>you don't understand! you HAVE to put yellow paint, or else players will never find where to climb! >it was fine in mario 64 >it was fine in tomb raider >it was fine in ninja gaiden >it was fine in kingdom hearts >it was fine in zelda oot >its still fine in nu-zelda >it was fine in any bootleg 3d platformer >noooo you don't get it chud!! this is a different type of game!! those games don't need that because their level design makes it more obvious where you can or can't interact!! >what you mean our level design is flawed?? >w-what do you mean our game doesn't need climbing sections?? >a ladder??? what the frick is a ladder???
What I don't understand is why they can't just make it diagetic like in Prince of Persia. Or hell, even Mirror's Edge at least. It was blatant as hell but at least it matched the design of the world
Yellow paint doesn't make sense on most games but mirror's edge Red Trails is literally their rebellion markings, it's story/lore related so it wasn't offputting and in game dialogues from the enemies even recognize it
the oldest zoomers are 30 now, and grew up with ps2s and gamecubes. gen alpha doesn't play sony games because this shit is too expensive, they play roblox and fortnite and whatever indie game they're interested in.
gaming isn't an again industry just because triple A games suck, as long as computers exist there will always be people playing and making games, stop being a jaded boomer.
I know this is just a meme and I agree that yellow paint makes games worse (also random apocalypse clutter in everything), but you do need to do something akin to that with modern graphics or more "realistic" artstyles unless you're actually going to create entire levels that are 100% traversable or you've got movement mechanics that circumvent it like Spiderman/Prototype. The faint white glow approach or just spamming repeated interaction items around the place like older games did isn't really much better either.
Literally all you have to do is make it a recognizable shape or something
This games doesn't just do it on ledges though, there's huge yellow spain splotches leadkng you through the whole damn game, around every fricking corner. In a game that's mostly been a halmway so far!
>Literally all you have to do is make it a recognizable shape or something
That only works for more cartoony games where it's a bit less egregious to see that stuff repeated constantly, and even then it's still the same effect as yellow paint to a lesser extent.
Like even with this anons post here
How did gamers know they could grab these ledges.... they aren't neon fricking construction zone yellow....
you can still tell how out of place all the ledges look along with how awkwardly and conveniently placed they are purely for gameplay purposes.
Literally all you have to do is make it a recognizable shape or something
This games doesn't just do it on ledges though, there's huge yellow spain splotches leadkng you through the whole damn game, around every fricking corner. In a game that's mostly been a halmway so far!
>Literally all you have to do is make it a recognizable shape or something
That only works for more cartoony games where it's a bit less egregious to see that stuff repeated constantly, and even then it's still the same effect as yellow paint to a lesser extent.
Like even with this anons post here [...] you can still tell how out of place all the ledges look along with how awkwardly and conveniently placed they are purely for gameplay purposes.
this is supposed to be a souls like right? why dark souls doesn't have this issue? there's no climbing in dark souls, there's not even a jump button. jumping and climbing isn't part of the games core design, why the frick do you need climbing sections in this? was it really important to their artistic intent?
I played all of those games, none of them have yellow paint, I don't know what makes you think I haven't played them.
All of those games used shit like moss or bricks to show climbable surfaces.
no they did not, they used the level geometry. if you see a ledge, you know you can grab it, and if you see a platform, you know you can step on it. no custom animation, no scripting and no yellow paint needed.
that's not yellow paint, those are vines, it makes sense for them to be inside of a tree, in hyrule castle there's also a climbable wall of rocks, which is also not yellow paint, and also makes sense for the place it's at.
I believe he meant the second part of the post, Steve. That's not a "you see a ledge, you know you can grab it" deal, and he's showing a climbable surface.
2 months ago
Anonymous
>I believe he meant the second part of the post, Steve.
what sort of mental illness make people "talk" like that?
how come there's so many dumb Black folk like this guy on here nowadays?
Notice how these are the only three places you can climb in classic zelda.
2 months ago
Anonymous
>vines in the deku tree >vines in kokiri forest >vines in deku village >vines in the forest temple >flesh in jabu jabu >bricks in the gerudo forest >those bricks in the death mountain >rocks in the death mountain >rocks in hyrule castle
just from the top of my head, I'm probably missing a lot more
2 months ago
Anonymous
gerudo village*
2 months ago
Anonymous
Climbable textures are just yellow paint with more steps. Breath of the Wild does it correctly.
2 months ago
Anonymous
You realize people's problem with the paint isn't "I can figure out where to go", right?
2 months ago
Anonymous
Exactly the same reason OoT has vines and other textures to tell people "HERE IS WHERE YOU CLIMB". Only BotW had the balls to change that.
2 months ago
Anonymous
Who cares though, that's not a problem
2 months ago
Anonymous
Why are pink haired non gamers like you trying to lecture people on shit you never done in your life?
sekiro is the worst example of this, fricking ps1 tenchu had better climbing mechanics and a hook that you could use to climb almost anything without any contextual bullshit sekiro had.
This is white though. Not saying that it couldn't have been done better, but white scratches on the edge of worn rockfaces is something that at least doesn't look completely out of place
The issue has nothing to do with realistic graphics and environments. morons doing parkour are also somehow capable of navigating IRL.
The issue lies with the fact that the level designers make a level with placeholder assets that is mostly legible, that team moves on and then months down the line some other team from another studio in Bangladesh creates the assets for another team in a studio in New Delhi to populate the level with. Since the level is now completely illegible to playtesters and all of those prior team are now working on other shit, another team needs to come through and quickly texture paint some shit or make notes for voiceovers to explain shit.
If this had been done mostly by the same team all the way through, then they would know what is important and how to direct the player's attention, instead this ends up being lost in the layers of incompetent management and agile development.
The difference is old games have high contrast flat textures. So finding what is it isn't interactable is really easy. It is a lot harder to judge with more realistic geometry and textures. That being said yellow is extremely tacky and makes the game uglier. There are plenty of smart ways to add high contrast that will have the intended effect of drawing the players attention that also looks more natural in the world.
"Realism" should be an intentionally chosen art style, not the default. If devs can't design within the constraints of their style, then they need to go back to school. But ultimately, the most basic question is, does this even need a manual climbing segment? I'd wager most often the answer is no.
>it also needs to be SPECIFICALLY ugly yellow paint >this natural cliff NEEDS random yellow paint marks >how else would you know which the next rock is on this ultra simplified one-way path where the character pretty much climbs automatically??? >yes, in the past we used scratch marks and other things that fit into the environment while still being obvious >but now we need to market these games to social media gays as the highest priority so every game needs to treat the player like this the first game they ever played in their life
>yellow paint >censored day one
Look I don't dislike the game or anything, but I just want to point out how hilarious it is that culture warriors latched onto this as /theirgame/. Culture warriors BTFO every single time
I fricking hate this and I fricking hate detective vision and I fricking hate the fricking pod constsntly solving shit for me and trying to drag me places and telling me to do shit I'm already doing, I have hints turned off in the menu what in the deepest crevices of the devil's asscrack Is this game like with them ON?
>Stellar Blade is AAA
In what world
Its the first ever real game from a fricking gacha company and playing it for any amount of time makes it clear its a freshman title. They like forgot to animate Eve's face
It’s a bit reductive for video games to delete all your options and make it “push button x, y, and z to progress”. It’s got a time and place (preferably a sequence that couldn’t organically arise from standard gameplay) but it kept being overused in the early 2000’s to the point of mockery
The issue with quicktime events was they were basically game developers admitting that cutscenes were becoming egregiously long but they didn't want to cut them down because "cinematic" was still a selling point that the marketing departments wanted to push, so they made cutscenes where you had to press a couple of buttons once in a while so they could say, "look, it's not an overly long cutscene! there's gameplay!"
2 months ago
Anonymous
It’s a bit reductive for video games to delete all your options and make it “push button x, y, and z to progress”. It’s got a time and place (preferably a sequence that couldn’t organically arise from standard gameplay) but it kept being overused in the early 2000’s to the point of mockery
The thing with the qte events is that devs put it in there so that they can add death failstates, just like all the gory deaths in tomb raider 2013. Remember this is an asian game. They love ryona.
Failing that qte gets eve smacked in the face and proceeds to get swarmed by monsters from all sides.
2 months ago
Anonymous
>no emotion in her face
yeah thats about right aint it? not a character, not a person, just a sex doll.
2 months ago
Anonymous
She's too cool to be visibly afraid.
2 months ago
Anonymous
I would've bought this if it had actual gore and we got to see Eve's limbs being ripped apart rather than this shitty cartoon blood splatter.
2 months ago
Anonymous
Why are they like this
2 months ago
Anonymous
Because ryona.
?si=jI-UPC8qzJ4PopY4
2 months ago
Anonymous
These are tame as frick to me.
Megaman bursting into a circle of pellets in X was more violent.
2 months ago
Anonymous
Then just fap to mk1 ryona.
?si=2OnDjZ_AWiAr2sZQ
2 months ago
Anonymous
It doesn't make any sense to have a MC act like such a fumbling moron, these kind of events detract from their personality even if they are just "might have been" canonically, they still imply it is very possible for her to end like this.
A more stylish design choice would be to have QTE and other event's fail states keep her alive but permanently damage her to some extent, reducing her effectiveness and mobility for the rest of the game.
While automatically saving on top of your state, of course.
Quicktime events, in most cases, are lazy and provide such a mindnumbingly low amount actual interactivity. They add nothing positive other than to insult your intelligence by trying to fool you into thinking your doing something cool when the reality is that your doing something no more skilled or complicated turning a page in a book. Gameplay is good when it arises out of the system a game is built around (controls, physics, level design, enemy design, etc...).
>About to fall face first >Does ridiculous tumble so camera catches ass instead
Censorship in a game this blatantly horny is more offensive than some stray thing in a "normal" game. What's the point of adding some lace to a costume when everything in the game is about the character's ass
>Guys holy shit the goyslop game is so sloppish! It's over!
Anyone with a brain who saw this game before release knew it was going to be shit, generic Korean souls like shit.
Wtf how was I supposed to know to wallrun here? Look at the gap and consider the tools at my disposal? That's too hard. I need bright yellow paint and a floating buddy to tell me "try a wallrun here"
This shit is fricking weird to me. Why did this shit suddenly pop of everywhere overnight? Its not like its the worst thing ever, but its also just really fricking stupid. Why are devs suddenly seeing this shit as a necessity
How was I supposed to know you could cling to those pillars!!!!! Because they're the same size as other pillars you can cling to and clearly lead to an area I want to access? FRICK THAT I need a guy to come in here and slather them each in bumblebee frickin yellow paint. Not just the first one, all of them. Because I am so fricking spacially handicapped that I can't even make it to my own bathroom without GPS.
Is that a pole? A pole you can swing on? And a series of them leading forward towards a place I aant to go? HELP, I'M TOO moronic TO FIGURE OUT WHAT I'M SUPPOSED TO DO! I need a button I can press that will make everything glow like the fricking sun to figure it out.
On an unrelated note, what is you guys favorite flavor of paint chips? I'm not picky, but I like paint from old houses the best!
>anons solution to the yellow paint epidemic is to plaster six thousand copies of the same exact pole model everywhere in the level
I guess all those shitty animes were right, you really will become like them if you kill him.
reminder that tomb raider had climbable ledges from the level geometry, without the need for special climbable surfaces.
mario 64 had wall jumping without the need for designated wall jumping section.
tenchu had a grappling hook without the need for contextual grappling hook prompt.
tony hawk had ramps to jump from and ledges to grind on, all of that just from the level geometry, no scripted events or anything.
this was all in the ps1/n64 era
>superstrong android girl has to solve the cuckpuzzles to get the shittiest grid fence in the world to open rather than tearing it with her bare hands in an epic fashion while the camera pans on her pussy
Why are game developers so uninspired?
it's remarkable that I immediately knew the same fricking morons who were shilling this garbage game were the same fricking morons who make yellow paint threads
>people advocating in favour of yellow paint, something that strongly clashes with the environments, by comparing them to vines in climbable walls
are you moronic?
Finally a complain I can get behind. The yellow paint is everywhere and its ugly. There’s no need of it, especially in a game with a scan option that highlights intractable.
The world is very beautiful too, so this ugly paint really marks up the visuals.
I hate yellow paint because it’s too obvious but Stellar Blade had a few interesting versions of it. There was one fallen road sign that happened to be pointing to treasure which suited the atmosphere of post apocalypse. But yellow paint is just too tacky for me. Someone post the Yakuza or Lost Judgment one, they had crates with words, so that when you look from far away it looks like an arrow but when you go up close it’s just normal shipping label text.
Day 1 demo news.
yikes, copy pasted blocks.
>you don't understand! you HAVE to put yellow paint, or else players will never find where to climb!
>it was fine in mario 64
>it was fine in tomb raider
>it was fine in ninja gaiden
>it was fine in kingdom hearts
>it was fine in zelda oot
>its still fine in nu-zelda
>it was fine in any bootleg 3d platformer
>noooo you don't get it chud!! this is a different type of game!! those games don't need that because their level design makes it more obvious where you can or can't interact!!
>what you mean our level design is flawed??
>w-what do you mean our game doesn't need climbing sections??
>a ladder??? what the frick is a ladder???
What I don't understand is why they can't just make it diagetic like in Prince of Persia. Or hell, even Mirror's Edge at least. It was blatant as hell but at least it matched the design of the world
yellow paint means you can change the assets last minute without requiring a level designer, it's not for the players, it's for the outsourced pajeets
frick me what a good looking game that was, is, and probably always will be.
The red trail is so pleasant I don't care.
Yellow paint doesn't make sense on most games but mirror's edge Red Trails is literally their rebellion markings, it's story/lore related so it wasn't offputting and in game dialogues from the enemies even recognize it
All of those games used shit like moss or bricks to show climbable surfaces.
Yeah, diagetic shit
Gamers are way dumber now than they were back then.
Zoomers and Gen A have less patience, too.
Not saying it's good or whatever but it makes sense.
Gen A and most zoomers don't play games, they watch others play them
Gaming is an aging industry
the oldest zoomers are 30 now, and grew up with ps2s and gamecubes. gen alpha doesn't play sony games because this shit is too expensive, they play roblox and fortnite and whatever indie game they're interested in.
gaming isn't an again industry just because triple A games suck, as long as computers exist there will always be people playing and making games, stop being a jaded boomer.
30 would be 1994 that's not a fricking zoomer. You can't be a zoomer if you remember 9/11 and smartphones didn't exist until you were an adult
you got me, videogames are dying because I don't remember 9/11
Those games were designed for children though...
children can do it so why can't adults nowadays?
I know this is just a meme and I agree that yellow paint makes games worse (also random apocalypse clutter in everything), but you do need to do something akin to that with modern graphics or more "realistic" artstyles unless you're actually going to create entire levels that are 100% traversable or you've got movement mechanics that circumvent it like Spiderman/Prototype. The faint white glow approach or just spamming repeated interaction items around the place like older games did isn't really much better either.
Literally all you have to do is make it a recognizable shape or something
This games doesn't just do it on ledges though, there's huge yellow spain splotches leadkng you through the whole damn game, around every fricking corner. In a game that's mostly been a halmway so far!
>Literally all you have to do is make it a recognizable shape or something
That only works for more cartoony games where it's a bit less egregious to see that stuff repeated constantly, and even then it's still the same effect as yellow paint to a lesser extent.
Like even with this anons post here
you can still tell how out of place all the ledges look along with how awkwardly and conveniently placed they are purely for gameplay purposes.
Stellar blade does that too! But also seems to need to cover everything in Homor Simpson's jizz
this is supposed to be a souls like right? why dark souls doesn't have this issue? there's no climbing in dark souls, there's not even a jump button. jumping and climbing isn't part of the games core design, why the frick do you need climbing sections in this? was it really important to their artistic intent?
Nothing about the game is remotely soulslike outside of it having checkpoints that respwan enemies, I don't know why people keep saying that
You obviously never played any of those games.
Nothing more cringe than a zoomer pretending to be a boomer.
I played all of those games, none of them have yellow paint, I don't know what makes you think I haven't played them.
no they did not, they used the level geometry. if you see a ledge, you know you can grab it, and if you see a platform, you know you can step on it. no custom animation, no scripting and no yellow paint needed.
Explain this
that's not yellow paint, those are vines, it makes sense for them to be inside of a tree, in hyrule castle there's also a climbable wall of rocks, which is also not yellow paint, and also makes sense for the place it's at.
I believe he meant the second part of the post, Steve. That's not a "you see a ledge, you know you can grab it" deal, and he's showing a climbable surface.
>I believe he meant the second part of the post, Steve.
what sort of mental illness make people "talk" like that?
More vines, cool
Notice how these are the only three places you can climb in classic zelda.
>vines in the deku tree
>vines in kokiri forest
>vines in deku village
>vines in the forest temple
>flesh in jabu jabu
>bricks in the gerudo forest
>those bricks in the death mountain
>rocks in the death mountain
>rocks in hyrule castle
just from the top of my head, I'm probably missing a lot more
gerudo village*
Climbable textures are just yellow paint with more steps. Breath of the Wild does it correctly.
You realize people's problem with the paint isn't "I can figure out where to go", right?
Exactly the same reason OoT has vines and other textures to tell people "HERE IS WHERE YOU CLIMB". Only BotW had the balls to change that.
Who cares though, that's not a problem
Why are pink haired non gamers like you trying to lecture people on shit you never done in your life?
Looks like a wall covered in vines, why
how come there's so many dumb Black folk like this guy on here nowadays?
need to defend billionaire communists at ALL. COST.
Sekiro has it too
sekiro is the worst example of this, fricking ps1 tenchu had better climbing mechanics and a hook that you could use to climb almost anything without any contextual bullshit sekiro had.
This is white though. Not saying that it couldn't have been done better, but white scratches on the edge of worn rockfaces is something that at least doesn't look completely out of place
The scuffed rock works as a visual aid and it makes sense and bends into the world. Its the right way to do things.
Having realistic graphics and environments makes it less obvious where you can interact. The paint solves it.
The issue has nothing to do with realistic graphics and environments. morons doing parkour are also somehow capable of navigating IRL.
The issue lies with the fact that the level designers make a level with placeholder assets that is mostly legible, that team moves on and then months down the line some other team from another studio in Bangladesh creates the assets for another team in a studio in New Delhi to populate the level with. Since the level is now completely illegible to playtesters and all of those prior team are now working on other shit, another team needs to come through and quickly texture paint some shit or make notes for voiceovers to explain shit.
If this had been done mostly by the same team all the way through, then they would know what is important and how to direct the player's attention, instead this ends up being lost in the layers of incompetent management and agile development.
>shit wasn't a problem for 60 years og gaming but now it solves a problem when they add it in their game
The brain rot of a fanatic in action.
None of them have it. Not that you would provide any sort of evidence to the contrary. Gotta max out the (you)s for le epic plebbit post 😉
The difference is old games have high contrast flat textures. So finding what is it isn't interactable is really easy. It is a lot harder to judge with more realistic geometry and textures. That being said yellow is extremely tacky and makes the game uglier. There are plenty of smart ways to add high contrast that will have the intended effect of drawing the players attention that also looks more natural in the world.
"Realism" should be an intentionally chosen art style, not the default. If devs can't design within the constraints of their style, then they need to go back to school. But ultimately, the most basic question is, does this even need a manual climbing segment? I'd wager most often the answer is no.
Do you even understand how stupid Zoomers and normies are?
>it also needs to be SPECIFICALLY ugly yellow paint
>this natural cliff NEEDS random yellow paint marks
>how else would you know which the next rock is on this ultra simplified one-way path where the character pretty much climbs automatically???
>yes, in the past we used scratch marks and other things that fit into the environment while still being obvious
>but now we need to market these games to social media gays as the highest priority so every game needs to treat the player like this the first game they ever played in their life
>yellow paint
>censored day one
Look I don't dislike the game or anything, but I just want to point out how hilarious it is that culture warriors latched onto this as /theirgame/. Culture warriors BTFO every single time
Don't forget the input lag
you just learn to react sooner
holy mother of copes
yellow is a terrible choice, many people have a yellow color blindess is way more common than the green/red meme one.
Why does the screenshot look like its from getting over it or some flash game?
I fricking hate this and I fricking hate detective vision and I fricking hate the fricking pod constsntly solving shit for me and trying to drag me places and telling me to do shit I'm already doing, I have hints turned off in the menu what in the deepest crevices of the devil's asscrack Is this game like with them ON?
Stop buying the AAA goyslop oh my FRICKING GOD
>Stellar Blade is AAA
In what world
Its the first ever real game from a fricking gacha company and playing it for any amount of time makes it clear its a freshman title. They like forgot to animate Eve's face
Stellar Blade has yellow ass.
>quicktime events
I guess all it takes is for some eye candy to forget how shitty of a game you're playing, huh?
>I-I have to P-PUSH BUTTONS?????
>actually defending quicktime events
have a nice day
Not him but I never saw the issue
It’s a bit reductive for video games to delete all your options and make it “push button x, y, and z to progress”. It’s got a time and place (preferably a sequence that couldn’t organically arise from standard gameplay) but it kept being overused in the early 2000’s to the point of mockery
The issue with quicktime events was they were basically game developers admitting that cutscenes were becoming egregiously long but they didn't want to cut them down because "cinematic" was still a selling point that the marketing departments wanted to push, so they made cutscenes where you had to press a couple of buttons once in a while so they could say, "look, it's not an overly long cutscene! there's gameplay!"
The thing with the qte events is that devs put it in there so that they can add death failstates, just like all the gory deaths in tomb raider 2013. Remember this is an asian game. They love ryona.
Failing that qte gets eve smacked in the face and proceeds to get swarmed by monsters from all sides.
>no emotion in her face
yeah thats about right aint it? not a character, not a person, just a sex doll.
She's too cool to be visibly afraid.
I would've bought this if it had actual gore and we got to see Eve's limbs being ripped apart rather than this shitty cartoon blood splatter.
Why are they like this
Because ryona.
?si=jI-UPC8qzJ4PopY4
These are tame as frick to me.
Megaman bursting into a circle of pellets in X was more violent.
Then just fap to mk1 ryona.
?si=2OnDjZ_AWiAr2sZQ
It doesn't make any sense to have a MC act like such a fumbling moron, these kind of events detract from their personality even if they are just "might have been" canonically, they still imply it is very possible for her to end like this.
A more stylish design choice would be to have QTE and other event's fail states keep her alive but permanently damage her to some extent, reducing her effectiveness and mobility for the rest of the game.
While automatically saving on top of your state, of course.
Quicktime events, in most cases, are lazy and provide such a mindnumbingly low amount actual interactivity. They add nothing positive other than to insult your intelligence by trying to fool you into thinking your doing something cool when the reality is that your doing something no more skilled or complicated turning a page in a book. Gameplay is good when it arises out of the system a game is built around (controls, physics, level design, enemy design, etc...).
now if only realistic clothing damages was a thing in next gen games
I want that, but even more I want foliage that moves properly when you pass through it.
cringe
>About to fall face first
>Does ridiculous tumble so camera catches ass instead
Censorship in a game this blatantly horny is more offensive than some stray thing in a "normal" game. What's the point of adding some lace to a costume when everything in the game is about the character's ass
Because you never see the lace anyway when you think about it. Most of the camera angels focus on her ass.
>Guys holy shit the goyslop game is so sloppish! It's over!
Anyone with a brain who saw this game before release knew it was going to be shit, generic Korean souls like shit.
Why do people keep saying its soulslike
What the frick is soulslike about it? Potions? Bosses?
Every action game is "Soulslike" now. And any game with a shred of difficulty is "the Dark Souls of [genre]".
New metroidvania souls-like roguelike roguelite breath of the wild inspired indie hidden gem
Lies of P looked so polished in comparison. It's insane, most likely because it was made on pc
humiliation ritual
How did gamers know they could grab these ledges.... they aren't neon fricking construction zone yellow....
On the contrary this part filtered me and I stopped playing.
Wtf how was I supposed to know to wallrun here? Look at the gap and consider the tools at my disposal? That's too hard. I need bright yellow paint and a floating buddy to tell me "try a wallrun here"
I don't believe you
This shit is fricking weird to me. Why did this shit suddenly pop of everywhere overnight? Its not like its the worst thing ever, but its also just really fricking stupid. Why are devs suddenly seeing this shit as a necessity
How was I supposed to know you could cling to those pillars!!!!! Because they're the same size as other pillars you can cling to and clearly lead to an area I want to access? FRICK THAT I need a guy to come in here and slather them each in bumblebee frickin yellow paint. Not just the first one, all of them. Because I am so fricking spacially handicapped that I can't even make it to my own bathroom without GPS.
Is that a pole? A pole you can swing on? And a series of them leading forward towards a place I aant to go? HELP, I'M TOO moronic TO FIGURE OUT WHAT I'M SUPPOSED TO DO! I need a button I can press that will make everything glow like the fricking sun to figure it out.
On an unrelated note, what is you guys favorite flavor of paint chips? I'm not picky, but I like paint from old houses the best!
>anons solution to the yellow paint epidemic is to plaster six thousand copies of the same exact pole model everywhere in the level
I guess all those shitty animes were right, you really will become like them if you kill him.
I can tell you haven't played Stellar Blade because you would know why your comment sounds really silly in that context
Your post is what's silly. Acting like a different game having a problem somehow excuses older games for also having the same problem is stupid.
Now you're being stupid on purpose
ok so why are they still trying this kind of plateforming? This was embarassing since the PS3.
reminder that tomb raider had climbable ledges from the level geometry, without the need for special climbable surfaces.
mario 64 had wall jumping without the need for designated wall jumping section.
tenchu had a grappling hook without the need for contextual grappling hook prompt.
tony hawk had ramps to jump from and ledges to grind on, all of that just from the level geometry, no scripted events or anything.
this was all in the ps1/n64 era
I'm telling you, Tomb Raider and Mario 64 were the first of their kinds, and are still, to this fricking day, 28 years after, the best ones.
It's funny how generic this game is outside of the breasts and ass.
Haydee had more personality.
It's been proven time and again that you morons need the yellow paint or else you will get lost. Dont try to deny it.
kek this looks like a Unity asset flip
>superstrong android girl has to solve the cuckpuzzles to get the shittiest grid fence in the world to open rather than tearing it with her bare hands in an epic fashion while the camera pans on her pussy
Why are game developers so uninspired?
The next tomb raider is gonna have this isn't it
Anon tomb raider 2013 had white paint on every climable ledge.
you can also scan the environment which shows you where the yellow paint is in xray
Over long ago
it's remarkable that I immediately knew the same fricking morons who were shilling this garbage game were the same fricking morons who make yellow paint threads
What the frick are those textures? Is this a PS3 version?
all the budget went into the character models pls understand
>people advocating in favour of yellow paint, something that strongly clashes with the environments, by comparing them to vines in climbable walls
are you moronic?
Finally a complain I can get behind. The yellow paint is everywhere and its ugly. There’s no need of it, especially in a game with a scan option that highlights intractable.
The world is very beautiful too, so this ugly paint really marks up the visuals.
I hate yellow paint because it’s too obvious but Stellar Blade had a few interesting versions of it. There was one fallen road sign that happened to be pointing to treasure which suited the atmosphere of post apocalypse. But yellow paint is just too tacky for me. Someone post the Yakuza or Lost Judgment one, they had crates with words, so that when you look from far away it looks like an arrow but when you go up close it’s just normal shipping label text.
thats some terrible texture yikes
How did the paint even get up there?