BotW teaching you to cut down trees to make bridges in the tutorial area only to then immediately give you the paraglider and rendering the mechanic completely pointless was so fricking stupid
it makes sense why it took 6 years to make, especially with covid slowing down development for 2 years, but they should have spent an extra year and a half to add more content (dungeons, enemies, bosses) to really make it a 11/10 game, instead of a 8.5/10
maybe next time
yep, revamped, and it's very impressive
also more stuff used physics, meaning the engine will be totally ready for vr when they decide to make the jump
having proper sound occlusion matters a lot in vr
It took about 3 years to make. They weren't working on it for 6. You're stupid if you think so. It's an expansion.
Saying "Totk isn't a technically impressive video game" is fricking laughable. It's obvious you're seething. You have to standing in overwhelming evidence to contrary. It even won a Bafta this month for Technical Achievement.
TotK makes every other game look like childish dogshit.
>is laughable
Why? Justify your view
I have played video games since the 80s, worked on mods and a commercial game, and work in IT/have deep technical understanding of computers, graphics etc. I hope you know what you're talking about.
Or you can put your tail between your legs because justifying your opinion is unknown to you.
>I have played video games since the 80s, worked on mods and a commercial game, and work in IT/have deep technical understanding of computers, graphics etc. I hope you know what you're talking about.
Prove that first, Eric
>Yeah bro I'm just going to lie and make an argument in bad faith but I'm expecting you to engage with me and give me the time of day
If you were such a boy genius, and not a shitposter, maybe you could watch the video and come to a conclusion.
>Yeah bro I'm just going to lie and make an argument in bad faith but I'm expecting you to engage with me and give me the time of day
If you were such a boy genius, and not a shitposter, maybe you could watch the video and come to a conclusion.
I'm asking you to put it in your own words I'm not asking about a video
>company that spend hundreds of millions making a game lets you stream it and make money off the stream >get mad that they use your "content" for a slide show presentation
why they need all these empty phrases like theme comprehension when the only thing that matters is if the game feels fun or not.
these frickers spend so much time focused on superfluous fluff when mario 64 changed the world because it was fun to walk and jump(and even still today the movement feels great) and halo changed the fps with shields.
what happened to core design and mechanics? why do they act like they’re solved and don’t need to be different anymore?
ToTK is a bad game because if you optimize the fun out of it then all of the sandbox mechanics are pointless. Even my unborn child could come to this rational conclusion.
The problem is that they forgot to make a game around all of these supposedly cool mechanics. There's no point in any of it, when every aspect is trivial.
>combat is trivial, you can just button mash enemies to death >puzzles are trivial, you can just skip them and still get the reward >terrain navigation is also trivial, since you can just fly over everything
nta but >combat is trivial, you can just button mash enemies to death
Every enemy can be stunlocked and mashed except for field bosses just by not finishing your combo, field bosses themselves are just gearchecks + 1 gimmick barring lynels (a well designed enemy I suppose, good for nintendo) >puzzles are trivial, you can just skip them and still get the reward
90% can be solved with a shield rocket and glider, it's true that it isn't every one, but it is for most >terrain navigation is also trivial, since you can just fly over everything
even people that don't watch videos figure out the hover bike or something similar when playing, and then that becomes the absolute best mode of transport for the rest of the game, even my nephew who never watched anything about the game at all figured out their own version of the bike. Depending on how you build it, it also solves navigation in most caves.
I still enjoyed the game but they're right, it is designed to be easy and trivialized by anyone who wants to do so, rather than designed with challenges that need to be overcome in unique ways. It's also terribly balanced with the progression, so enemies simply out-stat creative solutions after you've progressed, and you are further incentivized to regress to cheese strategies instead of exploring creative or interesting solutions. It's genuinely as though they never playtested any of the new things added in the game against harder enemies, and the sages (particularly the robot sage) are absolute evidence of this.
>and you are further incentivized to regress to cheese strategies instead of exploring creative or interesting solutions
that was a problem in master mode on botw too. I just cheesed the enemies because anything else was ineffective.
>enter shrine >take out rocket fused to shield (have 10 of them in my inventory because shielding isn't necessary as backflipping or side hopping into a flurry rush is more effective than a shield parry, another reason why combat is meaningless), extra rockets are also easy to come by >cheese sections to the entirety of the shrine
>Yeah we've moved on. Now Zelda gives us the Hyrule we could only dream about as kids.
Yeah, overly cinematic trash that pushes you on rails with no freedom. lol
>"Nintendo encourages thinking outside the box and freedom" >try to skip the intro and tutorial >"NO NOT LIKE THAT"
2 months ago
Anonymous
I accept your troonycession that you lost troony wiki games 😉
You haven't play it, btw
2 months ago
Anonymous
see[...]
Funny how even OOT has ways to get past the intro and tutorial, and you can even skip the deku tree if you try hard enough. But with a supposedly free and open game, they absolutely demand complete compliance by putting up magic invisible death barriers and event flags you can't skip around.
Damn you must hate every Zelda game for the past 30 years which all have opening cutscene and linear tutorials.
Why do you hate Zelda so much?
2 months ago
Anonymous
>super metroid is trash because you can't skip ceres
Got it.
>BUT WHAT ABOUT OLDER GAMES!
So much for TOTK and BOTW "reinventing the series" when they have to constantly justify bad decisions by pointing to older games. You know, unless I'm mistaken, there's no rule written that says that you have to copy every single problem from past titles. That means that there should be no problem with letting you skip the intro, or letting you skip the tutorial. Games have been letting you do that for decades.
Honestly, I might not have even considered this to be such a damning aspect of the game. We could've just looked at TOTK's tutorial and said "wow that's kinda silly, they should improve it" and then we could move on. But no, you insist that the tutorial is perfect, and that NOW linearity without freedom is a good thing, in an open world game.
2 months ago
Anonymous
>wall of fanfiction
Sm is trash because you can't skip ceres.
2 months ago
Anonymous
Romhacks have proven otherwise. I can't even remember the last one that forces Ceres.
So what about those older games?
obviously, you must hate them too.
And no, you would have moved on ACsnoytroony the subhuman.
Especially since you worship the cinematic trash AC6
To be fair, I haven't touched a vanilla Zelda game in ages. Every one, from LTTP to MM, have been heavily modified with mods and hacks. It just feels great not having an intro shoved in your face. Randomizers are really fun because of it.
Wrong again schizo. Have great presentation and excellent game design are not flaws. Try again.
And yes BotW and TotK improve by having an actual world to go adventuring in with complete freedom and no handholding.
Die mad.
>Have great presentation and excellent game design are not flaws
Except you cited previous games as "putrid dogshit" because they had linear level design. Now you have to backtrack because TOTK suffers from it too, and you can't admit even a tiny bit of fault.
2 months ago
Anonymous
>Romhacks have proven otherwise. I can't even remember the last one that forces Ceres.
Romhacks are irrelevant, otherwise you can make the same "argument" with a totk mod that skips the intro.
2 months ago
Anonymous
>Randomizers are really fun because of it.
Bad game design, ew.
And ACsnoytroony, if mods count why would a mod for totk count?
So now you lost 😉
2 months ago
Anonymous
>Romhacks have proven otherwise. I can't even remember the last one that forces Ceres.
Romhacks are irrelevant, otherwise you can make the same "argument" with a totk mod that skips the intro.
>Romhacks are irrelevant, otherwise you can make the same "argument" with a totk mod that skips the intro.
Do they count for TOTK? Because according to you, if I was able to skip the intro, it would completely and utterly ruin the game. Just like how you complain about mods that disable weapon durability.
Not a very strong game when a few tiny mods completely ruin it.
2 months ago
Anonymous
>Do they count for TOTK?
Sure. >Because according to you, if I was able to skip the intro, it would completely and utterly ruin the game.
Fanfiction. >Just like how you complain about mods that disable weapon durability.
Fanfiction.
Go back to calling nintendo israeli and zelda fan trannies.
2 months ago
Anonymous
>Fanfiction.
Then why can't I skip the intro?
2 months ago
Anonymous
Because super metroid is cinematic trash. You said so yourself.
2 months ago
Anonymous
>acgay actually admitted that SM is a snoy moviegame
2 months ago
Anonymous
>Do they count for TOTK
No.
Sounds like a moronic you from you.
2 months ago
Anonymous
>Not a very strong game when a few tiny mods completely ruin it.
According to you, a mod that madeAC6 Cutscenes unskipabble would do the same 😉
2 months ago
Anonymous
Why would you make the cutscenes unskippable? What kind of silly false equivalence is that? It would make the game worse, but it wouldn't ruin it.
Now explain to me why making a cutscene skippable would somehow destroy TOTK.
2 months ago
Anonymous
>Why would you make the cutscenes unskippable
If something so little can ruin the game, then it wasn't good in the first place 😉
But I accept your troonycession that unskipabble Cutscenes are okay of AC6 does them.
Because it would allowed subhumans like you to play it 😉
2 months ago
Anonymous
Who says it would ruin Armored Core 6? The story isn't important, unlike in Zelda, where skipping even one cutscene would somehow destroy the entirety of the game.
2 months ago
Anonymous
>AC6 >The story isn't important
The story is the main driving force of the game. Unless you're only playing arena mode online.
2 months ago
Anonymous
>the story is the driving point of the game
lol wtf is this schizobabble? The game literally lets you turn around and kill everyone because the player thinks it's funny. Confirmed for never playing the game.
You did, by always saying all movie games are irredeemable shit, and one second of Cutscenes is enough to be one
>ACsnoytroony now says unskipabble Cutscenes are okay if AC6 does it
Kek
>AC6 lets you skip cutscenes by default >BUT WHAT IF I MODDED IT TO MAKE THEM UNSKIPPABLE?! >why? SHUT UP DON'T ASK ME, I JUST WANT TO MAKE THE GAME WORSE FOR NO RAISON
2 months ago
Anonymous
I played the game for a good amount of hours, the game railroads you into a choice, you can never kill your Handler before the game decides you can, you can never kill Ayre before the game decides you can, you can only kill Rusty following a STORY choice. You've literally never played AC6.
2 months ago
Anonymous
I haven't played AC6 yet, but that doesn't change the fact that it's less story driven Zelda.
2 months ago
Anonymous
I'm not expecting the game to give me absolute freedom because it didn't promise me absolute freedom, and even then it still lets you choose to kill everyone at the end.
TOTK promised me complete and unfettered freedom in every single way. I'm simply holding it to that promise.
Why not?
it's a simple mod, and that's what you takes about.
not my problem that your troony arguments are easily raped 😉
>want to mod the game to skip the intro >this makes the game better because less story
>you want to mod the game to make cutscenes unskippable >this makes the game worse because nobody cares about story
2 months ago
Anonymous
>this makes the game worse because nobody cares about story
If such a small mod can do that, AC6 want good in the first place 😉
2 months ago
Anonymous
You promised me total freedom to kill npcs in AC6.
I'm simply holding the game to your promise, it's cinematic linear trash
2 months ago
Anonymous
>You promised me total freedom to kill NPCs in AC6.
And you can do that in the Fires of Raven ending.
2 months ago
Anonymous
Total freedom means at all times.
AC6 is linear cinematic trash
2 months ago
Anonymous
>Total freedom means at all times.
Only if it's an open world game. AC6 isn't open world.
>Carla and Walter are still alive, only Rusty and Ayre die.
You didn't play it.
>Carla is still alive
Anon, who pilots the Xylem into the vascular plant full of explosive coral? And do you remember the mission prior, where Ayre specifically targets the autopilot function of the Xylem? Walter dies either way because of Arquebus killing him.
2 months ago
Anonymous
>Only if it's an open world game. AC6 isn't open world.
So?
You used linear cinematic trash as criticism, but it doesn't apply to actually linear cinematic trash?
All snoy movies can make the same argument.
You personally kill Ayre, the only thing preventing the Xylem from crashing into the plant. Good enough for me, compared to the cinematic bullshit of TOTK's ending.
>good enough for me
But not for me, I have actually real standards.
2 months ago
Anonymous
>You used linear cinematic trash as criticism, but it doesn't apply to actually linear cinematic trash?
AC6 isn't open world. Becuse it;s linear, it can build up a progression of challenge, hence why later missions are harder than earlier missions. Something TOTK doesn't understand from a gameplay standpoint.
2 months ago
Anonymous
>Becuse it;s linear, it can build up a progression of challenge, hence why later missions are harder than earlier missions. Something TOTK doesn't understand from a gameplay standpoint.
You used linear as a criticism, ACsnoytroony.
So that's a bad thing according to you 😉
2 months ago
Anonymous
>linear, cinematic games are bad! >unless they are linear and cinematic, then it's actually okay!
What did ACsnoytroony mean by this?
>linearity in an open world game is bad >linearity in a game built around it is good
Come on fellas, keep up.
2 months ago
Anonymous
Then you actually love linear, cinematic trash.
I accept your troonycession that you lost this argument.
2 months ago
Anonymous
>Linearity in an open world game is bad
But your complaint about Tears of the Kingdom is that it isn't linear enough and doesn't have a proper difficulty curve because of this... You're forgetting your own arguments.
2 months ago
Anonymous
>But your complaint about Tears of the Kingdom is that it isn't linear enough
[citation needed]
2 months ago
Anonymous
>It's too open, it has no difficulty curve!
Literally quoting you here.
2 months ago
Anonymous
>ctrl+f that phrase >only your post
what did he mean by this
2 months ago
Anonymous
>Acgay doesn't understand paraphrase
Your own post
>You used linear cinematic trash as criticism, but it doesn't apply to actually linear cinematic trash?
AC6 isn't open world. Becuse it;s linear, it can build up a progression of challenge, hence why later missions are harder than earlier missions. Something TOTK doesn't understand from a gameplay standpoint.
states AC6 has a difficulty curve because it is linear, and that TOTK doesn't understand difficulty curves, because it isn't. Extrapolating the logical endpoint of your reasoning in other posts, you both think the game is too linear, and not linear enough.
2 months ago
Anonymous
Extrapolating a logical endpoint =/ literally quoting. and you didn't even do that right. Now try again. Here, I'll help you out.
>open world games can have a logical progression of challenge, but they should go about it through dynamic and changing difficulty curves, instead of just making everything the same level of braindead mush
Extrapolate from that.
>You don't understand that it's okay to criticize older games, they're not perfect
Sure, super metroid is cinematic garbage. And you agree.
If it would ruin Super Metroid by letting me skip that intro segment, then yes it is cinematic garbage.
2 months ago
Anonymous
>Extrapolate from that
"I want level scaling"
Thank you for stating that for us, now I'm pretty much convinced you're addled.
2 months ago
Anonymous
Look at Terraria. It handles this well while still providing a level of freedom. There's still a set progression, but it's not set in stone. You can make some adjustments as you see fit, so you could put off fighting enemies here and avoid certain bits of progression entirely. You still have to adhere to an overall grander progression. Otherwise how else will the game throw better challenges at you?
2 months ago
Anonymous
Terraria is an extremely linear game that follows a singular pathway every single time. It's literally a progression flowchart. You ALWAYS have to kill the Wall of Flesh, you ALWAYS have to kill the Mechanical Bosses after the wall of flesh, you ALWAYS have to kill plantera after, then the golem, the pillars and then Cthulhu. It's literally like that every time. You can't decide to kill the Mechanical Bosses before Eater of Worlds.
2 months ago
Anonymous
Yeah like I said, you still have to follow a progression. But the game gives you an entire world to explore, and lets you tackle progression in any number of ways.
>don't want to use wings? Gravity potion + horseshoe >don't want to use weapons early on? Grenades and traps >don't wanna fight Skeletron? Skip him until after golem if you want
Hell of a lot better than what TOTK has to offer, which is all the same level of mediocrity and non-challenges, all because the player has to be able to get to everything and be able to beat everything without a challenge.
>The game isn't usable for 99% of the population? Hah, just play the ranked mode no one plays bro!
>I've never played MVM or community servers
Not my problem.
2 months ago
Anonymous
Community servers are just as bad, mods can't keep up with bots
2 months ago
Anonymous
>Yeah like I said, you still have to follow a progression
Linear, cinematic trash
2 months ago
Anonymous
Terraria never promised you total freedom either. It allowed you some freedom, but stil asked to adhere to progression. Sorry you've been poisoned by irony that you can't fathom the idea of a game asking you to stick to a certain order, even though you still have certain freedoms.
>All the "progression differences" aren't actually progression differences, but slight (almost cosmetic) changes to how you tackle exploration in a relatively small world
You eventually end up playing one of 4 classes and they have objective best in slots, unless you're doing a challenge run. In Tears you can beat the final boss with laser platforms and a wooden stick if you so choose, now try to beat the Moonlord with starting hearts, magic and a copper sword.
>In Tears you can beat the final boss with laser platforms and a wooden stick if you so choose,
How is this a good thing? It just means he's a non-threat.
>now try to beat the Moonlord with starting hearts, magic and a copper sword.
How is this a bad thing? It means he's an actual final boss.
2 months ago
Anonymous
>Terraria never promised you total freedom either
Yes it did.
And I'm holding it to that promise.
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
2 months ago
Anonymous
>NOOOOO YOU CAN TACKLE FIGHTS AS YOU PLEASE INSTEAD OF GOING ON THE LINEAR PATH THE GAME DECIDES FOR YOU? NOT A REAL THREAT NOT A REAL THREAT NOT A REAL THREAT
Skill should be the deciding factor in anything. If a game doesn't allow you to beat every enemy with sheer skill, it's just cinematic garbage, isn't it?
2 months ago
Anonymous
What point is there in beating a non-challenge if there's no skill required?
2 months ago
Anonymous
More skill than obtaining your best in slot weapons, setting up a regen pool and just whaling on a supposed "real challenge"
2 months ago
Anonymous
>regen pool
????
2 months ago
Anonymous
>All the "progression differences" aren't actually progression differences, but slight (almost cosmetic) changes to how you tackle exploration in a relatively small world
You eventually end up playing one of 4 classes and they have objective best in slots, unless you're doing a challenge run. In Tears you can beat the final boss with laser platforms and a wooden stick if you so choose, now try to beat the Moonlord with starting hearts, magic and a copper sword.
2 months ago
Anonymous
>Look at Terraria
LMFAOO
2 months ago
Anonymous
>YOU CAN'T POST IN THREADS YOU LIKE WHILE POSTING IN THESE THREADS
Multitasking is beyond this board, I see.
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
2 months ago
Anonymous
>Becuse it;s linear, it can build up a progression of challenge, hence why later missions are harder than earlier missions. Something TOTK doesn't understand from a gameplay standpoint.
TotK has difficulty progression. It's just better because the progression is open to the player to manage on their own terms. You like baby games leading you by the hand.
Eww.
2 months ago
Anonymous
>TotK has difficulty progression
2 months ago
Anonymous
Seems identical to the mother brain fight in super metroid.
2 months ago
Anonymous
The Mother Brain fight in Super is also stupid. The game should've ended at Ridley. You don't understand that it's okay to criticize older games, they're not perfect.
2 months ago
Anonymous
>You don't understand that it's okay to criticize older games, they're not perfect
Sure, super metroid is cinematic garbage. And you agree.
2 months ago
Anonymous
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
2 months ago
Anonymous
this kinda looks like one of those cheap 3d hentai action games
2 months ago
Anonymous
>Put havok physics in the game >Take credit for basic shit that people have had done since fricking 2004
Rictroony, you lost and got raped
2 months ago
Anonymous
Now trying fighting Ganondorf at the start of the game. Post a vid.
2 months ago
Anonymous
AC6 final boss is 30 seconds long.
2 months ago
Anonymous
nta but AC6 has 3 different final bosses you troony
2 months ago
Anonymous
I got the NG++ ending of AC6 and honestly it was way too easy, I just stunlocked ALLMIND and drilled him to death.
2 months ago
Anonymous
Cool, what was your loadout?
2 months ago
Anonymous
I had the drill weapon, the pile bunker, a shotgun, and the Moonlight Greatsword, I think. No wait, the coral variant of the MGS.
2 months ago
Anonymous
>drill weapon >pile bunker >moonlight
So you had 3 melee weapons on one build, even though you can't have melee weapons on the right hand, and you can only have a max of 2 on the left, assuming you went with the "back hangar" OS upgrade. Hmmmmm.....
2 months ago
Anonymous
I mean I can show you my achievements if you don't believe me man.
2 months ago
Anonymous
Achievements don't show your weapon loadout. :l
2 months ago
Anonymous
Fair enough I guess, but honestly it wasn't that challenging. You also have Ayre drawing his attention so it's like if Slave Knight Gael had a stagger bar, you had weapons that could fill it up in one or two hits and you had a friend summoned with you.
2 months ago
Anonymous
>You also have Ayre drawing his attention
A character that doesn't show up for the first segment, and automatically gets disabled for the third segment?
2 months ago
Anonymous
She makes the fight easier regardless. Anyways, here's my stargazer achievement. The fight was easy, don't know what else to tell you.
2 months ago
Anonymous
>doesn't show a steam account >just a random achievement screenshot
2 months ago
Anonymous
Check the filename maybe? It's timestamped. Literally took it right now.
2 months ago
Anonymous
Someone who's beaten every mission somehow can't remember his part loadout, and assumed that you could equip 3 melee weapons on a build.
2 months ago
Anonymous
I've literally got saved pictures of my mech in my PC because I made a funny Microsoft AC. Trust me, you don't want to go down this road. I haven't played the blasted game since last year, there's some things I'm bound to forget.
2 months ago
Anonymous
I'm just curious of your build. That's all. A few things you've said are sus.
2 months ago
Anonymous
Here it is. Straight from my steam screenshots folder. Now I remember, it wasn't the drill, it was the fricking worm gun, that shit was way too strong.
2 months ago
Anonymous
Mistaking a drill for the ice worm cannon is kind of dumb, but that would make your build slightly more feasible. With that said, it's hard to agree with your claim that the final boss is easy, when you're using pretty OP parts like Walter's AC head, and the Moonlight, which is quite hard to find on its own. You have to pretty much grind for those, AND you specifically need to grind for the OS upgrades for the hangar option, the only way to let you use two melee units.
2 months ago
Anonymous
What can I say, I like getting all the content out of my games. Also it isn't the Moonlight, it's the Coral variant you get on NG+. What am I not supposed to do all possible content the moment it becomes available? I'd say AC6 was a great game overall. Though I do like Zelda just a bit better.
2 months ago
Anonymous
The comparison is just a little silly. You pretty much 100% the game, so of course the final boss isn't gonna be as hard as fighting him the first time around. Meanwhile, the problem with Zelda is that Ganon and Ganondorf aren't hard fights, whether you run right to them, or 100% the games beforehand. Even if you impose a challenge on yourself, they're still disappointing.
2 months ago
Anonymous
>Fighting him the first time around >The first time around
Uh.... I only fought ALL MIND once. You have to beat the game two times to fight him. And I don't go to Zelda for the ball busting difficulty, I go to it for fun exploration, creativity, and in general a good time in Hyrule, which the game provides in spades.
2 months ago
Anonymous
>I go to it for fun exploration, creativity,
you had to be disappointed then
if you want a fun game that rewards exploration and doesn't waste your time then play any Deus Ex game.
2 months ago
Anonymous
>you had to be disappointed then
Nah I absolutely loved it, there was always something to get lost in or find, and I like the abilities you have, also the story is cute, seeing Link and Zelda so close to each other warms my heart. Also Deus Ex is alright but System Shock I enjoyed way more.
2 months ago
Anonymous
>the story is cute, seeing Link and Zelda so close to each other warms my heart
2 months ago
Anonymous
Hey, it's the reason why I liked Skyward Sword.
2 months ago
Anonymous
average tendie NTRgroid
2 months ago
Anonymous
YOOOOOOOOOOOO NO WAY
THE "DEMON KING"????????
HOW THE FRICKING DOES NINTEDO DO IT SIRS?
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
2 months ago
Anonymous
>Uh.... I only fought ALL MIND once
I have a hard time believing that you beat him on your first try. even speedrunners who beat him in a minute still say that they had to fight him multiple times to understand his attack patterns and timings and openings.
>And I don't go to Zelda for the ball busting difficulty, I go to it for fun exploration, creativity, and in general a good time in Hyrule, which the game provides in spades.
I don't agree in the slightest. Exploration means little when I can just fly over everything, creativity means nothing when you can just bypass all solutions with the easiest one, and Hyrule is honestly a grating place to be in because of obnoxious, one dimensional NPCs.
2 months ago
Anonymous
>I don't agree in the slightest
Well that's because you didn't play it. Give it a try anon, it's pretty good! Before I bought a switch I though breath of the wild was bad, but out of curiosity I emulated it on CEMU and fell in love. TOTK was just so much better than BOTW I fell in love all over again. The game allows for so much creativity and fun it's such a shame to just optimize it.
2 months ago
Anonymous
Nah, I gave nu-Zelda an honest chance, and it turned me off from it. If I want an open world fix, Terraria and Minecraft just give me more of what I want. I just can't name a single thing Zelda does that Terraria doesn't do better. I guess having a 3rd dimension might be something, but that's like 1 thing, and Terraria still has 50 other reasons to prefer it.
2 months ago
Anonymous
Well then that seems like you'd rather enjoy making a terraria thread and discussing the game, there isn't one on the catalog. No need to be a negative nancy over something silly like subjective preferences. It's not like you're going to change anyone's mind.
2 months ago
Anonymous
I already have a Terraria thread up on another board. Besides, I like discussing Zelda, but that also includes improving it, which means criticizing what doesn't work.
2 months ago
Anonymous
Nah, I gave nu-Zelda an honest chance, and it turned me off from it. If I want an open world fix, Terraria and Minecraft just give me more of what I want. I just can't name a single thing Zelda does that Terraria doesn't do better. I guess having a 3rd dimension might be something, but that's like 1 thing, and Terraria still has 50 other reasons to prefer it.
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
2 months ago
Anonymous
YOOOOOOOOOOOO NO WAY
THE "DEMON KING"????????
HOW THE FRICKING DOES NINTEDO DO IT SIRS?
2 months ago
Anonymous
Trust me, there's enough shitposting and discussion to last us a lifetime, but if you played the game you could get new and fresh criticisms instead of relying on the same old stuff.
2 months ago
Anonymous
I have plenty of criticisms. Lots of people have put up their criticisms, infact. IT's just that obnoxious fanboys refuse to listen to them.
2 months ago
Anonymous
Anon, you can't post this image. That newbie will post a winking smiley and call you a troony again!!!
2 months ago
Anonymous
I have plenty of criticisms. Lots of people have put up their criticisms, infact. IT's just that obnoxious fanboys refuse to listen to them.
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
2 months ago
Anonymous
I've seen your criticisms, most of them seem to be relentless nitpicking more than a well reasoned argument. None of them are also original.
2 months ago
Anonymous
No you don't.
see
[...]
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
2 months ago
Anonymous
>I have a hard time believing that you beat him on your first try. even speedrunners who beat him in a minute still say that they had to fight him multiple times to understand his attack patterns and timings and openings
Skill issue
2 months ago
Anonymous
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
2 months ago
Anonymous
Better than ACsnoytroony, who can't even post a steam screenshot to price her played troonyraria
2 months ago
Anonymous
Objectively more proof than acgay has ever shown.
2 months ago
Anonymous
The segments without him are just QTEs
2 months ago
Anonymous
sure you did
[...] >this is the best defense ACsnoytroony could come up with
Kek, tf2 definitely is putrid dogshit
>TF2 having more relevance and popularity than anything nintendo pumped out in the last decade
kekaroo
2 months ago
Anonymous
>TF2 having more relevance and popularity than anything nintendo pumped out in the last decade >kekaroo
ACsnoytroony, sounds like console warring and nothing else to me 😉
And since when do you defend problems with shit like that? 😉
2 months ago
Anonymous
sorry my man i am not even the ACsnoy guy'
you know there are more people who know of TF2 than there are people who actually enjoyed TotK.
2 months ago
Anonymous
Nope, considering tf2 is 99 percent bots.
2 months ago
Anonymous
>99 percent bots
you mean the same bots that keep shilling TotK as the greatest game ever made?
2 months ago
Anonymous
I accept your troonycession, Rictroony 😉
2 months ago
Anonymous
Name a better adventure game than TotK.
2 months ago
Anonymous
i already did here
Darksiders II mogs this chink trash
2 months ago
Anonymous
Darksiders 2
LMFAOO why aren't you playing that laughable dogshit instead of seething in TotK threads?
2 months ago
Anonymous
keep crying
i already completed it several times in fact
can't say that about any Black persontendo game in the last decade though.
2 months ago
Anonymous
I accept your troonycession, Rictroony
2 months ago
Anonymous
why are you so obsessed with troony freaks?
did you transition yourself and realized it was a mistake and now you cannot go back so you cope on the internet by spewing schizo bullshit? must be sad
2 months ago
Anonymous
>it's another episode of tendies revealing they don't play games if nintendo doesn't make them
Sad! But funny!
This is what acgay considers discussion btw
2 months ago
Anonymous
newbies love companies and believe that everybody on Ganker who disagrees with x opinion is the same person.
2 months ago
Anonymous
Keep seething in TotK threads XDD
2 months ago
Anonymous
>Carla and Walter are still alive, only Rusty and Ayre die.
You didn't play it.
2 months ago
Anonymous
>Fires of Raven ending. >You can do it in the story cutscene
What did acgay mean by this?
2 months ago
Anonymous
You personally kill Ayre, the only thing preventing the Xylem from crashing into the plant. Good enough for me, compared to the cinematic bullshit of TOTK's ending.
2 months ago
Anonymous
>Good enough for me
Not enough for me is I'm not a fan of movie games.
2 months ago
Anonymous
>Kill everyone >Someone always stays alive at the end
Confirmed for not playing the game.
2 months ago
Anonymous
Why not?
it's a simple mod, and that's what you takes about.
not my problem that your troony arguments are easily raped 😉
2 months ago
Anonymous
You did, by always saying all movie games are irredeemable shit, and one second of Cutscenes is enough to be one
2 months ago
Anonymous
>Except you cited previous games as "putrid dogshit" because they had linear level design
No, that's you calling them linear cinematic trash 😉
2 months ago
Anonymous
>Except you cited previous games as "putrid dogshit" because they had linear level design.
Wrong again. Stop lying and trying to gaslight people.
You don't own a single Zelda game. You spend your life being assmad on Ganker because of how successful and acclaimed these games are.
Pure seething jealousy.
2 months ago
Anonymous
Why do you care so much. Are you an Indian Nintendo shareholder?
2 months ago
Anonymous
This. Why can't these stupid tendies stop fighting back against our shitposting? It's not fair.
2 months ago
Anonymous
>people criticising shit games = shitposting
20 rupees have been deposited onto your account
2 months ago
Anonymous
This. Our righteous crusade is not even close to being a shitpost. Now let's make more quality posts like
Darren you lost and got raped
and
[...]
2 months ago
Anonymous
Saar please, projection is unhealthy
2 months ago
Anonymous
So what about those older games?
obviously, you must hate them too.
And no, you would have moved on ACsnoytroony the subhuman.
Especially since you worship the cinematic trash AC6
2 months ago
Anonymous
Wrong again schizo. Have great presentation and excellent game design are not flaws. Try again.
And yes BotW and TotK improve by having an actual world to go adventuring in with complete freedom and no handholding.
>overly cinematic trash that pushes you on rails with no freedom
???????????
2 months ago
Anonymous
He forgot to mention he's talking about AC6
2 months ago
Anonymous
see
>"Nintendo encourages thinking outside the box and freedom" >try to skip the intro and tutorial >"NO NOT LIKE THAT"
Funny how even OOT has ways to get past the intro and tutorial, and you can even skip the deku tree if you try hard enough. But with a supposedly free and open game, they absolutely demand complete compliance by putting up magic invisible death barriers and event flags you can't skip around.
2 months ago
Anonymous
>glitches count!
I accept your troonycession, ACsnoytroony.
AC6 is linear cinematic trash, BTW.
To be fair, you're right to a degree. The older games were becoming far too linear for their own good, with SS reaching the breaking point.
But these new ones are far too open-ended for their own good, and encourage even normies to take a trivialized approach as
nta but >combat is trivial, you can just button mash enemies to death
Every enemy can be stunlocked and mashed except for field bosses just by not finishing your combo, field bosses themselves are just gearchecks + 1 gimmick barring lynels (a well designed enemy I suppose, good for nintendo) >puzzles are trivial, you can just skip them and still get the reward
90% can be solved with a shield rocket and glider, it's true that it isn't every one, but it is for most >terrain navigation is also trivial, since you can just fly over everything
even people that don't watch videos figure out the hover bike or something similar when playing, and then that becomes the absolute best mode of transport for the rest of the game, even my nephew who never watched anything about the game at all figured out their own version of the bike. Depending on how you build it, it also solves navigation in most caves.
I still enjoyed the game but they're right, it is designed to be easy and trivialized by anyone who wants to do so, rather than designed with challenges that need to be overcome in unique ways. It's also terribly balanced with the progression, so enemies simply out-stat creative solutions after you've progressed, and you are further incentivized to regress to cheese strategies instead of exploring creative or interesting solutions. It's genuinely as though they never playtested any of the new things added in the game against harder enemies, and the sages (particularly the robot sage) are absolute evidence of this.
with the hoverbike notion.
Giving people the option to bypass entire shrines or even entire dungeon segments through their first playthrough or experience of such content is innately bad game design that often results in a bland and unmemorable experience for the player. You know the phrase "when given the opportunity, players will optimize the fun out of a game," and that's very true with TotK.
Clearly the way forward is an open-air overworld with open-world exploration, contrasted with linear/gated dungeons/temples/indoor segments.
You an do it in far more than 5, and given 45 of that 150 are blessing shrines, and 13 are proving grounds that can be cheesed with long sticks fused together your point isn't saying much.
I did this sometimes but also using rewind breaks a lot of the puzzles. There were so many times where I just held a plank or sheet of metal manually in the air for a few seconds then dropped it and reversed it to skip a puzzle
You can do this in about 5/150 shrines. And Nintendo encourages players to think outside of the box like this. Try again.
Most of the shrines in totk are like 30 seconds long and way simpler than botw's, though, and the few that actually are longer and more complex you can often cheese
Not only are TotK's shrines far and more intricate than BotW's, even the combat shrines are all completely unique challenges and setpeices compared to the copy pasted ones in BotW.
Keep seething.
2 months ago
Anonymous
TOTK's shrines take a MINIMUM of 30 minutes to complete thanks to the absolute shit building controls.
This is peak gameplay. 10/10 GOTYAY
2 months ago
Anonymous
lol
half-life 2 had better physics and puzzles and maps, 20+ years ago.
I accept your troonycession, Rictroony
2 months ago
Anonymous
>TOTK's shrines take a MINIMUM of 30 minutes to complete
you are just giving proof that you are moronic
2 months ago
Anonymous
INFINITE GAMEPLAY
2 months ago
Anonymous
I accept you concession
2 months ago
Anonymous
Nuts and Bolts did it, like 15 before. Also Gary's mod.
>TOTK's shrines take a MINIMUM of 30 minutes to complete*
*for the average nintendo cultist
I accept your troonycession, Eric
2 months ago
Anonymous
>TOTK's shrines take a MINIMUM of 30 minutes to complete*
*for the average nintendo cultist
TOTK is unironically the best game of the last decade and one of the most joyful and innovative games to ever exist. I pity the fools who do not see this.
It's impressive sure, but it wasn't worth it in the long run.
So much focus on a shitty physics & building engine that they forget they were developing an adventure game - a direct sequel at that.
So many other worthwhile elements - a new overworld, better dungeons, improved stories, side quests, etce - were ignored to make room for a gimmick mechanic that ultimately wasn't very fun and poorly utilized.
Totk had like three weeks of honest discussion. Represents a falling off point for Nintendo, who are too comfortable insulting their devoted customers.
I can see what the devs were trying to go for - giving players the opportunity to create their own unique experiences based on the gameplay choices they made as they progressed through their playthrough - but this wasn't the way to do it. It really did result in many players trivializing the fun out of the game.
Ultimately the reality is that Nintendo's obsession with piss-easy baby difficulty doesn't coincide with Zelda's fundamental gameplay elements and what it should be as an adventure IP. It will never live up to its full potential because of it.
Wow, all these options and im just gonna hold forward and climb. It's just like the webm of the guy carrying the korok straight to its friend. And when I see that guy holding up a sign im gonna build the same |_|-shape with a bar or two across it it every time. The game would be more interesting with fewer but more challenging problems with fewer intended viable solutions instead of a flood of nearly equivalent and easy to solve problems
The building mechanic would be insanely fun if the game actually forced the player to think and strategize in creative ways in order to progress. But instead, there's always an easy way out and it's usually in the form of a hoverbike or flurry rush. There's a reason why many of the best shrines in ToTK were the combat-oriented ones that restricted your inventory, forcing you to think creatively.
I just realized the last mainline Zelda game that I actually enjoyed playing was Twilight Princess. This series has been dead to me for a long time now.
For me it was ALBW and the LA remake but other than that it's the same case for me as far as the 3D games go.
2 months ago
Anonymous
>Many of the best shrines in Tears of the Kingdom were the combat oriented ones
Lol
2 months ago
Anonymous
imo the best shrine in totk was the fake blessing one.
its better than anything nintendo ever made but you'd have to play video games for more than 2 decades to understand that.
Its one of the best action adventure games ever made that preserved the original Zelda's spirit while Nintendo spat and shat on its grave.
>6 years for an empty Hyrule storage room >6 years for survival game mechanics that everyone is tired of >6 years for 4 dungeons, where getting to them is more fun than the dungeon itself.
Aonuma is a moron and I'm glad he got embarrassed at the VGA.
What a great time to prove my point. Here's some of my favorite Zelda games on emulators, both vanilla and romhacks (not pictured: latest ship of harkinian build).
As you can see, I do quite enjoy a good zelda game. Now, you're gonna change the goalposts and say "THAT DOESN'T COUNT, EMULATION ISN'T REAL!" thus proving that you'll never accept proof because you'll just keep changing goalposts.
We don't deserve shitty cashgrabs like this one, yes.
its better than anything nintendo ever made but you'd have to play video games for more than 2 decades to understand that.
Its one of the best action adventure games ever made that preserved the original Zelda's spirit while Nintendo spat and shat on its grave.
[...] >why won't you post your personal information :~~*
Nintroony, you lost and got raped 😉
I accept your troonycession that you lost and got raped 😉
So you have admitted your haven't played totk, Terraria, AC6 and don't even own a gaming pc.
lol
2 months ago
Anonymous
Nintroony, I accept your troonycession, you lost and got raped :^)
2 months ago
Anonymous
I accept your troonycession that you lost and got raped
2 months ago
Anonymous
Nintroony, I accept your troonycession, you lost and got raped :^)
They original made the build mechanic as a DLC but the dev team had so much fun with it that they made a new game out of it. I replayed Botw recently and the game is completely different from TotK
>It's not real adventure because the game didn't handhold me to do anything
You sound like a journo. The small hairy ones with the castrated vocal fry high pitched voice
>All that technology >Wasted on Switch hardware >Wasted on a copypasted game >Wasted on a game where 90% of the quests are generic fetch quests >Wasted on shit
Yep, pretty much. All of this should've been saved for an entirely new IP on their next console with improved hardware that can actually handle the physics & building mechanics.
Forcing this crap into a Zelda sequel (on severely dated hardware nonetheless) was a fricking massive mistake. Not only did it completely destroy any sense of challenge or progression through its excessive use of trivialization as
nta but >combat is trivial, you can just button mash enemies to death
Every enemy can be stunlocked and mashed except for field bosses just by not finishing your combo, field bosses themselves are just gearchecks + 1 gimmick barring lynels (a well designed enemy I suppose, good for nintendo) >puzzles are trivial, you can just skip them and still get the reward
90% can be solved with a shield rocket and glider, it's true that it isn't every one, but it is for most >terrain navigation is also trivial, since you can just fly over everything
even people that don't watch videos figure out the hover bike or something similar when playing, and then that becomes the absolute best mode of transport for the rest of the game, even my nephew who never watched anything about the game at all figured out their own version of the bike. Depending on how you build it, it also solves navigation in most caves.
I still enjoyed the game but they're right, it is designed to be easy and trivialized by anyone who wants to do so, rather than designed with challenges that need to be overcome in unique ways. It's also terribly balanced with the progression, so enemies simply out-stat creative solutions after you've progressed, and you are further incentivized to regress to cheese strategies instead of exploring creative or interesting solutions. It's genuinely as though they never playtested any of the new things added in the game against harder enemies, and the sages (particularly the robot sage) are absolute evidence of this.
and
Absolutely nothing you wrote is even remotely true.
already noted, but it forced the devs to shaft key elements that fans and general players actually gave a frick about - such as solid dungeon design, improved enemy variety, & level progression, better side quests backed behind better lore and narrative experiences, new, dynamic zones to explore, (no, the depths & sky islands aren't dynamic - they're copy-pasted to hell and back) and so on.
>they forget they were developing an adventure game
So name me a better adventure game than TotK. Love to hear about it.
Majora's Mask. You are on a genuine adventure in Majora's Mask and that game utilizes all of its gimmicky mechanics in a very effective manner without trivializing the level design, combat, side-quests, progression or general narrative experience to an insane degree.
If anything, you can argue that one major component - the timer component - doesn't encourage the player to trivialize the gamer, but overwhelms them to rush it instead (depending on the player,) but that's the only real major flaw.
>overwhelms them to rush it instead (depending on the player,) but that's the only real major flaw.
I wouldn't call it a flaw, just an inherent aspect of any time based mechanics. Put a timer on screen and some players just get easily stressed out, no matter how lenient it might be. I've had this experience myself. >Playing some random game >fighting a boss with ease >timer suddenly shows up >oh shit oh shit oh shit >start getting hit by everything
Some people love to take their time with games though. Then there are those who prefer to go all-in and rush through them, in which case the timer can also be tedious, time-wasting hassle in that regard. But never once does it trivialize entire progression segments of the game.
Care to post examples of indies with better technology than TotK?
Besiege and Garry's Mod. Plenty of people coming up with crazy stuff in sandbox crafters like Roblox or Dreams as well.
None of these come close to TotK. Maybe if you combine these with half a dozen other games, even them you still won't have a game delivering the sense of adventure, fun and moment-to-moment gameplay of TotK.
Honestly one of my least favorite Zelda games. I'd you're trying to pretend this delivering an adventure on par with TotK that is frankly laughable. It doesn't even have a world. Just rooms connected by tubes and a skybox jpeg.
>a skybox jpeg.
How dare a game try to employ efficiency with graphical shortcuts? Why can't they render realistic clouds and ambient occlusion and other gimmicky trash that modern game devs love?
I dunno if there was any game that attempted Groundhog Day before or after MM, but looking back on it now it is fricking impressive to me that they went for this crazy 3 day cycle concept after OoT and nailed it in one.
>>All that technology
on Switch hardware
Is it Nintendo's fault no other developer tries to push the medium forward on "superior" hardware?
on a copypasted game
on a game where 90% of the quests are generic fetch quests
Blatay untrue
>Is it Nintendo's fault no other developer tries to push the medium forward on "superior" hardware?
Indie devs have already surpassed Nintendo, especially their flagship franchises like Zelda. Same with lesser known AAA and AA devs.
ToTK is a bad game because if you optimize the fun out of it then all of the sandbox mechanics are pointless. Even my unborn child could come to this rational conclusion.
Wow, all these options and im just gonna hold forward and climb. It's just like the webm of the guy carrying the korok straight to its friend. And when I see that guy holding up a sign im gonna build the same |_|-shape with a bar or two across it it every time. The game would be more interesting with fewer but more challenging problems with fewer intended viable solutions instead of a flood of nearly equivalent and easy to solve problems
I can see what the devs were trying to go for - giving players the opportunity to create their own unique experiences based on the gameplay choices they made as they progressed through their playthrough - but this wasn't the way to do it. It really did result in many players trivializing the fun out of the game.
Ultimately the reality is that Nintendo's obsession with piss-easy baby difficulty doesn't coincide with Zelda's fundamental gameplay elements and what it should be as an adventure IP. It will never live up to its full potential because of it.
Totk had like three weeks of honest discussion. Represents a falling off point for Nintendo, who are too comfortable insulting their devoted customers.
I just realized the last mainline Zelda game that I actually enjoyed playing was Twilight Princess. This series has been dead to me for a long time now.
Imagine Nintendo ditching their shitty fisher price toy of a console and making Zelda Breath of the Wild and Tears of The Kingdom on PC. You can tell the people who worked on TotK and Botw wanted to make these games bigger and better, but they couldn't because they were stuck on a system that couldn't handle their dream game. Imagine having all this power and knowledge, but you can't use it because you are stuck with this weak kids' toy device.
It's technically impressive in the sense that it's an extremely complex set of interlocking systems that just work. But I'm assuming your definition of technically impressive is >Oh my god look at all those POLYGONS >holy shit is that CHROMATIC ABERRATION? >Are the puddles RAY TRACED???? AUGHHHH
Saying "Totk isn't a technically impressive video game" is fricking laughable. It's obvious you're seething. You have to standing in overwhelming evidence to contrary. It even won a Bafta this month for Technical Achievement.
TotK makes every other game look like childish dogshit.
Nothing in the video is complex. Sound dsp? Half-life was the first game to implement this. In 1998.
People who highly esteem this game are either cultists or people who don't know what they're talking about. My guess is that if challenged you to post a picture of a PC with timestamp you cannot do it. Why would some phone poster know anything about technical matters?
2 months ago
Anonymous
Eric, that's not what the video is about.
2 months ago
Anonymous
>People who highly esteem this game
People who *hold this game in high esteem, ESL >My guess is that if challenged you to post a picture of a PC with timestamp you cannot do it
If I challenged you to post a picture of *your pc with *a timestamp you COULD not do it, ESL
Now read 'em and weep, thirdie.
Multiplicative Gameplay sounds impressive until the you realize that anything times zero is still zero. When there are large swaths of areas in the world with no chances of meaningful interactions, It amounts to literally nothing.
Everything you need to know about this game is that organic discussion of it evaporated in less than two months online. It made no impact as a game other than on Nintendo's bottom line.
Nintendo's brands are very strong but for a game that professes to offer emergent gameplay, players are simply not interesting in returning to Hyrule this time.
A lot of people bought it because they felt like they had to.
What came out in 2004?
You dunce. Your next line is that it isn't specifically close enough to what TOTK is in which case, what mod came out for that game shortly after that.
By the way, ACgay, why don't you go in threads about games you... You know, like? Instead of shitposting every day? I'm here because I like Zelda. I'd never go into a thread about a game I hate. Picrel.
That's not what my point is, you're trying to obfuscate it. My proposition is that you stop going into threads where you get relentlessly BTFO and laughed at, and just enjoy threads about games you like instead.
>stop going into threads where you get relentlessly BTFO and laughed at,
Ah yes, I'm being laughed at by coomers who think games like TF2 are "putrid dogshit" because they don't have enough waifus in them. Whatever will I do?
>Coomers
What? >TF2
What?
What do coomers and a multiplayer game have to do with literally anything in this thread. Your post is literally the first mention of TF2, and there isn't one post with any sort of sexiness. Are you ok? Seeing ghosts?
That's been a problem since the GC days to be honest, and it's all due to the lack of urgency presented in the plot and generalized progression elements.
MM is probably the last game where you feel like a genuine hero saving a world with massive consequences at stake.
BoTW could've been that if the flashback cutscenes were their own playable segments, or if we had the opportunity to experience Hyrule and meet/fight with the champions in game before Calamity Ganon fricked everything up, but that didn't happen.
>fair argument against TotK by people who actually play video games >tendies who cannot into arguments to even push an effort into defending their corporation instantly switch to making samegay made up schizo names and spam the thread again for a 88787997th time >also try to shitpost about AC6 an actual video game with freedom of players's choice when it mogged TotK at the awards
i don't know man ACgay seems like a homosexual but he is still less of a homosexual than the spamming troonyeric guy and people who don't even play video games outside of bing bing wahoo casual shit
The more solutions a puzzle has, the less the player has to figure out what to do, thus ridding the puzzle of that satisfying "ahah" moment.
In a game where every solution is viable, the player never has to think, and as such, each puzzle will only be seen as an unsatisfying chore.
why are you so obsessed with troony freaks?
did you transition yourself and realized it was a mistake and now you cannot go back so you cope on the internet by spewing schizo bullshit? must be sad
ACgay you're just proving that you are full of shit and need meds this is my second post on this thread
2 months ago
Anonymous
It's clear you don't care about evidence, since you'll just call me a gay anyway.
2 months ago
Anonymous
You are the only one who never proves anything, ACsnoytroony
2 months ago
Anonymous
>he says, calling someone a snoy and a troony with no proof of either
2 months ago
Anonymous
and you still chose to base your entire identity about sucking off Nintendo?
how is that not sadder?
>Switch babies buying one of the few games their console has.
No way, it's like saying Spiderman 2 is a good game because snoys ate that shit up.
I accept your troonycession, ACsnoytroony
2 months ago
Anonymous
post your fight against "your abusive father" Erictroony
Which is exactly named that 😉
2 months ago
Anonymous
you know you could always choose not to be a disgusting corpocuck troony, right?
think for yourself a bit?
[...]
these games are designed to be able to be beaten by children, anon
have some self respect
It's not the namecalling, it's the lack of an argument afterword. Like if you're gonna spew verbal diarrhea in my direction, at least try to reciprocate with a rebuttal.
I accept your troonycession 😉
2 months ago
Anonymous
How the frick have you been shitposting in this site for this long and get offended by gay are an actual homosexual? do you want me to call you ACtroony then?
2 months ago
Anonymous
It's not the namecalling, it's the lack of an argument afterword. Like if you're gonna spew verbal diarrhea in my direction, at least try to reciprocate with a rebuttal.
2 months ago
Anonymous
I have an Hypothesis
ACgay did not beat more than the fires of raven
so I ask for ACgay to post an his AC or proof that ACgay got the true ending
ACgays makes excuses and acts like a homosexual
so then I have a reasonable suspicion that either ACgay is lying and/or a huge homosexual
2 months ago
Anonymous
Same thing he did when people wanted proof he played totk.
no proof = he did not
2 months ago
Anonymous
I have an Hypothesis
ACgay did not beat more than the fires of raven
so I ask for ACgay to post an his AC or proof that ACgay got the true ending
ACgays makes excuses and acts like a homosexual
so then I have a reasonable suspicion that either ACgay is lying and/or a huge homosexual
>I'm gonna keep calling you a gay and a troony and keep telling you to have a nice day >but if you don't do what I ask and post whatever I tell you to, then I'll.... keep doing it
Wow, nice incentive, bro.
2 months ago
Anonymous
You don't a single Zelda game.
2 months ago
Anonymous
What a great time to prove my point. Here's some of my favorite Zelda games on emulators, both vanilla and romhacks (not pictured: latest ship of harkinian build).
As you can see, I do quite enjoy a good zelda game. Now, you're gonna change the goalposts and say "THAT DOESN'T COUNT, EMULATION ISN'T REAL!" thus proving that you'll never accept proof because you'll just keep changing goalposts.
2 months ago
Anonymous
Just post a picture of your copy of totk with a timestamp, it's that easy
2 months ago
Anonymous
Nah, I don't think I will. It's not worth the effort to appease console warring shitposters.
>totk nowhere to be seen
Interesting.
Alot of zelda games aren't there. That's because I only keep the games I like. Also, those games are the only ones with really good randomizers. Wanted to dabble in Wind Waker, but that's a little more tricky in terms of hacking.
You know what I DID forget? The Oracle games. Maximum ludo.
2 months ago
Anonymous
>Alot of zelda games aren't there. That's because I only keep the games I like
How convenient.
2 months ago
Anonymous
I'm not made of money. Why should I keep garbage on my hard drive if I'm never gonna touch it again?
>Alot of zelda games aren't there
None of them are there. You don't own a single Zelda game. Yet you have the sheer audacity to speak to real Zelda fan like me.
This is like listen to a 5 year old who watches camjobs on his phone trying to lecture me about movies.
>You don't own a single Zelda game.
I don't see a difference between the imitation and the original. They both play the game. Except my versions can be modified and enjoyed at better resolutions and framerates, with quality of life improvement.s While your "legitimate versions" have.... amiibo support I guess?
2 months ago
Anonymous
>I don't see a difference between the imitation and the original. They both play the game.
If you aren't playing the game on original hardware you didn't play the game.
Sorry but playing OoT on a fricking whacked emulator is not the same experience I had playing on the N64 with the controller it was designed for.
This is something you cartoon tweens will never grasp. You're not a gamer. You're dogshit opinions ar proof enough of that. But your actual attitude towards gaming digusts me.
2 months ago
Anonymous
>If you aren't playing the game on original hardware you didn't play the game.
I'm not buying your vintage copy of OOT for 500 dollars, scalper.
2 months ago
Anonymous
Kek'd
>You're dogshit
So much for being british.
2 months ago
Anonymous
why would I play something at 15fps when I can play it at a higher one?
2 months ago
Anonymous
Higher framerates are more casual
2 months ago
Anonymous
lol
2 months ago
Anonymous
>why would I play something at 15fps when I can play it at a higher one?
Imagine hating the original OoT so much. Are you playing it with an N64 controller? If not your experience is shit. Sorry.
2 months ago
Anonymous
So you didn't play the game, I accept your troonycession
2 months ago
Anonymous
>I'm not made of money >I don't see a difference between the imitation and the original. They both play the game. Except my versions can be modified and enjoyed at better resolutions and framerates
all the game I see are N64 and before
do you even have agood enough PC to emulate at better framerates and resolution?
are you too poor for a hardrive with more than a tera?
2 months ago
Anonymous
I'm not a graphics prostitute, so my computer is a bit of a midrange. Good enough to run Yuzu and Ryujinx, but not much more. I don't even have a GPU above an RTX 2000. And no, I don't see the need of an HDD above 1 terabyte.
When I told you guys that I hate graphics prostitutes and wastefulness, I damn well meant it. My games will look like crap and I will be happy.
2 months ago
Anonymous
can you post specs or Ryujinix running? I find it hard to believe you
a 2T HD is cheap as frick now
2 months ago
Anonymous
I've had alot of builds. More recent one would have to be an i3-9100 and a gtx-1080.
2 months ago
Anonymous
just go system information and post an screenshot then
2 months ago
Anonymous
Nah. I'm a little embarassed because I cheaped out with a Gigabyte MOBO. that definitely bit me in the past.
2 months ago
Anonymous
>no proof from ACsnoytroony >again
kek
2 months ago
Anonymous
>JUST DOX YOURSELF PLEASE!
2 months ago
Anonymous
I accept your troonycession that you can't, ACsnoytroony 😉
You obviously don't even own a gaming pc, otherwise your would know better
2 months ago
Anonymous
you just posted a bunch of roms and "proof" that you weren't samegayging
2 months ago
Anonymous
>posting roms is the same as posting your social security number and credit card info :))
2 months ago
Anonymous
System information isn't a doxxx, ACsnoytroony
I accept your troonycession that your don't have a gaming PC
2 months ago
Anonymous
Skill issue
2 months ago
Anonymous
how is this a dox?
2 months ago
Anonymous
>Alot of zelda games aren't there
None of them are there. You don't own a single Zelda game. Yet you have the sheer audacity to speak to real Zelda fan like me.
This is like listen to a 5 year old who watches camjobs on his phone trying to lecture me about movies.
2 months ago
Anonymous
all the games that you posted that aren'ts hacks have longer intros than BoTW
did you just picked a random zelda rompack to get "proof"
2 months ago
Anonymous
Hence why I have the hacks. Randomizers let you skip the entirety of the intros. Infact LTTP lets you start in the dark world if you please.
2 months ago
Anonymous
so you don't like the games and just hacks then
2 months ago
Anonymous
I like Armored Core games prior to AC6, that doesn't mean they can't be fixed with balance patches and QOL hacks, like the one that lets you use analog sticks in AC2 and AA.
2 months ago
Anonymous
>Nah, I don't think I will. It's not worth the effort to appease console warring shitposters.
I accept your troonycession that you can't
2 months ago
Anonymous
>doesn't own a single Zelda game >doesn't own a single Nintendo system >only plays imitations of games on shitty broken emulators
I thought this was a board for gaming fans?
2 months ago
Anonymous
>totk nowhere to be seen
Interesting.
2 months ago
Anonymous
I accept your troonycession that you haven't, ACsnoytroony 😉
You never give proof because you can't, what incentive do I have not to call you a troony?
2 months ago
Anonymous
sure then bro
you didn't got the other 2 endings in AC6.
and are more of a homosexual that the guys at /lgbt/ and probably needs meds since I didn't call you troony or told you to off yourself before but I will tell you now
>Public reaction
20 million in sales and counting? That's some awful public reaction. Oh wait you're talking about the irrelevant YouTube shitposters and Ganker.
aaaand there it is
the sales guy comparison i was waiting for
now we have all the bingo in the Zelda thread
we got the troony freak obsessed with ACsnoy
we got the sales kids
we got the corpo bootlickers
we got the people who don't play video games ( tendies )
No really though, where's the negative public reaction? If the game had negative publicity or a negative reaction it would sell badly right? Or at least get bad reviews, or user reviews.
it has already turned around months ago
of course since tendies are so pathetic they can't even full on say it was a shit rehased game they just tread the fine line between still calling it a masterpiece with flaws or just okay but hey whatever helps you sleep at night.
>I go to it for fun exploration, creativity,
you had to be disappointed then
if you want a fun game that rewards exploration and doesn't waste your time then play any Deus Ex game.
it has already turned around months ago
of course since tendies are so pathetic they can't even full on say it was a shit rehased game they just tread the fine line between still calling it a masterpiece with flaws or just okay but hey whatever helps you sleep at night.
newbies love companies and believe that everybody on Ganker who disagrees with x opinion is the same person.
>the story is cute, seeing Link and Zelda so close to each other warms my heart
>was this system worth spending 6 years of develpoment on?
Considering it's one of the most acclaimed and successful games of all time, yes?
From a personal viewpoint, TotK is the best action adventure game I've ever played on any system. It's various gameplay mechanics and systems make every other game simplistic and baby-tier by comparison.
>TotK is the best action adventure game I've ever played on any system
makes sense, nintendo consoles aren't know for their outstanding selection of titles in the genre
It's not my fault Nintendo make the most interesting hardware and the best games.
2 months ago
Anonymous
you know you could always choose not to be a disgusting corpocuck troony, right?
think for yourself a bit?
3D dimensional extrapolation and problem solving is hard for Ganker morons I know.
these games are designed to be able to be beaten by children, anon
have some self respect
2 months ago
Anonymous
>these games are designed to be able to be beaten by children,
Red X on Minimap.
2 months ago
Anonymous
>these games are designed to be able to be beaten by children
correct, as per design
meanwhile your cinematic censored +18 snoyslop fails to challenge journalists
2 months ago
Anonymous
i always wonder and can't comprehend the constant deflection to snoy and nintendon't constantly as a fricking cycle on this shit board, what the frick is with all this dick measuring contest when things don't even make sense to compare eachother like X and X.
2 months ago
Anonymous
you are misunderstanding things here.
While you can give Nintendo shit for low tech gimmick hardware for children, they still understand that software sells consoles and you just need to make fun games before anything else.
Sony needs to get its shit together.
I know 6 people who had a ps4 and only one has a PS5 (and only because it was a gift from his gf)
Sony produces one cinematic action adventure after another. That's apparently the only genre they know and they only live off 3rd party titles.
2 months ago
Anonymous
>its supposed to be shit per design
good to know we agree
2 months ago
Anonymous
Meant for
I'm not expecting the game to give me absolute freedom because it didn't promise me absolute freedom, and even then it still lets you choose to kill everyone at the end.
TOTK promised me complete and unfettered freedom in every single way. I'm simply holding it to that promise.
[...] >want to mod the game to skip the intro >this makes the game better because less story
>you want to mod the game to make cutscenes unskippable >this makes the game worse because nobody cares about story
2 months ago
Anonymous
huh? in what universe? 480p 20fps is an interesting hardware???????
remakes and remasters are best games???
Building is not fun if your game is not an engineering game.
It just feels like extra steps to do something you used to do easier in other Zelda games, with no real challenge... Just glue shit together and procure the items.
flash games i used to play on a school PC web browser were more innovative and unique than TotK.
immersive sims do this without physics though. systems interacting is what creates the type of gameplay mentioned. physics is just one system available to designers.
all the zelda games have their immersive cartoon logic going on while immersive sim try emulate real world stuff.
Zelda games instead try to get into the game by making you think in the game logic
that's the part of the appeal of the zelda games and botw an tok go harder in that aspect
I've never called someone an indian, and I apologize in advance for anyone who has called you an indian. You know that's not my modus operandi.
It's clear you don't care about evidence, since you'll just call me a gay anyway.
>TotK is the best action adventure game I've ever played on any system
makes sense, nintendo consoles aren't know for their outstanding selection of titles in the genre
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
Building is not fun if your game is not an engineering game.
It just feels like extra steps to do something you used to do easier in other Zelda games, with no real challenge... Just glue shit together and procure the items.
And even engineering games are extremely autistic and boring, this mechanic has no place in a Zelda game.
It literally has nothing to do with the core mechanics people actually want to see from it
Playing ToK >what's that over there? >it's a cave in the river bed >but I can't swim that far >maybe I can look around? >maybe I can chop those trees down and make a boat? >maybe I can build a bridge? >maybe a flying machine? >how will I get there?
Playing older Zelda games >what's over there? >oh I can't go over there... >the game doesn't exist past these fake walls... >there's no world....
They buy those barely games from gamefreak, they deserve no respect.
The only actual good games Nintendo makes are the 3D Mario ones but those now come once a gen.
>what's that over there? >oh wait, I'm not allowed to go there until the cinematic tutorial plays out
>what's in that city? >oh wait, the game says I'm not allowed in there unless I crossdress >maybe I could sneak in? >NOPE, MAGIC INVISIBLE WALLS AND FORCEFIELDS EVERYWHERE
>That's curated handcrafted content. moron.
Why? Why can't I sequence break the event or at least approach it in multiple ways? What gameplay justification are they giving me?
I like TotK but after seeing the sign guy thrice within 15 minutes you start really not wanting to interact with him for the rest of the game. Especially for a shitty reward and with 90% of his puzzles being cheeseable the same way. They overdid it on the repetitive content. Should have been way more rare, but with much better rewards.
I haven't played it myself but a lot of friends and family members have and they all seem decently happy with it... dunno why Ganker hates when people have fun with a popular game
Nobody likes an obnoxious Nintendo fanboy saying "your game is dogshit because it didn't sell alot!". It's why they all hate on games like Pizza Tower. Good chance they'll shit on Anton Blast too, even though that's getting a switch version. All because it's not an exclusive they can gloat over.
frick off newhomosexual
you would know tendies have burned all non-nintendo threads for months now especially since TotK was a failure and embarassment.
>its supposed to be shit per design
good to know we agree
who the frick is rick? Thats the first time I've posted in the thread
i always wonder and can't comprehend the constant deflection to snoy and nintendon't constantly as a fricking cycle on this shit board, what the frick is with all this dick measuring contest when things don't even make sense to compare eachother like X and X.
>6 years for an empty Hyrule storage room >6 years for survival game mechanics that everyone is tired of >6 years for 4 dungeons, where getting to them is more fun than the dungeon itself.
Aonuma is a moron and I'm glad he got embarrassed at the VGA.
These threads are perpetuated by the same 3 or so colossal fricking morons who live in them just to guzzle Nintendo's cum and shit it out all over the board and I have no clue why anybody engages with them or why the jannies don't delete them on sight and instead go after actual game discussion.
When I read posts like this I'm just baffled as to how moronic and stupid the c**ts on this board are.
Nuts & Bolts has you building vehicles in a subscreen.
TotK has you building vehicles in open gameplay WITHIN the game engine, all elements containing their own weight, gravitational potential, elemental and physical attributes combining and interacting with each seamlessly.
If you can't understand the difference - or how complicated it must have been to code this - then you really need to stay in school or perhaps even just have a nice day to save the human race from the burden you might breed one day.
>Nuts & Bolts has you building vehicles in a subscreen. >TotK has you building vehicles in open gameplay WITHIN the game engin
Nintendo... I kneel. I can see how everything is different now...
>building vehicles in open gameplay WITHIN the game engine
Little no-name indie games like scrap mechanic were doing this before botw was even out. All nintendo did was continue to castrate zelda to trendchase after the open world sandbox meme. This shit is gay, you're moronic, and if you want your autistic legos just go pc and buy that same type of dime a dozen slop that gets released every other week since the advent of minecraft. But no, you won't do that because you need to insert the nintendo logo up your ass and loudly moan all over the board how far up you can stick it.
those conventions always mention games, but you got hung up on this one convention cuz it mentions your favorite nintendie game and you can't help but feel excited
Link if he Texan
The only interesting scenario in this situation is cutting down the tree. Every other way is easier and less fun. This is not good design.
BotW teaching you to cut down trees to make bridges in the tutorial area only to then immediately give you the paraglider and rendering the mechanic completely pointless was so fricking stupid
Are they saying the sound design was changed in TotK? BotW didn't have realistic echoes and whatnot?
it makes sense why it took 6 years to make, especially with covid slowing down development for 2 years, but they should have spent an extra year and a half to add more content (dungeons, enemies, bosses) to really make it a 11/10 game, instead of a 8.5/10
maybe next time
yep, revamped, and it's very impressive
also more stuff used physics, meaning the engine will be totally ready for vr when they decide to make the jump
having proper sound occlusion matters a lot in vr
It took about 3 years to make. They weren't working on it for 6. You're stupid if you think so. It's an expansion.
>is laughable
Why? Justify your view
I have played video games since the 80s, worked on mods and a commercial game, and work in IT/have deep technical understanding of computers, graphics etc. I hope you know what you're talking about.
Or you can put your tail between your legs because justifying your opinion is unknown to you.
>I have played video games since the 80s, worked on mods and a commercial game, and work in IT/have deep technical understanding of computers, graphics etc. I hope you know what you're talking about.
Prove that first, Eric
>Yeah bro I'm just going to lie and make an argument in bad faith but I'm expecting you to engage with me and give me the time of day
If you were such a boy genius, and not a shitposter, maybe you could watch the video and come to a conclusion.
>Why? Justify your view
Just watch the video in the OP.
I'm asking you to put it in your own words I'm not asking about a video
I notice zoomers can't do this.
>I'm asking you to put it in your own words I'm not asking about a video
Don't need to. You'll just deny it like you spent 8 years denying BotW.
TotK is considered a technical masterpiece and you can't do anything but seethe on Ganker.
What does that feel like?
>IT/have deep technical understanding of computers, graphics etc.
You don't even understand the difference between 2D and 3D LMFAOO
>They weren't working on it for 6
as soon as they finished the DLC for botw, they started TOTK
Botw had no sound
yes it did. all the sounds in totk were ripped off from botw
zelda spam always sucks. Just saying.
Watching this video just reminds me how utterly inept and and soulless every other developer is.
We don't deserve Nintendo.
We don't deserve shitty cashgrabs like this one, yes.
I think it's really telling that whenever they talk about game design in BotW they always focus on the plateau and not any later area.
Erictroony you lost and got raped 😉
And this is why nobody will ever take Bingtendo seriously. Mature developers like Sony on the other hand know their target audience very well.
>forgot image
Sonic is more mature than God of War.
Surely that's a edit?
nope
?si=-LrvP5elMfIh91Y9
Is that dsp?
It is lmao. They literally made God of War Ragnarok for him. He also got mad about it on stream because they "stole his footage."
>company that spend hundreds of millions making a game lets you stream it and make money off the stream
>get mad that they use your "content" for a slide show presentation
lmao, content "creators" (thieves) are pathetic.
why they need all these empty phrases like theme comprehension when the only thing that matters is if the game feels fun or not.
these frickers spend so much time focused on superfluous fluff when mario 64 changed the world because it was fun to walk and jump(and even still today the movement feels great) and halo changed the fps with shields.
what happened to core design and mechanics? why do they act like they’re solved and don’t need to be different anymore?
WOooooooooooooow
The frick is theme comprehension? You sure it's not the developers smelling their own fart?
Santa Monica Studios hates playing games so much even their own that they resort to using dsp footage
The problem is that they forgot to make a game around all of these supposedly cool mechanics. There's no point in any of it, when every aspect is trivial.
>combat is trivial, you can just button mash enemies to death
>puzzles are trivial, you can just skip them and still get the reward
>terrain navigation is also trivial, since you can just fly over everything
What's impressive?
Absolutely nothing you wrote is even remotely true.
nta but
>combat is trivial, you can just button mash enemies to death
Every enemy can be stunlocked and mashed except for field bosses just by not finishing your combo, field bosses themselves are just gearchecks + 1 gimmick barring lynels (a well designed enemy I suppose, good for nintendo)
>puzzles are trivial, you can just skip them and still get the reward
90% can be solved with a shield rocket and glider, it's true that it isn't every one, but it is for most
>terrain navigation is also trivial, since you can just fly over everything
even people that don't watch videos figure out the hover bike or something similar when playing, and then that becomes the absolute best mode of transport for the rest of the game, even my nephew who never watched anything about the game at all figured out their own version of the bike. Depending on how you build it, it also solves navigation in most caves.
I still enjoyed the game but they're right, it is designed to be easy and trivialized by anyone who wants to do so, rather than designed with challenges that need to be overcome in unique ways. It's also terribly balanced with the progression, so enemies simply out-stat creative solutions after you've progressed, and you are further incentivized to regress to cheese strategies instead of exploring creative or interesting solutions. It's genuinely as though they never playtested any of the new things added in the game against harder enemies, and the sages (particularly the robot sage) are absolute evidence of this.
>Every enemy can be stunlocked and mashed except for field bosses just by not finishing your combo
Red on Minimap
>you can stunlock a single non boss level enemy at a time
This really does not matter at all
>and you are further incentivized to regress to cheese strategies instead of exploring creative or interesting solutions
that was a problem in master mode on botw too. I just cheesed the enemies because anything else was ineffective.
>enter shrine
>take out rocket fused to shield (have 10 of them in my inventory because shielding isn't necessary as backflipping or side hopping into a flurry rush is more effective than a shield parry, another reason why combat is meaningless), extra rockets are also easy to come by
>cheese sections to the entirety of the shrine
You can do this in about 5/150 shrines. And Nintendo encourages players to think outside of the box like this. Try again.
>Yeah we've moved on. Now Zelda gives us the Hyrule we could only dream about as kids.
Yeah, overly cinematic trash that pushes you on rails with no freedom. lol
>ACsnoytroony seething and can't read
Kek
>"Nintendo encourages thinking outside the box and freedom"
>try to skip the intro and tutorial
>"NO NOT LIKE THAT"
I accept your troonycession that you lost troony wiki games 😉
You haven't play it, btw
Damn you must hate every Zelda game for the past 30 years which all have opening cutscene and linear tutorials.
Why do you hate Zelda so much?
>BUT WHAT ABOUT OLDER GAMES!
So much for TOTK and BOTW "reinventing the series" when they have to constantly justify bad decisions by pointing to older games. You know, unless I'm mistaken, there's no rule written that says that you have to copy every single problem from past titles. That means that there should be no problem with letting you skip the intro, or letting you skip the tutorial. Games have been letting you do that for decades.
Honestly, I might not have even considered this to be such a damning aspect of the game. We could've just looked at TOTK's tutorial and said "wow that's kinda silly, they should improve it" and then we could move on. But no, you insist that the tutorial is perfect, and that NOW linearity without freedom is a good thing, in an open world game.
>wall of fanfiction
Sm is trash because you can't skip ceres.
Romhacks have proven otherwise. I can't even remember the last one that forces Ceres.
To be fair, I haven't touched a vanilla Zelda game in ages. Every one, from LTTP to MM, have been heavily modified with mods and hacks. It just feels great not having an intro shoved in your face. Randomizers are really fun because of it.
>Have great presentation and excellent game design are not flaws
Except you cited previous games as "putrid dogshit" because they had linear level design. Now you have to backtrack because TOTK suffers from it too, and you can't admit even a tiny bit of fault.
>Romhacks have proven otherwise. I can't even remember the last one that forces Ceres.
Romhacks are irrelevant, otherwise you can make the same "argument" with a totk mod that skips the intro.
>Randomizers are really fun because of it.
Bad game design, ew.
And ACsnoytroony, if mods count why would a mod for totk count?
So now you lost 😉
>Romhacks are irrelevant, otherwise you can make the same "argument" with a totk mod that skips the intro.
Do they count for TOTK? Because according to you, if I was able to skip the intro, it would completely and utterly ruin the game. Just like how you complain about mods that disable weapon durability.
Not a very strong game when a few tiny mods completely ruin it.
>Do they count for TOTK?
Sure.
>Because according to you, if I was able to skip the intro, it would completely and utterly ruin the game.
Fanfiction.
>Just like how you complain about mods that disable weapon durability.
Fanfiction.
Go back to calling nintendo israeli and zelda fan trannies.
>Fanfiction.
Then why can't I skip the intro?
Because super metroid is cinematic trash. You said so yourself.
>acgay actually admitted that SM is a snoy moviegame
>Do they count for TOTK
No.
Sounds like a moronic you from you.
>Not a very strong game when a few tiny mods completely ruin it.
According to you, a mod that madeAC6 Cutscenes unskipabble would do the same 😉
Why would you make the cutscenes unskippable? What kind of silly false equivalence is that? It would make the game worse, but it wouldn't ruin it.
Now explain to me why making a cutscene skippable would somehow destroy TOTK.
>Why would you make the cutscenes unskippable
If something so little can ruin the game, then it wasn't good in the first place 😉
But I accept your troonycession that unskipabble Cutscenes are okay of AC6 does them.
Because it would allowed subhumans like you to play it 😉
Who says it would ruin Armored Core 6? The story isn't important, unlike in Zelda, where skipping even one cutscene would somehow destroy the entirety of the game.
>AC6
>The story isn't important
The story is the main driving force of the game. Unless you're only playing arena mode online.
>the story is the driving point of the game
lol wtf is this schizobabble? The game literally lets you turn around and kill everyone because the player thinks it's funny. Confirmed for never playing the game.
>AC6 lets you skip cutscenes by default
>BUT WHAT IF I MODDED IT TO MAKE THEM UNSKIPPABLE?!
>why? SHUT UP DON'T ASK ME, I JUST WANT TO MAKE THE GAME WORSE FOR NO RAISON
I played the game for a good amount of hours, the game railroads you into a choice, you can never kill your Handler before the game decides you can, you can never kill Ayre before the game decides you can, you can only kill Rusty following a STORY choice. You've literally never played AC6.
I haven't played AC6 yet, but that doesn't change the fact that it's less story driven Zelda.
I'm not expecting the game to give me absolute freedom because it didn't promise me absolute freedom, and even then it still lets you choose to kill everyone at the end.
TOTK promised me complete and unfettered freedom in every single way. I'm simply holding it to that promise.
>want to mod the game to skip the intro
>this makes the game better because less story
>you want to mod the game to make cutscenes unskippable
>this makes the game worse because nobody cares about story
>this makes the game worse because nobody cares about story
If such a small mod can do that, AC6 want good in the first place 😉
You promised me total freedom to kill npcs in AC6.
I'm simply holding the game to your promise, it's cinematic linear trash
>You promised me total freedom to kill NPCs in AC6.
And you can do that in the Fires of Raven ending.
Total freedom means at all times.
AC6 is linear cinematic trash
>Total freedom means at all times.
Only if it's an open world game. AC6 isn't open world.
>Carla is still alive
Anon, who pilots the Xylem into the vascular plant full of explosive coral? And do you remember the mission prior, where Ayre specifically targets the autopilot function of the Xylem? Walter dies either way because of Arquebus killing him.
>Only if it's an open world game. AC6 isn't open world.
So?
You used linear cinematic trash as criticism, but it doesn't apply to actually linear cinematic trash?
All snoy movies can make the same argument.
>good enough for me
But not for me, I have actually real standards.
>You used linear cinematic trash as criticism, but it doesn't apply to actually linear cinematic trash?
AC6 isn't open world. Becuse it;s linear, it can build up a progression of challenge, hence why later missions are harder than earlier missions. Something TOTK doesn't understand from a gameplay standpoint.
>Becuse it;s linear, it can build up a progression of challenge, hence why later missions are harder than earlier missions. Something TOTK doesn't understand from a gameplay standpoint.
You used linear as a criticism, ACsnoytroony.
So that's a bad thing according to you 😉
>linearity in an open world game is bad
>linearity in a game built around it is good
Come on fellas, keep up.
Then you actually love linear, cinematic trash.
I accept your troonycession that you lost this argument.
>Linearity in an open world game is bad
But your complaint about Tears of the Kingdom is that it isn't linear enough and doesn't have a proper difficulty curve because of this... You're forgetting your own arguments.
>But your complaint about Tears of the Kingdom is that it isn't linear enough
[citation needed]
>It's too open, it has no difficulty curve!
Literally quoting you here.
>ctrl+f that phrase
>only your post
what did he mean by this
>Acgay doesn't understand paraphrase
Your own post
states AC6 has a difficulty curve because it is linear, and that TOTK doesn't understand difficulty curves, because it isn't. Extrapolating the logical endpoint of your reasoning in other posts, you both think the game is too linear, and not linear enough.
Extrapolating a logical endpoint =/ literally quoting. and you didn't even do that right. Now try again. Here, I'll help you out.
>open world games can have a logical progression of challenge, but they should go about it through dynamic and changing difficulty curves, instead of just making everything the same level of braindead mush
Extrapolate from that.
If it would ruin Super Metroid by letting me skip that intro segment, then yes it is cinematic garbage.
>Extrapolate from that
"I want level scaling"
Thank you for stating that for us, now I'm pretty much convinced you're addled.
Look at Terraria. It handles this well while still providing a level of freedom. There's still a set progression, but it's not set in stone. You can make some adjustments as you see fit, so you could put off fighting enemies here and avoid certain bits of progression entirely. You still have to adhere to an overall grander progression. Otherwise how else will the game throw better challenges at you?
Terraria is an extremely linear game that follows a singular pathway every single time. It's literally a progression flowchart. You ALWAYS have to kill the Wall of Flesh, you ALWAYS have to kill the Mechanical Bosses after the wall of flesh, you ALWAYS have to kill plantera after, then the golem, the pillars and then Cthulhu. It's literally like that every time. You can't decide to kill the Mechanical Bosses before Eater of Worlds.
Yeah like I said, you still have to follow a progression. But the game gives you an entire world to explore, and lets you tackle progression in any number of ways.
>don't want to use wings? Gravity potion + horseshoe
>don't want to use weapons early on? Grenades and traps
>don't wanna fight Skeletron? Skip him until after golem if you want
Hell of a lot better than what TOTK has to offer, which is all the same level of mediocrity and non-challenges, all because the player has to be able to get to everything and be able to beat everything without a challenge.
>I've never played MVM or community servers
Not my problem.
Community servers are just as bad, mods can't keep up with bots
>Yeah like I said, you still have to follow a progression
Linear, cinematic trash
Terraria never promised you total freedom either. It allowed you some freedom, but stil asked to adhere to progression. Sorry you've been poisoned by irony that you can't fathom the idea of a game asking you to stick to a certain order, even though you still have certain freedoms.
>In Tears you can beat the final boss with laser platforms and a wooden stick if you so choose,
How is this a good thing? It just means he's a non-threat.
>now try to beat the Moonlord with starting hearts, magic and a copper sword.
How is this a bad thing? It means he's an actual final boss.
>Terraria never promised you total freedom either
Yes it did.
And I'm holding it to that promise.
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
>NOOOOO YOU CAN TACKLE FIGHTS AS YOU PLEASE INSTEAD OF GOING ON THE LINEAR PATH THE GAME DECIDES FOR YOU? NOT A REAL THREAT NOT A REAL THREAT NOT A REAL THREAT
Skill should be the deciding factor in anything. If a game doesn't allow you to beat every enemy with sheer skill, it's just cinematic garbage, isn't it?
What point is there in beating a non-challenge if there's no skill required?
More skill than obtaining your best in slot weapons, setting up a regen pool and just whaling on a supposed "real challenge"
>regen pool
????
>All the "progression differences" aren't actually progression differences, but slight (almost cosmetic) changes to how you tackle exploration in a relatively small world
You eventually end up playing one of 4 classes and they have objective best in slots, unless you're doing a challenge run. In Tears you can beat the final boss with laser platforms and a wooden stick if you so choose, now try to beat the Moonlord with starting hearts, magic and a copper sword.
>Look at Terraria
LMFAOO
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
>Becuse it;s linear, it can build up a progression of challenge, hence why later missions are harder than earlier missions. Something TOTK doesn't understand from a gameplay standpoint.
TotK has difficulty progression. It's just better because the progression is open to the player to manage on their own terms. You like baby games leading you by the hand.
Eww.
>TotK has difficulty progression
Seems identical to the mother brain fight in super metroid.
The Mother Brain fight in Super is also stupid. The game should've ended at Ridley. You don't understand that it's okay to criticize older games, they're not perfect.
>You don't understand that it's okay to criticize older games, they're not perfect
Sure, super metroid is cinematic garbage. And you agree.
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
this kinda looks like one of those cheap 3d hentai action games
Rictroony, you lost and got raped
Now trying fighting Ganondorf at the start of the game. Post a vid.
AC6 final boss is 30 seconds long.
nta but AC6 has 3 different final bosses you troony
I got the NG++ ending of AC6 and honestly it was way too easy, I just stunlocked ALLMIND and drilled him to death.
Cool, what was your loadout?
I had the drill weapon, the pile bunker, a shotgun, and the Moonlight Greatsword, I think. No wait, the coral variant of the MGS.
>drill weapon
>pile bunker
>moonlight
So you had 3 melee weapons on one build, even though you can't have melee weapons on the right hand, and you can only have a max of 2 on the left, assuming you went with the "back hangar" OS upgrade. Hmmmmm.....
I mean I can show you my achievements if you don't believe me man.
Achievements don't show your weapon loadout. :l
Fair enough I guess, but honestly it wasn't that challenging. You also have Ayre drawing his attention so it's like if Slave Knight Gael had a stagger bar, you had weapons that could fill it up in one or two hits and you had a friend summoned with you.
>You also have Ayre drawing his attention
A character that doesn't show up for the first segment, and automatically gets disabled for the third segment?
She makes the fight easier regardless. Anyways, here's my stargazer achievement. The fight was easy, don't know what else to tell you.
>doesn't show a steam account
>just a random achievement screenshot
Check the filename maybe? It's timestamped. Literally took it right now.
Someone who's beaten every mission somehow can't remember his part loadout, and assumed that you could equip 3 melee weapons on a build.
I've literally got saved pictures of my mech in my PC because I made a funny Microsoft AC. Trust me, you don't want to go down this road. I haven't played the blasted game since last year, there's some things I'm bound to forget.
I'm just curious of your build. That's all. A few things you've said are sus.
Here it is. Straight from my steam screenshots folder. Now I remember, it wasn't the drill, it was the fricking worm gun, that shit was way too strong.
Mistaking a drill for the ice worm cannon is kind of dumb, but that would make your build slightly more feasible. With that said, it's hard to agree with your claim that the final boss is easy, when you're using pretty OP parts like Walter's AC head, and the Moonlight, which is quite hard to find on its own. You have to pretty much grind for those, AND you specifically need to grind for the OS upgrades for the hangar option, the only way to let you use two melee units.
What can I say, I like getting all the content out of my games. Also it isn't the Moonlight, it's the Coral variant you get on NG+. What am I not supposed to do all possible content the moment it becomes available? I'd say AC6 was a great game overall. Though I do like Zelda just a bit better.
The comparison is just a little silly. You pretty much 100% the game, so of course the final boss isn't gonna be as hard as fighting him the first time around. Meanwhile, the problem with Zelda is that Ganon and Ganondorf aren't hard fights, whether you run right to them, or 100% the games beforehand. Even if you impose a challenge on yourself, they're still disappointing.
>Fighting him the first time around
>The first time around
Uh.... I only fought ALL MIND once. You have to beat the game two times to fight him. And I don't go to Zelda for the ball busting difficulty, I go to it for fun exploration, creativity, and in general a good time in Hyrule, which the game provides in spades.
>I go to it for fun exploration, creativity,
you had to be disappointed then
if you want a fun game that rewards exploration and doesn't waste your time then play any Deus Ex game.
>you had to be disappointed then
Nah I absolutely loved it, there was always something to get lost in or find, and I like the abilities you have, also the story is cute, seeing Link and Zelda so close to each other warms my heart. Also Deus Ex is alright but System Shock I enjoyed way more.
>the story is cute, seeing Link and Zelda so close to each other warms my heart
Hey, it's the reason why I liked Skyward Sword.
average tendie NTRgroid
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
>Uh.... I only fought ALL MIND once
I have a hard time believing that you beat him on your first try. even speedrunners who beat him in a minute still say that they had to fight him multiple times to understand his attack patterns and timings and openings.
>And I don't go to Zelda for the ball busting difficulty, I go to it for fun exploration, creativity, and in general a good time in Hyrule, which the game provides in spades.
I don't agree in the slightest. Exploration means little when I can just fly over everything, creativity means nothing when you can just bypass all solutions with the easiest one, and Hyrule is honestly a grating place to be in because of obnoxious, one dimensional NPCs.
>I don't agree in the slightest
Well that's because you didn't play it. Give it a try anon, it's pretty good! Before I bought a switch I though breath of the wild was bad, but out of curiosity I emulated it on CEMU and fell in love. TOTK was just so much better than BOTW I fell in love all over again. The game allows for so much creativity and fun it's such a shame to just optimize it.
Nah, I gave nu-Zelda an honest chance, and it turned me off from it. If I want an open world fix, Terraria and Minecraft just give me more of what I want. I just can't name a single thing Zelda does that Terraria doesn't do better. I guess having a 3rd dimension might be something, but that's like 1 thing, and Terraria still has 50 other reasons to prefer it.
Well then that seems like you'd rather enjoy making a terraria thread and discussing the game, there isn't one on the catalog. No need to be a negative nancy over something silly like subjective preferences. It's not like you're going to change anyone's mind.
I already have a Terraria thread up on another board. Besides, I like discussing Zelda, but that also includes improving it, which means criticizing what doesn't work.
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
YOOOOOOOOOOOO NO WAY
THE "DEMON KING"????????
HOW THE FRICKING DOES NINTEDO DO IT SIRS?
Trust me, there's enough shitposting and discussion to last us a lifetime, but if you played the game you could get new and fresh criticisms instead of relying on the same old stuff.
I have plenty of criticisms. Lots of people have put up their criticisms, infact. IT's just that obnoxious fanboys refuse to listen to them.
Anon, you can't post this image. That newbie will post a winking smiley and call you a troony again!!!
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
I've seen your criticisms, most of them seem to be relentless nitpicking more than a well reasoned argument. None of them are also original.
No you don't.
see
>I have a hard time believing that you beat him on your first try. even speedrunners who beat him in a minute still say that they had to fight him multiple times to understand his attack patterns and timings and openings
Skill issue
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
Better than ACsnoytroony, who can't even post a steam screenshot to price her played troonyraria
Objectively more proof than acgay has ever shown.
The segments without him are just QTEs
sure you did
>TF2 having more relevance and popularity than anything nintendo pumped out in the last decade
kekaroo
>TF2 having more relevance and popularity than anything nintendo pumped out in the last decade
>kekaroo
ACsnoytroony, sounds like console warring and nothing else to me 😉
And since when do you defend problems with shit like that? 😉
sorry my man i am not even the ACsnoy guy'
you know there are more people who know of TF2 than there are people who actually enjoyed TotK.
Nope, considering tf2 is 99 percent bots.
>99 percent bots
you mean the same bots that keep shilling TotK as the greatest game ever made?
I accept your troonycession, Rictroony 😉
Name a better adventure game than TotK.
i already did here
Darksiders 2
LMFAOO why aren't you playing that laughable dogshit instead of seething in TotK threads?
keep crying
i already completed it several times in fact
can't say that about any Black persontendo game in the last decade though.
I accept your troonycession, Rictroony
why are you so obsessed with troony freaks?
did you transition yourself and realized it was a mistake and now you cannot go back so you cope on the internet by spewing schizo bullshit? must be sad
This is what acgay considers discussion btw
newbies love companies and believe that everybody on Ganker who disagrees with x opinion is the same person.
Keep seething in TotK threads XDD
>Carla and Walter are still alive, only Rusty and Ayre die.
You didn't play it.
>Fires of Raven ending.
>You can do it in the story cutscene
What did acgay mean by this?
You personally kill Ayre, the only thing preventing the Xylem from crashing into the plant. Good enough for me, compared to the cinematic bullshit of TOTK's ending.
>Good enough for me
Not enough for me is I'm not a fan of movie games.
>Kill everyone
>Someone always stays alive at the end
Confirmed for not playing the game.
Why not?
it's a simple mod, and that's what you takes about.
not my problem that your troony arguments are easily raped 😉
You did, by always saying all movie games are irredeemable shit, and one second of Cutscenes is enough to be one
>Except you cited previous games as "putrid dogshit" because they had linear level design
No, that's you calling them linear cinematic trash 😉
>Except you cited previous games as "putrid dogshit" because they had linear level design.
Wrong again. Stop lying and trying to gaslight people.
You don't own a single Zelda game. You spend your life being assmad on Ganker because of how successful and acclaimed these games are.
Pure seething jealousy.
Why do you care so much. Are you an Indian Nintendo shareholder?
This. Why can't these stupid tendies stop fighting back against our shitposting? It's not fair.
>people criticising shit games = shitposting
20 rupees have been deposited onto your account
This. Our righteous crusade is not even close to being a shitpost. Now let's make more quality posts like
and
Saar please, projection is unhealthy
So what about those older games?
obviously, you must hate them too.
And no, you would have moved on ACsnoytroony the subhuman.
Especially since you worship the cinematic trash AC6
Wrong again schizo. Have great presentation and excellent game design are not flaws. Try again.
And yes BotW and TotK improve by having an actual world to go adventuring in with complete freedom and no handholding.
Die mad.
>Yeah, overly cinematic trash that pushes you on rails with no freedom. lol
Meant for
>overly cinematic trash that pushes you on rails with no freedom
???????????
He forgot to mention he's talking about AC6
see
Funny how even OOT has ways to get past the intro and tutorial, and you can even skip the deku tree if you try hard enough. But with a supposedly free and open game, they absolutely demand complete compliance by putting up magic invisible death barriers and event flags you can't skip around.
>glitches count!
I accept your troonycession, ACsnoytroony.
AC6 is linear cinematic trash, BTW.
To be fair, you're right to a degree. The older games were becoming far too linear for their own good, with SS reaching the breaking point.
But these new ones are far too open-ended for their own good, and encourage even normies to take a trivialized approach as
with the hoverbike notion.
Giving people the option to bypass entire shrines or even entire dungeon segments through their first playthrough or experience of such content is innately bad game design that often results in a bland and unmemorable experience for the player. You know the phrase "when given the opportunity, players will optimize the fun out of a game," and that's very true with TotK.
Clearly the way forward is an open-air overworld with open-world exploration, contrasted with linear/gated dungeons/temples/indoor segments.
You an do it in far more than 5, and given 45 of that 150 are blessing shrines, and 13 are proving grounds that can be cheesed with long sticks fused together your point isn't saying much.
yeah because the other 145 are just blessings lol.
I did this sometimes but also using rewind breaks a lot of the puzzles. There were so many times where I just held a plank or sheet of metal manually in the air for a few seconds then dropped it and reversed it to skip a puzzle
Most of the shrines in totk are like 30 seconds long and way simpler than botw's, though, and the few that actually are longer and more complex you can often cheese
>Most of the shrines in totk are like 30 seconds long and way simpler than botw's,
No they're not. Stop lying lmao
Yes they are, stop lying lmao
Nope you're full of shit.
Not only are TotK's shrines far and more intricate than BotW's, even the combat shrines are all completely unique challenges and setpeices compared to the copy pasted ones in BotW.
Keep seething.
TOTK's shrines take a MINIMUM of 30 minutes to complete thanks to the absolute shit building controls.
This is peak gameplay. 10/10 GOTYAY
I accept your troonycession, Rictroony
>TOTK's shrines take a MINIMUM of 30 minutes to complete
you are just giving proof that you are moronic
INFINITE GAMEPLAY
I accept you concession
I accept your troonycession, Eric
>TOTK's shrines take a MINIMUM of 30 minutes to complete*
*for the average nintendo cultist
No
Yes
pretty much
its basically worse Gmod which is why Nintendo now seethes hard and is attacking it instead of making good original games.
>doesn't even have fire propagation
Kek, gmod is a troony meme
The triviality of it is by design. Modern Nintendo makes easy games for a casual audience. People who think otherwise are deluding themselves.
You are correct.
TOTK is unironically the best game of the last decade and one of the most joyful and innovative games to ever exist. I pity the fools who do not see this.
How is this impressive when banjo kazooie did it in 2008
>How is this impressive when banjo kazooie did it in 2008
Classic moron.
80% of this shit is straight from BOTW
You didn't even watch the video.
I played the game
kek
It's impressive sure, but it wasn't worth it in the long run.
So much focus on a shitty physics & building engine that they forget they were developing an adventure game - a direct sequel at that.
So many other worthwhile elements - a new overworld, better dungeons, improved stories, side quests, etce - were ignored to make room for a gimmick mechanic that ultimately wasn't very fun and poorly utilized.
>they forget they were developing an adventure game
So name me a better adventure game than TotK. Love to hear about it.
Genshin Impact
Totk isn't a good adventure game even. Same world map as previous game
I'm not sure I'd say it's better, but I do care more about working towards something in Genshin than I did in TOTK.
Eric, Sametroony harder
Is Eric in the room with us now?
This anon is right though
The building mechanic would be insanely fun if the game actually forced the player to think and strategize in creative ways in order to progress. But instead, there's always an easy way out and it's usually in the form of a hoverbike or flurry rush. There's a reason why many of the best shrines in ToTK were the combat-oriented ones that restricted your inventory, forcing you to think creatively.
For me it was ALBW and the LA remake but other than that it's the same case for me as far as the 3D games go.
>Many of the best shrines in Tears of the Kingdom were the combat oriented ones
Lol
imo the best shrine in totk was the fake blessing one.
It's better. Genshins world is far more interesting than totk which is what an adventure game is about
>Genshins world is far more interesting than totk
>ESLoid loves the gachaslop his Chinese masters feed him
Yeah expected.
I accept your troonycession, Eric 😉
Darksiders II mogs this chink trash
that game is bad though
its better than anything nintendo ever made but you'd have to play video games for more than 2 decades to understand that.
Its one of the best action adventure games ever made that preserved the original Zelda's spirit while Nintendo spat and shat on its grave.
based
Sametroony harder, Eric
keep seething asshurt tendie
I accept your troonycession, Eric
lol what
it's one of the best games I've ever played.
BASED
>So name me a better adventure game than TotK
Breath of the Wild
outer wilds and it's not even close
>outer wilds
God I had that on GamePass. Got meme'd into playing. It's boring fricking shit. Couldn't uninstall it fast enough. At least I didn't buy it.
You asked for an adventure game, that's the best there is. Sorry to hear you need 300 shrine puzzles made for 6 year olds to keep you entertained
Every Zelda game except for BOTW and Skyward Shit.
Sametroony harder, Eric
TotK is the ultimate Zelda game.
OH NO NO NO NO
I accept your troonycession, Rictroony
2D
LMFAOO
>closer to Zelda 1 than TOTK and BOTW are
HOLY MOTHER OF BASED!
See
Sametroony harder, you lost and got raped 😉
Nintroony, you lost and got raped 😉
That looks like shit in comparison and plays like shit too
Baased
Cringe
Holy cringe
I accept your troonycession that you lost and got raped 😉
So you have admitted your haven't played totk, Terraria, AC6 and don't even own a gaming pc.
lol
Nintroony, I accept your troonycession, you lost and got raped :^)
I accept your troonycession that you lost and got raped
Nintroony, I accept your troonycession, you lost and got raped :^)
I KNEEL
BUT THE REPETITIVE SHRINES NOOOOOOOO
Its the perfect adventure game tho.
In botw there was nothing behind every hill, totk there's always an adventure.
They original made the build mechanic as a DLC but the dev team had so much fun with it that they made a new game out of it. I replayed Botw recently and the game is completely different from TotK
>It's not real adventure because the game didn't handhold me to do anything
You sound like a journo. The small hairy ones with the castrated vocal fry high pitched voice
>All that technology
>Wasted on Switch hardware
>Wasted on a copypasted game
>Wasted on a game where 90% of the quests are generic fetch quests
>Wasted on shit
Yep, pretty much. All of this should've been saved for an entirely new IP on their next console with improved hardware that can actually handle the physics & building mechanics.
Forcing this crap into a Zelda sequel (on severely dated hardware nonetheless) was a fricking massive mistake. Not only did it completely destroy any sense of challenge or progression through its excessive use of trivialization as
and
already noted, but it forced the devs to shaft key elements that fans and general players actually gave a frick about - such as solid dungeon design, improved enemy variety, & level progression, better side quests backed behind better lore and narrative experiences, new, dynamic zones to explore, (no, the depths & sky islands aren't dynamic - they're copy-pasted to hell and back) and so on.
Majora's Mask. You are on a genuine adventure in Majora's Mask and that game utilizes all of its gimmicky mechanics in a very effective manner without trivializing the level design, combat, side-quests, progression or general narrative experience to an insane degree.
If anything, you can argue that one major component - the timer component - doesn't encourage the player to trivialize the gamer, but overwhelms them to rush it instead (depending on the player,) but that's the only real major flaw.
>overwhelms them to rush it instead (depending on the player,) but that's the only real major flaw.
I wouldn't call it a flaw, just an inherent aspect of any time based mechanics. Put a timer on screen and some players just get easily stressed out, no matter how lenient it might be. I've had this experience myself.
>Playing some random game
>fighting a boss with ease
>timer suddenly shows up
>oh shit oh shit oh shit
>start getting hit by everything
Some people love to take their time with games though. Then there are those who prefer to go all-in and rush through them, in which case the timer can also be tedious, time-wasting hassle in that regard. But never once does it trivialize entire progression segments of the game.
Besiege and Garry's Mod. Plenty of people coming up with crazy stuff in sandbox crafters like Roblox or Dreams as well.
>Besiege and Garry's Mod
None of these come close to TotK. Maybe if you combine these with half a dozen other games, even them you still won't have a game delivering the sense of adventure, fun and moment-to-moment gameplay of TotK.
>Majora's Mask
Honestly one of my least favorite Zelda games. I'd you're trying to pretend this delivering an adventure on par with TotK that is frankly laughable. It doesn't even have a world. Just rooms connected by tubes and a skybox jpeg.
>a skybox jpeg.
How dare a game try to employ efficiency with graphical shortcuts? Why can't they render realistic clouds and ambient occlusion and other gimmicky trash that modern game devs love?
Yeah we've moved on. Now Zelda gives us the Hyrule we could only dream about as kids.
I dunno if there was any game that attempted Groundhog Day before or after MM, but looking back on it now it is fricking impressive to me that they went for this crazy 3 day cycle concept after OoT and nailed it in one.
Check out Outer Wilds if you haven't already, it tackles the Groundhog Day aspects rather well.
I've been wondering about that one actually. Sounds very interesting.
>>All that technology
on Switch hardware
Is it Nintendo's fault no other developer tries to push the medium forward on "superior" hardware?
on a copypasted game
on a game where 90% of the quests are generic fetch quests
Blatay untrue
>Is it Nintendo's fault no other developer tries to push the medium forward on "superior" hardware?
Indie devs have already surpassed Nintendo, especially their flagship franchises like Zelda. Same with lesser known AAA and AA devs.
Care to post examples of indies with better technology than TotK?
Noita.
>inb4 instant goalpost moving
>le sidequest pleb
lmao nintendo is doing patrician mechanics compared to your shitty basic witcher shit
Any modder can make sidequests. Vid in the OP can only be done by real engineers.
ToTK is a bad game because if you optimize the fun out of it then all of the sandbox mechanics are pointless. Even my unborn child could come to this rational conclusion.
Eric, at least use a screenshot where they talk about TotK and not BotW.
Another zelda thread successfully subverted.
Wow, all these options and im just gonna hold forward and climb. It's just like the webm of the guy carrying the korok straight to its friend. And when I see that guy holding up a sign im gonna build the same |_|-shape with a bar or two across it it every time. The game would be more interesting with fewer but more challenging problems with fewer intended viable solutions instead of a flood of nearly equivalent and easy to solve problems
>super metroid is trash because you can't skip ceres
Got it.
Game's still mid.
Darren you lost and got raped
>this is the best comeback acgay could come up with
Grim.
>Darren needs to post nuzelda worship threads since he's the only cuck on v who likes it
Grim
Calm down doug. Take a deep breath.
Is Darren in the room with us now?
Erica your boogeyman isn't real.
Is Erica in the room with us right now?
I'm not. Game sucked, was a scam product and was instantly forgotten
People cared more about honkai star rail. Lol.
Sametroony harder, Eric
I can see what the devs were trying to go for - giving players the opportunity to create their own unique experiences based on the gameplay choices they made as they progressed through their playthrough - but this wasn't the way to do it. It really did result in many players trivializing the fun out of the game.
Ultimately the reality is that Nintendo's obsession with piss-easy baby difficulty doesn't coincide with Zelda's fundamental gameplay elements and what it should be as an adventure IP. It will never live up to its full potential because of it.
>acgay hasn't replied yet
You just know he's going to make the biggest reach a human has ever seen.
Totk had like three weeks of honest discussion. Represents a falling off point for Nintendo, who are too comfortable insulting their devoted customers.
>another 500 posts of ACgay and the schizo arguing at each other
goddamn zelda threads suck
I just realized the last mainline Zelda game that I actually enjoyed playing was Twilight Princess. This series has been dead to me for a long time now.
Imagine Nintendo ditching their shitty fisher price toy of a console and making Zelda Breath of the Wild and Tears of The Kingdom on PC. You can tell the people who worked on TotK and Botw wanted to make these games bigger and better, but they couldn't because they were stuck on a system that couldn't handle their dream game. Imagine having all this power and knowledge, but you can't use it because you are stuck with this weak kids' toy device.
tldr
Snoy to human translation here
>GRRR WHY HASN'T NINTENDO FAILED YET, WHY ARE THEY STILL SUCCESSFUL AND SELLING CONSOLES AT A PROFIT GRRR
>sony
I don't own a sony console.
It's getting harder to keep up with all the schizos and shadowboxing on this board.
I really wish the boards would introduce thread IDs (Not the shit Ganker is doing) just so you could block the spastics.
It's fascinating to watch this video and see the early development footage where the game would just completely fall apart.
And then you remember that if any other developer were to try making a game like this, they would just release it in that state.
Nintendo are the KINGS of vidya for many reasons. "Polish" being one of them.
Totk isn't a technically impressive video game
It's technically impressive in the sense that it's an extremely complex set of interlocking systems that just work. But I'm assuming your definition of technically impressive is
>Oh my god look at all those POLYGONS
>holy shit is that CHROMATIC ABERRATION?
>Are the puddles RAY TRACED???? AUGHHHH
There isn't really any particular complexity to it. It uses havok physics. Nothing special is going on in totk
Make an actual argument other than "I only own Nintendo and have never posted on Ganker from a computer"
Saying "Totk isn't a technically impressive video game" is fricking laughable. It's obvious you're seething. You have to standing in overwhelming evidence to contrary. It even won a Bafta this month for Technical Achievement.
TotK makes every other game look like childish dogshit.
If you watched the video, maybe you'd know there is "particular complexity" to it, morono.
Nothing in the video is complex. Sound dsp? Half-life was the first game to implement this. In 1998.
People who highly esteem this game are either cultists or people who don't know what they're talking about. My guess is that if challenged you to post a picture of a PC with timestamp you cannot do it. Why would some phone poster know anything about technical matters?
Eric, that's not what the video is about.
>People who highly esteem this game
People who *hold this game in high esteem, ESL
>My guess is that if challenged you to post a picture of a PC with timestamp you cannot do it
If I challenged you to post a picture of *your pc with *a timestamp you COULD not do it, ESL
Now read 'em and weep, thirdie.
>Totk isn't a technically impressive video game
Jesus.
>ACsnoytroony now says unskipabble Cutscenes are okay if AC6 does it
Kek
His name is ACgay but he's never actually played an Armored Core game.
The physics system is cool, it just doesn't work with Zelda's gameplay formula.
They tried to repackage no clipping as a "feature" and technological mastery
Lol
>noclipping
What?
Rising through the floor "feature"
That's not noclipping, it's clearly a different idea.
Rictroony, you lost and got raped 😉
Multiplicative Gameplay sounds impressive until the you realize that anything times zero is still zero. When there are large swaths of areas in the world with no chances of meaningful interactions, It amounts to literally nothing.
>until the you realize that anything times zero is still zero.
I'm sure this sort of smartass edgy speech would sound impressive back in high school.
>linear, cinematic games are bad!
>unless they are linear and cinematic, then it's actually okay!
What did ACsnoytroony mean by this?
Everything you need to know about this game is that organic discussion of it evaporated in less than two months online. It made no impact as a game other than on Nintendo's bottom line.
Nintendo's brands are very strong but for a game that professes to offer emergent gameplay, players are simply not interesting in returning to Hyrule this time.
A lot of people bought it because they felt like they had to.
>Not interesting in returning
Maybe you and your fellow indians weren't interested, Cumar.
Rictroony, that cope has already failed.
TotK BTFO the industry. Other developers know they'll never be capable of making a game like and went back to making their usual slop.
game design is such a meme
>Put havok physics in the game
>Take credit for basic shit that people have had done since fricking 2004
>Take credit for basic shit that people have had done since fricking 2004
Name a game.
What came out in 2004?
You dunce.
Your next line is that it isn't specifically close enough to what TOTK is in which case, what mod came out for that game shortly after that.
Still waiting.
By the way, ACgay, why don't you go in threads about games you... You know, like? Instead of shitposting every day? I'm here because I like Zelda. I'd never go into a thread about a game I hate. Picrel.
>ACgay, why don't you go in threads about games you... You know, like? Instead of shitposting every day?
Isn't obvious? He's fricking seething with jealousy. Obsessively jealous.
>YOU CAN'T POST IN THREADS YOU LIKE WHILE POSTING IN THESE THREADS
Multitasking is beyond this board, I see.
That's not what my point is, you're trying to obfuscate it. My proposition is that you stop going into threads where you get relentlessly BTFO and laughed at, and just enjoy threads about games you like instead.
>stop going into threads where you get relentlessly BTFO and laughed at,
Ah yes, I'm being laughed at by coomers who think games like TF2 are "putrid dogshit" because they don't have enough waifus in them. Whatever will I do?
No, tf2 is putrid dogshit for being westerns mtx lootbox GAAS slop
Same with BOTW and any game that's compatible with amiibos.
I accept your troonycession that you lost, ACsnoytroony
>Coomers
What?
>TF2
What?
What do coomers and a multiplayer game have to do with literally anything in this thread. Your post is literally the first mention of TF2, and there isn't one post with any sort of sexiness. Are you ok? Seeing ghosts?
Says the guy who defended the game being unusable because of bots because it's supposedly fun to try and avoid wallhack aimbots
Not my fault you only play on casual.
>The game isn't usable for 99% of the population? Hah, just play the ranked mode no one plays bro!
>this is the best defense ACsnoytroony could come up with
Kek, tf2 definitely is putrid dogshit
The problem of Zelda is that you have this great world but you don't feel as an hero at all, only a dude with broken weapons
That's been a problem since the GC days to be honest, and it's all due to the lack of urgency presented in the plot and generalized progression elements.
MM is probably the last game where you feel like a genuine hero saving a world with massive consequences at stake.
BoTW could've been that if the flashback cutscenes were their own playable segments, or if we had the opportunity to experience Hyrule and meet/fight with the champions in game before Calamity Ganon fricked everything up, but that didn't happen.
ooof tendie mods couldn't handle the truth they had to use the israeli censorship tactics as usual
>only post that was deleted
Proof you didn't delete your own post?
Jewtindo BlackRock agents will call you:
Eric
Barry
ACgay
troony
consolewargays
Snoy
Xbot
Steamie drone
but they never call you a LIAR
You're a liar, and an Indian.
If there was still an IP counter you just know these Zelda threads would have 20 posters max
>fair argument against TotK by people who actually play video games
>tendies who cannot into arguments to even push an effort into defending their corporation instantly switch to making samegay made up schizo names and spam the thread again for a 88787997th time
>also try to shitpost about AC6 an actual video game with freedom of players's choice when it mogged TotK at the awards
i don't know man ACgay seems like a homosexual but he is still less of a homosexual than the spamming troonyeric guy and people who don't even play video games outside of bing bing wahoo casual shit
Rictroony, that cope already failed.
and ACsnoytroony brought up AC6 first
>he has to use a shortened version now because it got janny'd
hahahahHAHAHAHAHAHAHAH pathetic cuck
I accept your troonycession, Rictroony the subhuman 😉
Isn't what's said in that image already been done by stuff like the Source Engine over a decade ago
The more solutions a puzzle has, the less the player has to figure out what to do, thus ridding the puzzle of that satisfying "ahah" moment.
In a game where every solution is viable, the player never has to think, and as such, each puzzle will only be seen as an unsatisfying chore.
I've not played totk since launch. Is it time for another run or should I wait five more years?
Funny how none of the seethers can refute OPs video.
TotK is the most important game in the last 20 years. I consider it on par with the Sistine Chapel as a piece of art
Nintendo are untouchable.
>it's another episode of tendies revealing they don't play games if nintendo doesn't make them
Sad! But funny!
Rictroony, that cope isn't working
>The moment I posted my AC6 build he left
Bro c'mon
ACgay got the fires of raven ending and then stopped he inadvertently admitted it in another thread he likes to pretend he played more of the game
I played all three, but Fires of Raven is best.
So you're saying that not a single critique is valid? What basis do you make this claim on?
post proof then or show your AC
>prove yourself to the guy calling you a troony for 500 posts
Because you calling people indians is much better, right?
I've never called someone an indian, and I apologize in advance for anyone who has called you an indian. You know that's not my modus operandi.
>and I apologize in advance for anyone who has called you an indian
Prove you're actually sorry.
Meant for
ACgay you're just proving that you are full of shit and need meds this is my second post on this thread
It's clear you don't care about evidence, since you'll just call me a gay anyway.
You are the only one who never proves anything, ACsnoytroony
>he says, calling someone a snoy and a troony with no proof of either
I accept your troonycession, ACsnoytroony
post your fight against "your abusive father" Erictroony
Which is exactly named that 😉
I accept your troonycession 😉
How the frick have you been shitposting in this site for this long and get offended by gay are an actual homosexual? do you want me to call you ACtroony then?
It's not the namecalling, it's the lack of an argument afterword. Like if you're gonna spew verbal diarrhea in my direction, at least try to reciprocate with a rebuttal.
I have an Hypothesis
ACgay did not beat more than the fires of raven
so I ask for ACgay to post an his AC or proof that ACgay got the true ending
ACgays makes excuses and acts like a homosexual
so then I have a reasonable suspicion that either ACgay is lying and/or a huge homosexual
Same thing he did when people wanted proof he played totk.
no proof = he did not
>I'm gonna keep calling you a gay and a troony and keep telling you to have a nice day
>but if you don't do what I ask and post whatever I tell you to, then I'll.... keep doing it
Wow, nice incentive, bro.
You don't a single Zelda game.
What a great time to prove my point. Here's some of my favorite Zelda games on emulators, both vanilla and romhacks (not pictured: latest ship of harkinian build).
As you can see, I do quite enjoy a good zelda game. Now, you're gonna change the goalposts and say "THAT DOESN'T COUNT, EMULATION ISN'T REAL!" thus proving that you'll never accept proof because you'll just keep changing goalposts.
Just post a picture of your copy of totk with a timestamp, it's that easy
Nah, I don't think I will. It's not worth the effort to appease console warring shitposters.
Alot of zelda games aren't there. That's because I only keep the games I like. Also, those games are the only ones with really good randomizers. Wanted to dabble in Wind Waker, but that's a little more tricky in terms of hacking.
You know what I DID forget? The Oracle games. Maximum ludo.
>Alot of zelda games aren't there. That's because I only keep the games I like
How convenient.
I'm not made of money. Why should I keep garbage on my hard drive if I'm never gonna touch it again?
>You don't own a single Zelda game.
I don't see a difference between the imitation and the original. They both play the game. Except my versions can be modified and enjoyed at better resolutions and framerates, with quality of life improvement.s While your "legitimate versions" have.... amiibo support I guess?
>I don't see a difference between the imitation and the original. They both play the game.
If you aren't playing the game on original hardware you didn't play the game.
Sorry but playing OoT on a fricking whacked emulator is not the same experience I had playing on the N64 with the controller it was designed for.
This is something you cartoon tweens will never grasp. You're not a gamer. You're dogshit opinions ar proof enough of that. But your actual attitude towards gaming digusts me.
>If you aren't playing the game on original hardware you didn't play the game.
I'm not buying your vintage copy of OOT for 500 dollars, scalper.
>You're dogshit
So much for being british.
why would I play something at 15fps when I can play it at a higher one?
Higher framerates are more casual
lol
>why would I play something at 15fps when I can play it at a higher one?
Imagine hating the original OoT so much. Are you playing it with an N64 controller? If not your experience is shit. Sorry.
So you didn't play the game, I accept your troonycession
>I'm not made of money
>I don't see a difference between the imitation and the original. They both play the game. Except my versions can be modified and enjoyed at better resolutions and framerates
all the game I see are N64 and before
do you even have agood enough PC to emulate at better framerates and resolution?
are you too poor for a hardrive with more than a tera?
I'm not a graphics prostitute, so my computer is a bit of a midrange. Good enough to run Yuzu and Ryujinx, but not much more. I don't even have a GPU above an RTX 2000. And no, I don't see the need of an HDD above 1 terabyte.
When I told you guys that I hate graphics prostitutes and wastefulness, I damn well meant it. My games will look like crap and I will be happy.
can you post specs or Ryujinix running? I find it hard to believe you
a 2T HD is cheap as frick now
I've had alot of builds. More recent one would have to be an i3-9100 and a gtx-1080.
just go system information and post an screenshot then
Nah. I'm a little embarassed because I cheaped out with a Gigabyte MOBO. that definitely bit me in the past.
>no proof from ACsnoytroony
>again
kek
>JUST DOX YOURSELF PLEASE!
I accept your troonycession that you can't, ACsnoytroony 😉
You obviously don't even own a gaming pc, otherwise your would know better
you just posted a bunch of roms and "proof" that you weren't samegayging
>posting roms is the same as posting your social security number and credit card info :))
System information isn't a doxxx, ACsnoytroony
I accept your troonycession that your don't have a gaming PC
Skill issue
how is this a dox?
>Alot of zelda games aren't there
None of them are there. You don't own a single Zelda game. Yet you have the sheer audacity to speak to real Zelda fan like me.
This is like listen to a 5 year old who watches camjobs on his phone trying to lecture me about movies.
all the games that you posted that aren'ts hacks have longer intros than BoTW
did you just picked a random zelda rompack to get "proof"
Hence why I have the hacks. Randomizers let you skip the entirety of the intros. Infact LTTP lets you start in the dark world if you please.
so you don't like the games and just hacks then
I like Armored Core games prior to AC6, that doesn't mean they can't be fixed with balance patches and QOL hacks, like the one that lets you use analog sticks in AC2 and AA.
>Nah, I don't think I will. It's not worth the effort to appease console warring shitposters.
I accept your troonycession that you can't
>doesn't own a single Zelda game
>doesn't own a single Nintendo system
>only plays imitations of games on shitty broken emulators
I thought this was a board for gaming fans?
>totk nowhere to be seen
Interesting.
I accept your troonycession that you haven't, ACsnoytroony 😉
You never give proof because you can't, what incentive do I have not to call you a troony?
sure then bro
you didn't got the other 2 endings in AC6.
and are more of a homosexual that the guys at /lgbt/ and probably needs meds since I didn't call you troony or told you to off yourself before but I will tell you now
Quality acgay discussion.
was this system worth spending 6 years of develpoment on?
I accept your troonycession, ACsnoytroony
going by the public reaction, absolutely not but then again Nintendo doesn't have the talent anymore so we shouldn't be surprised.
>Public reaction
20 million in sales and counting? That's some awful public reaction. Oh wait you're talking about the irrelevant YouTube shitposters and Ganker.
aaaand there it is
the sales guy comparison i was waiting for
now we have all the bingo in the Zelda thread
we got the troony freak obsessed with ACsnoy
we got the sales kids
we got the corpo bootlickers
we got the people who don't play video games ( tendies )
No really though, where's the negative public reaction? If the game had negative publicity or a negative reaction it would sell badly right? Or at least get bad reviews, or user reviews.
it has already turned around months ago
of course since tendies are so pathetic they can't even full on say it was a shit rehased game they just tread the fine line between still calling it a masterpiece with flaws or just okay but hey whatever helps you sleep at night.
Rictroony, you lost and got raped
I accept your troonycession, Rictroony
>was this system worth spending 6 years of develpoment on?
Considering it's one of the most acclaimed and successful games of all time, yes?
From a personal viewpoint, TotK is the best action adventure game I've ever played on any system. It's various gameplay mechanics and systems make every other game simplistic and baby-tier by comparison.
>TotK is the best action adventure game I've ever played on any system
makes sense, nintendo consoles aren't know for their outstanding selection of titles in the genre
I'm willing to bet I own more gaming systems and games than you do.
Nintendo Hate Derangement Syndrome is rife amongst you tweens.
and you still chose to base your entire identity about sucking off Nintendo?
how is that not sadder?
It's not my fault Nintendo make the most interesting hardware and the best games.
you know you could always choose not to be a disgusting corpocuck troony, right?
think for yourself a bit?
these games are designed to be able to be beaten by children, anon
have some self respect
>these games are designed to be able to be beaten by children,
Red X on Minimap.
>these games are designed to be able to be beaten by children
correct, as per design
meanwhile your cinematic censored +18 snoyslop fails to challenge journalists
i always wonder and can't comprehend the constant deflection to snoy and nintendon't constantly as a fricking cycle on this shit board, what the frick is with all this dick measuring contest when things don't even make sense to compare eachother like X and X.
you are misunderstanding things here.
While you can give Nintendo shit for low tech gimmick hardware for children, they still understand that software sells consoles and you just need to make fun games before anything else.
Sony needs to get its shit together.
I know 6 people who had a ps4 and only one has a PS5 (and only because it was a gift from his gf)
Sony produces one cinematic action adventure after another. That's apparently the only genre they know and they only live off 3rd party titles.
>its supposed to be shit per design
good to know we agree
Meant for
huh? in what universe? 480p 20fps is an interesting hardware???????
remakes and remasters are best games???
Schzios gonna seethe about thr Nintendomination.
>one of the most
>of all time
lmao zoomers ffs
can't make this shit up
>96 metacritic rating
>10 million sold in its first 3 days
Ya seethin
>Switch babies buying one of the few games their console has.
No way, it's like saying Spiderman 2 is a good game because snoys ate that shit up.
Rictroony, you lost and got raped
>Rictroony, that cope isn't working
>This is what acgay considers discussion btw
>Keep seething in TotK threads XDD
Did you forget about breath of the wild?
these zelda threads need a porn/gore spammer as a palette cleanse
Ganker has needed a full time gorespammer since gorespammer disappeared
I miss accelspammer, personally even if he wasn't posting gore
ninteBlack folk need to be fricking killed that would cleanse palettes and save gaming, they need to be fricking exterminated, all of them
Rictroony, you lost and got raped 😉
Nintroony, you lost and got raped 😉
>*angry brazilian macaco noises*
immersive sims do this without physics though. systems interacting is what creates the type of gameplay mentioned. physics is just one system available to designers.
kinda myopic of nintendo imho
all the zelda games have their immersive cartoon logic going on while immersive sim try emulate real world stuff.
Zelda games instead try to get into the game by making you think in the game logic
that's the part of the appeal of the zelda games and botw an tok go harder in that aspect
ok but what does the mentally ill troony mean by
>Which is exactly named that 😉
ACsnoytroony, you are only proving you haven't played the game.
you are impressing nobody who did.
Why aren't you posting the fight VS "The demon king".
Which is exactly named that 😉
Building is not fun if your game is not an engineering game.
It just feels like extra steps to do something you used to do easier in other Zelda games, with no real challenge... Just glue shit together and procure the items.
And even engineering games are extremely autistic and boring, this mechanic has no place in a Zelda game.
It literally has nothing to do with the core mechanics people actually want to see from it
Playing ToK
>what's that over there?
>it's a cave in the river bed
>but I can't swim that far
>maybe I can look around?
>maybe I can chop those trees down and make a boat?
>maybe I can build a bridge?
>maybe a flying machine?
>how will I get there?
Playing older Zelda games
>what's over there?
>oh I can't go over there...
>the game doesn't exist past these fake walls...
>there's no world....
>maybe I can chop those trees
You lost me.
3D dimensional extrapolation and problem solving is hard for Ganker morons I know.
>Chopping trees
>Problem solving
Kek man Tendies are even worse than snoys.
They buy those barely games from gamefreak, they deserve no respect.
The only actual good games Nintendo makes are the 3D Mario ones but those now come once a gen.
>what's that over there?
>oh wait, I'm not allowed to go there until the cinematic tutorial plays out
>what's in that city?
>oh wait, the game says I'm not allowed in there unless I crossdress
>maybe I could sneak in?
>NOPE, MAGIC INVISIBLE WALLS AND FORCEFIELDS EVERYWHERE
hmmm....
>what's in that city?
>oh wait, the game says I'm not allowed in there unless I crossdress
1) That's TotK not BotW. moron.
2) That's a QUEST. That's curated handcrafted content. moron.
Keep the Humiliation Ritual going.
>That's curated handcrafted content. moron.
Why? Why can't I sequence break the event or at least approach it in multiple ways? What gameplay justification are they giving me?
>BotW doesn't have any content!
>apparently from all that curated handcrafted content!
You have the freedom to walk away.
You don't even need to go the desert.
Keep embarrassing yourself.
>BOTW quests are open ended and offer you creative freedom
>NO NOT LIKE THAT
Why can't I sequence break on troonyraria?
and you are console warring, ACsnoytroony.
>That's a QUEST. That's curated handcrafted content. moron.
What did he mean by that? Even Bethesda quests have more freedom than that.
>Bethesda tier quests are handcrafted and curated now
>gets BTFO
>starts shitposting harder
Keep the Humiliation Ritual going.
flash games i used to play on a school PC web browser were more innovative and unique than TotK.
I like TotK but after seeing the sign guy thrice within 15 minutes you start really not wanting to interact with him for the rest of the game. Especially for a shitty reward and with 90% of his puzzles being cheeseable the same way. They overdid it on the repetitive content. Should have been way more rare, but with much better rewards.
I haven't played it myself but a lot of friends and family members have and they all seem decently happy with it... dunno why Ganker hates when people have fun with a popular game
Nobody likes an obnoxious Nintendo fanboy saying "your game is dogshit because it didn't sell alot!". It's why they all hate on games like Pizza Tower. Good chance they'll shit on Anton Blast too, even though that's getting a switch version. All because it's not an exclusive they can gloat over.
[citation needed]
frick off newhomosexual
you would know tendies have burned all non-nintendo threads for months now especially since TotK was a failure and embarassment.
Rictroony, that embarrassing snoy victim complex is helping you.nobody believes you.
who the frick is rick? Thats the first time I've posted in the thread
I accept your troonycession, Rictroony
>6 years for an empty Hyrule storage room
>6 years for survival game mechanics that everyone is tired of
>6 years for 4 dungeons, where getting to them is more fun than the dungeon itself.
Aonuma is a moron and I'm glad he got embarrassed at the VGA.
Absolute autism
>immersion is bad!
KYS tween.
Cücklar blade trannies mad their garbage coombait got censored I see
woah, nintendo invented open world gameplay!
674685917
homosexual
These threads are perpetuated by the same 3 or so colossal fricking morons who live in them just to guzzle Nintendo's cum and shit it out all over the board and I have no clue why anybody engages with them or why the jannies don't delete them on sight and instead go after actual game discussion.
Ganker BTFO
>people say ToTK is just Garry's Mod
>Nintendo tells Garry's Mod to remove all Nintendo property
Lol
>Aaron Peters tells Garry's Mod to remove all Nintendo property
ftfy
Kek'd
reminder ascend is a cheap workaround to fix the garbage stamina/climbing mechanic
even assassins creed doesnt make this mistake.
Ach didn't have a climbing system, only pre-determined pseudo ladders
are zoomers on Ganker just moronic or do they really think this isn't just a botw expansion pack with no soul
BG3 mogs it in literally every way
Sametroony harder, Eric
half-life 2 had better physics and puzzles and maps, 20+ years ago.
Nuts and Bolts did it, like 15 before. Also Gary's mod.
>Nuts and Bolts did it, like 15 before.
When I read posts like this I'm just baffled as to how moronic and stupid the c**ts on this board are.
Nuts & Bolts has you building vehicles in a subscreen.
TotK has you building vehicles in open gameplay WITHIN the game engine, all elements containing their own weight, gravitational potential, elemental and physical attributes combining and interacting with each seamlessly.
If you can't understand the difference - or how complicated it must have been to code this - then you really need to stay in school or perhaps even just have a nice day to save the human race from the burden you might breed one day.
>Nuts & Bolts has you building vehicles in a subscreen.
>TotK has you building vehicles in open gameplay WITHIN the game engin
Nintendo... I kneel. I can see how everything is different now...
Eric, you haven't played either
>building vehicles in open gameplay WITHIN the game engine
Little no-name indie games like scrap mechanic were doing this before botw was even out. All nintendo did was continue to castrate zelda to trendchase after the open world sandbox meme. This shit is gay, you're moronic, and if you want your autistic legos just go pc and buy that same type of dime a dozen slop that gets released every other week since the advent of minecraft. But no, you won't do that because you need to insert the nintendo logo up your ass and loudly moan all over the board how far up you can stick it.
Rictroony, that cope already failed.
Scrao mechanic only dies cdi less and uses tons of premade shit for t
rip in piss
You lost and got raped 😉
those conventions always mention games, but you got hung up on this one convention cuz it mentions your favorite nintendie game and you can't help but feel excited
Eric, you lost and got raped
can we talk about how the fusion mechanic was worthless?
>fuse this shit to this shit to make SLIGHTLY MORE DURABLE SHIT
woooooooooooooow
While this thread drops to page 10 nobody will know I'm gay
>ACsnoytroony ran away
Kek
>Nintroony still crying
Kek
>why won't you post your personal information :~~*
Where is the personal information in that?
>posting your social security number isn't personal! it's not your name at least!
The worst part is that you think I'll fall for that.
>no argument
I accept your troonycession, ACsnoytroony.
You lost, as always
I accept your troonycession, nintroony, :^)
You lose, as always
your social security number isn't personal! it's not your name at least!
Where's the personal information in
You forgot to crop out your personal name Jeremy.
I accept your troonycession, Eric.
you lost and got raped
I accept your troonycession, Nintroony, you lost and got raped ^_^
I accept your troonycession and you lost and got raped
I accept your troonycession, Nintroony, you lost and got raped :^)
bump
I accept your troonycession, Nintroony, you lost and got raped :^)
I accept your troonycession, Nintroony, you lost and got raped 😉
I accept your troonycession, Nintroony, you lost and got raped 😉
>autistic morons arguing over a forgettable zelda game
sad
at least make an OOT thread
Nintendosnoys are pathetic