That hasn't been considered good UI in a decade

That hasn't been considered good UI in a decade

A Conspiracy Theorist Is Talking Shirt $21.68

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

A Conspiracy Theorist Is Talking Shirt $21.68

  1. 10 months ago
    Anonymous

    Reminds me of the Lost Kingdoms games.

  2. 10 months ago
    Anonymous

    Are you telling me that It was considered a good UI once?

  3. 10 months ago
    Anonymous

    What's wrong with it? Not enough minimalism™ for you?

    • 10 months ago
      Anonymous

      It takes me 10 inputs to cycle my spells

      • 10 months ago
        Anonymous

        It's just one flick of a mouse wheel.

        • 10 months ago
          Anonymous

          Nobody plays elden ring with mouse and keyboard, and even if they did a wheel wouldn't be precise enough

          • 10 months ago
            Anonymous

            I do and it is.

      • 10 months ago
        Anonymous

        don't slot every spell in the game and it's not an issue. slots exist for a reason.

        • 10 months ago
          Anonymous

          >just like...don't use that feature lol
          strongest japshit apologist

          • 10 months ago
            Anonymous

            no you fricking moron. the point is having only the magic you actually need. slots exist so people can't use every spell in the game. and if you want to use every slot, you're gonna fumble.

            • 10 months ago
              Anonymous

              >the point is having only the magic you actually need
              I need all that magic and the game makes it shit to use it
              Stop pretending the game limiting your slots is the same as it choosing to make accessing them ass

              • 10 months ago
                Anonymous

                it is. the more options you have, the easier the game is. I'm not saying that's the sole reason but it probably weighs in their decision not to change the ui. otherwise there wouldn't be a need for slots in the first place.
                >I need all that magic
                no you don't. you need an aura, body and weapon buff and/or night comet/adls.

              • 10 months ago
                Anonymous

                >no you don't. you need an aura, body and weapon buff and/or night comet/adls.
                dumbest fricking post in this thread, which is impressive

              • 10 months ago
                Anonymous

                you can beat the whole game with those spells alone so I have no idea what sort of fricked up >muh unique build you're running

              • 10 months ago
                Anonymous

                >he's still going

          • 10 months ago
            Anonymous

            It's all a series of tradeoffs, homie. With more slots you can increase your spell repertoire while making it more unwieldy or give additional charges to your already equipped spells, or was at least before Dark Souls removed charges.
            Either way given how slow Souls gameplay is it's not like you'll die because you couldn't cycle six spells in half a second

            • 10 months ago
              Anonymous

              name one other stat that has "le tradeoff" for leveling it up

              • 10 months ago
                Anonymous

                Strength. More strength allows heavier slower weapons. You risk big damage on big hits or a complete miss with a longer recovery.
                Filtered.

              • 10 months ago
                Anonymous

                You don't have to use strength that way, you can choose to use your current weapon and get more damage out of it by leveling strength. So no.

              • 10 months ago
                Anonymous

                That's just the downside of using a heavier weapon, not for leveling strength

            • 10 months ago
              Anonymous

              >Either way given how slow Souls gameplay is it's not like you'll die because you couldn't cycle six spells
              the way dpads work it's very likely you accidentally switch your right/left hand weapon and will get fricked unfortunately next time you have to make a split second decision

              • 10 months ago
                Anonymous

                Stop using xbox controllers.

              • 10 months ago
                Anonymous

                I'd rather stop playing poorly made games (like Elden Ring!)

              • 10 months ago
                Anonymous

                >the way dpads work
                IMO Elden Ring's biggest issue is how massive the input buffering is, it's far worse than mistakenly switching weapons

              • 10 months ago
                Anonymous

                It's been an issue since DS, only DS2 reduced the moronic buffer.

              • 10 months ago
                Anonymous

                combined with the fact that rolling still only registers when you let go of the button (because it's still sharing the button with running), I have been killed countless times in combos by getting hit just before letting go of the button, and then the roll imediately coming out afterwards at the wrong time so i get also hit from the next attack in the string

              • 10 months ago
                Anonymous

                combined with the fact that rolling still only registers when you let go of the button (because it's still sharing the button with running), I have been killed countless times in combos by getting hit just before letting go of the button, and then the roll imediately coming out afterwards at the wrong time so i get also hit from the next attack in the string

                Maybe don't spam inputs lol!

              • 10 months ago
                Anonymous

                >Maybe don't spam inputs lol!
                DS1 had a bug where inputs where eaten, but still stored and the reliable way to force actions was to spam inputs lol!
                Doing a double roll instead of no roll was preferable.
                Then DS3 comes along with the same bug, but enemies will rollcatch you with their REEEEEEEEEEEE wombo combo bullshit.

            • 10 months ago
              Anonymous

              Imagine defending the dpad spell cycling
              Lmao
              The control system is outdated and doesn't work when the game gives you so many spells and slots you're supposed to experiment with

              • 10 months ago
                Anonymous

                >The control system is outdated
                Then how would you do it better? Considering the game requires you to switch spells in real time, and the current menu is responsive enough that you can cycle through a full repertoire of spells in less than a second.

              • 10 months ago
                Anonymous

                Mgsv’s quick item swapping. You can hate mgsv if you like but the way they handle items swapping is the best in any game and would work perfect for the spell list.

              • 10 months ago
                Anonymous

                And that works how?

              • 10 months ago
                Anonymous

                Hold a direction key, 8 direction live menu snaps up which you select with your right thumb stick. Push the direction to the spell you want, release the direction key. You can swap between items on the fly in mgsv lightning fast with perfect accuracy.

              • 10 months ago
                Anonymous

                losing access to my camera
                ever

                frick that noise

              • 10 months ago
                Anonymous

                Your camera?

              • 10 months ago
                Anonymous

                yea. I dont want to lose control of the camera when I enter a spell wheel.

                not my thing, I personally like monster hunters approach (not world, inonly used the spell wheel to emote) . just cycle through your shit and quit placing it in terrible spots

              • 10 months ago
                Anonymous

                MH is a good example that there can be such a thing as too much convenience, desperately scrambling through your inventory that you left full of unnecessary shit like an idiot looking for a healing item was a memorable experience, in World you can just instantly pop max potions off a shortcut and then instsntly craft more max potions mid combat even in the middle of another animation. Healing became so free that they had to turn every fight into a DPS check so the downtime of healing became more important than the damage taken.

              • 10 months ago
                Anonymous

                >lose control of the camera
                >in a game with mandatory lock-on
                ????

              • 10 months ago
                Anonymous

                >mandatory
                ????

              • 10 months ago
                Anonymous

                mandatory lock on?

                literslly, what game? you don't need lock on in any game that I can think of.

                and if you are saying the UI you like requires mandatory lock on, that's a downfall I dislike and would rather avoid.

                I come from monster hunter so I rarely lock on in souls games. I wish more games had the camera snap mechanic

                MH is a good example that there can be such a thing as too much convenience, desperately scrambling through your inventory that you left full of unnecessary shit like an idiot looking for a healing item was a memorable experience, in World you can just instantly pop max potions off a shortcut and then instsntly craft more max potions mid combat even in the middle of another animation. Healing became so free that they had to turn every fight into a DPS check so the downtime of healing became more important than the damage taken.

                yes the new games feel off in that regard. they are fun, but I hate the dps check.
                I'm sure they can figure out a solution. maybe restrict crafting to be back at camp
                also bring back flexing after healing dammit

              • 10 months ago
                Anonymous

                >I'm sure they can figure out a solution. maybe restrict crafting to be back at camp
                They already have a solution for it, they can just limit the number of combine materials you can carry. The thing that needs a restriction is camp resupplies, being able to bring your entire item box with you makes no sense. Maybe they could let you pick a limited resupply load out that you can restock from mid quest but that's it.

              • 10 months ago
                Anonymous

                i feel like complaining youre losing control of your camera to argue against using a convenient UI interaction is entirely your own fault and neuroses and isnt actually a valid complaint.

                if the game has lock on then "losing control" isnt really an issue and youre not impeded in any way from selecting and using your items other than autism

              • 10 months ago
                Anonymous

                Not him, but from softwares lock on is more of a suggestion than actually lock on. It keeps dropping even if they monster is a little too jumpy.

              • 10 months ago
                Anonymous

                You're just describing a bog standard item wheel, and that works for some games but not for others. It's great in something like Monster Hunter where you're carrying like 20 different active items, but cycling through an entire spell list in Elden Ring takes like a second. You can advance like 3 slots in your spell list within the time it would take for a selection wheel to even pop up. Elden Ring's interface is old fashioned but it's so fast that it barely matters. Show me one other game where players can open up their equip menu, equip a different weapon and swap around their accessories, and close the window again in the space of a riposte window.

        • 10 months ago
          Anonymous

          >spells are terrible to navigate
          >just don't use spells bro
          Holy frick are you really that dumb?

          >my thumb button on this new mouse is broken
          >just don't use it bro, it's a good mouse

      • 10 months ago
        Anonymous

        Man, I love how filtered people get by the simplest shit in these games.
        >this boss is bullshit!
        >it's the level design!
        >it's the shaders!
        >i-its remastered!
        >the UI has more images than my IQ!
        We all know it's because you're shit. Your mom knows you're shit. Ganker knows you're shit. Stop making excuses because you suck at the best game series ever made.

        • 10 months ago
          Anonymous

          no you fricking moron. the point is having only the magic you actually need. slots exist so people can't use every spell in the game. and if you want to use every slot, you're gonna fumble.

          Miyazaki will never frick you

        • 10 months ago
          Anonymous

          >game does things poorly
          >its a f-f-filter
          what cope

          • 10 months ago
            Anonymous

            >game does things in perfectly acceptable and functional way that most players have been used to for a decade at this point
            >dumb secondary throws shitfit tantrum over it

      • 10 months ago
        Anonymous

        >this homie equips 10 spells
        >doesn't even know you can hold the button to go back to your first spell

        • 10 months ago
          Anonymous

          Only a feature in ER.

          • 10 months ago
            Anonymous

            Also in ds3 and ds1R. btfo in all fields.

          • 10 months ago
            Anonymous

            >Only a feature in ER.
            wrong

      • 10 months ago
        Anonymous

        Should have quick menus when you hold the direction, like how mgsv does. The way mgsv handles quick use of dozens of items is perfect.

      • 10 months ago
        Anonymous

        I use the mouse wheel, consoleBlack person

      • 10 months ago
        Anonymous

        That's not a problem with UI. From is just stupidly stubborn when it comes to their button layouts. Instead of putting attacks on the face buttons like literally everyone else, they insist on binding them to shoulder buttons instead.
        Fricking Code Vein of all games figured out a better layout. The attacks and dodges are on the face buttons with shoulder buttons used for modifiers/special actions. To cast spells/use skills you simply hold right trigger and you have access to 8 slots, 4 on the face buttons and 4 more on the dpad.

        • 10 months ago
          Anonymous

          Attacks stay on the shoulders so people can control the camera while doing it.
          If you want better controls play on PC

      • 10 months ago
        Anonymous

        To be fair, even Monster Hunter finally found compromise for its cycle stuff.
        ER almost gets there with the quick menue, but as always From hates their own magic systems.

        • 10 months ago
          Anonymous

          Capcom seems a lot more eager to modernize than Fromsoft

          • 10 months ago
            Anonymous

            Capcom sucks Black person dick and they are bunch of homosexual losers not worthy of licking Miyazaki boots though
            I'll not play Tenderizer Hunter

            • 10 months ago
              Anonymous

              It's so easy to find the boomers

            • 10 months ago
              Anonymous

              Monster hunter shits on every iteration of dark souls in everything but "le atmosphere"

            • 10 months ago
              Anonymous

              While I could shit on Worldlets forever for their game likely killing Monhun for me, the radial menu sure as hell isn't one of them.
              Somehow a fully customizeable radial that can also be flipped through, and doesn't take up the whole screen while putting the game in slow mo, is to hard to comprehend for a lot of devs. Being able to radial to a thing then tap twice to the next thing mid animation was smooth as frick, and even item use , let alone magic, in these games would benifit from it.

              • 10 months ago
                Anonymous

                >While I could shit on Worldlets forever for their game likely killing Monhun for me
                lol I'm glad World ended your hunting career, kick rocks you sound annoying af

      • 10 months ago
        Anonymous

        No shit, Black person. That's why you don't load up on every fricking spell possible. If you have the max spell slots, then equip more spells that take up more than one slot, moron.
        Literally the magic equivalent of complaining about weight loads.

        • 10 months ago
          Anonymous

          You see good games don't actually become more annoying to navigate as you use more of their mechanics

          • 10 months ago
            Anonymous

            Cry me a river. Lemme guess, Tears of the Kingdom quick menu is also too much for you to handle?

          • 10 months ago
            Anonymous

            no matter how good the game is, if you decide to be a PotionGuzzler for the meme then its not the game's fault youre carrying 430 different potions and are having trouble getting to them in a pinch.

            trying to act apalled and claiming punishment for interacting with systems is moronic if youre trying to build 15 different houses all in different stages and want to be able to carry 15 different tools at the same time

            • 10 months ago
              Anonymous

              Why does the game even bother letting you select that many spells if it's a chore to use them

    • 10 months ago
      Anonymous

      >that
      >not minimalistic

      You don’t even know what that word means.

      • 10 months ago
        Anonymous

        I used the word enough for a reason, as clean as it already is it still shows some stylistic flair with the small decoration on the golden arms framing the selections, a detail that you wouldn't see on the Demon's Souls remake's selection diamonds.

  4. 10 months ago
    Anonymous

    I wouldn't trust any modern UI designer to do better.

  5. 10 months ago
    Anonymous

    >That hasn't been considered good UI in a decade

  6. 10 months ago
    Anonymous

    NOOOOOOO!!! Stop putting things on the screen, games are suppose to be CINEMATIC EXPERIENCES!!! I HATE GAMES!!

  7. 10 months ago
    Anonymous

    reddit disagrees
    also note how they imply ER is not a piece of shit

    • 10 months ago
      Anonymous

      I long for the day when this meme finally dies. Hopefully during the 10 days when this board is overrun by Starfield.

  8. 10 months ago
    Anonymous

    Better ui than in any ubisoft game

  9. 10 months ago
    Anonymous

    Fromdrones will defend anything as nuanced design

    • 10 months ago
      Anonymous

      Shazamtrannies will whine about anything to excuse lack of skill

  10. 10 months ago
    Anonymous

    Says who?

  11. 10 months ago
    Anonymous

    that is just the from soft style. at this point it's part of the trademark

  12. 10 months ago
    Anonymous

    I like it
    I dont like the unnecessary bullshit of the spell wheels in games.
    just let me slam up on the pad to cycle. I organize and easily keep track of which spells require how many buttons and add that into cast time.

    you guys are real nittpicky

  13. 10 months ago
    Anonymous

    And remember that no one cares.

  14. 10 months ago
    Anonymous

    >overshoot a spell/item because of janky input buffering
    OOPS, oh well, I'll just button mash all the way to the end of the list and then all the way up to the item I wanted. Nothing wrong with that. This isn't an issue that has been solved for decades in other games. Nope.
    >b-b-b-but--
    GIT GUD

    • 10 months ago
      Anonymous

      a spell/item because of janky input buffering

    • 10 months ago
      Anonymous

      input buffering has never applied to spells or item scrolling, you're just twitchy and hit the button too much

    • 10 months ago
      Anonymous

      unironically git gud. if you're fricking up your inputs on something like spell cycling i don't know how you can blame the game and not yourself.

  15. 10 months ago
    Anonymous

    just tilt them and BAM now it's hot, new UX that definitely does anything at all for the game

  16. 10 months ago
    Anonymous

    Each build and catalysts related has 4, maybe 5 spells, every button combo system will be too cumbersome when switching with d-pad is so convenient instead
    The highest amount of spell a build can use is FTH + INT and doesn't certainly reach 8.

  17. 10 months ago
    Anonymous

    who the frick cares you loser

  18. 10 months ago
    Anonymous

    Its really slick if each group is under about 5 slots.

  19. 10 months ago
    Anonymous

    what's wrong?
    it shows what is on each of your dpad buttons

  20. 10 months ago
    Anonymous

    Settings > HUD > Auto

    Problem solved

  21. 10 months ago
    Anonymous

    oh you don't like how that mechanic was implemented?
    Well nobody is forcing you to use it sweetie 😉

  22. 10 months ago
    Anonymous

    Soulsgays are allergic to change.

    • 10 months ago
      Anonymous

      >NOOOOO YOU HAVE TO DRASTICALLY CHANGE THE THING THAT PEOPLE LIKE AND ARE FAMILIAR WITH FOR NO REASON

    • 10 months ago
      Anonymous

      Also allergic to pussy. Because they're gay. Because they like men.

Your email address will not be published. Required fields are marked *