Tactics Ogre: let us cling together

>starts really easy
>Suddenly battle against the necromancer wrecks my party
>Retry and win with loses
>Difficulty goes back to easy after that
Is it meant to be this jumpy?

Mike Stoklasa's Worst Fan Shirt $21.68

Shopping Cart Returner Shirt $21.68

Mike Stoklasa's Worst Fan Shirt $21.68

  1. 7 months ago
    Anonymous

    Wait until you get to the last fight. It's balance isn't great.

  2. 7 months ago
    Anonymous

    Yes, Nybeth is supposed to be a difficulty spike. He'll show up throughout the game most of which is optional.

    • 7 months ago
      Anonymous

      The only thing difficult about the Nybeth is keeping Cressida alive and having the right chaos frame to convince her to join you. God that was annoying.

      Wait until you get to the last fight. It's balance isn't great.

      Well, there is a trick to it you know. Never go with your full army to that fight.

  3. 7 months ago
    Anonymous

    I love the setting and story of this game so much but honestly the gameplay tends to piss me off. I get the urge to replay it every few years but at the same time dread it. I wish there was a book of the story of the game.

    • 7 months ago
      Anonymous

      i gave up maybe halfway through
      every battle felt exactly the same

    • 7 months ago
      Anonymous

      For me its the opposite, I already like tactics games and the sheer amount of possible combinations is great. The story is nice but not the main appeal for me.

      >casually get the remaster
      >causally play through blind
      >casually miss the only opportunity to recruit badass lizardmen early enough to matter in the campaign
      >casually refuse to continue playing

      Haven't seen any lizardmen yet but I do have a 'recruit lizardmen' skill, are they a must?

    • 7 months ago
      Anonymous

      I remembered it being hard but when I said that a bunch of nerds jumped on me because there was some trick like keeping the MC's level low that trivializes the game

      • 7 months ago
        Anonymous

        >Keeping MC level low to trivialize the game
        Why even play at that point?

        • 7 months ago
          Anonymous

          Iirc tactics ogre is one of those games that has incredibly punishing penalties for attacking/defending higher level enemies (separate from raw stat differences, a pure level scaling factor) so even just a small gap completely alters the difficulty, without anything really extreme like keeping mc 4+ levels behind

          • 7 months ago
            Anonymous

            >Keeping MC level low to trivialize the game
            Why even play at that point?

            I remembered it being hard but when I said that a bunch of nerds jumped on me because there was some trick like keeping the MC's level low that trivializes the game

            There used to be a trick that you could abuse with Necromancy and Retissue but I can't remember if that works on Denam since him dying is usually game over. Being way under levelled is also a bad idea because stats scale rampantly per level, so you're just making him useless.
            In PSP onwards, keeping him under levelled is stupid and pointless because maps all have level minimums and random battles scale on deploy unit averages and not his stats alone. The level trick in PSP involves intentionally training the least amount of classes possible to minmax the amount of 0.1 stat bonuses any given character could get.
            In Reborn, this is once again pointless because levels are character based and not class based and the only stat that you can't cheese with charms is MP. As such, the only classes that matter for human level ups are Rune Fencer, Swordmaster, Wizard, Warlock and any unique classes in the game.

        • 7 months ago
          Anonymous

          I love the story but I don't want to replay the same map 4 times because an archer took out my cleric. Usually my issue with strategy RPGs is losses should be expected and I shouldn't be too concerned about losing one or two per map but every single one has this unrealistic expectation that I'll leave no man behind.

          • 7 months ago
            Anonymous

            With how easy to get new troops is, I think its just autism, which I totally get to be honest I do the same.

          • 7 months ago
            Anonymous

            I forget what game it was but I played one where each unit on the map represented an army instead of single dude and each HP represented a troop under that dude's command and only the final HP represented the dude himself. After each map you'd hire new recruits to replenish your HP.

  4. 7 months ago
    Anonymous

    >casually get the remaster
    >causally play through blind
    >casually miss the only opportunity to recruit badass lizardmen early enough to matter in the campaign
    >casually refuse to continue playing

    • 7 months ago
      Anonymous

      miss the only opportunity to recruit badass lizardmen early enough to matter in the campaign
      Lizardmen, especially hoplites are consistently strong the entire game

  5. 7 months ago
    Anonymous

    You don't have to fight him immediately, leave the fight for later when you return from the trip north. Also, you should keep your initial generics because new troops (from the shop) have no skills and basically are garbage tier. Recruited enemies are much better but it will be a long while until you'll be able to recruit them (this is even worse in Reborn which removed random battles).

    • 7 months ago
      Anonymous

      >You don't have to fight him immediately, leave the fight for later when you return from the trip north.
      Lmao I went south first until I finished that and then north I guess thats why north was so much easier.
      >Recruited enemies are so much better
      I want to recruit beasts, I've just made MC a beast tamer to check it out, is it difficult?

  6. 7 months ago
    Anonymous

    Cheat. Assuming you're playing LUCT (PC version has similar cheats):
    _C0 Can Deploy 12 Units
    _L 0x200F8CD8 0x8C84D528
    _L 0x200F8CDC 0x2402000C
    _L 0x200F8D04 0xA0820010
    This will actually make the game more difficult in the long run if you keep using many classes (as each class will gain less EXP than the devs expected)

    _C0 Can Force Deploy Guests
    _L 0x2015DEEC 0x00000000
    Take Leonar or Ravness to the fight with Nybeth.

    _C0 Party Starts With Full MP
    _L 0x20078800 0x86040016
    _L 0x20078804 0x8A040019
    _L 0x20078808 0x0085280B
    _L 0x20078810 0xAE050010
    It's kind of stupid that your mages come to the battle totally unprepared

    More cheats here:
    https://github.com/Saramagrean/CWCheat-Database-Plus-
    https://gamefaqs.gamespot.com/boards/999440-tactics-ogre-let-us-cling-together/79639566
    (see post #12 specifically, that spreadsheet has 100% recruit chance cheat as well)

    >is it difficult?
    It's not as difficult as it is annoying, you have to bring the target to 10% or less HP and then talk to them from different sides, dancing and throwing rocks at things until the stars align, with the race-specific recruitment skill bought and equipped.

  7. 7 months ago
    Anonymous

    Why is archer so shit? im mid game, should i bother with keeping one or just make it into something else? I despise these cucks a little less than that b***h class that controls golems who i truly see absolutely no use for.

    • 7 months ago
      Anonymous

      Archers were really OP on PSP and they're arguably undertuned in response. Main advantage is bows can shoot past their default range the more elevated they are. I kept one or two around

      This game is very difficult to play if you didn't play as a kid, or don't feel like looking up ways to cheese. If you just pick up and play and don't want to grind and spend hours theory crafting, you are probably going to have a bad time. I really enjoyed the story and wanted to see where it went, but I had to quick. I just don't have time to sink into unfun mechanics.

      I played the PSP version blind and had a great time
      >theory crafting
      Building units is literally half the gameplay. That's like saying you'll hate the battles if you don't like strategizing

      • 7 months ago
        Anonymous

        I’m just saying. I can pick up and play Final Fantasy Tactics. I can’t pick up and play Tactics Ogre. Tactics Ogre is like Hearts of Iron IV or something.

        • 7 months ago
          Anonymous

          homie what this is simple wizard chess, its less complicated than most DnD Games

          • 7 months ago
            Anonymous

            Nah, That's not true. From the boss fights where you do 2 damage and the boss kills you in two hits, to the weird and intense difficulty spikes. It's just not an easy game to play without putting in some work. Which I'm not saying is bad. If you have time to kill it's great a game like this exists. But it's not a peaceful playthrough.

        • 7 months ago
          Anonymous

          FFT's character building is so slow and you need to chart characters out in advance unless you love wasting hours on shit jobs

          Siren/Warlock has better stats than Wizard in every relevant category on top of a better list of spells due to having access to Dragon Magic.
          [...]
          The damage formula for bows are the same. They're just worse in Reborn because allowing people to equip 4 pieces of gear instead of 2 makes it way more volatile because chances are your generic archers are ramming the damage floor against non squishies. While you wait on their actually good gear to turn up, archer exists to bully frail long range units and force inflict ailments thanks to Eagle Eye/Tremendous Shot.

          Yea, I still kept one or two around, they were just stupid good on PSP and I think the overall design overcorrected them

    • 7 months ago
      Anonymous

      Siren/Warlock has better stats than Wizard in every relevant category on top of a better list of spells due to having access to Dragon Magic.

      Archers were really OP on PSP and they're arguably undertuned in response. Main advantage is bows can shoot past their default range the more elevated they are. I kept one or two around

      [...]
      I played the PSP version blind and had a great time
      >theory crafting
      Building units is literally half the gameplay. That's like saying you'll hate the battles if you don't like strategizing

      The damage formula for bows are the same. They're just worse in Reborn because allowing people to equip 4 pieces of gear instead of 2 makes it way more volatile because chances are your generic archers are ramming the damage floor against non squishies. While you wait on their actually good gear to turn up, archer exists to bully frail long range units and force inflict ailments thanks to Eagle Eye/Tremendous Shot.

  8. 7 months ago
    Anonymous

    This game is very difficult to play if you didn't play as a kid, or don't feel like looking up ways to cheese. If you just pick up and play and don't want to grind and spend hours theory crafting, you are probably going to have a bad time. I really enjoyed the story and wanted to see where it went, but I had to quick. I just don't have time to sink into unfun mechanics.

  9. 7 months ago
    Anonymous

    Should I play the PSP version or Reborn? I've looked at an overview of the differences (leveling system, class balance, crafting, etc.) but I wanted to see if /vrpg/ had any strong preferences.

    For the record, I'm a big fan of FFT/Advance/A2 (yes, all of them) but I've never gotten around to playing Tactics Ogre.

    • 7 months ago
      Anonymous

      play the romhack One Vision, its the PSP game but with a better metagame. For example, functional clerics instead of using RuneFencers(Red Mages) as healers

      • 7 months ago
        Anonymous

        One Vision overcorrected on clerics by making them being able to casually people from near dead to full. On top of basically everything having a status ailment leading to battles becoming a massive clusterfrick.

        Nah, That's not true. From the boss fights where you do 2 damage and the boss kills you in two hits, to the weird and intense difficulty spikes. It's just not an easy game to play without putting in some work. Which I'm not saying is bad. If you have time to kill it's great a game like this exists. But it's not a peaceful playthrough.

        If you're doing 2 damage then you're not beating the same stat overhead that's present in the PSP version as well. Use the debuff items that reduce enemy strength/magic as well as their defense/magic defense. Additionally if you're playing reborn, then you need to have elemental advantage as well since that can also affect damage output. Compare a Fire character vs Ozma and an Air one. Furthermore the only off element offensive magic worth using are the light ones with the exorcise on kill effect, so if your fire caster is using thunder on a water enemy, don't bother.

        • 7 months ago
          Anonymous

          I haven't found status effects to be that prevalent or defining in the game. I dont find myself using a third of my army to constantly cleanse, for example. Clerics being strong is fine, I enjoy the strategic aspect of breaking the stalemates where both teams have strong healing, even if its just knowing when to attack beacuse the clerics are low on TP

          • 7 months ago
            Anonymous

            Clerics don't need to gear up that much for magic related stuff because of the way that healing scales and they have better gear options than even some of the dedicated melee fighters making them bulky. On maps like Xaebos in 3 where almost everything is bulky and you're stuck in the middle of the map, its a tedious slugfest because nothing can really die unless everyone focus fires on them, ailments are effortlessly undone by the clerics in the back reducing the benefits of CC and you basically aren't allowed to feel any form of progression until when the clerics are dead.
            I also don't know how you can say that ailments aren't defining when basically every weapon has something tagged on it and a bad rng roll can cause a hammer user to really ruin someone's day with a stun. On top of that, mages with dark have access to basically every form of CC present.

            • 7 months ago
              Anonymous

              Ailments being centralizing , imo, is like in Ertian Odyssey where they are a primary strategy. They are common in this game and I like the way they are implemented to give melee attacks texture and occasionally impliment different follow up paths. Ailments on melee weapons do a good job of helping break stalements in a way that does not involve wacky time gating bullshit like we see in WoW arena, FFXIV arena, FFTA2, 13th age or the Caster archetype in Icon. I don't mind the occasional stinky stalemate map if it means that the rest of the game plays better. I remember FFTA: Gran Grimore patch had me stuck in a stalemate for a few hundred turns before I had to give it up and TO has never been that bad to me at least. TO:OV isn't perfect but its as close to genre peak as we're going to get for awhile.

              • 7 months ago
                Anonymous

                Etrian is nothing like One Vision.
                There's more variety in encounter design than just everything is bulky/hard to hit with good healing and ailment spam. Also, there are two games where ailments aren't all that good and there are multiple playstyles that don't use any of the ailment classes whatsoever.
                Every weapons having an ailment makes them less exciting because it encourages a meta where you bring the ones with the best ailments. There's not much reason to not auto include a hammer and axe user in OV because Stun and Breach are just that good.
                The mod is okay but I just don't like Chapter 4 because it gets very boring at that point.

              • 7 months ago
                Anonymous

                What games are better at being wizard chess?

              • 7 months ago
                Anonymous

                Battlechess

              • 7 months ago
                Anonymous

                Isn't that the one where movements take forever, making the game unplayable?

    • 7 months ago
      Anonymous

      Reborn is vastly superior if you can get past the graphics.

    • 7 months ago
      Anonymous

      Reborn streamlines the autism. If you want to no-life it, you might be happier with PSP.

      Only objective downgrade in Reborn is the battlefield cards, which you can mod out on pc

  10. 7 months ago
    Anonymous

    Yeah, he's an optional slight challenge technically. The mission is there for if you're actually doing alright with the game.

  11. 7 months ago
    Anonymous

    What is the best beast/dragon to recruit?

    • 7 months ago
      Anonymous

      >create horde of zombie ice dragons from that little grinding spot you get early on
      >autobattle everything because half the time there's no clerics with exorcism until late-late game
      I also had a team of zombie terror knights that were good too. I don't know what's better.

      Ice dragon, iirc it's the one with breach which is the best debuff in Reborn

      Why is archer so shit? im mid game, should i bother with keeping one or just make it into something else? I despise these cucks a little less than that b***h class that controls golems who i truly see absolutely no use for.

      They straight up just stop doing damage for over half the game and then by then you have better shit. You can slot the best gear for them and they won't break the defense ceiling. Maybe with breach but that's too much setup.

      This game is very difficult to play if you didn't play as a kid, or don't feel like looking up ways to cheese. If you just pick up and play and don't want to grind and spend hours theory crafting, you are probably going to have a bad time. I really enjoyed the story and wanted to see where it went, but I had to quick. I just don't have time to sink into unfun mechanics.

      >making up strategies in a strategy RPG is bad game design
      Shut up

      • 7 months ago
        Anonymous

        >Ice dragon, iirc it's the one with breach which is the best debuff in Reborn
        Acid breath from my flood dragon applies breach too I think.

        • 7 months ago
          Anonymous

          You're right, it's flood dragon. They're really good as zombies because they have naturally low RT, which determines how fast they resurrect and then of course they're HP boats so they respawn with tons of HP.

  12. 7 months ago
    Anonymous

    Yes, some fights have stupid difficulty spikes.

Your email address will not be published. Required fields are marked *