no you fricking moron. the point is having only the magic you actually need. slots exist so people can't use every spell in the game. and if you want to use every slot, you're gonna fumble.
>the point is having only the magic you actually need
I need all that magic and the game makes it shit to use it
Stop pretending the game limiting your slots is the same as it choosing to make accessing them ass
10 months ago
Anonymous
it is. the more options you have, the easier the game is. I'm not saying that's the sole reason but it probably weighs in their decision not to change the ui. otherwise there wouldn't be a need for slots in the first place. >I need all that magic
no you don't. you need an aura, body and weapon buff and/or night comet/adls.
10 months ago
Anonymous
>no you don't. you need an aura, body and weapon buff and/or night comet/adls.
dumbest fricking post in this thread, which is impressive
10 months ago
Anonymous
you can beat the whole game with those spells alone so I have no idea what sort of fricked up >muh unique build you're running
It's all a series of tradeoffs, homie. With more slots you can increase your spell repertoire while making it more unwieldy or give additional charges to your already equipped spells, or was at least before Dark Souls removed charges.
Either way given how slow Souls gameplay is it's not like you'll die because you couldn't cycle six spells in half a second
>Either way given how slow Souls gameplay is it's not like you'll die because you couldn't cycle six spells
the way dpads work it's very likely you accidentally switch your right/left hand weapon and will get fricked unfortunately next time you have to make a split second decision
10 months ago
Anonymous
Stop using xbox controllers.
10 months ago
Anonymous
I'd rather stop playing poorly made games (like Elden Ring!)
10 months ago
Anonymous
>the way dpads work
IMO Elden Ring's biggest issue is how massive the input buffering is, it's far worse than mistakenly switching weapons
10 months ago
Anonymous
It's been an issue since DS, only DS2 reduced the moronic buffer.
10 months ago
Anonymous
combined with the fact that rolling still only registers when you let go of the button (because it's still sharing the button with running), I have been killed countless times in combos by getting hit just before letting go of the button, and then the roll imediately coming out afterwards at the wrong time so i get also hit from the next attack in the string
10 months ago
Anonymous
combined with the fact that rolling still only registers when you let go of the button (because it's still sharing the button with running), I have been killed countless times in combos by getting hit just before letting go of the button, and then the roll imediately coming out afterwards at the wrong time so i get also hit from the next attack in the string
Maybe don't spam inputs lol!
10 months ago
Anonymous
>Maybe don't spam inputs lol!
DS1 had a bug where inputs where eaten, but still stored and the reliable way to force actions was to spam inputs lol!
Doing a double roll instead of no roll was preferable.
Then DS3 comes along with the same bug, but enemies will rollcatch you with their REEEEEEEEEEEE wombo combo bullshit.
Imagine defending the dpad spell cycling
Lmao
The control system is outdated and doesn't work when the game gives you so many spells and slots you're supposed to experiment with
10 months ago
Anonymous
>The control system is outdated
Then how would you do it better? Considering the game requires you to switch spells in real time, and the current menu is responsive enough that you can cycle through a full repertoire of spells in less than a second.
10 months ago
Anonymous
Mgsv’s quick item swapping. You can hate mgsv if you like but the way they handle items swapping is the best in any game and would work perfect for the spell list.
10 months ago
Anonymous
And that works how?
10 months ago
Anonymous
Hold a direction key, 8 direction live menu snaps up which you select with your right thumb stick. Push the direction to the spell you want, release the direction key. You can swap between items on the fly in mgsv lightning fast with perfect accuracy.
10 months ago
Anonymous
losing access to my camera
ever
frick that noise
10 months ago
Anonymous
Your camera?
10 months ago
Anonymous
yea. I dont want to lose control of the camera when I enter a spell wheel.
not my thing, I personally like monster hunters approach (not world, inonly used the spell wheel to emote) . just cycle through your shit and quit placing it in terrible spots
10 months ago
Anonymous
MH is a good example that there can be such a thing as too much convenience, desperately scrambling through your inventory that you left full of unnecessary shit like an idiot looking for a healing item was a memorable experience, in World you can just instantly pop max potions off a shortcut and then instsntly craft more max potions mid combat even in the middle of another animation. Healing became so free that they had to turn every fight into a DPS check so the downtime of healing became more important than the damage taken.
10 months ago
Anonymous
>lose control of the camera >in a game with mandatory lock-on
????
10 months ago
Anonymous
>mandatory
????
10 months ago
Anonymous
mandatory lock on?
literslly, what game? you don't need lock on in any game that I can think of.
and if you are saying the UI you like requires mandatory lock on, that's a downfall I dislike and would rather avoid.
I come from monster hunter so I rarely lock on in souls games. I wish more games had the camera snap mechanic
MH is a good example that there can be such a thing as too much convenience, desperately scrambling through your inventory that you left full of unnecessary shit like an idiot looking for a healing item was a memorable experience, in World you can just instantly pop max potions off a shortcut and then instsntly craft more max potions mid combat even in the middle of another animation. Healing became so free that they had to turn every fight into a DPS check so the downtime of healing became more important than the damage taken.
yes the new games feel off in that regard. they are fun, but I hate the dps check.
I'm sure they can figure out a solution. maybe restrict crafting to be back at camp
also bring back flexing after healing dammit
10 months ago
Anonymous
>I'm sure they can figure out a solution. maybe restrict crafting to be back at camp
They already have a solution for it, they can just limit the number of combine materials you can carry. The thing that needs a restriction is camp resupplies, being able to bring your entire item box with you makes no sense. Maybe they could let you pick a limited resupply load out that you can restock from mid quest but that's it.
10 months ago
Anonymous
i feel like complaining youre losing control of your camera to argue against using a convenient UI interaction is entirely your own fault and neuroses and isnt actually a valid complaint.
if the game has lock on then "losing control" isnt really an issue and youre not impeded in any way from selecting and using your items other than autism
10 months ago
Anonymous
Not him, but from softwares lock on is more of a suggestion than actually lock on. It keeps dropping even if they monster is a little too jumpy.
10 months ago
Anonymous
You're just describing a bog standard item wheel, and that works for some games but not for others. It's great in something like Monster Hunter where you're carrying like 20 different active items, but cycling through an entire spell list in Elden Ring takes like a second. You can advance like 3 slots in your spell list within the time it would take for a selection wheel to even pop up. Elden Ring's interface is old fashioned but it's so fast that it barely matters. Show me one other game where players can open up their equip menu, equip a different weapon and swap around their accessories, and close the window again in the space of a riposte window.
Man, I love how filtered people get by the simplest shit in these games. >this boss is bullshit! >it's the level design! >it's the shaders! >i-its remastered! >the UI has more images than my IQ!
We all know it's because you're shit. Your mom knows you're shit. Ganker knows you're shit. Stop making excuses because you suck at the best game series ever made.
no you fricking moron. the point is having only the magic you actually need. slots exist so people can't use every spell in the game. and if you want to use every slot, you're gonna fumble.
>game does things in perfectly acceptable and functional way that most players have been used to for a decade at this point >dumb secondary throws shitfit tantrum over it
That's not a problem with UI. From is just stupidly stubborn when it comes to their button layouts. Instead of putting attacks on the face buttons like literally everyone else, they insist on binding them to shoulder buttons instead.
Fricking Code Vein of all games figured out a better layout. The attacks and dodges are on the face buttons with shoulder buttons used for modifiers/special actions. To cast spells/use skills you simply hold right trigger and you have access to 8 slots, 4 on the face buttons and 4 more on the dpad.
To be fair, even Monster Hunter finally found compromise for its cycle stuff.
ER almost gets there with the quick menue, but as always From hates their own magic systems.
While I could shit on Worldlets forever for their game likely killing Monhun for me, the radial menu sure as hell isn't one of them.
Somehow a fully customizeable radial that can also be flipped through, and doesn't take up the whole screen while putting the game in slow mo, is to hard to comprehend for a lot of devs. Being able to radial to a thing then tap twice to the next thing mid animation was smooth as frick, and even item use , let alone magic, in these games would benifit from it.
10 months ago
Anonymous
>While I could shit on Worldlets forever for their game likely killing Monhun for me
lol I'm glad World ended your hunting career, kick rocks you sound annoying af
No shit, Black person. That's why you don't load up on every fricking spell possible. If you have the max spell slots, then equip more spells that take up more than one slot, moron.
Literally the magic equivalent of complaining about weight loads.
no matter how good the game is, if you decide to be a PotionGuzzler for the meme then its not the game's fault youre carrying 430 different potions and are having trouble getting to them in a pinch.
trying to act apalled and claiming punishment for interacting with systems is moronic if youre trying to build 15 different houses all in different stages and want to be able to carry 15 different tools at the same time
I used the word enough for a reason, as clean as it already is it still shows some stylistic flair with the small decoration on the golden arms framing the selections, a detail that you wouldn't see on the Demon's Souls remake's selection diamonds.
I like it
I dont like the unnecessary bullshit of the spell wheels in games.
just let me slam up on the pad to cycle. I organize and easily keep track of which spells require how many buttons and add that into cast time.
>overshoot a spell/item because of janky input buffering
OOPS, oh well, I'll just button mash all the way to the end of the list and then all the way up to the item I wanted. Nothing wrong with that. This isn't an issue that has been solved for decades in other games. Nope. >b-b-b-but--
GIT GUD
Each build and catalysts related has 4, maybe 5 spells, every button combo system will be too cumbersome when switching with d-pad is so convenient instead
The highest amount of spell a build can use is FTH + INT and doesn't certainly reach 8.
Reminds me of the Lost Kingdoms games.
Are you telling me that It was considered a good UI once?
What's wrong with it? Not enough minimalism™ for you?
It takes me 10 inputs to cycle my spells
It's just one flick of a mouse wheel.
Nobody plays elden ring with mouse and keyboard, and even if they did a wheel wouldn't be precise enough
I do and it is.
don't slot every spell in the game and it's not an issue. slots exist for a reason.
>just like...don't use that feature lol
strongest japshit apologist
no you fricking moron. the point is having only the magic you actually need. slots exist so people can't use every spell in the game. and if you want to use every slot, you're gonna fumble.
>the point is having only the magic you actually need
I need all that magic and the game makes it shit to use it
Stop pretending the game limiting your slots is the same as it choosing to make accessing them ass
it is. the more options you have, the easier the game is. I'm not saying that's the sole reason but it probably weighs in their decision not to change the ui. otherwise there wouldn't be a need for slots in the first place.
>I need all that magic
no you don't. you need an aura, body and weapon buff and/or night comet/adls.
>no you don't. you need an aura, body and weapon buff and/or night comet/adls.
dumbest fricking post in this thread, which is impressive
you can beat the whole game with those spells alone so I have no idea what sort of fricked up >muh unique build you're running
>he's still going
It's all a series of tradeoffs, homie. With more slots you can increase your spell repertoire while making it more unwieldy or give additional charges to your already equipped spells, or was at least before Dark Souls removed charges.
Either way given how slow Souls gameplay is it's not like you'll die because you couldn't cycle six spells in half a second
name one other stat that has "le tradeoff" for leveling it up
Strength. More strength allows heavier slower weapons. You risk big damage on big hits or a complete miss with a longer recovery.
Filtered.
You don't have to use strength that way, you can choose to use your current weapon and get more damage out of it by leveling strength. So no.
That's just the downside of using a heavier weapon, not for leveling strength
>Either way given how slow Souls gameplay is it's not like you'll die because you couldn't cycle six spells
the way dpads work it's very likely you accidentally switch your right/left hand weapon and will get fricked unfortunately next time you have to make a split second decision
Stop using xbox controllers.
I'd rather stop playing poorly made games (like Elden Ring!)
>the way dpads work
IMO Elden Ring's biggest issue is how massive the input buffering is, it's far worse than mistakenly switching weapons
It's been an issue since DS, only DS2 reduced the moronic buffer.
combined with the fact that rolling still only registers when you let go of the button (because it's still sharing the button with running), I have been killed countless times in combos by getting hit just before letting go of the button, and then the roll imediately coming out afterwards at the wrong time so i get also hit from the next attack in the string
Maybe don't spam inputs lol!
>Maybe don't spam inputs lol!
DS1 had a bug where inputs where eaten, but still stored and the reliable way to force actions was to spam inputs lol!
Doing a double roll instead of no roll was preferable.
Then DS3 comes along with the same bug, but enemies will rollcatch you with their REEEEEEEEEEEE wombo combo bullshit.
Imagine defending the dpad spell cycling
Lmao
The control system is outdated and doesn't work when the game gives you so many spells and slots you're supposed to experiment with
>The control system is outdated
Then how would you do it better? Considering the game requires you to switch spells in real time, and the current menu is responsive enough that you can cycle through a full repertoire of spells in less than a second.
Mgsv’s quick item swapping. You can hate mgsv if you like but the way they handle items swapping is the best in any game and would work perfect for the spell list.
And that works how?
Hold a direction key, 8 direction live menu snaps up which you select with your right thumb stick. Push the direction to the spell you want, release the direction key. You can swap between items on the fly in mgsv lightning fast with perfect accuracy.
losing access to my camera
ever
frick that noise
Your camera?
yea. I dont want to lose control of the camera when I enter a spell wheel.
not my thing, I personally like monster hunters approach (not world, inonly used the spell wheel to emote) . just cycle through your shit and quit placing it in terrible spots
MH is a good example that there can be such a thing as too much convenience, desperately scrambling through your inventory that you left full of unnecessary shit like an idiot looking for a healing item was a memorable experience, in World you can just instantly pop max potions off a shortcut and then instsntly craft more max potions mid combat even in the middle of another animation. Healing became so free that they had to turn every fight into a DPS check so the downtime of healing became more important than the damage taken.
>lose control of the camera
>in a game with mandatory lock-on
????
>mandatory
????
mandatory lock on?
literslly, what game? you don't need lock on in any game that I can think of.
and if you are saying the UI you like requires mandatory lock on, that's a downfall I dislike and would rather avoid.
I come from monster hunter so I rarely lock on in souls games. I wish more games had the camera snap mechanic
yes the new games feel off in that regard. they are fun, but I hate the dps check.
I'm sure they can figure out a solution. maybe restrict crafting to be back at camp
also bring back flexing after healing dammit
>I'm sure they can figure out a solution. maybe restrict crafting to be back at camp
They already have a solution for it, they can just limit the number of combine materials you can carry. The thing that needs a restriction is camp resupplies, being able to bring your entire item box with you makes no sense. Maybe they could let you pick a limited resupply load out that you can restock from mid quest but that's it.
i feel like complaining youre losing control of your camera to argue against using a convenient UI interaction is entirely your own fault and neuroses and isnt actually a valid complaint.
if the game has lock on then "losing control" isnt really an issue and youre not impeded in any way from selecting and using your items other than autism
Not him, but from softwares lock on is more of a suggestion than actually lock on. It keeps dropping even if they monster is a little too jumpy.
You're just describing a bog standard item wheel, and that works for some games but not for others. It's great in something like Monster Hunter where you're carrying like 20 different active items, but cycling through an entire spell list in Elden Ring takes like a second. You can advance like 3 slots in your spell list within the time it would take for a selection wheel to even pop up. Elden Ring's interface is old fashioned but it's so fast that it barely matters. Show me one other game where players can open up their equip menu, equip a different weapon and swap around their accessories, and close the window again in the space of a riposte window.
>spells are terrible to navigate
>just don't use spells bro
Holy frick are you really that dumb?
>my thumb button on this new mouse is broken
>just don't use it bro, it's a good mouse
Man, I love how filtered people get by the simplest shit in these games.
>this boss is bullshit!
>it's the level design!
>it's the shaders!
>i-its remastered!
>the UI has more images than my IQ!
We all know it's because you're shit. Your mom knows you're shit. Ganker knows you're shit. Stop making excuses because you suck at the best game series ever made.
Miyazaki will never frick you
>game does things poorly
>its a f-f-filter
what cope
>game does things in perfectly acceptable and functional way that most players have been used to for a decade at this point
>dumb secondary throws shitfit tantrum over it
>this homie equips 10 spells
>doesn't even know you can hold the button to go back to your first spell
Only a feature in ER.
Also in ds3 and ds1R. btfo in all fields.
>Only a feature in ER.
wrong
Should have quick menus when you hold the direction, like how mgsv does. The way mgsv handles quick use of dozens of items is perfect.
I use the mouse wheel, consoleBlack person
That's not a problem with UI. From is just stupidly stubborn when it comes to their button layouts. Instead of putting attacks on the face buttons like literally everyone else, they insist on binding them to shoulder buttons instead.
Fricking Code Vein of all games figured out a better layout. The attacks and dodges are on the face buttons with shoulder buttons used for modifiers/special actions. To cast spells/use skills you simply hold right trigger and you have access to 8 slots, 4 on the face buttons and 4 more on the dpad.
Attacks stay on the shoulders so people can control the camera while doing it.
If you want better controls play on PC
To be fair, even Monster Hunter finally found compromise for its cycle stuff.
ER almost gets there with the quick menue, but as always From hates their own magic systems.
Capcom seems a lot more eager to modernize than Fromsoft
Capcom sucks Black person dick and they are bunch of homosexual losers not worthy of licking Miyazaki boots though
I'll not play Tenderizer Hunter
It's so easy to find the boomers
Monster hunter shits on every iteration of dark souls in everything but "le atmosphere"
While I could shit on Worldlets forever for their game likely killing Monhun for me, the radial menu sure as hell isn't one of them.
Somehow a fully customizeable radial that can also be flipped through, and doesn't take up the whole screen while putting the game in slow mo, is to hard to comprehend for a lot of devs. Being able to radial to a thing then tap twice to the next thing mid animation was smooth as frick, and even item use , let alone magic, in these games would benifit from it.
>While I could shit on Worldlets forever for their game likely killing Monhun for me
lol I'm glad World ended your hunting career, kick rocks you sound annoying af
No shit, Black person. That's why you don't load up on every fricking spell possible. If you have the max spell slots, then equip more spells that take up more than one slot, moron.
Literally the magic equivalent of complaining about weight loads.
You see good games don't actually become more annoying to navigate as you use more of their mechanics
Cry me a river. Lemme guess, Tears of the Kingdom quick menu is also too much for you to handle?
no matter how good the game is, if you decide to be a PotionGuzzler for the meme then its not the game's fault youre carrying 430 different potions and are having trouble getting to them in a pinch.
trying to act apalled and claiming punishment for interacting with systems is moronic if youre trying to build 15 different houses all in different stages and want to be able to carry 15 different tools at the same time
Why does the game even bother letting you select that many spells if it's a chore to use them
>that
>not minimalistic
You don’t even know what that word means.
I used the word enough for a reason, as clean as it already is it still shows some stylistic flair with the small decoration on the golden arms framing the selections, a detail that you wouldn't see on the Demon's Souls remake's selection diamonds.
I wouldn't trust any modern UI designer to do better.
>That hasn't been considered good UI in a decade
NOOOOOOO!!! Stop putting things on the screen, games are suppose to be CINEMATIC EXPERIENCES!!! I HATE GAMES!!
reddit disagrees
also note how they imply ER is not a piece of shit
I long for the day when this meme finally dies. Hopefully during the 10 days when this board is overrun by Starfield.
Better ui than in any ubisoft game
Fromdrones will defend anything as nuanced design
Shazamtrannies will whine about anything to excuse lack of skill
Says who?
that is just the from soft style. at this point it's part of the trademark
I like it
I dont like the unnecessary bullshit of the spell wheels in games.
just let me slam up on the pad to cycle. I organize and easily keep track of which spells require how many buttons and add that into cast time.
you guys are real nittpicky
And remember that no one cares.
>overshoot a spell/item because of janky input buffering
OOPS, oh well, I'll just button mash all the way to the end of the list and then all the way up to the item I wanted. Nothing wrong with that. This isn't an issue that has been solved for decades in other games. Nope.
>b-b-b-but--
GIT GUD
a spell/item because of janky input buffering
input buffering has never applied to spells or item scrolling, you're just twitchy and hit the button too much
unironically git gud. if you're fricking up your inputs on something like spell cycling i don't know how you can blame the game and not yourself.
just tilt them and BAM now it's hot, new UX that definitely does anything at all for the game
Each build and catalysts related has 4, maybe 5 spells, every button combo system will be too cumbersome when switching with d-pad is so convenient instead
The highest amount of spell a build can use is FTH + INT and doesn't certainly reach 8.
who the frick cares you loser
Its really slick if each group is under about 5 slots.
what's wrong?
it shows what is on each of your dpad buttons
Settings > HUD > Auto
Problem solved
oh you don't like how that mechanic was implemented?
Well nobody is forcing you to use it sweetie 😉
Soulsgays are allergic to change.
>NOOOOO YOU HAVE TO DRASTICALLY CHANGE THE THING THAT PEOPLE LIKE AND ARE FAMILIAR WITH FOR NO REASON
Also allergic to pussy. Because they're gay. Because they like men.