It is basically the same. Cornians can't stand her. Alain tells her to remake Tricorn Mercs, and he kindly watches from afar during their activities occasionally.
>Why her sister is so fcking awfl skillset wise in comparison?
That's not really true though. To play devil's advocate, they both have the same 3AP fairy attack. That's the same for both of them, and that's all they really need. They don't need the fairy start of battle attack. If you coin Rosalinde with an Amber Lens, you wipe the whole team 90% of the time, no fairies. If you coin Eltolinde with an Amber Lens, you also wipe the whole team 90% of the time, no fairies. After level 30, the rest of their kit doesn't even really exist. Before 30, I don't really find Rosalinde's row attack to be that good anyway
I still think Rosa is the better unit. She can also hold a book to buff Elto or something, for example, which Elto cannot do. I just don't think Elto is "so fricking awful" in comparison. She's probably generally worse after 30, but they still get the same screen wipe
The best defense is a good offense.
Why wait for the enemy to hurt you so you can heal it off if you can just kill the enemy before they get a chance to hurt you in the first place?
shes pretty good as a dodge lancer unit. cant say the same for Ramona who keeps dying to a breeze that the rest of the unit does well without her support
>TZ run >enter Drakenhold side quest >units are effortlessly wiping the entire map >turn 360 degrees and walk away
It's like a reverse director's cut. This region is 50% filler.
Lemme guess playstation physical copies? morons should have released on PC would have sold like hotcakes Atlus need to knock some sense into Vanillaware.
PlayStation wasn’t up to Switch sales but was still hard to get a hold of for a good while.
Now the Xbox version, that still had the collectors edition available a week after launch. If anything’s on half price, I’d assume it’s the Xbox version.
Yeah, I like one with Veg so she can never waste PP on guard skills, and just counter
I do think I'd never run them if Selvie wasn't the only Shaman, though
This is why I'm still using them well into Albion on expert. I'll accept them being dead weight most of the time as long as they can remove debuffs and rez people.
>someone dies in a rough fight >gets rezzed at the end >go into next fight which is an easy win >gets full healed
Nothing personnel.
Is there any reason she does not activate refresh a second time in a fight? I'm having my back-line units hit with debuffs but she doesn't refresh a second time, instead opting to heal, which is not what I want, nor should it be coded as such. Also, Shamans are absolute cancer to face and OP to have. They should be removed from the game.
Your Sharon is probably running out of PP because of your Quick Heal.
Set quick heal to <75%
You don't need to heal every time an enemy scrape your dudes.
You are right that it's shit coding, I'll change that now but in the fight I'm doing she does not remove the debuff on either of my attacking units a second time, and only after they attack does she use her heal on the tank. She clearly has a extra PP that she is holding for some reason. Could it be because the follow-up debuffs are single target but "back row" needs all back row to be afflicted by debuffs or something? Tactics are such a garbage system.
Care to point out how I can change the coding to make it work as you'd expect it to? I'll even screenshot the battle outcomes to allow you show off what a fool I am. Image is updated coding to only trigger healing when HP<75%. Do not comment on team changes, the point isn't to win, it's to fix the coding.
post a webm
Never made one before but I can try to learn how to do it I guess.
Debuffs applied right before attacks (like Shaman's Quick Curse) cannot be cured by Refresh, it is just the way the game works.
3 months ago
Anonymous
>Debuffs applied right before attacks (like Shaman's Quick Curse) cannot be cured by Refresh
Cool, another reason to hate angels in Albion.
Was already wondering what's going on with that.
3 months ago
Anonymous
Those frickers ruined that entire area for me. You're basically forced to equip blindness immunity on all of your major attacking characters before taking on a unit with featherbows. All that equipment shuffling was so exhausting.
3 months ago
Anonymous
or you can just slide in an elf archer/shaman into your team
3 months ago
Anonymous
>elf archer
Good for one blindness debuff, not that useful when there are so many units with 3 featherbows. >shaman
You get one.
3 months ago
Anonymous
You should slide in a thief with row wide blind attack to blind the archers and give him that dagger with the blind immune passive so he himself never gets cucked by the blind. Gammel team made short work of most of albion.
3 months ago
Anonymous
>tanks one blindness >freezes the other two
worked for me
3 months ago
Anonymous
And for units that don't rely on quick impetus/frost conferral all-target cheese? What about all the other really good start-of-combat moves that you lose out on by having to use the elven archer? You don't think maybe that unit is overtuned or maybe a bit annoying when you have to revamp your entire strategy and forego good tactics in favor of, like, being able to do any damage at all? Is replacing Gil and his initiative boost with an elven archer and her debuff protection really that much less annoying than swapping gear to confer blindness immunity? The complaint is that this one unit's singular ability is so overbearing that you have to swap out every strategy that's been working up to that point. Contrast with Bestrals who you just have to fight in the daytime and they become normal units.
You should slide in a thief with row wide blind attack to blind the archers and give him that dagger with the blind immune passive so he himself never gets cucked by the blind. Gammel team made short work of most of albion.
I'm doing this on my unit with Gammel on the frontline, so he and the druid unit handle them fine. Everyone else needs at least one person with blindness immunity.
3 months ago
Anonymous
>What about all the other really good start-of-combat moves that you lose out on by having to use the elven archer?
Just set them to "angels present".
What is this, do you want to use one whole setup for the entire game, from start to finish? Angels are annoying, but they are also easily dealt with. Of course you occasionally have to adjust your teams to new threats.
3 months ago
Anonymous
>Just set them to "angels present".
My homie it's Albion. How many units didn't have at least one angel? You have to do Angel and Archer present, if anything, and then you lose any other conditions you may have set for that start-of-combat action proccing because you can only have two. >What is this, do you want to use one whole setup for the entire game, from start to finish?
No, and I didn't, because I adjusted my teams when I got new gear, new classes, and new abilities. That's fun because I get to use my new tools to come up with new team comps. Problem is, in Albion, you don't get a lot of fun new units. You get a Featherbow then a bunch of slop. All of the shuffling around and strategy adjustments you make in Albion are playing around the enemy's annoying new toys rather than your own, and that makes it significantly less fun.
[...]
I'm not asking for suggestions on how to prevent blindness (and I'm definitely not asking for advice on how to buy the amulet that prevents blindness considering I literally brought that up myself and it's obviously the first thing you'd think about using). I'm saying it isn't fun.
3 months ago
Anonymous
Really, all you need in Albion is something to protect against blind or use cures in general. Enemies are throwing debuffs and afflictions around before that too.
I have my three unique elf archers spread with "angels present" and even if it isn't feather bows, they still perform adequately. Groups without elf archers have clerics, there are more than enough of them. Or the elf twins.
Really, had more troubles with Bastoria.
3 months ago
Anonymous
I typed a bunch of arguments against the first half of your post but I don't wanna belabor the point. Some of the stuff you mentioned I'm aware of, some I should point out do not help vs the blindness spell (like Cleric's Restore which can't proc in response to it), but my point is simply that it isn't as fun to adjust my team comps by removing and swapping out fun stuff that I've built up over the course of the game's progression systems (new classes, new skills, and new gear) in favor of elven archers and blindness immunity pendants.
My theory with Albion is they realized that, at that point, all of your main characters have already unlocked all of their endgame skills and are probably using really optimal gear, so your teams will be mostly settled. Additionally, half of the new characters you get are retreads (like a feathersword and a great knight) so there's not a lot of new units to play around with either. To avoid players from just smoking the hell out of everything in Albion without adjusting strategies or comps, they just decided to throw in annoying cheap shit that you HAVE to build around since you're out of new units and abilities to play with. I'm just not a fan of it, that's all.
3 months ago
Anonymous
>they just decided to throw in annoying cheap shit that you HAVE to build around
You probably have been using the sandstorm staff and Travis' Shadowbite as well. It's equally as cheap.
3 months ago
Anonymous
Not even remotely, because you can get rid of that blindness before anyone attacks with the Cleric's Refresh. That's my entire point. It's unique, it's brand new, nobody can do what Featherbows do. Featherbow's blindness ability can't be reacted to. It will, guaranteed, waste at least one attack, and likely more because removing debuffs using AP is a lot rarer than preventing/removing them with PP as magick barrier/row barrier and refresh do, respectively.
3 months ago
Anonymous
You sound like a pissy baby.
3 months ago
Anonymous
>And for units that don't rely on quick impetus/frost conferral all-target cheese?
But that was all my teams
2 teams with an elf archer and one team with a shaman drianing PP killed all enemy teams with featherbows and everything worked out fine
Gearing a couple teams for angel killing really isn't that big of a task
3 months ago
Anonymous
>You get one.
What a souless homie
3 months ago
Anonymous
>soulless is when you use only actual characters instead of spamming generics
That's a new one.
>You get one.
so get another one?
No.
3 months ago
Anonymous
your loss
3 months ago
Anonymous
Not really, I'm enjoying the game plenty by not using generics. Including Albion, I just really dislike Featherbows. Thanks for the 50th unsolicited suggestion though
>And for units that don't rely on quick impetus/frost conferral all-target cheese?
But that was all my teams
2 teams with an elf archer and one team with a shaman drianing PP killed all enemy teams with featherbows and everything worked out fine
Gearing a couple teams for angel killing really isn't that big of a task
You don't even need elf archers if you're running quick impetus OHKO teams, just stick a blind immunity pendant on the teammate that OHKOs. Elven archers are overkill.
I have 3 OHKOs and 1 with a druid, but sometimes I have one of my other teams run into a featherbow and that's when I have to swap out blindness immunity gear. It's a bit annoying. I also don't like having to change my OHKO team to play around a single really powerful ability, which the game never makes you do up until Albion. I think it's creatively limited and unsatisfying.
I feel like I need to attach an image to my posts demonstrating that I am successfully playing around this blindness attack because almost every reply to me is just telling me ways to play around it. I know, I think it isn't fun.
3 months ago
Anonymous
yeah but OHKO teams are fricking gay so I used none of them
3 months ago
Anonymous
I'm moronic. I thought you were saying your teams WERE ohko.
Elven archer debuff protection is okay-ish, I found it pretty mediocre since it robs you of one of the many other strong round start moves and it only protects you against one cast when the game usually throws 3 at you per fight. I got some use out of by pairing it with a thief using the row blindness attack, that way the featherbows only get one cast which is blocked by the elf archer then the rest miss because they're blinded by the thief.
3 months ago
Anonymous
It's not perfect but it worked well enough for me, plus you only need to activate the skill for angel and archers are present
3 months ago
Anonymous
You'll get it once your balls drop.
3 months ago
Anonymous
>You get one.
so get another one?
3 months ago
Anonymous
Alright Anon. Your team just doesn't work in this encounter. Try something else more offensive.
3 months ago
Anonymous
you need ranged attacks to get past the beef in the front
...Thanks for the advice but I'm looking at trying to fix an issue with my tactics here (because it's apparently "user error"
>Tactics are such a garbage system.
The rawest definition of 'user error' I've seen all month
). Image is basically the outcome of the fight, Sharon does not use that last PP even though both Nina and Bruno were debuffed before attacking. What is the issue here? Can refresh only be used once per battle, or does the Shaman's "Quick Curse" make it that refresh cannot be used on the debuffed unit? Or is there some translation issue? Can't imagine why I would not like the way tactics were implemented.
3 months ago
Anonymous
>does the Shaman's "Quick Curse" make it that refresh cannot be used on the debuffed unit?
Debuffs applied right before attacks (like Shaman's Quick Curse) cannot be cured by Refresh, it is just the way the game works.
3 months ago
Anonymous
Debuffs applied right before attacks (like Shaman's Quick Curse) cannot be cured by Refresh, it is just the way the game works.
Yeah, that's how it seems to work.
Every complaint about the tactics seems to come back to this. There was an anon yesterday that didn't know how Powerful Call worked and thought the tactics were at fault. And less than 1% of players seem to understand what "default targeting" is.
>Powerful Call
Can you really blame the user for expecting it to work on an ally instead of another ally? I guess I can't complain or take issues with tactics ever. Point is that tactics are extremely binary in 90+% of scenarios to the point of making them lack much depth when coding; they actively detract from the experience rather than add to it. I need to slow down my pacing entirely to make sure everything works as you'd expect. In this case I guess I'm an idiot for expecting "activates after an ally is debuffed" to activate. My bad, I guess.
3 months ago
Anonymous
Damn are you the same anon?
I'm not saying you're an idiot, but your first instinct when something doesn't go as expected shouldn't be to blame the game's systems. Pay attention to what's happening in the sequence and try to notice a pattern. On Switch if you press Y, you can see a battle recap. A lot of times it's easy to infer what's happening, assuming the game doesn't explicitly spell out its rules in the archive.
There was some trolling idiot recently who made an entire thread about how unreasonable it is to target things with the tactics, when if he'd just read about default targeting in the in-game wiki, he'd have understood how stupidly easy it is to target what you want 999/1000 times. It just gets annoying after a while.
3 months ago
Anonymous
Yes, I'm the same person from yesterday with the Powerful Call post. I don't care if a random online calls me an idiot. Why should I not be blaming the game in some way if things do not work as you'd expect them to? Am I actually blaming the game for my issues? I don't know if it's a translation issue or if the game is being reticent in detail. If players need to dig through the archives to learn about some of the game's mechanics it has done a bad job teaching players.
As for my issues, a few changes in the script would entirely negate all issues I have: change "an" to "another" when it does not count self as "an ally", and have some sort of speed system as you'd have in card games so that I know that the Shamon debuff is "fast" and my "slow" debuff remover cannot work on it. I just want to enjoy playing the game, not having to obsess whether or not tactics are working as I'd expect them to, but given how limited in scope they were implemented they detract from my experience.
3 months ago
Anonymous
But I didn't call you an idiot. Though you do seem to care...
The game has specific language and phrases that it uses, with a focus on concision. Once you learn its key words, it's pretty damn consistent. They could have written "rainbow elephant", and as long as the meaning of that phrase is understood and *consistent*, it doesn't matter what natural language words they use for it.
You're making a ton of errors, objectively. So yes, slow down and observe. Read the manual - it's just an intro, but at least it might clear up some confusion.
Most games would never even bother to explain how damage is calculated like UO does in its guide, and you're saying it's doing a bad job teaching you. I just don't get that. The learning stage of a new game is the most exciting and you just seem annoyed by it.
3 months ago
Anonymous
>Once you learn ... it's pretty damn consistent
Given how easy the game is, it can be hard to learn what is actually happening unless you're actively looking at every fight, making sure that everything works. Of course once you learn things like an==another it's consistent and you know how to code for it in the future. >You're making a ton of errors, objectively.
Objectively, yes I obviously am. Is that entirely on me, though? Somewhat but I blame the lack of clarity for leading me astray, resulting in those errors. >you're saying it's doing a bad job teaching you
To be fair, I don't know what the poster's argument was that you were talking about. I know from playing that somethings could have be better explained to the player, like debuffs for example. Just because other games might not bother to teach the player doesn't mean that UO does a good job at it. >The learning stage of a new game is the most exciting and you just seem annoyed by it.
Definitely agree that the learning stage of a game is by far the most fun. I'm largely annoyed by the tactics system for being superfluous. I love these systems and tinkering with them but they're so restrictive that they're not fun to use. Add to it some rules that are unintuitive and it makes for a rather frustrating experience. There are also an excessive amount of units to the point that it started to be too much around the second area.
I typed a bunch of arguments against the first half of your post but I don't wanna belabor the point. Some of the stuff you mentioned I'm aware of, some I should point out do not help vs the blindness spell (like Cleric's Restore which can't proc in response to it), but my point is simply that it isn't as fun to adjust my team comps by removing and swapping out fun stuff that I've built up over the course of the game's progression systems (new classes, new skills, and new gear) in favor of elven archers and blindness immunity pendants.
My theory with Albion is they realized that, at that point, all of your main characters have already unlocked all of their endgame skills and are probably using really optimal gear, so your teams will be mostly settled. Additionally, half of the new characters you get are retreads (like a feathersword and a great knight) so there's not a lot of new units to play around with either. To avoid players from just smoking the hell out of everything in Albion without adjusting strategies or comps, they just decided to throw in annoying cheap shit that you HAVE to build around since you're out of new units and abilities to play with. I'm just not a fan of it, that's all.
I get the issue with having to fiddle around with things. It's why I didn't enjoy Library of Ruina after a while because you had to change multiple decks (equipment) almost every fight.
3 months ago
Anonymous
>I'm largely annoyed by the tactics system for being superfluous.
I still don't get what you mean by this, genuinely. You said something to this effect yesterday and I was equally puzzled. I'm constantly using the tactics system to get detailed, specific results. It feels like it is IS the game, in a real sense, but you say it's tacked on, more or less.
Are you saying it's hypothetically superfluous, in that a simpler, more direct system might have replaced it, with no loss of game flavor/feeling?
Or are you saying it's ACTUALLY superfluous, in that you can play the game, as it is right now, ignoring it?
Because I disagree with both, but the second strikes me as just wrong.
3 months ago
Anonymous
Yes to both. Got through the game the first time largely ignoring both newer units, tactics, and skills because I was bombarded with new units and skills. Given how easy the game is, there's little need to bother and see results. As for the tactics being superfluous, I shouldn't need to code a "+1 AP/PP on kill" to target low HP enemies, nor should the there be a need for me to have it as a priority move over a generic, but stronger attack. The game should already be doing these things innately, but no, instead we get this bastardised system that only has 2 conditions with no way to adjust clauses, you're stuck with an "and" clause.
I'm happy that the system adds flavour or "feeling" for you but it detracts from the overall game for me. The additional issues regarding rules also do not help, regardless of how easy they are to figure out. I'd love to see a UO2 with an expanded tactics system and a more limted roster. There's real potential here.
3 months ago
Anonymous
You're telling me you got through Expert on a blind run ignoring tactics and new recruits, no problems whatsoever? You didn't take obscene avoidable amounts of damage, you didn't waste stamina, run your time low, you didn't brush up against the 10 item limit? Because frankly, I don't believe that, easy though the game may be.
And of course, I'm assuming Expert, because no one has any business complaining about these things if they don't attempt to be challenged as much as is allowed. But maybe you do mean that.
Still, a lot of your complaints are just curious to me. I don't know what you mean by coding "+1 AP/PP on kill." Just seems like you didn't bother to learn the game's systems on the first go, and as a result have an incorrect idea about them on an entire second playthrough. I never did anything like what you're describing and my squads are monstrously potent, with very simple programming in most cases.
3 months ago
Anonymous
Largely kept to a small cast of characters and just left skills as they were, I didn't want to bother with whatever the frick was going on there, no. Sometimes it worked...? Dunno, skipped battles so couldn't tell. Battles are extremely binary, where you'll always win if you have the correct combination. Obviously that meant that it took some adjusting later on to get everything right, also meant that it took more fights to win, thus more time and stamina spent to win each stage. Didn't use items at all, though. >I don't know what you mean by coding "+1 AP/PP on kill."
It was an example of the attacks where you get +1 on kill/hit. Anything you might consider "an incorrect idea" is thanks to how things are worded. Don't have a wrong impression of things from my first playthrough because I skipped all combat to even consider if things worked or not. You can persist in blaming me and others for the game's failings regarding lack of clarity.
3 months ago
Anonymous
>refuses to engage with the game's systems >rushes through the game, in fact >has a miserable time >keeps playing the game anyway
Yeah...I'm blaming you at this point. You're struggling to do ANY damage to an EZPZ early game fight, that you've already done before! Why the frick are you bringing a Hoplite to a Glad/Shaman fight at all?
You're just pigheaded my man. Not the game's fault and nothing anyone can do for it.
3 months ago
Anonymous
>You're struggling to do ANY damage to an EZPZ early game fight
You chose to disregard what I was saying or trying to do there, instead trying to pin that as me trying to beat that fight with that squad. Why the frick would you think I'm trying to win? If that's the outcome I wanted I'd used cavalry. Shame you're incapable of reading the post and intent. You're a genuine idiot for attempting to depict that narrative.
3 months ago
Anonymous
You admitted to bruteforcing a straightforward strategy game and still know nothing about it after ~70+ hours, I don't think you should be calling anyone stupid, anon
3 months ago
Anonymous
>bruteforcing
Changing units to account for enemy squads is bruteforcing now. No, it's not. It's all that's needed to beat this extremely easy game. Anything else is overkill. >I don't think you should be calling anyone stupid, anon
I'm not the one that has demonstrated their lack of reading comprehension here. In fact, I'm complaining because the game says one things but does another.
3 months ago
Anonymous
Just stop playing. You already beat it. Why are you doing this to yourself?
3 months ago
Anonymous
I wanted to unlock TZ asap. I'm properly ebgaging with the mechanics and coding. I probably will end up dropping it soon as I'm about to get flooded with units, skills, and items which will cause me to get overwhelmed by their sheer number, resulting in analysis paralysis. I don't belive that such a simple game having so much bloat is a good thing. Heck, I don't even use the shops at this point into the game because there are so many of them.
3 months ago
Anonymous
Options are "bloat." Well anon, I don't get it but to each their own. I used everything that looked cool to me, which was a lot of things. I don't like this term "bloat" if I'm honest. Why have different guns in an FPS? Just use a pistol, bullets are bullets, meatbags are meatbags. I don't know...
3 months ago
Anonymous
The game is never forcing you to use any unit. Why would you buy an SRPG exactly if not for experimenting with strategies?
3 months ago
Anonymous
>The game is never forcing you to use any unit.
It is if you actually want to win fights. Then again...you are right; the game is so easy that you can pretty much use anything with near perfect efficiency.
Experimenting is perfectly fine. Do not try to create this false narrative where I want no options. I am suggesting that there are far too many unit types, with some stepping on the toes of others, and others entirely useless.
Options are "bloat." Well anon, I don't get it but to each their own. I used everything that looked cool to me, which was a lot of things. I don't like this term "bloat" if I'm honest. Why have different guns in an FPS? Just use a pistol, bullets are bullets, meatbags are meatbags. I don't know...
But the game is bloated in therms of options. These options offer very limited gameplay changes versus other available options. A bunch of useless equipment thanks to the RPG stat nature of the game, etc. It's just my opinion; I find the amount of options overwhelming because I like to play with all my toys but I can also appreciate if others like having options available to them, regardless of how meaningful those options may in fact be.
3 months ago
Anonymous
No one cares about the usual iron - steel - silver FE tiering filler junk. The game has an assload of items and equipment with unique properties, besides. There's a shield that lets an ally move next after covering them, that's pretty funny and unique. Really not any different from a card game.
3 months ago
Anonymous
Some equipment is cool but most of it is filler junk. I blame the stats attached to equipment for dictating how useable it can be. I remember trying a shield for my hoplite that allows them to block 1 magic attack but it's not great given hoplite's low initiative stat. What I love are those characters that have 2 of one piece of gear, and because the effects do not stack it means that I can equip magic swords and shields; it's a great feature that adds fantastic flexibility to those characters.
3 months ago
Anonymous
>but it's not great given hoplite's low initiative stat
So raise his initiative. That's something equipment does very well.
3 months ago
Anonymous
It was an option but I talked myself out of it. Radiant knights already barely get used so I'd rather use them over hoplites when against magic. The option is there for hoplites but it's rather pointless. I'd argue that it'd be amazing for class-specific runs but the timer completely fricks over challenge runs so I don't know.
3 months ago
Anonymous
you know the game previews the results before you engage so you can move stuff around and change gambits so they work. the objective isn't 'do what I tell you to do' it's 'win the battle'.
3 months ago
Anonymous
you need ranged attacks to get past the beef in the front
Every complaint about the tactics seems to come back to this. There was an anon yesterday that didn't know how Powerful Call worked and thought the tactics were at fault. And less than 1% of players seem to understand what "default targeting" is.
to be fair Quick Curse vs Refresh is kinda ass when the game recommends you to use Clerics against Shamans
3 months ago
Anonymous
I mean they still cuck Shamans' "permanent" AP curses, but of course there's no way to stop a skill that is currently taking effect like QC, which isn't even a debuff in a sense, it's more like a reactive temporary buff for the target being attacked
>Save before ring >Back and forth between Rosa, Virginia, Miriam >Ring Virginia >Rosa is in the next immediate cutscene >Imagine her being dejected >Feel bad >Reload save, ring Virginia >Several hours later, regret
The angels and Albion in general are just really underwhelming. Maybe it's because it follows Bastorias, undeniably the best part of the game (elfBlack folk need not apply), but it felt short, the new units were pretty boring, and the missions were all generally uninteresting. It just feels like you're there for Scarlett and that's about it.
Now I just need to beat the battle that unlocks the last sigil so I can get back to the grinding and beat the last stage in TZ before rescuing Scarlett.
Now I just need to beat the battle that unlocks the last sigil so I can get back to the grinding and beat the last stage in TZ before rescuing Scarlett.
I did some grinding and got most of my characters in the 30s. I'm going to do all the bridge fights just for a few more quick levels and then attempt the final battle.
>finally get to the altar and check who I have as a viable maiden without really bothering to use the tavern much and never gifted anything so far >Auch >just auch
I can't lie, he fricking carried my main team with the fireball+ burst and the thunder row nuke until mid elfheim (if only because I rotated my party from then on), it's sorta tempting to give him his dues
How
He was in my Alain team since I got him, and I dun goofed somewhat because so was Travis and I forgot that I had unlocked his last rapport, so it's just those two instead, Choco elf and Yahna were just barely away from it in terms of getting the maxed rapport via battle
I did a bit of sequence breaking and manage to recruit the first three furries before going very far into the elf area. How do I use the owl? She has very high magic attack but no actual attacks. I immediately thought about using the sorcerous connection skill with her but is that waste of her PP?
I can probably never cheese this game because I'm too autistic to make generics. I have this problem to a lesser extent in Disgaea since at least that justifies the extra members with clubs and skill inheritance.
>I can probably never cheese this game because I'm too autistic to make generics.
Who is Eltolinde?
Who is Rosalinde?
Who is Yunifi?
What is Trinity Rain?
What are cavaliers?
I did my first playthrough on Expert without recruiting generics. It's an easy game, bro. There comes a point where anything you do could be considered "cheese". Actually, to say that you "can probably never cheese this game" and then to say that the reason is a lack of generics indicates that you're just bad at video games. Or maybe you literally just started the game up and haven't saved Scarlett yet and just don't know what you're talking about
>Be a humble farmer in Cornia >Some elves settle into town a little after Alain takes the throne >Never seen any before. >They seem nice >Not sure why some of the women keep catcalling me while I'm working though.
>One of them lunges and stuns you >The rest tie you up and and drag you off to who know where. >Anon was then made into the play thing of a bunch of elves.
I typed a bunch of arguments against the first half of your post but I don't wanna belabor the point. Some of the stuff you mentioned I'm aware of, some I should point out do not help vs the blindness spell (like Cleric's Restore which can't proc in response to it), but my point is simply that it isn't as fun to adjust my team comps by removing and swapping out fun stuff that I've built up over the course of the game's progression systems (new classes, new skills, and new gear) in favor of elven archers and blindness immunity pendants.
My theory with Albion is they realized that, at that point, all of your main characters have already unlocked all of their endgame skills and are probably using really optimal gear, so your teams will be mostly settled. Additionally, half of the new characters you get are retreads (like a feathersword and a great knight) so there's not a lot of new units to play around with either. To avoid players from just smoking the hell out of everything in Albion without adjusting strategies or comps, they just decided to throw in annoying cheap shit that you HAVE to build around since you're out of new units and abilities to play with. I'm just not a fan of it, that's all.
[...]
Well without blindness dodge tanks would straight up be garbage the second truestrikes entered the equation. It's a necessary evil.
Really, all you need in Albion is something to protect against blind or use cures in general. Enemies are throwing debuffs and afflictions around before that too.
I have my three unique elf archers spread with "angels present" and even if it isn't feather bows, they still perform adequately. Groups without elf archers have clerics, there are more than enough of them. Or the elf twins.
Really, had more troubles with Bastoria.
>have 5 Archer squad that normally just does yunifi impetus stuff with cleanup >featherbows are fairly weak flying enemies >just follow my main squad around with yunifi Archer squad and rape featherbows at start of combat every time
Literally never had to equip anything different or bother with whatever gay mechanics those femboy angels have.
It's funny how this is 100% happening. Conrad I think it was from Bastorias, RIP that guy.
Should've tried conning an orphanage instead, no punishment there.
The Drakenhold Legionnaire and the the human soldier in Elfheim
Frick, I ran out of characters to station at liberated towns.
Which classes are the least represented by story characters, so I could hire generics of those classes?
Wizards, Witches, and Shamans.
And Arbalists surprisingly enough
Soldiers and Housecarls. You only get one of each.
Thanks.
I haven't actually turned in post-restoration deliveries pretty much anywhere yet. I'm hoarding in case I need those for restoration of new towns.
Remember that you only need to keep timber and scrap metal for new regions, once you repair everything, you should make a lot of extra deliveries for everything else.
Frick, I ran out of characters to station at liberated towns.
Which classes are the least represented by story characters, so I could hire generics of those classes?
>Also, the optimal way to get rare stuff, like unsullied timber is to not have a guard and just let one spawnpoint build up over several battles.
I don't know if it actually works like that. Doesn't the guard just give it to you the moment it spawns?
Exactly.
Places that spawn Unsullied Timber are forests, which are more likely to spawn Meager Timber instead.
However, if you don't collect it, it will just keep adding to whatever spawned.
So, a single spawn of Unsullied Timber will build up to a higher number much quicker that getting multiple, individual spawns of it since it's rare. Just find a town near a lot of forest and leave it without a guard and trust the plan. I accidentally discovered this in my game and no longer had problems with "rare" resources when I can just pick up like 8 at once.
>annoying >go to one place and click on two dig spots once every 5 battles
3 months ago
Anonymous
>keep track of your number of fights >remember to do that every five fights >go to each town you have set up like that >find the dig spots near each of them >when you could just park a guard there and get the same shit with patience
Yeah, like I said, annoying.
>money >when dosh squad makes 2k to 3k a fight >and another 2k to 3k every time they cast plunder
Honors, I get, money is not a problem if you actually try to get some.
>find new thing >spend hours rearranging entir earmy just to implement thing >tfw burnt out halfway through Elfheim at lvl 21/22
From now on, I will only change my army's loadout when I hit a serious difficulty bump.
This pretty much happened to me as well. I did add one beast team to my roster of 4 squads when I got to beast land, but I pretty much solidified my teams in elheim because I just couldn't be bothered spending hours making teams anymore. I didn't even bother with the angel guys
>kept getting Galerius to the last 200 HP and then was hitting a hard damage limit and he was healing more than I could do to him >actually watch the fight >turns out he is just dropping everyone to 1HP and then poisoning everyone so you die instantly if you lack poison immunity
I found Bastorias kinda dull, so I went to Albion from Elheim to marry Virginia and I'm sticking with it since it seems to not have a lot of quests, actually.
I'm not even sure which entry into Bastorias is the alternate, because I did both of them before I beat Elheim. I definitely went to Albion before I beat Bastorias and ran around most of the country collecting shit.
Anyone doing a merc only run? I want to do that in my next playthrough, along with rejecting or executing every optional character, especially Melisandre.
I still have to beat it.
Does Velvet kinda suck? Her damage seems weak, I seem to press a lot more buttons with her to kill something. Still, neat moveset, and pure sex.
I finished UO last night and now I'm sad I'm no longer in Vanillawares world. However thankfully just before UO released I finally bought that Muramasa DLC on the Vita and have that to be playing.
Muramasa is also the only (localized) Vanillaware game that has trophies where I don't have the platinum yet. so maybe I'll do that.
>Muramasa is also the only (localized) Vanillaware game that has trophies where I don't have the platinum yet. so maybe I'll do that
I have yet to get all the trophies in Dragon's Crown, despite having played it for 200 hours.
I finally did that one a couple years ago. It was actually really fun. The Infernal playthrough was all I really had to do, then a bit of clean up. Was mad fun.
Was funny since the Vita version I owned and the PS4 rerelease I played later have the same trophy list so I got the first trophy in 2013 and the platinum in 2022 across two different platforms. Shows how insanely good DC is though.
I played a little bit of Muramasa but got side tracked when UO came out. I enjoyed it pretty well, will probably pick it back up once I'm done with UO, How's Odin Sphere in comparison?
Should've gone even further into it where she is in love with him but also still wants to actually see him die too, and she says something like "despite my love for you I still wish to see you die some day, who knows, maybe I'll do it in your sleep, can you still love me" and then Alain just says Yes and "Can You Feel My Heart" by Bring Me The Horizon starts playing and then everyone claps and The Blue Angels fly extra low
How does that work? The result of the assist is consistent every time you turn on/off the assist or even multiple assists at once so does each RNG seed have multiple 'reroll' states? Then after taking an action, you get a genuine new RNG seed?
>Then after taking an action, you get a genuine new RNG seed?
Yes. It happens after you win a fight too. Try checking the results of battles for a sequence of enemies, beat one of them, then re-check the results. Best case scenario is you still win but you deal a different amount of damage, but sometimes you suddenly don't kill them, or maybe you take more damage, or you just lose outright.
It happens to enemies too btw, if you're set to win a fight that's in ranged assist range, then when you approach the enemy, the ranged assist suddenly gives them a win, that isn't necessarily because of the extra damage from the assist. It could just be the results being rerolled.
Ah, sorry I don't think I was clear. I'm aware of how assists change the results of fights, what I was interested in was 'how' it's applied.
While assists change battles, the result is always consistent. That is to say, the assist will always produce the same result in the battle, regardless of how many times to toggle it off/on or even if you reload to before battle was joined. This implies that rather than a true 'reroll', the assist is something factored into current RNG seed.
Fighting a battle, win or lose, seems to be the only thing that actively creates a new seed, and thus new outcomes for both battles and assists.
So my question was if you knew how assists are factored in on a technical level.
>Then after taking an action, you get a genuine new RNG seed?
Yes. It happens after you win a fight too. Try checking the results of battles for a sequence of enemies, beat one of them, then re-check the results. Best case scenario is you still win but you deal a different amount of damage, but sometimes you suddenly don't kill them, or maybe you take more damage, or you just lose outright.
It happens to enemies too btw, if you're set to win a fight that's in ranged assist range, then when you approach the enemy, the ranged assist suddenly gives them a win, that isn't necessarily because of the extra damage from the assist. It could just be the results being rerolled.
How does that work? The result of the assist is consistent every time you turn on/off the assist or even multiple assists at once so does each RNG seed have multiple 'reroll' states? Then after taking an action, you get a genuine new RNG seed?
Rerolls
Assists shuffle the RNG. The don't reroll.
You can see this with Healing Assists, which come at the very end of fights, and so will never change your damage output.
Combat assists come at the very start and so will actively use up multiple rolls, moving the rest forward.
Well, truthfully, nobody's dug into the game's code so there's no way to know for sure, but while your assists don't reroll the battle results, I legitimately think the enemy's does. I'm 99% sure that fight without a ranged assist, as predicted when you hover over it, will play out with a new seed if you enter the fight within the range of a ranged assist. If I go in and watch the fight play out, I try as best as I can to understand how 10 damage at the start of the round turned a victory into a crushing defeat and I come up empty handed every time.
It's just a feeling, I can't say for sure, but my experience start to finish felt like ranged assists either did nothing (because the seed was rerolled but I still handily won, and 10 damage won't change the result of an overwhelming victory) or made me suddenly lose (because the seed was rerolled and I got unlucky with dodges/crits/guard rate).
I might jump into a sigil battle for a while and really exhaustively test this out so I'm not just going off of feeling. On expert especially, ranged assists just feel incredibly volatile to the point that I strongly suspect deeper impact on the battle results than a little extra damage at the start.
[...]
[...]
[...]
Assists shuffle the RNG. The don't reroll.
You can see this with Healing Assists, which come at the very end of fights, and so will never change your damage output.
Combat assists come at the very start and so will actively use up multiple rolls, moving the rest forward.
What's the difference between "shuffling the RNG" and "rerolling"? I read those as essentially the same thing.
3 months ago
Anonymous
So imagine the RNG spits out these numbers
54 78 72 14 19 56
You attack an enemy group of three enemies. And for whatever reason, one of your characters takes the third action and 72 is a number that causes them to make a critical hit on an enemy.
If you used a combat assists (archer, magic), then the first three RNG numbers would be used by the assist. So the same 'third' action would use the number 56 instead, which may not cause a crit. That's what I call a shuffle. This is why no matter how many times you reload to before combat, the result of an assist is always the same. It's just altering the order of the same numbers. Reloading alone cannot change this.
A reroll is what happens when units actually fight, and causes a new RNG seed to be created. This can be altered infinitely by reloading to before the fight takes place. A new RNG seed will be created after each time the fight is redone.
3 months ago
Anonymous
Oh, I see what you mean. Okay, that seems plausible to me. It's still a substantially more significant impact than just dealing some extra damage, and would explain why sometimes fighting an enemy within range of a ranged assist skews battle results far more than you'd expect it to. Whether it's this or a full-on reroll, I'm not a fan. They're too unpredictable.
3 months ago
Anonymous
Yeah, it's an easy mistake to make as, for intents and purposes, it IS a reroll. I made it simple there, but I think the game probably has to roll HIT/CRIT/GUARD for every enemy, essentially moving the number 9 or more places forward. That's essentially a whole new combat, which is why it can make it so swingy.
But if it was a genuine reroll (ie creating a new RNG seed every time you loaded an assist), then you could just infinitely reload a fight, turning on and turning off the assist for a new RNG every time.
The only other theory that makes sense is that every RNG seed has multiple 'states', and every application of an assist moved it to the next state, while every fight creates an entirely new RNG seed. But that is essentially the same thing as the 'shuffle' theory, so the practical difference is nil.
No, you get like two or three non voiced scenes with a girl, a scene where you ring them, and a few unique lines in the postgame. This all is like five minutes at the most, not even, in a game that will take you dozens of hours.
I'm sick of all this arguing and gameplay bullshit. I'm gonna leave a post about my loyal wife, queen of my kingdom and forever faithful lover. She's a caramel-complexioned dark elf with luscious mint-green hair, a wonderful personality, an incredibly body, and a boundless sexual appetite that can only be sated by human men.
Bros... what did they mean by this? Is it just the one rapport where no one is able to deny how beautiful Rosalinde is? Or does she marry Magellan if you don't marry her or something?
Executing is literally always wrong because they all end up repenting and joining your party. That being said, did you miss out on a particularly interesting character? Not really.
>Executing is literally always wrong because they all end up repenting and joining your party
I would actually argue that refusing Monica is correct because you get 30 Divine Shards which allows you to get Trinity Rain very early
It's probably the best reward for refusing a unit. Still, that depends on whether or not you're willing to recruit generics, sainted knights are really good units and you'd only have Miriam if you don't recruit Monica. I'd still say having a second sainted knight > early trinity rain.
>I'd still say having a second sainted knight > early trinity rain.
I don't know why this is the trade off. You can just hire another sainted knight very easily
3 months ago
Anonymous
Yeah, like I said, "depends on whether you're willing to recruit generics". Going off of that though, literally every single unique character you can execute/refuse in return for some resources, including gold, would be fine even if it's marginal because you can just recruit a unit to replace them. I have to put some stock in a unique named character over a generic or else the discussion isn't worth having at all.
I think you have a hard argument that an(butthole 3rd Sellsword like Jeremy is worth 20,000g. Then again, 20,000g is not a lot so it's probably a wash for most people.
I find it really funny that the choices are always either "let them fight alongside us" or "draw and quarter them, then hang their heads from the ramparts".
I'm REALLY struggling with this game bros. I felt like I was invincible now it's very apparent to me I have no idea what I'm doing. It's not uncommon for me to spend half my stamina taking out any one unit, and now that maps want me to go take multiple points at the same time I can't do anything. I've been stuck on the desert map for hours after it taking five full resets to finish Scarlett's map. How do I stop sucking so hard?
I feel like the sweet spot is like 4 or 5 units. You're spreading resources (brain power, time, in game resources like gear and honors, exp) too thin if you try to use more. You can even do 3-4 for most of the game.
your tanks are all fricked, for a starter
with hodrick and alain in front you don't need fran in front either. and hodrick can't help fran against arrows anyway
travis/rolf/berengaria is a decent squad, no changes needed there but you'll want to expand to 4 for a shaman maybe
adel/berenice/aramis/scarlett is a ridiculously fragile squad, I'd move both adel and berenice to the back and put aramis in front to parry tank and have scarlett ready to resurrect him if he forgets to dodge
I have no clue what you're doing with miriam and aubin, so i can't offer help there. no clue who's the 3rd in back
clive's unit has zero healing and will eat tons of damage
Knights aren't tanks.
They can take hits, but not on their own.
Knights have A P.Def and a reliably guard skill. If they're not frontliners almost nothing is. Really we don't know what his squads are capable of, without seeing his tactics and stats. But I doubt it has much to do with Knights being in the front line.
So will a single Hoplite...
I just think the frontline/backline advice this place always gives is moronic and tangential to good squad building. For all we know anon could be bursting the enemy down before they can even tough him. Of course we know that's not the case, but we don't know WHY that's not the case.
Hoplite WILL eat anything physical in the early game, except for warriors. Knights won't, unless they have other units in their row to distract the AI.
>A P.Def and a reliably guard skill
reliance on a guard skill means that any multi-hit will tear them up such as viking spin. On top of the weakness to soldiers, gryphons, and wyverns all getting bonus potency. they're acceptable for cornia and early drach but the farther into the game you go the weaker they become defensively.
>but it's not great given hoplite's low initiative stat
That's where he is though
Hoplite WILL eat anything physical in the early game, except for warriors. Knights won't, unless they have other units in their row to distract the AI.
My point is, you have no idea what his squad is even doing. Suppose it's killing 75% of the enemies before they do any damage. Not even all of them, just most of them. A Knight is a perfectly fine frontliner in that scenario.
You can't recommend a line for any unit without seeing a stats and tactics page. I honestly don't even know why anons post these contextless squad screens, the fault lies more there than with the advice given to them.
>you have no idea what his squad is even doing. Suppose it's killing 75% of the enemies before they do any damage. Not even all of them, just most of them.
clearly that isn't the case otherwise anon wouldn't've posted in the first place.
3 months ago
Anonymous
Sure, but I don't think it has a lot to do with his choice of frontliner. His damage spread is mostly like shit, tactics are bad/unoptimized, and his units are too slow. Not enough ranged and row attackers. This is the cause of troubles 99% of the time, not the line a unit is in.
First of all, get the Frostbrand Tome from Yahna's tower. I already know you missed it. Don't worry, everyone does.
Second, buy every Dove Plume you can find. Buy the Angel Plume from the Ochlys shop.
Third, outspeed opponents using the above equipment, and assassinate them before they get their turn. This is the part that requires significant input and understanding on your part, so I'll let you figure that out. But focus on moving first and freezing shit, to start. Hint: row attacks and ranged attacks are your friend.
>Frostbrand Tome from Yahna's tower. I already know you missed it. Don't worry, everyone does. >inspect everything in game >except for her tower
Not him, but thanks
half the units you have in the front shouldn't be >gryphons, saint knights, cavs, sellswords
back row
Gryphon is an evade tank against any non-archer grounded unit. Sainted Knights are generally a better thank than Great Knights in a cav stack. Sellswords get a shield on promotion and could feasibly tank depending on the rest of the team comp
kek, you know what's the funniest part?
Half of them don't even know Japanese. I watched a youtube video about the recent apparent twitter drama, and most of those homosexuals don't even know Japanese, they're basically just wokeifying MTL text
>30 Divine Shards
You are kidding me. That's way too much.
No jokes, it's a big ol 30 shards for refusing sexy voice girl
>calls Aubin the N word in front of denka >tells Leah to shut the frick up for offering sound advice >suicide squads a guy who doesn't even remember her backstory
Veggie!
>discover extremely powerful strategy that basically kills everything in my way guaranteed >use it for a while >realizing it's not fun to win with the same broken thing every mission >forbid myself from using that strategy from now on >start working on coming up with a new strategy >until eventually I refine that one too well too and it also becomes boring and I forbid myself from using it so I can come up with yet another new strategy
Say what's the settings you use on webm converter for this? For some reason putting my PS5 recordings in causes it to grey/wash out despite not doing anything to it
I'm not that guy and that's not my webm but I just screen recording and convert to webm when I make mine. God speed to anyone creating webms using imported console footage
I'm not that guy and that's not my webm but I just screen recording and convert to webm when I make mine. God speed to anyone creating webms using imported console footage
Woops, I didn't make that one. I meant to post this one
don't use webm converter, use Shotcut, it's much better at getting it down to a good size and you can manually tweak settings without doing command line frickery
>Stories of Alain and Railnor's romance become historical folklore passed from generation to generation >A festival based on their meeting is done every year where elven women looking for human husbands recreate a "twisted" ankle during the holiday in order to start a relationship. >Ugly humans are turned down when the elf proves she's ok by literally running away. >Ugly elves are turned down by humans who are interested in another rendezvous.
And for about a millennium, the actual Railanor will host said holiday's feast as she reminisces about her long dead human king.
Do guard skills only trigger if your character fails to perform a passive guard from their guard-rate stat? Or will a guard skill trigger every time the character is attacked even if they could have guarded the attack normally, basically wasting a PP for nothing?
>AND they trigger Evade multiple times on multi-hit attacks.
incorrect.
[...]
I'll double-check in a second
so they do, never noticed. that makes guard skills way stronger than I gave them credit for then.
>CRITICAL 9
AGI bros...
DEXgays are laughing at us...
Swordmasters are such shit units damn, a shame since Leah is so cute. I still can't believe they can't one shot a werefox or wereowl and can't do shit against anything aside rogues.
I benched Leah so she's way under-leveled. Swordmasters are fine for what they do, which is delete flyers and scouts with minimal support.
The latter. However the evade skill from thieves only activate if they fail to evade normally, AND they trigger Evade multiple times on multi-hit attacks.
Swordmasters are such shit units damn, a shame since Leah is so cute. I still can't believe they can't one shot a werefox or wereowl and can't do shit against anything aside rogues.
>not using mirrors to make them offensive/keen
Add gambler coin support for boosted crit damage and put them to only keen strike so they ignore the accuracy drop, mine will pick off back rows like flies.
[...]
so they do, never noticed. that makes guard skills way stronger than I gave them credit for then.
[...]
[...]
[...]
I benched Leah so she's way under-leveled. Swordmasters are fine for what they do, which is delete flyers and scouts with minimal support.
Heavy Swing is frickhueg I don't feel like you need to use it more than once on many small stages, and big stages you have shittons of valor
Units with that Breaker effect should've had something more universal to go with it, like they disable opponents for longer if they win but don't wipe them out, or something.
Alain and Gilbert give massive valor point gains per win and if you're just going to leave a unit at base to guard it might as well be led by someone whose leader bonus makes healing at bases faster like Ren or sellswords. Apart from that yeah there's absolutely zero reason to use a leader that lowers assist damage since it's better to just frick up the guys assisting than attempting to ignore them and there's absolutely no reason to use breakers/vikings as leaders since they don't break obstacles quickly enough without just using a field skill to smash them in one go (or just fly over them).
>Can recruit generic versions of every traitor general >Except the wizard since he didn't have a helmet so it'd be weird for a generic to have his exact same face
i never said i didn't adapt. it's just interesting how you were able to build squads that worked for the entirety of elfheim that do NOT work even half as well like an hour of gameplay later
Bestrals are just funny infantry. Anons struggle against them because they're not looking at their stats/skills for whatever reason. Like werefoxes...fast evadegays, same as Thieves. Only they have damage now.
So be faster and true strike them hard with a row attack. You're now taking 35% less damage with just that change.
bastorias is the tank filter. you will suck until you unlock more towns and buy stronger gear, as well as finally recruit 3 good tanks the game's been starving you from
>finally recruit 3 good tanks the game's been starving you from
Gammel and Travis can finally stop having a train run over them by every bestral party that sees them.
>Every PC gay brags about how much they pirate and will NEVER buy a game full price and will ONLY consider buying a game after its -200% off and comes with a BJ from a hot woman and if its not that they shit on the game endlessly and say its not worth their time despite having 1000 hours logged in on their pirated copy >Wonder why smaller publishers dont make any ports for PC
Palworld can literally be pirated and played scott free online with others, even a pirate can connect to their servers, and yet that shit SOLD literal millions on pc. >inb4 knockoff pokemans out of nowhere
Im using that because out of all piratable geimus theres literally no downside to pirating it unlike most which render online functions null yet people still want to PAY for it.
>"Bro a company that got lucky and got massive normie appeal is the same thing as a single player nieche game by a company that very sells MMO tier games."
Tell whoever is paying you to train you better. If you're gonna market here, learn some manners.
Don't be homophobic either, it goes against the ethics code.
VW already said they won't do PC. This isn't on the publisher.
It just ain't right anon
A big tiddy drill hair b***h that doesn't go "oooh ho ho ho ho" is like a girl with short blue/purple hair who isn't the emotionless girl, or an elf that isn't a bawd.
It just ain't right
>Be son of Alain, hero king of fevrith >Strongly resemble father >No achievements to name >Continent is at peace, literally nothing to do >Father sends me as an ambassador to Elheim >Elves are so fricking hot, dear unicorn >Every time I visit they seem to wear less and less clothing >Elf twin leaders asked me to visit them in their private chambers tomorrow alone
I guess I'm not fricking anything up at least
FE engage was more fun
Engage flopped and is a worse game
>Soulless Emblem
Engage was shit
Cute
I hope another series rips off UO's gameplay in another 20 years cause we sure as shit aren't gonna get a sequel from Vanillaware
>Wrecks your plans for the future
>still haven't finished it
But that's not to say that her tetas aren't great and very gropable.
Can any JP anon provide a Berengaria epilogue in japanese?
>epilogue
I'm still playing through the game.
Source?
https://youtube.com/watch?t=40m11s&v=-QHGuRh53ho
post full
It is basically the same. Cornians can't stand her. Alain tells her to remake Tricorn Mercs, and he kindly watches from afar during their activities occasionally.
What a cutie.
PC announcement when?
never, piracy would ruin vanillaware, cant let that happen
?
>piracy would ruin vanillaware
What the frick is this?
2010?
Piracy doesn't hinder sales. It's proven times and times again.
Anon, anyone who wants to pirate this game is already pirating it.
no, only PC games can be pirated
Dumb bug eater.
Never.
Get a Switch or a gf (with a Switch).
It's super easy to emulate, it runs and looks better. Do it.
all switch games are playable, in actual HD@60fps on pc, I dont know what you're trying to say
That he wants to buy the game but on the platform he owns, you fricking moron. Not everyone is a pirategay like yourself.
all switch games are playable, in actual HD@60fps on pc, I dont know what you're trying to say
I'm definitely interested in her
>actually positioned like she's putting her back into heaving those mammaries
How can Scarlett even compete?
Leah deserves happy times and nice things.
it's over
hot and canon
Gammel is so lucky......free paizuri from a K cp Gryphon Master.....
She only wants one thing...
Why her sister is so fcking awfl skillset wise in comparison?
defensive/reactive units are always inferior, pound for pound
You say that until you put her behind a fat cav death stack and the row-wide heal start of battle pulls through.
>Why her sister is so fcking awfl skillset wise in comparison?
That's not really true though. To play devil's advocate, they both have the same 3AP fairy attack. That's the same for both of them, and that's all they really need. They don't need the fairy start of battle attack. If you coin Rosalinde with an Amber Lens, you wipe the whole team 90% of the time, no fairies. If you coin Eltolinde with an Amber Lens, you also wipe the whole team 90% of the time, no fairies. After level 30, the rest of their kit doesn't even really exist. Before 30, I don't really find Rosalinde's row attack to be that good anyway
I still think Rosa is the better unit. She can also hold a book to buff Elto or something, for example, which Elto cannot do. I just don't think Elto is "so fricking awful" in comparison. She's probably generally worse after 30, but they still get the same screen wipe
>Before 30, I don't really find Rosalinde's row attack to be that good anyway
her row attack is great if you give her sorcerous connection
That art of her is just pure sex
The best defense is a good offense.
Why wait for the enemy to hurt you so you can heal it off if you can just kill the enemy before they get a chance to hurt you in the first place?
B-but my cute Chloe can't be this scary!
They told her the enemy stole their supplies and seasonings.
there are too many sexy characters, i cant gear or use them all
why is she crying and why isn't anyone helping her??/
name my band
The useless five
5 Guys and Fries.
Subpar Stunners
The Grillmeisters (and Lex).
Lex, Dex, Rex, Tex, and Colm.
Scarlett’s greatest charm point is the drills
Convince me to actually recruit Monica and not just pocket the 30 Divine Crystals and get a regular ass Radiant Knight from the store
She is literally only in the game for NTR bait.
You've said this exact phrase multiple times.
Prove it.
She's an objectively good support for the cav squad
But she's also extremely cringe, so you win/lose either way
I can't, because I rejected her on my TZ run
Wasn't even that bad. She took it well.
the Monica/Clive rapport 1 is very funny
Hag witch breasts
Her JP battle voice lines when she's the leader of a team.
The true ending
shes pretty good as a dodge lancer unit. cant say the same for Ramona who keeps dying to a breeze that the rest of the unit does well without her support
>give her high evade
>still gets one shot most of the time no matter the positioning
maybe im moronic and am just slotting her in the wrong squads
Anyone with true strike attacks murders dodge tanks unless you play around that fact.
talking about ramona and how fragile she is
Ramona dies to archer support attacks. Other fliers don't even die to that.
maiden
Why does she wear a see through dress
For my pleasure
To tempt human men
ディード
NINA STRONG
Chibi Chloe doesn't have the hair curls
>mfw I see a chicken on the map
>TZ run
>enter Drakenhold side quest
>units are effortlessly wiping the entire map
>turn 360 degrees and walk away
It's like a reverse director's cut. This region is 50% filler.
>already 50% on sale
OH NO NO NO NOOOOO AHAHHAHAHAHA
What's your excuse? Buy it.
ouch
Not like this, Unicornbros...why did you become poligamists?
Lemme guess playstation physical copies? morons should have released on PC would have sold like hotcakes Atlus need to knock some sense into Vanillaware.
PlayStation wasn’t up to Switch sales but was still hard to get a hold of for a good while.
Now the Xbox version, that still had the collectors edition available a week after launch. If anything’s on half price, I’d assume it’s the Xbox version.
Because the digital copies work on both ps4 and PS5 by default, I imagine. Granted, it's probably the Xbox physical that are underperforming.
Switch version was on sale as well but those are sold out for now.
where?
Can we all agree clerics are a shit unit
Yea
They're good at babysitting though
No. Clerics are the only real way to counter Selvie and her constant debuffs or heal up people for further advances or reviving dead alies
They share the same problem as Fighters and Hoplites, in that there's nothing for them to do if your squad is too good.
Tatiana is a cleric so they're automatically the best class
No, you just need to pair them with physical tanks.
Yeah, I like one with Veg so she can never waste PP on guard skills, and just counter
I do think I'd never run them if Selvie wasn't the only Shaman, though
Not when they have parting resurrection, no. Helps me keep the march going.
This is why I'm still using them well into Albion on expert. I'll accept them being dead weight most of the time as long as they can remove debuffs and rez people.
>someone dies in a rough fight
>gets rezzed at the end
>go into next fight which is an easy win
>gets full healed
Nothing personnel.
No. Getting rid of debuffs already make them top tier.
Can we all agree Lex are a shit unit
A cat is fine too.
Is there any reason she does not activate refresh a second time in a fight? I'm having my back-line units hit with debuffs but she doesn't refresh a second time, instead opting to heal, which is not what I want, nor should it be coded as such. Also, Shamans are absolute cancer to face and OP to have. They should be removed from the game.
Your Sharon is probably running out of PP because of your Quick Heal.
Set quick heal to <75%
You don't need to heal every time an enemy scrape your dudes.
You are right that it's shit coding, I'll change that now but in the fight I'm doing she does not remove the debuff on either of my attacking units a second time, and only after they attack does she use her heal on the tank. She clearly has a extra PP that she is holding for some reason. Could it be because the follow-up debuffs are single target but "back row" needs all back row to be afflicted by debuffs or something? Tactics are such a garbage system.
>Tactics are such a garbage system.
The rawest definition of 'user error' I've seen all month
Care to point out how I can change the coding to make it work as you'd expect it to? I'll even screenshot the battle outcomes to allow you show off what a fool I am. Image is updated coding to only trigger healing when HP<75%. Do not comment on team changes, the point isn't to win, it's to fix the coding.
Never made one before but I can try to learn how to do it I guess.
Forgot the image...
Debuffs applied right before attacks (like Shaman's Quick Curse) cannot be cured by Refresh, it is just the way the game works.
>Debuffs applied right before attacks (like Shaman's Quick Curse) cannot be cured by Refresh
Cool, another reason to hate angels in Albion.
Was already wondering what's going on with that.
Those frickers ruined that entire area for me. You're basically forced to equip blindness immunity on all of your major attacking characters before taking on a unit with featherbows. All that equipment shuffling was so exhausting.
or you can just slide in an elf archer/shaman into your team
>elf archer
Good for one blindness debuff, not that useful when there are so many units with 3 featherbows.
>shaman
You get one.
You should slide in a thief with row wide blind attack to blind the archers and give him that dagger with the blind immune passive so he himself never gets cucked by the blind. Gammel team made short work of most of albion.
>tanks one blindness
>freezes the other two
worked for me
And for units that don't rely on quick impetus/frost conferral all-target cheese? What about all the other really good start-of-combat moves that you lose out on by having to use the elven archer? You don't think maybe that unit is overtuned or maybe a bit annoying when you have to revamp your entire strategy and forego good tactics in favor of, like, being able to do any damage at all? Is replacing Gil and his initiative boost with an elven archer and her debuff protection really that much less annoying than swapping gear to confer blindness immunity? The complaint is that this one unit's singular ability is so overbearing that you have to swap out every strategy that's been working up to that point. Contrast with Bestrals who you just have to fight in the daytime and they become normal units.
I'm doing this on my unit with Gammel on the frontline, so he and the druid unit handle them fine. Everyone else needs at least one person with blindness immunity.
>What about all the other really good start-of-combat moves that you lose out on by having to use the elven archer?
Just set them to "angels present".
What is this, do you want to use one whole setup for the entire game, from start to finish? Angels are annoying, but they are also easily dealt with. Of course you occasionally have to adjust your teams to new threats.
>Just set them to "angels present".
My homie it's Albion. How many units didn't have at least one angel? You have to do Angel and Archer present, if anything, and then you lose any other conditions you may have set for that start-of-combat action proccing because you can only have two.
>What is this, do you want to use one whole setup for the entire game, from start to finish?
No, and I didn't, because I adjusted my teams when I got new gear, new classes, and new abilities. That's fun because I get to use my new tools to come up with new team comps. Problem is, in Albion, you don't get a lot of fun new units. You get a Featherbow then a bunch of slop. All of the shuffling around and strategy adjustments you make in Albion are playing around the enemy's annoying new toys rather than your own, and that makes it significantly less fun.
I'm not asking for suggestions on how to prevent blindness (and I'm definitely not asking for advice on how to buy the amulet that prevents blindness considering I literally brought that up myself and it's obviously the first thing you'd think about using). I'm saying it isn't fun.
Really, all you need in Albion is something to protect against blind or use cures in general. Enemies are throwing debuffs and afflictions around before that too.
I have my three unique elf archers spread with "angels present" and even if it isn't feather bows, they still perform adequately. Groups without elf archers have clerics, there are more than enough of them. Or the elf twins.
Really, had more troubles with Bastoria.
I typed a bunch of arguments against the first half of your post but I don't wanna belabor the point. Some of the stuff you mentioned I'm aware of, some I should point out do not help vs the blindness spell (like Cleric's Restore which can't proc in response to it), but my point is simply that it isn't as fun to adjust my team comps by removing and swapping out fun stuff that I've built up over the course of the game's progression systems (new classes, new skills, and new gear) in favor of elven archers and blindness immunity pendants.
My theory with Albion is they realized that, at that point, all of your main characters have already unlocked all of their endgame skills and are probably using really optimal gear, so your teams will be mostly settled. Additionally, half of the new characters you get are retreads (like a feathersword and a great knight) so there's not a lot of new units to play around with either. To avoid players from just smoking the hell out of everything in Albion without adjusting strategies or comps, they just decided to throw in annoying cheap shit that you HAVE to build around since you're out of new units and abilities to play with. I'm just not a fan of it, that's all.
>they just decided to throw in annoying cheap shit that you HAVE to build around
You probably have been using the sandstorm staff and Travis' Shadowbite as well. It's equally as cheap.
Not even remotely, because you can get rid of that blindness before anyone attacks with the Cleric's Refresh. That's my entire point. It's unique, it's brand new, nobody can do what Featherbows do. Featherbow's blindness ability can't be reacted to. It will, guaranteed, waste at least one attack, and likely more because removing debuffs using AP is a lot rarer than preventing/removing them with PP as magick barrier/row barrier and refresh do, respectively.
You sound like a pissy baby.
>And for units that don't rely on quick impetus/frost conferral all-target cheese?
But that was all my teams
2 teams with an elf archer and one team with a shaman drianing PP killed all enemy teams with featherbows and everything worked out fine
Gearing a couple teams for angel killing really isn't that big of a task
>You get one.
What a souless homie
>soulless is when you use only actual characters instead of spamming generics
That's a new one.
No.
your loss
Not really, I'm enjoying the game plenty by not using generics. Including Albion, I just really dislike Featherbows. Thanks for the 50th unsolicited suggestion though
You don't even need elf archers if you're running quick impetus OHKO teams, just stick a blind immunity pendant on the teammate that OHKOs. Elven archers are overkill.
I have 3 OHKOs and 1 with a druid, but sometimes I have one of my other teams run into a featherbow and that's when I have to swap out blindness immunity gear. It's a bit annoying. I also don't like having to change my OHKO team to play around a single really powerful ability, which the game never makes you do up until Albion. I think it's creatively limited and unsatisfying.
I feel like I need to attach an image to my posts demonstrating that I am successfully playing around this blindness attack because almost every reply to me is just telling me ways to play around it. I know, I think it isn't fun.
yeah but OHKO teams are fricking gay so I used none of them
I'm moronic. I thought you were saying your teams WERE ohko.
Elven archer debuff protection is okay-ish, I found it pretty mediocre since it robs you of one of the many other strong round start moves and it only protects you against one cast when the game usually throws 3 at you per fight. I got some use out of by pairing it with a thief using the row blindness attack, that way the featherbows only get one cast which is blocked by the elf archer then the rest miss because they're blinded by the thief.
It's not perfect but it worked well enough for me, plus you only need to activate the skill for angel and archers are present
You'll get it once your balls drop.
>You get one.
so get another one?
Alright Anon. Your team just doesn't work in this encounter. Try something else more offensive.
...Thanks for the advice but I'm looking at trying to fix an issue with my tactics here (because it's apparently "user error"
). Image is basically the outcome of the fight, Sharon does not use that last PP even though both Nina and Bruno were debuffed before attacking. What is the issue here? Can refresh only be used once per battle, or does the Shaman's "Quick Curse" make it that refresh cannot be used on the debuffed unit? Or is there some translation issue? Can't imagine why I would not like the way tactics were implemented.
>does the Shaman's "Quick Curse" make it that refresh cannot be used on the debuffed unit?
Yeah, that's how it seems to work.
>Powerful Call
Can you really blame the user for expecting it to work on an ally instead of another ally? I guess I can't complain or take issues with tactics ever. Point is that tactics are extremely binary in 90+% of scenarios to the point of making them lack much depth when coding; they actively detract from the experience rather than add to it. I need to slow down my pacing entirely to make sure everything works as you'd expect. In this case I guess I'm an idiot for expecting "activates after an ally is debuffed" to activate. My bad, I guess.
Damn are you the same anon?
I'm not saying you're an idiot, but your first instinct when something doesn't go as expected shouldn't be to blame the game's systems. Pay attention to what's happening in the sequence and try to notice a pattern. On Switch if you press Y, you can see a battle recap. A lot of times it's easy to infer what's happening, assuming the game doesn't explicitly spell out its rules in the archive.
There was some trolling idiot recently who made an entire thread about how unreasonable it is to target things with the tactics, when if he'd just read about default targeting in the in-game wiki, he'd have understood how stupidly easy it is to target what you want 999/1000 times. It just gets annoying after a while.
Yes, I'm the same person from yesterday with the Powerful Call post. I don't care if a random online calls me an idiot. Why should I not be blaming the game in some way if things do not work as you'd expect them to? Am I actually blaming the game for my issues? I don't know if it's a translation issue or if the game is being reticent in detail. If players need to dig through the archives to learn about some of the game's mechanics it has done a bad job teaching players.
As for my issues, a few changes in the script would entirely negate all issues I have: change "an" to "another" when it does not count self as "an ally", and have some sort of speed system as you'd have in card games so that I know that the Shamon debuff is "fast" and my "slow" debuff remover cannot work on it. I just want to enjoy playing the game, not having to obsess whether or not tactics are working as I'd expect them to, but given how limited in scope they were implemented they detract from my experience.
But I didn't call you an idiot. Though you do seem to care...
The game has specific language and phrases that it uses, with a focus on concision. Once you learn its key words, it's pretty damn consistent. They could have written "rainbow elephant", and as long as the meaning of that phrase is understood and *consistent*, it doesn't matter what natural language words they use for it.
You're making a ton of errors, objectively. So yes, slow down and observe. Read the manual - it's just an intro, but at least it might clear up some confusion.
Most games would never even bother to explain how damage is calculated like UO does in its guide, and you're saying it's doing a bad job teaching you. I just don't get that. The learning stage of a new game is the most exciting and you just seem annoyed by it.
>Once you learn ... it's pretty damn consistent
Given how easy the game is, it can be hard to learn what is actually happening unless you're actively looking at every fight, making sure that everything works. Of course once you learn things like an==another it's consistent and you know how to code for it in the future.
>You're making a ton of errors, objectively.
Objectively, yes I obviously am. Is that entirely on me, though? Somewhat but I blame the lack of clarity for leading me astray, resulting in those errors.
>you're saying it's doing a bad job teaching you
To be fair, I don't know what the poster's argument was that you were talking about. I know from playing that somethings could have be better explained to the player, like debuffs for example. Just because other games might not bother to teach the player doesn't mean that UO does a good job at it.
>The learning stage of a new game is the most exciting and you just seem annoyed by it.
Definitely agree that the learning stage of a game is by far the most fun. I'm largely annoyed by the tactics system for being superfluous. I love these systems and tinkering with them but they're so restrictive that they're not fun to use. Add to it some rules that are unintuitive and it makes for a rather frustrating experience. There are also an excessive amount of units to the point that it started to be too much around the second area.
I get the issue with having to fiddle around with things. It's why I didn't enjoy Library of Ruina after a while because you had to change multiple decks (equipment) almost every fight.
>I'm largely annoyed by the tactics system for being superfluous.
I still don't get what you mean by this, genuinely. You said something to this effect yesterday and I was equally puzzled. I'm constantly using the tactics system to get detailed, specific results. It feels like it is IS the game, in a real sense, but you say it's tacked on, more or less.
Are you saying it's hypothetically superfluous, in that a simpler, more direct system might have replaced it, with no loss of game flavor/feeling?
Or are you saying it's ACTUALLY superfluous, in that you can play the game, as it is right now, ignoring it?
Because I disagree with both, but the second strikes me as just wrong.
Yes to both. Got through the game the first time largely ignoring both newer units, tactics, and skills because I was bombarded with new units and skills. Given how easy the game is, there's little need to bother and see results. As for the tactics being superfluous, I shouldn't need to code a "+1 AP/PP on kill" to target low HP enemies, nor should the there be a need for me to have it as a priority move over a generic, but stronger attack. The game should already be doing these things innately, but no, instead we get this bastardised system that only has 2 conditions with no way to adjust clauses, you're stuck with an "and" clause.
I'm happy that the system adds flavour or "feeling" for you but it detracts from the overall game for me. The additional issues regarding rules also do not help, regardless of how easy they are to figure out. I'd love to see a UO2 with an expanded tactics system and a more limted roster. There's real potential here.
You're telling me you got through Expert on a blind run ignoring tactics and new recruits, no problems whatsoever? You didn't take obscene avoidable amounts of damage, you didn't waste stamina, run your time low, you didn't brush up against the 10 item limit? Because frankly, I don't believe that, easy though the game may be.
And of course, I'm assuming Expert, because no one has any business complaining about these things if they don't attempt to be challenged as much as is allowed. But maybe you do mean that.
Still, a lot of your complaints are just curious to me. I don't know what you mean by coding "+1 AP/PP on kill." Just seems like you didn't bother to learn the game's systems on the first go, and as a result have an incorrect idea about them on an entire second playthrough. I never did anything like what you're describing and my squads are monstrously potent, with very simple programming in most cases.
Largely kept to a small cast of characters and just left skills as they were, I didn't want to bother with whatever the frick was going on there, no. Sometimes it worked...? Dunno, skipped battles so couldn't tell. Battles are extremely binary, where you'll always win if you have the correct combination. Obviously that meant that it took some adjusting later on to get everything right, also meant that it took more fights to win, thus more time and stamina spent to win each stage. Didn't use items at all, though.
>I don't know what you mean by coding "+1 AP/PP on kill."
It was an example of the attacks where you get +1 on kill/hit. Anything you might consider "an incorrect idea" is thanks to how things are worded. Don't have a wrong impression of things from my first playthrough because I skipped all combat to even consider if things worked or not. You can persist in blaming me and others for the game's failings regarding lack of clarity.
>refuses to engage with the game's systems
>rushes through the game, in fact
>has a miserable time
>keeps playing the game anyway
Yeah...I'm blaming you at this point. You're struggling to do ANY damage to an EZPZ early game fight, that you've already done before! Why the frick are you bringing a Hoplite to a Glad/Shaman fight at all?
You're just pigheaded my man. Not the game's fault and nothing anyone can do for it.
>You're struggling to do ANY damage to an EZPZ early game fight
You chose to disregard what I was saying or trying to do there, instead trying to pin that as me trying to beat that fight with that squad. Why the frick would you think I'm trying to win? If that's the outcome I wanted I'd used cavalry. Shame you're incapable of reading the post and intent. You're a genuine idiot for attempting to depict that narrative.
You admitted to bruteforcing a straightforward strategy game and still know nothing about it after ~70+ hours, I don't think you should be calling anyone stupid, anon
>bruteforcing
Changing units to account for enemy squads is bruteforcing now. No, it's not. It's all that's needed to beat this extremely easy game. Anything else is overkill.
>I don't think you should be calling anyone stupid, anon
I'm not the one that has demonstrated their lack of reading comprehension here. In fact, I'm complaining because the game says one things but does another.
Just stop playing. You already beat it. Why are you doing this to yourself?
I wanted to unlock TZ asap. I'm properly ebgaging with the mechanics and coding. I probably will end up dropping it soon as I'm about to get flooded with units, skills, and items which will cause me to get overwhelmed by their sheer number, resulting in analysis paralysis. I don't belive that such a simple game having so much bloat is a good thing. Heck, I don't even use the shops at this point into the game because there are so many of them.
Options are "bloat." Well anon, I don't get it but to each their own. I used everything that looked cool to me, which was a lot of things. I don't like this term "bloat" if I'm honest. Why have different guns in an FPS? Just use a pistol, bullets are bullets, meatbags are meatbags. I don't know...
The game is never forcing you to use any unit. Why would you buy an SRPG exactly if not for experimenting with strategies?
>The game is never forcing you to use any unit.
It is if you actually want to win fights. Then again...you are right; the game is so easy that you can pretty much use anything with near perfect efficiency.
Experimenting is perfectly fine. Do not try to create this false narrative where I want no options. I am suggesting that there are far too many unit types, with some stepping on the toes of others, and others entirely useless.
But the game is bloated in therms of options. These options offer very limited gameplay changes versus other available options. A bunch of useless equipment thanks to the RPG stat nature of the game, etc. It's just my opinion; I find the amount of options overwhelming because I like to play with all my toys but I can also appreciate if others like having options available to them, regardless of how meaningful those options may in fact be.
No one cares about the usual iron - steel - silver FE tiering filler junk. The game has an assload of items and equipment with unique properties, besides. There's a shield that lets an ally move next after covering them, that's pretty funny and unique. Really not any different from a card game.
Some equipment is cool but most of it is filler junk. I blame the stats attached to equipment for dictating how useable it can be. I remember trying a shield for my hoplite that allows them to block 1 magic attack but it's not great given hoplite's low initiative stat. What I love are those characters that have 2 of one piece of gear, and because the effects do not stack it means that I can equip magic swords and shields; it's a great feature that adds fantastic flexibility to those characters.
>but it's not great given hoplite's low initiative stat
So raise his initiative. That's something equipment does very well.
It was an option but I talked myself out of it. Radiant knights already barely get used so I'd rather use them over hoplites when against magic. The option is there for hoplites but it's rather pointless. I'd argue that it'd be amazing for class-specific runs but the timer completely fricks over challenge runs so I don't know.
you know the game previews the results before you engage so you can move stuff around and change gambits so they work. the objective isn't 'do what I tell you to do' it's 'win the battle'.
you need ranged attacks to get past the beef in the front
ohnonononono
Every complaint about the tactics seems to come back to this. There was an anon yesterday that didn't know how Powerful Call worked and thought the tactics were at fault. And less than 1% of players seem to understand what "default targeting" is.
to be fair Quick Curse vs Refresh is kinda ass when the game recommends you to use Clerics against Shamans
I mean they still cuck Shamans' "permanent" AP curses, but of course there's no way to stop a skill that is currently taking effect like QC, which isn't even a debuff in a sense, it's more like a reactive temporary buff for the target being attacked
post a webm
Imagine your mother named you "Auch"
Not even "Auk"
Fricking "Ouchee".
probably was supposed to be "Ouchi" which is an actual Japanese name
>Save before ring
>Back and forth between Rosa, Virginia, Miriam
>Ring Virginia
>Rosa is in the next immediate cutscene
>Imagine her being dejected
>Feel bad
>Reload save, ring Virginia
>Several hours later, regret
Something is wrong with me
And the award for worst design in the game goes to...
he skips leg days but fem landsknecht is still the worst
>he skips leg day
?
He skips leg below the knee day.
Just like the fighter from Dragon's Crown
Thou art homosexual
The angels and Albion in general are just really underwhelming. Maybe it's because it follows Bastorias, undeniably the best part of the game (elfBlack folk need not apply), but it felt short, the new units were pretty boring, and the missions were all generally uninteresting. It just feels like you're there for Scarlett and that's about it.
Any japanese chad willing to help a brother out?
One million years in google translste. Really not that different from tbe English epilogue.
Finally, started this mission at level 21 and I can't tell you how many times I retried it.
Now I just need to beat the battle that unlocks the last sigil so I can get back to the grinding and beat the last stage in TZ before rescuing Scarlett.
I really liked that mission.
I did some grinding and got most of my characters in the 30s. I'm going to do all the bridge fights just for a few more quick levels and then attempt the final battle.
How do I beat up Alain's grandpa at lv 26
Gryphon/ Wyvern to wreck his horse ass, the rest are shitters
Turn the difficulty down, then turn it back up when you're done.
>Go from 0 damage to total wipe
Last time I fall for the squishy classes meme. Everyone is a Hoplite now.
>Mobility: 0
spicy good
You missed the other two.
too loose
It’s over… Elves won…
They'll succeed at taking over Cornia at this rate!
>finally get to the altar and check who I have as a viable maiden without really bothering to use the tavern much and never gifted anything so far
>Auch
>just auch
The unicorn has spoken.
Post a webm of the ring scene after you are done topping him.
I can't lie, he fricking carried my main team with the fireball+ burst and the thunder row nuke until mid elfheim (if only because I rotated my party from then on), it's sorta tempting to give him his dues
He was in my Alain team since I got him, and I dun goofed somewhat because so was Travis and I forgot that I had unlocked his last rapport, so it's just those two instead, Choco elf and Yahna were just barely away from it in terms of getting the maxed rapport via battle
follow your heart, anon
based mommy rapport enjoyer
How
HOLY SHIT GUYS THE LIBERATION IS LAUNCHING ARROW RAINS OVER ZENOIRA
Operation "The Unicorn's True Promise"
they dont the power of the son of the shepherd
Well without blindness dodge tanks would straight up be garbage the second truestrikes entered the equation. It's a necessary evil.
Sexo
What were they thinking while they were designing her bottom half?
breeding
The Need to Breed.
I did a bit of sequence breaking and manage to recruit the first three furries before going very far into the elf area. How do I use the owl? She has very high magic attack but no actual attacks. I immediately thought about using the sorcerous connection skill with her but is that waste of her PP?
She gets a heal later on, but yeah, she's kinda dumb.
she gives PP and buffs units
Yeah, but she doesn't seem very coherent. Also why is she randomly a flying unit?
>why is the owl flying??
>Also why is she randomly a flying unit
she's a magic owl anon
SCARLETT SEX SATURDAY
I can probably never cheese this game because I'm too autistic to make generics. I have this problem to a lesser extent in Disgaea since at least that justifies the extra members with clubs and skill inheritance.
There are plenty of stupid things you can do without generics.
>I can probably never cheese this game because I'm too autistic to make generics.
Who is Eltolinde?
Who is Rosalinde?
Who is Yunifi?
What is Trinity Rain?
What are cavaliers?
I did my first playthrough on Expert without recruiting generics. It's an easy game, bro. There comes a point where anything you do could be considered "cheese". Actually, to say that you "can probably never cheese this game" and then to say that the reason is a lack of generics indicates that you're just bad at video games. Or maybe you literally just started the game up and haven't saved Scarlett yet and just don't know what you're talking about
Who is she talking to here?
Mandrin
Mandrin.
The guy who is introduced raiding Sharon's church.
>Be a humble farmer in Cornia
>Some elves settle into town a little after Alain takes the throne
>Never seen any before.
>They seem nice
>Not sure why some of the women keep catcalling me while I'm working though.
It's pretty much just female human NPCs flirting with male elves, outside of the elf twins.
Be not afraid.
>we've come for your men humans
GIWTWM
t. dwarf.
>One of them lunges and stuns you
>The rest tie you up and and drag you off to who know where.
>Anon was then made into the play thing of a bunch of elves.
>have 5 Archer squad that normally just does yunifi impetus stuff with cleanup
>featherbows are fairly weak flying enemies
>just follow my main squad around with yunifi Archer squad and rape featherbows at start of combat every time
Literally never had to equip anything different or bother with whatever gay mechanics those femboy angels have.
who do you guys self insert as?
A generic soldier
Josef torturing POWs for information off-screen.
It's funny how this is 100% happening. Conrad I think it was from Bastorias, RIP that guy.
Should've tried conning an orphanage instead, no punishment there.
As nobody, self-inserting is for low-iq monkeys.
The mining dude that just wats to settle down with some cute elf
The Drakenhold Legionnaire and the the human soldier in Elfheim
Wizards, Witches, and Shamans.
And Arbalists surprisingly enough
Thanks.
I haven't actually turned in post-restoration deliveries pretty much anywhere yet. I'm hoarding in case I need those for restoration of new towns.
Remember that you only need to keep timber and scrap metal for new regions, once you repair everything, you should make a lot of extra deliveries for everything else.
Gamel
melisandre
Generic hammer man.
What are your growth types?
Double Hardy.
bruno
Frick, I ran out of characters to station at liberated towns.
Which classes are the least represented by story characters, so I could hire generics of those classes?
You won't need Cornia resources anywhere else, so start pulling people off older towns and putting them on new towns.
Also, the optimal way to get rare stuff, like unsullied timber is to not have a guard and just let one spawnpoint build up over several battles.
>Also, the optimal way to get rare stuff, like unsullied timber is to not have a guard and just let one spawnpoint build up over several battles.
I don't know if it actually works like that. Doesn't the guard just give it to you the moment it spawns?
Exactly.
Places that spawn Unsullied Timber are forests, which are more likely to spawn Meager Timber instead.
However, if you don't collect it, it will just keep adding to whatever spawned.
So, a single spawn of Unsullied Timber will build up to a higher number much quicker that getting multiple, individual spawns of it since it's rare. Just find a town near a lot of forest and leave it without a guard and trust the plan. I accidentally discovered this in my game and no longer had problems with "rare" resources when I can just pick up like 8 at once.
It works like that?!
It doesn't.
Explain how I can pick up 8x rare shit instead of struggling to get 1 from procs?
Placebo.
Or I can place guards instead of doing that tedious shit.
That sounds annoying. You get enough of everything anyway.
>annoying
>go to one place and click on two dig spots once every 5 battles
>keep track of your number of fights
>remember to do that every five fights
>go to each town you have set up like that
>find the dig spots near each of them
>when you could just park a guard there and get the same shit with patience
Yeah, like I said, annoying.
>don't get free honor and money because... JUST DON'T, OKAY?!?
>money
>when dosh squad makes 2k to 3k a fight
>and another 2k to 3k every time they cast plunder
Honors, I get, money is not a problem if you actually try to get some.
Sure, but more is always better.
Soldiers and Housecarls. You only get one of each.
>find new thing
>spend hours rearranging entir earmy just to implement thing
>tfw burnt out halfway through Elfheim at lvl 21/22
From now on, I will only change my army's loadout when I hit a serious difficulty bump.
This pretty much happened to me as well. I did add one beast team to my roster of 4 squads when I got to beast land, but I pretty much solidified my teams in elheim because I just couldn't be bothered spending hours making teams anymore. I didn't even bother with the angel guys
>Alain pretty much solos final battle
>Get to Galerius
>100 damage
>Spam items on Amalia to kill him
Yup, I'm bad.
The final battle is kind of horseshit anyway. Not saying you can't do it hardcore, but also, it's the most justifiable one to say "frick it" on.
>kept getting Galerius to the last 200 HP and then was hitting a hard damage limit and he was healing more than I could do to him
>actually watch the fight
>turns out he is just dropping everyone to 1HP and then poisoning everyone so you die instantly if you lack poison immunity
Did any of you use the alternate entries into Bastorias and Albion and actually stick with it instead of going the intended way?
yeah, it's faster if you do anyway at least for bastorias
I found Bastorias kinda dull, so I went to Albion from Elheim to marry Virginia and I'm sticking with it since it seems to not have a lot of quests, actually.
I'm not even sure which entry into Bastorias is the alternate, because I did both of them before I beat Elheim. I definitely went to Albion before I beat Bastorias and ran around most of the country collecting shit.
I put someone on every single town as a guard because it painted the map blue and that felt great
Yeah I'm doing the same thing. It feels nice to have so much extra material too.
I got 700k from selling it all.
>selling it all
>instead of doing aux deliveries
You could have gotten like 1000 extra honor.
To do what with?
Max out your units, promote everyone, upgrade your equipment.
I was at the final battle though.
bump
Anyone doing a merc only run? I want to do that in my next playthrough, along with rejecting or executing every optional character, especially Melisandre.
>executing every optional character, especially Melisandre.
Don't see why it was necessary to phrase it like that, but whatever.
Wait, shouldn't Alain be wendigo'd by Galerius? He killed him during the rescue mission.
>secret post-game mission gives you Ilenia as a playable character
oh frick
gives you many characters actually
can't do anything with them because that's the end of the game
lol!
Kinda want to replay Odin Sphere now
Do it.
game?????
Wotan’s Testicle
I still have to beat it.
Does Velvet kinda suck? Her damage seems weak, I seem to press a lot more buttons with her to kill something. Still, neat moveset, and pure sex.
For me it's Muramasa.
I finished UO last night and now I'm sad I'm no longer in Vanillawares world. However thankfully just before UO released I finally bought that Muramasa DLC on the Vita and have that to be playing.
Muramasa is also the only (localized) Vanillaware game that has trophies where I don't have the platinum yet. so maybe I'll do that.
>Muramasa is also the only (localized) Vanillaware game that has trophies where I don't have the platinum yet. so maybe I'll do that
I have yet to get all the trophies in Dragon's Crown, despite having played it for 200 hours.
I finally did that one a couple years ago. It was actually really fun. The Infernal playthrough was all I really had to do, then a bit of clean up. Was mad fun.
Was funny since the Vita version I owned and the PS4 rerelease I played later have the same trophy list so I got the first trophy in 2013 and the platinum in 2022 across two different platforms. Shows how insanely good DC is though.
I want to play Grand Knights History but I know nothing about it so I havent taken the jump yet.
It's shit.
How so? Not doubting you but I'm genuinely curious.
I played a little bit of Muramasa but got side tracked when UO came out. I enjoyed it pretty well, will probably pick it back up once I'm done with UO, How's Odin Sphere in comparison?
>if you skip the desert and go straight to the coliseum town, gloucester shows up as one of the minibosses in the southeast corner
I wonder if Hilda would have been in the southwest if I didn't get her along the way
Yes she does
Yes. The generic wyvern rider is her replacement.
The list of neat shit in this game keeps getting longer.
>I love him because…he protected me once
Are fox women really that easy?
>conquer the world
>give all my gains away
WOOOOOOW THIS IS BULLSHIT
Any way to get a regular paladin? And I don't mean a Bradley Paladin but a regular one.
Is there one at Gran Corrine in postgame? I forget which unique generics they have.
That's a Bradley paladin.
That's the only one.
Then the generic paladin is infinitely more special than either unique paladin model...
What makes you say that?
Because you can't get a generic.
ENTER
Gryphon Masters are too OP. Just fricking moronic.
Don't care who your favorite character is, I'm right
>jerome not in S
>Tatiana scene is her being "fixed"
Frick that.
Should've gone even further into it where she is in love with him but also still wants to actually see him die too, and she says something like "despite my love for you I still wish to see you die some day, who knows, maybe I'll do it in your sleep, can you still love me" and then Alain just says Yes and "Can You Feel My Heart" by Bring Me The Horizon starts playing and then everyone claps and The Blue Angels fly extra low
Cute.
>Mordon
BASED
A toast
to STRENGTH
to Anna's sweet dicky!
Dude is so lucky…
To strong bridges!
Driiinks are on meee
To gamers!
How do people get the Alcina backstory, then do Yahna’s 3rd rapport and NOT give her the ring?
So how do Assists alter the RNG?
Does it reroll it, or just move everything further along the current RNG seed?
Rerolls
How does that work? The result of the assist is consistent every time you turn on/off the assist or even multiple assists at once so does each RNG seed have multiple 'reroll' states? Then after taking an action, you get a genuine new RNG seed?
>Then after taking an action, you get a genuine new RNG seed?
Yes. It happens after you win a fight too. Try checking the results of battles for a sequence of enemies, beat one of them, then re-check the results. Best case scenario is you still win but you deal a different amount of damage, but sometimes you suddenly don't kill them, or maybe you take more damage, or you just lose outright.
It happens to enemies too btw, if you're set to win a fight that's in ranged assist range, then when you approach the enemy, the ranged assist suddenly gives them a win, that isn't necessarily because of the extra damage from the assist. It could just be the results being rerolled.
Ah, sorry I don't think I was clear. I'm aware of how assists change the results of fights, what I was interested in was 'how' it's applied.
While assists change battles, the result is always consistent. That is to say, the assist will always produce the same result in the battle, regardless of how many times to toggle it off/on or even if you reload to before battle was joined. This implies that rather than a true 'reroll', the assist is something factored into current RNG seed.
Fighting a battle, win or lose, seems to be the only thing that actively creates a new seed, and thus new outcomes for both battles and assists.
So my question was if you knew how assists are factored in on a technical level.
Assists shuffle the RNG. The don't reroll.
You can see this with Healing Assists, which come at the very end of fights, and so will never change your damage output.
Combat assists come at the very start and so will actively use up multiple rolls, moving the rest forward.
Well, truthfully, nobody's dug into the game's code so there's no way to know for sure, but while your assists don't reroll the battle results, I legitimately think the enemy's does. I'm 99% sure that fight without a ranged assist, as predicted when you hover over it, will play out with a new seed if you enter the fight within the range of a ranged assist. If I go in and watch the fight play out, I try as best as I can to understand how 10 damage at the start of the round turned a victory into a crushing defeat and I come up empty handed every time.
It's just a feeling, I can't say for sure, but my experience start to finish felt like ranged assists either did nothing (because the seed was rerolled but I still handily won, and 10 damage won't change the result of an overwhelming victory) or made me suddenly lose (because the seed was rerolled and I got unlucky with dodges/crits/guard rate).
I might jump into a sigil battle for a while and really exhaustively test this out so I'm not just going off of feeling. On expert especially, ranged assists just feel incredibly volatile to the point that I strongly suspect deeper impact on the battle results than a little extra damage at the start.
What's the difference between "shuffling the RNG" and "rerolling"? I read those as essentially the same thing.
So imagine the RNG spits out these numbers
54 78 72 14 19 56
You attack an enemy group of three enemies. And for whatever reason, one of your characters takes the third action and 72 is a number that causes them to make a critical hit on an enemy.
If you used a combat assists (archer, magic), then the first three RNG numbers would be used by the assist. So the same 'third' action would use the number 56 instead, which may not cause a crit. That's what I call a shuffle. This is why no matter how many times you reload to before combat, the result of an assist is always the same. It's just altering the order of the same numbers. Reloading alone cannot change this.
A reroll is what happens when units actually fight, and causes a new RNG seed to be created. This can be altered infinitely by reloading to before the fight takes place. A new RNG seed will be created after each time the fight is redone.
Oh, I see what you mean. Okay, that seems plausible to me. It's still a substantially more significant impact than just dealing some extra damage, and would explain why sometimes fighting an enemy within range of a ranged assist skews battle results far more than you'd expect it to. Whether it's this or a full-on reroll, I'm not a fan. They're too unpredictable.
Yeah, it's an easy mistake to make as, for intents and purposes, it IS a reroll. I made it simple there, but I think the game probably has to roll HIT/CRIT/GUARD for every enemy, essentially moving the number 9 or more places forward. That's essentially a whole new combat, which is why it can make it so swingy.
But if it was a genuine reroll (ie creating a new RNG seed every time you loaded an assist), then you could just infinitely reload a fight, turning on and turning off the assist for a new RNG every time.
The only other theory that makes sense is that every RNG seed has multiple 'states', and every application of an assist moved it to the next state, while every fight creates an entirely new RNG seed. But that is essentially the same thing as the 'shuffle' theory, so the practical difference is nil.
Is this game really waifu simulator?
Try the demo.
What does that even mean? God I hate zoomers
the frick is a waifu simulator
It’s actually a husbando simulator
It's actually the cuck thread.
No, you ring one person and it takes like two minutes of a 60-hour game.
No, you get like two or three non voiced scenes with a girl, a scene where you ring them, and a few unique lines in the postgame. This all is like five minutes at the most, not even, in a game that will take you dozens of hours.
>Mordon and Ithilion both go for village girls
Nice
>already disappeared from sales charts
Should've released it on Steam you c**ts.
>analysis paralysis
I didn't know Rolf owned a computer
I'm sick of all this arguing and gameplay bullshit. I'm gonna leave a post about my loyal wife, queen of my kingdom and forever faithful lover. She's a caramel-complexioned dark elf with luscious mint-green hair, a wonderful personality, an incredibly body, and a boundless sexual appetite that can only be sated by human men.
Pic unrelated, I'm talking about Railanor.
Bros... what did they mean by this? Is it just the one rapport where no one is able to deny how beautiful Rosalinde is? Or does she marry Magellan if you don't marry her or something?
I executed this guy. Did I frick up?
Nah
Executing is literally always wrong because they all end up repenting and joining your party. That being said, did you miss out on a particularly interesting character? Not really.
>Executing is literally always wrong because they all end up repenting and joining your party
I would actually argue that refusing Monica is correct because you get 30 Divine Shards which allows you to get Trinity Rain very early
It's probably the best reward for refusing a unit. Still, that depends on whether or not you're willing to recruit generics, sainted knights are really good units and you'd only have Miriam if you don't recruit Monica. I'd still say having a second sainted knight > early trinity rain.
>I'd still say having a second sainted knight > early trinity rain.
I don't know why this is the trade off. You can just hire another sainted knight very easily
Yeah, like I said, "depends on whether you're willing to recruit generics". Going off of that though, literally every single unique character you can execute/refuse in return for some resources, including gold, would be fine even if it's marginal because you can just recruit a unit to replace them. I have to put some stock in a unique named character over a generic or else the discussion isn't worth having at all.
>30 Divine Shards
You are kidding me. That's way too much.
I think you have a hard argument that an(butthole 3rd Sellsword like Jeremy is worth 20,000g. Then again, 20,000g is not a lot so it's probably a wash for most people.
Literally why, he was mind-controlled bro
You are talking about Jeremy. Magellan cannot be executed. At best you can ignore his optional quest.
Oh yeah you're right. Nevermind then.
Always hang them you get good rewards and you can just use a generic unit in their place.
Okay how do i counter these fricking Glacial Rain spammers in the Coliseum?
An owl? I haven't done PvP but I'm assuming they're using a cat hood. Owl should cuck.
I find it really funny that the choices are always either "let them fight alongside us" or "draw and quarter them, then hang their heads from the ramparts".
Why is Chloe the only non generic soldier
You'll shut the hell up and take your fourth great knight and you'll like it.
Please understand, there was no room for another soldier after making all the knights, clerics and elven archers.
Same reason Auch is the only mage or Yahna is the only mage, just cause.
eeerh
LOOK! CUTE SWORD GIRLS
I'm REALLY struggling with this game bros. I felt like I was invincible now it's very apparent to me I have no idea what I'm doing. It's not uncommon for me to spend half my stamina taking out any one unit, and now that maps want me to go take multiple points at the same time I can't do anything. I've been stuck on the desert map for hours after it taking five full resets to finish Scarlett's map. How do I stop sucking so hard?
I feel like the sweet spot is like 4 or 5 units. You're spreading resources (brain power, time, in game resources like gear and honors, exp) too thin if you try to use more. You can even do 3-4 for most of the game.
your tanks are all fricked, for a starter
with hodrick and alain in front you don't need fran in front either. and hodrick can't help fran against arrows anyway
travis/rolf/berengaria is a decent squad, no changes needed there but you'll want to expand to 4 for a shaman maybe
adel/berenice/aramis/scarlett is a ridiculously fragile squad, I'd move both adel and berenice to the back and put aramis in front to parry tank and have scarlett ready to resurrect him if he forgets to dodge
I have no clue what you're doing with miriam and aubin, so i can't offer help there. no clue who's the 3rd in back
clive's unit has zero healing and will eat tons of damage
>I have no clue what you're doing with miriam and aubin, so i can't offer help there. no clue who's the 3rd in back
looks like nina
Kitra I think.
Her JP voice is pure fricking sex. That "ouji-sama" delivery from a character you can't romance is a war crime.
half the units you have in the front shouldn't be
>gryphons, saint knights, cavs, sellswords
back row
Knights have A P.Def and a reliably guard skill. If they're not frontliners almost nothing is. Really we don't know what his squads are capable of, without seeing his tactics and stats. But I doubt it has much to do with Knights being in the front line.
I said they can take hits but not ALONE
A single knight will die easily.
So will a single Hoplite...
I just think the frontline/backline advice this place always gives is moronic and tangential to good squad building. For all we know anon could be bursting the enemy down before they can even tough him. Of course we know that's not the case, but we don't know WHY that's not the case.
Hoplite WILL eat anything physical in the early game, except for warriors. Knights won't, unless they have other units in their row to distract the AI.
>A P.Def and a reliably guard skill
reliance on a guard skill means that any multi-hit will tear them up such as viking spin. On top of the weakness to soldiers, gryphons, and wyverns all getting bonus potency. they're acceptable for cornia and early drach but the farther into the game you go the weaker they become defensively.
>but it's not great given hoplite's low initiative stat
That's where he is though
My point is, you have no idea what his squad is even doing. Suppose it's killing 75% of the enemies before they do any damage. Not even all of them, just most of them. A Knight is a perfectly fine frontliner in that scenario.
You can't recommend a line for any unit without seeing a stats and tactics page. I honestly don't even know why anons post these contextless squad screens, the fault lies more there than with the advice given to them.
>you have no idea what his squad is even doing. Suppose it's killing 75% of the enemies before they do any damage. Not even all of them, just most of them.
clearly that isn't the case otherwise anon wouldn't've posted in the first place.
Sure, but I don't think it has a lot to do with his choice of frontliner. His damage spread is mostly like shit, tactics are bad/unoptimized, and his units are too slow. Not enough ranged and row attackers. This is the cause of troubles 99% of the time, not the line a unit is in.
Knights aren't tanks.
They can take hits, but not on their own.
First of all, get the Frostbrand Tome from Yahna's tower. I already know you missed it. Don't worry, everyone does.
Second, buy every Dove Plume you can find. Buy the Angel Plume from the Ochlys shop.
Third, outspeed opponents using the above equipment, and assassinate them before they get their turn. This is the part that requires significant input and understanding on your part, so I'll let you figure that out. But focus on moving first and freezing shit, to start. Hint: row attacks and ranged attacks are your friend.
>Frostbrand Tome from Yahna's tower. I already know you missed it. Don't worry, everyone does.
>inspect everything in game
>except for her tower
Not him, but thanks
Gryphon is an evade tank against any non-archer grounded unit. Sainted Knights are generally a better thank than Great Knights in a cav stack. Sellswords get a shield on promotion and could feasibly tank depending on the rest of the team comp
>"Your orders, my prince?"
You tecruit her since she has the sexiest voice in both JP and EN somehow.
She does actually have a very sexy JP voice. That is definitely a good reason. I've never heard the EN one and I don't care to
You will never be Japanese.
If the troonylaters we all hate can learn Japanese, so can you.
kek, you know what's the funniest part?
Half of them don't even know Japanese. I watched a youtube video about the recent apparent twitter drama, and most of those homosexuals don't even know Japanese, they're basically just wokeifying MTL text
No jokes, it's a big ol 30 shards for refusing sexy voice girl
The real maiden
gryphon my beloved
bird & dogfrickers new competition just dropped
Why is she so fricking flat
She has cute small breasts! Not flat!
Alain's canon wife.
They wanted to design the perfect woman, and they succeeded.
Leah!
>Leah I know you're sad that i'm leaving to go be queen. So I asked Gilbert and he agreed that you will follow me and serve until death
She resigned for a reason
>calls Aubin the N word in front of denka
>tells Leah to shut the frick up for offering sound advice
>suicide squads a guy who doesn't even remember her backstory
Veggie!
She also called Josef a cowardly old man
>lolcolization
People who speak Japanese in the west are an overwhelming minority. Stop pretending to not know this.
>discover extremely powerful strategy that basically kills everything in my way guaranteed
>use it for a while
>realizing it's not fun to win with the same broken thing every mission
>forbid myself from using that strategy from now on
>start working on coming up with a new strategy
>until eventually I refine that one too well too and it also becomes boring and I forbid myself from using it so I can come up with yet another new strategy
Life is an endless treadmill.
>Naked elf woman is on the ground.
>She has sprained her ankle, and while she won't ask for your assistance, she clearly needs it.
What do you do?
Ignore her. I have no interest in elves with big breasts
princess carry her
breasts are life.
Say what's the settings you use on webm converter for this? For some reason putting my PS5 recordings in causes it to grey/wash out despite not doing anything to it
Dunno. I'm reposting.
I'm not that guy and that's not my webm but I just screen recording and convert to webm when I make mine. God speed to anyone creating webms using imported console footage
This is my first attempt from Switch footage.
Nice!
Woops, I didn't make that one. I meant to post this one
don't use webm converter, use Shotcut, it's much better at getting it down to a good size and you can manually tweak settings without doing command line frickery
I immediately unzip my dick upon seeing her
you have a zipper on your dick?
You don't?
no, I'm circumcised 🙁
Execute her.
This is happening more and more in Cornia often ever since King Alain married to that elven queen....
>Stories of Alain and Railnor's romance become historical folklore passed from generation to generation
>A festival based on their meeting is done every year where elven women looking for human husbands recreate a "twisted" ankle during the holiday in order to start a relationship.
>Ugly humans are turned down when the elf proves she's ok by literally running away.
>Ugly elves are turned down by humans who are interested in another rendezvous.
And for about a millennium, the actual Railanor will host said holiday's feast as she reminisces about her long dead human king.
shut up nerd
You need to eat all the eggs
Do guard skills only trigger if your character fails to perform a passive guard from their guard-rate stat? Or will a guard skill trigger every time the character is attacked even if they could have guarded the attack normally, basically wasting a PP for nothing?
If left blank, Quick Guard will attempt to block all attacks as long as you have PP.
Now you understand why it's such a fricking shit ability.
It's good for facetanking a start-of-battle attack like a Hastened Strike. Using it for any more than that is a failure to summarily end the fight.
the latter, but only once per attack in the case of multi-hits like meteor slash.
Guard skills actually guard all hits if it is from one attack like Meteor Slash
so they do, never noticed. that makes guard skills way stronger than I gave them credit for then.
I benched Leah so she's way under-leveled. Swordmasters are fine for what they do, which is delete flyers and scouts with minimal support.
The latter. However the evade skill from thieves only activate if they fail to evade normally, AND they trigger Evade multiple times on multi-hit attacks.
>AND they trigger Evade multiple times on multi-hit attacks.
incorrect.
I'll double-check in a second
>CRITICAL 9
Stop laughing.
Huh, I swore I'd seen it happen.
There's a mantle thats grants a 2PP evade that does avoid all hits from an attack.
AGI bros...
DEXgays are laughing at us...
Swordmasters are such shit units damn, a shame since Leah is so cute. I still can't believe they can't one shot a werefox or wereowl and can't do shit against anything aside rogues.
Eh, they can one shot way more than that with the correct buffs...the issue is, Landsneggs are right there doing it for free
>mfw lands with the parry buckler
Swordsmasters could never.
>not using mirrors to make them offensive/keen
Add gambler coin support for boosted crit damage and put them to only keen strike so they ignore the accuracy drop, mine will pick off back rows like flies.
>that elegant twirl mid animation
doki doki
>newcuties ITT
Guys, you weren't kidding when you said furry force are dangerous at night...
is dangerous*
i took out the s
AYO HOL UP
>We'll
>Be
>Right
>Back
Unironically
>Leave it to Lex!
Provoke is a God send in these situation.
That sounds like a good way to get Lex's booty blasted by several packs of furries.
Wolves can't do shit to Vanguards.
Lex GODS wins again
I CAST FOOT
Is there ever any real reason to use units that aren't Fast/Fliers/Assists as leaders?
The other effects seem so minor compared to those 3
nope
For voice lines.
But "BLASPHEMOUS FOOLS" comes from a flyer...
What more do you need?
The barricade breaking one (Breakers, Vikings) is great when you want to save valor for more worthwhile skills.
Heavy Swing is frickhueg I don't feel like you need to use it more than once on many small stages, and big stages you have shittons of valor
Units with that Breaker effect should've had something more universal to go with it, like they disable opponents for longer if they win but don't wipe them out, or something.
I have Primm as leader so I can starve her of Stamina then stuff her full of steak.
Aside from pre-horse Alain, frick no.
Alain and Gilbert give massive valor point gains per win and if you're just going to leave a unit at base to guard it might as well be led by someone whose leader bonus makes healing at bases faster like Ren or sellswords. Apart from that yeah there's absolutely zero reason to use a leader that lowers assist damage since it's better to just frick up the guys assisting than attempting to ignore them and there's absolutely no reason to use breakers/vikings as leaders since they don't break obstacles quickly enough without just using a field skill to smash them in one go (or just fly over them).
Generic Paladin, my beloved...
I want to marry a generic cleric, she cute
My God, all those scars on her leg.
Wtf does Berenice and these mercenaries do, use them as a shield?!
No, they crush watermelons in between their usual merc work
>not a generic cleric with a pague mask
ngmi
>Can recruit generic versions of every traitor general
>Except the wizard since he didn't have a helmet so it'd be weird for a generic to have his exact same face
why did bastorias make most of my squads suck 🙁
Because you didn't adapt to it.
i never said i didn't adapt. it's just interesting how you were able to build squads that worked for the entirety of elfheim that do NOT work even half as well like an hour of gameplay later
The game has a very rock paper scissors approach, your squads aren't bad, they just suck against bestrals.
Bestrals are just funny infantry. Anons struggle against them because they're not looking at their stats/skills for whatever reason. Like werefoxes...fast evadegays, same as Thieves. Only they have damage now.
So be faster and true strike them hard with a row attack. You're now taking 35% less damage with just that change.
>elfheim
Pretty braindead missions there
Because you're fighting at night? I don't know what else would suddenly make squads stop working there. The bears are pretty annoying I guess.
bastorias is the tank filter. you will suck until you unlock more towns and buy stronger gear, as well as finally recruit 3 good tanks the game's been starving you from
>finally recruit 3 good tanks the game's been starving you from
Gammel and Travis can finally stop having a train run over them by every bestral party that sees them.
you will probably need to double scarf them, mine kept getting kekked at night with over 30% hits and pursuit spam
Buy them silver weapons and anti-beast equipment.
>Every PC gay brags about how much they pirate and will NEVER buy a game full price and will ONLY consider buying a game after its -200% off and comes with a BJ from a hot woman and if its not that they shit on the game endlessly and say its not worth their time despite having 1000 hours logged in on their pirated copy
>Wonder why smaller publishers dont make any ports for PC
Pirate homosexuals are the absolute worst
Palworld can literally be pirated and played scott free online with others, even a pirate can connect to their servers, and yet that shit SOLD literal millions on pc.
>inb4 knockoff pokemans out of nowhere
Im using that because out of all piratable geimus theres literally no downside to pirating it unlike most which render online functions null yet people still want to PAY for it.
>"Bro a company that got lucky and got massive normie appeal is the same thing as a single player nieche game by a company that very sells MMO tier games."
I'm just saying, out of all games anyone looking to steal thats the one, because theres absolutely NO downsides.
Tell whoever is paying you to train you better. If you're gonna market here, learn some manners.
Don't be homophobic either, it goes against the ethics code.
VW already said they won't do PC. This isn't on the publisher.
Imagine if VW ported their games to PC but with Denuvo
>make a drill hair b***h with big tiddy the main heroine
>don't make her go "ooooh ho ho ho ho"
I will literally never forgive vanillaware for this
This
Too bad Scarlett mellowed out offscreen
she was raised by the holy lands. she will be a good oppai cleric girl
It just ain't right anon
A big tiddy drill hair b***h that doesn't go "oooh ho ho ho ho" is like a girl with short blue/purple hair who isn't the emotionless girl, or an elf that isn't a bawd.
It just ain't right
hot
>Be son of Alain, hero king of fevrith
>Strongly resemble father
>No achievements to name
>Continent is at peace, literally nothing to do
>Father sends me as an ambassador to Elheim
>Elves are so fricking hot, dear unicorn
>Every time I visit they seem to wear less and less clothing
>Elf twin leaders asked me to visit them in their private chambers tomorrow alone
I guess I'm not fricking anything up at least