Starsector: Onslaughts

There is but one Path.
It leads you back to the Onslaught,
No matter your faith,

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  1. 2 years ago
    Anonymous

    >Onslaught
    It is kind of too slow for my taste.
    And its retrofitted frontal energy guns looks out of place.

    • 2 years ago
      Anonymous

      I modded away the TCP and replaced it with hidden modified gauss mounts

      You might have the big gay

    • 2 years ago
      Anonymous

      The Onslaught is one of the more zippy capital ships when you take its burn system into account.

  2. 2 years ago
    Anonymous

    What are the closest ships to Onslaughts in each tier? For cruisers, it's obviously the Dominator.

    • 2 years ago
      Anonymous

      The closest ship to an Onslaught is an Onslaught because no other ship compares.

  3. 2 years ago
    Anonymous

    I've owned this game for years and never played more than 10 minutes. I got filtered by the tutorial
    Where do I start? Just vanilla?
    What mods after?

    • 2 years ago
      Anonymous

      You need some time to get a feel for combat.
      >mods
      Are not necessary. There are some for quality of life, like leading pip, but most of them add more variety of weapon and ships. And you don't need those until you get bored of vanilla ones.

    • 2 years ago
      Anonymous

      how

      • 2 years ago
        Anonymous

        I don't remember exactly but I think it's because I couldn't figure out how to give orders to my ships in a way that cleared the tutorial objective. Maybe it was just a bug though.

        • 2 years ago
          Anonymous

          I see, so you didn't try right clicking.

    • 2 years ago
      Anonymous

      I completed the basics tutorial and got to the part where you salvage the ships on the campaign start tutorial. I quit and started a real game on normal difficulty. Chose the bounty hunter start with the teleporting wolf ship. Bought 2 ships and managed to kill a few pirate scouts with system bounties on them. Later I picked up a bounty for some named pirate and managed to hunt him down.
      Just savescum until you get a feel for things. I reloaded a lot until I managed to kill the scouts without getting damaged and them running away. Same way with hyperspace travel.
      It is fun, but it takes a while to learn how things work.

    • 2 years ago
      Anonymous

      Play missions to get a feel for combat and different ship types (some missions are very hard so regular combat will seem easy by comparison)
      In the early game you should stick to smuggling. Usually the Luddic Path will pay bucket-loads for heavy weapons in the early game but the demand will drop the more you sell them (make sure you click the "show more info" button over items to check prices).
      If your smuggling you should have small/mid fleet of mainly frigates and smaller combat freighters.
      Once you have a few million you can get a larger fleet and start doing exploration or whatever you want.
      Your also competing with npc traders. Raid independent convoys that have stuff you want

      • 2 years ago
        Anonymous

        >Raid independent convoys
        Wouldn't it lower relationships?

        • 2 years ago
          Anonymous

          Independents are too weak to worry about.

  4. 2 years ago
    Anonymous

    I modded away the TCP and replaced it with hidden modified gauss mounts

    • 2 years ago
      Anonymous

      I modded the inbuilt cannons to shoot Onslaughts instead.

  5. 2 years ago
    Anonymous

    Love me shield shunt.
    Simple as.

  6. 2 years ago
    Anonymous

    >step 1: shunted shields + heavy ammo
    >step 2: ????
    >step 3: free flux

    • 2 years ago
      Anonymous

      what the frick is heavy ammo

      • 2 years ago
        Anonymous

        sorry, massive ammo
        there's no weight in space, only mass

  7. 2 years ago
    Anonymous

    r8 current fleet. There's an Onslaught.

    • 2 years ago
      Anonymous

      I'm new to Starsector. What's with the polish ship?

      • 2 years ago
        Anonymous

        Which one do you mean by "polish"

        • 2 years ago
          Anonymous

          The one wish polish flags

          • 2 years ago
            Anonymous

            Oh, that's a battleship from Gundam.

            • 2 years ago
              Anonymous

              Ugh, Gundam. I like mechs alot, but Gundam's i highly dislike.

              • 2 years ago
                Anonymous

                To each their own I suppose, but I've always enjoyed UC Gundam. The other timelines are hit or miss.

              • 2 years ago
                Anonymous

                Play with the arma mod if you like mechs

              • 2 years ago
                Anonymous

                Already do, my man.

              • 2 years ago
                Anonymous

                cringe

          • 2 years ago
            Anonymous

            I hope this thing has a ground support bonus to explain why spaceship has wings.

    • 2 years ago
      Anonymous

      The one wish polish flags

      I'm a bit more interested in the captain. Is that Raven? Cortana? in bondage gear?

      • 2 years ago
        Anonymous

        It's Raven, I'm pretty sure. I wish I could find more NSFW image packs but Boobsector's the only one I've encountered.

    • 2 years ago
      Anonymous

      ENTER

      • 2 years ago
        Anonymous

        >48.5 minutes of peak op
        why?

        • 2 years ago
          Anonymous

          because that's about how long it's going to need to get to the center of the battlefield

      • 2 years ago
        Anonymous

        Did starwars ever explain why they're called turbo-lasers when the projectiles move far slower than regular lasers?

        • 2 years ago
          Anonymous

          They're not even lasers. Blasters and laser turrets shoot plasma.

    • 2 years ago
      Anonymous

      >Iron Shell commission
      >Doesn't have Sierra
      ngmi

  8. 2 years ago
    Anonymous

    Nothing personal kiddo

    • 2 years ago
      Anonymous

      Luddy good fun

  9. 2 years ago
    Anonymous

    Threadly reminder: Paragons are better at being low-tech than Onslaughts.

  10. 2 years ago
    Anonymous

    Has anybody ever tried a Derelict Operations, Dominator meme run?
    There is something about 18op dommy mommy shitboxes that tickles my fancy.
    Or is Derelict Operations just straight up shit?

    • 2 years ago
      Anonymous

      derelict are best used with dereilicts, bringing shitboxes with 5dmods into the fight is quite costly crewwise

    • 2 years ago
      Anonymous

      It's good if you don't have pristine OCD. Fielding more makes the game easier.

      derelict are best used with dereilicts, bringing shitboxes with 5dmods into the fight is quite costly crewwise

      Get efficiency overhaul or Containment Procedures if that really bothers you.

      >40k base hull
      >doesn't fit reinforced bulkheads

      The intent is to show you how many weapons it can fit.

  11. 2 years ago
    Anonymous

    I sure hope that none of you are using illegal mods.

  12. 2 years ago
    Anonymous

    How do you folks build afflictors?

    • 2 years ago
      Anonymous

      Ayoo why use breachers when you already breach armor with blasters?

      • 2 years ago
        Anonymous

        Ship's captain has a thing for missiles. I didn't want to waste the opportunity.

    • 2 years ago
      Anonymous

      Ignore the Starship Legends and Faction Crew mods, they aren't required for this otherwise completely vanilla setup that you can use to single handedly kill anything in the game so long as you don't run out of ammo. For longer fights I'll have some backup afflictors just to swap in when the ammo runs low. Obviously all phase-related skills are pretty necessary.

    • 2 years ago
      Anonymous

      >x4 Hacking whatever from SCY
      >1 Burst PD Lazer
      >Effeciency Overhaul
      >whatever hull mods buffs phase

      >have the little bugger escort a killy cruiser to debuff the shit out of hard targets
      >watch enemy ships shit themselves as their CP plummets
      >profit

    • 2 years ago
      Anonymous

      The strikecraft build

      • 2 years ago
        Anonymous

        What.

      • 2 years ago
        Anonymous

        >strikecraft is 1/3 the size of carrier

    • 2 years ago
      Anonymous

      4 antimatter blasters, I use a 2x2 antimatter blaster, if your autism doesn't allow having a weapon slot unused then a mining laser but honestly its useless.
      s-mods
      heavy armor
      - - -
      - - -
      that longer su 15% mod(with perk its 30% and will give you a extra range which to me is mandatory since I keep fricking up the range and dying to enemy ship explosion.
      more ammo mod
      for giggle you can have armored weapons slot for more armor, but its not really needed
      solar shield if you think you need it
      if you think you need more hull then get that mod
      i also use reinfored controls or whatever the mod is named which increase readiness time
      I go for more capacitors to not flux out when firing all 4 antimatters, around 50/50 on both capacitors and vents.

      • 2 years ago
        Anonymous

        >antimatter blasters
        How do you cope with long-ass reload time?
        If you didn't kill target in one go, it is just annoyingly slow to wait for the second.
        I guess it not as a problem for afflictor, since it mostly supporting other ships, but still.

        • 2 years ago
          Anonymous

          You have to deal with it anon, you can wait in phase time which is faster, but to be honest you should only use the antimatter blasters when you have your special ready otherwise you will not deal the maximum amount of damage for an attack you can only do 60 times and trust me, I used two afflictors because I run out of ammo more than I get shot down. Usually for the majority of the fights a single afflictor is enough.

  13. 2 years ago
    Anonymous

    This is the shade build. Works ok with wolfpack/phase combo. The enemy AI drops shields to avoid the needlers, only to get wrecked by emp and blasters.

    • 2 years ago
      Anonymous

      Why does it have 3 tactical lasers?

      Different question: Skin bandit faction. AI core used to administer far away colony, everyone died, core went mad. It built humanoid robots and clothed them in flesh. Now it wants to acquire new people. Because its colony population went to zero, and its sensor flipped the other way around from that. So now everyone is a colonist. Wether they want to or not, FATHER will take care of them. By turning their fragile fleshforms into new, skinclad, immortal machinebodies.

      • 2 years ago
        Anonymous

        >Different question
        What's the question?
        And it is just another 'hostile_to_everyone_AI' faction. We already have one of those. A few actually if mods counts.

        • 2 years ago
          Anonymous

          Does anybody actually fricking like Blade Breakers?

          • 2 years ago
            Anonymous

            they like overpowered things

  14. 2 years ago
    Anonymous

    There’s only one build I’ve found to work really well.
    Legion XIV, I call it Squall and Dagger.
    >Two Squalls
    >Two Heavy needlers
    >Four Light needlers
    >Two flak cannons because why not.
    >All hangars full of Daggers.

    >Squalls provide constant shield pressure from range.
    >Since they’re missiles the Legion can give chase while firing.
    >The daggers provide a fairly good shield pressure as well, while the Legion can keep going full steam ahead on zero flux.
    >If the Legion manages to catch up to the target or vice versa, it’s needlers come online and mulch the enemy’s shields.
    >With the shields fried the daggers obliterate anything smaller than a capital ship instantly.
    >For capitals the dagger barrage will take off chunks of the hull at a time.
    >Put on an aggressive captain and it becomes this sort of rush-down brawler death machine.
    >Has Burndrive
    >Only costs 40 DP so you can field 6 of these in a battle.
    >6
    >That’s 24 dagger wings, aka 72 atropos on the screen at any given time + 12x squall pressure everywhere + needlers because fack you.

    I have yet to see anything that can beat, or even run away from this set up.
    Meanwhile Onslow slows down whenever it’s long range guns start using flux.
    My Legions would run free while pressuring your onslaught with Squall and Dagger, and then obliterate your armor and hull with the daggers when your shield finally capitulates.
    >Inb4 Devastator/PD.
    I know, I know. But ultimately, it’s just a set back.
    Daggers are very tough, and can fire from a distance, so their exposure to PD isn’t that bad.
    It’s more the atropos that stand to be hard blocked.
    But to use those slots on devastators and PD means your anti shield damage will be weak.
    Your shield will just be popped first and the Squalls will EMP your devastators and other PD into submission.
    Then the Daggers will deal with the rest of you, permanently.

  15. 2 years ago
    Anonymous

    I always struggle a bit to get into the mid-game. My fleet gets bigger, slower, more expensive. Expedition and trade missions aren't always lucrative enough to make a good profit. But bounties are risky, some I can manage, some even easily, some still anally annihilate me. Any tips for mid-game, so I can save up for a good colony?

    • 2 years ago
      Anonymous

      Put some ships into storage and get a few freighters. Buy some goods. Buy low. Sell high. Rinse and repeat and you make easily a few 100k up to a million

  16. 2 years ago
    Anonymous

    This is how you fit a Paragon properly.

    • 2 years ago
      Anonymous

      It's missing turret gyros and accelerated shields. Otherwise looks good

    • 2 years ago
      Anonymous

      No, this is how you fit a Paragon.

      • 2 years ago
        Anonymous

        >no shield shunt
        Into the bin.

  17. 2 years ago
    Anonymous

    You will play my mods as I intended it to be.

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      Are there lewds yet of this homosexuals OC?

      • 2 years ago
        Anonymous

        rule 35
        if it exists and there is somehow no porn of it
        you are obligated to make it.

    • 2 years ago
      Anonymous

      Nia Tahlan looks like that!?

      • 2 years ago
        Anonymous

        You will play my mods as I intended it to be.

        She looks like she'd perform excellently in my Star Empire's Futa Breeding Farms.

        • 2 years ago
          Anonymous

          Is that a mod cause if so link pls

        • 2 years ago
          Anonymous

          >discord troony
          >she

      • 2 years ago
        Anonymous

        [...]
        She looks like she'd perform excellently in my Star Empire's Futa Breeding Farms.

        >discord troony
        >she

        Is Tahlan actually a train?
        I thought he was just a run of the mill cute kawaii animu gril pfp weeb.

        • 2 years ago
          Anonymous

          he's troony in spirit

        • 2 years ago
          Anonymous

          There is no difference. Why else would you try to appear as female when you are not. Trannies cant help but project their fantasies everywhere they go be it in person or over the internet. Its one of the reasons why they are so easy to spot.

    • 2 years ago
      Anonymous

      she's literally me

    • 2 years ago
      Anonymous

      Lolno, here’s your Heggie Iron shell revenge fleet being destroyed by a solo unit

      • 2 years ago
        Anonymous

        Haven't played in a while, why does this mod have a bunch of vietnamese names?

        • 2 years ago
          Anonymous

          Nia is a troony who for some reason, has an unhealthy obsession with Vietnamese and possibly chinks

          • 2 years ago
            Anonymous

            >Nia is a troony who for some reason, has an unhealthy obsession with Vietnamese
            I am Vietnamese. Think I got a shot?

        • 2 years ago
          Anonymous

          Timid is Vietnamese, if I remember correctly.

      • 2 years ago
        Anonymous

        bro I've been playing starsector on and off since seth's video, and I've never really figured out the whole refitting and knowing what weapons are good and what hull mods are good. I just get away with spamming big ships.
        But this fricking video has shocked me into realizing how strong ships could be
        what the frick

        • 2 years ago
          Anonymous

          I mean, you can tell the ship is wildly overpowered by just the flux stats, just look at all that hard flux it's dissipating from those Kinetic weapons lol. You have to beat it in a Ziggurat-esque boss fight to unlock it, so you need a proper fleet anyway.

        • 2 years ago
          Anonymous

          I’m the creator of that video, just like

          I mean, you can tell the ship is wildly overpowered by just the flux stats, just look at all that hard flux it's dissipating from those Kinetic weapons lol. You have to beat it in a Ziggurat-esque boss fight to unlock it, so you need a proper fleet anyway.

          said, it’s very overpowered due to the stats of the ship, but in order to get it, you have to fight it like a Ziggurat boss. Arguably more dangerous than the Ziggy because of its nature being an Omega-type capital ship. The flux stats are really darn good, good armor and hull, and its mobility is comparable to frigates. Also has access to Temporal Shell, probably the best ship system in vanilla. You might need a stronger fleet after that Ziggy ordeal you’ve crossed with, since it’s a multi-staged boss for good reason. Do bring your Ziggy with phase anchor to even the odds a bit more.

          • 2 years ago
            Anonymous

            Is that vanilla ship? Is it from red planet questline? Can't think of anything else i didn't do yet.

            • 2 years ago
              Anonymous

              Omegaslaught ship mod, grab it from the forums or the Onslaught variants mod that 2 anons linked in here

              • 2 years ago
                Anonymous

                fricking got it

          • 2 years ago
            Anonymous

            <<You, solely are responsible for this>>

      • 2 years ago
        Anonymous

        would you be able to post your ship config for this? I want to understand what a "good" fit would actually be
        also what was that ship that was your capital you brought out as well? I assume it was for battle bonuses then you just control the slaught?

        • 2 years ago
          Anonymous

          Older screenshot before I went full S-modding grinding autism, but the weapons are just the same as the video

  18. 2 years ago
    Anonymous

    Nah son, give me conquests, i want to hit them with my broadside

    Also no missiles, missiles are gay and finite with is not cool

    • 2 years ago
      Anonymous

      >missiles are not cool
      Amen.

  19. 2 years ago
    Anonymous

    I've literally never used a Paragon, never found any for sale/any blueprints. How do they hold up balancewise in the marred hellscape that is modded Starsector?

    • 2 years ago
      Anonymous

      It doesn't die and has a decent number of slots plus build in uber itu. Slow as shit and expensive to deploy, not fun at all to fly.
      I don't think there's anything quite like it in the modded starsector.

  20. 2 years ago
    Anonymous

    I main Doom. I don't care if it's suboptimal, I like the mines.

    • 2 years ago
      Anonymous

      >suboptimal
      It ass fricks ass ships lacking complete 360 shielding and provides instant air supremacy by killing enemy fighters by the handful.

  21. 2 years ago
    Anonymous

    >Crashed
    >Hadn't saved in ~2 hours
    Time to start a new save file

    • 2 years ago
      Anonymous

      >Not compulsivly saving after ever battle, every jump between sectors, every visit to the planet
      Never gonna make it
      Savebros take yet another W

      • 2 years ago
        Anonymous

        Must be fun needing to save-copy and restart every 6 saves because of a memory leak.

        • 2 years ago
          Anonymous

          use jre8

        • 2 years ago
          Anonymous

          >memory leak.
          Lazylib at its finest.

          >"But nooo Anon, lazy lib doesn't have any memory leaks, they told me so."
          >Memory_Leak.png
          >"That memory leak doesn't count!"

          • 2 years ago
            Anonymous

            > Are these memory leaks in the room right now? You do have evidence right?

            • 2 years ago
              Anonymous

              > Are these memory leaks in the room right now? You do have evidence right?
              If I had to make an educated guess I'd say you're the disco-troony who claims lazylib can do no wrong and have been running the evidence other to the discord after leak-anon got banned.

              • 2 years ago
                Anonymous

                I didn't know. I concede my statement if someone can translate the image for me. I'm code illiterate.

              • 2 years ago
                Anonymous

                >I concede my statement if someone can translate the image for me. I'm code illiterate.
                Looks like a possible memory leak. Putting it in laymans terms:

                1 - Your mom told you to clean your room,
                2 - You told your mom you have cleaned it,
                3 - Your mom opens the door and finds your room is still a mess.

                It should be noted there is a memory manager built in to Starsector specifically to detect leaks. Unfortunately several prominent modders petitioned to have it removed because it kept generating "false positives" with their mods. It's no surprise the modding communities default answer to performance issues is 'assign more RAM'.

  22. 2 years ago
    Anonymous

    Anybody have any seeds with Terran/Auric planets in a convenient spot? For once I want my seat of power to be purdy and fit to seat an emperor.

    • 2 years ago
      Anonymous

      I posted a really good seed once and the thread gave me no respect for it so I’ll just keep it to myself now

      • 2 years ago
        Anonymous

        Rise above it, brother. You can be the bigger man here, earn that respect. Take my nose hair.

        • 2 years ago
          Anonymous

          Not that anon but how does this work for you?

          https://fractalsoftworks.com/forum/index.php?topic=24346.0

          • 2 years ago
            Anonymous

            Maybe a LITTLE too on the nose busted, but lacking anything else it'll do in a pinch. Thanks anon.

            • 2 years ago
              Anonymous
              • 2 years ago
                Anonymous
      • 2 years ago
        Anonymous

        Seed sharing only works if both people are running Vanilla or have the exact same mod setup. I'd wager the majority of anons here have mods and very different mod lists

        • 2 years ago
          Anonymous

          >or have the exact same mod setup
          well, depends on if they affect sector gen. most don't.

  23. 2 years ago
    Anonymous

    Great game, Alex.

    • 2 years ago
      Anonymous

      Gotta respect their tenacity

      just wait and Alex will make an enemy that hide in blackhole

      • 2 years ago
        Anonymous

        Have to ask, why do you have two salvage rigs? israelite know, the maintenance + petrol + crew costs cap on just a single one.

        • 2 years ago
          Anonymous

          As far I know it's just diminishing return.
          https://starsector.fandom.com/wiki/Salvage_Gantry
          especially
          >Note that "the higher the highest recovery bonus from a single ship in the fleet, the later the diminishing returns kick in" - this means that, for example, 1 Salvage Rig and 5 Shepherds offer a combined salvage bonus of 55%, same as 3 Salvage Rigs - even though 5 Shepherds alone offer only a bonus of 28% which is a lot less than combined bonus of 2 Salvage Rigs(which is 44%)

          • 2 years ago
            Anonymous

            Yes, well aware. 44% gives 8% post-battle bonus, a single one does 25% for a 5%. At the same time you are travelling slower and spending more medals/fuel. So unless you are picking massive fights in the core, a second one is not necessary (doesn't let you loot more pristine nanoforges).

            • 2 years ago
              Anonymous

              >slower
              That's what Augmented drive field is for.

              I always take all salvaging skills and with two Rigs my battles against pirates are enough to give me more supply and fuel than I can carry, doubling the post-battle bonus look pretty good to me.

              Since the time of that pic I also use "Fleet size by DP" which remove the only problem that truly bothered me.
              https://fractalsoftworks.com/forum/index.php?topic=22191.0

            • 2 years ago
              Anonymous

              >travelling slower and spending more medals/fuel
              Bulk Transport, Containment Procedures and Makeshift Equipment solves those problems.

  24. 2 years ago
    Anonymous

    The good news is they are going into battle completely disabled, akin to trannies who went to fight in that one country.

  25. 2 years ago
    Anonymous

    I guess they said "No." to socialism based on that crossed-out star.

  26. 2 years ago
    Anonymous

    Does anyone have a copy of b***hes leave?

    • 2 years ago
      Anonymous

      There was a copy circulating on the discord last week but a mod got upset and removed the posts. Timid joked about integrating it with Iron Shell because his 'girlfriend' gets jealous of other female captains. Might be worth asking if he saved the link (use private chat).

      • 2 years ago
        Anonymous

        >discord
        well then, does anyone have a copy of b***hes leave here?

  27. 2 years ago
    Anonymous

    Is anyone currently using Grand Sector? There's a guy on the forum said to just edit gameVersion in the mod_info.json to "0.95a-RC15" and it works with the latest build, but I don't see anything further. I don't want to use adjusted sector and I don't want to brick my save 50 hours in.

  28. 2 years ago
    Anonymous

    does anyone remember how to manually crack the game?

    it was literally a true/false flip in in the java but I can't remember for my life how to do it

    • 2 years ago
      Anonymous

      >He doesnt know ssethtzeentach vid

      • 2 years ago
        Anonymous

        I know and it's not gonna last forever, moron.

        • 2 years ago
          Anonymous

          It would probably be good till release at the very least, by then they might actually fricking branch to gog or steam for distribution and change the cd key shit altogether with it.

          • 2 years ago
            Anonymous

            can't believe that moronic crack ahs become a lost art
            we used to post it in images.
            even archive searched it and found a thumbnail but the full image is lost.

            fokin' 'ell

    • 2 years ago
      Anonymous

      Find the two code lines:
      "you will be a "woman""
      "honest israelites"
      and change =false to =true.

  29. 2 years ago
    Anonymous

    Downloaded the mod that makes ships earn their own XP.................. so you don't use story points for Hull upgrades.... holy moly, combined with the ordinance points-based fleet cap mod this makes the game SOOOOOO much better, i am NEVER coming back to vanilla.

    Now I just need some cool faction mods.

  30. 2 years ago
    Anonymous

    >story poins

  31. 2 years ago
    Anonymous

    [...]

    >complains about women hate
    >defends kangz and turban culture where women have no rights and children are raped regularly

    Go Back

  32. 2 years ago
    Anonymous

    Aight lads, let's settle this once and for all:
    Low Tech > Midline >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>High Tech
    If you disagree you're a gay.

    • 2 years ago
      Anonymous

      midline>lowtech>krauts>c*mmunists>high tech

    • 2 years ago
      Anonymous

      midline>lowtech>krauts>c*mmunists>high tech

      All are fun in their own right.
      Eradicators > All other ships tho

      • 2 years ago
        Anonymous

        What is so good about Eradicators?
        Everybody praising them, but I tried it and it was not anything special.

        • 2 years ago
          Anonymous

          Extremely flexible.
          It's the cruiser version of the Hammerhead. Can't go wrong with any build focused for AAF.

        • 2 years ago
          Anonymous

          >Ammo feeder for extra brrrrt
          >3 medium slots
          What more a man needs?

          • 2 years ago
            Anonymous

            You forgot about a bunch of small ballistics and a shitload of small missiles.

        • 2 years ago
          Anonymous

          hammerhead but with medium turrets and more missiles

        • 2 years ago
          Anonymous

          It's a hammerhead but bigger. Try running safety overrides.

        • 2 years ago
          Anonymous

          It has no real weak or bad points compared to the other cruisers while being fun to use cause it's well designed. Alex thought about nerfing them (normal and pirate version) cause they were making the Eagle and Falcon look even worse, but everyone's reaction lead to those two getting buffs instead.

          Capitals only fleet, good idea or not?

          I have 2 conquests, 1 onslaught, 1 paragon and 1 legion.
          Can i make anything viable for hunting bounties out of this?

          It'll work fine but has the issues others have already pointed out. You also should get fleets that choose to only harass you rather than actually fight since they can and will easily escape any pursuit attempt.

  33. 2 years ago
    Anonymous

    Independent re-work when?
    At the current state they're just Persean League light.
    Is it even possible? Or would each independent entity essentially just be its own faction?

    • 2 years ago
      Anonymous

      sounds like that's getting fixed next version, with every other faction getting a concrete identity "a bit of everything" becomes an identity in itself - no other faction is going to have dominators and apogees showing up in the same fleet

  34. 2 years ago
    Anonymous

    Does anyone else get stuck in a mindset where you don't want to use any vanilla weapons and just want to try out weapons from mods?

  35. 2 years ago
    Anonymous

    When is the next update?

  36. 2 years ago
    Anonymous

    any new fun mod?

  37. 2 years ago
    Anonymous

    I need an honest explanation on why the game slows down heavily after around 10 minutes of play if not a memory leak. Not trying to sound smug I legit want to know the cause so I can fix it.

    • 2 years ago
      Anonymous

      Afaik the game's java version runs on a 7 that doesn't unload unnecessary shit when it needs to so some people suggest switching to 8. You can google starsector java 8 and look for instructions there.

      • 2 years ago
        Anonymous

        Given how easy it is to do I'm surprised that Alex didn't implement it already.

        • 2 years ago
          Anonymous

          he's afraid of having to spend a bunch of time fixing hard-to-find heisenbugs

          but since he already has one of those, maybe it's time to bite the bullet. should jump right to java 18 while he's at it

  38. 2 years ago
    Anonymous

    Where do I find the doritos?

    • 2 years ago
      Anonymous

      Coronal hypershunts which typically orbit blue giants

  39. 2 years ago
    Anonymous

    Which mods add 'boss' ships? Stuff like the doritos, super hard battles and the like

    • 2 years ago
      Anonymous

      Ship/Weapon Pack add unique IBB bounties. Seeker has the Plaguebearers and some more bounties.

    • 2 years ago
      Anonymous

      HMI and Xhan Empire add bounties and special exploration boss fights, I think PRV also adds a difficult AI faction of organic ships

    • 2 years ago
      Anonymous

      Star Federation adds the Dragon Reborn quest, it's basically a Dorito Supercapital

      There's also the Omegaslaught mod

      • 2 years ago
        Anonymous

        >There's also the Omegaslaught mod
        Why stop there? Pussy.
        https://dropmb.com/zsiqn

        • 2 years ago
          Anonymous

          >Cuckslaughts
          weaksauce

          • 2 years ago
            Anonymous

            >Maximum burn: 2

            • 2 years ago
              Anonymous

              >Building in Augmented Drive Field
              >Running 12 Oxes
              Small price to pay for 11 Large Energy Slots and 6 fighter bays per ship

  40. 2 years ago
    Anonymous

    Thinking about getting this game, what are some non-shit beginner resources? Any other advice would be appreciated too.

    • 2 years ago
      Anonymous

      the game works pretty well blind unless you're a minmaxer, at least until you get into the crazy stuff way down the line
      don't bother with mods on your first playthrough
      the galatia academy contains a 'campaign' questline that you can access immediately after character creation (or after the tutorial if you chose to complete that, which you should)
      the self-contained missions you can find in the main menu can help you get acclimated to combat controls, there's a setting in the options that allows you to hold shift to lock a direction and use a/d to strafe which is pretty important iirc
      don't be afraid to enable easy mode, all it does it reduce damage taken to your ships and increase the range at which you detect objects/other fleets

      probably the most important: save often

      • 2 years ago
        Anonymous

        Mostly what the other anon said.

        Here's a few tips:
        - always check the Bar there's LOT of good win-win offer hidden between chaff
        - about the "campaign", if it look like it ended too son, go back to the Galatia academy
        - finishing the campaign early will ease future exploration
        - never dive straight into neutron star Jump point
        - retrieve every (free) ship, then scrap manually the one you don't want, give more resources
        - always keep some Story Point
        - If you want to store your ship/cargo there's other place than colonies, just keep you eyes open
        - don't start colony before you have >2 millions and look for a good system, not just a good planet

        No mod really needed however I consider those two should be the standard way to play:
        https://fractalsoftworks.com/forum/index.php?topic=22191
        https://fractalsoftworks.com/forum/index.php?topic=21140
        The first change the arbitrary 30 ship limits, the second remove "false positive" that aren't actually fun to play with and punish you for using the Neutrino detector.

        Thanks bros

    • 2 years ago
      Anonymous

      Mostly what the other anon said.

      Here's a few tips:
      - always check the Bar there's LOT of good win-win offer hidden between chaff
      - about the "campaign", if it look like it ended too son, go back to the Galatia academy
      - finishing the campaign early will ease future exploration
      - never dive straight into neutron star Jump point
      - retrieve every (free) ship, then scrap manually the one you don't want, give more resources
      - always keep some Story Point
      - If you want to store your ship/cargo there's other place than colonies, just keep you eyes open
      - don't start colony before you have >2 millions and look for a good system, not just a good planet

      No mod really needed however I consider those two should be the standard way to play:
      https://fractalsoftworks.com/forum/index.php?topic=22191
      https://fractalsoftworks.com/forum/index.php?topic=21140
      The first change the arbitrary 30 ship limits, the second remove "false positive" that aren't actually fun to play with and punish you for using the Neutrino detector.

  41. 2 years ago
    Anonymous

    Capitals only fleet, good idea or not?

    I have 2 conquests, 1 onslaught, 1 paragon and 1 legion.
    Can i make anything viable for hunting bounties out of this?

    • 2 years ago
      Anonymous

      Never tried something like this, but I suspect it would be extremely vulnerable to be surrounded by little ships and showered in missiles.

    • 2 years ago
      Anonymous

      gets filtered by hounds and cerberus/10

    • 2 years ago
      Anonymous

      Get some Atlas MK2 and Prometheus MK2s and it's perfectly possible.

  42. 2 years ago
    Anonymous

    I wish bounties would move around. Would be fun to actually chase them.

    • 2 years ago
      Anonymous

      The bounties expanded mod from the Discord does this, you get offered War Criminal hit lists and assassination contracts where you intercept a fleet moving from point A to B in Hyperspace. You have to find them and kill them. Sometimes the target is just chilling in a system but most of them are moving.

      • 2 years ago
        Anonymous

        >voidnet(tm)
        >##### HIGH SECUblah blah
        impressively gay

  43. 2 years ago
    Anonymous

    So I've started my fledgling empire and I got the coolest guys to join me early. Who else should I get in here?

  44. 2 years ago
    Anonymous

    Eagle and Falcon are a disaster of design.

    • 2 years ago
      Anonymous

      The Eagle, Falcon and their consequences have been a disaster for the Persean Sector.

      What is wrong with Falcon?
      High mobility and low cost of operation, it is basically an oversized destroyer. Very nice addition for a small fleet from my experience.

      • 2 years ago
        Anonymous

        Yeah. Than it disappears because it's just an oversized destroyer.
        Same problem with Shrike and being an oversized frigate with suicidal ship system.

        • 2 years ago
          Anonymous

          >All the modded factions' "super ships" are usually just little frigates that have some neat mechanics, but no room to actually mount weapons that can harm larger ships

        • 2 years ago
          Anonymous

          >suicidal ship system
          I think it is more of an AI problem, not a ship design one. I personally love pilot ships with mobility busters for opportunistic attacks and general distraction.

          • 2 years ago
            Anonymous

            Now you're running into the Sunder problem where a ship is decent enough when piloted by thoust but not really worth it to be piloted by you to begin with past the first 30 minutes of save.

        • 2 years ago
          Anonymous

          Pirate Falcon is a missile boat, what exactly are you equipping it with to be terrible? Falcon is a line cruiser that needs a DP cost reduction because Midline is the blacksheep and they are all either flux hungry heavy hitters or weak but very flux efficient ships.

  45. 2 years ago
    Anonymous

    The Eagle, Falcon and their consequences have been a disaster for the Persean Sector.

  46. 2 years ago
    Anonymous

    >sack Heimdall from krauts (?)
    >sack Yamato from IBB
    DEATH RAYS

    • 2 years ago
      Anonymous

      Why is the Yamato's WMC so dogshit?

  47. 2 years ago
    Anonymous

    >without an apparent cause, the game starts running around 2 fps very rarely when a menu appears
    the frick's going on

    • 2 years ago
      Anonymous

      Have you got Nex installed and a load of custom factions by any chance. Nex loads a shit ton of data when opening menus. Your only real option is to reduce the amount of factions, or get a better rig.

      Note: That some factions (especially nex-dependent ones) use nexs "advanced" features, these ones are notably worse. As a general rule, 2 basic factions is the same as one faction that is coded for nex when it comes to performance hits.

      Also, factions that have custom markets/spawn "special fleets" (e.g. hiver/ironshell/talyn) are checked for every time the menu opens/closes.

      • 2 years ago
        Anonymous

        Just nex and dassault-mikoyan. Thanks for the answer anon.

  48. 2 years ago
    Anonymous

    Hazard Mining Incorporated or Junk Yard Dogs. Which is the better one that focuses on mining?

  49. 2 years ago
    Anonymous

    i have quit starsector after over 3k hours, i am now playing rimworld, goodbye bros

    • 2 years ago
      Anonymous
  50. 2 years ago
    Anonymous

    Doom!

  51. 2 years ago
    Anonymous

    For me, its the Staple class battleship.

  52. 2 years ago
    Anonymous

    Does anyone have a link for the 0.95.x Valkyrians? The old link is dead

  53. 2 years ago
    Anonymous

    How do you deal with missions where you're supposed to smuggle shit into a heavily guarded world?
    There is always someone hovering above Sindria idk what to do.

    • 2 years ago
      Anonymous

      easy, you don't pick those missions

    • 2 years ago
      Anonymous

      Console command 'hide'.

    • 2 years ago
      Anonymous

      Go to a sensor satellite, guess what to do there.

      • 2 years ago
        Anonymous

        I got to the satellite and managed to sabotage it despite the patrol. There were still way too many patrols and convoys, so I grew impatient and just abandoned the mission.
        Maybe if I picked the sensor skill I could've done it, but the pay and shipment are way too small time for dealing with this many defenders. It's just 18 armaments, but the game acts like I'm transporting a world destroying virus or something.

        • 2 years ago
          Anonymous

          A alternative is to deliberately let yourself be seen for a fraction of a plank time then immediately cloak back and move out of their way.

          >It's just 18 armaments, but the game acts like I'm transporting a world destroying virus or something.
          I agree that I carry 20x more than that when smuggling on my own and manage to land undetected with a fleet bigger than some Armada.

          Most mission are indeed completely unbalanced.

    • 2 years ago
      Anonymous

      the way you're """"supposed"""" to do it is take a small fleet filled with phase ships, sabatoge the comms relay, then attract the fleet that is hardcoded to spawn on the target planet, lose them somewhere away from the target, then swoop in and complete the mission
      the problem is this takes about two months of in game time to do properly meaning you can't have any other active missions, you have to do a bunch of fleet management in order to even attempt it, and fricking up means hits to your rep or being engaged by god knows what while you're in your tiny fleet, and that you have to make sure you didn't pick a target in a high-traffic system like nachichekta or sindria otherwise you will literally never complete the mission

      tl;dr smuggling and spysat missions are complete wastes of time, do cargo runs and pirate dead drops for cash and combat instead

  54. 2 years ago
    Anonymous

    Need help anons, I'm looking for a ship/mod. Last time I played was 0.9.1, so it was a while ago. There was a ship which I really liked but I just can't find it despite having gone through the current mod index twice. Pic rel it's a triangle shaped capital ship, with Midline texture/color. Can't remember the exact name, it was bastion or fortress or something and fittingly had Damper Field. Might've been some anon's homebrew mod.

    • 2 years ago
      Anonymous

      Okay I found out that it was Anvil Industries, but I still need help. The mod is dead and author is super anal about keeping it dead. I searched anvil industries in Ganker, /vst/ and /vg/ archives and couldn't find a link anywhere. Does anyone still have the files?

      • 2 years ago
        Anonymous

        Found Anvil Industries though not updated to the latest version. Also Anvil Shipyards which is a factionless version of Keruvim might have the ship you want.
        https://files. catbox.moe/ qv32e5.zip

        • 2 years ago
          Anonymous

          Oh shit thank you very much anon.
          They changed the bastion in Shipyards. Can I just install Shipyards then replace the new bastion with the original one from Industries? Like overwrite the sprite file, SHIP files and such?
          But regardless thank you again anon, let me know if you ever want your dick sucked.

          • 2 years ago
            Anonymous

            No prob. I imagine that should work but I'm not super versed in modding. Only thing that might be an issue is the Shipyards ver changes engine colors to standard midline instead of pink. So copy pasting the old bastion will make it the only pink thruster ship.

        • 2 years ago
          Anonymous

          >Keruvim Shipyards

          • 2 years ago
            Anonymous

            posted the wrong picture because i'm genuinly moronic

            • 2 years ago
              Anonymous

              >penis fighters
              >penis cannons
              I'm really not sure about your image.

            • 2 years ago
              Anonymous

              Anvil Shipyards removed the lgbt content aswell. It's basically just a midline expansion for League/Diktat.

          • 2 years ago
            Anonymous

            It has to be ironic, right?

            • 2 years ago
              Anonymous

              if he was taking the piss it's hilarious, but i'm going to guess not

          • 2 years ago
            Anonymous

            posted the wrong picture because i'm genuinly moronic

            What are those green boxes and bright sticks supposed to be?

          • 2 years ago
            Anonymous

            posted the wrong picture because i'm genuinly moronic

            Which mod are those commodities from? Look cool.

            • 2 years ago
              Anonymous

              Black fuel is from HMI.
              Relics from Nex

              • 2 years ago
                Anonymous

                Thanks very much anon.
                And the stuff next to 2389 metals here

                posted the wrong picture because i'm genuinly moronic

                ? Also from those 2 you've just mentioned?

              • 2 years ago
                Anonymous

                NTA, are you referring to the other image? The blocky yellow green things? Those are ship components from Industrial Evo, heavy industry uses them

              • 2 years ago
                Anonymous

                >are you referring to the other image?
                Right, I linked the wrong post because I'm moronic. Thank you anon.

  55. 2 years ago
    Anonymous

    What are all the mods that add Onslaughts?

  56. 2 years ago
    Anonymous

    Is there a way to scale mine payload skill of a phase cruiser? It feels like it does frick all damage while having tiny explosion radius and being extremely vulnerable to pd.

    • 2 years ago
      Anonymous

      Systems Expertise skill should add an extra charge and reduce the charge replenishment time of the Doom’s mines. Just build up max charges and dump them all around one ship.

    • 2 years ago
      Anonymous

      anon pls

  57. 2 years ago
    Anonymous

    Lads, I haven't played in a couple of months but I'm feeling the itch again. Any mods/playthrough gimmicks you recommend for when I get back in?

    • 2 years ago
      Anonymous

      Consider:
      https://fractalsoftworks.com/forum/index.php?topic=24855.0
      I haven't tried it yet.

  58. 2 years ago
    Anonymous

    https://fractalsoftworks.com/2022/07/19/the-pilgrims-path/

    posted by david so it's probably gay story shit

    • 2 years ago
      Anonymous

      ok i've read it and it's just a whole lot of nothing

      • 2 years ago
        Anonymous

        Yeah, that pretty much sums it up. I thought the next update was supposed to be a small one about ships and shit.

    • 2 years ago
      Anonymous

      Another fetch quest with a massive amount of text in it?
      It is exactly what I want in my sandbox experience. (not)

      • 2 years ago
        Anonymous

        ah but this time it's a fetch quest with mandatory waiting

    • 2 years ago
      Anonymous

      So much effort put in this stuff and yet its not engaging. Even simple planet/station descriptions make better job at worldbuilding(and its not bullshit to read unlike this wall of text)

    • 2 years ago
      Anonymous

      cool

    • 2 years ago
      Anonymous

      I like the idea of luddites getting a day in the spotlight but they'd be better off if they turned such story-rich segments into an actual text adventure game like Space Rangers 2 rather than just "lol chat buttons". Seriously, how come old games end up doing cool shit that no other modern game does, especially those that are in the same genre? I'm surprised they never actually cited Space Rangers 2 as an influence even though a significant amount of the game is comparable to it. No portraits either.
      The luddites are pretty unanimously treated in the setting as lunatics even though they really do make sense in that tampering with technology has fricked everyone over, kind of a shame that the interpretation is so common in-setting, what with Tri-Tachyon being responsible for all the hostile AI fleets and awful phase ships.

    • 2 years ago
      Anonymous

      it's a start
      we need more non-ship related content.

  59. 2 years ago
    Anonymous

    Im pretty excited for the new low-tech battleship
    Are you bros?

    4 large frontal slots seem just too good to be true ,it will basically obligate everything in front of it wont it?

    • 2 years ago
      Anonymous

      no, it's just going to be a big blob of hit points that you tediously grind down

    • 2 years ago
      Anonymous

      If it require 4000 crews it's going to be a NPC only ship.
      I'm more interested in the Large Pilum than the ship itself.

      It's still better than nothing, this whole "uniquification of the faction" is a good idea.

      • 2 years ago
        Anonymous

        >If it require 4000 crews it's going to be a NPC only ship.
        Why? You colonies produce so many crewmembers that it should be no problem

        • 2 years ago
          Anonymous

          It's not exactly the number of crew the problem, it's the payroll.
          Needing a colony at all to field something that's LOWER THAN LOW TECH make it a waste.
          I'm paying 50k for 5000 crew, not counting officers and marines, fielding ~10 large/capital ships

          And it's a low-tech, a slow gas-guzzler. Plus the cost of its memetic-armor.
          I see no way a player can profit of this unless those number changes significantly, or maybe with lot of diversion its range give it a niche against space station.

          I'd rather field this pic.

          • 2 years ago
            Anonymous

            You don’t use mod weapons?

        • 2 years ago
          Anonymous

          You're one bad fight away from losing enough of your crew to the point of not having enough of your fleet at combat readiness. The amount of extra crew you'd need to bring would be a waste and a drain on income. At best its a niche late game ship where money and crew don't matter anymore.

          • 2 years ago
            Anonymous

            >You're one bad fight away
            This is what savescumming is for

            • 2 years ago
              Anonymous

              anything's viable if you cheat enough

      • 2 years ago
        Anonymous

        It ain't a ship, it's a size 3 colony with thrusters!

        • 2 years ago
          Anonymous

          Nice one.

          You don’t use mod weapons?

          I do have some, just never found a weapon pack that have what I want without overpowered weapons, plus some disappointment.
          Who create a Large size rocket launcher and have it shot the same number of rockets & same rate as the medium size?

    • 2 years ago
      Anonymous

      >40k base hull
      >doesn't fit reinforced bulkheads

    • 2 years ago
      Anonymous

      Gonna get raped by Ions and Taychons and then torpedoes.

      • 2 years ago
        Anonymous

        >Ions and Taychons
        Are not used by majority of the factions.
        And it able to mount enough PD to get rid of a reaper or two.

    • 2 years ago
      Anonymous

      >lasers go bzzzzzzzzzzzzz
      >missiles go boom
      No pd and no shields mean that it's fricked if the devastator cannons on cooldown.

      • 2 years ago
        Anonymous

        >4000 men
        >killed by a single sunder

        • 2 years ago
          Anonymous

          It does have the double range for zoning, but this seems like an oversized Atlas MKII from what I've seen. Good if you can protect it but dies at express speed if you can't.

    • 2 years ago
      Anonymous

      I look forward to disabling them in my flagship Falcon (P). I've been having fun pumping out Proximity Charges lately and I'd like to see how Invictus would hold up to PCLs vs the standard Reapers.

    • 2 years ago
      Anonymous

      >4 large frontal slots seem just too good to be true
      That's because it probably is. Off the top of my head: It can't fit integrated targeting unit, so it's limited to the 25%(passive) and 100%(active) range. Increased fire rate is nice, but the bonuses listed don't include a flux reduction, so even with low impact high efficiency flux weapons, it's bound to flux itself out after like 30 seconds of shooting. It'll be limited to 800+ range weapons, stuff like Autocannons and Gauss cannons, since if it tries to mount a storm needler, it'll be in range of enemy HE(large ballistics and HIL). It's likely going to be forced to take blast doors, else a player Invictus is going to get fricked even more by attrition.
      Honestly, I don't see this bringing any benefit that can't already be achieved with a different capital.

  60. 2 years ago
    Anonymous

    doesn't even have LC colors

  61. 2 years ago
    Anonymous

    Playing with my KoC at the moment:

    Upgraded the Phantom so it's got a bigger gimmick/purpose and spriting up Fury for the KoCs list of imported ships. Currently the Fury has:
    1x M.Composite (Missile/Balllistic) and 2x M.Energy
    Or would you prefer
    1x M.Composite (Missile/Balllistic) 1x M.Synergy (Missile/Energy) and 1x M.Energy
    Think I'm leaning to the latter for more missile goodness.

    Also toying with a Medium Atropos mount.

    Anyone thoughts. And anything else in my KoC you want me to tweak while I'm at it.

  62. 2 years ago
    Anonymous

    When's the next update?

  63. 2 years ago
    Anonymous

    How do you deal with AI insistence on keeping shield up all the time?
    I can see only two solutions, either use only ships with good shields, or just slap shield shunt on everything.
    Both alternatives are quite restricting, so I am desperate for some way out of AI stupidity.

  64. 2 years ago
    Anonymous

    Haven't played since the patch that added story points. How different is the game now?

    • 2 years ago
      Anonymous

      Wow! I think it go way back then. Was there a storyline when you played?
      Cause there's one now, and it lead to you opening the gates, didn't expect it right?

      Hyperspace also changed a lot, now there's space waterslide appearing, disappearing, plus some extra surprise, nasty or not, some you need to counter using your ship skill.

      Story point are IMO a great addition, in short it's a resources you gain with experience that let you squeeze out of a tight situation or cheat up a little bit your favorite ships/officers.

  65. 2 years ago
    Anonymous

    Reparations society, it's such a stupid name holy shit.

    • 2 years ago
      Anonymous

      ayo pay up cracka

      • 2 years ago
        Anonymous

        lel at least it also introduces a lot of fun weapons

  66. 2 years ago
    Anonymous

    Is there a way to develop standing with remnants? They have one displayed when you attacking them

    • 2 years ago
      Anonymous

      only with nex and only with the remnant contact at the freeport, iirc

      • 2 years ago
        Anonymous

        If ur playing with the shattered world or whatever its called the one where everyone starts with 1 planet other than-oh nvm that's darelicts xd

  67. 2 years ago
    Anonymous

    Mods to add?

    • 2 years ago
      Anonymous

      Unironic question, why do you like bloating your game so much with stuff that completely doesnt fit the game?

      • 2 years ago
        Anonymous

        My prefered endgame is going to war with basically the entire sector and turtling in my one or two colonized systems.
        I don't really care about balance or "vanilla asthetic". Just enjoy cool factions and ships that go pew pew, don't really care if the visuals or design clash with the base game.

    • 2 years ago
      Anonymous

      >No Arbworks
      >No b***hesLeave
      >No fleetsizebyDP
      >No pewpewboom
      >No ORK
      GET THESE!

      • 2 years ago
        Anonymous

        >Check forums
        >They bullied the Ork mod to change into a non-Ork mod
        I hate those homosexuals so much

        • 2 years ago
          Anonymous

          I’m guessing it was one of those “omg by orks you actually mean blackies you racist?” kind of thing?

          • 2 years ago
            Anonymous

            Not him but from what little I saw it was them sperging over not fitting the "in-universe" aesthetic

            • 2 years ago
              Anonymous

              To be honest it does make sense.
              Starsector is not about aliens, only hoomans.

              • 2 years ago
                Anonymous

                It's a mod though, there's Star Wars shit going around and multiple mods that just straight up fricking add Earth to the Persean Sector.

              • 2 years ago
                Anonymous

                Well, sure, mods are not restricted to be vanilla-friendly even if most of them trying to fit in.

            • 2 years ago
              Anonymous

              They (the Discord) were going on about how he was going to get sued by GW and he (Burger) buckled under the pressure.

              The in-universe aesthetic was a side thing but it's no surprise he changed it given the GW scare-mongering and "suggestions" he changes the aesthetics so GW have one less reason to sue.

            • 2 years ago
              Anonymous

              what?
              nah bs post the link, we've had a dozen aliens before.

          • 2 years ago
            Anonymous

            Rent free

  68. 2 years ago
    Anonymous

    Gizzard got an upgrade!

  69. 2 years ago
    Anonymous

    Play Iron Shell!

    • 2 years ago
      Anonymous

      I've seen anons mention highly annoying teleporting fleet from this mod.
      It sounds like something bad.

      • 2 years ago
        Anonymous

        >I've seen anons mention highly annoying teleporting fleet from this mod.
        >It sounds like something bad.
        How it works is if you attack an Ironshell colony you get a fleet of capital ships with beyond maximum officers teleported on top of you. It's Timids way of saying "please don't attack my mary-sue faction"

        It is bad.

        • 2 years ago
          Anonymous

          I recall its only colony items. And chico nanoforge. Because cant steal without response. Cant salvage anything fron fleet either

          • 2 years ago
            Anonymous

            Wait, it even have every ship buffed with s-mods?
            Wow, just wow.

            • 2 years ago
              Anonymous

              Yeah and I was running a mod that buffed S-mods too kek
              Fleet of S-modded glimmers and Ziggurat + random IBB capitals still wiped the floor with them, didn't lose a single ship

          • 2 years ago
            Anonymous

            Can you capture and Break her?

            • 2 years ago
              Anonymous

              >Doesn't want to be the one broken by her
              ngmi

            • 2 years ago
              Anonymous

              I was hearing murmurs that Capture Officers and Crew causes a memory overload over time. This is the post often cited with it: https://fractalsoftworks.com/forum/index.php?topic=18853.msg364041#msg364041

              "...currently, Capture crew has a memory leak bug where EVERY officer gets loaded into memory. That doesn't sound too bad on the outset until you realize most fleets have about 6 or so officers, sometimes more, which will add up fast. I'd seen a post a while ago, think it was on the discord, where someone posted a crashlog and it was capture crew eventually just killing their save. If you download this mod, you're loading a ticking time bomb into your mods, there's no telling when it'll go off, much like Beyond the Sector, which, unsurprisingly is also made by the same author."

              No idea if it's true or not but a decent amount of the people on the tech support part of the Starsector discord are saying that is the case. It's a shame too because I like the idea of it. Most of my playthroughs lead to me eventually having a military coup and taking over the hegemony, so it would make a lot of sense to take on as many Hegemony (and Iron Shell, I guess) people in my fleet.

          • 2 years ago
            Anonymous

            Why is she forcing me to pay child support?

            • 2 years ago
              Anonymous

              Too many dependents and undisclosed sources of income from the Futa Breeding Farms

              • 2 years ago
                Anonymous

                >install that one portrait pack with the lewd portraits
                >pick futa portrait
                >build imbalanced fleet
                >declare war against hegemony
                >[BREAK OFFICER]

              • 2 years ago
                Anonymous

                this but with a rance portrait

              • 2 years ago
                Anonymous

                Up the ante and use a Dirlewanger portrait.

          • 2 years ago
            Anonymous

            Doesn't trigger when it's an NPC that does the deed from what I've seen. One of their speshul planets got invaded by the fricking green boxes in my bloated ass Ultimate Showdown save, and no big titty anime tax b***hes seemed to spawn to tell the toasters their actions have consequences. Will have to try stealing shit from that planet while it's ruled by robotic green shitboxes and all the XIV sues are in death camps and see if the Nuh-uh fleet spawns.

            I'd just look at the code but that mod has some of the foulest code I've ever seen, literally every function has an unintelligible meme name so it's fricking impossible to keep track of what it's doing.

            • 2 years ago
              Anonymous

              I thought you were joking, but you weren't.
              I'm not a modder, but I am an amateur programmer, and the offending script is called:
              Amongus
              (no i'm not joking, the function that spawns the fleets is called UhOhStinky)
              It basically checks if Chicomoztoc/Chitagupta/Eventide is under hegemony/iron shell control, if such, and if they get raided for nanoforges/fullerene spool, they spawn the fleet on top of you. To stop the player from running, it also sets e-burn and transverse jump on a 1 second cooldown, also the ships aren't recoverable, and spawn with 3 average S-mods, and with no utility ships in the fleet.
              There is also a Sussybaka script, and I assume that's what makes it so you can't story point your way out of the fight.

              • 2 years ago
                Anonymous

                what a shit mod, why would anyone put up with this?

          • 2 years ago
            Anonymous

            Does she have a positive pregnancy test edit yet? Because this image is asking for it.

          • 2 years ago
            Anonymous

            What the frick is wrong with Starsector modders?
            You have insane trannies trying to brick your game if you play with factions they don't like, OC DONUT STEEL factions with dumbass memes in their code and swarms of autistic zoomers trying to lick their troony axe wound.

            • 2 years ago
              Anonymous

              That's part of the reason I'm on the fence about making my own. I've got some decent ideas for a ship pack but the more I watch the 'community' the less I want to even distribute it.

            • 2 years ago
              Anonymous

              feel free to discuss other mods, there's plenty of them. it's just the same few that are being brought up time and time again because a) the authors are leftist homosexuals and b) the resident seething nazi (the other brand of leftism) has an axe to grind

            • 2 years ago
              Anonymous

              >You have insane trannies trying to brick your game if you play with factions they don't like,
              First I'm hearing of this, wtf did they do now

              • 2 years ago
                Anonymous

                it's not been an issue for a while, a couple of mods used to have code that would crash your game is new galactic order was installed but it eventually was removed some time ago
                there's still code that exists to make certain troony factions deal more damage to NGO ships and shit like that but nothing bricky, unless there's something i missed

              • 2 years ago
                Anonymous

                Apex Design Collective doesn't function with NGO, I've noticed that ADC deletes itself from the faction list when NGO is installed along with it

              • 2 years ago
                Anonymous

                i've never even heard of that mod

              • 2 years ago
                Anonymous

                High Tech Expansion still has their crash code

              • 2 years ago
                Anonymous

                it does? i thought that was at least commented out some time ago

                I fricking hate these people so goddamn much. Why are they all such colossal fricking c**ts?

                isn't "portrait pack integration" just a few lines of code in a text file labeled as a modded faction?

              • 2 years ago
                Anonymous

                >it does? i thought that was at least commented out some time ago
                Maybe, I'm still running version 1.4.8a, and it's still in full effect

              • 2 years ago
                Anonymous

                Just checked most recent version, can confirm it's still in the same location.

              • 2 years ago
                Anonymous

                HTE's author is just unwilling to remove it by and large. Maybe one day.
                It's the only one left though, although morons here will tell you otherwise. But never actually name the mods that still have it other than HTE.

                Inb4 "troony modder shill".
                Literally just name something other than HTE you fricking spergs. It's not a big request. If the entire community is just rife with crashcode and lockouts, point it out instead of jerking yourself off over it.

              • 2 years ago
                Anonymous

                >It's the only one left though... name the mods that still have it other than HTE.
                >Literally just name something other than HTE you fricking spergs.
                You realise you are acknowleding in your own post that there were others who implemented the crash code. Furthermore since there were no repurcussions or chastisement from alex upon the modders who did there is nothing to prevent them doing so again in the future. Your belief that everything is going to be ok now is severly flawed. Especially when you consider recent history, and by recent history I mean Nia slipping in code to screw with other mods, and again, no repurcussions to speak off.

                Maybe if we saw Alex taking a stance against this sort of behaviour we'd be inclined to drop it but so far all we've seen in is a discord that fosters this behaviour.

              • 2 years ago
                Anonymous

                If there were more in the past, doesn't that mean what you are asking for already happened? Players and modders together pressuring a few activists to remove incompatibility code because it sets a bad precedent and only further bring attention on whatever they don't like?

                Unless all you want is retribution, not a resolution.

              • 2 years ago
                Anonymous

                >Unless all you want is retribution, not a resolution.
                What 'we' want is for those responsible to be held accountable.

              • 2 years ago
                Anonymous

                The Dragon is a giant gaygit

        • 2 years ago
          Anonymous

          >you get a fleet of capital ships with beyond maximum officers teleported on top of you
          Sounds like free fuel and supplies waiting to be salvaged

        • 2 years ago
          Anonymous

          Don't forget the gigaBlack person fleets added by the mod that patrol naraka

    • 2 years ago
      Anonymous

      I like them but I hate that I'd have to be their alliance's bottom b***h, I want THEM to join MY faction.

      • 2 years ago
        Anonymous

        Just destroy the Hegemony and absorb them

    • 2 years ago
      Anonymous

      i only add iron shell so i can roleplay as a pirate despoiler who ravages the realm of the hegemony and mindbreaks all of the iron shell OCs so i can have a harem

      • 2 years ago
        Anonymous

        >so i can have a harem
        How boring. Killing them sounds more fun.

        • 2 years ago
          Anonymous

          I am a generous man, comfort girls for muh marines.

      • 2 years ago
        Anonymous
        • 2 years ago
          Anonymous

          Got a present for ya b***h

          Lolno, here’s your Heggie Iron shell revenge fleet being destroyed by a solo unit

  70. 2 years ago
    Anonymous

    >mfw music_blackrock_consortium starts playing

    • 2 years ago
      Anonymous

      >blackrock has the best soundtrack
      >modder left
      Will blackrock ever see the light again? How long will the bootleg last?

  71. 2 years ago
    Anonymous

    Any mods that increase the points of ships that both you and the enemy can bring onto the battlefield? I wanna see shit like Nagatos spearheading whole-ass fleets.
    I also want something that can actually challenge a Nagato in a duel, real shit that gets you thinking instead of just mindlessly steamrolling everything.

    • 2 years ago
      Anonymous

      >increase the points of ships that you and the enemy can bring onto the battlefield
      There is no need for mods, just edit config a little bit.
      ..Starsectorstarsector-coredataconfigsettings.json
      "maxBattleSize" - look for this, then check in-game settings.

      • 2 years ago
        Anonymous

        Thanks anon, shit's fun as frick.

  72. 2 years ago
    Anonymous

    Let's say I'd like to have a single incredibly overpowered ship that can solo Ava Nitia-tier fleets. What's the best way to do this?
    Bonus points for not using content that's meant to be OP like [REDAC]slaughts.

    • 2 years ago
      Anonymous

      Make it yourself.

      • 2 years ago
        Anonymous

        The Promethatlas Mk.IV's gonna take the sector by storm

        • 2 years ago
          Anonymous

          You know, that's not completely shit. Definitely has potential.

  73. 2 years ago
    Anonymous

    DME author aka the dog's wiener sucking socialist Black person took down the superweapon mods that's why i can't find it

    what a bunch of mentally ill forum trannies i can't wait for steam workshop so they all join the statistics

    • 2 years ago
      Anonymous

      Frick em, who/what makes them the arbiter of what mods should and should not be allowed?
      https://files.catbox.moe/hc9sci.zip

    • 2 years ago
      Anonymous

      Frick em, who/what makes them the arbiter of what mods should and should not be allowed?
      https://files.catbox.moe/hc9sci.zip

      Didn't this flaming homosexual also took down Valhalla Starworks from the forum? It contains Germanoid names and it's a big red flag for them because it will make the troons to kvetch hard. Superweapon was the fifth or 6th mod that got taken down because of this petty self-important moron.

      • 2 years ago
        Anonymous

        this insufferable dogfricker is already beyond redemption and if you want to make him shart his pants then go steal his sprites and make a diff mod without crediting him

    • 2 years ago
      Anonymous

      copyright infinjudgements

      ?t=88

    • 2 years ago
      Anonymous

      DME? Wait, the fricking faction mod that doesn't even aesthetically fir the game. And that's saying something given how literally everyone else has managed to make their ships look like they belong.

      • 2 years ago
        Anonymous

        It should say something when the fricking FTL, Gundam and Homeworld mods all look better in a lineup with the Onslaught, Conquest and Paragon than the shit from DME does. The fricker uses vector art literally just because it lets him be lazy and redraw everything easily, he's said as much himself. And don't forget his faction's doctrine is just "super OP versions of the meta builds from three versions ago when I first made it", even now those fighters and missiles are comically strong.

        This is the moron screeching about his IP rights to a unlicensed and barely tested freeware addon to someone else's game. Because his shitty mod Lore is just oh so valuable.

    • 2 years ago
      Anonymous

      Dont worry alex will make sure there is no steam workshop so he can foster this bustling modding community

      • 2 years ago
        Anonymous

        *because the clique bullied him into doing what they want again
        Don't think its' a coincidence that the Diktat got made moronic when these morons are the same ones who shit their diapers if an authoritarian faction (that isn't hedge for some reason) is shown without a giant neon sign over them that says 'they R dum n' bad n' stuff'.

        But hey, clique shittery already caused one group to split off to make their own piscord with blackjack and hookers. In all likelihood that trend is only going to continue as the big name frickers continue to be shitters, and the modding scene will end up too decentralized for them to have any real control before long. Or so we can only hope, who knows, one day we might actually start getting mods that don't insist on using fricking lazylib for no good reason.

        • 2 years ago
          Anonymous

          Oh god no. The dev's listening to these morons?

          Please no. We don't need the fricking trannies ruining an actually good game.

          • 2 years ago
            Anonymous

            He's too autistic to easily manipulate, but Alex constantly makes changes because of 'community feedback', thus why we aren't allowed to have built-in Safety Overrides anymore.

            The extent to which the shitter clique actually influences direction by themselves is hard to determine, but unfortunately a lot of them are considered "respected community members" (basically just because they've been around a bunch and maintain popular mods that half of them didn't even make themselves) and as such their frickstupid opinions have weight. Thus why people buy into their bogus 'Intellectual Property Rights' BS in the first place.

            • 2 years ago
              Anonymous

              >no built-in Safety Overrides
              Well, considering that people still recommend to slap it on almost every ship, it need to be nerfed even more.

            • 2 years ago
              Anonymous

              >thus why we aren't allowed to have built-in Safety Overrides anymore.
              He allowed built-in SO because he explicitly didn't listen to warnings and feedback that people would only make SO builds. The biggest influence on him are tourneys which is what is really ruining the game because its MvP balancing for a single player game.

            • 2 years ago
              Anonymous

              I'm sorta new to the game, why would the dev Alex listen seriously to shitty feedbacks from modders? His game was featured by the famous meme youtuber. It basically got made why would he still treat it like some obscure rpgmaker shit?

              • 2 years ago
                Anonymous

                Also a new to this... community, but I suspect it is just inertia.
                Game was obscure for years, discussed only in closed circles of the forum.

              • 2 years ago
                Anonymous

                >I'm sorta new to the game, why would the dev Alex listen seriously to shitty feedbacks from modders?
                He don't but any choice (like not hosting a nazi-themed mod on his own forum or giving warning to stop modders infighting) can be reworded in a bad way by vocal anons (who may be angry modders).
                Always be wary of those bringing up politically charged words like "troony" or "SJW" without real reasons.

                Alex take feedback,
                Those who like it will be too busy playing the game.
                Those who hate it will claim he was manipulated by some clique they hate.

                A developer shouldn't even have to deal with that in the first place, community manager can be a full time job.

                Also a new to this... community, but I suspect it is just inertia.
                Game was obscure for years, discussed only in closed circles of the forum.

                >Also a new to this... community, but I suspect it is just inertia.
                >Game was obscure for years, discussed only in closed circles of the forum.
                Pretty much. A small social circle of players & modder who grew to become self-important.
                It doesn't help that StarSector allow individual mod faction to flourish easily without needing big team efforts (which would encourage talking out problem and finding solution).

      • 2 years ago
        Anonymous

        I can't really understand Alex's dislike for Steam and achievements compared to the conveniences the former brings and the latter not really hurting anything. But a Workshop just sucks.
        >Tmodloader, the modding platform for Terraria, moves to Workshop
        >many of the new mods are no-description garbage made in a few minutes and are mostly memes

        • 2 years ago
          Anonymous

          the workshop is important for terraria because the pre-workshop mod database was hosted on a raspberry pi and had a few issues with downloading mods when attempting to join a server with mods you didn't have, among other things. the workshop is fast and efficient
          the garbage is irrelevant because nobody browses the "new mods" category on the workshop or tmodloader in the first place

          • 2 years ago
            Anonymous

            It's just a lot of pointless clutter. Thankfully the workshop is slow enough and the content small enough that there's a decent rate of filtration, but the same can't be said of all the videogames that get released on Steam. Starsector, if it was on the workshop, would have a feasible chance to have a decent workshop but it would also inevitably have a lot of trash mods, which would make searching for any not-immediately-popular mod a pain.

  74. 2 years ago
    Anonymous

    Does any kind anon have a fresh Valkyrians link?
    Pastebin link is dead

  75. 2 years ago
    Anonymous

    I haven't played Ss for over a year and i want to know if there's good/fun "hidden" or banned mods. Last time i discussed this on /vg/ i pointed the "frick notsees" in some modders codes and i can see nothing changed for the better.
    Also do you guys still keep the Mega link for the Diable dreadnought? I lost everything in my dead SSD.

    • 2 years ago
      Anonymous

      superweapons arsenal just recently got added to the list because some forumtroony thought he was stealing sprites and now the link is gone

      • 2 years ago
        Anonymous

        Took a look at the forums, the same austistic clique still reigns. Thanks to anon above i got the superweapons already.

        >Diable dreadnought
        I've never heard of that, is that refering to the Pandemonium you hand over to Approlight and they convert it for you?

        I called dreadnought because there was something like this in the files if i recall correctly, but i suppose this is the correct name.
        >you hand over to Approlight and they convert it for you?
        Huh, there was a method to acquire it? I don't even remember how i got mine before, probably cheated it.

        Also another request, if someone could share the NGO mod i'd like to try and make Heimdall (the gatekeeper ship with the huge lazer) standalone, i liked their weapons a lot too.

        • 2 years ago
          Anonymous

          Does anyone have a link for Tiandong

          An updated version of NGO should be on the nexus

          • 2 years ago
            Anonymous

            None of the bootlegs actually work friend.

            • 2 years ago
              Anonymous

              I'm using a good number of them right now. BRDY and THI work just fine. Hell someone even made an unofficial addon for BRDY that gives them a giga-dreadnought.

              • 2 years ago
                Anonymous

                That shitty THI bootleg will load and play, but many of the special campaign features will not work right.

            • 2 years ago
              Anonymous

              Wasn't there a mega archive that had updated versions of old mods like NGO?

    • 2 years ago
      Anonymous

      >Diable dreadnought
      I've never heard of that, is that refering to the Pandemonium you hand over to Approlight and they convert it for you?

  76. 2 years ago
    Anonymous

    Anybody else specifically download mods that don't match the original game's artstyle, if only to mix things up a bit?

    • 2 years ago
      Anonymous

      Depends on how much I like the ships. I'd argue kingdom of terra clashes with vanilla ship design, but I'll be damned if that's gonna stop me from flying a space serpent.

      • 2 years ago
        Anonymous

        >Kingdom Of Terra
        OH YEAH THAT'S ANOTHER THING THAT LOOKS MORE LIKE IT BELONGS THAN DME!

        >tfw your shitty generic missile and fighter-based morally grey corpo no.1512513 mod who's only hint of personality is being vaugely french and having bullshit OP evil cyborgs who's ships you aren't allowed to have somehow fits less than the fricking dinosaur-riding cavemen from the hollow earth who's spaceships punch people

        Why does it always seem to be the modders with the worst shit who obsessively horde it like fricking Gollum?

        • 2 years ago
          Anonymous

          I remember one time in the Discord when Harmful Mechanic started seething because some anon was asking too many questions about what happened with Blade Breaker Plus. A different anon called out HM for being a whiny b***h and the Discord jannies banned him kek

          • 2 years ago
            Anonymous

            Its' even more rediculous when you consider that HM was actually banned from that Discord for being a shitter even by their standards for a good while. Not like the guy who was literally booted off the server for shit like this in the past could be out of line again, no sir, any opposition to the will of the Clique is verboten.

          • 2 years ago
            Anonymous

            Its' even more rediculous when you consider that HM was actually banned from that Discord for being a shitter even by their standards for a good while. Not like the guy who was literally booted off the server for shit like this in the past could be out of line again, no sir, any opposition to the will of the Clique is verboten.

            Having read through the forum drama, I find it funny how the gay acted like it isn't his thing to scour other mods for this kinda shit, like it was a random good samaritan just happened to inform him of the "stolen" art. You could tell from the way he typed that he got the whole receipt autistically laid out and ready to go before posting that first accusation. The very first post was already passive aggressive and by the second post he dropped the civility facade entirely. What a colossal homosexual.

            • 2 years ago
              Anonymous

              Holy shit you weren't kidding. Dude was literally seething about like 10 pixels. There's some slight similarities but they aren't even identical if you look close enough. And this was "one of the more obvious ones"

              • 2 years ago
                Anonymous

                What's worse is the moderators enabling his bullshit.

              • 2 years ago
                Anonymous

                you can't have dashed lines in the barrel of any mod weapon sprite or you will be hunted down and sentenced to death by the cabal

              • 2 years ago
                Anonymous

                But wait there's more. Pic rel, about a week before the shocking revelation, superweapons author came into the gay's dme thread with a normal suggestion and for some reason he just sperged out. Literally.
                >Sup how about this feature I think it'd be cool in your mod
                >WTF BRO ME BUSY PROGRAMMER THIS IS NOT MY VISION YOU AREN'T MY MOM
                Pretty sure this is where his personal vendetta begins, timeline checks out.

              • 2 years ago
                Anonymous

                Poor Mira, BTFO'd by HM's colossal manchild ego

              • 2 years ago
                Anonymous

                I swear, mod makers have to be some of the most maliciously autistic people out there. Artists are usually too self-deprecating or not self-aware enough to give a shit about anything that happens outside of their immediate bubble, writers are just happy to have someone reading the crap they put out, but these people go out of their way to frick with anyone and everyone that could have even possibly thought about "stealing their idea" or "harming their vision" or "violating their copyright". It's fricking disgusting.

              • 2 years ago
                Anonymous

                It's mind boggling to me how you can make something so blatantly derivative of someone else's work and then go crying about 'muh intellectual property you are steeeeeaaaaalllliiiiinng from meeeeee!!!111!!!!1!'.
                Motherfricker your entire project is made out of hacked-up addon code for a game you sure as frick didn't make, usually using hacked-up art assets you didn't make, and is completely useless when not bolted to a game that, a-fricking-gain, you didn't fricking make!
                Did fricking god among men Harmful Mechanic here go ask Alex for permission before he made his shitty mod? No, of course he didn't that would be ridiculous. Yet he demands that people come beg at his feet for the 'right' to use ten fricking pixels that vaguely resemble one of his shitty vector sprites. Because he is loosing out on all of those zero bucks and nonexistent exposure points due to this horrible derivative knock-off taking away from his flawless creation with no flaws.

                Frankly I'm just glad that c**tflap's mod is shit and not worth the trouble, if something actually worthwhile was tied to that fricker and his ridiculous ego and behavior it would be much more annoying.

              • 2 years ago
                Anonymous

                I swear, mod makers have to be some of the most maliciously autistic people out there. Artists are usually too self-deprecating or not self-aware enough to give a shit about anything that happens outside of their immediate bubble, writers are just happy to have someone reading the crap they put out, but these people go out of their way to frick with anyone and everyone that could have even possibly thought about "stealing their idea" or "harming their vision" or "violating their copyright". It's fricking disgusting.

                From the pic alone, I see nothing wrong in what HM said.
                >be modder
                >say politely no to some dude suggestion
                >dude keep insisting you do extra work to prove your suggestion work
                >still say no, less politely
                >dude keep insisting and accuse you of not making your intent clear
                >tell him to stop acting like he is your employer paying you to make his suggestion true
                That's no inflated ego. I doubt anyone here would accept that shit.
                however...

                It's mind boggling to me how you can make something so blatantly derivative of someone else's work and then go crying about 'muh intellectual property you are steeeeeaaaaalllliiiiinng from meeeeee!!!111!!!!1!'.
                Motherfricker your entire project is made out of hacked-up addon code for a game you sure as frick didn't make, usually using hacked-up art assets you didn't make, and is completely useless when not bolted to a game that, a-fricking-gain, you didn't fricking make!
                Did fricking god among men Harmful Mechanic here go ask Alex for permission before he made his shitty mod? No, of course he didn't that would be ridiculous. Yet he demands that people come beg at his feet for the 'right' to use ten fricking pixels that vaguely resemble one of his shitty vector sprites. Because he is loosing out on all of those zero bucks and nonexistent exposure points due to this horrible derivative knock-off taking away from his flawless creation with no flaws.

                Frankly I'm just glad that c**tflap's mod is shit and not worth the trouble, if something actually worthwhile was tied to that fricker and his ridiculous ego and behavior it would be much more annoying.

                >Yet he demands that people come beg at his feet for the 'right' to use ten fricking pixels that vaguely resemble one of his shitty vector sprites.
                I've yet to see the full story behind this and

                Holy shit you weren't kidding. Dude was literally seething about like 10 pixels. There's some slight similarities but they aren't even identical if you look close enough. And this was "one of the more obvious ones"

                but I can imagine a modder being overly protective (and hypocrite) over someone modding his mod.
                No excuse for that.

              • 2 years ago
                Anonymous

                >From the pic alone, I see nothing wrong in what HM said.
                Then you're not reading it properly:
                Mira asked a question and Harmful responded with a "I don't think it's viable". Miras response was reasonable, "what about trying it and gathering feedback [to see if it is viable]".

                Then Harmful changes his answer (from: "it's not viable" to "I don't like it") and gets snarky. To which Mira calls Harmful on his change in answer and fires snark back.

                So did anyone run through the latest tahlan? Does it still have police codes?

                To paraphrase Nia:
                He disabled it because he has no balls.

              • 2 years ago
                Anonymous

                You are twisting the words. Thinking something is not viable already mean not liking it, just more explicit.
                Mira push anyway because the prerogative of the guy not doing the work is to be pushy on those who do.
                That's annoying at best and I know developers & modders get this non-stop.

                I won't ever defend the other topic of making a fuzz over tiny bit of copied pixel art, but that discussion? I think anon even holding the narrative that "it was a jerk move" is more troubling than that.

                Whatever, there's better things to talk about. Like how to bring some humility into modders and anonymous here.

              • 2 years ago
                Anonymous

                >Thinking something is not viable already mean not liking it, just more explicit.
                I don't think it's viable for me to give up work and spend a year touring the world. That doesn't mean I don't like the idea.

              • 2 years ago
                Anonymous

                Eat a bag of dicks Soren, you ain't fooling anyone here you hypocrite Black person

                Why don't you redo your eye bleeding white ships

              • 2 years ago
                Anonymous

                that is their claims for copyright infringements? That wouldn't fly in court.

              • 2 years ago
                Anonymous

                Doesn't matter when the forum and Discord mods enforce it with link removals and bans for offenders. After that your best bet is Nexus mods I guess

              • 2 years ago
                Anonymous

                The more decentralized modding for this game gets, the better. So as long as shit actually does show up somewhere else instead of the dweeb behind it having a cry and giving up because someone said mean things to them on the internet, as far as I'm concerned these morons bullying people into places they can't control as easily has nothing but upsides.

                Now if only someone would make documentation for how to script basic stuff like adding in new systems that doesn't dupe newbies into becoming dependent on a shitty 'community' library for basic shit they can do themselves...

              • 2 years ago
                Anonymous

                it flies in discord and forum court, where these morons are judge, jury and executioner

              • 2 years ago
                Anonymous

                LOL
                Which other mods are "incompatible"?

              • 2 years ago
                Anonymous

                So did anyone run through the latest tahlan? Does it still have police codes?

              • 2 years ago
                Anonymous

                No, it was removed.

        • 2 years ago
          Anonymous

          >fricking dinosaur-riding cavemen from the hollow earth who's spaceships punch people
          Fricking metal that mod is.

  77. 2 years ago
    Anonymous

    >want to use approlight/ap plus and borken
    >chinks haven't made english version yet
    >quick translation with deepL isn't accurate
    frick me is there an actual good translated version that exists somewhere?

    • 2 years ago
      Anonymous

      You need to increase your social credits first.

    • 2 years ago
      Anonymous

      What does the most recent version have that the bootleg doesn't? I think there's a special market/exchange, a loot box, and a few Prime ships but is that all?

  78. 2 years ago
    Anonymous

    last I played this game was when Seeth shill it
    have there been anything new since?
    beside modder dramas?

    • 2 years ago
      Anonymous

      >skill reworks (again)
      >bunch of new ships
      >an entire damn questline
      >decent hyperspace stuff

      • 2 years ago
        Anonymous

        >decent hyperspace stuff
        Is there anything really out there except that one spot with story boss ship? I was looking around for nascent wells whenever i was exploring or traveling but found nothing so far.

        • 2 years ago
          Anonymous

          No, Alpha site is the only "secret" place in hyperspace

          • 2 years ago
            Anonymous

            Guess hyperspace ghost contacts are nothingburger too and exist just to make you press interdiction to shoo them away?

            • 2 years ago
              Anonymous

              >Guess hyperspace ghost contacts are nothingburger too and exist just to make you press interdiction to shoo them away?
              90% of the time yeah, but sometimes you get something interesting.

  79. 2 years ago
    Anonymous

    I'll be honest with you anons, I just like giant space battles and exploring.
    The Infernal Machine from underworld is a pretty fun start and flagship too.

  80. 2 years ago
    Anonymous

    I wish there was a way to directly give your faction's fleets ships you directly own instead of forming that one single task group and nothing else. It's kinda getting ridiculous now.

  81. 2 years ago
    Anonymous

    someone should make the blade breaker as separate faction from DME and distribute it here and discord

    nobody gives a shit about the main faction anyway the white sprites looks like vomited horse cum

    just imagine the seething of sexual dassault author when an anon splintered his evil cyborg facist faction

  82. 2 years ago
    Anonymous

    Any tips for a NPC missile ship? I'm not sure what kind of pilot to take control.

  83. 2 years ago
    Anonymous

    There was a mech mod not too old, i'm having trouble to find it. IIRC it had 3~4 mechs but i don't remember if they were fighters or playable ships. Anyone remember it? First time i got it at the forum.

    • 2 years ago
      Anonymous

      Ah, it's Arma Armatura. Wow, the dude went a long way.

  84. 2 years ago
    Anonymous

    Anyone knows how to remove weapons, ships, bp, etc. from the drop pool and salvageable screen? I want to play with some overtuned mods to enhance the difficulty, but do not want them cluttering my drops

  85. 2 years ago
    Anonymous

    WARNING: unspecific and unorganized ranting ahead:

    I just wish once in a century, Alex would actually put his foot down. As far as I can tell, he just lets the forum moderate itself, which is a godawful way to run it because it's how you get a trans moderator clique (too late for Starsector, sadly). I have never seen a modding scene that is this blindly autistic while also being so toxic towards each other. For frick sakes, they should all should be united in their love for the game, but instead, they just spend the whole time kicking at each other. If you had code in your mode to frick with someone else's mod without asking for permission, you would be ostracised in essentially any other community, but at this point, Tahl's antics have been forcefully forgotten.

    Most other modding communities I've seen are also kinda autistic and toxic, but, typically, the way that manifests is mod makers vs. non mod makers. Starsector's mod-making community is more like Modmaker + fanboys Vs. non mod makers + other mod makers.

    I absolutely love starsector, but the forum, the Reddit, and the unofficial (essentially official) Discord all suck. The forum and discord suck because they're run by the elitist mod makers who think they're god's gift to the planet because they are autistic enough to mod for free. Almost every well-known modmaker for Starsector act the exact same to the point that sometimes they seem like they're the same person (smug + self-loathing + "ironic" toxicity + anime profile). The Reddit sucks because it has reached the Autistic Reddit Circlejerk threshold, where once the population of the Reddit board reaches a certain size, the only popular posts are "ironic" circlejerk and actual circlejerk (hegemony man bad, blue lobster).

    Also, balance considerations shouldn't be taken from those stupid AI vs. AI tournaments. I think that things don't have to be 100% perfectly balanced for a single-player game.

    • 2 years ago
      Anonymous

      Cont.

      Also, it's really ironic that some of the mod makers are far left when said well-known mod makers are treated like first-class citizens compared to everyone else. If you were to post some of the shit they post, you'd be banned. If you were a snarky butthole like them, you'd be banned. If you did some of the code shit they did, you'd be banned. I have seen well-known mod makers call other users idiots with no consequences but if some random person asks a well-known mod maker to not be an ass for five seconds during a discussion the random person gets banned.

    • 2 years ago
      Anonymous

      >balance considerations shouldn't be taken from those stupid AI vs. AI tournaments
      Where it should be taken then? Every ship in the game, except your flagman, is piloted by AI.

      • 2 years ago
        Anonymous

        Not that anon, but nowhere. Balance in singleplayer games is an absolute meme and shouldn't be taken seriously outside of game being beatable. Throw op shit in every faction, let player abuse the ever living frick out of systems. Giving reign morons will balance out tesseracts, ziggurat and whatever else end game content we will have.

        • 2 years ago
          Anonymous

          While balance is not a holy cow is single player it still worth considering. Take Eagle for example, after a powercreep it is considered almost useless. Most players will not even look at it, so ship is serves no purpose.

          • 2 years ago
            Anonymous

            I don't see it as that much of a problem honestly, sure powercreep is real, but there are ships that you would only use if you are dead broke, starting out or doing some flavor comps. Combat freighters, converted civilian hulls, low end end frigates and destroyers, they all get eventually powercrept out of player fleet. I do have a bone to pick with no fun allowed shit like skill thresholds, punishing maintenance and fleet size. Those are the culprits directly responsible for ongoing powercreep and pushing players into streamlined lean fleet comps instead of scrappy blobs.

            • 2 years ago
              Anonymous

              what a load of absolute gibberish. stfu.

              • 2 years ago
                Anonymous

                Are you saying that every ship is viable all the time, or that vanilla maintenance and fleet size limits don't encourage maximizing per-ship performance while minimizing logistical footprint?

            • 2 years ago
              Anonymous

              >its ok if the game has essentialy worthless wasted content (which is the worst form of bloat)
              Stupid homosexual
              And the phase of the game youre inclined to use low end earlygame content is far too short, making a lot of it pointless as well. Thats also a balance issue

            • 2 years ago
              Anonymous

              This anon is right.
              Even if all ships are not meant to remain viable at every level, the ideal is wanting to play with most of them at some point.
              Just take the incoming Low-tech Murder-cube, it look fun, even if it's not a endgame ship you'll want to at least try it out and ideally as part of your progression, not as a toy you built in your size 7 colony after you got bored ruling the sectors.

              >fleet size
              Number one issue preventing fleet with lot of small ships. I use the mod "Fleet size by DP" by default now.
              https://fractalsoftworks.com/forum/index.php?topic=22191.0

              • 2 years ago
                Anonymous

                He isnt right because there is nothing about the Eagle that puts it in this category on purpose

              • 2 years ago
                Anonymous

                Are you looking at the wrong post?
                Eagle don't represent ship balance by itself and don't change the point.

                If anything I don't like how much the game is stacked against your favor
                >can't level indefinitely, personal combat skills are far less worthwhile than fleet management/logistics skills because officers can get combat skills but not management/logistics skills
                >all the AI ships are experts in combat micro and can maximize how much damage they absorb via split-second shield raising/lowering
                >the only skill that allows you to get the highly-powerful Remnant ships in your fleet also heavily penalizes you for it
                >carrying the Ziggurat with you makes it harder to stealth with the transponder off, and the ship also has a significantly worse ability than when you fought it
                >the game can throw endless AI doomstacks at you because those don't really care about logistics or anything of the sort
                >the reward for defeating Omega guardians and dumping a ton of resources into the hypershunt is +1 industry slot and a hefty demand for transplutonics

                >personal combat skills are far less worthwhile than fleet management/logistics skills because officers can get combat skills but not management/logistics skills
                You forgot fleet soft cap.

              • 2 years ago
                Anonymous

                It's not just the fleet soft cap, it's pretty much nearly every non-combat logistic thing that generally benefits you a lot more than slightly buffing your ship's combat capabilities does. Something like Helsmanship and Combat Endurance benefits you, the player, far less than what Navigation, Sensors, Salvaging, Makeshift Equipment and Hull Restoration would get you, because the combat skills solely benefit the ship you're piloting while the fleet management/logistics skills benefit your fleet and playthrough as a whole. And combat in Starsector is often in such a way that there's very few ways of actually having such a well-equipped ship that it can stand against a sizeable amount of ships of its own class, let alone larger ones. When the game starts ramping up penalties for having a large enough fleet that's probably when you're supposed to start a colony anyway, because it's fine when the AI enemy has doomstacks but not when the player has one.
                Thankfully the Leadership tree is useless and it can be ignored when assigning points.

              • 2 years ago
                Anonymous

                Hey now, I totally agree anon. I quoted this part for the management&logistics aspect.
                I've never chosen a combat-skill for the same reason and I don't even pilot my best ships. IMO the skill system is a complete waste.
                I'd rather see it as a sort of point based fleet-mod system. Leveling make you gain points, if you want a carrier-fleet you could spend 50% of it into carrier-bonus, but the most OP bonus would be costly. You could respec but combat-readiness would also drop to zero.
                That and revamp officer skills into tailoring how they move in battle.

                But I insist the soft fleet cap deserve a line in your list.
                Enemy can stack one/several gigantic fleet against you but somehow you can't ask a friendly fleet to follow you.

              • 2 years ago
                Anonymous

                Soft fleet cap is kinda shit, large fleets are already penalized enough for being a total drain on resources.

              • 2 years ago
                Anonymous

                Hey now, I totally agree anon. I quoted this part for the management&logistics aspect.
                I've never chosen a combat-skill for the same reason and I don't even pilot my best ships. IMO the skill system is a complete waste.
                I'd rather see it as a sort of point based fleet-mod system. Leveling make you gain points, if you want a carrier-fleet you could spend 50% of it into carrier-bonus, but the most OP bonus would be costly. You could respec but combat-readiness would also drop to zero.
                That and revamp officer skills into tailoring how they move in battle.

                But I insist the soft fleet cap deserve a line in your list.
                Enemy can stack one/several gigantic fleet against you but somehow you can't ask a friendly fleet to follow you.

                At this point I just go frick it and cheat in more skill points. I don't like that I have to choose between more fun combat or a viable fleet doctrine.

              • 2 years ago
                Anonymous

                Just change the max level to 30 or 40, or use the mod that changes de level curve, its kinda fun to be really shitty while exploring the sector getting the loot and then ramping up the combat power

              • 2 years ago
                Anonymous

                I am

        • 2 years ago
          Anonymous

          You do need balance that feel 1:1 save for player action & decisions which will naturally be above AI.

          >Throw op shit in every faction, let player abuse the ever living frick out of systems. Giving reign morons will balance out tesseracts, ziggurat and whatever else end game content we will have.
          Best way to ruin a game.
          Boss unit are ok but encouraging a cheat where the players must break the game to "play it" is how you kill immersion.
          Admittedly it is OK if for players to be be one-of-a-kind captain protagonist, but if the mean by which you win (or lose) do not fit a coherent logic (like player ship equal enemy ship) then you'll just build frustration.

      • 2 years ago
        Anonymous

        Admittedly that was one of my poorly thought out points. I think that valuable information and points of discussion can be gathered from AI tournaments, but I don't think they should be taken as gospel either, as the AI tournaments don't always follow scenarios you would do or encounter in normal gameplay. AI tournament fleet comps don't have to worry about supply + fuel use, recovery, or feasibility of making such a fleet in normal gameplay.

        Ideally, Alex would be able to gather concerns about balance from the single-player and AI tournament users simultaneously. However, I will admit that the "casual" part of the starsector player base isn't exactly the pinnacle of good balance discussion either. If you wanted to, you could find people complaining that essentially any ship in the game is simultaneously overpowered and underpowered on the same patch.

        Admittedly my knowledge of balance decisions made at the request of the AI tournament pros is pretty limited. The only big one I can think of is the fact that SO can no longer be built in. I'm admittedly biased against balancing for comp since I've had a few games I like messed up due to developers listening to comp players.

      • 2 years ago
        Anonymous

        If anything I don't like how much the game is stacked against your favor
        >can't level indefinitely, personal combat skills are far less worthwhile than fleet management/logistics skills because officers can get combat skills but not management/logistics skills
        >all the AI ships are experts in combat micro and can maximize how much damage they absorb via split-second shield raising/lowering
        >the only skill that allows you to get the highly-powerful Remnant ships in your fleet also heavily penalizes you for it
        >carrying the Ziggurat with you makes it harder to stealth with the transponder off, and the ship also has a significantly worse ability than when you fought it
        >the game can throw endless AI doomstacks at you because those don't really care about logistics or anything of the sort
        >the reward for defeating Omega guardians and dumping a ton of resources into the hypershunt is +1 industry slot and a hefty demand for transplutonics

      • 2 years ago
        Anonymous

        Tournaments are the reason why the midline ships are all cucked.

  86. 2 years ago
    Anonymous
  87. 2 years ago
    Anonymous

    How's Magellan mod? Is it annoying as DME?

    • 2 years ago
      Anonymous

      it's garbage don't bother

      • 2 years ago
        Anonymous

        Well, i'll take your word. My PC is getting old and i can't throw mods like before.
        Also i've never seen such prolonged butthurt.

        • 2 years ago
          Anonymous

          What's harmful mechanic like on discord? Is he being bullied or something? It seems like he's in a perpetual state of butthurt. Nia is a mentally ill troony so it's understandable, this gay has no such excuse.

          • 2 years ago
            Anonymous

            >only nazi thing about the NGO are the aesthetics
            >still gets this assmad
            I bet this guy gets an aneurysm everytime he sees a picture of a helghast soldier or something

            "Tell me where NGO touched you."

            • 2 years ago
              Anonymous

              >gaping Natzee buttholes
              >curly straw
              >tfw V E N G E F U L
              You can't make this shit up. Guess I know now why he chose that ultra homosexual white and blue color scheme. It was his life mission to oppose his arch-nemesis, the dreaded red and black N A Z I.

              • 2 years ago
                Anonymous

                To be fair he's autistic, painfully autistic, so i let it go.
                Check out the other "exerelinFactionConfig" entries:
                "startRelationships":{
                "hegemony": -0.9, #We tried to get away from you buttholes before
                "persean": 0.4, #let's hear more about this whole 'to hell with the Domain' thing
                "luddic_path": -0.5, #we have heard the bad news, frick off
                "blackrock_driveyards": -0.1, #you do your thing, we'll do ours
                "shadow_industry": 0.2, #what is this 'egalitarianism' of which you speak and is it catching
                "diableavionics": -0.5, #great, more angry buttholes who think they pre-own us
                "dassault_mikoyan": -0.5, #regicide is crude and unbecoming of civilized nations, hmph
                "communist_clouds": -0.3, #'holy shit, these guys make Levellers look like sober, reasonable people'

                "maxRelationships":{
                "hegemony": 0.1, #fuuuck youuuuuuu
                "luddic_path": 0.3, #okay the ludd scout cookies are pretty good
                "shadow_industry": 0.5, #I like you okay but letting the proles vote is crazy talk
                "diableavionics": 0.1, #keep it in your lane and we're good
                "dassault_mikoyan": 0.3, #we will tolerate you for your excellent pastries and wine, though
                "communist_clouds": 0.1, #the best we can hope for is to ignore them

              • 2 years ago
                Anonymous

                Shit now I'm starting to feel bad.

              • 2 years ago
                Anonymous

                >okay the ludd scout cookies are pretty good
                dammit i cracked a smile

              • 2 years ago
                Anonymous

                Actually pretty kino

            • 2 years ago
              Anonymous

              I went to take a look at NGO, expecting some edgy shit like SS bolts on ships or maybe a swastika but no...There's nothing to it except being black and red.
              Is this Black person so autistic, he saw black and red and lost his shit?

              • 2 years ago
                Anonymous

                Red and Black were typical colors for an edgelord. At least, back in the 2000s. How the frick?

              • 2 years ago
                Anonymous

                Apparently he had a mask off moment and went on a autistic tirade that got the mods sicced on him
                Somethingf about planets being named after concentration camps or something kek

              • 2 years ago
                Anonymous

                I mean, if the troons are already mad, might as well go all out with the imagery.

              • 2 years ago
                Anonymous

                take his sprites and recolor it with NGO colors then put everything in NGO mod

                distribute it here and watch how him explode

              • 2 years ago
                Anonymous

                It's about the presentation lore and not the ships and aesthetics, it has a fascist (in the historical way) feeling, it's very emotional and the forum's commies got even more emotional because it ain't proletariat dictatorship.
                Other complaint is that it's "overpowered". I've played an entire exclusive campaign and almost got my ass handed lots of times, the whole faction is about frontal power (in-built torpedoes [which sometimes bounce of shields and give fun shenanigans] and frontal speed systems), good excess of ordnance points, their fighters are big and pack a punch but are too slow and have low range. The large ships are fricking slow and have the worst maneuverability i've ever seen, pack tactics and phase ships gave me a hard time. Kek, i'm even going to say that DME counters it hard.
                And since a lot of modders set they as enemies they barely survive until mid-game, usually even in the early they would lose 2 of 3 planets, unlike some other mods where some factions have nearly untouchable sectors.

            • 2 years ago
              Anonymous

              Soren's homosexualry never cease to amuse me. NGO is still living rent-free in his head until now. What a fricking autistic cuck.

          • 2 years ago
            Anonymous

            >What's harmful mechanic like on discord
            a manchild who has victim complex and spergs about originality despite his own creation aren't even original ideas

        • 2 years ago
          Anonymous

          >only nazi thing about the NGO are the aesthetics
          >still gets this assmad
          I bet this guy gets an aneurysm everytime he sees a picture of a helghast soldier or something

  88. 2 years ago
    Anonymous

    kek

    • 2 years ago
      Anonymous

      Where people are hosting the Valhalla Starworks mod?

      >it was all a cute joke when i was drunk, i'm such a silly troony teehee~

    • 2 years ago
      Anonymous

      Incredible, what a complete attention prostitute.

      • 2 years ago
        Anonymous

        He was far worse in the actual thread and kept changing the stance and reason:
        >I did it because those mods aren't balanced
        >I'm not going to change it back
        >I did it just to see if anyone would notice
        >If you don't like my mod don't use it
        >I did it because I was drunk
        >Ok I'll change it back
        This was the point someone suggested he "should get help" and he went crying to Alex to prune the thread because they were bringing up his past. Turns out Nia previously had mental health problems but quit his psychiatrist because they 'didn't understand where he was coming from', so now any attacks on his mental state are seen as grossly offensive by the mods.

        • 2 years ago
          Anonymous

          incredible, a troony ousting himself as a mental health patient and failing to communicate with real people without a handler

  89. 2 years ago
    Anonymous

    If mods based on real life extremist political groups are a no-no then why there are mods with literal space tankies allowed?

    • 2 years ago
      Anonymous

      Only the correct extremist political views are ok. For example, there are women in combat roles in the game, instead of working overtime with no pay in the Futa Breeding farms.

      • 2 years ago
        Anonymous

        You jest, but that shit really puzzles me, is it because they dont play it straight with the commie mod?

        • 2 years ago
          Anonymous

          It's unironically because commies are ok while nazis are not, NGO doesn't play the nazi shit straight either.

  90. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      Obviously, you turn down the offer then sat bomb, yes?

    • 2 years ago
      Anonymous

      >to be studied for the advancement of AI personalities
      I don't think Persean Sector need more AIs at the moment.

    • 2 years ago
      Anonymous

      Oh boy, isn't that Ex Machina plot. Death to unholy A.I.

    • 2 years ago
      Anonymous

      So what happens if you actually sell her? sure you get the credits but does iron shell start pumping out capital ships like candy or having AI core officers or something? would be a neat way to frick over the player for being an idiot

  91. 2 years ago
    Anonymous

    Is there even a point building midline stations over the other two? For me it's the easiest one even as star fortress.

    • 2 years ago
      Anonymous

      could not matter less, for autoresolve they're identical and you're not losing any reasonable battle where you've got a friendly station backing you up

      • 2 years ago
        Anonymous

        I can't believe i've spent minutes pondering about which one to choose.

  92. 2 years ago
    Anonymous

    Guys guys what happened to the Castigator RG? Just came back and found out it's gone. That was my favorite ship.

    • 2 years ago
      Anonymous

      Anon i. . .

      • 2 years ago
        Anonymous

        Aight, I found an old version on nexus which has the Castigator RG. So:
        >copy the sprite file into graphics
        >copy tahlan_castigator_commie file into data/hulls
        >copy all ship info into ship_data
        That should do it right? Is there anything else I should do? Please halp

        • 2 years ago
          Anonymous

          Should work unless it uses it's own unique ship system
          You might also want to copy over the description of the ship

          • 2 years ago
            Anonymous

            >description
            Thanks anon. Didn't know about this but I found it.
            >unique ship system
            It does a unique ship system, tahlan_stormdrive as well as a unique hullmod tahlan_crampedhangar. I found the files for them but I don't really want to frick with that, Can I just change them into vanilla burn drive and golossus's coverted cargo bay?

            • 2 years ago
              Anonymous

              >Can I just change them into vanilla burn drive and golossus's coverted cargo bay?
              Yeah should be fine
              Forgot to mention but you also have to chang the blueprint tags of the ship in ship_data since it won't spawn in any market/fleet otherwise

              • 2 years ago
                Anonymous

                Okay turns out the unique system and hullmod are both still sitting in the mod, scripts and all, even the old description. Thank god for lazy modders I guess. The ship shows up in the codex. Balance is out of whack but I couldn't give any less frick. Gonna load up a new run and see.
                >won't spawn
                It's fine I'll just console one for myself, frick them.
                Thank you very much anon. You're very nice.

              • 2 years ago
                Anonymous

                >Thank god for lazy modders I guess
                leaving shit in is actually the high-effort option since you end up with more stuff to keep track of and maintain in the long run. but removing it fricks saves.

                also
                >1500 armor
                >ship is basically an open hole
                >implying vanilla doesn't do this too

              • 2 years ago
                Anonymous

                >>ship is basically an open hole
                L-lewd

  93. 2 years ago
    Anonymous

    Anyone have a link to Blade breakers plus 1.1b? I have 1.0 updated to work with the latest version but can't find an updated version of the mod anywhere.

    Discord cabal keeping it hidden and being delusional that it ''violates muh intellectual propoerty'' as usual

  94. 2 years ago
    Anonymous

    Holy frick wtf are these Hyperion ships? Feels like a cheat ship.
    Also I get the feeling skills need a revamp or something. Still too new to the game to be sure. Just got to the 1 mil mark.

    • 2 years ago
      Anonymous

      >Also I get the feeling skills need a revamp or something

    • 2 years ago
      Anonymous

      What's wrong with skills? You going full combat?

      • 2 years ago
        Anonymous

        Thresholds are no fun cancer

      • 2 years ago
        Anonymous

        >You going full combat?
        A mix actually.
        I got the one that allows me to hyperspace from anywhere and it completely changed how I play the game on my second level up and I don't think any other fleet captain can do it.
        It just feels weird.

        • 2 years ago
          Anonymous

          (You) are the only one that can Transverse Jump, correct, although in practice all it does is save real life time (and potentially supplies, depending on the distance to the nearest jump point). It's best use is for leaving hostile systems without being harassed by the 15 patrols they probably have sputtering around the jump points. Occasionally you can use it to get away from pursuing fleets, but they have to be slow and a decent distance away to begin with so chances are you were already outrunning or matched speed with them. Doesn't really help with stealth because any planet worth it's salt will have multiple patrols on top of you if you transverse directly onto the target planet, and if you jump onto something else it's generally the same effect as going through a gas giant's gravity well. Don't get me wrong, it's a great skill for the sheer convenience it provides, but it's nowhere near game breaking.

          • 2 years ago
            Anonymous

            >(You) are the only one that can Transverse Jump, correct, although in practice all it does is save real life time (and potentially supplies, depending on the distance to the nearest jump point). It's best use is for leaving hostile systems without being harassed by the 15 patrols they probably have sputtering around the jump points
            >in practice all it does is save real life time
            You can break the final mission with it, never have to deal with HUGE enemy fleet, it let you go into REDACTED system without using the guarded jump point and you get a chance to avoid a pulsar beam.

            I like it but it's broken as hell.

            • 2 years ago
              Anonymous

              you're not supposed to deal with it, you've got half a dozen options for avoiding it.

              • 2 years ago
                Anonymous

                Putting aside you are supposed to end the game by using the gate and you can avoid it (creating a plot-hole)...
                The game is supposed to be challenging, an easy way to avoid it break that.

              • 2 years ago
                Anonymous

                Not gim but I'm not sure what plothole you are referring to. You literally have a dialog option to refuse using the gate and attempt to leave the area through other means.

              • 2 years ago
                Anonymous

                And when you get back to the Academy you are shown a video of you "exiting a gate", despite not having done that.

              • 2 years ago
                Anonymous

                israeli propaganda.
                In all honesty, I actually do remember reading about that somewhere. I reckon they forgot to include lines for when you refuse to gamble with the gate, or something.

              • 2 years ago
                Anonymous

                Thematically it would be obvious for you to use the gate you've spent so long trying to reopen, that's why it feel off to use any different means.

                >You can break the final mission with it, never have to deal with HUGE enemy fleet
                you aren't supposed to "deal" with the barrage of pirate armadas, just run away, and a few lines of dialogue in the very last part of the campaign being off is hardly game breaking
                >it let you go into REDACTED system without using the guarded jump point
                i mentioned this in my post, you get the same effect from hopping in through the star or gas giant gravity well as patrols generally don't hang around those spots, redacted fleets are generally slow as frick anyway
                >you get a chance to avoid a pulsar beam.
                you mean from going outside-in? i suppose, technically, having more entrance spots changes the chances of getting beamed, but in the end it's still mostly random chance, and jumping into a gas giant will always keep you safe. if you mean going inside-out, all that does is save time waiting for the beam to rotate to the jump point if you aren't willing to e-burn through the star itself

                >you aren't supposed to "deal" with the barrage of pirate armadas, just run away, and a few lines of dialogue in the very last part of the campaign being off is hardly game breaking
                You aren't supposed to escape it without using the gate either. See above.

                >i mentioned this in my post, you get the same effect from hopping in through the star or gas giant gravity well
                Hopping (outside-in) through the star is harder, and not very stealthy if you burn right away.
                And gas giant are rare, so it's balanced in comparison to transverse jump.

                >you mean from going outside-in? i suppose
                outside-in, with a transverse jump you can put yourself immediately into a planet shadow and avoid damage.
                outside-out, it's costly but it might cost more in supply to wait for an exit. I confess I never tried to outside-out from the star.

              • 2 years ago
                Anonymous

                >You aren't supposed to escape it without using the gate either. See above.
                what exactly is stopping you from just throwing yourself at the nearest jump point and exiting the ordinary way? starsector is, at it's core, still at least somewhat a sandbox game, and there are multiple ways of dealing with most issues that aren't solved through direct dialogue
                also, the game literally gives you the transverse jump ability for free part-way through the campaign, so it's obviously an intended alternative
                >Hopping (outside-in) through the star is harder, and not very stealthy if you burn right away.
                going in through the star is a handful of supplies to pay for a pretty good chance at not being spotted immediately, which shouldn't mean much if you're skulking around in high-warning systems that have all of their jump points guarded by ordos, which in my experience is pretty uncommon
                >And gas giant are rare, so it's balanced in comparison to transverse jump.
                i'd wager a guess that most high-warning systems have gas giants as they tend to be larger, higher value systems
                >I confess I never tried to outside-out from the star.
                i meant that you emergency burn through the actual star itself and exit via a jump point, it sidesteps the pulsar beams for a fraction of the cost it would take to go through them and a potentially lower amount of the cost it would take to wait, depending on your maintenance costs

              • 2 years ago
                Anonymous

                The PLOT most thematically fitting conclusion is you using the gate, but as you know it's not railroaded or in game design a "gate".

                > so it's obviously an intended alternative
                Funny, to me it's "obviously an unintended consequence".
                If it was intended then at the Academia they wouldn't act as if you exited through a gate.
                Alex game is quite good but all game designer occasionally fail to account for exploit and some are more obvious than other.

                >i'd wager a guess that most high-warning systems have gas giants as they tend to be larger, higher value systems
                Nevertheless the rarity of these make it not systematic, the player have to make a choice.
                For reference my cheap way to explore high-warning system, is to transverse IN going black, stealthily recover ship & loot, then exit by a JP the moment there's an opening.

                >i meant that you emergency burn through the actual star itself and exit via a jump point, it sidesteps the pulsar beams for a fraction of the cost
                Ah I see, yes it is indeed a workable solution, but it emphasize how transverse jump is even cheaper (thought as fuel/supply goes it can be average equal with the right skill).

              • 2 years ago
                Anonymous

                >Thematically it would be obvious for you to use the gate you've spent so long trying to reopen, that's why it feel off to use any different means.
                Not really. Thenatically you're a merc. Your motivation is up to your own interpretation. Last time the egghead dykes made a miscalculation - it nearly wiped your fleet and left you stranded in the middle of some buttfrick nowhere. The option to avoid the gate is there to convey a cautios captain's healthy paranoia about being the guinea pig for a second time, except now with an entire solar system worth of poirates on your ass.

              • 2 years ago
                Anonymous

                The plot literally act as if you came back crossing the gate regardless. You were always meant to use the gate, with your success caught on camera, has have always been the reason you get a paycheck.

                Anon, just learn to admit you were wrong.

                >dykes
                Please set yourself on fire at your earliest convenience.

              • 2 years ago
                Anonymous

                >The plot literally act as if you came back crossing the gate regardless. You were always meant to use the gate, with your success caught on camera, has have always been the reason you get a paycheck.
                The plot also literally has a canon piece of dialog where you make clear your intentions to leave without the gate. Your claim has no more merit than mine.
                >Anon, just learn to admit you were wrong.
                All you have is a single piece of mismatched/mismanaged dialog and made-up asspulls. Shove them back, you petty tryhard.
                >Please set yourself on fire at your earliest convenience.
                Said like a dickless homosexual. You sound like a plant from the discord server with how pathetic you act.

              • 2 years ago
                Anonymous

                Let's be real, plot of that quest goes to give you ability to travel through gates. It is a logical conclusion of the storyline to use experimental device and prove that it is working as intended.
                But to be honest this discussion is pretty meaningless and the quest itself is so boring I will never do it second time.

              • 2 years ago
                Anonymous

                The facts are laid bare. The dialog option is there. Your coulda's and shoulda's can't change it.
                >But to be honest this discussion is pretty meaningless
                Then why are you still busting your ass and acting like a gay about it? Leave it be or something.

              • 2 years ago
                Anonymous

                >The plot also
                >also
                Since you are no longer denying the plothole that the Academia dialogue only account for you exiting the gate. My claim do have more merit.

                >make clear your intentions to leave without the gate
                Actually it only mean you'll try looking for another way first. It's supposed to be the "bargaining stage, lie to yourself, desperate to not use the untested Janus device" choice in the discussion.

                So wanna try more insult to deflect from how wrong you are? Or are you capable of admitting your error like a true gendered human being?

              • 2 years ago
                Anonymous

                >Since you are no longer denying the plothole that the Academia dialogue only account for you exiting the gate. My claim do have more merit.
                Wasn't denying it in the first place, dumb stupid idiot. I admitted it's there, even though it shouldn't be. But you know what else is there? The dialog I mentioned, you shmuck.
                >Actually it only mean you'll try looking for another way first. It's supposed to be the "bargaining stage, lie to yourself, desperate to not use the untested Janus device" choice in the discussion.
                More of your completely unbacked and meaningless headcanon that I already tols you to shove into your ass where you pulled it from.
                You are canonically caoable of transverse jumping at that point the story.
                The local system's jump points are canonically functional at that point in the story.
                There is nothing that suggests the impossibility of evacuating the system without using the gate, lorewise or gameplaywise.
                >So wanna try more insult to deflect from how wrong you are? Or are you capable of admitting your error like a true gendered human being?
                You're huffing omegacopium after being served, son. I understand that the only way for your ego to salvage this is to lie to yourself that you are correct, just like your unmistakenly male discord associates (may or may not include yourself) lie to themselves that they are real women, but this won't change reality. You're not gonna get anything more out of this than further embarassment for yourself, so if you're not mature enough to admit being wrong - I recommend quitting here before your psyche suffers further decline.

                >Are S-mods really THAT powerful?
                They aren't that much. Only make your favorite ship more favorite.
                However they do escape the OP-cost balance mechanic. S-mod for a hullmod that cost 40 OP is treated the same as one for 10 OP

                If S-mod gave you a specific number of S-OP to spend, it would be a bit more balanced.
                (and IMO could encourage using the lesser hullmod since you'd have more flexibility)

                Built in OP instead of built in hullmods actually sounds like a cool idea. Potentially even worthy of being suggested to the dev himself.

              • 2 years ago
                Anonymous

                Ok, let's assume that's a misunderstanding fueled by our hate-speech memes.
                a) The original discussion is about wether "Transverse jump" cause consequences not intended by the dev.
                Therefore it staying "canonical" is questioned. It is a feature that previously broke the tutorial (plus wether or not it's redundant to have it in the skill tree)
                b) The plothole of "Galatia Academia dialog showing you going out of a door", is the only ending known.
                Therefore, why would claim of another ending not be denial than it is?
                c) Thematically, if:
                >you've spent all your time trying to use the gate = you finally use the gate as in a final move
                don't feel a more obvious conclusion than
                >sneak/fight your way out
                >lazily transverse out
                Sorry but I'll think less of you and I'm worried your inordinate interest in escalating buzzword insult make you humiliate yourself.

                >Built in OP instead of built in hullmods actually sounds like a cool idea. Potentially even worthy of being suggested to the dev himself.
                Glad we can agree on that.

              • 2 years ago
                Anonymous

                >hate speech memes
                shut the frick up Black person go back to the forums

              • 2 years ago
                Anonymous

                >hate speech memes
                >being this much of a Black person
                Frick off back to whatever shithole you came from normalgay
                ywnbaw

              • 2 years ago
                Anonymous

                hello you have won 1 ticket to gay conversion therapy

              • 2 years ago
                Anonymous

                Discord Black person troony go have a nice day.

              • 2 years ago
                Anonymous

                >Therefore it staying "canonical" is questioned. It is a feature that previously broke the tutorial
                >Transverse jump had a bug associated with it
                Okay, and?
                >(plus wether or not it's redundant to have it in the skill tree)
                What are you even talking about? Why would it be redundant? Because it's learnable later down the line through story? (the same story that you claim is unintentially broken by the ability that it not only teaches the player, but also makes the player use it at the very least once)
                >Therefore, why would claim of another ending not be denial than it is?
                ENGLISH, MOTHERFRICKER. DO YOU SPEAK IT? I have let slide your ESL Black person speeh patterns for a while now, but I'm not gonna let it slide if your gibberish becomes straight up and down incomprehensible.
                >c) Thematically, if:
                >you've spent all your time trying to use the gate = you finally use the gate as in a final move
                >don't feel a more obvious conclusion than
                >sneak/fight your way out
                >lazily transverse out
                Already addressed in a prior post

                >Thematically it would be obvious for you to use the gate you've spent so long trying to reopen, that's why it feel off to use any different means.
                Not really. Thenatically you're a merc. Your motivation is up to your own interpretation. Last time the egghead dykes made a miscalculation - it nearly wiped your fleet and left you stranded in the middle of some buttfrick nowhere. The option to avoid the gate is there to convey a cautios captain's healthy paranoia about being the guinea pig for a second time, except now with an entire solar system worth of poirates on your ass.

                >Sorry but I'll think less of you and I'm worried your inordinate interest in escalating buzzword insult make you humiliate yourself.
                >Ok, let's assume that's a misunderstanding fueled by our hate-speech memes
                Confirmed mentally immature redditgay/discord troon. You seem to be lost, son. Do you need help from adults in going back to your friends on the website you came from?

              • 2 years ago
                Anonymous

                >What are you even talking about? Why would it be redundant?
                Before the plot = broke the tutorial, needed to be disabled, regardless of the skill
                During the plot = needed to escape the doomed system, regardless of the skill
                Might as well skip the bullshit and make up some event where you learn it at the end of the tutorial.

                >Already addressed in a prior post
                Already addressed in

                Let's be real, plot of that quest goes to give you ability to travel through gates. It is a logical conclusion of the storyline to use experimental device and prove that it is working as intended.
                But to be honest this discussion is pretty meaningless and the quest itself is so boring I will never do it second time.

                and

                Ok, let's assume that's a misunderstanding fueled by our hate-speech memes.
                a) The original discussion is about wether "Transverse jump" cause consequences not intended by the dev.
                Therefore it staying "canonical" is questioned. It is a feature that previously broke the tutorial (plus wether or not it's redundant to have it in the skill tree)
                b) The plothole of "Galatia Academia dialog showing you going out of a door", is the only ending known.
                Therefore, why would claim of another ending not be denial than it is?
                c) Thematically, if:
                >you've spent all your time trying to use the gate = you finally use the gate as in a final move
                don't feel a more obvious conclusion than
                >sneak/fight your way out
                >lazily transverse out
                Sorry but I'll think less of you and I'm worried your inordinate interest in escalating buzzword insult make you humiliate yourself.

                >Built in OP instead of built in hullmods actually sounds like a cool idea. Potentially even worthy of being suggested to the dev himself.
                Glad we can agree on that.

                >buzzword
                Honestly it is kind of amusing to see you discredit yourself. If the thread wasn't already on its way out then I might actually feel bad enabling you.

              • 2 years ago
                Anonymous

                >Before the plot = broke the tutorial, needed to be disabled, regardless of the skill
                >During the plot = needed to escape the doomed system, regardless of the skill
                >Might as well skip the bullshit and make up some event where you learn it at the end of the tutorial.
                Irrelevant to the topic and unimportant. I don't really care if they give it to you earlier than the galatia story, so nothing else to add to this in particular.
                >Already addressed in a prior post
                Already addressed in >1142947 and >1143323
                Already BTFOd you there. I'm not gonna lock this conversation into a recursive loop because you're too moronic to remember the points I've already made.
                >Honestly it is kind of amusing to see you discredit yourself. If the thread wasn't already on its way out then I might actually feel bad enabling you.
                >I win becaude my opponent say mean word
                For the last time - you're not on reddit/discord, your worthless rules don't apply here. I aknowledge your concession, and I do recommend going the frick back if you can't properly assimiliate into the board culture, because you'll just keep taking Ls and being mocked.

            • 2 years ago
              Anonymous

              >You can break the final mission with it, never have to deal with HUGE enemy fleet
              you aren't supposed to "deal" with the barrage of pirate armadas, just run away, and a few lines of dialogue in the very last part of the campaign being off is hardly game breaking
              >it let you go into REDACTED system without using the guarded jump point
              i mentioned this in my post, you get the same effect from hopping in through the star or gas giant gravity well as patrols generally don't hang around those spots, redacted fleets are generally slow as frick anyway
              >you get a chance to avoid a pulsar beam.
              you mean from going outside-in? i suppose, technically, having more entrance spots changes the chances of getting beamed, but in the end it's still mostly random chance, and jumping into a gas giant will always keep you safe. if you mean going inside-out, all that does is save time waiting for the beam to rotate to the jump point if you aren't willing to e-burn through the star itself

    • 2 years ago
      Anonymous

      >Also I get the feeling skills need a revamp or something

  95. 2 years ago
    Anonymous

    How's the Pirate gameplay in this version? Did Nex implement something new?

  96. 2 years ago
    Anonymous

    I fricking hate these people so goddamn much. Why are they all such colossal fricking c**ts?

    • 2 years ago
      Anonymous

      Its dead frickin simple, its because insecure arrogant madmen see their mod as their baby and are "protective" of it
      I am not saying that modding isnt creative work, but chill the frick out

  97. 2 years ago
    Anonymous

    Reading about the stuff on NGO, is it true that all the contents they have is full of Nazi Germany & stuff? I searched far and wide, bumped to a reddit thread about it and said the same stuff above. I used a smurf Discord account and instantly got banned for asking what’s NGO

    • 2 years ago
      Anonymous

      It's just autistic and stupid. It has officer names like Anne Frank and such. Spastic mod. I think it used to be on nexus mods. Maybe I'm confusing it with Aria though, which is another mod by a similar moron.

      • 2 years ago
        Anonymous

        Thats not apt, she should be in a space Confederate faction

        • 2 years ago
          Anonymous

          The British or the Russians deserve that honor more. Actually how come there's no British or Soviet type faction mod? Varya's homosexualtime shit doesn't count.

          • 2 years ago
            Anonymous

            russians are genetically incapable of sailing (space is water) and the brits are gays

      • 2 years ago
        Anonymous

        https://www.nexusmods.com/starsector/mods/35
        check a look for yourself
        [...]
        https://www.nexusmods.com/starsector/mods/38
        also check a look for yourself

        I checked it, I found no Nazi stuff in it. I dunno where you people got that but so far it looks normal. I’m convinced that the community went as far as gaslighting too much because the name of the mod gives them Nazi vibes but it isn’t

        • 2 years ago
          Anonymous

          one of them had a spergout on the forums and went full /misc/, resulting in getting banned and everyone dogpiling him and his mod for virtue points, not sure which one that was although i'm like 75% sure that was the NGO guy

    • 2 years ago
      Anonymous

      https://www.nexusmods.com/starsector/mods/35
      check a look for yourself

      It's just autistic and stupid. It has officer names like Anne Frank and such. Spastic mod. I think it used to be on nexus mods. Maybe I'm confusing it with Aria though, which is another mod by a similar moron.

      https://www.nexusmods.com/starsector/mods/38
      also check a look for yourself

    • 2 years ago
      Anonymous

      Ships have germanic(norse) names, officers have german ranks and names and the faction description mentions it being a dictatorship.
      That's it really, if it weren't for the german officer names i'd think that they were space vikings

      • 2 years ago
        Anonymous

        >faction is a dictatorship
        Like almost every other one in the Sector then.
        Two military dictatorships, a theocratic dictatorship, a corporate dictatorship, literal terrorists, literal pirates, and a libertarian pseudonation that, yet again, has a bunch of dictatorship worlds.

        • 2 years ago
          Anonymous

          the perseans are really just the kazeron empire plus subjugated fiefs

          • 2 years ago
            Anonymous

            Funny how everyone says this yet the Hegemony propaganda which is the sole description we have of the Persean League describes them as a group of independent worlds banding together for mutual defense with no mention of this.

            • 2 years ago
              Anonymous

              m8 at least play the latest version before commenting

    • 2 years ago
      Anonymous

      Apparenty there were planets named after concentration camps and shit, didn't help the mod authors case when he went full mask off /misc/ and sperged out

  98. 2 years ago
    Anonymous

    Aria WON

  99. 2 years ago
    Anonymous

    Huh, weird.
    I am attempting a bounty hunting run, but for some reason there are little to none low-level bounties and almost no combat ships at the marketplaces. At first I was blaming bad luck, but this situations just keeps going, leaving me with nothing to do.

  100. 2 years ago
    Anonymous

    https://fractalsoftworks.com/forum/index.php?topic=25012.0;topicseen
    >discordtrannies immediately tried to gaslight the incident in the server
    Lol lmao

    • 2 years ago
      Anonymous

      Was the modding scene for starsector always like this?

      • 2 years ago
        Anonymous

        The moment they were found it, it was never the same again

    • 2 years ago
      Anonymous

      >There's a lot of false stories floating around in certain parts of the internet.
      Seems like the troony and his goons lurk here.

      • 2 years ago
        Anonymous

        There is one time where they got exposed so hard here that they mass reported a thread to be deleted. Still doesn’t stop that going to the archives though

        • 2 years ago
          Anonymous

          What did they get exposed for?

          • 2 years ago
            Anonymous

            Which time?
            >The time the discord community implemented crash code en masse to drive away a modder
            >The time the discord community faked DMCA takedowns in Alex's name to take a mod down
            >The time the discord community accused a player of stealing art assests he had legally purchased the right to use and had him banned
            >The time a member of the discord community claimed another modders mod as his own and had him banned
            There's been numerous times they've been caught out but the only time Alex put his foot down is when the DMCA was involved because it raised legal issues, everything else he sweaps under the rug for fear of aggravating the discord. Alex is in an awkward posistion because ge inadvertently gave power to the sort of people to launch a campaign against alex
            should he invoke their wrath.

            Look at the latest with Nia, he got caught with code designed to deliberately cripple other mods and the best Alex could muster was "he's removed it so don't talk about it anymore". These guys have him bent over and everytime one of them gets a little upset there's an army of bots who spam Alex to make the bad guy go away.

            • 2 years ago
              Anonymous

              The 2nd and 4th sound the most interesting.
              As for Alex - from what I'm making out reading this thread, the guy is just timid and easily pressured by persistent people. Do you reckon we could gather enough somewhat well-adjusted spergs to give him an alternate perspective that he isn't surrounded by gaslighting psychopaths who will shove a pipe bomb into his mother's breakfast oats should he draw their ire? This thread kinda has me worried for the guy.

              • 2 years ago
                Anonymous

                If you manage to collect enough evidence of modder frickery, maybe. Presenting it to Alex and the rest of the community should create enough of an uproar to do something.

              • 2 years ago
                Anonymous

                Doubtful, they'll just dismiss it as being from Ganker and that's it. Facts and reason have no place there.

              • 2 years ago
                Anonymous

                Discord troons will, but do you think Alex will blindly follow their example? I don't know much about him, but the anons made him sound worthy of some benefit of the doubt.

    • 2 years ago
      Anonymous

      >Already locked
      Wew lad. I am almost tempted to create a collage of all mod excerpts that frick with other mods they disagree with and just throw that on the forums to see what happens.

      • 2 years ago
        Anonymous

        Do it my homie, shit's gonna be fun

        • 2 years ago
          Anonymous

          Please do, I love seeing them do damage control, which makes them even more obvious

          Do it, at the very least it'll be funny

          I do know my way around Java (or used to at least), but I haven't really touched Starsector mods beyond just using them.
          Either way, I am going to need some help with this. Give me some mod names and preferably java filenames with spicy things in them. Once I have a collection going I will think of a neat way of presenting them. I already am looking through my local copy High Tech Expansion and found

          >it does? i thought that was at least commented out some time ago
          Maybe, I'm still running version 1.4.8a, and it's still in full effect

          , but I will need a lot more examples of this shit. The base64 encoded error message to hide his sabotage attempts is already getting really spicy.

          • 2 years ago
            Anonymous

            outside of that i think most of the crashcode is out, there are a few bits and pieces of "make my special snowflake faction stronger against people i don't like", but if you want to do an expose on more recent behavior you'd probably have to look at the forums for modders sperging out publicly
            harmful mechanic/nia tahl sperging out at superweapons arsenal for "copying" 10 pixels of a weapon and harmful mechanic sperging out at the portrait pack linked earlier for adding compatibility options come to mind

      • 2 years ago
        Anonymous

        Please do, I love seeing them do damage control, which makes them even more obvious

      • 2 years ago
        Anonymous

        Do it, at the very least it'll be funny

      • 2 years ago
        Anonymous

        Be careful anon. They might put a line of code in their mods to crash your starsector, brick your save and send a report to space FBI if Ganker is detected in your browser's history.

      • 2 years ago
        Anonymous

        >Already locked
        These homosexuals have no limits when it comes to making themselves look good huh?

        • 2 years ago
          Anonymous

          that's just david, the artist, going "nuh uh, not touching this, this is alex's problem"

          • 2 years ago
            Anonymous

            I see

      • 2 years ago
        Anonymous

        JUST DO IT

    • 2 years ago
      Anonymous

      what happened in the server? I'm assuming the troony did something autistic again

    • 2 years ago
      Anonymous

      kek

      • 2 years ago
        Anonymous

        >disconnected from reality
        >other modder literally admitted that there were mods that'd break your game for using other mods in the same thread
        At this point i think that the whole "dev getting controlled by modders" is cope and Alex is just moronic

    • 2 years ago
      Anonymous

      >moron blew his load early and posted a single paragraph with no pictures or anything else, resulting in looking like a sperg with nothing to show for it
      bravo

    • 2 years ago
      Anonymous

      >make grave accusation
      >don't provide any proof
      >hide behind a 1 post account
      >mock modder being hostile to each other
      >immediately ask to ban a modder
      Wow, I wonder who is in the wrong...

      ...if only there was a way to discretely PM a moderator using your real account as a sign of good faith, telling him to look into the (forum downloaded) mod/source code that supposedly contain malware, so the modder can't remove it quick-like.

      • 2 years ago
        Anonymous

        >don't provide any proof
        Black person another modder admitted that shit like that happened

      • 2 years ago
        Anonymous

        Imagine if this moron hadn't sperged out and posted like this. There could have been a well-structured post with the actual evidence, at least providing legitimacy to the claims of the anons here to Alex.
        Why do tards ruin everything

        • 2 years ago
          Anonymous

          Alex wouldn't give a shit anyway. if the modding cabal told him to neck himself he would do so. He is the biggest part of the problem.

          • 2 years ago
            Anonymous

            Considering the discordtrannies can easily convince Alex never listen to Ganker users’ statements, I think both are the problem, where you have the trannies manipulating Alex and Alex allowing these kinds of people do as they please. Next thing you’ll hear from them is that they’ll shut down KoCanon’s mod because it’s a mod made from Ganker, which is whack because the mod is a nice addition to the vanilla feel too

            • 2 years ago
              Anonymous

              >KoCanon’s mod is a nice addition to the vanilla feel too
              Oh, it is? What are its ships like? There are no description on the mod page.

              • 2 years ago
                Anonymous

                Here

                So, this is what my KoC looks like:

                The KoC export civilian ships (and the strix), import their high-techs and produce their own gangrenes. Mbaye produce phase-shit and a couple of drones. Anything you feel is missing, needs adding or tweaking (beyond the usual burn-it-all comments)?

                Next step will be adding in Manic Miners as a sub-faction of the independents.

              • 2 years ago
                Anonymous

                I've seen this. It does not tell what is a gameplay gimmick of those ships. You know, something like 'good shields, bad armor, high speed and a lot of energy weapon slots'.
                For some reason some mods just give you pretty pictures of ships and ask to download it blindly.

              • 2 years ago
                Anonymous

                From what I gathered, some of the ships are a slight boost to their vanilla counterparts with an added bonus of speed on zero flux

              • 2 years ago
                Anonymous

                This, KoCanons ships lack mobility systems but are faster at 0-flux.

        • 2 years ago
          Anonymous

          >Imagine if this moron hadn't sperged out and posted like this. There could have been a well-structured post with the actual evidence
          The most effective way to catch "malware mod" is IMO be to ask the developer/moderator to look at it right as it is now WITHOUT giving a (short chance) for the culprit to change the link at the last second before it is checked.
          Of course you'd show your good faith by posting with your normal account on the forum, showing you aren't a liar hiding behind anonymity.

          IF for some reason you mistrust the developer (or he won't believe you because you aren't usually trustworthy) you show the proofs to other -trusted- long-time posters who can't be accused of being you.
          Then IF the Mod/dev do nothing with it, you go public and ask the others posters to support you.

          The reason for this is that if the developer/moderator can check by himself there's malware, he can ban the bastard without anyone contesting the proof (or more if that's serious malware).

          >don't provide any proof
          Black person another modder admitted that shit like that happened

          >Black person another modder admitted that shit like that happened
          Another anon admitted that people using word like "Black person" are liars who can't be trusted.
          Therefore by your logic you are a liar who can't be trusted.

    • 2 years ago
      Anonymous

      I pray that you weren't the person that posted that thread.

      To the person that did:
      You absolute gibbon. Nice job giving the modding clique ammo for their perceived harassment by the evil Ganker. Instead of actually building your case you blew your load early and just looked like a moron. Shameful display. You made an extremely strong point of contention a weak one. Even if you actually went through the effort to actually make a case, you posted it on a throwaway account, instantly making it look like a driveby shitpost. Even the fricking mod autist looked smarter than you.

      You are a dumb Black person. You are the blackest moron gorilla Black person I have ever seen.

  101. 2 years ago
    Anonymous

    Which one of you guys is going to machine translate Approlight?

    https://www.fossic.org/thread-236-1-1.html

  102. 2 years ago
    Anonymous

    I wouldn’t be surprised if they were to make a private discord group dedicated to mass reporting an SS thread that sheds some light on their dirty antics

    • 2 years ago
      Anonymous

      homos always conspire

  103. 2 years ago
    Anonymous

    >Beat that Iron Shell meme fleet
    >No option to bully that Ava girl
    One job modder

    • 2 years ago
      Anonymous

      You can bully her, you just need to go to Yami, in the Naraka system.

  104. 2 years ago
    Anonymous

    So, this is what my KoC looks like:

    The KoC export civilian ships (and the strix), import their high-techs and produce their own gangrenes. Mbaye produce phase-shit and a couple of drones. Anything you feel is missing, needs adding or tweaking (beyond the usual burn-it-all comments)?

    Next step will be adding in Manic Miners as a sub-faction of the independents.

    • 2 years ago
      Anonymous

      >sub-faction of the independents
      How is this supposed to work?

      • 2 years ago
        Anonymous

        Same way as scavengers and mercs, they spawn as independents but have their own unique fleet compositions. I'll still be mixing in vanilla ships but looking to cut some of the miners ships (and weapons) back.

    • 2 years ago
      Anonymous

      Also, that fury is a WiP so forgive the (extra) shittiness of the sprite.

    • 2 years ago
      Anonymous

      I like the idea of just taking a huge cargo ship and turning into a makeshift carrier.
      I also like the red color scheme, you don't see too much red in game.

    • 2 years ago
      Anonymous

      Links to your mods?

      • 2 years ago
        Anonymous

        Latest release:
        https://fractalsoftworks.com/forum/index.php?topic=23393.0

        • 2 years ago
          Anonymous

          Oh thanks, didn't think you were on the forum.

    • 2 years ago
      Anonymous

      Do Holy Ludd still works in the lastest version?
      >yeah, i'm being biased and downloading his mods because he's a Ganker user

    • 2 years ago
      Anonymous

      I like it anon, though I prefer to lighten up your color red a bit.

  105. 2 years ago
    Anonymous

    where do i download the onslaught mod?

    • 2 years ago
      Anonymous

      read the thread

    • 2 years ago
      Anonymous

      >where do i download the onslaught mod?

      >There's also the Omegaslaught mod
      Why stop there? Pussy.
      https://dropmb.com/zsiqn

      >https://dropmb.com/zsiqn

      • 2 years ago
        Anonymous

        read the thread

        blind, sorry

      • 2 years ago
        Anonymous

        Can't dl from there, why ya tards can't use normal shit like mediafire, zippyshare or anonfile?

  106. 2 years ago
    Anonymous

    >The only cases of code similar to this has been like two or three cases of incompatibility code that simply stopped the game from starting up if a certain mod was enabled.
    lmao, imagine a modding community so cancerous that you can blithely call a community implementing killcode if a mod they didn't like was detected as "incompatibility issues".

    • 2 years ago
      Anonymous

      I just don't play with the mods of salty troons. What do they give me anyway?

  107. 2 years ago
    Anonymous

    Any mods like ARIA that add huge moving stations but not overpowered? I need to scratch this itch.

    • 2 years ago
      Anonymous

      HMI adds one with a unique pather variant
      Underworld adds one too but you'll have to mess with the files to make it obtainable, don't know how balanced that one is

    • 2 years ago
      Anonymous

      HMI adds the Locomotive, Ship/Weapon pack has the Cathedral, Approlight has a big ass 80 DP ship, Plunderin Strikecraft adds a big ass 80 DP Remnant Supercapital

    • 2 years ago
      Anonymous

      HMI adds the Locomotive, Ship/Weapon pack has the Cathedral, Approlight has a big ass 80 DP ship, Plunderin Strikecraft adds a big ass 80 DP Remnant Supercapital

      Forgot to mention Pulse Industry, adds a High Tech moving battlestation

    • 2 years ago
      Anonymous

      Underworld has the "Palace"
      Missing Ships has the "Nagato", "Pelagornis", and the "Ragnarok"
      Scalar Tech has the "Gown"
      Seeker has a ton, but they may only be boss battles, or accessible from the console
      Hiigaran Descendants has the "Sajuuk Khar"
      Diable Avionics and it's expansion mod Dabbled Avionics have a few
      In addition to the Cathedral mentioned earlier, Ship/Weapon Pack also has a "Domain-Era Sporeship" as a boss encounter

      I like collecting moving stations and supercapitals

      • 2 years ago
        Anonymous

        Samegayging
        I should note that of all of these, the Sajuuk Khar is probably the most OP. It can probably take on all of the others at the same time and still come out on top, and it only costs 105 DP. It has a small chance of naturally spawning in Hiigaran Fleets.

      • 2 years ago
        Anonymous

        >and it's expansion mod Dabbled Avionics
        First time i heard of this.

      • 2 years ago
        Anonymous

        Thanks, i'm taking a look.

        >and it's expansion mod Dabbled Avionics
        First time i heard of this.

        It enables Heresy, it has 2 modules. I used to fill it with the improvised hangar giving it Wanzers, was a lot of fun.

        • 2 years ago
          Anonymous

          Where can you get the expansion for DA?

          • 2 years ago
            Anonymous

            It's Discord exclusive if I remember correctly. Some anon usually has a link to a download, though.

          • 2 years ago
            Anonymous
            • 2 years ago
              Anonymous

              the idea of "discord exclusive" content in this kind of context is such utter fricking nonsense to me
              why wouldn't you make an effort to at the very least put your stuff in the places where the most people that would be looking for it can find it? why would you go out of your way to inconvenience the people that like the stuff you make? not once have i ever even thought of putting effort into something that i wanted people to see and then just didn't post it in the appropriate places

              • 2 years ago
                Anonymous

                Haven't you seen this very thread? They're mentally ill and hace delusions if grandeur. These ones I assume are like this because they get off to the idea of contributing content so cool and desireable that people would flock to join their sekret club to access it.

              • 2 years ago
                Anonymous

                i know, it's just another degree of thinking that separates me from these people and it's painful to try and comprehend

          • 2 years ago
            Anonymous

            https://github.com/Protonus-xen/dabbled/releases/download/DA0.2/DabbledAvionics.0.2.rar

  108. 2 years ago
    Anonymous

    S-mods were a mistake
    Colony was a mistake
    Combat is not fun anymore, there is no risk and no reward
    I have nothing to do and i can only blame myself for playing starsector long enough to see absolute shitfest of "end game" again

    • 2 years ago
      Anonymous

      S-mods were the biggest mistake added to the game, they trivilize the game to baby mode and serve no purpose.
      Colonies are not a mistake, but they were introduced too early, they're barebones and serve no other purpose other than money making machines and free storage.
      Nothing of these matter anymore anyway, the game is dead.

      • 2 years ago
        Anonymous

        Are S-mods really THAT powerful? I mean, I see obvious improvements in the S-modded ships, but I can't imagine them making such an impact to the point where I wouldn't win the same matchup without them. Maybe it's because I'm overly conservative with my SP, and only really S-mod my fleet's top brass...

        • 2 years ago
          Anonymous

          >low tech ship
          >slap heavy armor, reinforced bulkheads and blast doors on it
          >free up frickloads of OP points for flux diss and flux mods
          >you now have a tanky as shit fortress with infinite flux that can solo whole fleets under your command
          The game is autoplay unless I deliberately install mods to make it harder or don't put any S mods into my ships.

          • 2 years ago
            Anonymous

            What kind of lowtech ship and what kind of soloable fleets are we talking? My XIV Legion never felt like it had infinite flux despite all the space I had freed up by building in missile racks and heavy armor, all the chaff I ever soloed was perfectly soloable without heavy armor too, and if I'm facing something like a multiradiant ordo - not only am I struggling fighting it with my whole fleet even despite my S-Mods, it's the kind of struggle that I was only able to overcome with A LOT of strategic positioning, because no amount of built in hullpoints and armor would let me get away with trying to out-moronstrength several Radiants. So as far as my matchups it never felt like it defined balance and the fate of my fights.
            If we're talking about the Onbawd - then I have a feeling it's more of a problem with Onbawd being Onbawd. My acquintance mains it and it allows him to get away with the kind of moronic gameplay that would frick me up several dozen times over. The whole ship is just the quintessence of moron strength by default, smods or not.

        • 2 years ago
          Anonymous

          >Are S-mods really THAT powerful?
          They aren't that much. Only make your favorite ship more favorite.
          However they do escape the OP-cost balance mechanic. S-mod for a hullmod that cost 40 OP is treated the same as one for 10 OP

          If S-mod gave you a specific number of S-OP to spend, it would be a bit more balanced.
          (and IMO could encourage using the lesser hullmod since you'd have more flexibility)

  109. 2 years ago
    Anonymous

    Is the YURI faction mod updated yet?

  110. 2 years ago
    Anonymous

    which mod is the Enkindle from?

    • 2 years ago
      Anonymous

      Caymon's ship pack, that ship and the LG Cetan have been pretty great in my fleet.

      • 2 years ago
        Anonymous

        The Vitria or whatever from that mod is cracked
        Remnant monitor but on supersteroids and good weapon mounts

  111. 2 years ago
    Anonymous

    Time for new thread?

    • 2 years ago
      Anonymous

      This board isn't very fast. The thread probably still has a couple of days left in it.

  112. 2 years ago
    Anonymous

    Why are there different colors of the sun? aren't all suns white?

    • 2 years ago
      Anonymous

      when was the last time you looked at the sun
      go outside and get a good look

      • 2 years ago
        Anonymous

        That doesn't work since you're in space

  113. 2 years ago
    Anonymous

    Why are there idiots in this thread writing essays about 2 lines of text for the story in a Sandbox game? Surely you have better things to do?

    • 2 years ago
      Anonymous

      >Surely you have better things to do?
      If it was true no one would be posting on Ganker

    • 2 years ago
      Anonymous

      i accidentally started it and someone carried the autistic torch for me

  114. 2 years ago
    Anonymous

    Help me anons, I have been searching for a mod that adds more hull mods, they were separated in rarity tiers, unique, legendary, etc. Anyone knows which one I am talking about?

    • 2 years ago
      Anonymous

      This mod is illegal now. Repent.

      • 2 years ago
        Anonymous

        what in gods name has happened this time?

        • 2 years ago
          Anonymous

          Our beloved mystrix Nia said that mod is haram so it got baleeted the end.

          • 2 years ago
            Anonymous

            Seriously though, what happened to it?

            • 2 years ago
              Anonymous

              Dude wasn't exactly welcome amongst the modding cabal to begin with because of muhfuggen balance and shiet. It was back when ai tournaments were a serious business.
              Then he bought some 3d models and wanted to make boss ships out of them, it was supposed how you get to the really op hullmods.
              Nia said that such a thing wasn't allowed and he's a thief and shit, dude couldn't take it anymore and told Alex to wrangle his tards, Alex told him to let the beutful lady be and dude quit after that.
              https://fractalsoftworks.com/forum/index.php?topic=17984.0
              Here's the thread.

              • 2 years ago
                Anonymous

                Troons really do ruin everything they get their greasy hands on, don't they

              • 2 years ago
                Anonymous

                Nia just genuinely pisses me off. Acts like a fricking janny on the forums removing random mods he doesn't like while only making mediocre mods himself.
                Tahlan shipworks is kinda nice to add to your playthrough, that's true, but it's nothing compared to other mods.
                Arma Armatura and Diable Avionics shit all over the Rosenritter stuff for example, and there are loads of other mods that are way more impressive than either Tahlan Shipworks or ScalarTech. Not to mention that some of the stuff is just terribly imbalanced.

                Again, Alex is the problem. He produces jack shit for content so the modding cabal rules supreme because they're actually adding absolutely everything while he's mucking about making skill reworks and adding 5 dozen text lines per update.
                He can't and won't try to offend his masters because they're more important to the game than he and his writer are.

              • 2 years ago
                Anonymous

                Honestly, the Starsector community baffles me. I have never seen a community where the mod authors are essentially untouchable, even by the creator of the game themselves. In most modding communities, the biggest "drama" is just some random person posting something stupid enough in a mod author's thread that said mod author calls them a moron or something. It just looks so tame in comparison to the modding politburo's shit. Even when it doesn't involve them, the biggest mod authors are quick to stick their dicks into whatever since they think people actually give a shit about them outside of their mods.

                I'm assuming that the massive fricking ego every big modmaker has is due to the fact that:
                1. I can't think of a single large mod that isn't made by one or two people at most. If you were a pain in the ass to be around, you'd get kicked out of any modding team. Starsector mods don't really have this safeguard because of how small the mod teams are.

                2. The Starsector modding community is pretty small, all things considered. Most mods are QoL stuff or niche things. Meanwhile, through actual creation or inheritance of other people's work, there's only a handful of modders at the top of the chain. Last time I checked, there are like five to seven people that maintain all the large popular mods. Feel free to correct me on that part, though.

                Alex disappoints me every time he has to address how terrible the upper parts of the modding community have become. I feel like he just wants to sit in his little corner and spend a year writing about the lore and creating dialogue branches, and he doesn't actually want to manage the community side of the game he made. Honestly, if the unofficial discord was nuked, I feel like the community would be in better shape, even though some of the main people who run the forum also run the unofficial starsector discord. There's just something about discord that makes communities fricking terrible to be around.

              • 2 years ago
                Anonymous

                >There's just something about discord that makes communities fricking terrible to be around.
                It's the exclusivity of it. The modding discord is essentially a splinter community of the modding forum, and splinter communities tend to be much more gatekept and informal than the communities they are splintered from. Sure, the link itself may be public, but it's a degree of separation from the origin point which unnecessarily filters out the average forum user. The smaller amount of people, along with the power granted to the "power modders" instead of potentially less partial forum jannies makes the entire thing very locked down and clique-controlled.

                When you move from one community to another with potentially orders of magnitude of user count between them, the problem causers suddenly have orders of magnitude more influence. That handful of trannies that only made up a few percentage points of the original community suddenly become a significant portion of the splinter community, and if they get settled in early, uprooting them becomes practically impossible.

                To add insult to injury, in the particular case of Starsector modding, this tumor ended up influencing the original community as well, as the discord becomes one of the few places where seasoned modders spend most of their time, meaning newer modders need to acclimate themselves to the atmosphere if they want to get advice and assistance with their own mods. It's a feedback loop where everyone who has any experience expects everyone else to follow the same rules they did when they got their experience.

              • 2 years ago
                Anonymous

                The more I hear about Starsector’s modding community, the more I am convinced Terraria’s modding community is more sane in comparison. At least until gaysol founds out about Nia and the cronies. He does sound like a prerequisite of becoming like them though.

              • 2 years ago
                Anonymous

                gaysol is a borderline troony based off of the drunk princess being a self-insert, but terraria is so fricking big and there are so many big mods that it's pretty much impossible for him to actually get a decent hold on a significant portion of the community, especially with calamity's reputation of being essentially the brutal doom of terraria, people just don't respect him enough to give him that kind of authority

              • 2 years ago
                Anonymous

                Nia just genuinely pisses me off. Acts like a fricking janny on the forums removing random mods he doesn't like while only making mediocre mods himself.
                Tahlan shipworks is kinda nice to add to your playthrough, that's true, but it's nothing compared to other mods.
                Arma Armatura and Diable Avionics shit all over the Rosenritter stuff for example, and there are loads of other mods that are way more impressive than either Tahlan Shipworks or ScalarTech. Not to mention that some of the stuff is just terribly imbalanced.

              • 2 years ago
                Anonymous

                While the troon definitely gave off passive-aggressive vibes, he wasn't openly accusatory to warrant a full blown sperg fight. Yes, it very much looks like a deliberate pseudo-political move to get under the guy's skin, but it for sure should have been handled by him simply telling the troon that he has the rights to the assets, preferrably with a 🙂 at the end.
                >inb4 troony defender
                Justice and honesty > hatred for trannies.

              • 2 years ago
                Anonymous

                >Justice and honesty
                That’s ironic, considering that said trannies are all about dogpiling and overloading the guy with wild accusations and other horseshit, which is the complete opposite of what you would claim. We hate trannies not only because of them being degenerates but because of the shit they’ve done to SS and its modding community at large.

              • 2 years ago
                Anonymous

                I'm not gonna say they are innocent or even a net zero on the community, but in this particular specific case it wasn't some kind of smear campaign (yet), the troon just questioned whether the modder owns the rights to using the assets, according to the transcripts provided in the thread by Alex. It wasn't a good time to escalate the conflict, a properly direct smearing attempt would've been more reasonable to aggressively clap back to. From the perspective of an outside observer that assumes no backstage politics (which is the case for Alex) the guy opposing the troony just looks like a sperg.
                I am aware that the trannies are bad people, but making shit up about them is only giving them more ammo, because much like you point to their malware and yell "SEE, THEY MUST HAVE MALICIOUS INTENT HERE TOO!", they will point to dubious moments like this and be like "SEE, TGIS IS THE KIND OF PEOPLE ACCUSING US OF DOING THINGS"
                Once again, to make it absolutely clear, I have been made aware of how malicious the modding cabal is, but I still believe tgis individual situation wasn'y handled like it should have been, ccording to the direct quotes provided.

              • 2 years ago
                Anonymous

                >the autist should've properly handled the social situation where people were nonsensically putting his reputation at stake better
                yeah ok
                >Justice and honesty > hatred for trannies.
                yeah they sure were honest and justified weren't they

              • 2 years ago
                Anonymous

                >the autist should've properly handled the social situation where people were nonsensically putting his reputation at stake better
                Excusing improper conduct by mental illness is itself troony apologism. None of them are right in the head either.
                >yeah they sure were honest and justified weren't they
                In this situation? It was just a question. If it had just an answer of "Yes I own the rights to use the assets" as a reply to it, there would be no reputation risk for the modder, and if the malicious intentions proved true - it would've even exposed the troon for it's petty vengeful nature. As it stands right now - the guy just attacked preemptively without sufficient provocation. You can argue that due to the history of the modding cabal assuming a smear attempt was a fair assumption - but this is for goddamn sure wouldn't fly on the official forums.
                Also, this is only tangentially related, but if that's true - I'd recommend using those examples to inform outsiders into the cabal's antics. Trying to use this situation is only going to bring up questions about the legitimacy of your accusations. That throwaway account forum post doesn't make a good case either. If the intention was to expose the cabal to the devs - he should've compiled evidence like what an anon in this thread says he's doing right now.

              • 2 years ago
                Anonymous

                >Nia showed out of nowhere questioning my rights of using the assets i have in my mod although i spent my own money to get it licensed just to avoid her pointless accusations, despite that (and) the fact that she had no basis or proofs to back her up, she decided to go on with her claims.
                >nia [...] when i tell people that their feedback is welcomed this doesn't mean you should randomly throw it in the Starsector discord while i am offline and make it look like that i am a very unprofessional in my work only to comeback and find 5-7 people calling my mod "broken" because they heard you saying 2-3 bad things about it
                >just because i made 1 accidental mistake in the past, it doesn't mean that all my work is stolen, wake up.
                Sounds like the guy had already been in a tussle with the trannies at some point in the past and tried to defuse any potential bullshit before it happened. Unfortunately Nia, being the fricking backseat internet janitor that he is, has to butt in to every single thread and accuse random people of wrongdoing even when there's no real reason to think so, because he sees malice and misuse everywhere he goes when his wienersleeves aren't involved.
                That "MesoTroniK" c**t doesn't help and, despite being told to STFU by Alex, just walks all over him and continues insulting the guy anyway, which leads Alex to give up and lock the thread even though the proper response would have been muting/tempbanning the other guy for acting like a fricking moron.

                So you have this guy, who obviously has some social ineptitude and I wouldn't be surprised if he was ESL going by the wonky capitalization/punctuation, spending his own money to get assets for his own mod, only to be attacked by two big, influential modders at every turn, and having the administrator lock his thread through no fault of his own because Alex is a spineless whimp. He was obviously fed up with the bullshit, stops bothering with proper attitude and fricks off because it got him nowhere.

              • 2 years ago
                Anonymous

                If you're trying to tell me that the autist shouldn't be demonized forever for a mismanaged reaction - sure, I'm not a monster. Thing is - what I'm talking about here is that this is a bad example when used in the context of "Look at how bad these trannies are", because all it shows is a spergout of the guy you claim to be the victim. And as mentioned before, I'm willing to believe that he might be, but as once again mentioned before, this is just not a good way of showing it. If these "people" have such a rich history of being complete vermin - I believe it's more productive to show them being vermin rather than to show people having a breakdown as a result of them being vermin.
                TL;DR: This situation isn't useful as far as exposing goes. It's just the aftermath, not the event, and aftermath is meaningless to an impartial judge as far as evidence goes.

    • 2 years ago
      Anonymous

      Do you maybe mean the one with the Domain tech hullmods?

      • 2 years ago
        Anonymous

        Dont really remember, it has been two years since I last played this game so I have been trying to get some old mods that I have played back, the hullmods were color coded and you could find them during exploration, if anything helps

        Our beloved mystrix Nia said that mod is haram so it got baleeted the end.

        Frick me, is there any link for it? Or is it truly gone?

        • 2 years ago
          Anonymous

          Hullmod Expansion on mega.

            • 2 years ago
              Anonymous

              https://mega.nz/folder/zgIgHJbB#71j09kJBxRKSXfRZEy_IAg
              Why, in mineycrafta no less. Had a version somewhere that was supposed to be even more up to date but forums said it was haram.

  115. 2 years ago
    Anonymous

    spending 2k hours divided between ss and bb has convinced me of uninstalling discord
    ss = nosteam = hazdiscord = shit community
    bb = steam = nodiscord = good community
    i will now take my CS classes seriously, learn Java properly and maintain all my mods myself

    • 2 years ago
      Anonymous

      Does bb stand for Battle Brothers?

      • 2 years ago
        Anonymous

        indeed its another game with autistic dev

        • 2 years ago
          Anonymous

          I see. Tried that one. REALLY like the concepts behind it, but for some reason completely failed to get into it.
          Semi-related, but do games like these (M&B Warband, Starsector, Battle Brothers) have a genre name? An acquaintance of mine suggested a name "warband games", but I think it doesn't fit because I figure the focus in the genre is on the freelancer career in a sandbox rather than managing a small army. Maybe freelancer games?

          • 2 years ago
            Anonymous

            Kenshi is also follows somewhat similar formula of starting as a worthless bum and going up to controlling a major faction.

            • 2 years ago
              Anonymous

              Map painting is the most boring shit imaginable and i am glad starsector is perfectly enjoyable without touching that shit.

              • 2 years ago
                Anonymous

                What is map painting? I've never played Kenshi.

              • 2 years ago
                Anonymous

                Map painting is a term used to describe grand strategy games, I think

                Map painting is the most boring shit imaginable and i am glad starsector is perfectly enjoyable without touching that shit.

                misunderstood what you do in Kenshi because

                Kenshi is also follows somewhat similar formula of starting as a worthless bum and going up to controlling a major faction.

                falsely described you can control major factions. Kenshi is a squad-based sandbox RPG with it making so you can take down many faction leaders and see the effects of it and plop down settlements which will usually get squads of factions who live nearby knocking on your door but I don't remember ever getting to be named leader by any of the major factions.

          • 2 years ago
            Anonymous

            But managing a small army is the focus of these games. There is no genre name yet, but warlord or warband probably comes closest. And of course Warband is the name of one of the most successful games in that genre. Freelancer wuoldn't fit because it implies a strict focus on a single character, rather than the possibility of managing a group.

            • 2 years ago
              Anonymous

              I play SS and tried to play BB for the freedom of shit to do and places to be. Trading, making connections, taking jobs, taking care of my force (no matter the numbers), etc. I disagree that the main focus is on managing several combat subordinates. I also highly disagree that freelancer implies focusing on a single character and noone else. In this context freelancer implies whoever is calling the shots, that being (you), and the variety of activities available for your force to engage in, whether it consists of just you or an entire army. You have a brighter spotlight, but you're not necessarily alone, although that can be the case (not in either of the 3 games I mentioned, granted, but the genre isn't limited to just them either). You can still have subordinates under you as a freelancer commander, in fact one of Starsector starting "profession" lists freelancer as one of the options.

  116. 2 years ago
    Anonymous

    Is Nia really a girl???

    • 2 years ago
      Anonymous

      no
      his real first name is Noah

    • 2 years ago
      Anonymous

      qt furry German femboy

      • 2 years ago
        Anonymous

        oh god that's even hotter

    • 2 years ago
      Anonymous

      If only Nia is a real girl

      • 2 years ago
        Anonymous

        There is no girls on the internet, mate.

        • 2 years ago
          Anonymous

          Sadly, most people on the internet forgot this wisdom. Or ignore it.

  117. 2 years ago
    Anonymous

    >there are zoomers in the thread who haven't played escape velocity

  118. 2 years ago
    Anonymous

    >when you fight [redacted] they are tough, coordinated, and unstoppable
    >when you use they they are moronic and suicidal

  119. 2 years ago
    Anonymous

    Double posting since we have two threads...

    Latest KoC for you to play with (1.03.36):

    [...]

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