the only Zelda clone better than the source material.
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the only Zelda clone better than the source material.
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never playd supernes games, grew up with PS2 games that actual look good, never going to play those ancient games, not really worth it.
0/10
believe it or not, there's a good chance he isn't even shitposting
yeah he is
there's like 5 people on this board who spam "not retro", and recently it seems they've stopped, but i bet it's just one of them falseflagging
yeah but dude, i'm telling you, there are literally dozens of moronic 19 year old kids on here who say the dumbest shit possible out of complete ignorance and unawareness. i dont know how some people even find this place.
moronic 19 year olds don't come here
Your post is not retro. Stop metashitting, talk about some games you dumb b***h
You're an idiot if you don't think it's obvious bait. Even if he's being honest, which he's not, it's still bait since his only intent to is rile people up.
nah
You posted the wrong game op, here let me fix that for you.
dude you are mentally ill if you think that jank is better than alundra.
>jank
sounds like you got filtered, lad.
I bet you complain about having to push diagonals in Landstalker.
Alundra is the harder game
>yet another moron who think bank means bad
Kek
I'm convinced the only people who light Light Crusader are kids who asked for Landstalker, but their parents bought this jank instead and they had to make do.
What about the people who land Landstalker?
like*
but the ones who land landstalker are lucky, because it is a great game.
The ones who like Landstalker are kids who asked for Landstalker, and then their parents bought them Landstalker.
I never played this game, but i like the cover artwork. The dude reminds me of a more masculine Shin from HNK.
It's a beautiful game but the muted tones never sold me on it.
Golden Axe Warrior is better than LoZ
Also, Landstalker is better than Alundra for one reason - way less exposition. Damn, Alundra has so much boring story text.
Holy zoom zoom if you think Alundra has alot of text.
It's literally constantly interrupting gameplay.
It's literally not. I just beat the game last week.
Legit complaints for the game would be jank platforming, some damage spongy enemies and bosses and Working Designs added jokes.
You can't go 20 minutes without some sort of text interruption.
You mean like a text box saying "Murg Woods" or reading a sign?
No I mean characters talking.
You are full of shit.
That's fair. I have never even touched Alundra 2, so wouldn't know anything about it.
>damage spongy enemies
Also working designs fault. They gave enemies between 50%-100% more HP.
I'm 40. I hate the kind of games that gatekeep you playing by having endless exposition and talking to every npc at the start. Every modern Zelda does this too. I have never finished the 2 hour tutorial to Twilight Princess. Landstalker on the other hand - you watch a 2 minute vintro with hardly any text except what is neccesary - (You rescue Friday from Kayla, Wally, Ink, she says "I know where Treasure is", and Nigel/Lyle is all about treasure, so off you go, adventure starts. The longest exposition dump comes about halfway through the game when talking to the Wizard and the Duke, but by that time, I want to know more about the plot, because I'm invested in the game). After the intro - boom, gameplay.
The idea is that you get to know each resident, so when you get an event like "Bonaire is trapped in a nightmare", you have some sort of idea who he is and what's going on.
I know, I bought it on PS1 because I was a mega fan of Landstalker. I liked Alundra, but I preferred Landstalker. I even preferred Alundra 2 over Alundra, but Alundra is a great game.
>I have never finished the 2 hour tutorial to Twilight Princess.
you are legitimately bad at video games
He's just filtering bad games. Zelda games are substantially boring and it can't be helped.
no, "he" (you) is bad at video games.
Everyone who disagrees with you is all the same person. Not how it works Frank.
you're bad at games dude. you literally couldnt even finish a zelda tutorial and you're 40 years old.
I appreciate the overestimate but I'm only 24 Frank, Zelda games are just very boring with long drawn out intros preventing you from the meat of the game which is pushing blocks. It can't be helped.
in other words you're bad at video games lmao
Not Zelda 1 or Zelda 2. Press start then go bomb so dodongos (Z1) or stab some blobs (Z2).
If you don't like Zelda you probably don't like action-adventure games and ARPGs in general
I genuinely do and recognize that Shadow of the Colossus is a far more enjoyable game than Zelda will ever be. And Ys Oath in Felghana completely rapes any attempt at action RPG zelda ever attempted.
The pre-OoT Zelda games don't have this problem and are also far more difficult.
>far more difficult
It's inconsistent throughout the series. Link's Awakening is a sudden drop in difficulty and then Oracles are harder than ALttP
I wouldn't call the Oracles difficult. They're just long. I guess the puzzles in Ages are hard, particularly the water level changing in Jabu-Jabu's belly.
You seem desperate to believe yourself.
Hahahahahahhahahahahahahhahssh
t. gay
>noooo my heckin golden axerinos should've been the popular game!
Cope, contrarian.
I don't care that it wasn't popular. I got it on discount at Big W for about $15 in the early 90's and had a lot of fun with it. I played LoZ a few years later and thought it was a bit shit compared to GAW.
They don’t care. Your lived experience literally means nothing to these people, the only thing they take seriously is whatever opinion their favorite e-celeb told them to have.
>noooo you're just listening to e-celebs! it's not like zelda outsold and outscored every competing game for decades before streaming became a thing!
>nooooo
wojak in text form.
LoZ was released in 86 and GAW was released in 91. Why would anyone be comparing them when LoZ was released. Most people in Australia were still playing Atari, Intellivision and Colecovision until 88ish
Most burgers have never played GAW, let alone seen a Sega Master System, but it was popular in Australia, UK, and... brazil. It was actual competition for the NES (which arrived here later then USA)
I didn't like how you have to talk to someone in town to progress. A Zelda game should open up as you collect items. In Alundra, rocks and obstacles just disappear after talking to the right person.
Agreed. That's one of two issues I had with it (the other being platforming being difficult to see due to the perspective).
Even the walls of text and the fact that it's Everybody Dies: The Game don't bother me. But the jumps and the way shit just opens up just kind of pulls me out of the game/ruins the immersion.
The visuals are mostly brown and the game has way shitty pacing. Needing to talk to the right NPC to continue playing sucks.
Not with that dogshit platforming, lack of map, and being unable to proceed until you talk to the right person.
>Want to make a 2D Zelda clone
>Never been that into indies, check out the market
>It's an absolutely flooded market
>Get disheartened and scrap my idea
Just do it.
A good game rises above an over-saturated genre, it's that easy to make a game now, Pajeet's Unity-flipnotZelda#28 will fade away, whilst shit with effort put in will be more likely to get attention.
I could be talking shite but I think of all the Metroid clones constantly released yet I can only think of something like Axiom Verge, as effort was made
Nah it's too hard to make a game
Well, yeah. The matter of Zelda being surpassed by its third-party spiritual successors was settled over a decade ago.
Alundra>any 2D Zelda
Okami>any 3D Zelda
There is no argument to be made against Alundra that isn't just "I think this is worse because it's different to Zelda", and that's why the game is superior.
>Trash NPCs in LttP trained Zeldagays to not want to talk to them in this kind of game
>Lack of platforming made them averse to it and unable to adapt in this kind of game
>LttP's cartoony palette makes them think a pink-haired Alundra running around a bright Wonkaland would fit the tone and themes of the game
The other criticisms I've seen are garbage too.
> A Zelda game should open up as you collect items
Shit does in Alundra too. As early as the second dungeon you get the bomb which opens it up, then you've got the flail, sand cape, fire wand, magic bean, etc. etc.
>lack of map
The game comes with a physical map, the world is tiny and well-signposted, NPCs point you in the right direction, and there's a fortune teller in the first village who can show you an in-game map of your next destination.
Okami is the worst game I have ever played. There is nothing enjoyable about playing it.
okami is very very boring. you don't have to enjoy twilight princess or whatever modern 3d zelda, but how can anyone say okami is better?
You're just an ADHD dopamine deprived homosexual who cannot appreciate gentle art
is a 45 minute tutorial gentle, or just dull
>implying the tutorial ever ends
When people talk about Okami, they mean its better than the Wind Wanker. When it comes to half-assed ~~*cell-shaded*~~ zelda games, Okami is clearly superior.
>~~*cell-shaded*~~
The frick is this supposed to mean? israelites invented cel-shading?
>Okami is better than Wind Waker
that comparison isn't really hard to make out, anon. WW wasn't even that good to begin with. Okami is only barely better.
>Trash NPCs in LttP trained Zeldagays to not want to talk to them in this kind of game
Nobody likes arbitrary progression gates. Especially ones where the condition to advance in the game is to talk to a random NPC. That's literally never a good thing to include in a game.
Name one example when it's random. Just one.
What are you supposed to read the game's mind and know what NPC they expect you to talk to?
No you're supposed to tell me when this occurs. One time when you have to talk to a random npc to progress in the game.
Having played through the game multiple times, including recently, I remember all conversation triggers were well-directed either by forced conversations with NPCs walking into your room as you wake up, or another conversation with literally any other NPC in the village. It was never random.
The first 40 minutes is just talking to NPCs until the game lets you out of the starting town to have any sort of fun.
The first town where Jess tells you to meet everyone?
Not random.
What is this Animal Crossing? At least half the game is spent reading text boxes.
>At least half the game is spent reading text boxes.
Hyperbole just makes you sound more uninformed and your opinion less valid.
That was not hyperbole.
The ratio of text to exploration, traversal, puzzle-solving, basic combat, and boss encounters isn't close to being even, which means you must have really struggled with the text.
I'm done here. The only thing worse than discussing a game with someone who hasn't played it, is discussing it with a moron/ESL
>The ratio of text to exploration, traversal, puzzle-solving, basic combat, and boss encounters isn't close to being even
Yeah it has a bias towards text.
Hyperbole aside I am inclined to agree with the sentiment of the anon you are arguing with. First time players are going to end up spending a lot of time talking to NPCs between dungeon intervals discerning explicitly who they are meant to talk to move the plot flag forward. I can't specifically recall the moments themselves offhand but I do distinctly remember feeling annoying about this when I played it a few years back. It wasn't as egregious as, say, Dragon Quest VII but if you're new to the game and don't know which residents belong to which house or where they may be you're going to spend a lot of time mucking about.
They were just ahead of the curve. Square definitely has them beat in the realm of less gameplay more videos.
You are right about Alundra, but come on dude. Okami is (dog) shit.
>Shit does in Alundra too. As early as the second dungeon you get the bomb which opens it up, then you've got the flail, sand cape, fire wand, magic bean, etc. etc.
Those open up optional areas to find health upgrades, potions or money, which is fine, but to actually progress the game and reach new dungeons you need to wait until the story allows you too. The 3D Zelda games are often criticized for doing exactly that.
Okami is the gayest frickin game imaginable after Wind Waker. Should have named it Okama
I can smell your fedora from here.
You're all morons too.
have a nice day furhomosexual
Okami is boring as frick and nothing about it is similar to zelda.
Alundra would be better if it weren't localized by Working Designs.
Check out the Un-Working Designs hack
All it does is revert the stat changes. It doesn't fix the garbage translation.
For the Genesis, this was my white whale for a while (sorry for shit quality, phone), i only played it twice with my cousin at san diego when it was 98 and i only had time to play it for lile 30 minutes because we only came to visit 1-2 hours back then, but i managed to beat the first dungeon.
Fricking shit, forgot pic.
I really enjoyed Beyond Oasis. It's a bit small in scope for a Zelda-like game but what's there is nice (minus some platforming). The visuals look ahead of their time.
I saw a sealed copy at a pawn shop not long ago, but I'm not shelling out $200 or whatever they wanted for it.
motherfrickers act like they forgot about musashi
This game honestly looks and plays like shovelware.
It's fantastic. Don't be a divisive c**t for the sake of it.
>It's fantastic
How?
Great set pieces. Tons of personality. Great music. A day night system that isn't bullshit. Great boss fights. Tons of secrets. Fun and playful atmosphere and dialogue. Characters are named after food and the entire thing is a pun (Alucaneet > All You Can Eat). Throwback to 90s anime with it's cheeky humor and voice acting. An overall fun game that isn't without it's faults but said faults aren't worth fixating it. It's a genuinely soulful and heartfelt game.
>Throwback to 90s anime
It's not a throwback to 90s anime if it came out in the fricking 90s, moron.
>omaigawdyoogaiz!
>i just saw this, like, really good movie called weird science! it is SUCH a throwback to 80s movies with its raunchy humor and breasts!
That's exactly my point you dense motherfricker
That makes no sense, you cum-gargling wiener-holster.
Not him but I'm not overly fond with how it plays either. I sure as hell wouldn't call it shovelware but something about the more meandering stage designs and the combat didn't set right with me. The absorption sword mechanic is cool but I feel like they didn't do enough with it.
You play like shovelware you fricking b***h
Aren't you supposed to be trolling on another board about indians being a superpower or something?
Why is Alundra getting so hyped up recently? Did some dumb YouTuber call it a hidden gem? This is a game from my childhood and I don’t appreciate zoomers appropriating it. Also we already collectively agreed that Illusion of Gaia is the best non-Zelda 2d action rpg. Stop trying to rewrite the canon.
>mfw the composer just reused one of his old tracks from G Gundam's soundtrack for Kline's nightmare
cool music at least, really helped elevate the game a bit
No shit? Which one?
another Working Shitigns abomination
Why the frick doesn't this game have a translation fix yet? I don't want to learn moon.
Shameful, get better standards before coming back here
its not. its really fricking good but the missable content, moronic monster life (us only) and casino minigame (required for 100%) made it worse then zelda. a game about exploration and they literally add missable content, how fricking moronic is that.
I hate missable content. It’s basically there to sell guide books. One of the aspects of Suikoden that made it go from a solid 8/10 to a 6.5/10 was the inclusion of missable content.
this. you can say what you want about zelda but atleast they got this one right and didnt add missable content into most zelda games. I say most because I dont think the deku upgrade in oot is really required for 100% and its the only thing I can think of when it comes to missable content in zelda games.
>deku upgrade
What.
I think there is a deku nut or was it the sticks upgrade which you could only get as a kid by showing a certain mask to some deku nuts or whatever. For some reason after you get the time sword and you try you come back later you cant get it anymore.
good game, definitely not better than any Zelda game, I also recommend doing the unworking designs romhack
Alundra is great (in spite of the typical Working Designs moronation) but pic related is the real LTTP killer.
you're funny.
So what did Working Designs actually ruin? There are a couple of bad jokes and Bonaire being a weed lmao butthole, but I don't think we cut something deep cut out.
we mostly don't know with the story unless there's someone who has gone and done comparison
but they also fricked with all the stats making the game unnecessarily bloated
So are they responsible for the enemies being damage sponges?
yes
Well frick them then.
Those end bosses were outrageous.
good thing there's a fix for that at least now
Owned this as a kid and one of the puzzles flummoxed me so hard that I gave up on it. This must have been around 98 or so and I didn’t have access to the internet (or more likely I didn’t actually know what the internet was at that time). But the version I had was published by Psygnosis, the dons of the PlayStation.
alundra jap balance but with english fan translation. is this a thing or am I forced to play with the stupid us balance and the funny meme translation?
I think the Psygnosis version might be a different localisation, which makes sense because Psygnosis were incredibly based and basically were responsible for making the PlayStation successful in the west.
They've never even made a good game outside of Drakan. Shut the frick up already you moron abbo
stats yes
translation no
Why would you want the game to be easier? The USA version was too easy. The English fan fiction was cancer, I'll give you that.
I found it really boring, personally. The items aren't very interesting and enemies take far too many hits. The puzzles and platforming are pretty good, though.
What are some good GBA Zelda likes?
elemix
I never found a translation, is there one?
What makes it a clone of Zelda?
if you had actually played it you would know. it's not an insult, but it's clearly derivative.
it's not, Zeldatrannies just want to hijack literally every game that's not a FPS. Calling Alundra a Zelda clone is like calling a modern car a donkey cart clone.
Alundra is a Zelda clone. You would have to be moronic not to see that it was at least heavily inspired by ALttP if not a straight rip-off. It also happens to be a better game. There's nothing wrong with calling a game a "clone" of another unless you have asperger's and get upset over semantics. It's a top down, 2D action adventure game where you control a blonde twink who walks around a forested overworld, fights monsters that drop healing items and money specifically, explores dungeons filled with monsters and puzzles that also hapoen to contain a special item and a health upgrade ala Zelda, etc. It isn't even passably similar, it is the exact same game design down to nigh-identical protagonists and item menu screens. Dont be a fricking spastic.
>hurr it's dodally the same gaem if I simplify the gameplay elemends
Everyone knows Zelda is just a shitty Hydlide clone and it requires no mental gymnastics to see that.
lol it even has a bow, bombs, sword upgrades, some of the exact same puzzles, shops work the same way... etc. again, you're an idiot.
overhead blonde elf swordsman with puzzles
What I really want to know is who were the people that did the pixel art and the games they worked on.
i dont know but man, alundra is beautiful.
It was outsourced to Korean artists
source on this? ive always thought alundra had some similar art elements to ragnarok online and itd be interesting to know if there was any overlap with artists
Look up climax and Camelot games on the MD
They look like shit bro frick off with that segay shit
That is literally the same art style
Willow was good
The music in that first area is so good. I should try and beat this.
It could do with a bit of cleaning up, a remaster perhaps...
The idea that Redditundra is anywhere close to the pure, exquisite beauty of ALTTP is laughable.
kek if theres one thing nobody compliments ALttP for it's being beautiful. that game is uglier than your uncle's butthole
>Redditundra
Good bait, you had me for a second
That isn't Legacy of Kain Blood Omen
>Did you think you would find anything of value off the beaten path? Absolutely not. The ONE item you can get that is optional, out of the way, and useful is a sword upgrade, but 99.99% of the time any amount of exploration is a health upgrade at best
>Combat is extremely limited and dull, and early game enemies take so many hits you are better off playing Bomberman instead of using your weapons. This does get better later on but it's still 4 directional combat with no combos or anything
>Awful translation
>Dull bosses
Alundra is decently entertaining but man are there issues
>the one item
dude half the items you can get are optional e.g. the spell scrolls. did you even play this game moron?
Alundra is an amazing game.
crusader of centy is the best zelda clone
>map select screen instead of a real overworld
into the trash it goes
darksiders 1 is unironically the best "modern" zelda clone.
Has anyone ever beaten the roulette wheel puzzle in Alundra without save states?
Atrocious puzzles and terrible localization mean it's nowhere near as good as zelda. But it looks bloody good on an RGB CRT.