>that one scene is bugged therefor its worse
What is this, zoomer tactics ?
Cant even retell how the SH1 fighting was much different
7 months ago
Anonymous
In practical terms nothing really changed substantially but the enemy variety was definitely a strength for SH1. Aside from the ceiling beds or the one tunnel portion where guys hang below you, all the enemies in SH2 have similar movement patterns and speed. SH1 had dogs, flyers, those monkeys, humanoids, etc.It kept engagements fresh at least.
I can't fricking wait for the shit show because Ganker is on a roll for defending shitty remakes lately and SH2 will be no different no matter how bad it is.
I just finished SH3. SH2 was good but extremely overrated, SH3 was okay but it felt like a total retread of the previous two. Is SH4 worth playing, because the lack of tank controls (in third person) and the very goofy cutscene of the woman flirting with the protag are turning me off. Thats as far as I got and I would rather be playing a point n click
It's Bloober team there's no way the combat will end up being good
Yes, but everyone will miss the point that the combat wasn't ever supposed to be good. Same with Deus Ex.
>the gameplay wasn't ever supposed to be good.
lol
its pretty good. The hauntings are neat and Walter feels like real threat even if he can be bit frustrating at times thanks to his pseudo-random spawns. Story is bit all over the place and the ghosts are a fricking grade A pain in the ass. I dont mind the escorting in the end but i can 100% understand why people dont like it. Id recommend to play it but if you are not a fan of escort quests, you will end up hating it.
I just finished SH3. SH2 was good but extremely overrated, SH3 was okay but it felt like a total retread of the previous two. Is SH4 worth playing, because the lack of tank controls (in third person) and the very goofy cutscene of the woman flirting with the protag are turning me off. Thats as far as I got and I would rather be playing a point n click
It's Bloober team there's no way the combat will end up being good
[...] >the gameplay wasn't ever supposed to be good.
lol
I don't get it, is wanting for good gameplay new cringe zoomer thing now? >Back in my day games only care about gameplay. Story is like story in porn, it's not important. >back in my day muh good story but shit gameplay is good and for uhh artistic....
make up your mind.
It depends if Konami can spare some money on e-trash shilling. If that's the case you'll see your usual suspects like The Ack Man, Shillmanlives and The Sphere Hunter calling it a "perfect" remake.
There's like a 2 second section during the trailer in which he smacks a nurse and that seemed somewhat faithful to what people would consider its janky combat, but modernized. I certainly don't think it'll be like homecoming or callisto protocol, that's for sure
Regardless, the problem will hardly have anything to do with the combat. The game will not be surreal, subtle or have the same atmosphere and that's guaranteed
>bathroom, observation deck, forest, cementery, dirt road near a ranch, South Vale streets, motor home, Neely's bar, Wood Side apartments, Blue Creek apartments, Rosewater park, Nathan Avenue, Baldwin mansion, Jack's Inn, Texxon Gas, Pete's Bowl-O-Rama, Heaven's Night, Brookhaven hospital, Silent Hill historical society, underground prison, labyrinth, meat locker, Toluca lake, Lakeview hotel
I like SH2
>Central Square shopping center, Hazel Street station, train, unknown station, sewers, construction site, Hilltop Center, Daisy Villa apartments, Lakeside amusement park/Borley's haunted mansion, Chapel
You can tell SH3 was rushed. Not a lot of new areas. To be fair, the normal version of Brookhaven hospital has some new areas that weren't visited in SH2 (like the basement or that maze of gates that open/close automatically), while the otherworld version is fully original.
Love it. Every time I see some anon b***hing about combat in an older game, they're always just mad that it isn't some Dark Souls-style combat. I'm so fricking tired of it.
>Another fricking remake
really wish we got new and cool stuff from the AAA industry but i guess remakes and remasters is all we are going to get until the end of times.
I legitimately don't understand what kind of thumbless helplessly moronic npc do you have to be to go online and foam at the mouth about muh combat being "shit" in the classic trilogy. These are the "people" who legitimately don't have an internal monologue nor can they visualize a photorealistic apple. They legitimately think that SH2 ended up having the combat system that it did on pure accident/ because of incompetence and it not playing like dead space is some massive flaw that needs to be rectified
Look? What do you mean? I was talking about them violently screaming and attacking me. No, you used the word look. Explain what you mean by that. Yes, you used the term look, not act. Why did you assume I perceive them as monsters? Why did you immediately jump to the conclusion I am seeing monsters?
>Silent Hill 1-3 are cinematic games where story, setting and atmosphere take precedent over gameplay >Ganker loves it
Why does this series get a pass?
Probably because they arent "cinematic" snoyslop no matter what a moronic pile of shit like you might think. Every second of them is engaging with zero handholding or automation. The game expects you to proceed where you need to go, and then expects you to figure out what to do once youre there while managing and finding your resources at the same time
I didn't say that they're cinematic in the modern sense, but they are cinematic in the sense that the experience is what sells the game, not necessarily the gameplay.
Nobody is playing Silent Hill for the gameplay, they're playing it for the experience. Nobody would give a fricking shit about any of these games if it wasn't for the art design, the music, sound design and atmosphere.
You have zero clue about what youre talking about. The "experience" wouldnt be remotely the same if the game didnt actually force you to take responsibility and treat it as an actual classic survival horror game which then massively increases the stakes and tension
Yes it is revisionist mongoloid. It might not be as hardcore about it as resident evil but it still has the most important trait of survival horror (aka truly finite resources) while forcing you to consider whether or not you should be spending them right now
really you can't be honest enough to admit that people play the games for the art design, music and atmosphere?
A game is a whole experience, this is something that jap devs specially stress out a lot, you can't isolate a single aspect of the game like the combat mechanics and say that alone defines the gameplay experience.
When SH2 Remake comes out and the combat is different do you think people will try pretend the original always had good combat?
Yes, but everyone will miss the point that the combat wasn't ever supposed to be good. Same with Deus Ex.
>the combat wasn't ever supposed to be good
please tell me you dont justify the bad combat in the same way the wiki morons do
>the combat wasn't ever supposed to be good
How do fanbases get this moronic? It's a fascinating phenomenon
what do you want then? sekiro combat in a horror game
I'd settle for Silent Hill 1 combat in Silent Hill 2. The only competent dude left after the first game and it shows.
>that one scene is bugged therefor its worse
What is this, zoomer tactics ?
Cant even retell how the SH1 fighting was much different
In practical terms nothing really changed substantially but the enemy variety was definitely a strength for SH1. Aside from the ceiling beds or the one tunnel portion where guys hang below you, all the enemies in SH2 have similar movement patterns and speed. SH1 had dogs, flyers, those monkeys, humanoids, etc.It kept engagements fresh at least.
honestly hope sh2r has tank controls and awkward combat because that helped make the original very tense at times
I can't fricking wait for the shit show because Ganker is on a roll for defending shitty remakes lately and SH2 will be no different no matter how bad it is.
I just finished SH3. SH2 was good but extremely overrated, SH3 was okay but it felt like a total retread of the previous two. Is SH4 worth playing, because the lack of tank controls (in third person) and the very goofy cutscene of the woman flirting with the protag are turning me off. Thats as far as I got and I would rather be playing a point n click
It's Bloober team there's no way the combat will end up being good
>the gameplay wasn't ever supposed to be good.
lol
its pretty good. The hauntings are neat and Walter feels like real threat even if he can be bit frustrating at times thanks to his pseudo-random spawns. Story is bit all over the place and the ghosts are a fricking grade A pain in the ass. I dont mind the escorting in the end but i can 100% understand why people dont like it. Id recommend to play it but if you are not a fan of escort quests, you will end up hating it.
The combat in sh2 is great though
Yeah I don't care about your zoomie seethe, people were having this debate back then too, play fricking GoW then
what seethe? the combat is bad thats hardly a seethe
No it isn't you just got filtered
is this the modern silent hill fan? just ignore any criticism
What criticism?
that the combat is bad
That's an opinion genius and it's a bad one.
well why in your opinion is the combat good
I had fun 🙂
git gud scrub
>muh combat
yes thats correct anon I asked a question about the combat thanks for the reply
I don't get it, is wanting for good gameplay new cringe zoomer thing now?
>Back in my day games only care about gameplay. Story is like story in porn, it's not important.
>back in my day muh good story but shit gameplay is good and for uhh artistic....
make up your mind.
No, it's basically not wanting to change something that doesn't really need to be changed just for the sake of new gamers who prefer the convenience.
Gameplay =/= "combat".
Combat in SH serves exactly the role it is intended to in survival horror.
It depends if Konami can spare some money on e-trash shilling. If that's the case you'll see your usual suspects like The Ack Man, Shillmanlives and The Sphere Hunter calling it a "perfect" remake.
There's like a 2 second section during the trailer in which he smacks a nurse and that seemed somewhat faithful to what people would consider its janky combat, but modernized. I certainly don't think it'll be like homecoming or callisto protocol, that's for sure
Regardless, the problem will hardly have anything to do with the combat. The game will not be surreal, subtle or have the same atmosphere and that's guaranteed
Yeah b***h they are monsters, they're attacking and trying to kill me. I don't care how they look.
I hope they build on that one sentence on the inevitable other "remakes"
>bathroom, observation deck, forest, cementery, dirt road near a ranch, South Vale streets, motor home, Neely's bar, Wood Side apartments, Blue Creek apartments, Rosewater park, Nathan Avenue, Baldwin mansion, Jack's Inn, Texxon Gas, Pete's Bowl-O-Rama, Heaven's Night, Brookhaven hospital, Silent Hill historical society, underground prison, labyrinth, meat locker, Toluca lake, Lakeview hotel
I like SH2
>Central Square shopping center, Hazel Street station, train, unknown station, sewers, construction site, Hilltop Center, Daisy Villa apartments, Lakeside amusement park/Borley's haunted mansion, Chapel
You can tell SH3 was rushed. Not a lot of new areas. To be fair, the normal version of Brookhaven hospital has some new areas that weren't visited in SH2 (like the basement or that maze of gates that open/close automatically), while the otherworld version is fully original.
there, combat is good now
Love it. Every time I see some anon b***hing about combat in an older game, they're always just mad that it isn't some Dark Souls-style combat. I'm so fricking tired of it.
The captcha is so haaard
>Another fricking remake
really wish we got new and cool stuff from the AAA industry but i guess remakes and remasters is all we are going to get until the end of times.
>really wish we got new and cool stuff from the AAA industry
LOL
LMAO even
I legitimately don't understand what kind of thumbless helplessly moronic npc do you have to be to go online and foam at the mouth about muh combat being "shit" in the classic trilogy. These are the "people" who legitimately don't have an internal monologue nor can they visualize a photorealistic apple. They legitimately think that SH2 ended up having the combat system that it did on pure accident/ because of incompetence and it not playing like dead space is some massive flaw that needs to be rectified
Look? What do you mean? I was talking about them violently screaming and attacking me. No, you used the word look. Explain what you mean by that. Yes, you used the term look, not act. Why did you assume I perceive them as monsters? Why did you immediately jump to the conclusion I am seeing monsters?
>Silent Hill 1-3 are cinematic games where story, setting and atmosphere take precedent over gameplay
>Ganker loves it
Why does this series get a pass?
cause it's kino, especially with the god tier yamaoka music
Probably because they arent "cinematic" snoyslop no matter what a moronic pile of shit like you might think. Every second of them is engaging with zero handholding or automation. The game expects you to proceed where you need to go, and then expects you to figure out what to do once youre there while managing and finding your resources at the same time
I didn't say that they're cinematic in the modern sense, but they are cinematic in the sense that the experience is what sells the game, not necessarily the gameplay.
Nobody is playing Silent Hill for the gameplay, they're playing it for the experience. Nobody would give a fricking shit about any of these games if it wasn't for the art design, the music, sound design and atmosphere.
You have zero clue about what youre talking about. The "experience" wouldnt be remotely the same if the game didnt actually force you to take responsibility and treat it as an actual classic survival horror game which then massively increases the stakes and tension
really you can't be honest enough to admit that people play the games for the art design, music and atmosphere?
Youre legitimately fricking moronic if you somehow typed up this pile of shit post in response to the post you just did
Silent Hill isn't survival horror.
Yes it is revisionist mongoloid. It might not be as hardcore about it as resident evil but it still has the most important trait of survival horror (aka truly finite resources) while forcing you to consider whether or not you should be spending them right now
A game is a whole experience, this is something that jap devs specially stress out a lot, you can't isolate a single aspect of the game like the combat mechanics and say that alone defines the gameplay experience.
>They were zombies?
-Chris Redfield on his mission in Africa 2005
Eileen shaving
Underrated quote.
There are quite a few good resident evil clones with fixed camera.
Any Sh clones worth playing?