Diable shipgirls are cute, trad, and christian, a bit demure and embarrassed by the raciness of their uniforms.
Onbawds on the other hand got that knowing bawd look, you just now they're dtf whenever wherever. They've taken lightyears of dick in the centuries they've been in service.
You contribute nothing and you will create nothing.
sector could use more slavery
David (Starsector Writer) is looking for ideas for things the Bar Historians will ramble about. He's taking suggestions on the Forums, you can post them here:
>Topic: What should the Historian ramble about?
https://fractalsoftworks.com/forum/index.php?topic=27739.0
From what I understand it's not tied to faction but that free ports (and patrols they spawn) don't care about transponders. Most Tri-tach bases are free ports but not all of them.
does anyone know who generated the starsector evangelion portraits? they posted some of their work here in the last thread, I want to ask them if I can use them in my mod.
REMOVE IT RIGHT NOW!
PLEASE! THINK OF THE ARTISTS.
HELP! ALEX! HELP!
MODS BAN THIS AI POSTER, REMOVE HIS MOD FROM THIS THREAD
MOOOOOODS
DELETE THIS NOW
AALLLLLLLLLLLLLLEEEEEEEEEEEEXXXX
DOOOO SOMETHING
not sure if that's generated, looks similar to the "More Character Portraits" artstyle, unless theyre generated too.
Been making more myself for every other mod, which is fun.
I did and yes, you can use them. However I wasn't entirely happy with how they turned out, so I think I'm gonna regenerate them to give them a closer appearance to the native art style, but since I have no real specific use for them other than increasing portrait count for my portrait mod (which I'm still working on) you're free to use them as you please.
I've yet to make them into a proper mod, but if you wanna add the portraits to your game manually you can find them here, for as long as the Catbox file stays up:
False positive from your browser.
I will probably say the same even if I reupload it, since it's a .rar file and the browser can't open it to see what's inside, but there are only .png files inside folders on it.
Really cool, do you have a tut for doing this? I replaced all the anime portraits in a ton of mods recently but not all of them are great. Would like to make my own.
Doubly so if you use ships with Rugged Construction. It's like >Hmm yes, I think today I will deploy a heavy cruiser for 10 DP and no noticeable reduction in effectiveness
Shit is insane, but morons will insist that hull restoration is better despite getting all their ships pristine anyway because the idea of a negative number scares them.
>rush hull restoration >salvage EVERY d modded piece of shit >buy EVERY d modded piece of shit >earn money in every situation just by hauling ships around for a while >or just get nice ships for cheap
Best money making opportunities I've found for hull restoration is through selling to the gaudy questgivers. They buy at over 150% of the hull's base value, or 5X the normal sale price, provided the ship is pristine so it can be worth it to salvage random cruisers and capitals you wait for the big payday.
But, honestly, for me it's more of an aesthetic thing, I don't like my pristine ships, and I don't like my CR bar capped below 100%.
Dmods are acceptable for salvaged ship because it cost nothing as the battle pays itself, or worth buying because ship is pure op and rich in market than try finding, fighting an salvaging in the map.
+20% isnt the same to -20% in multiplication
80% * 120%=96%, the error is more dramatic with larger +- %. Only reciprocals cancel each others out in multiplications.
Most combat debuf are the -20% and hullmod +20%, so they are less than prestine while it is the opposite for logistic cost.
Additionally, efficient overhaul fix crew, maint and fuel cost simultaneously at the price of one weapon worth of op. burn speed easily fixed either indivisually with +2 drive field to spare, or fleet wise by player skill or tug, sensor range with other ship, and sensor profile with phase or insulation. --if any of these need to be fixed at all.
Combat dmods have variants that affect both cap+vent, armor&hull which are the base stat in the fire exchange, and each hullmod cant even fully fix the one area. Its the best to accept the dmod as total loss and build on area that hasnt been fricked. >number advantage
It costs command point to use number advantage to circle, gang up and pull out easily wounded big guys.
Missile, range build and converted hanger spam are barely affected by dmod and better with numbers than quality, these are common choice of 5d build and frankly boring because all of them passive aggressive and cheesy. Just lacks the ideal of winning 1 on 1 fight directly.
That is a terrible tragedy. Imagine your first experience with this game being mandatory anime girl simping and chocolate lava cakes and then somehow convincing yourself it was good.
Could be worse I guess, could have done Tahl(ib)an, or God forbid the commie shitsmear that is Apex.
huh, havent heard of her (then again, I dont really watch vtuber, stuff, so I may just be stupid)
11 months ago
Anonymous
She is a significantly smaller content creator - so not all that well known. She is fun to watch though. I'd recommend to watch Whiskey or her once they stream more Starsector.
11 months ago
Anonymous
intresting, do you have a link or something like that?
>I want to say she's a Maelstrom but I don't know for sure.
It probably is. It's their primary combat ship and most representative of the faction (panda is bigger but it's a meme ship). Also most diable ships are symmetrical and Maelstrom is actually sort of an exception. The shoulder cape and mismatched stockings is probably referring to the asymmetrical design (though it's pretty common for animesque designs to be asymmetrical but that's probably makes Maelstrom a more likely choice in the first place)
Been flying the Virtuous-class Wunderwanzer as I come up on the late mid-game. It's one of those ships where you toggle through preset hullmods to change the loadout w/o OP cost, with 4 options each for the "arms (primary weapons)," "head (PD)," and "legs (ship system)." Absolutely a joy to fly, I recommend "Ranger" loadout for arms and "Recon" for legs.
Not sure if you can acquire it legitimately though; I took the IBB bounty but the AI beat me to it. Salvaged a "broken Virtuous" hull that wouldn't/couldn't restore, so I console commanded a working one in.
But did anyone use AI to create space vessel sprites?
That sounds like an easy boon!
Especially if someone makes a unique model that creates actual vehicles based on engineering rationale system, rather than training it on sprites.
Frick it, if I was a programmer I'd make a drawing system that creates whole spaceship mods on demand, ready to use out of the box.
Really, it's a neat concept, weapons, ships, skills, anything, better than waifu making.
Ideas guy shit plus AI slop.
I can already imagine an influx of low-quality ship mods if this were ever made.
Portraits can get away with it but not ships.
>I can already imagine an influx of low-quality ship mods if this were ever made. >Portraits can get away with it but not ships.
I bet someday you'll use a "high-quality" ship and won't know it was made by AI.
>labors of hercules tier effort >for a shitty gimmick in a video game >that wouldn't even look all that good in the end
Sure. Go for it anon kek
I am 100% mad or supportive depending on what motivates you more.
Frick you. You people recycle shit ship designs and everything is a fricking Dorito or Onslaught knockoff. I'd rather see more waifus, at least they don't look like fricking onslaughts.
Ideas guy shit plus AI slop.
I can already imagine an influx of low-quality ship mods if this were ever made.
Portraits can get away with it but not ships.
And you're a homosexual. Anti AI slander isn't a personally trait. We get that artists think they're fricking gods gift, even if they're subpar or mediocre, but it's not gunna make your shit shipsets any less trash.
Holy shit, legio infernalis could have been such a cool faction. I mean Demon AI are such a cool concept on paper, but instead we got this. Its like talibans suddenly fighting USA in mechas, and it takes itself seriously. Its ridiculous. The entire faction doesn't show a miniscule amount of tasteful writing or make much sense. Fricking OC donut steel pirates that hate the government and killed god on sunday. I cringe every time I have to read a piece of dialogue or lore. >likes: red, war, blood, nine inch nails (the band), technology, zaniness, deviantart >dislikes: government, church, people from school, dilating (have to do it), niceness, dragon ball, josh from discord, frick you josh!
Pathers you can at least understand how a rational human being could end up being one.
Legio I struggle. The ‘people’ feel like automatons. I cannot picture them having a hobby outside of making the sector miserable.
If you're gonna be angry, then be angry for good reasons. Reality is that unlike the writing or the balancing, the legio portraits are really well done. Credit where credit is due.
>the legio portraits are really well done. Credit where credit is due.
I've no proof of this, but I'm pretty sure they were made on Stable Diffusion, specifically using Void's LoRA model and the RevAnimated Checkpoint (It's the one trained on anime pictures).
I actually agreed with you but ok. I am a sucker for cute angry faced anime grills.
Anyway, breeding facialities from RS are insanely evil. I know its just a game but after building them and visiting, I've got hit with a huge moral hangover. Got to applaud rsdev for quality writing here. Well I feel no remorse for legio prostitutes, but legio is not the only faction I get slaves from.
Kinda wish we had some degrees to the evil we do, like maybe an exclusive brothel more akin to what we get in real life (like for example indentured prostitution in Malaysia), or just free labour. Though that would have to tie to some slave population mechanic which is way outside of the scope of rs.
Ludd deliver me from living with consequences of my evil deeds.
>an exclusive brothel (like for example indentured prostitution in Malaysia), or just free labour.
You do realizing we are running a planetary scale operations here?
11 months ago
Anonymous
planetary operations that are actually comparable to small municipality in size, both in lore and in game mechanics, so not sure what are you trying to say.
Million people planet is a big deal in starsector. If you're referring to the real world comparison then there are hundreds of thousands of sex slaves currently on planet earth, and millions of actual real slaves. I am referring to the worst type of human treatment here, intentionally omitting stuff like forced marriages or shit pay. We live in a much much gentler world than that, which is the reality of persean sector. Even then, large scale rape and kidnapping operations like Chiboko are not uncommon. For labour: Best Korea alone employs around one hundred thousand slaves att. The real numbers are probably even bigger as third world is obviously impervious and unwelcoming to any kind of reporting.
So the scale of depravity on our planet alone dwarfs what we can do in space. I believe that comparison was on point.
11 months ago
Anonymous
Player interactions with his colony is pretty abstracted with only important key structures you can add.
Like heavy industry that produces tanks and spaceships, or a food one that prints enough fastfood to feed several colonies by itself.
To bring a brothel to the same scale would require it to be the most luxurious resort imaginable.
And manual labor of dozen or so women is worth pretty much nothing.
11 months ago
Anonymous
Anon, vanilla colony mechanics are shit. Alex's barebones colony management mechanics shouldn't be treated as a golden standard here. Especially when everybody that cares for colony building is using Terraforming and Industrial Evolution anyway.
Luxurious resorts are not built for common people, and pleasing common people is not important or beneficial anyway. Pleasing government and military officials is. Entire societies live or die by the whim of few. Any civilization no matter how big or small, is subject to universal rules of this power dichotomy. Besides, "planetary scale" argument fails flat when said planets house a population of a medium sized midwestern city.
11 months ago
Anonymous
>Terraforming
Are there any terraforming mods besides the one with IP logger?
11 months ago
Anonymous
DIY Planets is the only other terraforming mod but its heavily outdated and not really compatible with 0.96
It's got that tooltip api crash thing since it needs a rebuild
11 months ago
Anonymous
>And manual labor of dozen or so women is worth pretty much nothing.
It's a moronic rape mod. You don't install it to make lore friendly or any sense at all kek
Holy shit, legio infernalis could have been such a cool faction. I mean Demon AI are such a cool concept on paper, but instead we got this. Its like talibans suddenly fighting USA in mechas, and it takes itself seriously. Its ridiculous. The entire faction doesn't show a miniscule amount of tasteful writing or make much sense. Fricking OC donut steel pirates that hate the government and killed god on sunday. I cringe every time I have to read a piece of dialogue or lore. >likes: red, war, blood, nine inch nails (the band), technology, zaniness, deviantart >dislikes: government, church, people from school, dilating (have to do it), niceness, dragon ball, josh from discord, frick you josh!
I thought the devs were a bit cringe, but modders always have to take the title of king moron kek
I actually agreed with you but ok. I am a sucker for cute angry faced anime grills.
Anyway, breeding facialities from RS are insanely evil. I know its just a game but after building them and visiting, I've got hit with a huge moral hangover. Got to applaud rsdev for quality writing here. Well I feel no remorse for legio prostitutes, but legio is not the only faction I get slaves from.
Kinda wish we had some degrees to the evil we do, like maybe an exclusive brothel more akin to what we get in real life (like for example indentured prostitution in Malaysia), or just free labour. Though that would have to tie to some slave population mechanic which is way outside of the scope of rs.
Ludd deliver me from living with consequences of my evil deeds.
After you beat enemy fleet you occasionally captures enemy officers and have a few options how to deal with them, including, of course, rape.
It also allows you to romance your female officers.
Nice addition even if you are not a coomer.
But why? Isn't just unnecessary?
11 months ago
Anonymous
When you play a game too much you turn weird.
Best not to get too into it and just laugh at them
11 months ago
Anonymous
Not every mod need to fix something, some are just adding fluff.
Plus, in case of unique self-insert officers from certain mods, player can blow off some steam by virtually torturing said characters.
11 months ago
Anonymous
Why not?
11 months ago
Anonymous
I understand making coomer skyrim
But a game about 2d ships?
11 months ago
Anonymous
It's a pretty deep rabbit hole of memes and inside jokes that somehow became real.
It starts with NGO and Buck Breakers (rip), with jokes about buck breaking shitting OP donut oc factions, with op hull mods. to turning into what it is today.
While i don't doubt there are those who honestly coom to it, it actaully is fun little mod despite it that actually expands base content in good ways.
11 months ago
Anonymous
You'd have a semblance of an argument if officer portraits didn't exist, and along with it a dozen mods that add attractive female portraits.
11 months ago
Anonymous
coomers are beyond hope, but thankfully vanishingly few will procreate
11 months ago
Anonymous
Part of it was ticking off a bunch of modders (especially of the "I will nerf ships from mods I don't like" kind) by doing bad things to their self-insert characters, part of it is adding more to the "this sector is an inhuman shithole" experience, part of it is adding deeper character interactions but keeping the rape name to scare redditors away.
11 months ago
Anonymous
There are a bunch of reasons and all of them are moronic.
I tried to warn you bro.
11 months ago
Anonymous
[...]
But why? Isn't just unnecessary?
Roleplaying, duh.
11 months ago
Anonymous
I understand making coomer skyrim
But a game about 2d ships?
What did you expect? Mankind never changes.
11 months ago
Anonymous
making a moral choice is meaningless if you don't also have the opportunity to make an immoral choice instead
11 months ago
Anonymous
I get it
Not saying didn't spend more hours than I like to admit coom modding other rpg games
It's that starsector gives me that vibe I get from stellaris
Yeah yeah not an rpg still like to role-play and I usually make and install more genocide oriented mods like in general
Feels something greater than your character going around raping npcs, dunno how to say it properly
Still new player to starsector so maybe I didn't turn out weird yet
11 months ago
Anonymous
I think it's a weird take overall culturally that rape is worse than murder
11 months ago
Anonymous
if you traumatize somebody then they have to live with that trauma for the rest of their lives
if you just kill them then they're too dead to suffer
11 months ago
Anonymous
So you're saying rape is better if we kill the b***h afterwards?
Duly noted.
11 months ago
Anonymous
There was a Law & Order: SVU episode about this, they knew the perp was Catholic because he killed her before he fricked her so it was only necrophilia and not rape, he ended up walking.
11 months ago
Anonymous
>murder allowed him to walk free. >knew he was Catholic because he was a necrophiliac and not a rapist.
11 months ago
Anonymous
Consider: killing someone is occasionally the morally correct thing to do. Raping someone is never the morally correct thing to do. That said, sat bombing a populated world is really much much worse than rape.
11 months ago
Anonymous
Murder and killing are not the same. Killing may be justified, but murder is by definition never justified.
11 months ago
Anonymous
Crimes of desire are always worse than crimes of madness
11 months ago
Anonymous
>That said, sat bombing a populated world is really much much worse than rape.
Are you suggesting a Saturation rape instead? how would you pull that off on such a scale?
11 months ago
Anonymous
Nta, but extremely invasive exoflora does exist, it’s why Jangala needs constant burning.
With some genetic engineering, such a thing could be weaponised for a saturation rape weapon.
11 months ago
Anonymous
Dangerous question to ask anon as /d/ exists. >Chico >Consider Military Options >Saturation Rape-bardment. >Requires a special item and an alpha core. >Requires much in the way of resources to be consumed, special emphasis on organics, but everything except volturnian lobster and harvested organs is needed. >It took you ages to source the drugs needed at least. >The populate will be raped over the course of X months (where X is the size of the market), stuck at stability 0 for the full duration. >"The capsules slam into the surface of the planet unleashing their unspeakable payload. Ever expanding tendrils carpet the planet in earnest, catching everyone in their path. Young or old, no one is spared." >"You watch as the tendrils set to work on the denizens with one united purpose as they violate their quarry. They work at it in ways your imagination stopped just short of considering. Every orifice, including ones you didn't think would be physically possible, are assailed." >"They are relentless, and they will keep this up for months. The tendril secretions are the only food source left now that everything has been wiped out by the mass, and the fact they are laced with extremely addictive psychoactive substances only helps your aims." >The scale of this atrocity cannot be hidden. >Has unique market condition: "Sexualized biosphere" >"Unique procedures must be enacted to keep productive inhabitants separate from the rape-thing covering the planet's surface." >+50% hazard rating and stability penalty equal to half market size, rounded up. Has decivilized subpopulation's bonus, population has -1 demand for food and drugs, and produces 1 unit of organics as a result of the fact the rape-thing uses some of the population to carry its eggs, or pregnancies with it result in them, either way. >if RS will ever let me harvest captives for milk, add a bonus to that production too.
11 months ago
Anonymous
Where's the personal touch? What's the point to rape if everyone gets it the same way?
11 months ago
Anonymous
Okay, in that case add marines as one of the resources required.
Have a couple dialogue trees regarding how they should handle the situation, whether they're 'proactive', or they're just there to babysit the rape-bardment.
I'd give it three branching options, at least three sets deep (initial text with marines landing on surface inclusive).
11 months ago
Anonymous
Imperial Japan pls go
11 months ago
Anonymous
After you beat enemy fleet you occasionally captures enemy officers and have a few options how to deal with them, including, of course, rape.
It also allows you to romance your female officers.
Nice addition even if you are not a coomer.
11 months ago
Anonymous
Coomer mod. Think it's only for straggot men though
11 months ago
Anonymous
homosexuals and LARPers aren't worth making mods for. I'd make like a troony and kms before making mods for such an ungrateful, entitled, mentally ill group of ppl. I can hear the nitpicking and complaining just thinking about it. Unless they're paying big bucks like the furgays do. At least the furgays pay up.
I understand making coomer skyrim
But a game about 2d ships?
You don't need to "get it". The simple answer is why not? Do you really need a why? Half the moddertards here make mods simply to spite on another.
11 months ago
Anonymous
For some reason breaks the game for me. All other mods work fine, this one however breaks. And I have Java 8 installed along with other required mods.
Maybe restarting the PC will help.
11 months ago
Anonymous
Frick it didn't work.
Despite the fact that it's highlighted as it can be normally launched without any problems, it still crashes.
I installed Java 8 (made sure it actually works well) along with the other needed mods. I restarted my PC just in case. And I get this all the time:
Fatal:
captureofficers/campaign/rulecmd/_YOU_SHOULD_SWITCH_TO_JAVA_8:
Unsupported major.minor version 52.0
Seriously what the hell? And I don't have any other Java installed.
11 months ago
Anonymous
did you follow the steps here
https://gitgud.io/rsdev/RapeSector/-/blob/master/_HOW%20TO%20SWITCH%20TO%20JAVA%208.txt
11 months ago
Anonymous
How the hell I didn't see that?
Thanks bro. Now it should work fine.
Butthurt autistic morons should be humanely put down tbh, their lack of social awareness make me cringe uncomfortably in how off-base and off-color their angry spergouts at a java videogame are, and therefore they should be painlessly put to death
Might as well start with yourself, mister.
Killing imageboarders en masse will make the world a bit brighter, internet cleaner, and air fresher.
Then, redditors.
Save goon garbage for the last, they're too ugly to be allowed painless deaths.
The angled flight deck implies the onboard fighters have to move forward to catch air under the wing to take off and land, which implies gravity and interwar-tier tech because no catapult lmao, space vessels can literally catapult or vtol off carriers because there's nothing to pull them "down" and don't need to build air, if you're gonna go CV larp at least use a early triple-decked variant of the Kaga, or mass-produced flattops like essex, but I suppose there's not a lot in the way of detail to be put on there.
I have this weird idea of an airship carrier literally dropping planes down so they could get initial acceleration from gravity.
I am aware this is not in any way a realistic concept, but how moronic does it sounds for somebody who knows a thing or two about planes and carriers?
Yes but. Parasite fighters were well liked as a concept but no one tried
I have this weird idea of an airship carrier literally dropping planes down so they could get initial acceleration from gravity.
I am aware this is not in any way a realistic concept, but how moronic does it sounds for somebody who knows a thing or two about planes and carriers?
>dropped down so they could get initial acceleration from gravity.
Partially because it's more risky than simply flying and the acceleration isn't that large. Would be more efficient to use steam catapults like with ordinary CVs.
I actually agreed with you but ok. I am a sucker for cute angry faced anime grills.
Anyway, breeding facialities from RS are insanely evil. I know its just a game but after building them and visiting, I've got hit with a huge moral hangover. Got to applaud rsdev for quality writing here. Well I feel no remorse for legio prostitutes, but legio is not the only faction I get slaves from.
Kinda wish we had some degrees to the evil we do, like maybe an exclusive brothel more akin to what we get in real life (like for example indentured prostitution in Malaysia), or just free labour. Though that would have to tie to some slave population mechanic which is way outside of the scope of rs.
Ludd deliver me from living with consequences of my evil deeds.
>breeding facialities
Couldn't build those, don't want to share.
>Yes but. Parasite fighters were well liked as a concept but no one tried
We tried, it was just no worth it.
I have this weird idea of an airship carrier literally dropping planes down so they could get initial acceleration from gravity.
I am aware this is not in any way a realistic concept, but how moronic does it sounds for somebody who knows a thing or two about planes and carriers?
As you where shown real example demonstrated it was fully possible with aircraft capable of flying at the same speed as the zeppelin.
https://wonderfulengineering.com/wp-content/uploads/2017/07/Balloon-Aircraft-Carriers-2.jpg
With anything heavier however it would more be a question of how fast the aircraft can accelerate to it's proper speed. If it can take off on a 600m runway, then you need that length down after the engine light up + some room to turn around.
If it is moronic it is only because there's no practical use to try that.
But then again, we also had aircraft-carrier submarine
https://en.wikipedia.org/wiki/Submarine_aircraft_carrier
And concept for MODERN submarine, sometime only launching Jet with rocket help without retrieval
As long as the mods looks cool and doesn't involve a modder with a history of crash-code, moddify other mods, or collecting user data without permission, I really don't care.
>more posts on a starsector thread about some random vtuber neverserved spec-ops wannabe e-prostitute zoomer moron than based, traditional, and wholesome rape
I am new and I was looking if there are some quality of life mods. Is there a mod to do these (or maybe there already is and I am missing them)
* allows me to put marks or notes on systems in system map
* warns me if there is something very wrong (like I will be going out of supply/fuel in X days. or I am very low manpower. this game is easy to frick things up)
* make "lay in course" less moronic, perhaps at least avoid suns
* make buying stuff a bit easier. options like "buy until inventory full"?
* search systems/planets
* in inventory "best places to sell/buy" part, a way to mark those systems/planets in "lay in course"
1 - Captain's Log
2 - Logistics Notifications
3 -
4 - You can shift+click for that. Also you can change ini file to quickly transfer shit:
starsector-core > data > config > "settings.json" – "altMouseMoveToMassTransfer"
5 - Like this? https://gomtuu.org/starsearcher/
6 - Stellar Networks
>* allows me to put marks or notes on systems in system map
mod >* warns me if there is something very wrong (like I will be going out of supply/fuel in X days. or I am very low manpower. this game is easy to frick things up)
mod >* make "lay in course" less moronic, perhaps at least avoid suns
nope >* make buying stuff a bit easier. options like "buy until inventory full"?
hold ctrl >* search systems/planets
third party website, shit itself if you use a mod that adds new space stuff >* in inventory "best places to sell/buy" part, a way to mark those systems/planets in "lay in course"
mod
I am new and I was looking if there are some quality of life mods. Is there a mod to do these (or maybe there already is and I am missing them)
* allows me to put marks or notes on systems in system map
* warns me if there is something very wrong (like I will be going out of supply/fuel in X days. or I am very low manpower. this game is easy to frick things up)
* make "lay in course" less moronic, perhaps at least avoid suns
* make buying stuff a bit easier. options like "buy until inventory full"?
* search systems/planets
* in inventory "best places to sell/buy" part, a way to mark those systems/planets in "lay in course"
>Notes on the system map
Captain's Log
>Fuel, supplies, ect
Logistics Notifications, the game also has a fuel range built into the systems map if you hit 2
>Less moronic lay in course
No
>Easier purchasing
Not really, shift clicking to buy specific amounts, or ctrl click to buy as much as possible. You can also edit the settings file to allow alt for selling multiple different items in bulk.
>Search Planets
Not really, there was one that is abandoned and broken now, and there are websites you can upload a save to and have it read planet data to find the best ones, but that's vanilla only and outside the main game. Get used to sorting by quality and ignoring 90% of them.
>Planning trade routes
F1 in inventory already brings up the best places to sell and buy, if you want more than that Stelnet lets you sort by sale price, purchase price, as well as the profit of a trip from one system to another. There is no way to make a multiple system long course, mods included.
Thanks anons
>Notes on the system map
Captain's Log
>Fuel, supplies, ect
Logistics Notifications, the game also has a fuel range built into the systems map if you hit 2
>Less moronic lay in course
No
>Easier purchasing
Not really, shift clicking to buy specific amounts, or ctrl click to buy as much as possible. You can also edit the settings file to allow alt for selling multiple different items in bulk.
>Search Planets
Not really, there was one that is abandoned and broken now, and there are websites you can upload a save to and have it read planet data to find the best ones, but that's vanilla only and outside the main game. Get used to sorting by quality and ignoring 90% of them.
>Planning trade routes
F1 in inventory already brings up the best places to sell and buy, if you want more than that Stelnet lets you sort by sale price, purchase price, as well as the profit of a trip from one system to another. There is no way to make a multiple system long course, mods included.
>F1 in inventory already brings up the best places to sell and buy, if you want more than that Stelnet lets you sort by sale price, purchase price, as well as the profit of a trip from one system to another. There is no way to make a multiple system long course, mods included.
Yea but it is a bit hard, especially there is no search option as well. Right now I am manually searching system map for system/planet name but that is a bit tedious (direction/distance indicator helps but still devs should just put a "lay in course" option in inventory)
>Fuel, supplies, ect
Logistics Notifications, the game also has a fuel range built into the systems map if you hit 2
>Less moronic lay in course
No
>Easier purchasing
Not really, shift clicking to buy specific amounts, or ctrl click to buy as much as possible. You can also edit the settings file to allow alt for selling multiple different items in bulk.
>Search Planets
Not really, there was one that is abandoned and broken now, and there are websites you can upload a save to and have it read planet data to find the best ones, but that's vanilla only and outside the main game. Get used to sorting by quality and ignoring 90% of them.
>Planning trade routes
F1 in inventory already brings up the best places to sell and buy, if you want more than that Stelnet lets you sort by sale price, purchase price, as well as the profit of a trip from one system to another. There is no way to make a multiple system long course, mods included.
you got nothing but time with this development speed
starsector is the perfect game for quickly hopping in and doing a campaign every now and then because nothing has changed since the last time you played
Who sold you that meme? Google's algorithms? Duckduckgo isn't as good because it don't profile you with cookies logging everything you do to sell them for targeted political advertising (even if I block ads even outside of Browsers).
Price to pay to defend an ideal.
It doesn't. It display this error message
426932 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
at com.fs.starfarer.campaign.CharacterStats.setSkillLevel(Unknown Source)
at data.scripts.ARIAModPlugin.onNewGameAfterEconomyLoad(ARIAModPlugin.java:171)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.public.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.do.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.classsuper.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
>suck faction wiener to get weapons and lpcs
I think it is pretty normal, pretty much any game with faction system has this. Gives player a reason to side with big players.
And it's not like you can't build a fleet with open market available gear. Arbalests and shit can be very efficient.
So if I build a colony I can profit from sold stuff (I guess that are tariff?) or I can buy materials at base price and sell it for profit. Is that the gist of colonies or am I missing something?
You don't trade with your own colony, it's just generates income for you. All materials your colony produces you can take for free, but it will cut into your colony profits.
If you put a commerce industry on your colony, it will add a marketplace you can trade with, but it's just merchants independent from you, or something like that.
>“The finding of an association between progressively increasing risk of bipolar disorder and high arithmetic intellectual performance is rather surprising,” Tiihonen wrote, explaining the arithmetic test requires not only mathematical skill but rapid information-processing for the purpose of successfully completing the timed exam. High scorers with such rapid processing power may also share a tendency to experience mania (...)
huh, makes sense
>new player here
So I'm playing the tutorial and I need to fight the pirates to activate to gate
The dude told me ro recover some ships and I found frigates, destroyers freighters and a light carrier.
The light carrier can be restored with story points. From what I understand story points should be not wasted right?
So what's worth actually recovering?
Also why the combat is so weird
Tried to solo the space probe defences but got overwhelmed
My ship barely moves, playing as bounty hunter cuz scavenger ship is downright dogshit and got filtered quickly in the tutorial
>story points
Are recoverable resource, don't be too afraid to use them. It's like your ticket to legally cheat game systems. >combat is so weird
It gets better after some time with it. Your ships are probably are also not in the best condition.
Did you played controls tutorial from the main menu?
There are also preset missions in there so you can experiment with different approaches.
>Did you played controls tutorial from the main menu?
Ty anon and I don't think so
I'll check and see if I can learn it
But damn combat looks fun in this game
I can already myself see burning everything down after a while
>From what I understand story points should be not wasted right?
Story Points are infinite
you will never really run out of them so waste them as much as you want
Hell s-modding hullmods is literally only a thing to be used as a story point sink
Storypoint are a SLOW but infinite resource
You want some in case you are in trouble (because it's also free-escape point) but otherwise allow to cheat stuff.
Don't be afraid of using them to get ships currently superior to what you have.
For tutorial you'll need combat ship firs, you'll learn with experience.
>Also why the combat is so weird
cause it's good
Beware: giving orders is NOT like a typical RTS, it's more like fleet-wide task with various priority level.
You leave me no choice.
Captain have no impact on the command system. Captain are just extra buff and how they approach target.
The command system let you give TASK that are dynamically distributed across the fleet using various hidden criteria
It sound strange but once you get the hang of it you'll appreciate not having suicidal ship.
ex: >MOVE/CONTROL order
low priority, all ships (without other orders) go there.
If the enemy approach, your ship will move away because you didn't order them to die trying
>ATTACK/DEFEND order (on a position)
medium priority, now your ship will try to put pressure on the enemies to make them go back, your ships can still be pushed back to avoid destruction
Place 2 orders? Ship will distribute themselves between the 2.
>ELIMINATE order (on a ship)
higher priority, some ships (or only the one you selected) will try to attack the target (they still shoot on other enemies if they can't reach the target).
Once the target is destroyed, they revert to lower priority order.
Very useful order to tell you fleet what enemies they need to focus fire on.
You can override order the distribution by manually selecting a ship and giving it order
Typically my battle go like that:
- order ship to control point (low priority)
- See enemy fleet
- Defend order on 2 positions to create a battle line where they go
- put Eliminate orders on ship I want to see killed first
- remove Defend order, put eliminate on every that could run away first
- ...etc
ELIMINATE is the solution to everything.
That said, ordering a carrier to send all its fighter over phaseship save time.
Very detailed explanation
Much appreciated, ty anon
You are welcome
Here is an explanatory pic & filename for a properly executed battleplan by the number.
11 months ago
Anonymous
My fricking sides
You should be writing guides, anon.
11 months ago
Anonymous
I wish goyslop stellaris had this depth
I guess starsector will be my go to
Space game
11 months ago
Anonymous
You leave me no choice.
Captain have no impact on the command system. Captain are just extra buff and how they approach target.
The command system let you give TASK that are dynamically distributed across the fleet using various hidden criteria
It sound strange but once you get the hang of it you'll appreciate not having suicidal ship.
ex: >MOVE/CONTROL order
low priority, all ships (without other orders) go there.
If the enemy approach, your ship will move away because you didn't order them to die trying
>ATTACK/DEFEND order (on a position)
medium priority, now your ship will try to put pressure on the enemies to make them go back, your ships can still be pushed back to avoid destruction
Place 2 orders? Ship will distribute themselves between the 2.
>ELIMINATE order (on a ship)
higher priority, some ships (or only the one you selected) will try to attack the target (they still shoot on other enemies if they can't reach the target).
Once the target is destroyed, they revert to lower priority order.
Very useful order to tell you fleet what enemies they need to focus fire on.
You can override order the distribution by manually selecting a ship and giving it order
Typically my battle go like that:
- order ship to control point (low priority)
- See enemy fleet
- Defend order on 2 positions to create a battle line where they go
- put Eliminate orders on ship I want to see killed first
- remove Defend order, put eliminate on every that could run away first
- ...etc
>- Defend order on 2 positions to create a battle line where they go >- put Eliminate orders on ship I want to see killed first
I've played this game for hundreds of hours but still learned something new. This works amazingly well.
11 months ago
Anonymous
Glad to hear that.
The command system is unlike any game I remember, many players don't know how to use it and I likely also miss some important function.
If you want more tactic: >Defend order on 2 positions for the battle line >Eliminate order to prioritize targets
Then >Send a destroyer or a fast cruiser behind the enemy so their AI is forced to try shielding 2 directions
That flanker might eventually see enemy himself as they respawn, but the rate will be slow enough for you to move it out of the way.
Obviously a phase ship is good if the enemy don't have bombers.
It's tempting to try attacking them entirely from 2 directions splitting your fleet, but they will react to big mass of (biggest) enemy and spread their units in 2 front anyway, leaving you in a disadvantage because your units will be spread apart with no way of redistributing ships in case of imbalance.
Base case is killing their ship on the flank faster than the center can pull back
11 months ago
Anonymous
>Space pirate is just a regular pirate on a space ship
Kino.
important detail on eliminate, it will cause the ordered ship to ignore if the enemy has local superiority, which can lead to some SEVERE overextensions
>low priority, all ships (without other orders) go there.
that fricking explains why I try to tell a frig to go capture a point and the entire fleet splits for the point
[...]
Yes, you basically set up a fleet wide TASK saying that this point have to be captured.
Unless you give them other order they'll all go for that one.
Also be careful between those two orders:
>CAPTURE/CONTROL
It's low priority, once captured it become CONTROL and ship don't stay around at all.
They'll only come back if some enemy ship get nearby, then a combat ship will be assigned.
But unless you put ELIMINATE order on the enemy ship approaching, they won't put much of a fight.
Good if you don't want your ship to waste time camping.
>ASSAULT/DEFEND
If you use that medium priority one however, they'll try to push the enemy of it, once captured it become a DEFEND order.
Meaning that ship will actively stay around it unless given a higher priority order.
Because your ship easily get pushed away by sheer number, I prefer to place manual DEFEND orders ahead so the enemy can't touch it.
capture assigns ships in proportion to how contested the point is, if its empty a single frigate goes there, if there's a bunch of enemy ships there it'll send about as many from your fleet
>low priority, all ships (without other orders) go there.
that fricking explains why I try to tell a frig to go capture a point and the entire fleet splits for the point
Yes, you basically set up a fleet wide TASK saying that this point have to be captured.
Unless you give them other order they'll all go for that one.
Also be careful between those two orders:
>CAPTURE/CONTROL
It's low priority, once captured it become CONTROL and ship don't stay around at all.
They'll only come back if some enemy ship get nearby, then a combat ship will be assigned.
But unless you put ELIMINATE order on the enemy ship approaching, they won't put much of a fight.
Good if you don't want your ship to waste time camping.
>ASSAULT/DEFEND
If you use that medium priority one however, they'll try to push the enemy of it, once captured it become a DEFEND order.
Meaning that ship will actively stay around it unless given a higher priority order.
Because your ship easily get pushed away by sheer number, I prefer to place manual DEFEND orders ahead so the enemy can't touch it.
Trading feels kinda weird, there is a particular pirate planet that is producing same excess commodities since the beginning of the run (iirc 2000 domestic goods, 1000 luxury goods, 400 drugs). Is it going to be like that for rest of the game?
I make a shit of money from that planet alone, buy cheap sell high and repeat. The stocks are back when I come back. It feels like cheating tbh
Pirates are hostile to everyone so they have shit access and can't get trade through so it's probably going to be like that. You'll always get a better deal there. Same with pathers to an extent.
Honestly, in an anarchic region of space with hundreds of space battles playing out every day, survivors and PoWs helpless in their escape pods after the fact to whatever the winner wants to do with them, and factions like the pirates infesting almost every system, there would be a LOT of rape in the sector. It's just logical and consistent worldbuilding.
Trying to make it otherwise is just a mix of wishful thinking and censorship.
If it was logical and consistent the sector would've died out years ago. Everyone is shitting out armadas because it's fun. Your rape mod is fun to you. Trying to justify it somehow as "realistic" in what is essentially a space fantasy is just moronic and pathetic.
Also let's be real here. If you were flying a rapist fleet with sex slaves your crew would get in on the action. Even if you were the most hardass captain in the galaxy they'd just do it without you knowing. This would ruin the fantasy for guys like this
Yes but. Parasite fighters were well liked as a concept but no one tried
[...] >dropped down so they could get initial acceleration from gravity.
Partially because it's more risky than simply flying and the acceleration isn't that large. Would be more efficient to use steam catapults like with ordinary CVs.
[...] >breeding facialities
Couldn't build those, don't want to share.
I was obviously talking about the endless wars you absolute tard
Also slavery in the modern sense is stuff like forced marriage, prostitution, debt, prison labour and so on. Not sex slave power fantasy where women lose to wieners and go to breeding dungeons like in the animes. No one in the history of humanity was ever mindbroken by sex.
Goddamn you dumbasses with your baby brained bullshit.
That's a dumb case of whataboutism: the endless wars and their seemingly unsustainable cost is plenty explainable: a military starship might seem precious and irreplaceable in our world's terms, where a F-35 that's less complex and sophisticated than a talon fighter costs tens of thousands of man hours and industrial production and tens of millions of USD. That's less so in a world with nanoforge 3d printing and raw material inputs on a scale and ease a hundred times that of earth with astroid mining; it's probably a guy slotting a production chip, pressing a button, and waiting. On terms of human lives, the combat is still in the scale of hundreds/thousands, when worlds are in the tens of millions. When you look at the technologies and economy this constant warfare is predicated on, it makes sense.
And rape fits into this very well, you just choose to deny that out of personal sensibilities.
I doubt this is true as the devs said there are huge resource shortages, but he also prefers we all have our own takes on some things so whatever >And rape fits into this very well, you just choose to deny that out of personal sensibilities.
Even if this is true your version of moronic anime rape is not true and it is ironically because of your own personal sensibilities. Mindbreaking women and breeding facilities and yet here trying to act all serious lmao
You sound very emotional and butthurt, and it doesn't even seem like you know what you're complaining about, talking about anime and shit, have you even installed RS?
Or were you or someone close to you raped before? Seems like it, butthurt little homosexual.
That's not an argument. Face it, rape is common in the persean and RS makes total sense, all your butthurt won't change that.
Just like your butthole can't get unraped.
11 months ago
Anonymous
>That's not an argument
lol >You sound very emotional and butthurt
Good thing this is a god tier argument. Face it. You are projecting your emotions onto me and I won as soon as you started attacking me personally for no good reason.
11 months ago
Anonymous
You didn't win anything, or argue anything on the grounds of reason really. The only point you made is that constant warfare in Starsector isn't realistic, and somehow related that in a moronic way as a counterpoint to rape's lore-friendliness.
What's your argument now, then?
11 months ago
Anonymous
What are you talking about? You got extremely buttmad for no reason at all. What else can I do, but say that I won? Are you a virgin? Do you know you can't actually mindbreak women with your wiener?
11 months ago
Anonymous
>You can't mindbreak women with your wiener
You keep bringing that up, what's with your weird fixation with that? Who actually said that in this thread?
Why are you so emotional and obsessed with winning internet arguments you invent other things for other people to say? Loser moron.
11 months ago
Anonymous
>Why are you so emotional and obsessed
Again with the projection and irony lol >you invent other things for other people to say
more irony lol
11 months ago
Anonymous
>I'm an asinine, mouth-breathing moron who can't meet arguments directly or even answer simple questions and only repeat 'irony lololol projection' endlessly
ok
11 months ago
Anonymous
Damn. Still mad as frick. Kinda impressive to be able to seethe for so long. Are you the dev or something? Ok I'll stop before you get a stroke lol
All this butthurt over a dumb rape mod kek
11 months ago
Anonymous
Damn you're moronic. Why don't you say lol and kek 10 more times to prove how not-mad you are? Inarticulate monkey.
>new player >vanilla default settings >did exploration start on normal >did some odd jobs exploring to make some cash >find an unclaimed Terran-eccentric
How rare is this, I immediately settled it and am making mad dosh off agriculture. Its near the edge of the map, should I be worried about Pirates eventually finding it?
The AI doesn't care about how remote your colonies are, if they want to frick you up, they'll come regardless. Pirates especially are prone to setting up bases in the system right next your colonies.
Yeah but the have to actually travel from one of their bases to do so right? Its not a gamey "they spawn on top of you lol" right? regardless time to build up a navy with all this money.
>Have multi decade long campaign >Fight Battle huge lag, crash >Fight Battle Save crash >Fight Battle Save reload >Play more rinse and repeat till >Just Crash >Look at Index >Learn it was "Kaptured Krew" (Frick Google) causing a huge Memory leak and loading large files like Audio was to much now and another guy is working on a fix >Play without sound till it's finally unplayable due to crashing. >Months later find out it's discord exclusive mod but find it's name >Start new campaign after recent update Glory to Ludd the Cleasing begins anew >Most mods are borked due to authors leaving >Find "Tonka No Pioneers" (Frick Google) on the forums no longer discord exclusive >Read Forum thread see Drama ignore but read anyway to see what problems the mod has >See reference to obscure Asian Hobbies realise Anon did it again >Lurk here till it's posted look at what mod actually does due to knowing how Anon is want to do >Have ZERO interest in the NSFW content >LITERALLY better than the original in everyway just in terms of fixes, options, and actual dev time. >Doesn't force me to be a terrible person but the choice is still there. >Original content still there with extra content that influences and impacts the game.
Thanks Dev Anon/s
Anon still gets shit done. 5 outta 5.
I had no real intention of even using this but it's just better on paper. I saw it's still being worked on and improved. Seems like it was partially set up to discourage mod authors setting up incompatabilities by keeping some the old meta data too.
[...]
Not sure if he lurks here or I got lucky but he said he was gonna reupload all his Arma Mods soon and bring them up to date.
Having the choice alone to simply not choose rape is plenty.
>Have multi decade long campaign >Fight Battle huge lag, crash >Fight Battle Save crash >Fight Battle Save reload >Play more rinse and repeat till >Just Crash >Look at Index >Learn it was "Kaptured Krew" (Frick Google) causing a huge Memory leak and loading large files like Audio was to much now and another guy is working on a fix >Play without sound till it's finally unplayable due to crashing. >Months later find out it's discord exclusive mod but find it's name >Start new campaign after recent update Glory to Ludd the Cleasing begins anew >Most mods are borked due to authors leaving >Find "Tonka No Pioneers" (Frick Google) on the forums no longer discord exclusive >Read Forum thread see Drama ignore but read anyway to see what problems the mod has >See reference to obscure Asian Hobbies realise Anon did it again >Lurk here till it's posted look at what mod actually does due to knowing how Anon is want to do >Have ZERO interest in the NSFW content >LITERALLY better than the original in everyway just in terms of fixes, options, and actual dev time. >Doesn't force me to be a terrible person but the choice is still there. >Original content still there with extra content that influences and impacts the game.
Thanks Dev Anon/s
Anon still gets shit done. 5 outta 5.
I had no real intention of even using this but it's just better on paper. I saw it's still being worked on and improved. Seems like it was partially set up to discourage mod authors setting up incompatabilities by keeping some the old meta data too.
[...]
Not sure if he lurks here or I got lucky but he said he was gonna reupload all his Arma Mods soon and bring them up to date.
Imo RS has achieved some technical things that other modders haven't, and I find it hilarious that the RS modder is the one who managed to get little animated goblins into the game before any of the spite modders.
Is that something of being ashamed of?
Honestly can't wait for robowaifus to become a thing so women will literally beg to be raped kek >muh rapist
Kys useless homosexual pledditor
You have terrible reading comprehension. It's a pretty sad state when there are days where normies are larger homosexuals than furgays. Just because that's true, doesn't make me a furgay, no matter how badly you wish it was true you homosexual normie.
If nobody calls out moronic behavior, the morons will keep moronin. It's how you brainlets ended up with trannies and spite modders as your main community.
>all the good guns are constantly locked behind commissions, reputation or just plain scarcity >have plenty of duplicate blueprints with shit I need
So why wouldn't I sell those on black market, have the pirates build all that stuff for me and have fun beating it out of them?
With a little bit of luck you can find a deal for production slots without arming murderhobos.
Why not beat up actual military fleets If you seek thrill of combat?
>ship system is some form of jump forward or fast burn forward >can't give it to the AI to pilot because they'll just use it to chaotically ram into allies, asteroids, wrecks, and sometimes enemies
At least it's funny when they burst forward into an obstacle, overload, and ricochet off to the edge of the battle map at speeds exceeding even the fastest frigates
Really wish I could organise ships into platoons and have them behave as such.
Two or three frigates actually acting with some degree of cohesion would be a welcome change.
Not asking for super good AI... just something a little more cohesive.
Right now the best you can do is issue escort orders, but that just makes the escort orbit around the target ship gormlessly.
>escort orders
I never had the hang of those. They only get in the way of the ships they escort, and said ship likely don't need them.
All my capital ships have ton of PD against fighters/bombers and missiles.
The frigates are the fragile ones against those so they need the protection, but even if you put the PD on the frigates they don't have anywhere the number of guns and coverage needed to protect another ship, it's also wasting Dep Point I could be using for a ship attacking on its own.
In the end I only use frigate for capture and to attack fleeing enemies
>Two or three frigates actually acting with some degree of cohesion would be a welcome change.
I wish.
Escort order is the eliminate order to wrangle a fluxed up ship onto a friendly to avoid danger. The "get in the way and not doing anything" part is how effective for it to move to the side of target ship.
Good to me is doing good things and not doing bad things.
AI cores are dangerous and they do bad things, so I throw them in the AI Core Shredder.
That's good!
Frick. I love Starfed aesthetics, but for the love of me I can't figure out how to make their guns work. Scrapshots are useless, 90% of all the missiles are dumbfire and the ones that aren't are extremely unimpressive and the beams make me wonder why not just use phase lances instead.
Disclaimer: haven't moved up to anything that has large slots yet. Don't have any of their ships either.
Why is high tech so annoying to fight against?
With superior speed they can flee the moment you slightly threaten them and phase Black folk just waste your time while your whole fleet fires at empty space.
The faster one has the initiative, but they are also required to commit due to shorter PPT timer and weapon range for hard flux. You are wasting your time for your slow ship to chase them. You are going to use high tech or fighters to catch.
Can anybody help me with this crash I'm getting? I'm doing the Telos quest line from Persean Chronicles, and if I open up RS's prisoner menu after completing the first Dart fight with Karengo, I get a CTD. This happens even if I enter the fight and then immediately retreat without destroying any enemy ships.
I've uploaded the last entries from my starsector.log here.
https://pastebin.com/crZ9qRgS
You have Persean Chronicles, Officer Extension, and RS.
Officer Extension has a script that hooks into every interaction dialog. If the target you are interacting with is a fleet in battle, then it will display the stats of the enemy fleet commander.
I'm guessing that for some reason, the "in battle" state does not get removed after the Karengo fight. Using the RS prisoner skill shows an interaction dialog with your own fleet, and since you are "in battle", Officer Extension tries to find the stats of the enemy commander that doesn't exist. Null pointer.
RS likely has nothing to do with it. If you have nex, try pressing X to open up the fleet options menu and see if it crashes as well.
I'd keep playing and not open up any fleet interaction dialogs until a few battles later.
It was exactly as you said. Nex's menu also caused me to crash, but I went and blew up a few fleets and now I can open up both menus with no issues. Thanks a lot.
GET YOUR BOOTLEG MODS HERE (I stole these from a discord server, sharing here because frick discord)
New Galactic Order 1.3.0 - Not an official update but an overall polish pass made by an anon from Ganker. Improves a few loadouts and implements an unused sprite from the mod's graphics/ships folder.
https://drive.google.com/file/d/1ce1FrwUzHagDYZr8ROl3w2O-ZvKvlgGT/view?usp=sharing
Dassault-Mikoyan Engineering 2.0 RC1 - Supposedly a leaked version of DME that was meant to be released but wasn't due to Soren's meltdown.
https://drive.google.com/file/d/1S0XNWah7DLj3GIs-CsmZNRn1o6Y0XI5C/view?usp=sharing
Volkov Industrial Conglomerate 1.6.1 - Leaked 0.96 update.
https://drive.google.com/file/d/1RLN4ANW8SGduQXbax8l5EvkXsPlRY7i2/view?usp=sharing
Consider that your ships are subluminal when in realspace. Your ships will take multiple days to reach different planets, when light would take minutes or hours. It would take multiple years to reach a neighbouring system without jumping in hyperspace. There would be no reason for the devs to put in the option of travelling somewhere else at subluminal speeds, also because it would cost an idiotic amount of system resources.
Ko Combine introduces the Gust MLRS
A medium size missile mount downsized version of the Squall MLRS
Almost every fleet I encounter has it in every available missile slot, every battle is endless streams of gust missiles.
I am wondering if I fricked up with my first ever colony. I got a mission that gave me the location of an apperantly good planet. I went there and it had rich rare ores so I assumed it would be good
I think it was not? It is a small lava planet with hazard rate of 250% and I cant really grow the population unless I pay for it which costs like 50k at this pont.
It costs a shit ton of money every month and I invested a lot there hoping it would profit at some point. The system sucks as well, I want a refund
You have option not to pay for hazards.
If it has good ore it can make a profit.
Also, hot planets are nice when you have cryocomputer - makes your defensive fleets extra large.
but then the population shrinks and I will be stuck with a single industry, which is mining (what happens if population shrinks from size 4 to 3? Do you lose an industry?)
And rest of the system is terrible as well, minimum hazard rate was 200% or something and there is not much variety.
once a colony reaches the next size, it doesnt reduce. ie, if you manage to reach two industries, it will stay two industries eve if the growth rate is -1000%
at max size the growth rate will even disappear from the ui entirely.
you can just take off hazard pay and leave at as size 1 with 1 industry if you want
How do I see current percentage towards next colony size? So here it says 2% which I believe 2% progress towards next level every month? but it doesn't show the current percentage
the 2 most important things for GROWING a colony are hazard rating and accessibility
try and look for planets around 125% with farming for a good early colony
normally i look for a habitable world with decent food and organics (125%ish usually, good light industry with a biofactory) and a barren world with decent ores, no atmosphere and extreme heat (200%, but down the line makes great industry and patrols with catalytic core, autonomous mantle bore, nanoforge and cryoarithmetic engine), it breaks even early game and prints money late game
>great industry and patrols with catalytic core, autonomous mantle bore, nanoforge and cryoarithmetic engine
Pathers would like to have a word with you.
If I get laid off this next month I'll spend the entirety of my time making NTRSector, with crew/marine morale and officer dispositions, fleet splitting and shit.
Now watch as my boss reads this and keep me in my cushy desk job with coffee and lunch.
>mod the game to oblivion >turn off Invansion and Satbombs in nex >install tons of OP mods >roleplay a small low-tech independent fleet
Yep, it's Starsector time
Have you tried being less gay?
Could try more ram too. Download and assign more as necessary in vparams.
Maybe use java 8 even? I hear j7 is for homosexuals anyways.
>install mod >play for a bit >dig into the mod files to fix all the jarring spelling mistakes, awful grammar and stylistic gaffes
Anyone else does this?
I was supposed to recover a package from a probe here, where the frick is it? I searched the entire system but nothing. The place is crawling with pirates
Try flying in the asteroid belt if you haven’t, sometimes you have to get really close to find things hiding in there. Otherwise, you fricked up and accepted a mission with a target in the outer reaches of a system. Those things could be anywhere. Try the Neutrino Detector if have it and some volatiles to spare.
I circled the entire ring. randomly using the sensor, nothing
I also used neutrino detector, it points to the sun and also pirate ships.there were some 'false readings" that doesn't move no matter how much I follow
What was the broken mod that allowed you to upgrade ships a-la Exotica Technologies, but using resources and without negative effects? I know it's not in the catalog, it's hidden somewhere it the mod forums.
haha I think the pirate attack happened at the same time pushed them but I can't tell for sure. How do I check their standing against me? if it is low then it means they found the ai
after the gates stopped working and the domain collapsed, the remnants of 14th fleet waved around some regulations and lawbooks and said that they were the rightful successor state.
nobody else had working battleships so almost everyone agreed, and thus the Hegemony was created
Gate network died while the Domain military was shifting troops out of sector, the Domain Battlegroup that was supposed to be deployed to the Persean Sector got stuck on the way and took 40 years to make it to the sector traveling without the gates. Once they arrived they declared they were the successors to the Domain and rightful rulers of the sector, most of the other polities in the Sector disagreed.
After they obliterated the most developed planet in the sector, a bunch of polities banded together to form the Persean League to avoid getting Mayasura'd. Then Tri-Tach started acting up and the AI wars happened.
Create a guide, anon. I always use the Command system, i never manually use a ship because i'm shit at it. I could use more tips. I just rely on brute force and get other ships to destroy targets i want down.
>Salvage rig
Not only we didnt get a larger salvage vessel which venture is the perfect candidate, then an industry skill provides twice as much post battle salvage as 3 salvage rig and exactly the same for normal salvage, while rare item excluded in all salvage.
Salvage has been rigged. Millions must raid.
>new player here
Did I do good?
Those goddamn combat frighters wiener sucking b***hes ganged on my poor light carrier and frighter and raped them, for some weird reason those homosexuals were phasing, cheating sacks of shits.
Then my trusty wolf and standard frigate fricked the living shit outta those homosexual frighters.
Lost almost my entire fleet, AAAAAAAAAAAH, the pain. I assembled my fleet with such love and they simply destroyed it.
How did I do, anons?
Frick, I hate pirates
ah, yes, normal difficulty, I think, I didn't try hard yet, also saw only easy and normal.
>waah my poor dead shitbox a bloo bloo bloo
they're just hulls, it's just crew. salvage them, buy another handful of lashers and wolves and go in again
>ganged on my poor light carrier
Take it as a lesson. Carriers tend to be fragile. (Except for Mora and Legion) Try to protect yours and frick opponent's. >I didn't try hard yet
As far as I know it only gives you permanent debt. >2 homosexual destroyers
Also you may be interested to use those destroyers yourself in the future, you've seen what they are capable of.
you did okay, traded 1 destroyer vs enemies 3, good tactic is to focus on eliminating that buffalo mk2 and mudskipper mk2 while your hound and kite hold the shrikes at bay for about 30 seconsa of so, then gang up on each one of them, and leave your tarsus out of the fight, the condor would have died either way with that little escort, so you didnt do too badly.
Sounds like one of your mods is bloating the file.
no, very abberant. as you note, even highly modded games with busy sectors shouldn't go much above 20
Well, frick. Any ideas on how to pinpoint the culprit?
I suspect it might be AotD or RAT since these are the only major mods I'm using for the first time and they're both in perpetual beta, but nobody seems to be complaining about those. Could be one of the many 0.95 bootlegs like IndEvo for all I know. Impossible to tell at a glance.
I mean...you COULD dig through a save file and see what's being saved to it en masse to bloat it to such a size...but you gotta know what you're looking for.
The alternative is disabling your mods 1 by 1 until it stops bloating your save the moron way. Of course you'll need to do new games.
Did you turn the abyss on for RAT? As far as I can understand it technically it generates its own systems.
The only faction mods I got are Starfed, Underworld and Lost Sector that don't really have much of their own markets.
I increasingly suspect I've fricked things up by extracting at AotD update on top of the old one instead of deleting it first. Test save with all the same mods in a new game is 16 mb.
Did you enable the setting to make the sector larger? That might be it.
11 months ago
Anonymous
I'm the anon with the 80 mb save file and do, I did not touch that setting at all, it's still set to vanilla.
Hell, I don't even use Nex for this playthrough.
you are like a baby. Watch this: why yes, i do exclusively save as copy, before and after every battle and docking, at every enter/leaving from a system and save again if i dont remember if i saved or not. why do you ask?
So the Ark Society are one of the factions I love. They are like mercenary raiders that hit a faction when funded by other factions. They keep stock piles of other factions stuff in their markets as spoils from their raids. They have a single mobile Capital system armed to the teeth but if it get's defeated they kinda just die and cease being a major player. They player in 0.95 couldn't contract they to raid but, it was being worked on. I've not checked in my new game or the forums. They didn't use the tech other factions did so you could actually buy the BPs for most if not all their shit from their military market. They have a fairly fast fleet doctrine both in and out of battle and had some interestiing weapon choices. I had been running Roiders, which has Fighter Clamps, so using the Monodrone Fighter on frigates caused a huge diversion at the start of every battle. It does it's own thing. I remeber a ship I think called the Donovan that was cruiser or capital size that had few slots than normal but had a mechanic that it made it's own small missiles so it'd not run out. I think it had a timer though.
AI in a ship with shields >better be safe, can't get too close, I might overload!
AI in a ship with no shields >let's freaking go boys, I'm gonna facetank that Onslaught, let's gooooooooo
Some armor-focused ships can endure a lot of damage.
It's not the best strategy, as without shield ship can't avoid chip damage and especially vulnerable to missiles, but AI will put a lot more pressure on your opponent this way.
Vanguard is a poster child of this approach with a rugged construction to boot.
I was actually looking forward to the government nonsense, such a shame, it's not like they couldn't fit together, IndEvo is local governments and from what I understood the AotD governments weren't.
if one of the most popular mods conflicts with yours you change your mod to work with it instead of forcing people to choose because they will never choose your mod
>new player here
how do I make my ships so fast too?
I hate slow shits, I mean ships
Also to other anons too, I've discovered this thing, should I salvage it? Was doing some bounty hunting and decided to search a random mining station.
I like to fight, is this thing for mining or what?
Just learn the game on your own, it's much more fun that way. You don't have to play optimally, just play around with some ships and see what you like.
If you want fast ships, look at high tech, mostly used by tri-tach, blue ones.
Low tech (red) have the worst mobility, but a lot more guns to keep enemies away.
Revenant is useless for direct combat, yeah.
Other ships are from mods.
Vanilla:
Acquire a Sunder class destroyer
Install an Autopulse Laser in the ship's large energy hardpoint
Install Safety Overrides and Unstable Injector hull mods
If you have it unlocked, install the Expanded Magazines hull mod too
Install a bit of PD weaponry and put the rest of your points into vents and capacity
You can now go fast as a frigate and hit as hard as a cruiser
It's pretty stout, just runs out of combat readiness fast.
Which is why you bring a second one to change into mid-battle as you start fighting bigger fleets.
I had a game where I just collected Sunders, I was like that Dodge Viper guy but with Sunders.
>Fast in combat i assume
Unstable injector
Safety overide
Helmsman skill in red so 0 flux boost engages fast >should I salvage
Always salvage if you can make it home with it which isnt a high bar most of the time. No dmod so its a nice tropy to lug around or put in abandonded stations. It is a phase cargo ship that is rare when you try to find them in shop and blueprints.
If you dont care about lowering signature for stealth because you dont have issue with the law because you dont do any illegal shit or out right murders them then it is not the atlas for you.
Greatest fuel + cargo ship in the game that isn't capital sized
It doesn't have any guns so it just lets you smuggle stuff easier since it lowers the sensor profile of your entire fleet
Also FRICK YOU for finding one in perfect condition
that thing is rare as frick you sunnova b***h
no you dumb piece of shit
USE the damn thing
put expanded cargo and aux fuel hullmods on it and BUILD THEM IN with story points to double their effects and get back the OP points
then add Augmented Drive and Efficiency Overhaul to lower its supplies and fuel use per LY
If you get the skill that lets you build in a 3rd S-Mod then s-mod Augmented drives and add in some survey equipment or solar shielding or something
ty anon, I shall do it
I barely understood half of what I must do, but I shall do it
So I must never sell this thing, right?
11 months ago
Anonymous
Revenant is good logistics vessels, and ship dont sell for much anyway
11 months ago
Anonymous
So I use it as cargo and fuel, right? And since it can phase, can I use it to smuggle?
I'm kinda getting shit bounties lately and those that pay a bit more have pirates that are too fuking strong and get easily filtered out
11 months ago
Anonymous
Bounties are dogshit for making money in general. They entirely exist for grinding rep and providing subsidized fun.
11 months ago
Anonymous
damn... Any mod at least fixes that?
As a new player I want to finish vanilla, but as a note to my future self
11 months ago
Anonymous
When you know what you are doing cash stops being a concern. Getting big fleet of capital ships is not necessarily more fun than flying a smaller ones.
>new player here
Can I speed up the battle itself too?
I tried to press shift but doesnt work, any other buttons?
That anon is lying to you.
Bounties make good money, but it is obviously dependent on how good you are and how strong is your fleet.
There's other ways to get money of course,
My best "new player" method is to always take SYSTEM bounties, pirates dies easily and in number, you reap several time thee usual fee.
You can take a Commission if you don't mind needing to regain reputation with everyone else
Endgame being the colony which eventually become free money, shipyard and more (don't try if you don't have 2M ready)
Else, you could abuse certain contraband routes.
But you can also roleplay LEGAL trading WITH the tax and HAVE FUN. Thought trying to make a profit with ore you need many of the biggest cargoship to actually scale the money, else it's pointless and you should stick to more valuable commodities.
To make a good profit you need to always account for the tax and see several other mechanic to find which planet currently sell/buy at best price.
LASTLY: always look in bar for a specific wording of "concerned man/woman". One of them is always lucrative, always.
11 months ago
Anonymous
11 months ago
Anonymous
Bounties aren't good for making money due to opportunity cost. In the time it takes you to complete the bounty you could have earned even more money through smuggling/trading or even just regular exploration missions.
11 months ago
Anonymous
Say you, the trick is to take bounty above what your fleet use in fuel/supplies.
The second trick is to RECOVER every ship, then SCRAP them MANUALLY for fuel/supplies.
I insist, RECOVER then SCRAP MANUALLY, you get more than if you only use the scavenge choice given to you.
With system bounties against pirates I frequently end up with more fuel&supplies than I can carry.
Then it's time to do exploration.
11 months ago
Anonymous
I shall try it, I accept 165k bounty, go to system, get destroyed
save scum
I accept 40k
gain nothing and lose even more in supplies, my oversized fleet eats too much and gains nothing then I get absolutely smashed by pirates with battleships, like wtf man... I can't fight 'em, ah yes, they have like 20+ ships total, kek
11 months ago
Anonymous
I mean right now, But I shall try this method and see if I can keep mysef afloat, I just like too much the battles
11 months ago
Anonymous
>my oversized fleet eats too much
You can put efficiency overhaul mod on your ships. An maybe take a few yellow skills.
Or just trim your fleet a little.
11 months ago
Anonymous
I'm not going to say I'm good, bounties can remain quite dangerous. 300~500k is about where I top off, beyond that my endgame fleet is never strong enough even modded.
Also I'll point out that I always take Skills that increase scavenging and like
>my oversized fleet eats too much
You can put efficiency overhaul mod on your ships. An maybe take a few yellow skills.
Or just trim your fleet a little.
I usually have Efficiency Overhaul on every capital ship.
SYSTEM bounties is the easy money for new players, just try to not fight too many pirate at once.
Fast Repair (& instant repair if docking) mean you'll essentially always go back to full readiness to kill the next fleet.
But also how can I know what the prices are?
Do I have to enter every system and check?
If I wanna trade, how do I?
Good question, you don't have to enter the target system, you can compare price from any system that have a relay station.
Essentially you have a submenu (F1) that show you the price everywhere it's produced...
...
nvm, I did f1, big brain here
actually well implemented by devs, dayum
So let's say, I wanna smuggle, do I leave my big ships and just fly with my phase ship alone?
>So let's say, I wanna smuggle, do I leave my big ships and just fly with my phase ship alone?
No you only need to be in "dark mode" and not be detected by defense fleet since it's illegal to not have the transponder on.
There's hullmod that reduce your radar signature, other even hide the really illegal cargo
Gahd dayum regalia fleets are expensive to maintain even with the regalia gantry ship.
Are they supposed to have this punitive of a supply cost?
If you are talking about the mod I'm thinking about, yes, the ridiculous cost is "balance"
11 months ago
Anonymous
>balance
Shit that's fair. Wish they were bought more in line with other top end ships
11 months ago
Anonymous
Personal opinion, I hate the Regalia and deactivate the mod, it don't fit that much with vanilla.
Then again, I also played with pic which can be quite a cheat by moment, so the heavy cost & DP is justified.
11 months ago
Anonymous
>Quicksilver-class
wtf is that from that looks awesome
11 months ago
Anonymous
Quicksilver is from the Seeker mod.
11 months ago
Anonymous
Thanks anon
>wtf is that from that looks awesome
In short it's a phase ship that have a giant EMP as ship system.
...and the animation for that system is beyond mere awesomeness.
secret ship of SEEKER mod if I remember, which is a problem because it didn't update and the devs is moving away from modding.
https://fractalsoftworks.com/forum/index.php?topic=19414.0
>To whomever it may interest: >As it has become pretty obvious, this past year I for the most part moved on from modding this game. While it may be disappointing to hear I cannot promise to ever returning to the debit of frequent updates I once held. I however do not want to let this mod die. Thus in the case I have yet to show up 3 months after the next major game release, anyone is free to update Seeker and/or change it however they want. >In the meantime, Seeker's code can freely be re-used by anyone and the sprites can freely be kitbashed from without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited.
That's fricking badass
11 months ago
Anonymous
>wtf is that from that looks awesome
In short it's a phase ship that have a giant EMP as ship system.
...and the animation for that system is beyond mere awesomeness.
secret ship of SEEKER mod if I remember, which is a problem because it didn't update and the devs is moving away from modding.
https://fractalsoftworks.com/forum/index.php?topic=19414.0
>To whomever it may interest: >As it has become pretty obvious, this past year I for the most part moved on from modding this game. While it may be disappointing to hear I cannot promise to ever returning to the debit of frequent updates I once held. I however do not want to let this mod die. Thus in the case I have yet to show up 3 months after the next major game release, anyone is free to update Seeker and/or change it however they want. >In the meantime, Seeker's code can freely be re-used by anyone and the sprites can freely be kitbashed from without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited.
11 months ago
Anonymous
good thing Tartifette made the mods so good they work in 0.96 just with a mod version change
11 months ago
Anonymous
Discussion in the topic of the mods still seem to indicate it crash.
What would you change with "MagicLib-1.1.3-rc01" ?
11 months ago
Anonymous
The massive EMP burst alone makes the Quicksilver so worth the high deployment cost.
11 months ago
Anonymous
I don't suppose you have a webm showing its activation sequence?
Because it's also worth doubling the high DP cost
11 months ago
Anonymous
If you recover the ship you not only get free supplies and fuel from scuttling them you also get whatever weapons they had which would've otherwise been lost in the RNG salvage loot rolls
11 months ago
Anonymous
Wait whats the lore behind the persean league are they merchant houses like venice? If so based and I pledge miself to midline!
11 months ago
Anonymous
They're a collection of petty wacko regimes who only ever agree on "frick hegemony". Typically Hegemony fricks them instead.
11 months ago
Anonymous
Go for the league anon, they'll like you.
11 months ago
Anonymous
>he doesn't want to join the best faction
ngmi
11 months ago
Anonymous
>new player here
I'm such a dumb b***h
My fleet is FRICKING strong
I'M A SHIT COMMANDER, kek
So my ultra armored Black person fleet got pummeled by Black person fregates
Let me explain how, so we have Black person homosexual wienersucking b***hboi pirate, he has some cruisers, dogshit carrier and a LOT of fricking small ships
So my fleet started to chase the fricking flies, aka the fricking sly screen ships and the damn flies are good fricking good at getting chased
So what happened?
while every single ship of my was chasing randomly, a fricking cruiser and his minions picked apart my fricking ship commanded by me
Needles to say I was raging hard, I was like, fricking fleet where is your goddamn fricking support
My fleet has okaish speed but nothing exeptional so Black person pirates can easily outflank and outmaneuver me
What the lack is my firepower and armor, which makes sense, so after getting rushed by 1 Black person cruiser and 4 other destroyers and frigates in my capital I was like WAIT A FRICKING SECOND
So I started to select my whole fleet, rush 1 cruiser, quickly kill, rush 2nd cruiser and quickly kill it, then carriers and then the rest of small fries, that essentially without their masters can't do literally shit to me
Also who frick joins the space israelites, bomb that shit, frick in this playthru I pledge to kill every single persean league Black person in my game, I'll let the hegemony live tho, kek
they gave me lucrative bounties
11 months ago
Anonymous
this, tri-tachyon and the persean league are the first to go on my playthroughs
11 months ago
Anonymous
>hating tri tach
11 months ago
Anonymous
yes
11 months ago
Anonymous
t. got his ass handed to him by the Zig
11 months ago
Anonymous
Use the Command system, you'll do what you just described faster, more efficiently, and more.
See
You leave me no choice.
Captain have no impact on the command system. Captain are just extra buff and how they approach target.
The command system let you give TASK that are dynamically distributed across the fleet using various hidden criteria
It sound strange but once you get the hang of it you'll appreciate not having suicidal ship.
ex: >MOVE/CONTROL order
low priority, all ships (without other orders) go there.
If the enemy approach, your ship will move away because you didn't order them to die trying
>ATTACK/DEFEND order (on a position)
medium priority, now your ship will try to put pressure on the enemies to make them go back, your ships can still be pushed back to avoid destruction
Place 2 orders? Ship will distribute themselves between the 2.
>ELIMINATE order (on a ship)
higher priority, some ships (or only the one you selected) will try to attack the target (they still shoot on other enemies if they can't reach the target).
Once the target is destroyed, they revert to lower priority order.
Very useful order to tell you fleet what enemies they need to focus fire on.
You can override order the distribution by manually selecting a ship and giving it order
Typically my battle go like that:
- order ship to control point (low priority)
- See enemy fleet
- Defend order on 2 positions to create a battle line where they go
- put Eliminate orders on ship I want to see killed first
- remove Defend order, put eliminate on every that could run away first
- ...etc
ELIMINATE is the solution to everything.
That said, ordering a carrier to send all its fighter over phaseship save time.
[...]
You are welcome
Here is an explanatory pic & filename for a properly executed battleplan by the number.
(continuation from )
[...]
Yes, you basically set up a fleet wide TASK saying that this point have to be captured.
Unless you give them other order they'll all go for that one.
Also be careful between those two orders:
>CAPTURE/CONTROL
It's low priority, once captured it become CONTROL and ship don't stay around at all.
They'll only come back if some enemy ship get nearby, then a combat ship will be assigned.
But unless you put ELIMINATE order on the enemy ship approaching, they won't put much of a fight.
Good if you don't want your ship to waste time camping.
>ASSAULT/DEFEND
If you use that medium priority one however, they'll try to push the enemy of it, once captured it become a DEFEND order.
Meaning that ship will actively stay around it unless given a higher priority order.
Because your ship easily get pushed away by sheer number, I prefer to place manual DEFEND orders ahead so the enemy can't touch it.
if you didn't already
Select enemy ship
Clic ELIMINATE order
It's now a fleet wide priority task to eliminate that ship in priority, you don't need to select which ship will do so.
Do it on several enemy ships and your fleet will dynamically chose how many to send for each.
If you have big ships that can't maneuver, let the enemy come to you, use a DEFEND position order where you know the AI will pass to reach a point.
11 months ago
Anonymous
ELIMINATE is the solution to everything.
That said, ordering a carrier to send all its fighter over phaseship save time.
[...]
You are welcome
Here is an explanatory pic & filename for a properly executed battleplan by the number.
HOLY FRICKIN SHIT, I basically got the same behaviour of my fleet lol
>If you have big ships that can't maneuver, let the enemy come to you, use a DEFEND position order where you know the AI will pass to reach a point.
I see, I shall use it, ty anon, I always got overwhelmed, I might try to create a killer tunnel for Black person pirates
On a related note how do I fix this shit? Pic related.
Also while I tried to do honest trading I got persean league and diktat Black folk try to control my very honest cargo and I told them to frick off each time, they didn't engage me, cuz they scared but how do I fix relations with them? Can I pay them to frick off? Like bribe them?
11 months ago
Anonymous
It's based on fleet points, best way to push it in your favor is more officers and more ships
11 months ago
Anonymous
Original anon you answered,
IMO the best way to kill any fleet is to prioritize their heavy hitter while ignoring the small fry.
Use the DEFEND order to tell your ship where to stand, they'll create a battle line on their own.
>I might try to create a killer tunnel for Black person pirates
If this is what I imagine, that's a false good idea I warn against here
Glad to hear that.
The command system is unlike any game I remember, many players don't know how to use it and I likely also miss some important function.
If you want more tactic: >Defend order on 2 positions for the battle line >Eliminate order to prioritize targets
Then >Send a destroyer or a fast cruiser behind the enemy so their AI is forced to try shielding 2 directions
That flanker might eventually see enemy himself as they respawn, but the rate will be slow enough for you to move it out of the way.
Obviously a phase ship is good if the enemy don't have bombers.
It's tempting to try attacking them entirely from 2 directions splitting your fleet, but they will react to big mass of (biggest) enemy and spread their units in 2 front anyway, leaving you in a disadvantage because your units will be spread apart with no way of redistributing ships in case of imbalance.
Base case is killing their ship on the flank faster than the center can pull back
You do want to attack them from multiple side, but not so much that your ships are isolated if the enemy decide to attack one side more or even have new incoming enemy ship flank a side or your tunnel.
>On a related note how do I fix this shit? Pic related.
Deployment point is for balance. You'll need mod or manual edit to change it.
Vanilla game give advantage to the largest fleet and NPC are almost always bigger.
>Also while I tried to do honest trading I got persean league and diktat Black folk try to control my very honest cargo and I told them to frick off each time, they didn't engage me, cuz they scared but how do I fix relations with them? Can I pay them to frick off? Like bribe them?
I assume your cargo was sooooo honest you were protecting its privacy, else you wouldn't have to.
They usually control you because you must have done a lot of trading on the black market and is thus increased your suspiciousness.
It's hard to fix relation with them, I think giving them AI core work unless I'm thinking of the wrong faction. Else you can only hunt pirates for them or TRADE LEGALLY, A LOT.
Is this a good tactic? Can it work?
I can't deploy most of my screen ships so for now I try to defend until I manage to capture some points
Is it even necessary to use so many defend orders? See [...] >Place 2 orders? Ship will distribute themselves between the 2.
>Is it even necessary to use so many defend orders? See
You leave me no choice.
Captain have no impact on the command system. Captain are just extra buff and how they approach target.
The command system let you give TASK that are dynamically distributed across the fleet using various hidden criteria
It sound strange but once you get the hang of it you'll appreciate not having suicidal ship.
ex: >MOVE/CONTROL order
low priority, all ships (without other orders) go there.
If the enemy approach, your ship will move away because you didn't order them to die trying
>ATTACK/DEFEND order (on a position)
medium priority, now your ship will try to put pressure on the enemies to make them go back, your ships can still be pushed back to avoid destruction
Place 2 orders? Ship will distribute themselves between the 2.
>ELIMINATE order (on a ship)
higher priority, some ships (or only the one you selected) will try to attack the target (they still shoot on other enemies if they can't reach the target).
Once the target is destroyed, they revert to lower priority order.
Very useful order to tell you fleet what enemies they need to focus fire on.
You can override order the distribution by manually selecting a ship and giving it order
Typically my battle go like that:
- order ship to control point (low priority)
- See enemy fleet
- Defend order on 2 positions to create a battle line where they go
- put Eliminate orders on ship I want to see killed first
- remove Defend order, put eliminate on every that could run away first
- ...etc
Personally I do fine with only 2 AHEAD of the points else the ship spread too much, but I rarely care to capture more than 2 point early, then ignore them and start grinding the enemy
In combat?
Nothing you can do outside of that hullmod that sacrifice range
In campaign
There's a costly hullmod you must give to the slowest of your ship to increase their burn level
Alternatively you can buy a tugship that boost the speed of everyone but at the cost of consuming tons of fuel
You still can't go above 20
>I've discovered this thing, should I salvage it? Was doing some bounty hunting and decided to search a random mining station. >I like to fight, is this thing for mining or what?
It's VERY RARE so yes, until you understand what to use for.
In short:
It's a cargo ship that possess the radar reduction bonus of phase-ship. Bonus that apply to the fleet.
It will be harder for enemies to detect your fleet, meaning their detection range is also lower.
It's thus useful if you are avoiding direct combat in REDACTED systems.
(in combat it's useless but you are never supposed to field cargo to begin with)
>Nothing you can do outside of that hullmod that sacrifice range
there is getting 100% combat readiness, elite helmsmanship skill and 20% nav rating too
>pets in IndEvo
I guess after RS I shouldn't be surprised by the shit people put into this game, but this should have come with a disable button instead of making me purge it from the procgen lists.
Speaking of Sunders, what are the current available options for undoing or at least mitigating Alex's moronic changes to LG ships? I don't even particularly care to use them, I'm sperging out on behalf of my violated suspension of disbelief.
>new player here
I noticed that if you slap pew pew weapons and add maneuvrability and speed upgrades with a fast cruiser you basically manage to overload an enemy's shield with flux and pummel it to death.
But then again I'm a new player here so ask the veteran anons
Depends entirely on what you and your enemies are using for equipment and fleet compositions.
Regarding weapons - here is a file I found a couple of years ago, should tell you what is good for what
https://files.catbox.moe/4iaz2a.pdf
Random goyim here. Is there any downloads for Knights Templar for the current version of the game? I remember seeing a beta for 0.9 and I swear to fricking god there was unofficial attempts at 0.95 but I can't find them again if I'm not fricking moronic and that was actually the case.
>new player here
wtf is this shit?
I'm forced to use to story point at this point
also the ultra rare phase ship owner
I also have 2 AI cores do I sell them or what?
if you want you can sell them to tri tach (they pay the most) or you can hold on to them and do something with them eventually (they make colonies better
try not to run into huge pirate swarms in the future
but how do I find them?
I tried to sell them to the church of ludd and the frickers offered me 1k, I would rather keep them, wtf is this shit price, when the hegemony gave me 10k
Also I entered a system and the pirate scum just camped the entrance, wtf
you should get a warning before entering a system which is camped
tri tach are in the north of the core worlds, hybrasil is their main system, they offer 300% pay at the cost of 50% reputation
If a hostile fleet is close enough to the jump point in-system, you'll get an audio warning accompanied by a written one, saying that there is drive field activity on the other side of it and that disposable micro-probes sent through it report likely hostile ships.
Exploration, digging in old research and mining installations. You will find some gammas and betas in no time. Alphas require a bit more work and/or luck >shit prices
Anon, Church and Path wont give you much in a way of money - try TriTach israelites for that
but how do I find them?
I tried to sell them to the church of ludd and the frickers offered me 1k, I would rather keep them, wtf is this shit price, when the hegemony gave me 10k
Also I entered a system and the pirate scum just camped the entrance, wtf
>Also I entered a system and the pirate scum just camped the entrance, wtf
It is a punishing "die&retry" approach to learn the game but you WILL learn methods to avoid such problem.
Eventually you also get a fleet big enough the pirates won't approach you unless their number will actually let them win.
The trick to entering system safely is using transverse jump once you get it/unlock it.
What Black person shit do I need to turn off with mods before I use popular ones? I've heard about crash code and secret buffs/nerfs baked in against other mods and frick all that noise. Is any of that still in shit from Nia or nah?
nvm, I did f1, big brain here
actually well implemented by devs, dayum
So let's say, I wanna smuggle, do I leave my big ships and just fly with my phase ship alone?
Depends on the planet. Some have no patrols, some are heavily guarded.
You can smuggle perfectly fine even without phase ships. Look out for "civilian hull" ships, those are detrimental for stealth.
Generally safe way to smuggle is by selling legally bought goods to pirates or terrorists.
But how do I make them not to target me?
They see me, they attack me, can I say, heyo, I bring the goodies, don't attack me
I'm not going to say I'm good, bounties can remain quite dangerous. 300~500k is about where I top off, beyond that my endgame fleet is never strong enough even modded.
Also I'll point out that I always take Skills that increase scavenging and like [...] I usually have Efficiency Overhaul on every capital ship.
SYSTEM bounties is the easy money for new players, just try to not fight too many pirate at once.
Fast Repair (& instant repair if docking) mean you'll essentially always go back to full readiness to kill the next fleet.
[...]
Good question, you don't have to enter the target system, you can compare price from any system that have a relay station.
Essentially you have a submenu (F1) that show you the price everywhere it's produced...
...[...] >So let's say, I wanna smuggle, do I leave my big ships and just fly with my phase ship alone?
No you only need to be in "dark mode" and not be detected by defense fleet since it's illegal to not have the transponder on.
There's hullmod that reduce your radar signature, other even hide the really illegal cargo
[...]
If you are talking about the mod I'm thinking about, yes, the ridiculous cost is "balance"
I see, ty anon. I lost so much money because I had to fly across half galaxy for those damn bounties
Problem is, inside the system, I never ever get to fight the pirates because the AI "steals" them from me, the defence of the system just handles them perfectly
>I bring the goodies, don't attack me
I suspect this would only prompt pirates to attack you.
You can usually sneak to the pirate worlds the same way as you do with other planets. Biggest difference is that their patrols will not mess with you unless you are an easy prey.
For the patrol, you have to remember what you learned in the tutorial.
You see radar circle showing how far a ship can see. Cross it, and they basically saw you.
There is multiple ways to attract a patrol ship away to slip-in, normally with an early fleet you don't need to because putting the engine in dark-mode is enough. (I won't spoil you the other methods)
Using hullmod to reduce the emission of your biggest/civilian ships also help.
Remember that you can also sell on the black market while docking WITH the transponder. But then you'll need to be careful because there's a "suspicion" bar.
>I see, ty anon. I lost so much money because I had to fly across half galaxy for those damn bounties
True, I preferentially take those easier to reach. I'll admit the generation can be a b***h who hate you personally
>Problem is, inside the system, I never ever get to fight the pirates because the AI "steals" them from me, the defence of the system just handles them perfectly
You can HELP the ship defending the system, as long as you have your transponder ON they'll be allies.
If there's really a big pirate attack the defender will be the one pursued by pirate and needing help.
Yeah no luck in the TT market, what doesn't help either is that the faction I'm commissioned with has a shit reputation with them so my options are small at the moment
11 months ago
Anonymous
Weird
I literally found 7 when I visited Culaan just yesterday
They all had d-mods though and 2 were in the black market with even more d-mods than the ones in the open market
11 months ago
Anonymous
Luckily I just found someone on the bar willing to produce one, but at a 200% markup though. Oh well
11 months ago
Anonymous
Nice
You found the one that can literally build everything
go make a couple revenants and phantoms if you can afford it
Still trying to figure out save bloat here. Fresh save on starting the game is now 14 mb, grown to 25 over a few hours of playing.
I hope part of this was just normal behavior as all the fleets spawned. If anyone else is autistic enough to keep track of how their saves grow, I'd appreciate if you could chime in so I can figure out if this shit is still leaking.
so I guess extremely fast glitchy unknown entities that moves around that I never can catch are some kind of spoiler? or is it just a glitch in sensors or something
talking about these stuff, even if I am right on top of them I can't see what it is and they move unnatural, like if a nebula pushes me away they are pushed as well. as if they are anchored to my screen
so I guess extremely fast glitchy unknown entities that moves around that I never can catch are some kind of spoiler? or is it just a glitch in sensors or something
something new that alex added in the new update, if you see one of these ghosts approaching slowly gtfo since the game might troll you by revealing it as a stray Explorarium/ Remnant Ordo
Sensor ghosts. Sometimes they slow you down, or turn into an Ordo. There's a neat one where you can see it moving around but when you get close it turns into a derelict ship. You can interdict them and make them frick off.
Do it too much and some luddic buttholes will complain about it in a bar scene though.
It's okay. Adds another remnant-like AI threat and adds a faction that uses weapons from all other factions with its own ships. But I turned it off and don't miss it.
I will never understand the amount of free fellatio IS gets and why. Poorly written, poorly drawn, poorly balanced and a chore both to fight and interact with.
I haven't even played it yet, I saw the ships and that it was a hege expansion, so I got it. Immediate disappointment when examining. Are there any actual decent ones that have good writing and portraits?
>good writing and portraits
Hahaha hohoho, you're a funny guy anon.
Halfway decent writing is pretty hard in a vacuum already.
If you add on to that the specific subset of people that play starsector let alone mod it it gets really rare. And then you need someone capable of working in a team without a meltdown or creating decent ships and portraits without getting high on their own shit.
As for portraits in general, actually drawing some is pretty time intensive so many prefer either generating AI slop or using something similar to highly stylized modern anime because it is easier create something usable out of it. Not that I really would mind the anime-esque portraits if they replaced the OG portraits too instead of leaving an incoherent art direction.
the portrait thing i dont mind so much, as I just make my own or replace them with ones from mcp and kitbash some more. What bothers me more is the half assed writing and self inserting like
How do I manually land on a ship equipped with a fighter bay when using Arma Armatura mobile suits?
Furries try to insert their fetishes wherever they go, and when told that it's not appropriate in the current situation they get defensive.
mentioned. It's such a shame its so prevalent in modding communities and really detaches from the core immersion of the game.
11 months ago
Anonymous
>What bothers me more is the half assed writing and self inserting
Understandable.
But considering who makes mods it's sadly unavoidable, especially with most modern media not being much better about it.
Simply putting in the effort to mod requires some passion/obsession and the feeling like something is missing.
Which is more common among fetish groups like furries and people with pretty basic chuuni taste caught in power fantasies.
Doesn't help that next to none ever submitted any creative writing to be criticized so they can improve, not that they have the personality to improve. Not like iti is impossible to do tasteful pandering and self inserting.
>none of them even fit the starsector style.
Always irritating tbh.
The more character portraits "mod" surprised me positively.
Considering it's an AI revised kitbash it's quite nice.
I use this one, then kitbash my own to replace mods that have shitty portraits, so they all blend well together. Combined with the pack an anon posted up in this thread, I've got nice 150+ of these portraits.
Exocets by a mile. These things detonate, suck anything close to the center of the explosion and then detonate again with a huge explosion. Absolutely fries frigates and destroyers and cripples cruisers and capitals. If you're not careful with them though the friendly fire will just murder your fleet, the AI just loves hucking them at ship debris and frigates half an inch in front of them.
>put Exocet and (superweapons arsenal) Supernova in modded (to be recoverable) Guardian >throw it alone against full 1000dp fleets >witness the decimation of thousands of enemy crewmen
>new player here
So I was doing some illegal market shit, trading "legal" stuff in illegal ways and basically I found a pirate that literally was intercepting me specifically. The Black person had a massive fleet of small homosexual frigates and some assault cruisers and the fricker literally outnumbered me, surrounded me and fricked me up. I also fricked up the orders and half my fleet was chasing a dogshit frigate that was literally flying away so I get intercepted, ship by ship, outnumbered and raped properly, despite me putting a lot of effort in making my ships highly maneuvrable and quite fast cuz I was a moron with orders, ofc then I saved scumed like a b***h, so I'm back before the black market frickery
I kinda got on the nerves of the persean league cuz my black market frickery.
How do I avoid getting caught at all
Can I somehow avoid those homosexual patrol fleets near the starbases?
Never trade on the black market with your transponder on at all. You used to be able to go transponder on and camouflage your smuggling with lots of legit trading but Alex nerfed it so you can get in trouble for buying a couple thousand credits' worth of supplies or fuel.
Depending on the station or planet, there may be an asteroid belt near it. Go dark and sit still in the belt which lowers your profile even further. When the patrols leave, run in and do your black market trades.
If the market owning faction has a sensor array in the system, go to the array and introduce false data into the readings. Then patrols near the market will randomly leave to chase fake blips so you can sneak in.
>How do I avoid getting caught at all >going dark doesn't work, I get caught regardless
When you are traveling on the campaign map, enemy can only see you at a certain distance, pic for circle.
As long as you are outside that circle, you are invisible to them.
Simple as that.
The size of those circles is based on your sensor profile, you can reduce it with the right ships & hullmod
https://starsector.fandom.com/wiki/Sensors
So to be "invisible"
- turn off transponder
- go dark (meaning slow as frick)
- DO NOT try to go fast (it will disengage dark mode)
- DO NOT send a radar pulse (unless you know why you do so)
- STAY OUTSIDE ANY CIRCLE THAT APPEAR
Do that and you'll be invisible.
The only trouble will be if a fleet is too close of your destination to stay outside the circle & reach destination.
In that case, you'll need to be tricky and attract them away
You can do that by:
- sabotaging a sensor in the system
- doing a radar pulse that attract them your way, then go around their circle (if you are fast enough)
>new player here
So I was doing some illegal market shit, trading "legal" stuff in illegal ways and basically I found a pirate that literally was intercepting me specifically. The Black person had a massive fleet of small homosexual frigates and some assault cruisers and the fricker literally outnumbered me, surrounded me and fricked me up. I also fricked up the orders and half my fleet was chasing a dogshit frigate that was literally flying away so I get intercepted, ship by ship, outnumbered and raped properly, despite me putting a lot of effort in making my ships highly maneuvrable and quite fast cuz I was a moron with orders, ofc then I saved scumed like a b***h, so I'm back before the black market frickery
I kinda got on the nerves of the persean league cuz my black market frickery.
How do I avoid getting caught at all
Can I somehow avoid those homosexual patrol fleets near the starbases?
Alternatively, albeit rarely, if you know faction relations with eachother, you can lure them into fights with eachother if they're hostile enough. I've often gone straight into a hostile market with my transponder off, after using a pirate vengeance fleet to get the local fleets off my tail.
For others make sure no patrol is around when you trade and keep transmitter off. Smaller planets are often better. If station is near an asteroid ring, trade from there. If there is a patrol make sure you can bail bail (or save scum) Otherwise don't try
I think the station itself doesn't really care about black market, it is just patrols
Maybe fix some of D-mods or scale your fleet down and remove most broken ships entirely.
Get some frigates for escort, like centurions/monitors/omens. Helps a lot to counter enemy numerical advantage.
I can see a lot of unguided torpedoes on your ships, maybe switch them to missiles with some tracking – will help AI hits to land.
Just salvage more trash towards full DP and beyond. The mechanic is designed for you to bloat up your fleet by snow balling.
Buy stuff that isn't common salvage or murder fleets just for their ship. Logistics, ship with good systems, phase, carrier, 1st capital or any counter to the oddball bounty.
Shades are worth their weight in gold. Reinforced Bulkheads, Hardened Subsystems, and Efficiency Overhaul should be built-in, then add Phase Anchor. Put Burst PD (whatever the 6OP pd lasers are called) on the 3 turret slots and your anti-armor of choice on the two front-facing mounts. Dump the remaining OP on Vents. This will eat alive light destroyers and smaller, and harass the shit out of anything bigger. I always run at least 3 in my fleet, officers are a must.
Afflictors are also great as a pocket debuff-er, I like to have one escort my ship. No more than 2 per fleet, they're not very good fighting solo
Also, show your ships some love and always rename them upon purchase/salvage. You'll remember which is which better, and i've always found that ships with fun/stupid/cheesey names tend to do better
Replace the manticore, mule, and gemini. If you need more storage space, get a buffalo/colossus. Manticore is pointless if you don't have a proper large ballistic to take advantage(and generally used for niche builds even with a large ballistic), Mule is only really worth for smugglers, and combat freighters like gemini are a meme.
Hammerheads and Sunders are a good option for early destroyers. Safety Override them and they'll help you punch up. Eagles are okay, though i'd put something like HVDs, graviton beams, and a heavy mauler. I'd look at replacing them with better cruisers as time goes on. Afflictors are a good choice, as someone said. Brawlers, specifically LP brawlers, are always very strong. LP lashers are also surprisingly good. Also, broadly speaking, try not to downgrade mounts, try to implement a few more kinetics in your builds.
remove eagles and the falcon since its not pirate version
remove manticore and every "combat" freighter
actually remove everything but the dram and then rebuild using ships that dont suck
especially the phase freighter has ridiculous cost to fly
>all portraits are either out of place or tries too hard >me who uses a Blue Archive portrait pack, which somehow works well despite the radically different artstyle
Either you really make a 1:1 of the vanilla portraits or go full fricking weeb just to dampen the immersion shtick.
Is it better to turtle in a few systems or have 1-2 colonies in several systems? Picrel is the main system with 3 colonies, and I've got another 2 in the Manchester system 2.8 LY away (Thanks HMI). DIY Terraforming would let me fix up any marginal worlds as well.
Alternatively, several of the nearby systems (within 5 LY) have Domain artillery stations and semi-habitable worlds. I was wondering if it would be better to claim said Domain stations with colonies across 5 or so more systems rather than castle in my main two.
Between Domain Artillery stations, High-tech Battlestations, Heavy Batteries, and at least one High Command per system, those colonies should be very safe.
I'll rephrase the question. Am I better off with: >3 systems of 5 colonies
OR >10 systems of 1-3 colonies, but solo/duo colonies have Domain Stations in orbit
If you sell a colony item, the market you sold it to will use it if they can.
If you sell a blueprint on any black market, the pirates will eventually pick it up and add it to their fleet doctrine, but it takes it a bit.
my flagship build is >Storm Needler >Hellbore >2 railguns in the forward smalls >2 flak >reaper or atropos torpedoes
made for anti-piracy and harassing stations
don't try to retreat or you will be caught and anally violated
In Recruiting Yunnifer from PAGSM, are you supposed to accept her as-is when Kween offers you the lobotomized version? I tried to call her out but immediately had the Sindrian turn hostile. Wat do?
IIRC, ironclad lion did a video on PAGSM and I think mentioned how to solve this but
spoiler below
iirc, when the first chance appears to recruit her, dont, its a trap, then build up rep with her (mostly by freaking simping) and at the next chance tor recruit her (I think at rep 50 or 75) take it
Nah, lobotomized Yunnifer and Timid Yunnifer are mediocre, you gotta change your mind the first time you try and recruit her, build up your rep more, then when you ask again you can either get her as a confident captain, or spend a story point to get her as an aggressive captain.
sorry anons for being a little shit and asking 1 mill things, anyway, should I buy it?
Are these deals even good?
I get deals where they also can steal the ship, which ones should I take?
That's an excellent deal for a Champion. Large Energy + Large Missile will carry you decently enough. Just don't expect it to be a murdermachine brawler.
dont worry too much about skills you can always reassign them
your current skills are all very generally useful (most skills are)
a noteworthy thing to consider when building a fleet and choosing skills is deciding how you are going to get the core of your up to 100% combat readiness (it gives a lot of buffs, usually worth it), so i circled all the ways you can do that
with one more green skill you are set to take best of the best (1 extra smod is very good), but wait till you find a ship you like before going for a triple smod
from there, you could either get two more yellow skills and get hull restoration, which would make all your smodded ships go up to 100%cr. this would be nice as the yellow two skills is the third group are two great QOL skills which reduce the upkeep of your fleet.
alternatively you could put combat endurance on both you and all your officers to save skills points to spend elsewhere, it also gives you an extra red skills to build towards a combat capstone (system expertise or missile spec).
some other great skills include flux regulation (blue) which will give better 10% flux stats to every ship and target analysis (red) gives up to 20% damage, i always give it to my officers.
if you want to pilot a huge low tech brick, take polarized armor and impact mitigation, if you want to pilot an nimble high tech ship, take field modulation and maybe energy mastery
btw, if you are
that's my bounty hunting fleet
How do I make it better?
, the green skill wolfpack tactics isnt doing anything currently, as you dont have any officered frigates or destroyers
>sitting on 2.2m funds
So do I just hunt for a passenger liner and go look for a good system to colonise? Is it a bad idea to do the fringes? My first save died because I settled to early and the pirates became unstoppable until I was losing insane amounts of money.
>Update and boot the game after not playing for over 2 years >Paying the hedgemonkeys to frick off now also costs SP
For what purpose? Does anyone happen to know which file handles that?
I know the settings file allows disabling inspections or make that SP give bonus XP so it's at least refundable, but I'd like to keep this like the old version.
i want my flagship to be a regular class Altagrave, without the EX variant. Don't get me wrong, it's a good ship, but it's a little too good. Arma should really introduce variations for mechs.
It's pretty neat. You get a bunch of unique hullmods from it, as well as a couple artifacts that have fleetwide effects, though you can only have one active at a time. The one i'm using increases fleet flux capacity by 5%, which is a nice little bonus.
Nevermind I figured it out a build I'm satisfied with, holy frick this ship is ridiculous
stick to the stock weapon loadout
BUILD-IN WEAPON OVERCHARGER AND EFF OVERHAUL
rest is fine
enjoy, that ship is fricking brutal(like literally skipping to hyperfrigate levels) if piloted properly and the stock weapon loadout completely synergizes with a very aggressive build
I've been testing Reckless Officers and I've come to the conclusion that they're outright broken. Something about the Reckless AI makes them barely ever fire their ship's best weapons. I've read that Reckless tries to get as many weapons as possible to fire on the enemy, including point defense weapons. That might be the issue, re-orienting to maximise amount of weapons firing constantly, taking the large weapons off target as they do. They just end up facetanking enemies and barely getting any shots off.
Barring some very specific circumstances, HVD seems to always be a good weapon choice.
I'd say a bit too good – there barely any reason to use any other medium ballistic.
Is it overpowered or what?
In vanilla there simply isn't a better choice >Arbalest is the pinnacle of useless, it needs a change, either good accuracy or make it a rapid fire magazine weapon, you never use it >Heavy Autocannon is a pain to use at long range, better to slot in hardpoints >HVD is accurate, deals tons of damage and has amazing range + EMP damage
HVD and Heavy Needler are your 2 only choices for Medium kinetic damage
HVD is good, but not perfect, other weapons can still fullfil what it's weak at. >1 projectile, slow turning turret, perfect accuracy
perfect for sniping destroyers and cruisers in large standoff battles where DPS races can be won with tactical application of local quantative superiority, and targets are barred from horizontal maneuvers, it folds against yolo rushing and fast frigate attacks as a consequence, the former will outgun you slot for slot, the later can dodge your projectiles
HAC brings a good "basic" middle ground to the category >cheap, 3 projectile, high DPS, flux efficient, +100 range from railguns and co.
you really cant underestimate this thing just because it has dogshit accuracy because that can be mitigated by armored weapon mount, mount in hardpoints, or simply fight in closer distances where accuracy doesn't matter, not as exciting as needler or HVD spam for sure, but it's the bread-and-butter gun you can count on for kinetics.
Arbalest is the poorgay choice, but is suprisingly good, cheap, abundant, short and inaccurate like HAC, but retain high per-shot damage of the HVD but with superior flux efficiency, if you somehow got saddled with a shit with terrible flux stat but tons of mounts, this is what you put on it.
Needler is kind of eh in light of the other offering given it's burst nature and way too high mounting costs.if you don't time your weapon fire well, the target can litterally just drop shield and slap you for intruding the 700 range threshold and frying your fluxgrid, and you'd have no recourse, intimidating, for sure, but way too situational.
>hvd is perfect for sniping >simply fight in closer distances
You see, this is where problem lies – ballistic ships tend to rely on range. CQC is realm of energy weapon (and SO I guess).
Also, Arbalest is more accurate than a HAC, flux is not its only advantage.
the weakness is that its woefully inefficient. for 13 OP it deals less dps than a light needler for almost 50% extra flux per second,
it sucks against fast frigates, the emp is outmatched by energy weapons and if you really really need to have that extra range, pick up a ship with a large missile mounts and just use squalls.
HVDs aren't bad, i would call them very average. jack of all trades master of none. if you could only use one weapon for the whole game it would probably be HVDs.
but when considering an entire fleet, you will get so much more per DP/OP/flux by matching a variety of different weapons instead of using HVDs for their multipurpose capabilities
they work best on support destroyers/cruisers imo, something like the falcon can kite backwards with them, but i almost never put them on frontline ships or capitals
onslaught and legion are too flux and op starved, conquest will just gauss canon, maybe pegasus, but the op is still really high, the range is less important as well thanks to ballistic rangefinder and ITU being 60% on capitals
>the range is less important as well thanks to ballistic rangefinder and ITU being 60% on capitals
I would argue big percental increase is more powerful on a weapon with already big range. And rangefinder is not that cheap so you could use it without sacrifices. >less dps than a light needler
But a lot more damage per hit so despite being kinetic hvd can punch through armor. >never put them on frontline ships
I always put hvd on those - to stop enemy forces before they could even fire.
Fast frigates can be an issue, but this is what escort/support ships are for.
>I would argue big percental increase is more powerful on a weapon with already big range
for me, i think its more about outraging or matching the range of cruisers with HVD/maulers+ITU, so your capital doesnt get perma kited than it is about getting the absolute maximum range. that way they are forced to brawl with a ship which outguns them
900 range +60% is enough for this
if you DO want to maximise range, the HVD is again just kind of middling. onslaught already has 1000 range thermal pulse cannons, legion/conquest/pegasus has squalls, MIRVs and gauss cannons, no point trying to out range a paragon with advanced targeting core
again, it works but is just is quite inefficient at its job >rangefinder is not that cheap
true, i guess its up to taste, i find flux to be tighter than op on capitals with spare medium ballistics, would also rather save them for flak. i can see it working on the pegasus but im still not convinced about lowtech >despite being kinetic hvd can punch through armor
that's still part of the problem, it CAN do everything, just really ineffectively, punching through dominator armor with a HVD would be miserable, you would use breaches or a hellbore for that. its about what i said here >if you could only use one weapon for the whole game it would probably be HVDs.
but when considering an entire fleet, you will get so much more per DP/OP/flux by matching a variety of different weapons instead of using HVDs for their multipurpose capabilities >never put them on frontline ships
i guess this isn't really true, i was mostly thinking about lowtech which is more flux/op starved, but on midline with better flux stats and the mobility to really capitalise on the range they work well
>lowtech
But lowtech is all about range advantage. They can't win in a brawl as pretty much everything is fast enough to kite them. >entire fleet will get more by matching a variety of different weapons
Your fleet is not always in a perfect sync, quite often your ships need to be flexible to survive.
And while I am insisting on hvd superiority, you can supplement them with missiles or whatever. Locust/breaches/swarmers are my preferred addition.
Zelnik is right though doe. These "pets" hartley added are literally just checkboxes with high upkeep costs lmao. Something tells me they were added in just to troll the players that were begging for faster updates
Still could have given them some actual use like the alcoholism mod does. Now I'm going to have to sit on an old indevo version indefinitely to avoid pointless bloat clogging my saves.
You can disable them in settings.json
Or at least it says you can, because even with pet shit set to false I'm still having abandoned pet centers spawn.
Dude wasn't even that rude. What is the point of this "forum" if you only allowed to be yes man?
Calling someone "astoundingly awful" when they give you FREE MOD is uncalled for.
Anon act entitled as if it was his money that was spent on developing mod.
Noting that in your opinion it look like a lot of work for nothing, is a completely different feedback.
It's one of those things only content creator like Alex properly appreciate.
astoundingly awful =/= astoundingly awful ways
One criticize the modder himself, the other criticize the ways they do things and since THEY are entitled to do whatever moronic mod they want, all you can criticize them on is efficiency.
sure you can. if someone eats spagetti with a spoon using his feet, what is wrong with calling his way of doing that "astoundingly awful". sure he is entitled to his way of eating spagetti but I would not be wrong or disrespectful either
Nope, you are still wording that as a personal criticism/attack when you actually mock the ways they do things. I would be absolutely impressed by someone eating spaghetti with a spoon using his feet, in a gross way but impressed nonetheless.
AGAIN, you'd think otherwise if you were a content creator.
Don't confuse with say, a modder sabotaging other mods he dislike, now that fricking deserve a criticism of how the modder is and even Alex would ban the damn fricker if he did it again after a warning.
>Gazer missiles
This is cancer, I thought it was a mod it was so cancerous but it's in the base game. I thought the graviton beams were bad enough, the gazers are even worse.
Is it even necessary to use so many defend orders? See
You leave me no choice.
Captain have no impact on the command system. Captain are just extra buff and how they approach target.
The command system let you give TASK that are dynamically distributed across the fleet using various hidden criteria
It sound strange but once you get the hang of it you'll appreciate not having suicidal ship.
ex: >MOVE/CONTROL order
low priority, all ships (without other orders) go there.
If the enemy approach, your ship will move away because you didn't order them to die trying
>ATTACK/DEFEND order (on a position)
medium priority, now your ship will try to put pressure on the enemies to make them go back, your ships can still be pushed back to avoid destruction
Place 2 orders? Ship will distribute themselves between the 2.
>ELIMINATE order (on a ship)
higher priority, some ships (or only the one you selected) will try to attack the target (they still shoot on other enemies if they can't reach the target).
Once the target is destroyed, they revert to lower priority order.
Very useful order to tell you fleet what enemies they need to focus fire on.
You can override order the distribution by manually selecting a ship and giving it order
Typically my battle go like that:
- order ship to control point (low priority)
- See enemy fleet
- Defend order on 2 positions to create a battle line where they go
- put Eliminate orders on ship I want to see killed first
- remove Defend order, put eliminate on every that could run away first
- ...etc
>Place 2 orders? Ship will distribute themselves between the 2.
But I want in the exact location I need at the exact time to strike the exact ship I require to be quickly killed otherwise I lose, I noticed in my battles, it's always about getting overwhelmed and separated if I can keep a coehesive wall of steel I don't separate my fleet.
But then again, I'm a new player.
If I lose this battle, I will retry it again with only 2 points and see how changes
I need better screen ships, I'm basically using the combat freighters as screens, what are good ships for this purpouse, maybe a bit fast and not too squishy
I need ships to handle the little ships annoying my main ships
How did I do anons?
I slowly started to flank them and surround them, while most of my fleet kept to caution distance never pushing too much alone, except my Black person caution captain that was aggressive as frick, my steady captains were more careful
Once I broke their formationa and they started to retreat then I deleted the defence points and left the fleets to engage at their own discretion
As far I'm concerned you did good, everything else is just nitpicking like saying 4DEFEND points spread your fleet to area with no enemies.
Personally I LET enemy capture point once I've used the DP bonus, because it mean they'll be far on my side while I mop up their fleet, making it easier to intercept them later.
First for High-Tech Best Tech.
Is there any demand for lobsters in vanilla? Do any mods add demand for it?
Second for UOOOOOHHHH CONQUEST-CHAN EROTIC
Diable shipgirls are cute, trad, and christian, a bit demure and embarrassed by the raciness of their uniforms.
Onbawds on the other hand got that knowing bawd look, you just now they're dtf whenever wherever. They've taken lightyears of dick in the centuries they've been in service.
This game has spoiled me when it comes to story. I just love being able to sat bomb everyone.
David (Starsector Writer) is looking for ideas for things the Bar Historians will ramble about. He's taking suggestions on the Forums, you can post them here:
>Topic: What should the Historian ramble about?
https://fractalsoftworks.com/forum/index.php?topic=27739.0
About to jump into this game again for the first time in about two years.
Which of the big mods should I avoid?
TASC, Apex Design Collective.
Thanks.
TURNING ON YOUR TRANSPONDER, EVER, IS FOR KEKS
PIRATE IS THE MAN'S WAY TO PLAY
Tri-Tachs and Indies don't give a shit about transponders either.
It's why I always side with them.
Ko combine and eridani-utopia are also cucks.
Mbaye-Gogol, Aurora, and the Path are alright.
>Indies
They are what pirates should be. Alex made you get free rep by doing Galatia quests so you don't get wrecked by them.
From what I understand it's not tied to faction but that free ports (and patrols they spawn) don't care about transponders. Most Tri-tach bases are free ports but not all of them.
Is AI battlestation superior to an upgraded starfort?
it's a bit easier but not a lot
It spawns Ordos that work for you
>Sunder
>Unstable Injector
>Safety Overrides
>Autopulse Laser
Gaming time
>autopulse
wasted, triple phase or bust
does anyone know who generated the starsector evangelion portraits? they posted some of their work here in the last thread, I want to ask them if I can use them in my mod.
What would Shinji pilot? Zig?
Reminder that Mari won, btw.
IS THAT....
AN AI PICTURE?!?!?
REMOVE IT RIGHT NOW!
PLEASE! THINK OF THE ARTISTS.
HELP! ALEX! HELP!
MODS BAN THIS AI POSTER, REMOVE HIS MOD FROM THIS THREAD
MOOOOOODS
DELETE THIS NOW
AALLLLLLLLLLLLLLEEEEEEEEEEEEXXXX
DOOOO SOMETHING
Misato looks more asian in the thumbnail than in pic.
not sure if that's generated, looks similar to the "More Character Portraits" artstyle, unless theyre generated too.
Been making more myself for every other mod, which is fun.
I did and yes, you can use them. However I wasn't entirely happy with how they turned out, so I think I'm gonna regenerate them to give them a closer appearance to the native art style, but since I have no real specific use for them other than increasing portrait count for my portrait mod (which I'm still working on) you're free to use them as you please.
I've yet to make them into a proper mod, but if you wanna add the portraits to your game manually you can find them here, for as long as the Catbox file stays up:
>Catbox link:
https://files.catbox.moe/w3kohv.rar
Not him, but thanks. And they look great to me.
browser telling me the file has virus
can you reupload it?
False positive from your browser.
I will probably say the same even if I reupload it, since it's a .rar file and the browser can't open it to see what's inside, but there are only .png files inside folders on it.
used my phone, it worked
thanks boss
thanks
Really cool, do you have a tut for doing this? I replaced all the anime portraits in a ton of mods recently but not all of them are great. Would like to make my own.
based just added these to the other 140+ portrait mod
>wiener hungry bawds
That's terrible in your context, but the sheer expression sounds so lewd.
Too much hentai is terrible.
download stinger shipyards
https://www.nexusmods.com/starsector/mods/69
Would you consider making a capital size salvage rig? You have a good way of kitbashing.
>have a backlog of 50 games i want to play
>keep rotating between Terraria and Starsector
>don't want to play anything else
HELP
>i want to play
>don't want to play
well? which is it?
yes
same but for crusader kings 2 and starsector
What the frick? What is ArmaA's problem?
It's nex fricking with it, there a fix for it below the nex download in the forums.
Thanks anon, worked like a charm.
it's really pretty damn overpowered, it's not like D-mods have any significant penalties these days anyway
Doubly so if you use ships with Rugged Construction. It's like
>Hmm yes, I think today I will deploy a heavy cruiser for 10 DP and no noticeable reduction in effectiveness
Shit is insane, but morons will insist that hull restoration is better despite getting all their ships pristine anyway because the idea of a negative number scares them.
>rush hull restoration
>salvage EVERY d modded piece of shit
>buy EVERY d modded piece of shit
>earn money in every situation just by hauling ships around for a while
>or just get nice ships for cheap
Price difference between d-modded and pristine ships are not worth the cost of supplies and crew salary for the time it takes to fix the hulls.
Best money making opportunities I've found for hull restoration is through selling to the gaudy questgivers. They buy at over 150% of the hull's base value, or 5X the normal sale price, provided the ship is pristine so it can be worth it to salvage random cruisers and capitals you wait for the big payday.
But, honestly, for me it's more of an aesthetic thing, I don't like my pristine ships, and I don't like my CR bar capped below 100%.
*I like my pristine ships
>hull restoration is better
i dont care if its better i want to use pristine ships
>Erratic Fuel Injector
>Faulty Power Grid
>Increased Maintenance
>Degraded Drive Field
I suffer.
Dmods are acceptable for salvaged ship because it cost nothing as the battle pays itself, or worth buying because ship is pure op and rich in market than try finding, fighting an salvaging in the map.
+20% isnt the same to -20% in multiplication
80% * 120%=96%, the error is more dramatic with larger +- %. Only reciprocals cancel each others out in multiplications.
Most combat debuf are the -20% and hullmod +20%, so they are less than prestine while it is the opposite for logistic cost.
Additionally, efficient overhaul fix crew, maint and fuel cost simultaneously at the price of one weapon worth of op. burn speed easily fixed either indivisually with +2 drive field to spare, or fleet wise by player skill or tug, sensor range with other ship, and sensor profile with phase or insulation. --if any of these need to be fixed at all.
Combat dmods have variants that affect both cap+vent, armor&hull which are the base stat in the fire exchange, and each hullmod cant even fully fix the one area. Its the best to accept the dmod as total loss and build on area that hasnt been fricked.
>number advantage
It costs command point to use number advantage to circle, gang up and pull out easily wounded big guys.
Missile, range build and converted hanger spam are barely affected by dmod and better with numbers than quality, these are common choice of 5d build and frankly boring because all of them passive aggressive and cheesy. Just lacks the ideal of winning 1 on 1 fight directly.
I love the apogee so much, i once managed to randomly find a tachyon lance and out some range extenders on it.
It carried me up to late game
For me it's SO Hammerhead
>fast as frick
>will frick up pretty much everything but some capitals
>dirt cheap, requires only 2 asschainguns to work
What is even the point when Eradicator exist?
Swerve.
This looks rather interesting, is it something like space M&B? How do I get into it?
That’s exactly what it is.
Just dew it.
Yes it's pretty much exactly mountain blade IN SPACE.
How do you tone down these blinding flashes when a ship explode? I think one of the mod libraries had an option for it but I forget which.
New mod soon
straight up from the Cy school of art
I'm pretty sure when they first played Starsector it was with UAF
That is a terrible tragedy. Imagine your first experience with this game being mandatory anime girl simping and chocolate lava cakes and then somehow convincing yourself it was good.
Could be worse I guess, could have done Tahl(ib)an, or God forbid the commie shitsmear that is Apex.
no way, no woman is based enough to play starsector, let alone making a mod for it onstream.
There is now. And the trannies are seething at her.
Examples? I have a chronic salt deficiency
Actual woman. See it for yourself.
https://www.twitch.tv/whiskey_project
She's also planning to put in Anime girls and integrate the mod with UAF, so her mod will be ripe for Rapesector
>woman
Sharklet is planning to play it soon
who the hell is that?
VTuber friend of Whiskey and Cy.
huh, havent heard of her (then again, I dont really watch vtuber, stuff, so I may just be stupid)
She is a significantly smaller content creator - so not all that well known. She is fun to watch though. I'd recommend to watch Whiskey or her once they stream more Starsector.
intresting, do you have a link or something like that?
Whiskey - https://www.twitch.tv/whiskey_project
Sharklett - https://www.twitch.tv/sharklettvt
I see, thanks anon
When are they adding fully animated rape mini-games?
After the real time eye contact headset and haptic feedback hand holding peripherals.
As if anyone here could handle maintaining eye contact with a woman.
>Kanta's Den decivilized
uhmmmmmmmmmm how do I bribe pirates to frick off now?
You can talk to the commander of any base harassing your colonies, unless that’s a mod thing.
That's not permanent though
Can you colonize Alpha Site?
no
Why don't you try it for yourself first instead of asking?
I like what RS does, why don't we take it a step further?
>New player here
Picrel
Who dat? Or what ship? To be more precise
Its a ship from a very popular mod, Diable Avionics. I want to say she's a Maelstrom but I don't know for sure.
>I want to say she's a Maelstrom but I don't know for sure.
It probably is. It's their primary combat ship and most representative of the faction (panda is bigger but it's a meme ship). Also most diable ships are symmetrical and Maelstrom is actually sort of an exception. The shoulder cape and mismatched stockings is probably referring to the asymmetrical design (though it's pretty common for animesque designs to be asymmetrical but that's probably makes Maelstrom a more likely choice in the first place)
Are Diable ships still fun to fly? I remember the dev nerfing almost everything into the ground last year.
It wont be getting any updates anymore so might as well
I just wish Fortress mod and Dabbled got updated so it matched
Been flying the Virtuous-class Wunderwanzer as I come up on the late mid-game. It's one of those ships where you toggle through preset hullmods to change the loadout w/o OP cost, with 4 options each for the "arms (primary weapons)," "head (PD)," and "legs (ship system)." Absolutely a joy to fly, I recommend "Ranger" loadout for arms and "Recon" for legs.
Not sure if you can acquire it legitimately though; I took the IBB bounty but the AI beat me to it. Salvaged a "broken Virtuous" hull that wouldn't/couldn't restore, so I console commanded a working one in.
>tfw no picrel bc mobileposting
>Not sure if you can acquire it legitimately though
its in the diable system by default
THE VIRTUOUS IS A PIECE OF STEAMING HOT GARBAGE. I WOULD RATHER RUN MISSIONS FROM GALATIA ACADEMY that aren't from Alviss
But did anyone use AI to create space vessel sprites?
That sounds like an easy boon!
Especially if someone makes a unique model that creates actual vehicles based on engineering rationale system, rather than training it on sprites.
Frick it, if I was a programmer I'd make a drawing system that creates whole spaceship mods on demand, ready to use out of the box.
Really, it's a neat concept, weapons, ships, skills, anything, better than waifu making.
>That sounds like an easy boon!
>if I was a programmer
Shut the frick up.
What got your panties twisted in a knot?
>X thing sounds easy!
>t. brainlet with no understanding of X
anybody can do that kind of magical thinking
Ideas guy shit plus AI slop.
I can already imagine an influx of low-quality ship mods if this were ever made.
Portraits can get away with it but not ships.
Your dislike of thing makes me want to do thing to provoke a butthurt response from you.
I just think you're stupid and have zero standards, so good luck with that.
>I can already imagine an influx of low-quality ship mods if this were ever made.
>Portraits can get away with it but not ships.
I bet someday you'll use a "high-quality" ship and won't know it was made by AI.
>labors of hercules tier effort
>for a shitty gimmick in a video game
>that wouldn't even look all that good in the end
Sure. Go for it anon kek
I am 100% mad or supportive depending on what motivates you more.
Frick you. You people recycle shit ship designs and everything is a fricking Dorito or Onslaught knockoff. I'd rather see more waifus, at least they don't look like fricking onslaughts.
And you're a homosexual. Anti AI slander isn't a personally trait. We get that artists think they're fricking gods gift, even if they're subpar or mediocre, but it's not gunna make your shit shipsets any less trash.
Fricking twats the lot of yuh.
could've written this myself, most based post in this entire thread
Using RS, Is this supposed to happen? I was expecting her to cower in a corner again, not start mouthing off at me.
that's a base tnp interaction for persean league officers. Talk to her again.
I'll fix it in the next update.
Holy shit, legio infernalis could have been such a cool faction. I mean Demon AI are such a cool concept on paper, but instead we got this. Its like talibans suddenly fighting USA in mechas, and it takes itself seriously. Its ridiculous. The entire faction doesn't show a miniscule amount of tasteful writing or make much sense. Fricking OC donut steel pirates that hate the government and killed god on sunday. I cringe every time I have to read a piece of dialogue or lore.
>likes: red, war, blood, nine inch nails (the band), technology, zaniness, deviantart
>dislikes: government, church, people from school, dilating (have to do it), niceness, dragon ball, josh from discord, frick you josh!
I never understood how people get so worked up over the legio, they're so comically evil and stupid.
Because we already have comically evil and stupid in Pathers. Legio tries too hard.
When you put it like that, fair enough.
>pathers
>evil
I have a Titan with your name written on it.
Pathers you can at least understand how a rational human being could end up being one.
Legio I struggle. The ‘people’ feel like automatons. I cannot picture them having a hobby outside of making the sector miserable.
cuz they're noah's edgy self-insert faction. it doesn't make sense because he doesn't make sense.
>people actually believing in and doing something is comically evil and stupid
kek, I guess it is for most of the "people" in this thread
At least the officers are kinda hot.
Shut the frick up Nia
no, no, he's got a point
If you're gonna be angry, then be angry for good reasons. Reality is that unlike the writing or the balancing, the legio portraits are really well done. Credit where credit is due.
>the legio portraits are really well done
GOOD MORNING SIR
Hello Nia
is nia actually indian lmao
Nia is an effeminate Germanoid
>the legio portraits are really well done. Credit where credit is due.
I've no proof of this, but I'm pretty sure they were made on Stable Diffusion, specifically using Void's LoRA model and the RevAnimated Checkpoint (It's the one trained on anime pictures).
>needing proof
It's AIslop.
>new player here
Who dat?
Perpetually angry mine manager from UAF
AI stuff can look good. If you're getting garbage from AI then you're most likely just garbage at using it imo.
They are, they're also the only thing i like about the Legio troonyfalis (besides the Hel Plating hullmod).
I actually agreed with you but ok. I am a sucker for cute angry faced anime grills.
Anyway, breeding facialities from RS are insanely evil. I know its just a game but after building them and visiting, I've got hit with a huge moral hangover. Got to applaud rsdev for quality writing here. Well I feel no remorse for legio prostitutes, but legio is not the only faction I get slaves from.
Kinda wish we had some degrees to the evil we do, like maybe an exclusive brothel more akin to what we get in real life (like for example indentured prostitution in Malaysia), or just free labour. Though that would have to tie to some slave population mechanic which is way outside of the scope of rs.
Ludd deliver me from living with consequences of my evil deeds.
>an exclusive brothel (like for example indentured prostitution in Malaysia), or just free labour.
You do realizing we are running a planetary scale operations here?
planetary operations that are actually comparable to small municipality in size, both in lore and in game mechanics, so not sure what are you trying to say.
Million people planet is a big deal in starsector. If you're referring to the real world comparison then there are hundreds of thousands of sex slaves currently on planet earth, and millions of actual real slaves. I am referring to the worst type of human treatment here, intentionally omitting stuff like forced marriages or shit pay. We live in a much much gentler world than that, which is the reality of persean sector. Even then, large scale rape and kidnapping operations like Chiboko are not uncommon. For labour: Best Korea alone employs around one hundred thousand slaves att. The real numbers are probably even bigger as third world is obviously impervious and unwelcoming to any kind of reporting.
So the scale of depravity on our planet alone dwarfs what we can do in space. I believe that comparison was on point.
Player interactions with his colony is pretty abstracted with only important key structures you can add.
Like heavy industry that produces tanks and spaceships, or a food one that prints enough fastfood to feed several colonies by itself.
To bring a brothel to the same scale would require it to be the most luxurious resort imaginable.
And manual labor of dozen or so women is worth pretty much nothing.
Anon, vanilla colony mechanics are shit. Alex's barebones colony management mechanics shouldn't be treated as a golden standard here. Especially when everybody that cares for colony building is using Terraforming and Industrial Evolution anyway.
Luxurious resorts are not built for common people, and pleasing common people is not important or beneficial anyway. Pleasing government and military officials is. Entire societies live or die by the whim of few. Any civilization no matter how big or small, is subject to universal rules of this power dichotomy. Besides, "planetary scale" argument fails flat when said planets house a population of a medium sized midwestern city.
>Terraforming
Are there any terraforming mods besides the one with IP logger?
DIY Planets is the only other terraforming mod but its heavily outdated and not really compatible with 0.96
It's got that tooltip api crash thing since it needs a rebuild
>And manual labor of dozen or so women is worth pretty much nothing.
It's a moronic rape mod. You don't install it to make lore friendly or any sense at all kek
Call me when they add feminization facilities.
Already a thing in the VIC mod
I thought the devs were a bit cringe, but modders always have to take the title of king moron kek
I'll be solving your problem soon anon, it's only a matter of time.
It'll go well with RS.
RS breaks magiclib bounty loot drops. No clue what's causing it, but you're not getting those fancy Legio BPs if you have RS installed.
>the legio portraits are really well done
Those were all AI generated you dumbass
OF FRICKING COURSE ITS GOING TO LOOK DECENT
What mod?...out of sheer curiosity that is.
macaco coomer mod, don't play it it's broken and full of bugs.
This is simply untrue. RapeSector is fine.
>new player here
What's the mod even about?
is the name not self-explanatory?
But why? Isn't just unnecessary?
When you play a game too much you turn weird.
Best not to get too into it and just laugh at them
Not every mod need to fix something, some are just adding fluff.
Plus, in case of unique self-insert officers from certain mods, player can blow off some steam by virtually torturing said characters.
Why not?
I understand making coomer skyrim
But a game about 2d ships?
It's a pretty deep rabbit hole of memes and inside jokes that somehow became real.
It starts with NGO and Buck Breakers (rip), with jokes about buck breaking shitting OP donut oc factions, with op hull mods. to turning into what it is today.
While i don't doubt there are those who honestly coom to it, it actaully is fun little mod despite it that actually expands base content in good ways.
You'd have a semblance of an argument if officer portraits didn't exist, and along with it a dozen mods that add attractive female portraits.
coomers are beyond hope, but thankfully vanishingly few will procreate
Part of it was ticking off a bunch of modders (especially of the "I will nerf ships from mods I don't like" kind) by doing bad things to their self-insert characters, part of it is adding more to the "this sector is an inhuman shithole" experience, part of it is adding deeper character interactions but keeping the rape name to scare redditors away.
There are a bunch of reasons and all of them are moronic.
I tried to warn you bro.
Roleplaying, duh.
What did you expect? Mankind never changes.
making a moral choice is meaningless if you don't also have the opportunity to make an immoral choice instead
I get it
Not saying didn't spend more hours than I like to admit coom modding other rpg games
It's that starsector gives me that vibe I get from stellaris
Yeah yeah not an rpg still like to role-play and I usually make and install more genocide oriented mods like in general
Feels something greater than your character going around raping npcs, dunno how to say it properly
Still new player to starsector so maybe I didn't turn out weird yet
I think it's a weird take overall culturally that rape is worse than murder
if you traumatize somebody then they have to live with that trauma for the rest of their lives
if you just kill them then they're too dead to suffer
So you're saying rape is better if we kill the b***h afterwards?
Duly noted.
There was a Law & Order: SVU episode about this, they knew the perp was Catholic because he killed her before he fricked her so it was only necrophilia and not rape, he ended up walking.
>murder allowed him to walk free.
>knew he was Catholic because he was a necrophiliac and not a rapist.
Consider: killing someone is occasionally the morally correct thing to do. Raping someone is never the morally correct thing to do. That said, sat bombing a populated world is really much much worse than rape.
Murder and killing are not the same. Killing may be justified, but murder is by definition never justified.
Crimes of desire are always worse than crimes of madness
>That said, sat bombing a populated world is really much much worse than rape.
Are you suggesting a Saturation rape instead? how would you pull that off on such a scale?
Nta, but extremely invasive exoflora does exist, it’s why Jangala needs constant burning.
With some genetic engineering, such a thing could be weaponised for a saturation rape weapon.
Dangerous question to ask anon as /d/ exists.
>Chico
>Consider Military Options
>Saturation Rape-bardment.
>Requires a special item and an alpha core.
>Requires much in the way of resources to be consumed, special emphasis on organics, but everything except volturnian lobster and harvested organs is needed.
>It took you ages to source the drugs needed at least.
>The populate will be raped over the course of X months (where X is the size of the market), stuck at stability 0 for the full duration.
>"The capsules slam into the surface of the planet unleashing their unspeakable payload. Ever expanding tendrils carpet the planet in earnest, catching everyone in their path. Young or old, no one is spared."
>"You watch as the tendrils set to work on the denizens with one united purpose as they violate their quarry. They work at it in ways your imagination stopped just short of considering. Every orifice, including ones you didn't think would be physically possible, are assailed."
>"They are relentless, and they will keep this up for months. The tendril secretions are the only food source left now that everything has been wiped out by the mass, and the fact they are laced with extremely addictive psychoactive substances only helps your aims."
>The scale of this atrocity cannot be hidden.
>Has unique market condition: "Sexualized biosphere"
>"Unique procedures must be enacted to keep productive inhabitants separate from the rape-thing covering the planet's surface."
>+50% hazard rating and stability penalty equal to half market size, rounded up. Has decivilized subpopulation's bonus, population has -1 demand for food and drugs, and produces 1 unit of organics as a result of the fact the rape-thing uses some of the population to carry its eggs, or pregnancies with it result in them, either way.
>if RS will ever let me harvest captives for milk, add a bonus to that production too.
Where's the personal touch? What's the point to rape if everyone gets it the same way?
Okay, in that case add marines as one of the resources required.
Have a couple dialogue trees regarding how they should handle the situation, whether they're 'proactive', or they're just there to babysit the rape-bardment.
I'd give it three branching options, at least three sets deep (initial text with marines landing on surface inclusive).
Imperial Japan pls go
After you beat enemy fleet you occasionally captures enemy officers and have a few options how to deal with them, including, of course, rape.
It also allows you to romance your female officers.
Nice addition even if you are not a coomer.
Coomer mod. Think it's only for straggot men though
homosexuals and LARPers aren't worth making mods for. I'd make like a troony and kms before making mods for such an ungrateful, entitled, mentally ill group of ppl. I can hear the nitpicking and complaining just thinking about it. Unless they're paying big bucks like the furgays do. At least the furgays pay up.
You don't need to "get it". The simple answer is why not? Do you really need a why? Half the moddertards here make mods simply to spite on another.
For some reason breaks the game for me. All other mods work fine, this one however breaks. And I have Java 8 installed along with other required mods.
Maybe restarting the PC will help.
Frick it didn't work.
Despite the fact that it's highlighted as it can be normally launched without any problems, it still crashes.
I installed Java 8 (made sure it actually works well) along with the other needed mods. I restarted my PC just in case. And I get this all the time:
Fatal:
captureofficers/campaign/rulecmd/_YOU_SHOULD_SWITCH_TO_JAVA_8:
Unsupported major.minor version 52.0
Seriously what the hell? And I don't have any other Java installed.
did you follow the steps here
https://gitgud.io/rsdev/RapeSector/-/blob/master/_HOW%20TO%20SWITCH%20TO%20JAVA%208.txt
How the hell I didn't see that?
Thanks bro. Now it should work fine.
moron
>t. macaco
Struggle snuggle zone.
snuggle with a struggle sector
I'm considering picking up a ss again for a .96 run. Anyone know if bootlegging faction mods to .96 works, or are there any outliers that won't work?
Every """"ideas'"""" guy needs to be shot, twice.
You contribute nothing and you will create nothing.
That's a laughable insult, as creating isn't inherently good, nor is destroying inherently bad. There's nothing wrong with doing neither of these.
go figure the talentless moron is a gnostic
modpack where
Butthurt autistic morons should be humanely put down tbh, their lack of social awareness make me cringe uncomfortably in how off-base and off-color their angry spergouts at a java videogame are, and therefore they should be painlessly put to death
Might as well start with yourself, mister.
Killing imageboarders en masse will make the world a bit brighter, internet cleaner, and air fresher.
Then, redditors.
Save goon garbage for the last, they're too ugly to be allowed painless deaths.
>When people act like massive fricking homosexuals and someone is confused about them being called out
Your response is the definition of socially unaware at best. Should probably face the wall.
Be a good person.
Fine. I'll rape the Queen gently. Better?
you are a good person. I like you!
>it's another what if scarab but... LE BIGGER ship
>Temporal Shell on a Destroyer
I'm listening.
You mean this?
>tahlan
Why am I not surprised
One of the few tahlan ships I actually use.
because all his ships look (and play) the same
Any ideas for an Executor fit?
Preferably something that doesn't overflux itself in seconds, those are funny but I prefer my capitals more dependable.
>Any ideas for an Executor fit?
editing the ship file to double or triple the flux dissipation is a good start
This thread is for drama and cheat mods only.
Please understand.
>cy is in the twitch chat
Cy you Black person stop watching vtubers and get back to work
>CY in whiskey's stream
This is why I am going to rape every UAF b***hes
Vtuber simps deserve the rope
This is the future of Starsector modding.
I hate angled flight decks on space ships.
It's a fricking space ship, not a sea carrier. God women are so fricking moronic.
The angled flight deck implies the onboard fighters have to move forward to catch air under the wing to take off and land, which implies gravity and interwar-tier tech because no catapult lmao, space vessels can literally catapult or vtol off carriers because there's nothing to pull them "down" and don't need to build air, if you're gonna go CV larp at least use a early triple-decked variant of the Kaga, or mass-produced flattops like essex, but I suppose there's not a lot in the way of detail to be put on there.
I have this weird idea of an airship carrier literally dropping planes down so they could get initial acceleration from gravity.
I am aware this is not in any way a realistic concept, but how moronic does it sounds for somebody who knows a thing or two about planes and carriers?
Akron-class. USA.
literally a thing during the interwar period
ah yes back when aircraft were powered by the equivalent horsepower of an especially loud fart
Yes but. Parasite fighters were well liked as a concept but no one tried
>dropped down so they could get initial acceleration from gravity.
Partially because it's more risky than simply flying and the acceleration isn't that large. Would be more efficient to use steam catapults like with ordinary CVs.
>breeding facialities
Couldn't build those, don't want to share.
>no one tried
are you really sure about that?
BANG
Simply dropping plane to accelerate them? Yes I'm sure. Simple piggyback rides are another story.
>Yes but. Parasite fighters were well liked as a concept but no one tried
We tried, it was just no worth it.
As you where shown real example demonstrated it was fully possible with aircraft capable of flying at the same speed as the zeppelin.
https://wonderfulengineering.com/wp-content/uploads/2017/07/Balloon-Aircraft-Carriers-2.jpg
With anything heavier however it would more be a question of how fast the aircraft can accelerate to it's proper speed. If it can take off on a 600m runway, then you need that length down after the engine light up + some room to turn around.
If it is moronic it is only because there's no practical use to try that.
But then again, we also had aircraft-carrier submarine
https://en.wikipedia.org/wiki/Submarine_aircraft_carrier
And concept for MODERN submarine, sometime only launching Jet with rocket help without retrieval
As long as the mods looks cool and doesn't involve a modder with a history of crash-code, moddify other mods, or collecting user data without permission, I really don't care.
The portraits from her mod are already available. She used them in a Stellaris stream as well. And yes, she has a portrait in there as well.
>more posts on a starsector thread about some random vtuber neverserved spec-ops wannabe e-prostitute zoomer moron than based, traditional, and wholesome rape
sector could use more slavery
Maelstrom is cute
who's the artist for these?
Same artist for both I think, but I'm not entirely sure.
https://twitter.com/Hohner_257
http://pixiv.net/users/7894667
She is sex.
Any good mods with anime boys instead of anime girls?
Legio Infernalis
I am new and I was looking if there are some quality of life mods. Is there a mod to do these (or maybe there already is and I am missing them)
* allows me to put marks or notes on systems in system map
* warns me if there is something very wrong (like I will be going out of supply/fuel in X days. or I am very low manpower. this game is easy to frick things up)
* make "lay in course" less moronic, perhaps at least avoid suns
* make buying stuff a bit easier. options like "buy until inventory full"?
* search systems/planets
* in inventory "best places to sell/buy" part, a way to mark those systems/planets in "lay in course"
1 - Captain's Log
2 - Logistics Notifications
3 -
4 - You can shift+click for that. Also you can change ini file to quickly transfer shit:
starsector-core > data > config > "settings.json" – "altMouseMoveToMassTransfer"
5 - Like this? https://gomtuu.org/starsearcher/
6 - Stellar Networks
>* allows me to put marks or notes on systems in system map
mod
>* warns me if there is something very wrong (like I will be going out of supply/fuel in X days. or I am very low manpower. this game is easy to frick things up)
mod
>* make "lay in course" less moronic, perhaps at least avoid suns
nope
>* make buying stuff a bit easier. options like "buy until inventory full"?
hold ctrl
>* search systems/planets
third party website, shit itself if you use a mod that adds new space stuff
>* in inventory "best places to sell/buy" part, a way to mark those systems/planets in "lay in course"
mod
I was asking for particular mod names
Thanks anons
>F1 in inventory already brings up the best places to sell and buy, if you want more than that Stelnet lets you sort by sale price, purchase price, as well as the profit of a trip from one system to another. There is no way to make a multiple system long course, mods included.
Yea but it is a bit hard, especially there is no search option as well. Right now I am manually searching system map for system/planet name but that is a bit tedious (direction/distance indicator helps but still devs should just put a "lay in course" option in inventory)
>Notes on the system map
Captain's Log
>Fuel, supplies, ect
Logistics Notifications, the game also has a fuel range built into the systems map if you hit 2
>Less moronic lay in course
No
>Easier purchasing
Not really, shift clicking to buy specific amounts, or ctrl click to buy as much as possible. You can also edit the settings file to allow alt for selling multiple different items in bulk.
>Search Planets
Not really, there was one that is abandoned and broken now, and there are websites you can upload a save to and have it read planet data to find the best ones, but that's vanilla only and outside the main game. Get used to sorting by quality and ignoring 90% of them.
>Planning trade routes
F1 in inventory already brings up the best places to sell and buy, if you want more than that Stelnet lets you sort by sale price, purchase price, as well as the profit of a trip from one system to another. There is no way to make a multiple system long course, mods included.
Take FleetSizebyDP
Because a 30 ship limit regardless of size is silly.
https://fractalsoftworks.com/forum/index.php?topic=22191.0
just edit the settings file to whatever number of ships you want
Editing game files every time you encounter something you don't like is a slippery slope.
you got nothing but time with this development speed
starsector is the perfect game for quickly hopping in and doing a campaign every now and then because nothing has changed since the last time you played
Inefficient when a mod already provide a better balance mechanic
What "cost of ordinance" is about in autofit option of refit screen? Some variants have that
Why are even using autofit?
I am noob
Then git gud you loser
it's how much you're paying for any weapons it's buying from the market
Can someone remind me what is this ship from again?
For my defense I usually start all my search using Duckduckgo and it didn't show it.
don't use mossadmossadgo, it's good at absolutely nothing
Who sold you that meme? Google's algorithms? Duckduckgo isn't as good because it don't profile you with cookies logging everything you do to sell them for targeted political advertising (even if I block ads even outside of Browsers).
Price to pay to defend an ideal.
look up the founders, nitwit
I did and there's nothing strange.
t. JIDF
Is there an aria .96 mod update available?
Yes, it's called changing the version number in the info file. It works fine.
It doesn't. It display this error message
426932 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
at com.fs.starfarer.campaign.CharacterStats.setSkillLevel(Unknown Source)
at data.scripts.ARIAModPlugin.onNewGameAfterEconomyLoad(ARIAModPlugin.java:171)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.public.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.do.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.classsuper.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
mining laser is overpowered
Most pd are shit
What ship is the most ideal for strapping pilums (but actually the superior imperial suppression missiles instead) on?
venture, condor. anything with FMR that isn't crippled by wasting it on a thrash missile, really.
>can steal practically any ship via Nex operatives
>have to luck out in the black market, prism, or even suck faction wiener to get weapons and lpcs
>suck faction wiener to get weapons and lpcs
I think it is pretty normal, pretty much any game with faction system has this. Gives player a reason to side with big players.
And it's not like you can't build a fleet with open market available gear. Arbalests and shit can be very efficient.
So if I build a colony I can profit from sold stuff (I guess that are tariff?) or I can buy materials at base price and sell it for profit. Is that the gist of colonies or am I missing something?
is there a tutorial for this game?
You don't trade with your own colony, it's just generates income for you. All materials your colony produces you can take for free, but it will cut into your colony profits.
If you put a commerce industry on your colony, it will add a marketplace you can trade with, but it's just merchants independent from you, or something like that.
Industrial Evolution finally updated.
https://fractalsoftworks.com/forum/index.php?topic=18011.msg409073#msg409073
give me a quick rundown on it
its like indievo but now it has pets
no you cannot frick your pets
what the frick
git gud you loser
You suck at fencing
You fight like a cow!
WAKE UP YOU bawdS
INDEVO FINALLY UPDATED
WE GOT PETS NOW
>“The finding of an association between progressively increasing risk of bipolar disorder and high arithmetic intellectual performance is rather surprising,” Tiihonen wrote, explaining the arithmetic test requires not only mathematical skill but rapid information-processing for the purpose of successfully completing the timed exam. High scorers with such rapid processing power may also share a tendency to experience mania (...)
huh, makes sense
A furry ai? why.
Fair.
>new player here
So I'm playing the tutorial and I need to fight the pirates to activate to gate
The dude told me ro recover some ships and I found frigates, destroyers freighters and a light carrier.
The light carrier can be restored with story points. From what I understand story points should be not wasted right?
So what's worth actually recovering?
Also why the combat is so weird
Tried to solo the space probe defences but got overwhelmed
My ship barely moves, playing as bounty hunter cuz scavenger ship is downright dogshit and got filtered quickly in the tutorial
>story points
Are recoverable resource, don't be too afraid to use them. It's like your ticket to legally cheat game systems.
>combat is so weird
It gets better after some time with it. Your ships are probably are also not in the best condition.
Did you played controls tutorial from the main menu?
There are also preset missions in there so you can experiment with different approaches.
>Did you played controls tutorial from the main menu?
Ty anon and I don't think so
I'll check and see if I can learn it
But damn combat looks fun in this game
I can already myself see burning everything down after a while
>From what I understand story points should be not wasted right?
Story Points are infinite
you will never really run out of them so waste them as much as you want
Hell s-modding hullmods is literally only a thing to be used as a story point sink
Storypoint are a SLOW but infinite resource
You want some in case you are in trouble (because it's also free-escape point) but otherwise allow to cheat stuff.
Don't be afraid of using them to get ships currently superior to what you have.
For tutorial you'll need combat ship firs, you'll learn with experience.
>Also why the combat is so weird
cause it's good
Beware: giving orders is NOT like a typical RTS, it's more like fleet-wide task with various priority level.
So it's more like a suggestion?
Since ships can have their own captains.
You leave me no choice.
Captain have no impact on the command system. Captain are just extra buff and how they approach target.
The command system let you give TASK that are dynamically distributed across the fleet using various hidden criteria
It sound strange but once you get the hang of it you'll appreciate not having suicidal ship.
ex:
>MOVE/CONTROL order
low priority, all ships (without other orders) go there.
If the enemy approach, your ship will move away because you didn't order them to die trying
>ATTACK/DEFEND order (on a position)
medium priority, now your ship will try to put pressure on the enemies to make them go back, your ships can still be pushed back to avoid destruction
Place 2 orders? Ship will distribute themselves between the 2.
>ELIMINATE order (on a ship)
higher priority, some ships (or only the one you selected) will try to attack the target (they still shoot on other enemies if they can't reach the target).
Once the target is destroyed, they revert to lower priority order.
Very useful order to tell you fleet what enemies they need to focus fire on.
You can override order the distribution by manually selecting a ship and giving it order
Typically my battle go like that:
- order ship to control point (low priority)
- See enemy fleet
- Defend order on 2 positions to create a battle line where they go
- put Eliminate orders on ship I want to see killed first
- remove Defend order, put eliminate on every that could run away first
- ...etc
You forgot to mention another useful order - for your carriers to focus fighters on a target ship.
ELIMINATE is the solution to everything.
That said, ordering a carrier to send all its fighter over phaseship save time.
You are welcome
Here is an explanatory pic & filename for a properly executed battleplan by the number.
My fricking sides
You should be writing guides, anon.
I wish goyslop stellaris had this depth
I guess starsector will be my go to
Space game
>- Defend order on 2 positions to create a battle line where they go
>- put Eliminate orders on ship I want to see killed first
I've played this game for hundreds of hours but still learned something new. This works amazingly well.
Glad to hear that.
The command system is unlike any game I remember, many players don't know how to use it and I likely also miss some important function.
If you want more tactic:
>Defend order on 2 positions for the battle line
>Eliminate order to prioritize targets
Then
>Send a destroyer or a fast cruiser behind the enemy so their AI is forced to try shielding 2 directions
That flanker might eventually see enemy himself as they respawn, but the rate will be slow enough for you to move it out of the way.
Obviously a phase ship is good if the enemy don't have bombers.
It's tempting to try attacking them entirely from 2 directions splitting your fleet, but they will react to big mass of (biggest) enemy and spread their units in 2 front anyway, leaving you in a disadvantage because your units will be spread apart with no way of redistributing ships in case of imbalance.
Base case is killing their ship on the flank faster than the center can pull back
>Space pirate is just a regular pirate on a space ship
Kino.
Very detailed explanation
Much appreciated, ty anon
important detail on eliminate, it will cause the ordered ship to ignore if the enemy has local superiority, which can lead to some SEVERE overextensions
>low priority, all ships (without other orders) go there.
that fricking explains why I try to tell a frig to go capture a point and the entire fleet splits for the point
capture assigns ships in proportion to how contested the point is, if its empty a single frigate goes there, if there's a bunch of enemy ships there it'll send about as many from your fleet
(continuation from )
Yes, you basically set up a fleet wide TASK saying that this point have to be captured.
Unless you give them other order they'll all go for that one.
Also be careful between those two orders:
>CAPTURE/CONTROL
It's low priority, once captured it become CONTROL and ship don't stay around at all.
They'll only come back if some enemy ship get nearby, then a combat ship will be assigned.
But unless you put ELIMINATE order on the enemy ship approaching, they won't put much of a fight.
Good if you don't want your ship to waste time camping.
>ASSAULT/DEFEND
If you use that medium priority one however, they'll try to push the enemy of it, once captured it become a DEFEND order.
Meaning that ship will actively stay around it unless given a higher priority order.
Because your ship easily get pushed away by sheer number, I prefer to place manual DEFEND orders ahead so the enemy can't touch it.
Trading feels kinda weird, there is a particular pirate planet that is producing same excess commodities since the beginning of the run (iirc 2000 domestic goods, 1000 luxury goods, 400 drugs). Is it going to be like that for rest of the game?
I make a shit of money from that planet alone, buy cheap sell high and repeat. The stocks are back when I come back. It feels like cheating tbh
Pirates are hostile to everyone so they have shit access and can't get trade through so it's probably going to be like that. You'll always get a better deal there. Same with pathers to an extent.
With nexerelin should I colonize every good planet I find or do I need to be very picky and get them all in one system like vanilla?
please respond
Nex has AI settle GOOD planets. But it's not something to worry about much, I'd look for a close enough system with good a food planet first, yea.
Honestly, in an anarchic region of space with hundreds of space battles playing out every day, survivors and PoWs helpless in their escape pods after the fact to whatever the winner wants to do with them, and factions like the pirates infesting almost every system, there would be a LOT of rape in the sector. It's just logical and consistent worldbuilding.
Trying to make it otherwise is just a mix of wishful thinking and censorship.
If it was logical and consistent the sector would've died out years ago. Everyone is shitting out armadas because it's fun. Your rape mod is fun to you. Trying to justify it somehow as "realistic" in what is essentially a space fantasy is just moronic and pathetic.
Also let's be real here. If you were flying a rapist fleet with sex slaves your crew would get in on the action. Even if you were the most hardass captain in the galaxy they'd just do it without you knowing. This would ruin the fantasy for guys like this
Plenty of slavery in our moron world. But somehow it would wipe out the space empires....wut?
Realistic is relative in fantasy, but the assertion it wouldn't happen is in fact ignorance or wishful thinking at best.
I was obviously talking about the endless wars you absolute tard
Also slavery in the modern sense is stuff like forced marriage, prostitution, debt, prison labour and so on. Not sex slave power fantasy where women lose to wieners and go to breeding dungeons like in the animes. No one in the history of humanity was ever mindbroken by sex.
Goddamn you dumbasses with your baby brained bullshit.
>Drooling intensifies
>No one in the history of humanity was ever mindbroken by sex.
Actually...
Anon
Go on rk9 and pol
Plenty of evidence there
That's a dumb case of whataboutism: the endless wars and their seemingly unsustainable cost is plenty explainable: a military starship might seem precious and irreplaceable in our world's terms, where a F-35 that's less complex and sophisticated than a talon fighter costs tens of thousands of man hours and industrial production and tens of millions of USD. That's less so in a world with nanoforge 3d printing and raw material inputs on a scale and ease a hundred times that of earth with astroid mining; it's probably a guy slotting a production chip, pressing a button, and waiting. On terms of human lives, the combat is still in the scale of hundreds/thousands, when worlds are in the tens of millions. When you look at the technologies and economy this constant warfare is predicated on, it makes sense.
And rape fits into this very well, you just choose to deny that out of personal sensibilities.
I doubt this is true as the devs said there are huge resource shortages, but he also prefers we all have our own takes on some things so whatever
>And rape fits into this very well, you just choose to deny that out of personal sensibilities.
Even if this is true your version of moronic anime rape is not true and it is ironically because of your own personal sensibilities. Mindbreaking women and breeding facilities and yet here trying to act all serious lmao
You sound very emotional and butthurt, and it doesn't even seem like you know what you're complaining about, talking about anime and shit, have you even installed RS?
Or were you or someone close to you raped before? Seems like it, butthurt little homosexual.
>projecting butthurt on others
I won. Feels good
That's not an argument. Face it, rape is common in the persean and RS makes total sense, all your butthurt won't change that.
Just like your butthole can't get unraped.
>That's not an argument
lol
>You sound very emotional and butthurt
Good thing this is a god tier argument. Face it. You are projecting your emotions onto me and I won as soon as you started attacking me personally for no good reason.
You didn't win anything, or argue anything on the grounds of reason really. The only point you made is that constant warfare in Starsector isn't realistic, and somehow related that in a moronic way as a counterpoint to rape's lore-friendliness.
What's your argument now, then?
What are you talking about? You got extremely buttmad for no reason at all. What else can I do, but say that I won? Are you a virgin? Do you know you can't actually mindbreak women with your wiener?
>You can't mindbreak women with your wiener
You keep bringing that up, what's with your weird fixation with that? Who actually said that in this thread?
Why are you so emotional and obsessed with winning internet arguments you invent other things for other people to say? Loser moron.
>Why are you so emotional and obsessed
Again with the projection and irony lol
>you invent other things for other people to say
more irony lol
>I'm an asinine, mouth-breathing moron who can't meet arguments directly or even answer simple questions and only repeat 'irony lololol projection' endlessly
ok
Damn. Still mad as frick. Kinda impressive to be able to seethe for so long. Are you the dev or something? Ok I'll stop before you get a stroke lol
All this butthurt over a dumb rape mod kek
Damn you're moronic. Why don't you say lol and kek 10 more times to prove how not-mad you are? Inarticulate monkey.
>new player
>vanilla default settings
>did exploration start on normal
>did some odd jobs exploring to make some cash
>find an unclaimed Terran-eccentric
How rare is this, I immediately settled it and am making mad dosh off agriculture. Its near the edge of the map, should I be worried about Pirates eventually finding it?
The AI doesn't care about how remote your colonies are, if they want to frick you up, they'll come regardless. Pirates especially are prone to setting up bases in the system right next your colonies.
>Pirates especially are prone to setting up bases in the system right next your colonies.
That's a good thing. Makes dealing with them easier.
Yeah but the have to actually travel from one of their bases to do so right? Its not a gamey "they spawn on top of you lol" right? regardless time to build up a navy with all this money.
Yes, they still have to spawn from a base and then actually travel.
>Have multi decade long campaign
>Fight Battle huge lag, crash
>Fight Battle Save crash
>Fight Battle Save reload
>Play more rinse and repeat till
>Just Crash
>Look at Index
>Learn it was "Kaptured Krew" (Frick Google) causing a huge Memory leak and loading large files like Audio was to much now and another guy is working on a fix
>Play without sound till it's finally unplayable due to crashing.
>Months later find out it's discord exclusive mod but find it's name
>Start new campaign after recent update Glory to Ludd the Cleasing begins anew
>Most mods are borked due to authors leaving
>Find "Tonka No Pioneers" (Frick Google) on the forums no longer discord exclusive
>Read Forum thread see Drama ignore but read anyway to see what problems the mod has
>See reference to obscure Asian Hobbies realise Anon did it again
>Lurk here till it's posted look at what mod actually does due to knowing how Anon is want to do
>Have ZERO interest in the NSFW content
>LITERALLY better than the original in everyway just in terms of fixes, options, and actual dev time.
>Doesn't force me to be a terrible person but the choice is still there.
>Original content still there with extra content that influences and impacts the game.
Thanks Dev Anon/s
Anon still gets shit done. 5 outta 5.
I had no real intention of even using this but it's just better on paper. I saw it's still being worked on and improved. Seems like it was partially set up to discourage mod authors setting up incompatabilities by keeping some the old meta data too.
Not sure if he lurks here or I got lucky but he said he was gonna reupload all his Arma Mods soon and bring them up to date.
IMO, If Rapesector had the config or LunaLib option to configure or disable some content I'd make things much cleaner.
Having the choice alone to simply not choose rape is plenty.
Imo RS has achieved some technical things that other modders haven't, and I find it hilarious that the RS modder is the one who managed to get little animated goblins into the game before any of the spite modders.
>Having the choice alone to simply not choose rape is plenty.
It's realistic too.
I can't believe there's a female (girl) modder
twink mod and its consequences.
Also i don't count on anyone online being female until proven a troll.
You install UAF, because you love anime girls and anime like hull design.
I install UAF, because i need an anvil for my hammer.
We are different.
Okay rapist
Day without war crimes it's like day without starlight, friend
Is that something of being ashamed of?
Honestly can't wait for robowaifus to become a thing so women will literally beg to be raped kek
>muh rapist
Kys useless homosexual pledditor
I don't install UAF because i hate anime trash.
We can't expect Ludd do all the work
>not installing anime trash so you can kill them
You are not a true chad
you're a pussy and a homosexual
Some days the furgays ares preferable to normies.
Sorry furgay, normies are still more tolerable.
You have terrible reading comprehension. It's a pretty sad state when there are days where normies are larger homosexuals than furgays. Just because that's true, doesn't make me a furgay, no matter how badly you wish it was true you homosexual normie.
Chill, just say you are not a furgay, furgay.
cringe
Not for disliking UAF. the other thing.
Rape is love, rape is life
>autistic screeching for the last 30 posts over fricking nothing
this spaceship games somehow attracts the worst of people
warned you about trannies and coomers
morons must be called out, moron.
If nobody calls out moronic behavior, the morons will keep moronin. It's how you brainlets ended up with trannies and spite modders as your main community.
>all the good guns are constantly locked behind commissions, reputation or just plain scarcity
>have plenty of duplicate blueprints with shit I need
So why wouldn't I sell those on black market, have the pirates build all that stuff for me and have fun beating it out of them?
With a little bit of luck you can find a deal for production slots without arming murderhobos.
Why not beat up actual military fleets If you seek thrill of combat?
you should
also makes them pop up in black markets, which can contain anything known by the pirates or the market owner
Today I had a dream about sunder-tan. She was dead. But it was alright.
>ship system is some form of jump forward or fast burn forward
>can't give it to the AI to pilot because they'll just use it to chaotically ram into allies, asteroids, wrecks, and sometimes enemies
At least it's funny when they burst forward into an obstacle, overload, and ricochet off to the edge of the battle map at speeds exceeding even the fastest frigates
Really wish I could organise ships into platoons and have them behave as such.
Two or three frigates actually acting with some degree of cohesion would be a welcome change.
Not asking for super good AI... just something a little more cohesive.
Right now the best you can do is issue escort orders, but that just makes the escort orbit around the target ship gormlessly.
>escort orders
I never had the hang of those. They only get in the way of the ships they escort, and said ship likely don't need them.
All my capital ships have ton of PD against fighters/bombers and missiles.
The frigates are the fragile ones against those so they need the protection, but even if you put the PD on the frigates they don't have anywhere the number of guns and coverage needed to protect another ship, it's also wasting Dep Point I could be using for a ship attacking on its own.
In the end I only use frigate for capture and to attack fleeing enemies
>Two or three frigates actually acting with some degree of cohesion would be a welcome change.
I wish.
Escort order is the eliminate order to wrangle a fluxed up ship onto a friendly to avoid danger. The "get in the way and not doing anything" part is how effective for it to move to the side of target ship.
Favourite bad guy faction?
My own
Why be bad when you can be good? Something to consider.
Because it's good to be bad and even better to be evil
good to me:
>having the strongest, deadliest fleet in the sector and a rich, powerful empire
"good" to you:
>feeding homeless Black folk or something
Good to me is doing good things and not doing bad things.
AI cores are dangerous and they do bad things, so I throw them in the AI Core Shredder.
That's good!
Fav faction is definitely legio. They piss off everyone, and I'm here for it.
Frick. I love Starfed aesthetics, but for the love of me I can't figure out how to make their guns work. Scrapshots are useless, 90% of all the missiles are dumbfire and the ones that aren't are extremely unimpressive and the beams make me wonder why not just use phase lances instead.
Disclaimer: haven't moved up to anything that has large slots yet. Don't have any of their ships either.
>elfsector
>thirstsector nsfw ed.
>rapesector
it's PC Gaming time
Why is high tech so annoying to fight against?
With superior speed they can flee the moment you slightly threaten them and phase Black folk just waste your time while your whole fleet fires at empty space.
The faster one has the initiative, but they are also required to commit due to shorter PPT timer and weapon range for hard flux. You are wasting your time for your slow ship to chase them. You are going to use high tech or fighters to catch.
I want to frick her in the pussy
Why she has to be so sexo indeed?
Just make her fat and old as per roastie standard
>fat and old
is for hegemony shipgirls only
What type of planet do you wanna live in?
Corporate Governance, just like real life wahey
>Get sent to live on a hidden acrology planet.
>Have to eat processed meals made from bugs every day.
>Don't ever see the sun again.
I'd Kill myself 4 months in.
No thanks, I'd rather take my chances with the criminal planet
Are those AI generated icons
I'd say yes because I doubt he'd hire people to draw for a mod.
Monastic easy clap. Aligns with my irl values and I'd rather live in a warlike society than being born into lower-class corporate wage slavery.
Rural is cool too tho.
I'd take rural over monastic, but both are preferable to the hell holes of the others.
This is a pretty cool idea, would want more types though.
>it's an every single ship in the enemy fleet has fighter bays epistle
Read LightBlue Light
Is that Whiskey's mod?
Can anybody help me with this crash I'm getting? I'm doing the Telos quest line from Persean Chronicles, and if I open up RS's prisoner menu after completing the first Dart fight with Karengo, I get a CTD. This happens even if I enter the fight and then immediately retreat without destroying any enemy ships.
I've uploaded the last entries from my starsector.log here.
https://pastebin.com/crZ9qRgS
You have Persean Chronicles, Officer Extension, and RS.
Officer Extension has a script that hooks into every interaction dialog. If the target you are interacting with is a fleet in battle, then it will display the stats of the enemy fleet commander.
I'm guessing that for some reason, the "in battle" state does not get removed after the Karengo fight. Using the RS prisoner skill shows an interaction dialog with your own fleet, and since you are "in battle", Officer Extension tries to find the stats of the enemy commander that doesn't exist. Null pointer.
RS likely has nothing to do with it. If you have nex, try pressing X to open up the fleet options menu and see if it crashes as well.
I'd keep playing and not open up any fleet interaction dialogs until a few battles later.
It was exactly as you said. Nex's menu also caused me to crash, but I went and blew up a few fleets and now I can open up both menus with no issues. Thanks a lot.
>tfw my fleet's crew capacity is larger than most colonies
>8 burn
All tug fleet, all the burn all the time.
Mum told me I shouldn't tug it
>MOD MAFIA
MOD MAFIA
>MOD MAFIA
MOD MAFIA
GET YOUR BOOTLEG MODS HERE (I stole these from a discord server, sharing here because frick discord)
New Galactic Order 1.3.0 - Not an official update but an overall polish pass made by an anon from Ganker. Improves a few loadouts and implements an unused sprite from the mod's graphics/ships folder.
https://drive.google.com/file/d/1ce1FrwUzHagDYZr8ROl3w2O-ZvKvlgGT/view?usp=sharing
Dassault-Mikoyan Engineering 2.0 RC1 - Supposedly a leaked version of DME that was meant to be released but wasn't due to Soren's meltdown.
https://drive.google.com/file/d/1S0XNWah7DLj3GIs-CsmZNRn1o6Y0XI5C/view?usp=sharing
Volkov Industrial Conglomerate 1.6.1 - Leaked 0.96 update.
https://drive.google.com/file/d/1RLN4ANW8SGduQXbax8l5EvkXsPlRY7i2/view?usp=sharing
I miss girl officers in RTSes. SupCom & C&C girls come to mind.
Either I've fallen for some kind of elaborate ruse or these are all identical archives with Stinger Shipyards.
Holy shit the quality of starsector threads really hit the dirt after the coomer mod was made.
i told you
indevo is out for 0.96
>IndEvo 0.96 adds pets
Time to add bestiality to the list of RS features.
>Rapesector installed: Can have human pets.
Or hiver pets if you got that one invasion mod installed
When I'm done with it, they'll be far more than pets.
Need a portrait mod that replaces Hivers with Monster Girls
qt
Can you move to different systems without going to hyper space? From within the space?
you mean by just heading in the right direction for a really long time? no
Consider that your ships are subluminal when in realspace. Your ships will take multiple days to reach different planets, when light would take minutes or hours. It would take multiple years to reach a neighbouring system without jumping in hyperspace. There would be no reason for the devs to put in the option of travelling somewhere else at subluminal speeds, also because it would cost an idiotic amount of system resources.
Ko Combine introduces the Gust MLRS
A medium size missile mount downsized version of the Squall MLRS
Almost every fleet I encounter has it in every available missile slot, every battle is endless streams of gust missiles.
I am wondering if I fricked up with my first ever colony. I got a mission that gave me the location of an apperantly good planet. I went there and it had rich rare ores so I assumed it would be good
I think it was not? It is a small lava planet with hazard rate of 250% and I cant really grow the population unless I pay for it which costs like 50k at this pont.
It costs a shit ton of money every month and I invested a lot there hoping it would profit at some point. The system sucks as well, I want a refund
>ah yes, lava; a sure sign of habitability
You have option not to pay for hazards.
If it has good ore it can make a profit.
Also, hot planets are nice when you have cryocomputer - makes your defensive fleets extra large.
but then the population shrinks and I will be stuck with a single industry, which is mining (what happens if population shrinks from size 4 to 3? Do you lose an industry?)
And rest of the system is terrible as well, minimum hazard rate was 200% or something and there is not much variety.
once a colony reaches the next size, it doesnt reduce. ie, if you manage to reach two industries, it will stay two industries eve if the growth rate is -1000%
at max size the growth rate will even disappear from the ui entirely.
you can just take off hazard pay and leave at as size 1 with 1 industry if you want
Thanks, I thought it could revert back
How do I see current percentage towards next colony size? So here it says 2% which I believe 2% progress towards next level every month? but it doesn't show the current percentage
>Population and infrastructure
>total growth: 85%
Oh, so that is where they hided it.
iirc it only gets reduced when growth rate is in the negative double digits for more than a year
the 2 most important things for GROWING a colony are hazard rating and accessibility
try and look for planets around 125% with farming for a good early colony
normally i look for a habitable world with decent food and organics (125%ish usually, good light industry with a biofactory) and a barren world with decent ores, no atmosphere and extreme heat (200%, but down the line makes great industry and patrols with catalytic core, autonomous mantle bore, nanoforge and cryoarithmetic engine), it breaks even early game and prints money late game
>great industry and patrols with catalytic core, autonomous mantle bore, nanoforge and cryoarithmetic engine
Pathers would like to have a word with you.
>im gonna pay you a planetkiller to frick off
If I get laid off this next month I'll spend the entirety of my time making NTRSector, with crew/marine morale and officer dispositions, fleet splitting and shit.
Now watch as my boss reads this and keep me in my cushy desk job with coffee and lunch.
>mod the game to oblivion
>turn off Invansion and Satbombs in nex
>install tons of OP mods
>roleplay a small low-tech independent fleet
Yep, it's Starsector time
>yup, its starsector time
Yup, its starsector time
BRDY when
help me my game doesn't load
Have you tried being less gay?
Could try more ram too. Download and assign more as necessary in vparams.
Maybe use java 8 even? I hear j7 is for homosexuals anyways.
>Assign More Ram
>Make sure you're not using out-of-date mods.
>Make sure you have all the required dependencies for your mods.
>install mod
>play for a bit
>dig into the mod files to fix all the jarring spelling mistakes, awful grammar and stylistic gaffes
Anyone else does this?
I was supposed to recover a package from a probe here, where the frick is it? I searched the entire system but nothing. The place is crawling with pirates
Try flying in the asteroid belt if you haven’t, sometimes you have to get really close to find things hiding in there. Otherwise, you fricked up and accepted a mission with a target in the outer reaches of a system. Those things could be anywhere. Try the Neutrino Detector if have it and some volatiles to spare.
I circled the entire ring. randomly using the sensor, nothing
I also used neutrino detector, it points to the sun and also pirate ships.there were some 'false readings" that doesn't move no matter how much I follow
shouldn't the mission fail then
Get Neutrino Detector Mk. II mod, trust me, the frustration isn't worth it. Object Analysis also goes well with it.
>shouldn't the mission fail then
If that's the campaign mission
ask a scavenger
Maybe someone took it first?
If mission description says outer reaches, than enjoy suffering through save/load hunting.
What was the broken mod that allowed you to upgrade ships a-la Exotica Technologies, but using resources and without negative effects? I know it's not in the catalog, it's hidden somewhere it the mod forums.
Extra System by Originem?
Thanks
>not updated
frick
Someone else updated it
https://fractalsoftworks.com/forum/index.php?topic=13089.0
It's extra system reloaded
it still works to this day
is there a way to stop AI core inspection? I guess other than attacking?
I removed my AIs but they still find "evidence"
You can bribe them
I communicated with the inspector when they arrive but nothing happens
You do it in the intel menu before they arrive
What if they were attacked midway by a fleet they cannot identify?
haha I think the pirate attack happened at the same time pushed them but I can't tell for sure. How do I check their standing against me? if it is low then it means they found the ai
>new player here
What's the lore behind the hegemony?
In the tutorial I started with them but decided to not become allied with them yet
after the gates stopped working and the domain collapsed, the remnants of 14th fleet waved around some regulations and lawbooks and said that they were the rightful successor state.
nobody else had working battleships so almost everyone agreed, and thus the Hegemony was created
Gate network died while the Domain military was shifting troops out of sector, the Domain Battlegroup that was supposed to be deployed to the Persean Sector got stuck on the way and took 40 years to make it to the sector traveling without the gates. Once they arrived they declared they were the successors to the Domain and rightful rulers of the sector, most of the other polities in the Sector disagreed.
After they obliterated the most developed planet in the sector, a bunch of polities banded together to form the Persean League to avoid getting Mayasura'd. Then Tri-Tach started acting up and the AI wars happened.
They're basically commies
Only get a commission with them if you want to play the fencing minigame, otherwise just kill em on sight
If you want the heavy reading you have it here
https://fractalsoftworks.com/2017/08/16/a-true-and-accurate-history-of-the-persean-sector/
It is perfectly feasible to play a game without ever taking a commission. You'll have to grind a bit more tho.
You stop them by killing them
Why does removing fog of war drastically improve friendly AI?
No more peekaboo.
Create a guide, anon. I always use the Command system, i never manually use a ship because i'm shit at it. I could use more tips. I just rely on brute force and get other ships to destroy targets i want down.
In short, i got no idea what the frick i'm doing.
I don't actually know all the secret working of the orders, I would need a wiki to ...wait
I'have also been infected with laziness too.
I much prefer commanding from a Kite (S) personally.
>Salvage rig
Not only we didnt get a larger salvage vessel which venture is the perfect candidate, then an industry skill provides twice as much post battle salvage as 3 salvage rig and exactly the same for normal salvage, while rare item excluded in all salvage.
Salvage has been rigged. Millions must raid.
Looks kinda shit, but if it's the best we got, so be it.
there's this too but only a cruiser size
Yea, that's a lot better looking.
Holy frick. That looks amazing. Sold.
she swallows more fuel than my entire fleet good lord.
What mod?
Vayra's.
No, I'm not joking.
Well damn. Alright. I'll install it next run.
also
does anyone know if the advanced turret gyro smod damage bonus applies to fighters?
Nia sex
You cant capture her
>new player here
Did I do good?
Those goddamn combat frighters wiener sucking b***hes ganged on my poor light carrier and frighter and raped them, for some weird reason those homosexuals were phasing, cheating sacks of shits.
Then my trusty wolf and standard frigate fricked the living shit outta those homosexual frighters.
Lost almost my entire fleet, AAAAAAAAAAAH, the pain. I assembled my fleet with such love and they simply destroyed it.
How did I do, anons?
Frick, I hate pirates
ah, yes, normal difficulty, I think, I didn't try hard yet, also saw only easy and normal.
No, I was wrong, It was actualy light attack destroyers, 2 homosexual destroyers that killed my poor ships
>waah my poor dead shitbox a bloo bloo bloo
they're just hulls, it's just crew. salvage them, buy another handful of lashers and wolves and go in again
>ganged on my poor light carrier
Take it as a lesson. Carriers tend to be fragile. (Except for Mora and Legion) Try to protect yours and frick opponent's.
>I didn't try hard yet
As far as I know it only gives you permanent debt.
>2 homosexual destroyers
Also you may be interested to use those destroyers yourself in the future, you've seen what they are capable of.
you did okay, traded 1 destroyer vs enemies 3, good tactic is to focus on eliminating that buffalo mk2 and mudskipper mk2 while your hound and kite hold the shrikes at bay for about 30 seconsa of so, then gang up on each one of them, and leave your tarsus out of the fight, the condor would have died either way with that little escort, so you didnt do too badly.
You're NEVER supposed to deploy ANY freighters in combat
EVER
should've picked up the hammerhead in galatia
What about Venture?
Trash
venture is bordering on overpowered, ignore the moron
>You're NEVER supposed to deploy ANY freighters in combat
true dat. only modded freighters will do well in combat. vanilla ones are no good
>Space train
>new player here
wtf is this? Is this vanilla? Or mod.
Is it normal for a save to reach 80 mb in size? My 0.95 ones were 25-ish and had far more mods running to boot.
Sounds like one of your mods is bloating the file.
no, very abberant. as you note, even highly modded games with busy sectors shouldn't go much above 20
Well, frick. Any ideas on how to pinpoint the culprit?
I suspect it might be AotD or RAT since these are the only major mods I'm using for the first time and they're both in perpetual beta, but nobody seems to be complaining about those. Could be one of the many 0.95 bootlegs like IndEvo for all I know. Impossible to tell at a glance.
I mean...you COULD dig through a save file and see what's being saved to it en masse to bloat it to such a size...but you gotta know what you're looking for.
The alternative is disabling your mods 1 by 1 until it stops bloating your save the moron way. Of course you'll need to do new games.
Don't use AotD, but I did run tests with rat.
Baseline vanilla was 10mb, Baseline libs was 10 again, + rat jumped it to 11.5 vanilla settings, though 16 with +200% systems.
Might just be all the extra planets and markets generated from other faction mods.
Did you turn the abyss on for RAT? As far as I can understand it technically it generates its own systems.
The only faction mods I got are Starfed, Underworld and Lost Sector that don't really have much of their own markets.
I increasingly suspect I've fricked things up by extracting at AotD update on top of the old one instead of deleting it first. Test save with all the same mods in a new game is 16 mb.
Abyss was active on em all, though I haven't started exploring it in my base save.
I didn't extract anything over the old stuff, but my saves still bloated.
But on that note, I think I'll go ahead and do a fresh save with everything.
Did you enable the setting to make the sector larger? That might be it.
I'm the anon with the 80 mb save file and do, I did not touch that setting at all, it's still set to vanilla.
Hell, I don't even use Nex for this playthrough.
Ok, did a fresh save with all my usual mods. It's 47MB, at +200% system spawn.
As for faction mods, I've got uh... a lot of them. 24 I think.
So yeah, I think the size is normal, given all the extra factions I've got. Heavily modded saves shouldn't go over 20 mb my ass.
you are like a baby. Watch this:
why yes, i do exclusively save as copy, before and after every battle and docking, at every enter/leaving from a system and save again if i dont remember if i saved or not. why do you ask?
What the frick
you only lose an afternoons worth of fiddling with fittings or crash at salvaging the debris after a 4 round battle ONCE
>lose an afternoons worth of fiddling with fittings or crash at salvaging
fear.png
unless you're running some frickstupid mod like adjusted sector of course
>some frickstupid mod like adjusted sector
question for anons, is the legacy of arkgneisis any good or should I skip it?
it's old and bad. you can get it if you like the aesthetic and/or space anarchy but you're not missing much.
So the Ark Society are one of the factions I love. They are like mercenary raiders that hit a faction when funded by other factions. They keep stock piles of other factions stuff in their markets as spoils from their raids. They have a single mobile Capital system armed to the teeth but if it get's defeated they kinda just die and cease being a major player. They player in 0.95 couldn't contract they to raid but, it was being worked on. I've not checked in my new game or the forums. They didn't use the tech other factions did so you could actually buy the BPs for most if not all their shit from their military market. They have a fairly fast fleet doctrine both in and out of battle and had some interestiing weapon choices. I had been running Roiders, which has Fighter Clamps, so using the Monodrone Fighter on frigates caused a huge diversion at the start of every battle. It does it's own thing. I remeber a ship I think called the Donovan that was cruiser or capital size that had few slots than normal but had a mechanic that it made it's own small missiles so it'd not run out. I think it had a timer though.
>n00b
>vigilance spam
>it works
is this...good?
No Omens on the other hand are great to spam if you can find them
Noted, though I have only seen one so far.
What are the best Remnant ships to collect?
Glimmer, radiant(havent touched it post nerf).
What was the Radiant nerf?
In its current form it still feels reasonably strong but also feels like it's not got enough OP for what it wants to do.
Just moved DP from 40 to 60.
AI in a ship with shields
>better be safe, can't get too close, I might overload!
AI in a ship with no shields
>let's freaking go boys, I'm gonna facetank that Onslaught, let's gooooooooo
>new player here
But I always get fricked hard without shields
Some armor-focused ships can endure a lot of damage.
It's not the best strategy, as without shield ship can't avoid chip damage and especially vulnerable to missiles, but AI will put a lot more pressure on your opponent this way.
Vanguard is a poster child of this approach with a rugged construction to boot.
>No updates/previews from the RS writegays
You homosexuals still writing?
wtf, this just seems counterproductive
>"hm yes let me delete a part of my mod because it may not work well with another mod"
I was actually looking forward to the government nonsense, such a shame, it's not like they couldn't fit together, IndEvo is local governments and from what I understood the AotD governments weren't.
yeah, its a damn shame, still dont exactly understand why mods have to be completely taken down because it dosent work with other mods, like, why?
if one of the most popular mods conflicts with yours you change your mod to work with it instead of forcing people to choose because they will never choose your mod
This, but he's a fricking homosexual to scrap the entire thing. Who cares about muh downloads if you're just making what you want.
He seems to think indevo executed it better, so he wants to focus on unique content. Isn't that making what he wants?
dont think its exactly a excuse to yet the entire module out the window, not work on it? sure, yeet it of the mod forums? eh.....
Luddic Path or Pirate start?
You can reason with a luddite, you can't reason with a pirate.
Pirate it is!
Luddic Path
If you won't convey the Ludd's message, then who will? J4
this ship is so OP
Is there a single AI fleet comp that can defeat it?
>new player here
how do I make my ships so fast too?
I hate slow shits, I mean ships
Also to other anons too, I've discovered this thing, should I salvage it? Was doing some bounty hunting and decided to search a random mining station.
I like to fight, is this thing for mining or what?
Just learn the game on your own, it's much more fun that way. You don't have to play optimally, just play around with some ships and see what you like.
If you want fast ships, look at high tech, mostly used by tri-tach, blue ones.
Low tech (red) have the worst mobility, but a lot more guns to keep enemies away.
Revenant is useless for direct combat, yeah.
Other ships are from mods.
Vanilla:
Acquire a Sunder class destroyer
Install an Autopulse Laser in the ship's large energy hardpoint
Install Safety Overrides and Unstable Injector hull mods
If you have it unlocked, install the Expanded Magazines hull mod too
Install a bit of PD weaponry and put the rest of your points into vents and capacity
You can now go fast as a frigate and hit as hard as a cruiser
I am not sure if glass cannon is the best choice for flagship of a budding captain.
It's pretty stout, just runs out of combat readiness fast.
Which is why you bring a second one to change into mid-battle as you start fighting bigger fleets.
I had a game where I just collected Sunders, I was like that Dodge Viper guy but with Sunders.
>Fast in combat i assume
Unstable injector
Safety overide
Helmsman skill in red so 0 flux boost engages fast
>should I salvage
Always salvage if you can make it home with it which isnt a high bar most of the time. No dmod so its a nice tropy to lug around or put in abandonded stations. It is a phase cargo ship that is rare when you try to find them in shop and blueprints.
If you dont care about lowering signature for stealth because you dont have issue with the law because you dont do any illegal shit or out right murders them then it is not the atlas for you.
Greatest fuel + cargo ship in the game that isn't capital sized
It doesn't have any guns so it just lets you smuggle stuff easier since it lowers the sensor profile of your entire fleet
Also FRICK YOU for finding one in perfect condition
that thing is rare as frick you sunnova b***h
>Also FRICK YOU for finding one in perfect condition
>that thing is rare as frick you sunnova b***h
Really? Should I become a smuggler then?
no you dumb piece of shit
USE the damn thing
put expanded cargo and aux fuel hullmods on it and BUILD THEM IN with story points to double their effects and get back the OP points
then add Augmented Drive and Efficiency Overhaul to lower its supplies and fuel use per LY
If you get the skill that lets you build in a 3rd S-Mod then s-mod Augmented drives and add in some survey equipment or solar shielding or something
ty anon, I shall do it
I barely understood half of what I must do, but I shall do it
So I must never sell this thing, right?
Revenant is good logistics vessels, and ship dont sell for much anyway
So I use it as cargo and fuel, right? And since it can phase, can I use it to smuggle?
I'm kinda getting shit bounties lately and those that pay a bit more have pirates that are too fuking strong and get easily filtered out
Bounties are dogshit for making money in general. They entirely exist for grinding rep and providing subsidized fun.
damn... Any mod at least fixes that?
As a new player I want to finish vanilla, but as a note to my future self
When you know what you are doing cash stops being a concern. Getting big fleet of capital ships is not necessarily more fun than flying a smaller ones.
https://fractalsoftworks.com/forum/index.php?topic=13394.0
That anon is lying to you.
Bounties make good money, but it is obviously dependent on how good you are and how strong is your fleet.
There's other ways to get money of course,
My best "new player" method is to always take SYSTEM bounties, pirates dies easily and in number, you reap several time thee usual fee.
You can take a Commission if you don't mind needing to regain reputation with everyone else
Endgame being the colony which eventually become free money, shipyard and more (don't try if you don't have 2M ready)
Else, you could abuse certain contraband routes.
But you can also roleplay LEGAL trading WITH the tax and HAVE FUN. Thought trying to make a profit with ore you need many of the biggest cargoship to actually scale the money, else it's pointless and you should stick to more valuable commodities.
To make a good profit you need to always account for the tax and see several other mechanic to find which planet currently sell/buy at best price.
LASTLY: always look in bar for a specific wording of "concerned man/woman". One of them is always lucrative, always.
Bounties aren't good for making money due to opportunity cost. In the time it takes you to complete the bounty you could have earned even more money through smuggling/trading or even just regular exploration missions.
Say you, the trick is to take bounty above what your fleet use in fuel/supplies.
The second trick is to RECOVER every ship, then SCRAP them MANUALLY for fuel/supplies.
I insist, RECOVER then SCRAP MANUALLY, you get more than if you only use the scavenge choice given to you.
With system bounties against pirates I frequently end up with more fuel&supplies than I can carry.
Then it's time to do exploration.
I shall try it, I accept 165k bounty, go to system, get destroyed
save scum
I accept 40k
gain nothing and lose even more in supplies, my oversized fleet eats too much and gains nothing then I get absolutely smashed by pirates with battleships, like wtf man... I can't fight 'em, ah yes, they have like 20+ ships total, kek
I mean right now, But I shall try this method and see if I can keep mysef afloat, I just like too much the battles
>my oversized fleet eats too much
You can put efficiency overhaul mod on your ships. An maybe take a few yellow skills.
Or just trim your fleet a little.
I'm not going to say I'm good, bounties can remain quite dangerous. 300~500k is about where I top off, beyond that my endgame fleet is never strong enough even modded.
Also I'll point out that I always take Skills that increase scavenging and like
I usually have Efficiency Overhaul on every capital ship.
SYSTEM bounties is the easy money for new players, just try to not fight too many pirate at once.
Fast Repair (& instant repair if docking) mean you'll essentially always go back to full readiness to kill the next fleet.
Good question, you don't have to enter the target system, you can compare price from any system that have a relay station.
Essentially you have a submenu (F1) that show you the price everywhere it's produced...
...
>So let's say, I wanna smuggle, do I leave my big ships and just fly with my phase ship alone?
No you only need to be in "dark mode" and not be detected by defense fleet since it's illegal to not have the transponder on.
There's hullmod that reduce your radar signature, other even hide the really illegal cargo
If you are talking about the mod I'm thinking about, yes, the ridiculous cost is "balance"
>balance
Shit that's fair. Wish they were bought more in line with other top end ships
Personal opinion, I hate the Regalia and deactivate the mod, it don't fit that much with vanilla.
Then again, I also played with pic which can be quite a cheat by moment, so the heavy cost & DP is justified.
>Quicksilver-class
wtf is that from that looks awesome
Quicksilver is from the Seeker mod.
Thanks anon
That's fricking badass
>wtf is that from that looks awesome
In short it's a phase ship that have a giant EMP as ship system.
...and the animation for that system is beyond mere awesomeness.
secret ship of SEEKER mod if I remember, which is a problem because it didn't update and the devs is moving away from modding.
https://fractalsoftworks.com/forum/index.php?topic=19414.0
>To whomever it may interest:
>As it has become pretty obvious, this past year I for the most part moved on from modding this game. While it may be disappointing to hear I cannot promise to ever returning to the debit of frequent updates I once held. I however do not want to let this mod die. Thus in the case I have yet to show up 3 months after the next major game release, anyone is free to update Seeker and/or change it however they want.
>In the meantime, Seeker's code can freely be re-used by anyone and the sprites can freely be kitbashed from without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited.
good thing Tartifette made the mods so good they work in 0.96 just with a mod version change
Discussion in the topic of the mods still seem to indicate it crash.
What would you change with "MagicLib-1.1.3-rc01" ?
The massive EMP burst alone makes the Quicksilver so worth the high deployment cost.
I don't suppose you have a webm showing its activation sequence?
Because it's also worth doubling the high DP cost
If you recover the ship you not only get free supplies and fuel from scuttling them you also get whatever weapons they had which would've otherwise been lost in the RNG salvage loot rolls
Wait whats the lore behind the persean league are they merchant houses like venice? If so based and I pledge miself to midline!
They're a collection of petty wacko regimes who only ever agree on "frick hegemony". Typically Hegemony fricks them instead.
Go for the league anon, they'll like you.
>he doesn't want to join the best faction
ngmi
>new player here
I'm such a dumb b***h
My fleet is FRICKING strong
I'M A SHIT COMMANDER, kek
So my ultra armored Black person fleet got pummeled by Black person fregates
Let me explain how, so we have Black person homosexual wienersucking b***hboi pirate, he has some cruisers, dogshit carrier and a LOT of fricking small ships
So my fleet started to chase the fricking flies, aka the fricking sly screen ships and the damn flies are good fricking good at getting chased
So what happened?
while every single ship of my was chasing randomly, a fricking cruiser and his minions picked apart my fricking ship commanded by me
Needles to say I was raging hard, I was like, fricking fleet where is your goddamn fricking support
My fleet has okaish speed but nothing exeptional so Black person pirates can easily outflank and outmaneuver me
What the lack is my firepower and armor, which makes sense, so after getting rushed by 1 Black person cruiser and 4 other destroyers and frigates in my capital I was like WAIT A FRICKING SECOND
So I started to select my whole fleet, rush 1 cruiser, quickly kill, rush 2nd cruiser and quickly kill it, then carriers and then the rest of small fries, that essentially without their masters can't do literally shit to me
Also who frick joins the space israelites, bomb that shit, frick in this playthru I pledge to kill every single persean league Black person in my game, I'll let the hegemony live tho, kek
they gave me lucrative bounties
this, tri-tachyon and the persean league are the first to go on my playthroughs
>hating tri tach
yes
t. got his ass handed to him by the Zig
Use the Command system, you'll do what you just described faster, more efficiently, and more.
See
if you didn't already
Select enemy ship
Clic ELIMINATE order
It's now a fleet wide priority task to eliminate that ship in priority, you don't need to select which ship will do so.
Do it on several enemy ships and your fleet will dynamically chose how many to send for each.
If you have big ships that can't maneuver, let the enemy come to you, use a DEFEND position order where you know the AI will pass to reach a point.
HOLY FRICKIN SHIT, I basically got the same behaviour of my fleet lol
>If you have big ships that can't maneuver, let the enemy come to you, use a DEFEND position order where you know the AI will pass to reach a point.
I see, I shall use it, ty anon, I always got overwhelmed, I might try to create a killer tunnel for Black person pirates
On a related note how do I fix this shit? Pic related.
Also while I tried to do honest trading I got persean league and diktat Black folk try to control my very honest cargo and I told them to frick off each time, they didn't engage me, cuz they scared but how do I fix relations with them? Can I pay them to frick off? Like bribe them?
It's based on fleet points, best way to push it in your favor is more officers and more ships
Original anon you answered,
IMO the best way to kill any fleet is to prioritize their heavy hitter while ignoring the small fry.
Use the DEFEND order to tell your ship where to stand, they'll create a battle line on their own.
>I might try to create a killer tunnel for Black person pirates
If this is what I imagine, that's a false good idea I warn against here
You do want to attack them from multiple side, but not so much that your ships are isolated if the enemy decide to attack one side more or even have new incoming enemy ship flank a side or your tunnel.
>On a related note how do I fix this shit? Pic related.
Deployment point is for balance. You'll need mod or manual edit to change it.
Vanilla game give advantage to the largest fleet and NPC are almost always bigger.
>Also while I tried to do honest trading I got persean league and diktat Black folk try to control my very honest cargo and I told them to frick off each time, they didn't engage me, cuz they scared but how do I fix relations with them? Can I pay them to frick off? Like bribe them?
I assume your cargo was sooooo honest you were protecting its privacy, else you wouldn't have to.
They usually control you because you must have done a lot of trading on the black market and is thus increased your suspiciousness.
It's hard to fix relation with them, I think giving them AI core work unless I'm thinking of the wrong faction. Else you can only hunt pirates for them or TRADE LEGALLY, A LOT.
>Is it even necessary to use so many defend orders? See
You leave me no choice.
Captain have no impact on the command system. Captain are just extra buff and how they approach target.
The command system let you give TASK that are dynamically distributed across the fleet using various hidden criteria
It sound strange but once you get the hang of it you'll appreciate not having suicidal ship.
ex:
>MOVE/CONTROL order
low priority, all ships (without other orders) go there.
If the enemy approach, your ship will move away because you didn't order them to die trying
>ATTACK/DEFEND order (on a position)
medium priority, now your ship will try to put pressure on the enemies to make them go back, your ships can still be pushed back to avoid destruction
Place 2 orders? Ship will distribute themselves between the 2.
>ELIMINATE order (on a ship)
higher priority, some ships (or only the one you selected) will try to attack the target (they still shoot on other enemies if they can't reach the target).
Once the target is destroyed, they revert to lower priority order.
Very useful order to tell you fleet what enemies they need to focus fire on.
You can override order the distribution by manually selecting a ship and giving it order
Typically my battle go like that:
- order ship to control point (low priority)
- See enemy fleet
- Defend order on 2 positions to create a battle line where they go
- put Eliminate orders on ship I want to see killed first
- remove Defend order, put eliminate on every that could run away first
- ...etc
Personally I do fine with only 2 AHEAD of the points else the ship spread too much, but I rarely care to capture more than 2 point early, then ignore them and start grinding the enemy
ty anon
>how do I make my ships so fast too?
In combat?
Nothing you can do outside of that hullmod that sacrifice range
In campaign
There's a costly hullmod you must give to the slowest of your ship to increase their burn level
Alternatively you can buy a tugship that boost the speed of everyone but at the cost of consuming tons of fuel
You still can't go above 20
>I've discovered this thing, should I salvage it? Was doing some bounty hunting and decided to search a random mining station.
>I like to fight, is this thing for mining or what?
It's VERY RARE so yes, until you understand what to use for.
In short:
It's a cargo ship that possess the radar reduction bonus of phase-ship. Bonus that apply to the fleet.
It will be harder for enemies to detect your fleet, meaning their detection range is also lower.
It's thus useful if you are avoiding direct combat in REDACTED systems.
(in combat it's useless but you are never supposed to field cargo to begin with)
>Nothing you can do outside of that hullmod that sacrifice range
there is getting 100% combat readiness, elite helmsmanship skill and 20% nav rating too
Ah yes, thanks for correcting me.
(I've never ever put a point in combat skills)
Just imagine this but with Sunders, that was my garage.
Also change the wife to an AI core.
I love the Sunder.
It's been a while since I've heard of the Sunders meme.
It's a cool ship tho.
Nia Tahl is a homosexual but the creation of the Skysplitter is the greatest thing ever
He's still very much a homosexual though
I'm willing to tolerate his existence for the gift of Castigators. But Skysplitters are great too.
Isn't the Castigator just a worse Eradicator?
its a shitty Legion but long instead of wide
Not in the slightest, Castigator has a far better and more versatile slot layout.
The Castigator feels like the Eagle done right.
>no MVS sunder
>there's a GT2 Champion edition there
nice
>pets in IndEvo
I guess after RS I shouldn't be surprised by the shit people put into this game, but this should have come with a disable button instead of making me purge it from the procgen lists.
>should have come with a disable button
I'm moronic, turns out there is such an option in settings.json
Speaking of Sunders, what are the current available options for undoing or at least mitigating Alex's moronic changes to LG ships? I don't even particularly care to use them, I'm sperging out on behalf of my violated suspension of disbelief.
So is the anti-fun code Nia put in legio still there?
How do I git gud, can someone give me ships and loadouts that are not super expensive or hard to use. is there a tutorial?
I feel like AI is doing a better job if I leave my ship to it as well
>new player here
I noticed that if you slap pew pew weapons and add maneuvrability and speed upgrades with a fast cruiser you basically manage to overload an enemy's shield with flux and pummel it to death.
But then again I'm a new player here so ask the veteran anons
Depends entirely on what you and your enemies are using for equipment and fleet compositions.
Regarding weapons - here is a file I found a couple of years ago, should tell you what is good for what
https://files.catbox.moe/4iaz2a.pdf
>https://files.catbox.moe/4iaz2a.pdf
ty anon, now I can be autistic about weapons
what those background colors supposed to represent?
Damage types, I think. Red for explosives, blue for energy, yellow for kinetic.
Found more in-depth tutorial on loadouts and ship behavoiur. Its for 0.91, but its still good
https://files.catbox.moe/o0efe0.pdf
Random goyim here. Is there any downloads for Knights Templar for the current version of the game? I remember seeing a beta for 0.9 and I swear to fricking god there was unofficial attempts at 0.95 but I can't find them again if I'm not fricking moronic and that was actually the case.
>new player here
wtf is this shit?
I'm forced to use to story point at this point
also the ultra rare phase ship owner
I also have 2 AI cores do I sell them or what?
if you want you can sell them to tri tach (they pay the most) or you can hold on to them and do something with them eventually (they make colonies better
try not to run into huge pirate swarms in the future
but how do I find them?
I tried to sell them to the church of ludd and the frickers offered me 1k, I would rather keep them, wtf is this shit price, when the hegemony gave me 10k
Also I entered a system and the pirate scum just camped the entrance, wtf
you should get a warning before entering a system which is camped
tri tach are in the north of the core worlds, hybrasil is their main system, they offer 300% pay at the cost of 50% reputation
Holy shit, I made 120k
Damn bless these frickers
But where do I see the warning? On the map or the chat?
If a hostile fleet is close enough to the jump point in-system, you'll get an audio warning accompanied by a written one, saying that there is drive field activity on the other side of it and that disposable micro-probes sent through it report likely hostile ships.
Exploration, digging in old research and mining installations. You will find some gammas and betas in no time. Alphas require a bit more work and/or luck
>shit prices
Anon, Church and Path wont give you much in a way of money - try TriTach israelites for that
>Also I entered a system and the pirate scum just camped the entrance, wtf
It is a punishing "die&retry" approach to learn the game but you WILL learn methods to avoid such problem.
Eventually you also get a fleet big enough the pirates won't approach you unless their number will actually let them win.
The trick to entering system safely is using transverse jump once you get it/unlock it.
For ignoring enemy at the other side warning.
What Black person shit do I need to turn off with mods before I use popular ones? I've heard about crash code and secret buffs/nerfs baked in against other mods and frick all that noise. Is any of that still in shit from Nia or nah?
Nia and Dragn(apex guy)
>new player here
Can I speed up the battle itself too?
I tried to press shift but doesnt work, any other buttons?
no
there's a mod that does that iirc
But also how can I know what the prices are?
Do I have to enter every system and check?
If I wanna trade, how do I?
nvm, I did f1, big brain here
actually well implemented by devs, dayum
So let's say, I wanna smuggle, do I leave my big ships and just fly with my phase ship alone?
having Guard ships is never a bad idea
Depends on the planet. Some have no patrols, some are heavily guarded.
You can smuggle perfectly fine even without phase ships. Look out for "civilian hull" ships, those are detrimental for stealth.
Generally safe way to smuggle is by selling legally bought goods to pirates or terrorists.
But how do I make them not to target me?
They see me, they attack me, can I say, heyo, I bring the goodies, don't attack me
I see, ty anon. I lost so much money because I had to fly across half galaxy for those damn bounties
Problem is, inside the system, I never ever get to fight the pirates because the AI "steals" them from me, the defence of the system just handles them perfectly
>I bring the goodies, don't attack me
I suspect this would only prompt pirates to attack you.
You can usually sneak to the pirate worlds the same way as you do with other planets. Biggest difference is that their patrols will not mess with you unless you are an easy prey.
For the patrol, you have to remember what you learned in the tutorial.
You see radar circle showing how far a ship can see. Cross it, and they basically saw you.
There is multiple ways to attract a patrol ship away to slip-in, normally with an early fleet you don't need to because putting the engine in dark-mode is enough. (I won't spoil you the other methods)
Using hullmod to reduce the emission of your biggest/civilian ships also help.
Remember that you can also sell on the black market while docking WITH the transponder. But then you'll need to be careful because there's a "suspicion" bar.
>I see, ty anon. I lost so much money because I had to fly across half galaxy for those damn bounties
True, I preferentially take those easier to reach. I'll admit the generation can be a b***h who hate you personally
>Problem is, inside the system, I never ever get to fight the pirates because the AI "steals" them from me, the defence of the system just handles them perfectly
You can HELP the ship defending the system, as long as you have your transponder ON they'll be allies.
If there's really a big pirate attack the defender will be the one pursued by pirate and needing help.
Gahd dayum regalia fleets are expensive to maintain even with the regalia gantry ship.
Are they supposed to have this punitive of a supply cost?
>new player here
i'm a wienersucking homosexual namegay
Shouldn't "Industry" skill set be called logistics?
Post flagships
How is this a "dreadnought"? It doesn't even have modules.
Only stations have those.
Bunch of mod supercapitals have them too.
>8 large bals
>2 large missiles
>2 hangars
>not a dread
wut
The only CANON Player Flagship that counts is the Ziggurat
>board that cursed ship with previous crew mate went missing unexplained
Yey lmao nice try Black personmensch
my fave
a dragon dildo?
if only the gun worked as intended.... just for that pic rel is superior in all fronts
I thought that bug was fixed in the last update.
That's the ship you unlock when you find the Vanilla version of it for Gemie right? On that mission right now searching for it
yes and its incredibly busted
Find? You can literally just buy any random Hyperion in any TT market for it
Yeah no luck in the TT market, what doesn't help either is that the faction I'm commissioned with has a shit reputation with them so my options are small at the moment
Weird
I literally found 7 when I visited Culaan just yesterday
They all had d-mods though and 2 were in the black market with even more d-mods than the ones in the open market
Luckily I just found someone on the bar willing to produce one, but at a 200% markup though. Oh well
Nice
You found the one that can literally build everything
go make a couple revenants and phantoms if you can afford it
Best girl best frigate
Love it.
which mod is that from?
PART OF THE CREW
PART OF THE SHIP
The Clippers is from Seeker. You get the blue one from a custom start, and you can find a brown one in a bounty.
I want to try that ship, but I don't like all the other ship that come with it
wtf why does this look like the rebel flagship from FTL?
Because that's literally what it is. It's from the Star Federation mod.
Still trying to figure out save bloat here. Fresh save on starting the game is now 14 mb, grown to 25 over a few hours of playing.
I hope part of this was just normal behavior as all the fleets spawned. If anyone else is autistic enough to keep track of how their saves grow, I'd appreciate if you could chime in so I can figure out if this shit is still leaking.
so I guess extremely fast glitchy unknown entities that moves around that I never can catch are some kind of spoiler? or is it just a glitch in sensors or something
talking about these stuff, even if I am right on top of them I can't see what it is and they move unnatural, like if a nebula pushes me away they are pushed as well. as if they are anchored to my screen
I forgot the image lol
I get those homosexuals too, they slow me down, wtf are those?
Ghosts, spirits of the dead, eldritch entities, your schizo mind? Who knows.
Interdiction pulse makes them run away so who cares.
something new that alex added in the new update, if you see one of these ghosts approaching slowly gtfo since the game might troll you by revealing it as a stray Explorarium/ Remnant Ordo
Sensor ghosts. Sometimes they slow you down, or turn into an Ordo. There's a neat one where you can see it moving around but when you get close it turns into a derelict ship. You can interdict them and make them frick off.
Do it too much and some luddic buttholes will complain about it in a bar scene though.
>Do it too much and some luddic buttholes will complain about it in a bar scene though.
That's new? Never happened to me.
It was added with the same update that the ghosts were, it's just rare.
muh neutrinos
>install tahlan mods
>trans rights! tips in the game
Nice modded experience you got there starsectorbabbs
...Mental illness is a not a personality trait. Fricking transgays.Daily reminder for them that larping as a woman doesn't make you a woman. Zzz.
she's a snowflake leftie you can't expect much from Nia
>She
OH NO NO NO NO NO
She?
Wouldn't that imply a troony?
He is a troony, yes
What mod? So I can avoid?
Rapesector
>It's at the top of the reply chain
Tahlan to save you a minute.
Thanks anon, it goes into my blackout list then
He has more than one mod
tahlan shipworks
scalartech solutions
dakkaholics anonymous
trailer moments
these are the mods iirc, may be more
>installing Nia Tahl trash in the first place
You have only yourself to blame.
It's LOST_SECTOR
Shut the frick up NIA
Is that mod even good?
It's okay. Adds another remnant-like AI threat and adds a faction that uses weapons from all other factions with its own ships. But I turned it off and don't miss it.
better yet
>install mod
>nothing but anime portraits to ruin your immersion
cool!
I will never understand the amount of free fellatio IS gets and why. Poorly written, poorly drawn, poorly balanced and a chore both to fight and interact with.
I haven't even played it yet, I saw the ships and that it was a hege expansion, so I got it. Immediate disappointment when examining. Are there any actual decent ones that have good writing and portraits?
>good writing and portraits
Hahaha hohoho, you're a funny guy anon.
Halfway decent writing is pretty hard in a vacuum already.
If you add on to that the specific subset of people that play starsector let alone mod it it gets really rare. And then you need someone capable of working in a team without a meltdown or creating decent ships and portraits without getting high on their own shit.
As for portraits in general, actually drawing some is pretty time intensive so many prefer either generating AI slop or using something similar to highly stylized modern anime because it is easier create something usable out of it. Not that I really would mind the anime-esque portraits if they replaced the OG portraits too instead of leaving an incoherent art direction.
the portrait thing i dont mind so much, as I just make my own or replace them with ones from mcp and kitbash some more. What bothers me more is the half assed writing and self inserting like
mentioned. It's such a shame its so prevalent in modding communities and really detaches from the core immersion of the game.
>What bothers me more is the half assed writing and self inserting
Understandable.
But considering who makes mods it's sadly unavoidable, especially with most modern media not being much better about it.
Simply putting in the effort to mod requires some passion/obsession and the feeling like something is missing.
Which is more common among fetish groups like furries and people with pretty basic chuuni taste caught in power fantasies.
Doesn't help that next to none ever submitted any creative writing to be criticized so they can improve, not that they have the personality to improve. Not like iti is impossible to do tasteful pandering and self inserting.
and that's a good thing
is this a furry mod? Just why? Ah, what the hell. I asked the why of rapesector, don't want to even know the degeneracy involved here.
How do I manually land on a ship equipped with a fighter bay when using Arma Armatura mobile suits?
Furries try to insert their fetishes wherever they go, and when told that it's not appropriate in the current situation they get defensive.
It's not a mod. It's just some furry's fan art for Reddit upvotes.
It's a drawn "what if" not a mod.
There is a furry portrait mod. Though none of them even fit the starsector style.
>none of them even fit the starsector style.
Always irritating tbh.
The more character portraits "mod" surprised me positively.
Considering it's an AI revised kitbash it's quite nice.
I use this one, then kitbash my own to replace mods that have shitty portraits, so they all blend well together. Combined with the pack an anon posted up in this thread, I've got nice 150+ of these portraits.
>second column third row
m-mommy!
Goddamn these things are ridiculous. Worth it to get Sephira just for these OP bastards.
Which is more fun to use? This or Semibreve?
Exocets by a mile. These things detonate, suck anything close to the center of the explosion and then detonate again with a huge explosion. Absolutely fries frigates and destroyers and cripples cruisers and capitals. If you're not careful with them though the friendly fire will just murder your fleet, the AI just loves hucking them at ship debris and frigates half an inch in front of them.
>put Exocet and (superweapons arsenal) Supernova in modded (to be recoverable) Guardian
>throw it alone against full 1000dp fleets
>witness the decimation of thousands of enemy crewmen
>new player here
So I was doing some illegal market shit, trading "legal" stuff in illegal ways and basically I found a pirate that literally was intercepting me specifically. The Black person had a massive fleet of small homosexual frigates and some assault cruisers and the fricker literally outnumbered me, surrounded me and fricked me up. I also fricked up the orders and half my fleet was chasing a dogshit frigate that was literally flying away so I get intercepted, ship by ship, outnumbered and raped properly, despite me putting a lot of effort in making my ships highly maneuvrable and quite fast cuz I was a moron with orders, ofc then I saved scumed like a b***h, so I'm back before the black market frickery
I kinda got on the nerves of the persean league cuz my black market frickery.
How do I avoid getting caught at all
Can I somehow avoid those homosexual patrol fleets near the starbases?
by somehow I mean, total invisibility, going dark doesn't work, I get caught regardless
Never trade on the black market with your transponder on at all. You used to be able to go transponder on and camouflage your smuggling with lots of legit trading but Alex nerfed it so you can get in trouble for buying a couple thousand credits' worth of supplies or fuel.
Depending on the station or planet, there may be an asteroid belt near it. Go dark and sit still in the belt which lowers your profile even further. When the patrols leave, run in and do your black market trades.
If the market owning faction has a sensor array in the system, go to the array and introduce false data into the readings. Then patrols near the market will randomly leave to chase fake blips so you can sneak in.
>How do I avoid getting caught at all
>going dark doesn't work, I get caught regardless
When you are traveling on the campaign map, enemy can only see you at a certain distance, pic for circle.
As long as you are outside that circle, you are invisible to them.
Simple as that.
The size of those circles is based on your sensor profile, you can reduce it with the right ships & hullmod
https://starsector.fandom.com/wiki/Sensors
So to be "invisible"
- turn off transponder
- go dark (meaning slow as frick)
- DO NOT try to go fast (it will disengage dark mode)
- DO NOT send a radar pulse (unless you know why you do so)
- STAY OUTSIDE ANY CIRCLE THAT APPEAR
Do that and you'll be invisible.
The only trouble will be if a fleet is too close of your destination to stay outside the circle & reach destination.
In that case, you'll need to be tricky and attract them away
You can do that by:
- sabotaging a sensor in the system
- doing a radar pulse that attract them your way, then go around their circle (if you are fast enough)
Alternatively, albeit rarely, if you know faction relations with eachother, you can lure them into fights with eachother if they're hostile enough. I've often gone straight into a hostile market with my transponder off, after using a pirate vengeance fleet to get the local fleets off my tail.
Just pick your trade targets carefully
Independents doesn't care much
Pirates doesn't care
For others make sure no patrol is around when you trade and keep transmitter off. Smaller planets are often better. If station is near an asteroid ring, trade from there. If there is a patrol make sure you can bail bail (or save scum) Otherwise don't try
I think the station itself doesn't really care about black market, it is just patrols
that's my bounty hunting fleet
How do I make it better?
Add one or two Conquests and you will faceroll everything.
Maybe fix some of D-mods or scale your fleet down and remove most broken ships entirely.
Get some frigates for escort, like centurions/monitors/omens. Helps a lot to counter enemy numerical advantage.
I can see a lot of unguided torpedoes on your ships, maybe switch them to missiles with some tracking – will help AI hits to land.
I see, ty anon
Just salvage more trash towards full DP and beyond. The mechanic is designed for you to bloat up your fleet by snow balling.
Buy stuff that isn't common salvage or murder fleets just for their ship. Logistics, ship with good systems, phase, carrier, 1st capital or any counter to the oddball bounty.
Shades are worth their weight in gold. Reinforced Bulkheads, Hardened Subsystems, and Efficiency Overhaul should be built-in, then add Phase Anchor. Put Burst PD (whatever the 6OP pd lasers are called) on the 3 turret slots and your anti-armor of choice on the two front-facing mounts. Dump the remaining OP on Vents. This will eat alive light destroyers and smaller, and harass the shit out of anything bigger. I always run at least 3 in my fleet, officers are a must.
Afflictors are also great as a pocket debuff-er, I like to have one escort my ship. No more than 2 per fleet, they're not very good fighting solo
Also, show your ships some love and always rename them upon purchase/salvage. You'll remember which is which better, and i've always found that ships with fun/stupid/cheesey names tend to do better
Replace the manticore, mule, and gemini. If you need more storage space, get a buffalo/colossus. Manticore is pointless if you don't have a proper large ballistic to take advantage(and generally used for niche builds even with a large ballistic), Mule is only really worth for smugglers, and combat freighters like gemini are a meme.
Hammerheads and Sunders are a good option for early destroyers. Safety Override them and they'll help you punch up. Eagles are okay, though i'd put something like HVDs, graviton beams, and a heavy mauler. I'd look at replacing them with better cruisers as time goes on. Afflictors are a good choice, as someone said. Brawlers, specifically LP brawlers, are always very strong. LP lashers are also surprisingly good. Also, broadly speaking, try not to downgrade mounts, try to implement a few more kinetics in your builds.
remove eagles and the falcon since its not pirate version
remove manticore and every "combat" freighter
actually remove everything but the dram and then rebuild using ships that dont suck
especially the phase freighter has ridiculous cost to fly
weee, my first onslaught after I stumbled 2 factions fighting with each other
>all portraits are either out of place or tries too hard
>me who uses a Blue Archive portrait pack, which somehow works well despite the radically different artstyle
Either you really make a 1:1 of the vanilla portraits or go full fricking weeb just to dampen the immersion shtick.
Is it better to turtle in a few systems or have 1-2 colonies in several systems? Picrel is the main system with 3 colonies, and I've got another 2 in the Manchester system 2.8 LY away (Thanks HMI). DIY Terraforming would let me fix up any marginal worlds as well.
Alternatively, several of the nearby systems (within 5 LY) have Domain artillery stations and semi-habitable worlds. I was wondering if it would be better to claim said Domain stations with colonies across 5 or so more systems rather than castle in my main two.
Few colonies in the same system will protect each other. You know, with more patrols you will have less pirates flying around, better for economy.
Between Domain Artillery stations, High-tech Battlestations, Heavy Batteries, and at least one High Command per system, those colonies should be very safe.
I'll rephrase the question. Am I better off with:
>3 systems of 5 colonies
OR
>10 systems of 1-3 colonies, but solo/duo colonies have Domain Stations in orbit
>Buy goods legally
>Sell goods illegally to pirates
At last I finally see the light
I used piracy to destroy the pirates
Good idea anon, as a failed bounty hunter I shall try it, the game always gives me dogshit missions, fricking unplayable
>Sold hightech blueprints to pirates.
>start seeing medusa wrecks super often in the core worls
Surely there is nothing wrong afoot.
Thats kinda based if you can do actually do that.
I know that if you sell a nanoforge to pirates you cause pirates to shit out fleets endlessly. So i assume it worked the same way?
Holy shit
As a bounty hunter that's super lucrative
How do I do that?
If you sell a colony item, the market you sold it to will use it if they can.
If you sell a blueprint on any black market, the pirates will eventually pick it up and add it to their fleet doctrine, but it takes it a bit.
what luddic sleeper agents do? can I get rid of them?
1519466
>the techaverse factions are called luddic church and luddic path
>that is because they are luddites
How did this take me so long to realize?
Sometime it take time for the information to loop back to the brain.
Forgot to put you in this loop
>'reflecta dosent cover the whole ship'
my brother in ludd, it barely covers 10% of the ship
also, is it just me anons or dose it look like giant anime falcon?
Anime or not, that's a nice fricking ship
I aint saying it aint, just noticed it kinda looks like the falcon
>nuke guns still there
>but now you also get literal itano circuses alongside it
I can't believe it took me this long to notice. It really IS just a giant Falcon.
Visually it is an improvement over the old model.
no more RGB flight decks tho
I am not sure how to build Dominator, what do you recommend for loadout?
my flagship build is
>Storm Needler
>Hellbore
>2 railguns in the forward smalls
>2 flak
>reaper or atropos torpedoes
made for anti-piracy and harassing stations
don't try to retreat or you will be caught and anally violated
Thanks for the loadout to try, it one of the few ships I have problems with building with.
In Recruiting Yunnifer from PAGSM, are you supposed to accept her as-is when Kween offers you the lobotomized version? I tried to call her out but immediately had the Sindrian turn hostile. Wat do?
IIRC, ironclad lion did a video on PAGSM and I think mentioned how to solve this but
spoiler below
iirc, when the first chance appears to recruit her, dont, its a trap, then build up rep with her (mostly by freaking simping) and at the next chance tor recruit her (I think at rep 50 or 75) take it
Nah, lobotomized Yunnifer and Timid Yunnifer are mediocre, you gotta change your mind the first time you try and recruit her, build up your rep more, then when you ask again you can either get her as a confident captain, or spend a story point to get her as an aggressive captain.
How do I make my captain good?
Also with the choices I made already what gamestyle can I play the most efficiently?
sorry anons for being a little shit and asking 1 mill things, anyway, should I buy it?
Are these deals even good?
I get deals where they also can steal the ship, which ones should I take?
That's an excellent deal for a Champion. Large Energy + Large Missile will carry you decently enough. Just don't expect it to be a murdermachine brawler.
dont worry too much about skills you can always reassign them
your current skills are all very generally useful (most skills are)
a noteworthy thing to consider when building a fleet and choosing skills is deciding how you are going to get the core of your up to 100% combat readiness (it gives a lot of buffs, usually worth it), so i circled all the ways you can do that
with one more green skill you are set to take best of the best (1 extra smod is very good), but wait till you find a ship you like before going for a triple smod
from there, you could either get two more yellow skills and get hull restoration, which would make all your smodded ships go up to 100%cr. this would be nice as the yellow two skills is the third group are two great QOL skills which reduce the upkeep of your fleet.
alternatively you could put combat endurance on both you and all your officers to save skills points to spend elsewhere, it also gives you an extra red skills to build towards a combat capstone (system expertise or missile spec).
some other great skills include flux regulation (blue) which will give better 10% flux stats to every ship and target analysis (red) gives up to 20% damage, i always give it to my officers.
if you want to pilot a huge low tech brick, take polarized armor and impact mitigation, if you want to pilot an nimble high tech ship, take field modulation and maybe energy mastery
btw, if you are
, the green skill wolfpack tactics isnt doing anything currently, as you dont have any officered frigates or destroyers
invest in blue and green skill trees
Be a good person
what is the weapon that fires blue orbs? it looked like an energy weapon and it was pretty large. it makes a deep whooo whooo sound
Gauss Cannon. Its a large kinetic weapon, actually.
>sitting on 2.2m funds
So do I just hunt for a passenger liner and go look for a good system to colonise? Is it a bad idea to do the fringes? My first save died because I settled to early and the pirates became unstoppable until I was losing insane amounts of money.
The most important thing for a colony is accessibility which means the further away from the core worlds you are the less profit you make
go find a pk and 1k lobsters or something first or you're going to have a bad time too
Anyone else take the trade pill?
stop scamming people you israelite
>Update and boot the game after not playing for over 2 years
>Paying the hedgemonkeys to frick off now also costs SP
For what purpose? Does anyone happen to know which file handles that?
I know the settings file allows disabling inspections or make that SP give bonus XP so it's at least refundable, but I'd like to keep this like the old version.
i want my flagship to be a regular class Altagrave, without the EX variant. Don't get me wrong, it's a good ship, but it's a little too good. Arma should really introduce variations for mechs.
so?
Where's the buckbbreaker update?
I've barely touched the new Abyss in RAT. How are you guys finding it? Are the goodies worth the effort?
It's pretty neat. You get a bunch of unique hullmods from it, as well as a couple artifacts that have fleetwide effects, though you can only have one active at a time. The one i'm using increases fleet flux capacity by 5%, which is a nice little bonus.
>How are you guys finding it?
Finish Galatia so you can interact with the gates
Also bring some phase and AI ships with you
DAMNIT DAMNIT DAMINT
Not me. I'm still waiting on mods to update.
Most mods are either already updated, have unofficial bootlegs, or work with just a tiny change in the mod_info.json file
>I'm still waiting on mods to update
what mods are those?
Say something nice about the Queen.
Very breedable.
Headpat bawd
>implying you wouldn't be
If the queen touched me, I'd probably cry
I would sat bomb the whole core sector for her
very fertile queen
bawd
Hyperion came in and I was able to picked this up from Gemie. Any tip on how to properly play it/build it?
Nevermind I figured it out a build I'm satisfied with, holy frick this ship is ridiculous
Abuse its high flux level by decimating a swarm of enemy fighters. I am warning you, that thing is addictive.
stick to the stock weapon loadout
BUILD-IN WEAPON OVERCHARGER AND EFF OVERHAUL
rest is fine
enjoy, that ship is fricking brutal(like literally skipping to hyperfrigate levels) if piloted properly and the stock weapon loadout completely synergizes with a very aggressive build
>the glass pane changes color when you install ligma matter hullmod
Fricking based
I've been testing Reckless Officers and I've come to the conclusion that they're outright broken. Something about the Reckless AI makes them barely ever fire their ship's best weapons. I've read that Reckless tries to get as many weapons as possible to fire on the enemy, including point defense weapons. That might be the issue, re-orienting to maximise amount of weapons firing constantly, taking the large weapons off target as they do. They just end up facetanking enemies and barely getting any shots off.
Barring some very specific circumstances, HVD seems to always be a good weapon choice.
I'd say a bit too good – there barely any reason to use any other medium ballistic.
Is it overpowered or what?
In vanilla there simply isn't a better choice
>Arbalest is the pinnacle of useless, it needs a change, either good accuracy or make it a rapid fire magazine weapon, you never use it
>Heavy Autocannon is a pain to use at long range, better to slot in hardpoints
>HVD is accurate, deals tons of damage and has amazing range + EMP damage
HVD and Heavy Needler are your 2 only choices for Medium kinetic damage
HVD is good, but not perfect, other weapons can still fullfil what it's weak at.
>1 projectile, slow turning turret, perfect accuracy
perfect for sniping destroyers and cruisers in large standoff battles where DPS races can be won with tactical application of local quantative superiority, and targets are barred from horizontal maneuvers, it folds against yolo rushing and fast frigate attacks as a consequence, the former will outgun you slot for slot, the later can dodge your projectiles
HAC brings a good "basic" middle ground to the category
>cheap, 3 projectile, high DPS, flux efficient, +100 range from railguns and co.
you really cant underestimate this thing just because it has dogshit accuracy because that can be mitigated by armored weapon mount, mount in hardpoints, or simply fight in closer distances where accuracy doesn't matter, not as exciting as needler or HVD spam for sure, but it's the bread-and-butter gun you can count on for kinetics.
Arbalest is the poorgay choice, but is suprisingly good, cheap, abundant, short and inaccurate like HAC, but retain high per-shot damage of the HVD but with superior flux efficiency, if you somehow got saddled with a shit with terrible flux stat but tons of mounts, this is what you put on it.
Needler is kind of eh in light of the other offering given it's burst nature and way too high mounting costs.if you don't time your weapon fire well, the target can litterally just drop shield and slap you for intruding the 700 range threshold and frying your fluxgrid, and you'd have no recourse, intimidating, for sure, but way too situational.
>hvd is perfect for sniping
>simply fight in closer distances
You see, this is where problem lies – ballistic ships tend to rely on range. CQC is realm of energy weapon (and SO I guess).
Also, Arbalest is more accurate than a HAC, flux is not its only advantage.
the weakness is that its woefully inefficient. for 13 OP it deals less dps than a light needler for almost 50% extra flux per second,
it sucks against fast frigates, the emp is outmatched by energy weapons and if you really really need to have that extra range, pick up a ship with a large missile mounts and just use squalls.
HVDs aren't bad, i would call them very average. jack of all trades master of none. if you could only use one weapon for the whole game it would probably be HVDs.
but when considering an entire fleet, you will get so much more per DP/OP/flux by matching a variety of different weapons instead of using HVDs for their multipurpose capabilities
they work best on support destroyers/cruisers imo, something like the falcon can kite backwards with them, but i almost never put them on frontline ships or capitals
onslaught and legion are too flux and op starved, conquest will just gauss canon, maybe pegasus, but the op is still really high, the range is less important as well thanks to ballistic rangefinder and ITU being 60% on capitals
>the range is less important as well thanks to ballistic rangefinder and ITU being 60% on capitals
I would argue big percental increase is more powerful on a weapon with already big range. And rangefinder is not that cheap so you could use it without sacrifices.
>less dps than a light needler
But a lot more damage per hit so despite being kinetic hvd can punch through armor.
>never put them on frontline ships
I always put hvd on those - to stop enemy forces before they could even fire.
Fast frigates can be an issue, but this is what escort/support ships are for.
>I would argue big percental increase is more powerful on a weapon with already big range
for me, i think its more about outraging or matching the range of cruisers with HVD/maulers+ITU, so your capital doesnt get perma kited than it is about getting the absolute maximum range. that way they are forced to brawl with a ship which outguns them
900 range +60% is enough for this
if you DO want to maximise range, the HVD is again just kind of middling. onslaught already has 1000 range thermal pulse cannons, legion/conquest/pegasus has squalls, MIRVs and gauss cannons, no point trying to out range a paragon with advanced targeting core
again, it works but is just is quite inefficient at its job
>rangefinder is not that cheap
true, i guess its up to taste, i find flux to be tighter than op on capitals with spare medium ballistics, would also rather save them for flak. i can see it working on the pegasus but im still not convinced about lowtech
>despite being kinetic hvd can punch through armor
that's still part of the problem, it CAN do everything, just really ineffectively, punching through dominator armor with a HVD would be miserable, you would use breaches or a hellbore for that. its about what i said here
>if you could only use one weapon for the whole game it would probably be HVDs.
but when considering an entire fleet, you will get so much more per DP/OP/flux by matching a variety of different weapons instead of using HVDs for their multipurpose capabilities
>never put them on frontline ships
i guess this isn't really true, i was mostly thinking about lowtech which is more flux/op starved, but on midline with better flux stats and the mobility to really capitalise on the range they work well
>lowtech
But lowtech is all about range advantage. They can't win in a brawl as pretty much everything is fast enough to kite them.
>entire fleet will get more by matching a variety of different weapons
Your fleet is not always in a perfect sync, quite often your ships need to be flexible to survive.
And while I am insisting on hvd superiority, you can supplement them with missiles or whatever. Locust/breaches/swarmers are my preferred addition.
Mining Blasters are not a meme anymore and are legit good
Assault Chaingun SO hammerheads exist and will hurt you
and omega weapons exists
Zelnik is right though doe. These "pets" hartley added are literally just checkboxes with high upkeep costs lmao. Something tells me they were added in just to troll the players that were begging for faster updates
Knowing Hartley he added them just for lols
Still could have given them some actual use like the alcoholism mod does. Now I'm going to have to sit on an old indevo version indefinitely to avoid pointless bloat clogging my saves.
Just disable pets you fricking moron.
You can disable them in settings.json
Or at least it says you can, because even with pet shit set to false I'm still having abandoned pet centers spawn.
report bug
Dude wasn't even that rude. What is the point of this "forum" if you only allowed to be yes man?
Calling someone "astoundingly awful" when they give you FREE MOD is uncalled for.
Anon act entitled as if it was his money that was spent on developing mod.
Noting that in your opinion it look like a lot of work for nothing, is a completely different feedback.
It's one of those things only content creator like Alex properly appreciate.
people can do things for free in an astoundingly awful ways, them >doing it for free doesn't put them above criticism
astoundingly awful =/= astoundingly awful ways
One criticize the modder himself, the other criticize the ways they do things and since THEY are entitled to do whatever moronic mod they want, all you can criticize them on is efficiency.
sure you can. if someone eats spagetti with a spoon using his feet, what is wrong with calling his way of doing that "astoundingly awful". sure he is entitled to his way of eating spagetti but I would not be wrong or disrespectful either
Nope, you are still wording that as a personal criticism/attack when you actually mock the ways they do things.
I would be absolutely impressed by someone eating spaghetti with a spoon using his feet, in a gross way but impressed nonetheless.
AGAIN, you'd think otherwise if you were a content creator.
Don't confuse with say, a modder sabotaging other mods he dislike, now that fricking deserve a criticism of how the modder is and even Alex would ban the damn fricker if he did it again after a warning.
>Gazer missiles
This is cancer, I thought it was a mod it was so cancerous but it's in the base game. I thought the graviton beams were bad enough, the gazers are even worse.
Is this a good tactic? Can it work?
I can't deploy most of my screen ships so for now I try to defend until I manage to capture some points
Is it even necessary to use so many defend orders? See
>Place 2 orders? Ship will distribute themselves between the 2.
But I want in the exact location I need at the exact time to strike the exact ship I require to be quickly killed otherwise I lose, I noticed in my battles, it's always about getting overwhelmed and separated if I can keep a coehesive wall of steel I don't separate my fleet.
But then again, I'm a new player.
If I lose this battle, I will retry it again with only 2 points and see how changes
SIERRA ZIG
SIERRA ZIG
Isn't going into Phase space torture for AIs?
If so, then that's a good way to mind-break an AI
I need better screen ships, I'm basically using the combat freighters as screens, what are good ships for this purpouse, maybe a bit fast and not too squishy
I need ships to handle the little ships annoying my main ships
Omens
I want to spoon with the queen. As the little spoon.
if cy didn't want his anime women to be used for cuddling then he shouldn't have made them 7ft tall
How did I do anons?
I slowly started to flank them and surround them, while most of my fleet kept to caution distance never pushing too much alone, except my Black person caution captain that was aggressive as frick, my steady captains were more careful
Once I broke their formationa and they started to retreat then I deleted the defence points and left the fleets to engage at their own discretion
As far I'm concerned you did good, everything else is just nitpicking like saying 4DEFEND points spread your fleet to area with no enemies.
Personally I LET enemy capture point once I've used the DP bonus, because it mean they'll be far on my side while I mop up their fleet, making it easier to intercept them later.
>ship has a missile and fighter screenwipe ability
my favourite
clear skies for everyone
Just found one of these for the first time ever