You need some time to get a feel for combat. >mods
Are not necessary. There are some for quality of life, like leading pip, but most of them add more variety of weapon and ships. And you don't need those until you get bored of vanilla ones.
I don't remember exactly but I think it's because I couldn't figure out how to give orders to my ships in a way that cleared the tutorial objective. Maybe it was just a bug though.
I completed the basics tutorial and got to the part where you salvage the ships on the campaign start tutorial. I quit and started a real game on normal difficulty. Chose the bounty hunter start with the teleporting wolf ship. Bought 2 ships and managed to kill a few pirate scouts with system bounties on them. Later I picked up a bounty for some named pirate and managed to hunt him down.
Just savescum until you get a feel for things. I reloaded a lot until I managed to kill the scouts without getting damaged and them running away. Same way with hyperspace travel.
It is fun, but it takes a while to learn how things work.
Play missions to get a feel for combat and different ship types (some missions are very hard so regular combat will seem easy by comparison)
In the early game you should stick to smuggling. Usually the Luddic Path will pay bucket-loads for heavy weapons in the early game but the demand will drop the more you sell them (make sure you click the "show more info" button over items to check prices).
If your smuggling you should have small/mid fleet of mainly frigates and smaller combat freighters.
Once you have a few million you can get a larger fleet and start doing exploration or whatever you want.
Your also competing with npc traders. Raid independent convoys that have stuff you want
Has anybody ever tried a Derelict Operations, Dominator meme run?
There is something about 18op dommy mommy shitboxes that tickles my fancy.
Or is Derelict Operations just straight up shit?
Ignore the Starship Legends and Faction Crew mods, they aren't required for this otherwise completely vanilla setup that you can use to single handedly kill anything in the game so long as you don't run out of ammo. For longer fights I'll have some backup afflictors just to swap in when the ammo runs low. Obviously all phase-related skills are pretty necessary.
4 antimatter blasters, I use a 2x2 antimatter blaster, if your autism doesn't allow having a weapon slot unused then a mining laser but honestly its useless.
s-mods
heavy armor
- - -
- - -
that longer su 15% mod(with perk its 30% and will give you a extra range which to me is mandatory since I keep fricking up the range and dying to enemy ship explosion.
more ammo mod
for giggle you can have armored weapons slot for more armor, but its not really needed
solar shield if you think you need it
if you think you need more hull then get that mod
i also use reinfored controls or whatever the mod is named which increase readiness time
I go for more capacitors to not flux out when firing all 4 antimatters, around 50/50 on both capacitors and vents.
>antimatter blasters
How do you cope with long-ass reload time?
If you didn't kill target in one go, it is just annoyingly slow to wait for the second.
I guess it not as a problem for afflictor, since it mostly supporting other ships, but still.
You have to deal with it anon, you can wait in phase time which is faster, but to be honest you should only use the antimatter blasters when you have your special ready otherwise you will not deal the maximum amount of damage for an attack you can only do 60 times and trust me, I used two afflictors because I run out of ammo more than I get shot down. Usually for the majority of the fights a single afflictor is enough.
This is the shade build. Works ok with wolfpack/phase combo. The enemy AI drops shields to avoid the needlers, only to get wrecked by emp and blasters.
Different question: Skin bandit faction. AI core used to administer far away colony, everyone died, core went mad. It built humanoid robots and clothed them in flesh. Now it wants to acquire new people. Because its colony population went to zero, and its sensor flipped the other way around from that. So now everyone is a colonist. Wether they want to or not, FATHER will take care of them. By turning their fragile fleshforms into new, skinclad, immortal machinebodies.
>Different question
What's the question?
And it is just another 'hostile_to_everyone_AI' faction. We already have one of those. A few actually if mods counts.
There’s only one build I’ve found to work really well.
Legion XIV, I call it Squall and Dagger. >Two Squalls >Two Heavy needlers >Four Light needlers >Two flak cannons because why not. >All hangars full of Daggers.
>Squalls provide constant shield pressure from range. >Since they’re missiles the Legion can give chase while firing. >The daggers provide a fairly good shield pressure as well, while the Legion can keep going full steam ahead on zero flux. >If the Legion manages to catch up to the target or vice versa, it’s needlers come online and mulch the enemy’s shields. >With the shields fried the daggers obliterate anything smaller than a capital ship instantly. >For capitals the dagger barrage will take off chunks of the hull at a time. >Put on an aggressive captain and it becomes this sort of rush-down brawler death machine. >Has Burndrive >Only costs 40 DP so you can field 6 of these in a battle. >6 >That’s 24 dagger wings, aka 72 atropos on the screen at any given time + 12x squall pressure everywhere + needlers because fack you.
I have yet to see anything that can beat, or even run away from this set up.
Meanwhile Onslow slows down whenever it’s long range guns start using flux.
My Legions would run free while pressuring your onslaught with Squall and Dagger, and then obliterate your armor and hull with the daggers when your shield finally capitulates. >Inb4 Devastator/PD.
I know, I know. But ultimately, it’s just a set back.
Daggers are very tough, and can fire from a distance, so their exposure to PD isn’t that bad.
It’s more the atropos that stand to be hard blocked.
But to use those slots on devastators and PD means your anti shield damage will be weak.
Your shield will just be popped first and the Squalls will EMP your devastators and other PD into submission.
Then the Daggers will deal with the rest of you, permanently.
I always struggle a bit to get into the mid-game. My fleet gets bigger, slower, more expensive. Expedition and trade missions aren't always lucrative enough to make a good profit. But bounties are risky, some I can manage, some even easily, some still anally annihilate me. Any tips for mid-game, so I can save up for a good colony?
Put some ships into storage and get a few freighters. Buy some goods. Buy low. Sell high. Rinse and repeat and you make easily a few 100k up to a million
There is no difference. Why else would you try to appear as female when you are not. Trannies cant help but project their fantasies everywhere they go be it in person or over the internet. Its one of the reasons why they are so easy to spot.
bro I've been playing starsector on and off since seth's video, and I've never really figured out the whole refitting and knowing what weapons are good and what hull mods are good. I just get away with spamming big ships.
But this fricking video has shocked me into realizing how strong ships could be
what the frick
I mean, you can tell the ship is wildly overpowered by just the flux stats, just look at all that hard flux it's dissipating from those Kinetic weapons lol. You have to beat it in a Ziggurat-esque boss fight to unlock it, so you need a proper fleet anyway.
I mean, you can tell the ship is wildly overpowered by just the flux stats, just look at all that hard flux it's dissipating from those Kinetic weapons lol. You have to beat it in a Ziggurat-esque boss fight to unlock it, so you need a proper fleet anyway.
said, it’s very overpowered due to the stats of the ship, but in order to get it, you have to fight it like a Ziggurat boss. Arguably more dangerous than the Ziggy because of its nature being an Omega-type capital ship. The flux stats are really darn good, good armor and hull, and its mobility is comparable to frigates. Also has access to Temporal Shell, probably the best ship system in vanilla. You might need a stronger fleet after that Ziggy ordeal you’ve crossed with, since it’s a multi-staged boss for good reason. Do bring your Ziggy with phase anchor to even the odds a bit more.
would you be able to post your ship config for this? I want to understand what a "good" fit would actually be
also what was that ship that was your capital you brought out as well? I assume it was for battle bonuses then you just control the slaught?
I've literally never used a Paragon, never found any for sale/any blueprints. How do they hold up balancewise in the marred hellscape that is modded Starsector?
It doesn't die and has a decent number of slots plus build in uber itu. Slow as shit and expensive to deploy, not fun at all to fly.
I don't think there's anything quite like it in the modded starsector.
> Are these memory leaks in the room right now? You do have evidence right?
If I had to make an educated guess I'd say you're the disco-troony who claims lazylib can do no wrong and have been running the evidence other to the discord after leak-anon got banned.
2 years ago
Anonymous
I didn't know. I concede my statement if someone can translate the image for me. I'm code illiterate.
2 years ago
Anonymous
>I concede my statement if someone can translate the image for me. I'm code illiterate.
Looks like a possible memory leak. Putting it in laymans terms:
1 - Your mom told you to clean your room,
2 - You told your mom you have cleaned it,
3 - Your mom opens the door and finds your room is still a mess.
It should be noted there is a memory manager built in to Starsector specifically to detect leaks. Unfortunately several prominent modders petitioned to have it removed because it kept generating "false positives" with their mods. It's no surprise the modding communities default answer to performance issues is 'assign more RAM'.
Seed sharing only works if both people are running Vanilla or have the exact same mod setup. I'd wager the majority of anons here have mods and very different mod lists
As far I know it's just diminishing return.
https://starsector.fandom.com/wiki/Salvage_Gantry
especially >Note that "the higher the highest recovery bonus from a single ship in the fleet, the later the diminishing returns kick in" - this means that, for example, 1 Salvage Rig and 5 Shepherds offer a combined salvage bonus of 55%, same as 3 Salvage Rigs - even though 5 Shepherds alone offer only a bonus of 28% which is a lot less than combined bonus of 2 Salvage Rigs(which is 44%)
Yes, well aware. 44% gives 8% post-battle bonus, a single one does 25% for a 5%. At the same time you are travelling slower and spending more medals/fuel. So unless you are picking massive fights in the core, a second one is not necessary (doesn't let you loot more pristine nanoforges).
I always take all salvaging skills and with two Rigs my battles against pirates are enough to give me more supply and fuel than I can carry, doubling the post-battle bonus look pretty good to me.
Since the time of that pic I also use "Fleet size by DP" which remove the only problem that truly bothered me.
https://fractalsoftworks.com/forum/index.php?topic=22191.0
There was a copy circulating on the discord last week but a mod got upset and removed the posts. Timid joked about integrating it with Iron Shell because his 'girlfriend' gets jealous of other female captains. Might be worth asking if he saved the link (use private chat).
Is anyone currently using Grand Sector? There's a guy on the forum said to just edit gameVersion in the mod_info.json to "0.95a-RC15" and it works with the latest build, but I don't see anything further. I don't want to use adjusted sector and I don't want to brick my save 50 hours in.
It would probably be good till release at the very least, by then they might actually fricking branch to gog or steam for distribution and change the cd key shit altogether with it.
can't believe that moronic crack ahs become a lost art
we used to post it in images.
even archive searched it and found a thumbnail but the full image is lost.
Downloaded the mod that makes ships earn their own XP.................. so you don't use story points for Hull upgrades.... holy moly, combined with the ordinance points-based fleet cap mod this makes the game SOOOOOO much better, i am NEVER coming back to vanilla.
It has no real weak or bad points compared to the other cruisers while being fun to use cause it's well designed. Alex thought about nerfing them (normal and pirate version) cause they were making the Eagle and Falcon look even worse, but everyone's reaction lead to those two getting buffs instead.
Capitals only fleet, good idea or not?
I have 2 conquests, 1 onslaught, 1 paragon and 1 legion.
Can i make anything viable for hunting bounties out of this?
It'll work fine but has the issues others have already pointed out. You also should get fleets that choose to only harass you rather than actually fight since they can and will easily escape any pursuit attempt.
Independent re-work when?
At the current state they're just Persean League light.
Is it even possible? Or would each independent entity essentially just be its own faction?
sounds like that's getting fixed next version, with every other faction getting a concrete identity "a bit of everything" becomes an identity in itself - no other faction is going to have dominators and apogees showing up in the same fleet
I need an honest explanation on why the game slows down heavily after around 10 minutes of play if not a memory leak. Not trying to sound smug I legit want to know the cause so I can fix it.
Afaik the game's java version runs on a 7 that doesn't unload unnecessary shit when it needs to so some people suggest switching to 8. You can google starsector java 8 and look for instructions there.
the game works pretty well blind unless you're a minmaxer, at least until you get into the crazy stuff way down the line
don't bother with mods on your first playthrough
the galatia academy contains a 'campaign' questline that you can access immediately after character creation (or after the tutorial if you chose to complete that, which you should)
the self-contained missions you can find in the main menu can help you get acclimated to combat controls, there's a setting in the options that allows you to hold shift to lock a direction and use a/d to strafe which is pretty important iirc
don't be afraid to enable easy mode, all it does it reduce damage taken to your ships and increase the range at which you detect objects/other fleets
Here's a few tips:
- always check the Bar there's LOT of good win-win offer hidden between chaff
- about the "campaign", if it look like it ended too son, go back to the Galatia academy
- finishing the campaign early will ease future exploration
- never dive straight into neutron star Jump point
- retrieve every (free) ship, then scrap manually the one you don't want, give more resources
- always keep some Story Point
- If you want to store your ship/cargo there's other place than colonies, just keep you eyes open
- don't start colony before you have >2 millions and look for a good system, not just a good planet
No mod really needed however I consider those two should be the standard way to play:
https://fractalsoftworks.com/forum/index.php?topic=22191
https://fractalsoftworks.com/forum/index.php?topic=21140
The first change the arbitrary 30 ship limits, the second remove "false positive" that aren't actually fun to play with and punish you for using the Neutrino detector.
Here's a few tips:
- always check the Bar there's LOT of good win-win offer hidden between chaff
- about the "campaign", if it look like it ended too son, go back to the Galatia academy
- finishing the campaign early will ease future exploration
- never dive straight into neutron star Jump point
- retrieve every (free) ship, then scrap manually the one you don't want, give more resources
- always keep some Story Point
- If you want to store your ship/cargo there's other place than colonies, just keep you eyes open
- don't start colony before you have >2 millions and look for a good system, not just a good planet
No mod really needed however I consider those two should be the standard way to play:
https://fractalsoftworks.com/forum/index.php?topic=22191
https://fractalsoftworks.com/forum/index.php?topic=21140
The first change the arbitrary 30 ship limits, the second remove "false positive" that aren't actually fun to play with and punish you for using the Neutrino detector.
The bounties expanded mod from the Discord does this, you get offered War Criminal hit lists and assassination contracts where you intercept a fleet moving from point A to B in Hyperspace. You have to find them and kill them. Sometimes the target is just chilling in a system but most of them are moving.
The Eagle, Falcon and their consequences have been a disaster for the Persean Sector.
What is wrong with Falcon?
High mobility and low cost of operation, it is basically an oversized destroyer. Very nice addition for a small fleet from my experience.
>All the modded factions' "super ships" are usually just little frigates that have some neat mechanics, but no room to actually mount weapons that can harm larger ships
>suicidal ship system
I think it is more of an AI problem, not a ship design one. I personally love pilot ships with mobility busters for opportunistic attacks and general distraction.
Now you're running into the Sunder problem where a ship is decent enough when piloted by thoust but not really worth it to be piloted by you to begin with past the first 30 minutes of save.
Pirate Falcon is a missile boat, what exactly are you equipping it with to be terrible? Falcon is a line cruiser that needs a DP cost reduction because Midline is the blacksheep and they are all either flux hungry heavy hitters or weak but very flux efficient ships.
Have you got Nex installed and a load of custom factions by any chance. Nex loads a shit ton of data when opening menus. Your only real option is to reduce the amount of factions, or get a better rig.
Note: That some factions (especially nex-dependent ones) use nexs "advanced" features, these ones are notably worse. As a general rule, 2 basic factions is the same as one faction that is coded for nex when it comes to performance hits.
Also, factions that have custom markets/spawn "special fleets" (e.g. hiver/ironshell/talyn) are checked for every time the menu opens/closes.
How do you deal with missions where you're supposed to smuggle shit into a heavily guarded world?
There is always someone hovering above Sindria idk what to do.
I got to the satellite and managed to sabotage it despite the patrol. There were still way too many patrols and convoys, so I grew impatient and just abandoned the mission.
Maybe if I picked the sensor skill I could've done it, but the pay and shipment are way too small time for dealing with this many defenders. It's just 18 armaments, but the game acts like I'm transporting a world destroying virus or something.
A alternative is to deliberately let yourself be seen for a fraction of a plank time then immediately cloak back and move out of their way.
>It's just 18 armaments, but the game acts like I'm transporting a world destroying virus or something.
I agree that I carry 20x more than that when smuggling on my own and manage to land undetected with a fleet bigger than some Armada.
the way you're """"supposed"""" to do it is take a small fleet filled with phase ships, sabatoge the comms relay, then attract the fleet that is hardcoded to spawn on the target planet, lose them somewhere away from the target, then swoop in and complete the mission
the problem is this takes about two months of in game time to do properly meaning you can't have any other active missions, you have to do a bunch of fleet management in order to even attempt it, and fricking up means hits to your rep or being engaged by god knows what while you're in your tiny fleet, and that you have to make sure you didn't pick a target in a high-traffic system like nachichekta or sindria otherwise you will literally never complete the mission
tl;dr smuggling and spysat missions are complete wastes of time, do cargo runs and pirate dead drops for cash and combat instead
Need help anons, I'm looking for a ship/mod. Last time I played was 0.9.1, so it was a while ago. There was a ship which I really liked but I just can't find it despite having gone through the current mod index twice. Pic rel it's a triangle shaped capital ship, with Midline texture/color. Can't remember the exact name, it was bastion or fortress or something and fittingly had Damper Field. Might've been some anon's homebrew mod.
Okay I found out that it was Anvil Industries, but I still need help. The mod is dead and author is super anal about keeping it dead. I searched anvil industries in Ganker, /vst/ and /vg/ archives and couldn't find a link anywhere. Does anyone still have the files?
Found Anvil Industries though not updated to the latest version. Also Anvil Shipyards which is a factionless version of Keruvim might have the ship you want.
https://files. catbox.moe/ qv32e5.zip
Oh shit thank you very much anon.
They changed the bastion in Shipyards. Can I just install Shipyards then replace the new bastion with the original one from Industries? Like overwrite the sprite file, SHIP files and such?
But regardless thank you again anon, let me know if you ever want your dick sucked.
No prob. I imagine that should work but I'm not super versed in modding. Only thing that might be an issue is the Shipyards ver changes engine colors to standard midline instead of pink. So copy pasting the old bastion will make it the only pink thruster ship.
Is there a way to scale mine payload skill of a phase cruiser? It feels like it does frick all damage while having tiny explosion radius and being extremely vulnerable to pd.
Systems Expertise skill should add an extra charge and reduce the charge replenishment time of the Doom’s mines. Just build up max charges and dump them all around one ship.
So much effort put in this stuff and yet its not engaging. Even simple planet/station descriptions make better job at worldbuilding(and its not bullshit to read unlike this wall of text)
I like the idea of luddites getting a day in the spotlight but they'd be better off if they turned such story-rich segments into an actual text adventure game like Space Rangers 2 rather than just "lol chat buttons". Seriously, how come old games end up doing cool shit that no other modern game does, especially those that are in the same genre? I'm surprised they never actually cited Space Rangers 2 as an influence even though a significant amount of the game is comparable to it. No portraits either.
The luddites are pretty unanimously treated in the setting as lunatics even though they really do make sense in that tampering with technology has fricked everyone over, kind of a shame that the interpretation is so common in-setting, what with Tri-Tachyon being responsible for all the hostile AI fleets and awful phase ships.
It's not exactly the number of crew the problem, it's the payroll.
Needing a colony at all to field something that's LOWER THAN LOW TECH make it a waste.
I'm paying 50k for 5000 crew, not counting officers and marines, fielding ~10 large/capital ships
And it's a low-tech, a slow gas-guzzler. Plus the cost of its memetic-armor.
I see no way a player can profit of this unless those number changes significantly, or maybe with lot of diversion its range give it a niche against space station.
You're one bad fight away from losing enough of your crew to the point of not having enough of your fleet at combat readiness. The amount of extra crew you'd need to bring would be a waste and a drain on income. At best its a niche late game ship where money and crew don't matter anymore.
I do have some, just never found a weapon pack that have what I want without overpowered weapons, plus some disappointment.
Who create a Large size rocket launcher and have it shot the same number of rockets & same rate as the medium size?
It does have the double range for zoning, but this seems like an oversized Atlas MKII from what I've seen. Good if you can protect it but dies at express speed if you can't.
I look forward to disabling them in my flagship Falcon (P). I've been having fun pumping out Proximity Charges lately and I'd like to see how Invictus would hold up to PCLs vs the standard Reapers.
>4 large frontal slots seem just too good to be true
That's because it probably is. Off the top of my head: It can't fit integrated targeting unit, so it's limited to the 25%(passive) and 100%(active) range. Increased fire rate is nice, but the bonuses listed don't include a flux reduction, so even with low impact high efficiency flux weapons, it's bound to flux itself out after like 30 seconds of shooting. It'll be limited to 800+ range weapons, stuff like Autocannons and Gauss cannons, since if it tries to mount a storm needler, it'll be in range of enemy HE(large ballistics and HIL). It's likely going to be forced to take blast doors, else a player Invictus is going to get fricked even more by attrition.
Honestly, I don't see this bringing any benefit that can't already be achieved with a different capital.
Upgraded the Phantom so it's got a bigger gimmick/purpose and spriting up Fury for the KoCs list of imported ships. Currently the Fury has:
1x M.Composite (Missile/Balllistic) and 2x M.Energy
Or would you prefer
1x M.Composite (Missile/Balllistic) 1x M.Synergy (Missile/Energy) and 1x M.Energy
Think I'm leaning to the latter for more missile goodness.
Also toying with a Medium Atropos mount.
Anyone thoughts. And anything else in my KoC you want me to tweak while I'm at it.
How do you deal with AI insistence on keeping shield up all the time?
I can see only two solutions, either use only ships with good shields, or just slap shield shunt on everything.
Both alternatives are quite restricting, so I am desperate for some way out of AI stupidity.
Wow! I think it go way back then. Was there a storyline when you played?
Cause there's one now, and it lead to you opening the gates, didn't expect it right?
Hyperspace also changed a lot, now there's space waterslide appearing, disappearing, plus some extra surprise, nasty or not, some you need to counter using your ship skill.
Story point are IMO a great addition, in short it's a resources you gain with experience that let you squeeze out of a tight situation or cheat up a little bit your favorite ships/officers.
My prefered endgame is going to war with basically the entire sector and turtling in my one or two colonized systems.
I don't really care about balance or "vanilla asthetic". Just enjoy cool factions and ships that go pew pew, don't really care if the visuals or design clash with the base game.
They (the Discord) were going on about how he was going to get sued by GW and he (Burger) buckled under the pressure.
The in-universe aesthetic was a side thing but it's no surprise he changed it given the GW scare-mongering and "suggestions" he changes the aesthetics so GW have one less reason to sue.
>I've seen anons mention highly annoying teleporting fleet from this mod. >It sounds like something bad.
How it works is if you attack an Ironshell colony you get a fleet of capital ships with beyond maximum officers teleported on top of you. It's Timids way of saying "please don't attack my mary-sue faction"
Yeah and I was running a mod that buffed S-mods too kek
Fleet of S-modded glimmers and Ziggurat + random IBB capitals still wiped the floor with them, didn't lose a single ship
I was hearing murmurs that Capture Officers and Crew causes a memory overload over time. This is the post often cited with it: https://fractalsoftworks.com/forum/index.php?topic=18853.msg364041#msg364041
"...currently, Capture crew has a memory leak bug where EVERY officer gets loaded into memory. That doesn't sound too bad on the outset until you realize most fleets have about 6 or so officers, sometimes more, which will add up fast. I'd seen a post a while ago, think it was on the discord, where someone posted a crashlog and it was capture crew eventually just killing their save. If you download this mod, you're loading a ticking time bomb into your mods, there's no telling when it'll go off, much like Beyond the Sector, which, unsurprisingly is also made by the same author."
No idea if it's true or not but a decent amount of the people on the tech support part of the Starsector discord are saying that is the case. It's a shame too because I like the idea of it. Most of my playthroughs lead to me eventually having a military coup and taking over the hegemony, so it would make a lot of sense to take on as many Hegemony (and Iron Shell, I guess) people in my fleet.
Doesn't trigger when it's an NPC that does the deed from what I've seen. One of their speshul planets got invaded by the fricking green boxes in my bloated ass Ultimate Showdown save, and no big titty anime tax b***hes seemed to spawn to tell the toasters their actions have consequences. Will have to try stealing shit from that planet while it's ruled by robotic green shitboxes and all the XIV sues are in death camps and see if the Nuh-uh fleet spawns.
I'd just look at the code but that mod has some of the foulest code I've ever seen, literally every function has an unintelligible meme name so it's fricking impossible to keep track of what it's doing.
I thought you were joking, but you weren't.
I'm not a modder, but I am an amateur programmer, and the offending script is called:
Amongus
(no i'm not joking, the function that spawns the fleets is called UhOhStinky)
It basically checks if Chicomoztoc/Chitagupta/Eventide is under hegemony/iron shell control, if such, and if they get raided for nanoforges/fullerene spool, they spawn the fleet on top of you. To stop the player from running, it also sets e-burn and transverse jump on a 1 second cooldown, also the ships aren't recoverable, and spawn with 3 average S-mods, and with no utility ships in the fleet.
There is also a Sussybaka script, and I assume that's what makes it so you can't story point your way out of the fight.
2 years ago
Anonymous
what a shit mod, why would anyone put up with this?
What the frick is wrong with Starsector modders?
You have insane trannies trying to brick your game if you play with factions they don't like, OC DONUT STEEL factions with dumbass memes in their code and swarms of autistic zoomers trying to lick their troony axe wound.
That's part of the reason I'm on the fence about making my own. I've got some decent ideas for a ship pack but the more I watch the 'community' the less I want to even distribute it.
feel free to discuss other mods, there's plenty of them. it's just the same few that are being brought up time and time again because a) the authors are leftist homosexuals and b) the resident seething nazi (the other brand of leftism) has an axe to grind
>You have insane trannies trying to brick your game if you play with factions they don't like,
First I'm hearing of this, wtf did they do now
2 years ago
Anonymous
it's not been an issue for a while, a couple of mods used to have code that would crash your game is new galactic order was installed but it eventually was removed some time ago
there's still code that exists to make certain troony factions deal more damage to NGO ships and shit like that but nothing bricky, unless there's something i missed
2 years ago
Anonymous
Apex Design Collective doesn't function with NGO, I've noticed that ADC deletes itself from the faction list when NGO is installed along with it
2 years ago
Anonymous
i've never even heard of that mod
2 years ago
Anonymous
High Tech Expansion still has their crash code
2 years ago
Anonymous
it does? i thought that was at least commented out some time ago
I fricking hate these people so goddamn much. Why are they all such colossal fricking c**ts?
isn't "portrait pack integration" just a few lines of code in a text file labeled as a modded faction?
2 years ago
Anonymous
>it does? i thought that was at least commented out some time ago
Maybe, I'm still running version 1.4.8a, and it's still in full effect
2 years ago
Anonymous
Just checked most recent version, can confirm it's still in the same location.
2 years ago
Anonymous
HTE's author is just unwilling to remove it by and large. Maybe one day.
It's the only one left though, although morons here will tell you otherwise. But never actually name the mods that still have it other than HTE.
Inb4 "troony modder shill".
Literally just name something other than HTE you fricking spergs. It's not a big request. If the entire community is just rife with crashcode and lockouts, point it out instead of jerking yourself off over it.
2 years ago
Anonymous
>It's the only one left though... name the mods that still have it other than HTE. >Literally just name something other than HTE you fricking spergs.
You realise you are acknowleding in your own post that there were others who implemented the crash code. Furthermore since there were no repurcussions or chastisement from alex upon the modders who did there is nothing to prevent them doing so again in the future. Your belief that everything is going to be ok now is severly flawed. Especially when you consider recent history, and by recent history I mean Nia slipping in code to screw with other mods, and again, no repurcussions to speak off.
Maybe if we saw Alex taking a stance against this sort of behaviour we'd be inclined to drop it but so far all we've seen in is a discord that fosters this behaviour.
2 years ago
Anonymous
If there were more in the past, doesn't that mean what you are asking for already happened? Players and modders together pressuring a few activists to remove incompatibility code because it sets a bad precedent and only further bring attention on whatever they don't like?
Unless all you want is retribution, not a resolution.
2 years ago
Anonymous
>Unless all you want is retribution, not a resolution.
What 'we' want is for those responsible to be held accountable.
i only add iron shell so i can roleplay as a pirate despoiler who ravages the realm of the hegemony and mindbreaks all of the iron shell OCs so i can have a harem
Any mods that increase the points of ships that both you and the enemy can bring onto the battlefield? I wanna see shit like Nagatos spearheading whole-ass fleets.
I also want something that can actually challenge a Nagato in a duel, real shit that gets you thinking instead of just mindlessly steamrolling everything.
>increase the points of ships that you and the enemy can bring onto the battlefield
There is no need for mods, just edit config a little bit.
..Starsectorstarsector-coredataconfigsettings.json
"maxBattleSize" - look for this, then check in-game settings.
Let's say I'd like to have a single incredibly overpowered ship that can solo Ava Nitia-tier fleets. What's the best way to do this?
Bonus points for not using content that's meant to be OP like [REDAC]slaughts.
Frick em, who/what makes them the arbiter of what mods should and should not be allowed?
https://files.catbox.moe/hc9sci.zip
Didn't this flaming homosexual also took down Valhalla Starworks from the forum? It contains Germanoid names and it's a big red flag for them because it will make the troons to kvetch hard. Superweapon was the fifth or 6th mod that got taken down because of this petty self-important moron.
this insufferable dogfricker is already beyond redemption and if you want to make him shart his pants then go steal his sprites and make a diff mod without crediting him
DME? Wait, the fricking faction mod that doesn't even aesthetically fir the game. And that's saying something given how literally everyone else has managed to make their ships look like they belong.
It should say something when the fricking FTL, Gundam and Homeworld mods all look better in a lineup with the Onslaught, Conquest and Paragon than the shit from DME does. The fricker uses vector art literally just because it lets him be lazy and redraw everything easily, he's said as much himself. And don't forget his faction's doctrine is just "super OP versions of the meta builds from three versions ago when I first made it", even now those fighters and missiles are comically strong.
This is the moron screeching about his IP rights to a unlicensed and barely tested freeware addon to someone else's game. Because his shitty mod Lore is just oh so valuable.
*because the clique bullied him into doing what they want again
Don't think its' a coincidence that the Diktat got made moronic when these morons are the same ones who shit their diapers if an authoritarian faction (that isn't hedge for some reason) is shown without a giant neon sign over them that says 'they R dum n' bad n' stuff'.
But hey, clique shittery already caused one group to split off to make their own piscord with blackjack and hookers. In all likelihood that trend is only going to continue as the big name frickers continue to be shitters, and the modding scene will end up too decentralized for them to have any real control before long. Or so we can only hope, who knows, one day we might actually start getting mods that don't insist on using fricking lazylib for no good reason.
He's too autistic to easily manipulate, but Alex constantly makes changes because of 'community feedback', thus why we aren't allowed to have built-in Safety Overrides anymore.
The extent to which the shitter clique actually influences direction by themselves is hard to determine, but unfortunately a lot of them are considered "respected community members" (basically just because they've been around a bunch and maintain popular mods that half of them didn't even make themselves) and as such their frickstupid opinions have weight. Thus why people buy into their bogus 'Intellectual Property Rights' BS in the first place.
>thus why we aren't allowed to have built-in Safety Overrides anymore.
He allowed built-in SO because he explicitly didn't listen to warnings and feedback that people would only make SO builds. The biggest influence on him are tourneys which is what is really ruining the game because its MvP balancing for a single player game.
I'm sorta new to the game, why would the dev Alex listen seriously to shitty feedbacks from modders? His game was featured by the famous meme youtuber. It basically got made why would he still treat it like some obscure rpgmaker shit?
2 years ago
Anonymous
Also a new to this... community, but I suspect it is just inertia.
Game was obscure for years, discussed only in closed circles of the forum.
2 years ago
Anonymous
>I'm sorta new to the game, why would the dev Alex listen seriously to shitty feedbacks from modders?
He don't but any choice (like not hosting a nazi-themed mod on his own forum or giving warning to stop modders infighting) can be reworded in a bad way by vocal anons (who may be angry modders).
Always be wary of those bringing up politically charged words like "troony" or "SJW" without real reasons.
Alex take feedback,
Those who like it will be too busy playing the game.
Those who hate it will claim he was manipulated by some clique they hate.
A developer shouldn't even have to deal with that in the first place, community manager can be a full time job.
Also a new to this... community, but I suspect it is just inertia.
Game was obscure for years, discussed only in closed circles of the forum.
>Also a new to this... community, but I suspect it is just inertia. >Game was obscure for years, discussed only in closed circles of the forum.
Pretty much. A small social circle of players & modder who grew to become self-important.
It doesn't help that StarSector allow individual mod faction to flourish easily without needing big team efforts (which would encourage talking out problem and finding solution).
I can't really understand Alex's dislike for Steam and achievements compared to the conveniences the former brings and the latter not really hurting anything. But a Workshop just sucks. >Tmodloader, the modding platform for Terraria, moves to Workshop >many of the new mods are no-description garbage made in a few minutes and are mostly memes
the workshop is important for terraria because the pre-workshop mod database was hosted on a raspberry pi and had a few issues with downloading mods when attempting to join a server with mods you didn't have, among other things. the workshop is fast and efficient
the garbage is irrelevant because nobody browses the "new mods" category on the workshop or tmodloader in the first place
It's just a lot of pointless clutter. Thankfully the workshop is slow enough and the content small enough that there's a decent rate of filtration, but the same can't be said of all the videogames that get released on Steam. Starsector, if it was on the workshop, would have a feasible chance to have a decent workshop but it would also inevitably have a lot of trash mods, which would make searching for any not-immediately-popular mod a pain.
I haven't played Ss for over a year and i want to know if there's good/fun "hidden" or banned mods. Last time i discussed this on /vg/ i pointed the "frick notsees" in some modders codes and i can see nothing changed for the better.
Also do you guys still keep the Mega link for the Diable dreadnought? I lost everything in my dead SSD.
Took a look at the forums, the same austistic clique still reigns. Thanks to anon above i got the superweapons already.
>Diable dreadnought
I've never heard of that, is that refering to the Pandemonium you hand over to Approlight and they convert it for you?
I called dreadnought because there was something like this in the files if i recall correctly, but i suppose this is the correct name. >you hand over to Approlight and they convert it for you?
Huh, there was a method to acquire it? I don't even remember how i got mine before, probably cheated it.
Also another request, if someone could share the NGO mod i'd like to try and make Heimdall (the gatekeeper ship with the huge lazer) standalone, i liked their weapons a lot too.
I'm using a good number of them right now. BRDY and THI work just fine. Hell someone even made an unofficial addon for BRDY that gives them a giga-dreadnought.
2 years ago
Anonymous
That shitty THI bootleg will load and play, but many of the special campaign features will not work right.
Depends on how much I like the ships. I'd argue kingdom of terra clashes with vanilla ship design, but I'll be damned if that's gonna stop me from flying a space serpent.
>Kingdom Of Terra
OH YEAH THAT'S ANOTHER THING THAT LOOKS MORE LIKE IT BELONGS THAN DME!
>tfw your shitty generic missile and fighter-based morally grey corpo no.1512513 mod who's only hint of personality is being vaugely french and having bullshit OP evil cyborgs who's ships you aren't allowed to have somehow fits less than the fricking dinosaur-riding cavemen from the hollow earth who's spaceships punch people
Why does it always seem to be the modders with the worst shit who obsessively horde it like fricking Gollum?
I remember one time in the Discord when Harmful Mechanic started seething because some anon was asking too many questions about what happened with Blade Breaker Plus. A different anon called out HM for being a whiny b***h and the Discord jannies banned him kek
Its' even more rediculous when you consider that HM was actually banned from that Discord for being a shitter even by their standards for a good while. Not like the guy who was literally booted off the server for shit like this in the past could be out of line again, no sir, any opposition to the will of the Clique is verboten.
Its' even more rediculous when you consider that HM was actually banned from that Discord for being a shitter even by their standards for a good while. Not like the guy who was literally booted off the server for shit like this in the past could be out of line again, no sir, any opposition to the will of the Clique is verboten.
Having read through the forum drama, I find it funny how the gay acted like it isn't his thing to scour other mods for this kinda shit, like it was a random good samaritan just happened to inform him of the "stolen" art. You could tell from the way he typed that he got the whole receipt autistically laid out and ready to go before posting that first accusation. The very first post was already passive aggressive and by the second post he dropped the civility facade entirely. What a colossal homosexual.
Holy shit you weren't kidding. Dude was literally seething about like 10 pixels. There's some slight similarities but they aren't even identical if you look close enough. And this was "one of the more obvious ones"
2 years ago
Anonymous
What's worse is the moderators enabling his bullshit.
2 years ago
Anonymous
you can't have dashed lines in the barrel of any mod weapon sprite or you will be hunted down and sentenced to death by the cabal
2 years ago
Anonymous
But wait there's more. Pic rel, about a week before the shocking revelation, superweapons author came into the gay's dme thread with a normal suggestion and for some reason he just sperged out. Literally. >Sup how about this feature I think it'd be cool in your mod >WTF BRO ME BUSY PROGRAMMER THIS IS NOT MY VISION YOU AREN'T MY MOM
Pretty sure this is where his personal vendetta begins, timeline checks out.
2 years ago
Anonymous
Poor Mira, BTFO'd by HM's colossal manchild ego
2 years ago
Anonymous
I swear, mod makers have to be some of the most maliciously autistic people out there. Artists are usually too self-deprecating or not self-aware enough to give a shit about anything that happens outside of their immediate bubble, writers are just happy to have someone reading the crap they put out, but these people go out of their way to frick with anyone and everyone that could have even possibly thought about "stealing their idea" or "harming their vision" or "violating their copyright". It's fricking disgusting.
2 years ago
Anonymous
It's mind boggling to me how you can make something so blatantly derivative of someone else's work and then go crying about 'muh intellectual property you are steeeeeaaaaalllliiiiinng from meeeeee!!!111!!!!1!'.
Motherfricker your entire project is made out of hacked-up addon code for a game you sure as frick didn't make, usually using hacked-up art assets you didn't make, and is completely useless when not bolted to a game that, a-fricking-gain, you didn't fricking make!
Did fricking god among men Harmful Mechanic here go ask Alex for permission before he made his shitty mod? No, of course he didn't that would be ridiculous. Yet he demands that people come beg at his feet for the 'right' to use ten fricking pixels that vaguely resemble one of his shitty vector sprites. Because he is loosing out on all of those zero bucks and nonexistent exposure points due to this horrible derivative knock-off taking away from his flawless creation with no flaws.
Frankly I'm just glad that c**tflap's mod is shit and not worth the trouble, if something actually worthwhile was tied to that fricker and his ridiculous ego and behavior it would be much more annoying.
2 years ago
Anonymous
I swear, mod makers have to be some of the most maliciously autistic people out there. Artists are usually too self-deprecating or not self-aware enough to give a shit about anything that happens outside of their immediate bubble, writers are just happy to have someone reading the crap they put out, but these people go out of their way to frick with anyone and everyone that could have even possibly thought about "stealing their idea" or "harming their vision" or "violating their copyright". It's fricking disgusting.
From the pic alone, I see nothing wrong in what HM said. >be modder >say politely no to some dude suggestion >dude keep insisting you do extra work to prove your suggestion work >still say no, less politely >dude keep insisting and accuse you of not making your intent clear >tell him to stop acting like he is your employer paying you to make his suggestion true
That's no inflated ego. I doubt anyone here would accept that shit.
however...
It's mind boggling to me how you can make something so blatantly derivative of someone else's work and then go crying about 'muh intellectual property you are steeeeeaaaaalllliiiiinng from meeeeee!!!111!!!!1!'.
Motherfricker your entire project is made out of hacked-up addon code for a game you sure as frick didn't make, usually using hacked-up art assets you didn't make, and is completely useless when not bolted to a game that, a-fricking-gain, you didn't fricking make!
Did fricking god among men Harmful Mechanic here go ask Alex for permission before he made his shitty mod? No, of course he didn't that would be ridiculous. Yet he demands that people come beg at his feet for the 'right' to use ten fricking pixels that vaguely resemble one of his shitty vector sprites. Because he is loosing out on all of those zero bucks and nonexistent exposure points due to this horrible derivative knock-off taking away from his flawless creation with no flaws.
Frankly I'm just glad that c**tflap's mod is shit and not worth the trouble, if something actually worthwhile was tied to that fricker and his ridiculous ego and behavior it would be much more annoying.
>Yet he demands that people come beg at his feet for the 'right' to use ten fricking pixels that vaguely resemble one of his shitty vector sprites.
I've yet to see the full story behind this and
Holy shit you weren't kidding. Dude was literally seething about like 10 pixels. There's some slight similarities but they aren't even identical if you look close enough. And this was "one of the more obvious ones"
but I can imagine a modder being overly protective (and hypocrite) over someone modding his mod.
No excuse for that.
2 years ago
Anonymous
>From the pic alone, I see nothing wrong in what HM said.
Then you're not reading it properly:
Mira asked a question and Harmful responded with a "I don't think it's viable". Miras response was reasonable, "what about trying it and gathering feedback [to see if it is viable]".
Then Harmful changes his answer (from: "it's not viable" to "I don't like it") and gets snarky. To which Mira calls Harmful on his change in answer and fires snark back.
So did anyone run through the latest tahlan? Does it still have police codes?
To paraphrase Nia:
He disabled it because he has no balls.
2 years ago
Anonymous
You are twisting the words. Thinking something is not viable already mean not liking it, just more explicit.
Mira push anyway because the prerogative of the guy not doing the work is to be pushy on those who do.
That's annoying at best and I know developers & modders get this non-stop.
I won't ever defend the other topic of making a fuzz over tiny bit of copied pixel art, but that discussion? I think anon even holding the narrative that "it was a jerk move" is more troubling than that.
Whatever, there's better things to talk about. Like how to bring some humility into modders and anonymous here.
2 years ago
Anonymous
>Thinking something is not viable already mean not liking it, just more explicit.
I don't think it's viable for me to give up work and spend a year touring the world. That doesn't mean I don't like the idea.
2 years ago
Anonymous
Eat a bag of dicks Soren, you ain't fooling anyone here you hypocrite Black person
Why don't you redo your eye bleeding white ships
2 years ago
Anonymous
that is their claims for copyright infringements? That wouldn't fly in court.
2 years ago
Anonymous
Doesn't matter when the forum and Discord mods enforce it with link removals and bans for offenders. After that your best bet is Nexus mods I guess
2 years ago
Anonymous
The more decentralized modding for this game gets, the better. So as long as shit actually does show up somewhere else instead of the dweeb behind it having a cry and giving up because someone said mean things to them on the internet, as far as I'm concerned these morons bullying people into places they can't control as easily has nothing but upsides.
Now if only someone would make documentation for how to script basic stuff like adding in new systems that doesn't dupe newbies into becoming dependent on a shitty 'community' library for basic shit they can do themselves...
2 years ago
Anonymous
it flies in discord and forum court, where these morons are judge, jury and executioner
2 years ago
Anonymous
LOL
Which other mods are "incompatible"?
2 years ago
Anonymous
So did anyone run through the latest tahlan? Does it still have police codes?
>want to use approlight/ap plus and borken >chinks haven't made english version yet >quick translation with deepL isn't accurate
frick me is there an actual good translated version that exists somewhere?
What does the most recent version have that the bootleg doesn't? I think there's a special market/exchange, a loot box, and a few Prime ships but is that all?
>decent hyperspace stuff
Is there anything really out there except that one spot with story boss ship? I was looking around for nascent wells whenever i was exploring or traveling but found nothing so far.
>Guess hyperspace ghost contacts are nothingburger too and exist just to make you press interdiction to shoo them away?
90% of the time yeah, but sometimes you get something interesting.
I'll be honest with you anons, I just like giant space battles and exploring.
The Infernal Machine from underworld is a pretty fun start and flagship too.
I wish there was a way to directly give your faction's fleets ships you directly own instead of forming that one single task group and nothing else. It's kinda getting ridiculous now.
There was a mech mod not too old, i'm having trouble to find it. IIRC it had 3~4 mechs but i don't remember if they were fighters or playable ships. Anyone remember it? First time i got it at the forum.
Anyone knows how to remove weapons, ships, bp, etc. from the drop pool and salvageable screen? I want to play with some overtuned mods to enhance the difficulty, but do not want them cluttering my drops
WARNING: unspecific and unorganized ranting ahead:
I just wish once in a century, Alex would actually put his foot down. As far as I can tell, he just lets the forum moderate itself, which is a godawful way to run it because it's how you get a trans moderator clique (too late for Starsector, sadly). I have never seen a modding scene that is this blindly autistic while also being so toxic towards each other. For frick sakes, they should all should be united in their love for the game, but instead, they just spend the whole time kicking at each other. If you had code in your mode to frick with someone else's mod without asking for permission, you would be ostracised in essentially any other community, but at this point, Tahl's antics have been forcefully forgotten.
Most other modding communities I've seen are also kinda autistic and toxic, but, typically, the way that manifests is mod makers vs. non mod makers. Starsector's mod-making community is more like Modmaker + fanboys Vs. non mod makers + other mod makers.
I absolutely love starsector, but the forum, the Reddit, and the unofficial (essentially official) Discord all suck. The forum and discord suck because they're run by the elitist mod makers who think they're god's gift to the planet because they are autistic enough to mod for free. Almost every well-known modmaker for Starsector act the exact same to the point that sometimes they seem like they're the same person (smug + self-loathing + "ironic" toxicity + anime profile). The Reddit sucks because it has reached the Autistic Reddit Circlejerk threshold, where once the population of the Reddit board reaches a certain size, the only popular posts are "ironic" circlejerk and actual circlejerk (hegemony man bad, blue lobster).
Also, balance considerations shouldn't be taken from those stupid AI vs. AI tournaments. I think that things don't have to be 100% perfectly balanced for a single-player game.
Also, it's really ironic that some of the mod makers are far left when said well-known mod makers are treated like first-class citizens compared to everyone else. If you were to post some of the shit they post, you'd be banned. If you were a snarky butthole like them, you'd be banned. If you did some of the code shit they did, you'd be banned. I have seen well-known mod makers call other users idiots with no consequences but if some random person asks a well-known mod maker to not be an ass for five seconds during a discussion the random person gets banned.
>balance considerations shouldn't be taken from those stupid AI vs. AI tournaments
Where it should be taken then? Every ship in the game, except your flagman, is piloted by AI.
Not that anon, but nowhere. Balance in singleplayer games is an absolute meme and shouldn't be taken seriously outside of game being beatable. Throw op shit in every faction, let player abuse the ever living frick out of systems. Giving reign morons will balance out tesseracts, ziggurat and whatever else end game content we will have.
While balance is not a holy cow is single player it still worth considering. Take Eagle for example, after a powercreep it is considered almost useless. Most players will not even look at it, so ship is serves no purpose.
I don't see it as that much of a problem honestly, sure powercreep is real, but there are ships that you would only use if you are dead broke, starting out or doing some flavor comps. Combat freighters, converted civilian hulls, low end end frigates and destroyers, they all get eventually powercrept out of player fleet. I do have a bone to pick with no fun allowed shit like skill thresholds, punishing maintenance and fleet size. Those are the culprits directly responsible for ongoing powercreep and pushing players into streamlined lean fleet comps instead of scrappy blobs.
Are you saying that every ship is viable all the time, or that vanilla maintenance and fleet size limits don't encourage maximizing per-ship performance while minimizing logistical footprint?
>its ok if the game has essentialy worthless wasted content (which is the worst form of bloat)
Stupid homosexual
And the phase of the game youre inclined to use low end earlygame content is far too short, making a lot of it pointless as well. Thats also a balance issue
This anon is right.
Even if all ships are not meant to remain viable at every level, the ideal is wanting to play with most of them at some point.
Just take the incoming Low-tech Murder-cube, it look fun, even if it's not a endgame ship you'll want to at least try it out and ideally as part of your progression, not as a toy you built in your size 7 colony after you got bored ruling the sectors.
>fleet size
Number one issue preventing fleet with lot of small ships. I use the mod "Fleet size by DP" by default now.
https://fractalsoftworks.com/forum/index.php?topic=22191.0
2 years ago
Anonymous
He isnt right because there is nothing about the Eagle that puts it in this category on purpose
2 years ago
Anonymous
Are you looking at the wrong post?
Eagle don't represent ship balance by itself and don't change the point.
If anything I don't like how much the game is stacked against your favor >can't level indefinitely, personal combat skills are far less worthwhile than fleet management/logistics skills because officers can get combat skills but not management/logistics skills >all the AI ships are experts in combat micro and can maximize how much damage they absorb via split-second shield raising/lowering >the only skill that allows you to get the highly-powerful Remnant ships in your fleet also heavily penalizes you for it >carrying the Ziggurat with you makes it harder to stealth with the transponder off, and the ship also has a significantly worse ability than when you fought it >the game can throw endless AI doomstacks at you because those don't really care about logistics or anything of the sort >the reward for defeating Omega guardians and dumping a ton of resources into the hypershunt is +1 industry slot and a hefty demand for transplutonics
>personal combat skills are far less worthwhile than fleet management/logistics skills because officers can get combat skills but not management/logistics skills
You forgot fleet soft cap.
2 years ago
Anonymous
It's not just the fleet soft cap, it's pretty much nearly every non-combat logistic thing that generally benefits you a lot more than slightly buffing your ship's combat capabilities does. Something like Helsmanship and Combat Endurance benefits you, the player, far less than what Navigation, Sensors, Salvaging, Makeshift Equipment and Hull Restoration would get you, because the combat skills solely benefit the ship you're piloting while the fleet management/logistics skills benefit your fleet and playthrough as a whole. And combat in Starsector is often in such a way that there's very few ways of actually having such a well-equipped ship that it can stand against a sizeable amount of ships of its own class, let alone larger ones. When the game starts ramping up penalties for having a large enough fleet that's probably when you're supposed to start a colony anyway, because it's fine when the AI enemy has doomstacks but not when the player has one.
Thankfully the Leadership tree is useless and it can be ignored when assigning points.
2 years ago
Anonymous
Hey now, I totally agree anon. I quoted this part for the management&logistics aspect.
I've never chosen a combat-skill for the same reason and I don't even pilot my best ships. IMO the skill system is a complete waste.
I'd rather see it as a sort of point based fleet-mod system. Leveling make you gain points, if you want a carrier-fleet you could spend 50% of it into carrier-bonus, but the most OP bonus would be costly. You could respec but combat-readiness would also drop to zero.
That and revamp officer skills into tailoring how they move in battle.
But I insist the soft fleet cap deserve a line in your list.
Enemy can stack one/several gigantic fleet against you but somehow you can't ask a friendly fleet to follow you.
2 years ago
Anonymous
Soft fleet cap is kinda shit, large fleets are already penalized enough for being a total drain on resources.
2 years ago
Anonymous
Hey now, I totally agree anon. I quoted this part for the management&logistics aspect.
I've never chosen a combat-skill for the same reason and I don't even pilot my best ships. IMO the skill system is a complete waste.
I'd rather see it as a sort of point based fleet-mod system. Leveling make you gain points, if you want a carrier-fleet you could spend 50% of it into carrier-bonus, but the most OP bonus would be costly. You could respec but combat-readiness would also drop to zero.
That and revamp officer skills into tailoring how they move in battle.
But I insist the soft fleet cap deserve a line in your list.
Enemy can stack one/several gigantic fleet against you but somehow you can't ask a friendly fleet to follow you.
At this point I just go frick it and cheat in more skill points. I don't like that I have to choose between more fun combat or a viable fleet doctrine.
2 years ago
Anonymous
Just change the max level to 30 or 40, or use the mod that changes de level curve, its kinda fun to be really shitty while exploring the sector getting the loot and then ramping up the combat power
You do need balance that feel 1:1 save for player action & decisions which will naturally be above AI.
>Throw op shit in every faction, let player abuse the ever living frick out of systems. Giving reign morons will balance out tesseracts, ziggurat and whatever else end game content we will have.
Best way to ruin a game.
Boss unit are ok but encouraging a cheat where the players must break the game to "play it" is how you kill immersion.
Admittedly it is OK if for players to be be one-of-a-kind captain protagonist, but if the mean by which you win (or lose) do not fit a coherent logic (like player ship equal enemy ship) then you'll just build frustration.
Admittedly that was one of my poorly thought out points. I think that valuable information and points of discussion can be gathered from AI tournaments, but I don't think they should be taken as gospel either, as the AI tournaments don't always follow scenarios you would do or encounter in normal gameplay. AI tournament fleet comps don't have to worry about supply + fuel use, recovery, or feasibility of making such a fleet in normal gameplay.
Ideally, Alex would be able to gather concerns about balance from the single-player and AI tournament users simultaneously. However, I will admit that the "casual" part of the starsector player base isn't exactly the pinnacle of good balance discussion either. If you wanted to, you could find people complaining that essentially any ship in the game is simultaneously overpowered and underpowered on the same patch.
Admittedly my knowledge of balance decisions made at the request of the AI tournament pros is pretty limited. The only big one I can think of is the fact that SO can no longer be built in. I'm admittedly biased against balancing for comp since I've had a few games I like messed up due to developers listening to comp players.
If anything I don't like how much the game is stacked against your favor >can't level indefinitely, personal combat skills are far less worthwhile than fleet management/logistics skills because officers can get combat skills but not management/logistics skills >all the AI ships are experts in combat micro and can maximize how much damage they absorb via split-second shield raising/lowering >the only skill that allows you to get the highly-powerful Remnant ships in your fleet also heavily penalizes you for it >carrying the Ziggurat with you makes it harder to stealth with the transponder off, and the ship also has a significantly worse ability than when you fought it >the game can throw endless AI doomstacks at you because those don't really care about logistics or anything of the sort >the reward for defeating Omega guardians and dumping a ton of resources into the hypershunt is +1 industry slot and a hefty demand for transplutonics
What's harmful mechanic like on discord? Is he being bullied or something? It seems like he's in a perpetual state of butthurt. Nia is a mentally ill troony so it's understandable, this gay has no such excuse.
>only nazi thing about the NGO are the aesthetics >still gets this assmad
I bet this guy gets an aneurysm everytime he sees a picture of a helghast soldier or something
>gaping Natzee buttholes >curly straw >tfw V E N G E F U L
You can't make this shit up. Guess I know now why he chose that ultra homosexual white and blue color scheme. It was his life mission to oppose his arch-nemesis, the dreaded red and black N A Z I.
2 years ago
Anonymous
To be fair he's autistic, painfully autistic, so i let it go.
Check out the other "exerelinFactionConfig" entries:
"startRelationships":{
"hegemony": -0.9, #We tried to get away from you buttholes before
"persean": 0.4, #let's hear more about this whole 'to hell with the Domain' thing
"luddic_path": -0.5, #we have heard the bad news, frick off
"blackrock_driveyards": -0.1, #you do your thing, we'll do ours
"shadow_industry": 0.2, #what is this 'egalitarianism' of which you speak and is it catching
"diableavionics": -0.5, #great, more angry buttholes who think they pre-own us
"dassault_mikoyan": -0.5, #regicide is crude and unbecoming of civilized nations, hmph
"communist_clouds": -0.3, #'holy shit, these guys make Levellers look like sober, reasonable people'
"maxRelationships":{
"hegemony": 0.1, #fuuuck youuuuuuu
"luddic_path": 0.3, #okay the ludd scout cookies are pretty good
"shadow_industry": 0.5, #I like you okay but letting the proles vote is crazy talk
"diableavionics": 0.1, #keep it in your lane and we're good
"dassault_mikoyan": 0.3, #we will tolerate you for your excellent pastries and wine, though
"communist_clouds": 0.1, #the best we can hope for is to ignore them
2 years ago
Anonymous
Shit now I'm starting to feel bad.
2 years ago
Anonymous
>okay the ludd scout cookies are pretty good
dammit i cracked a smile
I went to take a look at NGO, expecting some edgy shit like SS bolts on ships or maybe a swastika but no...There's nothing to it except being black and red.
Is this Black person so autistic, he saw black and red and lost his shit?
2 years ago
Anonymous
Red and Black were typical colors for an edgelord. At least, back in the 2000s. How the frick?
2 years ago
Anonymous
Apparently he had a mask off moment and went on a autistic tirade that got the mods sicced on him
Somethingf about planets being named after concentration camps or something kek
2 years ago
Anonymous
I mean, if the troons are already mad, might as well go all out with the imagery.
2 years ago
Anonymous
take his sprites and recolor it with NGO colors then put everything in NGO mod
distribute it here and watch how him explode
2 years ago
Anonymous
It's about the presentation lore and not the ships and aesthetics, it has a fascist (in the historical way) feeling, it's very emotional and the forum's commies got even more emotional because it ain't proletariat dictatorship.
Other complaint is that it's "overpowered". I've played an entire exclusive campaign and almost got my ass handed lots of times, the whole faction is about frontal power (in-built torpedoes [which sometimes bounce of shields and give fun shenanigans] and frontal speed systems), good excess of ordnance points, their fighters are big and pack a punch but are too slow and have low range. The large ships are fricking slow and have the worst maneuverability i've ever seen, pack tactics and phase ships gave me a hard time. Kek, i'm even going to say that DME counters it hard.
And since a lot of modders set they as enemies they barely survive until mid-game, usually even in the early they would lose 2 of 3 planets, unlike some other mods where some factions have nearly untouchable sectors.
>What's harmful mechanic like on discord
a manchild who has victim complex and spergs about originality despite his own creation aren't even original ideas
>only nazi thing about the NGO are the aesthetics >still gets this assmad
I bet this guy gets an aneurysm everytime he sees a picture of a helghast soldier or something
He was far worse in the actual thread and kept changing the stance and reason: >I did it because those mods aren't balanced >I'm not going to change it back >I did it just to see if anyone would notice >If you don't like my mod don't use it >I did it because I was drunk >Ok I'll change it back
This was the point someone suggested he "should get help" and he went crying to Alex to prune the thread because they were bringing up his past. Turns out Nia previously had mental health problems but quit his psychiatrist because they 'didn't understand where he was coming from', so now any attacks on his mental state are seen as grossly offensive by the mods.
Only the correct extremist political views are ok. For example, there are women in combat roles in the game, instead of working overtime with no pay in the Futa Breeding farms.
So what happens if you actually sell her? sure you get the credits but does iron shell start pumping out capital ships like candy or having AI core officers or something? would be a neat way to frick over the player for being an idiot
could not matter less, for autoresolve they're identical and you're not losing any reasonable battle where you've got a friendly station backing you up
Aight, I found an old version on nexus which has the Castigator RG. So: >copy the sprite file into graphics >copy tahlan_castigator_commie file into data/hulls >copy all ship info into ship_data
That should do it right? Is there anything else I should do? Please halp
>description
Thanks anon. Didn't know about this but I found it. >unique ship system
It does a unique ship system, tahlan_stormdrive as well as a unique hullmod tahlan_crampedhangar. I found the files for them but I don't really want to frick with that, Can I just change them into vanilla burn drive and golossus's coverted cargo bay?
>Can I just change them into vanilla burn drive and golossus's coverted cargo bay?
Yeah should be fine
Forgot to mention but you also have to chang the blueprint tags of the ship in ship_data since it won't spawn in any market/fleet otherwise
2 years ago
Anonymous
Okay turns out the unique system and hullmod are both still sitting in the mod, scripts and all, even the old description. Thank god for lazy modders I guess. The ship shows up in the codex. Balance is out of whack but I couldn't give any less frick. Gonna load up a new run and see. >won't spawn
It's fine I'll just console one for myself, frick them.
Thank you very much anon. You're very nice.
2 years ago
Anonymous
>Thank god for lazy modders I guess
leaving shit in is actually the high-effort option since you end up with more stuff to keep track of and maintain in the long run. but removing it fricks saves.
also >1500 armor >ship is basically an open hole >implying vanilla doesn't do this too
Anyone have a link to Blade breakers plus 1.1b? I have 1.0 updated to work with the latest version but can't find an updated version of the mod anywhere.
Discord cabal keeping it hidden and being delusional that it ''violates muh intellectual propoerty'' as usual
Holy frick wtf are these Hyperion ships? Feels like a cheat ship.
Also I get the feeling skills need a revamp or something. Still too new to the game to be sure. Just got to the 1 mil mark.
>You going full combat?
A mix actually.
I got the one that allows me to hyperspace from anywhere and it completely changed how I play the game on my second level up and I don't think any other fleet captain can do it.
It just feels weird.
(You) are the only one that can Transverse Jump, correct, although in practice all it does is save real life time (and potentially supplies, depending on the distance to the nearest jump point). It's best use is for leaving hostile systems without being harassed by the 15 patrols they probably have sputtering around the jump points. Occasionally you can use it to get away from pursuing fleets, but they have to be slow and a decent distance away to begin with so chances are you were already outrunning or matched speed with them. Doesn't really help with stealth because any planet worth it's salt will have multiple patrols on top of you if you transverse directly onto the target planet, and if you jump onto something else it's generally the same effect as going through a gas giant's gravity well. Don't get me wrong, it's a great skill for the sheer convenience it provides, but it's nowhere near game breaking.
>(You) are the only one that can Transverse Jump, correct, although in practice all it does is save real life time (and potentially supplies, depending on the distance to the nearest jump point). It's best use is for leaving hostile systems without being harassed by the 15 patrols they probably have sputtering around the jump points >in practice all it does is save real life time
You can break the final mission with it, never have to deal with HUGE enemy fleet, it let you go into REDACTED system without using the guarded jump point and you get a chance to avoid a pulsar beam.
you're not supposed to deal with it, you've got half a dozen options for avoiding it.
2 years ago
Anonymous
Putting aside you are supposed to end the game by using the gate and you can avoid it (creating a plot-hole)...
The game is supposed to be challenging, an easy way to avoid it break that.
2 years ago
Anonymous
Not gim but I'm not sure what plothole you are referring to. You literally have a dialog option to refuse using the gate and attempt to leave the area through other means.
2 years ago
Anonymous
And when you get back to the Academy you are shown a video of you "exiting a gate", despite not having done that.
2 years ago
Anonymous
israeli propaganda.
In all honesty, I actually do remember reading about that somewhere. I reckon they forgot to include lines for when you refuse to gamble with the gate, or something.
2 years ago
Anonymous
Thematically it would be obvious for you to use the gate you've spent so long trying to reopen, that's why it feel off to use any different means.
>You can break the final mission with it, never have to deal with HUGE enemy fleet
you aren't supposed to "deal" with the barrage of pirate armadas, just run away, and a few lines of dialogue in the very last part of the campaign being off is hardly game breaking >it let you go into REDACTED system without using the guarded jump point
i mentioned this in my post, you get the same effect from hopping in through the star or gas giant gravity well as patrols generally don't hang around those spots, redacted fleets are generally slow as frick anyway >you get a chance to avoid a pulsar beam.
you mean from going outside-in? i suppose, technically, having more entrance spots changes the chances of getting beamed, but in the end it's still mostly random chance, and jumping into a gas giant will always keep you safe. if you mean going inside-out, all that does is save time waiting for the beam to rotate to the jump point if you aren't willing to e-burn through the star itself
>you aren't supposed to "deal" with the barrage of pirate armadas, just run away, and a few lines of dialogue in the very last part of the campaign being off is hardly game breaking
You aren't supposed to escape it without using the gate either. See above.
>i mentioned this in my post, you get the same effect from hopping in through the star or gas giant gravity well
Hopping (outside-in) through the star is harder, and not very stealthy if you burn right away.
And gas giant are rare, so it's balanced in comparison to transverse jump.
>you mean from going outside-in? i suppose
outside-in, with a transverse jump you can put yourself immediately into a planet shadow and avoid damage.
outside-out, it's costly but it might cost more in supply to wait for an exit. I confess I never tried to outside-out from the star.
2 years ago
Anonymous
>You aren't supposed to escape it without using the gate either. See above.
what exactly is stopping you from just throwing yourself at the nearest jump point and exiting the ordinary way? starsector is, at it's core, still at least somewhat a sandbox game, and there are multiple ways of dealing with most issues that aren't solved through direct dialogue
also, the game literally gives you the transverse jump ability for free part-way through the campaign, so it's obviously an intended alternative >Hopping (outside-in) through the star is harder, and not very stealthy if you burn right away.
going in through the star is a handful of supplies to pay for a pretty good chance at not being spotted immediately, which shouldn't mean much if you're skulking around in high-warning systems that have all of their jump points guarded by ordos, which in my experience is pretty uncommon >And gas giant are rare, so it's balanced in comparison to transverse jump.
i'd wager a guess that most high-warning systems have gas giants as they tend to be larger, higher value systems >I confess I never tried to outside-out from the star.
i meant that you emergency burn through the actual star itself and exit via a jump point, it sidesteps the pulsar beams for a fraction of the cost it would take to go through them and a potentially lower amount of the cost it would take to wait, depending on your maintenance costs
2 years ago
Anonymous
The PLOT most thematically fitting conclusion is you using the gate, but as you know it's not railroaded or in game design a "gate".
> so it's obviously an intended alternative
Funny, to me it's "obviously an unintended consequence".
If it was intended then at the Academia they wouldn't act as if you exited through a gate.
Alex game is quite good but all game designer occasionally fail to account for exploit and some are more obvious than other.
>i'd wager a guess that most high-warning systems have gas giants as they tend to be larger, higher value systems
Nevertheless the rarity of these make it not systematic, the player have to make a choice.
For reference my cheap way to explore high-warning system, is to transverse IN going black, stealthily recover ship & loot, then exit by a JP the moment there's an opening.
>i meant that you emergency burn through the actual star itself and exit via a jump point, it sidesteps the pulsar beams for a fraction of the cost
Ah I see, yes it is indeed a workable solution, but it emphasize how transverse jump is even cheaper (thought as fuel/supply goes it can be average equal with the right skill).
2 years ago
Anonymous
>Thematically it would be obvious for you to use the gate you've spent so long trying to reopen, that's why it feel off to use any different means.
Not really. Thenatically you're a merc. Your motivation is up to your own interpretation. Last time the egghead dykes made a miscalculation - it nearly wiped your fleet and left you stranded in the middle of some buttfrick nowhere. The option to avoid the gate is there to convey a cautios captain's healthy paranoia about being the guinea pig for a second time, except now with an entire solar system worth of poirates on your ass.
2 years ago
Anonymous
The plot literally act as if you came back crossing the gate regardless. You were always meant to use the gate, with your success caught on camera, has have always been the reason you get a paycheck.
Anon, just learn to admit you were wrong.
>dykes
Please set yourself on fire at your earliest convenience.
2 years ago
Anonymous
>The plot literally act as if you came back crossing the gate regardless. You were always meant to use the gate, with your success caught on camera, has have always been the reason you get a paycheck.
The plot also literally has a canon piece of dialog where you make clear your intentions to leave without the gate. Your claim has no more merit than mine. >Anon, just learn to admit you were wrong.
All you have is a single piece of mismatched/mismanaged dialog and made-up asspulls. Shove them back, you petty tryhard. >Please set yourself on fire at your earliest convenience.
Said like a dickless homosexual. You sound like a plant from the discord server with how pathetic you act.
2 years ago
Anonymous
Let's be real, plot of that quest goes to give you ability to travel through gates. It is a logical conclusion of the storyline to use experimental device and prove that it is working as intended.
But to be honest this discussion is pretty meaningless and the quest itself is so boring I will never do it second time.
2 years ago
Anonymous
The facts are laid bare. The dialog option is there. Your coulda's and shoulda's can't change it. >But to be honest this discussion is pretty meaningless
Then why are you still busting your ass and acting like a gay about it? Leave it be or something.
2 years ago
Anonymous
>The plot also >also
Since you are no longer denying the plothole that the Academia dialogue only account for you exiting the gate. My claim do have more merit.
>make clear your intentions to leave without the gate
Actually it only mean you'll try looking for another way first. It's supposed to be the "bargaining stage, lie to yourself, desperate to not use the untested Janus device" choice in the discussion.
So wanna try more insult to deflect from how wrong you are? Or are you capable of admitting your error like a true gendered human being?
2 years ago
Anonymous
>Since you are no longer denying the plothole that the Academia dialogue only account for you exiting the gate. My claim do have more merit.
Wasn't denying it in the first place, dumb stupid idiot. I admitted it's there, even though it shouldn't be. But you know what else is there? The dialog I mentioned, you shmuck. >Actually it only mean you'll try looking for another way first. It's supposed to be the "bargaining stage, lie to yourself, desperate to not use the untested Janus device" choice in the discussion.
More of your completely unbacked and meaningless headcanon that I already tols you to shove into your ass where you pulled it from.
You are canonically caoable of transverse jumping at that point the story.
The local system's jump points are canonically functional at that point in the story.
There is nothing that suggests the impossibility of evacuating the system without using the gate, lorewise or gameplaywise. >So wanna try more insult to deflect from how wrong you are? Or are you capable of admitting your error like a true gendered human being?
You're huffing omegacopium after being served, son. I understand that the only way for your ego to salvage this is to lie to yourself that you are correct, just like your unmistakenly male discord associates (may or may not include yourself) lie to themselves that they are real women, but this won't change reality. You're not gonna get anything more out of this than further embarassment for yourself, so if you're not mature enough to admit being wrong - I recommend quitting here before your psyche suffers further decline.
>Are S-mods really THAT powerful?
They aren't that much. Only make your favorite ship more favorite.
However they do escape the OP-cost balance mechanic. S-mod for a hullmod that cost 40 OP is treated the same as one for 10 OP
If S-mod gave you a specific number of S-OP to spend, it would be a bit more balanced.
(and IMO could encourage using the lesser hullmod since you'd have more flexibility)
Built in OP instead of built in hullmods actually sounds like a cool idea. Potentially even worthy of being suggested to the dev himself.
2 years ago
Anonymous
Ok, let's assume that's a misunderstanding fueled by our hate-speech memes.
a) The original discussion is about wether "Transverse jump" cause consequences not intended by the dev.
Therefore it staying "canonical" is questioned. It is a feature that previously broke the tutorial (plus wether or not it's redundant to have it in the skill tree)
b) The plothole of "Galatia Academia dialog showing you going out of a door", is the only ending known.
Therefore, why would claim of another ending not be denial than it is?
c) Thematically, if: >you've spent all your time trying to use the gate = you finally use the gate as in a final move
don't feel a more obvious conclusion than >sneak/fight your way out >lazily transverse out
Sorry but I'll think less of you and I'm worried your inordinate interest in escalating buzzword insult make you humiliate yourself.
>Built in OP instead of built in hullmods actually sounds like a cool idea. Potentially even worthy of being suggested to the dev himself.
Glad we can agree on that.
2 years ago
Anonymous
>hate speech memes
shut the frick up Black person go back to the forums
2 years ago
Anonymous
>hate speech memes >being this much of a Black person
Frick off back to whatever shithole you came from normalgay
ywnbaw
2 years ago
Anonymous
hello you have won 1 ticket to gay conversion therapy
2 years ago
Anonymous
Discord Black person troony go have a nice day.
2 years ago
Anonymous
>Therefore it staying "canonical" is questioned. It is a feature that previously broke the tutorial >Transverse jump had a bug associated with it
Okay, and? >(plus wether or not it's redundant to have it in the skill tree)
What are you even talking about? Why would it be redundant? Because it's learnable later down the line through story? (the same story that you claim is unintentially broken by the ability that it not only teaches the player, but also makes the player use it at the very least once) >Therefore, why would claim of another ending not be denial than it is?
ENGLISH, MOTHERFRICKER. DO YOU SPEAK IT? I have let slide your ESL Black person speeh patterns for a while now, but I'm not gonna let it slide if your gibberish becomes straight up and down incomprehensible. >c) Thematically, if: >you've spent all your time trying to use the gate = you finally use the gate as in a final move >don't feel a more obvious conclusion than >sneak/fight your way out >lazily transverse out
Already addressed in a prior post
>Thematically it would be obvious for you to use the gate you've spent so long trying to reopen, that's why it feel off to use any different means.
Not really. Thenatically you're a merc. Your motivation is up to your own interpretation. Last time the egghead dykes made a miscalculation - it nearly wiped your fleet and left you stranded in the middle of some buttfrick nowhere. The option to avoid the gate is there to convey a cautios captain's healthy paranoia about being the guinea pig for a second time, except now with an entire solar system worth of poirates on your ass.
>Sorry but I'll think less of you and I'm worried your inordinate interest in escalating buzzword insult make you humiliate yourself. >Ok, let's assume that's a misunderstanding fueled by our hate-speech memes
Confirmed mentally immature redditgay/discord troon. You seem to be lost, son. Do you need help from adults in going back to your friends on the website you came from?
2 years ago
Anonymous
>What are you even talking about? Why would it be redundant?
Before the plot = broke the tutorial, needed to be disabled, regardless of the skill
During the plot = needed to escape the doomed system, regardless of the skill
Might as well skip the bullshit and make up some event where you learn it at the end of the tutorial.
>Already addressed in a prior post
Already addressed in
Let's be real, plot of that quest goes to give you ability to travel through gates. It is a logical conclusion of the storyline to use experimental device and prove that it is working as intended.
But to be honest this discussion is pretty meaningless and the quest itself is so boring I will never do it second time.
and
Ok, let's assume that's a misunderstanding fueled by our hate-speech memes.
a) The original discussion is about wether "Transverse jump" cause consequences not intended by the dev.
Therefore it staying "canonical" is questioned. It is a feature that previously broke the tutorial (plus wether or not it's redundant to have it in the skill tree)
b) The plothole of "Galatia Academia dialog showing you going out of a door", is the only ending known.
Therefore, why would claim of another ending not be denial than it is?
c) Thematically, if: >you've spent all your time trying to use the gate = you finally use the gate as in a final move
don't feel a more obvious conclusion than >sneak/fight your way out >lazily transverse out
Sorry but I'll think less of you and I'm worried your inordinate interest in escalating buzzword insult make you humiliate yourself.
>Built in OP instead of built in hullmods actually sounds like a cool idea. Potentially even worthy of being suggested to the dev himself.
Glad we can agree on that.
>buzzword
Honestly it is kind of amusing to see you discredit yourself. If the thread wasn't already on its way out then I might actually feel bad enabling you.
2 years ago
Anonymous
>Before the plot = broke the tutorial, needed to be disabled, regardless of the skill >During the plot = needed to escape the doomed system, regardless of the skill >Might as well skip the bullshit and make up some event where you learn it at the end of the tutorial.
Irrelevant to the topic and unimportant. I don't really care if they give it to you earlier than the galatia story, so nothing else to add to this in particular. >Already addressed in a prior post
Already addressed in >1142947 and >1143323
Already BTFOd you there. I'm not gonna lock this conversation into a recursive loop because you're too moronic to remember the points I've already made. >Honestly it is kind of amusing to see you discredit yourself. If the thread wasn't already on its way out then I might actually feel bad enabling you. >I win becaude my opponent say mean word
For the last time - you're not on reddit/discord, your worthless rules don't apply here. I aknowledge your concession, and I do recommend going the frick back if you can't properly assimiliate into the board culture, because you'll just keep taking Ls and being mocked.
>You can break the final mission with it, never have to deal with HUGE enemy fleet
you aren't supposed to "deal" with the barrage of pirate armadas, just run away, and a few lines of dialogue in the very last part of the campaign being off is hardly game breaking >it let you go into REDACTED system without using the guarded jump point
i mentioned this in my post, you get the same effect from hopping in through the star or gas giant gravity well as patrols generally don't hang around those spots, redacted fleets are generally slow as frick anyway >you get a chance to avoid a pulsar beam.
you mean from going outside-in? i suppose, technically, having more entrance spots changes the chances of getting beamed, but in the end it's still mostly random chance, and jumping into a gas giant will always keep you safe. if you mean going inside-out, all that does is save time waiting for the beam to rotate to the jump point if you aren't willing to e-burn through the star itself
Its dead frickin simple, its because insecure arrogant madmen see their mod as their baby and are "protective" of it
I am not saying that modding isnt creative work, but chill the frick out
Reading about the stuff on NGO, is it true that all the contents they have is full of Nazi Germany & stuff? I searched far and wide, bumped to a reddit thread about it and said the same stuff above. I used a smurf Discord account and instantly got banned for asking what’s NGO
It's just autistic and stupid. It has officer names like Anne Frank and such. Spastic mod. I think it used to be on nexus mods. Maybe I'm confusing it with Aria though, which is another mod by a similar moron.
The British or the Russians deserve that honor more. Actually how come there's no British or Soviet type faction mod? Varya's homosexualtime shit doesn't count.
https://www.nexusmods.com/starsector/mods/35
check a look for yourself
[...]
https://www.nexusmods.com/starsector/mods/38
also check a look for yourself
I checked it, I found no Nazi stuff in it. I dunno where you people got that but so far it looks normal. I’m convinced that the community went as far as gaslighting too much because the name of the mod gives them Nazi vibes but it isn’t
one of them had a spergout on the forums and went full /misc/, resulting in getting banned and everyone dogpiling him and his mod for virtue points, not sure which one that was although i'm like 75% sure that was the NGO guy
https://www.nexusmods.com/starsector/mods/35
check a look for yourself
It's just autistic and stupid. It has officer names like Anne Frank and such. Spastic mod. I think it used to be on nexus mods. Maybe I'm confusing it with Aria though, which is another mod by a similar moron.
https://www.nexusmods.com/starsector/mods/38
also check a look for yourself
Ships have germanic(norse) names, officers have german ranks and names and the faction description mentions it being a dictatorship.
That's it really, if it weren't for the german officer names i'd think that they were space vikings
>faction is a dictatorship
Like almost every other one in the Sector then.
Two military dictatorships, a theocratic dictatorship, a corporate dictatorship, literal terrorists, literal pirates, and a libertarian pseudonation that, yet again, has a bunch of dictatorship worlds.
Funny how everyone says this yet the Hegemony propaganda which is the sole description we have of the Persean League describes them as a group of independent worlds banding together for mutual defense with no mention of this.
Apparenty there were planets named after concentration camps and shit, didn't help the mod authors case when he went full mask off /misc/ and sperged out
Huh, weird.
I am attempting a bounty hunting run, but for some reason there are little to none low-level bounties and almost no combat ships at the marketplaces. At first I was blaming bad luck, but this situations just keeps going, leaving me with nothing to do.
https://fractalsoftworks.com/forum/index.php?topic=25012.0;topicseen >discordtrannies immediately tried to gaslight the incident in the server
Lol lmao
There is one time where they got exposed so hard here that they mass reported a thread to be deleted. Still doesn’t stop that going to the archives though
Which time? >The time the discord community implemented crash code en masse to drive away a modder >The time the discord community faked DMCA takedowns in Alex's name to take a mod down >The time the discord community accused a player of stealing art assests he had legally purchased the right to use and had him banned >The time a member of the discord community claimed another modders mod as his own and had him banned
There's been numerous times they've been caught out but the only time Alex put his foot down is when the DMCA was involved because it raised legal issues, everything else he sweaps under the rug for fear of aggravating the discord. Alex is in an awkward posistion because ge inadvertently gave power to the sort of people to launch a campaign against alex
should he invoke their wrath.
Look at the latest with Nia, he got caught with code designed to deliberately cripple other mods and the best Alex could muster was "he's removed it so don't talk about it anymore". These guys have him bent over and everytime one of them gets a little upset there's an army of bots who spam Alex to make the bad guy go away.
The 2nd and 4th sound the most interesting.
As for Alex - from what I'm making out reading this thread, the guy is just timid and easily pressured by persistent people. Do you reckon we could gather enough somewhat well-adjusted spergs to give him an alternate perspective that he isn't surrounded by gaslighting psychopaths who will shove a pipe bomb into his mother's breakfast oats should he draw their ire? This thread kinda has me worried for the guy.
2 years ago
Anonymous
If you manage to collect enough evidence of modder frickery, maybe. Presenting it to Alex and the rest of the community should create enough of an uproar to do something.
2 years ago
Anonymous
Doubtful, they'll just dismiss it as being from Ganker and that's it. Facts and reason have no place there.
2 years ago
Anonymous
Discord troons will, but do you think Alex will blindly follow their example? I don't know much about him, but the anons made him sound worthy of some benefit of the doubt.
>Already locked
Wew lad. I am almost tempted to create a collage of all mod excerpts that frick with other mods they disagree with and just throw that on the forums to see what happens.
Please do, I love seeing them do damage control, which makes them even more obvious
Do it, at the very least it'll be funny
I do know my way around Java (or used to at least), but I haven't really touched Starsector mods beyond just using them.
Either way, I am going to need some help with this. Give me some mod names and preferably java filenames with spicy things in them. Once I have a collection going I will think of a neat way of presenting them. I already am looking through my local copy High Tech Expansion and found
>it does? i thought that was at least commented out some time ago
Maybe, I'm still running version 1.4.8a, and it's still in full effect
, but I will need a lot more examples of this shit. The base64 encoded error message to hide his sabotage attempts is already getting really spicy.
outside of that i think most of the crashcode is out, there are a few bits and pieces of "make my special snowflake faction stronger against people i don't like", but if you want to do an expose on more recent behavior you'd probably have to look at the forums for modders sperging out publicly
harmful mechanic/nia tahl sperging out at superweapons arsenal for "copying" 10 pixels of a weapon and harmful mechanic sperging out at the portrait pack linked earlier for adding compatibility options come to mind
Be careful anon. They might put a line of code in their mods to crash your starsector, brick your save and send a report to space FBI if Ganker is detected in your browser's history.
>disconnected from reality >other modder literally admitted that there were mods that'd break your game for using other mods in the same thread
At this point i think that the whole "dev getting controlled by modders" is cope and Alex is just moronic
>moron blew his load early and posted a single paragraph with no pictures or anything else, resulting in looking like a sperg with nothing to show for it
bravo
>make grave accusation >don't provide any proof >hide behind a 1 post account >mock modder being hostile to each other >immediately ask to ban a modder
Wow, I wonder who is in the wrong...
...if only there was a way to discretely PM a moderator using your real account as a sign of good faith, telling him to look into the (forum downloaded) mod/source code that supposedly contain malware, so the modder can't remove it quick-like.
Imagine if this moron hadn't sperged out and posted like this. There could have been a well-structured post with the actual evidence, at least providing legitimacy to the claims of the anons here to Alex.
Why do tards ruin everything
Considering the discordtrannies can easily convince Alex never listen to Ganker users’ statements, I think both are the problem, where you have the trannies manipulating Alex and Alex allowing these kinds of people do as they please. Next thing you’ll hear from them is that they’ll shut down KoCanon’s mod because it’s a mod made from Ganker, which is whack because the mod is a nice addition to the vanilla feel too
>KoCanon’s mod is a nice addition to the vanilla feel too
Oh, it is? What are its ships like? There are no description on the mod page.
2 years ago
Anonymous
Here
So, this is what my KoC looks like:
The KoC export civilian ships (and the strix), import their high-techs and produce their own gangrenes. Mbaye produce phase-shit and a couple of drones. Anything you feel is missing, needs adding or tweaking (beyond the usual burn-it-all comments)?
Next step will be adding in Manic Miners as a sub-faction of the independents.
2 years ago
Anonymous
I've seen this. It does not tell what is a gameplay gimmick of those ships. You know, something like 'good shields, bad armor, high speed and a lot of energy weapon slots'.
For some reason some mods just give you pretty pictures of ships and ask to download it blindly.
2 years ago
Anonymous
From what I gathered, some of the ships are a slight boost to their vanilla counterparts with an added bonus of speed on zero flux
2 years ago
Anonymous
This, KoCanons ships lack mobility systems but are faster at 0-flux.
>Imagine if this moron hadn't sperged out and posted like this. There could have been a well-structured post with the actual evidence
The most effective way to catch "malware mod" is IMO be to ask the developer/moderator to look at it right as it is now WITHOUT giving a (short chance) for the culprit to change the link at the last second before it is checked.
Of course you'd show your good faith by posting with your normal account on the forum, showing you aren't a liar hiding behind anonymity.
IF for some reason you mistrust the developer (or he won't believe you because you aren't usually trustworthy) you show the proofs to other -trusted- long-time posters who can't be accused of being you.
Then IF the Mod/dev do nothing with it, you go public and ask the others posters to support you.
The reason for this is that if the developer/moderator can check by himself there's malware, he can ban the bastard without anyone contesting the proof (or more if that's serious malware).
>don't provide any proof
Black person another modder admitted that shit like that happened
>Black person another modder admitted that shit like that happened
Another anon admitted that people using word like "Black person" are liars who can't be trusted.
Therefore by your logic you are a liar who can't be trusted.
I pray that you weren't the person that posted that thread.
To the person that did:
You absolute gibbon. Nice job giving the modding clique ammo for their perceived harassment by the evil Ganker. Instead of actually building your case you blew your load early and just looked like a moron. Shameful display. You made an extremely strong point of contention a weak one. Even if you actually went through the effort to actually make a case, you posted it on a throwaway account, instantly making it look like a driveby shitpost. Even the fricking mod autist looked smarter than you.
You are a dumb Black person. You are the blackest moron gorilla Black person I have ever seen.
I wouldn’t be surprised if they were to make a private discord group dedicated to mass reporting an SS thread that sheds some light on their dirty antics
The KoC export civilian ships (and the strix), import their high-techs and produce their own gangrenes. Mbaye produce phase-shit and a couple of drones. Anything you feel is missing, needs adding or tweaking (beyond the usual burn-it-all comments)?
Next step will be adding in Manic Miners as a sub-faction of the independents.
Same way as scavengers and mercs, they spawn as independents but have their own unique fleet compositions. I'll still be mixing in vanilla ships but looking to cut some of the miners ships (and weapons) back.
I like the idea of just taking a huge cargo ship and turning into a makeshift carrier.
I also like the red color scheme, you don't see too much red in game.
>The only cases of code similar to this has been like two or three cases of incompatibility code that simply stopped the game from starting up if a certain mod was enabled.
lmao, imagine a modding community so cancerous that you can blithely call a community implementing killcode if a mod they didn't like was detected as "incompatibility issues".
HMI adds one with a unique pather variant
Underworld adds one too but you'll have to mess with the files to make it obtainable, don't know how balanced that one is
HMI adds the Locomotive, Ship/Weapon pack has the Cathedral, Approlight has a big ass 80 DP ship, Plunderin Strikecraft adds a big ass 80 DP Remnant Supercapital
HMI adds the Locomotive, Ship/Weapon pack has the Cathedral, Approlight has a big ass 80 DP ship, Plunderin Strikecraft adds a big ass 80 DP Remnant Supercapital
Forgot to mention Pulse Industry, adds a High Tech moving battlestation
Underworld has the "Palace"
Missing Ships has the "Nagato", "Pelagornis", and the "Ragnarok"
Scalar Tech has the "Gown"
Seeker has a ton, but they may only be boss battles, or accessible from the console
Hiigaran Descendants has the "Sajuuk Khar"
Diable Avionics and it's expansion mod Dabbled Avionics have a few
In addition to the Cathedral mentioned earlier, Ship/Weapon Pack also has a "Domain-Era Sporeship" as a boss encounter
I like collecting moving stations and supercapitals
Samegayging
I should note that of all of these, the Sajuuk Khar is probably the most OP. It can probably take on all of the others at the same time and still come out on top, and it only costs 105 DP. It has a small chance of naturally spawning in Hiigaran Fleets.
the idea of "discord exclusive" content in this kind of context is such utter fricking nonsense to me
why wouldn't you make an effort to at the very least put your stuff in the places where the most people that would be looking for it can find it? why would you go out of your way to inconvenience the people that like the stuff you make? not once have i ever even thought of putting effort into something that i wanted people to see and then just didn't post it in the appropriate places
2 years ago
Anonymous
Haven't you seen this very thread? They're mentally ill and hace delusions if grandeur. These ones I assume are like this because they get off to the idea of contributing content so cool and desireable that people would flock to join their sekret club to access it.
2 years ago
Anonymous
i know, it's just another degree of thinking that separates me from these people and it's painful to try and comprehend
S-mods were a mistake
Colony was a mistake
Combat is not fun anymore, there is no risk and no reward
I have nothing to do and i can only blame myself for playing starsector long enough to see absolute shitfest of "end game" again
S-mods were the biggest mistake added to the game, they trivilize the game to baby mode and serve no purpose.
Colonies are not a mistake, but they were introduced too early, they're barebones and serve no other purpose other than money making machines and free storage.
Nothing of these matter anymore anyway, the game is dead.
Are S-mods really THAT powerful? I mean, I see obvious improvements in the S-modded ships, but I can't imagine them making such an impact to the point where I wouldn't win the same matchup without them. Maybe it's because I'm overly conservative with my SP, and only really S-mod my fleet's top brass...
>low tech ship >slap heavy armor, reinforced bulkheads and blast doors on it >free up frickloads of OP points for flux diss and flux mods >you now have a tanky as shit fortress with infinite flux that can solo whole fleets under your command
The game is autoplay unless I deliberately install mods to make it harder or don't put any S mods into my ships.
What kind of lowtech ship and what kind of soloable fleets are we talking? My XIV Legion never felt like it had infinite flux despite all the space I had freed up by building in missile racks and heavy armor, all the chaff I ever soloed was perfectly soloable without heavy armor too, and if I'm facing something like a multiradiant ordo - not only am I struggling fighting it with my whole fleet even despite my S-Mods, it's the kind of struggle that I was only able to overcome with A LOT of strategic positioning, because no amount of built in hullpoints and armor would let me get away with trying to out-moronstrength several Radiants. So as far as my matchups it never felt like it defined balance and the fate of my fights.
If we're talking about the Onbawd - then I have a feeling it's more of a problem with Onbawd being Onbawd. My acquintance mains it and it allows him to get away with the kind of moronic gameplay that would frick me up several dozen times over. The whole ship is just the quintessence of moron strength by default, smods or not.
>Are S-mods really THAT powerful?
They aren't that much. Only make your favorite ship more favorite.
However they do escape the OP-cost balance mechanic. S-mod for a hullmod that cost 40 OP is treated the same as one for 10 OP
If S-mod gave you a specific number of S-OP to spend, it would be a bit more balanced.
(and IMO could encourage using the lesser hullmod since you'd have more flexibility)
Help me anons, I have been searching for a mod that adds more hull mods, they were separated in rarity tiers, unique, legendary, etc. Anyone knows which one I am talking about?
Dude wasn't exactly welcome amongst the modding cabal to begin with because of muhfuggen balance and shiet. It was back when ai tournaments were a serious business.
Then he bought some 3d models and wanted to make boss ships out of them, it was supposed how you get to the really op hullmods.
Nia said that such a thing wasn't allowed and he's a thief and shit, dude couldn't take it anymore and told Alex to wrangle his tards, Alex told him to let the beutful lady be and dude quit after that.
https://fractalsoftworks.com/forum/index.php?topic=17984.0
Here's the thread.
2 years ago
Anonymous
Troons really do ruin everything they get their greasy hands on, don't they
2 years ago
Anonymous
Nia just genuinely pisses me off. Acts like a fricking janny on the forums removing random mods he doesn't like while only making mediocre mods himself.
Tahlan shipworks is kinda nice to add to your playthrough, that's true, but it's nothing compared to other mods.
Arma Armatura and Diable Avionics shit all over the Rosenritter stuff for example, and there are loads of other mods that are way more impressive than either Tahlan Shipworks or ScalarTech. Not to mention that some of the stuff is just terribly imbalanced.
Again, Alex is the problem. He produces jack shit for content so the modding cabal rules supreme because they're actually adding absolutely everything while he's mucking about making skill reworks and adding 5 dozen text lines per update.
He can't and won't try to offend his masters because they're more important to the game than he and his writer are.
2 years ago
Anonymous
Honestly, the Starsector community baffles me. I have never seen a community where the mod authors are essentially untouchable, even by the creator of the game themselves. In most modding communities, the biggest "drama" is just some random person posting something stupid enough in a mod author's thread that said mod author calls them a moron or something. It just looks so tame in comparison to the modding politburo's shit. Even when it doesn't involve them, the biggest mod authors are quick to stick their dicks into whatever since they think people actually give a shit about them outside of their mods.
I'm assuming that the massive fricking ego every big modmaker has is due to the fact that:
1. I can't think of a single large mod that isn't made by one or two people at most. If you were a pain in the ass to be around, you'd get kicked out of any modding team. Starsector mods don't really have this safeguard because of how small the mod teams are.
2. The Starsector modding community is pretty small, all things considered. Most mods are QoL stuff or niche things. Meanwhile, through actual creation or inheritance of other people's work, there's only a handful of modders at the top of the chain. Last time I checked, there are like five to seven people that maintain all the large popular mods. Feel free to correct me on that part, though.
Alex disappoints me every time he has to address how terrible the upper parts of the modding community have become. I feel like he just wants to sit in his little corner and spend a year writing about the lore and creating dialogue branches, and he doesn't actually want to manage the community side of the game he made. Honestly, if the unofficial discord was nuked, I feel like the community would be in better shape, even though some of the main people who run the forum also run the unofficial starsector discord. There's just something about discord that makes communities fricking terrible to be around.
2 years ago
Anonymous
>There's just something about discord that makes communities fricking terrible to be around.
It's the exclusivity of it. The modding discord is essentially a splinter community of the modding forum, and splinter communities tend to be much more gatekept and informal than the communities they are splintered from. Sure, the link itself may be public, but it's a degree of separation from the origin point which unnecessarily filters out the average forum user. The smaller amount of people, along with the power granted to the "power modders" instead of potentially less partial forum jannies makes the entire thing very locked down and clique-controlled.
When you move from one community to another with potentially orders of magnitude of user count between them, the problem causers suddenly have orders of magnitude more influence. That handful of trannies that only made up a few percentage points of the original community suddenly become a significant portion of the splinter community, and if they get settled in early, uprooting them becomes practically impossible.
To add insult to injury, in the particular case of Starsector modding, this tumor ended up influencing the original community as well, as the discord becomes one of the few places where seasoned modders spend most of their time, meaning newer modders need to acclimate themselves to the atmosphere if they want to get advice and assistance with their own mods. It's a feedback loop where everyone who has any experience expects everyone else to follow the same rules they did when they got their experience.
2 years ago
Anonymous
The more I hear about Starsector’s modding community, the more I am convinced Terraria’s modding community is more sane in comparison. At least until gaysol founds out about Nia and the cronies. He does sound like a prerequisite of becoming like them though.
2 years ago
Anonymous
gaysol is a borderline troony based off of the drunk princess being a self-insert, but terraria is so fricking big and there are so many big mods that it's pretty much impossible for him to actually get a decent hold on a significant portion of the community, especially with calamity's reputation of being essentially the brutal doom of terraria, people just don't respect him enough to give him that kind of authority
2 years ago
Anonymous
Nia just genuinely pisses me off. Acts like a fricking janny on the forums removing random mods he doesn't like while only making mediocre mods himself.
Tahlan shipworks is kinda nice to add to your playthrough, that's true, but it's nothing compared to other mods.
Arma Armatura and Diable Avionics shit all over the Rosenritter stuff for example, and there are loads of other mods that are way more impressive than either Tahlan Shipworks or ScalarTech. Not to mention that some of the stuff is just terribly imbalanced.
2 years ago
Anonymous
While the troon definitely gave off passive-aggressive vibes, he wasn't openly accusatory to warrant a full blown sperg fight. Yes, it very much looks like a deliberate pseudo-political move to get under the guy's skin, but it for sure should have been handled by him simply telling the troon that he has the rights to the assets, preferrably with a 🙂 at the end. >inb4 troony defender
Justice and honesty > hatred for trannies.
2 years ago
Anonymous
>Justice and honesty
That’s ironic, considering that said trannies are all about dogpiling and overloading the guy with wild accusations and other horseshit, which is the complete opposite of what you would claim. We hate trannies not only because of them being degenerates but because of the shit they’ve done to SS and its modding community at large.
2 years ago
Anonymous
I'm not gonna say they are innocent or even a net zero on the community, but in this particular specific case it wasn't some kind of smear campaign (yet), the troon just questioned whether the modder owns the rights to using the assets, according to the transcripts provided in the thread by Alex. It wasn't a good time to escalate the conflict, a properly direct smearing attempt would've been more reasonable to aggressively clap back to. From the perspective of an outside observer that assumes no backstage politics (which is the case for Alex) the guy opposing the troony just looks like a sperg.
I am aware that the trannies are bad people, but making shit up about them is only giving them more ammo, because much like you point to their malware and yell "SEE, THEY MUST HAVE MALICIOUS INTENT HERE TOO!", they will point to dubious moments like this and be like "SEE, TGIS IS THE KIND OF PEOPLE ACCUSING US OF DOING THINGS"
Once again, to make it absolutely clear, I have been made aware of how malicious the modding cabal is, but I still believe tgis individual situation wasn'y handled like it should have been, ccording to the direct quotes provided.
2 years ago
Anonymous
>the autist should've properly handled the social situation where people were nonsensically putting his reputation at stake better
yeah ok >Justice and honesty > hatred for trannies.
yeah they sure were honest and justified weren't they
2 years ago
Anonymous
>the autist should've properly handled the social situation where people were nonsensically putting his reputation at stake better
Excusing improper conduct by mental illness is itself troony apologism. None of them are right in the head either. >yeah they sure were honest and justified weren't they
In this situation? It was just a question. If it had just an answer of "Yes I own the rights to use the assets" as a reply to it, there would be no reputation risk for the modder, and if the malicious intentions proved true - it would've even exposed the troon for it's petty vengeful nature. As it stands right now - the guy just attacked preemptively without sufficient provocation. You can argue that due to the history of the modding cabal assuming a smear attempt was a fair assumption - but this is for goddamn sure wouldn't fly on the official forums.
Also, this is only tangentially related, but if that's true - I'd recommend using those examples to inform outsiders into the cabal's antics. Trying to use this situation is only going to bring up questions about the legitimacy of your accusations. That throwaway account forum post doesn't make a good case either. If the intention was to expose the cabal to the devs - he should've compiled evidence like what an anon in this thread says he's doing right now.
2 years ago
Anonymous
>Nia showed out of nowhere questioning my rights of using the assets i have in my mod although i spent my own money to get it licensed just to avoid her pointless accusations, despite that (and) the fact that she had no basis or proofs to back her up, she decided to go on with her claims. >nia [...] when i tell people that their feedback is welcomed this doesn't mean you should randomly throw it in the Starsector discord while i am offline and make it look like that i am a very unprofessional in my work only to comeback and find 5-7 people calling my mod "broken" because they heard you saying 2-3 bad things about it >just because i made 1 accidental mistake in the past, it doesn't mean that all my work is stolen, wake up.
Sounds like the guy had already been in a tussle with the trannies at some point in the past and tried to defuse any potential bullshit before it happened. Unfortunately Nia, being the fricking backseat internet janitor that he is, has to butt in to every single thread and accuse random people of wrongdoing even when there's no real reason to think so, because he sees malice and misuse everywhere he goes when his wienersleeves aren't involved.
That "MesoTroniK" c**t doesn't help and, despite being told to STFU by Alex, just walks all over him and continues insulting the guy anyway, which leads Alex to give up and lock the thread even though the proper response would have been muting/tempbanning the other guy for acting like a fricking moron.
So you have this guy, who obviously has some social ineptitude and I wouldn't be surprised if he was ESL going by the wonky capitalization/punctuation, spending his own money to get assets for his own mod, only to be attacked by two big, influential modders at every turn, and having the administrator lock his thread through no fault of his own because Alex is a spineless whimp. He was obviously fed up with the bullshit, stops bothering with proper attitude and fricks off because it got him nowhere.
2 years ago
Anonymous
If you're trying to tell me that the autist shouldn't be demonized forever for a mismanaged reaction - sure, I'm not a monster. Thing is - what I'm talking about here is that this is a bad example when used in the context of "Look at how bad these trannies are", because all it shows is a spergout of the guy you claim to be the victim. And as mentioned before, I'm willing to believe that he might be, but as once again mentioned before, this is just not a good way of showing it. If these "people" have such a rich history of being complete vermin - I believe it's more productive to show them being vermin rather than to show people having a breakdown as a result of them being vermin.
TL;DR: This situation isn't useful as far as exposing goes. It's just the aftermath, not the event, and aftermath is meaningless to an impartial judge as far as evidence goes.
Dont really remember, it has been two years since I last played this game so I have been trying to get some old mods that I have played back, the hullmods were color coded and you could find them during exploration, if anything helps
Our beloved mystrix Nia said that mod is haram so it got baleeted the end.
Frick me, is there any link for it? Or is it truly gone?
https://mega.nz/folder/zgIgHJbB#71j09kJBxRKSXfRZEy_IAg
Why, in mineycrafta no less. Had a version somewhere that was supposed to be even more up to date but forums said it was haram.
spending 2k hours divided between ss and bb has convinced me of uninstalling discord
ss = nosteam = hazdiscord = shit community
bb = steam = nodiscord = good community
i will now take my CS classes seriously, learn Java properly and maintain all my mods myself
I see. Tried that one. REALLY like the concepts behind it, but for some reason completely failed to get into it.
Semi-related, but do games like these (M&B Warband, Starsector, Battle Brothers) have a genre name? An acquaintance of mine suggested a name "warband games", but I think it doesn't fit because I figure the focus in the genre is on the freelancer career in a sandbox rather than managing a small army. Maybe freelancer games?
Map painting is the most boring shit imaginable and i am glad starsector is perfectly enjoyable without touching that shit.
2 years ago
Anonymous
What is map painting? I've never played Kenshi.
2 years ago
Anonymous
Map painting is a term used to describe grand strategy games, I think
Map painting is the most boring shit imaginable and i am glad starsector is perfectly enjoyable without touching that shit.
misunderstood what you do in Kenshi because
Kenshi is also follows somewhat similar formula of starting as a worthless bum and going up to controlling a major faction.
falsely described you can control major factions. Kenshi is a squad-based sandbox RPG with it making so you can take down many faction leaders and see the effects of it and plop down settlements which will usually get squads of factions who live nearby knocking on your door but I don't remember ever getting to be named leader by any of the major factions.
But managing a small army is the focus of these games. There is no genre name yet, but warlord or warband probably comes closest. And of course Warband is the name of one of the most successful games in that genre. Freelancer wuoldn't fit because it implies a strict focus on a single character, rather than the possibility of managing a group.
I play SS and tried to play BB for the freedom of shit to do and places to be. Trading, making connections, taking jobs, taking care of my force (no matter the numbers), etc. I disagree that the main focus is on managing several combat subordinates. I also highly disagree that freelancer implies focusing on a single character and noone else. In this context freelancer implies whoever is calling the shots, that being (you), and the variety of activities available for your force to engage in, whether it consists of just you or an entire army. You have a brighter spotlight, but you're not necessarily alone, although that can be the case (not in either of the 3 games I mentioned, granted, but the genre isn't limited to just them either). You can still have subordinates under you as a freelancer commander, in fact one of Starsector starting "profession" lists freelancer as one of the options.
>Onslaught
It is kind of too slow for my taste.
And its retrofitted frontal energy guns looks out of place.
You might have the big gay
The Onslaught is one of the more zippy capital ships when you take its burn system into account.
What are the closest ships to Onslaughts in each tier? For cruisers, it's obviously the Dominator.
The closest ship to an Onslaught is an Onslaught because no other ship compares.
I've owned this game for years and never played more than 10 minutes. I got filtered by the tutorial
Where do I start? Just vanilla?
What mods after?
You need some time to get a feel for combat.
>mods
Are not necessary. There are some for quality of life, like leading pip, but most of them add more variety of weapon and ships. And you don't need those until you get bored of vanilla ones.
how
I don't remember exactly but I think it's because I couldn't figure out how to give orders to my ships in a way that cleared the tutorial objective. Maybe it was just a bug though.
I see, so you didn't try right clicking.
I completed the basics tutorial and got to the part where you salvage the ships on the campaign start tutorial. I quit and started a real game on normal difficulty. Chose the bounty hunter start with the teleporting wolf ship. Bought 2 ships and managed to kill a few pirate scouts with system bounties on them. Later I picked up a bounty for some named pirate and managed to hunt him down.
Just savescum until you get a feel for things. I reloaded a lot until I managed to kill the scouts without getting damaged and them running away. Same way with hyperspace travel.
It is fun, but it takes a while to learn how things work.
Play missions to get a feel for combat and different ship types (some missions are very hard so regular combat will seem easy by comparison)
In the early game you should stick to smuggling. Usually the Luddic Path will pay bucket-loads for heavy weapons in the early game but the demand will drop the more you sell them (make sure you click the "show more info" button over items to check prices).
If your smuggling you should have small/mid fleet of mainly frigates and smaller combat freighters.
Once you have a few million you can get a larger fleet and start doing exploration or whatever you want.
Your also competing with npc traders. Raid independent convoys that have stuff you want
>Raid independent convoys
Wouldn't it lower relationships?
Independents are too weak to worry about.
I modded away the TCP and replaced it with hidden modified gauss mounts
I modded the inbuilt cannons to shoot Onslaughts instead.
Love me shield shunt.
Simple as.
>step 1: shunted shields + heavy ammo
>step 2: ????
>step 3: free flux
what the frick is heavy ammo
sorry, massive ammo
there's no weight in space, only mass
r8 current fleet. There's an Onslaught.
I'm new to Starsector. What's with the polish ship?
Which one do you mean by "polish"
The one wish polish flags
Oh, that's a battleship from Gundam.
Ugh, Gundam. I like mechs alot, but Gundam's i highly dislike.
To each their own I suppose, but I've always enjoyed UC Gundam. The other timelines are hit or miss.
Play with the arma mod if you like mechs
Already do, my man.
cringe
I hope this thing has a ground support bonus to explain why spaceship has wings.
I'm a bit more interested in the captain. Is that Raven? Cortana? in bondage gear?
It's Raven, I'm pretty sure. I wish I could find more NSFW image packs but Boobsector's the only one I've encountered.
ENTER
>48.5 minutes of peak op
why?
because that's about how long it's going to need to get to the center of the battlefield
Did starwars ever explain why they're called turbo-lasers when the projectiles move far slower than regular lasers?
They're not even lasers. Blasters and laser turrets shoot plasma.
>Iron Shell commission
>Doesn't have Sierra
ngmi
Nothing personal kiddo
Luddy good fun
Threadly reminder: Paragons are better at being low-tech than Onslaughts.
Has anybody ever tried a Derelict Operations, Dominator meme run?
There is something about 18op dommy mommy shitboxes that tickles my fancy.
Or is Derelict Operations just straight up shit?
derelict are best used with dereilicts, bringing shitboxes with 5dmods into the fight is quite costly crewwise
It's good if you don't have pristine OCD. Fielding more makes the game easier.
Get efficiency overhaul or Containment Procedures if that really bothers you.
The intent is to show you how many weapons it can fit.
I sure hope that none of you are using illegal mods.
How do you folks build afflictors?
Ayoo why use breachers when you already breach armor with blasters?
Ship's captain has a thing for missiles. I didn't want to waste the opportunity.
Ignore the Starship Legends and Faction Crew mods, they aren't required for this otherwise completely vanilla setup that you can use to single handedly kill anything in the game so long as you don't run out of ammo. For longer fights I'll have some backup afflictors just to swap in when the ammo runs low. Obviously all phase-related skills are pretty necessary.
>x4 Hacking whatever from SCY
>1 Burst PD Lazer
>Effeciency Overhaul
>whatever hull mods buffs phase
>have the little bugger escort a killy cruiser to debuff the shit out of hard targets
>watch enemy ships shit themselves as their CP plummets
>profit
The strikecraft build
What.
>strikecraft is 1/3 the size of carrier
4 antimatter blasters, I use a 2x2 antimatter blaster, if your autism doesn't allow having a weapon slot unused then a mining laser but honestly its useless.
s-mods
heavy armor
- - -
- - -
that longer su 15% mod(with perk its 30% and will give you a extra range which to me is mandatory since I keep fricking up the range and dying to enemy ship explosion.
more ammo mod
for giggle you can have armored weapons slot for more armor, but its not really needed
solar shield if you think you need it
if you think you need more hull then get that mod
i also use reinfored controls or whatever the mod is named which increase readiness time
I go for more capacitors to not flux out when firing all 4 antimatters, around 50/50 on both capacitors and vents.
>antimatter blasters
How do you cope with long-ass reload time?
If you didn't kill target in one go, it is just annoyingly slow to wait for the second.
I guess it not as a problem for afflictor, since it mostly supporting other ships, but still.
You have to deal with it anon, you can wait in phase time which is faster, but to be honest you should only use the antimatter blasters when you have your special ready otherwise you will not deal the maximum amount of damage for an attack you can only do 60 times and trust me, I used two afflictors because I run out of ammo more than I get shot down. Usually for the majority of the fights a single afflictor is enough.
This is the shade build. Works ok with wolfpack/phase combo. The enemy AI drops shields to avoid the needlers, only to get wrecked by emp and blasters.
Why does it have 3 tactical lasers?
Different question: Skin bandit faction. AI core used to administer far away colony, everyone died, core went mad. It built humanoid robots and clothed them in flesh. Now it wants to acquire new people. Because its colony population went to zero, and its sensor flipped the other way around from that. So now everyone is a colonist. Wether they want to or not, FATHER will take care of them. By turning their fragile fleshforms into new, skinclad, immortal machinebodies.
>Different question
What's the question?
And it is just another 'hostile_to_everyone_AI' faction. We already have one of those. A few actually if mods counts.
Does anybody actually fricking like Blade Breakers?
they like overpowered things
There’s only one build I’ve found to work really well.
Legion XIV, I call it Squall and Dagger.
>Two Squalls
>Two Heavy needlers
>Four Light needlers
>Two flak cannons because why not.
>All hangars full of Daggers.
>Squalls provide constant shield pressure from range.
>Since they’re missiles the Legion can give chase while firing.
>The daggers provide a fairly good shield pressure as well, while the Legion can keep going full steam ahead on zero flux.
>If the Legion manages to catch up to the target or vice versa, it’s needlers come online and mulch the enemy’s shields.
>With the shields fried the daggers obliterate anything smaller than a capital ship instantly.
>For capitals the dagger barrage will take off chunks of the hull at a time.
>Put on an aggressive captain and it becomes this sort of rush-down brawler death machine.
>Has Burndrive
>Only costs 40 DP so you can field 6 of these in a battle.
>6
>That’s 24 dagger wings, aka 72 atropos on the screen at any given time + 12x squall pressure everywhere + needlers because fack you.
I have yet to see anything that can beat, or even run away from this set up.
Meanwhile Onslow slows down whenever it’s long range guns start using flux.
My Legions would run free while pressuring your onslaught with Squall and Dagger, and then obliterate your armor and hull with the daggers when your shield finally capitulates.
>Inb4 Devastator/PD.
I know, I know. But ultimately, it’s just a set back.
Daggers are very tough, and can fire from a distance, so their exposure to PD isn’t that bad.
It’s more the atropos that stand to be hard blocked.
But to use those slots on devastators and PD means your anti shield damage will be weak.
Your shield will just be popped first and the Squalls will EMP your devastators and other PD into submission.
Then the Daggers will deal with the rest of you, permanently.
I always struggle a bit to get into the mid-game. My fleet gets bigger, slower, more expensive. Expedition and trade missions aren't always lucrative enough to make a good profit. But bounties are risky, some I can manage, some even easily, some still anally annihilate me. Any tips for mid-game, so I can save up for a good colony?
Put some ships into storage and get a few freighters. Buy some goods. Buy low. Sell high. Rinse and repeat and you make easily a few 100k up to a million
This is how you fit a Paragon properly.
It's missing turret gyros and accelerated shields. Otherwise looks good
No, this is how you fit a Paragon.
>no shield shunt
Into the bin.
You will play my mods as I intended it to be.
Are there lewds yet of this homosexuals OC?
rule 35
if it exists and there is somehow no porn of it
you are obligated to make it.
Nia Tahlan looks like that!?
She looks like she'd perform excellently in my Star Empire's Futa Breeding Farms.
Is that a mod cause if so link pls
>discord troony
>she
Is Tahlan actually a train?
I thought he was just a run of the mill cute kawaii animu gril pfp weeb.
he's troony in spirit
There is no difference. Why else would you try to appear as female when you are not. Trannies cant help but project their fantasies everywhere they go be it in person or over the internet. Its one of the reasons why they are so easy to spot.
she's literally me
Lolno, here’s your Heggie Iron shell revenge fleet being destroyed by a solo unit
Haven't played in a while, why does this mod have a bunch of vietnamese names?
Nia is a troony who for some reason, has an unhealthy obsession with Vietnamese and possibly chinks
>Nia is a troony who for some reason, has an unhealthy obsession with Vietnamese
I am Vietnamese. Think I got a shot?
Timid is Vietnamese, if I remember correctly.
bro I've been playing starsector on and off since seth's video, and I've never really figured out the whole refitting and knowing what weapons are good and what hull mods are good. I just get away with spamming big ships.
But this fricking video has shocked me into realizing how strong ships could be
what the frick
I mean, you can tell the ship is wildly overpowered by just the flux stats, just look at all that hard flux it's dissipating from those Kinetic weapons lol. You have to beat it in a Ziggurat-esque boss fight to unlock it, so you need a proper fleet anyway.
I’m the creator of that video, just like
said, it’s very overpowered due to the stats of the ship, but in order to get it, you have to fight it like a Ziggurat boss. Arguably more dangerous than the Ziggy because of its nature being an Omega-type capital ship. The flux stats are really darn good, good armor and hull, and its mobility is comparable to frigates. Also has access to Temporal Shell, probably the best ship system in vanilla. You might need a stronger fleet after that Ziggy ordeal you’ve crossed with, since it’s a multi-staged boss for good reason. Do bring your Ziggy with phase anchor to even the odds a bit more.
Is that vanilla ship? Is it from red planet questline? Can't think of anything else i didn't do yet.
Omegaslaught ship mod, grab it from the forums or the Onslaught variants mod that 2 anons linked in here
fricking got it
<<You, solely are responsible for this>>
would you be able to post your ship config for this? I want to understand what a "good" fit would actually be
also what was that ship that was your capital you brought out as well? I assume it was for battle bonuses then you just control the slaught?
Older screenshot before I went full S-modding grinding autism, but the weapons are just the same as the video
Nah son, give me conquests, i want to hit them with my broadside
Also no missiles, missiles are gay and finite with is not cool
>missiles are not cool
Amen.
I've literally never used a Paragon, never found any for sale/any blueprints. How do they hold up balancewise in the marred hellscape that is modded Starsector?
It doesn't die and has a decent number of slots plus build in uber itu. Slow as shit and expensive to deploy, not fun at all to fly.
I don't think there's anything quite like it in the modded starsector.
I main Doom. I don't care if it's suboptimal, I like the mines.
>suboptimal
It ass fricks ass ships lacking complete 360 shielding and provides instant air supremacy by killing enemy fighters by the handful.
>Crashed
>Hadn't saved in ~2 hours
Time to start a new save file
>Not compulsivly saving after ever battle, every jump between sectors, every visit to the planet
Never gonna make it
Savebros take yet another W
Must be fun needing to save-copy and restart every 6 saves because of a memory leak.
use jre8
>memory leak.
Lazylib at its finest.
>"But nooo Anon, lazy lib doesn't have any memory leaks, they told me so."
>Memory_Leak.png
>"That memory leak doesn't count!"
> Are these memory leaks in the room right now? You do have evidence right?
> Are these memory leaks in the room right now? You do have evidence right?
If I had to make an educated guess I'd say you're the disco-troony who claims lazylib can do no wrong and have been running the evidence other to the discord after leak-anon got banned.
I didn't know. I concede my statement if someone can translate the image for me. I'm code illiterate.
>I concede my statement if someone can translate the image for me. I'm code illiterate.
Looks like a possible memory leak. Putting it in laymans terms:
1 - Your mom told you to clean your room,
2 - You told your mom you have cleaned it,
3 - Your mom opens the door and finds your room is still a mess.
It should be noted there is a memory manager built in to Starsector specifically to detect leaks. Unfortunately several prominent modders petitioned to have it removed because it kept generating "false positives" with their mods. It's no surprise the modding communities default answer to performance issues is 'assign more RAM'.
Anybody have any seeds with Terran/Auric planets in a convenient spot? For once I want my seat of power to be purdy and fit to seat an emperor.
I posted a really good seed once and the thread gave me no respect for it so I’ll just keep it to myself now
Rise above it, brother. You can be the bigger man here, earn that respect. Take my nose hair.
Not that anon but how does this work for you?
https://fractalsoftworks.com/forum/index.php?topic=24346.0
Maybe a LITTLE too on the nose busted, but lacking anything else it'll do in a pinch. Thanks anon.
Seed sharing only works if both people are running Vanilla or have the exact same mod setup. I'd wager the majority of anons here have mods and very different mod lists
>or have the exact same mod setup
well, depends on if they affect sector gen. most don't.
Great game, Alex.
Gotta respect their tenacity
just wait and Alex will make an enemy that hide in blackhole
Have to ask, why do you have two salvage rigs? israelite know, the maintenance + petrol + crew costs cap on just a single one.
As far I know it's just diminishing return.
https://starsector.fandom.com/wiki/Salvage_Gantry
especially
>Note that "the higher the highest recovery bonus from a single ship in the fleet, the later the diminishing returns kick in" - this means that, for example, 1 Salvage Rig and 5 Shepherds offer a combined salvage bonus of 55%, same as 3 Salvage Rigs - even though 5 Shepherds alone offer only a bonus of 28% which is a lot less than combined bonus of 2 Salvage Rigs(which is 44%)
Yes, well aware. 44% gives 8% post-battle bonus, a single one does 25% for a 5%. At the same time you are travelling slower and spending more medals/fuel. So unless you are picking massive fights in the core, a second one is not necessary (doesn't let you loot more pristine nanoforges).
>slower
That's what Augmented drive field is for.
I always take all salvaging skills and with two Rigs my battles against pirates are enough to give me more supply and fuel than I can carry, doubling the post-battle bonus look pretty good to me.
Since the time of that pic I also use "Fleet size by DP" which remove the only problem that truly bothered me.
https://fractalsoftworks.com/forum/index.php?topic=22191.0
>travelling slower and spending more medals/fuel
Bulk Transport, Containment Procedures and Makeshift Equipment solves those problems.
The good news is they are going into battle completely disabled, akin to trannies who went to fight in that one country.
I guess they said "No." to socialism based on that crossed-out star.
Does anyone have a copy of b***hes leave?
There was a copy circulating on the discord last week but a mod got upset and removed the posts. Timid joked about integrating it with Iron Shell because his 'girlfriend' gets jealous of other female captains. Might be worth asking if he saved the link (use private chat).
>discord
well then, does anyone have a copy of b***hes leave here?
Is anyone currently using Grand Sector? There's a guy on the forum said to just edit gameVersion in the mod_info.json to "0.95a-RC15" and it works with the latest build, but I don't see anything further. I don't want to use adjusted sector and I don't want to brick my save 50 hours in.
does anyone remember how to manually crack the game?
it was literally a true/false flip in in the java but I can't remember for my life how to do it
>He doesnt know ssethtzeentach vid
I know and it's not gonna last forever, moron.
It would probably be good till release at the very least, by then they might actually fricking branch to gog or steam for distribution and change the cd key shit altogether with it.
can't believe that moronic crack ahs become a lost art
we used to post it in images.
even archive searched it and found a thumbnail but the full image is lost.
fokin' 'ell
Find the two code lines:
"you will be a "woman""
"honest israelites"
and change =false to =true.
Downloaded the mod that makes ships earn their own XP.................. so you don't use story points for Hull upgrades.... holy moly, combined with the ordinance points-based fleet cap mod this makes the game SOOOOOO much better, i am NEVER coming back to vanilla.
Now I just need some cool faction mods.
>story poins
>complains about women hate
>defends kangz and turban culture where women have no rights and children are raped regularly
Go Back
Aight lads, let's settle this once and for all:
Low Tech > Midline >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>High Tech
If you disagree you're a gay.
midline>lowtech>krauts>c*mmunists>high tech
All are fun in their own right.
Eradicators > All other ships tho
What is so good about Eradicators?
Everybody praising them, but I tried it and it was not anything special.
Extremely flexible.
It's the cruiser version of the Hammerhead. Can't go wrong with any build focused for AAF.
>Ammo feeder for extra brrrrt
>3 medium slots
What more a man needs?
You forgot about a bunch of small ballistics and a shitload of small missiles.
hammerhead but with medium turrets and more missiles
It's a hammerhead but bigger. Try running safety overrides.
It has no real weak or bad points compared to the other cruisers while being fun to use cause it's well designed. Alex thought about nerfing them (normal and pirate version) cause they were making the Eagle and Falcon look even worse, but everyone's reaction lead to those two getting buffs instead.
It'll work fine but has the issues others have already pointed out. You also should get fleets that choose to only harass you rather than actually fight since they can and will easily escape any pursuit attempt.
Independent re-work when?
At the current state they're just Persean League light.
Is it even possible? Or would each independent entity essentially just be its own faction?
sounds like that's getting fixed next version, with every other faction getting a concrete identity "a bit of everything" becomes an identity in itself - no other faction is going to have dominators and apogees showing up in the same fleet
Does anyone else get stuck in a mindset where you don't want to use any vanilla weapons and just want to try out weapons from mods?
When is the next update?
any new fun mod?
I need an honest explanation on why the game slows down heavily after around 10 minutes of play if not a memory leak. Not trying to sound smug I legit want to know the cause so I can fix it.
Afaik the game's java version runs on a 7 that doesn't unload unnecessary shit when it needs to so some people suggest switching to 8. You can google starsector java 8 and look for instructions there.
Given how easy it is to do I'm surprised that Alex didn't implement it already.
he's afraid of having to spend a bunch of time fixing hard-to-find heisenbugs
but since he already has one of those, maybe it's time to bite the bullet. should jump right to java 18 while he's at it
Where do I find the doritos?
Coronal hypershunts which typically orbit blue giants
Which mods add 'boss' ships? Stuff like the doritos, super hard battles and the like
Ship/Weapon Pack add unique IBB bounties. Seeker has the Plaguebearers and some more bounties.
HMI and Xhan Empire add bounties and special exploration boss fights, I think PRV also adds a difficult AI faction of organic ships
Star Federation adds the Dragon Reborn quest, it's basically a Dorito Supercapital
There's also the Omegaslaught mod
>There's also the Omegaslaught mod
Why stop there? Pussy.
https://dropmb.com/zsiqn
>Cuckslaughts
weaksauce
>Maximum burn: 2
>Building in Augmented Drive Field
>Running 12 Oxes
Small price to pay for 11 Large Energy Slots and 6 fighter bays per ship
Thinking about getting this game, what are some non-shit beginner resources? Any other advice would be appreciated too.
the game works pretty well blind unless you're a minmaxer, at least until you get into the crazy stuff way down the line
don't bother with mods on your first playthrough
the galatia academy contains a 'campaign' questline that you can access immediately after character creation (or after the tutorial if you chose to complete that, which you should)
the self-contained missions you can find in the main menu can help you get acclimated to combat controls, there's a setting in the options that allows you to hold shift to lock a direction and use a/d to strafe which is pretty important iirc
don't be afraid to enable easy mode, all it does it reduce damage taken to your ships and increase the range at which you detect objects/other fleets
probably the most important: save often
Thanks bros
Mostly what the other anon said.
Here's a few tips:
- always check the Bar there's LOT of good win-win offer hidden between chaff
- about the "campaign", if it look like it ended too son, go back to the Galatia academy
- finishing the campaign early will ease future exploration
- never dive straight into neutron star Jump point
- retrieve every (free) ship, then scrap manually the one you don't want, give more resources
- always keep some Story Point
- If you want to store your ship/cargo there's other place than colonies, just keep you eyes open
- don't start colony before you have >2 millions and look for a good system, not just a good planet
No mod really needed however I consider those two should be the standard way to play:
https://fractalsoftworks.com/forum/index.php?topic=22191
https://fractalsoftworks.com/forum/index.php?topic=21140
The first change the arbitrary 30 ship limits, the second remove "false positive" that aren't actually fun to play with and punish you for using the Neutrino detector.
Capitals only fleet, good idea or not?
I have 2 conquests, 1 onslaught, 1 paragon and 1 legion.
Can i make anything viable for hunting bounties out of this?
Never tried something like this, but I suspect it would be extremely vulnerable to be surrounded by little ships and showered in missiles.
gets filtered by hounds and cerberus/10
Get some Atlas MK2 and Prometheus MK2s and it's perfectly possible.
I wish bounties would move around. Would be fun to actually chase them.
The bounties expanded mod from the Discord does this, you get offered War Criminal hit lists and assassination contracts where you intercept a fleet moving from point A to B in Hyperspace. You have to find them and kill them. Sometimes the target is just chilling in a system but most of them are moving.
>voidnet(tm)
>##### HIGH SECUblah blah
impressively gay
So I've started my fledgling empire and I got the coolest guys to join me early. Who else should I get in here?
Eagle and Falcon are a disaster of design.
What is wrong with Falcon?
High mobility and low cost of operation, it is basically an oversized destroyer. Very nice addition for a small fleet from my experience.
Yeah. Than it disappears because it's just an oversized destroyer.
Same problem with Shrike and being an oversized frigate with suicidal ship system.
>All the modded factions' "super ships" are usually just little frigates that have some neat mechanics, but no room to actually mount weapons that can harm larger ships
>suicidal ship system
I think it is more of an AI problem, not a ship design one. I personally love pilot ships with mobility busters for opportunistic attacks and general distraction.
Now you're running into the Sunder problem where a ship is decent enough when piloted by thoust but not really worth it to be piloted by you to begin with past the first 30 minutes of save.
Pirate Falcon is a missile boat, what exactly are you equipping it with to be terrible? Falcon is a line cruiser that needs a DP cost reduction because Midline is the blacksheep and they are all either flux hungry heavy hitters or weak but very flux efficient ships.
The Eagle, Falcon and their consequences have been a disaster for the Persean Sector.
>sack Heimdall from krauts (?)
>sack Yamato from IBB
DEATH RAYS
Why is the Yamato's WMC so dogshit?
>without an apparent cause, the game starts running around 2 fps very rarely when a menu appears
the frick's going on
Have you got Nex installed and a load of custom factions by any chance. Nex loads a shit ton of data when opening menus. Your only real option is to reduce the amount of factions, or get a better rig.
Note: That some factions (especially nex-dependent ones) use nexs "advanced" features, these ones are notably worse. As a general rule, 2 basic factions is the same as one faction that is coded for nex when it comes to performance hits.
Also, factions that have custom markets/spawn "special fleets" (e.g. hiver/ironshell/talyn) are checked for every time the menu opens/closes.
Just nex and dassault-mikoyan. Thanks for the answer anon.
Hazard Mining Incorporated or Junk Yard Dogs. Which is the better one that focuses on mining?
i have quit starsector after over 3k hours, i am now playing rimworld, goodbye bros
Doom!
For me, its the Staple class battleship.
Does anyone have a link for the 0.95.x Valkyrians? The old link is dead
How do you deal with missions where you're supposed to smuggle shit into a heavily guarded world?
There is always someone hovering above Sindria idk what to do.
easy, you don't pick those missions
Console command 'hide'.
Go to a sensor satellite, guess what to do there.
I got to the satellite and managed to sabotage it despite the patrol. There were still way too many patrols and convoys, so I grew impatient and just abandoned the mission.
Maybe if I picked the sensor skill I could've done it, but the pay and shipment are way too small time for dealing with this many defenders. It's just 18 armaments, but the game acts like I'm transporting a world destroying virus or something.
A alternative is to deliberately let yourself be seen for a fraction of a plank time then immediately cloak back and move out of their way.
>It's just 18 armaments, but the game acts like I'm transporting a world destroying virus or something.
I agree that I carry 20x more than that when smuggling on my own and manage to land undetected with a fleet bigger than some Armada.
Most mission are indeed completely unbalanced.
the way you're """"supposed"""" to do it is take a small fleet filled with phase ships, sabatoge the comms relay, then attract the fleet that is hardcoded to spawn on the target planet, lose them somewhere away from the target, then swoop in and complete the mission
the problem is this takes about two months of in game time to do properly meaning you can't have any other active missions, you have to do a bunch of fleet management in order to even attempt it, and fricking up means hits to your rep or being engaged by god knows what while you're in your tiny fleet, and that you have to make sure you didn't pick a target in a high-traffic system like nachichekta or sindria otherwise you will literally never complete the mission
tl;dr smuggling and spysat missions are complete wastes of time, do cargo runs and pirate dead drops for cash and combat instead
Need help anons, I'm looking for a ship/mod. Last time I played was 0.9.1, so it was a while ago. There was a ship which I really liked but I just can't find it despite having gone through the current mod index twice. Pic rel it's a triangle shaped capital ship, with Midline texture/color. Can't remember the exact name, it was bastion or fortress or something and fittingly had Damper Field. Might've been some anon's homebrew mod.
Okay I found out that it was Anvil Industries, but I still need help. The mod is dead and author is super anal about keeping it dead. I searched anvil industries in Ganker, /vst/ and /vg/ archives and couldn't find a link anywhere. Does anyone still have the files?
Found Anvil Industries though not updated to the latest version. Also Anvil Shipyards which is a factionless version of Keruvim might have the ship you want.
https://files. catbox.moe/ qv32e5.zip
Oh shit thank you very much anon.
They changed the bastion in Shipyards. Can I just install Shipyards then replace the new bastion with the original one from Industries? Like overwrite the sprite file, SHIP files and such?
But regardless thank you again anon, let me know if you ever want your dick sucked.
No prob. I imagine that should work but I'm not super versed in modding. Only thing that might be an issue is the Shipyards ver changes engine colors to standard midline instead of pink. So copy pasting the old bastion will make it the only pink thruster ship.
>Keruvim Shipyards
posted the wrong picture because i'm genuinly moronic
>penis fighters
>penis cannons
I'm really not sure about your image.
Anvil Shipyards removed the lgbt content aswell. It's basically just a midline expansion for League/Diktat.
It has to be ironic, right?
if he was taking the piss it's hilarious, but i'm going to guess not
What are those green boxes and bright sticks supposed to be?
Which mod are those commodities from? Look cool.
Black fuel is from HMI.
Relics from Nex
Thanks very much anon.
And the stuff next to 2389 metals here
? Also from those 2 you've just mentioned?
NTA, are you referring to the other image? The blocky yellow green things? Those are ship components from Industrial Evo, heavy industry uses them
>are you referring to the other image?
Right, I linked the wrong post because I'm moronic. Thank you anon.
What are all the mods that add Onslaughts?
Is there a way to scale mine payload skill of a phase cruiser? It feels like it does frick all damage while having tiny explosion radius and being extremely vulnerable to pd.
Systems Expertise skill should add an extra charge and reduce the charge replenishment time of the Doom’s mines. Just build up max charges and dump them all around one ship.
anon pls
Lads, I haven't played in a couple of months but I'm feeling the itch again. Any mods/playthrough gimmicks you recommend for when I get back in?
Consider:
https://fractalsoftworks.com/forum/index.php?topic=24855.0
I haven't tried it yet.
https://fractalsoftworks.com/2022/07/19/the-pilgrims-path/
posted by david so it's probably gay story shit
ok i've read it and it's just a whole lot of nothing
Yeah, that pretty much sums it up. I thought the next update was supposed to be a small one about ships and shit.
Another fetch quest with a massive amount of text in it?
It is exactly what I want in my sandbox experience. (not)
ah but this time it's a fetch quest with mandatory waiting
So much effort put in this stuff and yet its not engaging. Even simple planet/station descriptions make better job at worldbuilding(and its not bullshit to read unlike this wall of text)
cool
I like the idea of luddites getting a day in the spotlight but they'd be better off if they turned such story-rich segments into an actual text adventure game like Space Rangers 2 rather than just "lol chat buttons". Seriously, how come old games end up doing cool shit that no other modern game does, especially those that are in the same genre? I'm surprised they never actually cited Space Rangers 2 as an influence even though a significant amount of the game is comparable to it. No portraits either.
The luddites are pretty unanimously treated in the setting as lunatics even though they really do make sense in that tampering with technology has fricked everyone over, kind of a shame that the interpretation is so common in-setting, what with Tri-Tachyon being responsible for all the hostile AI fleets and awful phase ships.
it's a start
we need more non-ship related content.
Im pretty excited for the new low-tech battleship
Are you bros?
4 large frontal slots seem just too good to be true ,it will basically obligate everything in front of it wont it?
no, it's just going to be a big blob of hit points that you tediously grind down
If it require 4000 crews it's going to be a NPC only ship.
I'm more interested in the Large Pilum than the ship itself.
It's still better than nothing, this whole "uniquification of the faction" is a good idea.
>If it require 4000 crews it's going to be a NPC only ship.
Why? You colonies produce so many crewmembers that it should be no problem
It's not exactly the number of crew the problem, it's the payroll.
Needing a colony at all to field something that's LOWER THAN LOW TECH make it a waste.
I'm paying 50k for 5000 crew, not counting officers and marines, fielding ~10 large/capital ships
And it's a low-tech, a slow gas-guzzler. Plus the cost of its memetic-armor.
I see no way a player can profit of this unless those number changes significantly, or maybe with lot of diversion its range give it a niche against space station.
I'd rather field this pic.
You don’t use mod weapons?
You're one bad fight away from losing enough of your crew to the point of not having enough of your fleet at combat readiness. The amount of extra crew you'd need to bring would be a waste and a drain on income. At best its a niche late game ship where money and crew don't matter anymore.
>You're one bad fight away
This is what savescumming is for
anything's viable if you cheat enough
It ain't a ship, it's a size 3 colony with thrusters!
Nice one.
I do have some, just never found a weapon pack that have what I want without overpowered weapons, plus some disappointment.
Who create a Large size rocket launcher and have it shot the same number of rockets & same rate as the medium size?
>40k base hull
>doesn't fit reinforced bulkheads
Gonna get raped by Ions and Taychons and then torpedoes.
>Ions and Taychons
Are not used by majority of the factions.
And it able to mount enough PD to get rid of a reaper or two.
>lasers go bzzzzzzzzzzzzz
>missiles go boom
No pd and no shields mean that it's fricked if the devastator cannons on cooldown.
>4000 men
>killed by a single sunder
It does have the double range for zoning, but this seems like an oversized Atlas MKII from what I've seen. Good if you can protect it but dies at express speed if you can't.
I look forward to disabling them in my flagship Falcon (P). I've been having fun pumping out Proximity Charges lately and I'd like to see how Invictus would hold up to PCLs vs the standard Reapers.
>4 large frontal slots seem just too good to be true
That's because it probably is. Off the top of my head: It can't fit integrated targeting unit, so it's limited to the 25%(passive) and 100%(active) range. Increased fire rate is nice, but the bonuses listed don't include a flux reduction, so even with low impact high efficiency flux weapons, it's bound to flux itself out after like 30 seconds of shooting. It'll be limited to 800+ range weapons, stuff like Autocannons and Gauss cannons, since if it tries to mount a storm needler, it'll be in range of enemy HE(large ballistics and HIL). It's likely going to be forced to take blast doors, else a player Invictus is going to get fricked even more by attrition.
Honestly, I don't see this bringing any benefit that can't already be achieved with a different capital.
doesn't even have LC colors
Playing with my KoC at the moment:
Upgraded the Phantom so it's got a bigger gimmick/purpose and spriting up Fury for the KoCs list of imported ships. Currently the Fury has:
1x M.Composite (Missile/Balllistic) and 2x M.Energy
Or would you prefer
1x M.Composite (Missile/Balllistic) 1x M.Synergy (Missile/Energy) and 1x M.Energy
Think I'm leaning to the latter for more missile goodness.
Also toying with a Medium Atropos mount.
Anyone thoughts. And anything else in my KoC you want me to tweak while I'm at it.
When's the next update?
How do you deal with AI insistence on keeping shield up all the time?
I can see only two solutions, either use only ships with good shields, or just slap shield shunt on everything.
Both alternatives are quite restricting, so I am desperate for some way out of AI stupidity.
Haven't played since the patch that added story points. How different is the game now?
Wow! I think it go way back then. Was there a storyline when you played?
Cause there's one now, and it lead to you opening the gates, didn't expect it right?
Hyperspace also changed a lot, now there's space waterslide appearing, disappearing, plus some extra surprise, nasty or not, some you need to counter using your ship skill.
Story point are IMO a great addition, in short it's a resources you gain with experience that let you squeeze out of a tight situation or cheat up a little bit your favorite ships/officers.
Reparations society, it's such a stupid name holy shit.
ayo pay up cracka
lel at least it also introduces a lot of fun weapons
Is there a way to develop standing with remnants? They have one displayed when you attacking them
only with nex and only with the remnant contact at the freeport, iirc
If ur playing with the shattered world or whatever its called the one where everyone starts with 1 planet other than-oh nvm that's darelicts xd
Mods to add?
Unironic question, why do you like bloating your game so much with stuff that completely doesnt fit the game?
My prefered endgame is going to war with basically the entire sector and turtling in my one or two colonized systems.
I don't really care about balance or "vanilla asthetic". Just enjoy cool factions and ships that go pew pew, don't really care if the visuals or design clash with the base game.
>No Arbworks
>No b***hesLeave
>No fleetsizebyDP
>No pewpewboom
>No ORK
GET THESE!
>Check forums
>They bullied the Ork mod to change into a non-Ork mod
I hate those homosexuals so much
I’m guessing it was one of those “omg by orks you actually mean blackies you racist?” kind of thing?
Not him but from what little I saw it was them sperging over not fitting the "in-universe" aesthetic
To be honest it does make sense.
Starsector is not about aliens, only hoomans.
It's a mod though, there's Star Wars shit going around and multiple mods that just straight up fricking add Earth to the Persean Sector.
Well, sure, mods are not restricted to be vanilla-friendly even if most of them trying to fit in.
They (the Discord) were going on about how he was going to get sued by GW and he (Burger) buckled under the pressure.
The in-universe aesthetic was a side thing but it's no surprise he changed it given the GW scare-mongering and "suggestions" he changes the aesthetics so GW have one less reason to sue.
what?
nah bs post the link, we've had a dozen aliens before.
Rent free
Gizzard got an upgrade!
Play Iron Shell!
I've seen anons mention highly annoying teleporting fleet from this mod.
It sounds like something bad.
>I've seen anons mention highly annoying teleporting fleet from this mod.
>It sounds like something bad.
How it works is if you attack an Ironshell colony you get a fleet of capital ships with beyond maximum officers teleported on top of you. It's Timids way of saying "please don't attack my mary-sue faction"
It is bad.
I recall its only colony items. And chico nanoforge. Because cant steal without response. Cant salvage anything fron fleet either
Wait, it even have every ship buffed with s-mods?
Wow, just wow.
Yeah and I was running a mod that buffed S-mods too kek
Fleet of S-modded glimmers and Ziggurat + random IBB capitals still wiped the floor with them, didn't lose a single ship
Can you capture and Break her?
>Doesn't want to be the one broken by her
ngmi
I was hearing murmurs that Capture Officers and Crew causes a memory overload over time. This is the post often cited with it: https://fractalsoftworks.com/forum/index.php?topic=18853.msg364041#msg364041
"...currently, Capture crew has a memory leak bug where EVERY officer gets loaded into memory. That doesn't sound too bad on the outset until you realize most fleets have about 6 or so officers, sometimes more, which will add up fast. I'd seen a post a while ago, think it was on the discord, where someone posted a crashlog and it was capture crew eventually just killing their save. If you download this mod, you're loading a ticking time bomb into your mods, there's no telling when it'll go off, much like Beyond the Sector, which, unsurprisingly is also made by the same author."
No idea if it's true or not but a decent amount of the people on the tech support part of the Starsector discord are saying that is the case. It's a shame too because I like the idea of it. Most of my playthroughs lead to me eventually having a military coup and taking over the hegemony, so it would make a lot of sense to take on as many Hegemony (and Iron Shell, I guess) people in my fleet.
Why is she forcing me to pay child support?
Too many dependents and undisclosed sources of income from the Futa Breeding Farms
>install that one portrait pack with the lewd portraits
>pick futa portrait
>build imbalanced fleet
>declare war against hegemony
>[BREAK OFFICER]
this but with a rance portrait
Up the ante and use a Dirlewanger portrait.
Doesn't trigger when it's an NPC that does the deed from what I've seen. One of their speshul planets got invaded by the fricking green boxes in my bloated ass Ultimate Showdown save, and no big titty anime tax b***hes seemed to spawn to tell the toasters their actions have consequences. Will have to try stealing shit from that planet while it's ruled by robotic green shitboxes and all the XIV sues are in death camps and see if the Nuh-uh fleet spawns.
I'd just look at the code but that mod has some of the foulest code I've ever seen, literally every function has an unintelligible meme name so it's fricking impossible to keep track of what it's doing.
I thought you were joking, but you weren't.
I'm not a modder, but I am an amateur programmer, and the offending script is called:
Amongus
(no i'm not joking, the function that spawns the fleets is called UhOhStinky)
It basically checks if Chicomoztoc/Chitagupta/Eventide is under hegemony/iron shell control, if such, and if they get raided for nanoforges/fullerene spool, they spawn the fleet on top of you. To stop the player from running, it also sets e-burn and transverse jump on a 1 second cooldown, also the ships aren't recoverable, and spawn with 3 average S-mods, and with no utility ships in the fleet.
There is also a Sussybaka script, and I assume that's what makes it so you can't story point your way out of the fight.
what a shit mod, why would anyone put up with this?
Does she have a positive pregnancy test edit yet? Because this image is asking for it.
What the frick is wrong with Starsector modders?
You have insane trannies trying to brick your game if you play with factions they don't like, OC DONUT STEEL factions with dumbass memes in their code and swarms of autistic zoomers trying to lick their troony axe wound.
That's part of the reason I'm on the fence about making my own. I've got some decent ideas for a ship pack but the more I watch the 'community' the less I want to even distribute it.
feel free to discuss other mods, there's plenty of them. it's just the same few that are being brought up time and time again because a) the authors are leftist homosexuals and b) the resident seething nazi (the other brand of leftism) has an axe to grind
>You have insane trannies trying to brick your game if you play with factions they don't like,
First I'm hearing of this, wtf did they do now
it's not been an issue for a while, a couple of mods used to have code that would crash your game is new galactic order was installed but it eventually was removed some time ago
there's still code that exists to make certain troony factions deal more damage to NGO ships and shit like that but nothing bricky, unless there's something i missed
Apex Design Collective doesn't function with NGO, I've noticed that ADC deletes itself from the faction list when NGO is installed along with it
i've never even heard of that mod
High Tech Expansion still has their crash code
it does? i thought that was at least commented out some time ago
isn't "portrait pack integration" just a few lines of code in a text file labeled as a modded faction?
>it does? i thought that was at least commented out some time ago
Maybe, I'm still running version 1.4.8a, and it's still in full effect
Just checked most recent version, can confirm it's still in the same location.
HTE's author is just unwilling to remove it by and large. Maybe one day.
It's the only one left though, although morons here will tell you otherwise. But never actually name the mods that still have it other than HTE.
Inb4 "troony modder shill".
Literally just name something other than HTE you fricking spergs. It's not a big request. If the entire community is just rife with crashcode and lockouts, point it out instead of jerking yourself off over it.
>It's the only one left though... name the mods that still have it other than HTE.
>Literally just name something other than HTE you fricking spergs.
You realise you are acknowleding in your own post that there were others who implemented the crash code. Furthermore since there were no repurcussions or chastisement from alex upon the modders who did there is nothing to prevent them doing so again in the future. Your belief that everything is going to be ok now is severly flawed. Especially when you consider recent history, and by recent history I mean Nia slipping in code to screw with other mods, and again, no repurcussions to speak off.
Maybe if we saw Alex taking a stance against this sort of behaviour we'd be inclined to drop it but so far all we've seen in is a discord that fosters this behaviour.
If there were more in the past, doesn't that mean what you are asking for already happened? Players and modders together pressuring a few activists to remove incompatibility code because it sets a bad precedent and only further bring attention on whatever they don't like?
Unless all you want is retribution, not a resolution.
>Unless all you want is retribution, not a resolution.
What 'we' want is for those responsible to be held accountable.
The Dragon is a giant gaygit
>you get a fleet of capital ships with beyond maximum officers teleported on top of you
Sounds like free fuel and supplies waiting to be salvaged
Don't forget the gigaBlack person fleets added by the mod that patrol naraka
I like them but I hate that I'd have to be their alliance's bottom b***h, I want THEM to join MY faction.
Just destroy the Hegemony and absorb them
i only add iron shell so i can roleplay as a pirate despoiler who ravages the realm of the hegemony and mindbreaks all of the iron shell OCs so i can have a harem
>so i can have a harem
How boring. Killing them sounds more fun.
I am a generous man, comfort girls for muh marines.
Got a present for ya b***h
>mfw music_blackrock_consortium starts playing
>blackrock has the best soundtrack
>modder left
Will blackrock ever see the light again? How long will the bootleg last?
Any mods that increase the points of ships that both you and the enemy can bring onto the battlefield? I wanna see shit like Nagatos spearheading whole-ass fleets.
I also want something that can actually challenge a Nagato in a duel, real shit that gets you thinking instead of just mindlessly steamrolling everything.
>increase the points of ships that you and the enemy can bring onto the battlefield
There is no need for mods, just edit config a little bit.
..Starsectorstarsector-coredataconfigsettings.json
"maxBattleSize" - look for this, then check in-game settings.
Thanks anon, shit's fun as frick.
Let's say I'd like to have a single incredibly overpowered ship that can solo Ava Nitia-tier fleets. What's the best way to do this?
Bonus points for not using content that's meant to be OP like [REDAC]slaughts.
Make it yourself.
The Promethatlas Mk.IV's gonna take the sector by storm
You know, that's not completely shit. Definitely has potential.
DME author aka the dog's wiener sucking socialist Black person took down the superweapon mods that's why i can't find it
what a bunch of mentally ill forum trannies i can't wait for steam workshop so they all join the statistics
Frick em, who/what makes them the arbiter of what mods should and should not be allowed?
https://files.catbox.moe/hc9sci.zip
Didn't this flaming homosexual also took down Valhalla Starworks from the forum? It contains Germanoid names and it's a big red flag for them because it will make the troons to kvetch hard. Superweapon was the fifth or 6th mod that got taken down because of this petty self-important moron.
this insufferable dogfricker is already beyond redemption and if you want to make him shart his pants then go steal his sprites and make a diff mod without crediting him
copyright infinjudgements
?t=88
DME? Wait, the fricking faction mod that doesn't even aesthetically fir the game. And that's saying something given how literally everyone else has managed to make their ships look like they belong.
It should say something when the fricking FTL, Gundam and Homeworld mods all look better in a lineup with the Onslaught, Conquest and Paragon than the shit from DME does. The fricker uses vector art literally just because it lets him be lazy and redraw everything easily, he's said as much himself. And don't forget his faction's doctrine is just "super OP versions of the meta builds from three versions ago when I first made it", even now those fighters and missiles are comically strong.
This is the moron screeching about his IP rights to a unlicensed and barely tested freeware addon to someone else's game. Because his shitty mod Lore is just oh so valuable.
Dont worry alex will make sure there is no steam workshop so he can foster this bustling modding community
*because the clique bullied him into doing what they want again
Don't think its' a coincidence that the Diktat got made moronic when these morons are the same ones who shit their diapers if an authoritarian faction (that isn't hedge for some reason) is shown without a giant neon sign over them that says 'they R dum n' bad n' stuff'.
But hey, clique shittery already caused one group to split off to make their own piscord with blackjack and hookers. In all likelihood that trend is only going to continue as the big name frickers continue to be shitters, and the modding scene will end up too decentralized for them to have any real control before long. Or so we can only hope, who knows, one day we might actually start getting mods that don't insist on using fricking lazylib for no good reason.
Oh god no. The dev's listening to these morons?
Please no. We don't need the fricking trannies ruining an actually good game.
He's too autistic to easily manipulate, but Alex constantly makes changes because of 'community feedback', thus why we aren't allowed to have built-in Safety Overrides anymore.
The extent to which the shitter clique actually influences direction by themselves is hard to determine, but unfortunately a lot of them are considered "respected community members" (basically just because they've been around a bunch and maintain popular mods that half of them didn't even make themselves) and as such their frickstupid opinions have weight. Thus why people buy into their bogus 'Intellectual Property Rights' BS in the first place.
>no built-in Safety Overrides
Well, considering that people still recommend to slap it on almost every ship, it need to be nerfed even more.
>thus why we aren't allowed to have built-in Safety Overrides anymore.
He allowed built-in SO because he explicitly didn't listen to warnings and feedback that people would only make SO builds. The biggest influence on him are tourneys which is what is really ruining the game because its MvP balancing for a single player game.
I'm sorta new to the game, why would the dev Alex listen seriously to shitty feedbacks from modders? His game was featured by the famous meme youtuber. It basically got made why would he still treat it like some obscure rpgmaker shit?
Also a new to this... community, but I suspect it is just inertia.
Game was obscure for years, discussed only in closed circles of the forum.
>I'm sorta new to the game, why would the dev Alex listen seriously to shitty feedbacks from modders?
He don't but any choice (like not hosting a nazi-themed mod on his own forum or giving warning to stop modders infighting) can be reworded in a bad way by vocal anons (who may be angry modders).
Always be wary of those bringing up politically charged words like "troony" or "SJW" without real reasons.
Alex take feedback,
Those who like it will be too busy playing the game.
Those who hate it will claim he was manipulated by some clique they hate.
A developer shouldn't even have to deal with that in the first place, community manager can be a full time job.
>Also a new to this... community, but I suspect it is just inertia.
>Game was obscure for years, discussed only in closed circles of the forum.
Pretty much. A small social circle of players & modder who grew to become self-important.
It doesn't help that StarSector allow individual mod faction to flourish easily without needing big team efforts (which would encourage talking out problem and finding solution).
I can't really understand Alex's dislike for Steam and achievements compared to the conveniences the former brings and the latter not really hurting anything. But a Workshop just sucks.
>Tmodloader, the modding platform for Terraria, moves to Workshop
>many of the new mods are no-description garbage made in a few minutes and are mostly memes
the workshop is important for terraria because the pre-workshop mod database was hosted on a raspberry pi and had a few issues with downloading mods when attempting to join a server with mods you didn't have, among other things. the workshop is fast and efficient
the garbage is irrelevant because nobody browses the "new mods" category on the workshop or tmodloader in the first place
It's just a lot of pointless clutter. Thankfully the workshop is slow enough and the content small enough that there's a decent rate of filtration, but the same can't be said of all the videogames that get released on Steam. Starsector, if it was on the workshop, would have a feasible chance to have a decent workshop but it would also inevitably have a lot of trash mods, which would make searching for any not-immediately-popular mod a pain.
Does any kind anon have a fresh Valkyrians link?
Pastebin link is dead
I haven't played Ss for over a year and i want to know if there's good/fun "hidden" or banned mods. Last time i discussed this on /vg/ i pointed the "frick notsees" in some modders codes and i can see nothing changed for the better.
Also do you guys still keep the Mega link for the Diable dreadnought? I lost everything in my dead SSD.
superweapons arsenal just recently got added to the list because some forumtroony thought he was stealing sprites and now the link is gone
Took a look at the forums, the same austistic clique still reigns. Thanks to anon above i got the superweapons already.
I called dreadnought because there was something like this in the files if i recall correctly, but i suppose this is the correct name.
>you hand over to Approlight and they convert it for you?
Huh, there was a method to acquire it? I don't even remember how i got mine before, probably cheated it.
Also another request, if someone could share the NGO mod i'd like to try and make Heimdall (the gatekeeper ship with the huge lazer) standalone, i liked their weapons a lot too.
Does anyone have a link for Tiandong
An updated version of NGO should be on the nexus
None of the bootlegs actually work friend.
I'm using a good number of them right now. BRDY and THI work just fine. Hell someone even made an unofficial addon for BRDY that gives them a giga-dreadnought.
That shitty THI bootleg will load and play, but many of the special campaign features will not work right.
Wasn't there a mega archive that had updated versions of old mods like NGO?
>Diable dreadnought
I've never heard of that, is that refering to the Pandemonium you hand over to Approlight and they convert it for you?
Anybody else specifically download mods that don't match the original game's artstyle, if only to mix things up a bit?
Depends on how much I like the ships. I'd argue kingdom of terra clashes with vanilla ship design, but I'll be damned if that's gonna stop me from flying a space serpent.
>Kingdom Of Terra
OH YEAH THAT'S ANOTHER THING THAT LOOKS MORE LIKE IT BELONGS THAN DME!
>tfw your shitty generic missile and fighter-based morally grey corpo no.1512513 mod who's only hint of personality is being vaugely french and having bullshit OP evil cyborgs who's ships you aren't allowed to have somehow fits less than the fricking dinosaur-riding cavemen from the hollow earth who's spaceships punch people
Why does it always seem to be the modders with the worst shit who obsessively horde it like fricking Gollum?
I remember one time in the Discord when Harmful Mechanic started seething because some anon was asking too many questions about what happened with Blade Breaker Plus. A different anon called out HM for being a whiny b***h and the Discord jannies banned him kek
Its' even more rediculous when you consider that HM was actually banned from that Discord for being a shitter even by their standards for a good while. Not like the guy who was literally booted off the server for shit like this in the past could be out of line again, no sir, any opposition to the will of the Clique is verboten.
Having read through the forum drama, I find it funny how the gay acted like it isn't his thing to scour other mods for this kinda shit, like it was a random good samaritan just happened to inform him of the "stolen" art. You could tell from the way he typed that he got the whole receipt autistically laid out and ready to go before posting that first accusation. The very first post was already passive aggressive and by the second post he dropped the civility facade entirely. What a colossal homosexual.
Holy shit you weren't kidding. Dude was literally seething about like 10 pixels. There's some slight similarities but they aren't even identical if you look close enough. And this was "one of the more obvious ones"
What's worse is the moderators enabling his bullshit.
you can't have dashed lines in the barrel of any mod weapon sprite or you will be hunted down and sentenced to death by the cabal
But wait there's more. Pic rel, about a week before the shocking revelation, superweapons author came into the gay's dme thread with a normal suggestion and for some reason he just sperged out. Literally.
>Sup how about this feature I think it'd be cool in your mod
>WTF BRO ME BUSY PROGRAMMER THIS IS NOT MY VISION YOU AREN'T MY MOM
Pretty sure this is where his personal vendetta begins, timeline checks out.
Poor Mira, BTFO'd by HM's colossal manchild ego
I swear, mod makers have to be some of the most maliciously autistic people out there. Artists are usually too self-deprecating or not self-aware enough to give a shit about anything that happens outside of their immediate bubble, writers are just happy to have someone reading the crap they put out, but these people go out of their way to frick with anyone and everyone that could have even possibly thought about "stealing their idea" or "harming their vision" or "violating their copyright". It's fricking disgusting.
It's mind boggling to me how you can make something so blatantly derivative of someone else's work and then go crying about 'muh intellectual property you are steeeeeaaaaalllliiiiinng from meeeeee!!!111!!!!1!'.
Motherfricker your entire project is made out of hacked-up addon code for a game you sure as frick didn't make, usually using hacked-up art assets you didn't make, and is completely useless when not bolted to a game that, a-fricking-gain, you didn't fricking make!
Did fricking god among men Harmful Mechanic here go ask Alex for permission before he made his shitty mod? No, of course he didn't that would be ridiculous. Yet he demands that people come beg at his feet for the 'right' to use ten fricking pixels that vaguely resemble one of his shitty vector sprites. Because he is loosing out on all of those zero bucks and nonexistent exposure points due to this horrible derivative knock-off taking away from his flawless creation with no flaws.
Frankly I'm just glad that c**tflap's mod is shit and not worth the trouble, if something actually worthwhile was tied to that fricker and his ridiculous ego and behavior it would be much more annoying.
From the pic alone, I see nothing wrong in what HM said.
>be modder
>say politely no to some dude suggestion
>dude keep insisting you do extra work to prove your suggestion work
>still say no, less politely
>dude keep insisting and accuse you of not making your intent clear
>tell him to stop acting like he is your employer paying you to make his suggestion true
That's no inflated ego. I doubt anyone here would accept that shit.
however...
>Yet he demands that people come beg at his feet for the 'right' to use ten fricking pixels that vaguely resemble one of his shitty vector sprites.
I've yet to see the full story behind this and
but I can imagine a modder being overly protective (and hypocrite) over someone modding his mod.
No excuse for that.
>From the pic alone, I see nothing wrong in what HM said.
Then you're not reading it properly:
Mira asked a question and Harmful responded with a "I don't think it's viable". Miras response was reasonable, "what about trying it and gathering feedback [to see if it is viable]".
Then Harmful changes his answer (from: "it's not viable" to "I don't like it") and gets snarky. To which Mira calls Harmful on his change in answer and fires snark back.
To paraphrase Nia:
He disabled it because he has no balls.
You are twisting the words. Thinking something is not viable already mean not liking it, just more explicit.
Mira push anyway because the prerogative of the guy not doing the work is to be pushy on those who do.
That's annoying at best and I know developers & modders get this non-stop.
I won't ever defend the other topic of making a fuzz over tiny bit of copied pixel art, but that discussion? I think anon even holding the narrative that "it was a jerk move" is more troubling than that.
Whatever, there's better things to talk about. Like how to bring some humility into modders and anonymous here.
>Thinking something is not viable already mean not liking it, just more explicit.
I don't think it's viable for me to give up work and spend a year touring the world. That doesn't mean I don't like the idea.
Eat a bag of dicks Soren, you ain't fooling anyone here you hypocrite Black person
Why don't you redo your eye bleeding white ships
that is their claims for copyright infringements? That wouldn't fly in court.
Doesn't matter when the forum and Discord mods enforce it with link removals and bans for offenders. After that your best bet is Nexus mods I guess
The more decentralized modding for this game gets, the better. So as long as shit actually does show up somewhere else instead of the dweeb behind it having a cry and giving up because someone said mean things to them on the internet, as far as I'm concerned these morons bullying people into places they can't control as easily has nothing but upsides.
Now if only someone would make documentation for how to script basic stuff like adding in new systems that doesn't dupe newbies into becoming dependent on a shitty 'community' library for basic shit they can do themselves...
it flies in discord and forum court, where these morons are judge, jury and executioner
LOL
Which other mods are "incompatible"?
So did anyone run through the latest tahlan? Does it still have police codes?
No, it was removed.
>fricking dinosaur-riding cavemen from the hollow earth who's spaceships punch people
Fricking metal that mod is.
>want to use approlight/ap plus and borken
>chinks haven't made english version yet
>quick translation with deepL isn't accurate
frick me is there an actual good translated version that exists somewhere?
You need to increase your social credits first.
What does the most recent version have that the bootleg doesn't? I think there's a special market/exchange, a loot box, and a few Prime ships but is that all?
last I played this game was when Seeth shill it
have there been anything new since?
beside modder dramas?
>skill reworks (again)
>bunch of new ships
>an entire damn questline
>decent hyperspace stuff
>decent hyperspace stuff
Is there anything really out there except that one spot with story boss ship? I was looking around for nascent wells whenever i was exploring or traveling but found nothing so far.
No, Alpha site is the only "secret" place in hyperspace
Guess hyperspace ghost contacts are nothingburger too and exist just to make you press interdiction to shoo them away?
>Guess hyperspace ghost contacts are nothingburger too and exist just to make you press interdiction to shoo them away?
90% of the time yeah, but sometimes you get something interesting.
I'll be honest with you anons, I just like giant space battles and exploring.
The Infernal Machine from underworld is a pretty fun start and flagship too.
I wish there was a way to directly give your faction's fleets ships you directly own instead of forming that one single task group and nothing else. It's kinda getting ridiculous now.
someone should make the blade breaker as separate faction from DME and distribute it here and discord
nobody gives a shit about the main faction anyway the white sprites looks like vomited horse cum
just imagine the seething of sexual dassault author when an anon splintered his evil cyborg facist faction
Any tips for a NPC missile ship? I'm not sure what kind of pilot to take control.
There was a mech mod not too old, i'm having trouble to find it. IIRC it had 3~4 mechs but i don't remember if they were fighters or playable ships. Anyone remember it? First time i got it at the forum.
Ah, it's Arma Armatura. Wow, the dude went a long way.
Anyone knows how to remove weapons, ships, bp, etc. from the drop pool and salvageable screen? I want to play with some overtuned mods to enhance the difficulty, but do not want them cluttering my drops
WARNING: unspecific and unorganized ranting ahead:
I just wish once in a century, Alex would actually put his foot down. As far as I can tell, he just lets the forum moderate itself, which is a godawful way to run it because it's how you get a trans moderator clique (too late for Starsector, sadly). I have never seen a modding scene that is this blindly autistic while also being so toxic towards each other. For frick sakes, they should all should be united in their love for the game, but instead, they just spend the whole time kicking at each other. If you had code in your mode to frick with someone else's mod without asking for permission, you would be ostracised in essentially any other community, but at this point, Tahl's antics have been forcefully forgotten.
Most other modding communities I've seen are also kinda autistic and toxic, but, typically, the way that manifests is mod makers vs. non mod makers. Starsector's mod-making community is more like Modmaker + fanboys Vs. non mod makers + other mod makers.
I absolutely love starsector, but the forum, the Reddit, and the unofficial (essentially official) Discord all suck. The forum and discord suck because they're run by the elitist mod makers who think they're god's gift to the planet because they are autistic enough to mod for free. Almost every well-known modmaker for Starsector act the exact same to the point that sometimes they seem like they're the same person (smug + self-loathing + "ironic" toxicity + anime profile). The Reddit sucks because it has reached the Autistic Reddit Circlejerk threshold, where once the population of the Reddit board reaches a certain size, the only popular posts are "ironic" circlejerk and actual circlejerk (hegemony man bad, blue lobster).
Also, balance considerations shouldn't be taken from those stupid AI vs. AI tournaments. I think that things don't have to be 100% perfectly balanced for a single-player game.
Cont.
Also, it's really ironic that some of the mod makers are far left when said well-known mod makers are treated like first-class citizens compared to everyone else. If you were to post some of the shit they post, you'd be banned. If you were a snarky butthole like them, you'd be banned. If you did some of the code shit they did, you'd be banned. I have seen well-known mod makers call other users idiots with no consequences but if some random person asks a well-known mod maker to not be an ass for five seconds during a discussion the random person gets banned.
>balance considerations shouldn't be taken from those stupid AI vs. AI tournaments
Where it should be taken then? Every ship in the game, except your flagman, is piloted by AI.
Not that anon, but nowhere. Balance in singleplayer games is an absolute meme and shouldn't be taken seriously outside of game being beatable. Throw op shit in every faction, let player abuse the ever living frick out of systems. Giving reign morons will balance out tesseracts, ziggurat and whatever else end game content we will have.
While balance is not a holy cow is single player it still worth considering. Take Eagle for example, after a powercreep it is considered almost useless. Most players will not even look at it, so ship is serves no purpose.
I don't see it as that much of a problem honestly, sure powercreep is real, but there are ships that you would only use if you are dead broke, starting out or doing some flavor comps. Combat freighters, converted civilian hulls, low end end frigates and destroyers, they all get eventually powercrept out of player fleet. I do have a bone to pick with no fun allowed shit like skill thresholds, punishing maintenance and fleet size. Those are the culprits directly responsible for ongoing powercreep and pushing players into streamlined lean fleet comps instead of scrappy blobs.
what a load of absolute gibberish. stfu.
Are you saying that every ship is viable all the time, or that vanilla maintenance and fleet size limits don't encourage maximizing per-ship performance while minimizing logistical footprint?
>its ok if the game has essentialy worthless wasted content (which is the worst form of bloat)
Stupid homosexual
And the phase of the game youre inclined to use low end earlygame content is far too short, making a lot of it pointless as well. Thats also a balance issue
This anon is right.
Even if all ships are not meant to remain viable at every level, the ideal is wanting to play with most of them at some point.
Just take the incoming Low-tech Murder-cube, it look fun, even if it's not a endgame ship you'll want to at least try it out and ideally as part of your progression, not as a toy you built in your size 7 colony after you got bored ruling the sectors.
>fleet size
Number one issue preventing fleet with lot of small ships. I use the mod "Fleet size by DP" by default now.
https://fractalsoftworks.com/forum/index.php?topic=22191.0
He isnt right because there is nothing about the Eagle that puts it in this category on purpose
Are you looking at the wrong post?
Eagle don't represent ship balance by itself and don't change the point.
>personal combat skills are far less worthwhile than fleet management/logistics skills because officers can get combat skills but not management/logistics skills
You forgot fleet soft cap.
It's not just the fleet soft cap, it's pretty much nearly every non-combat logistic thing that generally benefits you a lot more than slightly buffing your ship's combat capabilities does. Something like Helsmanship and Combat Endurance benefits you, the player, far less than what Navigation, Sensors, Salvaging, Makeshift Equipment and Hull Restoration would get you, because the combat skills solely benefit the ship you're piloting while the fleet management/logistics skills benefit your fleet and playthrough as a whole. And combat in Starsector is often in such a way that there's very few ways of actually having such a well-equipped ship that it can stand against a sizeable amount of ships of its own class, let alone larger ones. When the game starts ramping up penalties for having a large enough fleet that's probably when you're supposed to start a colony anyway, because it's fine when the AI enemy has doomstacks but not when the player has one.
Thankfully the Leadership tree is useless and it can be ignored when assigning points.
Hey now, I totally agree anon. I quoted this part for the management&logistics aspect.
I've never chosen a combat-skill for the same reason and I don't even pilot my best ships. IMO the skill system is a complete waste.
I'd rather see it as a sort of point based fleet-mod system. Leveling make you gain points, if you want a carrier-fleet you could spend 50% of it into carrier-bonus, but the most OP bonus would be costly. You could respec but combat-readiness would also drop to zero.
That and revamp officer skills into tailoring how they move in battle.
But I insist the soft fleet cap deserve a line in your list.
Enemy can stack one/several gigantic fleet against you but somehow you can't ask a friendly fleet to follow you.
Soft fleet cap is kinda shit, large fleets are already penalized enough for being a total drain on resources.
At this point I just go frick it and cheat in more skill points. I don't like that I have to choose between more fun combat or a viable fleet doctrine.
Just change the max level to 30 or 40, or use the mod that changes de level curve, its kinda fun to be really shitty while exploring the sector getting the loot and then ramping up the combat power
I am
You do need balance that feel 1:1 save for player action & decisions which will naturally be above AI.
>Throw op shit in every faction, let player abuse the ever living frick out of systems. Giving reign morons will balance out tesseracts, ziggurat and whatever else end game content we will have.
Best way to ruin a game.
Boss unit are ok but encouraging a cheat where the players must break the game to "play it" is how you kill immersion.
Admittedly it is OK if for players to be be one-of-a-kind captain protagonist, but if the mean by which you win (or lose) do not fit a coherent logic (like player ship equal enemy ship) then you'll just build frustration.
Admittedly that was one of my poorly thought out points. I think that valuable information and points of discussion can be gathered from AI tournaments, but I don't think they should be taken as gospel either, as the AI tournaments don't always follow scenarios you would do or encounter in normal gameplay. AI tournament fleet comps don't have to worry about supply + fuel use, recovery, or feasibility of making such a fleet in normal gameplay.
Ideally, Alex would be able to gather concerns about balance from the single-player and AI tournament users simultaneously. However, I will admit that the "casual" part of the starsector player base isn't exactly the pinnacle of good balance discussion either. If you wanted to, you could find people complaining that essentially any ship in the game is simultaneously overpowered and underpowered on the same patch.
Admittedly my knowledge of balance decisions made at the request of the AI tournament pros is pretty limited. The only big one I can think of is the fact that SO can no longer be built in. I'm admittedly biased against balancing for comp since I've had a few games I like messed up due to developers listening to comp players.
If anything I don't like how much the game is stacked against your favor
>can't level indefinitely, personal combat skills are far less worthwhile than fleet management/logistics skills because officers can get combat skills but not management/logistics skills
>all the AI ships are experts in combat micro and can maximize how much damage they absorb via split-second shield raising/lowering
>the only skill that allows you to get the highly-powerful Remnant ships in your fleet also heavily penalizes you for it
>carrying the Ziggurat with you makes it harder to stealth with the transponder off, and the ship also has a significantly worse ability than when you fought it
>the game can throw endless AI doomstacks at you because those don't really care about logistics or anything of the sort
>the reward for defeating Omega guardians and dumping a ton of resources into the hypershunt is +1 industry slot and a hefty demand for transplutonics
Tournaments are the reason why the midline ships are all cucked.
How's Magellan mod? Is it annoying as DME?
it's garbage don't bother
Well, i'll take your word. My PC is getting old and i can't throw mods like before.
Also i've never seen such prolonged butthurt.
What's harmful mechanic like on discord? Is he being bullied or something? It seems like he's in a perpetual state of butthurt. Nia is a mentally ill troony so it's understandable, this gay has no such excuse.
"Tell me where NGO touched you."
>gaping Natzee buttholes
>curly straw
>tfw V E N G E F U L
You can't make this shit up. Guess I know now why he chose that ultra homosexual white and blue color scheme. It was his life mission to oppose his arch-nemesis, the dreaded red and black N A Z I.
To be fair he's autistic, painfully autistic, so i let it go.
Check out the other "exerelinFactionConfig" entries:
"startRelationships":{
"hegemony": -0.9, #We tried to get away from you buttholes before
"persean": 0.4, #let's hear more about this whole 'to hell with the Domain' thing
"luddic_path": -0.5, #we have heard the bad news, frick off
"blackrock_driveyards": -0.1, #you do your thing, we'll do ours
"shadow_industry": 0.2, #what is this 'egalitarianism' of which you speak and is it catching
"diableavionics": -0.5, #great, more angry buttholes who think they pre-own us
"dassault_mikoyan": -0.5, #regicide is crude and unbecoming of civilized nations, hmph
"communist_clouds": -0.3, #'holy shit, these guys make Levellers look like sober, reasonable people'
"maxRelationships":{
"hegemony": 0.1, #fuuuck youuuuuuu
"luddic_path": 0.3, #okay the ludd scout cookies are pretty good
"shadow_industry": 0.5, #I like you okay but letting the proles vote is crazy talk
"diableavionics": 0.1, #keep it in your lane and we're good
"dassault_mikoyan": 0.3, #we will tolerate you for your excellent pastries and wine, though
"communist_clouds": 0.1, #the best we can hope for is to ignore them
Shit now I'm starting to feel bad.
>okay the ludd scout cookies are pretty good
dammit i cracked a smile
Actually pretty kino
I went to take a look at NGO, expecting some edgy shit like SS bolts on ships or maybe a swastika but no...There's nothing to it except being black and red.
Is this Black person so autistic, he saw black and red and lost his shit?
Red and Black were typical colors for an edgelord. At least, back in the 2000s. How the frick?
Apparently he had a mask off moment and went on a autistic tirade that got the mods sicced on him
Somethingf about planets being named after concentration camps or something kek
I mean, if the troons are already mad, might as well go all out with the imagery.
take his sprites and recolor it with NGO colors then put everything in NGO mod
distribute it here and watch how him explode
It's about the presentation lore and not the ships and aesthetics, it has a fascist (in the historical way) feeling, it's very emotional and the forum's commies got even more emotional because it ain't proletariat dictatorship.
Other complaint is that it's "overpowered". I've played an entire exclusive campaign and almost got my ass handed lots of times, the whole faction is about frontal power (in-built torpedoes [which sometimes bounce of shields and give fun shenanigans] and frontal speed systems), good excess of ordnance points, their fighters are big and pack a punch but are too slow and have low range. The large ships are fricking slow and have the worst maneuverability i've ever seen, pack tactics and phase ships gave me a hard time. Kek, i'm even going to say that DME counters it hard.
And since a lot of modders set they as enemies they barely survive until mid-game, usually even in the early they would lose 2 of 3 planets, unlike some other mods where some factions have nearly untouchable sectors.
Soren's homosexualry never cease to amuse me. NGO is still living rent-free in his head until now. What a fricking autistic cuck.
>What's harmful mechanic like on discord
a manchild who has victim complex and spergs about originality despite his own creation aren't even original ideas
>only nazi thing about the NGO are the aesthetics
>still gets this assmad
I bet this guy gets an aneurysm everytime he sees a picture of a helghast soldier or something
kek
Where people are hosting the Valhalla Starworks mod?
>it was all a cute joke when i was drunk, i'm such a silly troony teehee~
Incredible, what a complete attention prostitute.
He was far worse in the actual thread and kept changing the stance and reason:
>I did it because those mods aren't balanced
>I'm not going to change it back
>I did it just to see if anyone would notice
>If you don't like my mod don't use it
>I did it because I was drunk
>Ok I'll change it back
This was the point someone suggested he "should get help" and he went crying to Alex to prune the thread because they were bringing up his past. Turns out Nia previously had mental health problems but quit his psychiatrist because they 'didn't understand where he was coming from', so now any attacks on his mental state are seen as grossly offensive by the mods.
incredible, a troony ousting himself as a mental health patient and failing to communicate with real people without a handler
If mods based on real life extremist political groups are a no-no then why there are mods with literal space tankies allowed?
Only the correct extremist political views are ok. For example, there are women in combat roles in the game, instead of working overtime with no pay in the Futa Breeding farms.
You jest, but that shit really puzzles me, is it because they dont play it straight with the commie mod?
It's unironically because commies are ok while nazis are not, NGO doesn't play the nazi shit straight either.
Obviously, you turn down the offer then sat bomb, yes?
>to be studied for the advancement of AI personalities
I don't think Persean Sector need more AIs at the moment.
Oh boy, isn't that Ex Machina plot. Death to unholy A.I.
So what happens if you actually sell her? sure you get the credits but does iron shell start pumping out capital ships like candy or having AI core officers or something? would be a neat way to frick over the player for being an idiot
Is there even a point building midline stations over the other two? For me it's the easiest one even as star fortress.
could not matter less, for autoresolve they're identical and you're not losing any reasonable battle where you've got a friendly station backing you up
I can't believe i've spent minutes pondering about which one to choose.
Guys guys what happened to the Castigator RG? Just came back and found out it's gone. That was my favorite ship.
Anon i. . .
Aight, I found an old version on nexus which has the Castigator RG. So:
>copy the sprite file into graphics
>copy tahlan_castigator_commie file into data/hulls
>copy all ship info into ship_data
That should do it right? Is there anything else I should do? Please halp
Should work unless it uses it's own unique ship system
You might also want to copy over the description of the ship
>description
Thanks anon. Didn't know about this but I found it.
>unique ship system
It does a unique ship system, tahlan_stormdrive as well as a unique hullmod tahlan_crampedhangar. I found the files for them but I don't really want to frick with that, Can I just change them into vanilla burn drive and golossus's coverted cargo bay?
>Can I just change them into vanilla burn drive and golossus's coverted cargo bay?
Yeah should be fine
Forgot to mention but you also have to chang the blueprint tags of the ship in ship_data since it won't spawn in any market/fleet otherwise
Okay turns out the unique system and hullmod are both still sitting in the mod, scripts and all, even the old description. Thank god for lazy modders I guess. The ship shows up in the codex. Balance is out of whack but I couldn't give any less frick. Gonna load up a new run and see.
>won't spawn
It's fine I'll just console one for myself, frick them.
Thank you very much anon. You're very nice.
>Thank god for lazy modders I guess
leaving shit in is actually the high-effort option since you end up with more stuff to keep track of and maintain in the long run. but removing it fricks saves.
also
>1500 armor
>ship is basically an open hole
>implying vanilla doesn't do this too
>>ship is basically an open hole
L-lewd
Anyone have a link to Blade breakers plus 1.1b? I have 1.0 updated to work with the latest version but can't find an updated version of the mod anywhere.
Discord cabal keeping it hidden and being delusional that it ''violates muh intellectual propoerty'' as usual
Holy frick wtf are these Hyperion ships? Feels like a cheat ship.
Also I get the feeling skills need a revamp or something. Still too new to the game to be sure. Just got to the 1 mil mark.
>Also I get the feeling skills need a revamp or something
What's wrong with skills? You going full combat?
Thresholds are no fun cancer
>You going full combat?
A mix actually.
I got the one that allows me to hyperspace from anywhere and it completely changed how I play the game on my second level up and I don't think any other fleet captain can do it.
It just feels weird.
(You) are the only one that can Transverse Jump, correct, although in practice all it does is save real life time (and potentially supplies, depending on the distance to the nearest jump point). It's best use is for leaving hostile systems without being harassed by the 15 patrols they probably have sputtering around the jump points. Occasionally you can use it to get away from pursuing fleets, but they have to be slow and a decent distance away to begin with so chances are you were already outrunning or matched speed with them. Doesn't really help with stealth because any planet worth it's salt will have multiple patrols on top of you if you transverse directly onto the target planet, and if you jump onto something else it's generally the same effect as going through a gas giant's gravity well. Don't get me wrong, it's a great skill for the sheer convenience it provides, but it's nowhere near game breaking.
>(You) are the only one that can Transverse Jump, correct, although in practice all it does is save real life time (and potentially supplies, depending on the distance to the nearest jump point). It's best use is for leaving hostile systems without being harassed by the 15 patrols they probably have sputtering around the jump points
>in practice all it does is save real life time
You can break the final mission with it, never have to deal with HUGE enemy fleet, it let you go into REDACTED system without using the guarded jump point and you get a chance to avoid a pulsar beam.
I like it but it's broken as hell.
you're not supposed to deal with it, you've got half a dozen options for avoiding it.
Putting aside you are supposed to end the game by using the gate and you can avoid it (creating a plot-hole)...
The game is supposed to be challenging, an easy way to avoid it break that.
Not gim but I'm not sure what plothole you are referring to. You literally have a dialog option to refuse using the gate and attempt to leave the area through other means.
And when you get back to the Academy you are shown a video of you "exiting a gate", despite not having done that.
israeli propaganda.
In all honesty, I actually do remember reading about that somewhere. I reckon they forgot to include lines for when you refuse to gamble with the gate, or something.
Thematically it would be obvious for you to use the gate you've spent so long trying to reopen, that's why it feel off to use any different means.
>you aren't supposed to "deal" with the barrage of pirate armadas, just run away, and a few lines of dialogue in the very last part of the campaign being off is hardly game breaking
You aren't supposed to escape it without using the gate either. See above.
>i mentioned this in my post, you get the same effect from hopping in through the star or gas giant gravity well
Hopping (outside-in) through the star is harder, and not very stealthy if you burn right away.
And gas giant are rare, so it's balanced in comparison to transverse jump.
>you mean from going outside-in? i suppose
outside-in, with a transverse jump you can put yourself immediately into a planet shadow and avoid damage.
outside-out, it's costly but it might cost more in supply to wait for an exit. I confess I never tried to outside-out from the star.
>You aren't supposed to escape it without using the gate either. See above.
what exactly is stopping you from just throwing yourself at the nearest jump point and exiting the ordinary way? starsector is, at it's core, still at least somewhat a sandbox game, and there are multiple ways of dealing with most issues that aren't solved through direct dialogue
also, the game literally gives you the transverse jump ability for free part-way through the campaign, so it's obviously an intended alternative
>Hopping (outside-in) through the star is harder, and not very stealthy if you burn right away.
going in through the star is a handful of supplies to pay for a pretty good chance at not being spotted immediately, which shouldn't mean much if you're skulking around in high-warning systems that have all of their jump points guarded by ordos, which in my experience is pretty uncommon
>And gas giant are rare, so it's balanced in comparison to transverse jump.
i'd wager a guess that most high-warning systems have gas giants as they tend to be larger, higher value systems
>I confess I never tried to outside-out from the star.
i meant that you emergency burn through the actual star itself and exit via a jump point, it sidesteps the pulsar beams for a fraction of the cost it would take to go through them and a potentially lower amount of the cost it would take to wait, depending on your maintenance costs
The PLOT most thematically fitting conclusion is you using the gate, but as you know it's not railroaded or in game design a "gate".
> so it's obviously an intended alternative
Funny, to me it's "obviously an unintended consequence".
If it was intended then at the Academia they wouldn't act as if you exited through a gate.
Alex game is quite good but all game designer occasionally fail to account for exploit and some are more obvious than other.
>i'd wager a guess that most high-warning systems have gas giants as they tend to be larger, higher value systems
Nevertheless the rarity of these make it not systematic, the player have to make a choice.
For reference my cheap way to explore high-warning system, is to transverse IN going black, stealthily recover ship & loot, then exit by a JP the moment there's an opening.
>i meant that you emergency burn through the actual star itself and exit via a jump point, it sidesteps the pulsar beams for a fraction of the cost
Ah I see, yes it is indeed a workable solution, but it emphasize how transverse jump is even cheaper (thought as fuel/supply goes it can be average equal with the right skill).
>Thematically it would be obvious for you to use the gate you've spent so long trying to reopen, that's why it feel off to use any different means.
Not really. Thenatically you're a merc. Your motivation is up to your own interpretation. Last time the egghead dykes made a miscalculation - it nearly wiped your fleet and left you stranded in the middle of some buttfrick nowhere. The option to avoid the gate is there to convey a cautios captain's healthy paranoia about being the guinea pig for a second time, except now with an entire solar system worth of poirates on your ass.
The plot literally act as if you came back crossing the gate regardless. You were always meant to use the gate, with your success caught on camera, has have always been the reason you get a paycheck.
Anon, just learn to admit you were wrong.
>dykes
Please set yourself on fire at your earliest convenience.
>The plot literally act as if you came back crossing the gate regardless. You were always meant to use the gate, with your success caught on camera, has have always been the reason you get a paycheck.
The plot also literally has a canon piece of dialog where you make clear your intentions to leave without the gate. Your claim has no more merit than mine.
>Anon, just learn to admit you were wrong.
All you have is a single piece of mismatched/mismanaged dialog and made-up asspulls. Shove them back, you petty tryhard.
>Please set yourself on fire at your earliest convenience.
Said like a dickless homosexual. You sound like a plant from the discord server with how pathetic you act.
Let's be real, plot of that quest goes to give you ability to travel through gates. It is a logical conclusion of the storyline to use experimental device and prove that it is working as intended.
But to be honest this discussion is pretty meaningless and the quest itself is so boring I will never do it second time.
The facts are laid bare. The dialog option is there. Your coulda's and shoulda's can't change it.
>But to be honest this discussion is pretty meaningless
Then why are you still busting your ass and acting like a gay about it? Leave it be or something.
>The plot also
>also
Since you are no longer denying the plothole that the Academia dialogue only account for you exiting the gate. My claim do have more merit.
>make clear your intentions to leave without the gate
Actually it only mean you'll try looking for another way first. It's supposed to be the "bargaining stage, lie to yourself, desperate to not use the untested Janus device" choice in the discussion.
So wanna try more insult to deflect from how wrong you are? Or are you capable of admitting your error like a true gendered human being?
>Since you are no longer denying the plothole that the Academia dialogue only account for you exiting the gate. My claim do have more merit.
Wasn't denying it in the first place, dumb stupid idiot. I admitted it's there, even though it shouldn't be. But you know what else is there? The dialog I mentioned, you shmuck.
>Actually it only mean you'll try looking for another way first. It's supposed to be the "bargaining stage, lie to yourself, desperate to not use the untested Janus device" choice in the discussion.
More of your completely unbacked and meaningless headcanon that I already tols you to shove into your ass where you pulled it from.
You are canonically caoable of transverse jumping at that point the story.
The local system's jump points are canonically functional at that point in the story.
There is nothing that suggests the impossibility of evacuating the system without using the gate, lorewise or gameplaywise.
>So wanna try more insult to deflect from how wrong you are? Or are you capable of admitting your error like a true gendered human being?
You're huffing omegacopium after being served, son. I understand that the only way for your ego to salvage this is to lie to yourself that you are correct, just like your unmistakenly male discord associates (may or may not include yourself) lie to themselves that they are real women, but this won't change reality. You're not gonna get anything more out of this than further embarassment for yourself, so if you're not mature enough to admit being wrong - I recommend quitting here before your psyche suffers further decline.
Built in OP instead of built in hullmods actually sounds like a cool idea. Potentially even worthy of being suggested to the dev himself.
Ok, let's assume that's a misunderstanding fueled by our hate-speech memes.
a) The original discussion is about wether "Transverse jump" cause consequences not intended by the dev.
Therefore it staying "canonical" is questioned. It is a feature that previously broke the tutorial (plus wether or not it's redundant to have it in the skill tree)
b) The plothole of "Galatia Academia dialog showing you going out of a door", is the only ending known.
Therefore, why would claim of another ending not be denial than it is?
c) Thematically, if:
>you've spent all your time trying to use the gate = you finally use the gate as in a final move
don't feel a more obvious conclusion than
>sneak/fight your way out
>lazily transverse out
Sorry but I'll think less of you and I'm worried your inordinate interest in escalating buzzword insult make you humiliate yourself.
>Built in OP instead of built in hullmods actually sounds like a cool idea. Potentially even worthy of being suggested to the dev himself.
Glad we can agree on that.
>hate speech memes
shut the frick up Black person go back to the forums
>hate speech memes
>being this much of a Black person
Frick off back to whatever shithole you came from normalgay
ywnbaw
hello you have won 1 ticket to gay conversion therapy
Discord Black person troony go have a nice day.
>Therefore it staying "canonical" is questioned. It is a feature that previously broke the tutorial
>Transverse jump had a bug associated with it
Okay, and?
>(plus wether or not it's redundant to have it in the skill tree)
What are you even talking about? Why would it be redundant? Because it's learnable later down the line through story? (the same story that you claim is unintentially broken by the ability that it not only teaches the player, but also makes the player use it at the very least once)
>Therefore, why would claim of another ending not be denial than it is?
ENGLISH, MOTHERFRICKER. DO YOU SPEAK IT? I have let slide your ESL Black person speeh patterns for a while now, but I'm not gonna let it slide if your gibberish becomes straight up and down incomprehensible.
>c) Thematically, if:
>you've spent all your time trying to use the gate = you finally use the gate as in a final move
>don't feel a more obvious conclusion than
>sneak/fight your way out
>lazily transverse out
Already addressed in a prior post
>Sorry but I'll think less of you and I'm worried your inordinate interest in escalating buzzword insult make you humiliate yourself.
>Ok, let's assume that's a misunderstanding fueled by our hate-speech memes
Confirmed mentally immature redditgay/discord troon. You seem to be lost, son. Do you need help from adults in going back to your friends on the website you came from?
>What are you even talking about? Why would it be redundant?
Before the plot = broke the tutorial, needed to be disabled, regardless of the skill
During the plot = needed to escape the doomed system, regardless of the skill
Might as well skip the bullshit and make up some event where you learn it at the end of the tutorial.
>Already addressed in a prior post
Already addressed in
and
>buzzword
Honestly it is kind of amusing to see you discredit yourself. If the thread wasn't already on its way out then I might actually feel bad enabling you.
>Before the plot = broke the tutorial, needed to be disabled, regardless of the skill
>During the plot = needed to escape the doomed system, regardless of the skill
>Might as well skip the bullshit and make up some event where you learn it at the end of the tutorial.
Irrelevant to the topic and unimportant. I don't really care if they give it to you earlier than the galatia story, so nothing else to add to this in particular.
>Already addressed in a prior post
Already addressed in >1142947 and >1143323
Already BTFOd you there. I'm not gonna lock this conversation into a recursive loop because you're too moronic to remember the points I've already made.
>Honestly it is kind of amusing to see you discredit yourself. If the thread wasn't already on its way out then I might actually feel bad enabling you.
>I win becaude my opponent say mean word
For the last time - you're not on reddit/discord, your worthless rules don't apply here. I aknowledge your concession, and I do recommend going the frick back if you can't properly assimiliate into the board culture, because you'll just keep taking Ls and being mocked.
>You can break the final mission with it, never have to deal with HUGE enemy fleet
you aren't supposed to "deal" with the barrage of pirate armadas, just run away, and a few lines of dialogue in the very last part of the campaign being off is hardly game breaking
>it let you go into REDACTED system without using the guarded jump point
i mentioned this in my post, you get the same effect from hopping in through the star or gas giant gravity well as patrols generally don't hang around those spots, redacted fleets are generally slow as frick anyway
>you get a chance to avoid a pulsar beam.
you mean from going outside-in? i suppose, technically, having more entrance spots changes the chances of getting beamed, but in the end it's still mostly random chance, and jumping into a gas giant will always keep you safe. if you mean going inside-out, all that does is save time waiting for the beam to rotate to the jump point if you aren't willing to e-burn through the star itself
>Also I get the feeling skills need a revamp or something
How's the Pirate gameplay in this version? Did Nex implement something new?
I fricking hate these people so goddamn much. Why are they all such colossal fricking c**ts?
Its dead frickin simple, its because insecure arrogant madmen see their mod as their baby and are "protective" of it
I am not saying that modding isnt creative work, but chill the frick out
Reading about the stuff on NGO, is it true that all the contents they have is full of Nazi Germany & stuff? I searched far and wide, bumped to a reddit thread about it and said the same stuff above. I used a smurf Discord account and instantly got banned for asking what’s NGO
It's just autistic and stupid. It has officer names like Anne Frank and such. Spastic mod. I think it used to be on nexus mods. Maybe I'm confusing it with Aria though, which is another mod by a similar moron.
Thats not apt, she should be in a space Confederate faction
The British or the Russians deserve that honor more. Actually how come there's no British or Soviet type faction mod? Varya's homosexualtime shit doesn't count.
russians are genetically incapable of sailing (space is water) and the brits are gays
I checked it, I found no Nazi stuff in it. I dunno where you people got that but so far it looks normal. I’m convinced that the community went as far as gaslighting too much because the name of the mod gives them Nazi vibes but it isn’t
one of them had a spergout on the forums and went full /misc/, resulting in getting banned and everyone dogpiling him and his mod for virtue points, not sure which one that was although i'm like 75% sure that was the NGO guy
https://www.nexusmods.com/starsector/mods/35
check a look for yourself
https://www.nexusmods.com/starsector/mods/38
also check a look for yourself
Ships have germanic(norse) names, officers have german ranks and names and the faction description mentions it being a dictatorship.
That's it really, if it weren't for the german officer names i'd think that they were space vikings
>faction is a dictatorship
Like almost every other one in the Sector then.
Two military dictatorships, a theocratic dictatorship, a corporate dictatorship, literal terrorists, literal pirates, and a libertarian pseudonation that, yet again, has a bunch of dictatorship worlds.
the perseans are really just the kazeron empire plus subjugated fiefs
Funny how everyone says this yet the Hegemony propaganda which is the sole description we have of the Persean League describes them as a group of independent worlds banding together for mutual defense with no mention of this.
m8 at least play the latest version before commenting
Apparenty there were planets named after concentration camps and shit, didn't help the mod authors case when he went full mask off /misc/ and sperged out
Aria WON
Huh, weird.
I am attempting a bounty hunting run, but for some reason there are little to none low-level bounties and almost no combat ships at the marketplaces. At first I was blaming bad luck, but this situations just keeps going, leaving me with nothing to do.
https://fractalsoftworks.com/forum/index.php?topic=25012.0;topicseen
>discordtrannies immediately tried to gaslight the incident in the server
Lol lmao
Was the modding scene for starsector always like this?
The moment they were found it, it was never the same again
>There's a lot of false stories floating around in certain parts of the internet.
Seems like the troony and his goons lurk here.
There is one time where they got exposed so hard here that they mass reported a thread to be deleted. Still doesn’t stop that going to the archives though
What did they get exposed for?
Which time?
>The time the discord community implemented crash code en masse to drive away a modder
>The time the discord community faked DMCA takedowns in Alex's name to take a mod down
>The time the discord community accused a player of stealing art assests he had legally purchased the right to use and had him banned
>The time a member of the discord community claimed another modders mod as his own and had him banned
There's been numerous times they've been caught out but the only time Alex put his foot down is when the DMCA was involved because it raised legal issues, everything else he sweaps under the rug for fear of aggravating the discord. Alex is in an awkward posistion because ge inadvertently gave power to the sort of people to launch a campaign against alex
should he invoke their wrath.
Look at the latest with Nia, he got caught with code designed to deliberately cripple other mods and the best Alex could muster was "he's removed it so don't talk about it anymore". These guys have him bent over and everytime one of them gets a little upset there's an army of bots who spam Alex to make the bad guy go away.
The 2nd and 4th sound the most interesting.
As for Alex - from what I'm making out reading this thread, the guy is just timid and easily pressured by persistent people. Do you reckon we could gather enough somewhat well-adjusted spergs to give him an alternate perspective that he isn't surrounded by gaslighting psychopaths who will shove a pipe bomb into his mother's breakfast oats should he draw their ire? This thread kinda has me worried for the guy.
If you manage to collect enough evidence of modder frickery, maybe. Presenting it to Alex and the rest of the community should create enough of an uproar to do something.
Doubtful, they'll just dismiss it as being from Ganker and that's it. Facts and reason have no place there.
Discord troons will, but do you think Alex will blindly follow their example? I don't know much about him, but the anons made him sound worthy of some benefit of the doubt.
>Already locked
Wew lad. I am almost tempted to create a collage of all mod excerpts that frick with other mods they disagree with and just throw that on the forums to see what happens.
Do it my homie, shit's gonna be fun
I do know my way around Java (or used to at least), but I haven't really touched Starsector mods beyond just using them.
Either way, I am going to need some help with this. Give me some mod names and preferably java filenames with spicy things in them. Once I have a collection going I will think of a neat way of presenting them. I already am looking through my local copy High Tech Expansion and found
, but I will need a lot more examples of this shit. The base64 encoded error message to hide his sabotage attempts is already getting really spicy.
outside of that i think most of the crashcode is out, there are a few bits and pieces of "make my special snowflake faction stronger against people i don't like", but if you want to do an expose on more recent behavior you'd probably have to look at the forums for modders sperging out publicly
harmful mechanic/nia tahl sperging out at superweapons arsenal for "copying" 10 pixels of a weapon and harmful mechanic sperging out at the portrait pack linked earlier for adding compatibility options come to mind
Please do, I love seeing them do damage control, which makes them even more obvious
Do it, at the very least it'll be funny
Be careful anon. They might put a line of code in their mods to crash your starsector, brick your save and send a report to space FBI if Ganker is detected in your browser's history.
>Already locked
These homosexuals have no limits when it comes to making themselves look good huh?
that's just david, the artist, going "nuh uh, not touching this, this is alex's problem"
I see
JUST DO IT
what happened in the server? I'm assuming the troony did something autistic again
kek
>disconnected from reality
>other modder literally admitted that there were mods that'd break your game for using other mods in the same thread
At this point i think that the whole "dev getting controlled by modders" is cope and Alex is just moronic
>moron blew his load early and posted a single paragraph with no pictures or anything else, resulting in looking like a sperg with nothing to show for it
bravo
>make grave accusation
>don't provide any proof
>hide behind a 1 post account
>mock modder being hostile to each other
>immediately ask to ban a modder
Wow, I wonder who is in the wrong...
...if only there was a way to discretely PM a moderator using your real account as a sign of good faith, telling him to look into the (forum downloaded) mod/source code that supposedly contain malware, so the modder can't remove it quick-like.
>don't provide any proof
Black person another modder admitted that shit like that happened
Imagine if this moron hadn't sperged out and posted like this. There could have been a well-structured post with the actual evidence, at least providing legitimacy to the claims of the anons here to Alex.
Why do tards ruin everything
Alex wouldn't give a shit anyway. if the modding cabal told him to neck himself he would do so. He is the biggest part of the problem.
Considering the discordtrannies can easily convince Alex never listen to Ganker users’ statements, I think both are the problem, where you have the trannies manipulating Alex and Alex allowing these kinds of people do as they please. Next thing you’ll hear from them is that they’ll shut down KoCanon’s mod because it’s a mod made from Ganker, which is whack because the mod is a nice addition to the vanilla feel too
>KoCanon’s mod is a nice addition to the vanilla feel too
Oh, it is? What are its ships like? There are no description on the mod page.
Here
I've seen this. It does not tell what is a gameplay gimmick of those ships. You know, something like 'good shields, bad armor, high speed and a lot of energy weapon slots'.
For some reason some mods just give you pretty pictures of ships and ask to download it blindly.
From what I gathered, some of the ships are a slight boost to their vanilla counterparts with an added bonus of speed on zero flux
This, KoCanons ships lack mobility systems but are faster at 0-flux.
>Imagine if this moron hadn't sperged out and posted like this. There could have been a well-structured post with the actual evidence
The most effective way to catch "malware mod" is IMO be to ask the developer/moderator to look at it right as it is now WITHOUT giving a (short chance) for the culprit to change the link at the last second before it is checked.
Of course you'd show your good faith by posting with your normal account on the forum, showing you aren't a liar hiding behind anonymity.
IF for some reason you mistrust the developer (or he won't believe you because you aren't usually trustworthy) you show the proofs to other -trusted- long-time posters who can't be accused of being you.
Then IF the Mod/dev do nothing with it, you go public and ask the others posters to support you.
The reason for this is that if the developer/moderator can check by himself there's malware, he can ban the bastard without anyone contesting the proof (or more if that's serious malware).
>Black person another modder admitted that shit like that happened
Another anon admitted that people using word like "Black person" are liars who can't be trusted.
Therefore by your logic you are a liar who can't be trusted.
I pray that you weren't the person that posted that thread.
To the person that did:
You absolute gibbon. Nice job giving the modding clique ammo for their perceived harassment by the evil Ganker. Instead of actually building your case you blew your load early and just looked like a moron. Shameful display. You made an extremely strong point of contention a weak one. Even if you actually went through the effort to actually make a case, you posted it on a throwaway account, instantly making it look like a driveby shitpost. Even the fricking mod autist looked smarter than you.
You are a dumb Black person. You are the blackest moron gorilla Black person I have ever seen.
Which one of you guys is going to machine translate Approlight?
https://www.fossic.org/thread-236-1-1.html
I wouldn’t be surprised if they were to make a private discord group dedicated to mass reporting an SS thread that sheds some light on their dirty antics
homos always conspire
>Beat that Iron Shell meme fleet
>No option to bully that Ava girl
One job modder
You can bully her, you just need to go to Yami, in the Naraka system.
So, this is what my KoC looks like:
The KoC export civilian ships (and the strix), import their high-techs and produce their own gangrenes. Mbaye produce phase-shit and a couple of drones. Anything you feel is missing, needs adding or tweaking (beyond the usual burn-it-all comments)?
Next step will be adding in Manic Miners as a sub-faction of the independents.
>sub-faction of the independents
How is this supposed to work?
Same way as scavengers and mercs, they spawn as independents but have their own unique fleet compositions. I'll still be mixing in vanilla ships but looking to cut some of the miners ships (and weapons) back.
Also, that fury is a WiP so forgive the (extra) shittiness of the sprite.
I like the idea of just taking a huge cargo ship and turning into a makeshift carrier.
I also like the red color scheme, you don't see too much red in game.
Links to your mods?
Latest release:
https://fractalsoftworks.com/forum/index.php?topic=23393.0
Oh thanks, didn't think you were on the forum.
Do Holy Ludd still works in the lastest version?
>yeah, i'm being biased and downloading his mods because he's a Ganker user
I like it anon, though I prefer to lighten up your color red a bit.
where do i download the onslaught mod?
read the thread
>where do i download the onslaught mod?
>https://dropmb.com/zsiqn
blind, sorry
Can't dl from there, why ya tards can't use normal shit like mediafire, zippyshare or anonfile?
>The only cases of code similar to this has been like two or three cases of incompatibility code that simply stopped the game from starting up if a certain mod was enabled.
lmao, imagine a modding community so cancerous that you can blithely call a community implementing killcode if a mod they didn't like was detected as "incompatibility issues".
I just don't play with the mods of salty troons. What do they give me anyway?
Any mods like ARIA that add huge moving stations but not overpowered? I need to scratch this itch.
HMI adds one with a unique pather variant
Underworld adds one too but you'll have to mess with the files to make it obtainable, don't know how balanced that one is
HMI adds the Locomotive, Ship/Weapon pack has the Cathedral, Approlight has a big ass 80 DP ship, Plunderin Strikecraft adds a big ass 80 DP Remnant Supercapital
Forgot to mention Pulse Industry, adds a High Tech moving battlestation
Underworld has the "Palace"
Missing Ships has the "Nagato", "Pelagornis", and the "Ragnarok"
Scalar Tech has the "Gown"
Seeker has a ton, but they may only be boss battles, or accessible from the console
Hiigaran Descendants has the "Sajuuk Khar"
Diable Avionics and it's expansion mod Dabbled Avionics have a few
In addition to the Cathedral mentioned earlier, Ship/Weapon Pack also has a "Domain-Era Sporeship" as a boss encounter
I like collecting moving stations and supercapitals
Samegayging
I should note that of all of these, the Sajuuk Khar is probably the most OP. It can probably take on all of the others at the same time and still come out on top, and it only costs 105 DP. It has a small chance of naturally spawning in Hiigaran Fleets.
>and it's expansion mod Dabbled Avionics
First time i heard of this.
Thanks, i'm taking a look.
It enables Heresy, it has 2 modules. I used to fill it with the improvised hangar giving it Wanzers, was a lot of fun.
Where can you get the expansion for DA?
It's Discord exclusive if I remember correctly. Some anon usually has a link to a download, though.
the idea of "discord exclusive" content in this kind of context is such utter fricking nonsense to me
why wouldn't you make an effort to at the very least put your stuff in the places where the most people that would be looking for it can find it? why would you go out of your way to inconvenience the people that like the stuff you make? not once have i ever even thought of putting effort into something that i wanted people to see and then just didn't post it in the appropriate places
Haven't you seen this very thread? They're mentally ill and hace delusions if grandeur. These ones I assume are like this because they get off to the idea of contributing content so cool and desireable that people would flock to join their sekret club to access it.
i know, it's just another degree of thinking that separates me from these people and it's painful to try and comprehend
https://github.com/Protonus-xen/dabbled/releases/download/DA0.2/DabbledAvionics.0.2.rar
S-mods were a mistake
Colony was a mistake
Combat is not fun anymore, there is no risk and no reward
I have nothing to do and i can only blame myself for playing starsector long enough to see absolute shitfest of "end game" again
S-mods were the biggest mistake added to the game, they trivilize the game to baby mode and serve no purpose.
Colonies are not a mistake, but they were introduced too early, they're barebones and serve no other purpose other than money making machines and free storage.
Nothing of these matter anymore anyway, the game is dead.
Are S-mods really THAT powerful? I mean, I see obvious improvements in the S-modded ships, but I can't imagine them making such an impact to the point where I wouldn't win the same matchup without them. Maybe it's because I'm overly conservative with my SP, and only really S-mod my fleet's top brass...
>low tech ship
>slap heavy armor, reinforced bulkheads and blast doors on it
>free up frickloads of OP points for flux diss and flux mods
>you now have a tanky as shit fortress with infinite flux that can solo whole fleets under your command
The game is autoplay unless I deliberately install mods to make it harder or don't put any S mods into my ships.
What kind of lowtech ship and what kind of soloable fleets are we talking? My XIV Legion never felt like it had infinite flux despite all the space I had freed up by building in missile racks and heavy armor, all the chaff I ever soloed was perfectly soloable without heavy armor too, and if I'm facing something like a multiradiant ordo - not only am I struggling fighting it with my whole fleet even despite my S-Mods, it's the kind of struggle that I was only able to overcome with A LOT of strategic positioning, because no amount of built in hullpoints and armor would let me get away with trying to out-moronstrength several Radiants. So as far as my matchups it never felt like it defined balance and the fate of my fights.
If we're talking about the Onbawd - then I have a feeling it's more of a problem with Onbawd being Onbawd. My acquintance mains it and it allows him to get away with the kind of moronic gameplay that would frick me up several dozen times over. The whole ship is just the quintessence of moron strength by default, smods or not.
>Are S-mods really THAT powerful?
They aren't that much. Only make your favorite ship more favorite.
However they do escape the OP-cost balance mechanic. S-mod for a hullmod that cost 40 OP is treated the same as one for 10 OP
If S-mod gave you a specific number of S-OP to spend, it would be a bit more balanced.
(and IMO could encourage using the lesser hullmod since you'd have more flexibility)
Is the YURI faction mod updated yet?
which mod is the Enkindle from?
Caymon's ship pack, that ship and the LG Cetan have been pretty great in my fleet.
The Vitria or whatever from that mod is cracked
Remnant monitor but on supersteroids and good weapon mounts
Time for new thread?
This board isn't very fast. The thread probably still has a couple of days left in it.
Why are there different colors of the sun? aren't all suns white?
when was the last time you looked at the sun
go outside and get a good look
That doesn't work since you're in space
Why are there idiots in this thread writing essays about 2 lines of text for the story in a Sandbox game? Surely you have better things to do?
>Surely you have better things to do?
If it was true no one would be posting on Ganker
i accidentally started it and someone carried the autistic torch for me
Help me anons, I have been searching for a mod that adds more hull mods, they were separated in rarity tiers, unique, legendary, etc. Anyone knows which one I am talking about?
This mod is illegal now. Repent.
what in gods name has happened this time?
Our beloved mystrix Nia said that mod is haram so it got baleeted the end.
Seriously though, what happened to it?
Dude wasn't exactly welcome amongst the modding cabal to begin with because of muhfuggen balance and shiet. It was back when ai tournaments were a serious business.
Then he bought some 3d models and wanted to make boss ships out of them, it was supposed how you get to the really op hullmods.
Nia said that such a thing wasn't allowed and he's a thief and shit, dude couldn't take it anymore and told Alex to wrangle his tards, Alex told him to let the beutful lady be and dude quit after that.
https://fractalsoftworks.com/forum/index.php?topic=17984.0
Here's the thread.
Troons really do ruin everything they get their greasy hands on, don't they
Again, Alex is the problem. He produces jack shit for content so the modding cabal rules supreme because they're actually adding absolutely everything while he's mucking about making skill reworks and adding 5 dozen text lines per update.
He can't and won't try to offend his masters because they're more important to the game than he and his writer are.
Honestly, the Starsector community baffles me. I have never seen a community where the mod authors are essentially untouchable, even by the creator of the game themselves. In most modding communities, the biggest "drama" is just some random person posting something stupid enough in a mod author's thread that said mod author calls them a moron or something. It just looks so tame in comparison to the modding politburo's shit. Even when it doesn't involve them, the biggest mod authors are quick to stick their dicks into whatever since they think people actually give a shit about them outside of their mods.
I'm assuming that the massive fricking ego every big modmaker has is due to the fact that:
1. I can't think of a single large mod that isn't made by one or two people at most. If you were a pain in the ass to be around, you'd get kicked out of any modding team. Starsector mods don't really have this safeguard because of how small the mod teams are.
2. The Starsector modding community is pretty small, all things considered. Most mods are QoL stuff or niche things. Meanwhile, through actual creation or inheritance of other people's work, there's only a handful of modders at the top of the chain. Last time I checked, there are like five to seven people that maintain all the large popular mods. Feel free to correct me on that part, though.
Alex disappoints me every time he has to address how terrible the upper parts of the modding community have become. I feel like he just wants to sit in his little corner and spend a year writing about the lore and creating dialogue branches, and he doesn't actually want to manage the community side of the game he made. Honestly, if the unofficial discord was nuked, I feel like the community would be in better shape, even though some of the main people who run the forum also run the unofficial starsector discord. There's just something about discord that makes communities fricking terrible to be around.
>There's just something about discord that makes communities fricking terrible to be around.
It's the exclusivity of it. The modding discord is essentially a splinter community of the modding forum, and splinter communities tend to be much more gatekept and informal than the communities they are splintered from. Sure, the link itself may be public, but it's a degree of separation from the origin point which unnecessarily filters out the average forum user. The smaller amount of people, along with the power granted to the "power modders" instead of potentially less partial forum jannies makes the entire thing very locked down and clique-controlled.
When you move from one community to another with potentially orders of magnitude of user count between them, the problem causers suddenly have orders of magnitude more influence. That handful of trannies that only made up a few percentage points of the original community suddenly become a significant portion of the splinter community, and if they get settled in early, uprooting them becomes practically impossible.
To add insult to injury, in the particular case of Starsector modding, this tumor ended up influencing the original community as well, as the discord becomes one of the few places where seasoned modders spend most of their time, meaning newer modders need to acclimate themselves to the atmosphere if they want to get advice and assistance with their own mods. It's a feedback loop where everyone who has any experience expects everyone else to follow the same rules they did when they got their experience.
The more I hear about Starsector’s modding community, the more I am convinced Terraria’s modding community is more sane in comparison. At least until gaysol founds out about Nia and the cronies. He does sound like a prerequisite of becoming like them though.
gaysol is a borderline troony based off of the drunk princess being a self-insert, but terraria is so fricking big and there are so many big mods that it's pretty much impossible for him to actually get a decent hold on a significant portion of the community, especially with calamity's reputation of being essentially the brutal doom of terraria, people just don't respect him enough to give him that kind of authority
Nia just genuinely pisses me off. Acts like a fricking janny on the forums removing random mods he doesn't like while only making mediocre mods himself.
Tahlan shipworks is kinda nice to add to your playthrough, that's true, but it's nothing compared to other mods.
Arma Armatura and Diable Avionics shit all over the Rosenritter stuff for example, and there are loads of other mods that are way more impressive than either Tahlan Shipworks or ScalarTech. Not to mention that some of the stuff is just terribly imbalanced.
While the troon definitely gave off passive-aggressive vibes, he wasn't openly accusatory to warrant a full blown sperg fight. Yes, it very much looks like a deliberate pseudo-political move to get under the guy's skin, but it for sure should have been handled by him simply telling the troon that he has the rights to the assets, preferrably with a 🙂 at the end.
>inb4 troony defender
Justice and honesty > hatred for trannies.
>Justice and honesty
That’s ironic, considering that said trannies are all about dogpiling and overloading the guy with wild accusations and other horseshit, which is the complete opposite of what you would claim. We hate trannies not only because of them being degenerates but because of the shit they’ve done to SS and its modding community at large.
I'm not gonna say they are innocent or even a net zero on the community, but in this particular specific case it wasn't some kind of smear campaign (yet), the troon just questioned whether the modder owns the rights to using the assets, according to the transcripts provided in the thread by Alex. It wasn't a good time to escalate the conflict, a properly direct smearing attempt would've been more reasonable to aggressively clap back to. From the perspective of an outside observer that assumes no backstage politics (which is the case for Alex) the guy opposing the troony just looks like a sperg.
I am aware that the trannies are bad people, but making shit up about them is only giving them more ammo, because much like you point to their malware and yell "SEE, THEY MUST HAVE MALICIOUS INTENT HERE TOO!", they will point to dubious moments like this and be like "SEE, TGIS IS THE KIND OF PEOPLE ACCUSING US OF DOING THINGS"
Once again, to make it absolutely clear, I have been made aware of how malicious the modding cabal is, but I still believe tgis individual situation wasn'y handled like it should have been, ccording to the direct quotes provided.
>the autist should've properly handled the social situation where people were nonsensically putting his reputation at stake better
yeah ok
>Justice and honesty > hatred for trannies.
yeah they sure were honest and justified weren't they
>the autist should've properly handled the social situation where people were nonsensically putting his reputation at stake better
Excusing improper conduct by mental illness is itself troony apologism. None of them are right in the head either.
>yeah they sure were honest and justified weren't they
In this situation? It was just a question. If it had just an answer of "Yes I own the rights to use the assets" as a reply to it, there would be no reputation risk for the modder, and if the malicious intentions proved true - it would've even exposed the troon for it's petty vengeful nature. As it stands right now - the guy just attacked preemptively without sufficient provocation. You can argue that due to the history of the modding cabal assuming a smear attempt was a fair assumption - but this is for goddamn sure wouldn't fly on the official forums.
Also, this is only tangentially related, but if that's true - I'd recommend using those examples to inform outsiders into the cabal's antics. Trying to use this situation is only going to bring up questions about the legitimacy of your accusations. That throwaway account forum post doesn't make a good case either. If the intention was to expose the cabal to the devs - he should've compiled evidence like what an anon in this thread says he's doing right now.
>Nia showed out of nowhere questioning my rights of using the assets i have in my mod although i spent my own money to get it licensed just to avoid her pointless accusations, despite that (and) the fact that she had no basis or proofs to back her up, she decided to go on with her claims.
>nia [...] when i tell people that their feedback is welcomed this doesn't mean you should randomly throw it in the Starsector discord while i am offline and make it look like that i am a very unprofessional in my work only to comeback and find 5-7 people calling my mod "broken" because they heard you saying 2-3 bad things about it
>just because i made 1 accidental mistake in the past, it doesn't mean that all my work is stolen, wake up.
Sounds like the guy had already been in a tussle with the trannies at some point in the past and tried to defuse any potential bullshit before it happened. Unfortunately Nia, being the fricking backseat internet janitor that he is, has to butt in to every single thread and accuse random people of wrongdoing even when there's no real reason to think so, because he sees malice and misuse everywhere he goes when his wienersleeves aren't involved.
That "MesoTroniK" c**t doesn't help and, despite being told to STFU by Alex, just walks all over him and continues insulting the guy anyway, which leads Alex to give up and lock the thread even though the proper response would have been muting/tempbanning the other guy for acting like a fricking moron.
So you have this guy, who obviously has some social ineptitude and I wouldn't be surprised if he was ESL going by the wonky capitalization/punctuation, spending his own money to get assets for his own mod, only to be attacked by two big, influential modders at every turn, and having the administrator lock his thread through no fault of his own because Alex is a spineless whimp. He was obviously fed up with the bullshit, stops bothering with proper attitude and fricks off because it got him nowhere.
If you're trying to tell me that the autist shouldn't be demonized forever for a mismanaged reaction - sure, I'm not a monster. Thing is - what I'm talking about here is that this is a bad example when used in the context of "Look at how bad these trannies are", because all it shows is a spergout of the guy you claim to be the victim. And as mentioned before, I'm willing to believe that he might be, but as once again mentioned before, this is just not a good way of showing it. If these "people" have such a rich history of being complete vermin - I believe it's more productive to show them being vermin rather than to show people having a breakdown as a result of them being vermin.
TL;DR: This situation isn't useful as far as exposing goes. It's just the aftermath, not the event, and aftermath is meaningless to an impartial judge as far as evidence goes.
Do you maybe mean the one with the Domain tech hullmods?
Dont really remember, it has been two years since I last played this game so I have been trying to get some old mods that I have played back, the hullmods were color coded and you could find them during exploration, if anything helps
Frick me, is there any link for it? Or is it truly gone?
Hullmod Expansion on mega.
is the mega posted in Nintendo 64 somewhere?
https://mega.nz/folder/zgIgHJbB#71j09kJBxRKSXfRZEy_IAg
Why, in mineycrafta no less. Had a version somewhere that was supposed to be even more up to date but forums said it was haram.
spending 2k hours divided between ss and bb has convinced me of uninstalling discord
ss = nosteam = hazdiscord = shit community
bb = steam = nodiscord = good community
i will now take my CS classes seriously, learn Java properly and maintain all my mods myself
Does bb stand for Battle Brothers?
indeed its another game with autistic dev
I see. Tried that one. REALLY like the concepts behind it, but for some reason completely failed to get into it.
Semi-related, but do games like these (M&B Warband, Starsector, Battle Brothers) have a genre name? An acquaintance of mine suggested a name "warband games", but I think it doesn't fit because I figure the focus in the genre is on the freelancer career in a sandbox rather than managing a small army. Maybe freelancer games?
Kenshi is also follows somewhat similar formula of starting as a worthless bum and going up to controlling a major faction.
Map painting is the most boring shit imaginable and i am glad starsector is perfectly enjoyable without touching that shit.
What is map painting? I've never played Kenshi.
Map painting is a term used to describe grand strategy games, I think
misunderstood what you do in Kenshi because
falsely described you can control major factions. Kenshi is a squad-based sandbox RPG with it making so you can take down many faction leaders and see the effects of it and plop down settlements which will usually get squads of factions who live nearby knocking on your door but I don't remember ever getting to be named leader by any of the major factions.
But managing a small army is the focus of these games. There is no genre name yet, but warlord or warband probably comes closest. And of course Warband is the name of one of the most successful games in that genre. Freelancer wuoldn't fit because it implies a strict focus on a single character, rather than the possibility of managing a group.
I play SS and tried to play BB for the freedom of shit to do and places to be. Trading, making connections, taking jobs, taking care of my force (no matter the numbers), etc. I disagree that the main focus is on managing several combat subordinates. I also highly disagree that freelancer implies focusing on a single character and noone else. In this context freelancer implies whoever is calling the shots, that being (you), and the variety of activities available for your force to engage in, whether it consists of just you or an entire army. You have a brighter spotlight, but you're not necessarily alone, although that can be the case (not in either of the 3 games I mentioned, granted, but the genre isn't limited to just them either). You can still have subordinates under you as a freelancer commander, in fact one of Starsector starting "profession" lists freelancer as one of the options.
Is Nia really a girl???
no
his real first name is Noah
qt furry German femboy
oh god that's even hotter
If only Nia is a real girl
There is no girls on the internet, mate.
Sadly, most people on the internet forgot this wisdom. Or ignore it.
>there are zoomers in the thread who haven't played escape velocity
>when you fight [redacted] they are tough, coordinated, and unstoppable
>when you use they they are moronic and suicidal
Double posting since we have two threads...
Latest KoC for you to play with (1.03.36):