This single mechanic alone made 3D Mario 95% more fun.

This single mechanic alone made 3D Mario 95% more fun.

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  1. 2 years ago
    Anonymous

    Im not autistic to notice these things but looking at this pic reminds me of when i played this kino level

  2. 2 years ago
    Anonymous

    I hope the next 3D Mario expands even further on his moveset because Odyssey Mario was a joy to move around

  3. 2 years ago
    Anonymous

    >has better rolling physics than any 3D Sonic game to date
    lmao

  4. 2 years ago
    Anonymous

    Dillon's Rolling Western btfos it

  5. 2 years ago
    Anonymous

    Why haven't other developers figured out that the heart of what makes Mario 64 so fun is that Mario has a huge, redundant, and creative moveset to play around with??

    I played that Spongbob Squarepants game everyone with nostalgia salivates over, and all you do in that game is hold forward and double jump. That is it. Sometimes you get to slide down a hill in a scripted sequence, like Peach's slide in Mario 64, yet in that game you could get Mario to slide in exactly the same way if you met a steep enough slope yet in the Spongebob game it is only in certain slide levels. It's like Mario is dynamic and about freedom and other platformers are stiff, rote, see-platform jump-to-platform.

    • 2 years ago
      Anonymous

      Little dude looks like he just found out that he's not the father

    • 2 years ago
      Anonymous

      Let I remind you Gankerrannies make fun of the "constant positive reinforcement dopamine feeds" in modern racing games that grade you with moronic, abstract points and rewards for not driving like a 4yo, yet here's this shit.

    • 2 years ago
      Anonymous

      watching the way autistic trannies play games drives me crazy. it's so soulless

    • 2 years ago
      Anonymous

      I'm sure most know that's what makes a good platformer, but they don't have the clout to spend time developing a complete and fun moveset because historically most platformers were shit out on a budget and instead of making sure the gameplay is fun and then building the levels around that everything is developed at the same time and at the most basic level possible.

  6. 2 years ago
    Anonymous

    I couldn't handle the game when he runs faster downhill and slower uphill, really ruined the momentum. Cappy throw jump throw was also way too difficult

    • 2 years ago
      Anonymous

      Sorry about that, bud. Maybe you missed the boat on getting good with a controller, but I'm glad the game is satisfying for controllerchads like myself, and you should be happy for me.

      • 2 years ago
        Anonymous

        I just don't wanna work for a game being fun

  7. 2 years ago
    Anonymous

    [...]

    >autism cope
    why? just embrace it anon dont be cruel to the world

  8. 2 years ago
    Anonymous

    >95% more fun.
    What is the metric unit of fun? Can we have a millifun, a nanofun? What would a nanofun even look like? Can you even imagine a kilofun, or even a megafun?

    In fun units, how fun is Mario? One, two funs?

    • 2 years ago
      Anonymous

      you fricking autistic moron, it's femtofun! duh

    • 2 years ago
      Anonymous

      Tetris = one fun. Which means:
      >DOTA 2 = one nanofun
      >Total War = one millifun
      >Street Fighter = one kilofun
      >Mario Kart = one megafun
      >Team Fortress 2 = one googolfun (or roughly ten thousand sexdecillion funs)

  9. 2 years ago
    Anonymous

    Ah yes...
    The Mario/Sonic Harmonic Convergence is nearing completion.
    Soon, Sega. Soon.

    • 2 years ago
      Anonymous

      It's called the dimensional merge actually

      • 2 years ago
        Anonymous

        No, its because CERN restarted. Its also why Boris Johnson resigned and Shinzo Abe was assassination.

        • 2 years ago
          Anonymous

          I hope Boris gets shot as soon as he's stepped down.

  10. 2 years ago
    Anonymous

    >Why haven't other developers figured out that the heart of what makes Mario 64 so fun is that Mario has a huge, redundant, and creative moveset to play around with??
    Fellas, is there a combination of A, B, and Z that doesn't result in Mario doing something?
    Is there two-button combination you can press, and Mario remains still because the action "doesn't exist?"
    I think this is our answer.
    Mario 64 team knew that if there were useless inputs and buttons that didn't make Mario do something, the game was bad and not fun.
    However, who besides autistic Japanese men will think that the player will have less fun if a button doesn't make Spongebob do something new instead of Spongebob just being able to run and jump? Because that's all the perception is on platformer games.
    You just run and jump, right anon?

  11. 2 years ago
    Anonymous

    i'm not gonna say mario odyssey was a perfect game but i will say mario was a fricking blast to move around

    the roll and the dive alone gave me way more fun times than it should've

  12. 2 years ago
    Anonymous

    Sunshine has the best Mario moveset simply because of the dive.

    • 2 years ago
      Anonymous

      Sunshine can't be the best because it lacks a critical move: the long jump

      • 2 years ago
        Anonymous

        That's what fludd is for. If you added the long jump, Mario's horizontal traversal capabilities would be too strong and mean gaps between platforms would need to be absurdly wider than they already are

        • 2 years ago
          Anonymous

          Using GIMMICK instead of long jump is what makes Sunshine sub-par, you moron.

        • 2 years ago
          Anonymous

          fludd was a crutch that ruined sunshine

    • 2 years ago
      Anonymous

      It also brought in the super jump if you landed and timed your button press after spinning. It's a shame the levels don't do anything with his movement and you just use fludd

  13. 2 years ago
    Anonymous

    Mario if he sonic

  14. 2 years ago
    Anonymous

    It kind of bugs me because of how slow it is honestly. Also the long jump is nerfed too. All the cap throwing jump stuff is good though

    • 2 years ago
      Anonymous

      cap throwing jump is shit
      It's too good and made the rest of the kit irrelevant
      Almost every Mario jump string is the exact same cap throwing shit

      • 2 years ago
        Anonymous

        Only if you're a pleb

  15. 2 years ago
    Anonymous

    In the last year or so I've heard many people say Odyssey is the worst 3D Mario and I wonder if it's just because it's the latest one. The game was a blast to play.

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