nah you're fine OP, it took me 60.
it was my first programming game though.
if you liked it I highly recommend zach's other games, even the coding based ones. TIS-100 was the second one I played, and it was surprising how many of the skills I learned in Infinifactory transferred over
Great game, but the second campaign is pretty frustrating. I got to the 2nd kelp puzzle and gave up.
Matthew Matosis described it as "not a difficulty spike but a difficulty rocket to the moon" which is pretty accurate.
I personally liked Exapunks and TIS-100 better
Thanks for sharing. You gave me motivation to beat the game so I can feel better than you after I complete it.
I have currently only completed 2 puzzles in the second campaign.
I also bought both exapunks and TIS-100 but haven't properly started either.
my problem with Shenzhen I/O is it's incompatible with the way I problem solve.
I'm constantly adding parts and testing things, and by the end I wind up with a big messy solution, that I later optimize and minimize.
But in Shenzhen whenever I had an idea for something to implement, I'd end up being too busy playing tetris with the chip pieces trying to make it fit, and I would lose my train of thought.
Also there's no way to directly tell another chip what line to jump to in its code like there is in TIS-100, so I'd have to waste a bunch of lines of code with test commands, which quickly filled up the chips, meaning I'd have to add even more chips, filling out the limited space even quicker.
EXAPUNKS was my favorite because of how forgiving it was with its space constraints compared to the others
>because of how forgiving it was with its space constraints compared to the others
opus swagnum was the same for me, at least until the post-game puzzles where you have those tiny wooden boxes to work in
3 months ago
Anonymous
even those never felt as claustrophobic as shenzhen I/O's space constraints to me.
I feel most of zach's other games are pretty reasonable with their size limits in comparison
I can't remember exactly but it was the 9th world/chapter of levels. It was disappointing because I was close-ish to beating the game but I couldn't progress at all and I didn't want to use a guide so I dropped it.
I couldn't get past the assembling a luxury bedroom level or whatever it was after like 20 hours. I also have 150 hours on Factorio, never beat the game, and I would always give up when it got to the point where you needed trains or oil and only fricked around on multiplayer servers.
there's only a couple levels with that mechanic.
And It's not much different from building something block-by-block like you normally do, just with the addition of considering which blocks to send first to make them easier to reassamble on the other side.
I thought they were pretty neat.
>work as a programmer IRL designing large systems >try to play Zachtronics game >just makes me feel like I'm at work and can't relax
It's a shame because on paper they're right up my alley.
I played Infinifactory for 15 hours last year, stopped around the start of the second campaign.
Lately I'm playing Roody 2D which is like a 2D version of Infinifactory though still in early access. Pic related is my magnet factory.
I want to try playing more of Exapunks next since that's apparently the best Zachtronics. Also if you like these games I'd recommend looking into hard non-engineering puzzle games as well, like Snakebird or Yugo Puzzle or Bonfire Peaks
nah you're fine OP, it took me 60.
it was my first programming game though.
if you liked it I highly recommend zach's other games, even the coding based ones. TIS-100 was the second one I played, and it was surprising how many of the skills I learned in Infinifactory transferred over
I'm playing shenzhen io now.
Great game, but the second campaign is pretty frustrating. I got to the 2nd kelp puzzle and gave up.
Matthew Matosis described it as "not a difficulty spike but a difficulty rocket to the moon" which is pretty accurate.
I personally liked Exapunks and TIS-100 better
Thanks for sharing. You gave me motivation to beat the game so I can feel better than you after I complete it.
I have currently only completed 2 puzzles in the second campaign.
I also bought both exapunks and TIS-100 but haven't properly started either.
my problem with Shenzhen I/O is it's incompatible with the way I problem solve.
I'm constantly adding parts and testing things, and by the end I wind up with a big messy solution, that I later optimize and minimize.
But in Shenzhen whenever I had an idea for something to implement, I'd end up being too busy playing tetris with the chip pieces trying to make it fit, and I would lose my train of thought.
Also there's no way to directly tell another chip what line to jump to in its code like there is in TIS-100, so I'd have to waste a bunch of lines of code with test commands, which quickly filled up the chips, meaning I'd have to add even more chips, filling out the limited space even quicker.
EXAPUNKS was my favorite because of how forgiving it was with its space constraints compared to the others
>because of how forgiving it was with its space constraints compared to the others
opus swagnum was the same for me, at least until the post-game puzzles where you have those tiny wooden boxes to work in
even those never felt as claustrophobic as shenzhen I/O's space constraints to me.
I feel most of zach's other games are pretty reasonable with their size limits in comparison
I put 30 hours in and got filtered too hard to continue
Which puzzle did you stop at?
I can't remember exactly but it was the 9th world/chapter of levels. It was disappointing because I was close-ish to beating the game but I couldn't progress at all and I didn't want to use a guide so I dropped it.
I couldn't get past the assembling a luxury bedroom level or whatever it was after like 20 hours. I also have 150 hours on Factorio, never beat the game, and I would always give up when it got to the point where you needed trains or oil and only fricked around on multiplayer servers.
>tfw to smart for zachtronics games
I gave up a few levels after the warp mechanic was added
just don't have the fricking time to solve those
great game tho
>i'm too stupid to play games
Maybe a game like vampire Survivors is more your speed 🙂
>can't read
>calls someone stupid
good job anon
>just don't have the fricking time to solve those
But You have the time to shitpost on Ganker?
I'm fricking your mom in 5 minutes just saving up my energy
there's only a couple levels with that mechanic.
And It's not much different from building something block-by-block like you normally do, just with the addition of considering which blocks to send first to make them easier to reassamble on the other side.
I thought they were pretty neat.
So is this like the puzzle mini game in fallout 4?
>work as a programmer IRL designing large systems
>try to play Zachtronics game
>just makes me feel like I'm at work and can't relax
It's a shame because on paper they're right up my alley.
Every programmer I know loves these games. You just chose the wrong career.
>why yes I'm spending another weekend alone how can you tell
>Working back-to-back 9-8 shifts at the Infinifactory, Factorio and Satisfactory in this Mindustry
I just want you to know that I appreciate this post, anon.
I played Infinifactory for 15 hours last year, stopped around the start of the second campaign.
Lately I'm playing Roody 2D which is like a 2D version of Infinifactory though still in early access. Pic related is my magnet factory.
I want to try playing more of Exapunks next since that's apparently the best Zachtronics. Also if you like these games I'd recommend looking into hard non-engineering puzzle games as well, like Snakebird or Yugo Puzzle or Bonfire Peaks
This game gives me motion sickness.
Why