This would have been the single greatest video game of all time, yes better than Ocarina of Time or A Link to the Past, if SquareSoft simply released it for the PS1 which came out a year later
This would have been the single greatest video game of all time, yes better than Ocarina of Time or A Link to the Past, if SquareSoft simply released it for the PS1 which came out a year later
Dude there's eve less to the combat in this game than in ocarina of time and ocarina of time has the advantage of having other elements in it while this game rides entirely on the 'multiplayer jrpg you can play with your little bro' thing
Story and music are the best Square ever did aside from FF8.
>Doesn’t use disc drives
>Loses all 3rd party support to Sony
>Runs on inferior hardware
>Gets no rpgs on the N64 or gamecube
>Most snes rpgs aside from ff6 & chrono trigger were unfinished or ran better on other systems
>Release TP NOT after Majora’s Mask & Ocarina to logically complete a story arc, but years later after making a cell shaded toon link game
>Let Rare go for nothing
Nintendo was run by morons
>let rare go for nothing
Good. They made basically all jank on N64 apart from Goldeneye which only made it thanks to the Bond franchise.
they were jank but youre stupid if you deny how much rare did for the success of the 64
The only good Rareware game was Snake Rattle and Roll. Rare, and britdevs in general, made terrible games. Central-Euros and Japs made infinitely better games than anything that came out of England.
Considering how shit Rare was post-N64, it was kind of a good call actually.
>was
Why does every /vr/ snoy always bring up RPGs like they're the most important genre to ever exist, and only talk about JRPGs at that?
Protip, JRPGs are shitty, inferior versions of WRPGs that were stuck in Wizardry 1 design philosophies for two fricking decades. Nintendo was right to abandon them in favor of stuff like Paper Mario.
Even the holy grail of JRPG's (Final Fantasy) abandoned JRPG gameplay
>holy grail of JRPGs
>Final Fantasy
Yep, no other JRPG franchise has as much acclaim, sales, popularity, cultural impact, or other such significance. Dragon Quest is big in Japan I must admit, but neither of us are Japanese
>waaah all these things i personally like nintendo didnt do!!!! They are BIG DUMDUMS!
You can dislike their decisions but Nintendo's financial success and brsnd power speaks for itself. You sound like a severely autistic 35 year old man child whose probably 50lb overweight, bald and a virgin. Go outside and touch grass
Why do zoomers always argue with projection and the same npc responses? You couldn’t summon an original tjought to save your pathetic life. Sad!
>you could never beat the first boss without looking up a guide online
>magic system requires you to mindlessly grind forever
It's got a lot of great qualities but it's still very flawed
Black person I beat this game without Internet or the Power in 1998
>>you could never beat the first boss without looking up a guide online
Jesus Christ you suck at videogames.
>you could never beat the first boss without looking up a guide online
???
sercret of evermore is better and has actual soul. mana was even at launch such a boring and bland game. the cpu ai was so dumb even back then.
wrong.
SoM is pure soul. That its problem, is more soul than a good game.
I had fond memories of SoM and went back to it recently. Nice music but yeah surprisingly repetitive and dull with only a few simple puzzles and less than engaging plot.
That's why you play trials
Nah
No, see how great is SotN, but begin a 2D game couldn’t stand a chance against 3D games. And that’s taking into account that SotN is an actual good game.
That artwork is beautiful.
Yggdrasil.
Pure soul.
>Yggdrasil
It's the Tree of Mana.
I sometimes wonder if flammie took inspiration from the 1984 blockbuster movie Neverending Story.
From the official manual
https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SABRE.pdf
>The days of cute 3D clay models for vidya is over
Feels bad, bros
It did.
>Tanaka: As for why we choose the Flammie character in the first place, Final Fantasy has a more mecha, industrial atmosphere, and in contrast to that we wanted to do something fantastic. Flammie was made in the image of Falcor, the white luck dragon from the Neverending Story. Before Flammie, we had players riding on the back of a creature like Gamera (laughs), but that idea was abandoned. There were also plans for a robot, but mechanical creatures give a more violent image of rending the sky, being inorganic and all, and that didn’t fit.
https://shmuplations.com/secretofmana/
I knew it!
Thanks for confirming it.
In Legend of Mana they have some more Never Ending Story stuff
>dude, this game would’ve been better with load times
>better than Ocarina of Time or A Link to the Past
that's not a very high bar
Yeah yeah we get it Zelda bad Nintendo game worst game
Soul on top of a shit game
>yes better than Ocarina of Time or A Link to the Past
I don't think many people would seriously consider either to be the best game ever made if they did not grow up with it
Yeah dude
>running through empty Hyrule Field
>stopping the game to play an Ocarina every minute
>the text speed
>waiting for the fricking skulltulas to show their weak spot (what tactical advantage does this give them?) so I can proceed with the game
>extremely tame slog before the adult link dungeons
>the fricking analogue stick deadzones
There's so much to love in OoT and it shines like the sun when it shines, but its lows don't make me come back to it very often. Every 3D Zelda aside from MM is obviously superior
They made a 3d remake on modern hardware. It's pretty ok.
I’ve been thinking about playing this with one of the fan retranslations out there. One is called Secret of Mana Relocalized and the other is Secret of Mana Reborn. From what I gather, Relocalized just improves the butchered script of the game we got in the West while Reborn works in the full thing but does so sloppily. Have any of you tried these? If so, what is your experience with them?
Is there a hard mode hack version out there? I've played the game through dozen of times since 1993. I need a challenge, but still love the game.
I've never played a jrpg before. I tried the remake of this game on switch and I got really bored. I thought it looked ugly as hell too. Also the switch is an overheating shit console.
>Also the switch is an overheating shit console
Wat? Overheating?
It gets hot especially the non lite.i don't see how anyone plays that mobile. The dedicsted handhelds were so much better for mobile sessions
That’s still my favorite vidya related art piece to this day.
Nah. This game is mid as frick and being on the PS1 wouldn't change that
Mana series is THE definition of 'my childhood...' and it's legacy of lack thereof confirms this
Yeah. I played this after hearing all the hype from people online and it's not terrible, I guess, but it's super boring and janky.
mana could have been good if the dungeons had actual content. there is no reason to explore them. recently played through seiken 3 and I was underwhelmed by the dungeons in general. ist basically just rushing through because most of the times dungeons are pretty much empty besides that one walnut here and there.
It is my single favourite game of all time. No, equal favourite with Dragons Trap on sms. A lot of nostalgia for these two, first played them as weekend rentals along good vhs and good pizza. Good times. Good memories. They might be otherwise shit but they are important to me and my childhood. I also have the ost's for both permanently wired into my brain which isn't a bad thing at all.
I didn't play this game until last year, as a grown man, and holy shit, I can't believe how much soul it had. The music is killer, it gave me such an intense feeling of nostalgia even the first time I heard it. Pretty fun game. The combat was really satisfying. Only complaint I had is I felt the charge moves were mostly useless and magic was pretty obviously OP.
Secret of Mana was trash.
Good music and art direction. Everything else is trash.
>front loads difficulty early game, then becomes trivially easy (even bossfights) when you get magic
>also, you’re never in danger of running out of magic to spam because lol there’s a spell that gives you more mana
>except for the last boss because the game doesn’t explain the mechanics for attacking it clearly
>oh yeah, also if you didn’t grind the most useless school of magic previously good luck, because you’re fricked lol
>unintuitive item management and equipment system
>the guy who Jen or whatever was chasing all game? Has two sentences of exposition when you catch him and then tells her to just get with the MC
>the main character… DUDE MY MOM’S A TREE LMAO
>four lazy fetch quests in a row from the “sage”
>obvious cut content and barebones dialog
FRICK Secret of Mana, it was not a good game at all.
You’ve convinced me it’s great.
>these barebones nonresponses
You’re really gonna love the dialogue in the game.
Thanks anon, I'm really looking forward to it now
That sounds great
>most useless school of magic
Which one? The only good ones are undine and luna, the rest are garbage tier.
Gnome is good. Earth Slide works well on a lot of things and isn't expensive.
>PS1 which came out a year later
What did he mean by this?
nintendo helped create the playstation
even in the prime of this games life it was obviously inferior to zelda3, which was released soon after the launch of snes
to say nothing of the other several dozen snes titles which were huge leaps over anything that had come before
mana had a great soundtrack, lots of charm, but was rightfully forgotten
the combat system was pretty lame, the party members ai getting stuck all the time killed the game for me
>add loading times
>add shitty FMV cut scenes
We dodged a bullet.
SD3 was a better game and didn't need CD sound.
It already is one of the single greatest games ever made.
This is genuinely the worst RPG I've ever played and nothing could have fixed it other than completely scrapping all the combat mechanics