This DLC is not very fun. Every boss besides one is just spamming AOE and 400 move combos.
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This DLC is not very fun. Every boss besides one is just spamming AOE and 400 move combos.
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Git gud.
I've beaten all the main bosses and am doing doing the bosses in the lower half.
You know what I haven't said since the lion? I'm having fun. Yeah I defeated Messmer. Yeah I beat fricking Redan and Miquella. And you know what I felt afterwards? Angry and tired.
Filtered.
Yeah, shit games tend to filter out people with taste. Only mouth breathers with their dense heads dont get past it.
If you thought is was shit you wouldn’t be screaming for an easy mode
Sounds like a (you) problem because others can do it
anyone can do it it's not a mark of honor that you spent 20 hours playing with a toy for children
Never said it was. I said that everyone can do it, but not you. You suck too much. Even my mother could do it, but you never will.
We can both suck wieners too, but I choose not to. Have some self respect.
Have fun being mad and miserable
Why would I be miserable, am I playing a game I don't enjoy?
Because scrubs are miserable.
My condolences
are we still talking about video games?
nobody is screaming for an easy mode buddy, we want FROM to make good games. they are triple A now and have no more excuses for cutting corners so much. enjoy being pissed and shat on
>I don’t want an easy mode. I just want a game that is easier, I mean better
>Look here buddy, this game is way to diff- I mean overtuned. If they would just tone it down a little that would be better
>I don’t want the game to be easier! Just a little more approachable for me
>This combo is way too har- I mean diff- err, way to long. How am I supposed to beat this? I need to wait it out and hit a single R1. What do you mean ”attack during the combo”?
You're autistic floor dancing pvp mechanics aren't good advice
>nobody is screaming for an easy mode buddy, we want FROM to make good games
>the games right now are not good because they are too hard for me
lol
>filtered by.... lack of enjoyment!!!
lmao
I’d agree with you being filtered. Brute forcing without learning is never fun.
Quick question, how many tries before you solo’d the lion? I got him on my fourth easily.
I saw the recycled dogs everywhere and then the recycled hollows everywhere and then i saw a carian troll knight and a raya lucaria sorceror and I quit the DLC. You have a higher tolerance for the same shit you've beaten 500 times than I do.
Don't enjoy gay sex? Heh, filtered, pleb!
Funny, because I don’t think any woman will ever love you. Meaning that taking dick is in your future, not mine
I went from Lion, to Renalla, to Messmer, to Scorpion and now I've burnt the tree. I feel like I've skipped most of the content but can't be asked to explore, I just really don't give a frick about the open world anymore.
the open world is actually the fun part. The Abyssal Forest is really fricking cool. Then you reach Lord of Frenzied Flame and feel your soul die inside because you have to wait 20 minutes for his combos to stop so you can throw your weapon once.
Frick the bosses. Unironically, explore instead, the main DLC bosses only get worse.
Honestly I don't even know where to go to engage with the other content, everybody keeps talking about the map having all this verticality but I've been going in a straight line and now I'm pretty sure I'm about to face of against the twink and his butt buddy.
wait, the abyss has a boss? where?
all I found was two cookbooks and a perfume bottle weapon
Really? Midras is the boss you wanna use this argument on? He feels like a fricking ds3 boss, he's easily the easiest of the remembrance bosses and also the most fun
It has too many detours. The base map is logical but the DLC map never let's you go anywhere in a straightforward manner. Anywhere I want to travel there's a cliff above or below, and especially frick the fragmented ruin area in the top left
>Renalla
Why do people get this name wrong so often? It's Rellana. Rennala is Ranni's mother. Rellana is Ranni's aunt, Rennala's sister.
>I'm n-not having fun!
Don't play it then
>N-no, this game has to change so that I "have fun"
Don't play it, frick off.
i think you're just in denial that From fricked up big time with this one. You're the same kinda moron who insisted DS2 was good. Because that's what this is: Dark Souls 2, but worse.
>Dark Souls 2 but open world
....frick, that's really accurate
Nta nor a troon, but as jank as D2 was I kinda like it. It's pretty shit, but at least feels like an adventure full of mystery, danger, and yeah a lot of bullshit.
DS2 was good because it was quite easy, especially with all the weapons and spells it gave you. What DS2 boss had non-stop attacks, unlimited stamina/poise and did massive damage to kill you in 2 hits like all these Elden shitters?
Yeah but that happened with base Elden Ring too, the DLC is just the same thing but worse.
skill issue
nah ds 2 is still worst in the series, but dark souls 2: ubislop edition is really close to it
2 was the only good fromslopware game. Miyahacki has the reverse Midas touch.
Absolutely most moronic fight, just aoe spam and running. From really has 0 understanding of large monster fights.
git gud
>keeps playing a game without having fun
lol cuck
gotta keep up with gaming social media and play anyway so you can be a real gamer tho amirite? *tip tip*
i'm in too deep to stop.
Souls games just seem like an exercise in masochism. You don't enjoy playing them, you don't enjoy beating them, you do it just to say you withstood it. And unlike self-imposed suffering in real life where there's an actual reward at the end (money, weight loss, sobriety, etc.) what do you get from beating these games? Nothing. Just hundreds of hours of your life stolen because oh, you failed to roll through attack 43 of combo 87 again. You don't learn, you don't grow, you just retry until you time it right.
>And you know what I felt afterwards? Angry and tired.
He got scammed by from drones into buying this game. They were never fun to begin with. It is just a fail task repeatedly simulator for people who don't have enough adversity in their real lifes.
no one plays soulslike to have fun
casual
Have you tried actually switching up your playstyle and use options that are available to you instead of letting some DS1 grindset meme dictate how you play?
Quick question: do you roll spam? If so, stop.
Shut up Black person troony
something tells me YOU didn’t beat shit
there should had been age of silver ending where mimic tear automatically takes the throne if you summon him too much.
I'm guessing the difficulty isn't the main problem its probab;y going from one boss to another, I wish these games had more DS2 like exploration, but from what I played of ER thed base game did have a bit of that, so as long as the DLC isnt too small i'll be happy with it
>And you know what I felt afterwards? Angry and tired.
sounds like a you problem, I'm having a blast
>I'm having a blast
Go back to the DD2 threads already, and play the superior game
Might as well just end the thread here, this is the "guy looking at massive WEG breasts image" of Fromsoft games.
You're not good at the game.
question: should From make every single enemy in the game one-shot the player? that would force the player to never take damage and thus git gud, after all
only a casual wouldn't want this
Reductio ad absurdum
This looks extremely boring
sounds like you dislike the idea of having to git gud. why should the player be able to survive hits? that's being let off the hook for playing poorly
>doubles down on the fallacy
kek
>Not killing Bayle with Igon
soulless
reduction ad absurdly isn't a fallacy dumbass
>why should the player be able to survive hits?
Lmao imagine Soulsredditors playing a one-hit-kill game
>Golden parry
You didn't beat the boss.
>every boss is anime spinslop
>WAOWW A SECOND PHASE *spits out basedlent over his hecking MECHANICAL keyboard*
I miss when souls games were good
True
Cope. If you're intended to just parry the boss and do massive damage, why didn't we see any of the bosses moveset during that webm?
>golden parry
>meta weapons
these are the cheating trannies telling people to "get good" lmao!
This is inaccurate
You forgot the fact that they abuse the hell out of spirit ashes, too
this is even less did not beat the game than summoning ashes
Parry has been a main mechanic since demons souls you fricking Black person
lol and these indians:
know they can't pull this off
dis
Did you say skill issue? XD OP got rekt
I'll go git gud at sekiro again
>get gud
>still dont have fun with the game mechanics
I havent played a single soulslop game
so it's just like the base game than?
It's like the main game if every boss was Malenia.
You're bad at video games, OP
Chinese? Bad at video games? What?
Go back to genshit and asshomosexuals Chang
Always have been. Thats why pay 2 win games and bots are the kings of chinese gaming
Chinese literally play Naraka Bladepoint as a normie game
Ching chong cong ching +15 Social Credit from CCP!
t. Ahmad
t. umad
That's his brown name
>chinese literally play chinese shoveleware
woah
I've played with Chinese in ER enough to know that if they dislike something that means it's probably good.
Why is the majority of this Western board calling it shit though
Discord raid
I don't use Discord though
The tendies and Chinese spamming the board do though!
You are a chink
Nej jag är svensk din lilla böghora
Säkert en fjollholmare
discord trannies love Elden Ring though
its literally trooncore
That's right sis we from the not-Nintendo discord hate fromslop!
>That's right sis
no fricking wonder you're behaving this way, you're a /vt/Black person, aren't you? I have never seen anyone out of /vt/ ever use sis like that. You're probably a /vt/sister, aren't you?
Ah look and one of the discord trannies can't resist poking his (her to him) head out
>accusing
>haven't owned a Nintendo anything for almost 10 years
You snoys are the only nintendo-obsessed fricks on this board.
>EVERYONE WHO CRITICIZES MY NEW FAVORITE GAME IS A DISCORD troony
And then you go and mock others on here for creating boogiemen to hide criticism of their games. You are a straight up parody, fromtroon.
>t. demon's souls veteran
oh, you're just a snoy
>western
This has nothing to do with this board
post hand
because there is an enemy that raises its paw to attack you and then headbutts you with no windup for massive damage. it's pure trash, nothing but moronic gotcha moments and endless anime combos.
Because those who like it are playing the game instead of shitposting here
>useless chinese letters
what does it say and mean
Yes we've seen the other 20 threads your discord has raided the board with tendie
From employee: Sir Miyazaki, the players have gotten to good! What do we do?
Miyazaki: Dammit! Faster attacks! Bigger AoE! Longer delays! More hp and damage! That will make them happy!
really fricking feels that way. Like it literally felt like they just said "turn the damage up to 11 and make every boss have 10 hit combos and call it a day."
Some of these bosses would actually be just fine if they took a fricking break every once and while. For contrast, Malenia had gaps in between her various combos of 2-4 seconds. Some of these bosses barely have 1.
Seems to be a lot of From damage control
I'd recommend paying a visit to the Abyssal Woods. There's guides on how to get there and it's a genuinely good time.
If you're heading for homosexual and his pole fancy, get ready for the worst cancer of your life.
Cool, thanks, I'm gonna check out this Abyssal Woods place and go get my 40 dollars worth.
get good gay
>DID YOU JUST FRICKING HEAL?
>jumps across the map to take half your health
every fricking boss. its exhausting. i dont like spending most of the boss fights running in circles and waiting for the bosses 20 hit combos to end just to do a quick attack since you cant actually punish or stagger enough to do real damage. seriously this is fricking lame.
get gud
did he died
no, he just became very tired
Try being less awful.
Unironical skill issue. Either heal right after they have done their combo or go far enough
>wait for the 8 second combo string to end before you can heal, which in turn robs you of your punish so the fight just takes that much longer
Dreadful shit. From hasn't made a good game since BB.
>so the fight just takes that much longer
>crying over 8 seconds
Do you have ADHD? Also maybe don't get hit if you don't wanna get punished for it?
I know you started playing from games recently and adopted the "lol that's how the game is it's wicked hardcore bro!" to fit in, but I assure you, anyone who's played these games since DeS can understand in an instant the difference between "Alright, he swings twice and then I can heal" and "Alright, he's gonna fly around the area, cover it in fire, spin in the air for a few seconds, then land on the ground and do a giant AoE attack, and THEN I can heal." Actually, I take it back, anyone with a brain can tell the difference between those two things. You're just a moron.
>Assumptions filled with seethe because he couldn't find any good argument as to why waiting for 8 seconds to heal is bad
Literally just get better, a lot of those bosses do attacks that leave big windows to heal where you couldn't hit them anyway.
Radahn when he fly to the sky, Bayle when he does his close range explosion, Rennala when she flies to do her twin moon shit, mother finger when she does aerial spinny attack etc etc and fricking etc
That's enough to get a necessary heal off if you need it. Now that's another matter if you get hit so often that you need to heal without waiting for those downtime windows and that matter is unironically entirely a skill issue.
>dude just wait for this one specific attack to heal
Obvious advice that still misses the point. You don't have to wait anywhere near as much to heal in old From games, they understood that the ebb and flow of combat requires, you know, ebb and flow. Your windows to heal came frequently, combos were short (if they existed at all, so many old bosses would just attack once and then stand there), and bosses were far less aggressive because they weren't designed with the intent of mauling you for 3 hours straight while throwing bombs at you and doing cartwheels and backflips, they were designed to just be a hard fight against a big dude with a stick or a knight with a sword.
Anyway I won't even get into how utterly moronic it is to say "just don't get hit", all I'll say is it'll be a while before any no-hit runner successfully finishes out this dlc. If you played any of the bosses in this motherfricker and aren't a disingenuous Black person you know what I'm talking about.
And the bosses you are complaining about have their own ebb and flow. Your complaint boils down "it's different" because you try to prove that the rythmn of SotE is bad by pointing out that it's different from the old souls games.
I'm also not asking you to never get hit, I'm asking you to not get hit so often that you can't wait for those specific opportunbities to heal to (that come fairly often by the way). Way to strawman my argument moron.
>they were designed to just be a hard fight
I know that difficulty is relative and all but even zelda games had harder bosses on average than 90% of souls bosses before Bloodborne. The difficulty of those games came all from the levels.
>Designed with the intent of mauling you for 3 hours straight
I genuinely hope that you aren't implying that you are spending even close to that amount of time on any single boss. This isn't a veiled insult, what are you doing? What is your build?
Waiting for Messmer to finish flying around in the sky while shooting snakes at you is not ebb and flow, it's an anime villain spazzing out while you stand around waiting for your turn. There's a permeable, visceral imbalance to the experience of modern From bosses, and it's apparent in the response that players have to them. You're not in the minority because you're good and they're bad, you're in the minority because you suffer from terminal contrarianism and fundamentally refuse to understand the criticism that people have towards what it feels like to fight these bosses. It's one thing to struggle with them, it's another entirely to learn their moveset, understand when to punish and when to heal, eke out a win, and by the end, feel completely unsatisfied and irritated.
You can cope all you want and say it's a skill issue, but if someone beat it and didn't like it, then you have to take their complaints seriously. These complaints are pouring out already, and they'll just keep coming the longer the dlc is out. Time to graduate past "gid gud". People are beating these bosses and they still aren't having fun. You need to ask yourself why (rhetorically, of course, because I'm giving you the answer and you just won't accept it).
What do you expect from pajeets?
>white or asian man builds something great
>indians take it over and turn it to shit
every single fricking time
Elden Ring is slop, no ruining needed.
> spazzing out while you stand around waiting for your turn
That's how every souls boss fight is. Youw ait your turn and you attack, just because the turn takes a few seconds longer doesn't change that formula.
>You're not in the minority
Yes, I'm not. The majority of the negative steam reviews come from the DLC's poor performances, not the dlc content itself. Then out of that minority of complaints about the contents of the game there are people whose sole issue are that bosses are overtuned rather than them not letting you breathe. These bosses movesets aren't any different from the main game and the vast majority of ER players love these bosses. Meaning that a minority of people has an issue with what you are pointing out. You are assuming that most people share your specific issues when it's demonstrably not the case.
>then you have to take their complaints seriously
I have literally been presenting arguments to present my points in each of my posts, I'm not just saying "git gud" i'm telling you why you they are wrong like when I posted a pic of me healing fine in front of a boss and explaining how to consistently do it.
What weapon are you using? Don't reply if you dont want advice
I already beat him, thanks though buddy. Shit fight.
>That's how every souls boss fight is.
This is not only a bad argument because you're reducing my argument to "waiting for your turn to attack" in a faithless bid to win an internet pissing contest, but it's also a bad argument because there are tons of Souls bosses where you can easily command the flow of battle and aren't reduced to "waiting for your turn". Weird argument to make, suspiciously akin to one that I'd expect a person would make if they never actually played older Souls games.
>just because the turn takes a few seconds longer doesn't change that formula.
It absolutely does. If the boss's combo strings became 20 seconds long, I'm certain you would start to feel the fatigue of waiting 20 seconds before you're allowed to heal. There's no magic number where this stops feeling bad, all you can do is identify the general response people have and tweak it from there. And personally, I'm not seeing a lot of people asking for more long-ass combo strings.
>blah blah steam ratings
Not talking about overall impressions or reviews, I'm talking about bosses. You're genuinely living under a rock if you think people aren't complaining about the boss design and difficulty in this dlc.
>I'm not just saying "git gud" i'm telling you why you they are wrong like when I posted a pic of me healing fine in front of a boss
Your response may not simply be "git gud", but on principle, you are saying that. You mean to say the designs are fine, and that people are simply not playing right, and offering unwarranted, redundant advice to people who already know it as a substitute for actually engaging with their complaints. Don't get into game dev.
>"waiting for your turn to attack" in a faithless bid to win an internet pissing contest
I'm literally using the words you used, I even greentexted it. Don't complain about people misunderstanding a point that you didn't clearly explain.
>suspiciously akin to one that I'd expect a person would make if they never actually played older Souls games
The assumptions lord does it again. The only older souls game that I didn't play was demon souls. DS1 and DS2 bosses, aside from the odd puzzle ones, were pretty much wait your turn and attack.From DS1: Asylum demon and its reskins, moonlight butterflight, O&S, every DLC boss, capras demon, bell gargoyle, gwyndolynn, four kings, gaping dragon. i don't wan to name them all but the vast majority of them have that "dodge their attacks, attack/heal, repeat" formula, only exceptions I can think of are cases like the golem and quelagg where you could just attack nonstop by sticking to a certain bodyparts.
>If the boss's combo strings became 20 seconds long
They never do. They are at the very worst 10 seconds long on certain combos from certain bosses before a window to attack/heal appear.
>Not talking about overall impressions or reviews, I'm talking about bosses.
You were literally talking about me "being in the minority" moron, that was what YOU said, YOU brought up the playerbase impressions into this argument. I used steam reviews as they are, imo, the most accurate representation of what the fanbase feel.
>You're genuinely living under a rock if you think people aren't complaining
Yeah i'm just done replying because you aren't even reading my posts at this point. My post literally acknowledged that people were complaining about the boss design, what is the proportion of them that do complain. Read what is in the red circle.
>They're only 10 seconds long
You mentally insane
Yeah i guess that that one attack from mother fingers last 15 seconds.
My bad I guess
Rella has no openings to heal. Rella has no openings to attack. she literally never, ever, under any circumstance, stops attacking.
The twin moon attacks is a guaranteed heal off and you can heal after dodging her combos.
>you can heal after dodging her combos
you can't. why do you disingenuous homosexuals not understand this. there is no break in her attack pattern longer than your flask animation. she NEVER stops attacking. there are NO openings.
Git Gud. What else is there to say? Others can, so this is a (you) problem
She has openings. You need to stop watching other people play and get in there yourself. When she poses her sword and swings at the end of a combo you can hit her. When she puts both of her swords up and swings down you can hit her. When she jumps towards you after sending the glintblades you can hit her. When she fires her getsugas you can hit her. When she does 2 delayed swings with her swords together you can hit her.
I know you didnt write this with any sincerity, but stop fighting this imaginary elden ring you made up in your mind and actually PLAY THE GAME. There are plenty of real criticisms you can make without outing yourself as a moron who hasn't played.
>try to exploit any of those so called "openings"
>get hit for 60% of my health at 60 vig, 7 skibidi, wearing malformed dragon armor, which microstaggers me and opens me up for the next hit which kills me
if you take damage while attacking, there was no opening to attack. trading is not "using an opening".
You get hit because you are getting greedy and either using charged attacks or attacking too many times. I have no issue hitting her with the thrust of the greastsword after I'm done dodging her combo.
If you want to prove your point then post footage of your tries because my experience showed me that I could attack fine without getting hit .
>heavy weapon
>I was allowed my one attacked and eventually got a stagger!
Demons, dark 1, and bloodborne are their best Miyazaki games. I've played them all except sekiro.
>I was allowed my one attacked and eventually got a stagger!
Yes, and? Lighter weapons would get more attacks in and the majority of them have status that would be applied on top of it.
>Lighter weapons would get more attacks in
No, they wouldn't.
NTA but if you are within melee range of her during her melee spam, she will not stop, she will immediately follow up with more attacks that will hit you before even a basic sword R1 goes off.
blatant lie
This isn't true and you're intentionally being obtuse to make people criticizing this boss look bad.
i am being 100% serious. i don't know if my game is bugged but i won't accept that easy excuse for From. her combos go over into each other so fast and seamlessly that the entire fight might as well be one continuous combo. there are NO breaks and NO openings.
>running around while the boss swings at thin air
>spam jump attack
How we've regressed from Sekiro. Sekiro ruined this style of gameplay for me, I can't enjoy it anymore.
Yeah suikoden really put me of gradius
The difference is the changes they made to the combat flow with Sekiro and that you refused to adapt. I have zero problems finding opportunities to heal
Hit the boss during the combo, tard
stupidest post itt. i honestly don't think you even own or have played this game, or any from game
I’ve beaten every game, tard. Right before venturing into the DLC I learned to solo Malenia first time with a greatsword.
Hit them during the combo.
You have to earn your heals by either posture breaking the boss or get them to back off.
>Skibidi Tree Avatar Fight
>You need to riposte him at the end to progress the fight
>He staggers, but staggers just 10 centimeters higher off the ground.
>Riposte bugs out and breaks and cannot trigger.
MIYAZAKI YOU FRICKING STUPID Black person ITS BEEN 15 FRICKING YEARS AND 7 GAMES AND YOU STILL DIDNT FIX THIS SHIT
FRICK THIS FRICKING GAME
You don't have to get the critical on him, it just means he starts the next phase missing some health.
Point still fricking stands moron, this shit should never happen. They had 7 games to try and fix this and they didn't because it's more important to make another ADHD spergout boss fight.
Genshit just got some new realm or something so the Chinese shills are upset it's being completely ignored and shitting on ER
I didn't even buy the game, how common is piracy in China? I bet non-existent. Meanwhile it's the norm in the west
nah piracy is rampant in 3rd world. who the frick has money to spend on games when they're starving
>inb4 they aren't 3rd world
majority of them are still poor
I wouldn't pay for games either. priorities
People who have gaming PCs are not poor
So other than being a failed Frenzy Lord is there any lore on Midra or his Zanzibart Nanaya?
Yeah, I dug through the datamined material earlier and there were a couple references. Zanzabart is his wife you can find in the mansion.
Ok, I figured that the corpse was the same as the lady in the painting but I wasn't sure
The only other thing I could piece together was that he was being tortured for eternity for thinking about doing frenzied flame shit since the omen/hornsent are staunchly against it I guess
He's not being tortured, I mean he is but it is self inflicted torture. He is trying to hold the flame at bay. His wife's final word to him was "endure."
>I mean he is but it is self inflicted torture.
"Golden greatsword that once pierced the body of Midra, master of the manse. Used by the hornsent in the execution of a damnation like no other."
I was referring to this
Yeah, but that isn't the torture. The torture is him spending hundreds of years enduring the pain rather than letting the flame loose.
Here is the dump if you wanna look around
https://htmlpreview.github.io/?https://raw.githubusercontent.com/ividyon/Impalers-Archive/main/Master.html
The greatsword strikes me as a shitty version of Miquella’s Needle. So I guess possible timeline:
>midra hanging out with his jailbait wife
>too intelligent for this gay ass world, starts to be swayed by the three fingers
>hornsent raid his mansion, torture his servants and kill his wife
>wife thinks burning the world is a bit much, tells midra to ENDURE and not nuke the world
>midra then stabbed with the greatsword, designed to seal him and prevent him flaming up
>massive design flaw, this Black person can just pull it out, can you fricking horned morons at least slap some handcuffs on him or something
>but he’s enduremaxxing so just lets the ugly fat bald hornsent continue raping his wife’s body
>last straw is when some fricking tarnished shitter walks in despite being warned to frick off and starts beating him up
>Charges at you
>literally kills you before you can move
nande....
Where the FRICK are the scorpions?
I hate bosses where you have to slowly chip away at their giant health bar but then they just spaz out and instantly combo you to death so you have to start all over again, and also bosses where you have to wait for them to stop attacking for 10 minutes so you can get 1 hit on them then it's back to waiting again. Should I skip this DLC?
get gud
From need to get gud a making bosses cos alot of Elden bosses were tedious and unfun as frick
Exploration is as good as the based game. All the bosses that I've encountered (about 8 now) all suck mad balls. So really it's up to you.
I like exploring but Im sick of these bosses, theyre just not fun
I dropped the DLC
instead of engrossing me, all I can think about while playing it is how much time Im wasting when there are very urgent things I need to focus on in my life right now
It’s because of your build. Go watch Distortion2 and his recent videos of beating Elden Ring being level 1. He smokes bosses by just using the right gear, almost one shotted some mini bosses as well.
you can get to every area on the map except for the final one without killing any bosses but the golden hippo
get to 12-14 scad tree buffs then go fight the bosses
game turns from total slop to actually fun
Yes, exploration is not good. It's just running from skadoodle to the next, occasionally cheesing a horse approved boss. All the dungeons so far are uninteresting. I'm doing more riding than any exploration. Plus trying to find everything with this shit tier everything system they will not fix for PC is just tiresome.
>Nerf every fun build
>Give you bullshit super saiyan bossses in dlc
did you rike it?
get gud
see
Have you guys tried exploring more?
It is really not that tough. Or just use the summon crutches.
Some pornstar on Twitch already beat Messmer
It's Ganker. Most of these morons are running to each boss they can find as quickly as they can so they cam beat the game in 3 days and gloat like a homosexual. This is why the base game and fricking Margit filtered so many here as well.
I don't like grinding, I already saw everyone cheesed him using a shield. I will never let the troony dev decide what weapon I should have to use to beat a boss though.
>Some pornstar on Twitch already beat Messmer
With summons
Yeah. If you suck, use summons and don't b***h.
How it is meant to be played
In my headcanon, the miquella incantation seal is shaped using the imprint of miquella's ravaged bussy
This is the one boss of the DLC that feels like a DS3 boss and you're complaining.
He doesn't combo and leaves huge openings after an attack. Took me a handful of tries
Is it okay for me to say this is the first time any fromsoft boss has ever made me feel genuine fear during its intro
shits tense
Reminder these bosses are all post-Mohg and if you're complaining about it not being fair you're a fricking moron.
Mohg and malenia are shitters compared to the stuff in the dlc.
Hell, Malenia only has one shit attack and everything else (except for some instances of her lifesteal) is kinda fair.
There is nothing NOTHING in the DLC as bad as Melania not even kidding
Excluding waterfowl's windup being extremely short, Malenia is perfectly readable, her camera works well and she has huge openings in both phases.
>Malenia is perfectly readable
So are the vast majority of the bosses in the DLC except Romina and Radahn in P2 because of Miquella's homosexual hair covering his arms + all the lasers cluttering your screen so you can't read his moves well
None of Rellana attacks are unfair. She just never fricking stops attacking. I used a greatshield. Frick it.
Malenia had me stuck on her for 4 hours. So far nothing in this DLC has been as bad.
> post-Mohg bosses are harder than Mohg.
You deserve this reaction image though.
>a random dancer lion is harder than a demi god lord of blood working for an outer god
>renalla's twin sister is somehow a better fighter than Malenia
Like 99% of the issue with the lion is the camera. I got face rolled for like an hour until I turned targeting off and then it was ezpz.
The only weapon I like so far is the big anvil. It breaks poise so easily.
But overall I think the DLC is meh so far. But I havevonly beaten 2 rememberance bosses.
dlc has the exact same problems as main game? it's shit thenm
Skill issue
Git gud gay
thank FRICK I pirated this shit
So, the people who are stuck on the dual-wielding mage lady are just not using spirit ashes right? I think a lot of people are just being stubborn about not wanting to use them when they're part of the game. I used Tishe to help me against her and beat her in like 3 attempts. You can always do a no spirit ash playtrough later
I don't even own the Spirit-Caller Bell. I never met "Renna" at the beginning of the game so the bell was moved to the Twin Maiden Husks and I haven't bought it. I don't like the game playing itself for me.
Ashes are not a part of the game, it is an escape hatch if you can not beat the game the way it was meant to be played. I didn't bothered with the dlc after I saw some gameplay, It looked like shit and from the discussions going on I think I was right
The thing that is in the game is not part of the game?
This only applies if fighting the bosses without said crutches provides a better experience. Which it doesn't, because elden ring sucks ass.
That only works if you're using summons or ashes.
>That only works if you're using summons or ashes.
Nah, Rellana has plenty of punishing opportunities, I always jump R2 her when she's walking towards me and I can usually tank the first hit of her combo if she tries to punish me
quote the devs stating this
>Ashes are not a part of the game, it is an escape hatch if you can not beat the game the way it was meant to be played
are you an elden ring dev?
thats why half the dlc is centered around ashes?
there are bosses that literally use ashes against you
DLC boss rating for the major bosses:
Good
Messmer - Best boss, has a couple of over the top anime wombo combos that are hard to read at first but he's mostly fair. His snake attacks mess with the camera but they're nothing too ridiculous.
Meh
Dancing Lion - Cool design but the fight is mostly battling with the camera and memorizing some poorly telegraphed moves.
Rellana - Annoying spammy b***h if you don't parry her. Also feels like she's scaled for a higher skibidi blessing level than you would naturally have by the time you reach her so you probably really have to explore thoroughly for the stats to feel right.
Putrescent Knight - Also uses annoying spammy attacks and constantly rides away from you on top of that. At least his health is low.
Romilda, Saint of the Bud - Has some badly telegraphed attacks but pretty easy overall. Biggest thing against her is that she's just not interesting at all besides looking like she's made out of two scorpion asses stuck together.
Scadutree Avatar - I imagine his massive AoE attacks would be obnoxious for someone trying to do pure rolling but I used a shield and he wasn't that bad.
Commander Gaius - Incredibly bland enemy that ends up being pretty hard due to bloated stats, a bad hitbox on his charge and some deceptive delays in his combos.
Midra, Lord of Frenzy - Huge disappointment, all he does are basic slow motion sword swings and some AoE blasts that aren't too dangerous.
Metyr Mother of Fingers - Also a disappointment, all her moves are just some spastic wriggling and basic linear laser attacks.
Bayle - Looks impressive initially but he really doesn't do anything that interesting to stand out.
Bad
Consort Radahn - Pretty much everything wrong with From's boss design in one neat package.
>Messmer - Best boss, has a couple of over the top anime wombo combos that are hard to read at first but he's mostly fair. His snake attacks mess with the camera but they're nothing too ridiculous.
You already start off with a lie
I pity subhumans like you
No boss in the DLC is hard, none of them. Radahn consort is the most challenging, but if you are really bad and your refplexes and congitive functions are impaired by generic defects, you can just parry him and turn into Gwyn 2.0 from which you occasionally have to run away (Giant AOE light attack and Gravity stones attack).
Ans the sad things is that subhuman cbinks are crying so hard that I expect major nerfs to perfectly well designed and doable bosses because you moronic rollspammers can't accept you are shit and summon
>kill a pair of hippos in a pond
>they each drop a skidoosh fragment
Great now I also have to kill everything I see in addition to checking every corner only to find Smithing Stone [2]
This entire design philosophy should be shown as the prime way to never balance a game again. Whoever's idea this was should be removed from any game sphere.
>It's real
Utterly indefensible, that's fricking moronic. Why the frick would I fight a random hippo? You never get anything good from fighting random runebears so a players natural response to seeing chunky enemies that are annoying to fight in the overworld is to fricking avoid them.
Be sure to kill those shiny pot-wielding commoners!
Just spent like an hour beating this frenzied piece of shit. It was so anticlimactic when I killed him too, I didn't even notice he was dead. I'm so burned out already on the DLC
The “get gud” gays do not have any special skill, they just figured the right 7 items and buffs for a build. They don’t study moves of bosses, they just roll and take heavy hits and deal a lot of damage because of their build.
And the anons that complain about the game being too hard are just not taking time to go through every item and stat to combine things for a solid build. Using random equipment at face value makes the game extra difficult. And combining them in a “get gud” way makes bosses trivial, you don’t have to farm your way to a bunch of levels or upgrade your weapons, just play casually and upgrade at a medium pace and the right combination makes it easy.
I feel as though it's significantly harder now to be perfect at killing the bosses as opposed to back then. Every attack leading to an AOE, or the movesets being 2x as fast as you, or the camera fricking about when you need it not to - these lead to a very frustrating experience.
It didn't use to be so bad back then, yes, the bosses might've been janky, and this led to frustrating moments in and of themselves, but they were still events where you could perfect your strikes, rolls, parries, sidesteps, magic etc. over extended sessions and deaths to truly earn your victory.
Now, it's the fact that you HAVE to tank the damage, you HAVE to heal continuously, you HAVE to have buffs on, you HAVE to have these extra tasks checked off prior to fighting someone that makes the entire experience tedious.
Lel
did they add any stylish armours with the DLC? I was kinda disappointed with the vanilla offerings, even though there was a gazillion of them none of them appealed to me. miss muh drakeblood set
I got demoralised fighting Rellana last night, then I got up this morning and beat her in only 3 attempts, I just R2 jumped and staggered her ass.
>Twin Moon Knight
>the moon attack hits three times
each moon attacks once, then the knight
time to get a greatshield and dump into endurance
greatshield + guardcounters with greataxe fricking instantly posturebreaks tons of enemies and for bigger ones you just need an extra R1 or R2 to break them
why are so many people seething about this dlc? it just feels like more elden ring to me tbh
did people complain this much about bloodbornes dlc bosses? or how about midir or the fricking demon princes or freide?
Those bosses were fun to fight, so no. This has happened to similar franchises like Monster Hunter in the past - 4U introduced a bunch of unfun Apex monsters and people rightfully called them out on it.
This is what happens when a souls game or DLC releases, shitters were complaining about Mergit and Godrick for weeks calling them "bullshit HP sponge bosses clearly designed for mandatory COOP/spirits summons".
moron
Lord of Frenzied Flame might be the most fair boss in the entire DLC
his longest combo is 5 hits, he's not a camera rapist, he has tons of openings, reasonable hitboxes, and very few moves that look identical to other moves that behave differently (Rallana and Messmer do this shit)
LoFF is the only boss in the DLC thus far where the first thing I thought after i won was how I wanted to kill him again
So Ganker finally turned on FROMSOFT?
what am I in for
Having to download a mod to import your character to the pirate save
I'm playing on my steam account with online enabled anon
How come the blacksmith claygolem people can't smith anything good? It's just lumpy blades that snap in half if you roll through em.
Shadow Realm blessings were a fricking mistake. Game feels fine once you stack them up, but at the start and if you don't completionist the game everything feels like an insane HP sponge that two taps you regardless of your stats. I died more often to bullshit slapped together fights too just like the base game. Stop throwing seven different enemies into an arena like it's a fricking blender all those fights are dogshit that I just have to tank through.
6/10 DLC. I grow weary of rollslop even from the head chef.
You have never played Elden Ring and you do not even know what is in the DLC.
Can someone tell me how to get Monk arts? I found Dyne or whatever, but he won't talk to me. He just stands at the grace. I've also only found one martial arts ash of war, the DYNE WHIRLWIND thing.
No words are needed and he gave you a gesture with the letter telling you he wanted to fight. I wonder what you should do.
I was supposed to make a gesture? The letter just said when we meet we will fight without saying words, but I don't remember it mentioning a gesture? Frick, hope he's still by the grace.
DLC leveling is tied to exploration rather than runes and suddenly this filters everyone. Lmao.
>erm, sweaty?..... You didn't give mumsorford the reglalth noodles for your next 6 skibidi treeshoes?. kinda cringe.
System's gay.
>DLC leveling
The scadutree fragments actually don't give you that much of a boost even when maxed out.
So the DLC is just straight up over tuned
They need to buff the blessing buff
Git Gud. In about 1 or 2 weeks time, there will be some autist who clears the DLC on level 1 with 0 blessing.
I don't see anyone ever beating Miquella level 1 without nerfs, honestly
>just replay every boss 300 times each so you completely memorise every move they have
99.9% of people won't want to waste their time on that tedious shit though. Games are supposed to be fun
>MOM THIS IS NOT FUN
Oh, poor little thing, aren't you. I hope your account is elegible for a refund (if you actually played the game at all, since most shitposters here haven't)
You can leave anytime though. I guess the game isn't for you
>I guess the game isn't for you
Yeah maybe, shame that From have lost their way so badly because their older games were actually good. Oh well, RIP
>we don't use the word "fun"
- Neil Cuckmann, Fromsoft 2024
>poor little thing
fromshitters sound more like sassy women every day kek
But that is every From game since the dawn of time
>The scadutree fragments actually don't give you that much of a boost even when maxed out.
>literally doubled the AR on my weapon and my absorption defense
?t=22
How good is his sword in PvE and PvP?
We've hit a point where fromsoft fanboys are arguably the most annoying gaming fanbase.
It's gotta feel fricking fantastic to be From though. Literally anyone dares to open their mouths for something short of a 111/10 perfect in all ways review and instantaneously they're beset on all sides by slaves calling them bad. You couldn't buy that kind of publicity.
It's between them and tendies for the ideal good goymer
what are the chances when the honeymoon phase blows over people are going to be contrarians about the dlc being actually really good and well designed?
The game is designed around npc summons and spirit ashes. If you refuse to use them you are intentionally playing a challenge mode.
Did mitsubishi literally say this? Sauce?
NPCs literally have voicelines during boss battles and the game AGGRESSIVELY shoves spirit ash shit down your throat.
>NPCs literally have voicelines during boss battles
Like who? Never noticed this
I can understand summoning actual story characters for bosses since you are playing out their storylines but then your runes reward for beating the boss is cut in half which suggests you shouldn't do it
Hornsent chimps out during Messmer, Igon chimps the FRICK out during Bayle
Any from the base game?
No because the base game was rushed out and incomplete
During Messssssssssssssmer'ssssssssssssssss flame fight
is there a second messmer boss or did i miss the summoning sign
there was a guy b***hing about not being able to get revenge after I killed messmer so I assume I ruined a questline
Miyazaki constantly talked in interviews about how they wanted to take a "strategy over mechanical skills" approach for Elden Ring, and he referenced the freedom of ashes of war, the spirit ashes, the crafting and the new stealth mechanics as ways to favor strategy over skills. He never seemed to imply that spirit ashes were designed as an easy mode, just another facet of strategy, like if you're someone who likes to backstab enemies so you have a tank distraction for example.
So yeah, the game is "designed" around spirit summons.
>the game is designed around letting it play itself so I can basedface at the heckin cool anime attacks and post screenshoterinos on reddit
>and that's a good thing CHUD!!!!
>moron is slowly realising that his favorite game of all time is, in fact, a very bad one
If they fixed the leveling system, I would like it more than the Bloodborne DLC
1000%
I was thinking about this, how Im going to have video essays about how the DLC was "underappreciated" or whatever a year or two from now
After nerfing all the moronic shit you mean?
>NOOOOOO I WANT TO SPEEDRUN THE DLC AND FINISH IT IN UNDER 2 HOURS I DON'T WANT TO EXPLORE NO NO NOOOO THE LEVELING IS BROKEN I'M NOT moronic I'M NOOOOT
Skudtree fragments suck because I'll have to get them every time I feel like playing a new character.
>Zero references to Ranni
>Zero references to Melina
>Zero references to Gloam-Eyed Queen
good
good
good
All wrong btw
source: i made it up
>go in for the killing blow
>punch
>apparently I removed my weapon when trying to select the 10th item on my item wheel
Every goddamn time
>the Thiollier summon for Radahn is broken
you can't make this shit up lol
Wow, I didn't know spoiler tags take you out of greentext, I learned something new today.
Madness lord was such a lame fight. He had some cool spells but that's it, no crazy shit or extreme scenery change.
>400 move combos.
The DLC has the worst 'wait your turn' From's ever done. It's actually on the level of old straw man copypastas now.
I also dislike when those big animations trying to task saturate the player are tied to From's shitty hitboxes that have dubious relationships to what you're seeing on screen. This isn't 2hu. I don't know for sure where my hurtbox/killbox is and where every sprites hitbox is. I'm left to just hope for the best.
>woah that big wickerman looks cool
>Oh i just stab his foot until he falls over while he stomps the ground for 4 minutes straight while trying to to get instagibbed on terrain
I'm having so much fun
Sorry OP, but you are quite factually wrong.
Bosses have 500-move combos, not 400 😛
I just use Tiche to beat them all.
>spirit ashes suck
>weapons and armor suck
Isn't this game your personal holy grail now? Not only can you beat it the way you always said you want to, you also have no other choice.
The base game has the exact same shit. I mean what else did you expect you stupid fricking moron?
Question to anons that progressed further than me, do you really need to summon NPCs to progress their quests? So far only Igon has an item that explicitly summons him so I'm guessing I have to do it but is that the case for others?
Also, can I not summon Igon and still get the rewards?
Summon them, there's no point to play like a tryhard, nobody's watching you and nobody cares. Streamers are literally playing with big shields no skill builds and whining, there's more skills in beating bosses with ashes and summons tbfh
Bump, so far I'm managing solo but I haven't decided whether I want to focus on doing quests or keep challenging myself. I'm fairly certain I won't be doing repeat playthroughs
What's the best weapon strat from the base game now. I see they nerfed blood damage. I used to use it on bosses when I had enough of their shit.
>summons my mimic
not
my
fricking
problem
>base game boss complaints were all about end endless combos, bosses moving at sanic speeds and the epic delayed attacks
>Fromsoft doubles down on it
I don't know if they're spiteful or just have a vision
They clearly are spiteful lmao, this does nothing but pad time. They could have done the exact same with normal soul balance, but took way to fricking long. They pigeon holed themselves into this shit set up.
CUUUUUUUUUURSE YOOOOOOOOOOOU BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYLE
This fight was the goofiest shit imaginable because of this fricking guy
>Walk through gate
>Forced to pray for good RNG that this dragon isn't on your ass with one of the four-odd attacks he can hit you with the nanosecond you step into the room
>His fricking sign makes you walk and menu for a second which further compounds this issue
>Dude cuts a fricking wrestling promo when you summon him
>He is completely worthless in every discernible way other than drawing aggro
>Unceremoniously dead after you beat the boss
Clown car bullshit
The genre is dead. This is the inevitable outcome of popularity. People don't understand what made souls great in the first place anymore and from is catering to those new fans and coping veterans. Soon everyone will move on and say they were never good at all.
You know that it's true.
>This DLC is not very fun
Fromslop never is, why did you expect anything else
The only hard bosses in the DLC are Messmer, Radahn and commander Gaius (if you play as a mage)
Bosses are clearly designed with summon in mind, half of scaling collectables are for summon, if you play without summon, dont cry it is hard because you do it to yourself
post yfw Heart Stolen
>turn souls into a shitty boss rush game
>bosses require summons if you don't want to waste your time 'exploring' empty fields and copy paste dungeons
This series is so dead. DS3 stuck the blade halfway in. Elden ring stuck it all the way in and also pulled it out. We will never ever get a game like DeS to DSII ever again.
>We will never ever get a game like DeS to DSII ever again.
good
I enjoy seeing all these morons getting their huge egos bruised because they can't defeat an enemy because they don't know the moveset.
So far, I killed the Lion, Rellana and Messmer and my only complain is the camera on the first one. And the only one shot so far is Messmer's grab, which can be dodged easily.
Unironically a skill issue, and you guys are too prideful to admit that.
how the frick does targeting work when you're summoned for a boss? I'm trying to help people but for some reason Rennala targets me almost exclusively. Is it just based on damage you do or what?
rollslop
?si=z9X7X8eTxWM_pW8Z
Was there a single original new enemy in this dlc?
yes? fricking moron
no
Nope. 0 new movesets.
The fact that the DLC is somehow still equally lacking density as the base game I am seriously pessimistic about their next game.
Still, I trust Miyazaki can still make smaller scale but tightly flowing games, AC6 wasn't some crazy success but it still has a nice niche fanbase and sold relatively well so maybe he can just put an end to ER with this DLC forever and create some fresh IP that's obviously still a soulslike, but nowhere near as huge as ER, frick that.
jfc this image is so accurate, praying the next from game is linear, going to fricking kill myself if we get more open world slop holy shit
I've stopped playing it, playing through Sekiro again instead. From peaked with this masterpiece and we'll never witness it again.
I think Radahn is the only main one left for me but my scat tree level is still only 14. Should I go back and collect more?
Give me a good pvp build to use while seamless coop is broken
Filtered shitters do not deserve to beat this DLC but they feel entitled to regardless. If you're having trouble even with all the broken mechanics present you should just uninstall and go play bing bing wahoo.
>Doesn't even want to be here
>Doesn't even know how he got there
>Touched a painting and suddenly world jumped
>some homie with a white face keeps talking no b***hes but I'm pretty sure he just wants me to join his blood cult run by a cuckold pedophile that worships invisible spiders
I will not touch grace. I will not talk to your creepy fingers. I will not chase your magical autistic scribbles and venn diagrams.
imagine spending $50 on a dlc just to cry about the difficulty to strangers on the internet
>both Frenzied guy and the Mother of Fingers have "Forgive me Zanzibart" as part of their dialogue
I wonder if any other character in the dlc also has it.
How many staggers to make the wicker fire things fall?
3
I will do it
It's pretty easy on the horse since you can jump over most of its attacks. The ones that can do the fireball spam move are Black folk though because it's easy to get stuck on something and they do it twice in a row which can take you offguard.
I just got past messmer holy shit was that a pain in the ass. Genuinely ridiculous moveset with so few openings. Hard to tell what he’s going to do outside a few specific attacks too. Like he could stop two attacks in, maybe do another, maybe chain five more on to it… Who’s to say?
Had to end up switching to bleed and mimic to squeak out a win. Before anyone says anything the mimic is fricking useless aside from being able to pull agro (barley) so you can clear space and heal. I have +5 scatpoo tree and was still getting one shot, maybe two if cause of talismans and luck. Idk I just found it so hard to get a meaningful attack off before he throttled me with a giga combo. Some of the lance(?) stabs are easy to just strafe out of the way of but it was the aoe chained fire attacks that catch between rolls that got me. Basically had to wait and rush in for a couple hits before sprinting away and hoping I don’t get ass blasted by fire.
I’m on ng+4 so maybe the scaling is off (like how it is in ng+ in general) but I understand the complaint that everything hits too hard. People keep saying go grab scatpoo fragments but the effect is negligible. Like at +5 blessing I can possibly not get one tapped and some enemies I can now take a barrage but regardless if anything gets a hold of me I am fricked. Am having to meticulously plan every move to avoid dying lol. Still having fun though. Was frustrating at first but I am getting the hang of it and love the content so far.
On a side note that golden hippo was fricking moronic and took me longer than rellana or messmer or anything else for that matter. Hitbox is fricked for that thing. You could be clear on the other side of the map and still get wiped three quarters of your health. Whatever gay green lit that thing should be hung.
You can't give up now. You have to get to the end so your heart is stolen buck is broken and your ass gets plowed literally this time.
>put down a message by the spookyboi stealth section in a place where someone is 100% guaranteed to be crouching and waiting for them to move
>message just says "fear"
>get hundreds of upvotes and constantly get healed from the upvotes during bosses, trivializing the difficulty
If you did not do this, you did not beat the game.
>stealth section
>can just run past with the ring that silents your footsteps
I ain’t got an issue with the bosses. It’s the open world I hate. Does frick all for the game. Base game open world was fricking shite and the dlc is even worse. The legacy dungeons are fricking worse as well. Almost done with it. First Fromsoft game since DeS that is going to be a one and done. Looking forward to some future souls mods. Archthrones is looking pretty decent
Was anyone else disappointred by the lack of Legacy Dungeons?
The leaks said there would be 4 or 5, but so far the only real one has been Shadow Keep, Belurat has its moments but it feels fairly short.
Ruins of Rahn is substantial and there's also the final area
The entire map is a lot more dense to explore so I'm fine with it
sl 200, giant crusher +25, rkr, 80str
is there literally nothing stronger in this game?
DLC has 0 good str weapons, none of them come near GC. Like, what the frick, am I supposed to handicap myself just to try dlc weapons?
Also, any build that utilizes overleveling? I maxed out strength, vigor and endurance
Chinks need to git gud
few weeks later they'll nerf the scaling. guess what the fanbase will say. surely it's "cool this was a needed nerf." no they will say "if you didnt beat prenerf radahn you didnt beat the game"
the game is so shockingly bad, not because its difficult but because the combat is poorly designed, you're some gay that can either press r1 or roll and the bosses are doing 10 string combos and aoeing the whole arena and you have basically nothing you can do except just time your rolls perfectly, its boring.
Have you tried using a shield?
yeah but it doesnt work as well and still isnt fun in a game where bosses can be locked in attack animations for over 5 seconds
Greatshields have carried my moronic ass I dunno what you're doing.
Reminder that people this dumb who don't understand basic fundamentals are the ones people will listen to when they're looking for either defenses of or attacks towards Elden Ring.
Yeah. It’s all confirmation bias. They are scrubs looking for opinions from other scrubs. Because heaven forbid they actually experiment or learn from the successful
i beat sekiro, the combat in that game is objectively superior to anything in any souls game, its more engaging and rewarding because the fundamentals are so much tighter and more enjoyable. its nothing to do with being a scrub, sorry i dont give a frick about spending hours of my life learning an objectively unfun lame combat system
Why is it objectively bad and why is Sekiro objectively good? Provide an actual argument for once.
sekiro forces you to engage with every boss uniquely, there is no boss in sekiro you can cheese because you have to learn the mechanics. you directly engage with boss attack patterns by parrying, you have to dodge certain attacks, you have the whole mechanical arm system which has a ton of unique interactions and can save you in certain situations.
in elden ring there is none of that, you at best get a small amount of utility from a weapon art, there are two states to the combat, avoiding or attacking. the flow to the combat feels like dogshit. plus everything is marred by the fact you can win fights just by outlevelling things or cheesing with summons/magic
unless you're only using it to parry, you unironically did not beat the game
Have you tried doing anything else other than roll and light attacks? Do it and you’ll see how effective it is and how much of a scrub you are
>JUST USE THE L2 TO WIN BUTTON!!!!!
No, that is not what I said. I suggest you watch some actual high level play before you open your mouth.
okay here are the combat options
>r2
99% of the time i will get murdered before my hit lands, when it does hit it barely does anything more than r1 does
>weapon art
sometimes good depending on the weapon, usually barely feels different to just attacking normally
as for all the other options the game gives you, yeah you can use magic and spirits, but they just feel like cheesing, they make the game easier without it feeling earned. but the actual main combat system itself just feels like shit
Why are you even commenting on the gameplay when you've clearly never tried to use anything at all? Well, I know the answer is likely just that you're shitposting sadly.
>never tried to use anything
bro the game gives you 3 things, light attack, heavy attack and weapon art. there is nothing more you get to do
You forgot to add that all of these are somehow exactly the same to your sad bait attempt, anon.
>jumping L1
>jumping R1
>jumping R2
>rolling L1
>rolling R1
>rolling R2
>sprinting L1
>sprinting R1
>sprinting R2
>also literally every single spell, incantation, bow and shield in the game
No. There are more options, and if you can’t safely land a fully charged r2 that means you suck or are playing incredibly wrong
im ready and waiting to hear what the other options are
there is literally no difference between any of those, its either a fast attack or a slow attack, a slow attack is shit in 90% of situations unless its an enemy that can be poise broken which is very few of them.
spells and bows are whatever, not very fun to use and it just makes it marginally easier, the game was clearly not designed around ranged combat.
Okay, anon. Whatever you say, I hope you enjoy hating on every game ever I suppose.
not every game, just every souls game after DS3, anyone actually familiar with the series can see the difference
Move around them and attack during their attack. Jump, jump attack, jump away, duck attack, guard break to posture break, block, deflect with the new physick, hit trade.
Go hyper aggressive in general, the worst thing you can do is wait for the boss to dictate the flow and just be in endless response mode.
NTA, but I really hated the hit trading meta of ER, felt like I was winning fights by technicality.
You don’t have to hit trade. But the reason you feel that way is that you view HP as the number of mistakes you can make instead of a resource you can spend
>move around boss
>press button
>boss tracks 180° and deletes my shit
>there is literally no difference between any of those
Radahn feels pretty impossible. Am I missing something?
>am I missing something
yes, gettin' gud
no
phase 2 is a clusterfrick of light pillar spam that's hard to read, a lot of attacks are about running instead of dodging but you have no idea which, the 20% hp nuke is goofy to dodge, and the grab comes out too fast so if you're in the middle of doing basically anything other than attacking with a dagger when he starts it you are getting grabbed
cool ideas for a boss but it's messy
>the 20% hp nuke is goofy to dodge
You can dodge that?
And what does his grab even do?
Is this the thread for people actually playing the game? Hard to tell because the discord trannies made like 900 complaint and crying threads
Honest question, are there even any point playing light/fast weapons? I feel like every boss is designed around the stagger mechanic and you just can't build poise dmg fast enough with lighter weapons.
nothing in the DLC really staggers soooo
kek this homosexual Black person living in opposite land, stick your dick in your vegana homosexual
Yes. Status build ups and flat damage bonuses
No. Lighter weapons are objectively worse than heavier in elden ring. You're a moron if you use light weapons unless you're partying.
This DLC has been as easy for me as the main game. Dunno what your issue is.
I just fought the Orphan Horserider and he was pretty basic too. Just dodge his delayed attacks and jump the fire. The hardest part was telling what's his windup for an attack, and what's him just holding his weapon.
Messmer's phase 2 is visually a clusterfrick but when he's transforming out of snake mode it's the only actual opening any boss in the entire DLC has. You have enough time for full charged R2s as long as you dodge the bites.
I could pull a fully charged R2 everytime he finished a combo, lol.
>messmer finishes combo
>charge r2 to punish
>backdashes away at lightspeed
>damn, next time
>messmer finishes combo
>charge r2 to punish
>land hit, but then he uses his 4 frame startup fire attack to do chip damage and cover my screen in bullshit
And that's how I started only using R1 to punish this fricking homosexual fight.
I'm honestly a bit ashamed at how long to took me to kick midra's ass. Dude is a damage sponge even at +15 but he's just so open and lore walks practically all the time. Its like I'm fighting a base game boss again with how much time he gives me between attacks that I actually feel stupid when I get hit or die. Only thing I can't really control is if I'm got enough space behind me to run from his madness aeonia or if I have to chance a dodge but aside from that he was nowhere near as hard as how long it took me to beat him would indicate.
I think of all the bosses I've faced in the DLC so far messmer's phase 2 is the only one where they get easier because of those long windows to hit also give you time to breathe compared to his unrelenting phase 1
have a nice day
It's embarrassing how you'll have drones sucking down Miyazaki's wiener no matter what.
After a few hours on Rellana I have to say this is kind of bad. I like the fight but her attacks seem weirdly spaced out like you can't actually dodge all of them. Even in P2 when she starts doing like 3 spins in a row it just seems like the final few hits will catch me from a previous attack dodge.
>I like the fight but...
It's how I felt about Relanna and now Messmer. Messmer in particular feels like a parody of From bosses. I don't hate either of them as much as Melania, but it still feels sub par.
Midra is one of, like, three major bosses that's actually pretty fair. He's got a little bullshit going on but his combos are pretty short and telegraphed, the punish windows are lenient, he doesn't have much poise/hyperarmor on his moves, the camera is very stable when fighting him, etc. He feels like a DS3 boss, albeit one with one too many magic spells.
Honestly I just beat Messmir and every boss in the dlc seems better by comparison. That fight is actual horseshit. Genuinely DS2 level awful.
I just wish there was a boss rush mode like Sekiro
Sekiro didn't get boss rush patched in until way after release so don't get your hopes up
>pc gaymers make another thread about how bad they are at video games
embarrasing. maybe you trannies should find a new hobby.
Never buying a Japanese game, simple as.
It's objectively trash, anyone who says it's good hasn't progressed far enough. Second half of the dlc is blatantly unfinished and empty.
Git gud. The DLC is very fun, like playing Elden Ring for the first time again.
I love it when I find some messages about glitches and they still haven't been patched out.
Only bosses that felt frustrating to me were Commander Gaius and the final boss. Other than those I had lot of fun.
Gaius is buggy as frick sometimes the boar attacks hit multiple times in the same swing seen it happen with the charge and the kick randomly doing my full HP bar instead of like 1/3rd, or blowing up my guard instead of just pushing me back
I swear this was happening to me too, specifically with the boar's kick.
How the FRICK do you beat this shit
try finger but hole
Hit it until it dies
Easiest hidden boss imo
Bring a shield with high magic negate if you don't even wanna bother worrying about the spells, her physical attacks are a joke.
Try finger but shield
git gud
use that stronger lightning resin you got in the cookbooks, you will absolutely destroy her.
anyone here who knows enough about the lore to answer me a question?
i assumed that marika used mesmer to destroy the crucible and take over the land, but that cant be since he is the son of marika and radagon. so how was marika able to defeat the crucible kingdom?
Lord of Frenzy was a boss fun to learn. What are you smoking
The fists are completely useless against bosses Im not even sure what the point of them are. Fists in ds2 would destroy bosses but again every build could in that god tier game and that's why you did multiple playthroughs using every weapon and stance possible.
Fists were good in DS2 cuz they stunned homies but these dumbasses refuse to let any boss get staggered in this dlc. Dropping the martial arts shit when 90% of bosses just laugh in the phase of dudes with 80 str powerstanced colossal weapons is a sick joke.
>bosses
Don't give a frick. Are there legacy dungeons plural?
Yeah. They're mostly decent imo, an okay amount of variety compared to the base game's "here's another hole in the wall that takes 7 minutes to clear and has a repeat boss you've fought 10 times". Loot in them is still meh.
About Bayle, i saw there was a summon sign of the screaming dude, but everytime i summon him he was fricking useless, so I beated Bayle alone, did i miss something about the dude?
Igon fricking hates bayle and for the most part he's just a hypeman during the fight but his greatbow shots can help stagger bayle and you know the usual extra meatshield in a fight. You can also get his gear and bell-bearing from his corpse after the fight.
Mmmm, maybe i had to reload the area but I didn't find the globe and his set
Just to confirm you're not checking bayle's arena but rather igon's corpse just past the double peak drake fight right?
Oh, i was checking the arena, i'll look where he was, thanks
No, he just dies and drops his shit when you beat bayle regardless of whether you summon him or not. I guess it makes sense considering its his soul he left up there
So is the dlc as boring as the main game?
Much worse, if you mean exploration, all bosses should've been put in the trash ideas box
>Dragon costume boss is just a reskinned Ulcerated Tree Spirit on steroids
BRAVO MIYAZAKI
Hey man, are you talking about Bayle? Consider playing the game and fighting both bosses! You might find a few differences in their kits
No I'm talking about the Divine Beast Dancing Lion
Hey man, are you talking about Divine Beast Dancing Lion? Consider playing the game and fighting both bosses! You might find a few differences in their kits
This dlc was so bad I thought I grew ou t of video games. I loaded up DS2, played the first dlc in the underground city and had a blast. Erdtree just completely blows wiener. I need to compare the credits of the DLCs. No way the same people made that
Initially I thought you just weren't compatible with new souls, but your stellar reasoning swayed me completely!
Ain’t no teaching scrubs I suppose. They want to be bad. They’d rather lose so they can complain and feel superior in their inability than be among the many who can get through just fine.
noob question unrelated to the thread, but if i use a frozen armament spell to add frozen build up to my weapon can i stack this with icerind hatchet or other weapons that already have frozen build up?
The new heckin chonker shield has 90 guard boost
I love sucking wieners that's why I play this game
DLC is good sirs frick you b***h
moron
I quit this DLC for being too hard to be fu-
nevermind its trivialized lmao
Ain't nobody got time to farm larvas to change stats
that's only 20 dex / 50 faith, which is only 442 attack, when an 80/80 build hits 589 attack so presumably should be about 33% more weapon art damage if it scales the same
you can't farm larvas
Yo, good looking out. I put this thing on my pure faith build and used +5 dex talisman to equip it, used that art, and now I have an ez-pz golem raper.
I don't think I'll use it as a real weapon, though.
The Old Hunters is still their magnum opus
Idk if this is true but I'm in this area with red and blue grass that's 100% like this. It looks cool but it's this really long expanse of nothing.
>dude just use the heaviest items in the game locked behind my strength build
Try deflecting then. Or use a shield ash with a med shield
I haven't seen anyone say they liked a boss fight. The base game wasn't like this, you had people b***hing about Margitt, but I remember people having fun with the Limgrave dragon in the overworld, some of the dungeon minibosses, nice setpiece bosses like the spirit deer. I have seen ZERO positive comments on the bosses in this dlc other than "nah they weren't too bad" in response to someone saying the fight was cancer. Maybe it'll just take some more time but it's honestly just insane to me how negative general impressions seem to be about the entire boss lineup, and I can't tell if it's because they're legit all just not very good or because the frustrating fights are ruining everyone's collective impression of the roster.
Messmer and Romina are fun
Romina is the only interesting boss in the entire DLC
>unique design
>interesting moveset
>pretty decently balanced
>somehow a scarlet rot boss that isn't annoying as shit
Messmer could be decent if he wasn't just Melania with a spear.
Agreed actually, Romina is the sole boss I had fun with but I haven't seen people talk about her a lot because she comes so late in the dlc. I like to think people will generally enjoy her. Honestly I wish she had a bit more fanfare, but I like a good understated boss.
Part of it is fatigue of From's arms race with each boss needing to be faster and have longer combos than the last. Another part of it is the Scadutree blessing progression system making it so you have to go hunting around for them to make the bosses manageable.
I like the bossfights.
Have you tried not sucking?
>just skill the enemy tracking out of the game bro, it's easy
have a nice day
Imagine loving being a scrub
the bosses do 180 tracking. there is literally nothing you can do to prevent this.
Yes there is. Actually timing your attacks.
Yeah sure is fun waiting out the bosses 14 hit combo so I can finally correctly time my one attack. Better hope I picked correctly between R1 or R2 because otherwise boss will delete me.
Don’t wait. Be aggressive and attack them during their combo.
>just use my 1 specific heavy build
git gud you embarrassing fotm tourist homosexuals
>Y-you don’t understand. I NEED to suck. I don’t want to be good. I’m a proud scrub!
all weapons should be good. devs that can not accomplish that should be killed. consoomers that defend bad weapon balance should be killed.
Never said anything about weapons
Good for you. But if you’re not having fun doing what you do, why not try utilizing any of all other options that you have access to and see if that makes it better?
This whole 2H sword med roll build and roll spam playstyle needs to end.
>roll spam
I use a shield, although I typically stick to a medium shield because the greatshields are ugly. Shame mid shields have been trash since DS3. At least the Sekiro hardtear and Carian Retaliation makes them sort of work.
Sorry bro but this weapon that was designed specifically to murder someone will take uhhhhhhhhhhhhhhh 40,000 slashes best we can do bro game dev is hard
Based. This is one of the reasons people like bloodborne so much.
Kek. Anyway, I got Renalla, I'll get Messmer tomorrow. Already got phase 1 sorted. I'm just sick of this gameplay. There's nothing interesting about From's combat system anymore. Hopefully Hamatani and Yamamura are cooking up something interesting, because Tanimura's slop just doesn't do it for me anymore.
that's no longer viable because of the overtuned damage scaling. unless your next advice is "just dont do the boss and go find skibidi fragments and if you run into another boss just ignore that one as well and keep seaching for these shitty ass fragments for hours"
Sure do love losing 60% of my HP for doing that.
>be aggressive
>get hit for 40% of my health while i hit the boss for 1.5% of his
>Be a scrub
>Suck at game
This. Jump attacks are also KEY, I was suprised by the amount of attacks you can dodge with jump, I was always like.
>Damn, I jumped over THAT!?
if i dodge a boss attack and do nothing, the boss will launch its next attack.
if i dodge a boss attack and attack, the boss will combo extend after turning 180° and frick my shit.
if i dodge a boss attack and wait a tiny bit longer to prevent combo extending, the boss will just turn during my attack anyway and frick my shit.
there is not a single point during the Rella fight at which she isn't either actively attacking or "winding up" an attack (the windup being maybe 20 frames long).
not to mention that she specifically has an attack that literally deals damage before the visual is even near you.
There are no combo extensions, just branches. And you just suck, you have decided that you’re going to lose and refuse to improve. That’s why you keep losing.
>dude just use this specific defense and this weapon that does massive bs damage negating half the bosses moveset to win
A combo should be consistent so that you can learn the opening. If a random number generator decides whether this identical combo has a extra hit or two, that isn't consistent. It doesn't feel like an engaging fight with an opponent it feels like the devs are breaking the rules that they set themselves.
There branches are based on your position, not RNG
But that's worse.
>see boss finish a combo
>try to capitalize and get my single r1 in
>boss detects that have seen his opening, so it's no longer an opening and I take damage for thinking it was
>Single R1
Attack during the combo, tard
>boss rotates 180 degrees mid swing, his feet gliding across the ground like magic, his swing tracking you perfectly
nice ranjesh very cool
>just use my heavy build
I don’t have a heavy build. Just attack during the combo.
If you do that you will never interrupt her and she will hit you interrupting you and then you will get hit again, or you'll roll away
You don’t need to interrupt. Just need to attack when she’s whiffing
Yeah I can do that, but once I dodged the first two magic waves I'm phase 2 and got hit by the other 3 or so I just summoned. Apparently there's something fricking double moon nuke too. Absolute garbage.
You need to rapidly dodge the first four then you get to wait for the 5th, though if you dodge too late on the 1st wave then you won't be able to dodge the 4th, it's dumb. The nuke (it's actually a triple) is easy to dodge.
This. It's been two years and morons still don't understand this.
>just die 90 times to learn where on the floor you have to be at all times while you're going out of lock on and doing doing autistic short runs and jumps and fricking with the camera like some pvp freak
>boss does combo
>roll to his left
>do nothing
>boss slowly turns for a moment, then starts his next attack at some point
>i can replicate this a thousand times
>boss does same combo
>roll to his left
>attack this time
>he immediately dishes out another hit behind him to get me
have a nice day you bootlicking branchBlack person apologist. they are very clearly, evidently combo extensions.
What you’re describing is a branch
>There are no combo extensions
that is the biggest lie i have ever seen in any of these threads, holy shit. if a boss does a combo the exact same way 19 times, and then on the 20th time i try to attack after the last hit and there's suddenly another one that wasn't present the first 19 times, that's a combo extension, also known as bad, dishonest game design, you lying subhuman.
It’s not extensions. They are branchpoints.
Once I figured out his rhythm I actually really enjoy messmer or well learning his fight/kicking his ass anyway. He never felt impossible to beat(which is true of all the bosses in the DLC) and the experimentation phase of finding out what works led to amusing results like because he uses a long move at the start of the fight I can scarlet aeonia and 99% of the time it will be worth it to rot him the other 1% is I frick the dodge afterwards or get stuck and die. Considering I was basically in melee range the entire I fought him he's also the only remembrance boss of the DLC I feel I could take with the least amount of tries if I did a melee build
Of the non-remembrance bosses I think jori is my personal favorite because its rare enough to get a caster showdown and his moveset was simple but effective. Does lose points for me though since it came at the end of a long ass catacomb and I did not have a chance to switch my flasks/spells out to tailor it for the fight
>find a grave boss
>big katana guy
>wow this guy seems pretty cool and fair
>having actually fun for once
>hits me once
>lose 60% hp (i have 1800 max and also 55 damage reduction)
Rakshasa is really fricking easy to read and dodge. Don't get hit.
i beat him first try but that hit was a reminder that hey you're playing this dogshit game that isnt actually fair at all.
It's fair because he attacks very slowly and is very easy to read and dodge so his hits are more punishing in exhange. Hope this helped you.
People where screaming at how hard Radahn was
And then he got nerfed and had his hitboxes shrunk.
And then he got buffed back to pre-nerf again
Rose tinted glasses is crazy.
People were shitting on the bosses 24/7 for the base game because of the amount of recycling and how most of them are either moronic in design (Godskin duo being an easy example) or just lazy absolute recycling like x2 Astel and a bunch of bosses appearing twice like Godrick in an Evergaol for some reason or Mogh in sewers.
Don't even get me started on these dogshit dungeon bosses
>fricking poison flower I saw 20 times already before but its got a boss HP bar now
>these moronic metal cage helmet guys but boss hp bar
And most of the story bosses were just utterly forgettable. The only ones people remember would be the actual few cool ones like Radahn and Rykard + Radagon, and the absolutely dogshit ones for all the wrong reasons like Elden Beast & Malenia.
not trying to beat the dead horse too much but they really are just so tedious that they feel like a chore and youre just relieved that the pain is over
but besides that, there is no context for anything, no narrative buildup, no cutscenes, nothing
youre just dropped into what feels like a random encounter and you think to yourself "why do I have to fight this guy?"
whereas in the base game, all the main boss fights truly felt like you were taking on a (demi) god
so many memorable lines from cutscenes that people continue to quote, the demigods being interwoven with npcs quests and dialogue
each area in the base game felt much richer and there was a strong coherence between the area and its boss
the bosses felt like the archetype of their region, you could truly tell that they were the king of their unique domain
if you gave someone who had never seen the game each of the main story bosses and screenshots from their region of the map, any random person could match almost every boss with their respect region of the map
the same cannot be said for SotE
I liked Relana, the Lion, Mesmer, Bayle and Gaius.
there, you saw me now.
I have 28 hours in the DLC and I only have 2 remembrances. Dancing Lion and Rellana. I've filled out nearly the whole map save for one fragment near the dragon mountain, and have explored just about everything I can. The only place I haven't gone to that I currently can go to is the shadow palace which is where I assume Messmer is. Did I just walk past every other remembrance boss or do I not have access to them yet? Feels like the past 15 hours of playing have just been me running around fields and exploring caves and catacombs.
You should have access to at least another 3 remembrance bosses at that point. Have you explored past bonny village?
Don't think I have. I'll try that
Legit like half of the rememberences are gated behind shadow keep. You have missed a few though, some are hard to track unless you're following certain questlines which are hard to follow themselves.
There are 3 remembrance bosses you have access to at that point, including Mesmer.
Tha DLC is trash though.
>dude i've explored everywhere!
>hasn't found cerulean coast, hasn't found abyssal forest, hasn't found jagged peak
Every time
>shitters and shazamtrannies still malding uncontrollably about miyazakis newest release
absolutely based
The bosses have so much HP you're basically required to cheese them with bleed/Rot.
Who the frick thought giving Rellana like 120k HP was a good idea? Bleed procs for 9k on her and I had to proc it like 10 times.
Am i missing something with this walking fire golem
The one in the green sword dot i have marked
I killed a few of them already but this one seems not to take dmg, not even show its health bar.
Im thinking it might be related to one of those Torrent hyperjump spots that is nearby
So any advice?
You need Hefty Furnace Pots. Jump on the spiritspring to the platform above and throw those pots to the basket of the golem. It should be dead after 3 pots.
How many runes the boss gives you is the game's official power level ranking btw
>Godrick - 20 000
>Ancestor - 24 000
>Rennala - 40 000
>Radahn 1 - 70 000
>Astel - 80 000
>Fortissaz - 90 000
>Dancing lion - 90 000
>Morgott - 120 000
>Rykard - 130 000
>Fire Giant - 180 000
>Putrescent Knight - 220 000
>Maliketh - 220 000
>Gaius - 230 000
>Rellana - 240 000
>Scadutree avatar - 260 000
>Romina - 280 000
>Placidusax - 280 000
>Godfrey - 300 000
>Messmer - 400 000
>Midra - 410 000
>Metyr - 420 000
>Mohg - 420 000
>Malenia - 480 000
>Bayle - 490 000
>Radahn 2 - 500 000
>Elden Beast - 500 000
golden hippopotamus mogs them all
The DLC giving you runes is so moronic i can't believe they went this route
>has level scaling
>so it doesn't matter if you do the DLC at SL50 or SL200
>which means an underleveled player who just somehow beat Mogh has the same rewards as one guy who already finished the entire game multiple times
Great. One guy who probably doesn't wanna overlevel himself gets showered in Runes that could overlevel him while the guy who is overleveled doesn't benefit from anything there because lol level scaling.
Should made their own unique leveling system for this DLC with DLC runes increasing your DLC level rather than having this weird fragment system.
>Radahn is barely under First Form Frieza in Based.
Wait did they make a chaos ending in the DLC?
I was trying to (somewhat) avoid spoilers, but if it actually has a couple of different endings I might buy it sooner than I was planning to.
Especially if I can be a chaoschad again.
No that is a boss.
Oh.
Alright, thanks.
The absolute fricking AUDACITY to make a Torrent dedicated fight (Gaius) and then NOT fix the shitty Torrent revive prompt is the microcosm of everything wrong with this moronic DLC.
From simply won't fix fricking bugs, jank and shitty issues their games have for 15 fricking years now and yet they keep amping up the fricking ADHD spastic boss design.
Wait, people are actually, unironically using torrent for that fight. lol?
Torrent is bait. Fight gaius on foot and only call torrent if you need some space to heal or just recompose yourself.
>be dark knight
>have pillars in your boss arena
>every single attack ignores the wall, the spears go through walls, the grab goes through the pillar
>have 10 dashes that also ignore pillars
>have inhuman input reading, throwing 8 spears every team you try to flash, cant hide behind pillars
whats the fricking point of pillars in this dlc?
>ymir wants me to blow finger horn
>blow horn
>ymir gets mad
???
Are there any of those horse knights that only come out at night?
Are there any merchants apart from the sitting guy?
>Made the game more like DS 2.
>Ends up shit
>Surprised pikachu face
Why does Japan love LGBT so much?
>greatsword
>full strength
>charged attack trinket and potion
>cragblade
>mimic tear
I haven't even seen half the bosses moves, they die too quickly lmao.
This is called bad design
Well I certainly am not calling it good. Gotta cheese the cheese with cheese
its funny how the git gud meme looped full circle and today is used by underage clueless tiktok zoomers to justify slop
getting good means reacting well, knowing the game mechanics, this sort of thing. looking back at dark souls i think most if not all bosses are legitimately beatable on your first try, except for kalameet and maybe manus
in elden ring nearly all major bosses have tremendously delayed attacks meant to rollcatch/bait early rolls with animations that make no sense whatsover, they will swing the entire weight of their body and strangely pause a quarter of a second before impact, catching someone who doesnt know that precise animation offguard. reflexes and being 'good' do more harm than good, youre meant to grind and learn timings
unsure about what exactly zoomers enjoy in dying at least 5 times before you can get a look at an enemy's moveset, walking into a bossfight well aware that you have no chance whatsoever to win first try because the timings are odd and two hits mean death
all the bosses also have le epic second phase where they bust out elemental attacks and you will most likely get raped because you had the wrong talisman equipped.
>just make the game a cookie clicker, please
no just make the game good again. like make bosses easier but make the arenas small and cramped with instakill hazards. like maneaters and iron golem. miss me with this huge open circular arenas with bosses that spam moves as the only challenge.
"gid gud" was always a tourist meme spouted by newbies trying to fit in, dating back to PTDE.
please wait for me guys
The DLC is hard, but fair. Git gu-
that sucks
My souls are also gone as I was never on "safe" ground. Not a big deal at level 280 but meh
The trainer has built in flying mode
Just don't make any alterations aside from applying flying and your save file should be safe for online
This is the result of the pajeet QA
stop insult bharat
I don't know what problem you guys are having but we are having a blast.
Many are and I'm glad, I don't want to stop you from having a good time. There is a lot to love. But I don't like it.
I just meant to make a joke about using the mimic to cheese everything, but I'm sorry to hear that.
You’re an irrelevant fotm shitter though, so not sure that ultimately matters
Thanks ricegum
How do I get down here?
through the cerulean coast
Why are there no difficulty levels in ER? This enables skill elitism in single player games, which is a bit cringe.
Im having fun played for 2 hours on release and an hour yesterday before work. Managed to find the door of the first boss but will go around and explore.
You guys have zero self control and are eating 6 steaks in one sitting and then complaining about the taste. Its a huge game and like most open worlds, is most fun when you take your time and not rush things. Literal brainrot mindset to want to finish a game days within release.
I'm convinced Rellana was designed to try and force people to either learn to parry or to switch to a heavy jumping R2 build. This is just not possible with dodging alone.
I beat her as a caster in light roll gear and no shield. You can use just dodging but your options are limited and her openings get tighter in phase 2
People forget that the difficulty in demons and dark souls came from people not being careful with the environments and enemies. If you were careful enough you wouldn't even get hit by those barrels/boulder stair traps the first time.
People liked demons souls because it was unique in it's difficulty in that it forced you to be mindful, not because the bosses spammed combos while you only had access to a fricking r1.