It's a little more than an upres. Unlike Turok 1 and 2, 3 never received a PC port so it's never been re-released since 2000 outside of the N64, which struggled to run any of it.
The new HUD is the beta Turok 3 one seen in some very early screens back in the day, before it was changed to the simple one with the squares for whatever reason.
Visibility. Look at how much screenspace the silhouette takes up - imagine that on the tiny aspect ratio it was on the N64. Frankly, the squares look nicer and convey just as much information without wasting screenspace.
The new HUD is the beta Turok 3 one seen in some very early screens back in the day, before it was changed to the simple one with the squares for whatever reason.
Is there an option to toggle the blocks? The beta one looks gross.
They said this is a big reason it's been such a long gap between 2 and 3's remasters, they had real trouble tracking down source code for 3, and had to reverse engineer a lot of it from the N64 release. Turok 1 and 2 had PC ports from back then but 3 did not.
If I was a superfan I might, maaaaybe pay that for a Night Dive remaster of my absolute favorite game, but who the frick is a superfan of fricking Turok 3?
That's a fair price for a quality remaster. (I'm still waiting for a sale though.)
It's not like they threw and old pc game on steam and called it a day.
Bro, are you a blithering fricking idiot? Where have you been the last 10 years when the industry has been exploiting and predating on nostalgia???
Remasters/Remakes/Redones are nothing but hype fillers to sell you good old games/masterpieces for 30 - 60 dollars to both capitalize on zoomers and boomers and not just sell the old game for 10 dollars consistently.
Nah, most remasters release with a $20 pricetag, including the previous Turok games. Not saying that's a good price either, but I'm pretty sure this is the first time Nightdive is going beyond that ignoring System Shock since it's a remake and not a remaster. Hell, even fricking Microsoft released AoE2 DE at $20.
Because of memory problems in the original 64 release, enemies disappeared immediately after you killed them, so bodies staying put and the gore and dismemberment being in the remaster is a restoration in line with 2
It's much more linear and less labyrinthine than 2, seems like it took some influence from Half-Life at the time. The remaster has tweaked the levels slightly to have more little areas or traversals but there's no maze type levels.
it was at the end of Acclaim Entertainment before the bankruptcy.
T3 seemed rushed, definitely not as polished as T2.
The biggest disappointment was the enemies, they couldn't just go with bionic or mutated dinosaurs, no they had to go with ridiculous designs and the animations were definitely chopped, the game ran choppy overall.
The biggest issue for me besides the horrendous framerate was that enemies just immediately puffed into little ghosts and floated off when you killed them, splattering fools was my favorite part of 1 and 2, especially 2. They've fixed that and you can dismember away without the bodies vanishing.
I played 3 briefly on the N64 and after the second level I never played it again. Armorines was another of the last acclaim games, you could definitely tell the studio's quality was gone. Major disappointment compared to turok 1 and 2. Whoever that team was, they were next level passionate for the development.
Turok 3 was indeed rushed, they had development cut short by six months to have it on a favorable release date, ironically meaning it released near to a number of big games and was completely overshadowed as a result.
the end era of the 64 was a rough time, big leaps in tech happened around 1999 with PC, I imagine it was nightmare decision making for many developers with knowledge regarding the launch of Dreamcast and ps2
>Turok 3 was indeed rushed, they had development cut short by six months
Ironically their original release date was Q4 1999, which sort of implies that Turok 3 underwent radical changes for its 2000 incarnation. We don't really have any footage or screenshots earlier than Feb 2000.
Acclaim was also in the early stages of a severe brain drain as experienced devs were being poached by other publishers, this hit Turok Evolution full force and led to their demise a little later.
>Q4 1999
Absurd given 2 was only 1998, given the high level of ambition in 2 would be expected in 3 only a year and a bit for development is nonsense even in 1999, they could never have delivered a full genuine sequel that fast, only a Majora's Mask type remix sequel.
The remaster is very good, but I wish they'd put in some extra work to extend the game's length. However, there's modding tools, so I'm sure we'll see cool mods eventually.
Turok 3 was always good, albeit rushed. Much of the dislike for it came from Turok 2 fans who were upset that the game was a total rejection of what they liked about Turok 2.
>Much of the dislike for it came from Turok 2 fans who were upset that the game was a total rejection of what they liked about Turok 2.
I am a Turok 2 fan who was upset that the game was a total rejection of what I liked about Turok 2.
Good call.
Yes. Turok 3 isn't that bad though. It's the weakest in the original trilogy but still a solid game. It's also still head and shoulders above Evolution/2008 and most modern shooters.
I'm not really convinced Turok 3 is the weakest. I think that Turok 2 is sort of a terrible game that people inflate with nostalgia, yet nobody actually finishes. I think that Turok 3 is in an unfortunate position where it has to compete with childhood memories of severely flawed games, and remasters of those games that people claim to love but don't actually play.
Turok 3 has some notable issues, even in its remastered form, but it's the only Turok game that people will actually play. And I don't mean that hyperbolically. So which is actually the weakest? The game that people praise but don't actually play, or the "weakest of the three" that actually holds up in 2023?
If you're critiquing all three games with a modern mindset 1 is probably the weakest since it has a lot of rough edges including platforming in an FPS which most people hate (I don't). 2 is basically a prototype for Metroid Prime and a bunch of other modern games so I don't see how you can say it's the weakest. 3 is probably the most modern feeling shooter though and is probably the most approachable for modern audiences.
Modern Standards
T3>T2>T1
Boomer Shooter Standards
T2>T1>T3 (1 and 2 being interchangeable if you prefer platforming or key hunting/maze levels)
Thing is, T2 was obnoxious by 90s standards. It's not like Turok 3's design changes came out of nowhere. It was a direct response to people HATING Turok 2's level design.
>I think that Turok 2 is sort of a terrible game that people inflate with nostalgia, yet nobody actually finishes.
Shiteating brainlet homosexuals like you is why FPS genre is stuck with either braindead boomer shooter doom clones and cinematic trash. Complex level design isn't certainly what shithead purists or casual gays can't appreciate but Turok 2 was actually praised at the time for it's exploration. Turok 2 is easily the most rewarding classic fps to actually play, but certainly very ambitious for the average mediocre shooter fan.
Unlike you, I actually finished the N64 version back in the day. Very few people did that. And the game is TEDIOUS. It's not complex. It's just aimless and repetitive and obtuse.
This is sort of the problem. Turok 2 is a frustrating slog, but Turok 2 has way more fans than Turok 3 because way more people actually played 2. But Turok 2 is one of those games that just doesn't hold up on replay. Is it fun? Yes. In modest amounts.
It's a little more than an upres. Unlike Turok 1 and 2, 3 never received a PC port so it's never been re-released since 2000 outside of the N64, which struggled to run any of it.
1. Voice quality is really ass... wtf?
2. Auto Aim cant be disabled for the PC version???
3. Also can't tab out of the game, any ideas why? can you do it?
>And Adon is still a human chick
She's like 7 feet tall. She's very clearly not human. But they did give her 5 fingers instead of the four fingers her earlier design had.
>Disregarding Rage Wars
I don't give a shit that it was a janky mess of an arena FPS; Rage Wars is the true Turok 3. I believe it's also the game that made me a collection prostitute because I drove myself crazy trying to unlock all of the medals when the internet was shit to work with.
This is not a $30 product. Anyone who buys this supports more israelitery with future "remasters." Same shit with Powerslave, I'm not paying that much for some 6/10 FPS from 25 years ago.
As a historical artefact of genuinely impressive ambition crippled by insufficient technology and development cut short, it is quite interesting, but I wouldn't say worth actually playing through. Seeing physics in a 1998 game is rather wild though.
Seeing as we're on the subject of games that had technical problems on release, how about a Jurassic Park Trespasser remaster?
>Spielberg contacted the lead developer of Trespasser around 2012 and inquired about the possibility of a Trespasser 2 with modern technology, proposing it with the subtitle Jurassic World, but soon after the JP rights changed around in Universal and he no longer had a say in the franchise, and the movie studio opted to fold the ideas into their planned JP4 movie, including the name, which became the movie Jurassic World
That's pretty much it to be honest. Spielberg was looking to revive the Jurassic Park franchise at the time and inquired about a new Trespasser game (him being a founder of Dreamworks, and now defunct Dreamworks Interactive being the team that developed Trespasser), but management changes at Universal took it out of his hands, which led to them making the Jurassic World films instead, which ended up later including some concepts from the proposed Trespasser 2, like dinosaurs escaping to the mainland and becoming part of the ecosystem.
It's the alpha for modern FPS games but with some really weird physics puzzles and wonky controls, really incomplete, generally quite an awful game. Here's a LP if you're curious back before zoomers and morons infested youtube.
As a historical artefact of genuinely impressive ambition crippled by insufficient technology and development cut short, it is quite interesting, but I wouldn't say worth actually playing through. Seeing physics in a 1998 game is rather wild though.
tresspasser would make an incredible survival horror it has just the right amount of fun to jank ratio with the shooting and the few sections where you explore abandoned areas and solve a puzzle work
They mentioned a couple of years ago that they received near daily inquiries from people about whether Turok 3 and Rage Wars remasters were coming and that they would do them if possible, Seems it wound up being possible for 3, after some extra work I presume due to there being no PC port to work from, I assume if Rage Wars isn't out there's a technical or rights reason.
Frankly it's kind of neat that the three Turok games from the 64 are all quite different from each other, bar the heavy gore and having lots of weapons.
I'm really looking forward to the mods this is going to get. Turok 3 is a much more forward thinking FPS game so remaking the entirety of Half-Life in its engine should be fairly straightforward.
I've been excited for this but I'm interested to see how they approach Evolution. That game was clearly unfinished and is begging for some kind of a remaster/remake.
The overwhelming majority are either coked out of their minds right out of the womb thanks to their mothers or so thoroughly diluted you can't even tell.
Frick you, homosexuals, I liked it. Yeah, even the flying missions. I swear, it's like every dumbass that picked up this game could figure out using the trigger buttons let you make tighter turns, and slowing down prevented instagibbing on contact with anything. It's not even like the levels were bullet hell level bullshit, especially since they were generous with health pickups and overdrive.
Evolution is a bad story reboot with zero charm, and the game feels even more unfinished than Turok 3. It has some neat ideas, but it is so undercooked. The cutscenes are worse than any other Turok game in terms of quality. How did that happen?
>It has some neat ideas, but it is so undercooked. The cutscenes are worse than any other Turok game in terms of quality. How did that happen?
Dev team of 35 hamstrung by publisher mandated release window and building the game - engine and all - from the ground up while also working on an entirely different game at the same time. Shit was fricked before they even began, and when Evolution faceplanted Akklaim dumped the team knowing they were set up to fail.
I assume that Evolution is completely different technologically to Turok 2/3? Because the way Nightdive have talked, while they're interested in Evolution, it's a huge, huge task. There's no source code, the PC port is garbage, etc.
With Shadow Man for example, they got lucky because they had source code for the PS1 version. PS1 version was terrible, but they could rework the source code to make it match the PC version feature-wise. Evolution has no such luck.
Is the Shadow Man remaster completely finished yet? I know they said they had more cut content they were still working on restoring or recreating to add back in when the remaster came out, so I put off playing it til the most complete version is available. It'll be going on twenty years since I last played the game, so I could wait another year or two even if I was itching to replay it.
Evolution was the first Turok game to not be cutting edge as far as consoles go on release, Turok 1 was really early for fully 3D shooters and the simplistic level geometry aside, it had some really great animation work, the detail on the enemies getting shot or blown around was very cool when they tended to just explode or keel over in Quake (not to take away from how insane Quake was technologically). Turok 2 obviously was a massive ambitious sequel, and Turok 3 also ambitious to the point it strangled the N64 to death in real time as you played (there was a warehouse section with boxes I remember straight up became a slideshow at times, you had to just get lucky with firing cos you couldn't aim).
Evolution instead failed to impress at all visually in 2002, it looked way behind other shooters like Timesplitters or Halo, it didn't really look like a generational leap from 3 at all.
Because Turok 3 bombed INCREDIBLY hard sales-wise, they tried to disguise Evolution's story reboot as a prequel. When Evolution didn't do so hot, and Acclaim went bust, the new developer who took over Turok decided to make a generic military FPS out of the property, so another reboot.
Funny thing is, the only cliffhanger out of the three anyone remembers or cares about is 3's despite it selling the worst of the three.
I'm hoping these remasters sell well so we get a true Turok 4 someday. Both remasters of 1 and 2 did pretty well right? I think the IP is owned by Disney though...
1 pretty much put Nightdive on the map as THE remaster dev, before that they were more known for re-releases/ports of old games than remasters. Between that and 2 doing the same is probably why they seem to have gone to extra effort on 3, the series is probably quite dear to them
You can basically just license Turok from Universal Studios. That's how Nightdive are able to release these games.
I personally think that Turok 3, once they polish up a few of the hiccups with the mod tools, should be enough for an aspiring fan or group of fans to make their own Turok 4.
I would love to see them do Undying, maybe Cold Winter, or really any of those classic games. Take them, polish them up mechanically and visually, try to dig up content to restore, etc.
Of course I feel like the game that really, really deserves the Nightdive touch is VTMB1. Imagine if they could get the rights from Activision and Paradox and make a multiplatform remaster.
I would love to see them do Undying, maybe Cold Winter, or really any of those classic games. Take them, polish them up mechanically and visually, try to dig up content to restore, etc.
Of course I feel like the game that really, really deserves the Nightdive touch is VTMB1. Imagine if they could get the rights from Activision and Paradox and make a multiplatform remaster.
Cold Winter is one of the first examples of an FPS game with a genuinely mature story.
Case in point, I have never heard of it in my life and I played a LOT of FPSes in the late 90s to early 2000s.
I played through this a few years ago, still a great game. Remaster tidying up this and that, upgrading lighting and whatnot would be cool, I don't recall having any issues running it from the GOG release.
which one was the one on gamecube, turok evolution? My friends and I found the way out of every single multiplayer map on that one and used it to shoot people through walls on literally every single map if they were new to the game. Terrible designed. fun though
rage wars will never happen. go back and play it, it has 0 single player appeal and the maps are pretty shitty and the multiplayer would be dead in less than a month. why do people want a remaster?
Turok 3 is the only Turok game that holds up today. Every other Turok game is either super janky or annoyingly dated. So I'm glad they put in the work.
>Turok 3 is the only Turok game that holds up today
Holds up to what or who? Simplistic homosexuals who can't go out of their comfort zone and rather would play the same formulaic generic corridor shooter games who pose no actual challenge other than point and click?
Movement speed is faster, enemy behavior is adjusted, enemies are less hitscan-ish, and the gore system is changed to be more T2-like. There also seem to be behavioral changes with enemies.
>you racist whitey why do you only think european white standards are beautiful
but I don't, look at these black, brown, latina, indian, native american etc girls I want to frick >yikes whitey you're just fetishising them
Frick yeah. Waiting for it to appear on psn
HALT, STAY BACK
MARTIAL LAW WILL BE ENFORCED
>30 bucks for a remaster of a game from 2000
What the frick are they smoking?
there was pretty significant work put into it since this is the first time it's been on PC but yeah, doesn't exactly justify a purchase
I want it but I'm not paying this much. MAYBE I'd do $30 for the whole collection
Yikes, thats a bit steep.
I always feel like these boomer remasters should go for a tenner, maybe 15.
It's a little more than an upres. Unlike Turok 1 and 2, 3 never received a PC port so it's never been re-released since 2000 outside of the N64, which struggled to run any of it.
The UI's shit but the rest of that looks spectacular, god damn.
The new HUD is the beta Turok 3 one seen in some very early screens back in the day, before it was changed to the simple one with the squares for whatever reason.
Visibility. Look at how much screenspace the silhouette takes up - imagine that on the tiny aspect ratio it was on the N64. Frankly, the squares look nicer and convey just as much information without wasting screenspace.
Is there an option to toggle the blocks? The beta one looks gross.
Yes. Old HUD, beta hud and modern hud.
So how did they do it? Decompile? Or did they actually get the source code to such an old game
Reverse engineering.
They said this is a big reason it's been such a long gap between 2 and 3's remasters, they had real trouble tracking down source code for 3, and had to reverse engineer a lot of it from the N64 release. Turok 1 and 2 had PC ports from back then but 3 did not.
Looks on par with the Perfect Dark remaster on 360. I’m impressed.
Atari own Night dive now. This is the future.
>nightdive owns nightdive
check the new owner
If I was a superfan I might, maaaaybe pay that for a Night Dive remaster of my absolute favorite game, but who the frick is a superfan of fricking Turok 3?
The regional pricing in the rest of the world is even worse for a N64 game
https://steamdb.info/app/1996770/
That's a fair price for a quality remaster. (I'm still waiting for a sale though.)
It's not like they threw and old pc game on steam and called it a day.
Free on GOG-Games
It's on GOG which means it's free.
Bro, are you a blithering fricking idiot? Where have you been the last 10 years when the industry has been exploiting and predating on nostalgia???
Remasters/Remakes/Redones are nothing but hype fillers to sell you good old games/masterpieces for 30 - 60 dollars to both capitalize on zoomers and boomers and not just sell the old game for 10 dollars consistently.
Nah, most remasters release with a $20 pricetag, including the previous Turok games. Not saying that's a good price either, but I'm pretty sure this is the first time Nightdive is going beyond that ignoring System Shock since it's a remake and not a remaster. Hell, even fricking Microsoft released AoE2 DE at $20.
>$30 for a remaster of the worst N64 turok game and with no MP/rage wars
I usually buy these FPS nightdive remasters at release but I'm gonna wait for a sale on this one
>worst Turok game
Turok 1 and 2 are already a straight 6/10, oh god
b8
>mispelled ong
Bait
Why is it the worst?
its really linear and feels rushed as hell compared to the first 2 games, its still okay though
no
The game is half the length of Turok 1, which is already ridiculously short.
Is it though? The campaign is about 2-3 hours long, and there are four playable characters.
kys go back to fortnite and prep for your shite concert
Same with turok 2 was wondering why I never bought it but frick off with that price.
UT99 remaster when? Fricking do it you homosexuals, Epic Games.
this game has some pretty good gore. its a shame gore is lacking from modern games today.
Because of memory problems in the original 64 release, enemies disappeared immediately after you killed them, so bodies staying put and the gore and dismemberment being in the remaster is a restoration in line with 2
THANKS FOR BETA TESTING 64gayS
nightdive is such a weird company
>it's like she was looking at walking garbage
Well she's a widow and she misses her husband.
The good thing is he knocked her up, so she'll be good + the Turok bloodline is safe.
Bless you Brian.
>Brian
Colonized
MFW when I saw they were remastering 3.
finished turok 1 and 2. How is the level design in 3? Tell me its better than 2 in that regard.
It's much more linear and less labyrinthine than 2, seems like it took some influence from Half-Life at the time. The remaster has tweaked the levels slightly to have more little areas or traversals but there's no maze type levels.
thanks for the info. was hoping for at least a 7-10 hour experience
3 is very linear. It's the shortest game by far. 1 hour 30 minutes to beat it.
I wouldn't go that far but the two player characters have altered routes and weapons so it's worth playing both.
>1 hour 30 minutes
Holy fricking shit thanks for the heads up. I won't even buy this when it's on sale for 2.99
it's on gog-games
>1 hour 30 minutes
no way you can beat that fast even speedrunning it.
I beat it yesterday on normal and took me 3 hours
>tfw lived long enough to see people pretend Turok 3 was good
Is modern gaming really that bad?
It was though.
it was at the end of Acclaim Entertainment before the bankruptcy.
T3 seemed rushed, definitely not as polished as T2.
The biggest disappointment was the enemies, they couldn't just go with bionic or mutated dinosaurs, no they had to go with ridiculous designs and the animations were definitely chopped, the game ran choppy overall.
The biggest issue for me besides the horrendous framerate was that enemies just immediately puffed into little ghosts and floated off when you killed them, splattering fools was my favorite part of 1 and 2, especially 2. They've fixed that and you can dismember away without the bodies vanishing.
yes much greater attention to detail in 1 and 2.
I played 3 briefly on the N64 and after the second level I never played it again. Armorines was another of the last acclaim games, you could definitely tell the studio's quality was gone. Major disappointment compared to turok 1 and 2. Whoever that team was, they were next level passionate for the development.
Turok 3 was indeed rushed, they had development cut short by six months to have it on a favorable release date, ironically meaning it released near to a number of big games and was completely overshadowed as a result.
the end era of the 64 was a rough time, big leaps in tech happened around 1999 with PC, I imagine it was nightmare decision making for many developers with knowledge regarding the launch of Dreamcast and ps2
>Turok 3 was indeed rushed, they had development cut short by six months
Ironically their original release date was Q4 1999, which sort of implies that Turok 3 underwent radical changes for its 2000 incarnation. We don't really have any footage or screenshots earlier than Feb 2000.
Acclaim was also in the early stages of a severe brain drain as experienced devs were being poached by other publishers, this hit Turok Evolution full force and led to their demise a little later.
>Q4 1999
Absurd given 2 was only 1998, given the high level of ambition in 2 would be expected in 3 only a year and a bit for development is nonsense even in 1999, they could never have delivered a full genuine sequel that fast, only a Majora's Mask type remix sequel.
That was the best boss fight in the game, the Campaigner was solid but immediately following up fighting a cyborg T-Rex is tough
The remaster is very good, but I wish they'd put in some extra work to extend the game's length. However, there's modding tools, so I'm sure we'll see cool mods eventually.
Turok 3 was always good, albeit rushed. Much of the dislike for it came from Turok 2 fans who were upset that the game was a total rejection of what they liked about Turok 2.
>Much of the dislike for it came from Turok 2 fans who were upset that the game was a total rejection of what they liked about Turok 2.
I am a Turok 2 fan who was upset that the game was a total rejection of what I liked about Turok 2.
Good call.
>Is modern gaming really that bad?
Yes. Turok 3 isn't that bad though. It's the weakest in the original trilogy but still a solid game. It's also still head and shoulders above Evolution/2008 and most modern shooters.
I'm not really convinced Turok 3 is the weakest. I think that Turok 2 is sort of a terrible game that people inflate with nostalgia, yet nobody actually finishes. I think that Turok 3 is in an unfortunate position where it has to compete with childhood memories of severely flawed games, and remasters of those games that people claim to love but don't actually play.
Turok 3 has some notable issues, even in its remastered form, but it's the only Turok game that people will actually play. And I don't mean that hyperbolically. So which is actually the weakest? The game that people praise but don't actually play, or the "weakest of the three" that actually holds up in 2023?
If you're critiquing all three games with a modern mindset 1 is probably the weakest since it has a lot of rough edges including platforming in an FPS which most people hate (I don't). 2 is basically a prototype for Metroid Prime and a bunch of other modern games so I don't see how you can say it's the weakest. 3 is probably the most modern feeling shooter though and is probably the most approachable for modern audiences.
Modern Standards
T3>T2>T1
Boomer Shooter Standards
T2>T1>T3 (1 and 2 being interchangeable if you prefer platforming or key hunting/maze levels)
Thing is, T2 was obnoxious by 90s standards. It's not like Turok 3's design changes came out of nowhere. It was a direct response to people HATING Turok 2's level design.
>I think that Turok 2 is sort of a terrible game that people inflate with nostalgia, yet nobody actually finishes.
Shiteating brainlet homosexuals like you is why FPS genre is stuck with either braindead boomer shooter doom clones and cinematic trash. Complex level design isn't certainly what shithead purists or casual gays can't appreciate but Turok 2 was actually praised at the time for it's exploration. Turok 2 is easily the most rewarding classic fps to actually play, but certainly very ambitious for the average mediocre shooter fan.
Unlike you, I actually finished the N64 version back in the day. Very few people did that. And the game is TEDIOUS. It's not complex. It's just aimless and repetitive and obtuse.
This is sort of the problem. Turok 2 is a frustrating slog, but Turok 2 has way more fans than Turok 3 because way more people actually played 2. But Turok 2 is one of those games that just doesn't hold up on replay. Is it fun? Yes. In modest amounts.
Rage Wars status?
In the wastebasket of history where it fricking belongs
Turok: Evolution when?
That one would need a pretty substantial rework, it was blatantly unfinished back in 2002.
Such a shame too. It has some really neat ideas, I especially liked the black hole grenade.
>up on GOG-Games
Not giving Nightdive money for an overpriced remaster.
Looks good
Okay 3 things
1. Voice quality is really ass... wtf?
2. Auto Aim cant be disabled for the PC version???
3. Also can't tab out of the game, any ideas why? can you do it?
Voice quality was bad on the N64 as well. I'm guessing they weren't able to track down the original recordings.
1. There is no uncompressed audio source files available
2. Yes it can
3. Change your video settings to fill screen or windowed not borderless
AYO LIL TURIE
Get the hell out
its out on gog games
bring back turok 2008
>bring back Wolfenstein 2009
FTFY
>bring back Wolfenstein 2009
Frick yes.
Danielle a cute
5'11"
relax. it's not a troony this time
you misunderstand, I was coomposting
>she shows MORE skin in the remaster than the original
That's unexpected.
Try finding the boxart for the original N64 version.
nice breasts
40 Canada bux? Are they insane?
What's the matter, aren't you interested in paying $20 an hour for games?
Did the remasters of 1 and 2 have a level editor as well?
Yes.
this comes handy, I think most levels need some furniture, most everything is empty as frick
And Adon is still a human chick instead of a ivory white alien chick.
Who even greenlit this back then?
>And Adon is still a human chick
She's like 7 feet tall. She's very clearly not human. But they did give her 5 fingers instead of the four fingers her earlier design had.
she cute
>watched the storymode video on 2008 earlier today
>see this thread
Huh.
Too bad T3 is the worst one........
No it isn't. That's 2008, and Evolution is also worse.
No...
There are only...THREE...Turok games, you homosexual. And yes, it's the worst of the THREE.
>Disregarding Rage Wars
I don't give a shit that it was a janky mess of an arena FPS; Rage Wars is the true Turok 3. I believe it's also the game that made me a collection prostitute because I drove myself crazy trying to unlock all of the medals when the internet was shit to work with.
This is not a $30 product. Anyone who buys this supports more israelitery with future "remasters." Same shit with Powerslave, I'm not paying that much for some 6/10 FPS from 25 years ago.
h-haha
>5'11
waifu
why
Are you short
>turok 3
Who gives a shit
MEEEEEEEEEE
Soon?
stopaskingaboutRageWars.png
never
That's not Evolution
It's up, restart Steam
https://store.steampowered.com/app/554310/Rage_Wars/
Seeing as we're on the subject of games that had technical problems on release, how about a Jurassic Park Trespasser remaster?
That would require QUITE a rework
this always looked cool but heard it's a pain in the ass to even play, worth it?
As a historical artefact of genuinely impressive ambition crippled by insufficient technology and development cut short, it is quite interesting, but I wouldn't say worth actually playing through. Seeing physics in a 1998 game is rather wild though.
>Spielberg contacted the lead developer of Trespasser around 2012 and inquired about the possibility of a Trespasser 2 with modern technology, proposing it with the subtitle Jurassic World, but soon after the JP rights changed around in Universal and he no longer had a say in the franchise, and the movie studio opted to fold the ideas into their planned JP4 movie, including the name, which became the movie Jurassic World
explain further
That's pretty much it to be honest. Spielberg was looking to revive the Jurassic Park franchise at the time and inquired about a new Trespasser game (him being a founder of Dreamworks, and now defunct Dreamworks Interactive being the team that developed Trespasser), but management changes at Universal took it out of his hands, which led to them making the Jurassic World films instead, which ended up later including some concepts from the proposed Trespasser 2, like dinosaurs escaping to the mainland and becoming part of the ecosystem.
It's the alpha for modern FPS games but with some really weird physics puzzles and wonky controls, really incomplete, generally quite an awful game. Here's a LP if you're curious back before zoomers and morons infested youtube.
>released at minimum a full YEAR before it was ready because of a deal the publisher had with AMD
>Dad brings this home
>We try it out
>Computer violently crashes because an object spun off in to the atmosphere
tresspasser would make an incredible survival horror it has just the right amount of fun to jank ratio with the shooting and the few sections where you explore abandoned areas and solve a puzzle work
>ai upscaled textures
Cringe
For me, it's sound of chaos, anomura mollusca, fuel the fire and voodoo flap
?si=INFeKI6M5yLvHHpT
They mentioned a couple of years ago that they received near daily inquiries from people about whether Turok 3 and Rage Wars remasters were coming and that they would do them if possible, Seems it wound up being possible for 3, after some extra work I presume due to there being no PC port to work from, I assume if Rage Wars isn't out there's a technical or rights reason.
Frankly it's kind of neat that the three Turok games from the 64 are all quite different from each other, bar the heavy gore and having lots of weapons.
Only the first turok was good
I'm really looking forward to the mods this is going to get. Turok 3 is a much more forward thinking FPS game so remaking the entirety of Half-Life in its engine should be fairly straightforward.
I've been excited for this but I'm interested to see how they approach Evolution. That game was clearly unfinished and is begging for some kind of a remaster/remake.
video games need more playable qt native american girls
Or more qt native american girls in general.
The overwhelming majority are either coked out of their minds right out of the womb thanks to their mothers or so thoroughly diluted you can't even tell.
I mean in video games
Frick you, homosexuals, I liked it. Yeah, even the flying missions. I swear, it's like every dumbass that picked up this game could figure out using the trigger buttons let you make tighter turns, and slowing down prevented instagibbing on contact with anything. It's not even like the levels were bullet hell level bullshit, especially since they were generous with health pickups and overdrive.
Other than resolution it really doesn't look like a generational leap from Turok 3
Evolution is a bad story reboot with zero charm, and the game feels even more unfinished than Turok 3. It has some neat ideas, but it is so undercooked. The cutscenes are worse than any other Turok game in terms of quality. How did that happen?
>It has some neat ideas, but it is so undercooked. The cutscenes are worse than any other Turok game in terms of quality. How did that happen?
Dev team of 35 hamstrung by publisher mandated release window and building the game - engine and all - from the ground up while also working on an entirely different game at the same time. Shit was fricked before they even began, and when Evolution faceplanted Akklaim dumped the team knowing they were set up to fail.
I assume that Evolution is completely different technologically to Turok 2/3? Because the way Nightdive have talked, while they're interested in Evolution, it's a huge, huge task. There's no source code, the PC port is garbage, etc.
With Shadow Man for example, they got lucky because they had source code for the PS1 version. PS1 version was terrible, but they could rework the source code to make it match the PC version feature-wise. Evolution has no such luck.
>I assume that Evolution is completely different technologically to Turok 2/3?
Early 2000s were pretty generous for something so niche.
Is the Shadow Man remaster completely finished yet? I know they said they had more cut content they were still working on restoring or recreating to add back in when the remaster came out, so I put off playing it til the most complete version is available. It'll be going on twenty years since I last played the game, so I could wait another year or two even if I was itching to replay it.
Yes, Shadow Man has been finished for a while.
Evolution was the first Turok game to not be cutting edge as far as consoles go on release, Turok 1 was really early for fully 3D shooters and the simplistic level geometry aside, it had some really great animation work, the detail on the enemies getting shot or blown around was very cool when they tended to just explode or keel over in Quake (not to take away from how insane Quake was technologically). Turok 2 obviously was a massive ambitious sequel, and Turok 3 also ambitious to the point it strangled the N64 to death in real time as you played (there was a warehouse section with boxes I remember straight up became a slideshow at times, you had to just get lucky with firing cos you couldn't aim).
Evolution instead failed to impress at all visually in 2002, it looked way behind other shooters like Timesplitters or Halo, it didn't really look like a generational leap from 3 at all.
>T3 ends on a cliffhanger
>Next game is Evolution which is a prequel and ALSO ends on a cliffhanger
>Even the shitty 2008 reboot ends on a cliffhanger
WHAT THE FRICK?
Because Turok 3 bombed INCREDIBLY hard sales-wise, they tried to disguise Evolution's story reboot as a prequel. When Evolution didn't do so hot, and Acclaim went bust, the new developer who took over Turok decided to make a generic military FPS out of the property, so another reboot.
Funny thing is, the only cliffhanger out of the three anyone remembers or cares about is 3's despite it selling the worst of the three.
I'm hoping these remasters sell well so we get a true Turok 4 someday. Both remasters of 1 and 2 did pretty well right? I think the IP is owned by Disney though...
1 pretty much put Nightdive on the map as THE remaster dev, before that they were more known for re-releases/ports of old games than remasters. Between that and 2 doing the same is probably why they seem to have gone to extra effort on 3, the series is probably quite dear to them
>I think the IP is owned by Disney though...
funny how that works out given nightdive is now remastering dark forces
You can basically just license Turok from Universal Studios. That's how Nightdive are able to release these games.
I personally think that Turok 3, once they polish up a few of the hiccups with the mod tools, should be enough for an aspiring fan or group of fans to make their own Turok 4.
>He wants a woke dogshit modern Turok game
You Black folk never learn
>I must defeat the robo dinosaurs, but the true enemy *stares at camera*...is trauma.
Kek, the true western video game is fricking EXTINCT just like the dinosaurs
Just have Nightdive make it. I didn't think they were woke?
System Shock remake apparently had some weird stuff in it, mostly in a couple logs I think, but I might be misremembering
This, the System Shock game had blatant LGBTQ shit in it.
>they literally did "John Turok" in the 2008 one
Is this a sign? Are we witnessing the return dino kino?
>It's on GOG game's it's on GOG games it's on GOG games
So fricking what? You still have to buy a fricking GOG game you dumb motherfrickers.
that's a GOG bootlegging website anonimouse
Please don't spoonfeed newbie morons
actually now that you say I think it's probably a troll not a newbie
Clive Barker's Undying remaster now?
With finished last level?
I would love to see them do Undying, maybe Cold Winter, or really any of those classic games. Take them, polish them up mechanically and visually, try to dig up content to restore, etc.
Of course I feel like the game that really, really deserves the Nightdive touch is VTMB1. Imagine if they could get the rights from Activision and Paradox and make a multiplatform remaster.
>Cold Winter
>Classic
I mean, I enjoyed Cold Winter but "classic" to FRICKING WHO?
Cold Winter is one of the first examples of an FPS game with a genuinely mature story.
I said I liked it. Liked it a lot actually, but it was a literal WHO? kinda game.
Case in point, I have never heard of it in my life and I played a LOT of FPSes in the late 90s to early 2000s.
Cold Winter was a PS2 exclusive and nobody bought it.
I played through this a few years ago, still a great game. Remaster tidying up this and that, upgrading lighting and whatnot would be cool, I don't recall having any issues running it from the GOG release.
which one was the one on gamecube, turok evolution? My friends and I found the way out of every single multiplayer map on that one and used it to shoot people through walls on literally every single map if they were new to the game. Terrible designed. fun though
I loved the multiplayer. It was absolute jank city and we knew it even then, but it was hugely fun. The monkey tag mode was great.
I loved how in Evolution you could shoot the slegs or whatever and they would sometimes throw down their weapons and surrender.
>NuDive
>After the Blade Runner Demaster
No thank you.
I'd better get some new porn of Danielle Fireseed out of this, she was a waifu for me as a lad.
I AM _ADON
I've been here for over a decade and I've never seen this gog bootlegger site
sorry you had to find out you're moronic like this
Can't know everything about everything at all times, wienersucker
it's the second result when you google gog games you dumbass
How the frick is this legal?
Man you're kinda slow huh.
Used to be people would help others interested in getting into something instead of being a stonewalling homosexual c**t like you.
If legality stopped people you wouldn't have prisons
frick off newbie gatekeeping is a good thing also I did help you, dumbass
Suck my dick cuck.
have a nice day
After you
websites respect the laws of the country they are hosted in, and not laws of other countries. thats about it
Tell me where to find it goddamn it
it needs a remaster/remake more than any other game
>Remastering an N64 game so it looks like.... a bottom tier PS2 game
For what purpose?
Never played Turok 3, only the first Turok, did that get a nightdive remaster?
yes
rage wars will never happen. go back and play it, it has 0 single player appeal and the maps are pretty shitty and the multiplayer would be dead in less than a month. why do people want a remaster?
are the textures ai upscaled or the original uncompressed assets?
yes
The latter where possible, the former where not, probably.
Almost everything about Turok 3 and its development was lost in the bankruptcy. There are SOME upscaled textures, but most were redrawn.
Is the raptor fun to play as?
>that minigun that turns into like 3 miniguns or something
Hell yeah turok
It's fun.
There needs to be more artwork of the Fireseed family running a train on Adon, that's all I'm saying.
>all this fricking spoon feeding
Devs are going to stop putting their games on GOG if you gays keep shouting about it
that's what I'm hoping for. I want that site shut down, piracy is just wrong
man the old hud was shit, just red and green blocks
It kind of sucks how this is a supreme amount of effort and an amazing remaster
But the game kind of sucks dick compared to the rest of the series and you're better off replaying half life or perfect dark
Turok 3 is the only Turok game that holds up today. Every other Turok game is either super janky or annoyingly dated. So I'm glad they put in the work.
2 has the better OST still, though.
Turok 3's OST is great. It's just in a completely different musical style. The remastered T3 OST is particularly excellent.
I haven't checked out the remastered OST yet, but I do remember loving 2's more as a kid.
>Turok 3 is the only Turok game that holds up today
Holds up to what or who? Simplistic homosexuals who can't go out of their comfort zone and rather would play the same formulaic generic corridor shooter games who pose no actual challenge other than point and click?
>lay the same formulaic generic corridor shooter games who pose no actual challenge
are we talking about turok 2
when is nightdive gonna do avp 1 and 2
Yes please. Though they're still playable.
AvP2 has rights issues similar to No One Lives Forever
Man, it warms my heart and soul to see now three of my favourite childhood games receive such good remasters.
Truly amazing.
is 3 more linear than 2? i liked the first game but seeds of evil was just too much even though shooting was one of my favourite in fps games
yes very much
Yes, it took influence from Half-Life and moved to more linear levels
Never played Turok but watching this it looks like Unreal. I actually want to play it now
Name a cooler weapon in all of FPS than the cerebral bore. You literally cannot.
I AM TUROK
Any notable gameplay related adjustments to this in the remaster like they did for Turok 2?
Movement speed is faster, enemy behavior is adjusted, enemies are less hitscan-ish, and the gore system is changed to be more T2-like. There also seem to be behavioral changes with enemies.
>you racist whitey why do you only think european white standards are beautiful
but I don't, look at these black, brown, latina, indian, native american etc girls I want to frick
>yikes whitey you're just fetishising them
How do you win against these people bros
Cute asian girls!
Chief Manycoom say, boobs should be free, like buffalo.
when we'e gone through with all the damn remakes can we get a new game, or a new story that isn't john Turok space marine