Still the best horror game ever made.

Still the best horror game ever made.

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  1. 2 years ago
    Anonymous

    Fill me in on this, first time hearing about it

    • 2 years ago
      Anonymous

      It's a very old game made for Goldsrc made by some guy in a shitty little apartment that ended up atmospherically blowing out every other AAA horror game before it and paved the way to games like Penumbra, Amnesia, and the flood of indie horror games after it.

      It had several endings based on how you played it and the graphics jank made it even more scary in a surreal way.

      Don't spoil it for yourself just go play it blind.

  2. 2 years ago
    Anonymous

    Imagine a burgerpunk soulslike. Enemies that are grotesque mutations of American brutalism. Conjoined minimum wage employees. Cars that have fused with their drivers into monsters. Tanks of humans that drive on treads. Rabid dogs that foam acid from the mouth. The dungeons are contortions of American corporations. A Walmart that has grown into a sprawling city. A McDonald's where molten grease flows in rivers. You'll have to be quick to get through them, or face Black Friday.

    • 2 years ago
      Anonymous

      make another thread bro the last one was kino

    • 2 years ago
      Anonymous

      >walking down the dark undergrounds of the Chapel of Popeyes
      >walking on a bridge stretching into the darkness
      >complete silence except for the burning of the torch you're holding
      >your torch's fire seems to get dimmer and weaker as you walk further and further along the bridge
      >eventually barely powerful enough to see where you're going
      >see two tiny eyes open in the dark distance ogling you
      >a massive grubby, hand ten times the size of yours slowly appears from the darkness and tries to carefully touch your face (instant death if you let it as it absorbs the soul from your body)
      >attack the hand and you hear a bestial hurl as it gets pulled back into the darkness
      >eyes take on expression of anger
      >your torch's fire lights ablaze suddenly
      >hand comes from the side and smacks on the bridge's pillars and the portion you are on starts falling in the void until you land in water
      >through the crashing and falling of stone, another pillar seemingly reaching far far up starts breaking and a piece of the ceiling falls, bringing light in the room, revealing a massive mutt which cries out as the light hits it
      >La Luz Extinguido - Darkened Beast

    • 2 years ago
      Anonymous

      You are trying a little too hard friend

      • 2 years ago
        Anonymous

        it's european posting hours, what did you expect?

    • 2 years ago
      Anonymous

      other countries are spared the Black Trials of Friday?

      • 2 years ago
        Anonymous

        It'd be like Demon's Souls where the US is ground zero of the deep hog but threatens to spread out.

  3. 2 years ago
    Anonymous

    Cry of fear and Amnesia were also great, most of the classic horror games were good, i don't know what the frick happened but they started getting shit somewhere along the way, even Amnesia's own devs made that dogshit sequel instead of actually showing other developers how its done.

    • 2 years ago
      Anonymous

      A good horror game makes the player feel completely isolated. As the game drags on they should meet absolutely no one. No comfort, just notes and evidence of what perhaps was. Or if the player gets any hint of a another person by time they get to them they should already be dead. A good horror game places the player in strange environments to further make them uncomfortable. Nothing should be familiar, nothing should be expected.

      In addition horror shouldn't slap the player in the face. It should be hidden, always lurking. Keeping the player on edge throughout not quite knowing when or how they'll be struck.

      • 2 years ago
        Anonymous

        played the game in your pic
        i found an operator tier knife next to a bloodsmear.jpeg, it wouldnt let me pick it up because "uhh its not big enough"
        dropped

  4. 2 years ago
    Anonymous

    Looks like moronic zoomer shit.

  5. 2 years ago
    Anonymous

    >Played on hard on my first playthrough
    >Ran out of ammo and batteries halfway through the hospital and had to kill every enemy with the knife while stumbling through pitch black hallways

    • 2 years ago
      Anonymous

      As the developer intended. I think the guns were supposed to give you a false sense of security and make you panic when you ran out of ammo.

  6. 2 years ago
    Anonymous

    Grey was pretty good aide from the ending which was a really really shitty letdown.

  7. 2 years ago
    Anonymous

    * blocks yovr path

  8. 2 years ago
    Anonymous

    For me its nightmare house 2

  9. 2 years ago
    Anonymous

    >source/gldsrc horror
    >it's just reskinned zombies and other enemies
    haha, no. not scary. my mind instantly just recollects the enemy they're reskinning.

  10. 2 years ago
    Anonymous

    good horror needs contrast. things are scarier when a scary thing happens in a Non-scary environment. It's why people get that unsettling feeling from glitching actual innocent games; Mario levels being "wrong", or Animal Crossing characters saying "things they wouldn't say", or OmegaFlowey because the contrast is so intensely strong.

    some games try to do it but almost never do it well. they'll try to start with cutesie & innocent, but then "OhNo the Glitch Demon is coming hide", except it happens too fast and the contrast feels forced.

    Make a normal platformer or shooter or something; music, goals, enemies, levels, etc. Let it go on for a while. Then one area that's semi-out of the way, make the music just cut off instantly. Completely flip the game at that point.

  11. 2 years ago
    Anonymous

    How does it compare to cry of fear ? I really enjoyed this one.

    • 2 years ago
      Anonymous

      This game was a huge part of my childhood. Used to play the maps on Sven Coop all the time with my friends. Very atmospheric and has a very particular vibe. Rumpel is kind of edgy but he knows how to make horror. I think its even better than Cry of Fear in a lot of ways.

      Its more of a game than it is a story I'd say. Its combat heavy. The mod is very high quality IMO. The atmosphere is really top notch, it uses a lot of urban settings, e.g. going through the city and I feel like that is never explored enough in horror games. I highly recommend it, I think its the best gold source horror mod probably besides Cry of Fear.

    • 2 years ago
      Anonymous

      Cry of fear feels more like a separate survival horror game, by just having an inventory system and having a bit more of an ongoing story. Also the movement feels very different from goldsrc.
      AoM feels a lot more like a mod. It is still very enjoyable, but as the other anon said more like a game. It feels like you are going around and exploring maps, while CoF had more fleshed out and connected environments. There is still a nice horror atmosphere, just different from that of CoF.

      • 2 years ago
        Anonymous

        Yea I totally agree with this. CoF really has its own thing going on. I think almost everyone would agree that CoF is a better game. I think I would have preferred less story in the game though, but mostly because I thought what was there is kind of bad. It just seems kinda edgy and overly depressing to me. I still appreciate the love and effort put in the game though. The environments are insanely well done, and the game has really good atmosphere. I just didn't find it that fun to play I guess, it ends up being more clunky but in kind of a janky way I didn't really enjoy. It also overly relies on jumpscares which again is kind of a shame and the same problem AoM had. Also a few sections of CoF are really tedious and unfun.

        • 2 years ago
          Anonymous

          One of the major "oh shit" moments I had was trying to jump onto a car to escape from enemies. In AoM you could do that and have a breather, while in CoF you just get blocked. Very different games.
          And I remember AoM as being more fun, but I have replayed CoF the most. While the voice acting is eh, the story it is at least pretty minimal. The more tedious parts of the level design feel smoother on replays, and the inventory limit actually means you might decide to carry different weapons around on a different play throughs. There is definitely some jankyness, but there are some very cathartic moments within the game. Feels more like a journey in a way.

          • 2 years ago
            Anonymous

            >One of the major "oh shit" moments I had was trying to jump onto a car to escape from enemies. In AoM you could do that and have a breather, while in CoF you just get blocked

            Yea that shit was pretty lame. It was good they removed that. You're right honestly there is some really good cathartic moments in the game. I should honestly play it again, its been a long time since my first playthrough so I might like it better.

            im a pussy

            Even better. The more scared you get the more fun a game is.

            this mod got me into aphex twin

            Same here, its shameless but it fits very well in the mod.

  12. 2 years ago
    Anonymous

    frick these things, seriously

  13. 2 years ago
    Anonymous

    Is that the one that has the monsters screech at 200Db, or was that Cry of Fear?

    • 2 years ago
      Anonymous

      That was Cry of Fear.

  14. 2 years ago
    Anonymous

    how scary is it?

    • 2 years ago
      Anonymous

      Very. Play it.

      • 2 years ago
        Anonymous

        im a pussy

  15. 2 years ago
    Anonymous

    this mod got me into aphex twin

  16. 2 years ago
    Anonymous

    cry of fear is better

  17. 2 years ago
    Anonymous

    for me it was Layers of Fear 2, great atmosphere

  18. 2 years ago
    Anonymous

    Looks neat I'll give it a go

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