The tactician difficulty is impossible to play while maintaining any dedication to role-playing. Meta-gaming is required, including abuse of save-scumming, abuse of meta-knowledge, min-maxing your party, brute-forcing encounters. It completely stomps on the spirit of D&D tabletop gaming that the game is built upon.
Including a difficulty level in the game that forces this on the player was a terrible game design decision.
works on my machine
You're complaining that hard mode is hard
It should be reasonable to expect a challenging difficulty level that doesn't require fun-ruining metagaming. Applying the same level of difficulty to an official tabletop D&D release would require sucking the DMs dick, reading the campaign manual ahead of time, and the DM letting you use save-states. All I'm saying is that this shouldn't even be included, even for minmaxers - requiring metagaming is bad game design no matter what.
As long as build variety exists, some builds will always be better than others. Again, you're complaining hard mode is hard because your build doesnt work as well. Turn it down and larp to your heart's content then
Nah, he's complaining that if you ran the game as a tabletop campaign 99.9% of professional DnD players would wipe before finishing it.
some games end in death I think, I never got to play tabletop. but not all. you can't really bail on encounters unless you use savestates and you can't really know if what you encounter will be too difficult for your current level.
I get what he's saying, I had to savestate out of many encounters to return there later. I doubt more than 1% of the players on tactician haven't.
tabletop D&D is not a skill-based game
making it hard means making it require metagaming
The game is easy even on tactician. No need for metagaming. Use CC spells to target enemies weakest saves (examine them to find out), or disarm strong fighters with command or push enemies to there death or into your aoe e.g.
Any combination of party can clear the game if you just use the tools you are given
literally everything you suggest requires at least 2 steps and analytic thought at each stage, completely anathema and impossible for the dark souls / fortnite generation.
yeah, it actually looks like morons refuse to use the tools the game gives them, plays on the hardest difficulty and then fail horribly and this somehow means the game is bad
>dark souls / fortnite generation.
lol what?
sounds like
>(You)
got triggered
>you don't need to metagame
>just base your decisions on the stats of the enemy you're facing
if your definition of meta-game is "use spells/abilities that target the enemy's weakest saves" then yeah I guess you have to meta-game. you consider this a bad thing?
That's essentially looking up the enemy in the DM's guide so you can make your PC use optimal strategies in combat.
Obtuse imbecile.
>That's essentially looking up the enemy in the DM's guide
it's information that is readily available in-game. just right-click examine.
>That's essentially looking up the enemy in the DM's guide
>it's information that is readily available in-game. just right-click examine.
it's information that is readily available on the table. just pick up the DM's manual and read.
except this is information your character is expected to have. it's more akin to you literally "examining" the enemy in-character for weaknesses.
lol frick no, you don't know shit about enemy stats or weaknesses in a d&d table, unless your character can recall a previous encounter or they've read or heard about the creature in question (Arcana/Religion/Nature/History check)
>Obtuse imbecile.
shut the frick up man. it's not metagaming to use appropriate abilities. your characters are professional adventurers, its their jobs to know what abilities to use on what enemies. they can tell the mouse and the ogre apart as easily as they can tell any other two enemies apart.
>DM's guide
>for monsters
This is beyond secondary posting at this point. Stop trying to pretend you're something you're not. You're supposed to be roleplaying characters in the game, not online forums.
The DM uses a guide to facilitate combat encounters. What are you on about?
Incorrect. Wrong book. You make encounters with the Monster Manual. No, that is not semantics because the DM's Guide is literally another book. Stop pretending you're some great defender against metagaming when you barely know what the hell you're talking about.
dude please stop. you either have never done tabletop or are being deliberately disingenuous. there are no real rules for the DM other than the players walking away. the DM is only constrained in the sense they need to make a fun and interesting adventure and give challenging but solvable obstacles to the party that also advance a narrative
The only pretender here is you. You've been caught. You've never actually played D&D, which is fine, other ttrpgs need love too, but you're such a gay for trying to pass as otherwise.
a neophyte "caught" me? I honestly feel bad for your gaming group. my consolation is they will abandon you in less than a year
You started arguing with another anon with a highly obviously different writing style than me after this post, imbecile. Lol
DM uses different manuals to facilitate combat including the MM and the campaign guide. My phrasing of "dm's manual" was perfectly fine to refer to whatever documentation the DM uses for some encounter. Fricking semantics. Get a real argument.
secondary posting?
haven't seen that expression before
the game is clearly designed for you to be able to examine the enemies
this isn't pure dnd 5e rules anyway
>have a HOLD spell
>"what should I use it on? the lvl 1 mouse? or the lvl 12 superogre?"
>"better use it on the mouse, using it on the stronger enemy would be metagaming"
>lvl 12 superogre? eh he will probably resist it
>what do you mean it has 3 wisdom? examine? that's metagaming idiot!
>if I act completely obtuse, I win the argument!
Imbecile.
cant use hold on a rat anyway only humanoid
reading the spell description is metagaming, so they wouldn't know that.
are you moronic?
how else do you propose there be any point in there being a game built around stats and affinities in the first place.
yes, use the fricking examine tool
If you min-max the game it's very easy on tactician. If anything bg3 needs harder difficulties like the owlcat games.
Need much harder encounters to have fun with a min maxed party. Now when you get your builds established there is barely any challenge even when going in blind
Sounds exactly like real D&D pre-5e to me OP. Hell, even 5e can be brutal at times. Players who walk in unprepared for Strahd will get party wiped in less than 3 turns by his castle let alone the boss itself. If you play babby mode games or have DMs that tone the game down that's fine since it's your game, but pretty much every single Pathfinder 1e campaign is like this and it is wildly successful.
I had an argument with people not even a week ago where they were claiming to me that pre-buffing before encounters was something that was "never necessary" for them in the games they allegedly played, these people got babied by a shit DM and now see any actual challenge as "being a min maxing homosexual". They're hopeless, don't bother.
thats them being bad players and being reinforced by a bad DM. anticipating a fight and expending spells to buff yourself appropriately is the height of RPG
CHALLENGE ACCEPTED I WILL NOW BUY YOUR homosexual BESTIALITY 'GAME'
in current year it is 100% reasonable to expect difficulties in a game like this to go "literally impossible to lose" > piss easy > the difficulty the game was originally designed to be
>the hardest difficulty in the game is designed around min-maxers
Shocking.
>playing D&D for the combat
moronic.
>playing 5e D&D for the combat
Beyond moronic.
Jesus Christ every time I think there can’t be a bigger moron than the last one OP comes around with a thread like this
Bravo
>being such an imbecile, you can't even articulate an argument
Enter your own anus, dumb frick
The morons are winning.
Twice this week I wanted to google something about the game - to make sure if I'm not missing anything of if there is an easier way to do a specific fight.
Both times I had to wade through so much obvious bullshit that I just gave up. It's becoming impossible to discuss the game itself because everywhere is just plastered with shitposts that don't even pretend to relate to reality anymore.
thats the point
first playthrough is balanced for rp
second playthrough is tactician for powergaming
Git gud. You don't need to metagame, I went in blind without even playing the beta and using a no reload unless party wiped rule and its been pretty fine. There's nothing wrong with playing with a minmaxed party and you can still do so in character, creating synergistic builds is fun and you only need basic knowledge.
Min-max and choosing synergies is a far cry from requiring metagaming (eg throwing your party into a "surprised" encounter with 9 or 10 magma mephits with huge movement range and magma explosion on death which force you to reload a save and use your meta-knowledge of the encounter to avoid it until you can come back later when you're more capable of taking on such a ludicrous encounter).
>surprised encounter
Why are you not scouting? Just running around like a moron will often end up with you getting attacked.
Why are you playing a game from a notoriously anti-white dev? Pathetic
If you don't like what you have to do to thrive on tactician don't play it, it probably took a couple weeks work of one guy.
Yeah, I think I'm going to have to drop to regular difficulty, Tactician was clearly not balanced for a blind/rp-friendly playthrough.
unironic skill issue
No. There are encounters that are straight up virtually guaranteed to cause at least PC-deaths without metagaming.
just revive them
That's basically every modern cRPG tho? Pathfinder Kingmaker was impossible on the highest difficulty setting (Unfair + everything else cranked up to 11 like 3x damage you receive) without min/maxing every character and level dipping to monk/vivi for max defense/offense.
I didn't realize this. I never really played one before.
The hard mode in these games is more of a challenge mode for autists than a mode you're expected to play.
People just don't know what they want, really. PF is supposed to be played in Core if you know the rules and want to play any "sub-optimal" class or archetype or roleplay, harder difficulties are designed around min-maxing yet people b***h they need to min-max for them.
who gives a frick
your probably not trying and just hoping to press button do BIG DAMAGE which does happen later but 1-10 you gotta get creative
git good
>tfw sitting in a character's Level Up screen for 3 hours in a loop of indecisiveness which Cantrips and Feats to pick
What causes this? I literally ruin every game with RPG elements by minmaxing the fun out of it. Why can't I just enjoy the game and pick the spell which sounds most fun/interesting without looking at the numbers and wiki? Am I just too autistic or too SMORT for video games?
>pick magic hand thinking you can use it to bait trap open door/lever steal items
>cant do any of that
>pick feather fall expecting scenario where you can save yourself from unexpected falling
>have to precast before the fall anyway so it required you to know if you going to be falling into things
>there are like 3 times in the game where the spell would actually save you from dying
so far the only fun non-combat spell is the druid animal speak
I am the same brother. I have restarted at least 10 times now. I have crippling indecisiveness when I am given this many options
welcome to autism wait till you start resetting your saves after a few hours
>cantrips
dont matter
>feats
5e as a system requires you to take asi's to keep up with the curve or it all falls apart
>dont matter
say you didnt play on tactician without saying you didnt play on tactician
what class
This is me except my dilemma is if I should play halfling or human or sexy girl. I've restarted like 20 times now.
Imagine a Larian Icewind Dale 3. 6 party members, all created by you.
Sounds awful. Imagine how long those fights would be.
Pour yourself a cup of coffee and take it easy. What's the hurry?
Hurry? I'm not in a hurry to watch paint dry. Doesn't mean I wanna sit there and do that. Maybe if they implemented proper simultaneous enemy turns, but they won't do that, for the same reason they won't ever make camera controls that aren't shit. What is that reason? That I can not answer.
maybe you should just stick to fortnite
Being entertained by nothing happening doesn't make you smart. It makes you stupid.
the things that should be happening is in your brain
There's nothing to think about that doesn't take more than a few seconds. Especially as the game goes on and you get more tools and figure out which strategies work. Ironically, the longest turns are at the end-game, when you have to do the LEAST amount of thinking because you've already solved the game. Imagine how terrible that would be in an IWD title. You're 1/3rd of the way into the game and you've already solved it because of how many fights you've had, and now you're just sitting there for minutes watching enemy turns slowly play out and there's nothing to think about because Larian is too shit to design interesting encounters. It would be so terrible. I think YOU don't have anything happening in your brain if you can't already imagine this without needing to directly experience is 1:1 instead of 1:0.98 through the DOS and now BG3 games.
It is called autism.
And the only feat even worth picking is the ability increase.
it costs 100 gold to fix it later just pick what sounds cool
>The tactician difficulty is impossible to play while maintaining any dedication to role-playing. Meta-gaming is required, including abuse of save-scumming, abuse of meta-knowledge, min-maxing your party, brute-forcing encounters.
Yes.
>It completely stomps on the spirit of D&D tabletop gaming that the game is built upon.
The game literally has 2 other difficulty modes if you want a narrative and role play driven experience. Tactician is called that for a reason. It's entirely there for the people who enjoy strategizing and minmaxing to have a challenge.
Nobody is forcing you to choose that difficulty. Normal mode is plenty challenging enough for an RP focused playthrough.
You are dogshit, I want a difficulty above tactician
nah, you just suck dude
>The tactician difficulty is impossible to play while maintaining any dedication to role-playing
yes. what do you not understand?
>Including a difficulty level in the game that forces this on the player was a terrible game design decision.
nobody forces anyone to play it. there is a selection screen that depicts this quite clearly
I’m having a lot of fun on tactician. I turned auto save off and don’t quicksave. It hasn’t impacted my ability to roleplay at all and just makes the combat encounters I get into more exciting.
Either you are lying or you did not encounter the 10 magma mephits fight.
I haven’t gotten there yet but don’t really see myself dropping my save game masochism for that.
next to adamantine forge I guess?
it was fricking easy dude
>lae'zel 36HP
>the encounter is a forced surprised encounter (5 mephits get to attack before initiative-based combat starts)
>mephits can use cone attacks to hit your entire party (its a surprise fight, so unless you're metagaming, your party is all together when this combat starts)
>mephits explode and deal damage when they die
>mephits have fly and high movement speed so they're guaranteed to be adjacent to characters every turn
>lae'zel goes down in the first round of combat
>everyone else is easy pickings
This is not reasonable encounter design. Maybe you were lucky with your party composition.
the surprise round is harsh, but after that you mow them down super fast. I can't remember how much HP they have, but I remember rays of frost one- or two-shotting them. they also explode after knockbacks from e.g., eldritch blast, so blasting one in melee range doesn't cause aoe damage. I just spammed that bonus action aoe heal on shadowheart and my guys were fine, since the mephits spread their damage out. I think a couple of my guys were knocked out by the end but nobody died.
I could easily metagame the encounter? The entire point has been that forced metagaming is bad design.
what are you fricking talking about? using lvl 1 cantrips is "metagaming"? using cleric heals that you would use on every single cleric is "metagaming"? are you fricking kidding?
No.
I guess, it could also be that I was playing co-op, so 2 party members weren't on the same stack, but even then, the 2 that were didn't get killed at the front right away and it felt relatively easy
party comp was warlock, wizard, monk, fighter, warlock and monk were surprised at the start, wizard and warrior came to the fight from the back
are you sure you just weren't very unlucky? maybe your characters are just badly built
I don't think building good characters is metagaming, just take stuff that synergizes within the character, use appropriate gear, examine the enemies attacking you and prioritize your targets
I'm in singleplayer so the 4 characters are stacked at the front at the start of the fight. I may not be absolutely optimally built but close enough to it. I agree, building good characters isn't metagaming.
even with 4 characters stacked at the front, you can disengage with casters, push away with melee fighters, throw grenades etc for aoe even with party members that don't have aoe like the melee people
seriously, that fight wasn't anything special, I think perhaps you just aren't really using all the tools available
use scrolls, potions (like speed), throw aoe bombs, crowd control spells, ranged attack with melee people if the enemies explode
just use the systems that the game provides
if that is too overwhelming to be enjoyable, perhaps you should play on normal or story mode
I mean its a single player game, the point is for you to enjoy playing it, not "win"
I have one scroll that can help. It's a glyph-circle with element selection that damages enemies in the circle. This can wipe out the mephits in the first wave of 5. But then they explode 5 times and kill party members.
obviously you don't fricking kill the stack before moving your party members away
lmao
and how the frick do you only have one thing you can use? I doubt all 5 are surrounding one dude
you could even just push, walk, shoot, perhaps take a reaction with one of your party members if you have to
then focus on one mephit and look at the chain reaction when they die (if the 5 are truly next to eachother)
I need to use that scroll asap or I'll have party members dropping like flies regardless. The 5 mephits get an entire turn each and then more turns as they're distributed through the initiative.
what kind of AC do your party members have?
its pretty important
I just put down a cloud of daggers and threw/shoved all the mephits in there. Two turns and they were all dead
Yes, the Grym encounter is probably a fricker the first time you try it and fail. But once you realize that A.) There's Mephits on round 2, and B.) They drop fire explosions on death and use Heat Metal to make your party drop their weapons, it becomes trivial because you know to just have your party drop them from rage the turn they come in so they don't drop fire on your arena.
Then just...have a Spiritual Weapon keep the robot tagged in the center of the arena and hammer his face twice.
Honestly, you just need to think about how to approach the fights. I don't know jack shit about DnD and while that fight was annoying, it was more because I was moronic, grouped up when I did a sneak attack on them and then got everyone blown up by the mine shooting guy. I'm sure someone that's more familiar with the systems wouldn't have the same problem.
Not him but I always scout with my MC who has the alert feat and let the party follow crouched, I simply misty spedded out of an encirclement of the frickers and cast cloud of daggers with wyll hitting almost all of them and then finished the rest off with a smoke powder grenade
>scouting ahead with MC using Alert feat
That's tedious as frick metagaming.
Not really, I don't have to do anything special, just hit ctrl+c and c
walking around crouched in a clearly dangerous new place is metagaming? lol
scouting an area with stealthy character seems pretty obvious to me
I don't think having a reasonable party comp is really metagaming, shouldn't your party be built in a way so all skills etc are covered by someone? seems kind of natural
what kind of moron crouches around everywhere when there are no threats in sight? the sheer amount of time that wastes, with zero payoff 99.99% of the time, you'd have to be braindead to not get bored out of your mind
crouching shows you upcoming threats with the red areas, just that is a good reason to crouch around new areas
You can also just hold shift to see npc vision areas
there's not a single surprising threat in that entire zone (except said ambush), if you're crouching around while scouting all of it, jumping here and there, leaving companions behind as you scout ahead and thus effectively doubling the distance you need to walk (since they don't walk until you stop walking), you're gonna be wasting so much time.
not getting fricked in the ass when your whole party walks into a trap doesn't really sound like wasting time, it sound like not getting fricked
>get jumped by possessed armor at the top of the stairs
>GRYM'D at the bottom
>but guys the mephitis are the only surprise!
you see the armors from miles away, they stand out in the open. well, one's hiding around a corner, trying to be sneaky. but he isn't being sneaky at all.
>GRYM
you didn't see that guy coming?
I just walk straight through the traps then heal up LMAO
sounds like a (You) problem
>GRYM'D
You clearly missed all the signs the game gives you that there's a guardian at the forge that's lava-resistant. There are books, environment interactions, & NPC interactions that all hint towards a big fricker wrecking the Grymforge's shit in the past
It is incredibly obvious that there's a boss fight in the area
How the frick is scouting metagaming?
Do you even know what that word means?
It's an abnormal behavior that the player is applying to the game using their knowledge of the game world rather than applying to the game because it makes sense for the characters to do so on their own.
The issue with fantasy like D&D is that character motivation and worldliness just die the moment you try and connect practical means with magic. The world's quirks are so well known that it doesn't make sense how every character isn't a schizophrenic wondering if someone's using detect thoughts on them.
Even still, the situation of being surprise attacked and swamped with 5+ monsters that explode on death literally requires exactly what you described to be countered. If even one condition is not met, it results in at least character death (not down, death - the multiple explosions will force 3 fails on death saving throws).
>gets caught with his pants down
>NOO this is unfair I have to actulally think ahead and prepare
Just play on easy then?
the "haha gotcha" surprises are the bread and butter of larian, there's no real counter beside just quicksaving every 10sec when exploring through the fog of war and immediately when your party eventually gets ambushed you load the save and prebuff and jump on them
Just play the fricking normal mode then you stupid Black person holy shit
i think the point is it wasnt playtested to be a feasible path for people wanting a challenge instead you have to cheese and break the game at every avenue to even stand a chance
why are you jumping in to defend someone who's wrong on a topic you don't know anything about?
The game is literally way too easy on Tactician, you're just extremely low IQ
Yawn. You didn't fight the 10 magma mephits without metagaming. Your opinion is biased and worthless.
>any sort of build synergy
>YOU"RE META GAMIIIIIIIING
Fricking casuals taking over this website. Character building is the main appeal of crpgs. You want to have a max int fighter go ahead but don't b***h here when the game doesn't give you an "I win" button.
> Tactician difficulty is impossible to play while maintaining any dedication to role-playing
Black person you just suck. I'm playing an Enchantress Wizard right now that started with 16 Intelligence and 14 Charisma with an Entertainer background for the sake of RP/shits-and-giggles and I'm still rekting this game while maintaining all my companions solo class and their default stats/class.
You didn't fight the 10 magma mephits, you are an imbecile.
you don't have to fight everything in the game, you can sneak past or talk your way out of encounters, it's called roleplaying
idiot post
>you don't have to fight [the 10 creatures that appear from nowhere out of the magma and surprise attack your party who have twice the movement speed that your party has and no dialogue]
>it's called roleplaying
What is? Turning the game off and pretending the fight isn't 100% unavoidable in a blind playthrough?
only 4 or so appear at first, they are spawned in 2 waves and you have ample time to misty step/dash/jump back to high ground with your ranged party members, i could've survived the fight without reloads on tactician but i chose to not want to blow a revive scroll, the encounter is even designed so that you are required to jump to the platform that triggers the event so you realistically only have 1 unit in bad position but for most people this will be their tankiest character since tanks always go first
so tldr for most people with a brain it's a perfectly well designed encounter
>only 4 or so appear at first
5 appear at first.
>they are spawned in 2 waves
No. 5 mephits get to have a full turn before initiative-based combat.
>and you have ample time to misty step/dash/jump back to high ground with your ranged party members
No. 5 mephits get to have a full turn before initiative-based combat.
>i could've survived the fight without reloads on tactician but i chose to not want to blow a revive scroll
You did really well!
>the encounter is even designed so that you are required to jump to the platform that triggers the event so you realistically only have 1 unit in bad position but for most people this will be their tankiest character since tanks always go first
No. You can jump over, but there is actually a hardened path to walk directly across. It just appeared to you like you have to jump.
>so tldr for most people with a brain it's a perfectly well designed encounter
You did well in a tough strategy-based situation but it isn't a good encounter.
like i said, they had a full turn and a half on my fighter who was still alive, the game has a number of these suicider enemies that are weak and don't do much damage outside of their suicide bomb attack, i'm sorry the fight posed you so much difficulty you're writing essays about it on Ganker but truth be told the ambushes get way more difficult later on, i would suggest turning the game on easy if you're having this much of a hard time in act1 already
I guarantee you would be getting wiped just as much as I am if you had to try the fight with the same conditions. I need another level up or something at least.
you just need more AC my friendo
>+6
>4-9 damage
>needing damage when you have +11 athletic and 18 str
based shover.. are you also rogue 3 for thief extra bonus shove?
nah my wyll is basically just speak to dead/animals buff provider, it just turned out all the shove shit was an unexpected boon, he's not a full on shove autist that would just be silly
shove is never situational lmao, i constantly use it to set up massive double fireballs/push them off my caster whenever i cant shove them off cliffs
>situational ability
no thanks. if it ain't moron-proof it ain't going in my bag.
My party is lvl 4 with like 14, 16, 16, and 17 AC atm
what kind of buttfricking mother loving troon sausaging noob plays without a mage?
Gale is gay.
and? how does this explain running a D&D campaign without a mage class? you sound gay
mage armor plus a shield can get gage up to 16 ac.
As soon as I reached level 8 I started steamrolling shit.
Level 5 is when I felt a good power spike I have 3 people who can cast fireball now
That portal pissed me off.
I was lvl 8 and steamrolling as well, so I figured I could defend the portal without doing a long rest (or saving) beforehand. But this left me without any cooldowns or spells for the fight, and they didn't attack my guys but went straight for the portal, managing to kill it. Had to re-visit the merchant and to all my buying/selling again after loading.
Halsin gives you an opportunity to back out of dialogue and rest, your fault for not taking it
yeah I'm saying I WOULDN'T have needed it, if they hadn't ignored my characters and with archers focused a portal with no defences
But that's literally what the encounter is supposed to be. He tells you you'll be defending the portal while he's off getting the kid.
yeah I didn't think that would involve lots of archers lining up at max range and shooting it with arrows. how many other times in the game does that happen?
There aren't THAT many archers. There are far more birds, shadows, and melee units than archers.
It was a really cool encounter.
it was a dumb encounter that broke the rules of the game to make itself remotely difficult.
You're told to defend the portal, why wouldn't you assume that the enemy is going to try to do everything to frick you over on the hardest difficulty?
Also they were pretty fricking easy, darkness blocks all ranged attacks and hunger of hadar blinds anyone inside the area of effect. Either put a darkness on top of the portal or hunger of hadar on the archers, in either way they're completely neutralised until they close in to melee range.
now that I think back to it, I also got fricked by my main guy being an oathbreaker with the +damage aura (which affects hostile undead as well as friendly ones), and he immediately ran up to where the archers lined themselves up to shoot at the portal, to control undead on one of them. but the controlled undead kept shooting the portal... so not only did he waste a turn controlling it, but he actually boosted their damage in the process instead of reducing it. extremely annoying shit.
>wasting spells
>when he has Turn Undead right there and it's just as effective
bruh
>Cumheart taking on that many dudes at once
Truly the 300IQ romance option
build?
its a light cleric
they are bretty gud but boring rp wise
I just cast Wall of Fire on the far left there and it destroyed most of them.
cleric with the radiant spirit damage circling me and warlock aoe that blinds slows and inflicts cold damage there at the left of steps made it such a cake for me
It's okay because that's what you're getting into by signing on for the hardest difficulty. I probably won't do a Tactician playthrough for a long while because I like RPing too much, but it's okay for encounters to be the way you're describing because it's a video game.
I was only interested in D&D for learning its rules and building characters that would best suit their strengths and tackle more challenges but apparently that's "meta-gaming" and what you're really supposed to do is pose midwit social quandaries where the answer is eugenics every single time.
>t. Read a single word from the OP and based his opinions on his preconceptions of the word
have a nice day, imbecile. My post had no insinuation that learning the rules and character building/optimizing is a problem.
>no how could I possibly conceive that my use of terminology would result in someone's interpretation of that terminology of how people commonly use it
Word your posts better, dipshit.
Get good, homosexual.
filtered and mindbroken by magma imp wiener
5e is built around the assumption of min-maxing, in at least the most basic sense like maxing your main stat, so that's a weird thing to say. plus it's a computer game, not a shared imagination tabletop game, which only reinforces more rigid interpretations of rules.
you could play a high CHR lower STR Fighter in tabletop and be like a swashbuckler, a hero like some golden age of cinema movie. you could play a Rogue who works more like a bouncer or works protection for a Fence in the underworld, focussing on STR and Intimidation instead of stealth and slight of hand.
those are both characters i've played in PnP, they aren't really even that much of a subversion of what you could possibly decide in PnP, but it's still unreasonable to expect a CRPG to bend this far around to suit you and remain "balanced", especially as you've opted in to an entirely optional challenge difficulty.
besides, the "fun-ruining metagaming" is only ruining YOUR fun, because you are a fricking homosexual.
Why would you type such a long response without reading the entire post you're replying to? Now you just look like a fricktarded partially literate imbecile.
>It completely stomps on the spirit of D&D tabletop gaming that the game is built upon.
your opinion (a shit one) (wrong)
>Including a difficulty level in the game that forces this on the player was a terrible game design decision.
no it wasn't, you've made this up. we're done here, thread hidden.
>clear out almost entire creche
>frick up something
>shit ill reload
>last save was an autosave on entering the creche because i forgot to spam f5
The sooner you learn the better.
me, but my saves just got corrupted and I lost 3 hours of gameplay
>3h
So, one fight?
>Walk up to Tribune of Baahl
Piss pants when I see the lvl 16
I got lucky on my non-karmic dice and turned great weapon master passive off just to have a chance at hitting him most of the time
go squeeze your turds somewhere else, it's disgusting
then you don't know what metagaming means
Sorry, let me just totally organically realize my party suddenly now requires a multi-target healer, go online, research which class has multi-target healing, research where to find a companion in the game world that has that class, and level him up to unlock those healing spells, and THEN come back to the spot where that surprise encounter takes place. Because that isn't metagaming right?
multi-target healing is a universal solution to 99% of the problem the game presents you with, having it in your group is about as much "metagaming" as wearing magic gear or drinking healing potions. I assume you didn't do the latter either? sounds a lot like by "metagaming" you mean "not being a drooling moron". are you sure you didn't forget to put your spells on your bars and to cast them as well? fricking hell
It could be gently implied that it's practically required earlier in the game. It has never been such a glaring necessity in any earlier encounters. At this point, in my situation, it is absolutely metagaming.
>necessity
every other fight has a horde of ranged characters shooting at random targets, investing in aoe healing is a no-brainer from day one. I also put the lvl 2 aoe heal that only works out-of-combat as soon as I gained it, but the lvl 3 aoe heal was a no-brainer as well, to put on the bars, just because it's a bonus action.
shadowheart also had gives that gave everyone blade ward for 2 turns when she healed them, a ring that gave them bless for 2 turns when she healed them, and a ring that procced +2 healing every heal instance she generated. all these just seemed like really obvious pick-ups that naturally leant themselves to this playstyle to me, without any need to think about it. this chick's gonna be the healer so I pick all the heals and heal buffs. if you wanna run around without a healer then you pay the price, it's definitely not "metagaming" to have a healer in your party. healers are rarely the best (indeed, the "metagaming") strategy, but if you're NOT metagaming, then you're going to run into a lot of stupid problems (like the mephit ambush), which you will need a very reliable solution to, and strong healing solves almost all problems. it doesn't solve them as well as ideal solutions, it's "correcting mistakes" more than it's solving problems, but it corrects almost all mistakes. so it's just obvious to me to bring a healer any time that you don't know what you're doing
I beat that fight easily without using multi target healing by using AoE attacks, there are many ways to be it. It actually isn't a very hard fight you just suck.
I have made it work without a healer up until this point because I'm just that good. But now I'm being thrust into a situation where my party would canonically have a 90 percent chance of a party wipe.
no healer and the imp fight went absolutely fine
you don't need a healer, just use potions
what kind of a homosexual doesn't have shadowbabe
>d&d 5e
>healer "role"
lol filtered
learn the game
>healing in 5E
I haven't played this goyslop, but did they change 5E rules to make healing worth it?
in TRPG 5E, healing is mathematically the worst action you can take in combat, unless its just a healing word for a downed player.
it is mathematically rought but because you can heal on your action and bonus action it can often be worth it to bring a near death char back up to 75%. also BG3 throws a lot of encounters with weak but numerous enemies your way so having your cleric kill 1/20 guys versus heal your rogue usually isnt a great calculus
you can attack with main action and heal drinking a potion with bonus action and often with casters you really can't use the bonus action for much anyway
with melee drinking potions with bonus action competes with shoving (very, very powerful, you can instakill by shoving enemies off cliffs or at least cause massive damage and maybe kill if they fall far) and jumping that use bonus actions as well
bonus actions are also used for things like offhand attacks if you are dual wielding weapons, but still you aren't usually losing much by drinking a potion with the bonus action
its not uncommon to not use the bonus action for anything at all for some characters or turns
you can also throw healing potions on downed characters to stabilize them if they aren't fully dead, but this uses an action so basically every character has long range heals through throwing healing potions (though you can miss and throwing is affected by str i think)
Imagine making a build for the turbo simplified beginner friendly 5e and still complaining about meta-gaming. Like what is even the struggle here? Picking ability scores and 3 feats???
You have no idea what that word means you presumptuous imbecile.
the only difficulty i had was with the ketheric thorn encounter and one more githyanki encounter right after because the game loves to throw a boss enemy that's multiple levels higher than you so you somehow have 10% chance to hit them
that's true bullshit being thrown into fights where you have a gigantic chance to miss everything while the enemies hit you hard as frick every time
everything else has been fine and completely manageable though i have to long rest often
dying to some unexpected novel scenario, getting your ass spanked and having to re-load isn't "meta-gaming" you fricking cry babies that's called playing a videogame
>ketheric thorn encounter
You can misty step on a platform and he can't reach you
>githyanki encounter
wait until the one in the emperors house
also frick that schizo mage in the sewers
Works on my PC bro, I dont know what you're doing wrong.
>while maintaining any dedication to role-playing
>min-maxing your party
>brute-forcing encounters
>abuse of meta-knowledge
>dedication to role-playing
Have you never played D&D at any point in your life?
that's who it's for though, and if that didn't exist then you have the hardcore homosexuals complaining that this game is too casual, let em have it
never played a dnd game before and tactician is perfectly playable, sometimes it feels even too easy when you use all the tools
The game gives you so many OP items that even tactician can be called hard
>respec one of your companions into healing paladin
>win every encounter on tactician
Does shadowcute work as a healy paladin? I've left her as a cleric
yes thats the point of tactician. or in otherwords, git gud homosexual
Huh, I'm finding it too easy and I have never played a game like this before.
Can you roll a edgelord hexblade warlock in this?
not exactly but you can rp yes.
actual bg plot is literally this:
Is Pact of the Blade Warlock like this?
Pact of the blade is made stronger by Larian so it adds your Cha to damage. You should take it, especially because of Lifedrinker at lvl 12.
I'm playing paladin/warlock and while it's true that smites are kind of strong, the problem is that eldritch blasting is just so much stronger overall that you feel like your paladin levels are completely wasted. I bet the same problem exists with pure warlocks that are trying to melee.
Look at this for example, it's a SINGLE cast of EB with proper equipment. Albeit with a forced crit from Gale, but still:
What's applying the Lightning damage here?
Some early fights are shit especially if you don't get optional allies but otherwise it's whatever and easily doable with basically any character. I had to respec Shadowheart though, her stats and domain are kinda whatever.
you didn't beat the game
Where do you get these?
Githyanki creche shop
Oh, I kinda killed all of them.
The shopkeeper should drop them
Huh, maybe I didn't kill everyone then. Gunna go back and make sure all those freaks are dead.
didn't know they had a shop. oops
what if i kinda made them all upset?
i'm still at moonrise tower in act 2. maybe i can go back and shake their hand and all if forgiven
reminder that if you ever used
>short rest
>long rest
>potion
>dice rolls
>summon items
>upgraded gear
>leveled up
you did not play properly and you did not beat the game. go back and play it again as the devs intended journo
>Get these
>Immediately go reduce my dex to 8
Get fricked lole
Yurgir was the only hard fight so far, had to get a Polymorph, Tame beast and a knockback on adds off turn 1 to have a chance. Wish rest of the game was as challenging as it.
Play Icewind Dale 1 and 2. The games are fun on all difficulties and relatively challenging until you turn on the special Heart of Fury mode, then it gets to min-maxxing. HoF isn't even normally available. I think you need to complete the game once to unlock it.
>I play on journalist mode
yes we know, no need to announce it in every thread
I think alot of people were tricked about what this game actually is.
This isn't an emulation of a D&D group playing a fun adventure together with a friendly DM that pitches the occasional tough-but-fair encounter at them.
This is an adversarial DM that creates an engaging world for the players, but is a real dickhead when designing dungeons and encounters. He's not playing fair and you're not meant to either.
You DID kill the frogs, right?
you can get the mace without nuking the creche
How? I went along with everything the Queen asked and they still all went hostile
you put the crest into the device before you pull the mace so it doesn't blow up the place
well what's the point of doing all that if you slaughtered all the frogs already
i dont know either because i did all that and decided to keep the guardian alive so yeah the place is hostile to me now. but after
that i can get these i might repay them a visit before they frick off entirely at level 8
>not getting the crest and still nuking the fr*gs
yeah but what kinda noob uses that shit
It works great and looks great on Shadowheart.
shadowheart already gets a darkness spear, a darkness spear (light) and a glaive (light) which are all better than that flail. Unless your party is dying all the time i guess
A free cast of a lvl 6 spell is nothing to sneeze at. You're doing something wrong if your cleric is habitually in melee instead of sanctuaried and popping spells.
i found the blood and the crest but no idea what i was supposed to do with them so they stayed in my camp chest.
I did get the the mace AND killed them all personally.
Figure out the puzzles, brainlet
I figured it out and still buried them, even that was too good of an end for the frogs.
the combat is pretty easy but also highly dependent on starting position and initiative. if you start a boss ambushed and first turn bunch of wizards fireball your piled party youre set for a defeat from first turn. most of my savescums came from this kind of shit where i would reload, push G for degrouping and then positioning party members properly before engagement. this is a larian issue.
>trying to roleplay while on tacticool
You're supposed to play on balanced for first playthrough. Once you already know every encounter and the meta, you're second playthrough on tactics is much easier.
Also, get fricking good.
single word for you Chud
Git
Gud
>single word
>posts 2 words
Thief or assassin for Astarion?
arcane trickster
Thief, second bonus action is too fricking good. It enables everything a Rogue would want and is insane for multiclass value.
Kill the homosexual and pick up a hireling, moron.
Aktually, he's player sexual, and he's based.
yeah and you, the player is a homosexual
Not if you play as a girl.
>Not if you play as a girl.
Even gayer than fricking the bear
Girls are cute tho 🙂
>wanting to be cute
As I said, flaming.
>the homosexual vampire is based
He has the best banter in the game, the voice actor really sells it. Sometimes having a character to shit talk you and your party members is fun, Wyll and Gale are nice but boring if you're not playing the paragon of goodness.
Astarion is, outside of the player, the single straightest character in the entire game. He will never show romantic feelings toward a single same-sex character outside the player.
he bangs laezel the ice b***h in the first two hours of the game too. total chad
If a character is flagged in the files to frick a male it's canonically gay or bisexual. No way around it. There aren't two different files, it's one and the same.
you guys are moronic. just because a dialogue option appears doesnt mean its what your character, or the other character, was thinking. It means its an OPTION. Its there for the people who like being gays. If you dont like being a gay just ignore it and take the non gay action. Your character is not a gay and never was. Roleplaying in a video game requires a variety of choices. it also requires letting you revisit those if you want. but having an option appear never means it is part of your character, just that it could be. I honestly believe all the homosexuals complaining about this are zoomers who never actually played a CRPG before and their experience is DAI at best. Stay strong brothers we will win, bg3's victory proves it
my character is a gay because I asked gale to show me a magic trick and then I started making sex faces at him while he rubbed up against me. my character is already 100% gay in that cutscene, he doesn't need to go further. it's just denial from that point on.
thats fine you chose that. you are getting what you want in the game. what the problem chud?
I didn't choose that at all you disingenuous piece of shit. Larian decided to make my character gay by tricking me with the dialogue option. If they write "don't have sex with gale" and I click it and my character proceeds to have sex with gale, that's not me choosing that. That's Larian tricking me.
>pick the "flirt with men" option
>flirt with man
>get mad
Why are ESLs so angry about this game? Maybe you should play something less heavy on the reading, Pablo.
this is such a consistent defense I can only assume you're an actual paid shill because you all say this same thing. None of the "flirt with men" options are labeled as flirting, none of them sound flirtatious, Gale the wizard offers to show you magic and when you agree it turns out the magic is his penis. I'm blaming the garbage writing for this one.
its not inconsistent nor does dialogue need to be labeled for morons. If you picked the gay option its because you are gay. simple as.
>refusal to engage the actual argument
I accept your concession, the writing is trash. If you don't want people complaining about being tricked in to romance routes don't make them A: not obvious and B: 75% of the dialogue choices
sorry chud I didnt pick the dialogue option labled [CONCESSION[ so your supposition is wrong. keep trying
mindbroken
reply again and have the last word because you're clearly obsessed with this topic (or getting paid)
>[LOST]mindbroken reply again and have the last word because you're clearly obsessed with this topic (or getting paid)
A lot of RPGs have this problem, where the dialog box will say one thing, but the actual words or intentions are different.
you're gay
lol dude they gave you the option of gay dialogue and you picked gay dialogue. you are gay. If you are in denial about it thats your problem not larians. imagine having a man offer to show you a magic trick and taking him up on it hahaha
>i didn't choose to be gay i just chose to try to seduce a man
okay homosexual lmao
Only the player has role-playing agency. Characters have a literal official file where their behavior is flagged. Just because something happens in one playthrough doesn't mean other things aren't canon, you illogical fool. It's the character's coding that defines it. They are not role-players like you, they are NPCs. It can be proven with facts. You just have an idea in your mind that isn't based on anything concrete. If your coworker irl is nice to you, but at home he is a serial killer, then he isn't just a nice guy. Do you get it?
okay bro you realize this is how video game works. when you progam a fully dynamic AI that is shackled to only reacting to a neckbeards choice in a video game an is content to do nothing else but generate coomer content Realtime let me know, ill be happy to invest and become a multibillionaire with you
It just means the character is canonically bisexual if he has sex with other males. That's it. If he wasn't bisexual then the flag for being open to homosexual sex wouldn't be there. That's how Larian designed it.
you are dumb. a character is not canonically whatever potentialities they have programmed into them in response to player actions. They are canonically whatever happens during your playthrough. If you are a woman and frick a man they are straight. If in another playthrough you are a man and frick them they are gay. They arent bi because both possibilities exist in the game file, those are two seperate universes. They would only be bi if you saw them frick a male and female in the same playthrough. You really are a moronic culture warrior who has no imagination or ability to enjoy RPGs
A character precisely is how they are programmed. That's the official and the only way to define it, not a narrow playthrough where you saw only a few potential things that could happen. It's when all things are taken into account. That's it. The argument doesn't budget from this fact.
your post only makes sense if a character can only react in one specific way. if they have even 2 states you are wrong and a moron. (which you are)
Astarion starts off bisexual, that's a fact. Look at his behavior. Now, if it was possible to convert him to heterosexuality throughout the course of the game, then that's a different matter and portrays to his character development, but you still can't take away the fact that he starts off bisexual in the default state.
Literal headcanon. Trying to escape the definition.
uh okay. so you treat all of your play throughs as 5th dimensional space where every possible outcome happens simultaneously?
It's files on a hard drive. This isn't a fricking matrioshka brain.
possibilities on a hard drive. again, you treat every possible outcome as occurring simultaneously? Does this seem sane and rationale to you?
It's not possibilities it's code. It's why you can copy it. You can't copy possibilities. Your save file is a bunch of flags. Your mindset only makes sense if you fused with a computer thereby destroying perspective outside of your gaming session. That's just creative writing.
He has gay sex when there is no player, as in Origin party.
Personally I use Assassin because I'm a big fan of having two enemies dead before anyone else gets a turn.
This is bait, right?
The game is easy as shit even on tactician.
its bait for we but serious business for thee.
BG3 is unironically the greatest filter ever produced. Oldgays, grognards, roleplayers, actual gamers etc love the frick out of BG3. newbies, zoomers, /misc/ and gamergate tourists are in apoplectic rage over the titles mere existence.
>Oldgays, grognards, roleplayers, actual gamers etc love the frick out of BG3
BG3 is zoomcore you balding old frick. Most people b***hing about it are shittlenials and boom*rs.
lmao ok troon
No need to sign your post.
Take a look at the codex and Ganker and tell me that shitllenials enjoy BG3.
all of Ganker is united in celebrating the GotY of the Year right now. There is just a handful of foreigner chud shils like you inserted to try and disrupt joy.
> There is just a handful of foreigner chud shils like you inserted to try and disrupt joy.
Shilling what? Take your meds, grandpa, buzzwords are not your thing.
all of you are shilling that bg3 is woke and bad. some of you are also shilling totk. its a coordinated israeli effort and its obvious. ill not waste any more of my time talking to you shill, let your masters know you failed
New Zelda games always infest the internet. BG3 getting so huge overnight is suspect though.
don't play it then, nobody cares
and no, this game isn't for everyone but it is pretty easy to pick up
just don't play tactician if you don't want to use the resources and think and I guess if you don't like reading/stories and don't like turn based combat, there is not that much in this game for you
not everything is a conspiracy theory
henlo moron. the guy you are replying to is pro BG3 and plays it, and is seething against people who dont like it. please to learn english and or standard reading comprehension
categorically untrue and absolutely false mr. reddit frog
easiest difficulty or cheats is the best way to enjoy this game
>REEEEEEEEEEEEEEEEEEE WHY WON'T YOU AGREEEEE WITH MEEEEEEEEEEEEE
goddamn, you're fricking trash. I'd kill myself if I were actually you.
Tactician starts annoying/brutal at times, but as the game goes on gets way too easy. I don't mind it but I can see people complain about it eventually. Huge fights of 10 enemies who may or may not also summon more, but the result is obvious from the start if you use your resources.
>players complain that game is too hard
>devs make an easy difficulty
>players ignore it and play on the hardest difficulty anyway and keep complaining
tale as old as time
how do I build a Paladin and Berserker?
Actually how do I build anything, I'm level 8 and hit with Karlach for 16 per hit at most with 2 hander
Get the great weapon master feat, that's literally all you need.
There is nothing to build, you just get set powers. You could pick Wildheart for barbarian, then you could choose powers.
paladin: multiclass with warlock, should be 5 pally/3 lock at your level. pact of blade, dump str and put everything into cha
zerker: thrown weapons bonanza, get tavern brawler and stack str. use the returning pike, the ring that adds damage to throws and the gloves that adds damage to throws
palalock and warsorc are the only multiclasses worthwhile in D&D 5e prove me wrong
this is bg3 not 5e. you want monkthief for example. wizard dip is good on casters too
Get Warlock to 5 to at least get the extra attack.
it doesn't really matter whether you go pally 5 first or lock 5 first for that since you get an extra attack either way. but you'll always have 2 lock spell slots while pally gets more spell slots as they level
how does that work exactly, I'm out of the loop with DnD. as in what do I get out of that class combo
paladin's schtick is that it attacks with melee, then gets a free magical followup that uses cha
warlock pact of blade schtick is that it makes melee weapons use cha instead of str and dex
warlock pact of blade allows you to do 1 more melee attack hit at level 5. paladin can get yet another magical followup off this
For Karlach I went with tiger wildheart. The aoe strike makes enemies bleed and then a follow-up strike leaves them maimed which reduces their speed to 0 and gives them disadvantage on dex saving throws, much better than one extra bonus action mainhand attack (that you're likely to get from GWM anyway)
was thinkin of goin wildheart just so i could talk to animals more and zerker kinda gets dull after awhile
I do recommend it, it's much stronger overall than zerk. Lots of self-enabled synergy, and the bonus action is often used on jumping/shoving/raging/heel clicking anyway so you get absolutely zero use out of enraged strike.
yeah i hardly get to throw shit too. so much "too heavy to lift" and even then it hardly makes a difference because i just dont bother
couldn't even lift a githyanki
My experience has been the exact opposite, I use throw and shove religiously. There's always a chasm nearby, and if not, then my other characters can make a nasty aoe where you just punt people until everyone's dead. Hunger of hadar + evard's tentacles is a really nice combination for example.
to be honest it took me like 10 hours into the game to really get the system so i definitely feel like starting over and tryin everything again but it is what it is.
Why? You can always just respec.
What sort of heavy armor and medium armor exists early act 2?
Trying to decide if I should make adamantine armor but might skip for shields only if the armors will get replaced soon in act 2
I'm playing Tactican. Early levels are hard becsuse of the lack of resources, HP, abilities, etc, but once you start collecting scrolls, potions and get around lvl 3-4, shit becomes a cake walk. It's also a Larian game so cheese it by stacking explosive barrels around some mobs and kaboom.
i love how soulsniggotry has taught people to believe that clever use of the environment and strategy to win is cheesing and the only metric of difficulty is how many times you have to mash roll to win
Im not saying cheesing is a bad thing. Larians, "skip fights by dragging every explosive barrel on the map to this one fight" is fun. But I cleared the whole Goblin camp by abusing the barrels found in the Underdark and the metchants backroom. It's cheesing and over powered but it's fun kind of over power.
i really dont think it is because it takes a lot of time and player effort to set that up. you could expend that same effort on grinding shit to overpower the encounter or buy a bunch of scrolls to trivialize that particular encounter. its just one of many valid ways to clear. thats what makes larian crpgs so great is there is a lot of ways to win and very few fail states. you can make your story what you want it to be
I find it more fun to spend 10 minutes making forts made out of bomb barrels around a boss and then watching him and his goons melt out of combat.
yeah, thats awesome, and its awesome bg3 enables that. imagine trying to create this scenario in like, LoL lol
The only problem is NPCs not giving a frick about what you're doing. It's really an overlook how no one goes "hold on, what the frick are you doing" as soon as you start stacking explosive barrels next to them
other than this, despite being a cheese it's a legit tactic
later levels are also hard because enemies exploit your weaknesses and it's hard to cover all bases. they will use the right spells against your bad saves. they pretty much play "perfectly" I'd say like or at least how good a run of the mill chess computer plays.
I'm tired of how bad the roll system feels late game when it comes to dialog.
Do you still have karmic dice on? Those pretty much guarantee the occasional failure no matter what.
The only fight I feel I needed to quicksave and reload at the mid point is the boss for Wyll's quest
I'm not really playing right now, computer too shit but even some early encounters I'm getting wrecked.
>NOOOOOOOOOO THE HARDEST DIFFICULTY NEEDS TO BE EASY. I SHOULDN'T HAVE TO OPTIMIZE BY BUILD TO BEAT IT REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
How do I build shadow heart?
so far I been multiclass her with rogue but I feel like I should just respec her into better cleric instead
I want a mod that restores ability points after major fights
camping is redundant
that mod is literally called "rest" and its already in the game you stupid Black person
dont spam spells. also use scrolls. I bet you have like 100 scrolls on your wizard right now
camp supplies aren't too rare, short rest restoring level 3+ abilities would be nice. minor issue as you can camp fast so who cares.
you can also rotate party members. spam spells on wizard, then bench him and get another caster.
>tactician
the further you go the easier it gets
If you do all of the side quests, you should be overleveled most of the game. Plus, Karlach and Lae'zel are both OP, just abuse them
are there any skills that work like that void grenade thing? as in to cluster people up?
Yes its called Blackhole and its an Illithid Power. You can even use it as a quick action if you take the power from the creche
where in the creche do you get it?
The Illithid power you just unlock with some worms. The power to use it as a bonus action you need to go into the Worm remover thing and pass some rolls to steal the power from it.
>Illithid Power
Not falling for that one,
I'll not eat the bugs.
I'll not trust the guardian
I'll not turn into a squid
simple as
You are just terrible at the game, I don't have any strong builds and stomping everything on tactician.
it's kinda absurd how much content there is and i've only been a "good guy" this run. there are like 10 billion voiced NPCs.
>wonder how to advance a quest
>find a book on a random table in a room
>information provides a clue (quest still not updated)
>go to clue location
>find a way to advance the quest
it's so nice having a game that rewards you exploring rather than treating you like a moron saying GO HERE GO HERE GO HERE for everything.
unfortunately this makes the chud seethe. they are doing their damndest to destroy this type of critical thinking gaming and go back to the "witcher sense says go exactly here" model.
Funny, I felt like it treats you like an idiot, actually. Any interesting thing on the map, there's usually too many clues pointing you there to be able to keep track of. You can often talk to the guy with the clue, if he's hostile you can talk to his corpse, if you can't be bothered to do that you can pick up some inexplicable journal he left on his person, you'll probably get some hints from any nearby animals, and if all that fails then a quest giver probably already pointed you to the interesting spot already anyway. Made it really uninteresting to read all the notes and stuff because I was just reading the same stuff over and over.
D&D is maybe the only thing that I wish was really the way it's depicted in movies instead of real life. In movies it's always supernerds who really play the rules, in real life it's a bunch of people trying to create a swingers network who get mad if you say the word "modifier." OP especially sounds like the kind of person who's spent too much time getting nuthugged in Reddit threads telling him to dump his friends that he failed to realize he was gatekeeeping to ensure that his hobby's for morons.
Black person moment. none of my gaming groups have had any problem following the rules and if we want to modify them its a rational discussion everyone agrees to because its more fun
I'm not sorry that I don't want to frick your fat wife
Black person moment. dont have a wife, and wouldnt shop her to you if I did.
D&D and tabletop games are cringe as frick. This game makes better use of the D&D setting than any moron group of nerds playing pretend in their basement.
no game this year comes close to the amount of detail/content in BG3. none. now I see why so many reviews are "in progress". imagine a game journalist trying to get through this game when it has a billion things to do.
i use my homosexual vampire dude who has grown on me as a thief with dual handcrossbows, should i be multi classing him or anything? what feat would make me do more? i cant read btw and im level 8
Warlock Pact of the Blade Extra attack stacks with other Martial classes Extra attack. So you can have 3 attacks per Action point.
Also no female dwarf or goblin companion is a tragedy.
Agreed. The cute bashful goblin that was enamored with Crusher in the goblin encampment was sweet. Would have been a based goblin ranger or rogue.
Coming to the end of my first playthrough; as usual it's modless on the hardest difficulty
It will certainly be one of my most beloved RPGs to revisit in years to come, but I can honestly see myself dropping the game as soon as I finish act 2, or just switching the difficulty to easy
Act 3 just has so many deliberately annoying fights and mobs
im working my second playthrough now, I use explorer for most of the campaign and crank up to tactician for the big fights
Act 3 is only annoying if you don't long rest. If you use resources, fights are a joke since you hit level 12 fairly early into it. Most people seem to have 10-15 hours of content at max level to do, just go all out every fight that looks annoying and do some blasting
Honestly the 80 supplies per long rest is killing me; I'm spamming all the vendors I know that sell food and drink etc but I still run out often
>Including a difficulty level in the game that forces this
Who is forcing you to play on the highest difficulty? Does an employee at larian have a gun to your head telling you to play it?
>Including a difficulty level in the game that forces this
>Who is forcing you to play on the highest difficulty?
You're conflating what I was referring to being forced.
damn, item descriptions suck ass
yeah I noticed the absence of 'cool' items. At least they didn't turn the flail into a sex toy. I'm worried what they will have done to Minsc.
reminder, any time you see a pit that's your chance to thunder wave them all to death.
but muh loot
well, good for grunts, just dont launch the main bad guy
but there's no other way to kill minthara and make it look like an accident. EVen if it doesn't care in the long run since you can't kill hobbo without the whole camp aggroing (frick you, swen, you piece of shit)
im a storm sorc so your reminder came too late.
(for them)
doing oplympics tier mental gymnastic here to justify why the frick my character would take on a hag for some literally who he's just met
dunno hags are pieces of shit, pretty easy to justify erasing them from existence. if story wise you dont think your char would just leave the hag alive, you also get story relevance later for this. whats your seethe?
my character doesn't really care about helping others if it means putting himself in danger. I only helped to kill the goblin leader because I figured having an archdruid accompany you into terra incognita would be a good idea. But the hag? SHe's minding her own business and doesn't frick around with me, so no reason to bother with her really. Also lore-wise she's way more dangerous than anything you've faced until that point. a couple of gobbos are peanuts compared to her
im just gonna take your post in good faith then and ask why did you even pursue the hag quest? the instant you detected something weird was going on why didnt you turn around and leave? Hag literally gives you like 3 opportunities to leave her alone during the quest, why didnt you do that if your character didnt care? I gotta say I think you RPd this wrong
i wanna see the content
play the game then?
the hag doesn't die when you kill her so what's the point
Hags are just fey. A force of nature or spirits that do what they are supposed to do.
then i say the same thing as with mosquitos when i squash them
I'm almost level 4 and I'm going to respec into tavern brawler STR monk so I can chase the 3.5 being hilarious MAD high, is there any way to offhand shit like the staff that gives my unarmed attacks a +1 to hit and extra saves so I can still benefit from it or do I have to be fully unarmed?
Is it possible to succeed a 99 roll with a crit ?
a natural 20 passes any check. blow those inspirations if you care
I'm just wondering regarding a 99 roll the tail end of the game
nah a 99 is less powerful than a natural 20.
passing that roll barely does anything anyways
Am I locked into some super bad ending if I kill all the female party members? I don't want any hags in my party.
Anyone on EU wanna play.......?
My normoid friends are like gone all the time and I'm a neet...........
You all told me Karlach was terrible and the worst, but she's actually sexy and amazing
Did you really make a thread for this after you got called a moron in the other thread?
Anyone who died to the Mephit fight is moronic. Shit was easy.
feels bad having to respec a lot but it is what it is. really want to start a new playthrough as a not dwarf because short homosexuals get the shitty end of the stick in this game in terms of waifu love making
UHHHHHHHH, ARE THOSE HUMAN FEMALE NIPPLES?!
>HUMAN
moron
Half human you moron.
so, not human. moron
>arguing semantics
Get your autism checked you fricking aspie.
cope
Seethe and Sneed
they are, in actuality, half-elf female nipples
>all breasts are the same
should have had a tit slider.
it feels like the goblins just seem to have bigger busts for some reason
Boring.
anon
why does she have a dick
because there's already like a dozen mods on nexus that give huge futa dicks to your character, Would be a shame to let them go to waste
I just can't believe anyone calls this game woke. When a black man is lynched in front of everyone the moment you get out of Act 1. He's made into a humiliation slave.
>hard mode is hard
Why aren't you playing on Balanced mode? This is the mode the game was designed around.
>fight cazador
>instantly nukes people for 70-80
and people wonder why people use quicksave/load
and the only way to avoid this scenario is picking counterspell
but wtf, the fight is literally over if that hits AT THE START
We will never have video games made for heterosexual males ever again.
this literal game you are posting in was made for cis het white males moron. larian even made a post about how all the players made white human male with generic brown hair
Are you moronic or a bad faith actor. They called out the people for making white male characters for being racist, lazy, unoriginal, whatever word you want to choose for demonizing beauty.
But they didn't. They published that data and then game journos made headlines saying they called people racist etc.
You unironically got clickbaited, Black person.
they didn't call people racist, but they went out of their way to make a black woman their PR character and default in char creator even though they know the players actually want the vault dweller. they do it on purpose because they are racists and they're not embarrassed or shy about it.
>okay i lied but [lies even more]
Why are you so aggressively trying to subvert and lie to try to make the game look bad? BG3 is a success, Moshe. No amount of kvetching will change that.
yeah that's not me you were responding to, that was some other guy. and I'm not lying, but you are - anyone who starts the game and opens the char creator knows that - because lying is your only defence. who are you hoping to convince? people who haven't even played the game? you make me sick man.
when you open the character creator the first character you see is a white female elf barbarian(which is cute b t w)
anon the default character is a female elf barbarian, it's easily verifiable with a 3 second youtube search
Why does this game make brown people on Ganker so upset?
did i frick up not bringing shadowc**t through all the trials of that shar shit? i got to the pool and backed out but plan on bringing her just for that part
It doesn't really change much other than the chance for a bunch of approval from her and some cool character momoents
ah i will i'm sure she will want to frick me later anyway like the frog b***h who randomly wanted to taste me while she was stuck in camp the whole time through the creche shit
the combat just isn't fun
it's annoying when you're losing, because lol d20 combat, and tedious when you're winning, also because lol d20 combat
>install lvl 20 cap multiclassing mod
>install chink achievement enabler mod
yep. it's gaming time.
Can I make a dual wielding half-elf anime-esk gay in this game and zoom around the battlefield?
If you can find the clicking boots paired with mist step casting, then yes.
sick gonna buy it now
Kind of yeah. I got asterion moving up to 50 meters with a free jump right after. A cowl that has a 2 turn invisibility spell. Armor that aids in stealth checks. Boots that disable movement hindrances. Misty step necklace.
>Misty step necklace.
Where can I get one of these? I'm sick of using the boots nere drops cuz they're fricking ugly
No clue I meticulously mined out every crumb of value I could from the act 1 map.
It's apparently sold by that mind flayer in the mushroom colony
Yea, there's plenty of movement augmenting stuff that let's you teleport and shit.
how do you survive fights without a paladin MC? shadowheart can't really heal a lot
I got shadowheart set up with that kobold club that heals you for 4 hp. Can kind of work it you just have to be considerate. The abyss beckoners dont negatively effect summons like her spiritual weapon or giant balls of fire that a druid can summon. They pass the checks automatically.
dos2 tactian was far harder. bg3 is a overall pretty easy game and if you need to save scum, abuse meta knowledge to remotely play the game thats genuinely a you issue even on tactian
i one timed raphael with zero save scumming barely paying attention at 11 like do you homies just have shit party comps or whats up?
Every child is always going to be more intimate with their circumstances. Bg3 is likely reaching sales saturation greater than the publics previous interest.
Rate BG3.
8/10 if they fix all of the bugs and framerate issues in the 2nd half 9/10
6/10. i'm enjoying it well enough to not drop it, but i doubt i'll be replaying it any time soon if ever. No build variety (low level of customization in general), lots of bugs, dubious game design decisions, characters aren't particularly likable
Currently sits at 8/10. Fixing the bugs would bring it up to 9/10.
there have been 3 hotfixes already, what bugs are there left?
I encountered one pretty bad one, but got through it and another one was pretty annoying (dialogue exiting UI bug, but you could save and reload to fix it and I think they fixed it in hotfix 2 so not a problem anymore)
Honestly the bugs are better than they were at launch, I haven't crashed since yesterday but I'm still seething over having lost two hours because I got soft locked at a fricking loading screen.
Manually putting in a bug report at their website, with my save file and all, won't be fixed because of the sheer number of reports being sent.
Meanwhile, when Skyrim first launched, Bethesda of all companies went out of their way to return my save file in an email with a specific patch that fixed the game breaking bug I had reported, all within the next day.
Todd can be based sometimes.
you need to quicksave regularly, I guess infrequent autosaves are there to dissuade savescumming but as quick saving exists, that is kind of moronic
people that want to savescum will do so regardless
>dissuade save-scumming
>when you're allowed multiple quicksaves instead of the usual 1
Save-scumming has never been easier. It's almost as if it's up to the player how they want to play the game.
11/10 Game of the Decade
only started act 2, but I would say 9/10 at this point
Its enjoyable
can you take some worm powers away from party members? just feel like funneling them all to me
i got to that spider-cave and got my shit pushed in by mothefricking teleporting spiders
is lvl3 enough? doesnt seem so
>no grappling
Single handily breaks most low level games.
I'm still in act 1 after getting to the end of EA recently on my pirate copy. Tactician is unnecessary, I don't even know how to beat the gith patrol at level 4, my party is a druid, cleric and 2 mages, I tried spike growth and spider webbing them to death which would typically work but they seemed to easily escape and shoot the mages, the level 6 warrior woman is very strong. Earlier I tried opening the iron flask but it wasn't able to kill them, didn't help that it chased me around for half its life.
Literally the easiest hard mode of ANY CRPG yet LOL
It's fricking EASY
Ganker is worse than KOTAKU WRITERS at vidya LOL
>Go to the secret Lathander dungeon
>Need a thing that I'm supposed to have gotten earlier by turning a bunch of rusty shit weapons into a magic thing.
>MFW I junked those weapons or stashed them somewhere randomly.
God dammit. Is the weapon even worth it?
is very good
But Anon, there are no undead in the game. And a free revive per day (only for the person using it) is kinda mid.
homie did you even play act 2?
There is like 3 other items that give you extra damage if the enemy is illuminated, and that has perma illumination too.
>no undead
a +3 weapon that can cast a level 6 spell is really good wtf you talking about
>no undead
don't tell him about act 2
You don't need to min-max, just use actual strategy. Start every fight with an ambush, don't just run in blindly. Use minor illusion to get enemies to bunch up, then open combat with spells and sneak attacks.
you don't even need that the game literally hands you dozens of overpowered scrolls and items
how can someone struggle in any fight when you have 3 chain lightings and 2 disintegrations to cast for free
>The tactician difficulty is impossible to play while maintaining any dedication to role-playing.
This isn't a BGS3 it's a common sense thing. Playing effectively and playing to whatever floats your fancy are two opposed things. In literally every single every made it becomes harder to play to a theme than when playing tactically.
Is anyone else having an issue with Shadowheart's romance scene in act 3? I get the exclamation point over her head in camp, but I don't get any new dialogue, and after I long rest, she's talking about how we fricked. I've tried talking to her at 3 different camps I've found in the act so far to no avail.
here's a picture for more (you)s
>impossible to play while maintaining and dedication to role-playing
thats what cheat engine is for
>just pick sword bard
>Tactician bent over my knee despite not buffing ever and missing half my attacks
>there's 5-6 builds I can think of or have tried that are far more powerful like throwing bard, str monk, sorclock, or attackalotlock
imagine being Ganker and having trouble with a pretty relaxed game, nothing like DivOS Tactician
IMAGINE
Oh, your webm brings up an interesting point:
So you are narratively forced to fight the Githyanki leader in that area, there is no other option. However, you don't actually need to fight anyone else in the zone (I did have to fight the medic, but that's besides the point).
Is there any reason to leave the rest of the fort alive? Or is it better to just kill them all for the free money and loot and XP since they never matter in the future?
I truly don't know. I killed these morons in one turn before they could warn anyone, knocked the merchant out and took everything off of her, then Scorched Earth the entire complex, fricking with the machine on my own.
You can actually skip the whole area and go trough an alternative path to progress the story.
>You can actually skip the whole area and go trough an alternative path to progress the story.
I'm sure. But I'm already here and A.) Githyanki are morons and deserve to be genocided, and B.) Free loot and XP is free loot and XP.
Can I get an expert input on this ?
I'm about ready to butcher these green morons.
bro, you're main character portrait looks hella good, he's suave as frick
>It completely stomps on the spirit of D&D tabletop gaming
good, the game is fricking dogshit at lower difficulties there's literally no reason to play it if it's easy DND shit
i hate the DND system it's shit
the shit parts of the game, in order:
>dnd system
>lazy useless romance system waste of resources
>shallow writing
not a D&D player so idc much about rp'ing, but
I haven't had to savescum at all
don't waste all your resources, pick up all the resting supplies you can
be mindful of when you're probably entering a tough fight
be mindful of each character's strength
if anything it seems like there's more RP elements in hard mode
game would be lame without hard mode. couldn't imagine just clicking around through easy mode with no danger or strategy
if anything it seems like
bot post
im at moonrise tower and already feel like starting over i dont know why.
act 1 took me 40 hours but i think it was just me meandering around figuring shit out for the first 10 hours and now i get the system.
karlach as a waifu just makes my life feel empty
She is surprisingly likeable despite having really basic, and even cheesy writing. I almost want to call her capeshit tier, and yet I still like her somehow.
her being a barbarian made it just too good to be true. shes exotic and stands out more next to frog lady and prude b***h with the dumbest name
All Tieflings breed true no matter what race the other parent is. They basically carry the seed of evil.
Yeah what is the deal with that? I'm not really a dnd guy, do they all have a bad side, or is it just expressed through looks and some are good?
Hard to fight your nature. You are always one step away from following a devil's footsteps. No wonder they are unwelcome in most places (I don't know about this goofy game though).
Pretty sure that's the case in the game, although many of the adults are portrayed as good, but unwelcome. The young tieflings are all thiefs/buttholes.
By the way 5th edition changed the way Tieflings looked. In AD&D they used to vary wildly - some with almost no signs of devil heritage, hence Haer'Dalis looked more like an elf. Others would look much more monstrous. Now they are all these Tom Cruise Legend red devils.
Of course they would do that. Nu-WoTC is slop.
i denied her soul coins from the guy in the tower and she got pissy as frick about it and that kinda worried me
Shes ditzy, full of passion, and a tomboy barb, what more could you want to fill the hole in your life?
Where do you go past the Necrotic Lab with the brain puzzle and the talking head?
can you save the four masked c**ts in the hag house? they join for the boss fight and it's pretty hard to not kill them. If I keep them alive throughout the boss fight and kill the hag will they come to their senses?
One did for me. The others didn't have their masks taken off so they're still kind of fricked but passive. There's a silencing dagger you can get from the blighted village to sneak attack Auntie Ethel and stack damage on her while she can't teleport or go invisible.
did you reduce them to zero hp or did you ignore them altogether?
Did it in the teahouse. She still stalks up there even if she teleported the girl. They never got antagonized.
Okay homosexuals, I killed the 10 mephits without needing to break my roleplay.
1. Run into combat
2. Suffer the surprise round
3. Take out the scattered mephits as best as reasonable
4. When the second wave spawns, use a void bulb to group 4 or 5 up together away from party members
5. Use Glyph of Warding: Cold scroll to wipe them out and not take explosion on death damage
6. Pick the rest off with martials
I will admit, the use of the void bulb could have been applied earlier but I still think this fight was a little overturned.
>4. When the second wave spawns, use a void bulb to group 4 or 5 up together away from party members
>5. Use Glyph of Warding: Cold scroll to wipe them out and not take explosion on death damage
mixmaxing/powergaming
your character likely wouldn't know that laval mephits are weak to ice, you're using metaknowledge to win
also you kept a void bulb this late into the game knowing the mephits were there
>your character likely wouldn't know that laval mephits are weak to ice
are you playing a wizard? you would need to make a knowledge check otherwise, dc 20
it's a common sense check, fire weak to ice, moron
newbie detected.
>BOB WHAT DO YOU THINK THAT FLYING GUY MADE OUT OF
>PURE
>LAVA
>THAT LOOKS LIKE PIC RELATED IS WEAK AGAINST?!
>I DUNNO JIM, TRY MORE FIRE
well it's obvious why you tards are struggling with Babby's First CRPG LOL
by this logic your character shouldn't know healing potions are healing potions unless they're a wizard
guess you can't use them now
>your character likely wouldn't know that laval mephits are weak to ice
bait made me reply
it's only "common sense" that lava is weak to ice in a world where games like pokemon exist
if you asked a medieval peasant he'd say that lavas too hot to use ice on
>it's only "common sense" that lava is weak to ice in a world where games like pokemon exist
>if you asked a medieval peasant he'd say that lavas too hot to use ice on
lmao
lol
lol
this is a word where an occupation like 'wizard' or 'adventurer' exists, moron. Unless the people of Toril are as stupid as you are, they're going to figure it out in short order
>if you refuse to minmax you're a moron
you're what's wrong with dnd
no, if you refuse to common sense like other human beings you're a moron, moron
it's not common sense in a medieval world
you know to do it but your character doesn't
you have to roll a knowledge check to see if your CHARACTER knows to use a light spell on a shadow monster
no healing potions are the domain of clerics, but you shouldn't know that a potion is a healing potion unless you've analyzed it which you'd have to roll for, otherwise it's just a bottle of red liquid
roleplaying and minmaxing are not necessarily contradictory
and I would argue understanding the game system and using them appropriately is not minmaxing in the first place
encounters are basically puzzles, adventurers that just walk in mindlessly and attack without thinking would not get far and this is absolutely consistent with roleplaying
imagine if this moron was your DM
>no you can't try a light spell on the shadow monster because that is META KNOWLEDGE you dumb dumb
kek
im on act 3 on tactician
my astarion still has a grey helmet and my laezel only has 1 ring (I didn't know you can put on two rings until recently)
lurker here. this thread has proven to me that the average virgin literally cannot internalize the mechanics of choice and having to progress their character after a choice doesnt go their way. It seems they are literally incapable of coping when a roll or dialogue choice presents an adversarial result, and think of it as a loss state rather than a progression of the story that their character needs to overcome. Sad but predictable given the state of our nation. Gaming deserves better.
Well yes. If I can die and would have to reload anyways I'm already fricking metagaming by D&D rules. That definition becomes easier and easier to make relative. When your game includes easy deaths that make them feel arbitrary you are encouraging re rolling. You already got your head dunked in the toilet, what's rerolling a wisdom check going to do? I want to do an iron man run but I'm not doing that right as I start. I know jack shit about the game and my options.
except dying in the game is extremely rare and only the result of a colossal frick up. if you are repeatedly facing this, or even once, try to be better at video games
I'm not saying it isn't easy to survive and avoid death later when you know better and are more equipped. When you include overly punishing sequences that are like to cause multiple reloads or avoidance all together, gameplay psychology has encouraged you to reroll. I'm saying it as a matter of spiritual warrant, not accumen.
>words words words
sometimes you pick a choice that makes you fight. so be it. or you get told to frick off by someone you need something from. this is part of the story. you dont get shit on a silver platter. its an RPG find another solution, thats the fun of the game. here you are absolutely seething about what makes video games fun though. you dont belong here.
I don't care. I'm not arguing my own sense, I'm just justifying the emergence of anothers.
>It seems they are literally incapable of coping when a roll or dialogue choice presents an adversarial result, and think of it as a loss
Hello 13-year-old boy. Let me enlighten you about something super interesting!
This is a video game! Which means THERE LITERALLY IS ONLY ONE SINGLE CONSEQUENCE FOR NOT SUCCEEDING AT SOMETHING, AND THAT CONSEQUENCE IS A GAME OVER SCREEN.
Also, here's another thing you can't conceptualize; When you're playing an actual game with actual roleplaying and actual interaction (meaning not a video game), no dice roll is 'final'. There is always the option to alter the resulting consequence of any given outcome. If you fail a roll to deceive an enemy, and they attack you, or you get into a fight with some city guards because you got caught, or whatever else, you aren't locked into this "Welp, we failed that Charisma check, guess we're in a fight to the death now!" You can literally stop mid-fight and try a new tactic, you can come up with a way to alter the situation. You can actually problem-solve.
You can't do that in a video game. Video games only have binary input/output mechanics. So because of that, the correct option is to abuse anything can to only ever have positive outputs because there's no incentive not to.
Good job writing all that garbage as if we needed anymore evidence that you're fricking moronic.
Anon I literally ruined your life AND proved that everyone who has ever met you, hates you.
Why are you still posting? Why are you even still alive?
What a shitty bot.
Why even bother when we're past bump-limit lol
Forgot to put this in my post but all of those are great points. You can't approach something again in this compared to normal tabletop. You are constrained to the contrivance of how far they could code context.
uh no chud. you can lose basically every role in the game and another solution is still available. multiple solutions are still available. I cant believe im saying this but literally git gud and learn to play
Buddy I’m making a cleric/paladin multiclass completely for role playing purposes. It’s the most un-optimal multiclass in the game because so many abilities and spells are already shared or redundant between Paladins and Clerics, especially war clerics. I’m almost done with Act 2 and the game has been completely manageable on tactician. You get a huge amount of potions, scrolls, money and camping suppliers . You can probably take a long rest after every big fight with how much supplies you get and have enough money to get a shitton of revivify scrolls. It’s not that hard, just acquire skill and learn the game systems.
I'll try using thrown items like the void bulbs and grenades more often.
should i kill this monster hunter in the swamp if i have the vamp dude with me and plan on keeping him?
Just don't use it? Woah that was hard
It's fricking hilarious to me how this game is terrified of letting anything happen to its' precious main plot. It has a conclusion it NEEDS you to reach, and that specifically requires you to go to every single Macguffin NPC who "might be able to heal you" only to realize they can't and then you gotta try the next one and any sane person would like "Black person why would I expect any of these to work, I'm in act fricking 1".
But then even when you get to the Githyanki and you have the "option" to turn over your own magic Macguffin that's keeping you alive, the game like "Nah, you can't actually give it to them lol, it just magics back to you and makes them mad."
Bro, I'm begging you. Write a better story that doesn't rely on this shit, please.
>It's fricking hilarious to me how this game is terrified of letting anything happen to its' precious main plot. It has a conclusion it NEEDS you to reach, and that specifically requires you to go to every single Macguffin NPC who "might be able to heal you" only to realize they can't and then you gotta try the next one and any sane person would like "Black person why would I expect any of these to work, I'm in act fricking 1"
yeah after gettin to the grove to the one dwarf b***h i realized yeah they are about to send me all over to find a "cure" and its like every option after i knew it was bullshit so i avoided the option of "CAN YOU CURE ME?"
you can ignore every single one of these, disproving your cuckpost in an instant. sigh. will there ever be a chud worthy of conversation with?