I swear this must be the game that's been sitting in the back of my mind for the past 23 years. Does this game have glowing orbs you pick up or something?
>level design: quake >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> unreal
this
holy shit was the level design in unreal bad
I still have nightmares from climbing around 1 pixel ledges on walls and through openings that weren't bigger than my head.
everything felt like you were chasing secret areas, but those were all the standard path. what a fricking shitshow that game was.
>level design: quake >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> unreal
You had me until this, do boomers really think that mazes with keycards are good level design? Fricking hilarious.
Quake levels provide more fun environments to fight bad guys and also devs really put their effort to make each level feel like some place that serves some purpose, jail, mines, ammo storage etc.
quake is the height of level design in the FPS genre. the levels can't be characterized as "mazes" as they simply aren't in any way
unreal was never considered to have had good level design, ever. not when it came out, not at any point after. it just plainly doesn't, the levels are simple
>ultimate zoomer opinion
Shut the frick up ID drone, your game got mogged by Unreal. Quake is fricking crap and the amount of coping in this thread that you homosexuals had to pull off because you can't admit that the AI is bad in Quake is nothing short of astounding. You had to call good AI a gimmick because enemies could telegraph you.
>Shut the frick up ID drone, your game got mogged by Unreal.
objectively didn't in ANY context, and it's inarguable
no sales, no legacy, no online play at launch >muh good AI
stoogebot was out for quake before unreal and was the actual first implementation of decent AI in FPS. you have no idea what that is because you weren't alive when these games came out
>you weren't alive when these games came out
1990 means i was alive when it released. I was 8 years old when it came out. Before you say there's no way i could have played it being that young, i found ways to convince my folks.
11 months ago
Anonymous
>Before you say there's no way i could have played it being that young, i found ways to convince my folks. >ask mother to buy me carmageddon2 >moron on store explains her i go around running over pregnant womans >get no game >ask cousin for game >get it pirated
nta
>gay Unreal tracker "music"
Strange how you all seem to praise Deus Ex's soundtrack, but then pretend like Unreal didn't even have anything equally memorable or mesmerizing in general
>music: unreal
Quake 1 famously NIN doing the music and Quake 2 and 3 have catchy edgy 90s metal. I cannot think of a single way to describe any Unreal music because none of it is notable. >story: unreal
holy shit no, the story in both is forgettable
What's notable about doing le industrial metal music other than it just being so painfully try hard edgy and rebellious? It's pretty much the equivalent of pic related and it's tacky as frick. Rock on dude m/
Seriously what's notable about edgy metal unless you're just an internal manchild? it's like the most cheesy themes of the 90s put into to one game. John Romero was a walking joke and liked to pretend to be a rockstar because his ego was just that inflated.
>so, quake was better
You'd think that Quaketards would be praising a game with no hitscan enemies like in their game with grunts. But it's just not good enough for them apparently that the whole game uses projectile enemies. The duality of man. Not my webm btw, just a demonstration once again.
>You'd think that Quaketards would be praising a game with no hitscan enemies like in their game with grunts
mercs have hitscan weapons. you didnt play unreal past the first few levels lol. i dont blame you. it blows its whole load in the first few ones.
I've played UT and UT2k4 for years but have actually never sat down and played Unreal 1 or 2. For 2 I briefly played a demo when it first came out but yeah. Since Quake 2's remaster came out, I started playing Quake 1 and decided to actually finish it this time since I never even completed The Dimension of the Doomed as a kid. As of today, I'm about to start The Elder World. So far, I've been having a lot of fun and have been very impressed with the overall level design for it's age. After this I'll check out Quake 2 and then hop on to the Unreal games. I've always heard U2 wasn't as good while U1 was excellent, but we'll see.
Unreal is a TOP TIER game. The second game which came out much later and had no real relation to the first game's developers was a travesty. Just play the first one.
unreal was not particularly impressive in its own time and was not considered a top tier game. it was a graphics showoff thing. the game/levels aren't that good
Well that's not an argument and you can see how much better quake is when you compare something like Elite Force (id tech) to Honor Guard. (Unreal) Two games from the same franchise made during a similar period in the same genre with wildly different quality.
>Unreal is a TOP TIER game
It's a legit 4/10 game.
Am I in a different dimension? I remember Unreal reviewing incredibly well at the time and it was considered a great game by most of the people went to college and work with.
video game enthusiasts have never cared about reviews in history. it had no community/enthusiasm compared to quake games and the sp campaign is very middling
I was there, it was hyped to frick and ended up being praised for everything BUT its gameplay. It was a glorified tech demo and Unreal Tournament was much better received.
Nobody cared about Unreal's SP campaign once they played it, Q2's was miles better and then HL and Deus Ex came along anyway. That opening level escaping the prison ship was absolute kino tho.
get a new hobby other than forcing shit games on Ganker
11 months ago
Anonymous
obsessed autist lmao
11 months ago
Anonymous
>7 hour old thread >less than 50 IPs
People like you should be permanently banned from the site.
11 months ago
Anonymous
>People like you should be permanently banned from the site
Why? am i not allowed to post atmospheric webms of this game? that's why my post limit is high, aside from actually replying to people. We barely ever have Unreal threads on here and the moment that we do there's just morons that think we're shilling a game that got buried by the very company that owns the IP. Zoomers don't think Unreal had any sort of following because they're been brainwashed by Quake cultists.
11 months ago
Anonymous
>if you don't like a worse game you're a cultist, now I will bump my thread for 20 hours straight screaming into the abyss
Okay
>you were not alive during this correct?
I'm 34. My first FPS was Duke 3D in 96 when I was 7 when my older brother brought it home. >why do all you not-alives have so many opinions about whos joking about what or whatever? frick yourself
I like how you ask a question and then immediately answer it as if you're schizophrenic.
11 months ago
Anonymous
youre the 5th person in the thread to try to revise history and say unreal was big online
unreal, say around june 1999, would have about 250-400 players playing at any time on the server browsers
it was NOT POPULAR as a game. it had NO community compared to quake. stop fricking saying otherwise, you're lying if you say so
you weren't online most likely so you have no fricking clue
11 months ago
Anonymous
>capslocking and reddit spacing
11 months ago
Anonymous
>would have about 250-400 players playing at any time on the server browsers
Can you prove that?
11 months ago
Anonymous
i couldn't care less about proving anything to you..once again my name is on one of the quake 2 cds...yours isnt
deal with it
even if i just outright made it up, it's more important than whatever you would say.
11 months ago
Anonymous
>it's more important than whatever you would say.
Nobody cares about your heavily emotional arbitrary opinion about a few games that came out 25+ years ago. You and OP are still stuck in this idiotic tribal mindset. Yes, Unreal Gold was indeed a major deal back then, yes it played well enough that its gameplay (including its unique weapons) acted as a foundation for UT99. And yes, it was a great time for the FPS genre to have so many major hits one after another within just a span of a year. Deal with it.
11 months ago
Anonymous
>Yes, Unreal Gold was indeed a major deal back then,
meaningless. it didn't have online players
UT99 served as the foundation for itself and has different feeling movement and different network code from unreal
11 months ago
Anonymous
>it didn't have online players
Prove it. Again, your opinion is completely subjective and not factual. You've already displayed this by talking in a position of partisanship.
Unreal was only notable as a shitty Quake multiplayer knockoff, the single player stuff was absolute vomit and I say this as someone who grew up with the games and probably has no less than 1000 hours in UT03/04
Because no one gives a shit about unreal so it has to be compared to better more notable games to get attention. Pretty soon people will take notice of the shitposting and pretend to like it for (You)s, then actual morons who like it will flood the board, further lowering its quality. And that's why Ganker has daily skyrim threads now. Hope that clears things up.
>lmao the levels are absolutely pathetic compared to q2s consistent quality throughout and the entire game relies on "heres a skarj in open space"
Neither a good or hard thing to be consistent when the quality of Quake 2 maps is forgettable, simplistic corridor garbage and average at best. Unreal enemies are much more interesting and hardly relly on hitscan and Unreal weapons shit all over Quake. Unreal is a much better and complete singleplayer game
>Ganker is the contrarian videogame board
No, Ganker has never liked games solely for the sake of being contrarian and that's a profound misunderstanding of what this board is. Unreal is the casual moron version of Quake, it's not in true Ganker's wheelhouse.
so that's what this is about? Your hatred for epic game store? Fricking LOL what are you 12 homosexual?
11 months ago
Anonymous
>if you say so timmy
Timmy wants to have nothing to do with Unreal anymore you moron. Why did you think he had them all delisted? are you so moronic to believe that Unreal wasn't big back in the day?
11 months ago
Anonymous
according to the zoomers on this board unreal wasn't impressive at the time and it wasn't considered a great game lol
>gameplay: quake > unreal
Wrong. Unreal actually requires using a little more of your brain than Quake's combat encounters. You can b***h about bullet sponging all you want, but this is more engaging gameplay simply because the AI isn't brain dead. Quakes AI sucked dick and it gets really predictable pretty goddamn quickly.
finally actual people that know what the frick they are talking about. Not many here actually plays games and even fewer than that were old enough to play PC games in 1998 let alone 2008.
>Because no one gives a shit about unreal so it has to be compared to better more notable games to get attention. Pretty soon people will take notice of the shitposting and pretend to like it for (You)s
Stop with the bullshit. Unreal was a good game what the frick?
>Unreal was a good game what the frick?
No it fricking wasn't. It's an awful game. And this isn't to say you shouldn't play it, you should and hopefully you're smart enough to see the trend of goyslop and shovelware it spawned. It's important to know this shit so idiots like OP can't spread their bullshit.
>gameplay: quake > unreal
Wrong. Unreal actually requires using a little more of your brain than Quake's combat encounters. You can b***h about bullet sponging all you want, but this is more engaging gameplay simply because the AI isn't brain dead. Quakes AI sucked dick and it gets really predictable pretty goddamn quickly.
>Unreal actually requires using a little more of your brain than Quake's combat encounters.
in what aspect, cuz it's 'smart' to you? cuze it reads your inputs for projectiles (which can literally be gamed with hitscan weapons anyways)? because they predict your movement and forecast it with their projectiles? which can be avoided by . . . stepping in the opposite direction. the enemy design is incredibly lacking in Unreal and the Skaarj is the only highlight. it literally repeats the same enemy encounters in open spaces constantly throughout the campaign.
you dont understand quake's encounters in any aspect, they deliberately placed players in claustrophobic areas and choke points and made them deal with bouncing grenades, traps, monster closets, spread out projectiles, homing projectiles, hitscan enemies, and monsters that pounce towards you. I dont even fricking like it and bewilders you actually type bullshit like this.
Unreal's encounters were done better in the tournament series with better levels and AI. If i wanted Unreal's ideas that were done better in execution, id play Halo.
>cuze it reads your inputs for projectiles (which can literally be gamed with hitscan weapons anyways)? because they predict your movement and forecast it with their projectiles? which can be avoided by . . . stepping in the opposite direction. the enemy design is incredibly lacking in Unreal and the Skaarj is the only highlight. it literally repeats the same enemy encounters in open spaces constantly throughout the campaign.
Yes that does make the AI better. Are you moronic?
are you? do you think ONLY FUKING AI makes an enemy encounter engaging? not enemy placements, the actual design behind them, the level design, or anything else?
Unreal art direction is amazing, but, the level design and enemy encounters are godawful.
Anyway, we need more sci-fi shooters in medieval alien worlds.
Advanced AI in single player FPS was a meme from late 90s to mid 00s and I'm glad it died out.
Yeah, it sounds exciting on paper, but in reality it's a random clusterfrick that is impossible to balance. There's a reason people make maps for Doom & Quake 1 with predictable enemies of those, and rarely touch Quake 2 or Unreal these days.
If you want a human-like opponent - go play multiplayer with a fricking human.
>Advanced AI in single player FPS was a meme from late 90s to mid 00s and I'm glad it died out.
maybe for PCgays who missed out on Halo 1-3 (the pinnacle of AI and enemy design in FPS)
There isn't a single interesting encounter in Halo, you cannot show a single good fight.
11 months ago
Anonymous
>There isn't a single interesting encounter in Halo
k. >didnt play any of the shifts to horror with the flood >didnt play the city levels of H2 where Jackal snipers lurk around every corner >didnt play any levels where large expansive battlefields and infantry/vehicle combat is intertwined with the need to CONTROL/destroy most power weapons and vehicles lest you die every five seconds >didnt play Halo AT ALL
next youll say the usual dipshit thing where 'weapon limitations and slow movement dumb down dah game (actually it makes it way harder in the SP department :))
11 months ago
Anonymous
POST
FOOTAGE
OF
THE
ENCOUNTER
Watch as it turns out to be some moronic slugfest that's nothing like you remember it.
11 months ago
Anonymous
why should I? you realize Halo's AI is way more dynamic than most games? I literally just finished H2 for the third time and I still think it blows me away, especially in how much of a raw challenge it is to the player.
I got like 3 levels into U1 when it was free on GoG or wherever, and I don't like it as much as Q1. Sure Q1 is basically just Doom with less enemies, but the levels made it. I don't know how to explain it, they're like the best dungeons in old Zelda games. They finally got real 3D and played with it a lot, so you get some puzzle box shit going on.
Unreal just does the "it's like a movie" kind of thing. Again though, I didn't make it very far.
Q2 kinda sucks dick too though, I don't know why everybody loves it.
Are there any games out there like Unreal Gold? it's probably my favorite FPS game ever made for the atmosphere alone. The closest I've ever found is some obscure German FPS from 1999 called Skout. It does not compare at all really in quality, but it's themes are very similar. And yes I've been playing community content for Unreal Gold for a long time and there's some real good stuff out there. But i think I've played mostly all of it.
I've never played Skout i'll have to check it out at some point but to answer your question I would recommend games like Escape from Butcher Bay & the original prey for that dark alien industrial type of feeling.
Speaking of community content, here is a list of good map packs:
Hexephet, SP-DontShootTheChest1, The Triamid ruins, Illhaven saga, Strangeworld, Tower of Shrakith, Shamu Quest
You can download Unreal Gold Maps here:
https://unrealarchives.com
http://unrealsp.org
My best guess on why Tim wants to kill the Unreal franchise is because it wasn't entirely made by Epic. Digital Extremes was the co-developer and the only Unreal games made entirely by Epic were UT3 and UC2.
I don't see it, sorry. Unless it was bundled with UT 99 and its expansions, then maybe. But a remaster focussed on the SP campaign won't beat the Quake rereleases.
This one is nice. That high tech mayan jungle aesthetic is really appealing. Would you happen to know if any co-op maps on Unreal Gold are still active?
Quake 2 is one of the most mediocre singleplayer campaigns ever created. It can´t even compete with Quake 1 in which Romero was actually involved and it´s obviously a step backwards from Doom and Doom 2. It absolutely has no place being compared to a master piece like Unreal.
If you've already played Unreal Gold's Campaign, then I'd recommend playing Illhaven if you like this stuff. I'll see if i can find some screenshots, i never have my own ready whenever the rare moment an Unreal thread comes up.
Game? looks like Rune. Still not comparable to a medieval village on an alien planet. Unreal Gold is one hell of of a trip in regards to themes. I think the closest game to doing as much variety is probably Timesplitters, but that's different.
Thanks for convincing me to play the second encounter for another time. I mean it's not exactly the idea of what i was talking about of that sort of theme being on an alien planet. But i still enjoy these themes none the less. That's the part i consider unique. There really isn't another game like Unreal and I've been searching long and hard for it. I mentioned that obscure FPS game from the late 90s earlier called Skout. But that's it, i think the closest I've seen in recent years would probably be Amid Evil or some smaller obscure game called Zortch sort of reminds me of it.
It´s more than simple greed. Tencent Tim actually hates everything PC gaming represents and the only reason that scumbag pushes so baddly for Epic Store is having a way of turning PC gaming into a more console like experience for good.
>= a shit experience on modern hardware
You can still play it on modern hardware. I'm able to play it on windows 11 on a 12900ks and RTX 4090 at 144hz at 4k. Only minor problem that currently exists is that the hud does not scale correctly and I'm unsure how to fix that. Looks tiny, but i just got used to viewing it like that now because my eye sight is still decent enough. You want to go here:
http://oldunreal.com/downloads.html
Download the 227i UnrealGold patch. If you don't own Unreal Gold on steam then search for a key from a reseller. It's still perfectly possible to play it and even all of the custom content. I'm unsure if people are actually aware of that.
>no source code = no sourceports = a shit experience on modern hardware
As far as I remember there's fan patch floating that makes running Unreal on modern hardware and OSs fairly smooth.
>gameplay: quake > unreal
Wrong. Unreal actually requires using a little more of your brain than Quake's combat encounters. You can b***h about bullet sponging all you want, but this is more engaging gameplay simply because the AI isn't brain dead. Quakes AI sucked dick and it gets really predictable pretty goddamn quickly.
Eh, it's cool when it's novel, but by the end of the game shooting enemies who have "reads your inputs to dodge projectiles XD" as a sole gimmick gets boring.
Unreal 1 was cool but the weapons' design is far better in Unreal Tournament, every weapon in Unreal looks a pile of crap and the nail gun that stands for the pulse rifle is garbage !!
I remember in Unreal 1 there are a few places where powerful enemies never stop respawning, that was annoying.
also there's that spaceship level with a total blackout and enemies spot you for no reason when you try to sneak past them, I fricking hated it
Game has been ruined by tryhards. Nobody wants to play a game with people who have been playing it 6 hours a day for the past 20 years, see rhythm games etc
someone is getting paid to test waters before inevitable unreal reboot?
epic wants some of that nudoom audience?
lets se how much history revision yuan can buy
Just FYI this is from Project Zephon 2.0 from UT99, the only reason I'm breaking the rule from posting outside unreal gold is that this is a single player campaign that you need to try.
Really excited for John's return in this, I hope it's not just some nostalgia-bait cameo and the game actually feels like a SiN successor. I was one of the five people who bought SiN Episodes
I wouldn't be too excited for that. I mean 3D realms are involved and it's just been a mess with them lately. When the frick is the SiN remaster coming? do you know why that Rise of the Triad remaster even managed to release this year? it's because Scott Miller of Apogee pulled the rights from 3D realms and gave it to Night Dive to release instead, and they made a proper release is far less time than they did. It took them 1 year approximately to do it, which was originally supposed to be 3D realms job. He basically he said they've taken on too many projects and he wasn't satisfied with their work ethic. So yeah I'd be cautious if anything about that company.
There's one thing I'm glad about Unreal going into obscurity, and it's that zoomers won't ever get their filthy hands on this game. They already ruined the Quake modding scene. So this game fading into obscurity is both a curse and a blessing.
Anyway that about wraps about my posting. Only plebs don't enjoy this game, and while it's sad Unreal has been largely neglected my the majority of people in favor of Quake. I'm glad that at least some people still see as the truly superior game. It's mainly just ID drones stuck in their echo chamber that can't see why it was always better. This goes back to the days of Quake 3 Arena snobbery and whatnot, so not surprising.
>DUDE we frick ass at a game where you invade a new alien race as a whote buff man and genocide their whole metropolis and planet with Oppenheimer boombas
These people are so confused with their beliefs and morals.
>The Unreal franchise is dead and all its games are abandonware now. Tim Sweeney's gone out of his way to bury it and shove Fartnight down our throats in its place. >Quake continues to receive large amounts of support from both id and the modding community.
UT99 is my favorite multiplayer FPS of all time but history favored Quake in the end.
>half life is in between a boomer shooter and a modern shooter
No it's not. It's a quake-derived game and contains 0 of the concessions of modern shooters.
11 months ago
Anonymous
it's cinematic and story focused and doesn't have separate levels, the only boomer shooter thing about it is that you can carry all guns
11 months ago
Anonymous
it literally has no damn story almost. the only thing 'cinematic' about it was the intro. the rest of the game plays out like the same dungeon crawling shenanigans that Quaek had, only with reloading and feeling a bit more grounded in reality.
Well that certainly shut the quake tards up. But it is an interesting point to bring up about John Romero's own ego destroyed his own career with his tryhard rockstar attitude in general. He'll always be a two hit wonder and there's nothing his cultists can say to refute that. None of them mention SIGIL because they know deep down that was shit as well, including how all of his levels for quake were nothing ground breaking when he returned to the modding scene.
>and I never will.
Because of groupthink most likely. Quake cultists are as bad at brainwashing people now as they back in the 90. They used to have a pretty negative reputation for this in fact, but time and revisionism all erased this.
No brainwashing necessary, I played Quake 1 when I was 8 years old in 1996 and loved it. I love all the Quake games, and Unreal simply never appealed to me, and still doesn't.
I'm not saying Unreal is bad, or that people who enjoy it are bad, but Quake is my jam, simple as.
What other games would be included with this? Should any be taken out? I'm just cramming all the retro style FPS games I have that I can think of (multiple weapons, no regenerating health, etc.) I don't have any of the Duke Nukems on Steam, nor Blood.
Now it's been probably about 8 or so years since I played the NuWolfs but I remember they had medkits and food to gain health and multiple weapons, or am I not remembering correctly? I'm just basing the collection off older traits like those.
>other games included
Duke Nukem 3D, Rise of the Triad, Shadow Warrior, Gunman Chronicles, Requiem Avenging Angel, Strife, kingpin life of crime, Rebel Moon Rising,Sin
Episodes: Emergence, SiN Gold,Outlaws, Aliens Vs Predator 2,FEAR,Postal 2, Shogo: Mobile Armor Division, Eradicator, Soldier of Fortune 1 & 2,Tribes: Vengeance, Star Wars Dark Forces 1 & 2, Jurassic Park: Trespasser, Star Wars - Republic Commando, All Serious Sam games, Star Wars - Jedi Knight 2: Jedi Outcast, Red Faction 1 & 2, All Heretic and Hexen games, Killing Time, Realms of the Haunting, Wolf 3D, Chasm the Rift, Descent 1 & 2, Terminator future shock, NAM 1998 (optional, not the greatest game),Clive Barker's Undying, Battlezone 98 redux,Blake Stone: Planet Strike,Blake Stone: Aliens of Gold,Killing Time, Powerslave (remastered version),Forsaken remastered, The Wheel of Time,Lifeforce Tenka, Star Trek Elite Force I & II, Time Shift, Mostly all Painkiller games (black should at least be included)
what's with all the hate bandwagon against quake all of a sudden? just because quake is objectively the best shooter doesn't mean you can't enjoy the others
I guess maybe GTAIII,VC, and SA. They all got taken down for the shitty remaster that broke everything. I heard they're back up but only on the Rockstar store so I'm not sure.
Unreal 1, 2 and Return To Napali was so bad that for the first time in my life a game thrown me into some sort of depression, i am not joking when i say this is the worst classic fps out there and it only got worse with time, frick you for even suggestion this heap of trash to other people you disingenuous nostalgia ridden millennials.
Holy frick quakegays are some of the most insufferable homosexuals I've seen on this board. I wish games "as shitty as unreal" were still coming out today.
Just pirate them. The funny thing is that you can still play multiplayer in all of the games by connecting directly to an IP. His reasoning for removing the games was clearly out of spite of them not being 100% made by Epic and that Digital Extremes was responsible for much of their inception.
>His reasoning for removing the games was clearly out of spite of them not being 100% made by Epic and that Digital Extremes was responsible for much of their inception.
While I don't know about that being the reason, there was a clear difference in quality when Digital Extremes didn't handle UTIII.
>there was a clear difference in quality when Digital Extremes didn't handle UTIII
nobody tested the unreal tournaments games when they were released
what the hell are you talking about?
Talking about how the games felt and looked. Epic had full control of UTIII which is why it looked like Gears of War and wasn't as enjoyable to play as the previous UTs.
Even Epic doesn't give any shit about unreal.
You can't buy most (if any) of the unreal games anywhere anymore, effectively making them abandonware.
Timmy is to embarrassed to put it on his storefront. Absolutely disgusting.
Meanwhile Quake are getting remasters and the best version is still alive and kicking through Quake Live.
You can find matches any day of the week, not that many, but there's around 2-300 players all around.
And you'd expect to find tryhards but those have all moved on, it's just Quakedads playing casually and reliving glory days on duel servers. And surprisingly very often I'll run into new or returning players since Quake champions ain't all that great.
I still play every couple of weeks and it's still a great time.
Champions core is still fine but it has '''heroes'' and the usual lootbox-esque crap with pop-ups reminding you every so often to give a shit and the load times are horrendous. But it's still doing better then Unreal I guess, which has been buried for the legendary memeshooter.
>No, UT movement is unpredictable and random as possible so anyone can win. It's a casual party game.
you are a shitter with bad aim
i guess you hate painkiller and quake 3 cpma too
11 months ago
Anonymous
>changing movement mid-air >aim
Okay moron
11 months ago
Anonymous
so you are a shitter
11 months ago
Anonymous
>painkiller
Worst fricking 'movement' ever. Literally press jump to fast.
Dunno, I played through original Unreal campaign and UT99 bot matches earlier this year, and lack of Quake's strafe jump moronation felt like a relief. Still spammed diagonal dodges though.
Also I liked that jumping from lift carries said lift's vertical momentum. Used it for some shortcuts on DM maps.
Unreal is what Doom and Quake would have been like if id was all Carmack and no Romero, but I guess that's why nudoom plays like a shitty ass unreal game.
Quake is one of the most overrated games ever. I thought it was a downgrade from doom when it came out. I feel like people defend it more than they should because of the cult of personality around Romeo & Carmack and wanting to feel like a “hardcore gamer”.
music: unreal >>>>>>>>>>>>>>>>>>>>>> quake
visuals: unreal > quake
atmosphere: unreal > quake
story: unreal > quake
weapons: unreal >>>>>>>>>>>>>>>>>>>>> quake
gameplay: quake >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> unreal
level design: quake >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> unreal
I actually love both games. I just wanted to start the OP with a decisive opinion so that it can gain some traction. The catalog is ass right now.
then lets get to a consensus, whats the arcande dimensions of unreal?
JazzyB maps, which use Operation Na Pali as base
Otherwise Project Zephon, EXU2/G59 or 7 Bullets/Xidia Gold and Unreal Evolution are good candidates
I swear this must be the game that's been sitting in the back of my mind for the past 23 years. Does this game have glowing orbs you pick up or something?
unreals ai made it a lot more fun than q1/q2
q1 mp was insane though, nothing before ut, cs or q3 touched it
>level design: quake >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> unreal
this
holy shit was the level design in unreal bad
I still have nightmares from climbing around 1 pixel ledges on walls and through openings that weren't bigger than my head.
everything felt like you were chasing secret areas, but those were all the standard path. what a fricking shitshow that game was.
engine: quake>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Unreal engine 1 is far superior to Quake 1/2 engine and Unreal1 is a better game than Quake2.
>music: unreal >>>>>>>>>>>>>>>>>>>>>> quake
lmao
>level design: quake >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> unreal
You had me until this, do boomers really think that mazes with keycards are good level design? Fricking hilarious.
Quake levels provide more fun environments to fight bad guys and also devs really put their effort to make each level feel like some place that serves some purpose, jail, mines, ammo storage etc.
quake is the height of level design in the FPS genre. the levels can't be characterized as "mazes" as they simply aren't in any way
unreal was never considered to have had good level design, ever. not when it came out, not at any point after. it just plainly doesn't, the levels are simple
love both games, this is accurate
>unreal better atmosphere and music than quake
ultimate zoomer opinion
>ultimate zoomer opinion
Shut the frick up ID drone, your game got mogged by Unreal. Quake is fricking crap and the amount of coping in this thread that you homosexuals had to pull off because you can't admit that the AI is bad in Quake is nothing short of astounding. You had to call good AI a gimmick because enemies could telegraph you.
>Shut the frick up ID drone, your game got mogged by Unreal.
objectively didn't in ANY context, and it's inarguable
no sales, no legacy, no online play at launch
>muh good AI
stoogebot was out for quake before unreal and was the actual first implementation of decent AI in FPS. you have no idea what that is because you weren't alive when these games came out
>you weren't alive when these games came out
1990 means i was alive when it released. I was 8 years old when it came out. Before you say there's no way i could have played it being that young, i found ways to convince my folks.
>Before you say there's no way i could have played it being that young, i found ways to convince my folks.
>ask mother to buy me carmageddon2
>moron on store explains her i go around running over pregnant womans
>get no game
>ask cousin for game
>get it pirated
nta
Music: Quake I >>>>> Quake II >>>>>>>>>>>>>>>>>>>>> gay Unreal tracker "music"
factually incorrect opinion
>gay Unreal tracker "music"
Strange how you all seem to praise Deus Ex's soundtrack, but then pretend like Unreal didn't even have anything equally memorable or mesmerizing in general
Unreal's soundtrack was fantastic.
many people have only played deus ex and not unreal, so theres your answer
For me, it's Bluff Eversmoking:
Especially the later part after 4:08
going back even further
>music: unreal
Quake 1 famously NIN doing the music and Quake 2 and 3 have catchy edgy 90s metal. I cannot think of a single way to describe any Unreal music because none of it is notable.
>story: unreal
holy shit no, the story in both is forgettable
Unreal is the better game and the better engine.
Cope.
What's notable about doing le industrial metal music other than it just being so painfully try hard edgy and rebellious? It's pretty much the equivalent of pic related and it's tacky as frick. Rock on dude m/
Seriously what's notable about edgy metal unless you're just an internal manchild? it's like the most cheesy themes of the 90s put into to one game. John Romero was a walking joke and liked to pretend to be a rockstar because his ego was just that inflated.
>optional
>optional
>optional
>hella optional
>optional
>mandatory
>mandatory
so, quake was better
>so, quake was better
You'd think that Quaketards would be praising a game with no hitscan enemies like in their game with grunts. But it's just not good enough for them apparently that the whole game uses projectile enemies. The duality of man. Not my webm btw, just a demonstration once again.
Hitscan is good moron
Enemies need to be predictable and follow logic, otherwise you can't have combat puzzles like doom and quake, which means worse gameplay.
>You'd think that Quaketards would be praising a game with no hitscan enemies like in their game with grunts
mercs have hitscan weapons. you didnt play unreal past the first few levels lol. i dont blame you. it blows its whole load in the first few ones.
look its a cliff and a waterfall and shit!!!!! ok now go through these roman bath catacombs for 6 hours
Accurate
The music from Unreal makes me weep with nostalgia.
Will we ever relive this magic and wonder again?
SiN mogs all three so who cares
>it's Ganker pretends to like SiN episode
Quake 1 > Unreal Tournament > Quake 2 is the correct order you gaylord.
yeah but do you rank unreal?
I've played UT and UT2k4 for years but have actually never sat down and played Unreal 1 or 2. For 2 I briefly played a demo when it first came out but yeah. Since Quake 2's remaster came out, I started playing Quake 1 and decided to actually finish it this time since I never even completed The Dimension of the Doomed as a kid. As of today, I'm about to start The Elder World. So far, I've been having a lot of fun and have been very impressed with the overall level design for it's age. After this I'll check out Quake 2 and then hop on to the Unreal games. I've always heard U2 wasn't as good while U1 was excellent, but we'll see.
>have been very impressed with the overall level design for it's age
for its age? quake games are pretty much the undisputed height of level design..no fps made after 2004 or so has any element of level design at all
Unreal is a TOP TIER game. The second game which came out much later and had no real relation to the first game's developers was a travesty. Just play the first one.
>Unreal is a TOP TIER game
unreal was not particularly impressive in its own time and was not considered a top tier game. it was a graphics showoff thing. the game/levels aren't that good
to me it is
Well that's not an argument and you can see how much better quake is when you compare something like Elite Force (id tech) to Honor Guard. (Unreal) Two games from the same franchise made during a similar period in the same genre with wildly different quality.
Am I in a different dimension? I remember Unreal reviewing incredibly well at the time and it was considered a great game by most of the people went to college and work with.
It's because it's being compared to Quake and Quake fans are mad that Halo dethroned them.
>reviewing
video game enthusiasts have never cared about reviews in history. it had no community/enthusiasm compared to quake games and the sp campaign is very middling
I was there, it was hyped to frick and ended up being praised for everything BUT its gameplay. It was a glorified tech demo and Unreal Tournament was much better received.
Nobody cared about Unreal's SP campaign once they played it, Q2's was miles better and then HL and Deus Ex came along anyway. That opening level escaping the prison ship was absolute kino tho.
>unreal was not particularly impressive in its own time and was not considered a top tier game
ZOOOM ZOOOOOOOOOOOOM
yeah screeching zoomer really doesn't work any more
>homosexuals pitting two great classics against each other
both are great
Black person please everybody gushed over the scale of the levels
Unreal is awful and these threads where one schizo forces a thing are getting real old.
you are wrong but worst of all you're gay
get a new hobby other than forcing shit games on Ganker
obsessed autist lmao
>7 hour old thread
>less than 50 IPs
People like you should be permanently banned from the site.
>People like you should be permanently banned from the site
Why? am i not allowed to post atmospheric webms of this game? that's why my post limit is high, aside from actually replying to people. We barely ever have Unreal threads on here and the moment that we do there's just morons that think we're shilling a game that got buried by the very company that owns the IP. Zoomers don't think Unreal had any sort of following because they're been brainwashed by Quake cultists.
>if you don't like a worse game you're a cultist, now I will bump my thread for 20 hours straight screaming into the abyss
Okay
>unreal was not particularly impressive in its own time
>was mario originally a New York landlord
oy vey dats anti-semitic
Please tell me you're joking. Why do you think UT99 became such a huge hit? Because it built its game off of Unreal Gold's mechanics.
ut became a hit because UT was good
UT being good has basically nothing to do with unreal. unreal sold a good amount of copies, but was not played online
>DURR UR JOKING
you were not alive during this correct?
why do all you not-alives have so many opinions about whos joking about what or whatever? frick yourself
>you were not alive during this correct?
I'm 34. My first FPS was Duke 3D in 96 when I was 7 when my older brother brought it home.
>why do all you not-alives have so many opinions about whos joking about what or whatever? frick yourself
I like how you ask a question and then immediately answer it as if you're schizophrenic.
youre the 5th person in the thread to try to revise history and say unreal was big online
unreal, say around june 1999, would have about 250-400 players playing at any time on the server browsers
it was NOT POPULAR as a game. it had NO community compared to quake. stop fricking saying otherwise, you're lying if you say so
you weren't online most likely so you have no fricking clue
>capslocking and reddit spacing
>would have about 250-400 players playing at any time on the server browsers
Can you prove that?
i couldn't care less about proving anything to you..once again my name is on one of the quake 2 cds...yours isnt
deal with it
even if i just outright made it up, it's more important than whatever you would say.
>it's more important than whatever you would say.
Nobody cares about your heavily emotional arbitrary opinion about a few games that came out 25+ years ago. You and OP are still stuck in this idiotic tribal mindset. Yes, Unreal Gold was indeed a major deal back then, yes it played well enough that its gameplay (including its unique weapons) acted as a foundation for UT99. And yes, it was a great time for the FPS genre to have so many major hits one after another within just a span of a year. Deal with it.
>Yes, Unreal Gold was indeed a major deal back then,
meaningless. it didn't have online players
UT99 served as the foundation for itself and has different feeling movement and different network code from unreal
>it didn't have online players
Prove it. Again, your opinion is completely subjective and not factual. You've already displayed this by talking in a position of partisanship.
>p p p p prove it
I frickin said so, that's proof, b***h
damn dude, you took a hard L
>Unreal is a TOP TIER game
It's a legit 4/10 game.
make sure to play Q2 Remastered since it ports AI fixes for enemies to main campaign and other episodes
check out arcane dimensions level pack for quake 1 (might need quakesim or other engine idk)
>Mogs Halo
>Becomes irrelevant and disowned
>Halo is on its 3rd bastardization
Unreal was only notable as a shitty Quake multiplayer knockoff, the single player stuff was absolute vomit and I say this as someone who grew up with the games and probably has no less than 1000 hours in UT03/04
What prompted you to make a thread about this and why would I care
What prompted you to post if you didn't care?
Because I don't get making a consolewar thread for specific 90's FPS in 2023
Well, I just thought it was a neat thread and wanted to join so
-farts-
>consolewar thread
are you moronic?
why do people compare unreal to quake anyway? quake is much earlier, and unreal is more similar to half life in how its single player works
because it was seen as an intense competition at the time
Yeah, it's weird. Comparing UT and QIII makes more sense since they released like 3 days apart.
q3 was a year from unreal. unreal was contemporaneous with sin and half-life
That's why I said UT, not Unreal.
Because no one gives a shit about unreal so it has to be compared to better more notable games to get attention. Pretty soon people will take notice of the shitposting and pretend to like it for (You)s, then actual morons who like it will flood the board, further lowering its quality. And that's why Ganker has daily skyrim threads now. Hope that clears things up.
Ganker is the contrarian videogame board, if no one gives a shit about it, this is the place to be discussed, i dont see the issue
its definetely better than q2
>its definetely better than q2
lmao the levels are absolutely pathetic compared to q2s consistent quality throughout and the entire game relies on "heres a skarj in open space"
>lmao the levels are absolutely pathetic compared to q2s consistent quality throughout and the entire game relies on "heres a skarj in open space"
Neither a good or hard thing to be consistent when the quality of Quake 2 maps is forgettable, simplistic corridor garbage and average at best. Unreal enemies are much more interesting and hardly relly on hitscan and Unreal weapons shit all over Quake. Unreal is a much better and complete singleplayer game
>Ganker is the contrarian videogame board
No, Ganker has never liked games solely for the sake of being contrarian and that's a profound misunderstanding of what this board is. Unreal is the casual moron version of Quake, it's not in true Ganker's wheelhouse.
>casual
Unreal was more difficult and enemies had significantly better AI than both Quake games.
if you say so timmy
so that's what this is about? Your hatred for epic game store? Fricking LOL what are you 12 homosexual?
>if you say so timmy
Timmy wants to have nothing to do with Unreal anymore you moron. Why did you think he had them all delisted? are you so moronic to believe that Unreal wasn't big back in the day?
according to the zoomers on this board unreal wasn't impressive at the time and it wasn't considered a great game lol
finally actual people that know what the frick they are talking about. Not many here actually plays games and even fewer than that were old enough to play PC games in 1998 let alone 2008.
and by good AI you mean the Skarj side jumps when I click the fire mouse button.
>Because no one gives a shit about unreal so it has to be compared to better more notable games to get attention. Pretty soon people will take notice of the shitposting and pretend to like it for (You)s
Stop with the bullshit. Unreal was a good game what the frick?
>Unreal was a good game what the frick?
No it fricking wasn't. It's an awful game. And this isn't to say you shouldn't play it, you should and hopefully you're smart enough to see the trend of goyslop and shovelware it spawned. It's important to know this shit so idiots like OP can't spread their bullshit.
what trend of goyslop and shovelware did it spawn specifically?
Look at all the shitty unreal shooters. By UE3 it was basically so easy to develop in any moron could make one.
are you complaining about unreal or the unreal engine?
Yeah like Deus ex
>see the trend of goyslop and shovelware it spawned
You are brain damaged. Seek help.
because the game was marketed as a quake 2 killer. It's even on the box.
nope. don't know about mp (no plays arena shooters online) but sp quake is far superior
>gameplay: quake > unreal
Wrong. Unreal actually requires using a little more of your brain than Quake's combat encounters. You can b***h about bullet sponging all you want, but this is more engaging gameplay simply because the AI isn't brain dead. Quakes AI sucked dick and it gets really predictable pretty goddamn quickly.
Wrong reply
was supposed to be to you
Again, Unreal mogged Quake for this simple reason. Saying the guns don't feel as fun to shoot or something is just personal preference.
>Unreal actually requires using a little more of your brain than Quake's combat encounters.
in what aspect, cuz it's 'smart' to you? cuze it reads your inputs for projectiles (which can literally be gamed with hitscan weapons anyways)? because they predict your movement and forecast it with their projectiles? which can be avoided by . . . stepping in the opposite direction. the enemy design is incredibly lacking in Unreal and the Skaarj is the only highlight. it literally repeats the same enemy encounters in open spaces constantly throughout the campaign.
you dont understand quake's encounters in any aspect, they deliberately placed players in claustrophobic areas and choke points and made them deal with bouncing grenades, traps, monster closets, spread out projectiles, homing projectiles, hitscan enemies, and monsters that pounce towards you. I dont even fricking like it and bewilders you actually type bullshit like this.
Unreal's encounters were done better in the tournament series with better levels and AI. If i wanted Unreal's ideas that were done better in execution, id play Halo.
not him but you just listed every reason why Unreal's enemy AI is superior to Quake which made it more engaging from a gameplay perspective.
>cuze it reads your inputs for projectiles (which can literally be gamed with hitscan weapons anyways)? because they predict your movement and forecast it with their projectiles? which can be avoided by . . . stepping in the opposite direction. the enemy design is incredibly lacking in Unreal and the Skaarj is the only highlight. it literally repeats the same enemy encounters in open spaces constantly throughout the campaign.
Yes that does make the AI better. Are you moronic?
are you? do you think ONLY FUKING AI makes an enemy encounter engaging? not enemy placements, the actual design behind them, the level design, or anything else?
>do you think ONLY FUKING AI makes an enemy encounter engaging?
No? Anon are you moronic?
Unreal art direction is amazing, but, the level design and enemy encounters are godawful.
Anyway, we need more sci-fi shooters in medieval alien worlds.
>Unreal actually requires using a little more of your brain than Quake's combat encounters.
lol, lmao
Advanced AI in single player FPS was a meme from late 90s to mid 00s and I'm glad it died out.
Yeah, it sounds exciting on paper, but in reality it's a random clusterfrick that is impossible to balance. There's a reason people make maps for Doom & Quake 1 with predictable enemies of those, and rarely touch Quake 2 or Unreal these days.
If you want a human-like opponent - go play multiplayer with a fricking human.
Frick the cunning human c**ts, I want to play honourable matches.
>Advanced AI in single player FPS was a meme from late 90s to mid 00s and I'm glad it died out.
maybe for PCgays who missed out on Halo 1-3 (the pinnacle of AI and enemy design in FPS)
Halo uses branching AI logic which, as per the devs, was intentionally designed to make players feel smart without actually being smart.
Halo's AI is great by the sheer number of character actions it can utilize efficiently while still being a threat.
There isn't a single interesting encounter in Halo, you cannot show a single good fight.
>There isn't a single interesting encounter in Halo
k.
>didnt play any of the shifts to horror with the flood
>didnt play the city levels of H2 where Jackal snipers lurk around every corner
>didnt play any levels where large expansive battlefields and infantry/vehicle combat is intertwined with the need to CONTROL/destroy most power weapons and vehicles lest you die every five seconds
>didnt play Halo AT ALL
next youll say the usual dipshit thing where 'weapon limitations and slow movement dumb down dah game (actually it makes it way harder in the SP department :))
POST
FOOTAGE
OF
THE
ENCOUNTER
Watch as it turns out to be some moronic slugfest that's nothing like you remember it.
why should I? you realize Halo's AI is way more dynamic than most games? I literally just finished H2 for the third time and I still think it blows me away, especially in how much of a raw challenge it is to the player.
unreal has shit level design
I got like 3 levels into U1 when it was free on GoG or wherever, and I don't like it as much as Q1. Sure Q1 is basically just Doom with less enemies, but the levels made it. I don't know how to explain it, they're like the best dungeons in old Zelda games. They finally got real 3D and played with it a lot, so you get some puzzle box shit going on.
Unreal just does the "it's like a movie" kind of thing. Again though, I didn't make it very far.
Q2 kinda sucks dick too though, I don't know why everybody loves it.
Are there any games out there like Unreal Gold? it's probably my favorite FPS game ever made for the atmosphere alone. The closest I've ever found is some obscure German FPS from 1999 called Skout. It does not compare at all really in quality, but it's themes are very similar. And yes I've been playing community content for Unreal Gold for a long time and there's some real good stuff out there. But i think I've played mostly all of it.
Turok, Jet Force Gemini and FAKK2 have a similar vibe imo kinda like an adventure game + shooter hybrid.
I've never played Skout i'll have to check it out at some point but to answer your question I would recommend games like Escape from Butcher Bay & the original prey for that dark alien industrial type of feeling.
>Skout
It look like those games you see in tv series.
"Mom, I want Unreal."
"We have Unreal at home."
The Unreal at home:
Wheel of Time, it's basically a Unreal TC.
a long, continous journey exploring multiple environments?
INFRA
Apparently nightdive wants to work on an unreal remaster
Do not let them. It works fine on modern machines. It will be a soulless cash grab
Would Epic even allow it? If so then I imagine as an EGS exclusive.
>Would Epic even allow it?
if all the profit go to them while somebody else works for free, yes
see what happened with ut4
Bros I have genuinely literally never played an FPS, what are the recommended ones? Especially ones I can play on a terrible laptop
Pretty much everything mentioned in this thread but I would highly recommend you starting out with Doom 1&2.
Speaking of community content, here is a list of good map packs:
Hexephet, SP-DontShootTheChest1, The Triamid ruins, Illhaven saga, Strangeworld, Tower of Shrakith, Shamu Quest
You can download Unreal Gold Maps here:
https://unrealarchives.com
http://unrealsp.org
Damn that looks great. I really miss playing the hundreds of custom maps on constant rotation on Redrum's server in Unreal.
Unreal RTX would be wild
Damn, thanks for the recs anon. I didn't even know there was such a big community for those custom maps. I'll try some out
Back in the 90s? Definitely!
But Quake engine games aged much better.
I disagree, if a Unreal Remaster was made today, it absolutely would destroy Quake, just like it did back then.
My best guess on why Tim wants to kill the Unreal franchise is because it wasn't entirely made by Epic. Digital Extremes was the co-developer and the only Unreal games made entirely by Epic were UT3 and UC2.
I don't see it, sorry. Unless it was bundled with UT 99 and its expansions, then maybe. But a remaster focussed on the SP campaign won't beat the Quake rereleases.
Is there a wacky Quake meets Unreal mod? Now there's an idea.
My dad work at Id and says it's the next project after Doom Eternal
Quake has less soul than this game, even proven by the community content.
keep posting these bro
Alright, I've got a couple.
This one is nice. That high tech mayan jungle aesthetic is really appealing. Would you happen to know if any co-op maps on Unreal Gold are still active?
>are still active?
Not sure sorry, i don't play co-op. I just solo all the maps.
Soul
Quake 2 is one of the most mediocre singleplayer campaigns ever created. It can´t even compete with Quake 1 in which Romero was actually involved and it´s obviously a step backwards from Doom and Doom 2. It absolutely has no place being compared to a master piece like Unreal.
ehh, outside of the skaarj the enemies in unreal are kind of bad.
I don't give a frick about the singleplayer campaigns, but I agree that Unreal Tournament 99 is better than all Quakes.
in your dreams shitter
q3a is the only game that matters
I can't name a single FPS game out there that looks as unique as this game.
I really can´t. It´s like classic Spyro made into a shooter. Playing this in coop way back was also unforgettable.
remind me of vtmb, manhunt, and lsd
good shot
What game
Rune, the town level. I wish there were more urban and castle environments.
If you've already played Unreal Gold's Campaign, then I'd recommend playing Illhaven if you like this stuff. I'll see if i can find some screenshots, i never have my own ready whenever the rare moment an Unreal thread comes up.
Game? looks like Rune. Still not comparable to a medieval village on an alien planet. Unreal Gold is one hell of of a trip in regards to themes. I think the closest game to doing as much variety is probably Timesplitters, but that's different.
Serious Sam, obviously
What part of Serious Sam looked like that?
Thanks for convincing me to play the second encounter for another time. I mean it's not exactly the idea of what i was talking about of that sort of theme being on an alien planet. But i still enjoy these themes none the less. That's the part i consider unique. There really isn't another game like Unreal and I've been searching long and hard for it. I mentioned that obscure FPS game from the late 90s earlier called Skout. But that's it, i think the closest I've seen in recent years would probably be Amid Evil or some smaller obscure game called Zortch sort of reminds me of it.
Not the same without the music
%3D%3D
Too bad Epic hates Unreal and Unreal Tournament now and is doing everything humanly possible to erase the series from history.
Why?
>Why?
The money's in fortnite now. It's that simple, greed. Unfortunately Unreal fans have been left in the dust in the pursuit of profit.
It´s more than simple greed. Tencent Tim actually hates everything PC gaming represents and the only reason that scumbag pushes so baddly for Epic Store is having a way of turning PC gaming into a more console like experience for good.
I’ll never forgive epic for not seeing this through. Fricking had the balls to literally ask for the fans to make the game for them.
Zoomers are too slow to play arena shooters. Quake Legends do exists but barely alive with few boomers playing.
no source code = no sourceports = a shit experience on modern hardware
>= a shit experience on modern hardware
You can still play it on modern hardware. I'm able to play it on windows 11 on a 12900ks and RTX 4090 at 144hz at 4k. Only minor problem that currently exists is that the hud does not scale correctly and I'm unsure how to fix that. Looks tiny, but i just got used to viewing it like that now because my eye sight is still decent enough. You want to go here:
http://oldunreal.com/downloads.html
Download the 227i UnrealGold patch. If you don't own Unreal Gold on steam then search for a key from a reseller. It's still perfectly possible to play it and even all of the custom content. I'm unsure if people are actually aware of that.
https://www.moddb.com/addons/unreal-hud-scale-mutator
you're welcome
>no source code = no sourceports = a shit experience on modern hardware
As far as I remember there's fan patch floating that makes running Unreal on modern hardware and OSs fairly smooth.
Eh, it's cool when it's novel, but by the end of the game shooting enemies who have "reads your inputs to dodge projectiles XD" as a sole gimmick gets boring.
Unreal 1 was cool but the weapons' design is far better in Unreal Tournament, every weapon in Unreal looks a pile of crap and the nail gun that stands for the pulse rifle is garbage !!
Quake 1 > Unreal > Quake 3
UT and Q3 is more difficult. They are too different, both are equally great.
unreal tournament is a casual franchise
you are a stupid moron and a fricking shitter
If unreal is so good then why did Timmy delist it?
He is an engine dev autist, same as Carmack.
He probably wants to "remaster" them and put it on his store. Tim's been suffering dementia for like 20 years now.
I remember in Unreal 1 there are a few places where powerful enemies never stop respawning, that was annoying.
also there's that spaceship level with a total blackout and enemies spot you for no reason when you try to sneak past them, I fricking hated it
Game has been ruined by tryhards. Nobody wants to play a game with people who have been playing it 6 hours a day for the past 20 years, see rhythm games etc
I grew up with Quake and I agree.
Never met any homosexual that played Unreal, KEK.
Nobody had a pc that could run it.
Frick it i couldn't find any of Illhaven Saga that weren't low res. So that's a note to myself on needing to take my own screenshots soon.
someone is getting paid to test waters before inevitable unreal reboot?
epic wants some of that nudoom audience?
lets se how much history revision yuan can buy
Just FYI this is from Project Zephon 2.0 from UT99, the only reason I'm breaking the rule from posting outside unreal gold is that this is a single player campaign that you need to try.
Looks kind of similar to Half-Life software mode water. Shame on Valve for not bothering with that and just sticking to GLQuake's jello water.
Looks breddy gud
cope timmy tencent
SiN absolutely mogs Unreal, Shogo, and Quake 2.
Too bad it was released like one month before Half-Life though.
idk about unreal but its the best quake 2 engine game so far, easily beating those other two game
hope sin reloaded will be announced at some point
Really excited for John's return in this, I hope it's not just some nostalgia-bait cameo and the game actually feels like a SiN successor. I was one of the five people who bought SiN Episodes
I wouldn't be too excited for that. I mean 3D realms are involved and it's just been a mess with them lately. When the frick is the SiN remaster coming? do you know why that Rise of the Triad remaster even managed to release this year? it's because Scott Miller of Apogee pulled the rights from 3D realms and gave it to Night Dive to release instead, and they made a proper release is far less time than they did. It took them 1 year approximately to do it, which was originally supposed to be 3D realms job. He basically he said they've taken on too many projects and he wasn't satisfied with their work ethic. So yeah I'd be cautious if anything about that company.
SiN is absolute shit anon. The only FPS I've played that is actually worse than that is Fire Warrior.
Oh, I can think of quite a few:
Redneck Rampage
Klingon Honor Guard
Daikatana
Quiver
Any of the Bethesda Terminator games
There's one thing I'm glad about Unreal going into obscurity, and it's that zoomers won't ever get their filthy hands on this game. They already ruined the Quake modding scene. So this game fading into obscurity is both a curse and a blessing.
How did they ruin it?
>Unreal going into obscurity
Unreal is one of the most popular engines what the frick are you babbling about.
game, not engine
he meant the og unreal games not the fricking modern engine
This game was nothing short of a technical marvel being released in 1998
Back to posting Unreal Gold
UT99 custom campaign:
https://unrealarchive.org/gametypes/unreal-tournament/O/operation-na-pali/index.html
Anyway that about wraps about my posting. Only plebs don't enjoy this game, and while it's sad Unreal has been largely neglected my the majority of people in favor of Quake. I'm glad that at least some people still see as the truly superior game. It's mainly just ID drones stuck in their echo chamber that can't see why it was always better. This goes back to the days of Quake 3 Arena snobbery and whatnot, so not surprising.
Agreed, they added the troony flag to the Quake II remaster so Unreal wins.
wasnt transgender flag in pastel colors
pride flag then, whatever
>so Unreal wins
There was never a contest, Unreal is eternal. Quake is for low t beta males.
is this even real?
sure is, took that screenshot
it's in Call of the Machine, episode Laser Eyes
of course it's by machine games, these homosexuals really can't leave well enough alone can they
just look at the aids epidemic
This shouldn't come as a surprise. Quaketards are woke. All these boomers who worship Romero are SJWs
So what the frick can I even play anymore without supporting homosexuals?
quake mods
never play shit by swedes
I liked the Dimension of the Machine for Q1. There were some pretty levels in there. What a disappointment.
the levels weren't good from a quake design perspective, their people don't get it. they were designed like modern fps levels..barf...
play arcane dimensions and shit like that, completely blows away their episode.
>play the remaster of Quake II they said..
>DUDE we frick ass at a game where you invade a new alien race as a whote buff man and genocide their whole metropolis and planet with Oppenheimer boombas
These people are so confused with their beliefs and morals.
>The Unreal franchise is dead and all its games are abandonware now. Tim Sweeney's gone out of his way to bury it and shove Fartnight down our throats in its place.
>Quake continues to receive large amounts of support from both id and the modding community.
UT99 is my favorite multiplayer FPS of all time but history favored Quake in the end.
Gordon Freeman is out of place.
this, it's not a real boomer shooter despite its age
it actually ended the boomer shooter era
>this, it's not a real boomer shooter despite its age
you have never moved fast in half-life and have 0 idea how to play it. HL is the fastest boomer shooter actually.
halo ended boomer shooters, isn't arguable. your opinion is one of the worst of all time.
boomer shooter doesn't mean fps where you move fast
half life is in between a boomer shooter and a modern shooter
>half life is in between a boomer shooter and a modern shooter
No it's not. It's a quake-derived game and contains 0 of the concessions of modern shooters.
it's cinematic and story focused and doesn't have separate levels, the only boomer shooter thing about it is that you can carry all guns
it literally has no damn story almost. the only thing 'cinematic' about it was the intro. the rest of the game plays out like the same dungeon crawling shenanigans that Quaek had, only with reloading and feeling a bit more grounded in reality.
Here's a thought, you're both raging homosexuals for using the term boomer shooter.
do you suggest a better term for this specific type of shooters?
replace Gordon with Lo Wang (and not Nu-Wang).
Imagine how much better this board would be if you put all this effort into shilling good games instead of crappy ones all day.
Yes shilling a game that you cannot even fricking buy anymore
actual moron at thinking
talking about old games there's some recommendation pic of stuff to play?
all the mainstream shit its already listed
Well that certainly shut the quake tards up. But it is an interesting point to bring up about John Romero's own ego destroyed his own career with his tryhard rockstar attitude in general. He'll always be a two hit wonder and there's nothing his cultists can say to refute that. None of them mention SIGIL because they know deep down that was shit as well, including how all of his levels for quake were nothing ground breaking when he returned to the modding scene.
I've never played Unreal and I never will.
>and I never will.
Because of groupthink most likely. Quake cultists are as bad at brainwashing people now as they back in the 90. They used to have a pretty negative reputation for this in fact, but time and revisionism all erased this.
No brainwashing necessary, I played Quake 1 when I was 8 years old in 1996 and loved it. I love all the Quake games, and Unreal simply never appealed to me, and still doesn't.
I'm not saying Unreal is bad, or that people who enjoy it are bad, but Quake is my jam, simple as.
Yeah because you have awful taste and are blinded by fanboyism, it's that simple.
What other games would be included with this? Should any be taken out? I'm just cramming all the retro style FPS games I have that I can think of (multiple weapons, no regenerating health, etc.) I don't have any of the Duke Nukems on Steam, nor Blood.
i wouldn't consider unreal 2 or the new wolfs retro but whatever
maybe sin? been too long since i played it
Now it's been probably about 8 or so years since I played the NuWolfs but I remember they had medkits and food to gain health and multiple weapons, or am I not remembering correctly? I'm just basing the collection off older traits like those.
>other games included
Duke Nukem 3D, Rise of the Triad, Shadow Warrior, Gunman Chronicles, Requiem Avenging Angel, Strife, kingpin life of crime, Rebel Moon Rising,Sin
Episodes: Emergence, SiN Gold,Outlaws, Aliens Vs Predator 2,FEAR,Postal 2, Shogo: Mobile Armor Division, Eradicator, Soldier of Fortune 1 & 2,Tribes: Vengeance, Star Wars Dark Forces 1 & 2, Jurassic Park: Trespasser, Star Wars - Republic Commando, All Serious Sam games, Star Wars - Jedi Knight 2: Jedi Outcast, Red Faction 1 & 2, All Heretic and Hexen games, Killing Time, Realms of the Haunting, Wolf 3D, Chasm the Rift, Descent 1 & 2, Terminator future shock, NAM 1998 (optional, not the greatest game),Clive Barker's Undying, Battlezone 98 redux,Blake Stone: Planet Strike,Blake Stone: Aliens of Gold,Killing Time, Powerslave (remastered version),Forsaken remastered, The Wheel of Time,Lifeforce Tenka, Star Trek Elite Force I & II, Time Shift, Mostly all Painkiller games (black should at least be included)
Remove: Wolfenstein The New Order, The Old Blood.
I'm too tired to name any more.
How is nudoom and nuwolf retro
wolfenstein/new blood etc are not oldschool style shooters whatsoever
blood, soldier of fortune, sin, shogo, serious sam, shadow warrior, trying to think of more s-games...
what's with all the hate bandwagon against quake all of a sudden? just because quake is objectively the best shooter doesn't mean you can't enjoy the others
Is there any other series that got fricked over and had its games completely pulled from all storefronts due to personal spite like Unreal?
>due to personal spite
wasnt there a rumour about epic getting sued over fortnite which caused unreal to get taken off the stores?
I guess maybe GTAIII,VC, and SA. They all got taken down for the shitty remaster that broke everything. I heard they're back up but only on the Rockstar store so I'm not sure.
they are both fine games
Unreal 1, 2 and Return To Napali was so bad that for the first time in my life a game thrown me into some sort of depression, i am not joking when i say this is the worst classic fps out there and it only got worse with time, frick you for even suggestion this heap of trash to other people you disingenuous nostalgia ridden millennials.
>first time in my life a game thrown me into some sort of depression
How in the frick did Unreal 1 throw you into a depression
SAY HIS NAME
is it still possible to play KISS Psycho Circus
Unreal 1 multiplayer with the bots was revolutionary. Better than Quake 3 bots.
>playing with bots
Are you moronic
Not him but internet was shit for many people back then.
Humans are shit and not fun when competition is involved. I want to play a game not a c**tfest.
you are a shitter
https://www.penny-arcade.com/comic/2004/02/16/one-mans-heaven
On a different note, UT was amazing even with bots
>UT was amazing even with bots
ut bots are pretty bad especially ut99 and ut2004
>not playing with bots
Are you moronic
Holy frick quakegays are some of the most insufferable homosexuals I've seen on this board. I wish games "as shitty as unreal" were still coming out today.
it rly do b like that
That motherfricker Tim Sweeny better put the Unreal games back on Steam so I can buy it and not on his stupid platform.
Just pirate them. The funny thing is that you can still play multiplayer in all of the games by connecting directly to an IP. His reasoning for removing the games was clearly out of spite of them not being 100% made by Epic and that Digital Extremes was responsible for much of their inception.
>His reasoning for removing the games was clearly out of spite of them not being 100% made by Epic and that Digital Extremes was responsible for much of their inception.
While I don't know about that being the reason, there was a clear difference in quality when Digital Extremes didn't handle UTIII.
>there was a clear difference in quality when Digital Extremes didn't handle UTIII
nobody tested the unreal tournaments games when they were released
what the hell are you talking about?
Talking about how the games felt and looked. Epic had full control of UTIII which is why it looked like Gears of War and wasn't as enjoyable to play as the previous UTs.
>as enjoyable to play as the previous UTs.
yeah having unbalanced weapons was amazing right?
Even Epic doesn't give any shit about unreal.
You can't buy most (if any) of the unreal games anywhere anymore, effectively making them abandonware.
Timmy is to embarrassed to put it on his storefront. Absolutely disgusting.
Meanwhile Quake are getting remasters and the best version is still alive and kicking through Quake Live.
You can find matches any day of the week, not that many, but there's around 2-300 players all around.
And you'd expect to find tryhards but those have all moved on, it's just Quakedads playing casually and reliving glory days on duel servers. And surprisingly very often I'll run into new or returning players since Quake champions ain't all that great.
I still play every couple of weeks and it's still a great time.
Champions core is still fine but it has '''heroes'' and the usual lootbox-esque crap with pop-ups reminding you every so often to give a shit and the load times are horrendous. But it's still doing better then Unreal I guess, which has been buried for the legendary memeshooter.
unreal's movement is absolutely unfun and i like unreal. someone should port quake movement to unreal and ut
unreal tournament 2003 and unreal tournament 4 have good movement
Double jumping is a party game mechanic, no serious game has that.
boost dodge was a good mechanic
most of the modern ut fanbase are a bunch of fricking shitters
No, UT movement is unpredictable and random as possible so anyone can win. It's a casual party game.
>No, UT movement is unpredictable and random as possible so anyone can win. It's a casual party game.
you are a shitter with bad aim
i guess you hate painkiller and quake 3 cpma too
>changing movement mid-air
>aim
Okay moron
so you are a shitter
>painkiller
Worst fricking 'movement' ever. Literally press jump to fast.
Dunno, I played through original Unreal campaign and UT99 bot matches earlier this year, and lack of Quake's strafe jump moronation felt like a relief. Still spammed diagonal dodges though.
Also I liked that jumping from lift carries said lift's vertical momentum. Used it for some shortcuts on DM maps.
>and lack of Quake's strafe jump
average Unreal Tournament shitter
Unreal is what Doom and Quake would have been like if id was all Carmack and no Romero, but I guess that's why nudoom plays like a shitty ass unreal game.
>nudoom plays like a shitty ass unreal game.
double jump
alt fire modes
dash
the modern doom games are really dull
The levels are too big and confusing. The combat floaty.
filtered
Quake is one of the most overrated games ever. I thought it was a downgrade from doom when it came out. I feel like people defend it more than they should because of the cult of personality around Romeo & Carmack and wanting to feel like a “hardcore gamer”.
No one on this board plays Unreal Tournament. Anyone telling you they do is a homosexual larper. End of story.
hey look it's
>that kid
who wanted to play quake instead of ut
Why's the Quakebaby having a meltdown and samegayging?
Why are you projecting? 200 posts in this thread are OP.