ago
                Anonymous

                There's a text file in the mod that shows you what the odds of capturing members of different factions are and I think you can fudge them.

              • 1 year ago
                Anonymous

                The second you apply any pressure to anything below steady officers they will flee. Quicker ships flee faster.
                I've alpha'd a big ship and had 10 frigates just go "nah we're good" and leave kek

                The commander of the enemy fleet will always be captured
                The regular capture chances are in the faction configs
                Destroyed ships have 50% less chance to capture the officer, but thats not something you can effect (disables/destroys)

                >The commander of the enemy fleet will always be captured
                I don't think this is true at all even if its what that broken mod intends.

              • 1 year ago
                Anonymous

                I've looked at the code, pretty sure its true, you can test this and the commander (the officer with the star in the enemy fleet) should always end up as your prisoner

              • 1 year ago
                Anonymous

                Again I'm acknowledging thats what the code may say is supposed to happen, but it is not what actually happens. Especially if the commander just runs the frick away.

              • 1 year ago
                Anonymous

                I've looked at the code, pretty sure its true, you can test this and the commander (the officer with the star in the enemy fleet) should always end up as your prisoner

                Nevermind, it is broken, or maybe it doesn't work quite right when you fight multiple fleets or have multiple engagements?
                I know that certain officers can be flagged as "always capture" and normally the commander of the enemy fleet should be automatically captured

              • 1 year ago
                Anonymous

                Yeah that is why I was saying what the mod intends vs what actually happens. It might be something else fricking with it even (another mod or state or who knows)

                i didn't know it existed until now.
                is it really worth it?
                does it upgrade vanilla significantly or will it just make the game run slower and have a barely visible effect?

                You can disable all the actual graphical additions to it, I use it because Arma wants it.
                That said it didn't hurt my performance and adds some nice graphical touches.

            • 1 year ago
              Anonymous

              Desroyed/disabled seems a bit random to me.
              Doesn't matter if I chip away at health or just delete the ship in one fell swoop, sometimes it breaks and sometimes it doesn't.

            • 1 year ago
              Anonymous

              Oh just shoot them like normal, the key is just not letting the officers flee, which happens a lot of the time. Disabled/destroyed isn't really something you can affect I don't think. (in regards to enemies)

              to be clear I don't think disabling/destroying changes the change to capture i just used disabled to differentiate from them fleeing the fight, which is *very* common with NPC officers.

              • 1 year ago
                Anonymous

                The commander of the enemy fleet will always be captured
                The regular capture chances are in the faction configs
                Destroyed ships have 50% less chance to capture the officer, but thats not something you can effect (disables/destroys)

        • 1 year ago
          Anonymous

          if you look in the tnp tab and see no officers you don't have any.
          Just to make sure you know, there has to be officers in the ship and you have to actually disable them to capture. A lot of the time officers in frigates especially pirates will instaflee so if you don't chase them down you won't capture anyone.

  108. 1 year ago
    Anonymous

    the whiteout on ships being destroyed is moronic i'm glad i found the way to disable it.

    • 1 year ago
      Anonymous

      Isn't this default in graphicslib?

      • 1 year ago
        Anonymous

        i didn't know it existed until now.
        is it really worth it?
        does it upgrade vanilla significantly or will it just make the game run slower and have a barely visible effect?

  109. 1 year ago
    Anonymous

    how do i ransom officers?
    and how much is the ransom?

    • 1 year ago
      Anonymous

      So far I have been unable to ransom anyone and I got no clue how much I could get for them.

    • 1 year ago
      Anonymous

      ransom in TNP is borked just like most of the mod.
      You have to talk to them directly to get any of those actions to work "right"

    • 1 year ago
      Anonymous

      You need to be in a system that contains a colony controlled by the officer's faction. Some factions like the pirates don't care about ransoms though.

      • 1 year ago
        Anonymous

        They are talking about the TNP random, not the special function ransom for inventory prisoners.

        • 1 year ago
          Anonymous

          ransom not random*

  110. 1 year ago
    Anonymous

    i fricking suck at this game.
    but i fricking love it.
    can't wait to get some paragons and disco everything to hell.

  111. 1 year ago
    Anonymous

    I wish I could experience what it was like to play this game for the first time again. Before I knew what every ship was good at, or how to work anything. Everything was mysterious and I actually enjoyed reading every prompt. My first capital (legion XIV for life) was a genuine achievement for me, and I treated my colonies as more than cash farms.
    The magic just isn’t there for me anymore.

    • 1 year ago
      Anonymous

      >install weird ass faction and ship mods
      >stop using ships you have used before
      >exploration and discovering things is fun again

    • 1 year ago
      Anonymous

      as with all sandbox games, the secret is to roleplay
      only build a fleet of certain type of ships, ally yourself with a certain faction, become a pirate/trader/explorer
      roleplay is the key to making replaying a sandbox game fun again

      • 1 year ago
        Anonymous

        Sagely advice, my friend.

        >ally myself with Star Federation
        >be a humble trader
        >build myself up so that I have a capital ship and 20+ strikecraft mecha
        >before long, create a new system that's solely owned by me (don't care about the planet conditions, I'll take the extra hazard costs)
        >quit the star fed commission, become my own action, team up with the star feds as equals
        >try to ally myself with diable avionics
        >wipe out everyone in the sector

        Knowing the destination means nothing, because it's the journey that's important. Like when you get invaded by multiple hostile factions, AND you need to deal with a remnant threat, so you create a battle strategy to lure them towards your star fortress. Then let the magic flow.

    • 1 year ago
      Anonymous

      same but for m&b.
      and this

      as with all sandbox games, the secret is to roleplay
      only build a fleet of certain type of ships, ally yourself with a certain faction, become a pirate/trader/explorer
      roleplay is the key to making replaying a sandbox game fun again

    • 1 year ago
      Anonymous

      That's basically every game

  112. 1 year ago
    Anonymous

    alright bros its done, the UAF have lost their home systems and I've got a literal frick ton of officers as captives
    how much are you guys willing to pay to buy them? Heck I'll make it a buy one get one free offer (while stocks last!)

    Ironic that the easiest way to beat them was just to send invasion fleets via nex that were insanely huge.
    My fleets used low tech ships (eg onslaughts and moras) and it turns out they were better then the UAF, anime gets btfo once again
    Now, how do i find the queen? Asking so that I can hold her hand and make rape to her gently

    • 1 year ago
      Anonymous

      I'll give you a three fiddy for Lynn Mendez.

    • 1 year ago
      Anonymous

      >he wants to get paid for anime
      got bad news for you, moronanon.

  113. 1 year ago
    Anonymous

    https://twitter.com/amosolov/status/1636141677206274050
    >Fun little feature of the new Gigacannon: its shots keep going after hitting fighters if the fighter is destroyed by the shot!
    Also confirmed for Gauss, Hellbore, and Onbawd's TPCs.

    • 1 year ago
      Anonymous

      >Gigacannon
      is gigachad the next character he'll add?

    • 1 year ago
      Anonymous

      Certainly nice to see, plenty of mod weapons have been doing that for ages.

  114. 1 year ago
    Anonymous

    >want to make a full phase fleet
    >realise I suck at using phase ships
    >realise the AI really fricking sucks at using phase ships
    >no longer want to make phase fleet

    • 1 year ago
      Anonymous

      same.
      i'll get meself some paragons and apogees

  115. 1 year ago
    Anonymous

    Any recommendations for anti-[REDACTED] fleet composition?

    • 1 year ago
      Anonymous

      monitor

    • 1 year ago
      Anonymous

      Apogee,

      monitor

      , Eagle, anything that can take a hit and dish out back. Remnants are shooty but brittle, except for the Radiant which cause seethe to everyone on the wrong side of it's gun

    • 1 year ago
      Anonymous

      There's quite some recommended comps to deal with Remnants effectively and efficiently,
      But to sum all of them, they are composed of just having 1 damage dealer like a Cap then the rest are either DD's and/or Frigate spam with the strategy of staying close, covering each other, break them up and destroy each ship one by one,

      My 2 favorites are either 4 Shieldless Onslaught strat or High Tech wolfpack tactics.

  116. 1 year ago
    Anonymous

    Which ArmaA mech is best suited for Wolfpack tactics? The Aleste just flies into the Enemy and kills itself while the Leynos is fragile as frick. Should i just use VX Customs and Gareggas?

    • 1 year ago
      Anonymous

      Gareggas are great so yeah

  117. 1 year ago
    Anonymous

    i'm getting destroyed.
    did i really rust this much or there was a nerf besides phase ships in the most recent update?
    i used to run an onslaught and several cruisers and beat 250k bounties just fine.
    now i'm struggling against a pirate base+the fleet protecting it.

  118. 1 year ago
    Anonymous

    i just want to say that i'm huge ass moron for not exploring with a very small "fleet" from.the start.
    thanks for reading.

  119. 1 year ago
    Anonymous

    new bread?

    • 1 year ago
      Anonymous

      they didn't link it.
      brace yourself for troony deleted discussion
      got the joke? they because they're trannies.

      [...]

      [...]

      [...]

  120. 1 year ago
    Anonymous

    Anyone got a download link for the latest version of the superweapons mod?

    • 1 year ago
      Anonymous

      >cheating

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