Stellar Blade has yellow paint

It's over

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  1. 2 months ago
    Anonymous

    Day 1 demo news.

  2. 2 months ago
    Anonymous

    yikes, copy pasted blocks.

  3. 2 months ago
    Anonymous

    >you don't understand! you HAVE to put yellow paint, or else players will never find where to climb!
    >it was fine in mario 64
    >it was fine in tomb raider
    >it was fine in ninja gaiden
    >it was fine in kingdom hearts
    >it was fine in zelda oot
    >its still fine in nu-zelda
    >it was fine in any bootleg 3d platformer
    >noooo you don't get it chud!! this is a different type of game!! those games don't need that because their level design makes it more obvious where you can or can't interact!!
    >what you mean our level design is flawed??
    >w-what do you mean our game doesn't need climbing sections??
    >a ladder??? what the frick is a ladder???

    • 2 months ago
      Anonymous

      What I don't understand is why they can't just make it diagetic like in Prince of Persia. Or hell, even Mirror's Edge at least. It was blatant as hell but at least it matched the design of the world

      • 2 months ago
        Anonymous

        yellow paint means you can change the assets last minute without requiring a level designer, it's not for the players, it's for the outsourced pajeets

      • 2 months ago
        Anonymous

        frick me what a good looking game that was, is, and probably always will be.

      • 2 months ago
        Anonymous

        The red trail is so pleasant I don't care.

      • 2 months ago
        Anonymous

        Yellow paint doesn't make sense on most games but mirror's edge Red Trails is literally their rebellion markings, it's story/lore related so it wasn't offputting and in game dialogues from the enemies even recognize it

    • 2 months ago
      Anonymous

      All of those games used shit like moss or bricks to show climbable surfaces.

      • 2 months ago
        Anonymous

        Yeah, diagetic shit

    • 2 months ago
      Anonymous

      Gamers are way dumber now than they were back then.
      Zoomers and Gen A have less patience, too.
      Not saying it's good or whatever but it makes sense.

      • 2 months ago
        Anonymous

        Gen A and most zoomers don't play games, they watch others play them
        Gaming is an aging industry

        • 2 months ago
          Anonymous

          the oldest zoomers are 30 now, and grew up with ps2s and gamecubes. gen alpha doesn't play sony games because this shit is too expensive, they play roblox and fortnite and whatever indie game they're interested in.
          gaming isn't an again industry just because triple A games suck, as long as computers exist there will always be people playing and making games, stop being a jaded boomer.

          • 2 months ago
            Anonymous

            30 would be 1994 that's not a fricking zoomer. You can't be a zoomer if you remember 9/11 and smartphones didn't exist until you were an adult

            • 2 months ago
              Anonymous

              you got me, videogames are dying because I don't remember 9/11

    • 2 months ago
      Anonymous

      Those games were designed for children though...

      • 2 months ago
        Anonymous

        children can do it so why can't adults nowadays?

    • 2 months ago
      Anonymous

      I know this is just a meme and I agree that yellow paint makes games worse (also random apocalypse clutter in everything), but you do need to do something akin to that with modern graphics or more "realistic" artstyles unless you're actually going to create entire levels that are 100% traversable or you've got movement mechanics that circumvent it like Spiderman/Prototype. The faint white glow approach or just spamming repeated interaction items around the place like older games did isn't really much better either.

      • 2 months ago
        Anonymous

        Literally all you have to do is make it a recognizable shape or something

        This games doesn't just do it on ledges though, there's huge yellow spain splotches leadkng you through the whole damn game, around every fricking corner. In a game that's mostly been a halmway so far!

        • 2 months ago
          Anonymous

          >Literally all you have to do is make it a recognizable shape or something
          That only works for more cartoony games where it's a bit less egregious to see that stuff repeated constantly, and even then it's still the same effect as yellow paint to a lesser extent.
          Like even with this anons post here

          How did gamers know they could grab these ledges.... they aren't neon fricking construction zone yellow....

          you can still tell how out of place all the ledges look along with how awkwardly and conveniently placed they are purely for gameplay purposes.

          • 2 months ago
            Anonymous

            Stellar blade does that too! But also seems to need to cover everything in Homor Simpson's jizz

      • 2 months ago
        Anonymous

        Literally all you have to do is make it a recognizable shape or something

        This games doesn't just do it on ledges though, there's huge yellow spain splotches leadkng you through the whole damn game, around every fricking corner. In a game that's mostly been a halmway so far!

        >Literally all you have to do is make it a recognizable shape or something
        That only works for more cartoony games where it's a bit less egregious to see that stuff repeated constantly, and even then it's still the same effect as yellow paint to a lesser extent.
        Like even with this anons post here [...] you can still tell how out of place all the ledges look along with how awkwardly and conveniently placed they are purely for gameplay purposes.

        this is supposed to be a souls like right? why dark souls doesn't have this issue? there's no climbing in dark souls, there's not even a jump button. jumping and climbing isn't part of the games core design, why the frick do you need climbing sections in this? was it really important to their artistic intent?

        • 2 months ago
          Anonymous

          Nothing about the game is remotely soulslike outside of it having checkpoints that respwan enemies, I don't know why people keep saying that

    • 2 months ago
      Anonymous

      You obviously never played any of those games.

      Nothing more cringe than a zoomer pretending to be a boomer.

      • 2 months ago
        Anonymous

        I played all of those games, none of them have yellow paint, I don't know what makes you think I haven't played them.

        All of those games used shit like moss or bricks to show climbable surfaces.

        no they did not, they used the level geometry. if you see a ledge, you know you can grab it, and if you see a platform, you know you can step on it. no custom animation, no scripting and no yellow paint needed.

        • 2 months ago
          Anonymous

          Explain this

          • 2 months ago
            Anonymous

            that's not yellow paint, those are vines, it makes sense for them to be inside of a tree, in hyrule castle there's also a climbable wall of rocks, which is also not yellow paint, and also makes sense for the place it's at.

            • 2 months ago
              Anonymous

              I believe he meant the second part of the post, Steve. That's not a "you see a ledge, you know you can grab it" deal, and he's showing a climbable surface.

              • 2 months ago
                Anonymous

                >I believe he meant the second part of the post, Steve.
                what sort of mental illness make people "talk" like that?

            • 2 months ago
              Anonymous

              Looks like a wall covered in vines, why

              • 2 months ago
                Anonymous

                More vines, cool

              • 2 months ago
                Anonymous

                how come there's so many dumb Black folk like this guy on here nowadays?

                Notice how these are the only three places you can climb in classic zelda.

              • 2 months ago
                Anonymous

                >vines in the deku tree
                >vines in kokiri forest
                >vines in deku village
                >vines in the forest temple
                >flesh in jabu jabu
                >bricks in the gerudo forest
                >those bricks in the death mountain
                >rocks in the death mountain
                >rocks in hyrule castle
                just from the top of my head, I'm probably missing a lot more

              • 2 months ago
                Anonymous

                gerudo village*

              • 2 months ago
                Anonymous

                Climbable textures are just yellow paint with more steps. Breath of the Wild does it correctly.

              • 2 months ago
                Anonymous

                You realize people's problem with the paint isn't "I can figure out where to go", right?

              • 2 months ago
                Anonymous

                Exactly the same reason OoT has vines and other textures to tell people "HERE IS WHERE YOU CLIMB". Only BotW had the balls to change that.

              • 2 months ago
                Anonymous

                Who cares though, that's not a problem

              • 2 months ago
                Anonymous

                Why are pink haired non gamers like you trying to lecture people on shit you never done in your life?

          • 2 months ago
            Anonymous

            Looks like a wall covered in vines, why

          • 2 months ago
            Anonymous

            how come there's so many dumb Black folk like this guy on here nowadays?

            • 2 months ago
              Anonymous

              need to defend billionaire communists at ALL. COST.

    • 2 months ago
      Anonymous

      Sekiro has it too

      • 2 months ago
        Anonymous

        sekiro is the worst example of this, fricking ps1 tenchu had better climbing mechanics and a hook that you could use to climb almost anything without any contextual bullshit sekiro had.

      • 2 months ago
        Anonymous

        This is white though. Not saying that it couldn't have been done better, but white scratches on the edge of worn rockfaces is something that at least doesn't look completely out of place

      • 2 months ago
        Anonymous

        The scuffed rock works as a visual aid and it makes sense and bends into the world. Its the right way to do things.

    • 2 months ago
      Anonymous

      Gamers are way dumber now than they were back then.
      Zoomers and Gen A have less patience, too.
      Not saying it's good or whatever but it makes sense.

      Having realistic graphics and environments makes it less obvious where you can interact. The paint solves it.

      • 2 months ago
        Anonymous

        The issue has nothing to do with realistic graphics and environments. morons doing parkour are also somehow capable of navigating IRL.
        The issue lies with the fact that the level designers make a level with placeholder assets that is mostly legible, that team moves on and then months down the line some other team from another studio in Bangladesh creates the assets for another team in a studio in New Delhi to populate the level with. Since the level is now completely illegible to playtesters and all of those prior team are now working on other shit, another team needs to come through and quickly texture paint some shit or make notes for voiceovers to explain shit.
        If this had been done mostly by the same team all the way through, then they would know what is important and how to direct the player's attention, instead this ends up being lost in the layers of incompetent management and agile development.

      • 2 months ago
        Anonymous

        >shit wasn't a problem for 60 years og gaming but now it solves a problem when they add it in their game
        The brain rot of a fanatic in action.

    • 2 months ago
      Anonymous

      None of them have it. Not that you would provide any sort of evidence to the contrary. Gotta max out the (you)s for le epic plebbit post 😉

    • 2 months ago
      Anonymous

      The difference is old games have high contrast flat textures. So finding what is it isn't interactable is really easy. It is a lot harder to judge with more realistic geometry and textures. That being said yellow is extremely tacky and makes the game uglier. There are plenty of smart ways to add high contrast that will have the intended effect of drawing the players attention that also looks more natural in the world.

      • 2 months ago
        Anonymous

        "Realism" should be an intentionally chosen art style, not the default. If devs can't design within the constraints of their style, then they need to go back to school. But ultimately, the most basic question is, does this even need a manual climbing segment? I'd wager most often the answer is no.

    • 2 months ago
      Anonymous

      Do you even understand how stupid Zoomers and normies are?

    • 2 months ago
      Anonymous

      >it also needs to be SPECIFICALLY ugly yellow paint
      >this natural cliff NEEDS random yellow paint marks
      >how else would you know which the next rock is on this ultra simplified one-way path where the character pretty much climbs automatically???
      >yes, in the past we used scratch marks and other things that fit into the environment while still being obvious
      >but now we need to market these games to social media gays as the highest priority so every game needs to treat the player like this the first game they ever played in their life

  4. 2 months ago
    Anonymous

    >yellow paint
    >censored day one
    Look I don't dislike the game or anything, but I just want to point out how hilarious it is that culture warriors latched onto this as /theirgame/. Culture warriors BTFO every single time

    • 2 months ago
      Anonymous

      Don't forget the input lag

      • 2 months ago
        Anonymous

        you just learn to react sooner

      • 2 months ago
        Anonymous

        holy mother of copes

  5. 2 months ago
    Anonymous

    yellow is a terrible choice, many people have a yellow color blindess is way more common than the green/red meme one.

  6. 2 months ago
    Anonymous

    Why does the screenshot look like its from getting over it or some flash game?

  7. 2 months ago
    Anonymous

    I fricking hate this and I fricking hate detective vision and I fricking hate the fricking pod constsntly solving shit for me and trying to drag me places and telling me to do shit I'm already doing, I have hints turned off in the menu what in the deepest crevices of the devil's asscrack Is this game like with them ON?

    • 2 months ago
      Anonymous

      Stop buying the AAA goyslop oh my FRICKING GOD

      • 2 months ago
        Anonymous

        >Stellar Blade is AAA
        In what world
        Its the first ever real game from a fricking gacha company and playing it for any amount of time makes it clear its a freshman title. They like forgot to animate Eve's face

  8. 2 months ago
    Anonymous

    Stellar Blade has yellow ass.

    • 2 months ago
      Anonymous

      >quicktime events
      I guess all it takes is for some eye candy to forget how shitty of a game you're playing, huh?

      • 2 months ago
        Anonymous

        >I-I have to P-PUSH BUTTONS?????

        • 2 months ago
          Anonymous

          >actually defending quicktime events
          have a nice day

          • 2 months ago
            Anonymous

            Not him but I never saw the issue

            • 2 months ago
              Anonymous

              It’s a bit reductive for video games to delete all your options and make it “push button x, y, and z to progress”. It’s got a time and place (preferably a sequence that couldn’t organically arise from standard gameplay) but it kept being overused in the early 2000’s to the point of mockery

            • 2 months ago
              Anonymous

              The issue with quicktime events was they were basically game developers admitting that cutscenes were becoming egregiously long but they didn't want to cut them down because "cinematic" was still a selling point that the marketing departments wanted to push, so they made cutscenes where you had to press a couple of buttons once in a while so they could say, "look, it's not an overly long cutscene! there's gameplay!"

              • 2 months ago
                Anonymous

                It’s a bit reductive for video games to delete all your options and make it “push button x, y, and z to progress”. It’s got a time and place (preferably a sequence that couldn’t organically arise from standard gameplay) but it kept being overused in the early 2000’s to the point of mockery

                The thing with the qte events is that devs put it in there so that they can add death failstates, just like all the gory deaths in tomb raider 2013. Remember this is an asian game. They love ryona.
                Failing that qte gets eve smacked in the face and proceeds to get swarmed by monsters from all sides.

              • 2 months ago
                Anonymous

                >no emotion in her face
                yeah thats about right aint it? not a character, not a person, just a sex doll.

              • 2 months ago
                Anonymous

                She's too cool to be visibly afraid.

              • 2 months ago
                Anonymous

                I would've bought this if it had actual gore and we got to see Eve's limbs being ripped apart rather than this shitty cartoon blood splatter.

              • 2 months ago
                Anonymous

                Why are they like this

              • 2 months ago
                Anonymous

                Because ryona.

                ?si=jI-UPC8qzJ4PopY4

              • 2 months ago
                Anonymous

                These are tame as frick to me.
                Megaman bursting into a circle of pellets in X was more violent.

              • 2 months ago
                Anonymous

                Then just fap to mk1 ryona.

                ?si=2OnDjZ_AWiAr2sZQ

              • 2 months ago
                Anonymous

                It doesn't make any sense to have a MC act like such a fumbling moron, these kind of events detract from their personality even if they are just "might have been" canonically, they still imply it is very possible for her to end like this.
                A more stylish design choice would be to have QTE and other event's fail states keep her alive but permanently damage her to some extent, reducing her effectiveness and mobility for the rest of the game.
                While automatically saving on top of your state, of course.

            • 2 months ago
              Anonymous

              Quicktime events, in most cases, are lazy and provide such a mindnumbingly low amount actual interactivity. They add nothing positive other than to insult your intelligence by trying to fool you into thinking your doing something cool when the reality is that your doing something no more skilled or complicated turning a page in a book. Gameplay is good when it arises out of the system a game is built around (controls, physics, level design, enemy design, etc...).

    • 2 months ago
      Anonymous

      now if only realistic clothing damages was a thing in next gen games

      • 2 months ago
        Anonymous

        I want that, but even more I want foliage that moves properly when you pass through it.

    • 2 months ago
      Anonymous

      cringe

    • 2 months ago
      Anonymous

      >About to fall face first
      >Does ridiculous tumble so camera catches ass instead
      Censorship in a game this blatantly horny is more offensive than some stray thing in a "normal" game. What's the point of adding some lace to a costume when everything in the game is about the character's ass

      • 2 months ago
        Anonymous

        Because you never see the lace anyway when you think about it. Most of the camera angels focus on her ass.

  9. 2 months ago
    Anonymous

    >Guys holy shit the goyslop game is so sloppish! It's over!
    Anyone with a brain who saw this game before release knew it was going to be shit, generic Korean souls like shit.

    • 2 months ago
      Anonymous

      Why do people keep saying its soulslike
      What the frick is soulslike about it? Potions? Bosses?

      • 2 months ago
        Anonymous

        Every action game is "Soulslike" now. And any game with a shred of difficulty is "the Dark Souls of [genre]".

      • 2 months ago
        Anonymous

        New metroidvania souls-like roguelike roguelite breath of the wild inspired indie hidden gem

    • 2 months ago
      Anonymous

      Lies of P looked so polished in comparison. It's insane, most likely because it was made on pc

  10. 2 months ago
    Anonymous

    humiliation ritual

    • 2 months ago
      Anonymous
  11. 2 months ago
    Anonymous

    How did gamers know they could grab these ledges.... they aren't neon fricking construction zone yellow....

    • 2 months ago
      Anonymous

      On the contrary this part filtered me and I stopped playing.

      • 2 months ago
        Anonymous

        Wtf how was I supposed to know to wallrun here? Look at the gap and consider the tools at my disposal? That's too hard. I need bright yellow paint and a floating buddy to tell me "try a wallrun here"

        I don't believe you

  12. 2 months ago
    Anonymous

    This shit is fricking weird to me. Why did this shit suddenly pop of everywhere overnight? Its not like its the worst thing ever, but its also just really fricking stupid. Why are devs suddenly seeing this shit as a necessity

  13. 2 months ago
    Anonymous

    How was I supposed to know you could cling to those pillars!!!!! Because they're the same size as other pillars you can cling to and clearly lead to an area I want to access? FRICK THAT I need a guy to come in here and slather them each in bumblebee frickin yellow paint. Not just the first one, all of them. Because I am so fricking spacially handicapped that I can't even make it to my own bathroom without GPS.

  14. 2 months ago
    Anonymous

    Is that a pole? A pole you can swing on? And a series of them leading forward towards a place I aant to go? HELP, I'M TOO moronic TO FIGURE OUT WHAT I'M SUPPOSED TO DO! I need a button I can press that will make everything glow like the fricking sun to figure it out.

    On an unrelated note, what is you guys favorite flavor of paint chips? I'm not picky, but I like paint from old houses the best!

    • 2 months ago
      Anonymous

      >anons solution to the yellow paint epidemic is to plaster six thousand copies of the same exact pole model everywhere in the level
      I guess all those shitty animes were right, you really will become like them if you kill him.

      • 2 months ago
        Anonymous

        I can tell you haven't played Stellar Blade because you would know why your comment sounds really silly in that context

        • 2 months ago
          Anonymous

          Your post is what's silly. Acting like a different game having a problem somehow excuses older games for also having the same problem is stupid.

          • 2 months ago
            Anonymous

            Now you're being stupid on purpose

  15. 2 months ago
    Anonymous

    ok so why are they still trying this kind of plateforming? This was embarassing since the PS3.

  16. 2 months ago
    Anonymous

    reminder that tomb raider had climbable ledges from the level geometry, without the need for special climbable surfaces.
    mario 64 had wall jumping without the need for designated wall jumping section.
    tenchu had a grappling hook without the need for contextual grappling hook prompt.
    tony hawk had ramps to jump from and ledges to grind on, all of that just from the level geometry, no scripted events or anything.
    this was all in the ps1/n64 era

    • 2 months ago
      Anonymous

      I'm telling you, Tomb Raider and Mario 64 were the first of their kinds, and are still, to this fricking day, 28 years after, the best ones.

  17. 2 months ago
    Anonymous

    It's funny how generic this game is outside of the breasts and ass.

    • 2 months ago
      Anonymous

      Haydee had more personality.

  18. 2 months ago
    Anonymous

    It's been proven time and again that you morons need the yellow paint or else you will get lost. Dont try to deny it.

  19. 2 months ago
    Anonymous

    kek this looks like a Unity asset flip

    • 2 months ago
      Anonymous
      • 2 months ago
        Anonymous

        >superstrong android girl has to solve the cuckpuzzles to get the shittiest grid fence in the world to open rather than tearing it with her bare hands in an epic fashion while the camera pans on her pussy
        Why are game developers so uninspired?

  20. 2 months ago
    Anonymous

    The next tomb raider is gonna have this isn't it

    • 2 months ago
      Anonymous

      Anon tomb raider 2013 had white paint on every climable ledge.

  21. 2 months ago
    Anonymous

    you can also scan the environment which shows you where the yellow paint is in xray

  22. 2 months ago
    Anonymous

    Over long ago

  23. 2 months ago
    Anonymous

    it's remarkable that I immediately knew the same fricking morons who were shilling this garbage game were the same fricking morons who make yellow paint threads

  24. 2 months ago
    Anonymous

    What the frick are those textures? Is this a PS3 version?

    • 2 months ago
      Anonymous

      all the budget went into the character models pls understand

  25. 2 months ago
    Anonymous
  26. 2 months ago
    Anonymous

    >people advocating in favour of yellow paint, something that strongly clashes with the environments, by comparing them to vines in climbable walls
    are you moronic?

  27. 2 months ago
    Anonymous

    Finally a complain I can get behind. The yellow paint is everywhere and its ugly. There’s no need of it, especially in a game with a scan option that highlights intractable.
    The world is very beautiful too, so this ugly paint really marks up the visuals.

  28. 2 months ago
    Anonymous

    I hate yellow paint because it’s too obvious but Stellar Blade had a few interesting versions of it. There was one fallen road sign that happened to be pointing to treasure which suited the atmosphere of post apocalypse. But yellow paint is just too tacky for me. Someone post the Yakuza or Lost Judgment one, they had crates with words, so that when you look from far away it looks like an arrow but when you go up close it’s just normal shipping label text.

  29. 2 months ago
    Anonymous

    thats some terrible texture yikes

  30. 2 months ago
    Anonymous

    How did the paint even get up there?

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