The game was shit. Imagine GTA >but the world size was a fraction of what it is >there's no combat beyond lightly kicking people over >there's fricking nothing to do but drive around >instead of a reasonable wanted level system the game punishes you for breaking set pieces >every fricking mission was a shitty fetch quest with no variety
You've got Hit and Run. >inb4 GTA mission variety is shit
It's still better than the Simpsons.
At least Road Rage was a half-decent Crazy Taxi Clone. Hit and Run is just fricking shit.
It wasn't shit. It was just okay. Like you said there really wasn't much other than driving and fetch quests. Or races with bullshit AI difficulty. Much better than the shitty crazy taxi knock off though.
>this game really wasn't that good.
Damn, FPBP as always,
The game was shit. Imagine GTA >but the world size was a fraction of what it is >there's no combat beyond lightly kicking people over >there's fricking nothing to do but drive around >instead of a reasonable wanted level system the game punishes you for breaking set pieces >every fricking mission was a shitty fetch quest with no variety
You've got Hit and Run. >inb4 GTA mission variety is shit
It's still better than the Simpsons.
At least Road Rage was a half-decent Crazy Taxi Clone. Hit and Run is just fricking shit.
>Kiwitard still seething over DSP praising this game
Fricking have a nice day
>hit and run devs had a chance to show their game off to matt groening for his approval, devs were all nervous as frick >when he played it the very first thing he did right at the start is run over to marge as homer and start kicking her over and over >proceeded to laugh and gave them the go ahead
>you know what a Simpsons game needs? Realistic shadows, reflections and all the blur, bloom, vignette, ambient occlusion and all the rest that the UE4 can offer! Because!
It's cool to see how easy it is to do something like this with all the tools available nowadays but man every decision this guy makes is baffling and awful.
That fricking vignette is so ugly and out of place in a cartoony Simpsons game and he just has to turn it on and say some gay shit like "it makes everything look so much richer" .
I feel like I am gaining a new understanding of why so many games are so shit visually by watching this. Devs have absolutely no idea what they are doing and just have to turn on as much shiny bullshit as possible and leave lighting and colors to RTX and PBR.
>if i had a dollar for everyone of you homosexuals who claims shit looks bad
If I had a dollar for every spineless hack who b***hes about valid criticisms these days I'd be a millionaire, because you tasteless c**ts are multiplying.
>it's not valid, shove your "criticisms" of the upcoming monkey island up your fricking ass, chud
We're not talking about Monkey Island Anon. We're talking about NINTENDO HIRE THIS MAN projects in Unreal Engine.
But if you really want to change goal posts, whatever you think of the Monkey Island remake, at least it's artstyle is fricking consistent.
it's the same mentality behind remastering the gta trilogy, remember how hyped up everyone was about that until i actually came out. >postprocessing lighting and shadows, is that a reflection!?!? did they say raytracing?! I'm gonna cooom, it looks so gooood!!!!
In my day we had texture pack kids. They saw that you could access the raw textures and replace them with higher res images and the game didn't technically break so they were like woah and created the horrible incoherent shit we used to laugh at. Today kids (this guy sounds about 16?) can access engines and make more a general class of frickups and wrongheaded things. What are they called though, the current era's texture pack kids?
>lights and artstyle were key when there was no real time lighting >artists created awesome set pieces with unique color >unreal engine and modern ray tracing and lumin >everything looks washed out and "ZOMG REALISTIC FRICKING LIGHT BOUNCE" while looking like a generic piece of shit >every game looks the same
end it
Friendly reminder that critiquing and gatekeeping quality is how we get products with consistent and professional looking art styles and not have every game be just made in unreal engine having a NINTENDO HIRE THIS MAN look to it.
This game was fun as a kid for sure, but it fricking sucks. A remake would therefore only be great for children who never played it or only heard autistic word of mouth.
also >fan remake
this will never be finished or even close to it
so, what's your excuse? this video has already proven how UE5 is so easy to work with that even the most incompetent coder can get into game devving now.
this game really wasn't that good.
the game is amazing, and so is Simpsons
is this you?
yes, my buddies and I agree with your opinion
Me on the behind about to murder all three
The game was shit. Imagine GTA
>but the world size was a fraction of what it is
>there's no combat beyond lightly kicking people over
>there's fricking nothing to do but drive around
>instead of a reasonable wanted level system the game punishes you for breaking set pieces
>every fricking mission was a shitty fetch quest with no variety
You've got Hit and Run.
>inb4 GTA mission variety is shit
It's still better than the Simpsons.
At least Road Rage was a half-decent Crazy Taxi Clone. Hit and Run is just fricking shit.
It wasn't shit. It was just okay. Like you said there really wasn't much other than driving and fetch quests. Or races with bullshit AI difficulty. Much better than the shitty crazy taxi knock off though.
no, you're moronic
game was good
Simpsons was good 25 years ago
if a basic GTA clone is amazing in your books then you can go back
>this game really wasn't that good.
Damn, FPBP as always,
It's GTA with Sneed. What more could you ask for?
>Kiwitard still seething over DSP praising this game
Fricking have a nice day
why are you shilling a video update of a fanmade "remaster" that will never be completed
this isn't the first thread you make about it
just play donut mod
MATT GROENING HIRE THIS MAN
>hit and run devs had a chance to show their game off to matt groening for his approval, devs were all nervous as frick
>when he played it the very first thing he did right at the start is run over to marge as homer and start kicking her over and over
>proceeded to laugh and gave them the go ahead
>you know what a Simpsons game needs? Realistic shadows, reflections and all the blur, bloom, vignette, ambient occlusion and all the rest that the UE4 can offer! Because!
>could actually be a solid remake looking more like the show then before
>nope ai upscaling and ray tracing is all it needs!
post.processing.celshading.effects.
that's what it needs unironically.
he addresses that in the vid
Yeah what the frick is with all that postprocessing? Completely misses the point.
I sent a few emails, this project will get shut down soon. Hahaha nerds.
>Simpsons
Stopped being good around season 9. It unbearable nowdays.
>says they will never release it
Why bother?
>people been asking for celshading to look more like the show
>applies a random celshading mod that looks nothing like the simpsons
>new sedan looks nothing like the one from hit and run or the show
frick this hack
It's cool to see how easy it is to do something like this with all the tools available nowadays but man every decision this guy makes is baffling and awful.
That fricking vignette is so ugly and out of place in a cartoony Simpsons game and he just has to turn it on and say some gay shit like "it makes everything look so much richer" .
I feel like I am gaining a new understanding of why so many games are so shit visually by watching this. Devs have absolutely no idea what they are doing and just have to turn on as much shiny bullshit as possible and leave lighting and colors to RTX and PBR.
hows your indie game dev going anon. going to show em how its done?
Not that anon but you're an idiot.
if i had a dollar for everyone of you homosexuals who claims shit looks bad
>if i had a dollar for everyone of you homosexuals who claims shit looks bad
If I had a dollar for every spineless hack who b***hes about valid criticisms these days I'd be a millionaire, because you tasteless c**ts are multiplying.
it's not valid, shove your "criticisms" of the upcoming monkey island up your fricking ass, chud
>it's not valid, shove your "criticisms" of the upcoming monkey island up your fricking ass, chud
We're not talking about Monkey Island Anon. We're talking about NINTENDO HIRE THIS MAN projects in Unreal Engine.
But if you really want to change goal posts, whatever you think of the Monkey Island remake, at least it's artstyle is fricking consistent.
>"It's not valid because... IT JUST ISN'T, OK?!"
it's the same mentality behind remastering the gta trilogy, remember how hyped up everyone was about that until i actually came out.
>postprocessing lighting and shadows, is that a reflection!?!? did they say raytracing?! I'm gonna cooom, it looks so gooood!!!!
>gta trilogy
Please don't remind me that is the grossest shit that I've ever seen.
Literally has a disclaimer in the first second saying this will never be released
The point in this ?
No getting sued by Disney
And maybe if the dude isn't a gay a "leak" later when it's done
The shadows are so dark and grimy. Set a fricking simple ambient light like a 90s game so the blacks don't go full black
In my day we had texture pack kids. They saw that you could access the raw textures and replace them with higher res images and the game didn't technically break so they were like woah and created the horrible incoherent shit we used to laugh at. Today kids (this guy sounds about 16?) can access engines and make more a general class of frickups and wrongheaded things. What are they called though, the current era's texture pack kids?
at 14:05 he cuts to a version of the graphics that actually looks ok, and he laughs at it and switches back to his sludge
>its not a perfect remake wtf
you morons its a unreal 5 fan project
>muh realism
lighting looks ugly af, it's a cartoon, shouldn't be lit like red dead
sneed turbo
The simpsons.....remastered
why is the sign like that
>OP as usual is a homosexual who doesn't post the disclaimer saying the creator never intends to finish/rrelease it
>lights and artstyle were key when there was no real time lighting
>artists created awesome set pieces with unique color
>unreal engine and modern ray tracing and lumin
>everything looks washed out and "ZOMG REALISTIC FRICKING LIGHT BOUNCE" while looking like a generic piece of shit
>every game looks the same
end it
Friendly reminder that critiquing and gatekeeping quality is how we get products with consistent and professional looking art styles and not have every game be just made in unreal engine having a NINTENDO HIRE THIS MAN look to it.
What's he eating?
Caviar
Oh I didn't know there's red caviar, it looked like some kind of berries
Does the Futurama mod have a release date?
Just tipped off Disney
>"This game will never be available to download"
>close video
Its not a remake its a remaster
>hd rerelease - hd rerelease
>remaster - overhauled grafix
>remake - completely new game with the same idea
it's a reboot
Sneed
Simpsons Hit & Run was my GTA because my parents never let me play GTA
we had Driver 3
looks like fortnite
Here's your Unreal game bro
Cool looking forest enviroment you got there. Where's the VIDEO GAME part though?
This game was fun as a kid for sure, but it fricking sucks. A remake would therefore only be great for children who never played it or only heard autistic word of mouth.
also
>fan remake
this will never be finished or even close to it
so, what's your excuse? this video has already proven how UE5 is so easy to work with that even the most incompetent coder can get into game devving now.
im ight use it 2 upscale old textures and "remaster" some game
what's the point of remaking this? also ease up on the vignetting goddamn
>also ease up on the vignetting goddamn
What's the matter? too CINEMATIC for you?
If it doesn't have the grid then can you even call it a proper Simpsons experience at that point?