this game is going to fricking suck isn't it lol

this game is going to fricking suck isn't it lol

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  1. 2 years ago
    Anonymous

    well it's a sonic game so probably

    • 2 years ago
      Anonymous

      kek, I was going to say the exact same thing before clicking on the thread

    • 2 years ago
      Anonymous

      >SEGA does what Nintendo cant
      >Fail miserably with their main mascot

      First answer and already
      /thread

      • 2 years ago
        Anonymous

        >Nintendo cant

  2. 2 years ago
    Anonymous

    I'm an eternal SEGAgay and only lives to suffer. Against my better judgement, I'm looking forward to this.

    • 2 years ago
      Anonymous

      You ought to be dead.

  3. 2 years ago
    Anonymous

    no its gonna be good this time

    • 2 years ago
      Anonymous

      THAT'S WHAT YOU SAID THE LAST THREE TIMES

      • 2 years ago
        Anonymous

        To be fair, it was the Sonicshitters themselves that were the first to warn people about Lost World and Forces

      • 2 years ago
        Anonymous

        To be fair, Sonic had a solid 2 year span from Colors to Generations where it actually had good games again. It's definitely possible for Sonic to have good games, they just take have 15 year gaps in between them,

        • 2 years ago
          Anonymous

          >It's definitely possible for Sonic to have good games
          Yeah, but only if you outsource development to fans.

      • 2 years ago
        Anonymous

        no I didn't >:(

      • 2 years ago
        Anonymous

        Yes

  4. 2 years ago
    Anonymous

    > bland
    > no personality
    > wanna be BOTW
    > reused assets

    what do you think

    • 2 years ago
      Anonymous

      Worth a pirate just to see how much they dropped the ball on this one, at least compared to Forces that I wouldn't want to try it even for free

      I can't wait for it to have "soul" or whatever the equivalent is in 10 or so years because somehow the games managed to get even worse

    • 2 years ago
      Anonymous

      I would play BOTW if >less cringy dungeons >youre sonic instead of a sissy boi >probably dont even have to craft shit, just go brrr

    • 2 years ago
      Anonymous

      Someone didn’t watch the latest trailer.

  5. 2 years ago
    Anonymous

    mods will save it

  6. 2 years ago
    Anonymous

    It's going to be the best received and best selling Sonic game since Generations.

  7. 2 years ago
    Anonymous

    Funny how we've reached a point where the movies are more interesting and loved than any new games.

    • 2 years ago
      Anonymous

      The second movie was very fun. Jimbotnik is top tier.

  8. 2 years ago
    Anonymous

    Its gonna be fine but frickers at sega need to start taking sonic seriously again. Give the team some actual fricking AAA resources

    • 2 years ago
      Anonymous

      Giving the morons at Sonic Team AAA resources isn't going to result in a good game, just expensive mediocrity.

      • 2 years ago
        Anonymous

        What about Sonic Unleashed? They had a lot of great artists make something timeless. Say what you will about the werehog sections (which werent even that bad, some are great) but the whole game had a true AAA quality. From colors onwards they seem to have shorter and shorter budgets with all the reused assets and shitty level design

        • 2 years ago
          Anonymous

          They realized Unleashed was super expensive to make and couldn't afford to spend that much on each and every game so they cut back. With Generations, it was at least understandable so they could get it to run without frame drops like Unleashed had. But every game after released on more powerful consoles so they really had no excuse.

          • 2 years ago
            Anonymous

            They have the fricking resources and sonic games sell like motherfrickers. Why wouldnt you care for your most popular and beloved IP? Its ridiculous

            • 2 years ago
              Anonymous

              Because Takashi Iizuka is a lazy and talentless hack who is only the head of Sonic Team because he was the director on some good games when Sonic Team had a staff full of talented people doing his job for him

        • 2 years ago
          Anonymous

          But Unleashed was fricking shit

          • 2 years ago
            Anonymous

            Why? Seems to me pepole like to shit on sonic for the smallest quirks or weird design choice, most of the stuff that pepole complain about I find to be endearing

            • 2 years ago
              Anonymous

              Bad controls and shit combat isn't endearing

              • 2 years ago
                Anonymous

                I feel it controls just fine and the combat is basic but fun enough with slower but still fun platforming

              • 2 years ago
                Anonymous

                Try walking in a circle then if you think it's fine, QTE combat isn't fun unless you're 12

              • 2 years ago
                Anonymous

                Its clunky but calling it horrible is a fricking stretch man, Its functional and its pretty well made. The music and ambiance also add a lot to it, I had a lot of fun with the whole game

              • 2 years ago
                Anonymous

                It's legit a bad game with terrible pacing, controls, combat, performance issues, and story. I get it you had fun holding down the boost button for half the game and go 1000 mph really helps you ignore it's faults. That doesn't make it good, all sonic games have good music so that's not a selling point.

              • 2 years ago
                Anonymous

                The man actually played the game(unlike most of Ganker) and feels the exact opposite of you, there's no point in trying to convince someone your opinions are somehow factual.

              • 2 years ago
                Anonymous

                >The music and ambiance
                Don't really factor in if every 5 steps you're hearing

                start up again

              • 2 years ago
                Anonymous

                > tfw could hear the music clearly before even opening the link
                it honestly could have been worse. do the non-wii versions use alternate battle music or is it the same there too?

              • 2 years ago
                Anonymous

                always the same

            • 2 years ago
              Anonymous

              A blind three legged dog with a loose bladder can be endearing but it's still a blind dog shitting all over your house.

              • 2 years ago
                Anonymous

                I really cant see how that is so horrible, it is clunky but its really not that big of a deal looking at the whole thing

              • 2 years ago
                Anonymous

                Sonic fans really have the worst fricking standards and taste, jesus frick.

              • 2 years ago
                Anonymous

                >actually mad
                lmao, it's just a fricking videogame.

              • 2 years ago
                Anonymous

                >Loose bladder
                >Shitting
                Someone skipped biology lessons

            • 2 years ago
              Anonymous

              Not my Sonic

              But Unleashed was fricking shit

              Correct

              What about Sonic Unleashed? They had a lot of great artists make something timeless. Say what you will about the werehog sections (which werent even that bad, some are great) but the whole game had a true AAA quality. From colors onwards they seem to have shorter and shorter budgets with all the reused assets and shitty level design

              What about Unleashed?
              Unleashed could be Temple Run in HD x God of War Furry edition and Sonic in the title could be removed and still end up being the same game.

              Look, I don't care what SEGA thinks Sonic is now, 15 years ago, anything post S3K years ago, if it isn't S3K in 3D it's not Sonic. That's all I fricking want, and I'm not being petty since Adventuregays want SA3 which isn't Unleashed to them, so I should get the same thing wanting S3K since classic Sonic is the only real Sonic to me.

              Boostgays got theirs, and SEGA already abandon you like they did us at this point.

            • 2 years ago
              Anonymous

              Unleashed's biggest problem is the boost gameplay which is the biggest problem with all boost games. They're flawed on a fundamental level and make nearly every level feel the same. There's no room for player expression and every level is pre planned and homogenized which makes the game meaningless to play more than twice.

              Not my Sonic
              [...]
              Correct
              [...]
              What about Unleashed?
              Unleashed could be Temple Run in HD x God of War Furry edition and Sonic in the title could be removed and still end up being the same game.

              Look, I don't care what SEGA thinks Sonic is now, 15 years ago, anything post S3K years ago, if it isn't S3K in 3D it's not Sonic. That's all I fricking want, and I'm not being petty since Adventuregays want SA3 which isn't Unleashed to them, so I should get the same thing wanting S3K since classic Sonic is the only real Sonic to me.

              Boostgays got theirs, and SEGA already abandon you like they did us at this point.

              >if it isn't S3K in 3D it's not Sonic
              That's an incredibly unreasonable way of looking at things though. You're asking for a game with features made specifically for 2D to be translated into 3D without any regard as to how they would affect the gameplay. If you want that, that's fine but you might as well quit while you're ahead because nobody is going to go through with such a terrible idea

              • 2 years ago
                Anonymous

                the boost gameplay in unleashed is actually skill based
                see eggmanland
                It started a shitty trend, but to pretend as if unleashed is guilty of every sin that forces committed is laughable.

                The "fundamental" flaw of boost is how taxing it is on budget, plenty of unleashed's level had multiple paths and freedom in how you approached level sections like empire city or holoska.
                >player expression
                eat shit Black person, actually make a point instead of spewing some buzzwords, this is a level based speedy platformer, expression is in execution.

            • 2 years ago
              Anonymous

              the Werehog segments were too fricking long and even the good things about it like the music are fricking obscured by the battle music

              the Sonic stages are like 1/4 of the total game

              • 2 years ago
                Anonymous

                maybe for a total playthrough, but actually taking into account a normal player, the daytime stages would be play more often for the sake of perfecting runs and optimizing shortcuts, werehog's shortcuts are fairly obvious(not including oversights/glitches).

        • 2 years ago
          Anonymous

          >What about Sonic Unleashed?
          What about it? Only 20% of Unleashed actually resembles a traditional Sonic experience, with most of the budget being spent on a mediocre GoW clone, multiple sets of hubs for each area, and expensive cinematics that, while impressive-looking, just screw with the game's pacing (a Sonic game should never have a 6-7 minute opening cutscene when the player could actually be spending that time playing the game instead).

          You're basically just crying for "pretty graphics", even though Unleashed's high budget still couldn't keep it from being optimized like shit. There's more important issues that Sonic games tend to suffer from on a foundational level, and giving Sonic Team a large sack of cash is never going to be the solution, with Unleashed itself being an example. Sonic Team being mediocre devs is the problem, not the lack of resources.

          • 2 years ago
            Anonymous

            This. The talent in Sonic Team is long gone, now we have the grunt workers who just look at what some other dev is doing and copies them.

          • 2 years ago
            Anonymous

            >Only 20% of Unleashed actually resembles a traditional Sonic experience
            Boost is hardly even close to a traditional Sonic experience and even then
            >with most of the budget being spent on a mediocre GoW clone
            Most of the budget went into the lighting engine so that the boost gameplay could work and the rest of the budget went to what's left.
            >a Sonic game should never have a 6-7 minute opening cutscene
            Oh no, a skippable cutscene whatever shall I do. It's one thing for a company to be as irrational and as incompetent as Sega but you idea guys aren't doing any better

            • 2 years ago
              Anonymous

              >Boost is hardly even close to a traditional Sonic experience
              It's closer than anything else the game has to offer, hence the usage of the word "resembles".
              >Most of the budget went into the lighting engine so that the boost gameplay could work and the rest of the budget went to what's left.
              Your shit reading comprehension has failed you yet again. I listed of a number of different things Sonic Team needlessly spent their budget on outside the werehog, including said lighting engine that I later mentioned.
              >Oh no, a skippable cutscene whatever shall I do.
              The sequence involving Eggman's space fleet should have been a playable level you dope, not yet another "watch Sonic do cool thing on his own" bit that has plagued the series for the past twenty years. Colors and Generations instantly throwing you into the game as soon as you press start is exactly how a Sonic game should begin.

        • 2 years ago
          Anonymous

          That is not really much of a budget issue (even though those graphics weren't cheap in Unleashed), it's just that no one at sega remotely cares about making a decent platformer/action game. After Mania and Generations this can't be considered anything more than self-sabotage which wouldn't be surprising at all since it is Sega we are talking about, self sabotage is their "thing".

        • 2 years ago
          Anonymous

          Unleashed was made when Sega still pretended to fund projects. Colors and Generations were made a bit on the cheap because they were to be pushed out fast. Lost World was in dev hell and forced on to Wii U in an unfinished state because execs realized a three game exclusivity contract with Nintendo would be more profitable than finishing a game.

          Forces and Frontiers were developed after Sega leadership changed and all budgets were cut to the bone so execs could skim more off the top. You can see 2010s Sega's mentality in pretty much every game they put out since 2015 (later Yakuzas, Shin Sakura Wars, Valkyria 4, etc).

          TL;DR, Sonic was unironically getting its shit together until the company started devouring itself. Now it's hopeless until the execs are changed again.

          • 2 years ago
            Anonymous

            Explain Sonic Mania

            • 2 years ago
              Anonymous

              NTA but Mania is just as garbage as every other Nu-Sonic game, don't let the hype fool you.

              • 2 years ago
                Anonymous

                Yes this will surely convince me. Why even bother making such a dumb post?

              • 2 years ago
                Anonymous

                >Why even bother making such a dumb post?
                Obviously you're too stupid to understand this, or can't resist your programming telling you that everyone praising it means it's good, but Sonic Mania is utter dogshit to anyone who actually takes a moment to look at it critically. The level design takes the worst elements of CD and Sonic 2, and mixes them together to create stages where the longer sections designed to let you build speed get cutoff by the explorative vertically designed sections killing the flow of the level. In addition, the lack of animation canceling on things like Sonic's looking/crouching animations result in a Sonic that feels very sluggish to handle compared to the actual classics, and gives the whole game a very stop-and-start feel to it. What's more, Sonic is wildly out of character compared to games like 3&K, CD, etc. which is insulting, and incredibly disappointing. And the cherry on top, is the absolute lack of originality, reusing things like Green Hill Zone, Chemical Plant with soulless remixes that don't match at all what the artist actually intended the music to be like.

                To anyone with a brain, Mania always was soulless garbage.

              • 2 years ago
                Anonymous

                You ever reply to me again and I'll personally balance and rotate your jaw.

              • 2 years ago
                Anonymous

                3&K>Mania>2>1>CD

              • 2 years ago
                Anonymous

                Cope, still like it.

              • 2 years ago
                Anonymous

                Man.
                Studiopolis, Press Garden, Mirage Saloon and Titanic Monarch looked gorgeous.
                Give me more of these new interesting zones.
                I want my mania sequel.

            • 2 years ago
              Anonymous

              Handled by passionate outsiders fueled partially by spite. People like Stealth talked about how Sega fricked them over multiple times, mostly with time and money. Same reason other outsider projects do well. It's also harder to cover the trail when you embezzle internationally.

              Some of 3D Sonic's issues come from bad leadership within Sonic Team, but most of it comes from Sega fricking all of their devs. You wouldn't see similar issues plaguing other internal games if it was just Sonic Team.

              NTA but Mania is just as garbage as every other Nu-Sonic game, don't let the hype fool you.

              Frick off.

          • 2 years ago
            Anonymous

            >Lost World was in dev hell and forced on to Wii U in an unfinished state because execs realized a three game exclusivity contract with Nintendo would be more profitable than finishing a game.
            You mean Rise of Lyric.
            Lost World was never in "dev hell", that game pretty much had the same dev cycle as almost every other 3D Sonic before it. I'm not even sure you can enter development hell with a game where the devs' intent involved just throwing shit at the wall with nearly every stage to see what sticks.

            Forces definitely suffered from development hell at some point, though.

            • 2 years ago
              Anonymous

              >Lost World was never in "dev hell", that game pretty much had the same dev cycle as almost every other 3D Sonic before it.
              >dev hell is an amount of time
              No, jackass. The game is the most unfinished a 3D Sonic has ever shipped. Over half the levels are just engine tests retooled as content. They invented a new system but had barely any levels utilizing it and scraped a ton of existing assets and systems together to get a product out in time.

              Rise of Lyric losing half its content and being completely unpolished doesn't change that Lost World also ended up in design limbo, scrambling for solutions to pretend it was finished.

              • 2 years ago
                Anonymous

                lost world is intentionally bad dummy, nothing was left on the cutting room floor

              • 2 years ago
                Anonymous

                Nothing was left on the cutting room floor because they literally didn't even create enough assets and levels to fill a game and scrambled to stretch every crumb to its limit. Are you daft? You think they went into the project saying "Man, I can't wait to reused our physics tests as a snowball rolling level!"

              • 2 years ago
                Anonymous

                >You think they went into the project saying "Man, I can't wait to reused our physics tests as a snowball rolling level!"
                Yes and if you don't think so you're giving sonic team too much credit or you're moronic

              • 2 years ago
                Anonymous

                >You think they went into the project saying "Man, I can't wait to reused our physics tests as a snowball rolling level!"
                Yes, moron. Did you forget who we're talking about here?

              • 2 years ago
                Anonymous

                They goal was to unironically appeal to mario fans, yes they are that moronic

              • 2 years ago
                Anonymous

                >dev hell is an amount of time
                I didn't imply this. Lost World is clearly trying to copy the general experience of Mario Galaxy and DKC where nearly each stage offers a different "gimmick", except it was done in a really shitty fashion because Sonic Team are incompetent devs. It was completely intentional, not a result of "dev hell".

              • 2 years ago
                Anonymous

                >Lost World is clearly trying to copy the general experience of Mario Galaxy and DKC where nearly each stage offers a different "gimmick"
                i thought that was colors

                still it's crazy how they always come off as a cheap knockoff of something else

                I really liked that one highway level that was shown off, hopefully the rest of the cyberspace levels go for a feel like that

                now that you say it, they really seem to have a werid obsession with "cyberspace" type shit. it's weird

              • 2 years ago
                Anonymous

                >i thought that was colors
                Why not both? Although Colors has specific style of "gimmick" stages that it uses a multiple times throughout the game, Lost World pushes this even further by introducing a gameplay gimmick for a specific stage (i.e. pinball, stealth, rolling around as a snowball, riding on the Tornado, etc.) and then proceeds to never use it ever again.
                Both games were directed by Kishimoto if that explains anything.

        • 2 years ago
          Anonymous

          If the werehog sections had dynamic music that became more intense when fights started instead of what we got they would have been infinitely less tedious and more fun.

        • 2 years ago
          Anonymous

          When played on a series x, it's easily one of the better 3D Sonic games. My second favorite post-Adventure era 3D Sonic.

  9. 2 years ago
    Anonymous

    as soon as they said the words "open world," it was an automatic 0/10.

  10. 2 years ago
    Anonymous

    >overworld looks empty and boring and the lack of proper physics means moving around isn't as fun as an open world Sonic could be
    >most of the cyberspace levels are going to be reusing Generations levels
    >even the fricking legendary Sonic music has gone downhill, overworld has bland BotW piano music while the cyberspace levels are probably going to have Ohtani's shitty synths that ruined the Forces and Colors Ultimate OSTs
    How can anyone still be excited for this? There is nothing worthwhile coming out of this franchise from Sonic Team or Sega Japan anymore. Everything good is from outside sources like the movies or fan projects.

    • 2 years ago
      Anonymous

      I really just want them to have a good epic story so I can feel like a kid playing adventure again. Give us some well written dialog for once goddamnit. Also the beat em up gameplay looks flashy and fun to me

      • 2 years ago
        Anonymous

        I wish storygays never infested this fanbase. I just want games that are fun to play for frick sake.

        • 2 years ago
          Anonymous

          Sonic always had a great story

          • 2 years ago
            Anonymous

            >Sonic always had a great story

        • 2 years ago
          Anonymous

          We want that too, not at the expense of fun games, but if we cant get fun games we could at least get a good story.
          Most of them are overrated by the way, Knuckles trying to kill himself is almost as tone deaf as Sonic himself is in that scene.

    • 2 years ago
      Anonymous

      >Everything good is from outside sources like the movies
      Thanks anon I needed a laugh

    • 2 years ago
      Anonymous

      The music was described as being amazing by the original leaker and the people that played the game

      Listen to the music in this and tell me it sounds bad, moron.

      • 2 years ago
        Anonymous

        Wtf is this shit. It looks like some fan game made in unity.

        • 2 years ago
          Anonymous

          >green grass = unity
          go back.

      • 2 years ago
        Anonymous

        >0:12
        >Fastest living being on earth running at full speed
        >Get outsped by a fricking seagull casually flying around
        The frick is this shit?

        • 2 years ago
          Anonymous

          >Fastest living being on earth running at full speed
          >Get outsped by a fricking fat man casually running around
          The frick is this shit?

    • 2 years ago
      Anonymous

      >lack of proper physics
      holy fricking shit you people need to get over the spindash
      there's a drop dash in the game that serves the same purpose
      just because it doesn't look like Sonic Utopia doesn't mean it doesn't have physics.
      I fricking hate Lange dickriders.

      • 2 years ago
        Anonymous

        The game will be shit.
        Sonic is a living pinball, he's a hedgehog. They curl into a ball.
        He's built around physics.

        • 2 years ago
          Anonymous

          >Physics means being able to be a ball and severe penalties for not being a ball
          No

          • 2 years ago
            Anonymous

            ?

            • 2 years ago
              Anonymous

              Even boost games have physics, and the wacky shit people get up to in the fastest possible runs is directly a result of that.
              Boost is literally identical to spindash in purpose and function except you don't need to charge it.

              • 2 years ago
                Anonymous

                Spin dash demands more skills than boost shit.
                You actually need to stop and you're pretty vulnerable.
                Boost shit feels more like a power up than an essential part of his moveset.

              • 2 years ago
                Anonymous

                >Vulnerable
                >During a spin dash

              • 2 years ago
                Anonymous

                There are some badniks that can still hit you during that form.
                I have never been hit by a robot during boost shit.

              • 2 years ago
                Anonymous

                A laser will hurt a boosting Sonic just as well as it will a Spin Dashing Sonic.
                The reason why the Super Peelout is seen as pointless is because you can just instantly curl into a ball to negate being in a vulnerable state, turning it into a faster spindash.

              • 2 years ago
                Anonymous

                Only mentioned the enemies, not the terrain and obstacles.

              • 2 years ago
                Anonymous

                Egg Robos for one can shoot lasers.
                Egg Robos in Generations shoot rockets.
                Enemies fire projectiles that will damage Sonic regardless of if he's boosting or not, Sonic will take damage unless he is invincible or is Super Sonic.
                If Sonic is hit by a laser fired by an Eggrobo while he is boosting, he will take damage from an enemy.

              • 2 years ago
                Anonymous

                Their lazer were so slow in gen I never noticed them in the 3D sections of M. Sonic.

              • 2 years ago
                Anonymous

                That wasn't my point, my point was that Sonic, when he is boosting, is just as vulnerable as he is when spindashing, there isn't a difference.

              • 2 years ago
                Anonymous

                That straight up a lie anon.
                Boost is much more powerful and faster.
                Anyway I gotta go.

              • 2 years ago
                Anonymous

                The vulnerability being the same is not incorrect, the Boost is simply a Spindash that lasts as long as your Boost Gauge isn't empty and the Spindash is really fricking fast.
                Get your ass back here, we are not done until we've reach a conclusion.

              • 2 years ago
                Anonymous

                plenty of times in unleashed has a robot smacked sonic while boosting and ruined my rank

              • 2 years ago
                Anonymous

                The only robot that did that to me is the one with a spring on his shield.

              • 2 years ago
                Anonymous

                Please shut the frick up, you did not sound intelligent at all.

              • 2 years ago
                Anonymous

                I'm not even talking to you

              • 2 years ago
                Anonymous

                Spindash
                >Quick burst of speed that needs to be charged up
                >Invulnerable to enemies while in a ball
                >Quickly lose that speed on flat terrain
                >Exponentially increase it on ramps
                >Useful to mess around with the level design
                >Can't just stay as ball, and therefore invulnerable, the entire time
                Boost
                >invulnerable as long as you keep it pressed
                >you're either in top speed or no speed, no middle ground
                >Being on flat terrain or a ramp is the exact same speed
                >Horrible for level design because it's designed to send you forward instead of taking into account the direction you're currently going, making it feel janky as frick whenever you use a ramp

              • 2 years ago
                Anonymous

                >Boost is literally identical to spindash in purpose and function except you don't need to charge it.
                False

                Cope, still like it.

              • 2 years ago
                Anonymous

                I don't see how you couldn't do that with boost. It even has the walking on the ceiling shit that people hate.

              • 2 years ago
                Anonymous

                >I don't see how you couldn't do that with boost.
                Then prove it would footage, homosexual

              • 2 years ago
                Anonymous

                >REEE CORD IT OR IT DOESN'T EXIST
                >YOU NEED TO KEEP AN ENTIRE FOLDER OF THINGS TO PILE ON TO WIN INTERNET ARGUMENTS OR YOU DON'T BELIEVE ANYTHING
                shut

              • 2 years ago
                Anonymous

                Cope

              • 2 years ago
                Anonymous

                >footage
                I said it could be done with boost, dumbass.
                It's just generic platforming with a spin dash jump.
                I think rush games have some stuff like this, I remember using it a few times.

              • 2 years ago
                Anonymous

                >I said it could be done with boost, dumbass.
                Then why hasn't it?
                >think rush games have some stuff like this,
                Rush uses classic Sonic gameplay but gimped beyond salvation, it still has the same collision detection of classic so of course it could "attempt" to do the same

                Boosting however doesn't make it as flexable as spindashing, which is my point. Boosting is binary, spin dashing is a gradient of control.

              • 2 years ago
                Anonymous

                fricking moron

        • 2 years ago
          Anonymous

          >He's built around physics
          dude, nobody would care about physics if they were fun, the problem is that they can't seem to get it right, ever

          nobody would care about Sonic having moon phyisics if the game was fun to play, most of the time isn't and you get garbage like forces where you have multiple places where your speed is capped or scripted to run at a certain speed

          >Why even bother making such a dumb post?
          Obviously you're too stupid to understand this, or can't resist your programming telling you that everyone praising it means it's good, but Sonic Mania is utter dogshit to anyone who actually takes a moment to look at it critically. The level design takes the worst elements of CD and Sonic 2, and mixes them together to create stages where the longer sections designed to let you build speed get cutoff by the explorative vertically designed sections killing the flow of the level. In addition, the lack of animation canceling on things like Sonic's looking/crouching animations result in a Sonic that feels very sluggish to handle compared to the actual classics, and gives the whole game a very stop-and-start feel to it. What's more, Sonic is wildly out of character compared to games like 3&K, CD, etc. which is insulting, and incredibly disappointing. And the cherry on top, is the absolute lack of originality, reusing things like Green Hill Zone, Chemical Plant with soulless remixes that don't match at all what the artist actually intended the music to be like.

          To anyone with a brain, Mania always was soulless garbage.

          >Sonic is wildly out of character compared to games like 3&K, CD
          dude Sonic has the least character out of everyone in the cast, what the frick are you talking about

          >And the cherry on top, is the absolute lack of originality
          to me it's impressive that they managed to make new levels (and act 2s for the old stages) out of existing assets, something that SEGA has tried to do for years and never got it right

          maybe you don't like Mania but it shows that you can actually reuse shit in a smart and creative way instead of literally having a level called "Chemical plant - Chemical Plant" or "Green hill - green hill". To be honest, after reading your post i don't know what the frick would you even want in a Sonic game

          • 2 years ago
            Anonymous

            >To be honest, after reading your post i don't know what the frick would you even want in a Sonic game
            A good game. It's not that hard. Sonic 1~3&K all achieved it.
            >to me it's impressive that they managed to make new levels (and act 2s for the old stages) out of existing assets, something that SEGA has tried to do for years and never got it right
            Except they did, Sunset Hill exists.
            >it shows that you can actually reuse shit in a smart and creative way instead of literally having a level called "Chemical plant - Chemical Plant" or "Green hill - green hill".
            Again, Sunset Hill. I agree you CAN make new interesting takes on old levels, but Mania does not do that in the slightest, and you acting like it does just shows how intellectually dishonest a piece of shit you really are.

            • 2 years ago
              Anonymous

              >brings up Sunset heights as an example
              dude they reuse that same level like 3 times in the same game and it's filled with straight lines and robots that do nothing but stand there and be boost fodder, did you even play the fricking game?

            • 2 years ago
              Anonymous

              >One example
              One example
              >One example
              What about ALL of Mania, Black person?

            • 2 years ago
              Anonymous

              the Advance 3 level? didn't that one kinda suck, like most Advance 3 levels?

      • 2 years ago
        Anonymous

        >just because it doesn't look like Sonic Utopia doesn't mean it doesn't have physics.
        Yeah, the fact that we've seen how terribly Sonic accelerates and the constant boost pads and rails are why we say it doesn't have physics.

        • 2 years ago
          Anonymous

          >how terribly Sonic accelerates and the constant boost pads
          Sonic's speed is upgradable in the game from level 1 to 50, same with his attack, defense and ring count.
          those boost pads are there in the early game to make Sonic's movement easier since level 1 gives him a speed cap. He'll get upgrades from those Koco things and move faster as the game goes on.
          >rails
          ign confirmed they were for fast travel and only pop up after you complete an important task on the map

          • 2 years ago
            Anonymous

            >rails are just for fast travel
            >which is why they're on unexplored items like the tower and lead to collectibles in the overworld
            God, you frickers will believe anything.

            There are rails that don't spawn until you complete tasks, but there are plenty that exist by default that are meant to automate movement. Even if you took them at their word it's ridiculous. The whole point is to platform around as Sonic. Why would you jump on a winding rail to get somewhere faster instead of simply heading to a warp point or even using pause menu fast travel? It just makes things take even longer while giving the player less reason to experiment and have fun in the overworld. It's moronic.

            • 2 years ago
              Anonymous

              >using pause menu fast travel
              because there is no pause menu fast travel, the rails are there for that

      • 2 years ago
        Anonymous

        >holy fricking shit you people need to get over the spindash
        When you bastards let go of SA3

      • 2 years ago
        Anonymous

        >there's a drop dash in the game that serves the same purpose
        >in a game without physics for it to be useful
        >in a game with some kind of running boost
        sure

    • 2 years ago
      Anonymous

      Only brainlet Black folk think physics in 3d platformers is a good idea. Stop pretending a poor man's spectacle exclusively used in fangames is somehow good game design.
      It's fricking awful and leads to bland hallway levels or blasting your way past levels.

      • 2 years ago
        Anonymous

        >It's fricking awful and leads to bland hallway levels or blasting your way past levels.
        How would that be any worse than what Sonic currently is anyway.

        • 2 years ago
          Anonymous

          It would literally make them 2d games?
          Not to say forces was any better, but frontiers can only be better by excluding 3d physics entirely and working towards more skill based level design.
          2d concept can't mix with 3d gameplay, you want physics just play portal.

          • 2 years ago
            Anonymous

            There are a number of 3D platformers that make use of momentum-based movement that play fine. Go play Crumble or Defunct as an example. Hell even some skateboarding games could be considered 3D platformers and those play fine as well.

            • 2 years ago
              Anonymous

              Based post

              I don't see how you couldn't do that with boost. It even has the walking on the ceiling shit that people hate.

              >It even has the walking on the ceiling shit that people hate.
              Where the frick did you pull that shit out of your ass from?
              >Le 06
              STANDING upside down from ZERO physdics is not the fricking same as momentum inertia used to get there, stay there by moving fast enough, and using it to actually platform, take meds.

              • 2 years ago
                Anonymous

                Nah, there's no actual momentum at play there, sonic is no where near fast enough for something like that, I don't remember 1,2, or 3 having anything like that. Mania's good, but this was a genuine flaw to appeal to the brainlets in the fandom.

              • 2 years ago
                Anonymous

                >Nah, there's no actual momentum at play there,
                You're literally blind holy shit
                >Fast
                Fast /= momentum. Boosting is NOT momentum.
                >Definition: [Physics] the quantity of motion of a moving body, measured as a product of its mass and velocity.

                What makes classic Sonic momentum is that it actually FEELS like you're controlling a real life ball in a pinball like level design. Modern Sonic is basically just Flash who is literally anti momentum by canon because he just enters a "speed force" that removes all connections to momentum in reality. Modern Sonic feels like a automaton while classic feels like a living creature.

              • 2 years ago
                Anonymous

                It's literally unrealistic bullshit that people clowned on 06 for. The spindash didn't create any fricking momentum, it was the action of running up the groove to the ceiling, something could be done if you replaced the spindash with boost.

                You have NO fricking idea what this discussion is even about.
                >comicBlack person
                This discussion was lost from the start. You don't even understand what the crux of the argument was.

              • 2 years ago
                Anonymous

                >I don't remember 1,2, or 3 having anything like that.
                Then you literally didn't play any of the games, shitposter. Are you Iizuka? Because "running along ceilings" is not a Sonic 4 creation.

              • 2 years ago
                Anonymous

                that's exactly how your momentum conserves in those areas in Spring Yard but upside down you double Black person

              • 2 years ago
                Anonymous

                >upside down
                Why is this so hard for you to understand?
                why do you think it's okay to hand wave it like this?
                It shouldn't work like that, sonic should fall off after half a second of walking.

              • 2 years ago
                Anonymous

                >sonic should fall off after half a second of walking.
                Sonic isn't real. He should just stand upside down defying complete logic, but he should be fast enough to stay aloft to a ceiling because it's great for unique, exclusive gameplay to Sonic
                Or at least, would have been ,had both Fancy Pants Adventures AND fricking Rayman of all series to take it for themselves later on

                The fact you can't cope with the fact Sonic isn't fricking real to think wall running is ok but ceiling running isn't is massive hysteria.

              • 2 years ago
                Anonymous

                >dead series took it on
                ok
                so why is momentum such a big deal if you can't even try to replicate its physics?
                Maybe if he was moving really fast it would work as spectacle, but as it is, it's just some janky looking shit. Probably my only real complaint with mania is that appeals to classic Black folk that barely care about the games.

              • 2 years ago
                Anonymous

                >>dead series took it on
                Cope. A good series dies, a bad series keeps going.

              • 2 years ago
                Anonymous

                >good

              • 2 years ago
                Anonymous

                BECAUSE THAT'S HOW IT WORKS YOU homosexual
                >If you're running up an incline wall, you lose speed.
                >If you lose enough speed on a wall, you fall off.
                >If you keep your speed or are already moving fast enough, you can keep going.
                Here's me, in Sonic 2 for the motherfricking GENESIS.
                >moving at ludicrous speeds, stay on
                >make a platform too low, most of my speed is lost on the jump arc up, get on then immediately fall off
                >make a platform higher up, most of that speed from the jump is converted, and can run up it no problem
                this is how EVERY loop corner works

              • 2 years ago
                Anonymous

                Fricking based. Doing gods work anon.

              • 2 years ago
                Anonymous

                >classicBlack person is moronic
                as usual

              • 2 years ago
                Anonymous

                Stay mad, zoomer homosexual

              • 2 years ago
                Anonymous

                That is very clearly not what is going on in the mania webm.
                That is a flat plane, as opposed to radial movement with quite a lot of speed behind it.
                That SHOULDN'T be fast enough you fricking tard.
                Literally what is there to defend with other than that you don't care about real momentum.

              • 2 years ago
                Anonymous

                >That is very clearly not what is going on in the mania webm.
                Do you seriously think Taxman remade the classic gameplay using Sonic 2 (the webm that other anon posted) as a base isn't accurate to the source?
                Just take the L and slit yourself.

              • 2 years ago
                Anonymous

                What L? Taxman made a good physics engine but with dumb decisions for level architecture that uses exceptions on how the physics works. Those are attempts to create spectacle among morons who don't know anything about momentum.

                Mania is overall good, but jerking off the moments that are clearly bad shows how two-faced classicBlack folk really are.

              • 2 years ago
                Anonymous

                Take meds

              • 2 years ago
                Anonymous

                >dumb decisions for level architecture that uses exceptions on how the physics works.
                are you implying that this clip is anything other than a meme strat, and actually Intended(tm)
                have you ever played Mania

              • 2 years ago
                Anonymous

                >Th-th-that is very clearly not what is going on in the mania webm!!
                yes it is, cry about it

              • 2 years ago
                Anonymous

                >making these on the spot out of sheer spite
                now that's the autism i live to see. good work anon

            • 2 years ago
              Anonymous

              You're trying too hard to prove a point, you're ignoring that 3d platformers have actual platforming, level design and action gameplay as the core.
              both real platformers you stated are too simplistic in level design to actually treat as anything other than random indie shovelware, they're unnecessarily hallway like with no real platforming structures since they can get skipped easily.

              3d platformers as in sly, hat, or mario buddy. speed+momentum is a bad recipe for any kind of thoughtful level design.

              • 2 years ago
                Anonymous

                >you're ignoring that 3d platformers have actual platforming
                And Crumble doesn't?
                NTA but did you even play that game? It's literally Spiderman x Sonic and is definately about fricking platforming otherwise you basically fall into the death pit that's all around you. It's like those Mario levels that auto move the camera and if you don't keep up in some of those levels the platforms fall below your feet and die

                If Mario doing that isn't platforming, in the IP that defined platforming, I don't know what you think is "actual platforming"

              • 2 years ago
                Anonymous

                I'm not playing random fricking shovelware, dipshit.
                You're just proving my point, it's just a generic action game with bottomless pits galore. No ACTUAL platforming and level DESIGN.
                No one fricking likes autoscrolling levels dumbass, we are talking about 3D PLATFORMERS you fricking idiot.

              • 2 years ago
                Anonymous

                >I'm not playing random fricking shovelware, dipshit.
                Then frick off from the discussion Black person
                >HURR DURR I DON'T PLAY FILTHY GAYJIN INDIE GAMES, I RATHER PLAY THE SHOVELWARE SEGA SHITS OUT FOR ME INSTEAD!!!
                This is (You).

              • 2 years ago
                Anonymous

                You're shitty games are worthless for discussion to begin with, sonic isn't a shitty spiderman-like.
                What was even the point? there wasn't even much in common with sonic to even start a discussion.

              • 2 years ago
                Anonymous

                Take meds

                It's literally unrealistic bullshit that people clowned on 06 for. The spindash didn't create any fricking momentum, it was the action of running up the groove to the ceiling, something could be done if you replaced the spindash with boost.

                You have NO fricking idea what this discussion is even about.
                >comicBlack person
                This discussion was lost from the start. You don't even understand what the crux of the argument was.

                Take meds
                >It's literally unrealistic bullshit that people clowned on 06 for. The spindash didn't create any fricking momentum, it was the action of running up the groove to the ceiling, something could be done if you replaced the spindash with boost.
                You're so underaged you missed the point entirely. Your boost is so engrained in what you think Sonic always was it highlights how underaged you are

              • 2 years ago
                Anonymous

                You can't even bother to argue a point in response?
                The CRUX, was that spin dash and boost serve the same function.
                Your dumb ass thought this was classic vs modern gameplay, as if that even means anything when it was about the purpose of the drop dash in frontiers.
                If I made a rom hack of mania with boost, the same webm could be made.

              • 2 years ago
                Anonymous

                >The CRUX, was that spin dash and boost serve the same function.
                No, to YOU it does. There's factually more you can do with spindashing that boosting makes completely fricking trivial.

              • 2 years ago
                Anonymous

                no to (you) it does.
                you're completely stuck on worthless bullshit and you know it.

              • 2 years ago
                Anonymous

                >you're completely stuck on worthless bullshit and you know it.
                Why are you talking about yourself?

              • 2 years ago
                Anonymous

                >I'm not playing random fricking shovelware, dipshit.
                The "random fricking shovelware" is better designed than most Sonic games. Try playing more experimental platformers for once instead of only eating up games that shills shove in your face.

              • 2 years ago
                Anonymous

                whatever anon, I'm still not playing indie shovelware #3456.
                I don't want experimental trash, I want a proper game. Respond however you like.

              • 2 years ago
                Anonymous

                >I don't want experimental trash, I want a proper game.
                Then you should start playing the indie games over Sonic lol.

              • 2 years ago
                Anonymous

                >they're unnecessarily hallway like with no real platforming structures since they can get skipped easily.
                You clearly haven't played either game. Defunct has some hallway-like areas (that are clearly inspired by the modern, boost-centric Sonic games) but also has larger, skatepark-like areas as well. They're not super-amazing platformers, but they are examples that you can make quality platformers that focus around momentum-based movement without the "issues" you're trying to push.

              • 2 years ago
                Anonymous

                I don't fricking want to???
                Why the frick should I play some random fricking example you brought out of your ass? This isn't reddit you worthless cretin, you don't need some source for every fricking essay.

                Everything you've stated has proven the opposite of the quality sonic should look for. It's just more obstacle course bullshit.
                >skatepark
                That is literally what I'm talking about, you can't have real sonic game design that way, it isn't an actual platformer, you don't know what a platformer is.

                Look, just because you're tangentially knowledgable of the sonic series doesn't mean you should chime in on every issue like you're an expert. Sonic isn't a skate sim and it isn't a hallway runner.

              • 2 years ago
                Anonymous

                >I don't fricking want to???
                >Why the frick should I play some random fricking example you brought out of your ass?
                Because you're basing your arguments around your limited perspective on platformers when there are other games in existence that prove there's nothing wrong with making a 3D, momentum-based platformer. Not sure why you're getting so upset about this.
                >This isn't reddit you worthless cretin, you don't need some source for every fricking essay.
                what
                >Sonic isn't a skate sim and it isn't a hallway runner.
                3D Sonic would honestly be better off with skate sim elements and has already spent time as a hallway runner for most of the last decade anyway. No reason to take the braindead approach of thinking there's only "one way" to make a 3D Sonic game.
                Honestly the skatepark approach wouldn't even be inappropriate for the series considering the level design in the 2D games was already clearly inspired by the same slopes, ramps, and halfpipes present in skate-friendly areas.

              • 2 years ago
                Anonymous

                >limited
                Why would that ever matter??? You're not a fricking expert on this shit if you don't know that what would work in one entry doesn't necessarily work in another. That doesn't even get into the fact that you aren't even talking about 3d platformers but action games.

                You literally have no idea what sonic is and want it to be another genre just to pretend to have a point. Sonic is a platformer, why is that so hard to stick into your brain?
                I guess play riders if you're so interested in the concept.

              • 2 years ago
                Anonymous

                >Why would that ever matter???
                It matters because your limited viewpoint resulted in a flawed argument. You're claiming it wouldn't work when there exist examples that it does work, you just weren't aware of them.
                >Sonic is a platformer, why is that so hard to stick into your brain?
                The examples I provided are platformers. You can still make a platformer with skateboard sim elements. Not sure what about this is an issue.

      • 2 years ago
        Anonymous

        >Only brainlet Black folk think physics in 3d platformers is a good idea.
        Pic related
        >It's fricking awful and leads to bland hallway levels or blasting your way past levels.
        So boost levels?

      • 2 years ago
        Anonymous

        Works on my machine, cuck

  11. 2 years ago
    Anonymous

    I just wanna go fast is that too hard to ask, SEGA?!

  12. 2 years ago
    Anonymous

    I'm holding out for the next island and cyberspace gameplay/music. The game will be good if those are good.

  13. 2 years ago
    Anonymous

    It's going to be fricking okay as frick.

    • 2 years ago
      Anonymous

      Like most Sonic games it'll be something that's fun for a few hours then abruptly becomes uninteresting.

  14. 2 years ago
    Anonymous

    There's no such thing as a Sonic game that doesn't suck and it certainly won't change now.

  15. 2 years ago
    Anonymous

    This will be worse than Sonic Forces.
    It's not even going to be so bad is funny
    It's going to be BORING. and that is unforgivable.

  16. 2 years ago
    Anonymous

    Nah. Just another case of Sonic Team trying to turn Sonic into something its not because they hate this franchise and want to be set free. And the BotW "influence" is just a blatant knockoff. They even have some ugly equivalent to the korok seeds.

  17. 2 years ago
    Anonymous

    Reminder for anyone wondering why its like this https://www.youtube.com/watch?v=vPOBsk-rjgU

    • 2 years ago
      Anonymous

      They should lean more into the "90's cool". It's been long enough that people who lived it would be nostalgic while zoomers would find it fresh.

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      >Reminder for anyone wondering why its like this https://www.youtube.com/watch?v=vPOBsk-rjgU

      • 2 years ago
        Anonymous

        Reminder for anyone wondering why its like this https://www.youtube.com/watch?v=vPOBsk-rjgU

        >Fun

        • 2 years ago
          Anonymous

          I bet you this same anon says 'sovl' or 'kino' like any other moron.

  18. 2 years ago
    Anonymous

    As someone who was hyped for Forces and was disappointed immensely... yes, this one will be absolute trash

  19. 2 years ago
    Anonymous

    Looks like another disaster game. Like Sonic 06 or Rise of Lyric.

  20. 2 years ago
    Anonymous

    [...]

    >Alright team, we blew our budget just updating the engine yet again and it runs worse than before. We still need to make the game
    >Frick it, go over to the Phantasy Star team, steal their assets and we'll just make it a crossover game
    >And boost levels?
    >Just change a few things around from Generations. They'll still buy it anyways.

    • 2 years ago
      Anonymous

      I will never stop being angry over how shit NGS is. PSO2 was legit good by the end of it and NGS just absolutely fricked it.

  21. 2 years ago
    Anonymous

    Sonic was never good

    • 2 years ago
      Anonymous
  22. 2 years ago
    Anonymous

    Its hard not to be optimistic about this game personally. And this has nothing to do with me being a fanboy or ignoring the trend of bad Sonic games but seeing a combination of edgy robot kaiju, huge open world, cyber e-girl, huge open world gameplay and a story that(based on the leaks anyway) is gonna take a massive shit on the legacy and canon of Sonic Im not sure how any of you fricks can not be excited to see how it turns out just based on curiosity alone.

    It should at least be worth pirating for you cynical fricks, the shitshow will be grand and I doubt youd want to miss out the fuel this will give Sonic shitposting for years to come.

    • 2 years ago
      Anonymous

      >huge open world, huge open world gameplay
      Doesn't matter because the controls are awkward and shit with no momentum. Wtf even are those wall climbing mechanics? He starts climbing slowly then walks? wtf?
      >edgy robot kaiju
      It's a boring design
      >cyber e-girl
      I hate e-girls
      >story
      Yeah, I'm a bit curious of how much of a shitshow it's going to be. But I'm not expecting anything of it either.
      I'll just read a plot summary and then watch some cutscenes on youtube if I care enough by then.
      >It should at least be worth pirating for you cynical fricks, the shitshow will be grand and I doubt youd want to miss out the fuel this will give Sonic shitposting for years to come.
      I'm tired anon. Most of my teenage years were shitposting about 06, there wasn't a youtuber that didn't let's play that game for shits and giggels. But jokes are only funny for so long. You can't keep telling the same one to the same people over and over again.
      It's way past time they made a good game for once. This is just boring.

    • 2 years ago
      Anonymous

      I don't get excited for shit just because I'll be able to laugh at it. I'd rather just have a good game.

    • 2 years ago
      Anonymous

      I do not play Sonic to shitpost
      I want a good game objectively like in the 90s. Long before zoomers ruined the world.
      Just take me fricking back

    • 2 years ago
      Anonymous

      >gonna take a massive shit on the legacy and canon of Sonic Im not sure how any of you fricks can not be excited to see how it turns out just based on curiosity alone.
      This is a weird way to play video games anon.

    • 2 years ago
      Anonymous

      moron

  23. 2 years ago
    Anonymous

    While this is a Sonic thread

    • 2 years ago
      Anonymous

      >never turn back
      >F

      • 2 years ago
        Anonymous

        It's SHIT.

    • 2 years ago
      Anonymous

      this is some of the shittiest tase i have ever witnessed

    • 2 years ago
      Anonymous

      >Endless Possibility and Never Turn Back that low
      Garbage post

    • 2 years ago
      Anonymous

      >chosen one
      >F

      • 2 years ago
        Anonymous

        It sounds like a dogshit Staind b-side.

    • 2 years ago
      Anonymous

      > speak with your heart
      > same tier as the remix

    • 2 years ago
      Anonymous

      Garbage ranking.

    • 2 years ago
      Anonymous

      Shit choice.

    • 2 years ago
      Anonymous

      >Waking Up
      >Never Turn Back
      >F Tier

    • 2 years ago
      Anonymous

      >Supporting me in C tier
      Frick you.

  24. 2 years ago
    Anonymous

    LOL, Lmao even. Nope
    Pic related is literally everybody following it on release

  25. 2 years ago
    Anonymous

    This is the number 1 video game series and character to attract mentally ill people.

    • 2 years ago
      Anonymous

      no that would be either genshin impact or undertale

  26. 2 years ago
    Anonymous

    Nah, game looks tons of fun to me.

  27. 2 years ago
    Anonymous

    Literally every single aspect of it OUTSIDE of two gameplay snippets presented without context say it's going to be a perfectly decent game

    The anti-Sonic "IT WAS NEVER GOOD" crowd saying it's the new TORtanic and Sonicgays claiming it a legit BOTW have come to a head, to create an interesting contrast that inadvertently reveals the truth

    The fact of the matter is yeah Frontiers will easily get an 80 minimum on Metacritic whether you melodramatic homos want to believe it or not, I imagine a Super Mario Odyssey situation where critics all say its good yet everyone claims to hate it

    • 2 years ago
      Anonymous

      what the frick is it with sonic fans in particular and lalo? is it an esl thing?

    • 2 years ago
      Anonymous

      >he cares about critics

      • 2 years ago
        Anonymous

        Have you played either game?

    • 2 years ago
      Anonymous

      >Literally every single aspect of it OUTSIDE of two gameplay snippets presented without context say it's going to be a perfectly decent game
      everything other than the 15 minutes of gameplay footage says it's going to be a good game?

    • 2 years ago
      Anonymous

      >Literally every single aspect of it OUTSIDE of two gameplay snippets presented without context say it's going to be a perfectly decent game
      Even normalgays were pointing out shit like random rails in the sky, which are convinently missing whenever the use a render like in OP, the shitty washed out Unreal map, the stilted combat, the blatant "We want to pretend to be innovative by just imitating BotW".
      The game will sell well, maybe even the best for a 3D Sonic. But unless they have a trick up their sleeve I think it'll be like Unleashed.
      >Critics: Half the game (boost) is fun, the other half (meandering in an open field collecting korok seeds and shitty combat) not so much.

      • 2 years ago
        Anonymous

        Yeah except that literally everybody started liking the game after summer game fest when people played the game and said it was good, and new footage released that looked ten times better than the ign footage. Do you interact with people outside of 4chinz at all?

        The game looks like a 7,5/10 at worst, which is masterpiece tier to sonic fans.

        • 2 years ago
          Anonymous

          >7,5 at worst
          do americans really?

        • 2 years ago
          Anonymous

          Sonic cycle strikes again. All the issues people pointed out are still present but since it's a heavily edited trailer that cuts to something else every 2 seconds people get tricked into believing it's suddenly good now.

          • 2 years ago
            Anonymous

            What? Im not talking about the switch trailer lmao. Im talking about raw gameplay from the game fest

            The Sonic cycle does not exist. It's a shit meme from the unleashed era lmao

            • 2 years ago
              Anonymous

              Still looked horrible.
              >Make generic Unreal map
              >Random assets with no sense of flow or logic
              But I guess since it wasn't as horrible as that first IGN footage people think everything is fixed now. A lot of people defended Forces pre-release tooth and nail.
              Should also be noted that critics nowadays aren't as quick to use Sonic as a punching bag. They'll defend Sonic whenever a new game is shown but also won't give it a good score when it's actually released.
              >The Sonic cycle does not exist. It's a shit meme from the unleashed era lmao
              I'm sure that's why some people always hype up the next Sonic game as the "good one", "Sonic will finally be back on top", then everyone goes quiet when the game is actually released. We saw this just recently.
              >Movie2 comes out
              >People like it
              >Confidence soars that Sega will keep the momentum
              >Multiple Sonic threads at any given moment
              >Frontiers footage gets released
              >Suddenly no one is talking about Sonic
              Sonicfans are very susceptible to the tiniest bit of hope that this franchise will pull itself from the gutter.

              • 2 years ago
                Anonymous

                >Video games need to be le realistic ! Everything needs to be logical and make sense to me !
                Please stop ruining vidya

              • 2 years ago
                Anonymous

                >Video games need to be le realistic !
                The frick are you on about?

              • 2 years ago
                Anonymous

                Forces was shat on months before release. Everyone except a few actual children hated the classic sonic green Hill footage and anything after.

                Frontiers is the exact opposite. People first hated it, and now they like it. Nothing in the game looks "bad". It will be an alright game.

              • 2 years ago
                Anonymous

                Go frick yourself, b***hass

                Unleashed's biggest problem is the boost gameplay which is the biggest problem with all boost games. They're flawed on a fundamental level and make nearly every level feel the same. There's no room for player expression and every level is pre planned and homogenized which makes the game meaningless to play more than twice.

                [...]
                >if it isn't S3K in 3D it's not Sonic
                That's an incredibly unreasonable way of looking at things though. You're asking for a game with features made specifically for 2D to be translated into 3D without any regard as to how they would affect the gameplay. If you want that, that's fine but you might as well quit while you're ahead because nobody is going to go through with such a terrible idea

                >That's an incredibly unreasonable way of looking at things though.
                I don't give a FRICK. Robo Blast 2 is the only 3D Sonic anything that gives me the S3K in 3D vibe I'm looking for, but imgining a game like that with Ratchet and Clank RA fadelity? Now that would be the best 3D Sonic game, hell, best Sonic game for all of time.

                But SEGA doesn't like the Sonic I like, they like it when Sonic shamelessly copies other Jap shit in hopes to pander to their dying race.

          • 2 years ago
            Anonymous

            >Sonic cycle strikes again
            wrong
            sonic fans hate this game because they've had 5 years of nothing but ACTUAL unreal/unity asset flips injected into their veins that they pretend are good because they have ball physics and the spin dash
            now that they don't get their spindash tech demo but as a full game, they're raging
            so it looks like we're gonna get a 9/10, 10/10 sonic game for the first time in 10 years

            • 2 years ago
              Anonymous

              The difference is the FREE tech demos don't have models popping in, actually have aesthetically pleasing enemies and world lay out, combat isn't something that breaks the tempo of gameplay and isn't made by a AAA team.

              I know Sonic is fast, but does he have to outrun the processing too?

              • 2 years ago
                Anonymous

                >The difference is the FREE tech demos don't have models popping in,
                because they tend to look like picrel
                empty grey checkerboard worlds with random pools of water and enemies scattered around

                >aesthetically pleasing enemies
                lol ripped from Sonic Generations and Colors

                >combat isn't something that breaks the tempo of gameplay and isn't made by a AAA team.
                because the combat goes as far as spamming homing attack with far less breathing time in between button presses than the official games

              • 2 years ago
                Anonymous

                Why are you making a post

                like some sort of autist

                also, I was alluding to Utopia at the very least.

              • 2 years ago
                Anonymous

                >one single guy working in his spare time makes a fun tech demo, might take a full decade before the full game comes out if ever
                vs
                >team of paid "professionals" who can't make Sonic feel good to control in an empty level
                Plus we've had more complete games like SRB2 or GT. GT is on the short side but it's unironically the most fun I've had controlling Sonic in full 3D. Player is always in control, game handles momentum and speed in a way that feels rewarding and not braindead, even enemies are balanced to provide some amount of challenge instead of just being bowling pins.

        • 2 years ago
          Anonymous

          >>The game looks like a 7,5/10 at worst, which is masterpiece tier to sonic fans.
          You're a b***h ass niger if you think Sonicgays deserve trash that low
          S3K rivaled Super Mario World, and Mario is not a 7/10 series.

    • 2 years ago
      Anonymous

      Wait did peope say Oddsey was bad? I thought it was well liked.

      • 2 years ago
        Anonymous

        Its somewhat divisive for returning to the Mario 64 style and certain design decisions.

      • 2 years ago
        Anonymous

        No, only Ganker homosexualry.

    • 2 years ago
      Anonymous

      >The fact of the matter is yeah Frontiers will easily get an 80 minimum on Metacritic whether you melodramatic homos want to believe it or not
      So did Sonic Colors, and only non Sonic fans like that game.

      You do realize a good normie Sonic game isn't a real Sonic game? Why do you think the more Sonic Sonic games actually are, the more it filters out non fans? See Mania. Which got universal praise from actual fans.

    • 2 years ago
      Anonymous

      Sonic was never good but i actually liked the frontiers gameplay demo.
      That said it will obviously fail to deliver

  28. 2 years ago
    Anonymous

    As a loser that's only played Adventure 1 & 2 I think it looks okay.
    It reminds me of those kinds of hidden precursor orb puzzles form Jak 2/3 or some of the gems from Crash Twinsanity.
    As in its just a bunch of floating stuff in the middle of no where which for some reason speaks to my autism.

  29. 2 years ago
    Anonymous

    is it possible to make a good sonic game?
    seems like a universal constant that anything related to sonic must be shit, and only appeal to autists

    • 2 years ago
      Anonymous

      le cringey sonicgay hasn't been a thing since like whenever CWC pepper sprayed the guy. they overcorrected lmfao

      • 2 years ago
        Anonymous

        Yeah and it's super fricking annoying, they've become even more of gays that they were before. Any Amy art with slight ecchi aspects? PERMABANNED ON REDDIT. dumb as it sounds /sthg/ is legit the only respectable Sonic community

        • 2 years ago
          Anonymous

          >Sonic reddit bans furgays on sight
          Idk sounds pretty based to me

      • 2 years ago
        Anonymous

        autists aren't all lolcows
        most stay in their parents' attics, hidden away from the world as genetic accidents

      • 2 years ago
        Anonymous

        yeah it's weird they just kind of exist these days

  30. 2 years ago
    Anonymous

    >infinite
    >F
    I will find you and shit in your cereal box

    • 2 years ago
      Anonymous

      meant for

      While this is a Sonic thread

      • 2 years ago
        Anonymous

        Infinite's theme sounds like a NateWantstoBattle original track. That's not a good thing.

        • 2 years ago
          Anonymous

          Infinite's theme should have been Rap homies by Nipsey Hussle

          • 2 years ago
            Anonymous

            >Infinite's theme should have been Rap homies by Nipsey Hussle
            The beat on that song unironically fits Infinite.
            Sonic is most kino when he takes in African-American influence

            • 2 years ago
              Anonymous

              >African-American influence
              I also like it when we're killing government officers. Shadow the Hedgehog is my favourite game!

              • 2 years ago
                Anonymous

                Yup. Sonic's no stranger to harming government officials.

              • 2 years ago
                Anonymous

                all's well that ends well, right?

        • 2 years ago
          Anonymous

          >That's not a good thing
          Oh man, I hope you're not looking forward to Frontier's main theme, then.

        • 2 years ago
          Anonymous

          I don't know who NateWantstoBattle is, but infinite's theme was absolute unparalleled edgekino, the only redeeming quality in the entire game.

      • 2 years ago
        Anonymous

        hotter*

  31. 2 years ago
    Anonymous

    Sorry but I'm getting those SA1/Dreamcast vibes for some reason. I'm actually hyped for a fricking platformer jesus christ

  32. 2 years ago
    Anonymous

    >Iizuka told critics to shut the frick up
    >Game is widely liked by the playtesters
    >shonen 2000's sonic vibes

    It's gonna be the best 3d sonic game ever made

    • 2 years ago
      Anonymous

      Fool me five times, shame on you. Fool me six times...

  33. 2 years ago
    Anonymous

    sonic if he nex gen

    • 2 years ago
      Anonymous

      SOUL

  34. 2 years ago
    Anonymous

    Im playing both sides

    If the game gets a good score and is good, I will make threads laughing at everybody that thought it would suck

    If the game is shit, I will laugh at everybody that thought it would be good

    You guys cannot win

  35. 2 years ago
    Anonymous

    i sure hope so. will that get them to finally just do a REAL sonic adventure 3. why are they so afraid of going back to this style of gameplay

  36. 2 years ago
    Anonymous

    I can't remember anyone talking about a "good" sonic game.

  37. 2 years ago
    Anonymous

    uh yeah its a sonic game??

  38. 2 years ago
    Anonymous

    If it doesn't, Ganker will never admit to it anyway.

  39. 2 years ago
    Anonymous

    >get the 3d formula just right
    >never achieve it ever again

    • 2 years ago
      Anonymous

      >80% of the game isnt a sonic game
      but thats cheating

    • 2 years ago
      Anonymous

      >Pyramid Cave
      >Meteor Herd
      >Mission Street
      And those are the only bad stages I can name in the game.

    • 2 years ago
      Anonymous

      The sequential story mod makes the game so much better.

      • 2 years ago
        Anonymous

        What is that.

    • 2 years ago
      Anonymous

      The somersault gimps the whole game. it's a total pace demolisher. Also the levels aren't as open as Sonic Adventure 1.
      I replayed the original sonic 06 recently and it's depressing how it could have been better than SA2 if it came out in 2008. Levels like Crisis City, Wave Ocean and Kingdom Valley find that perfect middle ground between SA1 style, more open levels and SA2 style more linear levels. But Sonic controls like ass, and he gets stuck on terrain and dies on accident or gets softlocked while the game chugs to 5 FPS. also whoever designed flame core can suck a wet fart out of my anus

      • 2 years ago
        Anonymous

        >The somersault gimps the whole game
        Somersault is bad but it you only have to use it like 5 times at most throughout the entire game?
        >Also the levels aren't as open as Sonic Adventure 1.
        Openness in SA1 is a meme. It's almost never all that necessary and is insignificant compared to things like the lightspeed dash taking forever to charge, the more inconsistent homing attack.
        And before you post the Speed highway video, you can do the same in final chase too.

        SA2 was simply a refinement of SA1 where Sonic 06 should have been the evolution but unfortunately 06 ended up being 06

        • 2 years ago
          Anonymous

          It just blows when you want to be able to quickly spindash but I accidentally somersault instead, you lose all momentum with the somersault. the spindash was gimped. SA1s spindash combined with the floatier jump when used correctly you can take huge shortcuts and tear the levels wide open like the classics, you don't really get that in SA2 outside of stages like Final Rush. not to say the linear levels are bad or anything

          • 2 years ago
            Anonymous

            That's more of a muscle memory issue.
            >like the classics
            There's you're issue. You're treating it like it should be a different game as opposed to the game that its trying to be. You're saying that SA2 has the pacebreaking somersault while SA1 has much slower platforming sections (Final Egg, Ice cap)

            NTA but the somersalt sucks because it's mapped to the same button as the light dash and the spin dash. Light dash sucks for the same reason in SA2. Really it's a trash mechanic and should have been dropped from the series entirely.

            That said, if we're going to use the "you only have to use it a few times" argument, we can do the same with the light dash in SA1. Though I remember waaaaay more somersalt slots in SA2 than light dash areas in SA1.

            >Really it's a trash mechanic and should have been dropped from the series entirely.
            Worst take I've heard in a while. Besides it was mostly dropped in boostshit and relegated to a qte rather than an actual mechanic. The Light speed dash is good for readjusting your bearings and realigning yourself when running, makes getting rings at high speed less of a hassle, and it puts you at top speed faster than the spin dash.

            You are right in that it being mapped to one button is a design flaw but the mechanics are still handled much better than in SA1 where you have the gamebreaking spin dash which renders nearly every mechanic in the game useless, treating them more like afterthoughts than an actual part of sonic's moveset that you have to learn.
            >light dash areas in SA1.
            because the light dash is wholly unnecessary in SA1

        • 2 years ago
          Anonymous

          NTA but the somersalt sucks because it's mapped to the same button as the light dash and the spin dash. Light dash sucks for the same reason in SA2. Really it's a trash mechanic and should have been dropped from the series entirely.

          That said, if we're going to use the "you only have to use it a few times" argument, we can do the same with the light dash in SA1. Though I remember waaaaay more somersalt slots in SA2 than light dash areas in SA1.

        • 2 years ago
          Anonymous

          >Somersault is bad but it you only have to use it like 5 times at most throughout the entire game?
          That is ABSOLUTELY bullshit.
          It happens at least ~3 times in EVERY Sonic stage, which are like 10 of them (when including Shadow's stages) That's 30 times on average, and every time all your momentum dies no matter how fast you were initially moving.

          That's likely what anon was talking about, as modern Sonic has always had techs that killed momentum instead of enhancing on them.

      • 2 years ago
        Anonymous

        Sonic in Sonic 2006 is fairly okay, Shadow and its meme vehicle and guns levels suck and Silver is even worse. Yet all day still pale compared to the actual worst part of the game, the city missions and it's bazillion long ass loading screens and awful mission design.
        It's so bad that people are now thinking that P06 fixed Sonic 2006 while it didn't fix shit, it just removed the city section.

        • 2 years ago
          Anonymous

          I don't know why people act like P06 is anything special, it still has all the poor design choices of the original game.

          When was the last time a Sonic game was good?

          Before Mania? Some would say Colors or Generations, but I'm not a fan of either.

          • 2 years ago
            Anonymous

            Generations was a legit good game but colours was a boring version of sonic rush with lame linear 3d sections and moronic mission stages added to pad game length

          • 2 years ago
            Anonymous

            >I don't know why people act like P06 is anything special, it still has all the poor design choices of the original game.
            Because we haven't had a Sonic game in 5 years and haven't had one worth playing in over 10

            • 2 years ago
              Anonymous

              I would say Colors is like Lost World in that it's not bad but it's not good either.
              I do like Generations but by that point I was getting pretty tired of the "2D Sonic with occasional 3D sections" thing they kept doing.

              If the game gets bad scores.
              >"Haha sonicgays stay losing lol."

              If the game gets good scores
              >"This shitty game doesn't deserve it, critics are shills"

              Some people are just really dedicated to hating Sonic for whatever reason. It doesn't matter how good or bad the game is, people will contrive a reason to be upset.

              Scores are for prostitutes.

              • 2 years ago
                Anonymous

                >Scores are for prostitutes

                You're kind of proving the point.

              • 2 years ago
                Anonymous

                Please, do elaborate.

              • 2 years ago
                Anonymous

                Please, do elaborate.

                So much for that I guess.

              • 2 years ago
                Anonymous

                I like Lost World
                >3DS
                >specifically the first level

              • 2 years ago
                Anonymous

                I completely forgot there was even a 3DS version.

              • 2 years ago
                Anonymous

                Very specifically the first level is fun to run through multiple times, it works really well with the parkour kit

              • 2 years ago
                Anonymous

                Sounds groovy.

              • 2 years ago
                Anonymous

                Lost World on general is just depressing, because there's a solid foindation there worth fleshing out. But Sega just decided to abandon it entirely for some reason instead of fixing what didn't work.

              • 2 years ago
                Anonymous

                >because there's a solid foindation there worth fleshing out. But Sega just decided to abandon it entirely for some reason instead of fixing what didn't work.
                The funny thing is, that's what people said about it when it replaced the boost formula. Of all the things I actually can give SEGA credit for, Forces was a boost game, which is what people actually DID want it to be at the time.

    • 2 years ago
      Anonymous

      Such a shame about the characters that aren't Sonic or Shadow. I like playing as these two but the others are fricking awful to play as.

    • 2 years ago
      Anonymous

      Treasure Hunting stages drag on
      Mech stages are mindless
      Try harder sweetie

    • 2 years ago
      Anonymous

      Why did they never make a Sonic game that was just an entire game of the Sonic/Shadow style stages from Adventure 1/2 without the other bullshit?

      • 2 years ago
        Anonymous

        Level design is too expensive to develop entire games around so they have to pad it out.

      • 2 years ago
        Anonymous

        Because their stages last 5 minutes.
        Imagine Sonic Unleashed without the slow as shit werehog levels.

        • 2 years ago
          Anonymous

          >Because their stages last 5 minutes.
          Sonic stages shouldn't be any longer than that.
          Seems like the real issue was Sega wanting to sell Sonic games at a higher price (particularly back in the 2000s) when the general concept of the IP dictates that it should be sold at AA prices instead, hence the constant use of filler and progression gates in an attempt to stretch the game's length out which apparently justifies the 50-60 dollar price point in Sega's eyes.

          Although looking back, SA2's missions and ranking system offer more than enough bonus playtime for the average player without the shooting and hunting stages needing to be thrown in.
          The real problem is Sonic Team not giving casual players any real incentive to tackle missions and A ranks outside unlocking an extra Green Hill stage. They could have thrown in unlockable playable characters, costumes, concept art and even bonus games (like SADX did) that players could gradually collect while completing missions and gaining ranks instead.
          I feel like racing and skateboarding games have been boosting their potential playtime in the face of relatively low content through the use of constant unlockable bonus content for a while now.

    • 2 years ago
      Anonymous

      Sa2 level design is just
      >dashpad
      >rail
      >lightspeed dash
      >corridor
      >awkward somersault obstacle
      >repeat

      • 2 years ago
        Anonymous

        the somersault is literally only used once in city escape

        • 2 years ago
          Anonymous

          I can't tell if you're being serious and are just dumb, or are just making a low quality bait post.

        • 2 years ago
          Anonymous

          False

        • 2 years ago
          Anonymous

          It's used in Metal Harbor, the Jungle levels, Shadow's level Radical Highway, I'm sure it had other uses in other levels. So you're wrong.

          • 2 years ago
            Anonymous

            >Metal Harbor
            to get the lightspeed shoes which were already off the beaten path

            • 2 years ago
              Anonymous

              Which are needed to progress and then some, and not just for lightspeed dash I'm positive there were other instances where you needs to roll to get to pulleys.

  40. 2 years ago
    Anonymous

    God, I love Sonic threads. I never ever played a sonic game before I just find it real entertaining, at the same time you have my sympathies

  41. 2 years ago
    Anonymous

    >there is only one mean bean machine
    The boss fight in Mania wasn't enough.

    • 2 years ago
      Anonymous

      Anon, there's a metric frick ton of Puyo Puyo games.

  42. 2 years ago
    Anonymous

    Well sure it's going to be bad, but the fun part of going to be seeing HOW bad it is.

    • 2 years ago
      Anonymous

      >but the fun part of going to be seeing HOW bad it is.
      We'd be lucky to get even that. Sonic games haven't been funny-bad since Colors Ultimate and before that, 06 (16 years ago) Nowadays, they're mostly just plain bad.

    • 2 years ago
      Anonymous

      This, Sonic is that kind of series where you get excited to see it fail, the screeching tards and copium overdose make it worth it.

  43. 2 years ago
    Anonymous

    >muh decent
    Sorry that ain't gonna cut it. Nobody is pretending the game is so bad it visually impairs you. Nobody is claiming the game is going to be unfinishable. Nobody is claiming the game is unplayable. So to pretend people should accept this baseline and be happy is just kinda sad. I want memorability, good intelligent level design, no fricking filler, a fricking sense somebody put care into it, none of these things have been shown and many counterinductive to this has already been revealed. Sonic is just a merch factory now. I doubt the games even need to make profit.

  44. 2 years ago
    Anonymous

    The little girl character will redeem it

  45. 2 years ago
    Anonymous

    I think it will be fun but incredibly rough around the edges, expect an critic score half that of actuall gamers.

  46. 2 years ago
    Anonymous

    Story leaks?

  47. 2 years ago
    Anonymous

    Likely to be the best Sonic game in longer than I care to remember.

  48. 2 years ago
    Anonymous

    When was the last time a Sonic game was good?

    • 2 years ago
      Anonymous

      Unleashed but even that is dragged down by dude combat focused sonic lmao. Sega being Sega they of course didn't learn a fricking thing and are bringing it back in Frontiers.
      Generations is an insult to people that actually played classic sonic and rely entirely on nostalgia pandering to get a pass.

    • 2 years ago
      Anonymous

      Mania, and before that Advance (specifically 2 imho). I enjoyed and still played the frick out of a lot of the other games, but those were the last great ones to play, if you ask me.

    • 2 years ago
      Anonymous

      Mania (which wasn't Sonic Team), and before that Generations.

  49. 2 years ago
    Anonymous

    >Sonic game
    >3D
    Why yes anon, it will, as usual.

  50. 2 years ago
    Anonymous

    It'll be bad, but not even entertainingly bad like 06, just painfully bland and mediocre.
    At this point I'm pretty sure Sonic Team just wants to be done with Sonic forever and are churning out turd after turd cuz they don't give a frick.
    FREEDOM WILL BE WAITING WHEN THE SONIC SERIES DIES.

  51. 2 years ago
    Anonymous

    If the game gets bad scores.
    >"Haha sonicgays stay losing lol."

    If the game gets good scores
    >"This shitty game doesn't deserve it, critics are shills"

    Some people are just really dedicated to hating Sonic for whatever reason. It doesn't matter how good or bad the game is, people will contrive a reason to be upset.

    • 2 years ago
      Anonymous

      Some people just like seeing things fail

  52. 2 years ago
    Anonymous

    it sounds pretty good actually

  53. 2 years ago
    Anonymous

    >Sonic game
    What do you think, genius?

  54. 2 years ago
    Anonymous

    No shit. Sonic hasn't been good since Generations.

  55. 2 years ago
    Anonymous

    It'll release, people will say it sucks, then a decade from now we'll have zoomers claiming it's their favorite Sonic game, here's why (10 hour video).

    • 2 years ago
      Anonymous

      Has someone done this for 06 or Forces yet?

      • 2 years ago
        Anonymous

        Here's a sampling for 06:

        • 2 years ago
          Anonymous

          That’s three more videos than I was expecting

          • 2 years ago
            Anonymous

            Me too honestly, I just remembered the one and searched it on youtube only to find there are plenty more.

        • 2 years ago
          Anonymous

          the first one doesn't say 06 is his favorite, just that he liked it when he was younger and that at least the games had a vision back then

    • 2 years ago
      Anonymous

      Any game can be someone's favorite. Saying you enjoy a game in spite of it's flaws and saying the game is actually good are two different things.

    • 2 years ago
      Anonymous

      As opposed to the "Sonic 06 is the worst game ever made, here's why (part 1 of 54)"

  56. 2 years ago
    Anonymous

    >can I get a good 2D Sonic game
    Sure
    >can I get a good 3D Sonic game
    Sure
    >can I get a good fully 3D Sonic game
    Look, pal, you're pushing it
    >can I get a good fully 3D Sonic game without any other playstyles
    No, and before you ask, you can forget about not reusing assets to pad out the game because even the 2D ones have been doing that for a long time now.

    • 2 years ago
      Anonymous

      People clamor over the day stages in Unleashed and I just don't find them that interesting.

      • 2 years ago
        Anonymous

        Compare almost any 3D Sonic game to 06 in 2008 and it'll look like the GOAT Sonic game.
        Unleashed HD is not worth your time and neither is Colors Wii/Ultimate.

        • 2 years ago
          Anonymous

          I unironically find 06 more tolerable than Unleashed or Shadow.

          • 2 years ago
            Anonymous

            None of those games are enjoyable as intended regardless.

            • 2 years ago
              Anonymous

              I would agree.

  57. 2 years ago
    Anonymous

    I miss the old Sonic days like you would not fricking believe.

  58. 2 years ago
    Anonymous

    fan game pill
    take

  59. 2 years ago
    Anonymous

    op tried to get away with putting "OMEGALUL" as his filename but i saw it

  60. 2 years ago
    Anonymous

    >the next Sonic game is gonna be hot garbage
    >but sonic's never gone open world before, how will you know?
    >open world?

    • 2 years ago
      Anonymous

      >The next open world game is going to be garbage.
      >But Sonic's never gone open world before, how would you know?
      >Sonic?

  61. 2 years ago
    Anonymous

    It is literally Sonic 06 but in 2022 (but Sonic 06 has soul and good OST, at least), we haven't even played it yet but it already looks like a really shallow and boring game. I hope this era of BOTW clones will end soon.

    • 2 years ago
      Anonymous

      >It is literally Sonic 06 but in 2022
      06 is frustrating, annoying and insufferable but it isn't boring. If anything this is going to be Forces 2 like everyone said. An inoffensively bad game that doesn't actually seek to change, improve or innovate anything despite its claims of doing so

      • 2 years ago
        Anonymous

        >06 is frustrating, annoying and insufferable
        Lol, did you seriously get filtered by 06? There is legitimate criticism to be had for the game's lack of polish, but the game is piss easy. If you were frustrated by it, you have no place criticizing it.

        • 2 years ago
          Anonymous

          No, I beat it easily, but having to deal with the glitches without knowing how to avoid them as a kid, the town missions, the ball puzzle and unwieldy controls (especially Shadow's vehicles) then it's perfectly justifiable.

  62. 2 years ago
    Anonymous

    why dont they make sonic edgy again? it wasnt the best but at least it didnt made it bland as frick

    • 2 years ago
      Anonymous

      >why dont they make sonic edgy again?
      because it wasn't even edgy, they tried to write a slightly darker and more mature story and they failed massively, the result is literally something that you would expect a 15 year old emo to come up with

      you can actually put Sonic in a mature/darker story (unleashed being the closest it ever got to that) but it needs to be written well first otherwise you get shit like Shadow the Hedgehog

      • 2 years ago
        Anonymous

        >the game with professor pickle is mature and edgy because sonic gets slightly mad once
        >doesn't mention adventure games

  63. 2 years ago
    Anonymous
  64. 2 years ago
    Anonymous

    Why do people still defend boost games? It was never good.

    The levels are literal hallways, and the steer controls for sonic are terrible. Making a 180° turn in a stage is uncomfortable as frick.

  65. 2 years ago
    Anonymous

    this game is why nintendo will NEVER hire THIS MAN

  66. 2 years ago
    Anonymous

    If it's an open-world game like Crackdown, with upgrades, races and collectables, that could be cool. Sonic doesn't need a story. The original trilogy had no dialogue whatsoever.

  67. 2 years ago
    Anonymous

    > Replace the stone with the classic green hill checkerboard pattern.
    > Let sonic use the 'stone' walls like ramps.
    There the image is fixed.

  68. 2 years ago
    Anonymous

    What's curious about the Sonic franchise is that the games are sometimes so bad that i legitimately can't tell if they are just bad developers or if they are aware that they can do the bare minimum and the games will still sell well

    • 2 years ago
      Anonymous

      It's both, on top of bad management from Sega executives

  69. 2 years ago
    Anonymous

    SonAmy will be confirmed according to the leak so it can't be all bad.

    • 2 years ago
      Anonymous

      I hope not, the last game that attempted this was a dumpsterfire.
      >inb4 Ian Flynn
      He didn't exactly save Encyclo-speed-ia or those other lazy wiki-plagiarizing encyclopedias he had a hand in, did he?

  70. 2 years ago
    Anonymous

    They should start by making sonic more vulnerable
    and give him a backpack representing adventure

    • 2 years ago
      Anonymous

      Dear SEEGA

      • 2 years ago
        Anonymous

        RESPECT THE INTELLECT OF THE PLAYER
        MAKE THEM PAY FOR POWERUPS

  71. 2 years ago
    Anonymous

    >Leaked DLC for an XP rate multiplier
    It's gonna be technically competent but as an actual game it's going to be a ballache to actually finish

    • 2 years ago
      Anonymous

      I'll sit on it for a year for price drops and mods.

    • 2 years ago
      Anonymous

      >XP dlc
      First they tried to make Super Sonic dlc now this shit.

  72. 2 years ago
    Anonymous

    Also I will say this, being able to run fast as shit will probably make this less heinous than Breath Of the Wild's massive empty world of FRICKING NOTHING TO DO

  73. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      >outsped by a seagull

    • 2 years ago
      Anonymous

      >from what we've seen so far, it looks like it will be perfectly serviceable
      Can we chemically castrate anyone who feels this way?

      • 2 years ago
        Anonymous

        How about people who genuinely thinks it looks great? Potentially even the best in 20 years?

        • 2 years ago
          Anonymous

          I don't see how anyone could think this game looks legitimately "great" unless you only started playing videogames in the past decade.

          • 2 years ago
            Anonymous

            The keyword is "looks" moron-chan.
            seeing as how 20 years encompasses shadow the hedgehog to today, I don't see how such a statement would too objectionable.

            • 2 years ago
              Anonymous

              >The keyword is "looks" moron-chan.
              What exactly is your point here? Nothing they've shown off looks impressive in any way. The combat isn't anything new and appears to be more button-mashy than anything else. The map design is either empty or awkwardly filled with lazy automation segments that 3D Sonic has always suffered from. Sonic's movement appears weirdly sticky and reminiscent of Forces. The cyberspace stages don't look like anything on the same level as Unleashed or Gens from what we've seen. The general environmental design of the game is also very forgettable.
              >seeing as how 20 years encompasses shadow the hedgehog to today, I don't see how such a statement would too objectionable.
              It's objectionable in the sense that nothing about the game looks "great". It's just a different flavor of the same mediocrity the IP has relied for over twenty years now.
              Again, I could see a literal child being hyped for this game considering they've likely played little-to-no games like it, but aside from that everything that's been shown off just looks whatever at best.

              • 2 years ago
                Anonymous

                whatever anon. Look pretty good from what I've seen. The random rails placed around seem like fun. I looking forward to the actual open area for gameplay since that looks like the meat of the gameplay.
                You can say whatever you want, if you don't care for current sonic for 20 years counting, you should probably just have fun somewhere else.

              • 2 years ago
                Anonymous

                >The random rails placed around seem like fun
                What about them seems like fun? I'm legitimately curious. There's no meaningful interaction involved, you just watch Sonic grind around on his own.
                >if you don't care for current sonic for 20 years counting, you should probably just have fun somewhere else
                You do realize criticizing Frontiers for looking unimpressive means I do have fun with other games, otherwise I would have no other frame of reference to compare Frontiers with.

              • 2 years ago
                Anonymous

                momentum in the fundamental sense, being able to carry speed to a setpiece and use it to carry your movement continuously without breaks.
                >there's no meaningful interaction
                I'm not really sure where this is coming from? It's sonic, sonic is about preserving speed and pulling of clean stunts, the rails aid an open environment in a way that momentum would ruin with gamebreaking skips.
                I'm not really seeing actual criticism, since a lot of it seems to be based off assuming the worst. Fans made some actual criticism early that was heard, and were BTFO in the final trailer with everything else.

              • 2 years ago
                Anonymous

                But we already know the grind rails in Frontiers don't carry proper momentum, hence why Sonic was able to effortlessly grind upwards around that tower in one of the gameplay vids.

    • 2 years ago
      Anonymous

      they actually went and HIRED THAT MAN
      sega still does what nintendon't

    • 2 years ago
      Anonymous

      SEGAAAAAAAAAA

    • 2 years ago
      Anonymous

      That's a fast bird

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        it will be a 9/10
        you will le buy it!

      • 2 years ago
        Anonymous
      • 2 years ago
        Anonymous

        IS THAT LE HECKIN BUG?

        AAAAAAAAAAA Black personMAN HELP THIS IS THE WOOOORSTTT GAMEEEEEEEE AAAAAAAAAAAAAAA

        • 2 years ago
          Anonymous

          >bug
          Knowing Sonic Team it's completely intentional. And that's the problem.

        • 2 years ago
          Anonymous

          Calm down Lizuka

          • 2 years ago
            Anonymous

            >Lizuka
            Fricking gaijin

        • 2 years ago
          Anonymous

          >Sonic cycle strikes again
          wrong
          sonic fans hate this game because they've had 5 years of nothing but ACTUAL unreal/unity asset flips injected into their veins that they pretend are good because they have ball physics and the spin dash
          now that they don't get their spindash tech demo but as a full game, they're raging
          so it looks like we're gonna get a 9/10, 10/10 sonic game for the first time in 10 years

          I'm convinced you overly cynical homosexuals just want the game to fail at this point instead of actually genuinely thinking the game is going to be bad. You anons complain about the most superficial shit with this game in these threads and always prove to me that you actually know little about the game. I can't wait for the final game to make you little shits absolutely seethe at launch.

          Look at this spaz

      • 2 years ago
        Anonymous

        What is he doing at the 5 second mark?

        • 2 years ago
          Anonymous

          His model is freaking out due to a collision issue lol.
          If that clip had lasted a few more seconds there's another bit where the player runs off a ledge and Sonic does the same freak-out in mid-air, resulting in his his model doing some weird gyro spin. Of course some autists are trying to defend this by saying it's an "intentional" animation.

      • 2 years ago
        Anonymous

        >the line of orbnauts above the track just for you to homing attack chain
        they really love to do this stupid shit for some reason

  74. 2 years ago
    Anonymous

    It's a sonic 3d game... the chances of being good are zero. Probably less than zero.

  75. 2 years ago
    Anonymous

    It's not being made by fan devs, what the frick did you expect?

    • 2 years ago
      Anonymous

      Sonic "fan devs" produce a ceaseless fountain of "proof of concepts" or "early demos" that all run on the same moronic 3D Open World Sonic that ShayMay proposed fricking ages ago and are all absolute dogshit that only goes to showcase how brilliantly designed SA1~Black Knight were and I'm tired of pretending otherwise. Yes Forces will be garbage, but the fans are NOT making anything better.

      • 2 years ago
        Anonymous

        >how brilliantly designed SA1~Black Knight were
        So it was bait, should've put that at the beginning of your post, homosexual.

        • 2 years ago
          Anonymous

          You're a homosexual and were filtered. SA1~Black Knight are all well designed in terms of gameplay, level design. Certain entries are better executed than others (Namely 06 and Secret Rings) but all of them are leagues above these stupid fan demos, and much more true to the core of Sonic's gameplay.

          • 2 years ago
            Anonymous

            Neither Secret Rings nor Black Knight are "well-designed".
            Especially the former. No platforming game where the player is encouraged to unlock better handling controls is going to be considered well-designed in any respect. The latter's waggle-focused combat is just shallow and monotonous.

            • 2 years ago
              Anonymous

              >The latter's waggle-focused combat is just shallow and monotonous.
              t. never played the game
              you literally just shake the wii remote to jump and spin attack with the sword
              and maybe get into a dumb anime sword class in the boss fights
              the only bad part I remember is the shitty fire cavern level that has jumps way too tight for the game's control scheme, jumps tighter than secret rings ever required

              • 2 years ago
                Anonymous

                >you literally just shake the wii remote to jump and spin attack with the sword
                Which is shallow and monotonous. You do know what those words mean, right?

              • 2 years ago
                Anonymous

                it's *simple* combat that doesn't intrude on the core gameplay which is secret rings but you have more control over sonic and have all of the abilities that made his controls actually good by the end of the game at the start

              • 2 years ago
                Anonymous

                >it's *simple* combat
                It's shallow. Almost any enemy can be defeated with the use of that buzzsaw attack, with attacks being activated through constant waggle, which is monotonous.
                It doesn't matter if it's better than Secret Rings (i.e. shit) it still not worth defending.

          • 2 years ago
            Anonymous

            >SA1~Black Knight are all well designed in terms of gameplay
            >gameplay

            you mean masturbation-based motion and power ups that unlock better controls?

  76. 2 years ago
    Anonymous

    Will this have denuvo like Origins and Mania? Definitely don't want to spend money on it but will probably pirate if it's not a pain in the ass

    • 2 years ago
      Anonymous

      If sega of europe is still responsible mostly for the pc port, absolutely.

    • 2 years ago
      Anonymous

      Every Sega game since at least Mania has Denuvo, not that this shit heap will even be worth a pirate mind you.

  77. 2 years ago
    Anonymous

    I'm convinced you overly cynical homosexuals just want the game to fail at this point instead of actually genuinely thinking the game is going to be bad. You anons complain about the most superficial shit with this game in these threads and always prove to me that you actually know little about the game. I can't wait for the final game to make you little shits absolutely seethe at launch.

    • 2 years ago
      Anonymous

      You seem to be the only one seething here.

    • 2 years ago
      Anonymous

      >I can't wait for the final game to make you little shits absolutely seethe at launch.
      Yeah just like Sonic Forces

      • 2 years ago
        Anonymous

        Being fair to forces, like 99% of the people complaining about sonic forces skipped it at launch because of story leaks of moronic shit like the phantom ruby over the course of the story being demoted over and over because it's a non-sonicteam Macguffin to where at the end it's literally just a battery for the Super Death Egg Robot.

        • 2 years ago
          Anonymous

          still a failure if the trailers make you want to puke, what's better is that the game is worse than what we expected

          it reuses generations assets left and right but they somehow made it look worse

          Unleashed was made when Sega still pretended to fund projects. Colors and Generations were made a bit on the cheap because they were to be pushed out fast. Lost World was in dev hell and forced on to Wii U in an unfinished state because execs realized a three game exclusivity contract with Nintendo would be more profitable than finishing a game.

          Forces and Frontiers were developed after Sega leadership changed and all budgets were cut to the bone so execs could skim more off the top. You can see 2010s Sega's mentality in pretty much every game they put out since 2015 (later Yakuzas, Shin Sakura Wars, Valkyria 4, etc).

          TL;DR, Sonic was unironically getting its shit together until the company started devouring itself. Now it's hopeless until the execs are changed again.

          it's still their flagship franchise and Sonic Mania proves that you can actually re-use shit and be creative with it at the same time, it literally ranked better than any other Sonic game in 20 years (not that i care about reviews but it still shows that even the normies liked what they played) and it was made by people who started as romhackers

          they either don't give a shit about the franchise and know they can just put out a barebones Sonic game and it will sell or they are untalented as frick

          • 2 years ago
            Anonymous

            >it's still their flagship franchise
            They don't care.
            >Mania
            Not Sega and only came out the way it did due to horrific crunch. Also it's easier to salvage a no budget 2D game than a no budget 3D game.

          • 2 years ago
            Anonymous

            I've said this before, but Forces is basically just an overgrown Generations DLC Pack, and WAY less people would hate it if the story wasn't precision engineered to completely squander the idea of a new magical stone, especially given how much of the game DOES seemingly rely on plopping you off in places from past games, and rather than that having ANYTHING TO DO, with the newly introduced macguffin, you just HAPPEN TO HAVE TO GO THERE, because YES.

            • 2 years ago
              Anonymous

              > pic
              My Nega.

        • 2 years ago
          Anonymous

          >because it's a non-sonicteam Macguffin
          ???
          If you're implying that the Phantom Ruby was something created by the Mania devs, Mania itself originally had a slightly different plot before Iizuka decided on connecting both it and Forces through the Phantom Ruby, which was always a part of Forces' narrative (although it was referred to as the "Vultrum" or whatever in earlier scripts).

        • 2 years ago
          Anonymous

          >Being fair to forces, like 99% of the people complaining about sonic forces skipped it at launch
          this doesn't change the fair it was an insultingly mediocre game, both at launch and today

  78. 2 years ago
    Anonymous

    BUT HECKING GREEN HILL!

    • 2 years ago
      Anonymous

      >shuttle loop is just a background detail
      >corkscrew loop is clearly a flat plane being twisted around, despite generations' green hill having an actual corkscrew asset that could have been used instead
      who else but sonic team

  79. 2 years ago
    Anonymous

    Everyone saying this will be a masterpiece or 06 2.0 are delusional and overly dramatic. At worst this will be mildly mediocre and at best it will be pretty good, like a 7 out of ten, with some 8s.

  80. 2 years ago
    Anonymous

    Eh it might but at least we can still look forward to Sonic Rangers whenever that comes out

  81. 2 years ago
    Anonymous

    I want to believe otherwise but, you are probably right.

  82. 2 years ago
    Anonymous

    post yfw it ends up being the highest rated 3D Sonic game since Adventure 2

    • 2 years ago
      Anonymous

      hopefully
      i really wish we could get Mania looking levels in 3D Sonic

      Sonic is most interesting when the setting is abstract, it's obvious that something like Studiopolis, Hydrocity or Press Garden aren't actual cities or factories but nobody cares because they levels are cool

      i don't get why they insist so much with the realistic aesthetics, sometimes it legit looks like the Unity Asset store world

      • 2 years ago
        Anonymous

        I really liked that one highway level that was shown off, hopefully the rest of the cyberspace levels go for a feel like that

  83. 2 years ago
    Anonymous

    I think Sonic might never have been good apart from the music which was always great

    • 2 years ago
      Anonymous

      You're moronic if you think Sonic 2, 3 and Mania arecbad video games.

      • 2 years ago
        Anonymous

        Maybe. I loved sonic 2 and 3 and knuckles as a kid but when I played sonic mania at release I found it kinda boring

        • 2 years ago
          Anonymous

          That's a you thing.
          Mania is gameplay wise better than these two(besides the CHZ act 2 boss and final boss)
          The main issue of it is the lack of originality and story(it's really underwhelming compared to 3), but that can be fixed with a sequel.

  84. 2 years ago
    Anonymous

    It's just New Genesis: Sonic Edition.

  85. 2 years ago
    Anonymous

    Sonic games haven't been good since Adventure 2, and that was 21 years ago.

    • 2 years ago
      Anonymous

      Mania isn't that old.

  86. 2 years ago
    Anonymous

    yeah, it's just a couple of asset packs jammed together in a month with a semblance of gameplay on top of them, for fricks sake, the environment it's just straight up empty.

  87. 2 years ago
    Anonymous

    I bought Sonic 4 knowing it would be ass
    I bought Lost World knowing it would be ass
    I bought Forces knowing it would be ass
    I am looking to buy Origins in a few weeks knowing it is ass
    I will buy Frontiers knowing it will be ass
    I am a Sonic fan and this is a cry for help

    • 2 years ago
      Anonymous

      How about you just don't?

      • 2 years ago
        Anonymous

        If only
        Sonic has had his grips on me since I was a child. I can ignore any other game that looks even slightly bad but with a mainline Sonic game? I have to buy it. I can’t help it

        • 2 years ago
          Anonymous

          >people saw the shadow of the cheekbones as a mustache
          lol

        • 2 years ago
          Anonymous

          too bad there isn't a Sonic PSA saying "don't spend your money on dumb shit"

    • 2 years ago
      Anonymous

      >I am a Sonic fan and this is a cry for help
      No, you are a Sonic consoomer, not a fan.

      • 2 years ago
        Anonymous

        Stop trying to be cool, you don’t know what that word means

  88. 2 years ago
    Anonymous

    SA2 is a bad game

    • 2 years ago
      Anonymous

      It's MY bad game.

  89. 2 years ago
    Anonymous

    Sonic 1 is an underrated gem and here’s the tier list
    >S
    GHZ
    >A
    SBZ, SLZ, MBZ
    >B
    SYZ
    >D
    LBZ

  90. 2 years ago
    Anonymous

    It's just going to be mid. They said open zone was going to be around for the next ten years, so they will use frontiers as a payed extended beta test.

  91. 2 years ago
    Anonymous

    Is the drop dash really in Frontiers? Does it work like in Sonic GT?

    • 2 years ago
      Anonymous

      confirmed to be in. Bounce bracelet too

      • 2 years ago
        Anonymous

        >Bounce bracelet
        I'm starting to think this game might be based

      • 2 years ago
        Anonymous

        >Bounce bracelet
        I'm starting to think this game might be based

        It was in lost world

        • 2 years ago
          Anonymous

          >It was in lost world
          I liked lost world

          • 2 years ago
            Anonymous

            I wish I did.
            But it's a bizarre blending of boost shit and adventure that I don't really like.

            • 2 years ago
              Anonymous

              I had more problems with the aesthetic and characters than the gameplay, which was decent.

              • 2 years ago
                Anonymous

                At least it gave us CHADvok

      • 2 years ago
        Anonymous

        I wish
        bouncing hasn't been confirmed, just shit quality footage of a player jumping immediately after stomping

  92. 2 years ago
    Anonymous

    >get all that goodwill and market interest from the movies
    >make this
    The fricking Sega cycle can never be broken

  93. 2 years ago
    Anonymous

    No.

  94. 2 years ago
    Anonymous

    Sonic Advance Origins w-when?
    Oh…

    • 2 years ago
      Anonymous

      Why would anyone buy origins when Sonic 3 a.i.r exist.
      I only cared about the cutscenes and the potential mania 2 tease.

      • 2 years ago
        Anonymous

        There isn't a Sonic 3 A.I.R. equivalent to the Advance or Rush trilogies.

    • 2 years ago
      Anonymous

      Why would anyone buy origins when Sonic 3 a.i.r exist.
      I only cared about the cutscenes and the potential mania 2 tease.

      I was fine with buying Origins even with the music replaced just to show support for the classic games.
      But they did such a shit job that I am sticking to AIR until further notice (price drop, denuvo removed, mods fixing most of the bullshit...)

    • 2 years ago
      Anonymous

      I wish someone ported over the advance games with cool extra stuff like AIR

      • 2 years ago
        Anonymous

        and good level design

  95. 2 years ago
    Anonymous

    I saw the gameplay, the world is so empty, seemed like a prototype from a small indie company with Sonic added.

  96. 2 years ago
    Anonymous

    All 3D sonics are bad, including adventure.

    • 2 years ago
      Anonymous

      This. Love 2D sonics but never really understood what was appealing about the 3D games. They just seem like shallow games where it locks you on to everything and it kind of plays itself.

    • 2 years ago
      Anonymous

      Pretty much this. The only reason the adventure games gets a pass is because of the chao garden you know its true.

  97. 2 years ago
    Anonymous

    Boost isn't fundamentally flawed, it's just that Sonic Team are moronic which is nothing new, they'd frick up Classic Sonic if they could...oh wait.

  98. 2 years ago
    Anonymous

    i'm laughing at you homosexuals, we are about to play a 10/10 Sonic game and you can't do shit. How does it feel being so wrong?, go on, keep saying it will be shit, i want to laugh some more

    • 2 years ago
      Anonymous

      >we are about to play a 10/10 Sonic game
      Wait, did Sega actually greenlight Mania 2 by Evening Star?

  99. 2 years ago
    Anonymous

    It is honestly impressive how much this franchise is carried by the characters' captivating design and charisma. If not for that Sega would be bankrupt, and deservingly so.

  100. 2 years ago
    Anonymous

    [...]

    Cool I see a new janny is testing his powers of being a dickhead. No really what the frick is this?

    • 2 years ago
      Anonymous

      Maybe you were onto something.

    • 2 years ago
      Anonymous

      And yet any and all blacked/pol/pedo threads can stay up
      I'm sorry for your loss, anon

      https://i.imgur.com/ommZAjJ.jpg

      this game is going to fricking suck isn't it lol

      Yes the game will suck OP, because fans can only make good sonic game
      >Let test engine with nothing to d-
      This is by the P-06 dev. Cope.

      • 2 years ago
        Anonymous

        >dat webm
        Jesus, with actual physics that moronic circle move actually looks fun to use.

      • 2 years ago
        Anonymous

        That's just radial movement set about an enemy, it doesn't work since frontier's can be any shape.

        • 2 years ago
          Anonymous

          >it doesn't work since frontier's can be any shape.
          Why is this better? Webms shows muiti kills just fine

  101. 2 years ago
    Anonymous

    I'm excited for it
    >But the contr-
    I have hope
    >The comba-
    I have hope
    >Framera-
    Take the hopepill, anon

    • 2 years ago
      Anonymous

      Why?

    • 2 years ago
      Anonymous

      >Take the hopepill, anon
      >for a Sonic Team game in fricking 2022
      should have posted TailsNoThink.jpg instead

    • 2 years ago
      Anonymous

      You mean the consoompill.

    • 2 years ago
      Anonymous

      I have more hope that Iizuka will publicly apologize for still having a career than I do for Frontiers being good.

  102. 2 years ago
    Anonymous

    I fricking hate how everyone outside of this website says it looks good, and yet the second you criticize it, you get a reply saying
    "The game isn't out yet!" Or "it looks good to me!"
    You could probably just have a jpeg of a piece of shit and people would still try to defend it

    • 2 years ago
      Anonymous

      Someone made a compilation of Forces defense force comments that's pretty much the same as what we've seen for Frontiers.

    • 2 years ago
      Anonymous

      Every new game is going to have it's share of hopeful underage fans who haven't had their Sonic hype bubble popped yet. Those are most of the people bothering to defend Frontiers. The rest are legit idiots who are just interested in mindlessly eating up Sonic content, like that pink-haired twitter guy who screams constantly.

  103. 2 years ago
    Anonymous

    This is just sad

    • 2 years ago
      Anonymous

      >will there ever be a sonic maker
      >no
      FUUUUUUUUUUUUUUUUUUUUUUCK

      • 2 years ago
        Anonymous

        As always, it's up to the fans to do actual fun stuff
        https://twitter.com/SonicStudioProj

        • 2 years ago
          Anonymous

          frick you

          • 2 years ago
            Anonymous

            Dev is still posting updates, latest one was on the first of this month. Project isn't over, it just takes time

        • 2 years ago
          Anonymous

          Dev is still posting updates, latest one was on the first of this month. Project isn't over, it just takes time

          Nice. The dev never posts updates about this on his youtube which is what I follow so I've been wondering about this since forever.
          Very glad it's still going well!

    • 2 years ago
      Anonymous

      >Knows Chao Garden is highly requested
      >Will Frontiers have a Chao Garden
      >No

      • 2 years ago
        Anonymous

        You guys like fishing right (Fishing is probably only back because it's literally just BOTW but Sonic and because ha ha Big is meme)

        • 2 years ago
          Anonymous

          >Should we have Sonic fishing?
          >No, must bring back the character whose only character trait is fishing

      • 2 years ago
        Anonymous

        Making a Chao garden requires effort, something that Sonic Team just does not do.

  104. 2 years ago
    Anonymous

    one more on the house, these are fun to make

    • 2 years ago
      Anonymous

      >shows one in the first act of the first zone of the first game
      >without debug mode
      >with the first loop
      that other anon has been eternally btfo. these are frick to watch

  105. 2 years ago
    Anonymous

    What i don't fricking get= ok you wanna try meme openworld with sonic, fine.
    WHY THE FRICK DO YOU LITERALLY MAKE IT LOOK LIKE ZELDA
    fricking open ass wilderness, melancholy music and anchient tech looking robots, its like they didn't even try to be subtle with the shit they are ripping off. Why not do a classic sonic style island with different themed sections and checkerboard shit? Why not do a big station square city or some shit like the frickin spiderman games been doing since 6th gen? That is the biggest flaw, its just copying someone elses homework and putting your name on it.

    • 2 years ago
      Anonymous

      According to Kishimoto they thought the realistic environments would help set Sonic apart from Mario, Kirby and Donkey Kong.

      • 2 years ago
        Anonymous

        >According to Kishimoto they thought the realistic environments would help set Sonic apart from Mario, Kirby and Donkey Kong.
        Jesus christ, this guy.

  106. 2 years ago
    Anonymous

    Post Eggman's EL GRAN GORDO

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