I feel like ever since Itsuno perfected Character Action stylish combat with DMC 5 everyone now has to rely on this stupid gimmick shit to even try to keep up now.
KEy Example: Astral has to make this Jojo knock off with garbage controls that don't even make sense. It's sad really. This isn't "innovation" it's stupid gimmick shit. All you need is weapons and style switching, just do that.
I can go on and on all day and tear down other games like Wonderful 101 and how the very concept of that game is fricked or the complete shit show Bayonetta is and how it never even had a shot to catch up. Or how Metal Gear Rising has nothing but memes and the stupid sword gimmick.
Do other Character Action games even have a chance at this point? I don't even think Ninja Gaidne has a chance at this point (remember when that was rumored to come back.), what even set's it apart?
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No?
Exactly. It's like making an open world game that isn't GTA. GTA already prefecterd it so no matter what stupid gimicks you add to your game no one wiill ever care.
dmc5 also has you control multiple characters at once. it just sucks dick because V is terribly designed and you have almost no control over the summons.
ass chain is a masterpiece by comparison.
>V is terribly designed and you have almost no control over the summons
Thanks for admitting you never played the game
can you make them move left or right? come closer to you? unsummon them?
you can in astral chain, and your player character has their own attacks so you can work together with the summon, instead of standing back and occasionally doing a God of War fatality
How does posting a combo video refute anything he just said?
if you come from the point that one game has 'perfected' something you'll never enjoy anything else
just enjoy a game trying to achieve something different you autist freak or just play the same game forever
>I feel like ever since Itsuno perfected Character Action stylish combat with DMC 5
>I feel like ever since Itsuno perfected Character Action stylish combat with DMC 5
Yeah AsChain feels like shit to play because there's a delay between button press and your stand actually attacking. But it's it's a Nintendo exclusive so don't even bother bringing it up, they have to defend it
>Console warrior
No wonder your points are moronic
Nignog take. Bayo3 offers something entirely different from DMC with alternate weapons and demon forms, combat with kaiju demons in tandem with Bayo fighting. DMC5 had something somewhat similar but not really with V's gameplay, but Bayo's is highly distinct in the sense that you can go into bullet time while also ordering a giant demon while also fighting other enemies.
Action games have always had gimmicks
>God Hand: RE4s-esque tank controls meets 3D beat-em-up
>Chaos Legion: DMC5 V before V was a thing
>Viewtiful Joe: 2.5D beat-em-up side scroller with time manipulation
>Tales Of: Action RPG series that takes direct influence from fighting games, including the linear motion (before Arise fricked that up)
>Kingdom Hearts: FF menuing translated into a real-time action combat setting complete with Disney characters
>TWEWY/NEO TWEWY: control multiple characters at once at the same time, alternating between different pin/psych combos
What ultimately matters is the execution, much like any piece of work.
This isn’t even getting into the amount of games that were directly inspired by DMC but with their own twist such as Bujingai or the Nightmare Before Christmas games
Legion: DMC5 V before V was a thing
That’s an insult to Chaos Legion since the summons in CL actually have room for interactivity between them and their summoner.
>"Action games"
>lists a bunch of ARPGs and God Hand + Viewtiful Joe
>Viewtiful Joe isn’t an action game
You cannot be this moronic.
Action RPGs count as action games, yes.
What the frick do you think the A in ARPG stands for?
I'm seconding this guy, ARPGS fricking suck as action games.
Have you actually played the games that were noted?
No he hasn’t. None of these people do.
Levels outright don't belong in action games I will die on this hill.
You are aware that the levels in TWEWY are just there to increase drop-rate and have nothing to do with your stats besides HP and one Bravery point in the original, right?
incredibly disingenuous, you grind food in those games, which while independent of levelling are big stat boosts.
You are aware that you don’t even need those to actually be able to beat the game, right? You can still do a ton of damage even without stat boosts.
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so what? you were arguing levels did nothing while ignoring what is basically a levelling system that's called something different
So, how is that any different from this?
homosexual i'm just pointing out your claim is wrong not defending some other poster
You’re not making much sense at this point, anon.
style xp
1. does not increase your stats. it's just another way to get moves.
2. sucks dick and they removed it in 4
kingdom hearts, twewy, tales
1. let you get 99 strength, 99 defense etc so you can face tank shit and mash your way to easy victories instead
2. have item farming, gear and other mechanics to make it even easier to win without any skill
3. these things are not punished at all i.e. there's no acknowledgement that you beat the level without using a potion, compared to someone who used 4 elixirs. tales sort of cares but not really
>it's just another way to get moves.
So, like how leveling up pins in TWEWY can make them evolve into stronger/different moves.
>have item farming, gear and other mechanics to make it even easier to win without any skill
I like how say this when DMC has you be able to farm items out the ass and even get some ones that just kill every enemy in the room if you don’t care for getting the max ranking.
damage affects battle rank
>Levels outright don't belong in action games
>Posting this as a gotcha
Style leveing is the worst part about dmc though, it's lame to want to switch styles but the one you're switching too is gimped.
Kek
Post Lingering Will and Panthera Cantus clear.
>kingdom sharts
Post it
>lingering will
I love KH2 and Lingering Will is a cool boss, but I would say a problem with ARPGs over standard character action games is that you can break them if you know how. I never played TWEWY, but Lingering Will has multiple ways to cheese him and you’re rewarded the same way if you were to beat him legitimately
>I would say a problem with ARPGs over standard character action games is that you can break them if you know how.
You can do the same thing with multiple games, what are you on about?
Cheese strats are commonplace among all action games as well and not at all exclusive to ARPGs. If anything ARPGs are the games that offer more player control and stronger enemy forms to mitigate cheesing and add more challenge to the game, while other games are shit out of luck and just have to ignore portions of what they offer.
For some reason, I enjoy grounded action games with intricate combat systems like Monster Hunter more than over the top stuff like DMC.
Both are almost the same.
Its just that DMC is freestyle by letting you change weapons mid combat while MonHun has you stick to a single weapon through out the mission. DMC weapons have as much complexity as the MonHun weapons, mate.
>grounded action games with intricate combat systems like Monster Hunter
Kek
>I feel like ever since Itsuno perfected Character Action stylish combat with DMC 5 everyone now has to rely on this stupid gimmick shit to even try to keep up now.
Thank you for confirming that DMCgays do not play other games.
I want an action game focused on shooting. Something like what Metroid Other M was trying to do but more refined. Vanquish doesn't count because it is a high octane cover shotter shooter, if that makes sense.
Lost Planet 2. It's probably not specifically what you're after but it's still an action game focused on shooting and one of the best games ever made so you should play it because of that.
I blame the troonytubers for braindead morons like you.
heres the new character action game you supposedly want so much.
It mogs the bossfights of 99% the action genre, cooler weapons than basically the entire fps renge, and absolutely everything that actually matters for the gameplay being built towards making sheer action and combat.
you will probably find a reason to shit on it without having played it though
I have played it. I don’t like shooters so this game is inherently worse than any other character action game I played
you sound very upset about Astral Chain doing its own thing.
>Do other Character Action games even have a chance at this point
Sure, I mean Astral Chain has a much wider variety of content. It's not just combat oriented, it's got more in the way of mini games and puzzle and platforming solving in its gameplay than DMC ever really does
>what even set's it apart
enemies that actually fight back
everyone who says gimmicks are inherently bad is always, without fail, a blithering posturing moron
>Character Action
Go die in a fire.
i barely remember this game except for the fact that i killed my sister and then she came back as a robot