No thread about The Last Spell, might shill it a bit and get tips to stop sucking so much
>What the frick is this
TLS is a mix of Tactical RPG and tower defense. You spend the day upgrading your defenses, using your production buildings and leveling up/equiping your heroes. Then at night, you have to face hordes of monsters coming to rape your wizards trying to cast The Last Spell®. You win by killing the boss at the end of the last night, unlocking a new map (5 in total). If you lose, you start over at day 1
>Is it gud
I like it. Its concept of highly asymmetrical tactical battles feels fresh, the combat is satisfying and it does feel good to see your siege weapons annihilating dozens of monsters.
>I've seen "roguelite" on the steam page and i hate it
It's mostly marketing bullshit. The only ""roguelite"" mechanic are the permanent unlocks you get along the game, but you can treat them as a technology tree giving you access to new weapons and buildings
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It's a good game, I just wish there were more levels. Endlessly replaying the same levels just with higher difficulty modifiers isn't great.
I didn't mind my initial few attempts but the grind was pretty ridiculous and I stopped caring quickly
that was very early on though they might have tweaked it since
There's actually been balances and patches for the 1.0 update when it launched out of EA.
https://store.steampowered.com/news/app/1105670/view/3645136992405056227
It is slightly annoying how most melee is just not that useful compared to range options. Having your heroes be able to have two weapon sets does help things though.
Also the art in this game is fantastic.
I generally agree but sledgehammers are pretty fun to use for mass stunning
melee is good because it does double damage to armor. it becomes very important later on when you start dealing with more lancers and elite cleavers. granted, melee with movement options like 2 handed swords tend to be better than melee without movement options.
swordgayging is fun once you have the skill range to fly across the screen. You barely walk at some point besides expressly ramping up momentum.
>melee is just not that useful
Lol what? I one shooted boss of 2nd city with momentum + spear
Melee is fun, especially since some weapons give you multi hit per 1 action and no mana like 1handed hammer
Imbecile
one hand sword with some skill range have great mobility
I usually run at last 1 one hand swords/shield/sledgehammer character
Looks cool, wishlisted. I'll wait til it's cheaper.
My first Apocalypse run was a pretty close call.
Yeah i saw the vinesauce video too.
Lots of new stuff and improvements, i think i last played this in 2021
>Cast Lightning Strike
>A propagation bounce hits my tank
>He instakills the caster with Spiky Counter
I'm both mad and amused
this happened to me too but my caster also had spiky and both died due to it
Do I have to let hordes grow and then cull them if I want massive corpse piles/elite carcasses? I kinda try to clean house every turn, am I gimping myself this way?
I only just started playing this but it seems like mana regen skills and propagation attacks are king.
You have to kill multiple enemies on the same tile to get corpse piles. The closer they are to your walls the better the chance of them forming as well. That's mostly important for elite enemies though.
Going full swole if you draw someone with the right perk set is fun. coagulation/bodybuilder/vampire/organic armor/blood magic. Hits like a truck and free spells. Ideally the AP for spending and the damage for % current from the caster tree but those are fringe benefits.
Speaking of corpse piles, is it better to mine them for gold/materials, for items or just leave them as obstacles?
Normal piles you can leave alone unless you really have nothing else to spend your daily workers on. The big corpse towers and elite corpses are definitely worth mining. I usually go for the items unless I really need the extra gold or materials the same day.
>Second map
> Boss can only be reached through ranged weapons
Man, that's annoying.
GH/Dagger with some skill range. It does suck for swordgays
This wasn't the original plan for my ranged dude.
Anyone tried a blood magic build yet? It seems like it could be fun on melee but I'm scared
On its own I don't love it, since health is more valuable than mana overall. If you run out of mana you can still use regular attacks, if you run out of health you just die. However, Blood Magic can be great if you combine it with stuff like Vampirism. As
pointed out you can get some really nice synergy with all the health-related traits.
It is actually legitimate now that "Mana" perks are actually converted into special "Blood Mana" perks after you get this.
I don't think that there is anything outrageously overpowered about it or anything, but if you get a dude with super high health and very low mana it solves their mana issues.
>and get tips to stop sucking so much
Here's some tips
>don't use multi-hit weapons until you get multi-hit boosting items/perks/level ups
>building heroes defensively (in terms of items/perks/level ups) is pointless until you see your first bulky in Lakeberg, and becomes a requirement when you see your first hunter in Glenwald
>when spreading your heroes try to have a wave clearer (big AoE ability spammers like magic orb or shortbow) on each active side first, then sprinkle in single target/support where needed
>don't use the 2H crossbow
Coagulation/Bodybuilder/Blood Magic/Vampire/Organic armor is a very hilarious build if you roll all of those on one character
Assassinate does big dick single target damage and stacking smoke grenade debuffs on enemies makes them nigh immobile and unable to hit your walls (since they made it so that enemies can miss buildings). Very good if you're spread thin and need to stall one side of a wave
So are Druid Staffs worth using now that the Bee spell was gutted?
It's still good IMO. Poison is kinda shit unless you specifically build for it because almost nothing boosts it (generic damage bonuses do nothing, only bonuses that specifically boost poison), but even disregarding the poison component it's still good because the propagate component is just too useful against hordes,
PSA: The perk that grants you XP for ballista/catapults/trap kills is hilariously broken since it doesn't split the XP between all heroes that have the perk, so it basically acts as an experience multiplier
Its good, i also recommend getting more heroes as late as possible.
By night 5 or 6 i can get some of my heroes to level 10. Then i can hire lvl 10s and not waste points on XP perks or skills
Are weapon/armor buildings really worth it? I feel like you're better off building gold mines and buying the stuff you want instead of hoping for the weapon roulette
You can get 10 items per night, some of them selling for 60+ gold
I almost exclusively use the workshops over buying from the shop
Selling gear eventually outstrips the 40 gold from mines
You have to spec into Shopkeeper's Best friend, then the passive production will often outpace straight up using the gold mines in the long run. The gold mines make more money sooner, but they honestly don't make back as much as you put into them until later anyway. Making the production buildings can net you a few thousand gold (as long as you harvest the big scavenging piles) and it's nuts. Plus, it ends up making consistently good gear, and you can use it if needs be.
Blood Magic is so fricking fun, holy shit
1-handed crossbow nerf when?
This shit outpaces all other weapons by so much it's almost sad. Propagation and multi-hit are two of the best attack modifiers to start with and 1h crossbow has both of them, plus an armor piercing cherry on top. Some of the other weapons can match of even beat it in specific ways (for example the rifle is amazing for single-hit damage but not good for much else) but nothing in the game is as all-round powerful.
>for example the rifle is amazing for single-hit damage
Lol what?
Rifle gets outclassed by all other ranged weapons, handgun is batter in every conceivable way because of momentum when it comes to dealing with single targets
Grapeshot should be rifle skill and handgun should get some mini crossbow multihit skill with armor bypass
Im trying to find a use for rifle but just cant. Longbow does the long distance kill better and then hand crossbow does everything else.
The smoke shot or whatever its called is great. Huge AOE that cripples enemy movement. Almost enough to lock down an entire side by himself. Snipe shot is also pretty good against bosses and big guys if you can build up the isolation modifier and crit chance.
Rifles are way better than longbows at killing high priority targets. It is not even close, assassinate can deal like 15k damage
I wiped the floor with the second boss thanks to 1hand crossbow with the +2 multihits perk and a high Crit build
It was pretty fun to deal like 2500 damage for one AP
>4th map is 14 days
jesus christ
I can't believe this is the only horde-fighting TRPG. How was it not invented before?
>Start playing Boundless Mode with every Omen unlocked
>Game improves drastically
The fourth boss will know my fricking wrath.
HOW DO I BEAT ELDERLICHT
THIS IS moronic THERE'S ZOMBIES ALL OVER AND I CAN'T FIGHT MY WAY TO THE FRICKING BOSS BRAZIERS
THIS PLACE IS A PIECE OF SHIT
I FRICKING HATE IT
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA FRICK
Get more AoE if you can't deal with hordes fast enough. Especially shit with propagation like the magic tome and druid staff. Just don't forget to upgrade the number of bounces and the damage per bounce as much as possible.
I had great AOE. I had two mages with druids staffs. One had +340% poison damage, +5 propragation and about 170 mana. The other was a bit weaker but had an extra propragation bounce (so +6). Most of the enemies were staggered, only one of my casters (the second one) came with the "bounces diagonally" skill. There were just too many fricking enemies and it wasn't useful enough. I also had one of my spellcasters die instantly, he was out of the red zone by 2 tiles but I guess an elite form of one of those "eat another zombie and get stronger" ate one during his turn, gained +2 movement points and did like 400 damage in one smack.
bro your blinkers and warp gates
Try walling off one side of the map with a couple lines of barricades; this will prevent enemies from entering for a few turns and buy you some time so you can focus heroes in other directions for a few turns.
thats fricking genius holy shit
Man I'm too used to the old meta where you'd pretty much always take the trait that disables your secondary weapon slot, but having secondary weapons is actually really good now.
what's the build for the very last map? It is so short that it feels neither mines nor production facilities pay off
/blogpost
So I got this game recently per recommendation of a friend, and despite looking like a mobile game I was pleasant surprised how good it is, got me hooked up.
It's turn based combat reminds me of Underrail, it's city building, resource collection and zombie horde killing of They are Billions, and the perk leveling system of Battle Brothers, pretty promising so far. I dont really like the random attribute level up but that's just me having a distaste for RNG systems like the ones used in DnD and inspired games, but that's something I can tolerate.
I won the first mission on my first run, wasnt exacly hard given my experiencie with mentioned games but I'm still a tad prideful of myself for that.
Long story short, basically I abused the everloving shit of Transfer and Cheer by my Wizard to buff the everloving shit of my tanky hammergay frontliner, a combination of Relentless and Specialist made my hammergay Stomp 3-4 times and pretty much bullrush an entire horde all by himself and basically take no HP damage at all, while my Wizard multishooted stragglers around. All of this on my very first legit mission, going absolutely blind and yet managed to pull a successfull strong character/team comp.
The harpy battle was a b***h to do, not because of the harpies themselves but because they took so fricking long to enter the battlefield that the unending hordes started pouring in and my heroes couldn't keep up, but when the last harpy landed my hammergay went to town, smashed 40 zombies and basically 1vs1'd the last Harpy in 1 turn.
Circle of Magic had 22 hp and the other 2 heroes were about to die.
Now I'm the lake city, used swords and orbs for the very first time, they were both underwhelming, axes are cool but not as good as hammers, tomes are also cool, specially the lightning bolt, I will keep both a tome for DPS and a wand to boost my tanky frontliner. While I like the axe it's not as simple and straight foward as hammer so I will switch off.
So far the first thing I learn is to maximize workers asap, 12 workers per day is a massive boost, after that I try to get a Temple and a Mana well, and spam Collect from Corpses (Gold focus) to kite up my heroes, not sure if it's the ideal use of my workers but so far it has worked.
Is there a way to increase the worker cap past 12? Because I feel 12 it's way too limiting.
one-handed sword is moronicly good with the right perks, problem is getting a character that gets a tree with most if not all of them.
>relentless + inertia restore 4-5 move points every attack and with some momentum leveled your pretty much hitting every slice at max 400% momentum bonus
>boom means all the overkill from slice transfers tiles and kills adjacent enemies
>head on gives an addition 15% damage + unblockable.
>ring that spends move points for additional action points is essentially free due to all the free movement from perks + sword skills
I really like orbs, combined with the perk that builds up isolation and high crit it becomes an absolute death machine for single target.
>Is there a way to increase the worker cap past 12? Because I feel 12 it's way too limiting.
later on you can buy the ability to build more houses with essence
did not get the underrail vibe at all. it made me think of how dungeon keeper would work if this premise were to be tweaked a lot.
What's the level of items in piles tied to?
Does the production item level affect them?
Is there a way to heal heroes besides potions and buildings? Like some weapon that has healing spells to heal folks mid combat?
Not with spells but some perks give heals related to finishing off enemies or poison.
>Use hammers
>Very simple to understand, very straightfoward moveset, yet very effective, great horde control and single target damage
>Use sledgehammers
>Attacks are all over the place, no real apparent strategy nor tactic to use
>???
I'm moronic how do you use Sledgehammer effectively
Apply debuff with first and third spells
Proceed to rape the survivors with the second spell and its Opportunism bonus
God I wish this game had some kind of autobattle option for early nights. I enjoy building up my settlement/defenses, customizing character builds, and doing the nailbiting last few nights and boss battles well enough, but the first ~7 nights is just braindead easy and I'm starting to burnout after doing them over and over again
bro?
your apocalypse 6?
This game looks kinda similar
https://store.steampowered.com/app/2225480/REMORE_INFESTED_KINGDOM/
>+60 archers
>10 ghosts
>+15 archers focused fire my hired second tank so in one turn he survived with 20 hp, and died the other turn
>Main tank constantly getting crippled by 3 ghosts
>Last wave of archers focused fire on my one handed crossbow ranger
>Whole town is in ruins, almost all buildings are destroyed, 2 out of 4 heroes dead
Survived the night but that was still a game over.
Lesson learn, never understimate archers doomstack.
>Stone walls instead of ballista everywhere
catapults > stone walls > ballista
I have not used catapults, redpill me on them.
>AoE damage
>manual targeting
The main issue is that you can only fire them twice per night, but since they hit in an area they can still do more damage overall than a ballista if you use them in the right time and place.
2 shots but you can hit more units in one strike than one Ballista will hit during the entire night.
Its best to setup three Catapults in each corner, then build stone walls and finish off with Ballistas in the end game
wrong lmfao
ballistas > all
Catapults are fricking TERRIBLE
>Night 11 on Elderlicht
>Omnidirectional attack
>8 invincible ghosts
Joke's on you homosexuals, i'm playing easy mode. I will violate you.
i managed to win all maps first try save the last one which is filtering me hard
>Boundless+37
>Still very close to lose
Jesus Christ, i'm so fricking bad at this game.
Huh i never really thought about walling inside the base too to protect the core.
Walls+stun traps around it give you at least 3 free turns, it's great
Look at this absolute fricking unit
>AP 5
>move 6
>Tier III weapon
>No red items
>Magic damage boosted on melee fighter
>4% accuracy
Are you joking?
No, the guy tanked a whole horde by himself and 1vs1'd a Bulky all on his own
Shame i did not had enough dps to quickly burn down the boss in time
Just bought this homie today, pimped it on the same day, the funny thing is that he started as a female wizard of sorts but turn her into a male absolute chad
The question is that if the healing can offset the lack of armor, which I will find soon
>15 archers focus fire my squishy wizard supporting my frontline tank, completely ignoring him despite being right on their fricking faces
Amazing.
>Last map only has 7 nights
>Buy a hero with +poison damage bonus
>Buy him a druid staff
>Only then realize he has no poison skill tree
No John, you are the morons.
every fricking time
>Glintfein night 3
what the frick
Is organic armor a meme? Tested it yesterday and in the long run my heavily armored regular tank had more staying power than my organic armor tank, both of them having vampyrism
Only use I could really see for it is synergizing with other perks that go off your health and then stacking block, dodge or murdering everything so hard that the hero never actually gets hit.
Got it on a Blood Magic + Vampirism guy, he reached 1000 hp and was an absolute rape machine
Both of them had that, and yes both of them raped, but that was not the issue, the issue was long lasting staying power
Like my 300 armor guy could take 300 damage per turn and take 0 hp damage, but my organic tank took full hp damage of all blows against him and he just HAD to leech health, but bulky stuns were troublesome
Night 6 is going to be great.
lmfao
>Night 5
>6 heroes already
You are making the game hard for yourself. You can powerlevel all your guys if you have less of them. Its beneficial to delay hiring more heroes as long as you can
Can the moving singularities explode right after moving if they end up within range of one of your heroes?
Im gonna need a quick answer to this
They don't move and they don't explode on the same turn they spawn
I know but if during any other turn they move and end up in range of a hero will it immediately explode or do you have your next turn to move away?
Pro tip: Click on the thread number so you can quote and repost to previous posts directly.
Yer welcome.
>thread number
Post number*, on the top right corner of every post
>Last spawning turn
>333 monsters remain
aaaaaaaaaaaaaaahhh FRICK THAT SNAKE FRICKING DEVS AND THEIR GIMMICK BOSSES I ALMOST DIDNT MAKE IT
>that ballista placement
With these 2 omens and actually spamming Seasoned Operators ballistas turn really fricking good, to the point of actually almost handling level 2 waves all by themselves
Glorious
I didnt even realize there was a cap to ballistas
sadge
DPS the wyrm so fricking hard I killed it at turn 5
And unlike the anon complaining earlier, my hammergay pretty more than 10k damage, it hugging the shores
Also poison orb builds are insane
are traps worth it? stun traps only have 1 charge, dmg traps do like shitty 50-60 dmg and slow traps have 3 charges, but i dont know how much slow they actually apply
They can be good if you have a hero that can recharge them and then you stack a lot.
Let me guess, the way to defeat this boss is to get warp gates all around behind the walls and quickly dispatch the dryads by teleporting around?
Never used warp gates but thats how I imagine it would work
I managed to do it with heroes strong and fast enough to just split up and run all over, but yeah warp gates is probably the easier method.
What bothers me so fricking much is that sometimes it feels like if you dont get an ideal weapon comp at the start of the game it's pretty much a restart
God I'm fricking tired of the game giving me scepters, not intrested in momentum weapons
>not intrested in momentum weapons
This homie hates dealing 3k damage lmao
Hammer, 1H xbows, wands, orbs and longbow are better
Longbowgays on watchtowers are fricking amazing, tho I'd say their damage range is way too big, sometimes they nuke homies without critting with snipe, and sometimes they hit as hard as a wet noodle
But the sheer range and lack of obstruction makes it up for it
>their damage range is way too big
Just get a few decent level-ups in Reliability.
Nah, I give up, this has been like the 6th attempt at the dryads, managed to get to the last dryad but got overrun nevertheless.
Had 9 watch towers in every side of the haven, 6 with warpgates next to each tower, making my 2 longbowmen and random gunner to snipe most of dryads with teleporting gates, however my shielded hammergay and support wand wizard were camping up north for the north spawning dryads that never came, my poison orb wizard put some work with teleporting around, my hammergay kept getting cheered and the wizard was firmly up his rectum spamming transfer, him hammering away an entire horde by himself, but the Haven still got overrun
I had wood walls but full Seasoned Operators 40/40 ballistas, couldnt afford stronger walls even with min maxing rushing gold mines and scavenger camps
I honestly dont know what to do, I grinded most of my bonuses and good omens, and I dont feel motivated to grind any more, it has been a frustrating trying and failing, and my patience run dry, usually to this kind of games I have more tolerance to bullshit but I fail to see a reason to keep going
I will go back to Darkest Dungeon/Underrail, this is a nice game, if more updates and patches drop by I will revisit it
Sounds like you went overboard on single-target damage instead of focusing on multihit or propagation damage. Remember this is primarily a horde fighting game. Killing the Dryads quickly is important, but it's not going to help you if you just get swarmed by a horde of little shits anyway. I wouldn't take more than one or two single-target specialists. Multi-hit characters are good against single targets as well so overfocusing on stuff like longbows and rifles is not a good idea.
It's funny that you'd rather play a game that's only hard because of moronic RNG like Darkest Dungeon, than a game that's hard because it actually requires some tactics like The Last Spell.
Contrary to popular belief, once you got DD figured out you can almost trivialize it, at this point I don't really have much of an issue barring some serious bullshit RNG, which can happen but I always have a plan B.
Thing is, DD is simpler and more shallow than this game, once you know how to handle RNG and know your shit the game becomes easy, because its a two dimensional game.
This game is way more complicated, you have to juggle different aspects of RPG and RTS aspects at the same, that I recall no other game mixes both maybe barring Warcraft 3, in this sense I find this game harder than DD.
That or you can say am a brainlet.
>Nah, I give up, this has been like the 6th attempt at the dryads
You are probably playing the game wrong
Invest into 1-2 highly mobile heroes with at least 10 movement points, give them teleport scroll to boot and one handed sword/2h spear. You can take one dryad per one turn easily
Rest of heroes for crowd control
Give up fairplay and go Boundless, there is nothing wrong with it.
Stop playing by the rules will render victory flavourless, and I will not accept the fact that I won with pretty much cheats
Im more willing to swallow my own pride and concede defeat than playing and winning with cheats
I earned the omens, I'm going to use them all. There are no rules in war.
Based
The game is hard as frick, i have no problem using everything at my disposition to complete it
I'll play the hard way for the Apocalypse challenges
Can you get achievements on boundless?
If you aren't earning cheevos you aren't even playing.
You can, the only ones you can't are for winning Apocalypse 3 and 6
This build makes no sense to me. Specialist hammer with only 7 move? No blink or teleport? Are you fighting inside the walls or something? Supporting wand is strong but you gotta kill twice as much to make it worth it.
I wouldn't specialist if it gimps all mobility and utility on the character.
I completed apocalypse 1 dryads with basically 5 heroes, just because I had a dagger guy with crazy isolation damage and teleport/high mobility.
what difficulty?
i beat it on normal in first try and only lose one character as she get one shooted by some twisted mage
This thread coaxed me into trying the game for the first time, and I was nowhere near prepared for the harpies. The half-shaved haircut of the archer and earring on the mage had me skeptical but there's an impressive degree of tactics in the game. It gives me some major Kingdom Death vibes, which I'm sure was intentional. I'll probably stack +100 hours before the US banking system collapses.
>The half-shaved haircut of the archer and earring on the mage had me skeptical
You know recruits are random and fully customizable, right? You don't have to play with characters whose hairstyle triggers you.
Just ignore posts that trigger you.
Just trying to help you, Anon. No need to get triggered.
not really digging the "multi-hour gauntlet followed by a significant difficulty jump with infinite enemy spawns and a boss that stalls between phases" gameplay pattern tbh
This is the weakest part of the game design, and why omenmaxxing is valid
but if i do that the several hours before the boss get even less interesting
Having 7 rapemachines rampaging through the hordes is less intense but funnier
Ballistabros, they're out for our blood...
That is some bull-ass-shit. What the frick were they think? Why not just make enemies stronger? Now we can only play a specific meta to beat the whole game.
Devs listen to the loudest whiners who want the game to be more 'hardcore'
>Now we can only play a specific meta to beat the whole game.
I mean, they nerfed ballistas because everyone was playing this specific meta too
Not only they made ballistae more expensive and with a lower limit, they also nerfed the omens that affect it (and the perk as well)
Piratechads win yet again
so if i understand this right, contagion can't spread debuffs to things that already have contagion. doesn't that make the contagion-on-poison perk... really counter-intuitive?
beat two seals
nice game but kind of random
I don't get the hype, the game is extremely sluggish and takes ages to get going, and even then there's like 4-5 viable builds. Out of all roguelikes it is by far the slowest to even get to the point where it's challenging and requires a frickton of upkeep between missions. What's worse, said upkeep makes you feel like you're in front of a slot machine. I have an extreme dislike of the UI since it feels like it's actively trying to waste your time. There's this limited resource / survival horror type of puzzle underneath that I can appreciate even though the game fails to be scary, unless we're talking about sims: troony dlc art direction. surprised it got this much hype
Is there any reason not to use the crossbow?
I just keep stacking multi hit, run the crossbow omen. I got 7x multi multiplier+ perks they literally solo entire walls invasions by themselves. I can hit 49 times with the combo. It just seems so broken.
they are great for clearing chaf but later with heavy armored targets their single target damage fall of a little
still great
hmm
Let me tell you why longbow is the best.
>4 longbow heroes are all you need to cover every single lane with few skill range investment
>Undodgeable shot
>Cheap mana skill usage
>Decent single target
>Decent aoe
>The only stats you need it just crit and crit damage
I really like Heavy crossbow, recently had two characters that wiped floor with them
ballista goes brrrrrttt
Does that work?
>First time playing the game
>It is pretty fun
>Characters are customizable
>Neat
>Make a good team and get too attached to them
>Clear the first city
>They vanish
Why did they do this? I stopped caring about characters since then
Just save your character codes somewhere so you can quickly recreate your squad at the start of every city.
This game is the opposite of what I would consider a good strategy game. What I want in a strategy game is an enemy that is less powerful than me and yet still manages to outsmart and defeat me. Throwing hordes and hordes of weak and brainless enemies at me (I've noticed several times where the AI could have killed one of my heroes and gain the upper hand but instead decided to advance toward the center of the map) in the hope that I will eventually get overwhelmed is the opposite of fun.
Also the difficulty curve is pretty bad. I did not lose a single time until I reached the sorcerer king, and then I could not find a way to beat him (although, to be fair, I only tried twice as it takes way too long to reach the boss).
>What I want in a strategy game is an enemy that is less powerful than me and yet still manages to outsmart and defeat me.
This game literally does not exist.
>I've noticed several times where the AI could have killed one of my heroes and gain the upper hand but instead decided to advance toward the center of the map
You probably never paid enough attention to notice this, but different enemy types have different patterns. Some enemies will always beeline for your mage circle, some will prioritize hitting heroes, some will just move forward and attack whatever's closest, etc.
>Also the difficulty curve is pretty bad. I did not lose a single time until I reached the sorcerer king
This I actually agree with. Boss encounters are massive jumps in difficulty that are almost impossible to prepare for on the first go, while non-boss nights, especially early on in a run, quickly become trivial.
>You probably never paid enough attention to notice this, but different enemy types have different patterns. Some enemies will always beeline for your mage circle, some will prioritize hitting heroes, some will just move forward and attack whatever's closest, etc.
These patterns are only nice if they don't prevent the AI from taking an obvious win.
>Muh stupid AI
They are magic zombie you dumb Black person, they crave magic not brains of your mutts
This is a pretty poor excuse, especially when it comes up after
.
its more twist on tower defense tbh than strategy game in any form
but seriously i would really like a game mode where you face stronger and stronger waves of enemies with no bosses
sort of survival mode
Character generation in this game is disgusting
Everybody looks like some non-binary New York city street dancer and the fact there's no male/female, just "MASCULINE/FEMININE" is so fricking dumb
Why are there any mods for this game? The devs promised moddability
When will mods come? Devs promised modding and I want want my ten---mods