Stormgate gameplay revealed

Thoughts?

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  1. 1 year ago
    Anonymous

    looks like absolute shit
    can't believe i waited for this lmao

    • 1 year ago
      Adûnâi

      Holy shit, I've caught a Ganker thread before it got archived! So, my opinion is here.
      archive vn/b8N9v

      The artstyle is vomit-inducing SJW trash
      > Looks like something from Battlerite. Ugly women and cartoony demons. Even an anime ayaya RTS with waifus (like Eternal Return) would be better - at least, it wouldn't make me wanna vomit.
      > (Sorry for strong wording, it's Steam forums, I hope, it is constructive feedback.)

      Since then, I can vouch for mobile gaming (I have sold my soul to Mobile Legends) - and mobile games are infinitely closer to old Blizzard than this unfunny cuck millennial shit. I'm not joking, in Mobile Legends, every chick is hot and wears thighhighs, and every dudebro is an epic burly man from thirsty gay teenage fantasies.

      Chink artstyle is more trad and based than this. Play DORF.

      P.S. There is a good point from the casual perspective here.
      rockpapershotgun com/the-new-rts-from-former-starcraft-2-devs-looks-a-lot-like-starcraft-2

      • 1 year ago
        Anonymous

        >Play DORF.
        Aaaaaaaaaaaaaand shill spotted, frick off.
        Also
        >game named FOR
        >There isn't a single dwarf.

        • 1 year ago
          Anonymous

          >game made by 2(dos) with a nonexistent budget pays shills on Ganker
          I am truly sorry that Shartgate is looking that bad, but there is no need to lash out irrationally

          • 1 year ago
            Anonymous

            >game developer can't shill his own product
            moron
            Also
            >shartgate
            ???

            • 1 year ago
              Adûnâi

              >>game developer can't shill his own product
              Apologies, I don't have control over what makes me hard. DORF just has that OOMPH I wish Shartgate had.
              Even though I will agree with Grubby that DORF's pixel art is much less clear than Brood War's (or C&C's). Personally, it reminds me of that old Ukrainian game Cossacks - too many sprites or something?

              Yes, he does shill here. We know this and he's admitted to it as well.

              >Yes, he does shill here.
              I'm not him because I'm a namegay. I do shill against BasedGate. They have shown basically nothing, they have released two hype pieces - both of which have objectively failed at their job (worse).

              People say cinematics are expensive, but I have a hunch that a 30 sec trailer à la CHIMERA would have been money well spent (01:26:00).

          • 1 year ago
            Anonymous

            Yes, he does shill here. We know this and he's admitted to it as well.

            • 1 year ago
              Anonymous

              what is the Gankers if not the shilling board

            • 1 year ago
              Anonymous

              needed

      • 1 year ago
        Anonymous

        A brain damaged tasteless coomer like you should not ever comment on other art styles or matters of aesthetics, even if you are coincidentally right. What are the odds you think that the D2 prostitute sorc looks better than the D2R one? Near guaranteed I say

        • 1 year ago
          Adûnâi

          >What are the odds you think that the D2 prostitute sorc looks better than the D2R one? Near guaranteed I say
          I'm really confused as to your argument and your image of me. The Resurrected sorc looks better? Has the same skin colour, thick thighs, high HD definition?

          In the AMA they said that the story would be something like Marvel MCU stuff. I like Marvel a lot, but everything after phase 3 is not interesting anymore, and anything after the Guardians of the Galaxy became a comedy movie. I believe that they are going into this comedic style that was adopted later. I'm totally going back to SC2.

          >In the AMA they said that the story would be something like Marvel MCU stuff.
          Wait, that's bad. They seem to pan out dangerously close to the unfunny millennials.

          • 1 year ago
            Anonymous

            Yeah, if they start to do Marvel quips all over the campaign it won't be fun to play. Say what you want, but WoL and HotS don't really have quips all the time. Everything feels "epic".

      • 1 year ago
        Anonymous

        In the AMA they said that the story would be something like Marvel MCU stuff. I like Marvel a lot, but everything after phase 3 is not interesting anymore, and anything after the Guardians of the Galaxy became a comedy movie. I believe that they are going into this comedic style that was adopted later. I'm totally going back to SC2.

        • 1 year ago
          Anonymous

          >I like Marvel a lot, but everything after phase 3 is not interesting anymore, and anything after the Guardians of the Galaxy became a comedy movie.
          >likes marvel
          >likes guardians of the galaxy
          >knows what the 'phases' are and whatever 'phase 3' is

          NORMIES GET OFF MY BOARD REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

          • 1 year ago
            Anonymous

            let me be happy okay

  2. 1 year ago
    Anonymous

    Even setting atrocious art style aside, the gameplay looks like a fricking mobile game.
    This shit is going to bomb HARD if they don't put all the focus on PvE co-op.

    • 1 year ago
      Anonymous

      >bomb HARD
      afaik its f2p, not a fan of art style myself i also doubt there will be campaign lol, game looks very basic right now and they seem to put a lot of emphasis on multiplayer gameplay.

      • 1 year ago
        Anonymous

        nvm i asked on discord and apparently theres going to be sp campaign

      • 1 year ago
        Anonymous

        >f2p
        lmao, dead on arrival

        • 1 year ago
          Anonymous

          >dead
          all most played games are f2p you fricking braindead moron

      • 1 year ago
        Anonymous

        >its f2p
        wew lad, definitely not playing it now.

    • 1 year ago
      Anonymous

      Sounds like PvE/SP is going to be an afterthought and they are chasing that e-sports rabbit just like every fricking failed competitive RTS released in the last decade, shame.
      I thought all those failures and the popularity of SC2 co-op mode would teach the devs something, but guess not.

      They are letting themselves get cucked on the
      co-op front by Immortal

      • 1 year ago
        Anonymous

        No offense to the Immortal devs, but I can't see that game taking off considering how virtually no hype exists behind it. Not even most RTS players know this game exists, let alone anyone in the mainstream.

  3. 1 year ago
    Anonymous

    It looks bad.

    • 1 year ago
      Adûnâi

      >the lead Frozen Throme campaign dev on the team
      >the mascot is an ugly brownskinned woman
      https://stormgatenexus.com/article/monk-interview-back2warcraft

      Meanwhile, TFT was an epic slash between Arthas emasculating Illidan. What went wrong?

      • 1 year ago
        Anonymous

        >Meanwhile, TFT was an epic slash between Arthas emasculating Illidan.
        Did you forget that befire Arthas Illidan was already emasculated by Maiev and player literally had to save Illidan from a cage? Or that Arthas an Illidan barely even met until the final level of the TFT undead campaign?

        • 1 year ago
          Adûnâi

          >Illidan was already emasculated by Maiev
          It was Kael'thas' emasculating Maiev, plus Vashj character development (imagine underwater snake bawds conquering a desert, very epic). FGS' gaping StormGAYt will have nothing of this caliber, let's face it.

          TFT was peak RTS, peak Blizzard, and peak Warcraft. Frick, I wish I were conscious around the time when Blizzard trashed Westwood with BW, then took their sweet time releasing RoC, AND THEN delivered the most brilliant expansion to it. They literally copied LotV missions from the TFT campaign such as the Tomb of Sargeras, 12 years later.

          >Or that Arthas an Illidan barely even met until the final level of the TFT undead campaign?
          L and Light never met for like a dozen episodes in tbh Noto, so what? The yaoi tension was palpable throughout. And in the Symphony of Frost & Flame, Ner'zhul poured all of his essence into his boy, it was such a gripping moment.

          • 1 year ago
            Anonymous

            >Ignores the facts and moves the goalposts instead.
            COPE

          • 1 year ago
            Anonymous

            >I wish I were conscious around the time when Blizzard trashed Westwood with BW
            >L and Light never met for like a dozen episodes in tbh Noto, so what? The yaoi tension was palpable throughout.

            You don't seem to be conscious right now. If you are living in Canada then you should consider euthanasia. And if you don't, then you should take a bath with powered up toaster, i heard it cures moronation.

    • 1 year ago
      Anonymous

      looks like absolute shit
      can't believe i waited for this lmao

      It’s just starcraft 2 but slower, I don’t really see the problem

  4. 1 year ago
    Anonymous

    As a SC2 gay, I'm happy. I was afraid it's gonna be casualized as frick - tiny maps, a handful of units to control, etc. Turned out to be nothing like that, I'm actually kinda concerned about how many active abilities units have.
    Concerned about visual bloat though, but overall looks good.

    • 1 year ago
      Anonymous

      >visual bloat
      Honestly I expected much worse considering all games these days are filled with particles everywhere. I managed to get what was going on in all scenarios they showed pretty well.
      Maybe there are even some VFX options to reduce shit further like the dust and smoke.

      • 1 year ago
        Anonymous

        Compgays think people actually want to play like this.

        • 1 year ago
          Anonymous

          that's just zoomed out BAR

        • 1 year ago
          Anonymous

          a lot of people turn off all visual bloat and postpossessing in single player you autistic homosexual

          • 1 year ago
            Anonymous

            No, what the frick lol. I mean I guess thirdies with potato PC's do

            • 1 year ago
              Anonymous

              If you play RTS you are either in your 50s or from the third world.

        • 1 year ago
          Anonymous

          better art style than most games

  5. 1 year ago
    Anonymous

    It looks like it takes hardcore micro. That much was expected.

  6. 1 year ago
    Anonymous

    looks horrible and plays horrible.
    I understand that it's alpha, but even with all the effects and stuff we can already tell what the game is about. I'm not sure if I'll play it.

    The gameplay looks limited, the micro is annoying, with that drops...

  7. 1 year ago
    Anonymous

    Micro looks slow as frick, the building seems lacking and the art direction is generic. Is this how brood war boomers feel; I'm going to be playing the same game for another decade.

  8. 1 year ago
    Anonymous

    SC2 alpha

    • 1 year ago
      Anonymous

      that's footage five years before release, you think stormgate is coming out in five years?

      • 1 year ago
        Anonymous

        No.

      • 1 year ago
        Anonymous

        >you think stormgate is coming out in five years?
        at least 3

  9. 1 year ago
    Anonymous

    Why should we move from SC2 to this game? Maybe if M$ continues with the support we could go back to SC2?

    • 1 year ago
      Anonymous

      The microsoft and activision merger was blocked

      • 1 year ago
        Anonymous

        Temporarily, at the very least.

  10. 1 year ago
    Anonymous

    pffft. The guys over at Back2Warcraft were hyping it up a bit. I expected it to be more similar to war3, with a focus on campaign but it looks like a shitty mp only starcraft clone

    • 1 year ago
      Anonymous

      they said it was launching with a co op vs ai mode and also a fairly small but still present campaign that will be expanded over time.

      • 1 year ago
        Anonymous

        Sounds like PvE/SP is going to be an afterthought and they are chasing that e-sports rabbit just like every fricking failed competitive RTS released in the last decade, shame.
        I thought all those failures and the popularity of SC2 co-op mode would teach the devs something, but guess not.

        • 1 year ago
          Anonymous

          all successful rts are mainly multiplayer games you moron

          • 1 year ago
            Anonymous

            >all successful rts are mainly multiplayer games you moron
            No they fricking aren't.

            • 1 year ago
              Anonymous

              Name three successful RTS games that didn't have multiplayer.

              • 1 year ago
                Anonymous

                nta, but that was a very badly worded question.

                A lot of RTS were successful AND had multiplayer. I can't stand W3 multiplayer but I really like single player.

              • 1 year ago
                Anonymous

                >didn't have multiplayer.
                ignoring the goalpost moving Age of Mythology, Warcraft 3, and Red Alert are all well remembered for their singleplayer campaigns

              • 1 year ago
                Anonymous

                >Wc3
                The multiplayer side of it spawned a whole new genre (moba) and supported the growth of another (td) as well as being played like 10x times more often than the rts and campaign side of it.
                It's true about red alert though. Still, all of the biggest games are multiplayer.

              • 1 year ago
                Anonymous

                You're obviously too young to know it, but Warcraft 3 was a huge e-sport back in the day, it was one of the WCG disciplines for many years.
                Age of Mythology was also a WCG discipline for a year in 2003, which contributed to its success. Quoting Bruce Shelley:
                http://www.gamespy.com/pc/age-of-mythology-the-titans/6556p1.html
                >GameSpy: Who do you feel are the primary audience for the Age games? Single-player or multiplayer gamers? And, which audience do you primarily design for?
                >Bruce Shelley: Both, actually. We believe that one of the keys to the commercial success of our Age games has been their ability to appeal to both hardcore and casual gamers, including single-player and multiplayer fans. We put a lot of effort into the single-player campaign in Age of Mythology, for example, because our focus groups indicated that that was important to a high percentage of our players. At the same time, we put a lot of effort in the multiplayer game because that is important in creating buzz about a game. Plus, many of our people really enjoy that aspect of play. The random map games work for both audiences. We then provided a variety of maps, game types, and level of difficulty settings. All these choices mean a very broad audience of gamers can find a type of game (in The Titans) that suits their skill and taste, and they can all feel like they got a lot of value for their investment of money and time.
                As for Red Alert, let me quote Joseph Bostic:
                https://funambulism.com/2014/08/15/a-metric-ton-of-my-old-command-conquer-interviews/comment-page-1/
                >JB: I think C&C was the first RTS multiplayer game. The multiplayer aspect is what really launched the RTS genre as there is endless replayability when human opponents are involved.
                Once again, low iq SPbabbies have been utterly btfo and should keep quiet.

              • 1 year ago
                Anonymous

                Stronghold/Stronghold Crusader, Majesty, Total War series.
                >but those have multiplayer
                So does every RTS

              • 1 year ago
                Anonymous

                >Stronghold/Stronghold Crusader, Majesty
                Niche and dead
                >Total War series.
                Not an RTS

              • 1 year ago
                Anonymous

                >Niche and dead
                Moving the goalposts. You asked for three successful RTS games, not three RTS games still actively played today. People still play those games regardless.
                >Game well known for its real time large scale battles is not an RTS

    • 1 year ago
      Anonymous

      It looks wc3 as frick with how micro heavy it is.

      • 1 year ago
        Anonymous

        There are creeps there and a purple dot thing that the creeps were guarding. I don't know what to think, I think I'll just go back to SC2 and continue to suffer.

        • 1 year ago
          Anonymous

          >to suffer
          Why suffer though? It's getting stale but it's still peak classical RTS.

          • 1 year ago
            Anonymous

            I really hate chrono boosting/Mules/Injects. Besides that I still think it's the best RTS, even without support.

      • 1 year ago
        Anonymous

        >no heroes
        >no items, no shops
        >the blandest, most generic sci-fi setting
        >no story
        "No"

        • 1 year ago
          Anonymous

          >no heroes
          >no items, no shops
          So you want even more micro?
          >the blandest, most generic sci-fi setting
          As opposed to the blandest, most generic fantasy setting of wc3?
          >no story
          Are you one of those homosexuals who consider themselves "RTS fans" after playing through the campaign aka the babby's tutorial mode a few times?

          • 1 year ago
            Anonymous

            >So you want even more micro?
            I wanted a warcraft like experience, not starshit. And especially not mobile startshit.

            >As opposed to the blandest, most generic fantasy setting of wc3?
            From my understanding many of the original devs of warcraft3 are working on this game. So I expected some improvement after 2 decades - obviously was asking for too much.

            >Are you one of those homosexuals who consider themselves "RTS fans" after playing through the campaign aka the babby's tutorial mode a few times?
            I think you belong to /vm/, this is /vst/ lad. Take your eshit somewhere else.

            • 1 year ago
              Anonymous

              >Take your eshit somewhere else.
              They promised to appeal to subhuman casuals like you multiple times, since the very first announcement. So don't worry, you'll get your pve mode where no one is gonna hurt your fragile ego.

  11. 1 year ago
    Anonymous

    >wot if SC2 looked like a mobile game????
    Yeah, I'm just going to keep playing Brood War until I die of old age.

  12. 1 year ago
    Anonymous

    I wanted WC3, got slowed down SC2 with mobile graphics.
    Lukewarm reaction.

  13. 1 year ago
    Anonymous

    >trees block vehicles but not infantry
    That's one thing I found cool. Different type of terrain for different units could be used more in games.

  14. 1 year ago
    Anonymous

    Doesn't look too bad for a free to play, alpha I will play it but is it good idea to copy starcraft? I don't know about that.

  15. 1 year ago
    Anonymous

    This looks awful, it's literally just slower sc2.

    • 1 year ago
      Anonymous

      This looks amazing, it's literally just slower sc2.

  16. 1 year ago
    Anonymous

    holy shit I knew it was bad but I didnt know it was THIS bad. It's like you took SC2, slapped on the WC3R color shader and level scale, and sucked all the soul right out of them. There's barely any feedback from the attacks, they look and sound like you're a fricking fairy sprinkling comicbook VFX on enemies instead of chucking mortar shells or whatever the frick that was.
    I thought a few minutes about a suitable insult for the not-marines and came up blank. It's so fricking bad I can't even insult it
    Insanely underwhelming. After all this time... if you gave me this much money, I'd have much more of a game and it would be 100x better. They're on UE5, they didn't have to develop new game engine.
    They really did spent all this investor bux on diversity hires and s.oy lattes

    • 1 year ago
      Anonymous

      It hurts. I agree and it's not about the polishing.

    • 1 year ago
      Anonymous

      This. The artstyle is so bad. It's going even further into cartoony territory than even SC2. Frick man, I just wanted it to be good. I was holding on to this hope that "They know what they are doing" like a moron.

      I'm not even old yet, I'm technically a zoomer, but why does everything look so soulless? I don't even know what "soul" means but this shit has 0 of it. A single sprite of a dead dragoon from SC1 has more soul than this entire game

      • 1 year ago
        Anonymous

        >A single sprite of a dead dragoon from SC1 has more soul than this entire game
        this

      • 1 year ago
        Anonymous

        >They know what they are doing
        terrible misconception
        they never did
        Starcraft was a fluke and they never knew why it was good

    • 1 year ago
      Anonymous

      They probably spent all that money on marketing, it has a shitload more hype than the game deserves to have. Seriously, it looks like a cheap chink clone of starcraft 2 AND it's F2P, WHO THE FRICK GETS EXCITED FOR SHIT LIKE THIS

      • 1 year ago
        Anonymous

        Spending more money for unnecesary social control/marketing that the actual gameplay.

        Sure that Internet was a mistake all along.

  17. 1 year ago
    Anonymous

    Anyone else really thrilled and satisfied with the result? Gameplay looks really fun, units look great. They are taking all of the best ideas from all of the different rts, while also adding things that are new. Interesting things on the map, creeps to kill from wc3, forest to block bigger armies, dog functions as a scout from aoe2. Kill time is high filtering sc2 shitters with boring no micro fights.

    • 1 year ago
      Anonymous

      im mostly optimistic
      but seeing a Lancer hit a dog with a bigass mecha sword and do 1 damage made me cringe

    • 1 year ago
      Anonymous

      I'm not the biggest fan of the artstyle, but I don't really hate it like others here do. I do like that it is very clear what is going on.
      I agree, the gameplay looks really fun and they seem like they are trying to appeal to casuals with a coop vs ai mode and a single player campaign so will definitely be trying the game on release.
      My worry is that I wont like any of the launch factions. I think there are 2 launch factions, the human resistance and the demons, both which don't look very appealing to me. I think there is also a third faction that is either a third launch faction or will be released shortly after the game releases.
      The humans seem to be generic humans and I just hope the demons aren't a "small number of units but each unit is stronger" faction like the protoss are in sc2. If those are the only two factions I'll try out the game and then probably just wait for the next faction to come out since those two seem boring to me.

      • 1 year ago
        Anonymous

        I thought the demons were supposed to be the zerg of this game

        • 1 year ago
          Anonymous

          They can be the generic bad guys while having the gameplay mechanics of protoss. We have no clue what their play style is right now.

        • 1 year ago
          Anonymous

          the dna assimilation of Zerg from starcraft
          combined with the demon motif and uselessness of Inferno from Homm

    • 1 year ago
      Anonymous

      They seem to have fused WC3 humans with SC2 terrans. Artstyle seems a bit odd. Gameplay seems to be SC2 but slower, which I enjoy. I hope they achieve a good middle ground between shit taking forever to die in WC3 and everything dying in an instant in SC2.
      I really dislike the siege tank equivalent. It needs more oomph and it looks like shit. The shot was too slow and seems really easy to avoid, which would make the unit basically useless.
      The infantry units look and sound great.

      Honestly, the only real complaint I have is that I think the game needs more personality. Gameplay seems like something I will enjoy greatly.
      Half the reason Black folk are screaming muh chink phone game is because of that and the flat colors.

  18. 1 year ago
    Anonymous

    Looks, sounds and plays like chinky mobile slop. Also
    >e-sports oriented
    This piece of shit is literally DOAAAAAAAAA

    • 1 year ago
      Anonymous

      I hate how (lazy) cartoony art style has become the corporate memphis for games, now I regret complaining about brown&bloom

      • 1 year ago
        Anonymous

        Let's not get ahead of ourselves here. Broom and bloom did and still does look like shit.

    • 1 year ago
      Anonymous

      Old wc3 looks crystal clear while reforged has that shitty soft misty/foggy look that all new games have for some reason and I FRICKING HATE IT

      • 1 year ago
        Anonymous

        >for some reason
        Just making 3d models to look "ok" in the redactor of choice, instead of making them look good from the camera angle specifically

      • 1 year ago
        Anonymous

        ok i rewatched the gameplay again and textures arent as bad as i thought but it does have weird mobile game aesthetic.

        • 1 year ago
          Anonymous

          Style aside, I think they have a similar problem (though maybe not as much?) as Reforged - nothing is distinct enough from the background and from each others.
          Dogs reminded me of AoE4

  19. 1 year ago
    Anonymous

    Well... let's all go back to SC2 and hope that MS will continue the development of the game.
    Maybe they could hire the director and the writer to write a new expansion.

    • 1 year ago
      Anonymous

      Not touching your shit again, mister blizzard shill.

  20. 1 year ago
    Anonymous

    i'm not sure what i was looking at when i saw it
    i dont mind the phone like graphics or whatever, but just have this question
    why would i play this over aoe2 or starcraft?

  21. 1 year ago
    Anonymous

    Looks like more WC3 than SC2 in terms of gameplay, everything seems slow and hard to kill, not that that's bad.
    But holy shit, the artstyle/design is absolute garbage

  22. 1 year ago
    Anonymous

    Starcraft 2 is a mobile game. It has oversized soldiers, buildings, vehicles and overly bright colours.

  23. 1 year ago
    Anonymous

    I fricking HATE slow moving dodgeable high damage explosive projectiles!

    I don't want to have to micro every fight involving enemy artillery!

  24. 1 year ago
    Anonymous

    why does everyone and their mum repeat the same shit that multiplayer doesn't sell from that e-celeb. This guy exlusively plays sp, of course he is going to shill for sp only rts:

    I'm not saying that having singeplayer with an ai is bad but saying that's the only reason that people play rts is quite a false statement. clearly multiplayer keeps rts alive long term.

    • 1 year ago
      Anonymous

      >why does everyone and their mum repeat the same shit that multiplayer doesn't sell from that e-celeb
      /vst/ is full of literal redditors who consider themselves RTS fans because they used to play singleplayer campaigns as kids. When they tried to get into multiplayer later in their lives, it turned out that MP matches are nothing like stomping the AI by turtling and then amoving a blob of high end units. It's like a completely different game all of a sudden, and they suck at it. So they keep screeching about "meta", "apm requirements", "boring build orders", etc., which sounds absolutely deranged to any actual RTS fan.

      • 1 year ago
        Anonymous

        >which sounds absolutely deranged to any actual RTS fan.
        I know you don't know this, but saying things like this is a dead giveaway of someone on the spectrum. It's alright to be passionate about a hobby, but you're projecting your intense passion onto 8 billion strangers on the planet.
        I implore you to stop being a moronic feral Black person sperg and stop posting. I know you can maintain high APM, but can you maintain a healthy relationship with another human being? I highly doubt it

        • 1 year ago
          Anonymous

          >you're projecting your intense passion onto 8 billion strangers
          8 billion people on the planet are RTS fans?
          I'm afraid that you're the one projecting.

          • 1 year ago
            Anonymous

            >doesn't even care to deflect any hard truths about himself
            >I'm afraid that you're the one projecting.

            • 1 year ago
              Anonymous

              >complete with a redditjak
              I accept your concession.

              • 1 year ago
                Anonymous

                no problem my man. Be sure to have this victory engraved on your tombstone next to your peak APM.

              • 1 year ago
                Anonymous

                your first post came with a redditjak you moronic monkey

      • 1 year ago
        Anonymous

        I played a guy in SC2 who fits this. After checking his match history it turned out he only played co-op/single player and I was his first MP game. He opened by building 50 cannons with no units. When i steamed rolled him around 8 minutes he accused me of hacking and reported me. I called him a scrub and he threatened to call police on me KEK

        • 1 year ago
          Anonymous

          Kek. I feel like this guy, only it was WC3TFT at around 04-05 and it was literally my first time playing the game at the local LAN club with some friends. Except i just assumed that yep, looks like i suck at this, and proceeded to play CS with some other guys while friends finished the match.

      • 1 year ago
        Anonymous

        >/vst/ is full of literal redditors
        no place on the internet is as bad at competitive games as Ganker, /vst/, those boards are full of sim4, paradox trannies and console morons who cant play rts for shit.

      • 1 year ago
        Anonymous

        Not fault them, fault to the South Koreans that they didn´t expand globally their e-sports cybers.

    • 1 year ago
      Anonymous

      answer is as always "it depends"
      I wouldn't pick a game up if it doesn't have a singleplayer campaign. I wanna play through a cool story as a "commander" or whatever. Play some asymmetrical missions with varied objectives. If I like the game after that, I'll stay for mp, but not for long. Coop PVE in SC2 was pretty cool.

      >why does everyone and their mum repeat the same shit that multiplayer doesn't sell from that e-celeb
      /vst/ is full of literal redditors who consider themselves RTS fans because they used to play singleplayer campaigns as kids. When they tried to get into multiplayer later in their lives, it turned out that MP matches are nothing like stomping the AI by turtling and then amoving a blob of high end units. It's like a completely different game all of a sudden, and they suck at it. So they keep screeching about "meta", "apm requirements", "boring build orders", etc., which sounds absolutely deranged to any actual RTS fan.

      this guy on the other hand will absolutely play the mp-only game, probably for years

      • 1 year ago
        Anonymous

        The real answer is "you absolutely need both", as Bruce Shelley pointed out twenty years ago

        You're obviously too young to know it, but Warcraft 3 was a huge e-sport back in the day, it was one of the WCG disciplines for many years.
        Age of Mythology was also a WCG discipline for a year in 2003, which contributed to its success. Quoting Bruce Shelley:
        http://www.gamespy.com/pc/age-of-mythology-the-titans/6556p1.html
        >GameSpy: Who do you feel are the primary audience for the Age games? Single-player or multiplayer gamers? And, which audience do you primarily design for?
        >Bruce Shelley: Both, actually. We believe that one of the keys to the commercial success of our Age games has been their ability to appeal to both hardcore and casual gamers, including single-player and multiplayer fans. We put a lot of effort into the single-player campaign in Age of Mythology, for example, because our focus groups indicated that that was important to a high percentage of our players. At the same time, we put a lot of effort in the multiplayer game because that is important in creating buzz about a game. Plus, many of our people really enjoy that aspect of play. The random map games work for both audiences. We then provided a variety of maps, game types, and level of difficulty settings. All these choices mean a very broad audience of gamers can find a type of game (in The Titans) that suits their skill and taste, and they can all feel like they got a lot of value for their investment of money and time.
        As for Red Alert, let me quote Joseph Bostic:
        https://funambulism.com/2014/08/15/a-metric-ton-of-my-old-command-conquer-interviews/comment-page-1/
        >JB: I think C&C was the first RTS multiplayer game. The multiplayer aspect is what really launched the RTS genre as there is endless replayability when human opponents are involved.
        Once again, low iq SPbabbies have been utterly btfo and should keep quiet.

        You need good singleplayer to attract a large crowd of casuals when the game initially releases. A large player population in turn attracts hardcore players who will maintain the clout and keep your game relevant for years to come. This is why Stormgate will be f2p and will have singleplayer and coop while targeting SC2 fans.

    • 1 year ago
      Anonymous

      After having watched that video, your post sounds incredibly disingenuous towards the arguments he gave. Also, whether he mostly plays SP or not is mostly irrelevant.

  25. 1 year ago
    Anonymous

    looks lame. where's the terrible, terrible damage?

  26. 1 year ago
    Anonymous

    the sound effects are placeholders, right?

    ... right?

    • 1 year ago
      Anonymous

      it's over

  27. 1 year ago
    Anonymous

    early-game looks like the gayest parts of AoE2 and BW mashed together

  28. 1 year ago
    Anonymous

    >2:26
    >An entire marine squad struggling to kill some chicken thing

    • 1 year ago
      Anonymous

      as much as I shit on the game, pretty sure that one is some sort of a joke

    • 1 year ago
      Anonymous

      they're australians, please understand

    • 1 year ago
      Anonymous

      the chicken thing is a placeholder for a neutral creep intended to look like some sort of bigass mad max barbarian

  29. 1 year ago
    Anonymous

    I'm very happy it seems to play a lot more like WC3, rather than SC2. The artstyle seems more SC2-inspired, though, which I'm sad about.

    I'm a lot more interested after the gameplay trailer than I had been before.

  30. 1 year ago
    Anonymous

    Looks like mix of sc2 with wc3(zoom level) but has terrible art style and textures, it has the same shitty blurry graphics as mobile games. Who the frick thought it was a good idea.

    • 1 year ago
      Anonymous

      >Who the frick thought it was a good idea.
      making a plain matte texture is much, much easier (faster, cheaper, safer) than something detailed

      • 1 year ago
        Anonymous

        just call it what it is lazy low effort garbage

        • 1 year ago
          Anonymous

          not gonna critisize someone for working inside their budget

          • 1 year ago
            Anonymous

            can't wait to have your worthless ass replaced by AI soon enough

            • 1 year ago
              Anonymous

              seethe all you want, on time and on budget is the hallmark of a professional in any business

    • 1 year ago
      Anonymous

      It's a streaming friendly art style. Panning the camera over a screen with a lot of distinct details results in the video encoder shitting itself and producing tons of artifacts.

      • 1 year ago
        Anonymous

        both wc3 and sc2 are stream friendly and dont have shitty pastel colored textures like in

        Looks, sounds and plays like chinky mobile slop. Also
        >e-sports oriented
        This piece of shit is literally DOAAAAAAAAA

  31. 1 year ago
    Anonymous

    Hehe, he's named "Dong".

  32. 1 year ago
    Anonymous

    not good not terrible.
    homosexuals as usually are getting worked up and then will cry how there are no RTS games being made anymore

  33. 1 year ago
    Anonymous

    I can tell units apart easily in WC3 and SC2. Granted I'm used to them, I can also see details on them despite my shitty eyesight. In this gameplay units look like blobs.

  34. 1 year ago
    Anonymous

    so the units are dog, marine, really big marine, very fat potion thrower and siege tank?

    • 1 year ago
      Anonymous

      no, you forgot the zealot

    • 1 year ago
      Anonymous

      dog, zealot, marine, medic in a marauder's suit, D.va, siege tank, medivac, oracle

  35. 1 year ago
    Anonymous

    the artstyle looked unimpressive, as expected, but overall i liked it

  36. 1 year ago
    Anonymous

    I have no strong opinions on this game. Could be good, I suppose. Time will tell.

  37. 1 year ago
    Anonymous

    >esports focus
    Dead on arrival.
    >normal people want a fun game, good campaign or compstomp, not caring too much for meta, build orders, etc
    >esport pros will play whatever is popular enough to make money
    >esport wannabes just want to watch esport pros play like the cucks they are, possibly thinking they will totally be a pro some day too or just that they somehow share in the "glory" by watching
    >normal people are turned off by the esport asiaticclick meta focus and either don't buy the game or leave after a week
    >esport pros see the lack of popularity and realize there's no money to be made here so they too leave after the contract with the dev/publisher expires
    >most wannabes follow the pros to another game, a few of the die-hard sweaties keep metaslaving in PvP until little by little they all give up too and the game hits 0 concurrent players
    Every time.

    • 1 year ago
      Anonymous

      They mentioned a campaign, a co-op vs AI mode, and custom maps. The game is even f2p. I dunno where people are getting this narrative that this is gonna be a hardcore RTS for hardcore RTS gamers only, they obviously want casual appeal.

      • 1 year ago
        Anonymous

        nta, but while they mentioned that it will be a game good to both pros and casuals, the gameplay they showed was a bit too much catered to the former.
        But, if they manage to get good map editor, like the WC3, I might be interested more. Frick, I miss WC3 and its custom games.

        • 1 year ago
          Anonymous

          That's fair, this trailer was definitely focused on just showing a 1v1 ladder match with micro. Presumably because that's what's ready to be shown off at this point. I'm not saying this game will 100% be good, it might very well still bomb, but they're definitely aware that focusing entirely on esport is a bad idea, and their plans for custom maps, co-op etc. at the very least SOUND good

    • 1 year ago
      Anonymous

      Pretty much https://www.youtube.com/watch?v=XehNK7UpZsc
      Apparently there's going to be a campaign but so far there's been no sign of it.

    • 1 year ago
      Adûnâi

      >Dead on arrival.
      it's too often hard for the hardcore audience to gauge what their product looks like to the casuals, the barrier between the worlds is so impregnable, many don't even realise it's there.

      Frost Giant Studios strikes me as a developer utterly lacking in "vision" or "aesthetics" for their game. They say all the right words to the multiplayer crowd, they're actually quite in touch, yet they seem to have lost sight of the bigger picture.

      Like, even making a StarCraft 2-clone in 2023 is rather clueless, considering there has not been a hero RTS since the days of Warcraft 3 (maybe besides Dawn of War 3 and Spellforce 3?). Another funny thing is that Immortal: Gates of Pyre has been in development for years, and it's an even more simplified StarCraft.

      Regarding the campaign... Oh boy, I wouldn't hold my breath for it at all. Coming back to the "aesthetics" question, they seem to be making it as bland and unassuming as possible. Just as the gameplay is basically SC2 (with minor differences such as neutral NPCs), so does the visual style scream a LoL-clone, with washed-up colours, cringy mechs with machine guns, and a female protagonist (who's not even hot like the bazillion female heroes in Mobile Legends).

      In the end, it is impressive how one could be so out of touch. I would love to be wrong, of course. But in the best case scenario, it will only become StarCraft 3 (by cannibalising the population of SC2 and some of WC3). And the tragedy is that StarCraft 2 is the easiest RTS to get into these days - precisely because it's popular! I swear, I played it a few months ago, and the bronzies are actually 100% bronze. (It's Brood War, with its barely 1.5k concurrent players in the West, is an impenetrable brick wall, deserving the infamy.)

      • 1 year ago
        Anonymous

        Yeah, it's missing that "epic" feeling that SC2 and WC3 had.

        • 1 year ago
          Anonymous

          >Yeah, it's missing that "epic" feeling
          a literal Pre-Alpha build

          • 1 year ago
            Anonymous

            I hope you are right.

          • 1 year ago
            Anonymous

            I hope you are right.

            I forgot to say, because what we got is very close to the artworks/concepts released and the designs look like toys.

          • 1 year ago
            Anonymous

            beta starts this month, i played sc2 beta graphics looked pretty much exactly like current sc2.

            • 1 year ago
              Anonymous

              Yeah lol sure they did anon, sure they did. Might need to take off those nostalgia glasses.
              Also SC2 was clearly an indie game from a newly established and crowd funded studio and not had huge company money behind it. And it also did not have a genre defining prequel game to it which made development way easier. Right Anon? Right?

              • 1 year ago
                Anonymous

                what the frick is this moronic gibbering? kys, idiot

              • 1 year ago
                Anonymous

                >lowko reacts to alpha

                What did he mean by this?

        • 1 year ago
          Anonymous

          remove the heroes from wc3 and the terrible, terrible damage from sc2 and the result will inevitably be bland - those are the focus points of the entire designs

          that they haven't presented something to fill this void is concerning to say the least

  38. 1 year ago
    Anonymous

    I can list a dozen of things I didn't like but in general it looks good. The standard stuff is there. Hope to see some innovative but not gimmicky stuff from the not-zerg and not-protoss races.

    • 1 year ago
      Anonymous

      >innovative
      seems unlikely

  39. 1 year ago
    Anonymous

    I HATE the dotted acronyms as unit names
    I HATE that giant JRPG sword dude design, and from the video it doesn't even seem like the unit has any actual purpose to exist
    The not-siege tank seems too slow and impactless right now
    Also the model by itself makes it very unclear to me whether it's sieged or not
    The minigun robot being outdpsed this hard by a couple of not-marines just makes me think about sc2 in a bad way
    The infantry only forests are neat, but I thought it was placed a bit too close to the base
    The rest is... ok? Serviceable?

    • 1 year ago
      Anonymous

      >I HATE that giant JRPG sword dude design, and from the video it doesn't even seem like the unit has any actual purpose to exist
      he's supposed to do whatever slow zealots are doing now, maybe he'll even get the legs upgracde instead of charge from sc2
      >The minigun robot being outdpsed this hard by a couple of not-marines just makes me think about sc2 in a bad way
      He has a piercing attack so I'm guessing he's the equivalent of firebat, his purpose is to counter low hp melee units, not to compete with marines.

      • 1 year ago
        Anonymous

        >he's supposed to do whatever slow zealots are doing now
        You might as well make not-marines, no? They look like they're in the similar price range seeing as how spammable they were
        >maybe he'll even get the legs upgracde
        Yeah, that's probably a given
        >the equivalent of firebat, his purpose is to counter low hp melee units
        Ok, fair, but this made me think that the match being a mirror really hurt the showcase

      • 1 year ago
        Anonymous

        >he's supposed to do whatever slow zealots are doing now
        die pointlessly?

  40. 1 year ago
    Anonymous

    >Warcraft III with a D.Va vs Diablo skin

  41. 1 year ago
    Anonymous

    >Stormgate = Starcraft
    >Tempest Rising = C&C
    >DORF = RA + KKND
    We're in the golden age of RTS copycats.

    • 1 year ago
      Anonymous

      Golden age implies success this here reeks of disaster

    • 1 year ago
      Anonymous

      dorf is the only one doing anything interesting

      • 1 year ago
        Anonymous

        and I hope it has as much success as possible

      • 1 year ago
        Anonymous

        Who cares whether anyone is doing anything interesting, I want 10 copies of old RTS rather than a new DotA.

        • 1 year ago
          Anonymous

          Watch as dota btfo of your generic and uninspired rts#346

          • 1 year ago
            Anonymous

            The DotA formula of AoS has been generic and uninspired since WC3 times already. There were a bajillion of AoS. There has been nothing inspiring or interesting about DotA since the mid-2000s.

    • 1 year ago
      Anonymous

      >BAR = TA

    • 1 year ago
      Anonymous

      it's the RTS Renaissance

  42. 1 year ago
    Anonymous

    >SC2gays and WC3gays fighting over which one they want Stormgate to copy
    I just want a new brood war, bros

    • 1 year ago
      Anonymous

      You will never get anything remotely close to brood war, and you know it.

      • 1 year ago
        Anonymous

        Is remastered brood war has better unit controls? I remember pathfinding was borked when I tried to play it like 10 years ago as a kid. Also 12 units maximum to select is stupid

        • 1 year ago
          Anonymous

          Remastered changed nothing gameplay wise, only added better looking sprites and a functional ladder.

          • 1 year ago
            Adûnâi

            >functional ladder.
            I tried getting into BW this February, while Korea reaches 30k concurrent players, the total Western population is barely 1.5k, and playing that is hitting your head against the brick wall, unfortunately. (Yes, I lost every PvT while playing Protoss. I could only win a Zealot rush in Protoss mirror.) At least, both WC3 and SC2 have the players.

          • 1 year ago
            Anonymous

            well shit, don't really feel like going back to 1998 controls and responsiveness wise

    • 1 year ago
      Anonymous

      Same. I hate the visual style of new blizzard, world of warcraft and its success has been a disaster for aesthetic design, even the new diablo games have that rubbery cartoonish tinge to them. Warcraft 3 was always the worse RTS compared to starcraft/brood war. On the bright side, brood war's competitive scene is still strong and the remaster didn't butcher it like warcraft's did (inb4 hair splitting over individual unit portraits, the overall remaster is great if you're not a contrarian).

  43. 1 year ago
    Anonymous

    its over RBT bros

  44. 1 year ago
    Anonymous

    >Zeppelin micro
    >Minimal basebuilding
    >Cartoony artstyle
    Dead on arrival

    • 1 year ago
      Anonymous

      of all the fricking things you could bring over from WC3, they bring over fricking zeppelins? it's the dumbest thing i've ever seen

      • 1 year ago
        Anonymous

        I think they're more based on the SC2 warp prisms. That kind of micro is very popular in that game.

        • 1 year ago
          Anonymous

          Yeah it's definitely more like the prism. It's usually done with slow hitting units, since they can shoot and get picked up while reloading their shots.

  45. 1 year ago
    Anonymous

    Man you guys are really sure the game is going shit when you haven't even played it yet. I thought RTS players weren't graphic Black folk

    • 1 year ago
      Anonymous

      Nobody likes to look at ugly games.
      I trust them with the gameplay, I played hundreds of hours of SC2 coop. I just don't think the artstyle is up to par.

    • 1 year ago
      Anonymous

      >I thought RTS players weren't graphic Black folk
      Readable graphics are hugely important for an RTS game. Tempest Rising looks sweet but it's gonna be dogshit to play precisely because of its fancy graphics.

    • 1 year ago
      Anonymous

      AoE4 fell apart because the visuals were unclear. AoE3 did a much better job by distinguishing units with their uniforms and other equipment, rather than just by making the weapons prominent.

    • 1 year ago
      Anonymous

      I'm a design Black person and the unit design is generic af

      >I thought RTS players weren't graphic Black folk
      Readable graphics are hugely important for an RTS game. Tempest Rising looks sweet but it's gonna be dogshit to play precisely because of its fancy graphics.

      AoE4 fell apart because the visuals were unclear. AoE3 did a much better job by distinguishing units with their uniforms and other equipment, rather than just by making the weapons prominent.

      not sure what these guys are talking about, everything seems super readable

      • 1 year ago
        Anonymous

        >not sure what these guys are talking about, everything seems super readable
        It's about what your eyes are trained to see. I see mecha-men with weapons, not clear "swordsmen" or "gunners". I can identify the worker and the heavy, but there's already room for confusion.

        • 1 year ago
          Anonymous

          They have clear different silhouettes and sizes. Knowing what units were different was pretty easy.

          • 1 year ago
            Anonymous

            >They have clear different silhouettes and sizes
            The gunmen and the lancers fighting the workers? Not clear enough for micro.

            • 1 year ago
              Anonymous

              It's very clear what is what.

              • 1 year ago
                Anonymous

                Talking about the unit model. I don't normally clue in to size and weaponry.
                Maybe it'll work out for you and others. It's just rough for me, at least for now.

              • 1 year ago
                Anonymous

                Do you have problem with SC or WC units too?
                Honestly I can't say I have the same problem, but I got used to differentiate units based on how they hold rectangles in C&C.

              • 1 year ago
                Anonymous

                >Do you have problem with SC or WC units too?
                SC, yes. WC, no.

      • 1 year ago
        Anonymous

        >I'm a design Black person and the unit design is generic af
        So how would you make a non-generic design for
        >space soldier with gun and armor
        >space solider with big sword and armor
        and have both look different to distinguish them for gameplay reasons but yet similar to look like they are from the same faction while also looking somewhat like a small type humanoid looking unit instead of a floating-spider with floating non connected joints and keeping to the cartoonish art style of the game.

        • 1 year ago
          Anonymous

          >So how would you make a non-generic design for
          NTA. Instead of using bulky, armored designs, make thinly-armored suits to resemble real-life uniforms.

          • 1 year ago
            Anonymous

            you just ruined the game's readability. they're chunky for a very good reason.

            • 1 year ago
              Anonymous

              Adjust unit and prop size to compensate.

              • 1 year ago
                Anonymous

                >just zoom in bro
                yeah nah

                countless RTS have tried thin/realistic proportions. it plays like ass.

              • 1 year ago
                Anonymous

                >countless RTS have tried thin/realistic proportions. it plays like ass.
                AoE2 is still one of the top 2 RTS games.

              • 1 year ago
                Anonymous

                AOE has the same units for every "faction" save for their unique units.

              • 1 year ago
                Anonymous

                it's also an unreadable mess, but since everyone just masses one type of unit at a time it doesn't really matter

              • 1 year ago
                Anonymous

                In AoE2, units are distinguished first by their garb and silhouette. There is no trouble distinguishing them.

              • 1 year ago
                Anonymous

                >AOE has the same units for every "faction" save for their unique units.
                Visually, yes. In practice, no. A Burmese halberdier is not a Viking pikeman is not a Spanish halberdier is not a Japanese halberdier is not a Malian pikeman.

              • 1 year ago
                Anonymous

                Don't start moving goalposts, Anon's problem was with unit visuals.

              • 1 year ago
                Anonymous

                I misunderstood. The visuals are fine, because the units are distinguished from each other by their uniforms. This doesn't cause confusion. It makes visual recognition very easy.

          • 1 year ago
            Anonymous

            >thinly-armored suits to resemble real-life uniforms.
            that is exactly the reason why AoE4 failed miserably.

            • 1 year ago
              Anonymous

              It failed because it made the units too small to clearly see.

        • 1 year ago
          Anonymous

          I remember reading the lance guy will has a shield upgrade.
          I think they need to add details to show they are fighting demons. Maybe something religious, I don't know.
          I can give you an example from starcraft itself. The armor of the marines in the game have turbines on their backs, because otherwise they couldn't deal with zergs on top of them. Shit like that goes a long way to add personality to your game.

        • 1 year ago
          Anonymous

          >and keeping to the cartoonish art style of the game.
          ok, for a point number 1 I don't like the cartoony artstyle in the first place. SC2 had it, but this game goes even deeper into it and it's aproaching fricking clash royale territory.
          point number 2, "If you can't make it better BY YOURSELF then you can't criticize it" is a silly statement. Now for the actual questions
          >So how would you make a non-generic design for space soldier with gun and armor
          Start by not remaking terran marine 1 to 1. Fricking hell, they even have the same vents on their backs by the look of it.
          Do NOT lean into gigantic pauldrons again, it's overdone. The bulky space marine armor is unnecesary in general, humans are fighting demons on earth in this one. If you wanna do power armor (which you don't HAVE to do), "literally space marine" is not the only design you can go for.
          Problem is, unit's role usually dictates their looks to a degree, and if you are repeating every role from starcraft/warcraft 1 to 1 then you gonna have to stretch your imagination in attempt to make the same unit look different. But exact mechanical simularity of units is another problem and I fricking typed way too much already

          you just ruined the game's readability. they're chunky for a very good reason.

          oh yeah bro, the lanky ass zerglings or ghosts are completely unreadable, uh huh. moron

          I remember reading the lance guy will has a shield upgrade.
          I think they need to add details to show they are fighting demons. Maybe something religious, I don't know.
          I can give you an example from starcraft itself. The armor of the marines in the game have turbines on their backs, because otherwise they couldn't deal with zergs on top of them. Shit like that goes a long way to add personality to your game.

          >Maybe something religious
          ENTER picrelated

          • 1 year ago
            Anonymous

            If there's one genre that should have giant pauldrons, it's RTS games (and I guess any game from a top-down perspective), you gotta have a top-heavy design for it to be remotely readable.
            >zerglings
            have two huge claws on their back
            >ghosts
            always holding their giant fricking sniper rifle upright

            • 1 year ago
              Anonymous

              >have two huge claws on their back

              >always holding their giant fricking sniper rifle upright
              Yes? How is this a point against me? It's a perfect example of how you don't need the giant pauldrons to make a small unit pop. Even the glaive guys from stormgate read easily by the way they sholder their weapon. See, that's good design. The problem is the rest of a glaive guy is just a cartoony SC2 marine again. You can design any unit to be readable, my problem is with their artstyle. You can have a unit with 40k tier pauldrons if you want to. The problem goes deeper than that.

        • 1 year ago
          Anonymous

          >So how would you make a non-generic design for
          >space soldier with gun and armor
          >space solider with big sword and armor
          HOW ABOUT DESIGNING SOMETHING FRICKING NEW AND ORIGINAL FOR A CHANGE HUH? FRICKING GOYSLOPMAXXERS RUINING MY ALREADY DEAD GENRE

          • 1 year ago
            Anonymous

            I said from day one that this RTS should have knights vs cowboys vs sentient food

          • 1 year ago
            Anonymous

            I remember that they joked that the game was about space aliens with vacuums kidnaping animals and stuff. I'd actually liked it more if it were really that theme. lol

            • 1 year ago
              Anonymous

              sounds like a great game in the spirit of Destroy All Humans tbh

              • 1 year ago
                Anonymous

                yeah, there was an army of hamsters or something.

        • 1 year ago
          Anonymous

          I would do it like this then again I'm not a game designer
          With upgrades swordsman gets an energy holographic green shield (holo-shield) and rifleman shoots green (plasma cartridges), normally it's standard colour.

        • 1 year ago
          Anonymous

          why would we have space soldiers with guns and armor? It has been done to death, the same races over and over again. How about dwarves? Robots? Dragons? ANYTHING else but 'definitely not terrans', 'definitely not protoss' and 'definitely not zerg'

          • 1 year ago
            Anonymous

            because the studio was created by programmergays
            turns out that you actually DO need at least one ideas guy with a creative vision

    • 1 year ago
      Anonymous

      anon the entire point of all of this is to sell us on the game. If these trailers, teasers, pictures and interviews aren't working then it's a pretty good sign that the game will also be shit. The whole "don't judge a book by it's cover" is pretty much cope for losers who make shit products.

    • 1 year ago
      Anonymous

      Everyone is a graphics Black person. Even dwarf fortress players.

  46. 1 year ago
    Anonymous

    Denying damage by picking up units into speedy medivacs and warp prisms (to a lesser extent because those can't carry bio) is shit gameplay. Recently damaged (like 1 or 2 seconds) units should not be liftable.

    • 1 year ago
      Anonymous

      I would rather they just significantly reduce the pickup radius. The only reason these silly strategies work is because the transport can hang back in safety and grab/drop off units at a distance.

    • 1 year ago
      Anonymous

      I would rather they just significantly reduce the pickup radius. The only reason these silly strategies work is because the transport can hang back in safety and grab/drop off units at a distance.

      the transport should have to land or deploy to load or unload units (but this should also be supcom-ferry tier convenient to order)

  47. 1 year ago
    Anonymous

    the question is if they designed hard counter units like immortal in this game too, they are cancer of rts games and always frick up the balance and viable strategies.

  48. 1 year ago
    Anonymous

    >good faction is named "resistance" and has a female leader
    we're slopmaxxing, boys

    • 1 year ago
      Anonymous

      >Jaina in Warcraft doing practically everything but always being forgiven by the plot despite all the bad shit crazy things she had done.

      >Sylvanas in Warcraft, Leader of the tragic Forsaken, then made Warchief (Later on saying it was just according to Keikaku), then later becoming a Demi-God all while similarly to Jaina SHE COULD DO ABSOLUTELY NO WRONG!

      >Kerrigan in Starctaft leader of the Zerg becoming the Queen b***h of the universe then going back to human then going back to Zerg and soon after becoming a LITERAL GOD and defeat the "the universe's most ancient evil." Xel'naga.

      You are talking like this is new or something, where have you been in the past 20 years?

      • 1 year ago
        Anonymous

        weren't sylvanas wank in WoW and kerrigan wank in sc2 written by the same guy? he just has a type lmao

        • 1 year ago
          Anonymous

          metzen's sylvanas stuff wasn't very wanky, it's the homosexual who took over later that had the banshee queen as his waifu

    • 1 year ago
      Anonymous

      it'd be cool if the game had A SINGLE original idea. just one. all i ask.

  49. 1 year ago
    Anonymous

    There's not a single good RTS on the horizon

  50. 1 year ago
    Anonymous

    The mourning pigeon is blind.

  51. 1 year ago
    Adûnâi

    DISREGARD THAT; I SUCK wienerS

  52. 1 year ago
    Anonymous

    The cartoony art style isn't even the problem, but the overal design of everything is. Age of Empires Online had an even more cartoony art style but was still able to have way more unque factions and units for their civs and still made it look decent and have some original game play.

    and I think that's the thing with modern RTS games, not only do they not do anything new but they don't even do anything old. Can you name another RTS game that has mechanics like zerg creep? How about units that need to morph in to another unit or even a building? What about having to build ammo like with Protoss carriers and reavers? Or how about the Night Elves in WC3 where your buildings where also giant fricking trees that could walk around and become their own monster unit?

    At MOST you get with modern RTS games is a unit that can transform in to long ranged artillery. That's it. Even AoE got rid of their one interesting mechanic, converstion in AoE3 and I'm not even sure if it's in AoE4. Even CoH3 has regressed on everything Relic did with DoW and CoH.

    I really don't think you have to generally do anything new or inovative, but when you say you're game is based off something and you throw out everything that made that game stand out then there is a huge problem. Stormgate is made by a bunch of ex-Blizzard devs who left entirely because activision told them that they weren't allowed to make another RTS game and that SC and WC RTS where dead. For them to come from YEARS of RTS development and have ZERO of the things that make those games, well those games... what is there to be excited about?

    • 1 year ago
      Anonymous

      well, you still do not know if they have these things. You saw 2 minutes skirmish with one faction and ~5 unit types.

      • 1 year ago
        Anonymous

        And nothing they showed of that faction was not only original, but actually less than what SC was.

        hey, they had 1 kind of cool thing, the big units couldn't go through vision blockers. More map design tools is good at least

        That was about it but again, for a bunch of ex-blizzard devs who revolutionised RTS games you'd think they would have had a lot more to show other than a off brand versions of Terrans.

        • 1 year ago
          Anonymous

          >for a bunch of ex-blizzard devs who revolutionised RTS games
          these are the guys who kept the seats warm after the big decisions were already made

          their grand vision is to stay employed as rts devs

          • 1 year ago
            Anonymous

            >new project from former Y employees who worked on great classics like X
            >third rate shitters with inflated sense of importance
            Every time.
            What ends up happening is that they clearly underappreciated the amount of resources they had or the role of management keeping them focused so the product is meh at best. Sometimes they have good workmanship but are not particularly inspired so it ends up a subpar clone.

            • 1 year ago
              Anonymous

              Nah, at least the COOP guys are the minds behind what made the mode good.
              Can't say anything about the supposed WC devs since I never knew anyone besides metzen and samwise.

            • 1 year ago
              Anonymous

              >What ends up happening is that they clearly underappreciated the amount of resources they had or the role of management
              Seems like commie approach. And commies also always failed.
              Petroglyph also never made any good game and still use "we wuz westwood"

              • 1 year ago
                Anonymous

                Empire at war, C&C Remake.
                But you are gonna call them shit because you have abysmal taste, right?

              • 1 year ago
                Anonymous

                >Empire at war
                as someone whose played 400+ hours and loves it, EaW is a pretty bad game. Half of it (ground combat) is absolute trash.
                But you're right about the C&C Remake, I consider it to be the only good remake and actually superior to the originals.

              • 1 year ago
                Anonymous

                >played 400+ hours and loves it
                >EaW is a pretty bad game
                Clearly isn't, it is at best a mediocre game, and that is if you ignore the best space combat RTS in any video game.

              • 1 year ago
                Anonymous

                Empire at War is not really a good game. Ground combat is absolute garbage and campaign mechanics are poor. The only remarkable thing is space combat which was fun but can't carry a whole game by itself. And honestly it was just a flat 2D plane and the mechanics weren't actually all that complex. Most of the appeal was just spectacle because of the sound and visual design. If it wasn't star wars even that probably wouldn't be all that remarkable.

              • 1 year ago
                Anonymous

                >space combat which was fun but can't carry a whole game by itself
                It litterally does.

    • 1 year ago
      Anonymous

      hey, they had 1 kind of cool thing, the big units couldn't go through vision blockers. More map design tools is good at least

    • 1 year ago
      Anonymous

      >For them to come from YEARS of RTS development and have ZERO of the things that make those games, well those games...
      You have to keep in mind they'd spent 10 years only making e-sports focused units and changes.
      Just compare the new additions to Terran roster from Wings of Liberty (Viking, Thor, Marauders,...) to the ones in Heart of the Swarm (Widow mine, a voiceless, loreless instagib unit) Legacy of the Void (Cyclone, a voiceless, loreless high damage unit). And this is terran, which still at least get a hellbat tranformation or the Liberator.
      Protoss got what? A high damage orb, a flying orb, a base orb, a detonating insta-gib orb,...

      I'm pretty sure there were more than enough people on the team who forgot that units with some interesting personality or ones you'd like to build just to use them... are kind of one of the good parts of Blizzard games.
      Unlike the legions of beeping and buzzing robots with one or two cool standouts like in, say, SupCom.

      • 1 year ago
        Anonymous

        Cyclones have voices though.

      • 1 year ago
        Adûnâi

        Cyclones have voices though.

        Actually, the Cyclone is kind of reminiscent of the GLA Buggie from Generals.
        https://cnc.fandom.com/wiki/Rocket_buggy_(Generals_1)

        • 1 year ago
          Anonymous

          Isn't Cyclone is supposed to resemble Nod's Stealth Tank, while pilot looks like Havoc from Renegade

      • 1 year ago
        Anonymous

        >Widow mine, a voiceless, loreless instagib unit
        I unironically couldn't get into heart of the swarm because of this. A mine that shoots a rocket from underground and then slowly reloads, infinitely. The attack is near instantaneous and can't be prevented once launched. That's so fricking stupid. Why is SC2 further simplifying a simple concept of a mine? BW got it right the first time.
        I remember one game where I made like 3 WMs, plopped them in my natural, and they killed 90% of harassing muta squad instantly. Just like that, for free, and once he comes back the mines will just fire again. What the frick has this game turned into?
        I won't even mention swarm hosts which initially broke all zerg matchups so hard it killed all popularity momentum the game ever had. There had to be a serious case of brain drain at blizzard at the time

        • 1 year ago
          Anonymous

          sounds like you got lucky and did a perfect high-stake blind-counter that your opponent fell for twice. yeah you'll win from that. happens in bw too.

        • 1 year ago
          Anonymous

          tbh even they accepted swarm hosts were a mistake and nerfed them so much they became useless outside of baiting tank friendly fire.

          • 1 year ago
            Anonymous

            they do show up in the occasional lategame deadlock even on the pro level

            • 1 year ago
              Anonymous

              And are a waste of resources 90% of the time.
              At least were 2 years ago when I still watched.

              • 1 year ago
                Anonymous

                hey that still leaves 10% reusable bug rape

        • 1 year ago
          Anonymous

          I love how zerg and protoss are given and unit and then Terran just get a better version of it.

          >Zerg get banglings.
          >Zerg players complain about having to constantly replace banglings and to either fix it or bring back lurkers.
          >Instead just give Terran the fix to zerg's problem.
          >Only add lurkers in once they give Terran the better lurker, the liberator.

          tbh even they accepted swarm hosts were a mistake and nerfed them so much they became useless outside of baiting tank friendly fire.

          Swarm hosts would have been good if they actually produced free units. What I mean is that for the Brood Lords cost 4 control, but can end up making 12 broodlings before the broodlings start dying off automatically. Swarm Hosts cost 3 pop, but can only ever make up to 2 locusts per swarm host. Even though they both technically make "free" units, I would argue that the units still counts when factoring in cost and attack, so really when you look at it the only unit actually making free units is the broodlord since it can produce more units than it's given cost for both minerals and population cap while swam hosts can not.

          • 1 year ago
            Anonymous

            Brood Lords still need to be on the battlefield and in range of snipes, not appearing on any part of the map with nydus shitting their free units, then disappearing before they can be killed.
            It's one of the worst mechanics they introduced in the game, on par with tank medivac.

      • 1 year ago
        Anonymous

        >Cyclone, a voiceless, loreless high damage unit
        shit the frick up, cyclone sounds like an ace combat character and I love him

    • 1 year ago
      Anonymous

      >and I think that's the thing with modern RTS games, not only do they not do anything new but they don't even do anything old
      there are no modern RTS games, there are base defense stuff and C&C copies

  53. 1 year ago
    Anonymous

    I think that it looks ok for an alpha or beta or whatever it is. But if that's the final design then it would be a dissapointment.
    I like the units design so far and I see soul in it. I just hope that they really improve and polish the graphics and design. I want this to be good, vst bros.

  54. 1 year ago
    Anonymous

    another concern: this is apparently a f2p game. So you know there must be some bullshit monetization practices.

    • 1 year ago
      Anonymous

      tbh i think they're approaching it from the other end, they're f2p because they have no clue how to sell the game

      • 1 year ago
        Anonymous

        that's because there is no thing to sell. This is a war3 + sc2 fusion that brings nothing new to the table. If I want to play w3 i'd play w3, if I wanted starcraft i'd play sc2. What would make me want to play this game?

        • 1 year ago
          Anonymous

          Not giving blizzard money, mister shill.

    • 1 year ago
      Anonymous

      They said the campaigns will be purchased, no?
      I don't care if they ask money for new races or skins on multiplayer, as long as they aren't stupidly expansive.

  55. 1 year ago
    Anonymous

    If it's just a child of wc3 and sc2 how are they going to make team play fun, like they supposedly want to to attract casuals? Team games in those two were like moronic cousins of 1vs1s

    • 1 year ago
      Anonymous

      Team games are always 1-2 guys from each team getting fricked while the rest rush late game.

  56. 1 year ago
    Anonymous

    >game made to be watched instead of be played
    >game made to be played at high level
    if the map editor isn't at least made for a braindead moron then I literally can't do anything with this

  57. 1 year ago
    Anonymous

    I don't get how all the Youtube comments are saying how it looks so good but anyone who has eyes can see it's more dogshit than probably any early 2000's RTS. Looks almost like a onions-gay mobile game. How much do they pay people to type good things on Youtube?

    • 1 year ago
      Anonymous

      not very much, shills are cheap

    • 1 year ago
      Anonymous

      pretty sure the forced positivity is free.
      it's just a thing now

    • 1 year ago
      Anonymous

      Because it is "Pre-Alpha" footage. Starcraft 2 also looked like dogshit in pre-Alpha.

      • 1 year ago
        Anonymous

        SC2 alpha footage looks miles better than this heap of crap. I don't care if it is alpha or not the current product at display is shit. If and when they change it I too will change my opinion on it. I won't praise garbage willy nilly like how most homosexuals operate when a new product shows up. And I really doubt this cheap mobile garbage starcraft knock off of a game will change for the better in the first place.

        • 1 year ago
          Anonymous

          I think it's you who needs eyes.

          • 1 year ago
            Anonymous

            No one would give a flying frick about this shitty game if it didn't have 1 or 2 names attached to it.

            • 1 year ago
              Anonymous

              I'm sorry for your lack of proper vision bro.

    • 1 year ago
      Anonymous

      >I don't get how all the Youtube comments are saying how it looks so good
      Mobile game graphics are the standard now, also they look readable

    • 1 year ago
      Anonymous

      >I don't get how all the Youtube comments are saying how it looks so good
      it looks pretty normal though
      definitely better than Starcraft 2

  58. 1 year ago
    Anonymous

    I am not sold, to be honest. Out of "genre revival" RTS in development, it is the least memorable. DORF has cool and memorable graphics, WAOS has the attention drawing name, Tempest Rising promises the focus on the single player campaign for a change, and this is... F2P made by a couple of ex-Blizzard has-beens that looks like it belongs on mobile devices? I mean, even the artstyle in the OP is confusing. What the hell am i looking at? Sci fi stronk womyn and DnD monsters, both generic as frick, looking more like heroes in MOBA than units in RTS?

    • 1 year ago
      Anonymous

      >muh graphics
      It's a strategy game, bud, you're not the target audience.

  59. 1 year ago
    Anonymous

    >2:40
    these units shouldn't be able to be loaded in and out of combat willy nilly unless they are smaller units and it's a special type of dropship

    https://leagueoflegends.fandom.com/wiki/Combat_status

    • 1 year ago
      Anonymous

      but muh micro

    • 1 year ago
      Anonymous

      >Zeppelin micro
      >Minimal basebuilding
      >Cartoony artstyle
      Dead on arrival

      of all the fricking things you could bring over from WC3, they bring over fricking zeppelins? it's the dumbest thing i've ever seen

      Zeppelin micro is a stupid busybody mechanic.
      Zeppelins should be used for crossing impassable boundaries, not as a missile redirection system

      They should make zeppelins very easy to kill, killing all units within, or add a mechanic that stuns units for a few seconds when they are dropped, like in Dungeon Keeper 2.

      • 1 year ago
        Anonymous

        >get outplayed
        >>busy body mechanic
        Just build anti air.

        • 1 year ago
          Anonymous

          Busybody mechanics are annoying minigames that sane people don't want to play while playing the game.
          Like having a Beat Mania minigame running in the corner of your screen at all times that you need to get a 100% score on throughout the whole game to get a 20% production bonus, or having a jumpscare across your whole screen in irregular intervalls to keep you on foot. StarCraft players love those kind of mechanics. Sane people don't.

          • 1 year ago
            Anonymous

            Just build towers.
            The transport costs food, you are at army advantage. Just build anti-air.

            • 1 year ago
              Anonymous

              I'd rather just not play your shitty game, thanks.

              • 1 year ago
                Anonymous

                You are not gonna play any game if you can't handle something this basic.

              • 1 year ago
                Anonymous

                There's countless games, including countless RTS, that don't submit to SC2-like busybody mechanics, because devs have already realized that you don't need to include this antiquated bullshit. I won't ever run out of games to play.

              • 1 year ago
                Anonymous

                Why are you in the thread about a game from ex SC2 devs instead of talking about those other games?

              • 1 year ago
                Anonymous

                Just because many of them are ex-SC2 devs, doesn't mean this will become SC2 again. And thank God for that.

              • 1 year ago
                Anonymous

                Tell me what games don't have busybody mechanics.

              • 1 year ago
                Anonymous

                nta but BAR I guess

              • 1 year ago
                Anonymous

                It's probably not possible to completely remove them, but you can minimize them. A recent game with great quality of life features that try to minimize mindless busybody mechanics would be Old World.

                A lot of arcade games might also qualify, like aforementioned Beat Mania, or Tetris. You probably want me to name more strategic games, though.

              • 1 year ago
                Anonymous

                >devs have already realized that you don't need to include this antiquated bullshit
                they do, but not that much!
                I see.
                >Old Wolrd
                >turn based
                A lot of things make sense now.

              • 1 year ago
                Anonymous

                What I'm saying is, when devs are nowadays facing the inject larva decision they had to make in early SC2, where they wanted to automize it but hardcore SC1 players wanted it to stay manual because that's what they're used to and what they perceive to be skill, they're less likely to repeat the mistake of giving in to the SC1 players.

                You can also take Mohawk Games' other game, the RTS game Offworld Trading Company, as an example if you insist on stressfull RTS. They tried cutting down on these dumb mechanics there as well. I'm just using them as an example because I admire their games.

              • 1 year ago
                Anonymous

                Injecting larva isn't a busybody mechanic, you are choosing to it over creep spread or banking heals for defense. It might be a way more pronounce mechanic in the early game since you can just have 10 queens in the late game, but that's still a choice you are making in having a weaker army in exchange for quicker rebuilding.

              • 1 year ago
                Anonymous

                Could you come up with a way to improve the mechanic?

              • 1 year ago
                Anonymous

                With the way zerg works? Not really. Queens are the kind of unit that if you touch even a little you can easily make them too weak or too strong.
                There's a reason why they ditched the mothership core but didn't frick with the queen.

              • 1 year ago
                Anonymous

                Injecting larva isn't a busybody mechanic, you are choosing to it over creep spread or banking heals for defense. It might be a way more pronounce mechanic in the early game since you can just have 10 queens in the late game, but that's still a choice you are making in having a weaker army in exchange for quicker rebuilding.

                nta, but they could've automated all that with a toggle button. "keeping in injecting larvas button", "auto chrono boost button", "auto MULE", "auto creep in a certain area".

                There's no need to go back to the base every 30 seconds, not only that you need to select the queens correctly or they'll go all over place and start to walking toward the other based. SO you need to cycle through the bases, select the queen, inject, rinse and repeat.

                There was no need for that.

              • 1 year ago
                Anonymous

                Injecting larva isn't a busybody mechanic, you are choosing to it over creep spread or banking heals for defense. It might be a way more pronounce mechanic in the early game since you can just have 10 queens in the late game, but that's still a choice you are making in having a weaker army in exchange for quicker rebuilding.

                >nta, but they could've automated all that with a toggle button. "keeping in injecting larvas button", "auto chrono boost button", "auto MULE", "auto creep in a certain area".
                A toggle button would preserve you making the same choice but with far less clicks and attention being diverted to enact that choice.

                If two game mechanics offer the same choice but one is less annoying to use than the other, you should use the less annoying one. Therefore a toggle would be preferable to manually injecting, chronoboosting, MULEing - with the option to do it manually, for the rare cases where there's an interesting choice to be made.

                Choices that are not interesting to make should also generally be cut out.

              • 1 year ago
                Anonymous

                Every single one of those economic buffs also have defensive and supportive actions you can use in certain situations. CC has extra supply cap and scans, queens have creep and health regen, nexus has battery overcharge and recall.
                How are these not interesting choices, the option you select will be related to the strategy you focus at the time or the game you are playing.

              • 1 year ago
                Anonymous

                You can make these choices even if you automate the execution.

                Imagine you know that you need a lot of resources right now, so you decide that you will use MULEs for the next four cooldowns next to the mineral lane of your main base. Why shouldn't you be able to tell the game that this should happen for the next four times exactly when it's possible?
                What additional meaningful choices are gained by forcing the player to wait four times to actually be able to tell the game what he wants to happen - to land MULEs next to his mineral line when the cooldown is ready?

                (Obviously, also add the option to cancel what hasn't happened yet.)

              • 1 year ago
                Anonymous

                You're making excellent points but the asiaticclick-worshipper's mind is made up and he won't respond with an actual argument because his position is indefensible. I want to play an RTS to build and manage an army, not play piano.

              • 1 year ago
                Anonymous

                >Why shouldn't you be able to tell the game that this should happen for the next four times exactly when it's possible?
                Because you might want to preserve energy for scans.
                Did you know that you can drop mules aggressively on the enemy mineral line to deny him minerals in a prolonged game?
                Did you know that creep pathing actually matters, as well as the amount of tumors to drop, and it varies depending on the matchup?
                How the frick are you going to automate chronoboosts when it's a part of your build order, which you might want to change on the fly to adapt to what's happening?
                Apmlets sre insufferable.

              • 1 year ago
                Anonymous

                Yeah, automate all that.

          • 1 year ago
            Anonymous

            I absolutely agree. If you need to add another spinning plate on top of other spinning plates you are doing something wrong with the design of your game. Mules, chrono boosts and injections are infamous for that. Even spreading creeps are really bad, the queen should do it automatically.

            You don't want to be a nanny in these games, you want to create an army for war.

            These mechanics are so bad that they had to introduce another resource called energy. It's all so annoying.

            • 1 year ago
              Anonymous

              >Even spreading creeps are really bad
              Idk man, creep gets a pass from me, because it feels cool to spread it. Then again, I'm campaign and coop only player

              • 1 year ago
                Anonymous

                spreading creep is cool, and should be autocast

            • 1 year ago
              Anonymous

              >These mechanics are so bad that they had to introduce another resource called energy
              Energy has existed since the first game.
              Creep spread is literally the most interesting and fun mechanic in the entire game, both fighting with and against. It rewards you greatly with vision and army speed while also forcing the enemy to act, incentivizing engagements. Both thematically and mechanically it's one of the best parts of the game. Making it completely automatic would erase one of the most important skills from the race.

              • 1 year ago
                Anonymous

                Creep spreading could've been automated, select "an area", "random" or "manual".

                About the energy, I just finished the first campaign of the Terran because I couldn't stand the bad pathfinding and limited units selection.

                [...]
                >nta, but they could've automated all that with a toggle button. "keeping in injecting larvas button", "auto chrono boost button", "auto MULE", "auto creep in a certain area".
                A toggle button would preserve you making the same choice but with far less clicks and attention being diverted to enact that choice.

                If two game mechanics offer the same choice but one is less annoying to use than the other, you should use the less annoying one. Therefore a toggle would be preferable to manually injecting, chronoboosting, MULEing - with the option to do it manually, for the rare cases where there's an interesting choice to be made.

                Choices that are not interesting to make should also generally be cut out.

                Yes, it would free your mind to make more meaningful choices, maybe even manage two armies for a pincer attack, instead of choosing a death ball.

              • 1 year ago
                Anonymous

                >Creep spreading could've been automated
                It would be extremely oppressive for the enemy at lower ranks. Not having as much creep to deal with is one of the expectations of playing with bad players.

              • 1 year ago
                Anonymous

                Forcing a mechanic like that to any player is actually highlighting a bad design or a bad balancing of the game. You can't balance a game over APM or forcing input execution. That's not strategy, it's just babysitting/busy work. It's not a fighting game that requires precise inputs, theoretically, your troops should do all this work.

              • 1 year ago
                Anonymous

                >That's not strategy, it's just babysitting/busy work
                Choosing what to pay attention to is literally strategy.
                The thing that makes RTS interesting is the real time part, otherwise it's just a mobile auto battler.

              • 1 year ago
                Anonymous

                not every 30 seconds.

              • 1 year ago
                Anonymous

                Yes, every 30s.
                Macro is important and fun.

              • 1 year ago
                Anonymous

                It wrecks your train of thought when you are truly thinking about a strategy, specially at lower levels. In the end, one of the main reasons people choose to death ball is because they have to manage 300 of stuff at the same time. Most of them makes no sense in a ware scenario, since your lower ranked soldiers would all be making these minute choices under your command. It's a RTS, not a micro clicky-clacky game, it's no wonder that MOBAs has swallowed a huge part of the RTS players.

              • 1 year ago
                Anonymous

                I never had a problem with people not enjoying that aspect of RTS. I do, and I want games with it.
                This is a game made by people that made games I and other people enjoy. It's no wonder why I don't want it to be more like a MOBA or an automatic gacha "game".

              • 1 year ago
                Anonymous

                >Creep spreading could've been automated,
                Do you even play the game? Do you realize the incredible advantage creep provides for the zerg?

                Creep allows zerg units to move way faster thus allowing them to either relocate faster, close distance to their target faster, chase retreating targets better or disengage from encounters faster thus reducing losses even allowing them to commit more to uncertain battles with way less risk?

                Creep allows several mechanics like Queens to use Transfuse, relocating their defensive buildings around and also blocking enemy buildings from being built offensively?

                Do you realize CREEP IS LITERALLY MAPHACK for Zerg? Granting them the best map vision and map awareness out of all the 3 factions? To thr point where other factions even go as far as sacrificing units just to clear creep from the map?

                And you would want these massive advantages to just be automated? What the actual frick are you thinking?

              • 1 year ago
                Anonymous

                Balance the games around mechanics, not around "clicky-clacky 500APM I can spin the plates faster than you".

                >I wanted a RTS chess, not an input execution/route memorization game.
                >I wanted to feel like I'm in charge of an army, not a babysitter.
                Play wargames. What the frick is your problem? You're like a stupid kid complaining arcade physics in a new mario kart game and lamenting about the lack of realistic racing games.

                The genre is dying/dead, besides a few games, because the devs try to design the game for people like you. I don't want to play 4x or gran strategy. I want to play something like SC, but without all clicky-clicky 500 APM.

                Stormgate was the game that was supposed to solve that, but didn't and won't.

                As another anon has said, I want to play a game not a piano.

                I'm noticing that you are too used to SC, since you want to balance the gsme around the input mastery, not on the merits of the game mechanics. Any of these games should be playable at 60 apm at a pro level.

              • 1 year ago
                Anonymous

                >The genre is dying/dead
                Make up your mind, do you want a strategy game or do you want a fotm with tens of thousands of players? I've spent a good few hundred of hours playing MP wargames last year, namely Command Ops 2, Command Modern Operations, Combat Mission Black Sea, Flashpoint Campaigns: Southern Storm. Finding an opponent was as trivial as going to a forum or discord and asking who'd like to play.
                If you're too shy to talk to people like that without the whole auto match making facade, I can see it being a problem.
                >I want to play something like SC, but without all clicky-clicky 500 APM.
                Just play in silver or gold, everyone plays at like 50 apm there, and these leagues have a frickton of players. https://www.rankedftw.com/stats/leagues/1v1/#v=2&r=-2&sx=a

              • 1 year ago
                Anonymous

                Make up your mind, It's called Real time strategy, not "500 Action per Seconds E-sport Starcraft variation number 3427" game.

              • 1 year ago
                Anonymous

                It's called "starcraft and age of empires are the only relevant ones" genre, actually.
                No amount of seething will change that name, unfortunately.

              • 1 year ago
                Adûnâi

                >I don't want to play 4x or gran strategy. I want to play something like SC, but without all clicky-clicky 500 APM.
                I have four words for you:
                > Immortal: Gates of Pyre.

              • 1 year ago
                Anonymous

                >Immortal: Gates of Pyre
                Wow, this one looks great, I think it's not released though.

              • 1 year ago
                Anonymous

                : Gates of Pyre.
                well, the art looks like even worse version of league of legends artstyle, but sure, I'll keep an eye it.

              • 1 year ago
                Anonymous

                >Stormgate was the game that was supposed to solve that
                Who the frick lied to you? They never once said they would make something completely different.

              • 1 year ago
                Anonymous

                They said that they were going to simplify a lot of stuff. It's basically the same game as SC2, bit made worse with creeps. So far I don't see a reason to play it over WC3 or SC2. I still jope it'll be good though.

                I understand that you want that kind of game, but your claim that RTS is dying because of micro is unfounded. There are RTS games with lower micro requirements than SC2, and people don't play those either.

                It's one of the factors. Micros forces high APM, becoming pianist is not something people want to do to play a game.

                then he should go play fricking turn based games not whine about RTS

                You have a misconception that RTS should be AoE/SC styled games. It could be so much more, but it's limited by this paradigma of micro/high APM.

                And yes, if Stormgate is micro focused, and I think it'll be thanks to the creeps.

              • 1 year ago
                Anonymous

                >You have a misconception that RTS should be AoE/SC styled games. It could be so much more, but it's limited by this paradigma of micro/high APM.
                I think people playing AoE/SC may literally be incapable of comprehending that RTS don't have to be clones of just those two games.

                They may actually just not have played a lot of RTS either, because there's plenty that aren't those two games or clones thereof but that seems inconceivable to them.

              • 1 year ago
                Anonymous

                I'm aware there's other types of RTS games, but Stormgate was always gonna be "something like Starcraft and Warcraft", and I find that exciting because there haven't been many games like that recently, especially with the same level of customizability.

              • 1 year ago
                Anonymous

                I don't now, DORF seems to be a better game.

                Stormgateis something really long term, because SC2 will surely be more balanced and will have more game modes for at least 3 or 4 years.

              • 1 year ago
                Anonymous

                Yeah, I'm looking forward to DORF too, but I hope Stormgate will have a good amount of custom content and a fun co-op mode, which I'm not expecting from that game.

              • 1 year ago
                Anonymous

                Yes. For example, Pikmin is considered a RTS, a game like this would be inconcievable for them.

                Anything that's not a sppining plate game with 500 apm is not rts for them. Chess is a geriatric boomer game just because ir's turn based with low APM, according to them.

              • 1 year ago
                Anonymous

                I don't like asiaticclicks, but Chess is literally, by definition NOT a RTS game

              • 1 year ago
                Anonymous

                That's not what I said, I said that, according to them, Chess is a boomer game because it's not high APM.

              • 1 year ago
                Anonymous

                They were never gonna make a game for geriatric boomers. I'm sorry you are this delusional.

              • 1 year ago
                Anonymous

                If they said they were going to make macro easier, what could possibly be the game focused on if not micro. If pic related is what you want to play then you're setting yourself for disappointment right from the start.

              • 1 year ago
                Anonymous

                >micro
                does RTS even have that?

              • 1 year ago
                Anonymous

                more than mobas

              • 1 year ago
                Anonymous

                maybe in the realm of asiaticsports that term applies and makes sense but microing the frick out of a marine unit or just pressing attack move does not change reality
                it's good macro play vs poor macro play

                it's a god game and you puppeteer stuff around because you lack a solid body that can enter the physical realm

              • 1 year ago
                Anonymous

                go back to your auto battlers homosexual i doubt you have brain capacity to even play turn based games.

              • 1 year ago
                Anonymous

                uuuooohhhhhh

              • 1 year ago
                Anonymous

                I understand that you want that kind of game, but your claim that RTS is dying because of micro is unfounded. There are RTS games with lower micro requirements than SC2, and people don't play those either.

              • 1 year ago
                Anonymous

                they're called mobas and they're incredibly popular

              • 1 year ago
                Anonymous

                MOBAs are literally the opposite of what that anon wants. They're all micro, minimal strategy. Anon doesn't want to control individual characters, he doesn't want to do pullback micro, he doesn't want to target abilities, he doesn't want to orbwalk, he only wants to ~make decisions~

              • 1 year ago
                Anonymous

                then he should go play fricking turn based games not whine about RTS

              • 1 year ago
                Anonymous

                I don't think he can handle 4 abilities + items during a fight.

              • 1 year ago
                Anonymous

                >Creep spread is literally the most interesting and fun mechanic in the entire game, both fighting with and against. It rewards you greatly with vision and army speed while also forcing the enemy to act, incentivizing engagements. Both thematically and mechanically it's one of the best parts of the game. Making it completely automatic would erase one of the most important skills from the race.
                What's the actually fun part about creep spreading? Is it making the strategic choice on when and where to spread to, or is it the mechanical act of doing so? I believe the strategic placement is the fun part, while the mechanical act more often than not is a nuisance that could be improved.

                To use an analogy, think of building queues in Command&Conquer: Red Alert 1 versus those in Red Alert 2. Or the original RA1 versus the remake. What was fun about building units? Was it making a choice on which one to build or was it actually going to the menu and pressing the button to actually do it?
                Because in the original, you had to go to the menu every time you built even 1 of your most basic units, then wait two seconds for it to build so you can press the build button again. In the newer titles, you can just queue 20 basic rifle infanterists within a second. You know you want to build 20, so you queue 20. In the old one you know you want to build 20, but you go to the menu, build 1, wait, build 1, wait, build 1... for a whole minute.

                There certainly was skill involved in switching to the infantry menu whenever build options were available again. The skill to get into the menu quickly. There also certainly were choices made. The choice on when to interrupt commanding your units to get into the build menu. Were those fun choices? Was this a fun mechanic?
                There's a good reason why the RA1 remake has build queues. But if SC1 didn't have build queues, hardcore players would demand them to be removed from SC2 as well.

              • 1 year ago
                Anonymous

                Yes, the precious time and energy used to make these mechanical decisions could've been channeled into making true decisions about the game. Keeping selecting the units that has less HP to send them behind the lines, for example, is a dumb mechanic, because that's a tactical decision, not a strategic one. Each blob should have a "global HP", for example, kiting should be a strategy, not something you keep clicking like crazy all over the map. There should be punishments for retreating from battle and entering in it again and again and again. Retreat should be a strategy, not a form of kiting your enemy with high APM. This input execution obsession that RTS players have has only made the genre less accessible and less fun, specially for new players. It's an input execution game, not a strategic one.

                I never had a problem with people not enjoying that aspect of RTS. I do, and I want games with it.
                This is a game made by people that made games I and other people enjoy. It's no wonder why I don't want it to be more like a MOBA or an automatic gacha "game".

                This genre needs to evolve past AoE2 and SC styled games. These "Dune-likes" games are very limited. I wanted a RTS chess, not an input execution/route memorization game.

                I wanted to feel like I'm in charge of an army, not a babysitter.

              • 1 year ago
                Anonymous

                >This genre needs to evolve past AoE2 and SC styled games.
                Why? I want games that cater to me. Go search other games that cater to you.

              • 1 year ago
                Anonymous

                And you already got it, and pretty good ones at that, by the way. Stormgate should've be evolving the genre, not be making the same mistakes. I can already tell that micro will be important with the creep hunting all over the map, they did that, but without the heroes. I think it'll be extremely annoying to hunt them without a charismatic character that you can control.

                There's no reason to play Stormgate over SC2 or WC2, specially with this plastic toy look

              • 1 year ago
                Anonymous

                >There's no reason to play Stormgate over SC2 or WC2
                I can play online without giving blizzard money, while also getting updates. That's reason enough for it to exist.
                There were multiple games even posted in this thread that seem to cater to what you want, why not play those instead?

              • 1 year ago
                Anonymous

                >I can play online without giving blizzard money, while also getting updates.
                that's bullshit, they are not working for free, they are going to sell coop stuff and campaigns. Unless you are only going to play pvp with naked characters forever.

                >There were multiple games even posted in this thread that seem to cater to what you want, why not play those instead?
                Maybe Supreme Commander, but I think it looks ugly.

              • 1 year ago
                Anonymous

                I don't mind paying for games, I don't want to give money to blizzard in particular.

              • 1 year ago
                Anonymous

                I see.

              • 1 year ago
                Anonymous

                >Why?
                Because classic RTS are fricking dead, and this is probably one of the reasons why.

                And you may enjoy those new games as well, even if they are different from the old ones. Who knows, you may even find that you like them more, because they may offer even more meaningful choices to make. Maybe they'll end up being as chock full of micro as old games, just a more accessible kind of micro that would allow for RTS not to be fricking dead.

              • 1 year ago
                Anonymous

                Shooters haven't changed significantly in the last 10 years, and they still sell.
                I don't care that it would appeal to a larger audience, I want it to appeal to me.

              • 1 year ago
                Anonymous

                Shooters aren't fundamentally broken, that's why they haven't needed to change significantly.
                I'm also claiming that there are probably potential RTS games that would appeal to both a larger audience and you. I'm just speculating, though.

                Starcraft 2 still has thousands of players, AoE2 still has thousands of players.
                There's clearly a market for these games, while other RTS that do try something new fail miserably.

                Which is a pitifully small market with almost no new titles, considering the enormous growth that games in general have had for the past 20 years.
                And if this guy's

                why does everyone and their mum repeat the same shit that multiplayer doesn't sell from that e-celeb. This guy exlusively plays sp, of course he is going to shill for sp only rts:

                I'm not saying that having singeplayer with an ai is bad but saying that's the only reason that people play rts is quite a false statement. clearly multiplayer keeps rts alive long term.

                stats are to believed, then the people actually still playing Starcraft 2 and AoE2 are actually by a vast majority not at all the hardcore crowd that appreciates these mechanisms.

              • 1 year ago
                Anonymous

                >the people actually still playing Starcraft 2 and AoE2 are actually by a vast majority not at all the hardcore crowd that appreciates these mechanisms.
                Yes, the majority of people are shitters.
                You know what stormgate is doing? Separating COOP, multiplayer and single player. Something I completely approve and is the right choice. I didn't exclusively play 1v1 in SC2, I also had multiple lvl 15 commanders before they introduced prestige.
                1v1 should still cater to what I want, those other modes can do completely different stuff.

              • 1 year ago
                Anonymous

                Starcraft 2 still has thousands of players, AoE2 still has thousands of players.
                There's clearly a market for these games, while other RTS that do try something new fail miserably.

              • 1 year ago
                Anonymous

                Starcraft 2 still has thousands of players, AoE2 still has thousands of players.
                There's clearly a market for these games, while other RTS that do try something new fail miserably.

                All Actvision needs to do to kill Stormgate is to make a remaster of the models, so they'll be more polished/high poly, a revamp of the UI, some bug fixes, like the anti-aliasing not working correctly and some QoLs when it comes to hotkeys setup.

                If they hire the director and the writer of SC2 to rewrite the original SC, they could even launch a new campaign, which could rise the interest in the game. And why is that? Because I don't see Stormgate advancing the genre, it actually feels like a worse SC2. Luckily for them, apparently, the MS/Actvision deal won't go through, and we already know that they are not releasing any new RTS games anymore.

                Although they are surveying for a WC3 Reforged soft relaunch, if that's successful, anything could be possible.

              • 1 year ago
                Anonymous

                Why the frick would they care?
                They didn't give a frick about microsoft and EA trying to revive their games. They only remastered BW so they could cash in on the asiatics.

              • 1 year ago
                Anonymous

                >All Actvision needs to do to kill Stormgate is to make a remaster of the models, so they'll be more polished/high poly, a revamp of the UI, some bug fixes,
                Look at how that worked out for Warcraft 3 Reforged.

              • 1 year ago
                Anonymous

                WC3 problem wasn't the remaster, but how bad it was. Diablo 2 Ressurrected was extremely well received. It has it's problems that are more associated with not updating the UI, lobbies and other stuff. But when it comes to the visual aspects of it, it was very well received everywhere.

                SC2 is really good in what it does, they don't really to invest a lot to modernize it, specially if you consider what was done to D2R. They really need to make a better custom game browser, though.

                Why the frick would they care?
                They didn't give a frick about microsoft and EA trying to revive their games. They only remastered BW so they could cash in on the asiatics.

                Yeah, they don't care.

              • 1 year ago
                Anonymous

                >But when it comes to the visual aspects of it, it was very well received everywhere.
                I've been playing and mapping WC3 continuously since 2004 and hate it for reasons well-expressed by other people who hate it just as much through, for example, that copypasta image about that Reforged forest road.

              • 1 year ago
                Anonymous

                I was talking about D2R, I'm sorry if I didn't make myself clear.

                The problems with WC3 are obvious, but the problem wasn't the remaster itself, as shown by D2R, that was well received. It was the incompetence of the team to faithfully remaster it and keep the original features of the game.

              • 1 year ago
                Anonymous

                Black person they can't even finish overwatch multiplayer, you think they are going to make a team to a game that they can't realistically monetize?
                They tried with skin packs, new campaigns, new commanders, and they still would rather let it die. It's gonna be at least another 5 years before they even start thinking about it.

              • 1 year ago
                Anonymous

                Yeah, they even killed HotS because it wasn't making enough. I highly doubt that both SC2 and HotS wasn't making money. I think that they were, a lot, but it wasn't enough for them.

              • 1 year ago
                Anonymous

                Yeah, especially after immortal.
                At best we will get an SC mobile game like that C&C shit EA tried a few years back.

              • 1 year ago
                Anonymous

                >"Killed"
                >Player base is quite active even by the drop, of wich the motive is was more likely the playerbase getting a little sick to playing MOBA games (ask any LOL player).

              • 1 year ago
                Anonymous

                They really shouldn't put the game in maintenance mode. It's the best MOBA on the market. Super fun.

              • 1 year ago
                Anonymous

                Better that adding constant content forever, a game development needs some rest you know?

              • 1 year ago
                Anonymous

                I'm not sure if you are being sarcastic.

              • 1 year ago
                Anonymous

                Smarter that you, shitty gacha addict.

              • 1 year ago
                Anonymous

                bot?

              • 1 year ago
                Anonymous

                Get out of the house, you getting fat son.

              • 1 year ago
                Anonymous

                And stop with the nonsensical cringe anime images, this isn´t the channel...

                Baka.

              • 1 year ago
                Anonymous

                Hermano, tu eres gilipollas...

                stop being a bot

              • 1 year ago
                Anonymous

                Hermano, tu eres gilipollas...

              • 1 year ago
                Anonymous

                >They really need to make a better custom game browser, though.
                Wasn't that super high on the priority list ever since the game had come out? I'm not really hopeful, if they haven't managed to make a good one in 13 years.

              • 1 year ago
                Anonymous

                Yeah, especially after immortal.
                At best we will get an SC mobile game like that C&C shit EA tried a few years back.

                Yeah, MS could've changed that, but they are finding a lot of problems to go through the buyout. Stormgate may end up getting most of the WC3 and SC2 players, since they'll be offering what Blizzard can't offer anymore.

                Maybe, in the future, they could reskin Stormgate and release something for the WC3 public.

              • 1 year ago
                Anonymous

                Good joke anon.

              • 1 year ago
                Anonymous

                >I wanted a RTS chess, not an input execution/route memorization game.
                >I wanted to feel like I'm in charge of an army, not a babysitter.
                Play wargames. What the frick is your problem? You're like a stupid kid complaining arcade physics in a new mario kart game and lamenting about the lack of realistic racing games.

  60. 1 year ago
    Anonymous

    I'm not impressed. Looks like a slowed down SC2. I'm still going to reserve final judgment until I actually play it, but nothing that they revealed so far has excited me.

  61. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      Isn't Cyclone is supposed to resemble Nod's Stealth Tank, while pilot looks like Havoc from Renegade

      *sigh* Somehow Havoc...stole yet another tank.

  62. 1 year ago
    Anonymous

    >The game is under development, with closed testing starting in July 2023 and expected to be released in 2024.
    I WANT TO PLAY IT NOW

  63. 1 year ago
    Anonymous

    If there is an inject larvae mechanic in this game that I have to manually click every 60 seconds, I'm not playing this game.

    • 1 year ago
      Anonymous

      me neither

  64. 1 year ago
    Anonymous

    Dawn of War innovated the "overwatch" build feature. You right click a marine from a barracks and the barracks will attempt to build marines as long as you have resources and pop cap. It lets you focus on the actual fun part of RTS: clashing armies and funneling in fresh reinforcements. Excessive micro (>120apm) being necessary for good macro moves the genre closer to fighting games (a genre so braindead even Black folk play it).

  65. 1 year ago
    Anonymous

    RBT genre is over. Time to grow up and play real strategy games

    • 1 year ago
      Anonymous

      Yeah, I'm starting to agree with the rebranding of the genre. It only makes sense, especially when some people replying here just won't grasp what the central problem of the current RTS is.

      Maybe "High APM RBS" would be a good ter..

  66. 1 year ago
    Anonymous

    ^AI generated post

    • 1 year ago
      Anonymous

      ^ Piano player generated post

  67. 1 year ago
    Anonymous

    what is this supposed to mean?

    • 1 year ago
      Anonymous

      SJW autism.

  68. 1 year ago
    Anonymous

    anybody else not like this unit
    the placeholder stuff looks great but when you look at this fast food running around you wish it was a placeholder
    https://stormgategame.fandom.com/wiki/S.C.O.U.T.

    it screams asiaticsports and it doesn't really seem to fit anywhere
    is this STR or DEX or INT unit

    when you do vision stuff it seems to be INT but
    then in the trailer it seems to be STR unit but
    since it's also small and long like a hot dog it reminds me of DEX

    surely your not gonna breed only one type of dog...

    • 1 year ago
      Anonymous

      What the frick are you talking about? It's just the scout cavalry from AOE2 in a dog skin.

      • 1 year ago
        Anonymous

        > It's just the scout cavalry from AOE2 in a dog skin.
        good to hear i'm not the only one seeing that

      • 1 year ago
        Anonymous

        >What the frick are you talking about?

        • 1 year ago
          Anonymous

          Zealot should be str since it has the most health and shields

          Marine should be int since it is the only ranged and is the only one of the three that has an activated ability

          • 1 year ago
            Anonymous

            the picture isn't really about the individual units but the 3 races

          • 1 year ago
            Anonymous
            • 1 year ago
              Anonymous

              jak?

              • 1 year ago
                Anonymous

                >jak?

            • 1 year ago
              Anonymous

              the picture isn't really about the individual units but the 3 races

              >What the frick are you talking about?

              anybody else not like this unit
              the placeholder stuff looks great but when you look at this fast food running around you wish it was a placeholder
              https://stormgategame.fandom.com/wiki/S.C.O.U.T.

              it screams asiaticsports and it doesn't really seem to fit anywhere
              is this STR or DEX or INT unit

              when you do vision stuff it seems to be INT but
              then in the trailer it seems to be STR unit but
              since it's also small and long like a hot dog it reminds me of DEX

              surely your not gonna breed only one type of dog...

              meds

          • 1 year ago
            Anonymous

            Zerg should be cha, because they're the only of the three that turn other people to their side.

            Terran should be dex, because it's a ranged attack.

            Protoss should be wis, because they depend on mystical energies for most of their bullshit.

            >What the frick are you talking about?

            >What the frick are you talking about?

    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      M'fers are basically stealing assets from other games

      So fricking over

    • 1 year ago
      Anonymous

      >What the frick are you talking about?

      the picture isn't really about the individual units but the 3 races

      you are a fricking schizo
      have a nice day

    • 1 year ago
      Anonymous

      >What the frick are you talking about?

      the picture isn't really about the individual units but the 3 races

      Is this a bit or legitimate intense autism / schizophrenia?
      Why are you arbitrarily assigning the RTS units to D&D attributes?
      What the frick?

      • 1 year ago
        Anonymous

        This is the real reason of why the RTS genre is shit nowdays.

        Get frick.

        • 1 year ago
          Anonymous

          >People want to make RTS to surpass Starcraft
          >Doesn´t even understand the basics of the genre

          haha yeah sure buddy whatever you say
          >doctor get in here quick he needs his meds hes doing the RTS archetypes as stat types thing again

          • 1 year ago
            Anonymous

            Stupid cat lover don´t got the message, as per usuall...

      • 1 year ago
        Anonymous

        >People want to make RTS to surpass Starcraft
        >Doesn´t even understand the basics of the genre

      • 1 year ago
        Anonymous

        The secondary effects of playing to much DOTA 2 I guess.

      • 1 year ago
        Anonymous

        Fricking chaotic neutral posts not understanding the value of organization.

  69. 1 year ago
    Anonymous

    mind you the scout cav is awful

  70. 1 year ago
    Anonymous

    PLAY STARCRAFT NORMIES!!!

  71. 1 year ago
    Anonymous

    Here

  72. 1 year ago
    Anonymous

    >log into your favorite RTS game and start up a match
    >guy in your team presses the push to talk button
    >a small window opens in the upper right corner with a dude saying
    >I have played RTS my entire life
    how would you respond?

    • 1 year ago
      Anonymous

      >You must have lived a short life.

    • 1 year ago
      Anonymous

      >"Frick off Black person" and give him the birdie

    • 1 year ago
      Anonymous

      Resign, kindly

    • 1 year ago
      Anonymous

      >players must now create a short video introduction for themselves
      >it's automatically sent each game in order to help the community feel more personal
      What could possibly go wrong?

      • 1 year ago
        Anonymous

        Nothing, I welcome penises getting jerked off and cartel execution videos, telling me that I should kill myself for our team's failings.

        • 1 year ago
          Anonymous

          for me it will be meatspin

      • 1 year ago
        Anonymous

        Nothing, I welcome penises getting jerked off and cartel execution videos, telling me that I should kill myself for our team's failings.

        >~私は指挥官breastsですうううう~ <3

        • 1 year ago
          Anonymous

          Best be using a voice changer my dude, the only acceptable exception is for dudes with deep whiskey'n sigars for 20 years voices.

  73. 1 year ago
    Anonymous

    that sounds all good expect for the word compete in front of 3vs3

    some guy is roasting the game because you can compete
    https://steamcommunity.com/app/2012510/discussions/0/5570437336429145047/

    I don't see how Armies of Exigo fits that definition even the box art backside never said
    >Competitive PvP focused RTS

    • 1 year ago
      Anonymous

      Yeah, his critics are valid. I'm worrying if it's worth switch to Stormgate. It'll all depends if Microsoft go through with the buyout or not. I'm sure that they'll invest on SC2 if they do.

      • 1 year ago
        Anonymous

        Spoiler: Not, is not gonna happen neither.

      • 1 year ago
        Anonymous

        Investing is not the solution of everything kys anon.

        • 1 year ago
          Anonymous

          you are a dense one, aren't you?

          • 1 year ago
            Anonymous

            wiener wise, yes

            • 1 year ago
              Anonymous

              >the dense wiener

      • 1 year ago
        Anonymous

        BTW MICROPENISOFT ONLY CARES ABOUT CALL OF DUTY AND CANDY CRUSH!!!

        • 1 year ago
          Anonymous
          • 1 year ago
            Anonymous

            TAILS, WATCH OUT!!!

  74. 1 year ago
    Anonymous

    It's literally SC2, aka dogshit

  75. 1 year ago
    Anonymous

    >Casually repairs dog.
    Wut?
    So the dogs are robots? Is everything robots? Why where they killing tanky chickens?

    • 1 year ago
      Anonymous

      Apparently the chickens are placeholders for various neutral creeps that are yet to be implemented.

    • 1 year ago
      Anonymous

      The dog apparently is a robot/cyborg, yes.

      • 1 year ago
        Anonymous

        The cyborg dog of the Allies for Red Alert 3, of course!

        • 1 year ago
          Anonymous

          Because frick EA right? Is not like we SJW´s were equally worst that Putin a this point...

    • 1 year ago
      Anonymous

      The dog apparently is a robot/cyborg, yes.

      The cyborg dog of the Allies for Red Alert 3, of course!

      sc2 people who work on stormgate already made a robo-dog unit

    • 1 year ago
      Anonymous

      Of course it is. It has to be a sanitized for all ages experience!

      Can't have blood in germany. Can't have undead in china. So it's all this same robot or vaguely mystical creatures and energies instead of flesh grinding to a halt to a war machine.

      • 1 year ago
        Adûnâi

        >Can't have blood in germany.
        There is blood in StormGate. Actually, robot dogs are better because dogs would look ridiculously stupid in a sci-fi game.

        Come to think of it, robot dogs are equally stupid. See my previous comment. Every single unit they have shown is moronic. The Vulcan is the most interesting mechanics-wise, I'll give them that (wind-up time like Tychus in HotS + AoE cleave in a line à la gryphons), but its visual is a... robot suit with a machine gun. A detachable machine gun. Even though a robot should have it as part of its suit - see Goliaths or Thors... Like wtf, it just boggles my mind how moronic it is.

      • 1 year ago
        Anonymous

        There is blood in the game, we've seen it. So why you're even bringing that is is moronic. and undead being banned in China is, honestly, a gigantic meme.

        • 1 year ago
          Anonymous

          There's no blood in stormgate, moron. Maybe lay off the shrooms.

          • 1 year ago
            Anonymous
  76. 1 year ago
    Anonymous

    This puke-vomit artstyle is cancer that should be removed from the root.
    This is not the natural evolution of the WC3 artstyle. Against the Storm genuinely looks more like the original warcraft than this WoW/StormGate feces.

    • 1 year ago
      Anonymous

      AgtS is SOVL as frick

    • 1 year ago
      Anonymous

      that shit looks like old league of legends and it's disgusting

  77. 1 year ago
    Anonymous

    Will Stormgate save RTS?

    • 1 year ago
      Anonymous

      doesn't look like it

      • 1 year ago
        Anonymous

        I don't think so, I'll go back to SC2.

        Shartgate won't save shit

        How do you know? I will reserve judgement until the game releases. You have nothing to lose if you decide to play the game since it will be free.

        • 1 year ago
          Anonymous

          >How do you know?
          the footage they released

          • 1 year ago
            Anonymous

            I don't want to be that guy but its pre-alpha...

            • 1 year ago
              Anonymous

              when it changes for the better so will my opinion until then it's shit

    • 1 year ago
      Anonymous

      I don't think so, I'll go back to SC2.

    • 1 year ago
      Anonymous

      Shartgate won't save shit

  78. 1 year ago
    Anonymous

    Next grey goo

  79. 1 year ago
    Anonymous

    I also hope that din't do like Blizzard and pack stuff, like decals ans skins with certain events, or at least, make them available at a later date. I don't think its fair and it's a bad practice.

  80. 1 year ago
    Adûnâi

    Honestly, my main gripe with the game so far is not necessarily the graphics (which can work), and not the lore (of which we have only seen snippets), but the general unit design, unit fantasy (or lack thereof). I.e., having literal marines, medics and siege tanks kills it for me.

    There could be rocket launcher men, like in C&C Generals. There could be marines that deal more damage with bayonets (my suggestion: combine the lancer and the exo units into one). Anything but the StarCraft units. Because this is not StarCraft. And if it's too close to it, the very StarCraft fans will shit all over it because of the small differences, ironically.

    • 1 year ago
      Anonymous

      Yeah, I hope the other factions will deviate more. Having the human faction play very similar to Starcraft makes sense as an easy one to get into, but I would like to see some more creativity. The mech charge is the only thing I've seen so far that looks remotely creative.

  81. 1 year ago
    Anonymous

    It looks extremely Blizzard / Starcraft to me but I am really not a fan of the setting and art style tbh
    Also very much not a fan of the first talking head I see being a "LE PRO PLAYER"
    IDK it just kinda looks extremely middling

  82. 1 year ago
    Anonymous

    As long as it can replace Starcraft 2 Coop for me, I'm sold. That was the promise.

  83. 1 year ago
    Anonymous

    I listened to some 2 hour interview with artosis and I really didn't like some of the things they said.
    Artosis immediately brings up how dts are "OP" and "not fun" and the developer agreed and said that if there's an invisible unit they would decloak when they attack.
    With the gameplay reveal it looks exactly like you'd expect. It just looks uninspired.
    Strong units is what makes RTS games fun but there's needs to be strong units in every race to balance things out, that's all

    • 1 year ago
      Anonymous

      >they would decloak when they attack.
      Very much like invisible people in WC3, which is what Stormgate is leaning towards.

    • 1 year ago
      Adûnâi

      >Strong units is what makes RTS games fun
      How are DTs strong if they are binary as frick? You either die to them because you have no detection, or they are useless. They only kind of work in BW because there is so much macro and you might not cover every base with proper defences.

      I really don't get why everything seems to move so slow, particularly the slow siege tank like thing.

      If you want to make a turn based game, just make a turn based game.

      >I really don't get why everything seems to move so slow, particularly the slow siege tank like thing.
      I only watch StormGate at x2 EZ

      • 1 year ago
        Anonymous

        DTs are the perfect example in my opinion of a strong unit. Against Terran you can use them with carriers/arbiters and make the Terran run out of scans and slowly kill him that way.
        Against Zergs they can destroy economy. It's the perfect unit, super strong, costly but can also be countered.
        Bad example is the firebat in my opinion. It hard counters zerglings, it has no real downsides and they work under dark swarm which is a T3 ability.
        I'd in fact "buff" DTs by making SCVs weaker in HP so they can get one-shot by DTs, it'd also make early rushes from Terran way weaker/risky. One of the biggest problems with Terran is their workers are way too buff, they never fricking die even against storms if they get away quick enough. It's absurd

    • 1 year ago
      Anonymous

      >It just looks uninspired.
      it IS uninspired

    • 1 year ago
      Anonymous

      >Artosis immediately brings up how dts are "OP" and "not fun"
      I wouldn't like to play against that either but guy always builds the same shit
      terran can do literally the same when massing ghosts

      HAS HE NOT PLAYED CAMPAIGN? or does asiaticsports not allow ghost

      Artosis has the most braindead and bruteforced playstyle
      he should stop building marines and make firebats

      • 1 year ago
        Anonymous

        He didn't even play the game.

        I hope that Pikmin succeeds and these "hardcore" "pro gamer" RTS fail hard. I'm starting to hate this community focused 1v1 games.

        • 1 year ago
          Anonymous

          Sucks to be a american, uh?

        • 1 year ago
          Anonymous

          >I'm starting to hate this community focused 1v1 games
          1v1 is still superior to team games all the way, man.

  84. 1 year ago
    Anonymous

    I really don't get why everything seems to move so slow, particularly the slow siege tank like thing.

    If you want to make a turn based game, just make a turn based game.

  85. 1 year ago
    Anonymous

    >incoherent lowskill noises

    • 1 year ago
      Anonymous

      i cannot imagine a bigger gay than someone who would make that macro or post it

    • 1 year ago
      Anonymous

      >plus you´re protoss
      And? Suck my dick dog eater.

    • 1 year ago
      Anonymous

      Says the south korean fatty that doesn´t last even a 10 minute walk outside.

  86. 1 year ago
    Anonymous

    >Morten previously was StarCraft II: Legacy of the Void's production lead, and Campbell had been Warcraft III: The Frozen Throne's campaign lead designer.

    Hard to think of 2 people i would want to support less than these two lmao

  87. 1 year ago
    Anonymous

    big bulky cartoon robots is the least cool looking thing in the fricking world why the frick did they make it like that, it looks like fricking generic cheap plastic shit, frick this fricking game and frick them for trying to put on the 'saving rts' hat when they're just going to shit out a massive fricking pile of generic plastisheen rounded-edges bullshit and then ALSO suck the gay wiener of every fricking homosexual 'le pro' 'le streamer' and get their feedback for 'le balance' as if any - and i mean ANY - of these degenerate basement trolls could EVER - and i mean EVER - make a good fricking video game if their lives depended on it. You ask for a fricking 'pro's' or 'content creators' opinion all you are going to get is a laundry list of santizing 'no rough edges' bullshit changes to make everything 'le symmetrical' and balanced and nothing can ever feel too powerful because then it's 'OP' and the streamer might lose on stream and their fragile virgin homosexual egos can't handle it. What a crock of fricking shit, we are literally all going to die, we are nothing but warm worm food, and we are wasting our precious minutes on this earth begging for dopmaine-firing entertainment to help dull the anxieties of living and give us some, just a precious crumb, of engaging fun and instead they hold us down and they rape us and they kill our families and grind them up into mincemeat and overcook the shit out of it and feed us this blackened pile of fricking bland charred SHIT. FRICK.

    • 1 year ago
      Anonymous

      Are you OK?

    • 1 year ago
      Anonymous

      Thank you for the spoilers of Ciconia When They Cry anon.

    • 1 year ago
      Anonymous
      • 1 year ago
        Anonymous

        >How it feels to enjoy RTS games in 2023.mov

      • 1 year ago
        Anonymous

        Why didn't anyone warn him?

      • 1 year ago
        Anonymous

        what is this garbage

        • 1 year ago
          Anonymous

          John Wick 4

          Why didn't anyone warn him?

          He is us anon.

          • 1 year ago
            Anonymous

            >He is us anon.
            A commercial puppet for a scam.

    • 1 year ago
      Anonymous

      pasta in the making

  88. 1 year ago
    Anonymous

    New gameplay video:

  89. 1 year ago
    Anonymous

    I haven't seen anything this much "totally NOT-StarCraft" since the days of Priority:Survive, why didn't the devs just beg ActiBliz to let them make SC3?

    • 1 year ago
      Anonymous

      Because makes more sense upgrading Starcraft 2 (and maybe 1) like Overwatch and Counter Strike, that making shitty sequel after shitty sequel.

    • 1 year ago
      Anonymous

      Because right now is the time to get more people by expanding cybers globally with Stracraft and not only by youtube/twitch and similar shit? Maybe that anon, maybe that?

    • 1 year ago
      Anonymous

      ?t=1192

    • 1 year ago
      Anonymous

      Blizzturd is a sinking ship that only exists to launder money from morons and nothing more

    • 1 year ago
      Anonymous

      Because they probably did, and they said no, it would be a waste of resources.
      Now get your warcraft auto battler.

  90. 1 year ago
    Anonymous

    Literaly all they had to do was a competent fantasy/medieval RTS game a la WC3. Instead they are doing a butthurt cop of SC2 with marines, tanks, etc. This game is going to be a catastrophe and everyone can see the writing on the wall. Sci-fi shit is already in over-saturation mode with 10 sci-fi themed games realeasing every week. People are tired of space shit.

  91. 1 year ago
    Anonymous
  92. 1 year ago
    Anonymous

    it's over

    • 1 year ago
      Anonymous
  93. 1 year ago
    Anonymous

    >human towers look big, ugly and weak
    >atlas chad knocks on your base door
    >RTS devs still hate the turtle
    Why are we still here? Just to suffer?

  94. 1 year ago
    Anonymous

    RTS doesn't need saving.
    RTS is already saved.
    RTS is eternal.

    • 1 year ago
      Anonymous

      RTS doesn't need saving because it's already dead.

  95. 1 year ago
    Anonymous

    >wow this looks like shit, unlike this game X
    >X looks like shit

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