>tell the player to attack an enemy carrier
>player attacks
>the game suddenly EMPs the entire map and has the enemy carrier run away through your now stunned army, killing almost all of them
>also runs away through your anti air turrets conveniently killing them before you can do anything about it
>not a single mention of enemy EMP capabilities for the entire mission
>not a single mention of enemy anti-air units having this silly artillery shell thing with massive splash damage
Wow great game. Much strategy. It feels like the game just rage quit and kicked over the table or something.
>anon can't adapt to changing circumstances and throws a b***h fit about it
You'll probably want to stay away from RTS games in the future.
I have never encountered a situation in a good RTS where the game blows up the entire army of the player because frick you.
Starcraft Brood War
>In the Ground Zero version of the map, the player's outposts will be nuked by numerous ghosts, with a warning of a massive nuclear barrage incoming for the main base. The player will receive numerous reinforcements, but they will perish when the nukes land.
Yes but those are nukes that aren't a surprise frick you the player can't do anything about, and the player knows ghosts can use nukes by then IIRC. H:DOK doesn't give any mention that the Ashoka can use an EMP and also uses a cut scene to use the EMP where the player has no control over what is happening
>actually losing units
>not using the poweroverwhelming cheat
sure is zoomer in here
>anon gets so buttmad he makes an entire thread
I just wanted to talk about how an RTS, one of a loved RTS series, has a mission where the game knocks over the table and the player can't do anything about it. Keeping your ships over missions is part of what Homeworld is about.
>Anon, a full day after anyone has made a post in his now week-old thread, is still this boiling mad
I cannot fathom being filtered by Deserts of Kharak of all fricking games
The game is really casual for me on classic or whatever but this part of the game is so bad. What were they thinking? I want to listen in on the design meeting for this mission
two complaints about this game
- criminally short campaign
- lack of large-scale epic units.
>- criminally short campaign
So many games are really short these days. Most I've played are only 30+ hours because of newgame+ type stuff. What gives?
>What gives?
you are the 0.1% of players who finish games, zoomers pump and dump en masse, the perfect conditioned consumers. Games are supposed to be fun just beyond the refund period
>zoomers pump and dump en masse
That's the opposite of what's happening in reality. Zoomers clinging to one game their entire life is why GAAS is such a huge thing. Whether it's Minecraft, Fortnite, Genshin Impact, etc. all of the biggest zoomer games are designed to be played forever.
Not to mention Homeworld wasn't targeted at zoomers to begin with, this is pure millennialcore.
I have to support this anon :
>That's the opposite of what's happening in reality. Zoomers clinging to one game their entire life is why GAAS is such a huge thing.
Many players will now complain if the game don't have 800bazillions hours, even if it is essentially 99.9999% grinds or multi-only eSport game with symmetrical-units for easy balance.
The most addicted one will feel lost if a game don't tingle their dopamine receptor with regular intake of new shiny and/or social acceptation. GAAS developers also run on sunken-cost fallacy because a game that stay popular a long time, sell for a long time.
A game like Homeworld will only attract large attention for a short time, is mostly singleplayer and the multiplayer won't produce a constant stream of monetizable stuff to buy so their developers eventually have to create a new game with higher production value.
>Many players will now complain if the game don't have 800bazillions hours
>now
Funny, I've never not heard this complaint.
I'd call you a liar, you regularly see anon complain here or on forum that 20h is shit for SP game and call same for MP because they got bored after merely 100h.
I disagree. Strategy games are still overall rather lengthy and can provide weeks if not months of playtime, both whether it's because they're that fun/long/replayable or because they disrespect player's time. I'm having a hard time choosing between new games recommended by anons because I know I won't have time to properly play all of them.
>- criminally short campaign
>- lack of large-scale epic units.
Of ALL the glaring flaws with the game, these are your two biggest beefs. Really? Not the fact that it was some absolute piss poor, lazy af console to pc port? Or that the AI is braindead, or the hamfisted retconning of the HW1 lore to suit the hack writers for DOK?
Bruh
The game doesn't even have a console version what are you talking about?
>Wow great game. Much strategy.
Frick off back to 2012 with your cringe memes, homosexual.
DoK was boring and I dropped it a few minutes into the first mission. You are a chump.
I feel like the shibe inu talk is more recent than that
Advice Dog/Animals was ~2012 vintage
>I feel like the shibe inu talk is more recent than that
It isn't.