This is the best tactician RPG ever mad
Tell me a single reason why you are not playing it right now?
![]() |
![]() DMT Has Friends For Me Shirt $21.68 |
![]() |
This is the best tactician RPG ever mad
Tell me a single reason why you are not playing it right now?
![]() |
![]() DMT Has Friends For Me Shirt $21.68 |
![]() |
>redundant character portrait
I will never play your game. Big proof the devs are clueless and don't have common sense.
there are many CGs literally at least 1 for mission.
be happy
>korean game references japanese comics
you
Because I'm still absolutely confused what this game is even about.
is XCOM with fire emblems units + RPG builds
>X-COM
Oh, might give this a chanc—
>Fire Emblem
So, a casual shallow turd for waifutrannies? No thanks. I hate that babby's first tactical game series. On the same shit tier as Disgaea.
Is there stance system in this game? If not, just frick off from this board, asiatic shill.
It's far closer to XCOM than Fire Emblem.
ABSOLUTE NOPE
real story with anime artsyle.
>but muh
enjoy genocide of natives as missions
I would assume the fire emblem comparison comes from the fact that the game has a set group of characters (granted, you can tame animals and build drones as extra more disposable units) throughout the game.
It's Korean XCom with super powers. The only resemblance to FE is that there are predetermined characters. Build creation is one of the more in depth systems in any sRPG I've played. Watch a video or two instead of listening to people on Ganker though
how does it compare to something like tactics ogre?
a big part of xcom was the disposability of characters, so maybe this is the better comparison
massive maps with different levels and deep.
100 enemies for map without a single lag.
sounds miserable tbhq
here the screenshot i wanted you to see
look number of enemies
eh , no strategic layer like in X-Com.
pass
fricking more strategic.
there is crafting system, character build, class system, if you don't do your homeworks you can't even survive the first round.
then the big amount of enemies for map force you to play both tactically and strategically.
You just know...
don't worry
she is just a pedo
It actually looks like a great game, but reading reviews the translation or horrible and personally I don't like the art style. And I don't mean because it's anime like.
the bad translations are just in the DLCs and now are fixing.
for the artstly is kino once you play the story.
for the gameplay is just godtier
>anime
not anime except some character, the plot is very dark and realistic.
>it's anime like.
It's Korean webtoon style, not anime.
Post gameplay or frick off, shill.
It’s nu xcom with more rpg elements
Ok I downloaded it sir, will play it whenever I finish Book of Hours
based
mad?
if you don't support it now it's over anon
Then I guess it's over.
>shitty nu-XCOM clone
This is a much better game than XCOM, actually, maybe try playing it. If you enjoy tactics games I can't see how you would fail to fall in love with this game, it's amazing.
I don't like it when characters can't die unless the story says they can.
I can see why the game doesn’t do that, but maybe a sequel or side story will have a game more around created troubleshooters or straight up about the cops
That's just a narrative difference, it has nothing to do with the actual gameplay. This game significantly improved on the actual character building and combat in tactics games significantly over XCOM, that is what matters. The gameplay in this game is the best I've ever experienced in this genre of games, I hope other tactics games adopt the AT system in the future, if nothing else.
>That's just a narrative difference
Do you have brain problems?
Do you seriously believe that someone dying on you in this game would be just a "narrative difference"? As opposed to completely erasing all the progress and time and skills invested in them? Meaning that there would be actual consequence to your failure?
Because it is a narrative choice. The point of this game is that you are leading a team of vigilantes who get sanctioned by the government and they are all unique, powerful people with significant plot relevance as a result, you cannot, in such a narrative structure, kill those characters off as if they are the disposable grunts you are using in an XCOM game. And by the way, an entire games worth of XCOM soldiers have less build paths and strategic options than a single character in this game, which is of course natural since giving XCOM characters that level of depth would mean losing one would cause most people to reload/start over if on ironman, so they have very little depth as a result.
If a character cannot die unless the writers said so, then there's no stakes. You can try over and over and over with no repercussions. You're trying to justify a deal breaker
What stakes? Gameplay wise there are more stakes in Troubleshooter than XCOM, since as a player you have to account for far more character and strategic depth, and if you fail to do so efficiently you will not be able to progress through the game, forcing you to improve your builds and strategies or lose. Yes, you can try over and over, and keep losing, over and over. If you think that's not a fail state then that's on you.
Did you seriously just imply you can only get out of particularly bad situations in this tactics game by grinding
I'm not the person that posted this by the way
so you can stop mentioning XCOM.
No, I'm saying grinding won't work because you'll just fail over and over, what I'm talking about is adjusting your characters builds and your strategies in order to succeed. You can't win in this game by brute forcing it, especially if you play at the higher difficulty with the advanced tactics rules on. As far as grind in general goes, surprisingly, even though this is a Korean game, it's largely grind free, and what grinds do exist are purely optional if you really want to get certain masteries at an earlier level than you otherwise would naturally.
I'll put it this way:
If your campaign's failure states are that you didn't give your super special characters the right powers, instead of just losing people from frick ups, then I qualify as someone that enjoys tactics games that will dislike Troubleshooter
You can just say you prefer games where you don't have plot-important characters except for rare situations, Anon. It doesn't make the game shit, just not your cup of tea.
When did I say the game was shit? Did you miss the part where I said I was not that poster?
New to the argument entirely. I'm just saying differences in design aren't inherently a game ruiner, just a deal breaker for some people. And it does sound like you prefer the sort of setting where you can mostly come up with your own characters and be at risk of losing them, not unlike tabletop. Nothing wrong with either view.
I get where the TS guy is coming from because there's not really the possibility of building an XCOM operative wrong, per se. You just choose what specialization they're good at, and keeping them alive to get better at it and capable of more is the goal. In TS it sounds like you can pretty much build the frick out of any unit to act a certain way, so the characters are what skillsets and tools you bring to the fight that also happen to be plot-related. Depending on how lenient it is it'll be no different from any game where you've just got to retool your setup to tackle a fight.
>failure states are that you didn't give your super special characters the right powers
This is a pretty shitty argument because every tactics game works this way, of fricking course if you don't give your characters proper equipment/skills for the engagement you'll lose, if your game DOESN'T do this then its actually baby tier easy.
Equating skills that you get with XP points to gear/equipment is quite the reach anon
You're also making a fool of yourself by claiming that any tactics game that doesn't conform to this is trivial. By the logic you're using, playing chess vs a computer is "baby tier".
Except in troubleshooter skills are literally equipment, you don't 'level up' or grind to acquire them, they're no different from class locked gear.
Also, Chess isn't even a tactical rpg and you're not even using that comparison properly and yes anyone that doesn't require you to give a single frick about what you're equipping on your guys in a tactical rpg means its a baby game, I stand by that statement.
>and yes anyone that doesn't require you to give a single frick about what you're equipping on your guys in a tactical rpg means its a baby game
? Equipment and skills matter quite a bit in this game, but I haven't been following your guys' argument, so if I'm misunderstanding, just ignore me.
anon is saying the game is shit because
>>If your campaign's failure states are that you didn't give your super special characters the right powers, instead of just losing people from frick ups, then I qualify as someone that enjoys tactics games that will dislike Troubleshooter
aka some real fricking garbage logic because that's how it works in x-com too, as well as any SRPG worth a damn
my man. You lack reading comprehension. Please stop posting. You're arguing with ghosts in your head.
>not an argument
Oh god finally I thought you'd never say the line. We can all go home now
Who ever mentioned RPGs? You were the one that made the sweeping generalization, not me. This is just moving the goalposts. It's okay to just acknowledge you exaggerated. Tactical Turn Based RPGs are a subset of Tactical turn based games, so Chess is fair game.
Mad?
>not on GOG
Sorry, guess I'll wait.
No e-girl, no coomer goodness
I had to refund sorry sirs
Might try again if they lower the price
there are 2 e-girls
wtf are you talking about?
but anon is a shit language
>but anon is a shit language
???
Is this a fricking bot thread?
Post e-girl.
here bro
there is a costum DLC with skirt physich and panties.
No english voice overs. Frick that gay ass japanese dub
Sell me on this game, it's in my backlog
It just looks like a worse XCOM with an anime artstyle to me
Plus I heard you have to grind a lot so it gets repetitive quickly
if will sell you this game with 1 single sentence.
100 ENEMIES IN THE SAME MAP WITHOUT LAG.
you kinda did the opposite of selling me on it, that sounds like it would turn into a slog
absolute nothing
WHY?
MECHANICS
the more you go the more you ebcome powerfull and expert, 100 enemies will be nothing to deal.
Can you post this again in english?
mad?
What can you tell me about Black person Black person Black person?
You are unable to play kino games
Will you ever be a woman?
My guy, even if he cant speak english very well youre not making yourself look like less of a fricking spastic by trying to belittle him like a neurotic spastic by regurgitating Ganker memes at him. Jesus christ the fricking state of you. Need your teeth crushed out your skull acting like that
Trannies hate troubleshooter it seems
>not one mirrion troops
Wow
i haven't found the motivation to drop right back into it to beat the DLCs yet.
the tactical gameplay is like xcom on the surface but the way it plays out is completely different thanks to the in-depth character building that lets you go completely apeshit with making unique builds
Only morons mention Xcom, except the combat UI it has nothing in common with it.
It's a tactical RPG like Final fantasy tactics or tactics ogre, but with a very high/deep character customisation and some sort of hack'n slash loot.
Does the translation still suck?
i see on steam translations UPDATES so something must be fix
What is this game's title?
TROUBLESHOOTER: Abandoned Children
>TROUBLESHOOTER: Abandoned Children
Thanks anon
I've heard that the game barely has any story and that they're still working on chapter 1 or whatever even though the game has been out for years now. Did they just focus on gameplay during all those years? What even is going on with the story and development of this game?
The game is full of story and is kino
Just take a while to show it, the more go on the more you discover
The game is fully out and it has a complete story it's just that they marketed this as the start of the "Troubleshooter Universe" meaning they intend to make more content set in this universe.
Bump
I played the first few hours up to when I saved people at some park.
Main character seemed pretty boring.
He is a twisted character
He is boring because he avoid showing his real colors.
He is ready to do anything for his goal
I've been meaning to get it. Looks pretty good.
Bump
Commit suicide.
I'm convinced it's either a korean anon or at the very least ESL who uses google translate to talk with people here
It's too consistent a pattern. They also seem to have a chip on their shoulder to prove "it's actually more tactical than X" which is funny
This really is a fantastic game, but you are doing a poor job selling its good points. It has fantastic character building options and the AT system solves a lot of the problems present in tactics games that rely on a purely TB system, it's very innovative and really helps the gameplay. For once, alpha strike isn't the singular best and only way to play as a result, as well as them actually giving defensive builds real power.
You have an incredible variety of character building options, you can make characters skirmishers, hard melee, glass cannon ranged, AOE gods, boss killers, and far, far more. It's amazing how much depth the mastery system and item builds allow you to reach, it really is fantastic. The story is solid, and I liked the characters, it does a good job at slowly building up the characters and the stakes. The art is nice, and the music is good as well. It is indeed an absolutely fantastic game, and it's unfortunate more people aren't aware of it, although it being a tactics game inherently limits its market appeal as that is a niche genre.
I wishlisted it. It better be good (if it comes on sale).
will be
Got the game a couple weeks ago, and I've been completely hooked since. The mastery system is really cool. I do wish it was easier to gain mastery set knowledge and filter through known sets by keyword, but steam guides come in clutch there.
>alpha strike
MW bro?
Bicrons? Bicrons can be a pain at first because the ones that shoot use a linear attack, and the melee ones have that high-damage charge. Once you start to actually use smokes and position around their linear stuff, they're not too bad. Although the auto-retreat shit that the Remodeled Bicrons get is fricking gay. Also, a lot of Bicron missions gave EMP grenades to the VHPD, so keep an eye out for those.
If you're talking about Destrons, then I dunno. I'm not there yet. I've spent so much time dicking around with masteries and stuff.
He'd be talking about Destrons. They're really tough.
bastards
i'll pick it up. which DLC should i get? are they all just cosmetic
CRIMSON CROW
is the only content DLC you need to pay, the rest is just bonus
is it the sort of DLC i should buy at the start or the sort that I should buy once i finish the game
nope, you can play it only after finish the game and the first FREE DLC.
change nothing of th game until that moment
Anne
>take american game
>turn it into an endless anime grindfest
>grind
meme, play hard difficult and no grind needed
Is this online game or offline? I mean does this game have endstory+final boss+endings? From the review, most of them are 100++hours so I'm guessing this is some kind of online game with no end in sight?
both
99% of the game is offline with his storylien but there is the online mod to beat players.
>endgame
this is just the first part of a story in 3 chapters so nop but there are storyliens conclusions
There are online servers, but you can play offline. It's pretty heavy to do that though, since the devs did it the easy way by making your computer run an entire server instance locally.
It has a final boss and an end, but the campaign is really long. Regular time is around 140 hours for base game + first DLC, and the second DLC is another 20ish hours.
It's an offline game, it's a single player tactics game, XCOM is the closest game in terms of gameplay, but imagine XCOM with RPG elements, a fixed squad, and a ton of character building options, with a much better turn system. The online elements it does have are if you want to fight other players builds and squads, it's very minimal, the vast majority of the game is single player focused and in fact you can play through the entire thing without ever touching the online elements.
I can't find a decent torrent for this anywhere
https://tuttotrucchi2000.com/2023/08/21/troubleshooter-abandoned-children-multi-dlc-crack-pc-download-torrent/
here best italian site for torrents.
but after paly it try to buy it since these devs are poorer than africans
Thank you. It's EA right? I like buying good EA games.
>EA
eletronics arts?
Early acess.
yes and no.
the game is still developing but is almost over, but after this new gamas will come, so is an early access series.
good devs
Why the frick did they update this every fricking week? Should've just make a new game or chapter 2+3. Jesus christ it has been 3 or 4 years for god sake.
no playable luna, no buy
2nd game
Evil Albus will set up his gang
how many years away is that
Dlc end before the end of the year.
Next year for sure
Because I got to the robot enemies, and they were impossible to kill.
SION BLACK MAGE ENTER
>but muh
10k damage in a single hit, your job is jsut keeping him alive
Alright, mr paid shill, sell me this game. I'm down for an SRPG.
What's the main draw or gimmick? You say buzzwords like "crafting system" and "rpg builds" but what's the actual draw?
the best dial is the complex mechanisc who gave you total freedom.
you can do ANYTHING with your units WITH ANY PLAYSTYLE
tested by deep maps with houndres of enemy on it, full of different unites too.
Yeah, yeah I get that, but how does that translate to gameplay? What's the actual goal of the game?
Is it a linear path like Fire Emblem making it more of short playthrough with multiple solutions to the same story? Or is it a long continous campaign?
I have all these tools but what are you intended to do with them?
Is just 1 long campaing but with repetible missions and varius way to approch them.
Like Xcom but with a fire emblem plot in it.
I bought this game on sale because it looks great but as far as I know, there's still no controller support, so I can't play it on steam deck.
Can any deck bros confirm or deny? This game seems comfy to deck and I don't want to play it on PC
There is controller support but the devs are too self-conscious to advertise it as being a real feature so it's listed as partial support. Maybe it breaks if you have too many active skills or something.
Is it like fully supported then? So I can control it like I would Fire Emblem?
>stratefy
>controller
what?
>Alchemist Ray's damage dropped off completely with the first DLC enemies
Feels fricking bad, man. Do I have to go full grenadier to get her damage back up? It's not even the blocks that are the main issue. Her damage just isn't high enough without many UCC stacks. I do think I'm missing part of her UCC gen, but will that be enough to get her back to a one-woman wrecking crew on Alch?
GRANATIER IS GOD TIER
you can oneshot boss
Do you have her full crafted unique set? Also, Grenadier is absolutely the damage class for her, Alchemist can still do great damage, depending on build, but it also offers far more utility and bonus support options. Her being able to trigger all the side effect potions every time is ridiculous, as an example. Gigantism potions giving Shrink instead for the massive dodge bonus and speed are insane if you use it on your dodge tanks like Leton or Misty, especially Leton if he's running Acrobat. Excitement potions for a free overcharge on anyone at any time, and that's just one facet of Rays utility as an Alchemist.
>Do you have her full crafted unique set?
No, I haven't crafted shit besides potions and some new Kylie weapons. I was waiting for end game to bother much with crafting since I figured I'd be outleveling crafted stuff too quickly to really bother unless I was desperate.
>but it also offers far more utility and bonus support options
Yeah I've been running Excitement and Regen. My Leton's a block-inclined MA, but damn, I didn't see the 30 speed bonus. That's nice. I'll throw that on instead of the Regen since I use healing mist anyway.
Keep in mind that Leton works amazingly as a dodge tank rather than a block tank, though he can fill that role as well, because if you take his personal mastery Acrobat he gets 10 AT back every time he dodges something, which is very strong.
Yeah the AT delays on reactives is definitely an issue for me, and I usually use Kylie's support on someone else. I've just never liked dodge builds in other games that relied on calculations and RNG rather than manual dodging, so it's always something I avoid building. But with this game's building, I guess that's probably not a big deal besides whatever undodgeable attacks there are.
There are very few undodgeable attacks in the game, and there are even workarounds for those, with certain mastery sets. As far as the AT delays go, yes, it will become more and more of an issue as you progress through the games content, especially on block tanks, who eat the full delay, and you'll have to start building around it to counteract it. Albus has some really nice options for this, and becomes easily the best block tank in the game as a result.
Unironically one of the best purchases since the orange box. So much essentially free content.
dont care for the game but i like the artist for their dungeon fighter art. sorta reminds me of that one snk artist
I got this game, did a few of the first missions and completely forgot because some other crap came out. I should try getting back into it, but curious if there are any newbie tips. Or any "make char x y build because you'd be stupid not to".
>[Update] [Auto] 8
ABSOLUTELY
the start is the worst part of the game,99% of the mechanics are to unlock
If you're in the early game the main thing is to acquire masteries for the better sets, so you need to focus on that. Make sure you set your Company Mastery to Expertise, and note that certain missions with certain enemies can yield great masteries very early on in the game if you run them a few times, otherwise you'll be waiting an additional 10 levels or so for regular enemies to have them. A good example is the one where you can fight Marco as Don, if you do that one a few times you can get all of Marcos masteries, which are great, a good example being One Shot, One Kill.
one can safely assume
sex with bibi
>was going to fap
>WIND WALL 100%
Never mind
I will say, it's really fricking annoying that being on the edge of full cover acts like your character can't peek the corner to attack and restricts line of sight to what can be seen and attacked from a standstill.
I actually like that design choice, it makes full cover more for moving up towards the enemy, rather than sitting behind it and firing at them from maximum safety.
Multi levels and deep maps have this problems.
Still qorks in 90% of cases
Is there a way to turn off all the annoying dialogue and messages that I'm missing?
>talk to vendors and have to hit esc to skip dialogue
>friendship status spam after mission
>mastery set unlock spam after mission
>PAY DAY APPROACHING, FELLOW STALKER
>PAY DAY NOW. PLEASE SPAM ESC WHILE CLICKING THE BUBBLE MULTIPLE TIMES
Minor gripes, but it's grating, especially in longer sessions.
It might be in the options, but I'm not sure, it's not that irritating, hitting the escape key once or twice is not a real problem.
does it have qts
the store page doesn't really look like it
It takes one single glance to figure it out
I put like 60 hours into it a few years ago and still hadn't unlocked making drones and taming animals so I quit. There is way too much bloat in the game.
And only had like 5 of the 10 characters, wtf.
It's funny how these threads made by one moronic koreaboo because nobody else can stomach this dogshit game
He's also ban evading to shill garbage kr webtoons on Ganker
Extremely sad individual
Not bumping this
I'll do it myself then.
mAD?
did he atleast post lewd fanart?
Thought this was /vst/ for a second
>have two /vst/ threads open in other tabs
W-What's that mean?
Why can Korean draw porn comics but they can't add actual sex scenes in video games?
I would've liked this game more if it doesn't have capeshit aesthetics
The story has so much shit going on and repeats cutscenes like that flashback of the stray alley kids meeting the bad guys 3 times. Love the main cast who are very fleshed out and personable except the MC who's a plank of wood.
Gameplay has so much shit you have to account for, the final map is hell since turns last fricking forever and after 60 hours it's only the end to a part 1 of the story with a final boss you faced like 5 times before and does nothing different beyond stats.
There's a lot of love and effort in this game as you can see by the endless CGs and Way Up High is easily the most standout moment in the game even though there are a lot of good ones.
I hate how grindy and stat based a lot of Korean games are but like you can ignore a lot of the minute shit and still have a good time.
>The story has so much shit going on and repeats cutscenes like that flashback of the stray alley kids meeting the bad guys 3 times
On one hand you can tell they fricking love the universe they made, on the otherhand I think some of this stuff could've been used in side stories or sequels, because christ theres so many factions and even within factions there's infighting.
>on the otherhand I think some of this stuff could've been used in side stories
They absolutely should have shoved some of that shit in side missions, the game is great but has no business being as long as it is.
why not?
they created an entire universe of worldbuilding.
Feels like a constant problem with Korean indies. Project Moon shit has the same deal, so much 'stuff' that feels like it could be sidelined.
I only played Lotobomy Corp and think narratively speaking it did everything it set out to do perfectly with no bloat.
Yeah, I'll agree with LobCorp being pretty narrow, but Ruina and Limbus are very... All over the place narratively. There is a good core narrative, but there's a lot of 'other stuff just kind of happening'.
I mean I am curious if they really do plan on making multiple series of games, in this case, that could excuse the massive amount of world-building. The only thing is that I hear for example that the next game is gonna be about Carter, but what about say, me wanting to still tame beasts? Does this mean we need a new hunter or is the merc tamer guy going to be more relevant now? There's also a few reoccuring background troublershooter recruit characters that feel like they're gonna be used in a different game
Until the game got like two sequels yeah
You can if I recall properly
>Carter
i can see an anime for transition between game 1 and 2 with Carter as MC.
An anime will be the right advertising
>You can if I recall properly
How? fricker is too fast
You have to straight up hide behind things, at least that's how I understood it when someone explained how they managed it before
>It's grindy
>It's not grindy
>It's grindy
>Ackshually it's not grindy if you just do X
ok
>Korean game
it's grindy
Yes, you can play ONLY the MAIN STORY missions a SINGULAR TIME and BEAT THE GAME on the HARDEST DIFFICULTY without any issue, unless your prostitute of a mother dropped you as a child and you became mentally moronic as consequence.
Satisfied, homosexual?
>skip Crabnam
souless
lying came as naturally as breathing
koreans are asian israelites what did you expect
This is admitedly extremely petty of me, but i fricking hate listening to Korean. It's such an ugly language. It kind of filtered me, but i'll definetly try it again in the future, it seems like a game that was made by someone who really, really loves TRPGs. Maybe a bit too much, judging by how many subsystems he decided to add to the game.
>MOMO VIVI
>hates it
you are a homosexual
tell me anon why are you so enthusiastic about this game
could it be that you're being paid to promote it
I doubt they'd be paid to promote this korean game here instead of a korean forum to be honest with you, but I will say I will always respect this game for letting us do autistic shit like playing the missions where straight up enemy only units fight each other and letting us pick anyone to side with and control, even if one side is clearly worse than the other
ENTER
>Using him and the Japanese against Marco and Luna.
most KINO moment of the game
Can you even run away with this guy?
really a surprise.
i always loved strategic-tacticians games like xcom and fire emblem but both series are fricking death but then i found this game, started it with no hope and turned out a complete masterpice.
TRUST ME
you can't find better anywhere
>This is the best tactician RPG ever made
Kek lmao zoomers really don't know any better
KEK
sony tards at it again.
Albus can solo all of them in 1 single turn with bladestorm
Because I got baited and you spend hours with no Irene.
how did you manage that? I remember early on there being shit you can do that makes Irene show up, and she does so pretty often enough
>Best tactician RPG
>Broken english
You've never played Jagged Alliance 2. Shut up.
sorry my skin is white
moron
Post some gameplay screens for zoomers
Haha! Kylie go brrrrt
TELL ME HOW?
Oh and run the mastery set that uses Reboot so you can refresh your protocol count if you manage to run low (it does other good stuff anyway like decrease protocol CD, which means if her basic attack can one-shot stuff, you can basic attack kill - attack protocol kill - basic attack kill, etc. with OSOK+Catharsis)
>Engeeniers sisters.....
The drones are so fricking dopey looking that I've lost interest in Engineer for the time being. Plus I don't have any fricking modules for them
>The drones are so fricking dopey looking that I've lost interest in Engineer for the time being
I don't care about their autistic lore reason, please let us build other robots so they can stop being mogged design-wise by the sheer amount of variety animal taming has.
Ray is my other love. Dropping paint cans like Hiroshima while giving allies Overcharge and Giant (smol).
Yeah 100%. I saw Engi and thought I'd be able to get a Bicron at some point, but nope. Hacker it is. I can still have a Bicron if the enemy brings one for me, r-right?
is it all just people fighting each other in the street?
even xcom UD had tanks, bases, buildings to navigate through, multiple visually different enemy types (mutons, sectoids, etc.)
You either fight gangs, robots, animals of various types, cultists, clowns and a bunch of other shit. You do invade bases and shit though, or go out of your way to frick up a animal’s habitat for “population control”
idk what you meaning.
you play in a map with different locations every single time.
yes there are buildings where you can enter or different structurs.
>enemies
total different
most fo them are human but from different """factions"""" make all of them different + robots + monsters etc...
my drone could oneshot bosses so i loved him but recently lost his power.
what?
nips literally surrened like b***hes
best part of the game
total chaos
>it's such a good tactics game!
>all but one of the screenshots look like a VN
i wonder why these were the posts made, instead of what people are claiming is deep customization and large scale tactics. therefore, i'm curious about the VN parts. the first few screens posted are sexy girls. is it a coomer game, like Dohna Dohna? some sort of incel game like BG3 where there's sexual undertones but you can't have sex without ten million hours grinding +1 affection? some sort of teenage romcom with an mc is awkward around women? xcom was none of those
NOPE
is a criminal-politic-war drama
>VN
just the plot
Quite literally none of the above, it isn't a coomer game at all. There's a serious storyline with some comedic elements, there's a lot of story cutscenes but there's also a lot of fricking gameplay, which can be a turnoff depending on who you are.
if there's no sex, then why are there women?
There's some minor changes depending on dialogue options but largely the story is linear.
I hate korea
Skill issue?
Having to kill Albus in this was a huge fricking pain in the ass that took half the god damn match. Somehow he was insanely tanky but not Sion or Irene who I have built way beefier. It uses preset configurations for them, doesn't it
Just play hacker with the individual mastery that gives bonus protocols. She has some insane class mastery sets that boost defensive and offensive power based on total protocol count. Run Movement Protocol for additional aid in positioning her and Roar of Victory with OSOK+Catharsis, and she murderhobos like crazy against less resilient enemies. She's fallen off a bit for me now that I'm fighting clowns and stuff with a lot more HP, but I'm sure you can get her back up to insanity with proper gear.
i busted my Albus so much that could block or dodge every shot.
>hacker
Engeeniers sisters.....
Koreans won vietnam war where both americans and japanese lost
isn't being ass fricked by japan militarily what makes korea hate them but then you turn around and defend cancerous korean culture with military might
Culture issue actually, all the worst parts of American and Japanese culture combined and then further amplified
ai slop
>korean game
>a bunch of white people
lol lmao
these characters don't really look white though
>>non-white
>155 cm
imagine
the cast is half white and half asian.
>bunch of white people
>my animu OC
>Russians mongols
>White
WHAT?
literally none of those people look like Mongols
this is a mongol mongos that dudues look likes Putin
so not a Mongol then?
russians are all mongols
okay so then all Koreans are Mongols too, then
there are 3 nations in the game and a neutral are where the story take places.
that Girl is a dirty immigrant into the country who rapresent Russia.
It actually works in this case because she’s literally a immigrant child soldier adopted from a war
no anon your red eye'd white haired animu OC doesn't "work"
My favorite character in this game looks like a normal woman, I explained why this character in particular looks different from everyone else
What's with troubleshooter fans being ESLs?
my guess is that they're mostly korean, and my guess for them sticking to this game is that it's one of the few korean games that isn't gacha or mmo shit and still has an actual budget.
troubleshooter has a budget?
>all the CGs and voice acting
of course it does.
If you look at Steam screenshots a lot of them are playing in the Asian langauges, but if you ask me its probably one of the few Korean-made games that actually respect their audience
Also Jane really is the best girl, right next to Giselle
How good is the Moon translation?
No idea, I only speak english but I'm just taking screenshots from steam since I'm too lazy to launch the game.
What was these guys fricking problem? the pink homosexual died in one turn
They're both trying to make money above all else. I don't remember enough about Tyron, but Snake is a smuggler.
Snake is actually pretty cool, if I remember properly he can fight clowns if he needed to though I don't see why he doesn't just go legit or make his own group, I don't know fricking anything about Tyron since he jobs the hardest out of all the named criminals I can remember, at least Jason is funny.
is mistys dlc done yet?
One map left, due sometime in September.
I don't think so, but also am I supposed to actually like Misty? she's not even a permanent member of the team nevermind that the game is clearly fixing for a lot of people to leave in the sequel
Is there a list of korean autism games? I know of project moon games, chrono ark, and this
>dev will go bankrupt due to lack of funds
Why do i even bother.