The Xbox absolutely mogged the PS2 in terms of graphics
The PS2s 4mb vram is vomit inducingly bad
Mad me wish games like MGS2 and 3 were made from the ground on up Xbox
![]() Thalidomide Vintage Ad Shirt $22.14 |
![]() Shopping Cart Returner Shirt $21.68 |
![]() Thalidomide Vintage Ad Shirt $22.14 |
it's called Splinter Cell, just forgo Metal Gear.
>it's called apple, just forgo orange
>muh apples and oranges
lol
MGS is a gourmet apple pie.
Splinter Cell is like a dirty Walmart orange.
Splinter Cell is an actual stealth game
Didn't ask.
pc mogs all of em
don't the PC splinter cell games have rather large issues?
Only the first two, which were ported post-release to PC. The third game is best on PC
speaking of pc ports why the frick didnt they fix the controls for the pc port of metal gear solid 2? im talking about the old version not the one that came out recently in the collection, i get that the PS2 had pressure sensitive buttons and you had to press lightly to aim and press hard to shoot (which by the way sounds fricking awful i never played a game that used those when i had a ps2) but why didnt the made the shoot button a different button on pc? it makes using the fricking riffle near fricking impossible
Not sure. The port job was outsourced to a literally who company in Japan called "Success" and we all know Japanese devs didn't have a good reputation making windows PC games back then. They were more interested in making erotic adventure games than complex action games.
i mean other than that, the game works perfectly fine, after installing a fix of course, the only shittiness i noticed is that two cutscenes in the tanker chapter a couple of camera angles looked completely dark but it was fine after the camera angle changed, it was my only way to play the game so whatever.
The pressure sensitivity works properly, it isn't bad at all.
The second one isn't on Steam but it there is a fixed version on ModDb
Double Agent is completely breoken but you shouldn't play that one anyway
Works fine on my system.
I don't think the xbox could handle Shadow of the Colossus.
>but the PS2 couldn't, either
Yeah but I don't think the xbox could handle Shadow of the Colossus.
I think you're right. MGS2 would also get affected terrible given focus of special effects on both games.
On the other hand pretty much everything else would have been much better.
Many games I like is affected badly by PS2. I think trade off would be worth it.
Konami is universally known as doing the worst ports of the era. They literally did not try and actively went against the higher ups trying to port games. The dual VDP used to make specific effects for MGS2 was easily replicated by the basic T&L xbox hardware, Konami just didn't care to adapt it.
>the xbox coudln't handle it because... IT JUST COULDN'T OKAY
Not only are you wrong, but it would've been 60fps.
I don't think 60, but I think it could definitely run SotC. The big issue is that, if we're being realistic, most multiplat 6th gen titles had porting issues and SotC would be no exception, as everything is limited by time and budget. What would happen is that most devs would pick one console as their primary one to develop for with the other consoles being weeks/months behind the main SKU, or they'd be developed after the main SKU neared completion.
Any console that wasn't the main SKU would suffer from missing or bugged visuals, and any extra visual features a non-primary SKU may have don't usually make up for this fact. Of course the GameCube and Xbox could do almost everything the PS2 could do but better (minus fillrate-heavy effects) of you had infinite time and budget, but time and budget constraints always kick in and limit what devs can reasonably do with their ports. Because of the PS2's popularity, a lot of multiplat titles (maybe a majority?) focused on PS2 first and suffered issues when ported to other platforms, though performance was usually a bit better on Xbox.
xbox couldn't handle Dynasty Warriors 3 lol.
>I don't think the xbox could handle Shadow of the Colossus
Because your moronic ass said so without any basis to back up this claim?
But here we are, 20 years later, and the Xbox is remembered as a shit console outsold 12-to-1 by the PS2, whose only worthy games were ports that were better on PS2. Get over yourself.
Nah, Xbox was cool. You were just a poorgay.
Wow Xbox really was like the replacement for Sega in the console market! Their fans are also still coping about their devastating loss to the competing console!
Yeah, the most diehard Sega autists went with Microsoft because Nintendo and Sony killed Sonic and they are still seething about snoys and tendies to this very minute. Their dedication is kind of amazing in a sad sort of way
>whose only worthy games were ports that were better on PS2
>sonygays pretending like Halo didn't exist
>sonygays also pretending like every single multiplat wasn't better on Xbox like Splinter Cell, Area-51, Baldur's Gate: Dark Alliance II, Bloodrayne, Blood Omen 2, Brothers in Arms, Cold Fear, Dead To Rights, Destroy All Humans, James Bond 007: NightFire, and almost every other game you can think of
Makes me kek every time.
>XBOX selling point are multiplats that were also on PC and dudebro shooters
and people wonder why the brand has no identity
>PS2 selling point are games that no one gives a shit about except weebs
And people wonder why Playstation lost to Nintendo AND Microsoft from the 7th gen and onwards.
>games no one liked
>bringing non retro system
Wrong board
and stay there
What's that? You're a homosexual who loves sucking your dads dick? Well whatever suits you buddy, but I'm not sure that has anything to do with retro video games.
See folks it's not the gay that's bad, it's the incest
/thread
Samegay
Whatever helps you cope.
>still asshurt
kek
>said the gay replying to a 16 hour old post
That's not that old on a slow board. The word gay should not stain the lips of someone to whom it applies, gay
Cope. <3
I'm the top anon here, we aren't the same person. I am zoom
This is an 18+ website.
>mind immediately shifts to gay sex
why are boners like his?
PS2 had the worst ports though.
t. owned all three consoles because I wasn't poor.
> sony Black folk during the ps1: "the N64 is shitty and blurry looking"
n64 fans: good games are all that matters!
> sony Black folk during the ps2, with MIP mapping and anti aliasing broken, producing arguably worse image quality then the 64: " uh- uhhh GoOd gaMes aRe alL that MaTters"
>this post
when are we rangebanning third worlders again?
>early 6th gen port from a weaker console
Do you think that in 2001 the developers immediately knew how to use the PS2 hardware to the fullest and would also rewrite all the game code for a decent port?
Funny how RE4 mobile is probably 100% accurate in giving us an idea of what a Dreamcast version would be like....I mean, even RE Dead Aim looks better than Code Veronica.
it looks like shit from 2000 to 2006, there are some games that look "better" because the devs didn't use as many post processing effects, but the ps2 just had awful image quality and you can't argue that, which is why you have to attempt to pivot towards graphical capabilities.
Oof
>it looks like shit from 2000 to 2006
Yeah, no one should argue with a delusional being like you, since Summoner (2001) and Final Fantasy XII (2006) looks exactly the same, right?
This image is not from Xbox. The Xbox version has very low resolution textures, runs at low resolution, with no anti-aliasing, no anisotropic filtering, no parallax, etc...
Microsoft probably paid Ubisoft a ton of money to do everything necessary to port the PC version of Chaos Theory to a 2001 PC (aka Xbox).
Stolen (PC/XBOX/PS2) has better graphics than the PS2 version of Chaos Theory. Proving that the PS2 version (GC also) of chaos theory could have looked a lot better.
>n64 fans: good games are all that matters
Why were n64 fans then?
lol they squandered the lead so bad with the $599 PS3 (like 900 today adjusting for inflation)
And then jumped right back into the lead the following generation and remain there to this day, what's your point?
You sound like those people that make fun of the Wii U for failing while the Wii, DS, 3DS, and Switch have rained money on Nintendo nonstop since 2006.
>And then jumped right back into the lead the following generation
A lot of people have been changed in Sony. So they really didn't unlike Nintendo. Not to mention they are bragging about selling people the worst console of the generation. Wii U had great hardware. So again not a good comparison.
What the frick are you talking about?
>A lot of people have been changed in Sony.
And?
>So they really didn't unlike Nintendo.
Both the PS4 and Switch sold roughly twice as many units as the Xbone.
>Not to mention they are bragging about selling people the worst console of the generation.
PS is always the best console of any generation. Best controller design, best UI, best library.
>Wii U had great hardware.
lol
>So again not a good comparison.
And again what the frick are you talking about?
The PS5 has been decimating the Xbox Series X in sales my man.
>remain there to this day
Not really, the Xbox series whatever it is now is popular, I don't think it's as cut and dry as it was the previous couple of generations
The PS3 literally had PS1 and PS2 hardware inside it at launch. It was three consoles in one.
A PS2 at the time was $130 and that played all the actual games, so who cares.
Also if we're splitting hairs PS1 is fully emulated on PS3s. It's partially emulated on later slim PS2s.
>PS1 is fully emulated on PS3s
Wth heavy caveats, the main one being that the PSOne Classics are handpicked so if you have games that aren't on the store you won't play them.
You can just pop a PS1 disc in any PS3 and it will play it. Even the slim and superslim models.
YMMV when it comes to emulation bugs, however.
they were competing with a literal brick and a children's toy though
They might have gotten away with it too if they actually had shit to play. The PS3 had practically no worthwhile exclusives until nearly the end of the gen, while Xbox 360 hit the ground running with exclusives, or atleast 360/PC exclusives that weren't on PS3
I want to agree with you but for an unknown reason I can't. What a strange feeling.
Got any example before 2009, 2010? Other than MGS4?
I searched there
https://en.wikipedia.org/wiki/Category:PlayStation_3-only_games
I can only found the Little Big Planet games.
And Wipeout HD.
>while Xbox 360 hit the ground running with exclusives,
And even then the PS3 caught up by the end, a testament on how Microsoft it's the eternal 3rd place
Damn, money halved in worth in 20 years time?
>dominating "emerging" third world world markets, shovelware, wagglin'/wavin' gimmicks
>nintendo just copied them with nothing original
The near east has fallen
Who is m00t?
what year is this photo from?
Probably 1999 or 2000.
2002, maybe early 2003. The Xbox and Gamecube both launched in late 2001 whereas the PS2 was out by the end of 2000.
Plastic graphics. Ps2 graphics looked better
>No Normalmap support
>No Nynamic shadows support
>All flat textures
>Hardware sucked even for basic shader support
nah
PS2 was came out before the first comercial card with shader support was even designed
because SONY wanted to use PowerVR that had none of it
It was never possible because pixel shaders were a directx feature it was years before opengl utilized them(2004)
Anon, PS2 used PowerVR's own API
Is this supposed to be controversial or novel intel?
>1080p shot of Splinter Cell most definitely not running on an OG
Pic unrelated, though.
I don't care for Xbox, but I will take any opportunity to shit on PlayStation and Sony.
Frick Sony.
Based Gamecube owner
I never owned a Gamecube either, I've been mostly on PC for most of my life. I just fricking hate Sony for bringing in moviegame garbage ever since the PS1.
>hating the business man for doing business
>not hating people for doing business with him
Typical fool
>I just fricking hate Sony for bringing in moviegame garbage ever since the PS1.
Half Life is the original movie game
No It's FF7.
No It's FF6.
More like FF5
Both were obscure games when they were out. FF7 was the first famous game focused on story with scene of 10 minutes with dialogues only.
>Cutscenes, 3D graphics
:
>Cutscenes, 2D graphics
:O!!!!
Nobody cared about FF6 or 5. They weren't popular. FF7 was a hit. That's the issue. First time that an interactive story masqueraded as a video game became a hit.
Just say you're a butthurt tendie and be done with it.
Just admit that interactive story start to be praised with FF7. It's the first time a game was praised for its story and graphics. Before gameplay was what matters. Things changed with FF7. Not with FF6 or 5. Producers see a way to grind money by telling stories.
No, it was praised because it was a good JRPG in the mold of VI, it just reached more people thanks to Sony's marketing. Stop coping.
>JRPG
Story telling.
>it just reached more people
That's exactly what I'm saying.
FF7 plays like any other JRPG. Half Life forces you to wait around and has numerous scripted moments
>Half Life forces you to wait around and has numerous scripted moments
Could say exactly the same about FF7. I stop playing that game when there was a 10 minutes scenes in a subway where I have to read dialogues and just wait without being able to do anything. It's FF7 the root cause of modern gaming. Not HL.
Its a JRPG, many of them are story heavy to begin with. Meanwhile modern movie games like TLOU, nu Gow, RDR2 and more are far more similar to Half Life 1 and 2 than they are to FF7
You don't get my point. FF7 is the first game where developer realize they can make huge money with story and not gameplay.
Did you play FF7?
People loved shit like the minigames from FF7, not the story.
FF1 and FF6 had more beloved stories but less gameplay.
People loved FF7's story. They started releasing even books about it's story.
There's also books about the Star Wars prequels.
It's just cashing in on a well-known franchise.
FF7's story was a poorly translated confusing clusterfrick that few kids even fully understood.
FF7's story is beloved by many. You already know this. Stop making an argument for the sake of it. Unfortunately many games from that era had shitty translations. Unfortunately many modern games also have shitty translations.
None of those are all that memorable. For me I'd say Halo, Ninja Gaiden and DOA are the only memorable Xbox games.
>None of those are all that memorable
>Sonygay pretending like Splinter Cell isn't one of the best games ever made
>Sonygay pretending like Nightfire isn't one of the best James Bond games of all time
I wish Xbox was more popular so games from 6th gen would actually look good, but no. Splinter Cell isn't anything special. You don't have to be so desperate to use "best James Bond" as if it's anything to brag. I'd rather replay Ninja Gaiden.
>Splinter Cell isn't anything special
You're right anon. Metal Gear Solid wasn't anything special either tbqh.
That's your opinion. You also like James Bond games.
>That's your opinion
Yea, just like yours. What's the difference?
>You also like James Bond games.
And you like Dead or Alive.
And? DOA games are amazing. Both Fighting game series and volleyball games. They aren't games like that on anywhere else on that generation. They look like 7th gen games. There isn't that big of a difference between DOA Ultimate and 4.
Gameplay wise DOA is also quite unique.
It's literally just a dumbed-down Virtua Fighter, lmao.
>You also like James Bond games.
nta but Agent Under Fire and Nightfire were fricking awesome. Everything or Nothing sucked shit tho.
That's Half-Life 2. I've never been a Half-Life fan but people retroactively conflate the two games.
> I just fricking hate Sony for bringing in moviegame garbage ever since the PS1.
Name 3 PS1 games that do this. This didn't happen until the HD era began
>name 3 PS1 games
Metal Gear Solid, Final Fantasy 7, and Soul Reaver.
Nta, and I don't fully agree with him, but I do noticed that, starting with the PS1, it seemingly became the norm(1) to fill games with cutscenes (and, because of multiple loadings, it became a chore to skip them, if even possible). Is it Sony's fault? I don't know. The company did condone and even stimulated the practice, to differentiate them as much as possible from previous competitors (that's also from where "3D over 2D policy" came). However, I can't measure the impact it had. Perhaps Sony was just a catalyst for something that would happen anyway, though later on.
1 - Yes, it happened before, many times, and I'm not saying Sony invented this. I'm just saying about how it quickly became the usual practice.
Cope.
The Xbox DOES mog the PS2. What a complete mog
You've already posted this in your shitty thread everyone made fun of.
Yes that game's amazing, but if you want to post Xbox's capabilities maybe post a video snow stage. That snow effect hasn't been surpassed even in 7th gen.
OG Xbox graphics were so good in certain games, you almost thought they were 2 separate generations. Those Dead or Alive titles absolutely killed anything PS2 had to offer in terms of visuals & stage variety/creativity.
>That snow effect hasn't been surpassed even in 7th gen
Virtua Fighter 5 has a stage with that effect
VF4 actually.
This effect was copied(like everything else about DoA) from Virtua Fighter 4 which was on the ps2 but years before that in arcades.
It's funny in hindsight that they didn't make an Xbox Mini and keep it going twenty years like Sony could with the PS One. Of course it was never that big overseas.
They didn't because they knew Sony was making the next console and they had the option to beat them as IBM gave them the same CPU but with less suck, and Ati gave them a GPU that was half a generation ahead, and they could launch it one year earlier and for almost half the price. They were DESTROYING the PS3 in the first few years of that generation, and that's even with the RROD and the Wii.
>They were DESTROYING the PS3
MS still lies about the 360 numbers refusing to tell how many were actually sold. As they count guarantee replaced RROD 360s as a new shipped unit.
>MS still lies about the 360 numbers refusing to tell how many were actually sold. As they count guarantee replaced RROD 360s as a new shipped unit.
Sony counts sales the same way, except with less warranty. I knew people who had to buy several PS1s, PS2s and PS3s cause they kept breaking down basically as soon as the warranty period was over. All of those consoles had bad designs which made the console self destruct over time.
360 had a 60% failure rate compared to the 5% of the ps3. If MS didn't have eternal problems with it it wouldn't need to design 20 different xbox variants each with a revised chipset as it only increases manufacturing costs.
It's not 60%, it's 100%. Every 360 before Jasper had hardware issues. I think Fat PS3s also had a similar issue, but PS3 became popular after Slim so I'm not sure. Super Slim also might have an issue, but I'm not familiar with it.
Similar every OG Xbox also has issues with capacitors.
I don't think PS1 and PS2 have anything similar to those.
I think OG Xbox and 360 have superior architecture to PS2 and PS3. Their hardware is another story.
My fat 360 sat in my TV cabinet unplugged and unused for years. I wanted to start it up again and it would not read any discs. I was so pissed. I tried fixing it myself and failed. Utterly shit hardware
>I tried fixing it myself and failed.
Even if you fix it unless it Jasper or Slim it would get broken again. https://en.wikipedia.org/wiki/Xbox_360_technical_problems
Everyone of them are built wrong. They didn't fix the main issues until Jasper. Worst part is they knew hardware had design issues, and hide that from people.
I think that's the main reason PS3 eventually overtook it, rather than Sony's efforts. People simply lost trust in Xbox afterwards. PS4 released with great sales and didn't had any good games.
Sony marketed to third worlders to buy their console for cheap cd, and with the ps2, dvd players. When the taxes/tariffs/etc are many times more for a cd head unit, you can convince Sharnelle to buy a ps1 in South America much easier for her 7 children to listen to rap.
wtf now im an xbox console warrior
Just download Honey Select morons.
>console wars garbage
>"mogged"
Just rangeban this shit already.
I had all 3 at some point (PS2, Xbox, GC) and most Xbox exclusives looked incredible compared to PS2 or even GC's best looking games. Fable, Halo, Jade Empire, DOA Ultimate, Half Life 2, etc. I would imagine God of War 1 & 2 would have looked even iller on the Xbox, like an updated HD-type not too far off from the PS3 remasters. Interestingly enough, all 3 ports of SoulCalibur 2 looked good on all 3 systems with very little noticeable differences (maybe the Xbox version had slightly darker shadows). It was a worthy successor to the 1st game's Dreamcast legacy.
Soul Calibur 2's multiplat porting is extremely impressive. It's a great-looking game on all platforms and I can't find a single visual difference between them, aside from video output which is down to hardware quirks unrelated to asset and effects fidelity.
You can approximate the age and IQ of anyone who says mogged
Um, you’re Chinese
I'm curious. How did you get it right?
Don't forget the tone of their skin.
why is a board about old games so obsessed with graphics capabilities?
It’s because we care about old games that we want to make sure the historical record is set straight. You clearly don’t care so you wouldn’t understand.
>to make sure the historical record is set straight
you're posting on an anonymous image board
soon this thread will 404 and no one ever will ever look at it again
great historical record
You're too young to understand.
>newbie doesn't know about the archive
>newbie is bewildered videogame fans would be inclined to discuss various aspects of games such as graphics.
Yeah, because everyone is gonna search out and read old random console wars discussions on the /vr/ archive.
Nothing you do here matters - stop taking it so seriously, you spergs.
6th generation consoles are all the same otherwise. It's not like Genesis or PS1 where issues add to charm. Xbox games look amazing, PS2 look bad. It's like a toggle in settings. It's also the reason people play PS1 at 240p while 6th gen at 4K.
Because after the rule change we were flooded with zoomers who don't care about retro games and think their childhood 6th gen proto-modern games are retro because they are old now, while completely ignoring the technical and stylistic differences between retro and proto-modern.
>technical and stylistic differences between retro and proto-modern
then why n64 and ps1 are retro alongside atari and nes?
Our rationale for choosing the fifth-generation systems as a cut-off is not based on age, but instead on what we deem to be particular technical attributes of these consoles compared to the sixth-generation and subsequent consoles. Specifically, we believe that there is enough of a style difference between the fifth- and sixth-generation consoles in a way we do not believe exists to the same extent for the sixth- and seventh-generation consoles or beyond that there is a benefit to focusing on the former (and earlier).
The sixth generation was the first full generation of consoles where the use of bitmap-based 2D in games was purely for the purposes of style rather than technological expedience. The sixth generation also saw the rise of certain styles of games which still dictate the games we play today, including Halo, which presaged an era where first-person shooters would be designed with consoles as first-class citizens, changing from Quake-influenced twitch shooters to slower games with limited weapon carrying and also popularising the use of vehicles in FPS games beyond just replicating rail shooter mechanics; Grand Theft Auto III and its sequels, which crystallised the attributes of the open-world third-person action-adventure; The Elder Scrolls III: Morrowind, which saw the first signs of the series becoming a mainstream success, with a tighter scope over its sprawling predecessor; RE4 set the standard for all modern third person shooters, along with the start of what have become gargantuan series such as Call of Duty and Battlefield. There are precedents in other fields in maintaining strict characterisation based on style that does not progress simply because of age.
PS2 was weakest console of the gen, weaker than GameCube. But consider this: nobody knew what an Xbox was until the 360
It's all about hype, timing, and release dates. PS2 was 2000, built a large base from PS1 success & Sony cashed in. Xbox & GC were far too late with very damaged fanfare. With Microsoft, they were newjacks in console space. With Nintendo, they lost a lot of steam in N64's failure to keep a teen/young adult fanbase. So when 360 dropped in late '05, they were ahead in the 7th Gen and absolutely killed 2006 & 2007 with classic after classic (DOA4, Saints Row, Halo 3, BioShock, Mass Effect, Prey, Gears of War, Deadrising, DOAXtreme2). It took PS3 almost 7 years to finally surpass 360 in overall sales.
>With Nintendo, they lost a lot of steam in N64's failure to keep a teen/young adult fanbase
The GC (its library) is as guilty of its own failure than the N64 sending Nintendo into has been territory.
>weaker than GameCube
The GC was the most powerful system on the market during this gen, irony is that putting Sega aside for throwing the towel in, it's also the one that sold the least.
I'm same anon, I am aware of this fact. I'm just emphasizing it because this thread is about Xbox and nobody associates nintendo with power anymore since the Wii. It's a bit weird though because gamecube didn't really try to go "triple A" and big scale like western devs always did. Cept Metroid Prime
You are falling for the same meme moronation that PS2 people fell for. The cube wasn't anywhere near the xbox. Look it up, then cope, sweaty.
Why did you call me "sweaty"?
Can you delusional toddlers stay in your mario and zelda containment threads? Thanks
Nice troll post. Solid bait.
FPS wise game would actually be playable, but couldn't abuse effects like bloom to that extend, which would rob the game of it's identity. I think textures would make it look better regardless. I say this as a fan of SOTC's lightning.
Xbox literally had dedicated hardware for bloom. There is nothing the ps2 did that it wouldn't have done better. That game is well known for not using the only things that made the ps2 not even further behind the other two consoles. Next you will pretend Halo 2 would work on GC
I believe Xbox was superior on everything compared to GameCube. Well, everything other than wattage maybe.
I believe PS2 has some advantage for special effects. I'm not just talking about bloom. Say on Red Dead Revolver despite Xbox being by far better than the PS2 version, PS2 version have better effects for things like film grain effects. I also saw similar things in other games. Burnout games have better more particle effects on PS2 as well. Yes Xbox still looks better, but if we are talking about special effects specifically, than no. PS2 is better there I believe. Not that it matters much.
PS2's edge is fillrate and the vector units which basically comes down to you can just throw shit at the screen, faking anything you set your mind to, very very quickly and it'll be impossible to tell it apart from hardware doing it or it being faked. It's an insane solution to a problem Sony had the foresight to see and developers used it to do things like HDR an entire console generation before it was common place. It also means particle effects/transparencies can look insanely good on PS2 and on other consoles they looked like cheap 2D cards spitting around. Xbox can do particle effects well too but it starts to tank the framerate long before it matches PS2 fidelity.
Turns out there's lots of things you can do by just faking it by throwing shit at the screen, and this has held up extremely well.
Captcha: WHATT
Not only that but the crazy bandwidth, IIRC the DMA engine could move 1024bytes PER CYCLE which is absolutely insane even today.
what are some games that take advantage of this?
Valkyrie Profile 2 does HDR in software, not to mention its rendering at 1080i.
>not to mention its rendering at 1080i
No it is not.
burnout 3, sotc, next time you get a chance compare particle effects in multiplats its kinda jarring seeing other versions on gc and xbox.
I think moonlight stage from Tekken 5 might be using it. I think PS3 version might not have the same effect. Or not the same way.
Metal gear Solid 2 for example, the rain in the first stage looks incredible, I think it was late in the PS3 era before we saw anything that matches it. The rain is being programmed by utilising one of the vector units.
>filter meme
Are you going to tell me now that PS3 arm which was the same shit as XBOX with worse specs was powerful ?
when I got an OG xbox it immediately made all my ps2 and gamecube games look awful back in the day. Kinda sucked because xbox had a smaller library but everything else looked a generation behind in comparison.
This is 100% true, yeah.
There may be nothing to play, but it's a really good looking nothing.
>The Xbox absolutely mogged the PS2 in terms of graphics
let me explain one simple fact to your dumb fanboy brain
Xbox is just a PC.
>Pentium III
>Nvidia graphics card (Geforce 3 variant)
>Generic RAM modules
>Generic HDD storage
So of course the PC version looks better than the console version. It's always like this in almost every game.
Now try playing Thief or HL2 on a xbox. Every PC port looks terrible and runs bad on it.
Xbox (generic PC without windows) was a mistake.
PS2 is where the magic of gaming of resides. Reason why it sold more than Xbox, GC and DC combined.
>Reason why it sold more than Xbox, GC and DC combined
1 - the original Playstation
2 - cheap DVD player
I remember this meme back from 2001 when everyone was saying in a year we will have perfect emulation because its just a PC.
Microsoft implemented a shady firmware layer to prevent users from turning an Xbox into a regular PC.
This firmware and lack of documentation is what makes emulation difficult (in addition to the no interest factor).
Again, Xbox (generic PC without windows) was a mistake.
I swear to god, why could they not then have just, not have that firmware layer, I mean it got softmodded quickly enough even with it, there was no real point to it.
Also,
>no interest factor
People do kind of care about xbox emulation simply because it is a tough nut, what the real problem is boils down to that the people who could actually help make quality xbox emulation aren't interested.
>the people who could actually help make quality xbox emulation aren't interested.
There is nothing to gain from doing reverse engineering for free as a pro software guy, the only reason 360 had an og xbox emulator (a shoddy one, but still) was because the software engies were getting paid by microsoft to make it happen (and access to official docs helps a lot).
The OG xbox emu on the 360 was thought to be a completely impossible thing to do and was an absolute technical wizardry, the people who did that got the official job title of EMULATION NINJA.
>Microsoft implemented a shady firmware layer to prevent users from turning an Xbox into a regular PC.
This is not even remotely true. There's no clue how the superscalar pipeline of a x86 works, and the gpu is a full custom job (it's more advanced than a geforce 3, it's more like half a geforce 4) with zero documentation on it.
It's not magic tho. The xbox had normal 32bit executables. You could switch CPUs and ram in it and it worked. It was a PC with a custom OS. The "emu" is just a launcher.
The Xbox 360 emulating the OG Xbox is a miracle of software engineering, despite all the bugs that came with it. Let's not sell it short. With regards to processing power, it's like a SNES being compatible with a bunch of PC-Engine games via built-in software emulation (disregarding the obvious legal infringements this would cause).
It's not emulation. Xbox would run natively on a 360 if MS didn't make the mistake of cration a reduced direcx version for the og xbox. There was a xbox "emulator" project that attempted a simliar thing but didn't go far because the custom directx had no documentation.
moron
It is emulation. The 360 has a PowerPC CPU, while the OG Xbox is x86.
Could still be based on recompiled binaries since MS has the source for all games.
Do they? I find this hard to believe.
I'm pretty sure that's how they're doing 360 games on modern x86 consoles. Providing the source code is part of the certification process.
CPU emulation, sir?
You could swap a xbox cpu for any 32bit intel cpu you like both celeron and pentium 3 fit it. You don't need to emulate x86 instructions as every AMD64 instruction set supports them.
OG Xbox is x86, but Xbox 360 is PowerPC. Playing OG Xbox games on 360 requires either excellent CPU instruction emulation, or (as another anon mentioned) recompiled binaries. So it's nothing to do with having swappable parts.
Playing OG Xbox games on Xbox One might be what you're thinking of, those are both x86.
It's not as complicated as other emulation is due the CPU's sharing architecture and both consoles using an API which was essentially a superset of Direct X, programming a PS1 emulator that runs on dreamcast is crazier (BLEEM) and programming a ps1 emulator that works on PSP flawlessly also is (made by the same guy who made BLEEM after Sony hired him funny enough).
See
, but yes holy lord Bleem was impressive, same with the POPS emulator on PSP.
OG Xbox and XBOne/Series are all x86, but 360 is PowerPC.
I love Chaos Theory and the XBOX version does indeed look leaps and bounds beyond the PS2/GC version, but you should've posted an XBOX screenshot instead of the PC version to make your point.
>in b4 it's actually upscaled and enhanced by the newer XBOXs
same shit, really.
Chaos Theory's PC port is actually superior to Xbox.
Another delusional fanboy using some high resolution promotional image and thinking that the game are like this when actually playing the game on real hardware
All that power.
So little gaems.
PS2 mogged everything, everywhere all at once.
PURE.
LATE NIGHT.
KINO.
Iirc it came out halfway through the ps2's life, so better graphics should be epected. Also, it's just a powerful PC graphics card that got thrown in there, not a custom made one. Microsoft was basically just dipping their toes in the water and were prepared to lose a shit ton of money over it. Original plan was to just buy Nintendo. They wanted to install a central hub in your home that controlled your entire house and thought vidya would be the way to do it. Evil company with lame games. They should've stuck to making flight simulators.
It came out roughly 1 year later.
That graphics card had no equivalent for like 2 years. It was the strongest gaming device.
>It was the strongest gaming device.
>64mb of ram in an era where pc games were already demanding 256mb too even boot
Doesn't sound all that strong to me. It's like saying the N64 was the most powerful gaming system cuz it had hardware T&L when that tech didn't appear on as standard on PC GPUs until around ~2000.
>That graphics card had no equivalent for like 2 years
off your medication?
>That graphics card had no equivalent for like 2 years. It was the strongest gaming device.
dude that just isn't True, Xbox had a card based on Geforrce 3 and Geforce 4 cards came out in 2001. By 2002 ATI launched their 9700 pro which blew the top of the market and was probably between 4-8x the performance of the xbox GPU.
>Also, it's just a powerful PC graphics card that got thrown in there, not a custom made one.
That's like saying the PS3 and X360 were just powerful PowerPC Macs.
I love the PS2 so much bros. Knowing it makes people lose their sleep over it after 23 years warms my heart. Truly the GOAT console, best controller, best games, the golden era for videogames.
Our Soul Calibur II version was the better one.
The Gamecube one had Link.
That's the one I was talking about.
Xbox games could look great, but PS2 attracted the best artists that generation and Xbox often had that cheap graphics card box art look. Most often its resources were wasted on unimpressive games and it's sad! I think later titles like Scrapland look great, early titles like Blinx look great, Halo has its moments but games like Azurik, Blood Wake and Brute Force look so ugly.
The differences between multiplats is really interesting, because PS2 versions kept up very well and look distinct to Xbox versions.
PS2 had the bulk of the Japanese industry behind them. Western devs rarely make beautiful games and the ones that are, are total obscurities.
Yes! In early-mid 3D games (hell even nowadays) art style was everything. And because PS2 was vastly more popular than its competitors, many studios often put PS2 first with it came to multiplats, which meant ports to other platforms often suffered visual bugs even if there were extra graphical features.
Baked vertex lighting was, and still is, OP. Many devs didn't get it, and almost every single dev nowadays still doesn't get it.
Xbox, gamecube, and dreamcast all mogged the ps2 in some way.
But the ps2 had a hueg library including jrpg's.
The NV2A was pretty beastly in 2001. It was like a GeForce 3 with DX8.1, which was made specifically for the Xbox and ported to Windows, and has an extra texture shader unit like a Geforce 4. The CPU is closer to a mobile CPU with some customization. It had 64MB's of unified RAM, which was double that of the PS2's. Though PC's at the time were anywhere around 128MB's to 512MB's of SDRAM and 64 to 128MB's VRAM video cards. But the Xbox could still give most home PC's at the time a run for their money.
>Get MGS2
>But not MGS3
>Get Onimusha
>But none of the sequels
>Get Soulcalibur II
>But not III
>Get Silent Hill 2 & 4
>But not 3
>Get no Tekken
>Get no Resident Evil
>Get no Devil May Cry
Someone port these to Xbox k
Every port it did get was compeomised in some way.
I know rest of his list was, but Genma Onimusha too? I also don't remember any issues in Fatal Frame, albeit third game didn't release on Xbox.
>Get no Tekken
>Get no Devil May Cry
Well there's Dead or Alive 3 and Ninja Gaiden 1
>got first 2 Fatal Frame games but not the third
sony paid all those companies in order to retain third party support check tomb radier, resident evil on 5th gen too.
Anything is allowed to kick out Microsoft from console world.
Its impossible to dispute that the Xbox was by far the most capable console of it's generation. PS2 games were comparable to Dreamcast once developers managed to properly utilise it's awkward architecture, there really is little basis of comparison between PS2 and Xbox
Funny you should say the PS2 had an awkward architecture. Because the reason Xbox games tended to have poor ports of PS2 games was because the Xbox was a completely different kind of awkward. Couldn't do framebuffer effects properly, had shit all DMA, everything needed to be written as a shader because it was impossible to have the CPU write to GPU address space without jumping through slow hoops, OS that got in your way... There are others, but you get the gist.
People gaslight themselves about how x86+PCGPU is "easy" and the "standard" despite the fact that it's the poor man's architecture that won out by being the last man standing after the competitors all gave up or made shitty decisions that ended their run early.
The xbox had some pretty games because shaders WERE the new hotness and everyone wanted in on the normal mapping and per-pixel lighting goodness, but you also have to be clear that the rest of the package was dogshit we could have done without.
I love how many people are quick to point fingers regarding hardware faults with the early versions of Xbox 360 and PS3 but no one addresses that fact that the DVD lasers in early PS2s were total junk, I knew people that went through 3 consoles during it's life, no wonder it sold so well!
Sony lost a class action lawsuit over PS2 DVD lasers. I got a free game from that, I don't remember what it was though.
just a pitty that your fricked PS2 couldn't read the bastard!
Yeah I don't like Xbox and not a console warrior so no dog in this game but I had multiple PS2s because of this. First one was a slim that had some problem that caused the console itself to scratch the shit out of the discs, so we got a new phat, the phat years later stopped reading discs, we had to repair it, then it worked again, about 2 years later the eject button stops responding to being pressed, and I didn't have a disc in it so I couldn't eject through in console menu, making it unplayable. I'm kind of glad I just emulate that shit now and no longer have to worry about this
Having disc trays that aren't entirely mechanical is one of the bigger steps down in modern console designs. Then the PS4 decides there shouldn't even be real buttons but areas you slide your finger through, soley just to seem "sleek" and high tech even though your console's matte finished looks marked up and shitty almost instantly. It's literally never better than just having physical
Lid based disc drives were prone to being easily exploitable (disc swaps for burned discs et al). No wonder they got rid of them as soon as they could.
I remember reading about that before, I didn't get PS2 early on. How long it went on?
The thing is I loved Xbox and can ignore all that nowadays, but all those issues were exhausting back then. I simply didn't want to bother anymore. So when the issue comes up I still get post trauma I guess.
For me both OG Xbox and 360 are the superior console at the and of the day. People also forget PS3 generally had much lower FPS. Screen tearing is nothing compared to that.
Yeah they feel better at the same time it's a ticking issue.
And yet it got outlived by the fricking gamecube
Low quality thread. Console warriors should be publicly executed.
Why always ps2 vs xbox?
The graphics and technology comparison should be about GameCube vs Xbox, since both consoles were released in late 2001 and the PS2 has the disadvantage of being released 1 and a half year earlier, but xbox fanboys still need to seethe and attack the ps2 every day.
The eternal rent free is real...
Classic snoy playing the victim
>victim
Every single xbox thread is full of you morons calling it a pc and saying it has no games, why do you even have such an inferiority complex when you outsold it like crazy?
Take your meds.
> why do you even have such an inferiority complex when you outsold it like crazy?
Welcome to console wars
And Xbox is still around. Much good the PS2 sales did them, lmao.
I'm sure you thought you were making some kind of point.
why was ps2 so weak and bad?
It was older hardware and computer technology still advanced at a breakneck speed back then.
>weak
The console went straight from PS1 to PS2, with no time to rest. It was very tired, with years of work. XBox had just arrived and it was completely rested, so it was easier to be stronger.
>bad
You need to be bad if you want to survive on the streets. Simple as.
ps2 was capable of amazing stuff, problem was not many developers knew how to get the most out of it.
Same thing with ps1, it wasn't until ps3 where developers were able to easily realise games.
That image is not from the xbox version, though. The xbox could only do 720p in some games, and Chaos Theory wasn't one of them.
Xbox had the worst controller of its generation. Somehow even worse than the GameCube and that one had a dpad designed for ants, no L2, no second analog stick, etc. Absolute misery to play games on
>no L2
By positioning, I think you meant L1 (or LB, for xbox). The L and R on the GameCube controller act as triggers, same functionality and positioning L2 and R2 have on a PlayStation DualShock 3 or later.
>no second analog stick
It had the C-stick. It was asymmetrical and had a different style, but still was an analog stick.
>L1
Semantics. L1R1 at the time were used like L2R2 are now, but yes the Z button was above the R trigger
>That little nub
Literally not a stick, by the definition of the term
>Literally not a stick, by the definition of the term
Semantics.
>Semantics
It's really not though. A bump of rubber is not a stick. Ergo, GC pads only have one analog stick and a shitty C-nub and a dpad made for babby
>No! You didn't understand! It's only semantics when I say, ok? Let's try it again.
>Xbox had the worst controller of its generation
Only for the first year. Controller S is a prototype 360 controller. It was the best controller of it's generation.
S was still trash, it was just smaller trash because little latino fingers couldn't handle The Duke
Wait, the Xbox can play more games than just Halo?
All joking aside, any tips for buying an Xbox in current year?
>any tips for buying an Xbox in current year?
Are you a masochist?
Every game imaginable are better on PC or on PCSX2.
XBOX library was better