Agreed, HOWEVER, traversing the map is a fricking chore because of the constant need to change seasons or call your animal companion (especially if you're unlucky enough to get stuck with Moosh). This game's travel is the worst of any Zelda game I've played and I dock it an entire point for that.
>This game's travel is the worst of any Zelda game I've played and I dock it an entire point for that.
Then you haven't played Spirit Tracks, and it's not even a contest.
>This game's travel is the worst of any Zelda game I've played
Then you obviously haven't played ocarina, phantom hourglass, spirit tracks, and skyward sword.
True. All of Ages Goron minigames were terrible and compulsory. Seasons' Goron Dance is not only optional, but easier, more fun and gives a better reward.
Sometimes it’s ok because when they make games as a ‘2.0’ type of experience it can easially get botched because it doesn’t have any good originality to it. Always earth wind water fire ice stars moon sun volcano piss shit
Dunno why they don’t do it, it always seems so easy to
it should have been like, press A to change seasons when standing on a stump, regardless of whats equipped.
Why make me equip the rod each time if that's the only place its ever used
>Veran >Unique design >Constantly makes appearances throughout the game, even has an early boss fight after the 6th dungeon. >Final dungeon is about ten rooms of a now monster-filled Black Tower, with a weird little staircase maze at the end. >Final boss fight has like three forms, and one of those forms has three forms of its own.
>Onox >is just a fricking OoT Iron Knuckle, but with a flail instead of an axe. >Can't even be assed to show up himself in the opening, sends a tornado to WHIIRRRRR Din and then completely fricks off until the end of the game. >Final dungeon is a mere three rooms, with a miniboss fight against Facade from Link's Awakening, who is the lamest boss in any Zelda game ever and was already a miniboss earlier in the game. >Final fight has two forms. That's it. And the second form is basically one of those "floating head and hands" bosses that Nintendo adores.
what the frick happened
>And the second form is basically one of those "floating head and hands" bosses that Nintendo adores.
If anything it's more of a ripoff of Mega Man X1's final-form Sigma fight. Which is eyebrow-raising since Capcom codeveloped these games. hell those frickers prolly started with Final Sigma from Mega Man Xtreme as a base lol
I'm sure he isn't too bad if you know what you're doing. If you don't, you don't even know which ability to use to damage him, and it's annoying to experiment since his head is kind of hard to hit and you have to go through phase 1 (and an unskippable cut-scene) to even attempt to figure out his weakness.
best girl
i would abandon the quest to save the world and just stay in Subrosia where it's warm all day every day, the people are nice, and a shovel can generate infinite wealth.
>miss one single key or forget to hit the switch once >have to backtrack and basically do the entire dungeon again
Just fricking kill me. So many of Ages's dungeons required lengthy backtracks, even longer when you can't remember how to get back to the room with the switch.
Capcom was originally planning a trilogy but had trouble making enough puzzles and dungeons for three whole games so they scrapped the third and recycled bits of it into the other two.
Because Goddess Farore created all life, I speculate that the animal partner gimmick in the games was originally gonna be exclusive to her game, and she'd be the Oracle of Nature, or something.
I have no evidence for this, but the animal friends are a bit out of place in both of the games, so I could easily see them being carried over from the canceled game.
Correct. Listen to this absolute fricking ear rape and tell me this game is good: https://www.youtube.com/watch?v=CgfijqFheZM. And that's ignoring the moronic gimmick bosses like the slot machine Thwomp or the Smog puzzle "boss".
>And that's ignoring the moronic gimmick bosses like the slot machine Thwomp
Completely filtered me as a kid, I couldn't get the timing down at all. I never finished the game until years later.
I got stuck on this dungeon for way too long and ended up having to turn the music off because it was making me feel ill. It's got the same vibes as Crazy Bus.
I agree that it's better but not by much, they're both very comparable in quality and easily in the top tier of Zelda games.
Ages has better dungeons but a slightly worse overworld and those weird forced Goron minigames whereas Seasons still has solid dungeons and a fantastic overworld. I'd say that Seasons ultimately has the edge because the moment to moment gameplay is just a bit better overall.
I just played both before they showed up on the eshop, ages then seasons.
>too many puzzles
that was the point, its a non complaint. A real complaint is that in the linked game, seasons is too short. i am going to replay it seasons to ages to get that storyline soon to see if it holds up.
I'm so nostalgic about this game. It was the first Zelda game I ever played, and probably about the second or third game I ever played full stop. I was young enough that I even got stumped for a while right at the start when you need to talk to every npc in Din's camp in order to progress, but I somehow managed to beat the game a bunch of times.
Playing this now for the first time in 20 years. I’m at the last dungeon and so far the overworld has annoyed me more than I remember while the dungeons were more difficult than I remember. I actually find the game more difficult than TotK.
ok
Ages is a bit more of a chore because you have to use the time travel zones and as a result feels more badly paced and segmented.
Replaying them both on my GBA and I am feeling the same way. There is more story in Ages, but the gameplay is just better in Seasons.
Agreed, HOWEVER, traversing the map is a fricking chore because of the constant need to change seasons or call your animal companion (especially if you're unlucky enough to get stuck with Moosh). This game's travel is the worst of any Zelda game I've played and I dock it an entire point for that.
An entirely fair criticism, though it was somewhat mitigated by the gale seeds transporting you to the trees as waypoints.
Bruh this is a non-issue, changing seasons is lightning fast.
>This game's travel is the worst of any Zelda game I've played and I dock it an entire point for that.
Then you haven't played Spirit Tracks, and it's not even a contest.
Motherfricker I would play an entire game that was just the arcade-train navigation of Spirit Tracks without the Zelda parts
>This game's travel is the worst of any Zelda game I've played
Then you obviously haven't played ocarina, phantom hourglass, spirit tracks, and skyward sword.
nah i had ages it was lit
i found Veran to be much more evil than onyx, that b***h possessed nayru and posed as her while onyx just sealed up din in a crystal.
also moosh > ricky > dmitiri
im sorry i just loved mooshes concept and design more than the other two.
>playing zelda for the story
Eh I'll give you that, Veran had a motivation while Onox did what he did for the evulz.
True. All of Ages Goron minigames were terrible and compulsory. Seasons' Goron Dance is not only optional, but easier, more fun and gives a better reward.
>Goron Dance
You mean Subrosian
>t. never played ages
there's two (2) obligatory goron dance minigames in ages
You seem confused.
>Seasons' Goron Dance is not only optional,
Seasons'
Seasons'
Seasons'
Did that help?
Yeah. I hate the Goron Dance so much I forgot Seasons' was Subrosian, which was why it was better.
I loved the subrosians so much that I'm sad that they are never coming back.
Frick those lizard gays though.
DUN, DUN, EEE, DUN, DUN EEE, EEE EEE EEE.
Christ, I can hear the sounds in my head.
Only if you play it as the connected game.
I like them both.
They're both good.
We'll never get another zelda like it.
Shut down Crapcom.
Konami too.
=(
Sometimes it’s ok because when they make games as a ‘2.0’ type of experience it can easially get botched because it doesn’t have any good originality to it. Always earth wind water fire ice stars moon sun volcano piss shit
Dunno why they don’t do it, it always seems so easy to
Each time I try to complete Seasons I get stuck somewhere with no idea how to continue and give up. One of the only Zelda games you need a guide for.
it should have been like, press A to change seasons when standing on a stump, regardless of whats equipped.
Why make me equip the rod each time if that's the only place its ever used
>Why make me equip the rod each time if that's the only place its ever used
IF ONLY.
The final boss fight....
It's been like 20 years since I've last played, I don't even remember the final boss. I just started again.
I liked the dungeons in Ages.
But Din is best girl, so the answer is obvious.
It didn't "Age" well.
Carlos!
A couple of the time travel puzzles in Ages were neat. The stuff around symmetry village iirc
>Veran
>Unique design
>Constantly makes appearances throughout the game, even has an early boss fight after the 6th dungeon.
>Final dungeon is about ten rooms of a now monster-filled Black Tower, with a weird little staircase maze at the end.
>Final boss fight has like three forms, and one of those forms has three forms of its own.
>Onox
>is just a fricking OoT Iron Knuckle, but with a flail instead of an axe.
>Can't even be assed to show up himself in the opening, sends a tornado to WHIIRRRRR Din and then completely fricks off until the end of the game.
>Final dungeon is a mere three rooms, with a miniboss fight against Facade from Link's Awakening, who is the lamest boss in any Zelda game ever and was already a miniboss earlier in the game.
>Final fight has two forms. That's it. And the second form is basically one of those "floating head and hands" bosses that Nintendo adores.
what the frick happened
>And the second form is basically one of those "floating head and hands" bosses that Nintendo adores.
If anything it's more of a ripoff of Mega Man X1's final-form Sigma fight. Which is eyebrow-raising since Capcom codeveloped these games. hell those frickers prolly started with Final Sigma from Mega Man Xtreme as a base lol
damn, it is just sigma isn't it
SIGMA BALLS gottem
A much less bullshit Sigma.
In Xtreme iirc you just get on the platform and armadillo his head and his healthbar melted
Yeah, Xtreme made Sigma easier. Hell, even MHX can let you Hadoken him (something you can't do in the original).
I'm sure he isn't too bad if you know what you're doing. If you don't, you don't even know which ability to use to damage him, and it's annoying to experiment since his head is kind of hard to hit and you have to go through phase 1 (and an unskippable cut-scene) to even attempt to figure out his weakness.
Nahhh.
I think a Veran is an escaped Twili sorceress. A renegade sexy b***h.
Stop jumping her. She is a dignified lady.
I wish to marry this tree
best girl
i would abandon the quest to save the world and just stay in Subrosia where it's warm all day every day, the people are nice, and a shovel can generate infinite wealth.
Jabu Jabu's belly was an such an awful dungeon, Jesus Christ
Genuinely a strong nominee for the worst dungeon in the series.
that was the greatest dungeon what the frick
>miss one single key or forget to hit the switch once
>have to backtrack and basically do the entire dungeon again
Just fricking kill me. So many of Ages's dungeons required lengthy backtracks, even longer when you can't remember how to get back to the room with the switch.
Dude honestly i love the dungeon, but I seriously wonder how you were suppose to know to drop a fish for him to suck you in.
I remember my friend told me when we were kids but he never told me how he figured it out.
>Have to keep tapping to move with the mermaid tail
Frick that shit.
FILTERED
>the stretch of goron dance, 6th, and 7th dungeon
>getting to Tokay Island
>and then Tokay Island
>6th, and 7th dungeon
My favorite parts, but I will agree the goron part is painful.
>what if we made half the map ocean
>and then made it awful?
I see where Wind Waker's true influence was.
>unlock Dimitri flute in seasons
>chunk of the Holodrum map is now river rapids and waterfalls
Why was there no game for Farore?
What would she be the Oracle of?
Capcom was originally planning a trilogy but had trouble making enough puzzles and dungeons for three whole games so they scrapped the third and recycled bits of it into the other two.
Because Goddess Farore created all life, I speculate that the animal partner gimmick in the games was originally gonna be exclusive to her game, and she'd be the Oracle of Nature, or something.
I have no evidence for this, but the animal friends are a bit out of place in both of the games, so I could easily see them being carried over from the canceled game.
There was originally going to be a third but they cut it back to two. It was going to be Oracle of Secrets.
Correct. Listen to this absolute fricking ear rape and tell me this game is good: https://www.youtube.com/watch?v=CgfijqFheZM. And that's ignoring the moronic gimmick bosses like the slot machine Thwomp or the Smog puzzle "boss".
>the slot machine Thwomp
learn to time your bombs
Ages has some fine tunes like Nayru's song or Mermaid's cave https://www.youtube.com/watch?v=vi7omXavqao
>And that's ignoring the moronic gimmick bosses like the slot machine Thwomp
Completely filtered me as a kid, I couldn't get the timing down at all. I never finished the game until years later.
I got stuck on this dungeon for way too long and ended up having to turn the music off because it was making me feel ill. It's got the same vibes as Crazy Bus.
huh was the ages map always this small?
swear it felt much larger
For me, it's Tarm Ruins. https://www.youtube.com/watch?v=YulbKBbTsPM
I agree, Seasons is far better
I hate it when people talk about ages and seasons in the same breath as if its Pokemon Red/Blue. They're 2 entirely different games.
I agree that it's better but not by much, they're both very comparable in quality and easily in the top tier of Zelda games.
Ages has better dungeons but a slightly worse overworld and those weird forced Goron minigames whereas Seasons still has solid dungeons and a fantastic overworld. I'd say that Seasons ultimately has the edge because the moment to moment gameplay is just a bit better overall.
Impa being a fat frick is something I'm still trying to wrap my head around.
Its either that or israeli.
She goes from being an old hag to a German woman to a fatty.
Saying Ages has "too many puzzles" feels like a Hoenn "too much water" complaint. But... yeah. Ages has too many puzzles.
I just played both before they showed up on the eshop, ages then seasons.
>too many puzzles
that was the point, its a non complaint. A real complaint is that in the linked game, seasons is too short. i am going to replay it seasons to ages to get that storyline soon to see if it holds up.
it do be havin' too many puzzles tho
It’s not, but okay.
I'm so nostalgic about this game. It was the first Zelda game I ever played, and probably about the second or third game I ever played full stop. I was young enough that I even got stumped for a while right at the start when you need to talk to every npc in Din's camp in order to progress, but I somehow managed to beat the game a bunch of times.
it aged well
All the GB Zelda maps are a masterclass in how to make a small space feel big by cleverly using walls and controlling what you can see
It is.
I started Ages (because the way an unconnected seasons starts is too sudden for my tastes) and just beat the cave of winds, any advice?
I don't remember anywhere in Ages called the cave of winds
Playing this now for the first time in 20 years. I’m at the last dungeon and so far the overworld has annoyed me more than I remember while the dungeons were more difficult than I remember. I actually find the game more difficult than TotK.
they go together
the oracle of secrets boss is kino