It was the Elden Ring of its time: >all the good stuff is in the first 20/30 hours >then the plot gets weird >then the gameplay is repetitive >only care about 2 npc's
Nah. Elden Ring actually has stuff to do even if it's just kill-kill-kill, all the way up to the end. TPP took the sandbox part too fricking literally with almost nothing to do in between your travels and unlike Elden Ring, you could literally just snipe any threat across the map so you have even less reason to travel places.
I just didnt like the open world and just dropped the game in Africa, it adds nothing to the game, the gameplay also while being very good is as well very repetitive, you have all these options but you are always going to use the same 2 strategies, thats more a me problem on how I play games I guess but still, felt like a waste
He's not wrong, but a part of me wonders if the voice direction or the way they recorded it was just bad.
The "chico do you know where they took the cargo" delivery is pretty poor.
It should have been John Cygan (Solidius). He would've been a lot cheaper too instead of hiring a AAA actor. Not sure if Kojima is moronic or he just wanted to drain as much money from Konami as possible before leaving the company
I keep forgetting that actually happened, it's been so long since i played it that whenever i reread lines from it here i just remember them on the regular Snake voice from the old games.
It should have been John Cygan (Solidius). He would've been a lot cheaper too instead of hiring a AAA actor. Not sure if Kojima is moronic or he just wanted to drain as much money from Konami as possible before leaving the company
It was never really about having Big Boss sound differently from Solid. It was always just an excuse for Kojima to hang out with a celebrity actor. He was never particularly close to the English voice acting cast.
>go to outpost with my OC PLEASE DO NOT STEAL waifu soldier >sit on some fricking road in the middle of the base in bright daylight on my IDroid? playing Sims - Combat Deployment >see indication marker popping up telling me that some guard looks in my general direction >leave IDroid? to deal with the guard >aim at the guard and try to shoot him with my Tranquilizer gun that can instantly take out guards from 5 miles distance without any penalty whatsoever >controller disconnects from console >start fumbling around with the power-cord >while all that shit is happening that guard starts slowly moving towards my location >guard still hasn't spotted her even though he's like 2 dicklengths away from my position my waifu is currently doing fricking pushups, standing up and walking in circles because the disconnect caused the inputs to spaz out >manage to reconnect controller >finally guard gets alerted >REFLEX MODE >carefully aim at the head of the guard with my tranquilizer gun >literally miss like 5 times and accidentally tranq 3 guards somewhere else in the base >doesn't matter because out of nowhere the guy gets tranqued by Quiet that sits like 10 miles away on a rock getting fricked by a Mountain Lion >extract the guard with the fulton recovery system in the middle of the base while no one gives a frick >"WHAT THE FRICK ARE YOU DOING BOSS? DID YOU JUST EXTRACT A FILTHY Black person? ABORT MISSION!" as Kaz "if it's a Black person pull the trigger" screams into my ear while I try to move to my objective >tranquilizer gun is empty and my suppressor is trash >call in a supply drop from the heavens that restores every single piece of equipment with no penalty whatsoever >get bored by all the stealth I need to do and just rush to my objective >while I run through the base guards fall asleep left and right because Quiet tranqued them all >objective complete >S-rank >Foxhound Emblem >perfect stealth rating
Nope
I was playing as a girl in a bikini and suddenly got to fight this hulking robot
I thought I had no chance, but I gave it a try
I requested an airdrop for the only bazooka I had developed, desperately browsing menus while dodging pure hell raining on me
The helicopter who delivered it stuck around and provided cover fire like a bro
I started firing at it and running like a madman
used another chance to order some armor
suddenly the guy is jumping at me and pointing a railgun AT MY FACE, almost fricking died.
It was fricking exciting.
Normally I'd agree with the point you're making but MGSV's late game is really rough. They could've cut out a quarter of the game and lost basically nothing.
MGSV would be a lot better if it didn't have fultons and if no kill ghosting wasn't always objectively the best way to beat every single mission.
Like there's a fricking problem with your game when an explicit assassination mission is better completed by just fultoning the guy and putting him to work on mother base.
>kill them >"oh shit this guy is dead every one go on hyper alert and start constantly moving around" >put them to sleep >"haha what a goofball lets all walk right up to the body and stand completely still until its a giant pile of every soldier in the base sleeping on top of each other"
No.
fulton was a mistake in general
i wish they made you work for hostage/pow/target extractions like in GZ by carrying them to the heli. extracting GZ's palitz and finger not only made the mission feel much more challenging in a substantial way, but it also felt 100% more satisfying and memorable than any target extraction in TPP maybe except the children working at the mines
>if no kill ghosting wasn't always objectively the best way to beat every single mission
It isn't. just S-ranked the honeybee mission earlier today by flying straight into the ruins, taking out the anti-air gun with a grenade launcher before they could shoot down the helicopter (only works if you have the applique armor though) and running straight to the honeybee and out to the skulls where Quiet one-shotted them with the Brennan. Bypassed the relay base entirely and turned a long mission into a short one.
Rambo mode actually gets you as many S-ranks as pure stealth as long as you're fast, which is actually a complaint a lot of people had but I was fine with it. It gives you more options as to how you approach missions which is always a good thing. I do think they should have made pure stealth run an automatic S rank, though. It's kind of bullshit when you have no alerts / no kills and still get A because you took too much time but if you can manage no traces that always seems to do it. I was killing myself trying to S rank Backup back down until I saw the no traces trick.
You can choose not to fulton everyone. It's a single player game, you don't have to minmax or play by the meta, you can just be creative for fun.
Try holding everyone up during a mission or just not interact with anyone, now that's the good stuff.
>congratulations Boss, you're so cool, you've unlocked a level 4 box >This box has a picture of a goat on the side, some enemies will think it's a real goat >You can use your new box to sneak into this shanty town, grab some intel, fulton some guy for some reason, and then sneak out of the shanty town >Remember to extract any containers you see so you can wait an hour to build a level 5 box! This one has a picture of a marmoset on the side. >You can use your new level 5 box to sneak into this shanty town, grab some intel, fulton some guy for some reason, and then sneak out of the shanty town
Game fell apart at the Jeep ride.
The Open-world areas were good setpieces for missions and such, but the problem was there was only 2 maps to work with, and a third was in the works until Konami pulled the plug essentially.
>he didn't get a Quiet Exit >didn't beat the skulls on extreme >didn't complete any of the perfect stealth missions >didn't eliminate any wandering puppets >didn't develop the Sniper Wolf outfit >didn't see the final Paz scene >still thinks he finished the game
definitely, it's just that mgs games were always top-shelf games with insane polish and competence, so mgsv fumbling at certain aspects was overblown by the community by quite a lot
nintendo fans rarely play other consoles' games so botw is mindblowing to their community
I still can't believe Konami had the Fox Engine this entire time and apparently never even considered using it for a remake of the MSX games. They have 2 games' worth of plot in the can and people won't even screech about Kojima not being involved since it's his plot and technically everything would be canon. It's the low-effort play and they're not making it. The frick is wrong with that company
I completed a mission in this game by sneaking into a base, stealthily completing the objective, then getting into a box and posting myself out of the base to the rendezvous point where it was completed.
In another I almost got caught but avoided detection by rocket punching a guard so hard it nocked his helmet off.
This game was great.
All the best parts of MGSV happened in linear areas. All the worst parts happened in the empty open world. I wish Kojima had never played GTA V while developing MGSV.
I feel like he was also heavily influenced by Shadow of The Colossus and the open world was supposed to be a kind of a "enjoy the scenery" zen experience in places. Like when you're riding D-horse on the sand dunes you definitely get SOTC vibes.
worst game ever made
That's awesome, I severely underutilized some of the buddy commands at first. It just recently occurred to me that D-Dog's "get it" command with the wormhole fulton meant I could extract prisoners pretty much anywhere at any time without even bothering to eliminate the guards around them. They just let the dog through and they can't stop a wormhole extraction once it's started
It's kind of easy to ignore D-horse once you get the other buddies but he's the best form of transport during missions because he's much more responsive than vehicles and you don't have to backtrack to retrieve him since he'll come to you
Aslo you can use noctocyanin to replicate D-dog's x-ray vision even if you have another buddy with you although it's temporary
If Kojimbo suddenly went back to Konami and made an MGS6 that closed off all the plot threads and had le big boss becoming evil for reals this time plot then nobody would have any reason to hate this game.
Prove me wrong.
>Prove me wrong.
MGSV would still be an unfinished mess with a huge boring, empty and pointless world and 50% of the missions are still copy/pasted purely intended for game length padding.
I'm way past "last game this time for sure" thing MGS has been pulling for a decade so it wouldn't change my opinion retroactively. But then again I don't hate V so it feels good either way.
>last mgs with vr missions was mgs2 twenty years ago >peace walker had a few novel side ops but that was it >mgs5 missions are nothing but generic schlop
>Paste the same objective 500 times >This is content and not a way to hide that they were more interested in making an open world than actual level design
This is why GZ is better. It's an open area but with complete freedom on how to approach it.
Metal Gear is a playground. You are given a setpiece and tools to express yourself as a player. If you treat it as "point a to point b from cutscene to cutscene" it's your choice and that's how most people play it but it's not the only way. The game is as fun as you make it, that's why shit like this https://www.youtube.com/watch?v=Xi-chDZmGkk is still rare.
imagine pretending you don't have to go out of your way to use 90% of the mechanics in all MGS games when the most basic tranq headshot gameplan is usually the speedrun strat
>bro just tranq everything haha where is the gameplay >tranq is broken in literally every MGS game
at least MGSV gives you insane amount of toys to play with instead and guards will equip helmets
>level design in MGSV doesn't count because.... IT JUST DOESN'T OK >IT'S OPEN WORLD AND Ganker SAID ALL OPEN WORLD GAMES ARE SOULLESS OK
Would you say the same thing if you could just pick which base to infiltrate from a menu instead of approaching them in organic ways through an open world?
>MGSV has 100x times more content than this >People say it has no content
By this standard MGS1 is literally the worst game of all time
The funny thing is they used the exact same 2 building structure four games in a row.
A fully developed mother base in MGSV has more level design in it than either of these games. Any given enemy base in MGSV would cover an entire building in MGS1, and there are more of them, each completely distinct from the last, than there are individual struts in the big shell. There's no way to shit on MGSV without shitting on the entire series by implication.
The toughest pill to swallow is that MGSV, immensely flawed as it is, still BTFOs every other Metal Gear simply because it's so insanely ambitious.
Ganker will never admit this, it's just too fricking much to cope with
If you watch MGS4 promo it's obvious the goal was the same even back then - give the player freedom to engage on their terms. V is just a development of that design idea on a bigger scale. The only thing I personally really regret is lack of of coop at least for side ops in V. That'd probably double its playtime for me. FOBs were too random though the idea itself was underrated. Should've developed that more.
>mgs4's gimmick is sneaking through a sprawling warzone being able to interact with the rebels to help them >only 2 acts that had this >mgsV's gimmick is operating on wartorn territories doing various missions >there is no one fighting each other like in 4
one job
just because the games have 2 buildings doesn't mean they have the same layout inside
the two MG2 towers are completely different from MGS1's despite there being some obvious parallels like the staircase chase
Hayter is iconic but I've been playing the series in jp and gotten so used to Akio
In V he sounds like a really chill grandpa, like someone who would tell kids to brush their teeth three times a day, a lot friendlier than super serious kiefef
Still I can't imagine Hayter's cartoony voice in V. Huey is already super cartoony, each time I hear him speak (in english) I'm reminded I'm playing a Metal Gear game if that makes sense
honestly my only gripe with V is in the storytelling, the gameplay is so many leagues above the previous games it's ridiculous, and this is coming from someone who would spend hours in the PS2 games just toying around with guards and shooting them in the radios
Actually that's the one feature I miss from early games, body part damage and shooting the radios, though I guess the latter was replaced with the stationary radio antennas in every level.
perfectly valid opinion, I have never given a shit about the story of any of them so 5 took zero skin off my back. It obviously had the story of a game that had at least one big story DLC that was supposed to come out that got canned because of the Kojima situation and replaced with nothing.
Yeah V is all over the place in terms of storytelling, I love some of its story moments when they DO happen but the lack of consistency kills the momentum. Everything connected to Paz for example was so thematically appropriate and drives the point home well but in the end it's just a bunch of side ops while it's one of the most important plot threads spinning from PW.
It’s a brilliant story but it’s told like a schizo recounting events instead of something coherent, the narrative is shattered and you have to piece it together. I don’t know if it’s on purpose, just that Kojima wanted the story to be in background and focus more on gameplay.
Yeah V is all over the place in terms of storytelling, I love some of its story moments when they DO happen but the lack of consistency kills the momentum. Everything connected to Paz for example was so thematically appropriate and drives the point home well but in the end it's just a bunch of side ops while it's one of the most important plot threads spinning from PW.
Feels to me like the whole game is like this, not just the story. Like it's got all the individual parts to make a masterpiece, but they're strung together like a complete mess.
>MGS1 boss battle is literally just one tank >So amazing! >MGSV has entire tank army go against you in Quiet Exit >meh...
At this point it's obvious that no one plays MGS for the gameplay
Reminder that >Thanks to Skull Face, the early concept for FOXDIE was introduced to Cipher. >Thanks to Skull Face, microorganisms living in and supporting human bodies (cough cough nanomachines) was also introduced to Cipher. >Thanks to Skull Face, the earliest "mass-production" Metal Gears and nukes began popping up. >But even more than that, thanks to Skull Face, Zero was put in a coma. >If Zero was not in a coma, perhaps he could have reconciled with Big Boss (Which his tape seem to suggest he wanted to do), turned back the Patriots, and stopped his machine before it got started. The AI never would have taken over, and the War Economy would never appear. >The Snakes could have lived normal lives. >The world would be left as it is.
Did they? I couldn't find any in that huge empty desert.
>good controls = gameplay
L-M-A-O
This.
name your favorite game, nog
Symphony of the Night
Death Stranding
Ground Zeroes
Filtered
based, it was just another victim of the empty open world meme
gz was a much better game because it was much more focused
FPBP
what? There's sideops all over the place, on top of all the main missions to do
It was the Elden Ring of its time:
>all the good stuff is in the first 20/30 hours
>then the plot gets weird
>then the gameplay is repetitive
>only care about 2 npc's
Nah. Elden Ring actually has stuff to do even if it's just kill-kill-kill, all the way up to the end. TPP took the sandbox part too fricking literally with almost nothing to do in between your travels and unlike Elden Ring, you could literally just snipe any threat across the map so you have even less reason to travel places.
wrong, game doesn't get good until 50 hours in
I just didnt like the open world and just dropped the game in Africa, it adds nothing to the game, the gameplay also while being very good is as well very repetitive, you have all these options but you are always going to use the same 2 strategies, thats more a me problem on how I play games I guess but still, felt like a waste
And the story sucks what little is there
Kiefer as Snake was so stupid
His voice acting was a major step down from Hayter
at least the delivery of 'What a load of bullshit' was good
hayter was terrible in peace walker
no he wasn't
He's pretty one-note as far as voicing Snake goes. He wouldn't be able to deliver "you're all diamonds" scene well even if he was getting paid double.
ending speech of mgs2 was equally emotional, and he did a fantastic job there. i don't see why not he could be able to do vsnake
>you're all diamonds
Doesn't sound any different than the rest of Sutherland's performance.
He's not wrong, but a part of me wonders if the voice direction or the way they recorded it was just bad.
The "chico do you know where they took the cargo" delivery is pretty poor.
I do like the subtle difference between the aged Snakes though, he did a good job with that.
Hayter was great in PW, the mistake was Kojambo making him voice BB/Naked in 3, he should have gotten someone else.
>making him
Kojima has been trying to replace Hayter since MGS2 though. Pretty sure he wanted Kurt Russel to voice Snake in MGS3
Hayter was shit from day 1, people that want z-tier anime dub voice actors deserve to be ground into hamburger
No but you see there is a story reason for it so its ok.
If Hayter came in for the final cutscene I could accept it but they didn't even do that
It should have been John Cygan (Solidius). He would've been a lot cheaper too instead of hiring a AAA actor. Not sure if Kojima is moronic or he just wanted to drain as much money from Konami as possible before leaving the company
Honestly how much could Kiefer's eight lines of dialogue cost them?
I keep forgetting that actually happened, it's been so long since i played it that whenever i reread lines from it here i just remember them on the regular Snake voice from the old games.
They should have had Keifer as Venom and secretly have Hayter as Ishmael.
t. Hayter
It was never really about having Big Boss sound differently from Solid. It was always just an excuse for Kojima to hang out with a celebrity actor. He was never particularly close to the English voice acting cast.
That cover is pretty good locking i admit
Stealth Games in 2015
>go to outpost with my OC PLEASE DO NOT STEAL waifu soldier
>sit on some fricking road in the middle of the base in bright daylight on my IDroid? playing Sims - Combat Deployment
>see indication marker popping up telling me that some guard looks in my general direction
>leave IDroid? to deal with the guard
>aim at the guard and try to shoot him with my Tranquilizer gun that can instantly take out guards from 5 miles distance without any penalty whatsoever
>controller disconnects from console
>start fumbling around with the power-cord
>while all that shit is happening that guard starts slowly moving towards my location
>guard still hasn't spotted her even though he's like 2 dicklengths away from my position my waifu is currently doing fricking pushups, standing up and walking in circles because the disconnect caused the inputs to spaz out
>manage to reconnect controller
>finally guard gets alerted
>REFLEX MODE
>carefully aim at the head of the guard with my tranquilizer gun
>literally miss like 5 times and accidentally tranq 3 guards somewhere else in the base
>doesn't matter because out of nowhere the guy gets tranqued by Quiet that sits like 10 miles away on a rock getting fricked by a Mountain Lion
>extract the guard with the fulton recovery system in the middle of the base while no one gives a frick
>"WHAT THE FRICK ARE YOU DOING BOSS? DID YOU JUST EXTRACT A FILTHY Black person? ABORT MISSION!" as Kaz "if it's a Black person pull the trigger" screams into my ear while I try to move to my objective
>tranquilizer gun is empty and my suppressor is trash
>call in a supply drop from the heavens that restores every single piece of equipment with no penalty whatsoever
>get bored by all the stealth I need to do and just rush to my objective
>while I run through the base guards fall asleep left and right because Quiet tranqued them all
>objective complete
>S-rank
>Foxhound Emblem
>perfect stealth rating
This is good, isn't it.
>incomplete game
The main missions were great. Everything outside of that was fricking awful.
Kojima its literally an unstable person , just like me 🙂
>one boss fight
>too much gameplay
>Quiet
>Man on Fire
>Eli
>Skulls
>Sahalantropus
5 boss fights.
>Sahalantropus
Was this the most underwhelming boss fight in all of MGS?
Nope
I was playing as a girl in a bikini and suddenly got to fight this hulking robot
I thought I had no chance, but I gave it a try
I requested an airdrop for the only bazooka I had developed, desperately browsing menus while dodging pure hell raining on me
The helicopter who delivered it stuck around and provided cover fire like a bro
I started firing at it and running like a madman
used another chance to order some armor
suddenly the guy is jumping at me and pointing a railgun AT MY FACE, almost fricking died.
It was fricking exciting.
wym? It was great
Very, very far from it
Cloaked in Silence [Extreme] is the best sniper battle of the series
>riding a horse around a giant empty desert/Savanah
>gameplay
Normally I'd agree with the point you're making but MGSV's late game is really rough. They could've cut out a quarter of the game and lost basically nothing.
MGSV would be a lot better if it didn't have fultons and if no kill ghosting wasn't always objectively the best way to beat every single mission.
Like there's a fricking problem with your game when an explicit assassination mission is better completed by just fultoning the guy and putting him to work on mother base.
It is more of a challenge to capture a target than to kill him from afar, and challenge is incentivized, who knew.
Fultoning shit is fricking easy mode. Literally just removes them from the area entirely without any need to hide a body.
>kill them
>"oh shit this guy is dead every one go on hyper alert and start constantly moving around"
>put them to sleep
>"haha what a goofball lets all walk right up to the body and stand completely still until its a giant pile of every soldier in the base sleeping on top of each other"
No.
fulton was a mistake in general
i wish they made you work for hostage/pow/target extractions like in GZ by carrying them to the heli. extracting GZ's palitz and finger not only made the mission feel much more challenging in a substantial way, but it also felt 100% more satisfying and memorable than any target extraction in TPP maybe except the children working at the mines
infinite heaven
player restrictions
disable fulton action
>if no kill ghosting wasn't always objectively the best way to beat every single mission
It isn't. just S-ranked the honeybee mission earlier today by flying straight into the ruins, taking out the anti-air gun with a grenade launcher before they could shoot down the helicopter (only works if you have the applique armor though) and running straight to the honeybee and out to the skulls where Quiet one-shotted them with the Brennan. Bypassed the relay base entirely and turned a long mission into a short one.
Rambo mode actually gets you as many S-ranks as pure stealth as long as you're fast, which is actually a complaint a lot of people had but I was fine with it. It gives you more options as to how you approach missions which is always a good thing. I do think they should have made pure stealth run an automatic S rank, though. It's kind of bullshit when you have no alerts / no kills and still get A because you took too much time but if you can manage no traces that always seems to do it. I was killing myself trying to S rank Backup back down until I saw the no traces trick.
MGSV has an assload of problems but I wouldn't say that one is exactly a problem per se
You can choose not to fulton everyone. It's a single player game, you don't have to minmax or play by the meta, you can just be creative for fun.
Try holding everyone up during a mission or just not interact with anyone, now that's the good stuff.
Better luck next time - the offer is rescinded!
And now, the ultamatum.
>Big Boss lifted up ZEKE and the Coccoon
Was he Superman?
>congratulations Boss, you're so cool, you've unlocked a level 4 box
>This box has a picture of a goat on the side, some enemies will think it's a real goat
>You can use your new box to sneak into this shanty town, grab some intel, fulton some guy for some reason, and then sneak out of the shanty town
>Remember to extract any containers you see so you can wait an hour to build a level 5 box! This one has a picture of a marmoset on the side.
>You can use your new level 5 box to sneak into this shanty town, grab some intel, fulton some guy for some reason, and then sneak out of the shanty town
Game fell apart at the Jeep ride.
The Open-world areas were good setpieces for missions and such, but the problem was there was only 2 maps to work with, and a third was in the works until Konami pulled the plug essentially.
>game fell apart at the butt end of the story
>butt end of the story
Yes, in Chapter fricking One.
chapter 2 is more like the epilogue, so yes end of chapter 1 is pretty much the end of the story
In the middle of the game?
I just wanted npcs to fight among side during missions
Is that too hard to ask?
If you kept playing after the Sahelanthropus fight youre a sucker
>he didn't get a Quiet Exit
>didn't beat the skulls on extreme
>didn't complete any of the perfect stealth missions
>didn't eliminate any wandering puppets
>didn't develop the Sniper Wolf outfit
>didn't see the final Paz scene
>still thinks he finished the game
all of that shit sounds boring as frick
Im the only one who feels that TPP has a much more rich world than BOTW, like Zelda looks so empty in comparison.
definitely, it's just that mgs games were always top-shelf games with insane polish and competence, so mgsv fumbling at certain aspects was overblown by the community by quite a lot
nintendo fans rarely play other consoles' games so botw is mindblowing to their community
Yes.
god, what a let down
such a shitty game all went to waste really sucked so much dick and not even in a gay way
its a great tech demo for the fox engine i suppose
I still can't believe Konami had the Fox Engine this entire time and apparently never even considered using it for a remake of the MSX games. They have 2 games' worth of plot in the can and people won't even screech about Kojima not being involved since it's his plot and technically everything would be canon. It's the low-effort play and they're not making it. The frick is wrong with that company
Fox engine isn't that good anyway. By 2022 standards it's out of date.
It still looks amazing to me idk, if tpp had updated textures and slightly higher poly models, it would look like a modern game and then some
The engine sucks for indoor areas.
Konami has explicitly stated that they're pulling the plugs on most of their AAA games and shifting to pachinko as it's where the money is in japan.
I completed a mission in this game by sneaking into a base, stealthily completing the objective, then getting into a box and posting myself out of the base to the rendezvous point where it was completed.
In another I almost got caught but avoided detection by rocket punching a guard so hard it nocked his helmet off.
This game was great.
I rocket punched a Bear once
All the best parts of MGSV happened in linear areas. All the worst parts happened in the empty open world. I wish Kojima had never played GTA V while developing MGSV.
I feel like he was also heavily influenced by Shadow of The Colossus and the open world was supposed to be a kind of a "enjoy the scenery" zen experience in places. Like when you're riding D-horse on the sand dunes you definitely get SOTC vibes.
That's awesome, I severely underutilized some of the buddy commands at first. It just recently occurred to me that D-Dog's "get it" command with the wormhole fulton meant I could extract prisoners pretty much anywhere at any time without even bothering to eliminate the guards around them. They just let the dog through and they can't stop a wormhole extraction once it's started
I never bothered to use anything except D-Dog because those wallhacks are way too strong.
It's kind of easy to ignore D-horse once you get the other buddies but he's the best form of transport during missions because he's much more responsive than vehicles and you don't have to backtrack to retrieve him since he'll come to you
Aslo you can use noctocyanin to replicate D-dog's x-ray vision even if you have another buddy with you although it's temporary
worst game ever made
imagine enjoying this
Huh? I don't have to imagine.
your sarcasm detector is broken anon
1 button CQC is by far my least favorite part of MGSV.
here's your stealth game bro https://www.youtube.com/watch?v=iXb7ntq4dmU
>is that... fun in MY game?
>YOU RUINED MY LIFE HACKJIMA!!!!
jfc i didnt know that had such a huge range, i thought it was like a 5-10 m radius at most
if you do it in the mansion where you have to rescue Code Talker literally everyone gets knocked out
it hits indoors for no reason whatsoever
I played this game for hundreds of hours and am still leaning things I didn't know
If Kojimbo suddenly went back to Konami and made an MGS6 that closed off all the plot threads and had le big boss becoming evil for reals this time plot then nobody would have any reason to hate this game.
Prove me wrong.
>closed off all the plot threads
>MGS4, but again
yeah no thanks
>Prove me wrong.
MGSV would still be an unfinished mess with a huge boring, empty and pointless world and 50% of the missions are still copy/pasted purely intended for game length padding.
I'm way past "last game this time for sure" thing MGS has been pulling for a decade so it wouldn't change my opinion retroactively. But then again I don't hate V so it feels good either way.
>last mgs with vr missions was mgs2 twenty years ago
>peace walker had a few novel side ops but that was it
>mgs5 missions are nothing but generic schlop
You know the more impressive a game is, the harder the contrarians here have to force themselves to sound unimpressed
?t=196
Nevermind stealth games, no other TPS has gameplay this elaborate.
too bad there is no content to take advantage of that elaborate gameplay
Gameplay IS content, zoomer.
disingenuous cope
I'm sorry you forgot how to have fun and need a carrot on a stick before you to make doing something worth it.
>Paste the same objective 500 times
>This is content and not a way to hide that they were more interested in making an open world than actual level design
This is why GZ is better. It's an open area but with complete freedom on how to approach it.
>It's an open area but with complete freedom on how to approach it.
Just like every mission in TPP?
There's more way more content than in any previous game in the series.
Metal Gear is a playground. You are given a setpiece and tools to express yourself as a player. If you treat it as "point a to point b from cutscene to cutscene" it's your choice and that's how most people play it but it's not the only way. The game is as fun as you make it, that's why shit like this https://www.youtube.com/watch?v=Xi-chDZmGkk is still rare.
imagine pretending you don't have to go out of your way to use 90% of the mechanics in all MGS games when the most basic tranq headshot gameplan is usually the speedrun strat
>bro just tranq everything haha where is the gameplay
>tranq is broken in literally every MGS game
at least MGSV gives you insane amount of toys to play with instead and guards will equip helmets
THat was my point anon the post was on your side
>MGSV has 100x times more content than this
>People say it has no content
By this standard MGS1 is literally the worst game of all time
100 times 0 is still 0
Pic related is actual level design, something MGSV thoroughly lacks
There is no content in V, only checklists.
>level design in MGSV doesn't count because.... IT JUST DOESN'T OK
>IT'S OPEN WORLD AND Ganker SAID ALL OPEN WORLD GAMES ARE SOULLESS OK
Would you say the same thing if you could just pick which base to infiltrate from a menu instead of approaching them in organic ways through an open world?
You broke it with facts and logic
it has no soul
>Yeah bro MGSV just has no variety and no level design...
>MGS2? THAT WAS THE PEAK OF VIDEOGAMES!!!!
Who are you quoting? Big Shell was amazing btw.
The funny thing is they used the exact same 2 building structure four games in a row.
A fully developed mother base in MGSV has more level design in it than either of these games. Any given enemy base in MGSV would cover an entire building in MGS1, and there are more of them, each completely distinct from the last, than there are individual struts in the big shell. There's no way to shit on MGSV without shitting on the entire series by implication.
The toughest pill to swallow is that MGSV, immensely flawed as it is, still BTFOs every other Metal Gear simply because it's so insanely ambitious.
Ganker will never admit this, it's just too fricking much to cope with
I still like 3 and 4 more but yeah I've probably spent more time playing V than all the rest combined. Kojima really went for it
If you watch MGS4 promo it's obvious the goal was the same even back then - give the player freedom to engage on their terms. V is just a development of that design idea on a bigger scale. The only thing I personally really regret is lack of of coop at least for side ops in V. That'd probably double its playtime for me. FOBs were too random though the idea itself was underrated. Should've developed that more.
>Include a PvP mode where you invade FOBs
>Don't have a co-op mode
I don't get the decisions they made.
>mgs4's gimmick is sneaking through a sprawling warzone being able to interact with the rebels to help them
>only 2 acts that had this
>mgsV's gimmick is operating on wartorn territories doing various missions
>there is no one fighting each other like in 4
one job
just because the games have 2 buildings doesn't mean they have the same layout inside
the two MG2 towers are completely different from MGS1's despite there being some obvious parallels like the staircase chase
>20 dollar paid demo is better than the 60 dollar actual game
bravo kojimbles
It's the same game moron
it is literally two different products and I paid for both
i fricking hate that they removed the battle gear, that would of been so cool
Hayter is iconic but I've been playing the series in jp and gotten so used to Akio
In V he sounds like a really chill grandpa, like someone who would tell kids to brush their teeth three times a day, a lot friendlier than super serious kiefef
Still I can't imagine Hayter's cartoony voice in V. Huey is already super cartoony, each time I hear him speak (in english) I'm reminded I'm playing a Metal Gear game if that makes sense
>MGSV guards are fricking blind!!!! WHERE IS THE HECKIN REALISM!!!!
>meanwhile MGS2
>meanwhile MGS2
And MGS1 and 3.
honestly my only gripe with V is in the storytelling, the gameplay is so many leagues above the previous games it's ridiculous, and this is coming from someone who would spend hours in the PS2 games just toying around with guards and shooting them in the radios
Actually that's the one feature I miss from early games, body part damage and shooting the radios, though I guess the latter was replaced with the stationary radio antennas in every level.
perfectly valid opinion, I have never given a shit about the story of any of them so 5 took zero skin off my back. It obviously had the story of a game that had at least one big story DLC that was supposed to come out that got canned because of the Kojima situation and replaced with nothing.
Yeah V is all over the place in terms of storytelling, I love some of its story moments when they DO happen but the lack of consistency kills the momentum. Everything connected to Paz for example was so thematically appropriate and drives the point home well but in the end it's just a bunch of side ops while it's one of the most important plot threads spinning from PW.
It’s a brilliant story but it’s told like a schizo recounting events instead of something coherent, the narrative is shattered and you have to piece it together. I don’t know if it’s on purpose, just that Kojima wanted the story to be in background and focus more on gameplay.
Feels to me like the whole game is like this, not just the story. Like it's got all the individual parts to make a masterpiece, but they're strung together like a complete mess.
MGS4's gameplay is better. V's is too simplified.
>MGS1 boss battle is literally just one tank
>So amazing!
>MGSV has entire tank army go against you in Quiet Exit
>meh...
At this point it's obvious that no one plays MGS for the gameplay
There was more gameplay in that one tank battle than the entire mission in Quiet Exit.
>it doesn't count because... IT JUST DOESN'T OK?
To me, TPP is the alpha/beta build for the greatest game ever that never existed.
Reminder that
>Thanks to Skull Face, the early concept for FOXDIE was introduced to Cipher.
>Thanks to Skull Face, microorganisms living in and supporting human bodies (cough cough nanomachines) was also introduced to Cipher.
>Thanks to Skull Face, the earliest "mass-production" Metal Gears and nukes began popping up.
>But even more than that, thanks to Skull Face, Zero was put in a coma.
>If Zero was not in a coma, perhaps he could have reconciled with Big Boss (Which his tape seem to suggest he wanted to do), turned back the Patriots, and stopped his machine before it got started. The AI never would have taken over, and the War Economy would never appear.
>The Snakes could have lived normal lives.
>The world would be left as it is.
Kino if i've ever seen it.
MGSV was such a let down after playing ground zeros its unreal. The hype and raw excitement fell off a fricking cliff.
At least the multiplayer was kinda fun for a while