What do you do if you're too unlucky for games? And I don't mean just "Oh, I don't succeed all the time". I'm talking "roll a d20 ten times and not a single one of them is above five" unlucky. I'm talking "have a 90% chance to succeed and fall multiple times in a row" unlucky.
How do I play when the dice literally don't allow me to have fun?
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Roll 10d20 right now, otherwise you're just being a whiny b***h.
Would you believe me if I said I rolled on an online dice thing and five of them were literally just 1s 2s and 3s?
No. You've got a dice roller right in front of you that everyone here can see. Roll.
Rolled 1, 17, 18, 2, 8, 7, 6, 1, 16, 1 = 77 (10d20)
Sure then homosexual
See? Three 1s and a 2. That's four rolls below 5
>inb4 but it isn't LITERALLY all shit this specific time so it doesn't count
>Ignoring the 3 high rolls
Whiner confirmed. I'll agree that it's not a great distribution, but you're being a b***h. Just fricking play and don't worry about the rolls.
NTA but he got 77 and the average is 105
Rolled 15, 18, 7, 8, 14, 5, 12, 8, 12, 17 = 116 (10d20)
Okay, and? You roll below or above average sometimes. That's how dice work.
>uhhh I know it's a shit set and literally 70% of your rolls are below 10, but it doesn't count!!!!
>literally all better rolls than mine
Rolled 8, 1, 5, 10, 3, 15, 3, 5, 14, 14 = 78 (10d20)
Okay, fine you goddamn baby, don't play games then. Is that what you wanted to hear?
What I wanted to hear is the answer to the question "how the frick am I supposed to have fun when I consistently roll like absolute garbage"
Rolled 4, 11, 5, 20, 1, 11, 19, 4, 11, 14 = 100 (10d20)
By accepting that your "problem" is something you made up and realizing that you can have fun without winning or having perfect rolls all the time.
>your problem isn't real because I said so!
Have you considered not being mentally disabled?
>you can have fun without winning or having perfect rolls all the time.
homosexuals like you love to say "just have le fun losing", but it's literally never true. I haven't seen it once. It's a moronic fake message you say to people who are rolling like shit so you can feel smug and superior. There are two types of failures in dice games
>You fail, try again
>You fail, but you don't get to try again.
Neither are fun. They never will be fun. And no amount of bullshit buzzwords about "muh confirmation bias" will change that.
Rolled 20, 8, 18, 7, 18, 6, 11, 18, 4, 6 = 116 (10d20)
I mean, the other option is to continue to be a pissy whiny b***h and not play games.
>not play games
So what I'm doing? Failing all the time is the opposite of paying a game. All you're doing is saying "I want to do X" and getting told "No"
Rolled 8, 16, 5, 3, 13, 10, 4, 16, 9, 15 = 99 (10d20)
No, I mean drop out of whatever game you're playing and ditch the hobby altogether. You obviously can't handle it.
Rolled 11, 20, 5, 1, 16, 1, 12, 17, 10, 9 = 102 (10d20)
>believes superstitious nonsense
>calls others mentally disabled
Just accept your fate as a female protagonist in a HRPG dude.
>"how the frick am I supposed to have fun when I consistently roll like absolute garbage"
Be the GM. Simple. As GM it's actually better to roll terribly, then you can throw more and crazier shit at your players and they feel more accomplished. And when you want to lay down suffering just use stuff that doesn't require you to roll.
What said is great advice.
Assuming you're playing D&D you can make a spellcaster that's all about forcing saves on your foes. That means they'll roll and you won't have to. Illusionists come to mind. I also played a Cleric long ago who had a good amount of save spells.
Alternatively you can play games like Fiasco and Dread which don't use dice at all.
>sub100
Damn
He got as many 1s as rolls above 10.
I wanna shit on anon too, but he made his point.
Rolled 9, 18, 17, 6, 18, 6, 5, 3, 19, 1 = 102 (10d20)
Did you piss off a trickster god hidden as a beggar?
Rolled 6, 11, 19, 13, 12, 14, 7, 11, 4, 5 = 102 (10d20)
Let's give this a try.
Rolled 1, 16, 9, 12, 10, 10, 20, 2, 11, 1 = 92 (10d20)
Eh might as well
Rolled 9, 9, 20, 3, 1, 3, 9, 19, 19, 3 = 95 (10d20)
Literally just a skill issue, noob
Rolled 8, 12, 5, 4, 8, 4, 13, 12, 11, 17 = 94 (10d20)
77 is pretty low for 10d20
Rolled 16, 7, 2, 17, 17, 11, 19, 2, 13, 1 = 105 (10d20)
Roll more dice you homosexual. What you rolled was merely meh. As far as I can tell you're just a b***h and a schizoid.
Rolled 16, 2, 19, 11, 8, 9, 6, 3, 12, 20 = 106 (10d20)
>same number of nat 1's as rolls above 10
Jesus... I see your point.
Are you remarkably good at the mechanics of any games?
I play a complex crunchy system with a guy who is known for two things.
His mastery of the system, and the fact that the dice like to balance his builds for him.
I tend to roll shit. Let's see how this goes....
Dice+10d20
See? I'm so bad I can even get the roll right.
Rolled 14, 7, 11, 3, 12, 14, 4, 17, 2, 7 = 91 (10d20)
Frick it, let's see if I'm more lucky than this guy
Rolled 14, 10, 19, 1, 2, 6, 13, 20, 16, 11 = 112 (10d20)
An average roll is 105, so you definitely got a below-average roll in total.
Probably the best thing you can do irl is learn to roll dice better. If your luck is genuinely this shit, then you should also start praying to God. For absolution or protection, I don't know, but you might be cursed.
Rolled 2, 3, 20, 16, 15, 9, 14, 16, 16, 14 = 125 (10d20)
>he forgot to conduct an appeasement ritual
dice+10d20
This thread sounded shitty in catalog but is actually turning hilarious. Please continue rolling Anon.
Rolled 4, 3, 1, 9, 4, 7, 1, 17, 14, 4 = 64 (10d20)
You're supposed to put it in the email field, dummy
Lowest roll itt. I'm proud
Rolled 14, 8, 16, 3, 7, 14, 12, 20, 18, 6 = 118 (10d20)
dice+10d20
dice+10d20 goes in all fields
Here use these
Doss it just happen with d20s? If you have better luck with other types of dice (like d6s or d10s) then that opens up a lot of options.
I would say I thread died for this, but lets be honest, this was probably better than whatever abomination was down there.
made me kek op 7/10
Does your bad luck also shit on cards? There are games based on poker cards (eg: primetime adventures) or even tarots (eg: sine requie). Alternatively you can try using a spinning wheel
>play roll-under games
>play card based games
>be the GM
>play dumb scenarios/characters where spectacular failure is fun
>whine like a baby
Next step is to try a roll under game and see if your condition is causing you to roll the opposite of what you want or just to roll low.
play DSA(The Dark Eye) or something similar.
problem solved
now you crit in everything you do
Rolled 18, 2, 4, 3, 19, 5, 20, 8, 20, 5 = 104 (10d20)
Most people are rolling below average (105).
kek two weeks ago on roll20 I rolled in a single session 13 nat1 and only one nat20. Would have been hilarious if it didn't cost the life of two other pcs
I always get 1 in games and in life
Take up golf.
Play The Dark Eye.
Isn't that system "roll 3d20, each against different target number"?
It's also roll under.
Change your attitude. You're not unlucky, you're just experiencing negativity bias. Our brains are hardwired to be more concerned with our failures than our successes, we find it easier to remember pain than pleasure. Unfortunate events happen, but I guarantee that if you rolled ten thousand (fair) dice your total would be quite close to the average. If you disagree, perform a controlled experiment and write a study, I guarantee you'd become famous for proving luck exists overnight.
Being "lucky" or "unlucky" is a bullshit excuse, so focus on the things you can control instead of something made up. Pick out a playstyle that heavily rewards random success, like a build made for crit-fishing, that way your moments of good fortune will be more memorable. Or find a build that has significant consistency, so that failure is less common even with some chance mediocre rolls. Most importantly though, stop blaming failure, in or out of games, on "being unlucky." Rolling bad odds occasionally doesn't make you a living loaded die.
Join X-COM, you're a perfect fit for the job.
Make someone else roll for you, lol. Otherwise just stick to systems where the dice have much lesser impact on the whole process.
Play GURPS.
1. Bad luck over 3 dice will average out pretty well.
2. Rolling low in GURPS is good luck, not bad luck. So if you're just fated to have your dice roll low on average, playing GURPS instead will mean you have good luck instead of bad luck.
3. GURPS is just plain a better game. So you're extra lucky that you don't have to play d20-based garbage anymore.
Rolled 16, 3, 1, 11, 19, 11, 9, 20, 19, 19 = 128 (10d20)
Witness this perfectly average roll
I play with a couple people that are cursed, in pathfinder 2e the whole group throws hero points at them, in 5e everybody tosses inspiration at them, and in C&C they play a thief for BIG NUMBERS and we make them invisible constantly.
IMO the dudes that can't ask for help from their team, can't plan ahead, and generally get salty about the constant frickery instead of trying to have fun about being a frickup are the ones who never have a good time and quit, if you are one of those people get out of dice games until you arn't that person anymore.
Lol actually last campaign I finished the group frickup got instated as the Empress because she was afraid of doing the speaking roles, so everyone MADE her because it was funny, while we also did stuff in the background to secure her rule
you're supposed to put the dice weights on the side you don't want, not on the side you want
I just play a wizard and make other creatures roll to resist my spells
Can go a whole combat without rolling anything, easily
A lot of systems have character archetypes that allow you to minimize dice rolling. For instance, if you're playing DnD-like system you can make a character focused on buffing the rest of the party.
There's a game called Nobilis which is totally dice-free. I've never played it myself, but to my understanding the way it works is totally resource-based. You have a certain amount of points in various fields, similar to skills in D&Derivatives, which you spend to automatically succeed at various things. The kicker is that these resource pools don't refresh until either the next session, or after the current arc, so you can't just spend them willy-nilly, you have to make them count.
If that and other diceless systems don't strike your fancy, you could just either run the game, since your constant low rolls will mean you can throw powerful shit at the party, or maybe find or homebrew a system that gives success for consistent failure. Fail 3 times in a row, and you just automatically succeed, like how getting the worst possible hand in pai gow will see you net a payout at some casinos.
Try GURPS. Roll 3d6 and roll low.
Rolled 1, 18, 10, 4, 8, 13, 10, 4, 15, 8 = 91 (10d20)
Sorry everyone. I stole your luck
Play a caster specialized in save-or-suck spells, or whatever makes the DM roll a bunch of dice instead of you.
Rolled 19, 8, 4, 17, 6, 11, 5, 15, 16, 6, 2, 15, 2, 3, 7, 17, 15, 5, 4, 2, 13, 19, 3, 5, 15 = 234 (25d20)
None of the rolls in this thread are statistically significant.
Roll one million d20s and report results. https://www.timmmi.com/tool/diceroller
Play games with an equivalent to taking 10 (3.PF) or taking half (WoD) so you can simply succeed at the things you're good at. Similarly you can just take features that don't need rolling and just work. Wall of Force/Forcecage in D&D don't have any rolling involved, same as Dominate in VTM meaning you simply order around weak willed mortals without a check. You can look and see if there's even features like Touch of Law allowing you to take the average even for things that normally involve rolling and can't be made routine
https://www.aonprd.com/DomainDisplay.aspx?ItemName=Law