Starsector

Mike Stoklasa's Worst Fan Shirt $21.68

Homeless People Are Sexy Shirt $21.68

Mike Stoklasa's Worst Fan Shirt $21.68

  1. 11 months ago
    Anonymous

    First for High-Tech Best Tech.

  2. 11 months ago
    Anonymous

    Is there any demand for lobsters in vanilla? Do any mods add demand for it?

  3. 11 months ago
    Anonymous

    Second for UOOOOOHHHH CONQUEST-CHAN EROTIC

  4. 11 months ago
    Anonymous

    Diable shipgirls are cute, trad, and christian, a bit demure and embarrassed by the raciness of their uniforms.

    Onbawds on the other hand got that knowing bawd look, you just now they're dtf whenever wherever. They've taken lightyears of dick in the centuries they've been in service.

  5. 11 months ago
    Anonymous

    This game has spoiled me when it comes to story. I just love being able to sat bomb everyone.

    • 11 months ago
      Anonymous

      Every """"ideas'"""" guy needs to be shot, twice.

      You contribute nothing and you will create nothing.

      sector could use more slavery

      David (Starsector Writer) is looking for ideas for things the Bar Historians will ramble about. He's taking suggestions on the Forums, you can post them here:

      >Topic: What should the Historian ramble about?
      https://fractalsoftworks.com/forum/index.php?topic=27739.0

  6. 11 months ago
    Anonymous

    About to jump into this game again for the first time in about two years.
    Which of the big mods should I avoid?

    • 11 months ago
      Anonymous

      TASC, Apex Design Collective.

      • 11 months ago
        Anonymous

        Thanks.

  7. 11 months ago
    Anonymous

    TURNING ON YOUR TRANSPONDER, EVER, IS FOR KEKS
    PIRATE IS THE MAN'S WAY TO PLAY

    • 11 months ago
      Anonymous

      Tri-Tachs and Indies don't give a shit about transponders either.
      It's why I always side with them.

      • 11 months ago
        Anonymous

        Ko combine and eridani-utopia are also cucks.
        Mbaye-Gogol, Aurora, and the Path are alright.

      • 11 months ago
        Anonymous

        >Indies
        They are what pirates should be. Alex made you get free rep by doing Galatia quests so you don't get wrecked by them.

      • 11 months ago
        Anonymous

        From what I understand it's not tied to faction but that free ports (and patrols they spawn) don't care about transponders. Most Tri-tach bases are free ports but not all of them.

  8. 11 months ago
    Anonymous

    Is AI battlestation superior to an upgraded starfort?

    • 11 months ago
      Anonymous

      it's a bit easier but not a lot

    • 11 months ago
      Anonymous

      It spawns Ordos that work for you

  9. 11 months ago
    Anonymous

    >Sunder
    >Unstable Injector
    >Safety Overrides
    >Autopulse Laser

    Gaming time

    • 11 months ago
      Anonymous

      >autopulse
      wasted, triple phase or bust

  10. 11 months ago
    Anonymous

    does anyone know who generated the starsector evangelion portraits? they posted some of their work here in the last thread, I want to ask them if I can use them in my mod.

    • 11 months ago
      Anonymous

      What would Shinji pilot? Zig?
      Reminder that Mari won, btw.

    • 11 months ago
      Anonymous

      IS THAT....
      AN AI PICTURE?!?!?

      REMOVE IT RIGHT NOW!
      PLEASE! THINK OF THE ARTISTS.
      HELP! ALEX! HELP!
      MODS BAN THIS AI POSTER, REMOVE HIS MOD FROM THIS THREAD
      MOOOOOODS
      DELETE THIS NOW
      AALLLLLLLLLLLLLLEEEEEEEEEEEEXXXX
      DOOOO SOMETHING

    • 11 months ago
      Anonymous

      Misato looks more asian in the thumbnail than in pic.

    • 11 months ago
      Anonymous

      not sure if that's generated, looks similar to the "More Character Portraits" artstyle, unless theyre generated too.
      Been making more myself for every other mod, which is fun.

    • 11 months ago
      Anonymous

      I did and yes, you can use them. However I wasn't entirely happy with how they turned out, so I think I'm gonna regenerate them to give them a closer appearance to the native art style, but since I have no real specific use for them other than increasing portrait count for my portrait mod (which I'm still working on) you're free to use them as you please.

      I've yet to make them into a proper mod, but if you wanna add the portraits to your game manually you can find them here, for as long as the Catbox file stays up:

      >Catbox link:
      https://files.catbox.moe/w3kohv.rar

      • 11 months ago
        Anonymous

        Not him, but thanks. And they look great to me.

      • 11 months ago
        Anonymous

        browser telling me the file has virus
        can you reupload it?

        • 11 months ago
          Anonymous

          False positive from your browser.
          I will probably say the same even if I reupload it, since it's a .rar file and the browser can't open it to see what's inside, but there are only .png files inside folders on it.

          • 11 months ago
            Anonymous

            used my phone, it worked
            thanks boss

      • 11 months ago
        Anonymous

        thanks

      • 11 months ago
        Anonymous

        Really cool, do you have a tut for doing this? I replaced all the anime portraits in a ton of mods recently but not all of them are great. Would like to make my own.

      • 11 months ago
        Anonymous

        based just added these to the other 140+ portrait mod

  11. 11 months ago
    Anonymous

    [...]

    >wiener hungry bawds
    That's terrible in your context, but the sheer expression sounds so lewd.
    Too much hentai is terrible.

  12. 11 months ago
    Anonymous

    download stinger shipyards
    https://www.nexusmods.com/starsector/mods/69

    • 11 months ago
      Anonymous

      Would you consider making a capital size salvage rig? You have a good way of kitbashing.

  13. 11 months ago
    Anonymous

    >have a backlog of 50 games i want to play
    >keep rotating between Terraria and Starsector
    >don't want to play anything else

    HELP

    • 11 months ago
      Anonymous

      >i want to play
      >don't want to play
      well? which is it?

      • 11 months ago
        Anonymous

        yes

    • 11 months ago
      Anonymous

      same but for crusader kings 2 and starsector

  14. 11 months ago
    Anonymous

    What the frick? What is ArmaA's problem?

    • 11 months ago
      Anonymous

      It's nex fricking with it, there a fix for it below the nex download in the forums.

      • 11 months ago
        Anonymous

        Thanks anon, worked like a charm.

  15. 11 months ago
    Anonymous

    [...]

    it's really pretty damn overpowered, it's not like D-mods have any significant penalties these days anyway

    • 11 months ago
      Anonymous

      Doubly so if you use ships with Rugged Construction. It's like
      >Hmm yes, I think today I will deploy a heavy cruiser for 10 DP and no noticeable reduction in effectiveness
      Shit is insane, but morons will insist that hull restoration is better despite getting all their ships pristine anyway because the idea of a negative number scares them.

      • 11 months ago
        Anonymous

        >rush hull restoration
        >salvage EVERY d modded piece of shit
        >buy EVERY d modded piece of shit
        >earn money in every situation just by hauling ships around for a while
        >or just get nice ships for cheap

        • 11 months ago
          Anonymous

          Price difference between d-modded and pristine ships are not worth the cost of supplies and crew salary for the time it takes to fix the hulls.

          • 11 months ago
            Anonymous

            Best money making opportunities I've found for hull restoration is through selling to the gaudy questgivers. They buy at over 150% of the hull's base value, or 5X the normal sale price, provided the ship is pristine so it can be worth it to salvage random cruisers and capitals you wait for the big payday.

            But, honestly, for me it's more of an aesthetic thing, I don't like my pristine ships, and I don't like my CR bar capped below 100%.

            • 11 months ago
              Anonymous

              *I like my pristine ships

      • 11 months ago
        Anonymous

        >hull restoration is better
        i dont care if its better i want to use pristine ships

    • 11 months ago
      Anonymous

      >Erratic Fuel Injector
      >Faulty Power Grid
      >Increased Maintenance
      >Degraded Drive Field

      I suffer.

    • 11 months ago
      Anonymous

      Dmods are acceptable for salvaged ship because it cost nothing as the battle pays itself, or worth buying because ship is pure op and rich in market than try finding, fighting an salvaging in the map.
      +20% isnt the same to -20% in multiplication
      80% * 120%=96%, the error is more dramatic with larger +- %. Only reciprocals cancel each others out in multiplications.
      Most combat debuf are the -20% and hullmod +20%, so they are less than prestine while it is the opposite for logistic cost.
      Additionally, efficient overhaul fix crew, maint and fuel cost simultaneously at the price of one weapon worth of op. burn speed easily fixed either indivisually with +2 drive field to spare, or fleet wise by player skill or tug, sensor range with other ship, and sensor profile with phase or insulation. --if any of these need to be fixed at all.
      Combat dmods have variants that affect both cap+vent, armor&hull which are the base stat in the fire exchange, and each hullmod cant even fully fix the one area. Its the best to accept the dmod as total loss and build on area that hasnt been fricked.
      >number advantage
      It costs command point to use number advantage to circle, gang up and pull out easily wounded big guys.
      Missile, range build and converted hanger spam are barely affected by dmod and better with numbers than quality, these are common choice of 5d build and frankly boring because all of them passive aggressive and cheesy. Just lacks the ideal of winning 1 on 1 fight directly.

  16. 11 months ago
    Anonymous

    I love the apogee so much, i once managed to randomly find a tachyon lance and out some range extenders on it.

    It carried me up to late game

    • 11 months ago
      Anonymous

      For me it's SO Hammerhead
      >fast as frick
      >will frick up pretty much everything but some capitals
      >dirt cheap, requires only 2 asschainguns to work

      • 11 months ago
        Anonymous

        What is even the point when Eradicator exist?

    • 11 months ago
      Anonymous

      For me it's SO Hammerhead
      >fast as frick
      >will frick up pretty much everything but some capitals
      >dirt cheap, requires only 2 asschainguns to work

      What is even the point when Eradicator exist?

      Swerve.

  17. 11 months ago
    Anonymous

    This looks rather interesting, is it something like space M&B? How do I get into it?

    • 11 months ago
      Anonymous

      That’s exactly what it is.
      Just dew it.

    • 11 months ago
      Anonymous

      Yes it's pretty much exactly mountain blade IN SPACE.

  18. 11 months ago
    Anonymous

    How do you tone down these blinding flashes when a ship explode? I think one of the mod libraries had an option for it but I forget which.

  19. 11 months ago
    Anonymous

    New mod soon

    • 11 months ago
      Anonymous

      straight up from the Cy school of art

      • 11 months ago
        Anonymous

        I'm pretty sure when they first played Starsector it was with UAF

        • 11 months ago
          Anonymous

          That is a terrible tragedy. Imagine your first experience with this game being mandatory anime girl simping and chocolate lava cakes and then somehow convincing yourself it was good.

          Could be worse I guess, could have done Tahl(ib)an, or God forbid the commie shitsmear that is Apex.

    • 11 months ago
      Anonymous

      no way, no woman is based enough to play starsector, let alone making a mod for it onstream.

      • 11 months ago
        Anonymous

        There is now. And the trannies are seething at her.

        • 11 months ago
          Anonymous

          Examples? I have a chronic salt deficiency

          • 11 months ago
            Anonymous

            Actual woman. See it for yourself.
            https://www.twitch.tv/whiskey_project

      • 11 months ago
        Anonymous

        straight up from the Cy school of art

        She's also planning to put in Anime girls and integrate the mod with UAF, so her mod will be ripe for Rapesector

      • 11 months ago
        Anonymous

        [...]
        She's also planning to put in Anime girls and integrate the mod with UAF, so her mod will be ripe for Rapesector

        >woman

      • 11 months ago
        Anonymous

        Sharklet is planning to play it soon

        • 11 months ago
          Anonymous

          who the hell is that?

          • 11 months ago
            Anonymous

            VTuber friend of Whiskey and Cy.

            • 11 months ago
              Anonymous

              huh, havent heard of her (then again, I dont really watch vtuber, stuff, so I may just be stupid)

              • 11 months ago
                Anonymous

                She is a significantly smaller content creator - so not all that well known. She is fun to watch though. I'd recommend to watch Whiskey or her once they stream more Starsector.

              • 11 months ago
                Anonymous

                intresting, do you have a link or something like that?

              • 11 months ago
                Anonymous

                Whiskey - https://www.twitch.tv/whiskey_project
                Sharklett - https://www.twitch.tv/sharklettvt

              • 11 months ago
                Anonymous

                I see, thanks anon

  20. 11 months ago
    Anonymous

    When are they adding fully animated rape mini-games?

    • 11 months ago
      Anonymous

      After the real time eye contact headset and haptic feedback hand holding peripherals.

      • 11 months ago
        Anonymous

        As if anyone here could handle maintaining eye contact with a woman.

  21. 11 months ago
    Anonymous

    >Kanta's Den decivilized
    uhmmmmmmmmmm how do I bribe pirates to frick off now?

    • 11 months ago
      Anonymous

      You can talk to the commander of any base harassing your colonies, unless that’s a mod thing.

      • 11 months ago
        Anonymous

        That's not permanent though

  22. 11 months ago
    Anonymous

    Can you colonize Alpha Site?

    • 11 months ago
      Anonymous

      no

    • 11 months ago
      Anonymous

      Why don't you try it for yourself first instead of asking?

  23. 11 months ago
    Anonymous

    I like what RS does, why don't we take it a step further?

  24. 11 months ago
    Anonymous

    >New player here
    Picrel
    Who dat? Or what ship? To be more precise

    • 11 months ago
      Anonymous

      Its a ship from a very popular mod, Diable Avionics. I want to say she's a Maelstrom but I don't know for sure.

      • 11 months ago
        Anonymous

        >I want to say she's a Maelstrom but I don't know for sure.
        It probably is. It's their primary combat ship and most representative of the faction (panda is bigger but it's a meme ship). Also most diable ships are symmetrical and Maelstrom is actually sort of an exception. The shoulder cape and mismatched stockings is probably referring to the asymmetrical design (though it's pretty common for animesque designs to be asymmetrical but that's probably makes Maelstrom a more likely choice in the first place)

  25. 11 months ago
    Anonymous

    Are Diable ships still fun to fly? I remember the dev nerfing almost everything into the ground last year.

    • 11 months ago
      Anonymous

      It wont be getting any updates anymore so might as well

      I just wish Fortress mod and Dabbled got updated so it matched

    • 11 months ago
      Anonymous

      Been flying the Virtuous-class Wunderwanzer as I come up on the late mid-game. It's one of those ships where you toggle through preset hullmods to change the loadout w/o OP cost, with 4 options each for the "arms (primary weapons)," "head (PD)," and "legs (ship system)." Absolutely a joy to fly, I recommend "Ranger" loadout for arms and "Recon" for legs.

      Not sure if you can acquire it legitimately though; I took the IBB bounty but the AI beat me to it. Salvaged a "broken Virtuous" hull that wouldn't/couldn't restore, so I console commanded a working one in.

      >tfw no picrel bc mobileposting

      • 11 months ago
        Anonymous

        >Not sure if you can acquire it legitimately though
        its in the diable system by default

      • 11 months ago
        Anonymous

        THE VIRTUOUS IS A PIECE OF STEAMING HOT GARBAGE. I WOULD RATHER RUN MISSIONS FROM GALATIA ACADEMY that aren't from Alviss

  26. 11 months ago
    Anonymous

    But did anyone use AI to create space vessel sprites?
    That sounds like an easy boon!
    Especially if someone makes a unique model that creates actual vehicles based on engineering rationale system, rather than training it on sprites.
    Frick it, if I was a programmer I'd make a drawing system that creates whole spaceship mods on demand, ready to use out of the box.
    Really, it's a neat concept, weapons, ships, skills, anything, better than waifu making.

    • 11 months ago
      Anonymous

      >That sounds like an easy boon!
      >if I was a programmer

      Shut the frick up.

      • 11 months ago
        Anonymous

        What got your panties twisted in a knot?

        • 11 months ago
          Anonymous

          >X thing sounds easy!
          >t. brainlet with no understanding of X
          anybody can do that kind of magical thinking

        • 11 months ago
          Anonymous

          Ideas guy shit plus AI slop.
          I can already imagine an influx of low-quality ship mods if this were ever made.
          Portraits can get away with it but not ships.

          • 11 months ago
            Anonymous

            Your dislike of thing makes me want to do thing to provoke a butthurt response from you.

            • 11 months ago
              Anonymous

              I just think you're stupid and have zero standards, so good luck with that.

          • 11 months ago
            Anonymous

            >I can already imagine an influx of low-quality ship mods if this were ever made.
            >Portraits can get away with it but not ships.
            I bet someday you'll use a "high-quality" ship and won't know it was made by AI.

    • 11 months ago
      Anonymous

      >labors of hercules tier effort
      >for a shitty gimmick in a video game
      >that wouldn't even look all that good in the end
      Sure. Go for it anon kek
      I am 100% mad or supportive depending on what motivates you more.

    • 11 months ago
      Anonymous

      Frick you. You people recycle shit ship designs and everything is a fricking Dorito or Onslaught knockoff. I'd rather see more waifus, at least they don't look like fricking onslaughts.

      Ideas guy shit plus AI slop.
      I can already imagine an influx of low-quality ship mods if this were ever made.
      Portraits can get away with it but not ships.

      And you're a homosexual. Anti AI slander isn't a personally trait. We get that artists think they're fricking gods gift, even if they're subpar or mediocre, but it's not gunna make your shit shipsets any less trash.

      Fricking twats the lot of yuh.

      • 11 months ago
        Anonymous

        could've written this myself, most based post in this entire thread

  27. 11 months ago
    Anonymous

    Using RS, Is this supposed to happen? I was expecting her to cower in a corner again, not start mouthing off at me.

    • 11 months ago
      Anonymous

      that's a base tnp interaction for persean league officers. Talk to her again.
      I'll fix it in the next update.

  28. 11 months ago
    Anonymous

    Holy shit, legio infernalis could have been such a cool faction. I mean Demon AI are such a cool concept on paper, but instead we got this. Its like talibans suddenly fighting USA in mechas, and it takes itself seriously. Its ridiculous. The entire faction doesn't show a miniscule amount of tasteful writing or make much sense. Fricking OC donut steel pirates that hate the government and killed god on sunday. I cringe every time I have to read a piece of dialogue or lore.
    >likes: red, war, blood, nine inch nails (the band), technology, zaniness, deviantart
    >dislikes: government, church, people from school, dilating (have to do it), niceness, dragon ball, josh from discord, frick you josh!

    • 11 months ago
      Anonymous

      I never understood how people get so worked up over the legio, they're so comically evil and stupid.

      • 11 months ago
        Anonymous

        Because we already have comically evil and stupid in Pathers. Legio tries too hard.

        • 11 months ago
          Anonymous

          When you put it like that, fair enough.

        • 11 months ago
          Anonymous

          >pathers
          >evil
          I have a Titan with your name written on it.

        • 11 months ago
          Anonymous

          Pathers you can at least understand how a rational human being could end up being one.
          Legio I struggle. The ‘people’ feel like automatons. I cannot picture them having a hobby outside of making the sector miserable.

          • 11 months ago
            Anonymous

            cuz they're noah's edgy self-insert faction. it doesn't make sense because he doesn't make sense.

        • 11 months ago
          Anonymous

          >people actually believing in and doing something is comically evil and stupid
          kek, I guess it is for most of the "people" in this thread

    • 11 months ago
      Anonymous

      At least the officers are kinda hot.

      • 11 months ago
        Anonymous

        Shut the frick up Nia

      • 11 months ago
        Anonymous

        Shut the frick up Nia

        no, no, he's got a point

        • 11 months ago
          Anonymous

          If you're gonna be angry, then be angry for good reasons. Reality is that unlike the writing or the balancing, the legio portraits are really well done. Credit where credit is due.

          • 11 months ago
            Anonymous

            >the legio portraits are really well done
            GOOD MORNING SIR

          • 11 months ago
            Anonymous

            Hello Nia

          • 11 months ago
            Anonymous

            is nia actually indian lmao

            • 11 months ago
              Anonymous

              Nia is an effeminate Germanoid

          • 11 months ago
            Anonymous

            >the legio portraits are really well done. Credit where credit is due.
            I've no proof of this, but I'm pretty sure they were made on Stable Diffusion, specifically using Void's LoRA model and the RevAnimated Checkpoint (It's the one trained on anime pictures).

            • 11 months ago
              Anonymous

              >needing proof
              It's AIslop.

              • 11 months ago
                Anonymous

                >new player here
                Who dat?

              • 11 months ago
                Anonymous

                Perpetually angry mine manager from UAF

            • 11 months ago
              Anonymous

              AI stuff can look good. If you're getting garbage from AI then you're most likely just garbage at using it imo.

            • 11 months ago
              Anonymous

              They are, they're also the only thing i like about the Legio troonyfalis (besides the Hel Plating hullmod).

          • 11 months ago
            Anonymous

            I actually agreed with you but ok. I am a sucker for cute angry faced anime grills.

            Anyway, breeding facialities from RS are insanely evil. I know its just a game but after building them and visiting, I've got hit with a huge moral hangover. Got to applaud rsdev for quality writing here. Well I feel no remorse for legio prostitutes, but legio is not the only faction I get slaves from.

            Kinda wish we had some degrees to the evil we do, like maybe an exclusive brothel more akin to what we get in real life (like for example indentured prostitution in Malaysia), or just free labour. Though that would have to tie to some slave population mechanic which is way outside of the scope of rs.

            Ludd deliver me from living with consequences of my evil deeds.

            • 11 months ago
              Anonymous

              >an exclusive brothel (like for example indentured prostitution in Malaysia), or just free labour.
              You do realizing we are running a planetary scale operations here?

              • 11 months ago
                Anonymous

                planetary operations that are actually comparable to small municipality in size, both in lore and in game mechanics, so not sure what are you trying to say.

                Million people planet is a big deal in starsector. If you're referring to the real world comparison then there are hundreds of thousands of sex slaves currently on planet earth, and millions of actual real slaves. I am referring to the worst type of human treatment here, intentionally omitting stuff like forced marriages or shit pay. We live in a much much gentler world than that, which is the reality of persean sector. Even then, large scale rape and kidnapping operations like Chiboko are not uncommon. For labour: Best Korea alone employs around one hundred thousand slaves att. The real numbers are probably even bigger as third world is obviously impervious and unwelcoming to any kind of reporting.
                So the scale of depravity on our planet alone dwarfs what we can do in space. I believe that comparison was on point.

              • 11 months ago
                Anonymous

                Player interactions with his colony is pretty abstracted with only important key structures you can add.
                Like heavy industry that produces tanks and spaceships, or a food one that prints enough fastfood to feed several colonies by itself.
                To bring a brothel to the same scale would require it to be the most luxurious resort imaginable.
                And manual labor of dozen or so women is worth pretty much nothing.

              • 11 months ago
                Anonymous

                Anon, vanilla colony mechanics are shit. Alex's barebones colony management mechanics shouldn't be treated as a golden standard here. Especially when everybody that cares for colony building is using Terraforming and Industrial Evolution anyway.
                Luxurious resorts are not built for common people, and pleasing common people is not important or beneficial anyway. Pleasing government and military officials is. Entire societies live or die by the whim of few. Any civilization no matter how big or small, is subject to universal rules of this power dichotomy. Besides, "planetary scale" argument fails flat when said planets house a population of a medium sized midwestern city.

              • 11 months ago
                Anonymous

                >Terraforming
                Are there any terraforming mods besides the one with IP logger?

              • 11 months ago
                Anonymous

                DIY Planets is the only other terraforming mod but its heavily outdated and not really compatible with 0.96

                It's got that tooltip api crash thing since it needs a rebuild

              • 11 months ago
                Anonymous

                >And manual labor of dozen or so women is worth pretty much nothing.
                It's a moronic rape mod. You don't install it to make lore friendly or any sense at all kek

            • 11 months ago
              Anonymous

              Call me when they add feminization facilities.

              • 11 months ago
                Anonymous

                Already a thing in the VIC mod

            • 11 months ago
              Anonymous

              Holy shit, legio infernalis could have been such a cool faction. I mean Demon AI are such a cool concept on paper, but instead we got this. Its like talibans suddenly fighting USA in mechas, and it takes itself seriously. Its ridiculous. The entire faction doesn't show a miniscule amount of tasteful writing or make much sense. Fricking OC donut steel pirates that hate the government and killed god on sunday. I cringe every time I have to read a piece of dialogue or lore.
              >likes: red, war, blood, nine inch nails (the band), technology, zaniness, deviantart
              >dislikes: government, church, people from school, dilating (have to do it), niceness, dragon ball, josh from discord, frick you josh!

              I thought the devs were a bit cringe, but modders always have to take the title of king moron kek

            • 11 months ago
              Anonymous

              I'll be solving your problem soon anon, it's only a matter of time.

              It'll go well with RS.

            • 11 months ago
              Anonymous

              RS breaks magiclib bounty loot drops. No clue what's causing it, but you're not getting those fancy Legio BPs if you have RS installed.

          • 11 months ago
            Anonymous

            >the legio portraits are really well done
            Those were all AI generated you dumbass

            OF FRICKING COURSE ITS GOING TO LOOK DECENT

        • 11 months ago
          Anonymous

          I actually agreed with you but ok. I am a sucker for cute angry faced anime grills.

          Anyway, breeding facialities from RS are insanely evil. I know its just a game but after building them and visiting, I've got hit with a huge moral hangover. Got to applaud rsdev for quality writing here. Well I feel no remorse for legio prostitutes, but legio is not the only faction I get slaves from.

          Kinda wish we had some degrees to the evil we do, like maybe an exclusive brothel more akin to what we get in real life (like for example indentured prostitution in Malaysia), or just free labour. Though that would have to tie to some slave population mechanic which is way outside of the scope of rs.

          Ludd deliver me from living with consequences of my evil deeds.

          What mod?...out of sheer curiosity that is.

          • 11 months ago
            Anonymous

            macaco coomer mod, don't play it it's broken and full of bugs.

            • 11 months ago
              Anonymous

              This is simply untrue. RapeSector is fine.

              • 11 months ago
                Anonymous

                >new player here
                What's the mod even about?

              • 11 months ago
                Anonymous

                is the name not self-explanatory?

              • 11 months ago
                Anonymous

                After you beat enemy fleet you occasionally captures enemy officers and have a few options how to deal with them, including, of course, rape.
                It also allows you to romance your female officers.
                Nice addition even if you are not a coomer.

                But why? Isn't just unnecessary?

              • 11 months ago
                Anonymous

                When you play a game too much you turn weird.
                Best not to get too into it and just laugh at them

              • 11 months ago
                Anonymous

                Not every mod need to fix something, some are just adding fluff.
                Plus, in case of unique self-insert officers from certain mods, player can blow off some steam by virtually torturing said characters.

              • 11 months ago
                Anonymous

                Why not?

              • 11 months ago
                Anonymous

                I understand making coomer skyrim
                But a game about 2d ships?

              • 11 months ago
                Anonymous

                It's a pretty deep rabbit hole of memes and inside jokes that somehow became real.
                It starts with NGO and Buck Breakers (rip), with jokes about buck breaking shitting OP donut oc factions, with op hull mods. to turning into what it is today.
                While i don't doubt there are those who honestly coom to it, it actaully is fun little mod despite it that actually expands base content in good ways.

              • 11 months ago
                Anonymous

                You'd have a semblance of an argument if officer portraits didn't exist, and along with it a dozen mods that add attractive female portraits.

              • 11 months ago
                Anonymous

                coomers are beyond hope, but thankfully vanishingly few will procreate

              • 11 months ago
                Anonymous

                Part of it was ticking off a bunch of modders (especially of the "I will nerf ships from mods I don't like" kind) by doing bad things to their self-insert characters, part of it is adding more to the "this sector is an inhuman shithole" experience, part of it is adding deeper character interactions but keeping the rape name to scare redditors away.

              • 11 months ago
                Anonymous

                There are a bunch of reasons and all of them are moronic.
                I tried to warn you bro.

              • 11 months ago
                Anonymous

                [...]
                But why? Isn't just unnecessary?

                Roleplaying, duh.

              • 11 months ago
                Anonymous

                I understand making coomer skyrim
                But a game about 2d ships?

                What did you expect? Mankind never changes.

              • 11 months ago
                Anonymous

                making a moral choice is meaningless if you don't also have the opportunity to make an immoral choice instead

              • 11 months ago
                Anonymous

                I get it
                Not saying didn't spend more hours than I like to admit coom modding other rpg games
                It's that starsector gives me that vibe I get from stellaris
                Yeah yeah not an rpg still like to role-play and I usually make and install more genocide oriented mods like in general
                Feels something greater than your character going around raping npcs, dunno how to say it properly
                Still new player to starsector so maybe I didn't turn out weird yet

              • 11 months ago
                Anonymous

                I think it's a weird take overall culturally that rape is worse than murder

              • 11 months ago
                Anonymous

                if you traumatize somebody then they have to live with that trauma for the rest of their lives
                if you just kill them then they're too dead to suffer

              • 11 months ago
                Anonymous

                So you're saying rape is better if we kill the b***h afterwards?
                Duly noted.

              • 11 months ago
                Anonymous

                There was a Law & Order: SVU episode about this, they knew the perp was Catholic because he killed her before he fricked her so it was only necrophilia and not rape, he ended up walking.

              • 11 months ago
                Anonymous

                >murder allowed him to walk free.
                >knew he was Catholic because he was a necrophiliac and not a rapist.

              • 11 months ago
                Anonymous

                Consider: killing someone is occasionally the morally correct thing to do. Raping someone is never the morally correct thing to do. That said, sat bombing a populated world is really much much worse than rape.

              • 11 months ago
                Anonymous

                Murder and killing are not the same. Killing may be justified, but murder is by definition never justified.

              • 11 months ago
                Anonymous

                Crimes of desire are always worse than crimes of madness

              • 11 months ago
                Anonymous

                >That said, sat bombing a populated world is really much much worse than rape.
                Are you suggesting a Saturation rape instead? how would you pull that off on such a scale?

              • 11 months ago
                Anonymous

                Nta, but extremely invasive exoflora does exist, it’s why Jangala needs constant burning.
                With some genetic engineering, such a thing could be weaponised for a saturation rape weapon.

              • 11 months ago
                Anonymous

                Dangerous question to ask anon as /d/ exists.
                >Chico
                >Consider Military Options
                >Saturation Rape-bardment.
                >Requires a special item and an alpha core.
                >Requires much in the way of resources to be consumed, special emphasis on organics, but everything except volturnian lobster and harvested organs is needed.
                >It took you ages to source the drugs needed at least.
                >The populate will be raped over the course of X months (where X is the size of the market), stuck at stability 0 for the full duration.
                >"The capsules slam into the surface of the planet unleashing their unspeakable payload. Ever expanding tendrils carpet the planet in earnest, catching everyone in their path. Young or old, no one is spared."
                >"You watch as the tendrils set to work on the denizens with one united purpose as they violate their quarry. They work at it in ways your imagination stopped just short of considering. Every orifice, including ones you didn't think would be physically possible, are assailed."
                >"They are relentless, and they will keep this up for months. The tendril secretions are the only food source left now that everything has been wiped out by the mass, and the fact they are laced with extremely addictive psychoactive substances only helps your aims."

                >The scale of this atrocity cannot be hidden.
                >Has unique market condition: "Sexualized biosphere"
                >"Unique procedures must be enacted to keep productive inhabitants separate from the rape-thing covering the planet's surface."
                >+50% hazard rating and stability penalty equal to half market size, rounded up. Has decivilized subpopulation's bonus, population has -1 demand for food and drugs, and produces 1 unit of organics as a result of the fact the rape-thing uses some of the population to carry its eggs, or pregnancies with it result in them, either way.
                >if RS will ever let me harvest captives for milk, add a bonus to that production too.

              • 11 months ago
                Anonymous

                Where's the personal touch? What's the point to rape if everyone gets it the same way?

              • 11 months ago
                Anonymous

                Okay, in that case add marines as one of the resources required.
                Have a couple dialogue trees regarding how they should handle the situation, whether they're 'proactive', or they're just there to babysit the rape-bardment.
                I'd give it three branching options, at least three sets deep (initial text with marines landing on surface inclusive).

              • 11 months ago
                Anonymous

                Imperial Japan pls go

              • 11 months ago
                Anonymous

                After you beat enemy fleet you occasionally captures enemy officers and have a few options how to deal with them, including, of course, rape.
                It also allows you to romance your female officers.
                Nice addition even if you are not a coomer.

              • 11 months ago
                Anonymous

                Coomer mod. Think it's only for straggot men though

              • 11 months ago
                Anonymous

                homosexuals and LARPers aren't worth making mods for. I'd make like a troony and kms before making mods for such an ungrateful, entitled, mentally ill group of ppl. I can hear the nitpicking and complaining just thinking about it. Unless they're paying big bucks like the furgays do. At least the furgays pay up.

                I understand making coomer skyrim
                But a game about 2d ships?

                You don't need to "get it". The simple answer is why not? Do you really need a why? Half the moddertards here make mods simply to spite on another.

              • 11 months ago
                Anonymous

                For some reason breaks the game for me. All other mods work fine, this one however breaks. And I have Java 8 installed along with other required mods.
                Maybe restarting the PC will help.

              • 11 months ago
                Anonymous

                Frick it didn't work.
                Despite the fact that it's highlighted as it can be normally launched without any problems, it still crashes.
                I installed Java 8 (made sure it actually works well) along with the other needed mods. I restarted my PC just in case. And I get this all the time:

                Fatal:
                captureofficers/campaign/rulecmd/_YOU_SHOULD_SWITCH_TO_JAVA_8:
                Unsupported major.minor version 52.0

                Seriously what the hell? And I don't have any other Java installed.

              • 11 months ago
                Anonymous

                did you follow the steps here
                https://gitgud.io/rsdev/RapeSector/-/blob/master/_HOW%20TO%20SWITCH%20TO%20JAVA%208.txt

              • 11 months ago
                Anonymous

                How the hell I didn't see that?
                Thanks bro. Now it should work fine.

              • 11 months ago
                Anonymous

                moron

              • 11 months ago
                Anonymous

                >t. macaco

          • 11 months ago
            Anonymous

            Struggle snuggle zone.

          • 11 months ago
            Anonymous

            snuggle with a struggle sector

  29. 11 months ago
    Anonymous

    I'm considering picking up a ss again for a .96 run. Anyone know if bootlegging faction mods to .96 works, or are there any outliers that won't work?

  30. 11 months ago
    Anonymous

    Every """"ideas'"""" guy needs to be shot, twice.

    You contribute nothing and you will create nothing.

    • 11 months ago
      Anonymous

      That's a laughable insult, as creating isn't inherently good, nor is destroying inherently bad. There's nothing wrong with doing neither of these.

      • 11 months ago
        Anonymous

        go figure the talentless moron is a gnostic

  31. 11 months ago
    Anonymous

    modpack where

  32. 11 months ago
    Anonymous

    Butthurt autistic morons should be humanely put down tbh, their lack of social awareness make me cringe uncomfortably in how off-base and off-color their angry spergouts at a java videogame are, and therefore they should be painlessly put to death

    • 11 months ago
      Anonymous

      Might as well start with yourself, mister.
      Killing imageboarders en masse will make the world a bit brighter, internet cleaner, and air fresher.
      Then, redditors.
      Save goon garbage for the last, they're too ugly to be allowed painless deaths.

    • 11 months ago
      Anonymous

      >When people act like massive fricking homosexuals and someone is confused about them being called out

      Your response is the definition of socially unaware at best. Should probably face the wall.

  33. 11 months ago
    Anonymous

    Be a good person.

    • 11 months ago
      Anonymous

      Fine. I'll rape the Queen gently. Better?

      • 11 months ago
        Anonymous

        you are a good person. I like you!

    • 11 months ago
      Anonymous
  34. 11 months ago
    Anonymous

    >it's another what if scarab but... LE BIGGER ship

    • 11 months ago
      Anonymous

      >Temporal Shell on a Destroyer
      I'm listening.

      • 11 months ago
        Anonymous

        You mean this?

        • 11 months ago
          Anonymous

          >tahlan
          Why am I not surprised

          • 11 months ago
            Anonymous

            One of the few tahlan ships I actually use.

          • 11 months ago
            Anonymous

            because all his ships look (and play) the same

  35. 11 months ago
    Anonymous

    Any ideas for an Executor fit?
    Preferably something that doesn't overflux itself in seconds, those are funny but I prefer my capitals more dependable.

    • 11 months ago
      Anonymous

      >Any ideas for an Executor fit?
      editing the ship file to double or triple the flux dissipation is a good start

    • 11 months ago
      Anonymous

      This thread is for drama and cheat mods only.
      Please understand.

  36. 11 months ago
    Anonymous

    >cy is in the twitch chat

  37. 11 months ago
    Anonymous

    Cy you Black person stop watching vtubers and get back to work

  38. 11 months ago
    Anonymous

    >CY in whiskey's stream
    This is why I am going to rape every UAF b***hes

  39. 11 months ago
    Anonymous

    Vtuber simps deserve the rope

  40. 11 months ago
    Anonymous

    This is the future of Starsector modding.

    • 11 months ago
      Anonymous

      I hate angled flight decks on space ships.

    • 11 months ago
      Anonymous

      It's a fricking space ship, not a sea carrier. God women are so fricking moronic.

    • 11 months ago
      Anonymous

      The angled flight deck implies the onboard fighters have to move forward to catch air under the wing to take off and land, which implies gravity and interwar-tier tech because no catapult lmao, space vessels can literally catapult or vtol off carriers because there's nothing to pull them "down" and don't need to build air, if you're gonna go CV larp at least use a early triple-decked variant of the Kaga, or mass-produced flattops like essex, but I suppose there's not a lot in the way of detail to be put on there.

      • 11 months ago
        Anonymous

        I have this weird idea of an airship carrier literally dropping planes down so they could get initial acceleration from gravity.
        I am aware this is not in any way a realistic concept, but how moronic does it sounds for somebody who knows a thing or two about planes and carriers?

        • 11 months ago
          Anonymous

          Akron-class. USA.

        • 11 months ago
          Anonymous

          literally a thing during the interwar period

          • 11 months ago
            Anonymous

            ah yes back when aircraft were powered by the equivalent horsepower of an especially loud fart

          • 11 months ago
            Anonymous

            Yes but. Parasite fighters were well liked as a concept but no one tried

            I have this weird idea of an airship carrier literally dropping planes down so they could get initial acceleration from gravity.
            I am aware this is not in any way a realistic concept, but how moronic does it sounds for somebody who knows a thing or two about planes and carriers?

            >dropped down so they could get initial acceleration from gravity.
            Partially because it's more risky than simply flying and the acceleration isn't that large. Would be more efficient to use steam catapults like with ordinary CVs.

            I actually agreed with you but ok. I am a sucker for cute angry faced anime grills.

            Anyway, breeding facialities from RS are insanely evil. I know its just a game but after building them and visiting, I've got hit with a huge moral hangover. Got to applaud rsdev for quality writing here. Well I feel no remorse for legio prostitutes, but legio is not the only faction I get slaves from.

            Kinda wish we had some degrees to the evil we do, like maybe an exclusive brothel more akin to what we get in real life (like for example indentured prostitution in Malaysia), or just free labour. Though that would have to tie to some slave population mechanic which is way outside of the scope of rs.

            Ludd deliver me from living with consequences of my evil deeds.

            >breeding facialities
            Couldn't build those, don't want to share.

            • 11 months ago
              Anonymous

              >no one tried
              are you really sure about that?
              BANG

              • 11 months ago
                Anonymous

                Simply dropping plane to accelerate them? Yes I'm sure. Simple piggyback rides are another story.

            • 11 months ago
              Anonymous

              >Yes but. Parasite fighters were well liked as a concept but no one tried
              We tried, it was just no worth it.

              I have this weird idea of an airship carrier literally dropping planes down so they could get initial acceleration from gravity.
              I am aware this is not in any way a realistic concept, but how moronic does it sounds for somebody who knows a thing or two about planes and carriers?

              As you where shown real example demonstrated it was fully possible with aircraft capable of flying at the same speed as the zeppelin.
              https://wonderfulengineering.com/wp-content/uploads/2017/07/Balloon-Aircraft-Carriers-2.jpg

              With anything heavier however it would more be a question of how fast the aircraft can accelerate to it's proper speed. If it can take off on a 600m runway, then you need that length down after the engine light up + some room to turn around.

              If it is moronic it is only because there's no practical use to try that.
              But then again, we also had aircraft-carrier submarine
              https://en.wikipedia.org/wiki/Submarine_aircraft_carrier

              And concept for MODERN submarine, sometime only launching Jet with rocket help without retrieval

    • 11 months ago
      Anonymous

      As long as the mods looks cool and doesn't involve a modder with a history of crash-code, moddify other mods, or collecting user data without permission, I really don't care.

    • 11 months ago
      Anonymous

      The portraits from her mod are already available. She used them in a Stellaris stream as well. And yes, she has a portrait in there as well.

  41. 11 months ago
    Anonymous

    >more posts on a starsector thread about some random vtuber neverserved spec-ops wannabe e-prostitute zoomer moron than based, traditional, and wholesome rape

  42. 11 months ago
    Anonymous

    sector could use more slavery

  43. 11 months ago
    Anonymous

    Maelstrom is cute

    • 11 months ago
      Anonymous

      who's the artist for these?

      • 11 months ago
        Anonymous

        Same artist for both I think, but I'm not entirely sure.

        https://twitter.com/Hohner_257
        http://pixiv.net/users/7894667

    • 11 months ago
      Anonymous

      She is sex.

  44. 11 months ago
    Anonymous

    Any good mods with anime boys instead of anime girls?

    • 11 months ago
      Anonymous

      Legio Infernalis

  45. 11 months ago
    Anonymous

    I am new and I was looking if there are some quality of life mods. Is there a mod to do these (or maybe there already is and I am missing them)

    * allows me to put marks or notes on systems in system map
    * warns me if there is something very wrong (like I will be going out of supply/fuel in X days. or I am very low manpower. this game is easy to frick things up)
    * make "lay in course" less moronic, perhaps at least avoid suns
    * make buying stuff a bit easier. options like "buy until inventory full"?
    * search systems/planets
    * in inventory "best places to sell/buy" part, a way to mark those systems/planets in "lay in course"

    • 11 months ago
      Anonymous

      1 - Captain's Log
      2 - Logistics Notifications
      3 -
      4 - You can shift+click for that. Also you can change ini file to quickly transfer shit:
      starsector-core > data > config > "settings.json" – "altMouseMoveToMassTransfer"
      5 - Like this? https://gomtuu.org/starsearcher/
      6 - Stellar Networks

    • 11 months ago
      Anonymous

      >* allows me to put marks or notes on systems in system map
      mod
      >* warns me if there is something very wrong (like I will be going out of supply/fuel in X days. or I am very low manpower. this game is easy to frick things up)
      mod
      >* make "lay in course" less moronic, perhaps at least avoid suns
      nope
      >* make buying stuff a bit easier. options like "buy until inventory full"?
      hold ctrl
      >* search systems/planets
      third party website, shit itself if you use a mod that adds new space stuff
      >* in inventory "best places to sell/buy" part, a way to mark those systems/planets in "lay in course"
      mod

      • 11 months ago
        Anonymous

        I was asking for particular mod names

        I am new and I was looking if there are some quality of life mods. Is there a mod to do these (or maybe there already is and I am missing them)

        * allows me to put marks or notes on systems in system map
        * warns me if there is something very wrong (like I will be going out of supply/fuel in X days. or I am very low manpower. this game is easy to frick things up)
        * make "lay in course" less moronic, perhaps at least avoid suns
        * make buying stuff a bit easier. options like "buy until inventory full"?
        * search systems/planets
        * in inventory "best places to sell/buy" part, a way to mark those systems/planets in "lay in course"

        >Notes on the system map
        Captain's Log

        >Fuel, supplies, ect
        Logistics Notifications, the game also has a fuel range built into the systems map if you hit 2

        >Less moronic lay in course
        No

        >Easier purchasing
        Not really, shift clicking to buy specific amounts, or ctrl click to buy as much as possible. You can also edit the settings file to allow alt for selling multiple different items in bulk.

        >Search Planets
        Not really, there was one that is abandoned and broken now, and there are websites you can upload a save to and have it read planet data to find the best ones, but that's vanilla only and outside the main game. Get used to sorting by quality and ignoring 90% of them.

        >Planning trade routes
        F1 in inventory already brings up the best places to sell and buy, if you want more than that Stelnet lets you sort by sale price, purchase price, as well as the profit of a trip from one system to another. There is no way to make a multiple system long course, mods included.

        Thanks anons

        >Notes on the system map
        Captain's Log

        >Fuel, supplies, ect
        Logistics Notifications, the game also has a fuel range built into the systems map if you hit 2

        >Less moronic lay in course
        No

        >Easier purchasing
        Not really, shift clicking to buy specific amounts, or ctrl click to buy as much as possible. You can also edit the settings file to allow alt for selling multiple different items in bulk.

        >Search Planets
        Not really, there was one that is abandoned and broken now, and there are websites you can upload a save to and have it read planet data to find the best ones, but that's vanilla only and outside the main game. Get used to sorting by quality and ignoring 90% of them.

        >Planning trade routes
        F1 in inventory already brings up the best places to sell and buy, if you want more than that Stelnet lets you sort by sale price, purchase price, as well as the profit of a trip from one system to another. There is no way to make a multiple system long course, mods included.

        >F1 in inventory already brings up the best places to sell and buy, if you want more than that Stelnet lets you sort by sale price, purchase price, as well as the profit of a trip from one system to another. There is no way to make a multiple system long course, mods included.
        Yea but it is a bit hard, especially there is no search option as well. Right now I am manually searching system map for system/planet name but that is a bit tedious (direction/distance indicator helps but still devs should just put a "lay in course" option in inventory)

    • 11 months ago
      Anonymous

      >Notes on the system map
      Captain's Log

      >Fuel, supplies, ect
      Logistics Notifications, the game also has a fuel range built into the systems map if you hit 2

      >Less moronic lay in course
      No

      >Easier purchasing
      Not really, shift clicking to buy specific amounts, or ctrl click to buy as much as possible. You can also edit the settings file to allow alt for selling multiple different items in bulk.

      >Search Planets
      Not really, there was one that is abandoned and broken now, and there are websites you can upload a save to and have it read planet data to find the best ones, but that's vanilla only and outside the main game. Get used to sorting by quality and ignoring 90% of them.

      >Planning trade routes
      F1 in inventory already brings up the best places to sell and buy, if you want more than that Stelnet lets you sort by sale price, purchase price, as well as the profit of a trip from one system to another. There is no way to make a multiple system long course, mods included.

    • 11 months ago
      Anonymous

      Take FleetSizebyDP
      Because a 30 ship limit regardless of size is silly.

      https://fractalsoftworks.com/forum/index.php?topic=22191.0

      • 11 months ago
        Anonymous

        just edit the settings file to whatever number of ships you want

        • 11 months ago
          Anonymous

          Editing game files every time you encounter something you don't like is a slippery slope.

          • 11 months ago
            Anonymous

            you got nothing but time with this development speed
            starsector is the perfect game for quickly hopping in and doing a campaign every now and then because nothing has changed since the last time you played

        • 11 months ago
          Anonymous

          Inefficient when a mod already provide a better balance mechanic

  46. 11 months ago
    Anonymous

    What "cost of ordinance" is about in autofit option of refit screen? Some variants have that

    • 11 months ago
      Anonymous

      Why are even using autofit?

      • 11 months ago
        Anonymous

        I am noob

        • 11 months ago
          Anonymous

          Then git gud you loser

    • 11 months ago
      Anonymous

      it's how much you're paying for any weapons it's buying from the market

  47. 11 months ago
    Anonymous

    Can someone remind me what is this ship from again?

    • 11 months ago
      Anonymous
      • 11 months ago
        Anonymous

        For my defense I usually start all my search using Duckduckgo and it didn't show it.

        • 11 months ago
          Anonymous

          don't use mossadmossadgo, it's good at absolutely nothing

          • 11 months ago
            Anonymous

            Who sold you that meme? Google's algorithms? Duckduckgo isn't as good because it don't profile you with cookies logging everything you do to sell them for targeted political advertising (even if I block ads even outside of Browsers).
            Price to pay to defend an ideal.

            • 11 months ago
              Anonymous

              look up the founders, nitwit

              • 11 months ago
                Anonymous

                I did and there's nothing strange.

              • 11 months ago
                Anonymous

                t. JIDF

  48. 11 months ago
    Anonymous

    Is there an aria .96 mod update available?

    • 11 months ago
      Anonymous

      Yes, it's called changing the version number in the info file. It works fine.

      • 11 months ago
        Anonymous

        It doesn't. It display this error message
        426932 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
        java.lang.NullPointerException
        at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
        at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
        at com.fs.starfarer.campaign.CharacterStats.setSkillLevel(Unknown Source)
        at data.scripts.ARIAModPlugin.onNewGameAfterEconomyLoad(ARIAModPlugin.java:171)
        at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
        at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
        at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
        at com.fs.starfarer.ui.public.dismiss(Unknown Source)
        at com.fs.starfarer.ui.newui.do.dismiss(Unknown Source)
        at com.fs.starfarer.ui.newui.classsuper.advanceImpl(Unknown Source)
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
        at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
        at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
        at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.lang.Thread.run(Thread.java:748)

  49. 11 months ago
    Anonymous

    mining laser is overpowered

    • 11 months ago
      Anonymous

      Most pd are shit

  50. 11 months ago
    Anonymous

    What ship is the most ideal for strapping pilums (but actually the superior imperial suppression missiles instead) on?

    • 11 months ago
      Anonymous

      venture, condor. anything with FMR that isn't crippled by wasting it on a thrash missile, really.

  51. 11 months ago
    Anonymous

    >can steal practically any ship via Nex operatives
    >have to luck out in the black market, prism, or even suck faction wiener to get weapons and lpcs

    • 11 months ago
      Anonymous

      >suck faction wiener to get weapons and lpcs
      I think it is pretty normal, pretty much any game with faction system has this. Gives player a reason to side with big players.
      And it's not like you can't build a fleet with open market available gear. Arbalests and shit can be very efficient.

  52. 11 months ago
    Anonymous

    So if I build a colony I can profit from sold stuff (I guess that are tariff?) or I can buy materials at base price and sell it for profit. Is that the gist of colonies or am I missing something?

    is there a tutorial for this game?

    • 11 months ago
      Anonymous

      You don't trade with your own colony, it's just generates income for you. All materials your colony produces you can take for free, but it will cut into your colony profits.
      If you put a commerce industry on your colony, it will add a marketplace you can trade with, but it's just merchants independent from you, or something like that.

  53. 11 months ago
    Anonymous

    Industrial Evolution finally updated.
    https://fractalsoftworks.com/forum/index.php?topic=18011.msg409073#msg409073

    • 11 months ago
      Anonymous

      WAKE UP YOU bawdS
      INDEVO FINALLY UPDATED

      WE GOT PETS NOW

      give me a quick rundown on it

      • 11 months ago
        Anonymous

        its like indievo but now it has pets
        no you cannot frick your pets

  54. 11 months ago
    Anonymous

    what the frick

    • 11 months ago
      Anonymous

      git gud you loser
      You suck at fencing

    • 11 months ago
      Anonymous

      You fight like a cow!

  55. 11 months ago
    Anonymous

    WAKE UP YOU bawdS
    INDEVO FINALLY UPDATED

    WE GOT PETS NOW

  56. 11 months ago
    Anonymous

    >“The finding of an association between progressively increasing risk of bipolar disorder and high arithmetic intellectual performance is rather surprising,” Tiihonen wrote, explaining the arithmetic test requires not only mathematical skill but rapid information-processing for the purpose of successfully completing the timed exam. High scorers with such rapid processing power may also share a tendency to experience mania (...)
    huh, makes sense

    • 11 months ago
      Anonymous

      A furry ai? why.

      • 11 months ago
        Anonymous
        • 11 months ago
          Anonymous

          Fair.

  57. 11 months ago
    Anonymous

    >new player here
    So I'm playing the tutorial and I need to fight the pirates to activate to gate
    The dude told me ro recover some ships and I found frigates, destroyers freighters and a light carrier.
    The light carrier can be restored with story points. From what I understand story points should be not wasted right?
    So what's worth actually recovering?
    Also why the combat is so weird
    Tried to solo the space probe defences but got overwhelmed
    My ship barely moves, playing as bounty hunter cuz scavenger ship is downright dogshit and got filtered quickly in the tutorial

    • 11 months ago
      Anonymous

      >story points
      Are recoverable resource, don't be too afraid to use them. It's like your ticket to legally cheat game systems.
      >combat is so weird
      It gets better after some time with it. Your ships are probably are also not in the best condition.
      Did you played controls tutorial from the main menu?
      There are also preset missions in there so you can experiment with different approaches.

      • 11 months ago
        Anonymous

        >Did you played controls tutorial from the main menu?
        Ty anon and I don't think so
        I'll check and see if I can learn it
        But damn combat looks fun in this game
        I can already myself see burning everything down after a while

    • 11 months ago
      Anonymous

      >From what I understand story points should be not wasted right?
      Story Points are infinite
      you will never really run out of them so waste them as much as you want

      Hell s-modding hullmods is literally only a thing to be used as a story point sink

    • 11 months ago
      Anonymous

      Storypoint are a SLOW but infinite resource
      You want some in case you are in trouble (because it's also free-escape point) but otherwise allow to cheat stuff.
      Don't be afraid of using them to get ships currently superior to what you have.
      For tutorial you'll need combat ship firs, you'll learn with experience.

      >Also why the combat is so weird
      cause it's good
      Beware: giving orders is NOT like a typical RTS, it's more like fleet-wide task with various priority level.

      • 11 months ago
        Anonymous

        So it's more like a suggestion?
        Since ships can have their own captains.

        • 11 months ago
          Anonymous

          You leave me no choice.
          Captain have no impact on the command system. Captain are just extra buff and how they approach target.

          The command system let you give TASK that are dynamically distributed across the fleet using various hidden criteria
          It sound strange but once you get the hang of it you'll appreciate not having suicidal ship.

          ex:
          >MOVE/CONTROL order
          low priority, all ships (without other orders) go there.
          If the enemy approach, your ship will move away because you didn't order them to die trying

          >ATTACK/DEFEND order (on a position)
          medium priority, now your ship will try to put pressure on the enemies to make them go back, your ships can still be pushed back to avoid destruction
          Place 2 orders? Ship will distribute themselves between the 2.

          >ELIMINATE order (on a ship)
          higher priority, some ships (or only the one you selected) will try to attack the target (they still shoot on other enemies if they can't reach the target).
          Once the target is destroyed, they revert to lower priority order.
          Very useful order to tell you fleet what enemies they need to focus fire on.

          You can override order the distribution by manually selecting a ship and giving it order

          Typically my battle go like that:
          - order ship to control point (low priority)
          - See enemy fleet
          - Defend order on 2 positions to create a battle line where they go
          - put Eliminate orders on ship I want to see killed first
          - remove Defend order, put eliminate on every that could run away first
          - ...etc

          • 11 months ago
            Anonymous

            You forgot to mention another useful order - for your carriers to focus fighters on a target ship.

            • 11 months ago
              Anonymous

              ELIMINATE is the solution to everything.
              That said, ordering a carrier to send all its fighter over phaseship save time.

              Very detailed explanation
              Much appreciated, ty anon

              You are welcome

              Here is an explanatory pic & filename for a properly executed battleplan by the number.

              • 11 months ago
                Anonymous

                My fricking sides
                You should be writing guides, anon.

              • 11 months ago
                Anonymous

                I wish goyslop stellaris had this depth
                I guess starsector will be my go to
                Space game

              • 11 months ago
                Anonymous

                You leave me no choice.
                Captain have no impact on the command system. Captain are just extra buff and how they approach target.

                The command system let you give TASK that are dynamically distributed across the fleet using various hidden criteria
                It sound strange but once you get the hang of it you'll appreciate not having suicidal ship.

                ex:
                >MOVE/CONTROL order
                low priority, all ships (without other orders) go there.
                If the enemy approach, your ship will move away because you didn't order them to die trying

                >ATTACK/DEFEND order (on a position)
                medium priority, now your ship will try to put pressure on the enemies to make them go back, your ships can still be pushed back to avoid destruction
                Place 2 orders? Ship will distribute themselves between the 2.

                >ELIMINATE order (on a ship)
                higher priority, some ships (or only the one you selected) will try to attack the target (they still shoot on other enemies if they can't reach the target).
                Once the target is destroyed, they revert to lower priority order.
                Very useful order to tell you fleet what enemies they need to focus fire on.

                You can override order the distribution by manually selecting a ship and giving it order

                Typically my battle go like that:
                - order ship to control point (low priority)
                - See enemy fleet
                - Defend order on 2 positions to create a battle line where they go
                - put Eliminate orders on ship I want to see killed first
                - remove Defend order, put eliminate on every that could run away first
                - ...etc

                >- Defend order on 2 positions to create a battle line where they go
                >- put Eliminate orders on ship I want to see killed first
                I've played this game for hundreds of hours but still learned something new. This works amazingly well.

              • 11 months ago
                Anonymous

                Glad to hear that.
                The command system is unlike any game I remember, many players don't know how to use it and I likely also miss some important function.

                If you want more tactic:
                >Defend order on 2 positions for the battle line
                >Eliminate order to prioritize targets
                Then
                >Send a destroyer or a fast cruiser behind the enemy so their AI is forced to try shielding 2 directions
                That flanker might eventually see enemy himself as they respawn, but the rate will be slow enough for you to move it out of the way.
                Obviously a phase ship is good if the enemy don't have bombers.

                It's tempting to try attacking them entirely from 2 directions splitting your fleet, but they will react to big mass of (biggest) enemy and spread their units in 2 front anyway, leaving you in a disadvantage because your units will be spread apart with no way of redistributing ships in case of imbalance.

                Base case is killing their ship on the flank faster than the center can pull back

              • 11 months ago
                Anonymous

                >Space pirate is just a regular pirate on a space ship
                Kino.

          • 11 months ago
            Anonymous

            Very detailed explanation
            Much appreciated, ty anon

          • 11 months ago
            Anonymous

            important detail on eliminate, it will cause the ordered ship to ignore if the enemy has local superiority, which can lead to some SEVERE overextensions

          • 11 months ago
            Anonymous

            >low priority, all ships (without other orders) go there.
            that fricking explains why I try to tell a frig to go capture a point and the entire fleet splits for the point

            • 11 months ago
              Anonymous

              (continuation from )

              [...]
              Yes, you basically set up a fleet wide TASK saying that this point have to be captured.
              Unless you give them other order they'll all go for that one.

              Also be careful between those two orders:

              >CAPTURE/CONTROL
              It's low priority, once captured it become CONTROL and ship don't stay around at all.
              They'll only come back if some enemy ship get nearby, then a combat ship will be assigned.
              But unless you put ELIMINATE order on the enemy ship approaching, they won't put much of a fight.
              Good if you don't want your ship to waste time camping.

              >ASSAULT/DEFEND
              If you use that medium priority one however, they'll try to push the enemy of it, once captured it become a DEFEND order.
              Meaning that ship will actively stay around it unless given a higher priority order.

              Because your ship easily get pushed away by sheer number, I prefer to place manual DEFEND orders ahead so the enemy can't touch it.

              capture assigns ships in proportion to how contested the point is, if its empty a single frigate goes there, if there's a bunch of enemy ships there it'll send about as many from your fleet

          • 11 months ago
            Anonymous

            (continuation from )

            >low priority, all ships (without other orders) go there.
            that fricking explains why I try to tell a frig to go capture a point and the entire fleet splits for the point

            Yes, you basically set up a fleet wide TASK saying that this point have to be captured.
            Unless you give them other order they'll all go for that one.

            Also be careful between those two orders:

            >CAPTURE/CONTROL
            It's low priority, once captured it become CONTROL and ship don't stay around at all.
            They'll only come back if some enemy ship get nearby, then a combat ship will be assigned.
            But unless you put ELIMINATE order on the enemy ship approaching, they won't put much of a fight.
            Good if you don't want your ship to waste time camping.

            >ASSAULT/DEFEND
            If you use that medium priority one however, they'll try to push the enemy of it, once captured it become a DEFEND order.
            Meaning that ship will actively stay around it unless given a higher priority order.

            Because your ship easily get pushed away by sheer number, I prefer to place manual DEFEND orders ahead so the enemy can't touch it.

  58. 11 months ago
    Anonymous

    Trading feels kinda weird, there is a particular pirate planet that is producing same excess commodities since the beginning of the run (iirc 2000 domestic goods, 1000 luxury goods, 400 drugs). Is it going to be like that for rest of the game?

    I make a shit of money from that planet alone, buy cheap sell high and repeat. The stocks are back when I come back. It feels like cheating tbh

    • 11 months ago
      Anonymous

      Pirates are hostile to everyone so they have shit access and can't get trade through so it's probably going to be like that. You'll always get a better deal there. Same with pathers to an extent.

  59. 11 months ago
    Anonymous

    With nexerelin should I colonize every good planet I find or do I need to be very picky and get them all in one system like vanilla?

    • 11 months ago
      Anonymous

      please respond

      • 11 months ago
        Anonymous

        Nex has AI settle GOOD planets. But it's not something to worry about much, I'd look for a close enough system with good a food planet first, yea.

  60. 11 months ago
    Anonymous

    Honestly, in an anarchic region of space with hundreds of space battles playing out every day, survivors and PoWs helpless in their escape pods after the fact to whatever the winner wants to do with them, and factions like the pirates infesting almost every system, there would be a LOT of rape in the sector. It's just logical and consistent worldbuilding.

    Trying to make it otherwise is just a mix of wishful thinking and censorship.

    • 11 months ago
      Anonymous

      If it was logical and consistent the sector would've died out years ago. Everyone is shitting out armadas because it's fun. Your rape mod is fun to you. Trying to justify it somehow as "realistic" in what is essentially a space fantasy is just moronic and pathetic.
      Also let's be real here. If you were flying a rapist fleet with sex slaves your crew would get in on the action. Even if you were the most hardass captain in the galaxy they'd just do it without you knowing. This would ruin the fantasy for guys like this

      Yes but. Parasite fighters were well liked as a concept but no one tried
      [...]
      >dropped down so they could get initial acceleration from gravity.
      Partially because it's more risky than simply flying and the acceleration isn't that large. Would be more efficient to use steam catapults like with ordinary CVs.

      [...]
      >breeding facialities
      Couldn't build those, don't want to share.

      • 11 months ago
        Anonymous

        Plenty of slavery in our moron world. But somehow it would wipe out the space empires....wut?

        Realistic is relative in fantasy, but the assertion it wouldn't happen is in fact ignorance or wishful thinking at best.

        • 11 months ago
          Anonymous

          I was obviously talking about the endless wars you absolute tard
          Also slavery in the modern sense is stuff like forced marriage, prostitution, debt, prison labour and so on. Not sex slave power fantasy where women lose to wieners and go to breeding dungeons like in the animes. No one in the history of humanity was ever mindbroken by sex.
          Goddamn you dumbasses with your baby brained bullshit.

          • 11 months ago
            Anonymous

            >Drooling intensifies

          • 11 months ago
            Anonymous

            >No one in the history of humanity was ever mindbroken by sex.
            Actually...
            Anon
            Go on rk9 and pol
            Plenty of evidence there

      • 11 months ago
        Anonymous

        That's a dumb case of whataboutism: the endless wars and their seemingly unsustainable cost is plenty explainable: a military starship might seem precious and irreplaceable in our world's terms, where a F-35 that's less complex and sophisticated than a talon fighter costs tens of thousands of man hours and industrial production and tens of millions of USD. That's less so in a world with nanoforge 3d printing and raw material inputs on a scale and ease a hundred times that of earth with astroid mining; it's probably a guy slotting a production chip, pressing a button, and waiting. On terms of human lives, the combat is still in the scale of hundreds/thousands, when worlds are in the tens of millions. When you look at the technologies and economy this constant warfare is predicated on, it makes sense.

        And rape fits into this very well, you just choose to deny that out of personal sensibilities.

        • 11 months ago
          Anonymous

          I doubt this is true as the devs said there are huge resource shortages, but he also prefers we all have our own takes on some things so whatever
          >And rape fits into this very well, you just choose to deny that out of personal sensibilities.
          Even if this is true your version of moronic anime rape is not true and it is ironically because of your own personal sensibilities. Mindbreaking women and breeding facilities and yet here trying to act all serious lmao

          • 11 months ago
            Anonymous

            You sound very emotional and butthurt, and it doesn't even seem like you know what you're complaining about, talking about anime and shit, have you even installed RS?
            Or were you or someone close to you raped before? Seems like it, butthurt little homosexual.

            • 11 months ago
              Anonymous

              >projecting butthurt on others
              I won. Feels good

              • 11 months ago
                Anonymous

                That's not an argument. Face it, rape is common in the persean and RS makes total sense, all your butthurt won't change that.
                Just like your butthole can't get unraped.

              • 11 months ago
                Anonymous

                >That's not an argument
                lol
                >You sound very emotional and butthurt
                Good thing this is a god tier argument. Face it. You are projecting your emotions onto me and I won as soon as you started attacking me personally for no good reason.

              • 11 months ago
                Anonymous

                You didn't win anything, or argue anything on the grounds of reason really. The only point you made is that constant warfare in Starsector isn't realistic, and somehow related that in a moronic way as a counterpoint to rape's lore-friendliness.
                What's your argument now, then?

              • 11 months ago
                Anonymous

                What are you talking about? You got extremely buttmad for no reason at all. What else can I do, but say that I won? Are you a virgin? Do you know you can't actually mindbreak women with your wiener?

              • 11 months ago
                Anonymous

                >You can't mindbreak women with your wiener
                You keep bringing that up, what's with your weird fixation with that? Who actually said that in this thread?

                Why are you so emotional and obsessed with winning internet arguments you invent other things for other people to say? Loser moron.

              • 11 months ago
                Anonymous

                >Why are you so emotional and obsessed
                Again with the projection and irony lol
                >you invent other things for other people to say
                more irony lol

              • 11 months ago
                Anonymous

                >I'm an asinine, mouth-breathing moron who can't meet arguments directly or even answer simple questions and only repeat 'irony lololol projection' endlessly
                ok

              • 11 months ago
                Anonymous

                Damn. Still mad as frick. Kinda impressive to be able to seethe for so long. Are you the dev or something? Ok I'll stop before you get a stroke lol
                All this butthurt over a dumb rape mod kek

              • 11 months ago
                Anonymous

                Damn you're moronic. Why don't you say lol and kek 10 more times to prove how not-mad you are? Inarticulate monkey.

  61. 11 months ago
    Anonymous

    >new player
    >vanilla default settings
    >did exploration start on normal
    >did some odd jobs exploring to make some cash
    >find an unclaimed Terran-eccentric
    How rare is this, I immediately settled it and am making mad dosh off agriculture. Its near the edge of the map, should I be worried about Pirates eventually finding it?

    • 11 months ago
      Anonymous

      The AI doesn't care about how remote your colonies are, if they want to frick you up, they'll come regardless. Pirates especially are prone to setting up bases in the system right next your colonies.

      • 11 months ago
        Anonymous

        >Pirates especially are prone to setting up bases in the system right next your colonies.
        That's a good thing. Makes dealing with them easier.

      • 11 months ago
        Anonymous

        Yeah but the have to actually travel from one of their bases to do so right? Its not a gamey "they spawn on top of you lol" right? regardless time to build up a navy with all this money.

        • 11 months ago
          Anonymous

          Yes, they still have to spawn from a base and then actually travel.

  62. 11 months ago
    Anonymous

    >Have multi decade long campaign
    >Fight Battle huge lag, crash
    >Fight Battle Save crash
    >Fight Battle Save reload
    >Play more rinse and repeat till
    >Just Crash
    >Look at Index
    >Learn it was "Kaptured Krew" (Frick Google) causing a huge Memory leak and loading large files like Audio was to much now and another guy is working on a fix
    >Play without sound till it's finally unplayable due to crashing.
    >Months later find out it's discord exclusive mod but find it's name
    >Start new campaign after recent update Glory to Ludd the Cleasing begins anew
    >Most mods are borked due to authors leaving
    >Find "Tonka No Pioneers" (Frick Google) on the forums no longer discord exclusive
    >Read Forum thread see Drama ignore but read anyway to see what problems the mod has
    >See reference to obscure Asian Hobbies realise Anon did it again
    >Lurk here till it's posted look at what mod actually does due to knowing how Anon is want to do
    >Have ZERO interest in the NSFW content
    >LITERALLY better than the original in everyway just in terms of fixes, options, and actual dev time.
    >Doesn't force me to be a terrible person but the choice is still there.
    >Original content still there with extra content that influences and impacts the game.

    Thanks Dev Anon/s
    Anon still gets shit done. 5 outta 5.

    I had no real intention of even using this but it's just better on paper. I saw it's still being worked on and improved. Seems like it was partially set up to discourage mod authors setting up incompatabilities by keeping some the old meta data too.

    [...]

    Not sure if he lurks here or I got lucky but he said he was gonna reupload all his Arma Mods soon and bring them up to date.

    • 11 months ago
      Anonymous

      IMO, If Rapesector had the config or LunaLib option to configure or disable some content I'd make things much cleaner.

      • 11 months ago
        Anonymous

        Having the choice alone to simply not choose rape is plenty.

        >Have multi decade long campaign
        >Fight Battle huge lag, crash
        >Fight Battle Save crash
        >Fight Battle Save reload
        >Play more rinse and repeat till
        >Just Crash
        >Look at Index
        >Learn it was "Kaptured Krew" (Frick Google) causing a huge Memory leak and loading large files like Audio was to much now and another guy is working on a fix
        >Play without sound till it's finally unplayable due to crashing.
        >Months later find out it's discord exclusive mod but find it's name
        >Start new campaign after recent update Glory to Ludd the Cleasing begins anew
        >Most mods are borked due to authors leaving
        >Find "Tonka No Pioneers" (Frick Google) on the forums no longer discord exclusive
        >Read Forum thread see Drama ignore but read anyway to see what problems the mod has
        >See reference to obscure Asian Hobbies realise Anon did it again
        >Lurk here till it's posted look at what mod actually does due to knowing how Anon is want to do
        >Have ZERO interest in the NSFW content
        >LITERALLY better than the original in everyway just in terms of fixes, options, and actual dev time.
        >Doesn't force me to be a terrible person but the choice is still there.
        >Original content still there with extra content that influences and impacts the game.

        Thanks Dev Anon/s
        Anon still gets shit done. 5 outta 5.

        I had no real intention of even using this but it's just better on paper. I saw it's still being worked on and improved. Seems like it was partially set up to discourage mod authors setting up incompatabilities by keeping some the old meta data too.

        [...]
        Not sure if he lurks here or I got lucky but he said he was gonna reupload all his Arma Mods soon and bring them up to date.

        Imo RS has achieved some technical things that other modders haven't, and I find it hilarious that the RS modder is the one who managed to get little animated goblins into the game before any of the spite modders.

        • 11 months ago
          Anonymous

          >Having the choice alone to simply not choose rape is plenty.
          It's realistic too.

  63. 11 months ago
    Anonymous

    I can't believe there's a female (girl) modder

    • 11 months ago
      Anonymous

      twink mod and its consequences.
      Also i don't count on anyone online being female until proven a troll.

  64. 11 months ago
    Anonymous

    You install UAF, because you love anime girls and anime like hull design.
    I install UAF, because i need an anvil for my hammer.
    We are different.

    • 11 months ago
      Anonymous

      Okay rapist

      • 11 months ago
        Anonymous

        Day without war crimes it's like day without starlight, friend

      • 11 months ago
        Anonymous

        Is that something of being ashamed of?
        Honestly can't wait for robowaifus to become a thing so women will literally beg to be raped kek
        >muh rapist
        Kys useless homosexual pledditor

    • 11 months ago
      Anonymous

      I don't install UAF because i hate anime trash.

      • 11 months ago
        Anonymous

        We can't expect Ludd do all the work

      • 11 months ago
        Anonymous

        >not installing anime trash so you can kill them
        You are not a true chad
        you're a pussy and a homosexual

        • 11 months ago
          Anonymous

          Some days the furgays ares preferable to normies.

          • 11 months ago
            Anonymous

            Sorry furgay, normies are still more tolerable.

            • 11 months ago
              Anonymous

              You have terrible reading comprehension. It's a pretty sad state when there are days where normies are larger homosexuals than furgays. Just because that's true, doesn't make me a furgay, no matter how badly you wish it was true you homosexual normie.

              • 11 months ago
                Anonymous

                Chill, just say you are not a furgay, furgay.

      • 11 months ago
        Anonymous

        cringe

        Not for disliking UAF. the other thing.

  65. 11 months ago
    Anonymous

    Rape is love, rape is life

  66. 11 months ago
    Anonymous

    >autistic screeching for the last 30 posts over fricking nothing
    this spaceship games somehow attracts the worst of people

    • 11 months ago
      Anonymous

      warned you about trannies and coomers

    • 11 months ago
      Anonymous

      morons must be called out, moron.

      If nobody calls out moronic behavior, the morons will keep moronin. It's how you brainlets ended up with trannies and spite modders as your main community.

  67. 11 months ago
    Anonymous

    >all the good guns are constantly locked behind commissions, reputation or just plain scarcity
    >have plenty of duplicate blueprints with shit I need
    So why wouldn't I sell those on black market, have the pirates build all that stuff for me and have fun beating it out of them?

    • 11 months ago
      Anonymous

      With a little bit of luck you can find a deal for production slots without arming murderhobos.
      Why not beat up actual military fleets If you seek thrill of combat?

    • 11 months ago
      Anonymous

      you should

  68. 11 months ago
    Anonymous

    also makes them pop up in black markets, which can contain anything known by the pirates or the market owner

  69. 11 months ago
    Anonymous

    Today I had a dream about sunder-tan. She was dead. But it was alright.

  70. 11 months ago
    Anonymous

    >ship system is some form of jump forward or fast burn forward
    >can't give it to the AI to pilot because they'll just use it to chaotically ram into allies, asteroids, wrecks, and sometimes enemies
    At least it's funny when they burst forward into an obstacle, overload, and ricochet off to the edge of the battle map at speeds exceeding even the fastest frigates

  71. 11 months ago
    Anonymous

    Really wish I could organise ships into platoons and have them behave as such.
    Two or three frigates actually acting with some degree of cohesion would be a welcome change.
    Not asking for super good AI... just something a little more cohesive.
    Right now the best you can do is issue escort orders, but that just makes the escort orbit around the target ship gormlessly.

    • 11 months ago
      Anonymous

      >escort orders
      I never had the hang of those. They only get in the way of the ships they escort, and said ship likely don't need them.

      All my capital ships have ton of PD against fighters/bombers and missiles.
      The frigates are the fragile ones against those so they need the protection, but even if you put the PD on the frigates they don't have anywhere the number of guns and coverage needed to protect another ship, it's also wasting Dep Point I could be using for a ship attacking on its own.

      In the end I only use frigate for capture and to attack fleeing enemies

      >Two or three frigates actually acting with some degree of cohesion would be a welcome change.
      I wish.

      • 11 months ago
        Anonymous

        Escort order is the eliminate order to wrangle a fluxed up ship onto a friendly to avoid danger. The "get in the way and not doing anything" part is how effective for it to move to the side of target ship.

  72. 11 months ago
    Anonymous

    Favourite bad guy faction?

    • 11 months ago
      Anonymous

      My own

      • 11 months ago
        Anonymous

        Why be bad when you can be good? Something to consider.

        • 11 months ago
          Anonymous

          Because it's good to be bad and even better to be evil

        • 11 months ago
          Anonymous

          good to me:
          >having the strongest, deadliest fleet in the sector and a rich, powerful empire
          "good" to you:
          >feeding homeless Black folk or something

          • 11 months ago
            Anonymous

            Good to me is doing good things and not doing bad things.
            AI cores are dangerous and they do bad things, so I throw them in the AI Core Shredder.
            That's good!

    • 11 months ago
      Anonymous

      Fav faction is definitely legio. They piss off everyone, and I'm here for it.

  73. 11 months ago
    Anonymous

    Frick. I love Starfed aesthetics, but for the love of me I can't figure out how to make their guns work. Scrapshots are useless, 90% of all the missiles are dumbfire and the ones that aren't are extremely unimpressive and the beams make me wonder why not just use phase lances instead.
    Disclaimer: haven't moved up to anything that has large slots yet. Don't have any of their ships either.

  74. 11 months ago
    Anonymous

    >elfsector
    >thirstsector nsfw ed.
    >rapesector
    it's PC Gaming time

  75. 11 months ago
    Anonymous

    Why is high tech so annoying to fight against?
    With superior speed they can flee the moment you slightly threaten them and phase Black folk just waste your time while your whole fleet fires at empty space.

    • 11 months ago
      Anonymous

      The faster one has the initiative, but they are also required to commit due to shorter PPT timer and weapon range for hard flux. You are wasting your time for your slow ship to chase them. You are going to use high tech or fighters to catch.

  76. 11 months ago
    Anonymous

    I want to frick her in the pussy

    • 11 months ago
      Anonymous

      Why she has to be so sexo indeed?
      Just make her fat and old as per roastie standard

      • 11 months ago
        Anonymous

        >fat and old
        is for hegemony shipgirls only

  77. 11 months ago
    Anonymous

    What type of planet do you wanna live in?

    • 11 months ago
      Anonymous

      Corporate Governance, just like real life wahey

    • 11 months ago
      Anonymous

      >Get sent to live on a hidden acrology planet.
      >Have to eat processed meals made from bugs every day.
      >Don't ever see the sun again.

      I'd Kill myself 4 months in.
      No thanks, I'd rather take my chances with the criminal planet

    • 11 months ago
      Anonymous

      Are those AI generated icons

      • 11 months ago
        Anonymous

        I'd say yes because I doubt he'd hire people to draw for a mod.

    • 11 months ago
      Anonymous

      Monastic easy clap. Aligns with my irl values and I'd rather live in a warlike society than being born into lower-class corporate wage slavery.

      Rural is cool too tho.

      • 11 months ago
        Anonymous

        I'd take rural over monastic, but both are preferable to the hell holes of the others.

    • 11 months ago
      Anonymous

      This is a pretty cool idea, would want more types though.

  78. 11 months ago
    Anonymous

    >it's an every single ship in the enemy fleet has fighter bays epistle

  79. 11 months ago
    Anonymous

    Read LightBlue Light

    • 11 months ago
      Anonymous

      Is that Whiskey's mod?

  80. 11 months ago
    Anonymous

    Can anybody help me with this crash I'm getting? I'm doing the Telos quest line from Persean Chronicles, and if I open up RS's prisoner menu after completing the first Dart fight with Karengo, I get a CTD. This happens even if I enter the fight and then immediately retreat without destroying any enemy ships.
    I've uploaded the last entries from my starsector.log here.
    https://pastebin.com/crZ9qRgS

    • 11 months ago
      Anonymous

      You have Persean Chronicles, Officer Extension, and RS.
      Officer Extension has a script that hooks into every interaction dialog. If the target you are interacting with is a fleet in battle, then it will display the stats of the enemy fleet commander.
      I'm guessing that for some reason, the "in battle" state does not get removed after the Karengo fight. Using the RS prisoner skill shows an interaction dialog with your own fleet, and since you are "in battle", Officer Extension tries to find the stats of the enemy commander that doesn't exist. Null pointer.
      RS likely has nothing to do with it. If you have nex, try pressing X to open up the fleet options menu and see if it crashes as well.
      I'd keep playing and not open up any fleet interaction dialogs until a few battles later.

      • 11 months ago
        Anonymous

        It was exactly as you said. Nex's menu also caused me to crash, but I went and blew up a few fleets and now I can open up both menus with no issues. Thanks a lot.

  81. 11 months ago
    Anonymous

    >tfw my fleet's crew capacity is larger than most colonies

  82. 11 months ago
    Anonymous

    >8 burn

    • 11 months ago
      Anonymous

      All tug fleet, all the burn all the time.

      • 11 months ago
        Anonymous

        Mum told me I shouldn't tug it

  83. 11 months ago
    Anonymous

    >MOD MAFIA
    MOD MAFIA
    >MOD MAFIA
    MOD MAFIA

    GET YOUR BOOTLEG MODS HERE (I stole these from a discord server, sharing here because frick discord)
    New Galactic Order 1.3.0 - Not an official update but an overall polish pass made by an anon from Ganker. Improves a few loadouts and implements an unused sprite from the mod's graphics/ships folder.
    https://drive.google.com/file/d/1ce1FrwUzHagDYZr8ROl3w2O-ZvKvlgGT/view?usp=sharing
    Dassault-Mikoyan Engineering 2.0 RC1 - Supposedly a leaked version of DME that was meant to be released but wasn't due to Soren's meltdown.
    https://drive.google.com/file/d/1S0XNWah7DLj3GIs-CsmZNRn1o6Y0XI5C/view?usp=sharing
    Volkov Industrial Conglomerate 1.6.1 - Leaked 0.96 update.
    https://drive.google.com/file/d/1RLN4ANW8SGduQXbax8l5EvkXsPlRY7i2/view?usp=sharing

    • 11 months ago
      Anonymous

      I miss girl officers in RTSes. SupCom & C&C girls come to mind.

    • 11 months ago
      Anonymous

      Either I've fallen for some kind of elaborate ruse or these are all identical archives with Stinger Shipyards.

  84. 11 months ago
    Anonymous

    Holy shit the quality of starsector threads really hit the dirt after the coomer mod was made.

    • 11 months ago
      Anonymous

      i told you

  85. 11 months ago
    Anonymous

    indevo is out for 0.96

    • 11 months ago
      Anonymous

      >IndEvo 0.96 adds pets

      • 11 months ago
        Anonymous

        Time to add bestiality to the list of RS features.

      • 11 months ago
        Anonymous

        >Rapesector installed: Can have human pets.
        Or hiver pets if you got that one invasion mod installed

        • 11 months ago
          Anonymous

          When I'm done with it, they'll be far more than pets.

        • 11 months ago
          Anonymous

          Need a portrait mod that replaces Hivers with Monster Girls

  86. 11 months ago
    Anonymous

    qt

  87. 11 months ago
    Anonymous

    Can you move to different systems without going to hyper space? From within the space?

    • 11 months ago
      Anonymous

      you mean by just heading in the right direction for a really long time? no

    • 11 months ago
      Anonymous

      Consider that your ships are subluminal when in realspace. Your ships will take multiple days to reach different planets, when light would take minutes or hours. It would take multiple years to reach a neighbouring system without jumping in hyperspace. There would be no reason for the devs to put in the option of travelling somewhere else at subluminal speeds, also because it would cost an idiotic amount of system resources.

  88. 11 months ago
    Anonymous

    Ko Combine introduces the Gust MLRS
    A medium size missile mount downsized version of the Squall MLRS
    Almost every fleet I encounter has it in every available missile slot, every battle is endless streams of gust missiles.

  89. 11 months ago
    Anonymous

    I am wondering if I fricked up with my first ever colony. I got a mission that gave me the location of an apperantly good planet. I went there and it had rich rare ores so I assumed it would be good

    I think it was not? It is a small lava planet with hazard rate of 250% and I cant really grow the population unless I pay for it which costs like 50k at this pont.

    It costs a shit ton of money every month and I invested a lot there hoping it would profit at some point. The system sucks as well, I want a refund

    • 11 months ago
      Anonymous

      >ah yes, lava; a sure sign of habitability

    • 11 months ago
      Anonymous

      You have option not to pay for hazards.
      If it has good ore it can make a profit.
      Also, hot planets are nice when you have cryocomputer - makes your defensive fleets extra large.

      • 11 months ago
        Anonymous

        but then the population shrinks and I will be stuck with a single industry, which is mining (what happens if population shrinks from size 4 to 3? Do you lose an industry?)

        And rest of the system is terrible as well, minimum hazard rate was 200% or something and there is not much variety.

        • 11 months ago
          Anonymous

          once a colony reaches the next size, it doesnt reduce. ie, if you manage to reach two industries, it will stay two industries eve if the growth rate is -1000%
          at max size the growth rate will even disappear from the ui entirely.
          you can just take off hazard pay and leave at as size 1 with 1 industry if you want

          • 11 months ago
            Anonymous

            Thanks, I thought it could revert back

            How do I see current percentage towards next colony size? So here it says 2% which I believe 2% progress towards next level every month? but it doesn't show the current percentage

            • 11 months ago
              Anonymous

              >Population and infrastructure
              >total growth: 85%

              • 11 months ago
                Anonymous

                Oh, so that is where they hided it.

            • 11 months ago
              Anonymous

              iirc it only gets reduced when growth rate is in the negative double digits for more than a year

    • 11 months ago
      Anonymous

      the 2 most important things for GROWING a colony are hazard rating and accessibility
      try and look for planets around 125% with farming for a good early colony
      normally i look for a habitable world with decent food and organics (125%ish usually, good light industry with a biofactory) and a barren world with decent ores, no atmosphere and extreme heat (200%, but down the line makes great industry and patrols with catalytic core, autonomous mantle bore, nanoforge and cryoarithmetic engine), it breaks even early game and prints money late game

      • 11 months ago
        Anonymous

        >great industry and patrols with catalytic core, autonomous mantle bore, nanoforge and cryoarithmetic engine
        Pathers would like to have a word with you.

        • 11 months ago
          Anonymous

          >im gonna pay you a planetkiller to frick off

  90. 11 months ago
    Anonymous

    If I get laid off this next month I'll spend the entirety of my time making NTRSector, with crew/marine morale and officer dispositions, fleet splitting and shit.

    Now watch as my boss reads this and keep me in my cushy desk job with coffee and lunch.

  91. 11 months ago
    Anonymous

    >mod the game to oblivion
    >turn off Invansion and Satbombs in nex
    >install tons of OP mods
    >roleplay a small low-tech independent fleet
    Yep, it's Starsector time

    • 11 months ago
      Anonymous

      >yup, its starsector time

      help me my game doesn't load

      Yup, its starsector time

  92. 11 months ago
    Anonymous

    BRDY when

  93. 11 months ago
    Anonymous

    help me my game doesn't load

    • 11 months ago
      Anonymous

      Have you tried being less gay?
      Could try more ram too. Download and assign more as necessary in vparams.
      Maybe use java 8 even? I hear j7 is for homosexuals anyways.

    • 11 months ago
      Anonymous

      >Assign More Ram
      >Make sure you're not using out-of-date mods.
      >Make sure you have all the required dependencies for your mods.

  94. 11 months ago
    Anonymous

    >install mod
    >play for a bit
    >dig into the mod files to fix all the jarring spelling mistakes, awful grammar and stylistic gaffes
    Anyone else does this?

  95. 11 months ago
    Anonymous

    I was supposed to recover a package from a probe here, where the frick is it? I searched the entire system but nothing. The place is crawling with pirates

    • 11 months ago
      Anonymous

      Try flying in the asteroid belt if you haven’t, sometimes you have to get really close to find things hiding in there. Otherwise, you fricked up and accepted a mission with a target in the outer reaches of a system. Those things could be anywhere. Try the Neutrino Detector if have it and some volatiles to spare.

      • 11 months ago
        Anonymous

        I circled the entire ring. randomly using the sensor, nothing

        I also used neutrino detector, it points to the sun and also pirate ships.there were some 'false readings" that doesn't move no matter how much I follow

        Maybe someone took it first?

        shouldn't the mission fail then

        • 11 months ago
          Anonymous

          Get Neutrino Detector Mk. II mod, trust me, the frustration isn't worth it. Object Analysis also goes well with it.

        • 11 months ago
          Anonymous

          >shouldn't the mission fail then
          If that's the campaign mission
          ask a scavenger

    • 11 months ago
      Anonymous

      Maybe someone took it first?

    • 11 months ago
      Anonymous

      If mission description says outer reaches, than enjoy suffering through save/load hunting.

  96. 11 months ago
    Anonymous

    What was the broken mod that allowed you to upgrade ships a-la Exotica Technologies, but using resources and without negative effects? I know it's not in the catalog, it's hidden somewhere it the mod forums.

    • 11 months ago
      Anonymous

      Extra System by Originem?

      • 11 months ago
        Anonymous

        Thanks
        >not updated
        frick

        • 11 months ago
          Anonymous

          Someone else updated it
          https://fractalsoftworks.com/forum/index.php?topic=13089.0

    • 11 months ago
      Anonymous

      Extra System by Originem?

      Thanks
      >not updated
      frick

      It's extra system reloaded
      it still works to this day

  97. 11 months ago
    Anonymous

    is there a way to stop AI core inspection? I guess other than attacking?

    I removed my AIs but they still find "evidence"

    • 11 months ago
      Anonymous

      You can bribe them

      • 11 months ago
        Anonymous

        I communicated with the inspector when they arrive but nothing happens

        • 11 months ago
          Anonymous

          You do it in the intel menu before they arrive

    • 11 months ago
      Anonymous

      What if they were attacked midway by a fleet they cannot identify?

      • 11 months ago
        Anonymous
      • 11 months ago
        Anonymous

        You do it in the intel menu before they arrive

        haha I think the pirate attack happened at the same time pushed them but I can't tell for sure. How do I check their standing against me? if it is low then it means they found the ai

    • 11 months ago
      Anonymous
      • 11 months ago
        Anonymous

        >new player here
        What's the lore behind the hegemony?
        In the tutorial I started with them but decided to not become allied with them yet

        • 11 months ago
          Anonymous

          after the gates stopped working and the domain collapsed, the remnants of 14th fleet waved around some regulations and lawbooks and said that they were the rightful successor state.
          nobody else had working battleships so almost everyone agreed, and thus the Hegemony was created

        • 11 months ago
          Anonymous

          Gate network died while the Domain military was shifting troops out of sector, the Domain Battlegroup that was supposed to be deployed to the Persean Sector got stuck on the way and took 40 years to make it to the sector traveling without the gates. Once they arrived they declared they were the successors to the Domain and rightful rulers of the sector, most of the other polities in the Sector disagreed.

          After they obliterated the most developed planet in the sector, a bunch of polities banded together to form the Persean League to avoid getting Mayasura'd. Then Tri-Tach started acting up and the AI wars happened.

        • 11 months ago
          Anonymous

          They're basically commies
          Only get a commission with them if you want to play the fencing minigame, otherwise just kill em on sight

        • 11 months ago
          Anonymous

          If you want the heavy reading you have it here
          https://fractalsoftworks.com/2017/08/16/a-true-and-accurate-history-of-the-persean-sector/

          It is perfectly feasible to play a game without ever taking a commission. You'll have to grind a bit more tho.

    • 11 months ago
      Anonymous

      You stop them by killing them

  98. 11 months ago
    Anonymous

    Why does removing fog of war drastically improve friendly AI?

    • 11 months ago
      Anonymous

      No more peekaboo.

  99. 11 months ago
    Anonymous

    [...]

    Create a guide, anon. I always use the Command system, i never manually use a ship because i'm shit at it. I could use more tips. I just rely on brute force and get other ships to destroy targets i want down.

    In short, i got no idea what the frick i'm doing.

    • 11 months ago
      Anonymous

      I don't actually know all the secret working of the orders, I would need a wiki to ...wait
      I'have also been infected with laziness too.

      • 11 months ago
        Anonymous

        I much prefer commanding from a Kite (S) personally.

      • 11 months ago
        Anonymous

        >Salvage rig
        Not only we didnt get a larger salvage vessel which venture is the perfect candidate, then an industry skill provides twice as much post battle salvage as 3 salvage rig and exactly the same for normal salvage, while rare item excluded in all salvage.
        Salvage has been rigged. Millions must raid.

        • 11 months ago
          Anonymous
          • 11 months ago
            Anonymous

            Looks kinda shit, but if it's the best we got, so be it.

            • 11 months ago
              Anonymous

              there's this too but only a cruiser size

              • 11 months ago
                Anonymous

                Yea, that's a lot better looking.

            • 11 months ago
              Anonymous
              • 11 months ago
                Anonymous

                Holy frick. That looks amazing. Sold.

              • 11 months ago
                Anonymous

                she swallows more fuel than my entire fleet good lord.

              • 11 months ago
                Anonymous

                What mod?

              • 11 months ago
                Anonymous

                Vayra's.

                No, I'm not joking.

              • 11 months ago
                Anonymous

                Well damn. Alright. I'll install it next run.

              • 11 months ago
                Anonymous

                also

  100. 11 months ago
    Anonymous

    does anyone know if the advanced turret gyro smod damage bonus applies to fighters?

  101. 11 months ago
    Anonymous

    Nia sex

    • 11 months ago
      Anonymous
    • 11 months ago
      Anonymous

      You cant capture her

  102. 11 months ago
    Anonymous

    >new player here
    Did I do good?
    Those goddamn combat frighters wiener sucking b***hes ganged on my poor light carrier and frighter and raped them, for some weird reason those homosexuals were phasing, cheating sacks of shits.
    Then my trusty wolf and standard frigate fricked the living shit outta those homosexual frighters.
    Lost almost my entire fleet, AAAAAAAAAAAH, the pain. I assembled my fleet with such love and they simply destroyed it.
    How did I do, anons?
    Frick, I hate pirates
    ah, yes, normal difficulty, I think, I didn't try hard yet, also saw only easy and normal.

    • 11 months ago
      Anonymous

      No, I was wrong, It was actualy light attack destroyers, 2 homosexual destroyers that killed my poor ships

      • 11 months ago
        Anonymous

        >waah my poor dead shitbox a bloo bloo bloo
        they're just hulls, it's just crew. salvage them, buy another handful of lashers and wolves and go in again

    • 11 months ago
      Anonymous

      >ganged on my poor light carrier
      Take it as a lesson. Carriers tend to be fragile. (Except for Mora and Legion) Try to protect yours and frick opponent's.
      >I didn't try hard yet
      As far as I know it only gives you permanent debt.
      >2 homosexual destroyers
      Also you may be interested to use those destroyers yourself in the future, you've seen what they are capable of.

    • 11 months ago
      Anonymous

      you did okay, traded 1 destroyer vs enemies 3, good tactic is to focus on eliminating that buffalo mk2 and mudskipper mk2 while your hound and kite hold the shrikes at bay for about 30 seconsa of so, then gang up on each one of them, and leave your tarsus out of the fight, the condor would have died either way with that little escort, so you didnt do too badly.

    • 11 months ago
      Anonymous

      You're NEVER supposed to deploy ANY freighters in combat

      EVER
      should've picked up the hammerhead in galatia

      • 11 months ago
        Anonymous

        What about Venture?

        • 11 months ago
          Anonymous

          Trash

        • 11 months ago
          Anonymous

          venture is bordering on overpowered, ignore the moron

      • 11 months ago
        Anonymous

        >You're NEVER supposed to deploy ANY freighters in combat
        true dat. only modded freighters will do well in combat. vanilla ones are no good

        • 11 months ago
          Anonymous

          >Space train

        • 11 months ago
          Anonymous

          >new player here
          wtf is this? Is this vanilla? Or mod.

  103. 11 months ago
    Anonymous

    Is it normal for a save to reach 80 mb in size? My 0.95 ones were 25-ish and had far more mods running to boot.

    • 11 months ago
      Anonymous

      Sounds like one of your mods is bloating the file.

    • 11 months ago
      Anonymous

      no, very abberant. as you note, even highly modded games with busy sectors shouldn't go much above 20

    • 11 months ago
      Anonymous

      Sounds like one of your mods is bloating the file.

      no, very abberant. as you note, even highly modded games with busy sectors shouldn't go much above 20

      Well, frick. Any ideas on how to pinpoint the culprit?
      I suspect it might be AotD or RAT since these are the only major mods I'm using for the first time and they're both in perpetual beta, but nobody seems to be complaining about those. Could be one of the many 0.95 bootlegs like IndEvo for all I know. Impossible to tell at a glance.

      • 11 months ago
        Anonymous

        I mean...you COULD dig through a save file and see what's being saved to it en masse to bloat it to such a size...but you gotta know what you're looking for.

        The alternative is disabling your mods 1 by 1 until it stops bloating your save the moron way. Of course you'll need to do new games.

      • 11 months ago
        Anonymous

        Don't use AotD, but I did run tests with rat.

        Baseline vanilla was 10mb, Baseline libs was 10 again, + rat jumped it to 11.5 vanilla settings, though 16 with +200% systems.

        Might just be all the extra planets and markets generated from other faction mods.

        • 11 months ago
          Anonymous

          Did you turn the abyss on for RAT? As far as I can understand it technically it generates its own systems.
          The only faction mods I got are Starfed, Underworld and Lost Sector that don't really have much of their own markets.
          I increasingly suspect I've fricked things up by extracting at AotD update on top of the old one instead of deleting it first. Test save with all the same mods in a new game is 16 mb.

          • 11 months ago
            Anonymous

            Abyss was active on em all, though I haven't started exploring it in my base save.

            I didn't extract anything over the old stuff, but my saves still bloated.

            But on that note, I think I'll go ahead and do a fresh save with everything.

            • 11 months ago
              Anonymous

              Did you enable the setting to make the sector larger? That might be it.

              • 11 months ago
                Anonymous

                I'm the anon with the 80 mb save file and do, I did not touch that setting at all, it's still set to vanilla.
                Hell, I don't even use Nex for this playthrough.

            • 11 months ago
              Anonymous

              Ok, did a fresh save with all my usual mods. It's 47MB, at +200% system spawn.

              As for faction mods, I've got uh... a lot of them. 24 I think.

              So yeah, I think the size is normal, given all the extra factions I've got. Heavily modded saves shouldn't go over 20 mb my ass.

    • 11 months ago
      Anonymous

      you are like a baby. Watch this:
      why yes, i do exclusively save as copy, before and after every battle and docking, at every enter/leaving from a system and save again if i dont remember if i saved or not. why do you ask?

      • 11 months ago
        Anonymous

        What the frick

        • 11 months ago
          Anonymous

          you only lose an afternoons worth of fiddling with fittings or crash at salvaging the debris after a 4 round battle ONCE

          • 11 months ago
            Anonymous

            >lose an afternoons worth of fiddling with fittings or crash at salvaging
            fear.png

  104. 11 months ago
    Anonymous

    unless you're running some frickstupid mod like adjusted sector of course

    • 11 months ago
      Anonymous

      >some frickstupid mod like adjusted sector

  105. 11 months ago
    Anonymous

    question for anons, is the legacy of arkgneisis any good or should I skip it?

    • 11 months ago
      Anonymous

      it's old and bad. you can get it if you like the aesthetic and/or space anarchy but you're not missing much.

    • 11 months ago
      Anonymous

      So the Ark Society are one of the factions I love. They are like mercenary raiders that hit a faction when funded by other factions. They keep stock piles of other factions stuff in their markets as spoils from their raids. They have a single mobile Capital system armed to the teeth but if it get's defeated they kinda just die and cease being a major player. They player in 0.95 couldn't contract they to raid but, it was being worked on. I've not checked in my new game or the forums. They didn't use the tech other factions did so you could actually buy the BPs for most if not all their shit from their military market. They have a fairly fast fleet doctrine both in and out of battle and had some interestiing weapon choices. I had been running Roiders, which has Fighter Clamps, so using the Monodrone Fighter on frigates caused a huge diversion at the start of every battle. It does it's own thing. I remeber a ship I think called the Donovan that was cruiser or capital size that had few slots than normal but had a mechanic that it made it's own small missiles so it'd not run out. I think it had a timer though.

  106. 11 months ago
    Anonymous

    >n00b
    >vigilance spam
    >it works
    is this...good?

    • 11 months ago
      Anonymous

      No Omens on the other hand are great to spam if you can find them

      • 11 months ago
        Anonymous

        Noted, though I have only seen one so far.

  107. 11 months ago
    Anonymous

    What are the best Remnant ships to collect?

    • 11 months ago
      Anonymous

      Glimmer, radiant(havent touched it post nerf).

      • 11 months ago
        Anonymous

        What was the Radiant nerf?
        In its current form it still feels reasonably strong but also feels like it's not got enough OP for what it wants to do.

        • 11 months ago
          Anonymous

          Just moved DP from 40 to 60.

  108. 11 months ago
    Anonymous

    AI in a ship with shields
    >better be safe, can't get too close, I might overload!
    AI in a ship with no shields
    >let's freaking go boys, I'm gonna facetank that Onslaught, let's gooooooooo

    • 11 months ago
      Anonymous

      >new player here
      But I always get fricked hard without shields

      • 11 months ago
        Anonymous

        Some armor-focused ships can endure a lot of damage.
        It's not the best strategy, as without shield ship can't avoid chip damage and especially vulnerable to missiles, but AI will put a lot more pressure on your opponent this way.
        Vanguard is a poster child of this approach with a rugged construction to boot.

  109. 11 months ago
    Anonymous

    >No updates/previews from the RS writegays
    You homosexuals still writing?

  110. 11 months ago
    Anonymous

    wtf, this just seems counterproductive
    >"hm yes let me delete a part of my mod because it may not work well with another mod"

    • 11 months ago
      Anonymous

      I was actually looking forward to the government nonsense, such a shame, it's not like they couldn't fit together, IndEvo is local governments and from what I understood the AotD governments weren't.

      • 11 months ago
        Anonymous

        yeah, its a damn shame, still dont exactly understand why mods have to be completely taken down because it dosent work with other mods, like, why?

    • 11 months ago
      Anonymous

      if one of the most popular mods conflicts with yours you change your mod to work with it instead of forcing people to choose because they will never choose your mod

      • 11 months ago
        Anonymous

        This, but he's a fricking homosexual to scrap the entire thing. Who cares about muh downloads if you're just making what you want.

        • 11 months ago
          Anonymous

          He seems to think indevo executed it better, so he wants to focus on unique content. Isn't that making what he wants?

          • 11 months ago
            Anonymous

            dont think its exactly a excuse to yet the entire module out the window, not work on it? sure, yeet it of the mod forums? eh.....

  111. 11 months ago
    Anonymous

    Luddic Path or Pirate start?

    • 11 months ago
      Anonymous

      You can reason with a luddite, you can't reason with a pirate.

      • 11 months ago
        Anonymous

        Pirate it is!

    • 11 months ago
      Anonymous

      Luddic Path

    • 11 months ago
      Anonymous

      If you won't convey the Ludd's message, then who will? J4

  112. 11 months ago
    Anonymous

    this ship is so OP

    • 11 months ago
      Anonymous

      Is there a single AI fleet comp that can defeat it?

    • 11 months ago
      Anonymous

      >new player here
      how do I make my ships so fast too?
      I hate slow shits, I mean ships

      Also to other anons too, I've discovered this thing, should I salvage it? Was doing some bounty hunting and decided to search a random mining station.
      I like to fight, is this thing for mining or what?

      • 11 months ago
        Anonymous

        Just learn the game on your own, it's much more fun that way. You don't have to play optimally, just play around with some ships and see what you like.

      • 11 months ago
        Anonymous

        If you want fast ships, look at high tech, mostly used by tri-tach, blue ones.
        Low tech (red) have the worst mobility, but a lot more guns to keep enemies away.
        Revenant is useless for direct combat, yeah.
        Other ships are from mods.

      • 11 months ago
        Anonymous

        Vanilla:
        Acquire a Sunder class destroyer
        Install an Autopulse Laser in the ship's large energy hardpoint
        Install Safety Overrides and Unstable Injector hull mods
        If you have it unlocked, install the Expanded Magazines hull mod too
        Install a bit of PD weaponry and put the rest of your points into vents and capacity
        You can now go fast as a frigate and hit as hard as a cruiser

        • 11 months ago
          Anonymous

          I am not sure if glass cannon is the best choice for flagship of a budding captain.

          • 11 months ago
            Anonymous

            It's pretty stout, just runs out of combat readiness fast.
            Which is why you bring a second one to change into mid-battle as you start fighting bigger fleets.
            I had a game where I just collected Sunders, I was like that Dodge Viper guy but with Sunders.

      • 11 months ago
        Anonymous

        >Fast in combat i assume
        Unstable injector
        Safety overide
        Helmsman skill in red so 0 flux boost engages fast
        >should I salvage
        Always salvage if you can make it home with it which isnt a high bar most of the time. No dmod so its a nice tropy to lug around or put in abandonded stations. It is a phase cargo ship that is rare when you try to find them in shop and blueprints.
        If you dont care about lowering signature for stealth because you dont have issue with the law because you dont do any illegal shit or out right murders them then it is not the atlas for you.

      • 11 months ago
        Anonymous

        Greatest fuel + cargo ship in the game that isn't capital sized
        It doesn't have any guns so it just lets you smuggle stuff easier since it lowers the sensor profile of your entire fleet

        Also FRICK YOU for finding one in perfect condition
        that thing is rare as frick you sunnova b***h

        • 11 months ago
          Anonymous

          >Also FRICK YOU for finding one in perfect condition
          >that thing is rare as frick you sunnova b***h
          Really? Should I become a smuggler then?

          • 11 months ago
            Anonymous

            no you dumb piece of shit
            USE the damn thing
            put expanded cargo and aux fuel hullmods on it and BUILD THEM IN with story points to double their effects and get back the OP points
            then add Augmented Drive and Efficiency Overhaul to lower its supplies and fuel use per LY
            If you get the skill that lets you build in a 3rd S-Mod then s-mod Augmented drives and add in some survey equipment or solar shielding or something

            • 11 months ago
              Anonymous

              ty anon, I shall do it
              I barely understood half of what I must do, but I shall do it
              So I must never sell this thing, right?

              • 11 months ago
                Anonymous

                Revenant is good logistics vessels, and ship dont sell for much anyway

              • 11 months ago
                Anonymous

                So I use it as cargo and fuel, right? And since it can phase, can I use it to smuggle?
                I'm kinda getting shit bounties lately and those that pay a bit more have pirates that are too fuking strong and get easily filtered out

              • 11 months ago
                Anonymous

                Bounties are dogshit for making money in general. They entirely exist for grinding rep and providing subsidized fun.

              • 11 months ago
                Anonymous

                damn... Any mod at least fixes that?
                As a new player I want to finish vanilla, but as a note to my future self

              • 11 months ago
                Anonymous

                When you know what you are doing cash stops being a concern. Getting big fleet of capital ships is not necessarily more fun than flying a smaller ones.

                >new player here
                Can I speed up the battle itself too?
                I tried to press shift but doesnt work, any other buttons?

                https://fractalsoftworks.com/forum/index.php?topic=13394.0

              • 11 months ago
                Anonymous

                That anon is lying to you.
                Bounties make good money, but it is obviously dependent on how good you are and how strong is your fleet.

                There's other ways to get money of course,
                My best "new player" method is to always take SYSTEM bounties, pirates dies easily and in number, you reap several time thee usual fee.

                You can take a Commission if you don't mind needing to regain reputation with everyone else
                Endgame being the colony which eventually become free money, shipyard and more (don't try if you don't have 2M ready)
                Else, you could abuse certain contraband routes.

                But you can also roleplay LEGAL trading WITH the tax and HAVE FUN. Thought trying to make a profit with ore you need many of the biggest cargoship to actually scale the money, else it's pointless and you should stick to more valuable commodities.
                To make a good profit you need to always account for the tax and see several other mechanic to find which planet currently sell/buy at best price.

                LASTLY: always look in bar for a specific wording of "concerned man/woman". One of them is always lucrative, always.

              • 11 months ago
                Anonymous
              • 11 months ago
                Anonymous

                Bounties aren't good for making money due to opportunity cost. In the time it takes you to complete the bounty you could have earned even more money through smuggling/trading or even just regular exploration missions.

              • 11 months ago
                Anonymous

                Say you, the trick is to take bounty above what your fleet use in fuel/supplies.
                The second trick is to RECOVER every ship, then SCRAP them MANUALLY for fuel/supplies.
                I insist, RECOVER then SCRAP MANUALLY, you get more than if you only use the scavenge choice given to you.

                With system bounties against pirates I frequently end up with more fuel&supplies than I can carry.
                Then it's time to do exploration.

              • 11 months ago
                Anonymous

                I shall try it, I accept 165k bounty, go to system, get destroyed
                save scum
                I accept 40k
                gain nothing and lose even more in supplies, my oversized fleet eats too much and gains nothing then I get absolutely smashed by pirates with battleships, like wtf man... I can't fight 'em, ah yes, they have like 20+ ships total, kek

              • 11 months ago
                Anonymous

                I mean right now, But I shall try this method and see if I can keep mysef afloat, I just like too much the battles

              • 11 months ago
                Anonymous

                >my oversized fleet eats too much
                You can put efficiency overhaul mod on your ships. An maybe take a few yellow skills.
                Or just trim your fleet a little.

              • 11 months ago
                Anonymous

                I'm not going to say I'm good, bounties can remain quite dangerous. 300~500k is about where I top off, beyond that my endgame fleet is never strong enough even modded.
                Also I'll point out that I always take Skills that increase scavenging and like

                >my oversized fleet eats too much
                You can put efficiency overhaul mod on your ships. An maybe take a few yellow skills.
                Or just trim your fleet a little.

                I usually have Efficiency Overhaul on every capital ship.

                SYSTEM bounties is the easy money for new players, just try to not fight too many pirate at once.
                Fast Repair (& instant repair if docking) mean you'll essentially always go back to full readiness to kill the next fleet.

                But also how can I know what the prices are?
                Do I have to enter every system and check?
                If I wanna trade, how do I?

                Good question, you don't have to enter the target system, you can compare price from any system that have a relay station.
                Essentially you have a submenu (F1) that show you the price everywhere it's produced...

                ...

                nvm, I did f1, big brain here
                actually well implemented by devs, dayum
                So let's say, I wanna smuggle, do I leave my big ships and just fly with my phase ship alone?

                >So let's say, I wanna smuggle, do I leave my big ships and just fly with my phase ship alone?
                No you only need to be in "dark mode" and not be detected by defense fleet since it's illegal to not have the transponder on.
                There's hullmod that reduce your radar signature, other even hide the really illegal cargo

                Gahd dayum regalia fleets are expensive to maintain even with the regalia gantry ship.
                Are they supposed to have this punitive of a supply cost?

                If you are talking about the mod I'm thinking about, yes, the ridiculous cost is "balance"

              • 11 months ago
                Anonymous

                >balance
                Shit that's fair. Wish they were bought more in line with other top end ships

              • 11 months ago
                Anonymous

                Personal opinion, I hate the Regalia and deactivate the mod, it don't fit that much with vanilla.
                Then again, I also played with pic which can be quite a cheat by moment, so the heavy cost & DP is justified.

              • 11 months ago
                Anonymous

                >Quicksilver-class
                wtf is that from that looks awesome

              • 11 months ago
                Anonymous

                Quicksilver is from the Seeker mod.

              • 11 months ago
                Anonymous

                Thanks anon

                >wtf is that from that looks awesome
                In short it's a phase ship that have a giant EMP as ship system.
                ...and the animation for that system is beyond mere awesomeness.

                secret ship of SEEKER mod if I remember, which is a problem because it didn't update and the devs is moving away from modding.
                https://fractalsoftworks.com/forum/index.php?topic=19414.0

                >To whomever it may interest:
                >As it has become pretty obvious, this past year I for the most part moved on from modding this game. While it may be disappointing to hear I cannot promise to ever returning to the debit of frequent updates I once held. I however do not want to let this mod die. Thus in the case I have yet to show up 3 months after the next major game release, anyone is free to update Seeker and/or change it however they want.
                >In the meantime, Seeker's code can freely be re-used by anyone and the sprites can freely be kitbashed from without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited.

                That's fricking badass

              • 11 months ago
                Anonymous

                >wtf is that from that looks awesome
                In short it's a phase ship that have a giant EMP as ship system.
                ...and the animation for that system is beyond mere awesomeness.

                secret ship of SEEKER mod if I remember, which is a problem because it didn't update and the devs is moving away from modding.
                https://fractalsoftworks.com/forum/index.php?topic=19414.0

                >To whomever it may interest:
                >As it has become pretty obvious, this past year I for the most part moved on from modding this game. While it may be disappointing to hear I cannot promise to ever returning to the debit of frequent updates I once held. I however do not want to let this mod die. Thus in the case I have yet to show up 3 months after the next major game release, anyone is free to update Seeker and/or change it however they want.
                >In the meantime, Seeker's code can freely be re-used by anyone and the sprites can freely be kitbashed from without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited.

              • 11 months ago
                Anonymous

                good thing Tartifette made the mods so good they work in 0.96 just with a mod version change

              • 11 months ago
                Anonymous

                Discussion in the topic of the mods still seem to indicate it crash.
                What would you change with "MagicLib-1.1.3-rc01" ?

              • 11 months ago
                Anonymous

                The massive EMP burst alone makes the Quicksilver so worth the high deployment cost.

              • 11 months ago
                Anonymous

                I don't suppose you have a webm showing its activation sequence?
                Because it's also worth doubling the high DP cost

              • 11 months ago
                Anonymous

                If you recover the ship you not only get free supplies and fuel from scuttling them you also get whatever weapons they had which would've otherwise been lost in the RNG salvage loot rolls

              • 11 months ago
                Anonymous

                Wait whats the lore behind the persean league are they merchant houses like venice? If so based and I pledge miself to midline!

              • 11 months ago
                Anonymous

                They're a collection of petty wacko regimes who only ever agree on "frick hegemony". Typically Hegemony fricks them instead.

              • 11 months ago
                Anonymous

                Go for the league anon, they'll like you.

              • 11 months ago
                Anonymous

                >he doesn't want to join the best faction
                ngmi

              • 11 months ago
                Anonymous

                >new player here
                I'm such a dumb b***h
                My fleet is FRICKING strong
                I'M A SHIT COMMANDER, kek
                So my ultra armored Black person fleet got pummeled by Black person fregates
                Let me explain how, so we have Black person homosexual wienersucking b***hboi pirate, he has some cruisers, dogshit carrier and a LOT of fricking small ships
                So my fleet started to chase the fricking flies, aka the fricking sly screen ships and the damn flies are good fricking good at getting chased
                So what happened?
                while every single ship of my was chasing randomly, a fricking cruiser and his minions picked apart my fricking ship commanded by me
                Needles to say I was raging hard, I was like, fricking fleet where is your goddamn fricking support
                My fleet has okaish speed but nothing exeptional so Black person pirates can easily outflank and outmaneuver me
                What the lack is my firepower and armor, which makes sense, so after getting rushed by 1 Black person cruiser and 4 other destroyers and frigates in my capital I was like WAIT A FRICKING SECOND
                So I started to select my whole fleet, rush 1 cruiser, quickly kill, rush 2nd cruiser and quickly kill it, then carriers and then the rest of small fries, that essentially without their masters can't do literally shit to me

                Also who frick joins the space israelites, bomb that shit, frick in this playthru I pledge to kill every single persean league Black person in my game, I'll let the hegemony live tho, kek
                they gave me lucrative bounties

              • 11 months ago
                Anonymous

                this, tri-tachyon and the persean league are the first to go on my playthroughs

              • 11 months ago
                Anonymous

                >hating tri tach

              • 11 months ago
                Anonymous

                yes

              • 11 months ago
                Anonymous

                t. got his ass handed to him by the Zig

              • 11 months ago
                Anonymous

                Use the Command system, you'll do what you just described faster, more efficiently, and more.
                See

                You leave me no choice.
                Captain have no impact on the command system. Captain are just extra buff and how they approach target.

                The command system let you give TASK that are dynamically distributed across the fleet using various hidden criteria
                It sound strange but once you get the hang of it you'll appreciate not having suicidal ship.

                ex:
                >MOVE/CONTROL order
                low priority, all ships (without other orders) go there.
                If the enemy approach, your ship will move away because you didn't order them to die trying

                >ATTACK/DEFEND order (on a position)
                medium priority, now your ship will try to put pressure on the enemies to make them go back, your ships can still be pushed back to avoid destruction
                Place 2 orders? Ship will distribute themselves between the 2.

                >ELIMINATE order (on a ship)
                higher priority, some ships (or only the one you selected) will try to attack the target (they still shoot on other enemies if they can't reach the target).
                Once the target is destroyed, they revert to lower priority order.
                Very useful order to tell you fleet what enemies they need to focus fire on.

                You can override order the distribution by manually selecting a ship and giving it order

                Typically my battle go like that:
                - order ship to control point (low priority)
                - See enemy fleet
                - Defend order on 2 positions to create a battle line where they go
                - put Eliminate orders on ship I want to see killed first
                - remove Defend order, put eliminate on every that could run away first
                - ...etc

                ELIMINATE is the solution to everything.
                That said, ordering a carrier to send all its fighter over phaseship save time.

                [...]
                You are welcome

                Here is an explanatory pic & filename for a properly executed battleplan by the number.

                (continuation from )

                [...]
                Yes, you basically set up a fleet wide TASK saying that this point have to be captured.
                Unless you give them other order they'll all go for that one.

                Also be careful between those two orders:

                >CAPTURE/CONTROL
                It's low priority, once captured it become CONTROL and ship don't stay around at all.
                They'll only come back if some enemy ship get nearby, then a combat ship will be assigned.
                But unless you put ELIMINATE order on the enemy ship approaching, they won't put much of a fight.
                Good if you don't want your ship to waste time camping.

                >ASSAULT/DEFEND
                If you use that medium priority one however, they'll try to push the enemy of it, once captured it become a DEFEND order.
                Meaning that ship will actively stay around it unless given a higher priority order.

                Because your ship easily get pushed away by sheer number, I prefer to place manual DEFEND orders ahead so the enemy can't touch it.

                if you didn't already

                Select enemy ship
                Clic ELIMINATE order
                It's now a fleet wide priority task to eliminate that ship in priority, you don't need to select which ship will do so.
                Do it on several enemy ships and your fleet will dynamically chose how many to send for each.

                If you have big ships that can't maneuver, let the enemy come to you, use a DEFEND position order where you know the AI will pass to reach a point.

              • 11 months ago
                Anonymous

                ELIMINATE is the solution to everything.
                That said, ordering a carrier to send all its fighter over phaseship save time.

                [...]
                You are welcome

                Here is an explanatory pic & filename for a properly executed battleplan by the number.

                HOLY FRICKIN SHIT, I basically got the same behaviour of my fleet lol

                >If you have big ships that can't maneuver, let the enemy come to you, use a DEFEND position order where you know the AI will pass to reach a point.
                I see, I shall use it, ty anon, I always got overwhelmed, I might try to create a killer tunnel for Black person pirates
                On a related note how do I fix this shit? Pic related.
                Also while I tried to do honest trading I got persean league and diktat Black folk try to control my very honest cargo and I told them to frick off each time, they didn't engage me, cuz they scared but how do I fix relations with them? Can I pay them to frick off? Like bribe them?

              • 11 months ago
                Anonymous

                It's based on fleet points, best way to push it in your favor is more officers and more ships

              • 11 months ago
                Anonymous

                Original anon you answered,
                IMO the best way to kill any fleet is to prioritize their heavy hitter while ignoring the small fry.
                Use the DEFEND order to tell your ship where to stand, they'll create a battle line on their own.

                >I might try to create a killer tunnel for Black person pirates
                If this is what I imagine, that's a false good idea I warn against here

                Glad to hear that.
                The command system is unlike any game I remember, many players don't know how to use it and I likely also miss some important function.

                If you want more tactic:
                >Defend order on 2 positions for the battle line
                >Eliminate order to prioritize targets
                Then
                >Send a destroyer or a fast cruiser behind the enemy so their AI is forced to try shielding 2 directions
                That flanker might eventually see enemy himself as they respawn, but the rate will be slow enough for you to move it out of the way.
                Obviously a phase ship is good if the enemy don't have bombers.

                It's tempting to try attacking them entirely from 2 directions splitting your fleet, but they will react to big mass of (biggest) enemy and spread their units in 2 front anyway, leaving you in a disadvantage because your units will be spread apart with no way of redistributing ships in case of imbalance.

                Base case is killing their ship on the flank faster than the center can pull back

                You do want to attack them from multiple side, but not so much that your ships are isolated if the enemy decide to attack one side more or even have new incoming enemy ship flank a side or your tunnel.

                >On a related note how do I fix this shit? Pic related.
                Deployment point is for balance. You'll need mod or manual edit to change it.
                Vanilla game give advantage to the largest fleet and NPC are almost always bigger.

                >Also while I tried to do honest trading I got persean league and diktat Black folk try to control my very honest cargo and I told them to frick off each time, they didn't engage me, cuz they scared but how do I fix relations with them? Can I pay them to frick off? Like bribe them?
                I assume your cargo was sooooo honest you were protecting its privacy, else you wouldn't have to.

                They usually control you because you must have done a lot of trading on the black market and is thus increased your suspiciousness.
                It's hard to fix relation with them, I think giving them AI core work unless I'm thinking of the wrong faction. Else you can only hunt pirates for them or TRADE LEGALLY, A LOT.

                Is this a good tactic? Can it work?
                I can't deploy most of my screen ships so for now I try to defend until I manage to capture some points

                Is it even necessary to use so many defend orders? See [...]
                >Place 2 orders? Ship will distribute themselves between the 2.

                >Is it even necessary to use so many defend orders? See

                You leave me no choice.
                Captain have no impact on the command system. Captain are just extra buff and how they approach target.

                The command system let you give TASK that are dynamically distributed across the fleet using various hidden criteria
                It sound strange but once you get the hang of it you'll appreciate not having suicidal ship.

                ex:
                >MOVE/CONTROL order
                low priority, all ships (without other orders) go there.
                If the enemy approach, your ship will move away because you didn't order them to die trying

                >ATTACK/DEFEND order (on a position)
                medium priority, now your ship will try to put pressure on the enemies to make them go back, your ships can still be pushed back to avoid destruction
                Place 2 orders? Ship will distribute themselves between the 2.

                >ELIMINATE order (on a ship)
                higher priority, some ships (or only the one you selected) will try to attack the target (they still shoot on other enemies if they can't reach the target).
                Once the target is destroyed, they revert to lower priority order.
                Very useful order to tell you fleet what enemies they need to focus fire on.

                You can override order the distribution by manually selecting a ship and giving it order

                Typically my battle go like that:
                - order ship to control point (low priority)
                - See enemy fleet
                - Defend order on 2 positions to create a battle line where they go
                - put Eliminate orders on ship I want to see killed first
                - remove Defend order, put eliminate on every that could run away first
                - ...etc
                Personally I do fine with only 2 AHEAD of the points else the ship spread too much, but I rarely care to capture more than 2 point early, then ignore them and start grinding the enemy

              • 11 months ago
                Anonymous

                ty anon

      • 11 months ago
        Anonymous

        >how do I make my ships so fast too?

        In combat?
        Nothing you can do outside of that hullmod that sacrifice range

        In campaign
        There's a costly hullmod you must give to the slowest of your ship to increase their burn level
        Alternatively you can buy a tugship that boost the speed of everyone but at the cost of consuming tons of fuel

        You still can't go above 20

        >I've discovered this thing, should I salvage it? Was doing some bounty hunting and decided to search a random mining station.
        >I like to fight, is this thing for mining or what?
        It's VERY RARE so yes, until you understand what to use for.

        In short:
        It's a cargo ship that possess the radar reduction bonus of phase-ship. Bonus that apply to the fleet.

        It will be harder for enemies to detect your fleet, meaning their detection range is also lower.
        It's thus useful if you are avoiding direct combat in REDACTED systems.
        (in combat it's useless but you are never supposed to field cargo to begin with)

        • 11 months ago
          Anonymous

          >Nothing you can do outside of that hullmod that sacrifice range
          there is getting 100% combat readiness, elite helmsmanship skill and 20% nav rating too

          • 11 months ago
            Anonymous

            Ah yes, thanks for correcting me.
            (I've never ever put a point in combat skills)

  113. 11 months ago
    Anonymous

    Just imagine this but with Sunders, that was my garage.
    Also change the wife to an AI core.
    I love the Sunder.

    • 11 months ago
      Anonymous

      It's been a while since I've heard of the Sunders meme.

      It's a cool ship tho.

      • 11 months ago
        Anonymous

        Nia Tahl is a homosexual but the creation of the Skysplitter is the greatest thing ever

        He's still very much a homosexual though

        • 11 months ago
          Anonymous

          I'm willing to tolerate his existence for the gift of Castigators. But Skysplitters are great too.

          • 11 months ago
            Anonymous

            Isn't the Castigator just a worse Eradicator?

            • 11 months ago
              Anonymous

              its a shitty Legion but long instead of wide

            • 11 months ago
              Anonymous

              Not in the slightest, Castigator has a far better and more versatile slot layout.

            • 11 months ago
              Anonymous

              its a shitty Legion but long instead of wide

              Not in the slightest, Castigator has a far better and more versatile slot layout.

              The Castigator feels like the Eagle done right.

      • 11 months ago
        Anonymous

        >no MVS sunder

    • 11 months ago
      Anonymous

      >there's a GT2 Champion edition there
      nice

  114. 11 months ago
    Anonymous

    >pets in IndEvo
    I guess after RS I shouldn't be surprised by the shit people put into this game, but this should have come with a disable button instead of making me purge it from the procgen lists.

    • 11 months ago
      Anonymous

      >should have come with a disable button
      I'm moronic, turns out there is such an option in settings.json

  115. 11 months ago
    Anonymous

    Speaking of Sunders, what are the current available options for undoing or at least mitigating Alex's moronic changes to LG ships? I don't even particularly care to use them, I'm sperging out on behalf of my violated suspension of disbelief.

  116. 11 months ago
    Anonymous

    So is the anti-fun code Nia put in legio still there?

  117. 11 months ago
    Anonymous

    How do I git gud, can someone give me ships and loadouts that are not super expensive or hard to use. is there a tutorial?

    I feel like AI is doing a better job if I leave my ship to it as well

    • 11 months ago
      Anonymous

      >new player here
      I noticed that if you slap pew pew weapons and add maneuvrability and speed upgrades with a fast cruiser you basically manage to overload an enemy's shield with flux and pummel it to death.
      But then again I'm a new player here so ask the veteran anons

      • 11 months ago
        Anonymous

        Depends entirely on what you and your enemies are using for equipment and fleet compositions.
        Regarding weapons - here is a file I found a couple of years ago, should tell you what is good for what
        https://files.catbox.moe/4iaz2a.pdf

        • 11 months ago
          Anonymous

          >https://files.catbox.moe/4iaz2a.pdf
          ty anon, now I can be autistic about weapons

        • 11 months ago
          Anonymous

          what those background colors supposed to represent?

          • 11 months ago
            Anonymous

            Damage types, I think. Red for explosives, blue for energy, yellow for kinetic.

    • 11 months ago
      Anonymous

      Found more in-depth tutorial on loadouts and ship behavoiur. Its for 0.91, but its still good

      https://files.catbox.moe/o0efe0.pdf

  118. 11 months ago
    Anonymous

    Random goyim here. Is there any downloads for Knights Templar for the current version of the game? I remember seeing a beta for 0.9 and I swear to fricking god there was unofficial attempts at 0.95 but I can't find them again if I'm not fricking moronic and that was actually the case.

  119. 11 months ago
    Anonymous

    >new player here
    wtf is this shit?
    I'm forced to use to story point at this point
    also the ultra rare phase ship owner
    I also have 2 AI cores do I sell them or what?

    • 11 months ago
      Anonymous

      if you want you can sell them to tri tach (they pay the most) or you can hold on to them and do something with them eventually (they make colonies better
      try not to run into huge pirate swarms in the future

      • 11 months ago
        Anonymous

        but how do I find them?
        I tried to sell them to the church of ludd and the frickers offered me 1k, I would rather keep them, wtf is this shit price, when the hegemony gave me 10k
        Also I entered a system and the pirate scum just camped the entrance, wtf

        • 11 months ago
          Anonymous

          you should get a warning before entering a system which is camped
          tri tach are in the north of the core worlds, hybrasil is their main system, they offer 300% pay at the cost of 50% reputation

          • 11 months ago
            Anonymous

            Holy shit, I made 120k
            Damn bless these frickers
            But where do I see the warning? On the map or the chat?

            • 11 months ago
              Anonymous

              If a hostile fleet is close enough to the jump point in-system, you'll get an audio warning accompanied by a written one, saying that there is drive field activity on the other side of it and that disposable micro-probes sent through it report likely hostile ships.

        • 11 months ago
          Anonymous

          Exploration, digging in old research and mining installations. You will find some gammas and betas in no time. Alphas require a bit more work and/or luck
          >shit prices
          Anon, Church and Path wont give you much in a way of money - try TriTach israelites for that

    • 11 months ago
      Anonymous

      but how do I find them?
      I tried to sell them to the church of ludd and the frickers offered me 1k, I would rather keep them, wtf is this shit price, when the hegemony gave me 10k
      Also I entered a system and the pirate scum just camped the entrance, wtf

      >Also I entered a system and the pirate scum just camped the entrance, wtf
      It is a punishing "die&retry" approach to learn the game but you WILL learn methods to avoid such problem.
      Eventually you also get a fleet big enough the pirates won't approach you unless their number will actually let them win.

      The trick to entering system safely is using transverse jump once you get it/unlock it.

    • 11 months ago
      Anonymous

      For ignoring enemy at the other side warning.

  120. 11 months ago
    Anonymous

    What Black person shit do I need to turn off with mods before I use popular ones? I've heard about crash code and secret buffs/nerfs baked in against other mods and frick all that noise. Is any of that still in shit from Nia or nah?

    • 11 months ago
      Anonymous

      Nia and Dragn(apex guy)

  121. 11 months ago
    Anonymous

    >new player here
    Can I speed up the battle itself too?
    I tried to press shift but doesnt work, any other buttons?

    • 11 months ago
      Anonymous

      no

    • 11 months ago
      Anonymous

      there's a mod that does that iirc

  122. 11 months ago
    Anonymous

    But also how can I know what the prices are?
    Do I have to enter every system and check?
    If I wanna trade, how do I?

    • 11 months ago
      Anonymous

      nvm, I did f1, big brain here
      actually well implemented by devs, dayum
      So let's say, I wanna smuggle, do I leave my big ships and just fly with my phase ship alone?

      • 11 months ago
        Anonymous

        having Guard ships is never a bad idea

      • 11 months ago
        Anonymous

        Depends on the planet. Some have no patrols, some are heavily guarded.
        You can smuggle perfectly fine even without phase ships. Look out for "civilian hull" ships, those are detrimental for stealth.
        Generally safe way to smuggle is by selling legally bought goods to pirates or terrorists.

        • 11 months ago
          Anonymous

          But how do I make them not to target me?
          They see me, they attack me, can I say, heyo, I bring the goodies, don't attack me

          I'm not going to say I'm good, bounties can remain quite dangerous. 300~500k is about where I top off, beyond that my endgame fleet is never strong enough even modded.
          Also I'll point out that I always take Skills that increase scavenging and like [...] I usually have Efficiency Overhaul on every capital ship.

          SYSTEM bounties is the easy money for new players, just try to not fight too many pirate at once.
          Fast Repair (& instant repair if docking) mean you'll essentially always go back to full readiness to kill the next fleet.

          [...]
          Good question, you don't have to enter the target system, you can compare price from any system that have a relay station.
          Essentially you have a submenu (F1) that show you the price everywhere it's produced...

          ...[...]
          >So let's say, I wanna smuggle, do I leave my big ships and just fly with my phase ship alone?
          No you only need to be in "dark mode" and not be detected by defense fleet since it's illegal to not have the transponder on.
          There's hullmod that reduce your radar signature, other even hide the really illegal cargo

          [...]
          If you are talking about the mod I'm thinking about, yes, the ridiculous cost is "balance"

          I see, ty anon. I lost so much money because I had to fly across half galaxy for those damn bounties
          Problem is, inside the system, I never ever get to fight the pirates because the AI "steals" them from me, the defence of the system just handles them perfectly

          • 11 months ago
            Anonymous

            >I bring the goodies, don't attack me
            I suspect this would only prompt pirates to attack you.
            You can usually sneak to the pirate worlds the same way as you do with other planets. Biggest difference is that their patrols will not mess with you unless you are an easy prey.

          • 11 months ago
            Anonymous

            For the patrol, you have to remember what you learned in the tutorial.
            You see radar circle showing how far a ship can see. Cross it, and they basically saw you.

            There is multiple ways to attract a patrol ship away to slip-in, normally with an early fleet you don't need to because putting the engine in dark-mode is enough. (I won't spoil you the other methods)
            Using hullmod to reduce the emission of your biggest/civilian ships also help.

            Remember that you can also sell on the black market while docking WITH the transponder. But then you'll need to be careful because there's a "suspicion" bar.

            >I see, ty anon. I lost so much money because I had to fly across half galaxy for those damn bounties
            True, I preferentially take those easier to reach. I'll admit the generation can be a b***h who hate you personally

            >Problem is, inside the system, I never ever get to fight the pirates because the AI "steals" them from me, the defence of the system just handles them perfectly
            You can HELP the ship defending the system, as long as you have your transponder ON they'll be allies.
            If there's really a big pirate attack the defender will be the one pursued by pirate and needing help.

  123. 11 months ago
    Anonymous

    Gahd dayum regalia fleets are expensive to maintain even with the regalia gantry ship.
    Are they supposed to have this punitive of a supply cost?

  124. 11 months ago
    Anonymous

    >new player here
    i'm a wienersucking homosexual namegay

  125. 11 months ago
    Anonymous

    Shouldn't "Industry" skill set be called logistics?

  126. 11 months ago
    Anonymous

    Post flagships

    • 11 months ago
      Anonymous
      • 11 months ago
        Anonymous

        How is this a "dreadnought"? It doesn't even have modules.

        • 11 months ago
          Anonymous

          Only stations have those.

          • 11 months ago
            Anonymous

            Bunch of mod supercapitals have them too.

        • 11 months ago
          Anonymous

          >8 large bals
          >2 large missiles
          >2 hangars
          >not a dread
          wut

    • 11 months ago
      Anonymous

      The only CANON Player Flagship that counts is the Ziggurat

      • 11 months ago
        Anonymous

        >board that cursed ship with previous crew mate went missing unexplained
        Yey lmao nice try Black personmensch

    • 11 months ago
      Anonymous

      my fave

      • 11 months ago
        Anonymous

        a dragon dildo?

    • 11 months ago
      Anonymous
      • 11 months ago
        Anonymous

        if only the gun worked as intended.... just for that pic rel is superior in all fronts

        • 11 months ago
          Anonymous

          I thought that bug was fixed in the last update.

        • 11 months ago
          Anonymous

          That's the ship you unlock when you find the Vanilla version of it for Gemie right? On that mission right now searching for it

          • 11 months ago
            Anonymous

            yes and its incredibly busted

          • 11 months ago
            Anonymous

            Find? You can literally just buy any random Hyperion in any TT market for it

            • 11 months ago
              Anonymous

              Yeah no luck in the TT market, what doesn't help either is that the faction I'm commissioned with has a shit reputation with them so my options are small at the moment

              • 11 months ago
                Anonymous

                Weird
                I literally found 7 when I visited Culaan just yesterday
                They all had d-mods though and 2 were in the black market with even more d-mods than the ones in the open market

              • 11 months ago
                Anonymous

                Luckily I just found someone on the bar willing to produce one, but at a 200% markup though. Oh well

              • 11 months ago
                Anonymous

                Nice
                You found the one that can literally build everything

                go make a couple revenants and phantoms if you can afford it

        • 11 months ago
          Anonymous

          Best girl best frigate

    • 11 months ago
      Anonymous

      Love it.

      • 11 months ago
        Anonymous

        which mod is that from?

        >board that cursed ship with previous crew mate went missing unexplained
        Yey lmao nice try Black personmensch

        PART OF THE CREW
        PART OF THE SHIP

        • 11 months ago
          Anonymous

          The Clippers is from Seeker. You get the blue one from a custom start, and you can find a brown one in a bounty.

    • 11 months ago
      Anonymous
      • 11 months ago
        Anonymous

        I want to try that ship, but I don't like all the other ship that come with it

    • 11 months ago
      Anonymous

      wtf why does this look like the rebel flagship from FTL?

      • 11 months ago
        Anonymous

        Because that's literally what it is. It's from the Star Federation mod.

  127. 11 months ago
    Anonymous

    Still trying to figure out save bloat here. Fresh save on starting the game is now 14 mb, grown to 25 over a few hours of playing.
    I hope part of this was just normal behavior as all the fleets spawned. If anyone else is autistic enough to keep track of how their saves grow, I'd appreciate if you could chime in so I can figure out if this shit is still leaking.

  128. 11 months ago
    Anonymous

    so I guess extremely fast glitchy unknown entities that moves around that I never can catch are some kind of spoiler? or is it just a glitch in sensors or something

    • 11 months ago
      Anonymous

      talking about these stuff, even if I am right on top of them I can't see what it is and they move unnatural, like if a nebula pushes me away they are pushed as well. as if they are anchored to my screen

      • 11 months ago
        Anonymous

        so I guess extremely fast glitchy unknown entities that moves around that I never can catch are some kind of spoiler? or is it just a glitch in sensors or something

        I forgot the image lol

        • 11 months ago
          Anonymous

          I get those homosexuals too, they slow me down, wtf are those?

          • 11 months ago
            Anonymous

            Ghosts, spirits of the dead, eldritch entities, your schizo mind? Who knows.
            Interdiction pulse makes them run away so who cares.

    • 11 months ago
      Anonymous

      something new that alex added in the new update, if you see one of these ghosts approaching slowly gtfo since the game might troll you by revealing it as a stray Explorarium/ Remnant Ordo

    • 11 months ago
      Anonymous

      Sensor ghosts. Sometimes they slow you down, or turn into an Ordo. There's a neat one where you can see it moving around but when you get close it turns into a derelict ship. You can interdict them and make them frick off.
      Do it too much and some luddic buttholes will complain about it in a bar scene though.

      • 11 months ago
        Anonymous

        >Do it too much and some luddic buttholes will complain about it in a bar scene though.
        That's new? Never happened to me.

        • 11 months ago
          Anonymous

          It was added with the same update that the ghosts were, it's just rare.

  129. 11 months ago
    Anonymous

    muh neutrinos

  130. 11 months ago
    Anonymous

    >install tahlan mods
    >trans rights! tips in the game
    Nice modded experience you got there starsectorbabbs

    • 11 months ago
      Anonymous

      ...Mental illness is a not a personality trait. Fricking transgays.Daily reminder for them that larping as a woman doesn't make you a woman. Zzz.

    • 11 months ago
      Anonymous

      she's a snowflake leftie you can't expect much from Nia

      • 11 months ago
        Anonymous

        >She
        OH NO NO NO NO NO

        • 11 months ago
          Anonymous

          She?
          Wouldn't that imply a troony?

          • 11 months ago
            Anonymous

            He is a troony, yes

            • 11 months ago
              Anonymous

              What mod? So I can avoid?

              • 11 months ago
                Anonymous

                Rapesector

              • 11 months ago
                Anonymous

                >It's at the top of the reply chain
                Tahlan to save you a minute.

              • 11 months ago
                Anonymous

                Thanks anon, it goes into my blackout list then

              • 11 months ago
                Anonymous

                He has more than one mod

              • 11 months ago
                Anonymous

                tahlan shipworks
                scalartech solutions
                dakkaholics anonymous
                trailer moments
                these are the mods iirc, may be more

    • 11 months ago
      Anonymous

      >installing Nia Tahl trash in the first place

      You have only yourself to blame.

    • 11 months ago
      Anonymous

      It's LOST_SECTOR

      • 11 months ago
        Anonymous

        Shut the frick up NIA

      • 11 months ago
        Anonymous

        Is that mod even good?

        • 11 months ago
          Anonymous

          It's okay. Adds another remnant-like AI threat and adds a faction that uses weapons from all other factions with its own ships. But I turned it off and don't miss it.

    • 11 months ago
      Anonymous

      better yet
      >install mod
      >nothing but anime portraits to ruin your immersion

      cool!

      • 11 months ago
        Anonymous

        I will never understand the amount of free fellatio IS gets and why. Poorly written, poorly drawn, poorly balanced and a chore both to fight and interact with.

        • 11 months ago
          Anonymous

          I haven't even played it yet, I saw the ships and that it was a hege expansion, so I got it. Immediate disappointment when examining. Are there any actual decent ones that have good writing and portraits?

          • 11 months ago
            Anonymous

            >good writing and portraits
            Hahaha hohoho, you're a funny guy anon.
            Halfway decent writing is pretty hard in a vacuum already.
            If you add on to that the specific subset of people that play starsector let alone mod it it gets really rare. And then you need someone capable of working in a team without a meltdown or creating decent ships and portraits without getting high on their own shit.
            As for portraits in general, actually drawing some is pretty time intensive so many prefer either generating AI slop or using something similar to highly stylized modern anime because it is easier create something usable out of it. Not that I really would mind the anime-esque portraits if they replaced the OG portraits too instead of leaving an incoherent art direction.

            • 11 months ago
              Anonymous

              the portrait thing i dont mind so much, as I just make my own or replace them with ones from mcp and kitbash some more. What bothers me more is the half assed writing and self inserting like

              How do I manually land on a ship equipped with a fighter bay when using Arma Armatura mobile suits?

              Furries try to insert their fetishes wherever they go, and when told that it's not appropriate in the current situation they get defensive.

              mentioned. It's such a shame its so prevalent in modding communities and really detaches from the core immersion of the game.

              • 11 months ago
                Anonymous

                >What bothers me more is the half assed writing and self inserting
                Understandable.
                But considering who makes mods it's sadly unavoidable, especially with most modern media not being much better about it.
                Simply putting in the effort to mod requires some passion/obsession and the feeling like something is missing.
                Which is more common among fetish groups like furries and people with pretty basic chuuni taste caught in power fantasies.
                Doesn't help that next to none ever submitted any creative writing to be criticized so they can improve, not that they have the personality to improve. Not like iti is impossible to do tasteful pandering and self inserting.

    • 11 months ago
      Anonymous

      and that's a good thing

      • 11 months ago
        Anonymous

        is this a furry mod? Just why? Ah, what the hell. I asked the why of rapesector, don't want to even know the degeneracy involved here.

        • 11 months ago
          Anonymous

          How do I manually land on a ship equipped with a fighter bay when using Arma Armatura mobile suits?

          Furries try to insert their fetishes wherever they go, and when told that it's not appropriate in the current situation they get defensive.

        • 11 months ago
          Anonymous

          It's not a mod. It's just some furry's fan art for Reddit upvotes.

        • 11 months ago
          Anonymous

          It's a drawn "what if" not a mod.

          There is a furry portrait mod. Though none of them even fit the starsector style.

          • 11 months ago
            Anonymous

            >none of them even fit the starsector style.
            Always irritating tbh.
            The more character portraits "mod" surprised me positively.
            Considering it's an AI revised kitbash it's quite nice.

            • 11 months ago
              Anonymous

              I use this one, then kitbash my own to replace mods that have shitty portraits, so they all blend well together. Combined with the pack an anon posted up in this thread, I've got nice 150+ of these portraits.

            • 11 months ago
              Anonymous

              >second column third row
              m-mommy!

  131. 11 months ago
    Anonymous

    Goddamn these things are ridiculous. Worth it to get Sephira just for these OP bastards.

    • 11 months ago
      Anonymous

      Which is more fun to use? This or Semibreve?

      • 11 months ago
        Anonymous

        Exocets by a mile. These things detonate, suck anything close to the center of the explosion and then detonate again with a huge explosion. Absolutely fries frigates and destroyers and cripples cruisers and capitals. If you're not careful with them though the friendly fire will just murder your fleet, the AI just loves hucking them at ship debris and frigates half an inch in front of them.

        • 11 months ago
          Anonymous

          >put Exocet and (superweapons arsenal) Supernova in modded (to be recoverable) Guardian
          >throw it alone against full 1000dp fleets
          >witness the decimation of thousands of enemy crewmen

  132. 11 months ago
    Anonymous

    >new player here
    So I was doing some illegal market shit, trading "legal" stuff in illegal ways and basically I found a pirate that literally was intercepting me specifically. The Black person had a massive fleet of small homosexual frigates and some assault cruisers and the fricker literally outnumbered me, surrounded me and fricked me up. I also fricked up the orders and half my fleet was chasing a dogshit frigate that was literally flying away so I get intercepted, ship by ship, outnumbered and raped properly, despite me putting a lot of effort in making my ships highly maneuvrable and quite fast cuz I was a moron with orders, ofc then I saved scumed like a b***h, so I'm back before the black market frickery
    I kinda got on the nerves of the persean league cuz my black market frickery.
    How do I avoid getting caught at all
    Can I somehow avoid those homosexual patrol fleets near the starbases?

    • 11 months ago
      Anonymous

      by somehow I mean, total invisibility, going dark doesn't work, I get caught regardless

      • 11 months ago
        Anonymous

        Never trade on the black market with your transponder on at all. You used to be able to go transponder on and camouflage your smuggling with lots of legit trading but Alex nerfed it so you can get in trouble for buying a couple thousand credits' worth of supplies or fuel.
        Depending on the station or planet, there may be an asteroid belt near it. Go dark and sit still in the belt which lowers your profile even further. When the patrols leave, run in and do your black market trades.
        If the market owning faction has a sensor array in the system, go to the array and introduce false data into the readings. Then patrols near the market will randomly leave to chase fake blips so you can sneak in.

    • 11 months ago
      Anonymous

      >How do I avoid getting caught at all
      >going dark doesn't work, I get caught regardless
      When you are traveling on the campaign map, enemy can only see you at a certain distance, pic for circle.
      As long as you are outside that circle, you are invisible to them.
      Simple as that.

      The size of those circles is based on your sensor profile, you can reduce it with the right ships & hullmod
      https://starsector.fandom.com/wiki/Sensors

      So to be "invisible"
      - turn off transponder
      - go dark (meaning slow as frick)
      - DO NOT try to go fast (it will disengage dark mode)
      - DO NOT send a radar pulse (unless you know why you do so)
      - STAY OUTSIDE ANY CIRCLE THAT APPEAR

      Do that and you'll be invisible.
      The only trouble will be if a fleet is too close of your destination to stay outside the circle & reach destination.
      In that case, you'll need to be tricky and attract them away

      You can do that by:
      - sabotaging a sensor in the system
      - doing a radar pulse that attract them your way, then go around their circle (if you are fast enough)

      • 11 months ago
        Anonymous

        >new player here
        So I was doing some illegal market shit, trading "legal" stuff in illegal ways and basically I found a pirate that literally was intercepting me specifically. The Black person had a massive fleet of small homosexual frigates and some assault cruisers and the fricker literally outnumbered me, surrounded me and fricked me up. I also fricked up the orders and half my fleet was chasing a dogshit frigate that was literally flying away so I get intercepted, ship by ship, outnumbered and raped properly, despite me putting a lot of effort in making my ships highly maneuvrable and quite fast cuz I was a moron with orders, ofc then I saved scumed like a b***h, so I'm back before the black market frickery
        I kinda got on the nerves of the persean league cuz my black market frickery.
        How do I avoid getting caught at all
        Can I somehow avoid those homosexual patrol fleets near the starbases?

        Alternatively, albeit rarely, if you know faction relations with eachother, you can lure them into fights with eachother if they're hostile enough. I've often gone straight into a hostile market with my transponder off, after using a pirate vengeance fleet to get the local fleets off my tail.

    • 11 months ago
      Anonymous

      Just pick your trade targets carefully

      Independents doesn't care much

      Pirates doesn't care

      For others make sure no patrol is around when you trade and keep transmitter off. Smaller planets are often better. If station is near an asteroid ring, trade from there. If there is a patrol make sure you can bail bail (or save scum) Otherwise don't try

      I think the station itself doesn't really care about black market, it is just patrols

  133. 11 months ago
    Anonymous

    that's my bounty hunting fleet
    How do I make it better?

    • 11 months ago
      Anonymous

      Add one or two Conquests and you will faceroll everything.

    • 11 months ago
      Anonymous

      Maybe fix some of D-mods or scale your fleet down and remove most broken ships entirely.
      Get some frigates for escort, like centurions/monitors/omens. Helps a lot to counter enemy numerical advantage.
      I can see a lot of unguided torpedoes on your ships, maybe switch them to missiles with some tracking – will help AI hits to land.

      • 11 months ago
        Anonymous

        I see, ty anon

    • 11 months ago
      Anonymous

      Just salvage more trash towards full DP and beyond. The mechanic is designed for you to bloat up your fleet by snow balling.
      Buy stuff that isn't common salvage or murder fleets just for their ship. Logistics, ship with good systems, phase, carrier, 1st capital or any counter to the oddball bounty.

    • 11 months ago
      Anonymous

      Shades are worth their weight in gold. Reinforced Bulkheads, Hardened Subsystems, and Efficiency Overhaul should be built-in, then add Phase Anchor. Put Burst PD (whatever the 6OP pd lasers are called) on the 3 turret slots and your anti-armor of choice on the two front-facing mounts. Dump the remaining OP on Vents. This will eat alive light destroyers and smaller, and harass the shit out of anything bigger. I always run at least 3 in my fleet, officers are a must.

      Afflictors are also great as a pocket debuff-er, I like to have one escort my ship. No more than 2 per fleet, they're not very good fighting solo

      Also, show your ships some love and always rename them upon purchase/salvage. You'll remember which is which better, and i've always found that ships with fun/stupid/cheesey names tend to do better

    • 11 months ago
      Anonymous

      Replace the manticore, mule, and gemini. If you need more storage space, get a buffalo/colossus. Manticore is pointless if you don't have a proper large ballistic to take advantage(and generally used for niche builds even with a large ballistic), Mule is only really worth for smugglers, and combat freighters like gemini are a meme.
      Hammerheads and Sunders are a good option for early destroyers. Safety Override them and they'll help you punch up. Eagles are okay, though i'd put something like HVDs, graviton beams, and a heavy mauler. I'd look at replacing them with better cruisers as time goes on. Afflictors are a good choice, as someone said. Brawlers, specifically LP brawlers, are always very strong. LP lashers are also surprisingly good. Also, broadly speaking, try not to downgrade mounts, try to implement a few more kinetics in your builds.

    • 11 months ago
      Anonymous

      remove eagles and the falcon since its not pirate version
      remove manticore and every "combat" freighter
      actually remove everything but the dram and then rebuild using ships that dont suck
      especially the phase freighter has ridiculous cost to fly

  134. 11 months ago
    Anonymous

    weee, my first onslaught after I stumbled 2 factions fighting with each other

  135. 11 months ago
    Anonymous

    >all portraits are either out of place or tries too hard
    >me who uses a Blue Archive portrait pack, which somehow works well despite the radically different artstyle
    Either you really make a 1:1 of the vanilla portraits or go full fricking weeb just to dampen the immersion shtick.

  136. 11 months ago
    Anonymous

    Is it better to turtle in a few systems or have 1-2 colonies in several systems? Picrel is the main system with 3 colonies, and I've got another 2 in the Manchester system 2.8 LY away (Thanks HMI). DIY Terraforming would let me fix up any marginal worlds as well.

    Alternatively, several of the nearby systems (within 5 LY) have Domain artillery stations and semi-habitable worlds. I was wondering if it would be better to claim said Domain stations with colonies across 5 or so more systems rather than castle in my main two.

    • 11 months ago
      Anonymous

      Few colonies in the same system will protect each other. You know, with more patrols you will have less pirates flying around, better for economy.

      • 11 months ago
        Anonymous

        Between Domain Artillery stations, High-tech Battlestations, Heavy Batteries, and at least one High Command per system, those colonies should be very safe.

        I'll rephrase the question. Am I better off with:
        >3 systems of 5 colonies
        OR
        >10 systems of 1-3 colonies, but solo/duo colonies have Domain Stations in orbit

  137. 11 months ago
    Anonymous

    >Buy goods legally
    >Sell goods illegally to pirates
    At last I finally see the light

    • 11 months ago
      Anonymous

      I used piracy to destroy the pirates

    • 11 months ago
      Anonymous

      Good idea anon, as a failed bounty hunter I shall try it, the game always gives me dogshit missions, fricking unplayable

    • 11 months ago
      Anonymous

      >Sold hightech blueprints to pirates.
      >start seeing medusa wrecks super often in the core worls
      Surely there is nothing wrong afoot.

      • 11 months ago
        Anonymous

        Thats kinda based if you can do actually do that.

        • 11 months ago
          Anonymous

          I know that if you sell a nanoforge to pirates you cause pirates to shit out fleets endlessly. So i assume it worked the same way?

          • 11 months ago
            Anonymous

            Holy shit
            As a bounty hunter that's super lucrative
            How do I do that?

            • 11 months ago
              Anonymous

              If you sell a colony item, the market you sold it to will use it if they can.
              If you sell a blueprint on any black market, the pirates will eventually pick it up and add it to their fleet doctrine, but it takes it a bit.

  138. 11 months ago
    Anonymous

    what luddic sleeper agents do? can I get rid of them?

    • 11 months ago
      Anonymous

      1519466
      >the techaverse factions are called luddic church and luddic path
      >that is because they are luddites
      How did this take me so long to realize?

      • 11 months ago
        Anonymous

        Sometime it take time for the information to loop back to the brain.

    • 11 months ago
      Anonymous

      Forgot to put you in this loop

      Sometime it take time for the information to loop back to the brain.

  139. 11 months ago
    Anonymous

    >'reflecta dosent cover the whole ship'

    my brother in ludd, it barely covers 10% of the ship

    also, is it just me anons or dose it look like giant anime falcon?

    • 11 months ago
      Anonymous

      Anime or not, that's a nice fricking ship

      • 11 months ago
        Anonymous

        I aint saying it aint, just noticed it kinda looks like the falcon

    • 11 months ago
      Anonymous

      >nuke guns still there
      >but now you also get literal itano circuses alongside it

    • 11 months ago
      Anonymous

      I can't believe it took me this long to notice. It really IS just a giant Falcon.

    • 11 months ago
      Anonymous

      Visually it is an improvement over the old model.

      • 11 months ago
        Anonymous

        no more RGB flight decks tho

  140. 11 months ago
    Anonymous

    I am not sure how to build Dominator, what do you recommend for loadout?

    • 11 months ago
      Anonymous

      my flagship build is
      >Storm Needler
      >Hellbore
      >2 railguns in the forward smalls
      >2 flak
      >reaper or atropos torpedoes
      made for anti-piracy and harassing stations
      don't try to retreat or you will be caught and anally violated

      • 11 months ago
        Anonymous

        Thanks for the loadout to try, it one of the few ships I have problems with building with.

  141. 11 months ago
    Anonymous

    In Recruiting Yunnifer from PAGSM, are you supposed to accept her as-is when Kween offers you the lobotomized version? I tried to call her out but immediately had the Sindrian turn hostile. Wat do?

    • 11 months ago
      Anonymous

      IIRC, ironclad lion did a video on PAGSM and I think mentioned how to solve this but

      spoiler below

      iirc, when the first chance appears to recruit her, dont, its a trap, then build up rep with her (mostly by freaking simping) and at the next chance tor recruit her (I think at rep 50 or 75) take it

    • 11 months ago
      Anonymous

      Nah, lobotomized Yunnifer and Timid Yunnifer are mediocre, you gotta change your mind the first time you try and recruit her, build up your rep more, then when you ask again you can either get her as a confident captain, or spend a story point to get her as an aggressive captain.

  142. 11 months ago
    Anonymous

    How do I make my captain good?
    Also with the choices I made already what gamestyle can I play the most efficiently?

    • 11 months ago
      Anonymous

      sorry anons for being a little shit and asking 1 mill things, anyway, should I buy it?
      Are these deals even good?
      I get deals where they also can steal the ship, which ones should I take?

      • 11 months ago
        Anonymous

        That's an excellent deal for a Champion. Large Energy + Large Missile will carry you decently enough. Just don't expect it to be a murdermachine brawler.

    • 11 months ago
      Anonymous

      dont worry too much about skills you can always reassign them
      your current skills are all very generally useful (most skills are)
      a noteworthy thing to consider when building a fleet and choosing skills is deciding how you are going to get the core of your up to 100% combat readiness (it gives a lot of buffs, usually worth it), so i circled all the ways you can do that
      with one more green skill you are set to take best of the best (1 extra smod is very good), but wait till you find a ship you like before going for a triple smod
      from there, you could either get two more yellow skills and get hull restoration, which would make all your smodded ships go up to 100%cr. this would be nice as the yellow two skills is the third group are two great QOL skills which reduce the upkeep of your fleet.
      alternatively you could put combat endurance on both you and all your officers to save skills points to spend elsewhere, it also gives you an extra red skills to build towards a combat capstone (system expertise or missile spec).

      some other great skills include flux regulation (blue) which will give better 10% flux stats to every ship and target analysis (red) gives up to 20% damage, i always give it to my officers.
      if you want to pilot a huge low tech brick, take polarized armor and impact mitigation, if you want to pilot an nimble high tech ship, take field modulation and maybe energy mastery

      btw, if you are

      that's my bounty hunting fleet
      How do I make it better?

      , the green skill wolfpack tactics isnt doing anything currently, as you dont have any officered frigates or destroyers

    • 11 months ago
      Anonymous

      invest in blue and green skill trees

  143. 11 months ago
    Anonymous

    Be a good person

  144. 11 months ago
    Anonymous

    what is the weapon that fires blue orbs? it looked like an energy weapon and it was pretty large. it makes a deep whooo whooo sound

    • 11 months ago
      Anonymous

      Gauss Cannon. Its a large kinetic weapon, actually.

  145. 11 months ago
    Anonymous

    >sitting on 2.2m funds
    So do I just hunt for a passenger liner and go look for a good system to colonise? Is it a bad idea to do the fringes? My first save died because I settled to early and the pirates became unstoppable until I was losing insane amounts of money.

    • 11 months ago
      Anonymous

      The most important thing for a colony is accessibility which means the further away from the core worlds you are the less profit you make

      go find a pk and 1k lobsters or something first or you're going to have a bad time too

  146. 11 months ago
    Anonymous

    Anyone else take the trade pill?

    • 11 months ago
      Anonymous

      stop scamming people you israelite

  147. 11 months ago
    Anonymous

    >Update and boot the game after not playing for over 2 years
    >Paying the hedgemonkeys to frick off now also costs SP
    For what purpose? Does anyone happen to know which file handles that?
    I know the settings file allows disabling inspections or make that SP give bonus XP so it's at least refundable, but I'd like to keep this like the old version.

  148. 11 months ago
    Anonymous

    i want my flagship to be a regular class Altagrave, without the EX variant. Don't get me wrong, it's a good ship, but it's a little too good. Arma should really introduce variations for mechs.

  149. 11 months ago
    Anonymous

    so?
    Where's the buckbbreaker update?

  150. 11 months ago
    Anonymous

    I've barely touched the new Abyss in RAT. How are you guys finding it? Are the goodies worth the effort?

    • 11 months ago
      Anonymous

      It's pretty neat. You get a bunch of unique hullmods from it, as well as a couple artifacts that have fleetwide effects, though you can only have one active at a time. The one i'm using increases fleet flux capacity by 5%, which is a nice little bonus.

    • 11 months ago
      Anonymous

      >How are you guys finding it?
      Finish Galatia so you can interact with the gates

      Also bring some phase and AI ships with you

  151. 11 months ago
    Anonymous

    DAMNIT DAMNIT DAMINT

    • 11 months ago
      Anonymous

      Not me. I'm still waiting on mods to update.

      • 11 months ago
        Anonymous

        Most mods are either already updated, have unofficial bootlegs, or work with just a tiny change in the mod_info.json file

      • 11 months ago
        Anonymous

        >I'm still waiting on mods to update
        what mods are those?

  152. 11 months ago
    Anonymous

    Say something nice about the Queen.

    • 11 months ago
      Anonymous

      Very breedable.

    • 11 months ago
      Anonymous

      Headpat bawd

      • 11 months ago
        Anonymous

        >implying you wouldn't be

        • 11 months ago
          Anonymous

          If the queen touched me, I'd probably cry

    • 11 months ago
      Anonymous

      I would sat bomb the whole core sector for her

    • 11 months ago
      Anonymous

      very fertile queen

    • 11 months ago
      Anonymous

      bawd

  153. 11 months ago
    Anonymous

    Hyperion came in and I was able to picked this up from Gemie. Any tip on how to properly play it/build it?

    • 11 months ago
      Anonymous

      Nevermind I figured it out a build I'm satisfied with, holy frick this ship is ridiculous

      • 11 months ago
        Anonymous

        Abuse its high flux level by decimating a swarm of enemy fighters. I am warning you, that thing is addictive.

    • 11 months ago
      Anonymous

      Nevermind I figured it out a build I'm satisfied with, holy frick this ship is ridiculous

      stick to the stock weapon loadout
      BUILD-IN WEAPON OVERCHARGER AND EFF OVERHAUL
      rest is fine
      enjoy, that ship is fricking brutal(like literally skipping to hyperfrigate levels) if piloted properly and the stock weapon loadout completely synergizes with a very aggressive build

    • 11 months ago
      Anonymous

      Nevermind I figured it out a build I'm satisfied with, holy frick this ship is ridiculous

      >the glass pane changes color when you install ligma matter hullmod
      Fricking based

  154. 11 months ago
    Anonymous

    I've been testing Reckless Officers and I've come to the conclusion that they're outright broken. Something about the Reckless AI makes them barely ever fire their ship's best weapons. I've read that Reckless tries to get as many weapons as possible to fire on the enemy, including point defense weapons. That might be the issue, re-orienting to maximise amount of weapons firing constantly, taking the large weapons off target as they do. They just end up facetanking enemies and barely getting any shots off.

  155. 11 months ago
    Anonymous

    Barring some very specific circumstances, HVD seems to always be a good weapon choice.
    I'd say a bit too good – there barely any reason to use any other medium ballistic.
    Is it overpowered or what?

    • 11 months ago
      Anonymous

      In vanilla there simply isn't a better choice
      >Arbalest is the pinnacle of useless, it needs a change, either good accuracy or make it a rapid fire magazine weapon, you never use it
      >Heavy Autocannon is a pain to use at long range, better to slot in hardpoints
      >HVD is accurate, deals tons of damage and has amazing range + EMP damage
      HVD and Heavy Needler are your 2 only choices for Medium kinetic damage

    • 11 months ago
      Anonymous

      HVD is good, but not perfect, other weapons can still fullfil what it's weak at.
      >1 projectile, slow turning turret, perfect accuracy
      perfect for sniping destroyers and cruisers in large standoff battles where DPS races can be won with tactical application of local quantative superiority, and targets are barred from horizontal maneuvers, it folds against yolo rushing and fast frigate attacks as a consequence, the former will outgun you slot for slot, the later can dodge your projectiles
      HAC brings a good "basic" middle ground to the category
      >cheap, 3 projectile, high DPS, flux efficient, +100 range from railguns and co.
      you really cant underestimate this thing just because it has dogshit accuracy because that can be mitigated by armored weapon mount, mount in hardpoints, or simply fight in closer distances where accuracy doesn't matter, not as exciting as needler or HVD spam for sure, but it's the bread-and-butter gun you can count on for kinetics.
      Arbalest is the poorgay choice, but is suprisingly good, cheap, abundant, short and inaccurate like HAC, but retain high per-shot damage of the HVD but with superior flux efficiency, if you somehow got saddled with a shit with terrible flux stat but tons of mounts, this is what you put on it.
      Needler is kind of eh in light of the other offering given it's burst nature and way too high mounting costs.if you don't time your weapon fire well, the target can litterally just drop shield and slap you for intruding the 700 range threshold and frying your fluxgrid, and you'd have no recourse, intimidating, for sure, but way too situational.

      • 11 months ago
        Anonymous

        >hvd is perfect for sniping
        >simply fight in closer distances
        You see, this is where problem lies – ballistic ships tend to rely on range. CQC is realm of energy weapon (and SO I guess).
        Also, Arbalest is more accurate than a HAC, flux is not its only advantage.

    • 11 months ago
      Anonymous

      the weakness is that its woefully inefficient. for 13 OP it deals less dps than a light needler for almost 50% extra flux per second,
      it sucks against fast frigates, the emp is outmatched by energy weapons and if you really really need to have that extra range, pick up a ship with a large missile mounts and just use squalls.
      HVDs aren't bad, i would call them very average. jack of all trades master of none. if you could only use one weapon for the whole game it would probably be HVDs.
      but when considering an entire fleet, you will get so much more per DP/OP/flux by matching a variety of different weapons instead of using HVDs for their multipurpose capabilities
      they work best on support destroyers/cruisers imo, something like the falcon can kite backwards with them, but i almost never put them on frontline ships or capitals
      onslaught and legion are too flux and op starved, conquest will just gauss canon, maybe pegasus, but the op is still really high, the range is less important as well thanks to ballistic rangefinder and ITU being 60% on capitals

      • 11 months ago
        Anonymous

        >the range is less important as well thanks to ballistic rangefinder and ITU being 60% on capitals
        I would argue big percental increase is more powerful on a weapon with already big range. And rangefinder is not that cheap so you could use it without sacrifices.
        >less dps than a light needler
        But a lot more damage per hit so despite being kinetic hvd can punch through armor.
        >never put them on frontline ships
        I always put hvd on those - to stop enemy forces before they could even fire.
        Fast frigates can be an issue, but this is what escort/support ships are for.

        • 11 months ago
          Anonymous

          >I would argue big percental increase is more powerful on a weapon with already big range
          for me, i think its more about outraging or matching the range of cruisers with HVD/maulers+ITU, so your capital doesnt get perma kited than it is about getting the absolute maximum range. that way they are forced to brawl with a ship which outguns them
          900 range +60% is enough for this
          if you DO want to maximise range, the HVD is again just kind of middling. onslaught already has 1000 range thermal pulse cannons, legion/conquest/pegasus has squalls, MIRVs and gauss cannons, no point trying to out range a paragon with advanced targeting core
          again, it works but is just is quite inefficient at its job
          >rangefinder is not that cheap
          true, i guess its up to taste, i find flux to be tighter than op on capitals with spare medium ballistics, would also rather save them for flak. i can see it working on the pegasus but im still not convinced about lowtech
          >despite being kinetic hvd can punch through armor
          that's still part of the problem, it CAN do everything, just really ineffectively, punching through dominator armor with a HVD would be miserable, you would use breaches or a hellbore for that. its about what i said here
          >if you could only use one weapon for the whole game it would probably be HVDs.
          but when considering an entire fleet, you will get so much more per DP/OP/flux by matching a variety of different weapons instead of using HVDs for their multipurpose capabilities
          >never put them on frontline ships
          i guess this isn't really true, i was mostly thinking about lowtech which is more flux/op starved, but on midline with better flux stats and the mobility to really capitalise on the range they work well

          • 11 months ago
            Anonymous

            >lowtech
            But lowtech is all about range advantage. They can't win in a brawl as pretty much everything is fast enough to kite them.
            >entire fleet will get more by matching a variety of different weapons
            Your fleet is not always in a perfect sync, quite often your ships need to be flexible to survive.
            And while I am insisting on hvd superiority, you can supplement them with missiles or whatever. Locust/breaches/swarmers are my preferred addition.

    • 11 months ago
      Anonymous

      Mining Blasters are not a meme anymore and are legit good
      Assault Chaingun SO hammerheads exist and will hurt you
      and omega weapons exists

  156. 11 months ago
    Anonymous

    Zelnik is right though doe. These "pets" hartley added are literally just checkboxes with high upkeep costs lmao. Something tells me they were added in just to troll the players that were begging for faster updates

    • 11 months ago
      Anonymous

      Knowing Hartley he added them just for lols

      • 11 months ago
        Anonymous

        Still could have given them some actual use like the alcoholism mod does. Now I'm going to have to sit on an old indevo version indefinitely to avoid pointless bloat clogging my saves.

        • 11 months ago
          Anonymous

          Just disable pets you fricking moron.

        • 11 months ago
          Anonymous

          You can disable them in settings.json
          Or at least it says you can, because even with pet shit set to false I'm still having abandoned pet centers spawn.

          • 11 months ago
            Anonymous

            report bug

    • 11 months ago
      Anonymous

      Dude wasn't even that rude. What is the point of this "forum" if you only allowed to be yes man?

    • 11 months ago
      Anonymous

      Knowing Hartley he added them just for lols

      Dude wasn't even that rude. What is the point of this "forum" if you only allowed to be yes man?

      Calling someone "astoundingly awful" when they give you FREE MOD is uncalled for.
      Anon act entitled as if it was his money that was spent on developing mod.

      Noting that in your opinion it look like a lot of work for nothing, is a completely different feedback.
      It's one of those things only content creator like Alex properly appreciate.

      • 11 months ago
        Anonymous

        people can do things for free in an astoundingly awful ways, them >doing it for free doesn't put them above criticism

        • 11 months ago
          Anonymous

          astoundingly awful =/= astoundingly awful ways
          One criticize the modder himself, the other criticize the ways they do things and since THEY are entitled to do whatever moronic mod they want, all you can criticize them on is efficiency.

          • 11 months ago
            Anonymous

            sure you can. if someone eats spagetti with a spoon using his feet, what is wrong with calling his way of doing that "astoundingly awful". sure he is entitled to his way of eating spagetti but I would not be wrong or disrespectful either

            • 11 months ago
              Anonymous

              Nope, you are still wording that as a personal criticism/attack when you actually mock the ways they do things.
              I would be absolutely impressed by someone eating spaghetti with a spoon using his feet, in a gross way but impressed nonetheless.
              AGAIN, you'd think otherwise if you were a content creator.

              Don't confuse with say, a modder sabotaging other mods he dislike, now that fricking deserve a criticism of how the modder is and even Alex would ban the damn fricker if he did it again after a warning.

  157. 11 months ago
    Anonymous

    >Gazer missiles
    This is cancer, I thought it was a mod it was so cancerous but it's in the base game. I thought the graviton beams were bad enough, the gazers are even worse.

  158. 11 months ago
    Anonymous

    Is this a good tactic? Can it work?
    I can't deploy most of my screen ships so for now I try to defend until I manage to capture some points

    • 11 months ago
      Anonymous

      Is it even necessary to use so many defend orders? See

      You leave me no choice.
      Captain have no impact on the command system. Captain are just extra buff and how they approach target.

      The command system let you give TASK that are dynamically distributed across the fleet using various hidden criteria
      It sound strange but once you get the hang of it you'll appreciate not having suicidal ship.

      ex:
      >MOVE/CONTROL order
      low priority, all ships (without other orders) go there.
      If the enemy approach, your ship will move away because you didn't order them to die trying

      >ATTACK/DEFEND order (on a position)
      medium priority, now your ship will try to put pressure on the enemies to make them go back, your ships can still be pushed back to avoid destruction
      Place 2 orders? Ship will distribute themselves between the 2.

      >ELIMINATE order (on a ship)
      higher priority, some ships (or only the one you selected) will try to attack the target (they still shoot on other enemies if they can't reach the target).
      Once the target is destroyed, they revert to lower priority order.
      Very useful order to tell you fleet what enemies they need to focus fire on.

      You can override order the distribution by manually selecting a ship and giving it order

      Typically my battle go like that:
      - order ship to control point (low priority)
      - See enemy fleet
      - Defend order on 2 positions to create a battle line where they go
      - put Eliminate orders on ship I want to see killed first
      - remove Defend order, put eliminate on every that could run away first
      - ...etc

      >Place 2 orders? Ship will distribute themselves between the 2.

      • 11 months ago
        Anonymous

        But I want in the exact location I need at the exact time to strike the exact ship I require to be quickly killed otherwise I lose, I noticed in my battles, it's always about getting overwhelmed and separated if I can keep a coehesive wall of steel I don't separate my fleet.
        But then again, I'm a new player.
        If I lose this battle, I will retry it again with only 2 points and see how changes

  159. 11 months ago
    Anonymous

    SIERRA ZIG

    SIERRA ZIG

    • 11 months ago
      Anonymous

      Isn't going into Phase space torture for AIs?
      If so, then that's a good way to mind-break an AI

  160. 11 months ago
    Anonymous

    I need better screen ships, I'm basically using the combat freighters as screens, what are good ships for this purpouse, maybe a bit fast and not too squishy
    I need ships to handle the little ships annoying my main ships

    • 11 months ago
      Anonymous

      Omens

  161. 11 months ago
    Anonymous

    I want to spoon with the queen. As the little spoon.

    • 11 months ago
      Anonymous

      if cy didn't want his anime women to be used for cuddling then he shouldn't have made them 7ft tall

  162. 11 months ago
    Anonymous

    How did I do anons?
    I slowly started to flank them and surround them, while most of my fleet kept to caution distance never pushing too much alone, except my Black person caution captain that was aggressive as frick, my steady captains were more careful
    Once I broke their formationa and they started to retreat then I deleted the defence points and left the fleets to engage at their own discretion

    • 11 months ago
      Anonymous

      As far I'm concerned you did good, everything else is just nitpicking like saying 4DEFEND points spread your fleet to area with no enemies.

      Personally I LET enemy capture point once I've used the DP bonus, because it mean they'll be far on my side while I mop up their fleet, making it easier to intercept them later.

  163. 11 months ago
    Anonymous

    >ship has a missile and fighter screenwipe ability
    my favourite
    clear skies for everyone

  164. 11 months ago
    Anonymous

    Just found one of these for the first time ever

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