To be fair, Sonic had a solid 2 year span from Colors to Generations where it actually had good games again. It's definitely possible for Sonic to have good games, they just take have 15 year gaps in between them,
What about Sonic Unleashed? They had a lot of great artists make something timeless. Say what you will about the werehog sections (which werent even that bad, some are great) but the whole game had a true AAA quality. From colors onwards they seem to have shorter and shorter budgets with all the reused assets and shitty level design
They realized Unleashed was super expensive to make and couldn't afford to spend that much on each and every game so they cut back. With Generations, it was at least understandable so they could get it to run without frame drops like Unleashed had. But every game after released on more powerful consoles so they really had no excuse.
Because Takashi Iizuka is a lazy and talentless hack who is only the head of Sonic Team because he was the director on some good games when Sonic Team had a staff full of talented people doing his job for him
Why? Seems to me pepole like to shit on sonic for the smallest quirks or weird design choice, most of the stuff that pepole complain about I find to be endearing
I feel it controls just fine and the combat is basic but fun enough with slower but still fun platforming
2 years ago
Anonymous
Try walking in a circle then if you think it's fine, QTE combat isn't fun unless you're 12
2 years ago
Anonymous
Its clunky but calling it horrible is a fricking stretch man, Its functional and its pretty well made. The music and ambiance also add a lot to it, I had a lot of fun with the whole game
2 years ago
Anonymous
It's legit a bad game with terrible pacing, controls, combat, performance issues, and story. I get it you had fun holding down the boost button for half the game and go 1000 mph really helps you ignore it's faults. That doesn't make it good, all sonic games have good music so that's not a selling point.
2 years ago
Anonymous
The man actually played the game(unlike most of Ganker) and feels the exact opposite of you, there's no point in trying to convince someone your opinions are somehow factual.
2 years ago
Anonymous
>The music and ambiance
Don't really factor in if every 5 steps you're hearing
start up again
2 years ago
Anonymous
> tfw could hear the music clearly before even opening the link
it honestly could have been worse. do the non-wii versions use alternate battle music or is it the same there too?
What about Sonic Unleashed? They had a lot of great artists make something timeless. Say what you will about the werehog sections (which werent even that bad, some are great) but the whole game had a true AAA quality. From colors onwards they seem to have shorter and shorter budgets with all the reused assets and shitty level design
What about Unleashed?
Unleashed could be Temple Run in HD x God of War Furry edition and Sonic in the title could be removed and still end up being the same game.
Look, I don't care what SEGA thinks Sonic is now, 15 years ago, anything post S3K years ago, if it isn't S3K in 3D it's not Sonic. That's all I fricking want, and I'm not being petty since Adventuregays want SA3 which isn't Unleashed to them, so I should get the same thing wanting S3K since classic Sonic is the only real Sonic to me.
Boostgays got theirs, and SEGA already abandon you like they did us at this point.
Unleashed's biggest problem is the boost gameplay which is the biggest problem with all boost games. They're flawed on a fundamental level and make nearly every level feel the same. There's no room for player expression and every level is pre planned and homogenized which makes the game meaningless to play more than twice.
Not my Sonic
[...]
Correct
[...]
What about Unleashed?
Unleashed could be Temple Run in HD x God of War Furry edition and Sonic in the title could be removed and still end up being the same game.
Look, I don't care what SEGA thinks Sonic is now, 15 years ago, anything post S3K years ago, if it isn't S3K in 3D it's not Sonic. That's all I fricking want, and I'm not being petty since Adventuregays want SA3 which isn't Unleashed to them, so I should get the same thing wanting S3K since classic Sonic is the only real Sonic to me.
Boostgays got theirs, and SEGA already abandon you like they did us at this point.
>if it isn't S3K in 3D it's not Sonic
That's an incredibly unreasonable way of looking at things though. You're asking for a game with features made specifically for 2D to be translated into 3D without any regard as to how they would affect the gameplay. If you want that, that's fine but you might as well quit while you're ahead because nobody is going to go through with such a terrible idea
2 years ago
Anonymous
the boost gameplay in unleashed is actually skill based
see eggmanland
It started a shitty trend, but to pretend as if unleashed is guilty of every sin that forces committed is laughable.
The "fundamental" flaw of boost is how taxing it is on budget, plenty of unleashed's level had multiple paths and freedom in how you approached level sections like empire city or holoska. >player expression
eat shit Black person, actually make a point instead of spewing some buzzwords, this is a level based speedy platformer, expression is in execution.
the Werehog segments were too fricking long and even the good things about it like the music are fricking obscured by the battle music
the Sonic stages are like 1/4 of the total game
2 years ago
Anonymous
maybe for a total playthrough, but actually taking into account a normal player, the daytime stages would be play more often for the sake of perfecting runs and optimizing shortcuts, werehog's shortcuts are fairly obvious(not including oversights/glitches).
>What about Sonic Unleashed?
What about it? Only 20% of Unleashed actually resembles a traditional Sonic experience, with most of the budget being spent on a mediocre GoW clone, multiple sets of hubs for each area, and expensive cinematics that, while impressive-looking, just screw with the game's pacing (a Sonic game should never have a 6-7 minute opening cutscene when the player could actually be spending that time playing the game instead).
You're basically just crying for "pretty graphics", even though Unleashed's high budget still couldn't keep it from being optimized like shit. There's more important issues that Sonic games tend to suffer from on a foundational level, and giving Sonic Team a large sack of cash is never going to be the solution, with Unleashed itself being an example. Sonic Team being mediocre devs is the problem, not the lack of resources.
>Only 20% of Unleashed actually resembles a traditional Sonic experience
Boost is hardly even close to a traditional Sonic experience and even then >with most of the budget being spent on a mediocre GoW clone
Most of the budget went into the lighting engine so that the boost gameplay could work and the rest of the budget went to what's left. >a Sonic game should never have a 6-7 minute opening cutscene
Oh no, a skippable cutscene whatever shall I do. It's one thing for a company to be as irrational and as incompetent as Sega but you idea guys aren't doing any better
>Boost is hardly even close to a traditional Sonic experience
It's closer than anything else the game has to offer, hence the usage of the word "resembles". >Most of the budget went into the lighting engine so that the boost gameplay could work and the rest of the budget went to what's left.
Your shit reading comprehension has failed you yet again. I listed of a number of different things Sonic Team needlessly spent their budget on outside the werehog, including said lighting engine that I later mentioned. >Oh no, a skippable cutscene whatever shall I do.
The sequence involving Eggman's space fleet should have been a playable level you dope, not yet another "watch Sonic do cool thing on his own" bit that has plagued the series for the past twenty years. Colors and Generations instantly throwing you into the game as soon as you press start is exactly how a Sonic game should begin.
That is not really much of a budget issue (even though those graphics weren't cheap in Unleashed), it's just that no one at sega remotely cares about making a decent platformer/action game. After Mania and Generations this can't be considered anything more than self-sabotage which wouldn't be surprising at all since it is Sega we are talking about, self sabotage is their "thing".
Unleashed was made when Sega still pretended to fund projects. Colors and Generations were made a bit on the cheap because they were to be pushed out fast. Lost World was in dev hell and forced on to Wii U in an unfinished state because execs realized a three game exclusivity contract with Nintendo would be more profitable than finishing a game.
Forces and Frontiers were developed after Sega leadership changed and all budgets were cut to the bone so execs could skim more off the top. You can see 2010s Sega's mentality in pretty much every game they put out since 2015 (later Yakuzas, Shin Sakura Wars, Valkyria 4, etc).
TL;DR, Sonic was unironically getting its shit together until the company started devouring itself. Now it's hopeless until the execs are changed again.
NTA but Mania is just as garbage as every other Nu-Sonic game, don't let the hype fool you.
2 years ago
Anonymous
Yes this will surely convince me. Why even bother making such a dumb post?
2 years ago
Anonymous
>Why even bother making such a dumb post?
Obviously you're too stupid to understand this, or can't resist your programming telling you that everyone praising it means it's good, but Sonic Mania is utter dogshit to anyone who actually takes a moment to look at it critically. The level design takes the worst elements of CD and Sonic 2, and mixes them together to create stages where the longer sections designed to let you build speed get cutoff by the explorative vertically designed sections killing the flow of the level. In addition, the lack of animation canceling on things like Sonic's looking/crouching animations result in a Sonic that feels very sluggish to handle compared to the actual classics, and gives the whole game a very stop-and-start feel to it. What's more, Sonic is wildly out of character compared to games like 3&K, CD, etc. which is insulting, and incredibly disappointing. And the cherry on top, is the absolute lack of originality, reusing things like Green Hill Zone, Chemical Plant with soulless remixes that don't match at all what the artist actually intended the music to be like.
To anyone with a brain, Mania always was soulless garbage.
2 years ago
Anonymous
You ever reply to me again and I'll personally balance and rotate your jaw.
2 years ago
Anonymous
3&K>Mania>2>1>CD
2 years ago
Anonymous
Cope, still like it.
2 years ago
Anonymous
Man.
Studiopolis, Press Garden, Mirage Saloon and Titanic Monarch looked gorgeous.
Give me more of these new interesting zones.
I want my mania sequel.
Handled by passionate outsiders fueled partially by spite. People like Stealth talked about how Sega fricked them over multiple times, mostly with time and money. Same reason other outsider projects do well. It's also harder to cover the trail when you embezzle internationally.
Some of 3D Sonic's issues come from bad leadership within Sonic Team, but most of it comes from Sega fricking all of their devs. You wouldn't see similar issues plaguing other internal games if it was just Sonic Team.
NTA but Mania is just as garbage as every other Nu-Sonic game, don't let the hype fool you.
>Lost World was in dev hell and forced on to Wii U in an unfinished state because execs realized a three game exclusivity contract with Nintendo would be more profitable than finishing a game.
You mean Rise of Lyric.
Lost World was never in "dev hell", that game pretty much had the same dev cycle as almost every other 3D Sonic before it. I'm not even sure you can enter development hell with a game where the devs' intent involved just throwing shit at the wall with nearly every stage to see what sticks.
Forces definitely suffered from development hell at some point, though.
>Lost World was never in "dev hell", that game pretty much had the same dev cycle as almost every other 3D Sonic before it. >dev hell is an amount of time
No, jackass. The game is the most unfinished a 3D Sonic has ever shipped. Over half the levels are just engine tests retooled as content. They invented a new system but had barely any levels utilizing it and scraped a ton of existing assets and systems together to get a product out in time.
Rise of Lyric losing half its content and being completely unpolished doesn't change that Lost World also ended up in design limbo, scrambling for solutions to pretend it was finished.
2 years ago
Anonymous
lost world is intentionally bad dummy, nothing was left on the cutting room floor
2 years ago
Anonymous
Nothing was left on the cutting room floor because they literally didn't even create enough assets and levels to fill a game and scrambled to stretch every crumb to its limit. Are you daft? You think they went into the project saying "Man, I can't wait to reused our physics tests as a snowball rolling level!"
2 years ago
Anonymous
>You think they went into the project saying "Man, I can't wait to reused our physics tests as a snowball rolling level!"
Yes and if you don't think so you're giving sonic team too much credit or you're moronic
2 years ago
Anonymous
>You think they went into the project saying "Man, I can't wait to reused our physics tests as a snowball rolling level!"
Yes, moron. Did you forget who we're talking about here?
2 years ago
Anonymous
They goal was to unironically appeal to mario fans, yes they are that moronic
2 years ago
Anonymous
>dev hell is an amount of time
I didn't imply this. Lost World is clearly trying to copy the general experience of Mario Galaxy and DKC where nearly each stage offers a different "gimmick", except it was done in a really shitty fashion because Sonic Team are incompetent devs. It was completely intentional, not a result of "dev hell".
2 years ago
Anonymous
>Lost World is clearly trying to copy the general experience of Mario Galaxy and DKC where nearly each stage offers a different "gimmick"
i thought that was colors
still it's crazy how they always come off as a cheap knockoff of something else
I really liked that one highway level that was shown off, hopefully the rest of the cyberspace levels go for a feel like that
now that you say it, they really seem to have a werid obsession with "cyberspace" type shit. it's weird
2 years ago
Anonymous
>i thought that was colors
Why not both? Although Colors has specific style of "gimmick" stages that it uses a multiple times throughout the game, Lost World pushes this even further by introducing a gameplay gimmick for a specific stage (i.e. pinball, stealth, rolling around as a snowball, riding on the Tornado, etc.) and then proceeds to never use it ever again.
Both games were directed by Kishimoto if that explains anything.
If the werehog sections had dynamic music that became more intense when fights started instead of what we got they would have been infinitely less tedious and more fun.
>overworld looks empty and boring and the lack of proper physics means moving around isn't as fun as an open world Sonic could be >most of the cyberspace levels are going to be reusing Generations levels >even the fricking legendary Sonic music has gone downhill, overworld has bland BotW piano music while the cyberspace levels are probably going to have Ohtani's shitty synths that ruined the Forces and Colors Ultimate OSTs
How can anyone still be excited for this? There is nothing worthwhile coming out of this franchise from Sonic Team or Sega Japan anymore. Everything good is from outside sources like the movies or fan projects.
I really just want them to have a good epic story so I can feel like a kid playing adventure again. Give us some well written dialog for once goddamnit. Also the beat em up gameplay looks flashy and fun to me
We want that too, not at the expense of fun games, but if we cant get fun games we could at least get a good story.
Most of them are overrated by the way, Knuckles trying to kill himself is almost as tone deaf as Sonic himself is in that scene.
>lack of proper physics
holy fricking shit you people need to get over the spindash
there's a drop dash in the game that serves the same purpose
just because it doesn't look like Sonic Utopia doesn't mean it doesn't have physics.
I fricking hate Lange dickriders.
Even boost games have physics, and the wacky shit people get up to in the fastest possible runs is directly a result of that.
Boost is literally identical to spindash in purpose and function except you don't need to charge it.
2 years ago
Anonymous
Spin dash demands more skills than boost shit.
You actually need to stop and you're pretty vulnerable.
Boost shit feels more like a power up than an essential part of his moveset.
2 years ago
Anonymous
>Vulnerable >During a spin dash
2 years ago
Anonymous
There are some badniks that can still hit you during that form.
I have never been hit by a robot during boost shit.
2 years ago
Anonymous
A laser will hurt a boosting Sonic just as well as it will a Spin Dashing Sonic.
The reason why the Super Peelout is seen as pointless is because you can just instantly curl into a ball to negate being in a vulnerable state, turning it into a faster spindash.
2 years ago
Anonymous
Only mentioned the enemies, not the terrain and obstacles.
2 years ago
Anonymous
Egg Robos for one can shoot lasers.
Egg Robos in Generations shoot rockets.
Enemies fire projectiles that will damage Sonic regardless of if he's boosting or not, Sonic will take damage unless he is invincible or is Super Sonic.
If Sonic is hit by a laser fired by an Eggrobo while he is boosting, he will take damage from an enemy.
2 years ago
Anonymous
Their lazer were so slow in gen I never noticed them in the 3D sections of M. Sonic.
2 years ago
Anonymous
That wasn't my point, my point was that Sonic, when he is boosting, is just as vulnerable as he is when spindashing, there isn't a difference.
2 years ago
Anonymous
That straight up a lie anon.
Boost is much more powerful and faster.
Anyway I gotta go.
2 years ago
Anonymous
The vulnerability being the same is not incorrect, the Boost is simply a Spindash that lasts as long as your Boost Gauge isn't empty and the Spindash is really fricking fast.
Get your ass back here, we are not done until we've reach a conclusion.
2 years ago
Anonymous
plenty of times in unleashed has a robot smacked sonic while boosting and ruined my rank
2 years ago
Anonymous
The only robot that did that to me is the one with a spring on his shield.
2 years ago
Anonymous
Please shut the frick up, you did not sound intelligent at all.
2 years ago
Anonymous
I'm not even talking to you
2 years ago
Anonymous
Spindash >Quick burst of speed that needs to be charged up >Invulnerable to enemies while in a ball >Quickly lose that speed on flat terrain >Exponentially increase it on ramps >Useful to mess around with the level design >Can't just stay as ball, and therefore invulnerable, the entire time
Boost >invulnerable as long as you keep it pressed >you're either in top speed or no speed, no middle ground >Being on flat terrain or a ramp is the exact same speed >Horrible for level design because it's designed to send you forward instead of taking into account the direction you're currently going, making it feel janky as frick whenever you use a ramp
2 years ago
Anonymous
>Boost is literally identical to spindash in purpose and function except you don't need to charge it.
False
Cope, still like it.
2 years ago
Anonymous
I don't see how you couldn't do that with boost. It even has the walking on the ceiling shit that people hate.
2 years ago
Anonymous
>I don't see how you couldn't do that with boost.
Then prove it would footage, homosexual
2 years ago
Anonymous
>REEE CORD IT OR IT DOESN'T EXIST >YOU NEED TO KEEP AN ENTIRE FOLDER OF THINGS TO PILE ON TO WIN INTERNET ARGUMENTS OR YOU DON'T BELIEVE ANYTHING
shut
2 years ago
Anonymous
Cope
2 years ago
Anonymous
>footage
I said it could be done with boost, dumbass.
It's just generic platforming with a spin dash jump.
I think rush games have some stuff like this, I remember using it a few times.
2 years ago
Anonymous
>I said it could be done with boost, dumbass.
Then why hasn't it? >think rush games have some stuff like this,
Rush uses classic Sonic gameplay but gimped beyond salvation, it still has the same collision detection of classic so of course it could "attempt" to do the same
Boosting however doesn't make it as flexable as spindashing, which is my point. Boosting is binary, spin dashing is a gradient of control.
>He's built around physics
dude, nobody would care about physics if they were fun, the problem is that they can't seem to get it right, ever
nobody would care about Sonic having moon phyisics if the game was fun to play, most of the time isn't and you get garbage like forces where you have multiple places where your speed is capped or scripted to run at a certain speed
>Why even bother making such a dumb post?
Obviously you're too stupid to understand this, or can't resist your programming telling you that everyone praising it means it's good, but Sonic Mania is utter dogshit to anyone who actually takes a moment to look at it critically. The level design takes the worst elements of CD and Sonic 2, and mixes them together to create stages where the longer sections designed to let you build speed get cutoff by the explorative vertically designed sections killing the flow of the level. In addition, the lack of animation canceling on things like Sonic's looking/crouching animations result in a Sonic that feels very sluggish to handle compared to the actual classics, and gives the whole game a very stop-and-start feel to it. What's more, Sonic is wildly out of character compared to games like 3&K, CD, etc. which is insulting, and incredibly disappointing. And the cherry on top, is the absolute lack of originality, reusing things like Green Hill Zone, Chemical Plant with soulless remixes that don't match at all what the artist actually intended the music to be like.
To anyone with a brain, Mania always was soulless garbage.
>Sonic is wildly out of character compared to games like 3&K, CD
dude Sonic has the least character out of everyone in the cast, what the frick are you talking about
>And the cherry on top, is the absolute lack of originality
to me it's impressive that they managed to make new levels (and act 2s for the old stages) out of existing assets, something that SEGA has tried to do for years and never got it right
maybe you don't like Mania but it shows that you can actually reuse shit in a smart and creative way instead of literally having a level called "Chemical plant - Chemical Plant" or "Green hill - green hill". To be honest, after reading your post i don't know what the frick would you even want in a Sonic game
>To be honest, after reading your post i don't know what the frick would you even want in a Sonic game
A good game. It's not that hard. Sonic 1~3&K all achieved it. >to me it's impressive that they managed to make new levels (and act 2s for the old stages) out of existing assets, something that SEGA has tried to do for years and never got it right
Except they did, Sunset Hill exists. >it shows that you can actually reuse shit in a smart and creative way instead of literally having a level called "Chemical plant - Chemical Plant" or "Green hill - green hill".
Again, Sunset Hill. I agree you CAN make new interesting takes on old levels, but Mania does not do that in the slightest, and you acting like it does just shows how intellectually dishonest a piece of shit you really are.
>brings up Sunset heights as an example
dude they reuse that same level like 3 times in the same game and it's filled with straight lines and robots that do nothing but stand there and be boost fodder, did you even play the fricking game?
>just because it doesn't look like Sonic Utopia doesn't mean it doesn't have physics.
Yeah, the fact that we've seen how terribly Sonic accelerates and the constant boost pads and rails are why we say it doesn't have physics.
>how terribly Sonic accelerates and the constant boost pads
Sonic's speed is upgradable in the game from level 1 to 50, same with his attack, defense and ring count.
those boost pads are there in the early game to make Sonic's movement easier since level 1 gives him a speed cap. He'll get upgrades from those Koco things and move faster as the game goes on. >rails
ign confirmed they were for fast travel and only pop up after you complete an important task on the map
>rails are just for fast travel >which is why they're on unexplored items like the tower and lead to collectibles in the overworld
God, you frickers will believe anything.
There are rails that don't spawn until you complete tasks, but there are plenty that exist by default that are meant to automate movement. Even if you took them at their word it's ridiculous. The whole point is to platform around as Sonic. Why would you jump on a winding rail to get somewhere faster instead of simply heading to a warp point or even using pause menu fast travel? It just makes things take even longer while giving the player less reason to experiment and have fun in the overworld. It's moronic.
>there's a drop dash in the game that serves the same purpose >in a game without physics for it to be useful >in a game with some kind of running boost
sure
Only brainlet Black folk think physics in 3d platformers is a good idea. Stop pretending a poor man's spectacle exclusively used in fangames is somehow good game design.
It's fricking awful and leads to bland hallway levels or blasting your way past levels.
>It's fricking awful and leads to bland hallway levels or blasting your way past levels.
How would that be any worse than what Sonic currently is anyway.
It would literally make them 2d games?
Not to say forces was any better, but frontiers can only be better by excluding 3d physics entirely and working towards more skill based level design.
2d concept can't mix with 3d gameplay, you want physics just play portal.
There are a number of 3D platformers that make use of momentum-based movement that play fine. Go play Crumble or Defunct as an example. Hell even some skateboarding games could be considered 3D platformers and those play fine as well.
I don't see how you couldn't do that with boost. It even has the walking on the ceiling shit that people hate.
>It even has the walking on the ceiling shit that people hate.
Where the frick did you pull that shit out of your ass from? >Le 06
STANDING upside down from ZERO physdics is not the fricking same as momentum inertia used to get there, stay there by moving fast enough, and using it to actually platform, take meds.
2 years ago
Anonymous
Nah, there's no actual momentum at play there, sonic is no where near fast enough for something like that, I don't remember 1,2, or 3 having anything like that. Mania's good, but this was a genuine flaw to appeal to the brainlets in the fandom.
2 years ago
Anonymous
>Nah, there's no actual momentum at play there,
You're literally blind holy shit >Fast
Fast /= momentum. Boosting is NOT momentum. >Definition: [Physics] the quantity of motion of a moving body, measured as a product of its mass and velocity.
What makes classic Sonic momentum is that it actually FEELS like you're controlling a real life ball in a pinball like level design. Modern Sonic is basically just Flash who is literally anti momentum by canon because he just enters a "speed force" that removes all connections to momentum in reality. Modern Sonic feels like a automaton while classic feels like a living creature.
2 years ago
Anonymous
It's literally unrealistic bullshit that people clowned on 06 for. The spindash didn't create any fricking momentum, it was the action of running up the groove to the ceiling, something could be done if you replaced the spindash with boost.
You have NO fricking idea what this discussion is even about. >comicBlack person
This discussion was lost from the start. You don't even understand what the crux of the argument was.
2 years ago
Anonymous
>I don't remember 1,2, or 3 having anything like that.
Then you literally didn't play any of the games, shitposter. Are you Iizuka? Because "running along ceilings" is not a Sonic 4 creation.
2 years ago
Anonymous
that's exactly how your momentum conserves in those areas in Spring Yard but upside down you double Black person
2 years ago
Anonymous
>upside down
Why is this so hard for you to understand?
why do you think it's okay to hand wave it like this?
It shouldn't work like that, sonic should fall off after half a second of walking.
2 years ago
Anonymous
>sonic should fall off after half a second of walking.
Sonic isn't real. He should just stand upside down defying complete logic, but he should be fast enough to stay aloft to a ceiling because it's great for unique, exclusive gameplay to Sonic
Or at least, would have been ,had both Fancy Pants Adventures AND fricking Rayman of all series to take it for themselves later on
The fact you can't cope with the fact Sonic isn't fricking real to think wall running is ok but ceiling running isn't is massive hysteria.
2 years ago
Anonymous
>dead series took it on
ok
so why is momentum such a big deal if you can't even try to replicate its physics?
Maybe if he was moving really fast it would work as spectacle, but as it is, it's just some janky looking shit. Probably my only real complaint with mania is that appeals to classic Black folk that barely care about the games.
2 years ago
Anonymous
>>dead series took it on
Cope. A good series dies, a bad series keeps going.
2 years ago
Anonymous
>good
2 years ago
Anonymous
BECAUSE THAT'S HOW IT WORKS YOU homosexual >If you're running up an incline wall, you lose speed. >If you lose enough speed on a wall, you fall off. >If you keep your speed or are already moving fast enough, you can keep going.
Here's me, in Sonic 2 for the motherfricking GENESIS. >moving at ludicrous speeds, stay on >make a platform too low, most of my speed is lost on the jump arc up, get on then immediately fall off >make a platform higher up, most of that speed from the jump is converted, and can run up it no problem
this is how EVERY loop corner works
2 years ago
Anonymous
Fricking based. Doing gods work anon.
2 years ago
Anonymous
>classicBlack person is moronic
as usual
2 years ago
Anonymous
Stay mad, zoomer homosexual
2 years ago
Anonymous
That is very clearly not what is going on in the mania webm.
That is a flat plane, as opposed to radial movement with quite a lot of speed behind it.
That SHOULDN'T be fast enough you fricking tard.
Literally what is there to defend with other than that you don't care about real momentum.
2 years ago
Anonymous
>That is very clearly not what is going on in the mania webm.
Do you seriously think Taxman remade the classic gameplay using Sonic 2 (the webm that other anon posted) as a base isn't accurate to the source?
Just take the L and slit yourself.
2 years ago
Anonymous
What L? Taxman made a good physics engine but with dumb decisions for level architecture that uses exceptions on how the physics works. Those are attempts to create spectacle among morons who don't know anything about momentum.
Mania is overall good, but jerking off the moments that are clearly bad shows how two-faced classicBlack folk really are.
2 years ago
Anonymous
Take meds
2 years ago
Anonymous
>dumb decisions for level architecture that uses exceptions on how the physics works.
are you implying that this clip is anything other than a meme strat, and actually Intended(tm)
have you ever played Mania
2 years ago
Anonymous
>Th-th-that is very clearly not what is going on in the mania webm!!
yes it is, cry about it
2 years ago
Anonymous
>making these on the spot out of sheer spite
now that's the autism i live to see. good work anon
You're trying too hard to prove a point, you're ignoring that 3d platformers have actual platforming, level design and action gameplay as the core.
both real platformers you stated are too simplistic in level design to actually treat as anything other than random indie shovelware, they're unnecessarily hallway like with no real platforming structures since they can get skipped easily.
3d platformers as in sly, hat, or mario buddy. speed+momentum is a bad recipe for any kind of thoughtful level design.
2 years ago
Anonymous
>you're ignoring that 3d platformers have actual platforming
And Crumble doesn't?
NTA but did you even play that game? It's literally Spiderman x Sonic and is definately about fricking platforming otherwise you basically fall into the death pit that's all around you. It's like those Mario levels that auto move the camera and if you don't keep up in some of those levels the platforms fall below your feet and die
If Mario doing that isn't platforming, in the IP that defined platforming, I don't know what you think is "actual platforming"
2 years ago
Anonymous
I'm not playing random fricking shovelware, dipshit.
You're just proving my point, it's just a generic action game with bottomless pits galore. No ACTUAL platforming and level DESIGN.
No one fricking likes autoscrolling levels dumbass, we are talking about 3D PLATFORMERS you fricking idiot.
2 years ago
Anonymous
>I'm not playing random fricking shovelware, dipshit.
Then frick off from the discussion Black person >HURR DURR I DON'T PLAY FILTHY GAYJIN INDIE GAMES, I RATHER PLAY THE SHOVELWARE SEGA SHITS OUT FOR ME INSTEAD!!!
This is (You).
2 years ago
Anonymous
You're shitty games are worthless for discussion to begin with, sonic isn't a shitty spiderman-like.
What was even the point? there wasn't even much in common with sonic to even start a discussion.
2 years ago
Anonymous
Take meds
It's literally unrealistic bullshit that people clowned on 06 for. The spindash didn't create any fricking momentum, it was the action of running up the groove to the ceiling, something could be done if you replaced the spindash with boost.
You have NO fricking idea what this discussion is even about. >comicBlack person
This discussion was lost from the start. You don't even understand what the crux of the argument was.
Take meds >It's literally unrealistic bullshit that people clowned on 06 for. The spindash didn't create any fricking momentum, it was the action of running up the groove to the ceiling, something could be done if you replaced the spindash with boost.
You're so underaged you missed the point entirely. Your boost is so engrained in what you think Sonic always was it highlights how underaged you are
2 years ago
Anonymous
You can't even bother to argue a point in response?
The CRUX, was that spin dash and boost serve the same function.
Your dumb ass thought this was classic vs modern gameplay, as if that even means anything when it was about the purpose of the drop dash in frontiers.
If I made a rom hack of mania with boost, the same webm could be made.
2 years ago
Anonymous
>The CRUX, was that spin dash and boost serve the same function.
No, to YOU it does. There's factually more you can do with spindashing that boosting makes completely fricking trivial.
2 years ago
Anonymous
no to (you) it does.
you're completely stuck on worthless bullshit and you know it.
2 years ago
Anonymous
>you're completely stuck on worthless bullshit and you know it.
Why are you talking about yourself?
2 years ago
Anonymous
>I'm not playing random fricking shovelware, dipshit.
The "random fricking shovelware" is better designed than most Sonic games. Try playing more experimental platformers for once instead of only eating up games that shills shove in your face.
2 years ago
Anonymous
whatever anon, I'm still not playing indie shovelware #3456.
I don't want experimental trash, I want a proper game. Respond however you like.
2 years ago
Anonymous
>I don't want experimental trash, I want a proper game.
Then you should start playing the indie games over Sonic lol.
2 years ago
Anonymous
>they're unnecessarily hallway like with no real platforming structures since they can get skipped easily.
You clearly haven't played either game. Defunct has some hallway-like areas (that are clearly inspired by the modern, boost-centric Sonic games) but also has larger, skatepark-like areas as well. They're not super-amazing platformers, but they are examples that you can make quality platformers that focus around momentum-based movement without the "issues" you're trying to push.
2 years ago
Anonymous
I don't fricking want to???
Why the frick should I play some random fricking example you brought out of your ass? This isn't reddit you worthless cretin, you don't need some source for every fricking essay.
Everything you've stated has proven the opposite of the quality sonic should look for. It's just more obstacle course bullshit. >skatepark
That is literally what I'm talking about, you can't have real sonic game design that way, it isn't an actual platformer, you don't know what a platformer is.
Look, just because you're tangentially knowledgable of the sonic series doesn't mean you should chime in on every issue like you're an expert. Sonic isn't a skate sim and it isn't a hallway runner.
2 years ago
Anonymous
>I don't fricking want to??? >Why the frick should I play some random fricking example you brought out of your ass?
Because you're basing your arguments around your limited perspective on platformers when there are other games in existence that prove there's nothing wrong with making a 3D, momentum-based platformer. Not sure why you're getting so upset about this. >This isn't reddit you worthless cretin, you don't need some source for every fricking essay.
what >Sonic isn't a skate sim and it isn't a hallway runner.
3D Sonic would honestly be better off with skate sim elements and has already spent time as a hallway runner for most of the last decade anyway. No reason to take the braindead approach of thinking there's only "one way" to make a 3D Sonic game.
Honestly the skatepark approach wouldn't even be inappropriate for the series considering the level design in the 2D games was already clearly inspired by the same slopes, ramps, and halfpipes present in skate-friendly areas.
2 years ago
Anonymous
>limited
Why would that ever matter??? You're not a fricking expert on this shit if you don't know that what would work in one entry doesn't necessarily work in another. That doesn't even get into the fact that you aren't even talking about 3d platformers but action games.
You literally have no idea what sonic is and want it to be another genre just to pretend to have a point. Sonic is a platformer, why is that so hard to stick into your brain?
I guess play riders if you're so interested in the concept.
2 years ago
Anonymous
>Why would that ever matter???
It matters because your limited viewpoint resulted in a flawed argument. You're claiming it wouldn't work when there exist examples that it does work, you just weren't aware of them. >Sonic is a platformer, why is that so hard to stick into your brain?
The examples I provided are platformers. You can still make a platformer with skateboard sim elements. Not sure what about this is an issue.
>Only brainlet Black folk think physics in 3d platformers is a good idea.
Pic related >It's fricking awful and leads to bland hallway levels or blasting your way past levels.
So boost levels?
Nah. Just another case of Sonic Team trying to turn Sonic into something its not because they hate this franchise and want to be set free. And the BotW "influence" is just a blatant knockoff. They even have some ugly equivalent to the korok seeds.
>Alright team, we blew our budget just updating the engine yet again and it runs worse than before. We still need to make the game >Frick it, go over to the Phantasy Star team, steal their assets and we'll just make it a crossover game >And boost levels? >Just change a few things around from Generations. They'll still buy it anyways.
Its hard not to be optimistic about this game personally. And this has nothing to do with me being a fanboy or ignoring the trend of bad Sonic games but seeing a combination of edgy robot kaiju, huge open world, cyber e-girl, huge open world gameplay and a story that(based on the leaks anyway) is gonna take a massive shit on the legacy and canon of Sonic Im not sure how any of you fricks can not be excited to see how it turns out just based on curiosity alone.
It should at least be worth pirating for you cynical fricks, the shitshow will be grand and I doubt youd want to miss out the fuel this will give Sonic shitposting for years to come.
>huge open world, huge open world gameplay
Doesn't matter because the controls are awkward and shit with no momentum. Wtf even are those wall climbing mechanics? He starts climbing slowly then walks? wtf? >edgy robot kaiju
It's a boring design >cyber e-girl
I hate e-girls >story
Yeah, I'm a bit curious of how much of a shitshow it's going to be. But I'm not expecting anything of it either.
I'll just read a plot summary and then watch some cutscenes on youtube if I care enough by then. >It should at least be worth pirating for you cynical fricks, the shitshow will be grand and I doubt youd want to miss out the fuel this will give Sonic shitposting for years to come.
I'm tired anon. Most of my teenage years were shitposting about 06, there wasn't a youtuber that didn't let's play that game for shits and giggels. But jokes are only funny for so long. You can't keep telling the same one to the same people over and over again.
It's way past time they made a good game for once. This is just boring.
>gonna take a massive shit on the legacy and canon of Sonic Im not sure how any of you fricks can not be excited to see how it turns out just based on curiosity alone.
This is a weird way to play video games anon.
Literally every single aspect of it OUTSIDE of two gameplay snippets presented without context say it's going to be a perfectly decent game
The anti-Sonic "IT WAS NEVER GOOD" crowd saying it's the new TORtanic and Sonicgays claiming it a legit BOTW have come to a head, to create an interesting contrast that inadvertently reveals the truth
The fact of the matter is yeah Frontiers will easily get an 80 minimum on Metacritic whether you melodramatic homos want to believe it or not, I imagine a Super Mario Odyssey situation where critics all say its good yet everyone claims to hate it
>Literally every single aspect of it OUTSIDE of two gameplay snippets presented without context say it's going to be a perfectly decent game
everything other than the 15 minutes of gameplay footage says it's going to be a good game?
>Literally every single aspect of it OUTSIDE of two gameplay snippets presented without context say it's going to be a perfectly decent game
Even normalgays were pointing out shit like random rails in the sky, which are convinently missing whenever the use a render like in OP, the shitty washed out Unreal map, the stilted combat, the blatant "We want to pretend to be innovative by just imitating BotW".
The game will sell well, maybe even the best for a 3D Sonic. But unless they have a trick up their sleeve I think it'll be like Unleashed. >Critics: Half the game (boost) is fun, the other half (meandering in an open field collecting korok seeds and shitty combat) not so much.
Yeah except that literally everybody started liking the game after summer game fest when people played the game and said it was good, and new footage released that looked ten times better than the ign footage. Do you interact with people outside of 4chinz at all?
The game looks like a 7,5/10 at worst, which is masterpiece tier to sonic fans.
Sonic cycle strikes again. All the issues people pointed out are still present but since it's a heavily edited trailer that cuts to something else every 2 seconds people get tricked into believing it's suddenly good now.
Still looked horrible. >Make generic Unreal map >Random assets with no sense of flow or logic
But I guess since it wasn't as horrible as that first IGN footage people think everything is fixed now. A lot of people defended Forces pre-release tooth and nail.
Should also be noted that critics nowadays aren't as quick to use Sonic as a punching bag. They'll defend Sonic whenever a new game is shown but also won't give it a good score when it's actually released. >The Sonic cycle does not exist. It's a shit meme from the unleashed era lmao
I'm sure that's why some people always hype up the next Sonic game as the "good one", "Sonic will finally be back on top", then everyone goes quiet when the game is actually released. We saw this just recently. >Movie2 comes out >People like it >Confidence soars that Sega will keep the momentum >Multiple Sonic threads at any given moment >Frontiers footage gets released >Suddenly no one is talking about Sonic
Sonicfans are very susceptible to the tiniest bit of hope that this franchise will pull itself from the gutter.
2 years ago
Anonymous
>Video games need to be le realistic ! Everything needs to be logical and make sense to me !
Please stop ruining vidya
2 years ago
Anonymous
>Video games need to be le realistic !
The frick are you on about?
2 years ago
Anonymous
Forces was shat on months before release. Everyone except a few actual children hated the classic sonic green Hill footage and anything after.
Frontiers is the exact opposite. People first hated it, and now they like it. Nothing in the game looks "bad". It will be an alright game.
2 years ago
Anonymous
Go frick yourself, b***hass
Unleashed's biggest problem is the boost gameplay which is the biggest problem with all boost games. They're flawed on a fundamental level and make nearly every level feel the same. There's no room for player expression and every level is pre planned and homogenized which makes the game meaningless to play more than twice.
[...] >if it isn't S3K in 3D it's not Sonic
That's an incredibly unreasonable way of looking at things though. You're asking for a game with features made specifically for 2D to be translated into 3D without any regard as to how they would affect the gameplay. If you want that, that's fine but you might as well quit while you're ahead because nobody is going to go through with such a terrible idea
>That's an incredibly unreasonable way of looking at things though.
I don't give a FRICK. Robo Blast 2 is the only 3D Sonic anything that gives me the S3K in 3D vibe I'm looking for, but imgining a game like that with Ratchet and Clank RA fadelity? Now that would be the best 3D Sonic game, hell, best Sonic game for all of time.
But SEGA doesn't like the Sonic I like, they like it when Sonic shamelessly copies other Jap shit in hopes to pander to their dying race.
>Sonic cycle strikes again
wrong
sonic fans hate this game because they've had 5 years of nothing but ACTUAL unreal/unity asset flips injected into their veins that they pretend are good because they have ball physics and the spin dash
now that they don't get their spindash tech demo but as a full game, they're raging
so it looks like we're gonna get a 9/10, 10/10 sonic game for the first time in 10 years
The difference is the FREE tech demos don't have models popping in, actually have aesthetically pleasing enemies and world lay out, combat isn't something that breaks the tempo of gameplay and isn't made by a AAA team.
I know Sonic is fast, but does he have to outrun the processing too?
2 years ago
Anonymous
>The difference is the FREE tech demos don't have models popping in,
because they tend to look like picrel
empty grey checkerboard worlds with random pools of water and enemies scattered around
>aesthetically pleasing enemies
lol ripped from Sonic Generations and Colors
>combat isn't something that breaks the tempo of gameplay and isn't made by a AAA team.
because the combat goes as far as spamming homing attack with far less breathing time in between button presses than the official games
2 years ago
Anonymous
Why are you making a post
like some sort of autist
also, I was alluding to Utopia at the very least.
2 years ago
Anonymous
>one single guy working in his spare time makes a fun tech demo, might take a full decade before the full game comes out if ever
vs >team of paid "professionals" who can't make Sonic feel good to control in an empty level
Plus we've had more complete games like SRB2 or GT. GT is on the short side but it's unironically the most fun I've had controlling Sonic in full 3D. Player is always in control, game handles momentum and speed in a way that feels rewarding and not braindead, even enemies are balanced to provide some amount of challenge instead of just being bowling pins.
>>The game looks like a 7,5/10 at worst, which is masterpiece tier to sonic fans.
You're a b***h ass niger if you think Sonicgays deserve trash that low
S3K rivaled Super Mario World, and Mario is not a 7/10 series.
>The fact of the matter is yeah Frontiers will easily get an 80 minimum on Metacritic whether you melodramatic homos want to believe it or not
So did Sonic Colors, and only non Sonic fans like that game.
You do realize a good normie Sonic game isn't a real Sonic game? Why do you think the more Sonic Sonic games actually are, the more it filters out non fans? See Mania. Which got universal praise from actual fans.
As a loser that's only played Adventure 1 & 2 I think it looks okay.
It reminds me of those kinds of hidden precursor orb puzzles form Jak 2/3 or some of the gems from Crash Twinsanity.
As in its just a bunch of floating stuff in the middle of no where which for some reason speaks to my autism.
Yeah and it's super fricking annoying, they've become even more of gays that they were before. Any Amy art with slight ecchi aspects? PERMABANNED ON REDDIT. dumb as it sounds /sthg/ is legit the only respectable Sonic community
>Infinite's theme should have been Rap homies by Nipsey Hussle
The beat on that song unironically fits Infinite. Sonic is most kino when he takes in African-American influence
The somersault gimps the whole game. it's a total pace demolisher. Also the levels aren't as open as Sonic Adventure 1.
I replayed the original sonic 06 recently and it's depressing how it could have been better than SA2 if it came out in 2008. Levels like Crisis City, Wave Ocean and Kingdom Valley find that perfect middle ground between SA1 style, more open levels and SA2 style more linear levels. But Sonic controls like ass, and he gets stuck on terrain and dies on accident or gets softlocked while the game chugs to 5 FPS. also whoever designed flame core can suck a wet fart out of my anus
>The somersault gimps the whole game
Somersault is bad but it you only have to use it like 5 times at most throughout the entire game? >Also the levels aren't as open as Sonic Adventure 1.
Openness in SA1 is a meme. It's almost never all that necessary and is insignificant compared to things like the lightspeed dash taking forever to charge, the more inconsistent homing attack.
And before you post the Speed highway video, you can do the same in final chase too.
SA2 was simply a refinement of SA1 where Sonic 06 should have been the evolution but unfortunately 06 ended up being 06
It just blows when you want to be able to quickly spindash but I accidentally somersault instead, you lose all momentum with the somersault. the spindash was gimped. SA1s spindash combined with the floatier jump when used correctly you can take huge shortcuts and tear the levels wide open like the classics, you don't really get that in SA2 outside of stages like Final Rush. not to say the linear levels are bad or anything
That's more of a muscle memory issue. >like the classics
There's you're issue. You're treating it like it should be a different game as opposed to the game that its trying to be. You're saying that SA2 has the pacebreaking somersault while SA1 has much slower platforming sections (Final Egg, Ice cap)
NTA but the somersalt sucks because it's mapped to the same button as the light dash and the spin dash. Light dash sucks for the same reason in SA2. Really it's a trash mechanic and should have been dropped from the series entirely.
That said, if we're going to use the "you only have to use it a few times" argument, we can do the same with the light dash in SA1. Though I remember waaaaay more somersalt slots in SA2 than light dash areas in SA1.
>Really it's a trash mechanic and should have been dropped from the series entirely.
Worst take I've heard in a while. Besides it was mostly dropped in boostshit and relegated to a qte rather than an actual mechanic. The Light speed dash is good for readjusting your bearings and realigning yourself when running, makes getting rings at high speed less of a hassle, and it puts you at top speed faster than the spin dash.
You are right in that it being mapped to one button is a design flaw but the mechanics are still handled much better than in SA1 where you have the gamebreaking spin dash which renders nearly every mechanic in the game useless, treating them more like afterthoughts than an actual part of sonic's moveset that you have to learn. >light dash areas in SA1.
because the light dash is wholly unnecessary in SA1
NTA but the somersalt sucks because it's mapped to the same button as the light dash and the spin dash. Light dash sucks for the same reason in SA2. Really it's a trash mechanic and should have been dropped from the series entirely.
That said, if we're going to use the "you only have to use it a few times" argument, we can do the same with the light dash in SA1. Though I remember waaaaay more somersalt slots in SA2 than light dash areas in SA1.
>Somersault is bad but it you only have to use it like 5 times at most throughout the entire game?
That is ABSOLUTELY bullshit.
It happens at least ~3 times in EVERY Sonic stage, which are like 10 of them (when including Shadow's stages) That's 30 times on average, and every time all your momentum dies no matter how fast you were initially moving.
That's likely what anon was talking about, as modern Sonic has always had techs that killed momentum instead of enhancing on them.
Sonic in Sonic 2006 is fairly okay, Shadow and its meme vehicle and guns levels suck and Silver is even worse. Yet all day still pale compared to the actual worst part of the game, the city missions and it's bazillion long ass loading screens and awful mission design.
It's so bad that people are now thinking that P06 fixed Sonic 2006 while it didn't fix shit, it just removed the city section.
Generations was a legit good game but colours was a boring version of sonic rush with lame linear 3d sections and moronic mission stages added to pad game length
>I don't know why people act like P06 is anything special, it still has all the poor design choices of the original game.
Because we haven't had a Sonic game in 5 years and haven't had one worth playing in over 10
I would say Colors is like Lost World in that it's not bad but it's not good either.
I do like Generations but by that point I was getting pretty tired of the "2D Sonic with occasional 3D sections" thing they kept doing.
If the game gets bad scores. >"Haha sonicgays stay losing lol."
If the game gets good scores >"This shitty game doesn't deserve it, critics are shills"
Some people are just really dedicated to hating Sonic for whatever reason. It doesn't matter how good or bad the game is, people will contrive a reason to be upset.
Scores are for prostitutes.
2 years ago
Anonymous
>Scores are for prostitutes
You're kind of proving the point.
2 years ago
Anonymous
Please, do elaborate.
2 years ago
Anonymous
Please, do elaborate.
So much for that I guess.
2 years ago
Anonymous
I like Lost World >3DS >specifically the first level
2 years ago
Anonymous
I completely forgot there was even a 3DS version.
2 years ago
Anonymous
Very specifically the first level is fun to run through multiple times, it works really well with the parkour kit
2 years ago
Anonymous
Sounds groovy.
2 years ago
Anonymous
Lost World on general is just depressing, because there's a solid foindation there worth fleshing out. But Sega just decided to abandon it entirely for some reason instead of fixing what didn't work.
2 years ago
Anonymous
>because there's a solid foindation there worth fleshing out. But Sega just decided to abandon it entirely for some reason instead of fixing what didn't work.
The funny thing is, that's what people said about it when it replaced the boost formula. Of all the things I actually can give SEGA credit for, Forces was a boost game, which is what people actually DID want it to be at the time.
>Because their stages last 5 minutes.
Sonic stages shouldn't be any longer than that.
Seems like the real issue was Sega wanting to sell Sonic games at a higher price (particularly back in the 2000s) when the general concept of the IP dictates that it should be sold at AA prices instead, hence the constant use of filler and progression gates in an attempt to stretch the game's length out which apparently justifies the 50-60 dollar price point in Sega's eyes.
Although looking back, SA2's missions and ranking system offer more than enough bonus playtime for the average player without the shooting and hunting stages needing to be thrown in.
The real problem is Sonic Team not giving casual players any real incentive to tackle missions and A ranks outside unlocking an extra Green Hill stage. They could have thrown in unlockable playable characters, costumes, concept art and even bonus games (like SADX did) that players could gradually collect while completing missions and gaining ranks instead.
I feel like racing and skateboarding games have been boosting their potential playtime in the face of relatively low content through the use of constant unlockable bonus content for a while now.
Which are needed to progress and then some, and not just for lightspeed dash I'm positive there were other instances where you needs to roll to get to pulleys.
>but the fun part of going to be seeing HOW bad it is.
We'd be lucky to get even that. Sonic games haven't been funny-bad since Colors Ultimate and before that, 06 (16 years ago) Nowadays, they're mostly just plain bad.
>muh decent
Sorry that ain't gonna cut it. Nobody is pretending the game is so bad it visually impairs you. Nobody is claiming the game is going to be unfinishable. Nobody is claiming the game is unplayable. So to pretend people should accept this baseline and be happy is just kinda sad. I want memorability, good intelligent level design, no fricking filler, a fricking sense somebody put care into it, none of these things have been shown and many counterinductive to this has already been revealed. Sonic is just a merch factory now. I doubt the games even need to make profit.
Unleashed but even that is dragged down by dude combat focused sonic lmao. Sega being Sega they of course didn't learn a fricking thing and are bringing it back in Frontiers.
Generations is an insult to people that actually played classic sonic and rely entirely on nostalgia pandering to get a pass.
Mania, and before that Advance (specifically 2 imho). I enjoyed and still played the frick out of a lot of the other games, but those were the last great ones to play, if you ask me.
It'll be bad, but not even entertainingly bad like 06, just painfully bland and mediocre.
At this point I'm pretty sure Sonic Team just wants to be done with Sonic forever and are churning out turd after turd cuz they don't give a frick. FREEDOM WILL BE WAITING WHEN THE SONIC SERIES DIES.
If the game gets bad scores. >"Haha sonicgays stay losing lol."
If the game gets good scores >"This shitty game doesn't deserve it, critics are shills"
Some people are just really dedicated to hating Sonic for whatever reason. It doesn't matter how good or bad the game is, people will contrive a reason to be upset.
It'll release, people will say it sucks, then a decade from now we'll have zoomers claiming it's their favorite Sonic game, here's why (10 hour video).
>can I get a good 2D Sonic game
Sure >can I get a good 3D Sonic game
Sure >can I get a good fully 3D Sonic game
Look, pal, you're pushing it >can I get a good fully 3D Sonic game without any other playstyles
No, and before you ask, you can forget about not reusing assets to pad out the game because even the 2D ones have been doing that for a long time now.
Compare almost any 3D Sonic game to 06 in 2008 and it'll look like the GOAT Sonic game.
Unleashed HD is not worth your time and neither is Colors Wii/Ultimate.
It is literally Sonic 06 but in 2022 (but Sonic 06 has soul and good OST, at least), we haven't even played it yet but it already looks like a really shallow and boring game. I hope this era of BOTW clones will end soon.
>It is literally Sonic 06 but in 2022
06 is frustrating, annoying and insufferable but it isn't boring. If anything this is going to be Forces 2 like everyone said. An inoffensively bad game that doesn't actually seek to change, improve or innovate anything despite its claims of doing so
>06 is frustrating, annoying and insufferable
Lol, did you seriously get filtered by 06? There is legitimate criticism to be had for the game's lack of polish, but the game is piss easy. If you were frustrated by it, you have no place criticizing it.
No, I beat it easily, but having to deal with the glitches without knowing how to avoid them as a kid, the town missions, the ball puzzle and unwieldy controls (especially Shadow's vehicles) then it's perfectly justifiable.
>why dont they make sonic edgy again?
because it wasn't even edgy, they tried to write a slightly darker and more mature story and they failed massively, the result is literally something that you would expect a 15 year old emo to come up with
you can actually put Sonic in a mature/darker story (unleashed being the closest it ever got to that) but it needs to be written well first otherwise you get shit like Shadow the Hedgehog
If it's an open-world game like Crackdown, with upgrades, races and collectables, that could be cool. Sonic doesn't need a story. The original trilogy had no dialogue whatsoever.
What's curious about the Sonic franchise is that the games are sometimes so bad that i legitimately can't tell if they are just bad developers or if they are aware that they can do the bare minimum and the games will still sell well
I hope not, the last game that attempted this was a dumpsterfire. >inb4 Ian Flynn
He didn't exactly save Encyclo-speed-ia or those other lazy wiki-plagiarizing encyclopedias he had a hand in, did he?
Also I will say this, being able to run fast as shit will probably make this less heinous than Breath Of the Wild's massive empty world of FRICKING NOTHING TO DO
The keyword is "looks" moron-chan.
seeing as how 20 years encompasses shadow the hedgehog to today, I don't see how such a statement would too objectionable.
>The keyword is "looks" moron-chan.
What exactly is your point here? Nothing they've shown off looks impressive in any way. The combat isn't anything new and appears to be more button-mashy than anything else. The map design is either empty or awkwardly filled with lazy automation segments that 3D Sonic has always suffered from. Sonic's movement appears weirdly sticky and reminiscent of Forces. The cyberspace stages don't look like anything on the same level as Unleashed or Gens from what we've seen. The general environmental design of the game is also very forgettable. >seeing as how 20 years encompasses shadow the hedgehog to today, I don't see how such a statement would too objectionable.
It's objectionable in the sense that nothing about the game looks "great". It's just a different flavor of the same mediocrity the IP has relied for over twenty years now.
Again, I could see a literal child being hyped for this game considering they've likely played little-to-no games like it, but aside from that everything that's been shown off just looks whatever at best.
2 years ago
Anonymous
whatever anon. Look pretty good from what I've seen. The random rails placed around seem like fun. I looking forward to the actual open area for gameplay since that looks like the meat of the gameplay.
You can say whatever you want, if you don't care for current sonic for 20 years counting, you should probably just have fun somewhere else.
2 years ago
Anonymous
>The random rails placed around seem like fun
What about them seems like fun? I'm legitimately curious. There's no meaningful interaction involved, you just watch Sonic grind around on his own. >if you don't care for current sonic for 20 years counting, you should probably just have fun somewhere else
You do realize criticizing Frontiers for looking unimpressive means I do have fun with other games, otherwise I would have no other frame of reference to compare Frontiers with.
2 years ago
Anonymous
momentum in the fundamental sense, being able to carry speed to a setpiece and use it to carry your movement continuously without breaks. >there's no meaningful interaction
I'm not really sure where this is coming from? It's sonic, sonic is about preserving speed and pulling of clean stunts, the rails aid an open environment in a way that momentum would ruin with gamebreaking skips.
I'm not really seeing actual criticism, since a lot of it seems to be based off assuming the worst. Fans made some actual criticism early that was heard, and were BTFO in the final trailer with everything else.
2 years ago
Anonymous
But we already know the grind rails in Frontiers don't carry proper momentum, hence why Sonic was able to effortlessly grind upwards around that tower in one of the gameplay vids.
>Sonic cycle strikes again
wrong
sonic fans hate this game because they've had 5 years of nothing but ACTUAL unreal/unity asset flips injected into their veins that they pretend are good because they have ball physics and the spin dash
now that they don't get their spindash tech demo but as a full game, they're raging
so it looks like we're gonna get a 9/10, 10/10 sonic game for the first time in 10 years
I'm convinced you overly cynical homosexuals just want the game to fail at this point instead of actually genuinely thinking the game is going to be bad. You anons complain about the most superficial shit with this game in these threads and always prove to me that you actually know little about the game. I can't wait for the final game to make you little shits absolutely seethe at launch.
His model is freaking out due to a collision issue lol.
If that clip had lasted a few more seconds there's another bit where the player runs off a ledge and Sonic does the same freak-out in mid-air, resulting in his his model doing some weird gyro spin. Of course some autists are trying to defend this by saying it's an "intentional" animation.
Sonic "fan devs" produce a ceaseless fountain of "proof of concepts" or "early demos" that all run on the same moronic 3D Open World Sonic that ShayMay proposed fricking ages ago and are all absolute dogshit that only goes to showcase how brilliantly designed SA1~Black Knight were and I'm tired of pretending otherwise. Yes Forces will be garbage, but the fans are NOT making anything better.
You're a homosexual and were filtered. SA1~Black Knight are all well designed in terms of gameplay, level design. Certain entries are better executed than others (Namely 06 and Secret Rings) but all of them are leagues above these stupid fan demos, and much more true to the core of Sonic's gameplay.
Neither Secret Rings nor Black Knight are "well-designed".
Especially the former. No platforming game where the player is encouraged to unlock better handling controls is going to be considered well-designed in any respect. The latter's waggle-focused combat is just shallow and monotonous.
>The latter's waggle-focused combat is just shallow and monotonous.
t. never played the game
you literally just shake the wii remote to jump and spin attack with the sword
and maybe get into a dumb anime sword class in the boss fights
the only bad part I remember is the shitty fire cavern level that has jumps way too tight for the game's control scheme, jumps tighter than secret rings ever required
2 years ago
Anonymous
>you literally just shake the wii remote to jump and spin attack with the sword
Which is shallow and monotonous. You do know what those words mean, right?
2 years ago
Anonymous
it's *simple* combat that doesn't intrude on the core gameplay which is secret rings but you have more control over sonic and have all of the abilities that made his controls actually good by the end of the game at the start
2 years ago
Anonymous
>it's *simple* combat
It's shallow. Almost any enemy can be defeated with the use of that buzzsaw attack, with attacks being activated through constant waggle, which is monotonous.
It doesn't matter if it's better than Secret Rings (i.e. shit) it still not worth defending.
I'm convinced you overly cynical homosexuals just want the game to fail at this point instead of actually genuinely thinking the game is going to be bad. You anons complain about the most superficial shit with this game in these threads and always prove to me that you actually know little about the game. I can't wait for the final game to make you little shits absolutely seethe at launch.
Being fair to forces, like 99% of the people complaining about sonic forces skipped it at launch because of story leaks of moronic shit like the phantom ruby over the course of the story being demoted over and over because it's a non-sonicteam Macguffin to where at the end it's literally just a battery for the Super Death Egg Robot.
still a failure if the trailers make you want to puke, what's better is that the game is worse than what we expected
it reuses generations assets left and right but they somehow made it look worse
Unleashed was made when Sega still pretended to fund projects. Colors and Generations were made a bit on the cheap because they were to be pushed out fast. Lost World was in dev hell and forced on to Wii U in an unfinished state because execs realized a three game exclusivity contract with Nintendo would be more profitable than finishing a game.
Forces and Frontiers were developed after Sega leadership changed and all budgets were cut to the bone so execs could skim more off the top. You can see 2010s Sega's mentality in pretty much every game they put out since 2015 (later Yakuzas, Shin Sakura Wars, Valkyria 4, etc).
TL;DR, Sonic was unironically getting its shit together until the company started devouring itself. Now it's hopeless until the execs are changed again.
it's still their flagship franchise and Sonic Mania proves that you can actually re-use shit and be creative with it at the same time, it literally ranked better than any other Sonic game in 20 years (not that i care about reviews but it still shows that even the normies liked what they played) and it was made by people who started as romhackers
they either don't give a shit about the franchise and know they can just put out a barebones Sonic game and it will sell or they are untalented as frick
>it's still their flagship franchise
They don't care. >Mania
Not Sega and only came out the way it did due to horrific crunch. Also it's easier to salvage a no budget 2D game than a no budget 3D game.
I've said this before, but Forces is basically just an overgrown Generations DLC Pack, and WAY less people would hate it if the story wasn't precision engineered to completely squander the idea of a new magical stone, especially given how much of the game DOES seemingly rely on plopping you off in places from past games, and rather than that having ANYTHING TO DO, with the newly introduced macguffin, you just HAPPEN TO HAVE TO GO THERE, because YES.
>because it's a non-sonicteam Macguffin
???
If you're implying that the Phantom Ruby was something created by the Mania devs, Mania itself originally had a slightly different plot before Iizuka decided on connecting both it and Forces through the Phantom Ruby, which was always a part of Forces' narrative (although it was referred to as the "Vultrum" or whatever in earlier scripts).
>Being fair to forces, like 99% of the people complaining about sonic forces skipped it at launch
this doesn't change the fair it was an insultingly mediocre game, both at launch and today
>shuttle loop is just a background detail >corkscrew loop is clearly a flat plane being twisted around, despite generations' green hill having an actual corkscrew asset that could have been used instead
who else but sonic team
Everyone saying this will be a masterpiece or 06 2.0 are delusional and overly dramatic. At worst this will be mildly mediocre and at best it will be pretty good, like a 7 out of ten, with some 8s.
hopefully
i really wish we could get Mania looking levels in 3D Sonic
Sonic is most interesting when the setting is abstract, it's obvious that something like Studiopolis, Hydrocity or Press Garden aren't actual cities or factories but nobody cares because they levels are cool
i don't get why they insist so much with the realistic aesthetics, sometimes it legit looks like the Unity Asset store world
That's a you thing.
Mania is gameplay wise better than these two(besides the CHZ act 2 boss and final boss)
The main issue of it is the lack of originality and story(it's really underwhelming compared to 3), but that can be fixed with a sequel.
yeah, it's just a couple of asset packs jammed together in a month with a semblance of gameplay on top of them, for fricks sake, the environment it's just straight up empty.
I bought Sonic 4 knowing it would be ass
I bought Lost World knowing it would be ass
I bought Forces knowing it would be ass
I am looking to buy Origins in a few weeks knowing it is ass
I will buy Frontiers knowing it will be ass
I am a Sonic fan and this is a cry for help
If only
Sonic has had his grips on me since I was a child. I can ignore any other game that looks even slightly bad but with a mainline Sonic game? I have to buy it. I can’t help it
It's just going to be mid. They said open zone was going to be around for the next ten years, so they will use frontiers as a payed extended beta test.
Why would anyone buy origins when Sonic 3 a.i.r exist.
I only cared about the cutscenes and the potential mania 2 tease.
I was fine with buying Origins even with the music replaced just to show support for the classic games.
But they did such a shit job that I am sticking to AIR until further notice (price drop, denuvo removed, mods fixing most of the bullshit...)
This. Love 2D sonics but never really understood what was appealing about the 3D games. They just seem like shallow games where it locks you on to everything and it kind of plays itself.
i'm laughing at you homosexuals, we are about to play a 10/10 Sonic game and you can't do shit. How does it feel being so wrong?, go on, keep saying it will be shit, i want to laugh some more
It is honestly impressive how much this franchise is carried by the characters' captivating design and charisma. If not for that Sega would be bankrupt, and deservingly so.
I fricking hate how everyone outside of this website says it looks good, and yet the second you criticize it, you get a reply saying
"The game isn't out yet!" Or "it looks good to me!"
You could probably just have a jpeg of a piece of shit and people would still try to defend it
Every new game is going to have it's share of hopeful underage fans who haven't had their Sonic hype bubble popped yet. Those are most of the people bothering to defend Frontiers. The rest are legit idiots who are just interested in mindlessly eating up Sonic content, like that pink-haired twitter guy who screams constantly.
Dev is still posting updates, latest one was on the first of this month. Project isn't over, it just takes time
Nice. The dev never posts updates about this on his youtube which is what I follow so I've been wondering about this since forever.
Very glad it's still going well!
>shows one in the first act of the first zone of the first game >without debug mode >with the first loop
that other anon has been eternally btfo. these are frick to watch
What i don't fricking get= ok you wanna try meme openworld with sonic, fine.
WHY THE FRICK DO YOU LITERALLY MAKE IT LOOK LIKE ZELDA
fricking open ass wilderness, melancholy music and anchient tech looking robots, its like they didn't even try to be subtle with the shit they are ripping off. Why not do a classic sonic style island with different themed sections and checkerboard shit? Why not do a big station square city or some shit like the frickin spiderman games been doing since 6th gen? That is the biggest flaw, its just copying someone elses homework and putting your name on it.
well it's a sonic game so probably
kek, I was going to say the exact same thing before clicking on the thread
>SEGA does what Nintendo cant
>Fail miserably with their main mascot
First answer and already
/thread
>Nintendo cant
I'm an eternal SEGAgay and only lives to suffer. Against my better judgement, I'm looking forward to this.
You ought to be dead.
no its gonna be good this time
THAT'S WHAT YOU SAID THE LAST THREE TIMES
To be fair, it was the Sonicshitters themselves that were the first to warn people about Lost World and Forces
To be fair, Sonic had a solid 2 year span from Colors to Generations where it actually had good games again. It's definitely possible for Sonic to have good games, they just take have 15 year gaps in between them,
>It's definitely possible for Sonic to have good games
Yeah, but only if you outsource development to fans.
no I didn't >:(
Yes
> bland
> no personality
> wanna be BOTW
> reused assets
what do you think
Worth a pirate just to see how much they dropped the ball on this one, at least compared to Forces that I wouldn't want to try it even for free
I can't wait for it to have "soul" or whatever the equivalent is in 10 or so years because somehow the games managed to get even worse
I would play BOTW if >less cringy dungeons >youre sonic instead of a sissy boi >probably dont even have to craft shit, just go brrr
Someone didn’t watch the latest trailer.
mods will save it
It's going to be the best received and best selling Sonic game since Generations.
Funny how we've reached a point where the movies are more interesting and loved than any new games.
The second movie was very fun. Jimbotnik is top tier.
Its gonna be fine but frickers at sega need to start taking sonic seriously again. Give the team some actual fricking AAA resources
Giving the morons at Sonic Team AAA resources isn't going to result in a good game, just expensive mediocrity.
What about Sonic Unleashed? They had a lot of great artists make something timeless. Say what you will about the werehog sections (which werent even that bad, some are great) but the whole game had a true AAA quality. From colors onwards they seem to have shorter and shorter budgets with all the reused assets and shitty level design
They realized Unleashed was super expensive to make and couldn't afford to spend that much on each and every game so they cut back. With Generations, it was at least understandable so they could get it to run without frame drops like Unleashed had. But every game after released on more powerful consoles so they really had no excuse.
They have the fricking resources and sonic games sell like motherfrickers. Why wouldnt you care for your most popular and beloved IP? Its ridiculous
Because Takashi Iizuka is a lazy and talentless hack who is only the head of Sonic Team because he was the director on some good games when Sonic Team had a staff full of talented people doing his job for him
But Unleashed was fricking shit
Why? Seems to me pepole like to shit on sonic for the smallest quirks or weird design choice, most of the stuff that pepole complain about I find to be endearing
Bad controls and shit combat isn't endearing
I feel it controls just fine and the combat is basic but fun enough with slower but still fun platforming
Try walking in a circle then if you think it's fine, QTE combat isn't fun unless you're 12
Its clunky but calling it horrible is a fricking stretch man, Its functional and its pretty well made. The music and ambiance also add a lot to it, I had a lot of fun with the whole game
It's legit a bad game with terrible pacing, controls, combat, performance issues, and story. I get it you had fun holding down the boost button for half the game and go 1000 mph really helps you ignore it's faults. That doesn't make it good, all sonic games have good music so that's not a selling point.
The man actually played the game(unlike most of Ganker) and feels the exact opposite of you, there's no point in trying to convince someone your opinions are somehow factual.
>The music and ambiance
Don't really factor in if every 5 steps you're hearing
start up again
> tfw could hear the music clearly before even opening the link
it honestly could have been worse. do the non-wii versions use alternate battle music or is it the same there too?
always the same
A blind three legged dog with a loose bladder can be endearing but it's still a blind dog shitting all over your house.
I really cant see how that is so horrible, it is clunky but its really not that big of a deal looking at the whole thing
Sonic fans really have the worst fricking standards and taste, jesus frick.
>actually mad
lmao, it's just a fricking videogame.
>Loose bladder
>Shitting
Someone skipped biology lessons
Not my Sonic
Correct
What about Unleashed?
Unleashed could be Temple Run in HD x God of War Furry edition and Sonic in the title could be removed and still end up being the same game.
Look, I don't care what SEGA thinks Sonic is now, 15 years ago, anything post S3K years ago, if it isn't S3K in 3D it's not Sonic. That's all I fricking want, and I'm not being petty since Adventuregays want SA3 which isn't Unleashed to them, so I should get the same thing wanting S3K since classic Sonic is the only real Sonic to me.
Boostgays got theirs, and SEGA already abandon you like they did us at this point.
Unleashed's biggest problem is the boost gameplay which is the biggest problem with all boost games. They're flawed on a fundamental level and make nearly every level feel the same. There's no room for player expression and every level is pre planned and homogenized which makes the game meaningless to play more than twice.
>if it isn't S3K in 3D it's not Sonic
That's an incredibly unreasonable way of looking at things though. You're asking for a game with features made specifically for 2D to be translated into 3D without any regard as to how they would affect the gameplay. If you want that, that's fine but you might as well quit while you're ahead because nobody is going to go through with such a terrible idea
the boost gameplay in unleashed is actually skill based
see eggmanland
It started a shitty trend, but to pretend as if unleashed is guilty of every sin that forces committed is laughable.
The "fundamental" flaw of boost is how taxing it is on budget, plenty of unleashed's level had multiple paths and freedom in how you approached level sections like empire city or holoska.
>player expression
eat shit Black person, actually make a point instead of spewing some buzzwords, this is a level based speedy platformer, expression is in execution.
the Werehog segments were too fricking long and even the good things about it like the music are fricking obscured by the battle music
the Sonic stages are like 1/4 of the total game
maybe for a total playthrough, but actually taking into account a normal player, the daytime stages would be play more often for the sake of perfecting runs and optimizing shortcuts, werehog's shortcuts are fairly obvious(not including oversights/glitches).
>What about Sonic Unleashed?
What about it? Only 20% of Unleashed actually resembles a traditional Sonic experience, with most of the budget being spent on a mediocre GoW clone, multiple sets of hubs for each area, and expensive cinematics that, while impressive-looking, just screw with the game's pacing (a Sonic game should never have a 6-7 minute opening cutscene when the player could actually be spending that time playing the game instead).
You're basically just crying for "pretty graphics", even though Unleashed's high budget still couldn't keep it from being optimized like shit. There's more important issues that Sonic games tend to suffer from on a foundational level, and giving Sonic Team a large sack of cash is never going to be the solution, with Unleashed itself being an example. Sonic Team being mediocre devs is the problem, not the lack of resources.
This. The talent in Sonic Team is long gone, now we have the grunt workers who just look at what some other dev is doing and copies them.
>Only 20% of Unleashed actually resembles a traditional Sonic experience
Boost is hardly even close to a traditional Sonic experience and even then
>with most of the budget being spent on a mediocre GoW clone
Most of the budget went into the lighting engine so that the boost gameplay could work and the rest of the budget went to what's left.
>a Sonic game should never have a 6-7 minute opening cutscene
Oh no, a skippable cutscene whatever shall I do. It's one thing for a company to be as irrational and as incompetent as Sega but you idea guys aren't doing any better
>Boost is hardly even close to a traditional Sonic experience
It's closer than anything else the game has to offer, hence the usage of the word "resembles".
>Most of the budget went into the lighting engine so that the boost gameplay could work and the rest of the budget went to what's left.
Your shit reading comprehension has failed you yet again. I listed of a number of different things Sonic Team needlessly spent their budget on outside the werehog, including said lighting engine that I later mentioned.
>Oh no, a skippable cutscene whatever shall I do.
The sequence involving Eggman's space fleet should have been a playable level you dope, not yet another "watch Sonic do cool thing on his own" bit that has plagued the series for the past twenty years. Colors and Generations instantly throwing you into the game as soon as you press start is exactly how a Sonic game should begin.
That is not really much of a budget issue (even though those graphics weren't cheap in Unleashed), it's just that no one at sega remotely cares about making a decent platformer/action game. After Mania and Generations this can't be considered anything more than self-sabotage which wouldn't be surprising at all since it is Sega we are talking about, self sabotage is their "thing".
Unleashed was made when Sega still pretended to fund projects. Colors and Generations were made a bit on the cheap because they were to be pushed out fast. Lost World was in dev hell and forced on to Wii U in an unfinished state because execs realized a three game exclusivity contract with Nintendo would be more profitable than finishing a game.
Forces and Frontiers were developed after Sega leadership changed and all budgets were cut to the bone so execs could skim more off the top. You can see 2010s Sega's mentality in pretty much every game they put out since 2015 (later Yakuzas, Shin Sakura Wars, Valkyria 4, etc).
TL;DR, Sonic was unironically getting its shit together until the company started devouring itself. Now it's hopeless until the execs are changed again.
Explain Sonic Mania
NTA but Mania is just as garbage as every other Nu-Sonic game, don't let the hype fool you.
Yes this will surely convince me. Why even bother making such a dumb post?
>Why even bother making such a dumb post?
Obviously you're too stupid to understand this, or can't resist your programming telling you that everyone praising it means it's good, but Sonic Mania is utter dogshit to anyone who actually takes a moment to look at it critically. The level design takes the worst elements of CD and Sonic 2, and mixes them together to create stages where the longer sections designed to let you build speed get cutoff by the explorative vertically designed sections killing the flow of the level. In addition, the lack of animation canceling on things like Sonic's looking/crouching animations result in a Sonic that feels very sluggish to handle compared to the actual classics, and gives the whole game a very stop-and-start feel to it. What's more, Sonic is wildly out of character compared to games like 3&K, CD, etc. which is insulting, and incredibly disappointing. And the cherry on top, is the absolute lack of originality, reusing things like Green Hill Zone, Chemical Plant with soulless remixes that don't match at all what the artist actually intended the music to be like.
To anyone with a brain, Mania always was soulless garbage.
You ever reply to me again and I'll personally balance and rotate your jaw.
3&K>Mania>2>1>CD
Cope, still like it.
Man.
Studiopolis, Press Garden, Mirage Saloon and Titanic Monarch looked gorgeous.
Give me more of these new interesting zones.
I want my mania sequel.
Handled by passionate outsiders fueled partially by spite. People like Stealth talked about how Sega fricked them over multiple times, mostly with time and money. Same reason other outsider projects do well. It's also harder to cover the trail when you embezzle internationally.
Some of 3D Sonic's issues come from bad leadership within Sonic Team, but most of it comes from Sega fricking all of their devs. You wouldn't see similar issues plaguing other internal games if it was just Sonic Team.
Frick off.
>Lost World was in dev hell and forced on to Wii U in an unfinished state because execs realized a three game exclusivity contract with Nintendo would be more profitable than finishing a game.
You mean Rise of Lyric.
Lost World was never in "dev hell", that game pretty much had the same dev cycle as almost every other 3D Sonic before it. I'm not even sure you can enter development hell with a game where the devs' intent involved just throwing shit at the wall with nearly every stage to see what sticks.
Forces definitely suffered from development hell at some point, though.
>Lost World was never in "dev hell", that game pretty much had the same dev cycle as almost every other 3D Sonic before it.
>dev hell is an amount of time
No, jackass. The game is the most unfinished a 3D Sonic has ever shipped. Over half the levels are just engine tests retooled as content. They invented a new system but had barely any levels utilizing it and scraped a ton of existing assets and systems together to get a product out in time.
Rise of Lyric losing half its content and being completely unpolished doesn't change that Lost World also ended up in design limbo, scrambling for solutions to pretend it was finished.
lost world is intentionally bad dummy, nothing was left on the cutting room floor
Nothing was left on the cutting room floor because they literally didn't even create enough assets and levels to fill a game and scrambled to stretch every crumb to its limit. Are you daft? You think they went into the project saying "Man, I can't wait to reused our physics tests as a snowball rolling level!"
>You think they went into the project saying "Man, I can't wait to reused our physics tests as a snowball rolling level!"
Yes and if you don't think so you're giving sonic team too much credit or you're moronic
>You think they went into the project saying "Man, I can't wait to reused our physics tests as a snowball rolling level!"
Yes, moron. Did you forget who we're talking about here?
They goal was to unironically appeal to mario fans, yes they are that moronic
>dev hell is an amount of time
I didn't imply this. Lost World is clearly trying to copy the general experience of Mario Galaxy and DKC where nearly each stage offers a different "gimmick", except it was done in a really shitty fashion because Sonic Team are incompetent devs. It was completely intentional, not a result of "dev hell".
>Lost World is clearly trying to copy the general experience of Mario Galaxy and DKC where nearly each stage offers a different "gimmick"
i thought that was colors
still it's crazy how they always come off as a cheap knockoff of something else
now that you say it, they really seem to have a werid obsession with "cyberspace" type shit. it's weird
>i thought that was colors
Why not both? Although Colors has specific style of "gimmick" stages that it uses a multiple times throughout the game, Lost World pushes this even further by introducing a gameplay gimmick for a specific stage (i.e. pinball, stealth, rolling around as a snowball, riding on the Tornado, etc.) and then proceeds to never use it ever again.
Both games were directed by Kishimoto if that explains anything.
If the werehog sections had dynamic music that became more intense when fights started instead of what we got they would have been infinitely less tedious and more fun.
When played on a series x, it's easily one of the better 3D Sonic games. My second favorite post-Adventure era 3D Sonic.
as soon as they said the words "open world," it was an automatic 0/10.
>overworld looks empty and boring and the lack of proper physics means moving around isn't as fun as an open world Sonic could be
>most of the cyberspace levels are going to be reusing Generations levels
>even the fricking legendary Sonic music has gone downhill, overworld has bland BotW piano music while the cyberspace levels are probably going to have Ohtani's shitty synths that ruined the Forces and Colors Ultimate OSTs
How can anyone still be excited for this? There is nothing worthwhile coming out of this franchise from Sonic Team or Sega Japan anymore. Everything good is from outside sources like the movies or fan projects.
I really just want them to have a good epic story so I can feel like a kid playing adventure again. Give us some well written dialog for once goddamnit. Also the beat em up gameplay looks flashy and fun to me
I wish storygays never infested this fanbase. I just want games that are fun to play for frick sake.
Sonic always had a great story
>Sonic always had a great story
We want that too, not at the expense of fun games, but if we cant get fun games we could at least get a good story.
Most of them are overrated by the way, Knuckles trying to kill himself is almost as tone deaf as Sonic himself is in that scene.
>Everything good is from outside sources like the movies
Thanks anon I needed a laugh
The music was described as being amazing by the original leaker and the people that played the game
Listen to the music in this and tell me it sounds bad, moron.
Wtf is this shit. It looks like some fan game made in unity.
>green grass = unity
go back.
>0:12
>Fastest living being on earth running at full speed
>Get outsped by a fricking seagull casually flying around
The frick is this shit?
>Fastest living being on earth running at full speed
>Get outsped by a fricking fat man casually running around
The frick is this shit?
>lack of proper physics
holy fricking shit you people need to get over the spindash
there's a drop dash in the game that serves the same purpose
just because it doesn't look like Sonic Utopia doesn't mean it doesn't have physics.
I fricking hate Lange dickriders.
The game will be shit.
Sonic is a living pinball, he's a hedgehog. They curl into a ball.
He's built around physics.
>Physics means being able to be a ball and severe penalties for not being a ball
No
?
Even boost games have physics, and the wacky shit people get up to in the fastest possible runs is directly a result of that.
Boost is literally identical to spindash in purpose and function except you don't need to charge it.
Spin dash demands more skills than boost shit.
You actually need to stop and you're pretty vulnerable.
Boost shit feels more like a power up than an essential part of his moveset.
>Vulnerable
>During a spin dash
There are some badniks that can still hit you during that form.
I have never been hit by a robot during boost shit.
A laser will hurt a boosting Sonic just as well as it will a Spin Dashing Sonic.
The reason why the Super Peelout is seen as pointless is because you can just instantly curl into a ball to negate being in a vulnerable state, turning it into a faster spindash.
Only mentioned the enemies, not the terrain and obstacles.
Egg Robos for one can shoot lasers.
Egg Robos in Generations shoot rockets.
Enemies fire projectiles that will damage Sonic regardless of if he's boosting or not, Sonic will take damage unless he is invincible or is Super Sonic.
If Sonic is hit by a laser fired by an Eggrobo while he is boosting, he will take damage from an enemy.
Their lazer were so slow in gen I never noticed them in the 3D sections of M. Sonic.
That wasn't my point, my point was that Sonic, when he is boosting, is just as vulnerable as he is when spindashing, there isn't a difference.
That straight up a lie anon.
Boost is much more powerful and faster.
Anyway I gotta go.
The vulnerability being the same is not incorrect, the Boost is simply a Spindash that lasts as long as your Boost Gauge isn't empty and the Spindash is really fricking fast.
Get your ass back here, we are not done until we've reach a conclusion.
plenty of times in unleashed has a robot smacked sonic while boosting and ruined my rank
The only robot that did that to me is the one with a spring on his shield.
Please shut the frick up, you did not sound intelligent at all.
I'm not even talking to you
Spindash
>Quick burst of speed that needs to be charged up
>Invulnerable to enemies while in a ball
>Quickly lose that speed on flat terrain
>Exponentially increase it on ramps
>Useful to mess around with the level design
>Can't just stay as ball, and therefore invulnerable, the entire time
Boost
>invulnerable as long as you keep it pressed
>you're either in top speed or no speed, no middle ground
>Being on flat terrain or a ramp is the exact same speed
>Horrible for level design because it's designed to send you forward instead of taking into account the direction you're currently going, making it feel janky as frick whenever you use a ramp
>Boost is literally identical to spindash in purpose and function except you don't need to charge it.
False
I don't see how you couldn't do that with boost. It even has the walking on the ceiling shit that people hate.
>I don't see how you couldn't do that with boost.
Then prove it would footage, homosexual
>REEE CORD IT OR IT DOESN'T EXIST
>YOU NEED TO KEEP AN ENTIRE FOLDER OF THINGS TO PILE ON TO WIN INTERNET ARGUMENTS OR YOU DON'T BELIEVE ANYTHING
shut
Cope
>footage
I said it could be done with boost, dumbass.
It's just generic platforming with a spin dash jump.
I think rush games have some stuff like this, I remember using it a few times.
>I said it could be done with boost, dumbass.
Then why hasn't it?
>think rush games have some stuff like this,
Rush uses classic Sonic gameplay but gimped beyond salvation, it still has the same collision detection of classic so of course it could "attempt" to do the same
Boosting however doesn't make it as flexable as spindashing, which is my point. Boosting is binary, spin dashing is a gradient of control.
fricking moron
>He's built around physics
dude, nobody would care about physics if they were fun, the problem is that they can't seem to get it right, ever
nobody would care about Sonic having moon phyisics if the game was fun to play, most of the time isn't and you get garbage like forces where you have multiple places where your speed is capped or scripted to run at a certain speed
>Sonic is wildly out of character compared to games like 3&K, CD
dude Sonic has the least character out of everyone in the cast, what the frick are you talking about
>And the cherry on top, is the absolute lack of originality
to me it's impressive that they managed to make new levels (and act 2s for the old stages) out of existing assets, something that SEGA has tried to do for years and never got it right
maybe you don't like Mania but it shows that you can actually reuse shit in a smart and creative way instead of literally having a level called "Chemical plant - Chemical Plant" or "Green hill - green hill". To be honest, after reading your post i don't know what the frick would you even want in a Sonic game
>To be honest, after reading your post i don't know what the frick would you even want in a Sonic game
A good game. It's not that hard. Sonic 1~3&K all achieved it.
>to me it's impressive that they managed to make new levels (and act 2s for the old stages) out of existing assets, something that SEGA has tried to do for years and never got it right
Except they did, Sunset Hill exists.
>it shows that you can actually reuse shit in a smart and creative way instead of literally having a level called "Chemical plant - Chemical Plant" or "Green hill - green hill".
Again, Sunset Hill. I agree you CAN make new interesting takes on old levels, but Mania does not do that in the slightest, and you acting like it does just shows how intellectually dishonest a piece of shit you really are.
>brings up Sunset heights as an example
dude they reuse that same level like 3 times in the same game and it's filled with straight lines and robots that do nothing but stand there and be boost fodder, did you even play the fricking game?
>One example
One example
>One example
What about ALL of Mania, Black person?
the Advance 3 level? didn't that one kinda suck, like most Advance 3 levels?
>just because it doesn't look like Sonic Utopia doesn't mean it doesn't have physics.
Yeah, the fact that we've seen how terribly Sonic accelerates and the constant boost pads and rails are why we say it doesn't have physics.
>how terribly Sonic accelerates and the constant boost pads
Sonic's speed is upgradable in the game from level 1 to 50, same with his attack, defense and ring count.
those boost pads are there in the early game to make Sonic's movement easier since level 1 gives him a speed cap. He'll get upgrades from those Koco things and move faster as the game goes on.
>rails
ign confirmed they were for fast travel and only pop up after you complete an important task on the map
>rails are just for fast travel
>which is why they're on unexplored items like the tower and lead to collectibles in the overworld
God, you frickers will believe anything.
There are rails that don't spawn until you complete tasks, but there are plenty that exist by default that are meant to automate movement. Even if you took them at their word it's ridiculous. The whole point is to platform around as Sonic. Why would you jump on a winding rail to get somewhere faster instead of simply heading to a warp point or even using pause menu fast travel? It just makes things take even longer while giving the player less reason to experiment and have fun in the overworld. It's moronic.
>using pause menu fast travel
because there is no pause menu fast travel, the rails are there for that
>holy fricking shit you people need to get over the spindash
When you bastards let go of SA3
>there's a drop dash in the game that serves the same purpose
>in a game without physics for it to be useful
>in a game with some kind of running boost
sure
Only brainlet Black folk think physics in 3d platformers is a good idea. Stop pretending a poor man's spectacle exclusively used in fangames is somehow good game design.
It's fricking awful and leads to bland hallway levels or blasting your way past levels.
>It's fricking awful and leads to bland hallway levels or blasting your way past levels.
How would that be any worse than what Sonic currently is anyway.
It would literally make them 2d games?
Not to say forces was any better, but frontiers can only be better by excluding 3d physics entirely and working towards more skill based level design.
2d concept can't mix with 3d gameplay, you want physics just play portal.
There are a number of 3D platformers that make use of momentum-based movement that play fine. Go play Crumble or Defunct as an example. Hell even some skateboarding games could be considered 3D platformers and those play fine as well.
Based post
>It even has the walking on the ceiling shit that people hate.
Where the frick did you pull that shit out of your ass from?
>Le 06
STANDING upside down from ZERO physdics is not the fricking same as momentum inertia used to get there, stay there by moving fast enough, and using it to actually platform, take meds.
Nah, there's no actual momentum at play there, sonic is no where near fast enough for something like that, I don't remember 1,2, or 3 having anything like that. Mania's good, but this was a genuine flaw to appeal to the brainlets in the fandom.
>Nah, there's no actual momentum at play there,
You're literally blind holy shit
>Fast
Fast /= momentum. Boosting is NOT momentum.
>Definition: [Physics] the quantity of motion of a moving body, measured as a product of its mass and velocity.
What makes classic Sonic momentum is that it actually FEELS like you're controlling a real life ball in a pinball like level design. Modern Sonic is basically just Flash who is literally anti momentum by canon because he just enters a "speed force" that removes all connections to momentum in reality. Modern Sonic feels like a automaton while classic feels like a living creature.
It's literally unrealistic bullshit that people clowned on 06 for. The spindash didn't create any fricking momentum, it was the action of running up the groove to the ceiling, something could be done if you replaced the spindash with boost.
You have NO fricking idea what this discussion is even about.
>comicBlack person
This discussion was lost from the start. You don't even understand what the crux of the argument was.
>I don't remember 1,2, or 3 having anything like that.
Then you literally didn't play any of the games, shitposter. Are you Iizuka? Because "running along ceilings" is not a Sonic 4 creation.
that's exactly how your momentum conserves in those areas in Spring Yard but upside down you double Black person
>upside down
Why is this so hard for you to understand?
why do you think it's okay to hand wave it like this?
It shouldn't work like that, sonic should fall off after half a second of walking.
>sonic should fall off after half a second of walking.
Sonic isn't real. He should just stand upside down defying complete logic, but he should be fast enough to stay aloft to a ceiling because it's great for unique, exclusive gameplay to Sonic
Or at least, would have been ,had both Fancy Pants Adventures AND fricking Rayman of all series to take it for themselves later on
The fact you can't cope with the fact Sonic isn't fricking real to think wall running is ok but ceiling running isn't is massive hysteria.
>dead series took it on
ok
so why is momentum such a big deal if you can't even try to replicate its physics?
Maybe if he was moving really fast it would work as spectacle, but as it is, it's just some janky looking shit. Probably my only real complaint with mania is that appeals to classic Black folk that barely care about the games.
>>dead series took it on
Cope. A good series dies, a bad series keeps going.
>good
BECAUSE THAT'S HOW IT WORKS YOU homosexual
>If you're running up an incline wall, you lose speed.
>If you lose enough speed on a wall, you fall off.
>If you keep your speed or are already moving fast enough, you can keep going.
Here's me, in Sonic 2 for the motherfricking GENESIS.
>moving at ludicrous speeds, stay on
>make a platform too low, most of my speed is lost on the jump arc up, get on then immediately fall off
>make a platform higher up, most of that speed from the jump is converted, and can run up it no problem
this is how EVERY loop corner works
Fricking based. Doing gods work anon.
>classicBlack person is moronic
as usual
Stay mad, zoomer homosexual
That is very clearly not what is going on in the mania webm.
That is a flat plane, as opposed to radial movement with quite a lot of speed behind it.
That SHOULDN'T be fast enough you fricking tard.
Literally what is there to defend with other than that you don't care about real momentum.
>That is very clearly not what is going on in the mania webm.
Do you seriously think Taxman remade the classic gameplay using Sonic 2 (the webm that other anon posted) as a base isn't accurate to the source?
Just take the L and slit yourself.
What L? Taxman made a good physics engine but with dumb decisions for level architecture that uses exceptions on how the physics works. Those are attempts to create spectacle among morons who don't know anything about momentum.
Mania is overall good, but jerking off the moments that are clearly bad shows how two-faced classicBlack folk really are.
Take meds
>dumb decisions for level architecture that uses exceptions on how the physics works.
are you implying that this clip is anything other than a meme strat, and actually Intended(tm)
have you ever played Mania
>Th-th-that is very clearly not what is going on in the mania webm!!
yes it is, cry about it
>making these on the spot out of sheer spite
now that's the autism i live to see. good work anon
You're trying too hard to prove a point, you're ignoring that 3d platformers have actual platforming, level design and action gameplay as the core.
both real platformers you stated are too simplistic in level design to actually treat as anything other than random indie shovelware, they're unnecessarily hallway like with no real platforming structures since they can get skipped easily.
3d platformers as in sly, hat, or mario buddy. speed+momentum is a bad recipe for any kind of thoughtful level design.
>you're ignoring that 3d platformers have actual platforming
And Crumble doesn't?
NTA but did you even play that game? It's literally Spiderman x Sonic and is definately about fricking platforming otherwise you basically fall into the death pit that's all around you. It's like those Mario levels that auto move the camera and if you don't keep up in some of those levels the platforms fall below your feet and die
If Mario doing that isn't platforming, in the IP that defined platforming, I don't know what you think is "actual platforming"
I'm not playing random fricking shovelware, dipshit.
You're just proving my point, it's just a generic action game with bottomless pits galore. No ACTUAL platforming and level DESIGN.
No one fricking likes autoscrolling levels dumbass, we are talking about 3D PLATFORMERS you fricking idiot.
>I'm not playing random fricking shovelware, dipshit.
Then frick off from the discussion Black person
>HURR DURR I DON'T PLAY FILTHY GAYJIN INDIE GAMES, I RATHER PLAY THE SHOVELWARE SEGA SHITS OUT FOR ME INSTEAD!!!
This is (You).
You're shitty games are worthless for discussion to begin with, sonic isn't a shitty spiderman-like.
What was even the point? there wasn't even much in common with sonic to even start a discussion.
Take meds
Take meds
>It's literally unrealistic bullshit that people clowned on 06 for. The spindash didn't create any fricking momentum, it was the action of running up the groove to the ceiling, something could be done if you replaced the spindash with boost.
You're so underaged you missed the point entirely. Your boost is so engrained in what you think Sonic always was it highlights how underaged you are
You can't even bother to argue a point in response?
The CRUX, was that spin dash and boost serve the same function.
Your dumb ass thought this was classic vs modern gameplay, as if that even means anything when it was about the purpose of the drop dash in frontiers.
If I made a rom hack of mania with boost, the same webm could be made.
>The CRUX, was that spin dash and boost serve the same function.
No, to YOU it does. There's factually more you can do with spindashing that boosting makes completely fricking trivial.
no to (you) it does.
you're completely stuck on worthless bullshit and you know it.
>you're completely stuck on worthless bullshit and you know it.
Why are you talking about yourself?
>I'm not playing random fricking shovelware, dipshit.
The "random fricking shovelware" is better designed than most Sonic games. Try playing more experimental platformers for once instead of only eating up games that shills shove in your face.
whatever anon, I'm still not playing indie shovelware #3456.
I don't want experimental trash, I want a proper game. Respond however you like.
>I don't want experimental trash, I want a proper game.
Then you should start playing the indie games over Sonic lol.
>they're unnecessarily hallway like with no real platforming structures since they can get skipped easily.
You clearly haven't played either game. Defunct has some hallway-like areas (that are clearly inspired by the modern, boost-centric Sonic games) but also has larger, skatepark-like areas as well. They're not super-amazing platformers, but they are examples that you can make quality platformers that focus around momentum-based movement without the "issues" you're trying to push.
I don't fricking want to???
Why the frick should I play some random fricking example you brought out of your ass? This isn't reddit you worthless cretin, you don't need some source for every fricking essay.
Everything you've stated has proven the opposite of the quality sonic should look for. It's just more obstacle course bullshit.
>skatepark
That is literally what I'm talking about, you can't have real sonic game design that way, it isn't an actual platformer, you don't know what a platformer is.
Look, just because you're tangentially knowledgable of the sonic series doesn't mean you should chime in on every issue like you're an expert. Sonic isn't a skate sim and it isn't a hallway runner.
>I don't fricking want to???
>Why the frick should I play some random fricking example you brought out of your ass?
Because you're basing your arguments around your limited perspective on platformers when there are other games in existence that prove there's nothing wrong with making a 3D, momentum-based platformer. Not sure why you're getting so upset about this.
>This isn't reddit you worthless cretin, you don't need some source for every fricking essay.
what
>Sonic isn't a skate sim and it isn't a hallway runner.
3D Sonic would honestly be better off with skate sim elements and has already spent time as a hallway runner for most of the last decade anyway. No reason to take the braindead approach of thinking there's only "one way" to make a 3D Sonic game.
Honestly the skatepark approach wouldn't even be inappropriate for the series considering the level design in the 2D games was already clearly inspired by the same slopes, ramps, and halfpipes present in skate-friendly areas.
>limited
Why would that ever matter??? You're not a fricking expert on this shit if you don't know that what would work in one entry doesn't necessarily work in another. That doesn't even get into the fact that you aren't even talking about 3d platformers but action games.
You literally have no idea what sonic is and want it to be another genre just to pretend to have a point. Sonic is a platformer, why is that so hard to stick into your brain?
I guess play riders if you're so interested in the concept.
>Why would that ever matter???
It matters because your limited viewpoint resulted in a flawed argument. You're claiming it wouldn't work when there exist examples that it does work, you just weren't aware of them.
>Sonic is a platformer, why is that so hard to stick into your brain?
The examples I provided are platformers. You can still make a platformer with skateboard sim elements. Not sure what about this is an issue.
>Only brainlet Black folk think physics in 3d platformers is a good idea.
Pic related
>It's fricking awful and leads to bland hallway levels or blasting your way past levels.
So boost levels?
Works on my machine, cuck
I just wanna go fast is that too hard to ask, SEGA?!
I'm holding out for the next island and cyberspace gameplay/music. The game will be good if those are good.
It's going to be fricking okay as frick.
Like most Sonic games it'll be something that's fun for a few hours then abruptly becomes uninteresting.
There's no such thing as a Sonic game that doesn't suck and it certainly won't change now.
This will be worse than Sonic Forces.
It's not even going to be so bad is funny
It's going to be BORING. and that is unforgivable.
Nah. Just another case of Sonic Team trying to turn Sonic into something its not because they hate this franchise and want to be set free. And the BotW "influence" is just a blatant knockoff. They even have some ugly equivalent to the korok seeds.
Reminder for anyone wondering why its like this https://www.youtube.com/watch?v=vPOBsk-rjgU
They should lean more into the "90's cool". It's been long enough that people who lived it would be nostalgic while zoomers would find it fresh.
>Reminder for anyone wondering why its like this https://www.youtube.com/watch?v=vPOBsk-rjgU
>Fun
I bet you this same anon says 'sovl' or 'kino' like any other moron.
As someone who was hyped for Forces and was disappointed immensely... yes, this one will be absolute trash
Looks like another disaster game. Like Sonic 06 or Rise of Lyric.
>Alright team, we blew our budget just updating the engine yet again and it runs worse than before. We still need to make the game
>Frick it, go over to the Phantasy Star team, steal their assets and we'll just make it a crossover game
>And boost levels?
>Just change a few things around from Generations. They'll still buy it anyways.
I will never stop being angry over how shit NGS is. PSO2 was legit good by the end of it and NGS just absolutely fricked it.
Sonic was never good
Its hard not to be optimistic about this game personally. And this has nothing to do with me being a fanboy or ignoring the trend of bad Sonic games but seeing a combination of edgy robot kaiju, huge open world, cyber e-girl, huge open world gameplay and a story that(based on the leaks anyway) is gonna take a massive shit on the legacy and canon of Sonic Im not sure how any of you fricks can not be excited to see how it turns out just based on curiosity alone.
It should at least be worth pirating for you cynical fricks, the shitshow will be grand and I doubt youd want to miss out the fuel this will give Sonic shitposting for years to come.
>huge open world, huge open world gameplay
Doesn't matter because the controls are awkward and shit with no momentum. Wtf even are those wall climbing mechanics? He starts climbing slowly then walks? wtf?
>edgy robot kaiju
It's a boring design
>cyber e-girl
I hate e-girls
>story
Yeah, I'm a bit curious of how much of a shitshow it's going to be. But I'm not expecting anything of it either.
I'll just read a plot summary and then watch some cutscenes on youtube if I care enough by then.
>It should at least be worth pirating for you cynical fricks, the shitshow will be grand and I doubt youd want to miss out the fuel this will give Sonic shitposting for years to come.
I'm tired anon. Most of my teenage years were shitposting about 06, there wasn't a youtuber that didn't let's play that game for shits and giggels. But jokes are only funny for so long. You can't keep telling the same one to the same people over and over again.
It's way past time they made a good game for once. This is just boring.
I don't get excited for shit just because I'll be able to laugh at it. I'd rather just have a good game.
I do not play Sonic to shitpost
I want a good game objectively like in the 90s. Long before zoomers ruined the world.
Just take me fricking back
>gonna take a massive shit on the legacy and canon of Sonic Im not sure how any of you fricks can not be excited to see how it turns out just based on curiosity alone.
This is a weird way to play video games anon.
moron
While this is a Sonic thread
>never turn back
>F
It's SHIT.
this is some of the shittiest tase i have ever witnessed
>Endless Possibility and Never Turn Back that low
Garbage post
>chosen one
>F
It sounds like a dogshit Staind b-side.
> speak with your heart
> same tier as the remix
Garbage ranking.
Shit choice.
>Waking Up
>Never Turn Back
>F Tier
>Supporting me in C tier
Frick you.
LOL, Lmao even. Nope
Pic related is literally everybody following it on release
This is the number 1 video game series and character to attract mentally ill people.
no that would be either genshin impact or undertale
Nah, game looks tons of fun to me.
Literally every single aspect of it OUTSIDE of two gameplay snippets presented without context say it's going to be a perfectly decent game
The anti-Sonic "IT WAS NEVER GOOD" crowd saying it's the new TORtanic and Sonicgays claiming it a legit BOTW have come to a head, to create an interesting contrast that inadvertently reveals the truth
The fact of the matter is yeah Frontiers will easily get an 80 minimum on Metacritic whether you melodramatic homos want to believe it or not, I imagine a Super Mario Odyssey situation where critics all say its good yet everyone claims to hate it
what the frick is it with sonic fans in particular and lalo? is it an esl thing?
>he cares about critics
Have you played either game?
>Literally every single aspect of it OUTSIDE of two gameplay snippets presented without context say it's going to be a perfectly decent game
everything other than the 15 minutes of gameplay footage says it's going to be a good game?
>Literally every single aspect of it OUTSIDE of two gameplay snippets presented without context say it's going to be a perfectly decent game
Even normalgays were pointing out shit like random rails in the sky, which are convinently missing whenever the use a render like in OP, the shitty washed out Unreal map, the stilted combat, the blatant "We want to pretend to be innovative by just imitating BotW".
The game will sell well, maybe even the best for a 3D Sonic. But unless they have a trick up their sleeve I think it'll be like Unleashed.
>Critics: Half the game (boost) is fun, the other half (meandering in an open field collecting korok seeds and shitty combat) not so much.
Yeah except that literally everybody started liking the game after summer game fest when people played the game and said it was good, and new footage released that looked ten times better than the ign footage. Do you interact with people outside of 4chinz at all?
The game looks like a 7,5/10 at worst, which is masterpiece tier to sonic fans.
>7,5 at worst
do americans really?
Sonic cycle strikes again. All the issues people pointed out are still present but since it's a heavily edited trailer that cuts to something else every 2 seconds people get tricked into believing it's suddenly good now.
What? Im not talking about the switch trailer lmao. Im talking about raw gameplay from the game fest
The Sonic cycle does not exist. It's a shit meme from the unleashed era lmao
Still looked horrible.
>Make generic Unreal map
>Random assets with no sense of flow or logic
But I guess since it wasn't as horrible as that first IGN footage people think everything is fixed now. A lot of people defended Forces pre-release tooth and nail.
Should also be noted that critics nowadays aren't as quick to use Sonic as a punching bag. They'll defend Sonic whenever a new game is shown but also won't give it a good score when it's actually released.
>The Sonic cycle does not exist. It's a shit meme from the unleashed era lmao
I'm sure that's why some people always hype up the next Sonic game as the "good one", "Sonic will finally be back on top", then everyone goes quiet when the game is actually released. We saw this just recently.
>Movie2 comes out
>People like it
>Confidence soars that Sega will keep the momentum
>Multiple Sonic threads at any given moment
>Frontiers footage gets released
>Suddenly no one is talking about Sonic
Sonicfans are very susceptible to the tiniest bit of hope that this franchise will pull itself from the gutter.
>Video games need to be le realistic ! Everything needs to be logical and make sense to me !
Please stop ruining vidya
>Video games need to be le realistic !
The frick are you on about?
Forces was shat on months before release. Everyone except a few actual children hated the classic sonic green Hill footage and anything after.
Frontiers is the exact opposite. People first hated it, and now they like it. Nothing in the game looks "bad". It will be an alright game.
Go frick yourself, b***hass
>That's an incredibly unreasonable way of looking at things though.
I don't give a FRICK. Robo Blast 2 is the only 3D Sonic anything that gives me the S3K in 3D vibe I'm looking for, but imgining a game like that with Ratchet and Clank RA fadelity? Now that would be the best 3D Sonic game, hell, best Sonic game for all of time.
But SEGA doesn't like the Sonic I like, they like it when Sonic shamelessly copies other Jap shit in hopes to pander to their dying race.
>Sonic cycle strikes again
wrong
sonic fans hate this game because they've had 5 years of nothing but ACTUAL unreal/unity asset flips injected into their veins that they pretend are good because they have ball physics and the spin dash
now that they don't get their spindash tech demo but as a full game, they're raging
so it looks like we're gonna get a 9/10, 10/10 sonic game for the first time in 10 years
The difference is the FREE tech demos don't have models popping in, actually have aesthetically pleasing enemies and world lay out, combat isn't something that breaks the tempo of gameplay and isn't made by a AAA team.
I know Sonic is fast, but does he have to outrun the processing too?
>The difference is the FREE tech demos don't have models popping in,
because they tend to look like picrel
empty grey checkerboard worlds with random pools of water and enemies scattered around
>aesthetically pleasing enemies
lol ripped from Sonic Generations and Colors
>combat isn't something that breaks the tempo of gameplay and isn't made by a AAA team.
because the combat goes as far as spamming homing attack with far less breathing time in between button presses than the official games
Why are you making a post
like some sort of autist
also, I was alluding to Utopia at the very least.
>one single guy working in his spare time makes a fun tech demo, might take a full decade before the full game comes out if ever
vs
>team of paid "professionals" who can't make Sonic feel good to control in an empty level
Plus we've had more complete games like SRB2 or GT. GT is on the short side but it's unironically the most fun I've had controlling Sonic in full 3D. Player is always in control, game handles momentum and speed in a way that feels rewarding and not braindead, even enemies are balanced to provide some amount of challenge instead of just being bowling pins.
>>The game looks like a 7,5/10 at worst, which is masterpiece tier to sonic fans.
You're a b***h ass niger if you think Sonicgays deserve trash that low
S3K rivaled Super Mario World, and Mario is not a 7/10 series.
Wait did peope say Oddsey was bad? I thought it was well liked.
Its somewhat divisive for returning to the Mario 64 style and certain design decisions.
No, only Ganker homosexualry.
>The fact of the matter is yeah Frontiers will easily get an 80 minimum on Metacritic whether you melodramatic homos want to believe it or not
So did Sonic Colors, and only non Sonic fans like that game.
You do realize a good normie Sonic game isn't a real Sonic game? Why do you think the more Sonic Sonic games actually are, the more it filters out non fans? See Mania. Which got universal praise from actual fans.
Sonic was never good but i actually liked the frontiers gameplay demo.
That said it will obviously fail to deliver
As a loser that's only played Adventure 1 & 2 I think it looks okay.
It reminds me of those kinds of hidden precursor orb puzzles form Jak 2/3 or some of the gems from Crash Twinsanity.
As in its just a bunch of floating stuff in the middle of no where which for some reason speaks to my autism.
is it possible to make a good sonic game?
seems like a universal constant that anything related to sonic must be shit, and only appeal to autists
le cringey sonicgay hasn't been a thing since like whenever CWC pepper sprayed the guy. they overcorrected lmfao
Yeah and it's super fricking annoying, they've become even more of gays that they were before. Any Amy art with slight ecchi aspects? PERMABANNED ON REDDIT. dumb as it sounds /sthg/ is legit the only respectable Sonic community
>Sonic reddit bans furgays on sight
Idk sounds pretty based to me
autists aren't all lolcows
most stay in their parents' attics, hidden away from the world as genetic accidents
yeah it's weird they just kind of exist these days
>infinite
>F
I will find you and shit in your cereal box
meant for
Infinite's theme sounds like a NateWantstoBattle original track. That's not a good thing.
Infinite's theme should have been Rap homies by Nipsey Hussle
>Infinite's theme should have been Rap homies by Nipsey Hussle
The beat on that song unironically fits Infinite.
Sonic is most kino when he takes in African-American influence
>African-American influence
I also like it when we're killing government officers. Shadow the Hedgehog is my favourite game!
Yup. Sonic's no stranger to harming government officials.
all's well that ends well, right?
>That's not a good thing
Oh man, I hope you're not looking forward to Frontier's main theme, then.
I don't know who NateWantstoBattle is, but infinite's theme was absolute unparalleled edgekino, the only redeeming quality in the entire game.
hotter*
Sorry but I'm getting those SA1/Dreamcast vibes for some reason. I'm actually hyped for a fricking platformer jesus christ
>Iizuka told critics to shut the frick up
>Game is widely liked by the playtesters
>shonen 2000's sonic vibes
It's gonna be the best 3d sonic game ever made
Fool me five times, shame on you. Fool me six times...
sonic if he nex gen
SOUL
Im playing both sides
If the game gets a good score and is good, I will make threads laughing at everybody that thought it would suck
If the game is shit, I will laugh at everybody that thought it would be good
You guys cannot win
i sure hope so. will that get them to finally just do a REAL sonic adventure 3. why are they so afraid of going back to this style of gameplay
I can't remember anyone talking about a "good" sonic game.
uh yeah its a sonic game??
If it doesn't, Ganker will never admit to it anyway.
>get the 3d formula just right
>never achieve it ever again
>80% of the game isnt a sonic game
but thats cheating
>Pyramid Cave
>Meteor Herd
>Mission Street
And those are the only bad stages I can name in the game.
The sequential story mod makes the game so much better.
What is that.
The somersault gimps the whole game. it's a total pace demolisher. Also the levels aren't as open as Sonic Adventure 1.
I replayed the original sonic 06 recently and it's depressing how it could have been better than SA2 if it came out in 2008. Levels like Crisis City, Wave Ocean and Kingdom Valley find that perfect middle ground between SA1 style, more open levels and SA2 style more linear levels. But Sonic controls like ass, and he gets stuck on terrain and dies on accident or gets softlocked while the game chugs to 5 FPS. also whoever designed flame core can suck a wet fart out of my anus
>The somersault gimps the whole game
Somersault is bad but it you only have to use it like 5 times at most throughout the entire game?
>Also the levels aren't as open as Sonic Adventure 1.
Openness in SA1 is a meme. It's almost never all that necessary and is insignificant compared to things like the lightspeed dash taking forever to charge, the more inconsistent homing attack.
And before you post the Speed highway video, you can do the same in final chase too.
SA2 was simply a refinement of SA1 where Sonic 06 should have been the evolution but unfortunately 06 ended up being 06
It just blows when you want to be able to quickly spindash but I accidentally somersault instead, you lose all momentum with the somersault. the spindash was gimped. SA1s spindash combined with the floatier jump when used correctly you can take huge shortcuts and tear the levels wide open like the classics, you don't really get that in SA2 outside of stages like Final Rush. not to say the linear levels are bad or anything
That's more of a muscle memory issue.
>like the classics
There's you're issue. You're treating it like it should be a different game as opposed to the game that its trying to be. You're saying that SA2 has the pacebreaking somersault while SA1 has much slower platforming sections (Final Egg, Ice cap)
>Really it's a trash mechanic and should have been dropped from the series entirely.
Worst take I've heard in a while. Besides it was mostly dropped in boostshit and relegated to a qte rather than an actual mechanic. The Light speed dash is good for readjusting your bearings and realigning yourself when running, makes getting rings at high speed less of a hassle, and it puts you at top speed faster than the spin dash.
You are right in that it being mapped to one button is a design flaw but the mechanics are still handled much better than in SA1 where you have the gamebreaking spin dash which renders nearly every mechanic in the game useless, treating them more like afterthoughts than an actual part of sonic's moveset that you have to learn.
>light dash areas in SA1.
because the light dash is wholly unnecessary in SA1
NTA but the somersalt sucks because it's mapped to the same button as the light dash and the spin dash. Light dash sucks for the same reason in SA2. Really it's a trash mechanic and should have been dropped from the series entirely.
That said, if we're going to use the "you only have to use it a few times" argument, we can do the same with the light dash in SA1. Though I remember waaaaay more somersalt slots in SA2 than light dash areas in SA1.
>Somersault is bad but it you only have to use it like 5 times at most throughout the entire game?
That is ABSOLUTELY bullshit.
It happens at least ~3 times in EVERY Sonic stage, which are like 10 of them (when including Shadow's stages) That's 30 times on average, and every time all your momentum dies no matter how fast you were initially moving.
That's likely what anon was talking about, as modern Sonic has always had techs that killed momentum instead of enhancing on them.
Sonic in Sonic 2006 is fairly okay, Shadow and its meme vehicle and guns levels suck and Silver is even worse. Yet all day still pale compared to the actual worst part of the game, the city missions and it's bazillion long ass loading screens and awful mission design.
It's so bad that people are now thinking that P06 fixed Sonic 2006 while it didn't fix shit, it just removed the city section.
I don't know why people act like P06 is anything special, it still has all the poor design choices of the original game.
Before Mania? Some would say Colors or Generations, but I'm not a fan of either.
Generations was a legit good game but colours was a boring version of sonic rush with lame linear 3d sections and moronic mission stages added to pad game length
>I don't know why people act like P06 is anything special, it still has all the poor design choices of the original game.
Because we haven't had a Sonic game in 5 years and haven't had one worth playing in over 10
I would say Colors is like Lost World in that it's not bad but it's not good either.
I do like Generations but by that point I was getting pretty tired of the "2D Sonic with occasional 3D sections" thing they kept doing.
Scores are for prostitutes.
>Scores are for prostitutes
You're kind of proving the point.
Please, do elaborate.
So much for that I guess.
I like Lost World
>3DS
>specifically the first level
I completely forgot there was even a 3DS version.
Very specifically the first level is fun to run through multiple times, it works really well with the parkour kit
Sounds groovy.
Lost World on general is just depressing, because there's a solid foindation there worth fleshing out. But Sega just decided to abandon it entirely for some reason instead of fixing what didn't work.
>because there's a solid foindation there worth fleshing out. But Sega just decided to abandon it entirely for some reason instead of fixing what didn't work.
The funny thing is, that's what people said about it when it replaced the boost formula. Of all the things I actually can give SEGA credit for, Forces was a boost game, which is what people actually DID want it to be at the time.
Such a shame about the characters that aren't Sonic or Shadow. I like playing as these two but the others are fricking awful to play as.
Treasure Hunting stages drag on
Mech stages are mindless
Try harder sweetie
Why did they never make a Sonic game that was just an entire game of the Sonic/Shadow style stages from Adventure 1/2 without the other bullshit?
Level design is too expensive to develop entire games around so they have to pad it out.
Because their stages last 5 minutes.
Imagine Sonic Unleashed without the slow as shit werehog levels.
>Because their stages last 5 minutes.
Sonic stages shouldn't be any longer than that.
Seems like the real issue was Sega wanting to sell Sonic games at a higher price (particularly back in the 2000s) when the general concept of the IP dictates that it should be sold at AA prices instead, hence the constant use of filler and progression gates in an attempt to stretch the game's length out which apparently justifies the 50-60 dollar price point in Sega's eyes.
Although looking back, SA2's missions and ranking system offer more than enough bonus playtime for the average player without the shooting and hunting stages needing to be thrown in.
The real problem is Sonic Team not giving casual players any real incentive to tackle missions and A ranks outside unlocking an extra Green Hill stage. They could have thrown in unlockable playable characters, costumes, concept art and even bonus games (like SADX did) that players could gradually collect while completing missions and gaining ranks instead.
I feel like racing and skateboarding games have been boosting their potential playtime in the face of relatively low content through the use of constant unlockable bonus content for a while now.
Sa2 level design is just
>dashpad
>rail
>lightspeed dash
>corridor
>awkward somersault obstacle
>repeat
the somersault is literally only used once in city escape
I can't tell if you're being serious and are just dumb, or are just making a low quality bait post.
False
It's used in Metal Harbor, the Jungle levels, Shadow's level Radical Highway, I'm sure it had other uses in other levels. So you're wrong.
>Metal Harbor
to get the lightspeed shoes which were already off the beaten path
Which are needed to progress and then some, and not just for lightspeed dash I'm positive there were other instances where you needs to roll to get to pulleys.
God, I love Sonic threads. I never ever played a sonic game before I just find it real entertaining, at the same time you have my sympathies
>there is only one mean bean machine
The boss fight in Mania wasn't enough.
Anon, there's a metric frick ton of Puyo Puyo games.
Well sure it's going to be bad, but the fun part of going to be seeing HOW bad it is.
>but the fun part of going to be seeing HOW bad it is.
We'd be lucky to get even that. Sonic games haven't been funny-bad since Colors Ultimate and before that, 06 (16 years ago) Nowadays, they're mostly just plain bad.
This, Sonic is that kind of series where you get excited to see it fail, the screeching tards and copium overdose make it worth it.
>muh decent
Sorry that ain't gonna cut it. Nobody is pretending the game is so bad it visually impairs you. Nobody is claiming the game is going to be unfinishable. Nobody is claiming the game is unplayable. So to pretend people should accept this baseline and be happy is just kinda sad. I want memorability, good intelligent level design, no fricking filler, a fricking sense somebody put care into it, none of these things have been shown and many counterinductive to this has already been revealed. Sonic is just a merch factory now. I doubt the games even need to make profit.
The little girl character will redeem it
I think it will be fun but incredibly rough around the edges, expect an critic score half that of actuall gamers.
Story leaks?
Likely to be the best Sonic game in longer than I care to remember.
When was the last time a Sonic game was good?
Unleashed but even that is dragged down by dude combat focused sonic lmao. Sega being Sega they of course didn't learn a fricking thing and are bringing it back in Frontiers.
Generations is an insult to people that actually played classic sonic and rely entirely on nostalgia pandering to get a pass.
Mania, and before that Advance (specifically 2 imho). I enjoyed and still played the frick out of a lot of the other games, but those were the last great ones to play, if you ask me.
Mania (which wasn't Sonic Team), and before that Generations.
>Sonic game
>3D
Why yes anon, it will, as usual.
It'll be bad, but not even entertainingly bad like 06, just painfully bland and mediocre.
At this point I'm pretty sure Sonic Team just wants to be done with Sonic forever and are churning out turd after turd cuz they don't give a frick.
FREEDOM WILL BE WAITING WHEN THE SONIC SERIES DIES.
If the game gets bad scores.
>"Haha sonicgays stay losing lol."
If the game gets good scores
>"This shitty game doesn't deserve it, critics are shills"
Some people are just really dedicated to hating Sonic for whatever reason. It doesn't matter how good or bad the game is, people will contrive a reason to be upset.
Some people just like seeing things fail
it sounds pretty good actually
>Sonic game
What do you think, genius?
No shit. Sonic hasn't been good since Generations.
It'll release, people will say it sucks, then a decade from now we'll have zoomers claiming it's their favorite Sonic game, here's why (10 hour video).
Has someone done this for 06 or Forces yet?
Here's a sampling for 06:
That’s three more videos than I was expecting
Me too honestly, I just remembered the one and searched it on youtube only to find there are plenty more.
the first one doesn't say 06 is his favorite, just that he liked it when he was younger and that at least the games had a vision back then
Any game can be someone's favorite. Saying you enjoy a game in spite of it's flaws and saying the game is actually good are two different things.
As opposed to the "Sonic 06 is the worst game ever made, here's why (part 1 of 54)"
>can I get a good 2D Sonic game
Sure
>can I get a good 3D Sonic game
Sure
>can I get a good fully 3D Sonic game
Look, pal, you're pushing it
>can I get a good fully 3D Sonic game without any other playstyles
No, and before you ask, you can forget about not reusing assets to pad out the game because even the 2D ones have been doing that for a long time now.
People clamor over the day stages in Unleashed and I just don't find them that interesting.
Compare almost any 3D Sonic game to 06 in 2008 and it'll look like the GOAT Sonic game.
Unleashed HD is not worth your time and neither is Colors Wii/Ultimate.
I unironically find 06 more tolerable than Unleashed or Shadow.
None of those games are enjoyable as intended regardless.
I would agree.
I miss the old Sonic days like you would not fricking believe.
fan game pill
take
op tried to get away with putting "OMEGALUL" as his filename but i saw it
>the next Sonic game is gonna be hot garbage
>but sonic's never gone open world before, how will you know?
>open world?
>The next open world game is going to be garbage.
>But Sonic's never gone open world before, how would you know?
>Sonic?
It is literally Sonic 06 but in 2022 (but Sonic 06 has soul and good OST, at least), we haven't even played it yet but it already looks like a really shallow and boring game. I hope this era of BOTW clones will end soon.
>It is literally Sonic 06 but in 2022
06 is frustrating, annoying and insufferable but it isn't boring. If anything this is going to be Forces 2 like everyone said. An inoffensively bad game that doesn't actually seek to change, improve or innovate anything despite its claims of doing so
>06 is frustrating, annoying and insufferable
Lol, did you seriously get filtered by 06? There is legitimate criticism to be had for the game's lack of polish, but the game is piss easy. If you were frustrated by it, you have no place criticizing it.
No, I beat it easily, but having to deal with the glitches without knowing how to avoid them as a kid, the town missions, the ball puzzle and unwieldy controls (especially Shadow's vehicles) then it's perfectly justifiable.
why dont they make sonic edgy again? it wasnt the best but at least it didnt made it bland as frick
>why dont they make sonic edgy again?
because it wasn't even edgy, they tried to write a slightly darker and more mature story and they failed massively, the result is literally something that you would expect a 15 year old emo to come up with
you can actually put Sonic in a mature/darker story (unleashed being the closest it ever got to that) but it needs to be written well first otherwise you get shit like Shadow the Hedgehog
>the game with professor pickle is mature and edgy because sonic gets slightly mad once
>doesn't mention adventure games
Why do people still defend boost games? It was never good.
The levels are literal hallways, and the steer controls for sonic are terrible. Making a 180° turn in a stage is uncomfortable as frick.
this game is why nintendo will NEVER hire THIS MAN
If it's an open-world game like Crackdown, with upgrades, races and collectables, that could be cool. Sonic doesn't need a story. The original trilogy had no dialogue whatsoever.
> Replace the stone with the classic green hill checkerboard pattern.
> Let sonic use the 'stone' walls like ramps.
There the image is fixed.
What's curious about the Sonic franchise is that the games are sometimes so bad that i legitimately can't tell if they are just bad developers or if they are aware that they can do the bare minimum and the games will still sell well
It's both, on top of bad management from Sega executives
SonAmy will be confirmed according to the leak so it can't be all bad.
I hope not, the last game that attempted this was a dumpsterfire.
>inb4 Ian Flynn
He didn't exactly save Encyclo-speed-ia or those other lazy wiki-plagiarizing encyclopedias he had a hand in, did he?
They should start by making sonic more vulnerable
and give him a backpack representing adventure
Dear SEEGA
RESPECT THE INTELLECT OF THE PLAYER
MAKE THEM PAY FOR POWERUPS
>Leaked DLC for an XP rate multiplier
It's gonna be technically competent but as an actual game it's going to be a ballache to actually finish
I'll sit on it for a year for price drops and mods.
>XP dlc
First they tried to make Super Sonic dlc now this shit.
Also I will say this, being able to run fast as shit will probably make this less heinous than Breath Of the Wild's massive empty world of FRICKING NOTHING TO DO
>outsped by a seagull
>from what we've seen so far, it looks like it will be perfectly serviceable
Can we chemically castrate anyone who feels this way?
How about people who genuinely thinks it looks great? Potentially even the best in 20 years?
I don't see how anyone could think this game looks legitimately "great" unless you only started playing videogames in the past decade.
The keyword is "looks" moron-chan.
seeing as how 20 years encompasses shadow the hedgehog to today, I don't see how such a statement would too objectionable.
>The keyword is "looks" moron-chan.
What exactly is your point here? Nothing they've shown off looks impressive in any way. The combat isn't anything new and appears to be more button-mashy than anything else. The map design is either empty or awkwardly filled with lazy automation segments that 3D Sonic has always suffered from. Sonic's movement appears weirdly sticky and reminiscent of Forces. The cyberspace stages don't look like anything on the same level as Unleashed or Gens from what we've seen. The general environmental design of the game is also very forgettable.
>seeing as how 20 years encompasses shadow the hedgehog to today, I don't see how such a statement would too objectionable.
It's objectionable in the sense that nothing about the game looks "great". It's just a different flavor of the same mediocrity the IP has relied for over twenty years now.
Again, I could see a literal child being hyped for this game considering they've likely played little-to-no games like it, but aside from that everything that's been shown off just looks whatever at best.
whatever anon. Look pretty good from what I've seen. The random rails placed around seem like fun. I looking forward to the actual open area for gameplay since that looks like the meat of the gameplay.
You can say whatever you want, if you don't care for current sonic for 20 years counting, you should probably just have fun somewhere else.
>The random rails placed around seem like fun
What about them seems like fun? I'm legitimately curious. There's no meaningful interaction involved, you just watch Sonic grind around on his own.
>if you don't care for current sonic for 20 years counting, you should probably just have fun somewhere else
You do realize criticizing Frontiers for looking unimpressive means I do have fun with other games, otherwise I would have no other frame of reference to compare Frontiers with.
momentum in the fundamental sense, being able to carry speed to a setpiece and use it to carry your movement continuously without breaks.
>there's no meaningful interaction
I'm not really sure where this is coming from? It's sonic, sonic is about preserving speed and pulling of clean stunts, the rails aid an open environment in a way that momentum would ruin with gamebreaking skips.
I'm not really seeing actual criticism, since a lot of it seems to be based off assuming the worst. Fans made some actual criticism early that was heard, and were BTFO in the final trailer with everything else.
But we already know the grind rails in Frontiers don't carry proper momentum, hence why Sonic was able to effortlessly grind upwards around that tower in one of the gameplay vids.
they actually went and HIRED THAT MAN
sega still does what nintendon't
SEGAAAAAAAAAA
That's a fast bird
it will be a 9/10
you will le buy it!
IS THAT LE HECKIN BUG?
AAAAAAAAAAA Black personMAN HELP THIS IS THE WOOOORSTTT GAMEEEEEEEE AAAAAAAAAAAAAAA
>bug
Knowing Sonic Team it's completely intentional. And that's the problem.
Calm down Lizuka
>Lizuka
Fricking gaijin
Look at this spaz
What is he doing at the 5 second mark?
His model is freaking out due to a collision issue lol.
If that clip had lasted a few more seconds there's another bit where the player runs off a ledge and Sonic does the same freak-out in mid-air, resulting in his his model doing some weird gyro spin. Of course some autists are trying to defend this by saying it's an "intentional" animation.
>the line of orbnauts above the track just for you to homing attack chain
they really love to do this stupid shit for some reason
It's a sonic 3d game... the chances of being good are zero. Probably less than zero.
It's not being made by fan devs, what the frick did you expect?
Sonic "fan devs" produce a ceaseless fountain of "proof of concepts" or "early demos" that all run on the same moronic 3D Open World Sonic that ShayMay proposed fricking ages ago and are all absolute dogshit that only goes to showcase how brilliantly designed SA1~Black Knight were and I'm tired of pretending otherwise. Yes Forces will be garbage, but the fans are NOT making anything better.
>how brilliantly designed SA1~Black Knight were
So it was bait, should've put that at the beginning of your post, homosexual.
You're a homosexual and were filtered. SA1~Black Knight are all well designed in terms of gameplay, level design. Certain entries are better executed than others (Namely 06 and Secret Rings) but all of them are leagues above these stupid fan demos, and much more true to the core of Sonic's gameplay.
Neither Secret Rings nor Black Knight are "well-designed".
Especially the former. No platforming game where the player is encouraged to unlock better handling controls is going to be considered well-designed in any respect. The latter's waggle-focused combat is just shallow and monotonous.
>The latter's waggle-focused combat is just shallow and monotonous.
t. never played the game
you literally just shake the wii remote to jump and spin attack with the sword
and maybe get into a dumb anime sword class in the boss fights
the only bad part I remember is the shitty fire cavern level that has jumps way too tight for the game's control scheme, jumps tighter than secret rings ever required
>you literally just shake the wii remote to jump and spin attack with the sword
Which is shallow and monotonous. You do know what those words mean, right?
it's *simple* combat that doesn't intrude on the core gameplay which is secret rings but you have more control over sonic and have all of the abilities that made his controls actually good by the end of the game at the start
>it's *simple* combat
It's shallow. Almost any enemy can be defeated with the use of that buzzsaw attack, with attacks being activated through constant waggle, which is monotonous.
It doesn't matter if it's better than Secret Rings (i.e. shit) it still not worth defending.
>SA1~Black Knight are all well designed in terms of gameplay
>gameplay
you mean masturbation-based motion and power ups that unlock better controls?
Will this have denuvo like Origins and Mania? Definitely don't want to spend money on it but will probably pirate if it's not a pain in the ass
If sega of europe is still responsible mostly for the pc port, absolutely.
Every Sega game since at least Mania has Denuvo, not that this shit heap will even be worth a pirate mind you.
I'm convinced you overly cynical homosexuals just want the game to fail at this point instead of actually genuinely thinking the game is going to be bad. You anons complain about the most superficial shit with this game in these threads and always prove to me that you actually know little about the game. I can't wait for the final game to make you little shits absolutely seethe at launch.
You seem to be the only one seething here.
>I can't wait for the final game to make you little shits absolutely seethe at launch.
Yeah just like Sonic Forces
Being fair to forces, like 99% of the people complaining about sonic forces skipped it at launch because of story leaks of moronic shit like the phantom ruby over the course of the story being demoted over and over because it's a non-sonicteam Macguffin to where at the end it's literally just a battery for the Super Death Egg Robot.
still a failure if the trailers make you want to puke, what's better is that the game is worse than what we expected
it reuses generations assets left and right but they somehow made it look worse
it's still their flagship franchise and Sonic Mania proves that you can actually re-use shit and be creative with it at the same time, it literally ranked better than any other Sonic game in 20 years (not that i care about reviews but it still shows that even the normies liked what they played) and it was made by people who started as romhackers
they either don't give a shit about the franchise and know they can just put out a barebones Sonic game and it will sell or they are untalented as frick
>it's still their flagship franchise
They don't care.
>Mania
Not Sega and only came out the way it did due to horrific crunch. Also it's easier to salvage a no budget 2D game than a no budget 3D game.
I've said this before, but Forces is basically just an overgrown Generations DLC Pack, and WAY less people would hate it if the story wasn't precision engineered to completely squander the idea of a new magical stone, especially given how much of the game DOES seemingly rely on plopping you off in places from past games, and rather than that having ANYTHING TO DO, with the newly introduced macguffin, you just HAPPEN TO HAVE TO GO THERE, because YES.
> pic
My Nega.
>because it's a non-sonicteam Macguffin
???
If you're implying that the Phantom Ruby was something created by the Mania devs, Mania itself originally had a slightly different plot before Iizuka decided on connecting both it and Forces through the Phantom Ruby, which was always a part of Forces' narrative (although it was referred to as the "Vultrum" or whatever in earlier scripts).
>Being fair to forces, like 99% of the people complaining about sonic forces skipped it at launch
this doesn't change the fair it was an insultingly mediocre game, both at launch and today
BUT HECKING GREEN HILL!
>shuttle loop is just a background detail
>corkscrew loop is clearly a flat plane being twisted around, despite generations' green hill having an actual corkscrew asset that could have been used instead
who else but sonic team
Everyone saying this will be a masterpiece or 06 2.0 are delusional and overly dramatic. At worst this will be mildly mediocre and at best it will be pretty good, like a 7 out of ten, with some 8s.
Eh it might but at least we can still look forward to Sonic Rangers whenever that comes out
I want to believe otherwise but, you are probably right.
post yfw it ends up being the highest rated 3D Sonic game since Adventure 2
hopefully
i really wish we could get Mania looking levels in 3D Sonic
Sonic is most interesting when the setting is abstract, it's obvious that something like Studiopolis, Hydrocity or Press Garden aren't actual cities or factories but nobody cares because they levels are cool
i don't get why they insist so much with the realistic aesthetics, sometimes it legit looks like the Unity Asset store world
I really liked that one highway level that was shown off, hopefully the rest of the cyberspace levels go for a feel like that
I think Sonic might never have been good apart from the music which was always great
You're moronic if you think Sonic 2, 3 and Mania arecbad video games.
Maybe. I loved sonic 2 and 3 and knuckles as a kid but when I played sonic mania at release I found it kinda boring
That's a you thing.
Mania is gameplay wise better than these two(besides the CHZ act 2 boss and final boss)
The main issue of it is the lack of originality and story(it's really underwhelming compared to 3), but that can be fixed with a sequel.
It's just New Genesis: Sonic Edition.
Sonic games haven't been good since Adventure 2, and that was 21 years ago.
Mania isn't that old.
yeah, it's just a couple of asset packs jammed together in a month with a semblance of gameplay on top of them, for fricks sake, the environment it's just straight up empty.
I bought Sonic 4 knowing it would be ass
I bought Lost World knowing it would be ass
I bought Forces knowing it would be ass
I am looking to buy Origins in a few weeks knowing it is ass
I will buy Frontiers knowing it will be ass
I am a Sonic fan and this is a cry for help
How about you just don't?
If only
Sonic has had his grips on me since I was a child. I can ignore any other game that looks even slightly bad but with a mainline Sonic game? I have to buy it. I can’t help it
>people saw the shadow of the cheekbones as a mustache
lol
too bad there isn't a Sonic PSA saying "don't spend your money on dumb shit"
>I am a Sonic fan and this is a cry for help
No, you are a Sonic consoomer, not a fan.
Stop trying to be cool, you don’t know what that word means
SA2 is a bad game
It's MY bad game.
Sonic 1 is an underrated gem and here’s the tier list
>S
GHZ
>A
SBZ, SLZ, MBZ
>B
SYZ
>D
LBZ
It's just going to be mid. They said open zone was going to be around for the next ten years, so they will use frontiers as a payed extended beta test.
Is the drop dash really in Frontiers? Does it work like in Sonic GT?
confirmed to be in. Bounce bracelet too
>Bounce bracelet
I'm starting to think this game might be based
It was in lost world
>It was in lost world
I liked lost world
I wish I did.
But it's a bizarre blending of boost shit and adventure that I don't really like.
I had more problems with the aesthetic and characters than the gameplay, which was decent.
At least it gave us CHADvok
I wish
bouncing hasn't been confirmed, just shit quality footage of a player jumping immediately after stomping
>get all that goodwill and market interest from the movies
>make this
The fricking Sega cycle can never be broken
No.
Sonic Advance Origins w-when?
Oh…
Why would anyone buy origins when Sonic 3 a.i.r exist.
I only cared about the cutscenes and the potential mania 2 tease.
There isn't a Sonic 3 A.I.R. equivalent to the Advance or Rush trilogies.
I was fine with buying Origins even with the music replaced just to show support for the classic games.
But they did such a shit job that I am sticking to AIR until further notice (price drop, denuvo removed, mods fixing most of the bullshit...)
I wish someone ported over the advance games with cool extra stuff like AIR
and good level design
I saw the gameplay, the world is so empty, seemed like a prototype from a small indie company with Sonic added.
All 3D sonics are bad, including adventure.
This. Love 2D sonics but never really understood what was appealing about the 3D games. They just seem like shallow games where it locks you on to everything and it kind of plays itself.
Pretty much this. The only reason the adventure games gets a pass is because of the chao garden you know its true.
Boost isn't fundamentally flawed, it's just that Sonic Team are moronic which is nothing new, they'd frick up Classic Sonic if they could...oh wait.
i'm laughing at you homosexuals, we are about to play a 10/10 Sonic game and you can't do shit. How does it feel being so wrong?, go on, keep saying it will be shit, i want to laugh some more
>we are about to play a 10/10 Sonic game
Wait, did Sega actually greenlight Mania 2 by Evening Star?
It is honestly impressive how much this franchise is carried by the characters' captivating design and charisma. If not for that Sega would be bankrupt, and deservingly so.
Cool I see a new janny is testing his powers of being a dickhead. No really what the frick is this?
Maybe you were onto something.
And yet any and all blacked/pol/pedo threads can stay up
I'm sorry for your loss, anon
Yes the game will suck OP, because fans can only make good sonic game
>Let test engine with nothing to d-
This is by the P-06 dev. Cope.
>dat webm
Jesus, with actual physics that moronic circle move actually looks fun to use.
That's just radial movement set about an enemy, it doesn't work since frontier's can be any shape.
>it doesn't work since frontier's can be any shape.
Why is this better? Webms shows muiti kills just fine
I'm excited for it
>But the contr-
I have hope
>The comba-
I have hope
>Framera-
Take the hopepill, anon
Why?
>Take the hopepill, anon
>for a Sonic Team game in fricking 2022
should have posted TailsNoThink.jpg instead
You mean the consoompill.
I have more hope that Iizuka will publicly apologize for still having a career than I do for Frontiers being good.
I fricking hate how everyone outside of this website says it looks good, and yet the second you criticize it, you get a reply saying
"The game isn't out yet!" Or "it looks good to me!"
You could probably just have a jpeg of a piece of shit and people would still try to defend it
Someone made a compilation of Forces defense force comments that's pretty much the same as what we've seen for Frontiers.
Every new game is going to have it's share of hopeful underage fans who haven't had their Sonic hype bubble popped yet. Those are most of the people bothering to defend Frontiers. The rest are legit idiots who are just interested in mindlessly eating up Sonic content, like that pink-haired twitter guy who screams constantly.
This is just sad
>will there ever be a sonic maker
>no
FUUUUUUUUUUUUUUUUUUUUUUCK
As always, it's up to the fans to do actual fun stuff
https://twitter.com/SonicStudioProj
frick you
Dev is still posting updates, latest one was on the first of this month. Project isn't over, it just takes time
Nice. The dev never posts updates about this on his youtube which is what I follow so I've been wondering about this since forever.
Very glad it's still going well!
>Knows Chao Garden is highly requested
>Will Frontiers have a Chao Garden
>No
You guys like fishing right (Fishing is probably only back because it's literally just BOTW but Sonic and because ha ha Big is meme)
>Should we have Sonic fishing?
>No, must bring back the character whose only character trait is fishing
Making a Chao garden requires effort, something that Sonic Team just does not do.
one more on the house, these are fun to make
>shows one in the first act of the first zone of the first game
>without debug mode
>with the first loop
that other anon has been eternally btfo. these are frick to watch
What i don't fricking get= ok you wanna try meme openworld with sonic, fine.
WHY THE FRICK DO YOU LITERALLY MAKE IT LOOK LIKE ZELDA
fricking open ass wilderness, melancholy music and anchient tech looking robots, its like they didn't even try to be subtle with the shit they are ripping off. Why not do a classic sonic style island with different themed sections and checkerboard shit? Why not do a big station square city or some shit like the frickin spiderman games been doing since 6th gen? That is the biggest flaw, its just copying someone elses homework and putting your name on it.
According to Kishimoto they thought the realistic environments would help set Sonic apart from Mario, Kirby and Donkey Kong.
>According to Kishimoto they thought the realistic environments would help set Sonic apart from Mario, Kirby and Donkey Kong.
Jesus christ, this guy.
Post Eggman's EL GRAN GORDO