Thoughts on Alan Wake 2?

Thoughts on Alan Wake 2?

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  1. 7 months ago
    Anonymous

    nah

  2. 7 months ago
    Anonymous

    Second best game released this year behind Starfield. I can't wait until I get my new computer so I can play both those games.

    • 7 months ago
      Anonymous

      Frick off israelite shill IT'S LITRALLY A WOKE WALKING SIM forced to play as a nig detective for HOURS.

      • 7 months ago
        Anonymous

        nta but
        >shitposter doesn't even see other shitposters irony...

        are shitposters an unevolved form?

        • 7 months ago
          Anonymous

          Rage makes you blind

      • 7 months ago
        Anonymous

        >The joke
        >Your head

    • 7 months ago
      Anonymous
  3. 7 months ago
    Anonymous

    >first game is called Alan Wake
    >sequel is literally woke
    BRAVO FINLAND

  4. 7 months ago
    Anonymous

    Yoton Yo better play at the Geoff awards

  5. 7 months ago
    Anonymous

    It'll never work. You will never get a genuine conversation about this game without the thread dying.

  6. 7 months ago
    Anonymous

    it does a lot of interesting shit with alan and his writing powers, then they had to frick it up by making half the game about a character that has no personality outside of not wanting to be in the game.

    • 7 months ago
      Anonymous

      It should have been Casey, but I guess white male doesn't get as many ESG points as black female

      • 7 months ago
        Anonymous

        honestly tho, literally any character in saga's story wouldve worked better than saga herself.

      • 7 months ago
        Anonymous

        >It should have been Casey

        The people that say and agree with this, are the biggest proof that 90% of criticisms of the game are superficial from morons who haven't remotely played the game. Anybody whos not moronic should be able to tell why Casey, Rose, Odin, Tor, incompetent FBC morons, Tim (even before he got yeeted) Mulligan, frick it. Jaako. Ahti, etc. Could never fill Saga's shoes.

        • 7 months ago
          Anonymous

          >muh audience stand in
          Would have worked just as well with Casey moron

          • 7 months ago
            Anonymous

            don't bother replying to what you don't understand. you're too stupid to waste any time on.

            • 7 months ago
              Anonymous

              okay moron

        • 7 months ago
          Anonymous

          because of her large Black person feet?

        • 7 months ago
          Anonymous

          >Alan is too much of a weak willed easily influenced moron to overcome the effects of the dark place so he needs a magical quipping black woman (who can overcome the dark presence in 13 minutes which alan couldn't do in 13 years) to write the ending for him after proclaiming she's risen above the story because he's too inept to do it himself
          >Also she shoots him in the head because they both agree he should be the one to die instead of her because he's worthless and its "her story now too"
          >Also all of the years he spent writing in an attempt to escape were a waste of time and Saga can pull him out of the Lake after 5 minutes of thinking about it with a rock song written in a van on the way to the lake
          >Also Sagas father Mr. Magical Black explains to Alan that all the convoluted rules about how his fiction affects the dark place and hoops he needed to jump through to get out were made up and pointless and didn't actual exist, he just kept himself trapped because, once again, hes a useless idiot
          >Also Alice jumped back into the Lake 10 years prior and has been secretly guiding Alan around because she too has a better mastery of the Dark Place than Alan because he's just SUCH a feckless useless loser. He was never saving her, she is saving him and now she lets him know he's ready to take the next step
          The game does some things well like the great atmosphere, Alan's scene changing levels, and creative shit like the Nightless Night movie and meme musical level. But holy frick do they take such a nonstop coiling steaming shit all over Alan's character from start to finish that its hard to enjoy the actual game.

          • 7 months ago
            Anonymous

            All that said, I'm still looking forward to the Night Springs DLC because you'll probably get to play as Tim Breaker

          • 7 months ago
            Anonymous

            I don't understand why these morons that haven't played the game so obsessively posture as if they do. Like dude Is LITERALLY lying in this entire spiel. Anybody who's played the game, understands how moronic:
            >>Also she shoots him in the head because they both agree he should be the one to die instead of her because he's worthless

            this is???? like I don't even know how to address something like this, because the fact that somebody could so confidently assert this, even as a shitpost (bait should supposedly be believable) and not even think twice says so much. And yes, I bet some genius is going to brilliantly point out of how I "fell" for the bait, but if you just slow down and think for a second...there's nothing to fall for because nothing matters in these threads. There's no discussion, no authenticity, nobody cares. This dude can put out such garbage shitposts because nobody cares, nobody will call him out so fervently that he stops, and nobody will have passionate discussions that run as a counter force to the shitposting.

            It doesn't even matter whether you fall for the bait or not, because it's either, you "take the bait" and try to address the problem. Or the thread dies and is void of discussion. Either way, the thread is shit and the shitposter wins. They created a win win situation where Alan Wake 2 cannot be talked about because the narratives are too convenient, and easy to stick, because the counter force is weak and Ganker is more inclined to let their shallow biases believe a shitposter with no proof.

            • 7 months ago
              Anonymous

              I beat the game twice. You sound unhinged

            • 7 months ago
              Anonymous

              >this post
              >in alan wake II thread
              2meta4me

            • 7 months ago
              Anonymous

              >"I'm not a fricking character in your white male butthole story, I'm the heckin' hero. Oh whats that? The hero has to sacrifice themself to save everyone? Good news, Alan! You're a hero too! Now just close your eyes..."

            • 7 months ago
              Anonymous

              guy's right
              ywnbaw

            • 7 months ago
              Anonymous

              He's right though, moron. This game shits on Alan left and right.

              • 7 months ago
                Anonymous

                >the game shits on someone who's practically a schizo stuck in the dark place with schizo shit for 13 years

  7. 7 months ago
    Anonymous

    Anal Woke 2

  8. 7 months ago
    Anonymous

    alan sleep cuz i be hittin the zzzs on this boring ass shit

  9. 7 months ago
    Anonymous

    too woke for me

  10. 7 months ago
    Anonymous

    Don't care about your shit game Timmy

  11. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      The first one was never that good. AW2 is unquestionably an improvement over the first one. It's just still not that good of a game.

  12. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      Max Payne!?

      • 7 months ago
        Anonymous

        PAYNE IN THE BUTT

    • 7 months ago
      Anonymous

      Alan Wake bros...

      Is there even a game? I've only ever seen these dumb fricking videos posted.

      • 7 months ago
        Anonymous

        Sagas half of the game doesn't have any live action segments

      • 7 months ago
        Anonymous

        its been out like a month so if you havent played it by now you truly do not give a shit so why do you enter a thread about aw2

        • 7 months ago
          Anonymous

          >its been out like a month so if you havent played it by now you truly do not give a shit so why do you enter a thread about aw2
          >Every thread is nothing but shit posting
          Wow you sure got me moron

          • 7 months ago
            Anonymous

            Go ask what sex feels like from your mom

            • 7 months ago
              Anonymous

              >Noooo, you can't look at my shit posting trashfire thread!
              moron

      • 7 months ago
        Anonymous

        sure

  13. 7 months ago
    Anonymous

    I liked it. But I've been really liking Remedy games for a while now. Just a neat studio. Shame it's stuck on EGS forever.

    • 7 months ago
      Anonymous

      I'm the opposite. really like it, but found almost all remedy games to be shit or simply "not that good". I atleast respect the potential of Control, but otherwise, Alan Wake 2 does everything they've been trying to do with their games, better.

  14. 7 months ago
    Anonymous

    So did anyone make mod to remove Black folk?

    • 7 months ago
      Anonymous

      yeah, you can bleach Saga

      • 7 months ago
        Anonymous

        It’s alright. 6/10, better than any other game released this year except for Hogwarts.

        Can you remove her blackness from the live action cinematics too?

  15. 7 months ago
    Anonymous

    Boring ass walking sim with literally 0 gameplay. If you like it for cringe musical dancing shit literally erase yourself from gene pool

    • 7 months ago
      Anonymous

      Frick off israelite shill IT'S LITRALLY A WOKE WALKING SIM forced to play as a nig detective for HOURS.

      I couldn't get through it, I was bored to tears, I even downloaded it again to give it a second chance but I just gave up.

    • 7 months ago
      Anonymous

      >with literally 0 gameplay
      You can think it sucks but its the same gameplay as every other action horror game

    • 7 months ago
      Anonymous

      >posts vtuber
      >remove yourself from the gene pool
      Very intensely ironic

  16. 7 months ago
    Anonymous

    buy an ad tim

  17. 7 months ago
    Anonymous

    It's alright. I think it's better than the second but leaving it on another cliffhanger isn't what I wanted

  18. 7 months ago
    Anonymous

    game has sovl, which is almost impossible to find nowadays, snoy zoomers are trying to push the narrative that spider-man 2 is more soulful than Alan Wake II though, so it's fair to say this industry is dead anyway.

  19. 7 months ago
    Anonymous

    Good game. Creative. I just wish they didn't make Alan so pathetic. Saga was a lame character.

  20. 7 months ago
    Anonymous

    It's great, ending felt rushed and padded tho

  21. 7 months ago
    Anonymous

    SWEET FRICKING BABY

  22. 7 months ago
    Anonymous

    I liked it. Could have used more enemy variety, Saga's board could have had a bit more depth and the ending was too simple.
    Absolutely worth the enjoyable time I spent on it though. (Can't say anything about money because Timmy paid it for me. Thanks Tim!)

    • 7 months ago
      Anonymous

      sagas board could have had more depth? what the frick? i thought that was the most mind numbing filler content, just constantly putting clues on a board to reiterate what you already knoow. for a moron like me that can barely follow along it does help a bit, but it is terribly slow and annoying. doesnt really make sense either, sometimes clues wll auto populate onto the board, other times you have to sit and check which clue goes where. i found it to be really unintuitive

      • 7 months ago
        Anonymous

        i like the idea of having the board to keep track of the convoluted bullshit but it should fill out automatically.

  23. 7 months ago
    Anonymous

    i didnt finish it. i stopped playing at the end of the musical. ima be honest, id rather play robocop and mario rpg. this games actual gameplay is very boring and unengaging imo.

  24. 7 months ago
    Anonymous

    Don't bother trying to talk about anything that tries to do something unique as the incels on this board will shit all over it, they complain but all they want is the same shitty final fantasy game from the 80s

    You're all pathetic and this board needs to be deleted.

    All fricking incels must fricking hang.

    • 7 months ago
      Anonymous

      What's unique about alan wake 2?

      • 7 months ago
        Anonymous

        nta. figure it out for yourself and stop asking to be spoonfed. if you need to ask, you're moronic anyway.

      • 7 months ago
        Anonymous

        Presentation more than anything

  25. 7 months ago
    Anonymous

    More like Alan Wake Poo

  26. 7 months ago
    Anonymous

    People who buy games on EGS don't have thoughts. People who have consoles don't have games.

  27. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      Alan Wake bros...

    • 7 months ago
      Anonymous

      >finnish humor

  28. 7 months ago
    Anonymous

    I wish Alan got more weapons and enemy variety. Also wish he got to interact with more than 2 npcs across the entire game. The Dark Place felt really fricking small and cramped compared to Saga's levels. The hotel specifically was really repetitive. Alan's portion of the game just felt like an afterthought in general.
    Also the NPCs had no pathing and were just glued to their spots on the map which felt weird and incredibly dated. I think the only time you actually see NPCs walking around is Casey during the very beginning of the game and then Tim and Casey walking to the sheriff station.

  29. 7 months ago
    Anonymous

    GOTY

  30. 7 months ago
    Anonymous

    >jump scares are cheap
    >overlap sections are annoying and repetitive
    >some sections drag painfully like coffee world or the nursing home
    >light puzzles are just gay
    >can’t see shit half the time
    >inventory is always clogged
    >combat encounters play out exactly the same the whole game

    • 7 months ago
      Anonymous

      >overlap sections are annoying and repetitive
      But its a le spiral and also a reference to Control where you have to do things 3 times to swap dimensions. That makes it fun somehow!

  31. 7 months ago
    Anonymous

    I haven't received Epic's check yet so I can't comment.

  32. 7 months ago
    Anonymous

    Anal Woke Too

  33. 7 months ago
    Anonymous

    Obvious propaganda piece

    • 7 months ago
      Anonymous

      >@bagelofdeath
      >Writer, narrative designer, CEO @SweetBabyinc She/Her
      >"just finished a lecture and i gotta say, the next generation of game devs are gonna be amazing"

      • 7 months ago
        Anonymous

        Why would someone do that, go on the internet and tell lies?

        *chef's kiss*

        how did that take you three minutes?

        • 7 months ago
          Anonymous

          are you ever going to consider playing the games you want to obsess over on the internet

      • 7 months ago
        Anonymous

        >bagelofdeath
        >bagel
        Wait... WHAT DOES THE SCOUTER SAY ABOUT HER EARLY LIFE SECTION!?

        • 7 months ago
          Anonymous

          False alarm, I just checked xer xtwitter. Xe supports Palestine.

    • 7 months ago
      Anonymous

      >@bagelofdeath
      >Writer, narrative designer, CEO @SweetBabyinc She/Her
      >"just finished a lecture and i gotta say, the next generation of game devs are gonna be amazing"

      >i improved the character by turning her into this sjws self insert

  34. 7 months ago
    Anonymous

    oh boy another sassy black lesbian protagonist who hates whitie

    • 7 months ago
      Anonymous

      Why would someone do that, go on the internet and tell lies?

      • 7 months ago
        Anonymous

        Why don't you make a game with something other than a sassy black lesbian who hates whitie? They never do well, and the public finds it grating. Many people I've spoken with have become racist from you creating the "Unlikable crone" race swap architype.

        • 7 months ago
          Anonymous

          Out of the four things you described her as the only part you got right is that she is black.

          • 7 months ago
            Anonymous

            If you're ashamed of what you made, how about we talk about it. Here is your chance to take honest feedback, and radically improve your skills as a game developer by actually talking with the customer instead of a professor who doesn't have any stake in your financial success, and doesn't play games.

            >I'm certain they have a scene where she handily defeats things the previous white characters struggled greatly with while giving some quip about how strong, and independent she is.
            Basically, yeah. She tells Alan it's not his story anymore, it's "theirs". And when Alan is unable to write the "perfect ending" to defeat Scratch and save everyone you click on an option for Saga to tell Alan "this is how I see the ending" which he immediately claims is the perfect ending and it works and that's how the game ends

            See, OP you should be listening to this guy. Making a new character for a sequel is already a dangerous prospect. Nobody likes the "Newer cooler version" that upstages the character they've known for longer. If your game does well, it means people liked your protagonist on some level dissing them in the sequel is a surefire way to make people hate your game.

            • 7 months ago
              Anonymous

              >Nobody likes the "Newer cooler version" that upstages the character they've known for longer. If your game does well, it means people liked your protagonist on some level dissing them in the sequel is a surefire way to make people hate your game
              The problem with Alan's shitty Heroes Journey is that they did the Departure part well enough in the first game, but the entire Initiation part in this game gets usurped by Saga's own journey in which she has no real conflict to overcome. Alans just tripping over his dick the whole game, bashing his head against the same wall he ran up against 13 years ago. The overcoming of trials and atonement simply comes from Saga telling him what a frick up he's been and him seeing how destructive he's been. So he learns a lesson, albeit a stupid one since he's been trapped in a literal hell for years and had his mind posessed by an evil spirit. But he doesn't actually DO anything to grow as a character besides being sorry for getting other people involved in his desperate attempt to escape. This is supposed to be the main chunk of his journey, but everythings just done for him or to him. He achieves nothing besides being willing to finally give up. He has no triumphs and no agency. And it happens so fast because the entire time you're playing as Alan you're just hitting the same roadblock over and over until his failing efforts are circumvented by the other characters to carry him to end of the initiation stage. There's no journey. Saga has a journey but no character arc. Shes a waste of space. Alan is meant to have grown as a character but it feels more like he simply regressed from the first game and finally winds up back as the character he originally was. Being willing to nobly sacrifice himself because he's been the real monster all along is the apex of his journey. But it's all crammed into the final hour of the game. He dies and is reborn and is transcendent. Time for the heroes return.

              • 7 months ago
                Anonymous

                My interpretation of Alan's journey in this game is that he was trying to escape without actually dealing with the darkness within him first (the same darkness that gave him nightmares as a kid and made him irrationally angry as an adult in AW1). He edited Return to make it darker and negative affected the lives of many people irl just so he could escape. This actually made it easier for the dark presence/scratch to control him, influence his writing, and write a way for it to escape along with Alan. The entire game is him coming to grips with how much he fricked up and when he finally realized the full extent of it in the end, he chooses to sacrifice himself. I think the last game/last part of the hero's journey for Alan will be about him finally grappling with his own darkness, defeating it, and being able to finally leave the dark place.

          • 7 months ago
            Anonymous

            She switches from lolsorandom quip machine to a self important self righteous c**t about halfway through the story. So not sassy, but still quite unlikable. And the dark presence can only manipulate your pre existing fears and flaws which means that chip on her shoulder about white people she mentions near the end was already hidden down there somewhere in her psyche

      • 7 months ago
        Anonymous

        >le hyper competent marvel quipping black queen
        >all white men around her are incompetent and hecking bigoted and need her help
        >GlowBlack person mentiones being a lesbian in the most hamfisted way possible
        just the tip of the rainbow coloured iceberg

        • 7 months ago
          Anonymous

          >Max Payne bonding with some dyke over their ex-wives
          Shit killed me a little inside

    • 7 months ago
      Anonymous

      She's straight but she does spout cringe Marvel tier quips and makes a weird racial comment about white people near the end when the dark presence is bringing out her latent insecurities. She's also a textbook Mary Sue who is the offspring of literal God's and interdimensional travelers and is able to accomplish in mere minutes what Alan couldn't accomplish in years

      • 7 months ago
        Anonymous

        Every sassy black Lesbian protagonist never has any struggles, or flaws outside of being frustrated for having to deal with whitie. I'm certain they have a scene where she handily defeats things the previous white characters struggled greatly with while giving some quip about how strong, and independent she is.

        • 7 months ago
          Anonymous

          >I'm certain they have a scene where she handily defeats things the previous white characters struggled greatly with while giving some quip about how strong, and independent she is.
          Basically, yeah. She tells Alan it's not his story anymore, it's "theirs". And when Alan is unable to write the "perfect ending" to defeat Scratch and save everyone you click on an option for Saga to tell Alan "this is how I see the ending" which he immediately claims is the perfect ending and it works and that's how the game ends

          • 7 months ago
            Anonymous

            Not a perfect ending, they both agree to an ending that will get everyone else to live but that's it.

            • 7 months ago
              Anonymous

              Alan says it needs to be perfect. She corrects him on that too.

              • 7 months ago
                Anonymous

                Of course it needs to be, but it isn't. Otherwise it would be a happy ending for all parties involved.

              • 7 months ago
                Anonymous

                Alan can't come up with a functional ending idea to save the day. He requires Saga's input. It's her insight they use.
                He's the fricking writer. He's been completely useless at everything else throughout the game while Saga is ultracompetent despite being thrown straight into the deep end, literally. He contributes nothing over the course of the games story. The only thing he does that's helpful is kill himself lol.

              • 7 months ago
                Anonymous

                >handily defeats things the previous white characters struggled greatly with
                It takes her about 2 minutes to completely repel the dark presence's influence over her. The same force that has consumed Alan for years. It's actual comical how slapdash that part is in its attempt to give Saga any depth
                >"I'm suddenly insecure about (thing) I never displayed any insecurity about over the course of the entire game!"
                >"Oh wait never mind I'm actually really good at everything lol. K bye dark presence!"

                Alan struggles with the Dark Presence because he already has darkness within him. That's the source of his childhood nightmares and his inspiration to write all those dark stories. That's also why he became occasionally angry and unhinged after he became famous. The dark presence targeted him and was able to affect him greatly in AW1 because of this. "Scratch" is actually that dark part of himself that's been with him for a long time.

              • 7 months ago
                Anonymous

                That's all well and good, but he's juxtaposed by Saga who you spend half the time playing as. Shes confident, self assured, has no real character flaws, and basically does in a weekend what Alan can't do in 13 years. Alan's character has more depth, but it's never really explored besides the game telling you he has this list of flaws he's got to work on. And the co-protagonist just kinda makes him look like a b***h. His character growth is basically "be more like this awesome character here you moody homosexual." And it's all rushed at the end of the game while he spends the first 90% of the game learning nothing and getting nothing done. It's just so awkwardly structured.

              • 7 months ago
                Anonymous

                Didn't see this but this is what I think Alan went through/learned in this game:

                My interpretation of Alan's journey in this game is that he was trying to escape without actually dealing with the darkness within him first (the same darkness that gave him nightmares as a kid and made him irrationally angry as an adult in AW1). He edited Return to make it darker and negative affected the lives of many people irl just so he could escape. This actually made it easier for the dark presence/scratch to control him, influence his writing, and write a way for it to escape along with Alan. The entire game is him coming to grips with how much he fricked up and when he finally realized the full extent of it in the end, he chooses to sacrifice himself. I think the last game/last part of the hero's journey for Alan will be about him finally grappling with his own darkness, defeating it, and being able to finally leave the dark place.

              • 7 months ago
                Anonymous

                Yeah the game ultimately sidelines him for Saga which felt really stupid. The writers tried way too hard to shove her into the story just for her to solve everything for everyone at the end.

              • 7 months ago
                Anonymous

                You didnt play the game.

              • 7 months ago
                Anonymous

                Stop posting you fricking troon nobody is listening to you

              • 7 months ago
                Anonymous

                >Shes confident, self assured, has no real character flaws
                Black person the final mind place is all about her flaws and is the culmination of her confidence being worn down

              • 7 months ago
                Anonymous

                He said 'real character flaws'. None of the shit she goes through in the dark place has anything to do with core character flaws like Alan or Casey or eve Rose and Estevez.

              • 7 months ago
                Anonymous

                NTA but see

                My interpretation of Alan's journey in this game is that he was trying to escape without actually dealing with the darkness within him first (the same darkness that gave him nightmares as a kid and made him irrationally angry as an adult in AW1). He edited Return to make it darker and negative affected the lives of many people irl just so he could escape. This actually made it easier for the dark presence/scratch to control him, influence his writing, and write a way for it to escape along with Alan. The entire game is him coming to grips with how much he fricked up and when he finally realized the full extent of it in the end, he chooses to sacrifice himself. I think the last game/last part of the hero's journey for Alan will be about him finally grappling with his own darkness, defeating it, and being able to finally leave the dark place.

              • 7 months ago
                Anonymous

                All that shit comes out of nowhere and she squashes it as quickly as it appears. All it serves is to make Alan look more incapable and Saga less believable

              • 7 months ago
                Anonymous

                True, but these flaws do not exist for any other part of the game. Then, after revealing these flaws, she effortlessly and instantly overcomes all of them, b***h slaps Alan and establishes herself not only as his equal but as his superior, solves all of his problems too, and saves the world. I'm a right wing extremist but I actually liked her character quite a bit up until that part. Her being a black woman had nothing to do with her overall character and actually felt natural for once (minus the beginning of the game with the deputies). It just all came out of the blue and happened so quickly that it disrupted the feel of the game. It possibly could have worked if it was a longer process but to me it just felt like an executive or consultant decided to step in at that point with some requirements for her character.

        • 7 months ago
          Anonymous

          >handily defeats things the previous white characters struggled greatly with
          It takes her about 2 minutes to completely repel the dark presence's influence over her. The same force that has consumed Alan for years. It's actual comical how slapdash that part is in its attempt to give Saga any depth
          >"I'm suddenly insecure about (thing) I never displayed any insecurity about over the course of the entire game!"
          >"Oh wait never mind I'm actually really good at everything lol. K bye dark presence!"

  35. 7 months ago
    Anonymous

    anal woke 2

  36. 7 months ago
    Anonymous

    holy schizo meltdown

  37. 7 months ago
    Anonymous

    As a fan of the original I thought it was pretty fun. The whole saga ending thing is hilarious but of course morons here wouldn't actually play a game so they don't know.
    The gameplay is still back seated to the story and weird puzzle-y elements, but it's a bit more balanced than the original where the optimal solution was to run 100% of the time.
    The actual cop stuff is pretty pointless because they don't force you to interact with it- so you never will, there's nothing so difficult you can't just deduce it yourself, so all the hints from the corkboard are just never seen at worst, useless at best.

  38. 7 months ago
    Anonymous

    >play as a stronk black queen who don’t need no man
    Lmao get the frick out of here. It’s an insult to gaming this is getting more recognition than Robocop

    • 7 months ago
      Anonymous

      robocrap rogue shitty is the worst game of the year. just complete garbage. literally bo one is playing or talking about that pathetic excuse for a game

      • 7 months ago
        Anonymous

        I agree! Robo should be turned into / switched to a strong black woman. I man, its 2023 people, get with the times. Respecting the source material is bigotry and literal violence.

        • 7 months ago
          Anonymous

          Some IPs just do not make for good games. Roboshitter is one of them. Cope seethe...etc

          • 7 months ago
            Anonymous

            Exactly! Roaming around 80s Detroit, solving crimes, shooting bad guys to bloody pulp is so lame. No racial tension, no communist, marxist themes at all, its a disgrace.

      • 7 months ago
        Anonymous

        You should seriously consider ending your life

  39. 7 months ago
    Anonymous

    Just like the first game the best part is the weirdness and things like the radio/commercials/live-action bits
    If only the actual gameplay had more to it.

  40. 7 months ago
    Anonymous

    Wanted to restart this discussion from yesterday on WTF actually happened in the dark place with Alan. So from my understanding, Alan wrote initiation in the dark place to be able to escape. But he fails to escape, gets "caught" by the dark presence, and "killed" over and over again so he forgets that he wrote it. Meanwhile, Scratch, who is Alan's dark side, makes edits to Initiation to affect the real world (calling it "return" - Saga's part of the game) to make it such that when Alan escapes, the Dark Presence does too. So in the end, Alan has to die/go back so that the dark presence doesn't escape with him. The next game will be about Alan writing the actual return manuscript, completing the hero's journey and actually coming back to the real world. Does this seem right to you guys?

    • 7 months ago
      Anonymous

      The first game's DLC ends with Alan starting to write Return. In the new game, you can see throughout the TVs alan being insane because he was still trying to write return after 13 years without making it too horror. But it never worked with the dark place trying to make him go crazy so he eventually decided to stop writing.
      The dark presence killed him, so he forgot and decided to start writing initiation, but while doing so, as you see in the game, he found his old manuscript of Return, and it was so brutal he thought Scratch wrote it, shit ensues. In fact in the cutscene where Alan finds his future dead body editing the manuscript, you can see the dark presence entering him, which is why when he meets the fictional Casey again, Alan shoots him. He was being tricked all along.

      • 7 months ago
        Anonymous

        So then is it Alan that edited/scratched out his own version of Return to make it more darker in an attempt to escape or is it the dark presence controlling Alan that did that?

        • 7 months ago
          Anonymous

          >You see Alan editing it, but i think it's ambiguous. Especially so when you replay the game, there are many parts where you're left to wonder whether it's Alan or scratch doing something from Alan's POV, and you don't get to know because alan doesn't even realize it, the only clue you get is getting those Scratch jumpscares.
          So yes, Alan did edit/scratch his own version of Return, but he didn't even know the dark presence was already controlling him.

  41. 7 months ago
    Anonymous

    I never played the first one or any other remedy game outside of max payne 1/2. I thought overall it was a 7/10. Started at a 7 with the intro and moved up to a 9 during the music video part (I love finnish power metal so I am incredibly biased). I've never seen real life footage spliced into a video game like that before so I enjoyed the gimmick. The score degraded over time but stayed pretty high until the last couple chapters which dropped it down to a 5 or a 6. It is like they realized they had made Saga too normal and blank state as a player character (which was good) and decided they had to inject some social commentary at the end so she became infallible and destroyed everything Alan had been built up to be.
    They not only had to make her the chosen one, but they did it in a way that completely made it feel like Alan's entire story and journey were worthless. The game starting with a literal "the time of the white man is over, the upcoming non-white generation will take the reigns from here on out" was hamfisted but wasn't really a consistent theme until it came back in the end.
    Also, you finally get the ability to unlock hidden item locations at end game but at that point both my inventory and shoebox were completely full of undestroyable charms and an extra shotgun that would never be used so I didn't even bother going back to the previous zones to get gear.
    All around I still enjoyed the game a lot and will probably replay it on a harder difficulty in the future, but it got the game of thrones treatment where the ending retroactively made me dislike the rest of the game more than I should.

    • 7 months ago
      Anonymous

      There's a reason Alan isn't able to escape/needs help. He was being manipulated by the dark presence from the beginning and he never really had a chance of escaping in this game. See discussion above:

      Wanted to restart this discussion from yesterday on WTF actually happened in the dark place with Alan. So from my understanding, Alan wrote initiation in the dark place to be able to escape. But he fails to escape, gets "caught" by the dark presence, and "killed" over and over again so he forgets that he wrote it. Meanwhile, Scratch, who is Alan's dark side, makes edits to Initiation to affect the real world (calling it "return" - Saga's part of the game) to make it such that when Alan escapes, the Dark Presence does too. So in the end, Alan has to die/go back so that the dark presence doesn't escape with him. The next game will be about Alan writing the actual return manuscript, completing the hero's journey and actually coming back to the real world. Does this seem right to you guys?

      The first game's DLC ends with Alan starting to write Return. In the new game, you can see throughout the TVs alan being insane because he was still trying to write return after 13 years without making it too horror. But it never worked with the dark place trying to make him go crazy so he eventually decided to stop writing.
      The dark presence killed him, so he forgot and decided to start writing initiation, but while doing so, as you see in the game, he found his old manuscript of Return, and it was so brutal he thought Scratch wrote it, shit ensues. In fact in the cutscene where Alan finds his future dead body editing the manuscript, you can see the dark presence entering him, which is why when he meets the fictional Casey again, Alan shoots him. He was being tricked all along.

      [...]
      Alan struggles with the Dark Presence because he already has darkness within him. That's the source of his childhood nightmares and his inspiration to write all those dark stories. That's also why he became occasionally angry and unhinged after he became famous. The dark presence targeted him and was able to affect him greatly in AW1 because of this. "Scratch" is actually that dark part of himself that's been with him for a long time.

      • 7 months ago
        Anonymous

        How do Door and the cop play into this? Door is obviously Saga's dad but other than that why does he care about anything? Why does anyone care about Alan's story? Why doesn't Alan just write "and then the dark presence was vanquished and Alan went home and his wife's breasts doubled in size"? Why is the cop so calm about getting shadow realmed? Is Zane real or part of another story that Alan wrote?
        Would any/all these questions be answered by playing the first game? I heard it is a slog but I'll probably end up playing it before I replay this one.

        • 7 months ago
          Anonymous

          >Would any/all these questions be answered by playing the first game?
          No because parts of the first game have been retconned (DLC included) and some of these characters didn't exist there anyway.

        • 7 months ago
          Anonymous

          >Why doesn't Alan just write "and then the dark presence was vanquished and Alan went home and his wife's breasts doubled in size"?
          Has to follow story structure and tropes. He has to write an entire believable story that ends with him escaping. Imagine to write an entire novel while you're dreaming

          • 7 months ago
            Anonymous

            But doesn't Mr. Door tell him that all of that is nonsense and that these limitations are entirely self-imposed? If not, where were these rules established? The Talisman was a horror story with the same elements as this one and in the end the main character lives happily ever after (I think anyway I haven't read it in 20 years). Is Steven King a better writer than Alan Wake? Does cocaine exist in the dark place?

            • 7 months ago
              Anonymous

              Yes he does. The writing is too convoluted because it's trying to cram 3 different game universes of lore into Alan Wake. I doubt Sam Lake really knows what the rules of the "Remedyverse" are at this point.

              • 7 months ago
                Anonymous

                >Remedyverse
                This shit will never not be stupid, and if Remedy were smart they would axe this crap immediately.

              • 7 months ago
                Anonymous

                I agree but its too late now. They've pretty much established Martin Hatch/Warlin Door as the big bad of Alan Wake world and the Night Springs DLC is most likely going to be Tim Breaker/Jack Joyce exploring that conflict. And Control 2 is probably gonna be their equivalent of The Avengers with characters from all 3 franchises crossing paths and serving a unified storyline

              • 7 months ago
                Anonymous

                That sounds so moronic that it might end up being true.

              • 7 months ago
                Anonymous

                the little references and stuff I was fine with, even found it fun. But the way that the FBC is directly involved in the climax of the story in AW2 is just lame to me. There was an opportunity to bring the cult of the tree into the climax, but instead we're using FBC equipment, its just lame.

              • 7 months ago
                Anonymous

                What happened to them, anyway? Ilmo sys he'll help but then just vanishes.

        • 7 months ago
          Anonymous

          I'm not sure how Door fits into this. He just seems like a way to give exposition and hints at what has been going on with Alan. I think the Sheriff is calm because he forgot a lot of stuff, like Alan. He's trying to remember as well but I'm also not clear on what he's supposed to signify. Zane is "real" in the sense that he used to exist, was the first person to deal with the dark presence, and ended up writing himself out and removing the Dark Place's influence over himself and Bright Falls in the 70s. But he used to be a poet in AW1 and now he's a filmmaker in AW2 so either he or Alan or Scratch changed his story somehow.

          I would play AW1 because it sets up a lot of the plot points that are mentioned and alluded to in AW2. The musical in AW2 is supposed to be kind of a recap but it can be confusing if you haven't played AW1

          • 7 months ago
            Anonymous

            Tim and Door are just Quantum Break characters and they've got their own story going on. Remedy hasn't actually tried explaining how they're incoporated into the logic that the Alan Wake world runs on. Aside from being able to safely assume Door is a multidimensional traveler who can exist in all dimensions simultaneously because that's already been said in Control. And Tim Breaker is a fellow dimension hopper. Jesse Faden likewise has her Quantum Break counterpart character that her actress played in that game.

    • 7 months ago
      Anonymous

      >they did it in a way that completely made it feel like Alan's entire story and journey were worthless
      This is how it felt to me too. Which was weird because the game shoves in your face that Alan's story is supposed to be some form of the hero's journey monomyth. It's literally the name of his books. Meanwhile Saga is already lapping him in her first appearance. She aces the exam in the first go around while Alan needs to borrow her cliffnotes. And they use Saga to hammer you over the head with Alan's follies like writing the kid into the story so he's actually done something that requires redeeming in the first place. It's like Saga is written as an example of where Alan should hope to eventually reach as a character. It all just makes him seem so lame

    • 7 months ago
      Anonymous

      >They not only had to make her the chosen one, but they did it in a way that completely made it feel like Alan's entire story and journey were worthless.
      Because that's basically what happened. You end up finding out that he essentially did nothing for the entirety of what you see in the dark place only for Saga to magically show up and tell him how to finish the story that he doesn't know how to finish for some reason. The co-author crap felt extremely heavy handed. The more I think about this game the more I feel like it was a bad idea to even have Saga in the game at all, it could have been so much better if it was just a direct follow up to the first game where you only play as Alan like the teaser trailer implied.

  42. 7 months ago
    Anonymous

    too much combat but otherwise its good

  43. 7 months ago
    Anonymous

    GOTY and a masterpiece of survival horror

  44. 7 months ago
    Anonymous

    I got IQ gated out of some parts and am still confused.

    Was Alex Casey entirely created by Alan and then brought into the real world? If so, how? If not, how did he look and act exactly like Alan pictured him? I didn't understand his character at all.

    Who was Tom? Ahti, the Andersons, and a few other people all refer to Alan as Tom but it couldn't have been Tom Zane. There was another Tom mentioned at some point in the story but never given enough focus to explain it.

    What are the shadows in the dark place? They all have Alan's face and they tell Saga "it's my story not yours" or something whenever she goes there. Are they fragments of Alan from each time he killed himself in the loop?

    Ahti was based and clearly the most powerful in universe character. Finnish is an ugly language.

    • 7 months ago
      Anonymous

      >Ahti was based and clearly the most powerful in universe character
      Agreed, he's the Remedy universe Tom Bombadil

      • 7 months ago
        Anonymous

        No he isnt you fricking speed player.
        Door is you dipshit.

    • 7 months ago
      Anonymous

      Casey is a person that existed before Alan wrote his books, but the Casey of Alan's books is different from the real version.

      Exactly who Tom Zane is I guess is hard to answer, but we do know that Tom wrote the clicker into Alan's past. Could be that Tom is another version of Alan, or vice versa. The fact that characters that are "above" story edits refer to Alan as Tom should be a pretty big sign that maybe Alan himself is actually some form that Tom has taken over the course of decades of writing. If there is a third game, I hope we play as Tom in it, at least partially.

  45. 7 months ago
    Anonymous

    is he always awake?

  46. 7 months ago
    Anonymous

    Return came first, initiation came after. A TV section shows this. Alan thought he wrote the story of Return but finds out at the end of the game that he didn't so he started making edits to it.

    I have no idea how people are getting confused by this unless they just didn't finish the game or even play it. The game won't stop shoving this in your face at the end.

  47. 7 months ago
    Anonymous

    even with this mid gameplay it still plays better than bored gate 3
    G O T Y

  48. 7 months ago
    Anonymous

    Isn't this the game that won the GOTY award?

  49. 7 months ago
    Anonymous

    https://youtube.com/shorts/T-RA8tOZ9S8?si=pdhCTGuQycJMqZjz
    I don't play as black people.

  50. 7 months ago
    Anonymous

    Between EGS and Saga being a Black person that talks about her proud Nordic amcestry I don't think I give a frick.
    Plus it looks like Remedy literally can't figure out a gameplay loop that stays fun the whole time.

  51. 7 months ago
    Anonymous

    The real question is how will the next one include Cole Phelps when it goes back in time to delve into Tom's story. Will he still be anti-semitic?

    • 7 months ago
      Anonymous

      Yes but only in finnish idioms so it will get a pass.

  52. 7 months ago
    Anonymous

    Could have been a classic, with solid enough action and a one of a kind universe, but the game drags like nothing else during Saga's segments in particular and towards the end I was just ready for it to be over regardless of who I was playing.

  53. 7 months ago
    Anonymous

    I think it's a really good sequel that only follows up on half of the promise of the original. I wish they had either focused entirely on Alan's escape from the Dark Place and reduced Saga Anderson to a cutscene character or that they leaned more into the idea that Saga Anderson is actually a creation of Alan Wake who doesn't exist outside the narrative of his escape. I find the idea of a character becoming self-aware far more interesting than what they wound up doing with Saga. To me, Remedy and Alan Wake is at its best when they're fricking with the rules of narrative and storytelling, and Alan's half of the great for that reason.

  54. 7 months ago
    Anonymous

    I enjoyed it! whatever you believe about the game its pretty clear at least the devs really wanted this game and you can feel it when you play it. feels nice to play something that feels loved.

  55. 7 months ago
    Anonymous

    I didn't really care too much at first, but I personally hated Saga by the end of the game. By that point everything about her just pissed me off.

    • 7 months ago
      Anonymous

      It's funny how their feeble attempt to give her any depth at the end was to turn her from a neutral/likable person into such an unlikable person. I'm sure they thought they were just writing a strong confident woman, instead they created a smug, self righteous, antagonistic b***h with some added racial tension for good measure

  56. 7 months ago
    Anonymous

    Alex Casey would have made way more sense as a deuteragonist for this game.

  57. 7 months ago
    Anonymous

    Anal Woke 2

  58. 7 months ago
    Anonymous

    Epic exclusives go into the trash.

  59. 7 months ago
    Anonymous

    Would love seeing more of Alan being a psycho c**t, hopefully it happens in the second DLC. Scratch is one thing, Alan doing it is another.

    • 7 months ago
      Anonymous
    • 7 months ago
      Anonymous

      I sort of felt bad for him in the Writer's Journey tape near the basement where he was going completely insane from being in the Dark Place for so long, having probably gone through countless drafts of an escape plan.
      I would have been fine if the entire game took place in the City. It's an excellent setting and should have been even more expansive.

      • 7 months ago
        Anonymous

        Stop giving obviously shit suggestions, holy shit.

  60. 7 months ago
    Anonymous

    I don't get the comments about Saga stealing the spotline away from Alan, if anything a problem the game has is that it doesn't focus on Saga enough, leaving her feeling like a bland and hollow character. That big climax where the dark place tries to take her over fell completely flat for me because I just didn't care about her as a character very much. The game fails at giving her story any weight because it doesn't convince me that she truly cares about it because of how little there is to her character.

    I really love the start of the game with Saga, and that first little intrigue when Rose mentions her daughter drowned was great, it promised something more, but it never got more interesting than that and when that fear becomes real to her, it isn't really reflected in the story because she's still cracking jokes and still making lighthearted comments, the moment that fear because real that her daughter is dead the tone of the game should have completely shifted. The idea is great, I love the idea of playing as a character that is having their reality fricked with by Alan, it also does a lot to show us how the dark place is fricking with him that he's messing with innocent people to get himself out, but the execution fails.

    The game also fails Alan because he doesn't meaningfully grow from the first game, but the issue here isn't that it's Saga stealing his spotlight, the issue is that the story is much more focused on being meta and the plot itself over exploring any characters at all. I still really liked the game, but it definitely failed its characters.

  61. 7 months ago
    Anonymous

    If the cult were actually the good guys that were killing Taken, why did so many of the Taken have cult masks on? I thought you could only become Taken if you had done some kind of evil deed but the cult were nobly fighting the forces of darkness. Similar question for Cynthia. Why was everyone else in the nursing home "resilient" and unaffected but she required the light? Who was leaving messages for Rose if not Alan? Did he just forget?

  62. 7 months ago
    Anonymous

    Do you think they made him look like John Wick intentionally?

  63. 7 months ago
    Anonymous

    I'm assuming I'm like halfway not sure. I am playing it drunkly and sporadically. Overall I don't think it's that much of a cool mind frick, seeing the the concert is supposedly the best part of the game underwhelmed me. I like the way remedy has packaged together their own survival horror experience, they do have a unique feel to their games although I think they kinda missed here, feels a bit scant

  64. 7 months ago
    Anonymous

    I can't be the only one who thought Alan was gonna call Door some names here, right?

    • 7 months ago
      Anonymous

      >whatever you say
      That was meant to be Alan's biggest "cool guy" moment

      • 7 months ago
        Anonymous

        There's an AW2 interview with Sam Lake and Illka Villi where Sam says "Alan's character was always supposed to be a combination of scared but cool" and Illka responds "I'm not sure how cool he is anymore"

  65. 7 months ago
    Anonymous

    So the entire game they are being pursued by the literal devil and told that if he gets the clicker then he can bring hell upon earth. Then the devil gets the clicker, inflicts his story upon real life, and nothing really happens. The town changes slightly but somehow the devil is still hardcountered by light bulbs in the fictional reality that he has created for himself. He finally achieves his evil goal of corrupting one town that will then very slowly spread to the rest of Earth instead of anything serious. His reality is then undone entirely by Alan writing a new chapter because apparently the clicker actually doesn't matter at all and Alan can just undo anything that Scratch does at any point with minimal effort. What am I missing? How is Scratch even a threat? Alan can't be killed permanently and will always respawn to continue undoing the devil's work. Is the only real win case for Scratch to re-possess Alan to prevent him form undoing his work? Why does Alan have the same power level as Scratch?

  66. 7 months ago
    Anonymous

    It seems to me like Alan Wake 2 has one major problem - they lost confidence in the original script somewhere around the 70% mark or so. I feel like they tried to do a genre-pacing mash-up with Saga and Alan, but they aborted it at the last minute in favor of a redemption story for both characters than frankly wasn't earned in the slightest.

    Alan plays through puzzle-oriented horror levels with surreal elements. Then Saga was supposed to play through steadier, slower police-procedural story beats.

    I get the sense then that they would cross over and swap 'genres' so to say - each was exactly the wrong protagonist for their own story but the perfect protagonist for the other's story.

    I think that idea was underlined again and again in Wake's sections by how Zane and Door kept implying you need to collaborate with someone to succeed - that you can't just beat the Dark Place on your own.

    Saga's story meanwhile played out like a police-procedural - she wasn't the main focus and the struggles and story beats she hit had more to do with other people's failings than her own. Very common way to tell a police-procedural. (I honestly almost got filtered by frustration over the entire Cult plot and the weird plot spur about the police killing an innocent person. I think I get why those are there but they felt really, really dumb.)

    So swapping those around would suddenly make Wake the Casey of Saga's story, while Saga would become the viking hero of Wake's story. They would both subvert the genre of their own stories then get out.

    Except that didn't happen. We got a weird rule inversion with the Scratch/Wake thing, we got a frankly bizarre decision to fob off what felt like 40% of the plot leads on to a sequel, and because of it neither character felt like they got a real pay off. Saga's slow tedious investigation story didn't have a grand reveal, and Alan's frenetic surreal nightmare had a twist that didn't seem to follow any of the established rules from prior stories.

    • 7 months ago
      Anonymous

      Also I feel like Breaker is an unintentionally great character that was entirely squandered, while Ahti is an intentionally great character that's wildly over-used.

      Breaker's whole gag felt like he was a non-artist, plodding everyman. The exact sort of person we've been told the Dark Place doesn't care about and rejects - therefor the perfect person to traverse the Dark Place and do serious damage to it because he's an uncritical, unimaginative guy who takes things as they come. I think that plot-gun is still primed to be fired, but I doubt they'll pick it.

      Ahti on the other hand was used perfectly in Control. He felt like a mysterious and ancient presence that was above and beyond the bullshit you were wrapped up in - not so far he had no interest in it, but enough that he could give you decisive aid in clearing it all up.

      Meanwhile in Alan Wake 2 he feels like he's halfway between a self-insert and a magical Black(Finnish) who's always around the corner, waiting to bail your dumb ass out of a jam.

  67. 7 months ago
    Anonymous

    pros and cons
    +more freedom of exploration than the original game with the ability to backtrack. meaning optional weapons to find. Unfortunately it still feels really restricted. There's basically only one item that can open new areas and you only get it toward the very end of the game.
    +actual proper boss fights, even if they're not terribly well-designed
    +has puzzles even if they kind of suck
    -Story feels like it's just treading water.
    -ending is fricking terrible. literally just a cliffhanger with no resolution at all. At least the first game felt like the story made some meaningful progress. i guess the real ending will be in the NG+ update or DLC.
    -combat arguably feels worse than the first game due to having some super fast enemies that feel like they were made for a different style of combat.
    -the music sequence feels poorly-integrated and just feels like it comes out of nowhere rather than being integrated into the story like in AW1 and Control.
    -plot threads like mr. door and the sheriff just left dangling.

    • 7 months ago
      Anonymous

      >+actual proper boss fights, even if they're not terribly well-designed
      That's definitely not a pro. None of the bosses in AW2 were any good.

      I'd rather we had a return of the weird ass poltergeist from the first game. Nothing in the sequel matches the hilarity of the tornado.

    • 7 months ago
      Anonymous

      >-combat arguably feels worse than the first game due to having some super fast enemies that feel like they were made for a different style of combat.
      I agree with everything but this, not a single enemy in this game is fast. If anything they're all pathetically slow and passive, even on the hardest difficulty. The combat is something I'd say is way better.

      • 7 months ago
        Anonymous

        > not a single enemy in this game is fast.
        did you miss the guys who zip around like speedsters or the slasher dudes in alan's campaign who basically just teleport constantly?

        • 7 months ago
          Anonymous

          AW2 fricking abused the zip zoomy enemies because they have no fricking idea how to design combat encounters in this game.

          They're "fast" when moving, and it's only on their teleport dash, not for anything else like running or attacks. That's the only unique part about them. And they're still too passive.

      • 7 months ago
        Anonymous

        AW2 fricking abused the zip zoomy enemies because they have no fricking idea how to design combat encounters in this game.

    • 7 months ago
      Anonymous

      Can't say I love the combat or boss fights myself. Both feel more like half-baked echoes of Control's combat system, like they just straight up copied the basics from Control then realized neither Wake nor Saga can fly or shoot laser beams.

      It also just feels so uninspiringly lackluster compared to how atmospheric some of the combat sequences in Alan Wake 1 felt. Don't get me wrong, Wake 1's combat was pretty flaccid but to me it got across the sense of dealing with spooky shadow zombies. Wake 2's feel like the Hiss Zombies with a palette swap.

  68. 7 months ago
    Anonymous

    I like the first one better.

  69. 7 months ago
    Anonymous

    >>/tv

  70. 7 months ago
    Anonymous

    Now that the I've had the time to stew on it.
    Alan Wake 2 represents the best and worst parts of post-Payne Remedy.

    If you liked their weird multimedia shit and Lake's writing, barring Saga, then it's the game for you with the added bonus of a wacky dose of Remedyverse fanservice.
    On the other hand, if you expected Remedy to actually learn from their decade of TPS experience then don't bother. AW2 feels like a regression even at times.

    It's a healthy 7.5-8.5 depending on how much you like how selfindulgent Remedy is.

    • 7 months ago
      Anonymous

      Honestly the most concise way to put exactly how I feel about the game. Well put.

    • 7 months ago
      Anonymous

      I feel like the slower pacing and more cinematic presentation actually does help the gameplay experience.
      Alan Wake 1 is a game where I never want to play more than 1 episode at a time and that is because of how it is paced. 2 I feel like lends itself more to longer sessions, so in a way it is an improvement over their past games where the repetitiveness starts bringing the whole experience down the longer you play.

      Obviously its not an approach everybody will like, some might hate it even. But for me, the pacing of 2 in the "Remedy package" does feel like an improvement to the overall experience.

      • 7 months ago
        Anonymous

        I would agree with you IF they had the encounter variety to actually merit pacing shit so slowly. But even the three gameplay highlights of the game, that being the concert, Alan in the forest and the musical, all pretty much feel exactly the same. The only difference is where it's happening.

        They got rid of the posessed objects fro the first game.
        They had the cut content wolves come back and even teased the idea of other animals but it NEVER went anywhere.
        They could have done anything with the light vs. dark mechanic but the only new thing was Alan getting a lightbulb power.
        Following up on that, the reality shifting could have been an excellent combat setpiece too but was never utilized.
        They used speedy taken as a crutch and the only surreal taken they had, the mirrored one, was barely unique gameplay wise.
        Shadows are well... they get old fast.
        And all the bosses are basically microcosms of the problems with AW2's combat.

        I could stomach the shit pacing if they took advantage of the setting to supplement the gameplay. Which ironically was the EXACT SAME problem they had with Control where they had free rein for a notSCP game but did frickall with it.

  71. 7 months ago
    Anonymous

    Don't really give a shit about AW but are there any hints about Control getting a sequel in this dumpster fire?

    • 7 months ago
      Anonymous

      No hints. Just references. The Control agent that pops up in the story says that The Oldest House isn't answering anybody's calls but that's okay because the FBC is a sprawling SCP Foundation tier monstrosity that can survive having it's brain ripped out. They also acknowledge the Control DLC that intersects with Alan Wake as being canon which is just odd tee-bee-que-haych, but it does let them safely remove like 3 major characters from the original Alan Wake plot that would have been too difficult for AW2 to deal with.

      • 7 months ago
        Anonymous

        >The Control agent that pops up in the story says that The Oldest House isn't answering anybody's calls
        ...it's been 4 years in-universe since Control so you'd think they'd get worried.

        • 7 months ago
          Anonymous

          When I last worked for the government it took 3 years to replace my boss when he was fired for embezzlement, so for 3 years I literally just sent emails to an in-box nobody would read and stacked paper reports on a corner desk where nobody would touch them. When the new guy asked what the frick was wrong with me, I told him to ask the other three bosses why that was what they told me to do. So that part feels plausible to me, but only because I have seen how the sausage is made first hand.

          • 7 months ago
            Anonymous

            I just hope they don't frick up Control 2 by going
            >Let's just do the Hiss again

            • 7 months ago
              Anonymous

              >wish granted
              >It's going to be the Anti-Hiss, who are the Hiss but blue and their static distortion has been put through a reverse filter
              >also there will be a 27 minute long hard-core pornography interlude where Sam Lake as himself fricks Courtney Hope as Jesse on the director's desk that is vital to the plot

              • 7 months ago
                Anonymous

                >>also there will be a 27 minute long hard-core pornography interlude
                A daring synthesis. Imagine pulling that one off. Pun not intended.

        • 7 months ago
          Anonymous

          Yup, if there was just more segments like that where you actually felt the need to utilize your ever growing aresenal of equipment then it would have been great.
          The 2nd half is just way better, and I feel like most people will feel burnt out and think of the game as a walking simulator because of the boring first half.

          Story is fine, people saying Saga is an issue need meds since Alan just completely overshadows her, not only is he just a way more interesting character because he's just full on schizo his levels are more interesting all because of the schizo nonsense happening.
          So in short he just completely sidelines hers.

          Although in terms of combat her levels were way better since they were action oriented and not schizo oriented.

          • 7 months ago
            Anonymous

            MEANT TO REPLY TO THIS homosexual

            That's what i liked about the summoning concert, the fight was brutal in hard mode.

    • 7 months ago
      Anonymous

      Control sequel was already confirmed

  72. 7 months ago
    Anonymous

    Honestly, if the gameplay in the first half was like the 2nd half of the game, then it would be a 10/10.

    The issue with the first half is that there are so few enemies.
    You're collecting stashes and more and more equipment but you only ever fight 1 or 2 enemies at a time.

    In the later half you end up fighting 3 and 4, properly making use of flares, flashbangs...etc that much more necessary and breaking apart the usual flow of combat.
    They just need to add more enemies in the first half of the game.

    • 7 months ago
      Anonymous

      That's what i liked about the summoning concert, the fight was brutal in hard mode.

  73. 7 months ago
    Anonymous

    who did Max better?

    • 7 months ago
      Anonymous

      Brazilian butcher

    • 7 months ago
      Anonymous

      You can't just turn people into glue. That's so wrong.

  74. 7 months ago
    Anonymous

    >Woke 2
    >Broke 2
    I don't make the rules, however, I do enforce them.

  75. 7 months ago
    Anonymous

    woke shit, buy robocop instead

  76. 7 months ago
    Anonymous

    >played Control, it was fine, dlcs were kinda shit
    >started AW remastered, it aged horribly
    I think I'm gonna pass on AW2 for now.

  77. 7 months ago
    Anonymous

    Post edgy Alex Casey quotes.

  78. 7 months ago
    Anonymous

    feels like I'm watching a mediocre movie instead of playing a game
    they should've just made some series instead of video game

  79. 7 months ago
    Anonymous

    None.

    Didn't care about the original was new, don't care about this one now.

  80. 7 months ago
    Anonymous

    Astroturfed pozzed game
    https://gamerant.com/alan-wake-2-failed-rank-top-150-games-active-users/

    t. played both and loved the 1st

    • 7 months ago
      Anonymous

      >he ranks games based on how many active users there are at once
      never gonna make it
      Most of those games are multiplayer, on game pass, free to play or have long standing massive player bases. No one was under any illusion that AW2 was going to surpass games like fricking fortnite or call of duty in players.

      • 7 months ago
        Anonymous

        >out of the 150
        >implying there are 150 massive multiplayer games out there
        Keep coping though.

  81. 7 months ago
    Anonymous

    I got it for free with a 4070, I can't attach pictures to the mind board at the first corpse you investigate. It just doesn't work and there's nothing that I do that does a thing. I dropped it.

  82. 7 months ago
    Anonymous

    SHOW ME THE CHAMMMPIOOONNN OF LIIIGGHHHTTT

  83. 7 months ago
    Anonymous

    It's not a game.

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