This game after 2.0 would be hailed as one of the best ever if it didn't have false advertisement
It set the bar way too high despite still being better than 99% of the games that are out
This game after 2.0 would be hailed as one of the best ever if it didn't have false advertisement
It set the bar way too high despite still being better than 99% of the games that are out
it's a GTA clone with no GTA features
Do you realise how absolutely moronic what (you) just said is?
>CDPR announced they're basically making a rockstar game with cyberpunk
>announce GTA online style multiplayer with car modification and apartment
>cut everything
GTA clone with no GTA features
A game being a clone implies there was an attempt to actually provide a similar experience. This isn't the case, the marketing was simply terrible.
Well, not terrible in the sense that it didn't sell like crazy, but it made a lot of buyers feel cheated and caused the developer's reputation to take a pretty big hit.
>A game being a clone implies there was an attempt
yes there was an attempt and they failed spectacularly
Was literally never once advertised as a gta clone. Idk where you Black folk come up with this shit sometimes
No, I actually agree with
in the sense that the marketing gave a lot of people the wrong expectations. I knew what to expect from CDPR, but even if those expectations were less about the marketing being deliberately misleading (which I'm still not sure about), it was still very much CDPR's responsibility to dissuade them.
The polish government literally gave CDPR millions of dollars to try and get "Cyberpunk Online" going. It wasn't a "false expectation"
I mean, it's not like they didn't say it wasn't going to be available on release.
Jesus frick, far be it from me to lick the ballsack of a big AAA developer, but at what point does buying shit because of empty promises instead of what's actually in the game become your responsibility?
I enjoyed the game I got. Then again, other than than the expectation of it maybe not being riddled with bugs on release, I got pretty much what I expected when I paid for it.
That's how cdpr works on big budget games, they say the game is going to have something and then if it's cut they don't tell anybody. they're a pretty shit dev
Is it? The original Witcher kind of came out of nowhere for me so I can't comment on it, but I don't remember the marketing for any of their previous games feeling deceptive.
witcher 3 was infamous for its downgrades, but since they were the media's favorite they completely ignored it
Right, I remember that, but since it was (and still is) a pretty common practise I don't think graphical downgrades are on the same level as making people expect features that aren't there, especially since as the release grew closer the trailers actually started looking like the game (unless you played on a console, kek), give or take a few smokey chimneys on an establishing shot of Novigrad.
Either way, when it's a good practice to look at trailer visuals as speculation until the game is almost out, and even then you are still setting yourself up for disappointment if the game's coming out on PC and you have a console, since there's no way trailer shots will be illustrative of anything other than the best possible visuals consumer hardware can achieve.
considering I paid no attention do witcher 3 marketing or news there's no telling what kind of bullshit they said to hype up witcher 3.
Some of the main marketing lies for Witcher 3 were "map size" which they lied about and that the combat being "genre defining" "standard setting". Sort of tied into that lie was the marketing claiming "there's no game like it". And a big one was "there's no bugs" when the game was borderline unplayable at launch, tons of save file corruption and crashing. But no it was a 10/10 out of the gate don't you know
it's better than GTA V.
>game has a city and cars you can drive so its a GTA clone
absolutely moronic.
Hello shill
dumb nig
no GTA features
>What is the Wanted system
>What is the grand theft auto missions
>What is the clothes shop
>What is killing peds, street gangsters and suits
>What is the radio stations
First post, moronic post. Cyberpunk is way much more than a gta clone. It was a very ambitious project, but they have got their shit together with the 2.0 patch/dlc.
The game just had the misfortune to get released in a very rough state. Thats all.
Deus Ex has dominated the cyberpunk video game aesthetic for me for so long that I'm just inherently disappointed in 2077 for not playing like an immersive sim now. I can tell it's definitely a high quality game but I just don't have fun with it. I'd rather just replay OG or Jensen Deus Ex.
Haven't played it.
What's s great about it?
Great visuals and really varied builds, they all work too
The story and RPG elements are kinda bland (although not Bethesda levels of bland)
>really varied builds
anon I love the game, but this is just not true and you know it
How so?
You have several range of weapons with dedicated skill trees, you can use stealth, melee, throwable knifes, quickhacks...
That most people prefer to use a slowtime deck with a katana doesnt mean that a netrunner sniper isnt as good
Not that anon, but I intentionally tried to make as many varied builds as I could. If you're willing to try to roleplay a build, you can have a lot of fun.
>um, I calculated the exact best meta build so now that's the ONLY way the game can be played!
>because it can only be played ONE way, the game is fricking shit!
I only played with shotguns and handgrenades. Because that was fun as frick. Let me take a guess as to what build you used, you used nothing but slowmotion coupled with the most powerful weapons. Nothing else.
Like the boring, braindead, autist you are.
if you have a good pc its the most "alive" city and setting youve ever seen, but they couldve done so much more
the missions are cool, clicking heads is fun, shotguns are fun, snipers are fun, driving around and stomping shitheads is fun and there are well written characters all around (although everyone has a sad ending for some reason)
the visuals are fricking nice, from the clothes, to the adverts, to the characters, to the buildings and design of the city itself (it just works!)
builds and weapons are very fun to do stuff with, an endless amount of gangsters to kill, reasonable rpg mechanics that are simple to understand. shit is just cool. very little car customization which is just fricking criminal though
I was "fortunate" in that I never followed any of the hype beyond the very first trailer with the cyberpsycho lady with the mantis blades. Jumped in only a week before 2.0, and so I only had maybe 10 hours in before I said frick it and started anew. Coming in with genuinely zero expectations I had a lot of fun, and its one of my all time favorites. Looking up the original promises not kept and early glitching I absolutely see why people were fricking pissed, rightfully so.
Is it worth playing these days? I wanted to try it out but I also don't feel like dropping 60 bucks and I'm not having luck on the high seas
Got it for free 😉 and it was a ton of fun tbqh. Made a knife build.
worth it if it's on sale. Still pretty buggy and the keanu reeves character is cringe but everything else is above average for a AAA game.
I'm replaying it for the first time since release and it's still very fun if you don't go into it expecting something super deep or anything resembling an RPG, but as you said they brought that on themselves because that's kind of what they advertised it as
visually it's fricking insane, the combat feels good, and the perk slop tree rework is a decent improvement over the garbage that was there before
I have a severe love hate relationship with this game
many things I love but the pointless skill checks and shit roleplay grind my gears
I'm taking notes of every specific occurrence of something that bothers me on my current playthrough just so I can properly articulate my issues with this game in the future
>taking notes of every specific occurrence of something that bothers me on my current playthrough just so I can properly articulate my issues with this game in the future
Honestly, that's a pretty good idea regardless. I've been thinking about giving that a shot when watching movies or playing games for a while now - not even to do reviews or something, it just sounds like a good way to force yourself to actually think about what you're watching. Gotta get around to it.
it's a first for me tbh
I've legitimately never had such conflicting feelings on a game
visually it's beautiful, the characters are well written (sans the PL ending undoing all of it), the music is great, the atmosphere is great, the gameplay loop isn't out of this world but it's more than serviceable
there's just so many bad choices in regards to quests and dialogues and there's so little reactivity
stuff like evelynn telling you she wants to cut dex out of the deal only for you to have the options of "no" or "maybe" frustrates the frick out of me
>there's just so many bad choices in regards to quests and dialogues and there's so little reactivity
this has always been my main problem with the game. Either railroad me or don't, fricking pick one. I can't stand when devs try to create an illusion of choice when there just isn't
It's not often that I see someone actually acknowledge both the game's strong points while also stating that its quality as a roleplaying experience is pretty shitty.
Still, the writing itself really is quite good. I genuinely believe that in terms of writing quality in the AAA space there's probably no company doing it better than CDPR right now. Maybe Rockstar, I dunno.
I don't think the writing in and of itself is the issue, like
it's more the presentation of giving you a railroaded choice but pretending you have a say in the matter
then the redundant skill checks in dialogue, I haven't started any side jobs and I'm only just at the beginning of act 2 on my note taking playthrough but two I've noticed already are
>buying BD from the guy on jig-jig street
>dialogue check for a discount
>you PASS the skill check only for him to say "no discounts"
>automatic love when you go see judy
>she's fighting with suzy
>you can pass a skill check with suzy about the argument after
>this implies that you'll at least get information if not new dialogue or something
>suzy just says "why do you care?" and tells you to frick off
it's just like what the frick is the point of giving you the option then? most RPGs would give you some kind of reward for skill checks, even if it's just a bit of information while cyberpunk mostly gives you nothing or actively has other characters treat your character like an idiot for PASSING a skill check
It's role-playing in the sense that it gives you a mostly defined character and narrative only allows you to slightly mold your perception of the character you're playing.
You know, the lazy kind of role-playing. Like, I dunno, Fable, or most jRPGs that even bother to have dialogue choices.
>slightly mold your perception of the character you're playing
honestly I feel like that's being generous even
the other problem is that cp2077 suffers from fo4 syndrome where written dialogue =/= spoken dialogue
there's quite a few occasions where you pick an innocuous line only for V to be a fricking dick about it for no perceivable reason
you barely even get to mold the character aside from picking an ending. A lot of times the dialogue choices are even deceptive and V will say something that really doesn't match what the choice said
I can see people having fun larping but that's basically the only role playing there is outside of creating a build. Which you also don't have to do to play the game bc the balancing is completely kekworthy
it's not even about that. There is no problem with setting the bar too high. The game is probably the best rpg we ever got until now. Look at starfield and how shit it is and it's animations. Cyberpunk wanted to be bigger but failed but in the process was still fricking huge. With bug fixes and all ( I played a year after release) it was already a great game. I still gotta replay it for the dlc but I heared only good things. What people want out of these kind of game are cinematics and cyberpunk had plenty of very nice scenes. The alternatives still are stuck in that clunky skyrimesque form of scenes. Cyberpunk evolved rpgs in that regard.
>The game is probably the best rpg we ever got until now.
you don't know what a roleplaying game is
yeah yeah cyberpunk le bad am I right gamer baldurs gate le bad
haven't played bg3 and don't intend to
dragon age origins is a better rpg
new vegas is a better rpg
pathfinder is a better rpg
you don't know what an rpg is
>esl with reading comprehention issues wants to tell me whats better
what a day
>baldurs gate le bad
you implied I think baldur's gate is bad
I haven't played it, I don't think anything of it
don't talk about reading comprehension when you can't even comprehend the things you say
take your meds you coping moron
>losing argument
>t-take ur meds!!
I accept your concession, moron
you aren't even participating in the argument you illiterate clown. You didn't even read what I wrote because you are an ESL turdworld Black person. have a nice day
Nah,
's right. Cyberpunk can be a fantastic game depending on what you're looking for, but to praise it for its roleplaying - let alone saying it's "probably the best rpg we ever got until now" - is so stupid it's funny.
>i-it's not and rpg because I say so
whatever cuck nobody actually cares what you say. Millions of steamies agree it's the best thing since sliced bread. Keep coping
No, fricktard, nobody said it wasn't a roleplaying game, just that it was pretty bad at it. Maybe the other dude is right, you should work on your reading comprehension.
BG3 IS good, though. And a pretty great role-playing experience, too, especially considering its budget.
>backpaddling
lol go be a troony somewhere else you moronic brainlet
where is the roleplaying
cyberpunk just isn't an RPG tho
the only rpg thing it does is having "builds"
>What people want out of these kind of game are cinematics
moron
Buy an ad.
>can't play on 3rd person
Oh well
I sometimes wonder what could've been if they just decided to just keep it a PC exclusive rather than cuck out to console
its good but still riddled with bugs.
they downgraded the graphics with every patch in the last 5 patches for some reason.
they made traders/ripperdocs obsolete; pre 2.0 you had to go to all ripperdocs to find new and or the best enhancements, now every trader has everything.
etc. pp.
This picture right here is and always will be my big problem with 2077
You have ZERO customisation options in regards to cyberware look
If you are pure bio or Adam Smasher 2.0 it doesn't show a single difference
And then all the gangers are varied and wild looking, from the maelstrom half-heads to the gilded out Valentinos
Definitely a missed opportunity. A huge part of the setting is getting too chromed out and losing your sense of self. Having all these changes show up would have been great. Maybe in Orion.
One day I will play the dlc. I promise.
>ruined stealth netrunner build AGAIN
Just let me be a sneaky hacker, you fricks.
Its why I'm waiting for the patch/hotfix.
They clearly don't give a shit. Been over a month and there is no signs that they are ever going to fix it. I am starting to think it's not even a bug and that they broke it on purpose to force their garbage run n gun CoD gameplay.
There is literally a patch coming. Steam depot and such confirm they're doing something.
how did they ruin it out of curiosity
i've never done a hacker build
The hack that is supposed to let you hack from stealth, doesn't work at all.
the game doesn't reward sitting on your ass and hacking. if you want to play stealth you need to combine hacks, movement, taking people out from behind and headshots. it's hard for the first few levels but afterwards it gets too easy because of the skills that regen RAM after takedowns
Pre 2.0 netrunner is still the best. You felt like a god clearing an entire outpost by frying everyones brains and making the commit suicide with spread+suicide or cyberpsychosis.
Yes, it was broken, but it was fun as frick.
So you want stealth to not actually work and just want run n gun. Did you make the game?
>noooo why can’t every game just let me have a “build” that’s as game breaking as stealth archery in Skyrim reeeee
Just use the level 4 Memory Wipe, still works like a slightly more expensive level 5 Sonic Shock
It's a shit RPG but I like it.
it was fine tbh it was like a 7/10, the story was pretty whatever on all accounts but it was fun to run around shooting shit but eventually I was go OP I could steamroll everything and the game became boring.
>the story was pretty whatever on all accounts
Just curious but what open world game has better story in your opinion?
I don't think it gets any better than Cyberpunk's
not him but cyberpunk's main story is offensively bad, are asscreed stories as bad as cyberpuke?
Witcher 3 for one, dlcs especially.
If we're comparing just to other open world games Cyberpunk's story is good, but that says more about it's competitors in the genre than any about Cyberpunk. The central premise of trying to save yourself from the Relic brainfrick is really not that compelling to me.
>Cyberpunk's story is good
How would you go about writing a story in an open world setting? It's harder than you think
Frick off saucy
Make the story about the world instead of V's brain AIDS
The world is the setting the story takes place in, not the story itself. You can't tell a personal story about a location.
Tried it for about 10 hours this week, the handling of your character feels really bad like you are walking with very sticky boots.
The feild of view not being constant(not including manual zoom) is also fricking with my enjoyment
Ultra modded Skyrim is better
I LOVE PANAM
They never would have lived up to that trailer from 2014 or whenever that was, frick im old
It's still a buggy piece of shit. I had three quests bug out back to to back after 70 hours of play and my patience was wearing so thin that I dropped the game.