I guess because SGB2 was created purely in response to Pokémon players in Japan, and it was 1998. The original SGB hardware predated the GBC's extra RAM hardware, after all and by the time GBC came out, the SNES had been out of market for a while.
I guess because SGB2 was created purely in response to Pokémon players in Japan, and it was 1998. The original SGB hardware predated the GBC's extra RAM hardware, after all and by the time GBC came out, the SNES had been out of market for a while.
There was a leak of Pokemon Gold dev stuff a while ago including QA from testers back to Game Freak. One was basically "Hey, the colors are wrong in this gym when you play on Super Gameboy. Gonna fix that?" and the response was "lol nope we don't care about that, gbc is all that matters"
the non Super GB enhanced games only supported 4-colours with some games having pre-defined colour pallets. The Super GameBoy could assign custom palettes to each stage, and also display some addition colours through static screens like menu bars. It was great when it was released. I never had a Gameboy. But I had a SGB with a stack of GB games that I would buy on discount. I remember completing Metroid II and Links Awakening on the SGB. The only issue with the hardware is that the original model was clocked a little higher and would give games a minor speed boost. This was great for games that didn't rely on timers. I had Donkey Kong Land and would play it on a SGB. I think it made the game a little more playable.
homie, the gbc came out in 1998, when the snes was already dead in america and near dead in japan
it still supports whatever GBC games are backwards compatible
analogue pocket
also doesnt hyperkins giant snes shitmon support it?
its so large, obnoxious, and ugly that people wouldnt think its spergy
its almost endearing kek
my ex gf had one
This was an issue with the SGB1 that was fixed with the Japanese only SGB2 units. But, I honestly didn't mind the small overclock. But IT did make some games with timers just a bit harder. Never noticed it back in the day.
I wonder why this didn't feel nearly as cool as the Super Gameboy. Most people I knew used it as a Pokemon/Final Fantasy machine rather than play anything that required actual reflexes.
>Most people I knew used it as a Pokemon/Final Fantasy machine >Final Fantasy >machining GBA
Why do you like making up shit homosexual?
and post GBA sales so people can laugh at you
It was literally just a way to play Game Boy (Advance) games on your TV. Didn't even have enhancements to Game Boy games like the Super Game Boy did. Which may be justifiable, due to the fact that the Game Boy Player is just another Game Boy Advance. It couldn't take advantage of SGB enhancements on it's own either.
I cannot change your mind, because you are correct. The only thing that would have improved this was being able to save the border drawings.
I refuse, because I think it's one of the coolest fricking things ever too. Being able to play Link's Awakening and Donkey Kong on my TV was so nice.
>in color lmao
>doesnt support gbc whatsoever
>gb player 2 comes out
>doesnt support gbc whatsoever
what did they mean by this?
I guess because SGB2 was created purely in response to Pokémon players in Japan, and it was 1998. The original SGB hardware predated the GBC's extra RAM hardware, after all and by the time GBC came out, the SNES had been out of market for a while.
There was a leak of Pokemon Gold dev stuff a while ago including QA from testers back to Game Freak. One was basically "Hey, the colors are wrong in this gym when you play on Super Gameboy. Gonna fix that?" and the response was "lol nope we don't care about that, gbc is all that matters"
Masuda is a dick in those leaked QA records, especially to testers rightfully complaining about difficulty being too low.
>>in color lmao
the non Super GB enhanced games only supported 4-colours with some games having pre-defined colour pallets. The Super GameBoy could assign custom palettes to each stage, and also display some addition colours through static screens like menu bars. It was great when it was released. I never had a Gameboy. But I had a SGB with a stack of GB games that I would buy on discount. I remember completing Metroid II and Links Awakening on the SGB. The only issue with the hardware is that the original model was clocked a little higher and would give games a minor speed boost. This was great for games that didn't rely on timers. I had Donkey Kong Land and would play it on a SGB. I think it made the game a little more playable.
>doesn't support gbc
homie, the gbc came out in 1998, when the snes was already dead in america and near dead in japan
it still supports whatever GBC games are backwards compatible
Because they wanted people to buy both.
i bought this as well as the gameboy player for the gamecube
Imagine if there was a portable device that let you play super game boy games on the go.
>he doesn't know
What is that funken????
analogue pocket
also doesnt hyperkins giant snes shitmon support it?
its so large, obnoxious, and ugly that people wouldnt think its spergy
its almost endearing kek
my ex gf had one
>analogue pocket
Joke missed.
i dont get it
the sGB boarders are actually great/required for some of the gb titles
examples: donkey kong, gb camera, etc
>i dont get it
This anon did:
But you are objectively correct, op
>metroid 2 was the marketed game on the box
still find that interesting
>plug in pokemon red cart
>hunting down Mewtwo on the big CRT waiting to be picked up from the after school program
a treasured memory
?feature=shared
I wanted it as a kid but it really is fricking pointless. Make your portable game not portable and blown up to an ugly size? Great!
I know y'all are having a nostalgia campfire, but a AV out cable is not very cool at all
why didnt we get a gbc version for the n64?
Donkey Kong was totally colorized.
Amazing game.
This was an issue with the SGB1 that was fixed with the Japanese only SGB2 units. But, I honestly didn't mind the small overclock. But IT did make some games with timers just a bit harder. Never noticed it back in the day.
?t=85
tetristroid was an interesting hybrid
Playing Mortal Kombat on the Super GAMEBOY. *chef kiss*
I can't.
?si=4H7zyWeS9WCYu1jI&t=466
I wonder why this didn't feel nearly as cool as the Super Gameboy. Most people I knew used it as a Pokemon/Final Fantasy machine rather than play anything that required actual reflexes.
>Most people I knew used it as a Pokemon/Final Fantasy machine
>Final Fantasy
>machining GBA
Why do you like making up shit homosexual?
and post GBA sales so people can laugh at you
It was literally just a way to play Game Boy (Advance) games on your TV. Didn't even have enhancements to Game Boy games like the Super Game Boy did. Which may be justifiable, due to the fact that the Game Boy Player is just another Game Boy Advance. It couldn't take advantage of SGB enhancements on it's own either.
>Nintendo doesn't shill Metr-
Yes.
However, I should add that Link's Awakening DX runs slower on a SGB / DMG than the original does.
I still have mine, but I only have one Game Boy game to play with it
Which one?