>Use my mage hand to steal the arrows away from the archers
Problem ranged users?
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>Use my mage hand to steal the arrows away from the archers
Problem ranged users?
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>Range: Close (25 ft. + 5 ft./2 levels)
Target: One nonmagical, unattended object weighing up to 5 lb.
You manage to steal 1 arrow, then get turned into a pincusion on their initiative. Luckily, this distracts them enough for the rogue to get in position for a sneak attack.
3e really was the worst edition
Under which edition do you think that bullshit idea flies? 5th isn't really any looser (30', manipulate 1 thing per action). 1st or 2nd might let you pick up 5 lbs of arrows at a go with a liberal GM, but not with any kind of stealth.
God forbid a player would try to use a clever idea. This cannot be tolerated!
Utility spell does not get to incapacitate a ranged enemy easily. Sorry
Why?
Good DM.
Good advice in general.
Should’ve locked his quiver to himself or been out of range. What’s an archer doing inside 30ft anyway
ehhh, contested skill check then. I'm gonna be generous and let you use your casting stat instead of sleight of hand.
Use a magic system where spells aren't that specific and can actually be used creatively.
It's not a clever idea you assbandit. You brainlessly class a spell without knowing how the spell works and get dusted in the process. All's well that ends well, next time use it to surreptiously drop a smokestick in the archer's quiver.
Class spell as what?
Alright, I unclasp his quiver and take it away with all arrows inside.
Or is your RAWhomosexualry so obnoxious that it does not fall under the effects of the spell?
>You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the Contents out of a vial.
>stow or retrieve an item
>an item
You've taken a single arrow. Congrats.
Okay roll sleight of hand with disadvantage to try and undo the clasp. We'll call it a DC 15. He'll definitely be shooting at you next turn, either way.
This is what I would rule. Unless the archer only has 1 arrow mage hand taking arrows out of the quiver is pointless.
You really think stealing arrows is clever? Try setting the arrows on fire. Or sabotaging the fletchings. Or pouring glue down the quiver so the arrows can't be pulled out. Or attaching an explosive run on a string to one of the arrows so it explodes when they use it.
Stealing arrows, pah. Weak.
Mage hand with scissors to cut the bow string
Plausible. I had actually considered that with a dagger but it's dangerously close to an attack as you're doing damage to the bow.
technically it'd fall under an attempt to sunder
>Spell use
>Being clever
>(30', manipulate 1 thing per action)
So can you dingle someone's dongle with Mage Hand, considering it's a thing?
5e version literally summons a hand that you control. It's not like 3e where you just telekinetically move around 5 or less pounds.
Depends on if that counts as an "attack" I suppose.
Actually
>You can use the hand to manipulate an object
>an object
Which still suggest you can only move a single object at a time.
It was listing examples, not the sole uses of it.
If you couldn't manipulate more than one object, it would specify that you can only target one thing at once with it.
It does specify that. It says AN object. A vial. All of the cases it states are singular objects. Your DM might rule you can interact with multiple, but it isn't explicitly stated by the spell that it interacts with AN object.
No it does not, it just says things you CAN do.
Just because I say "You can eat an apple" doesn't mean I'm saying you can't eat anything else. Especially if I went out of my way to list things you CAN'T eat, like fly agaric or ass.
The spell goes out of its way to list things it cannot do. Why, if it were important, would it not mention "multiple objects"?
As far as I'm concerned, this interpretation of Mage Hand(summoning a literal hand that you direct) is more akin to Unseen Servant than telekinesis.
>best edition
>unattended object
Quiver is an attended object, but I'll allow you to try a Steal maneuver with mage hand. Their CMD is 21.
>Quiver is an attended object
Which doesn't matter because he's attempting to pick an arrow, not the quiver.
Are you genuinely moronic?
Doesn't matter. You'd notice a spectral hand pulling arrows out of your quiver just like you'd notice a pickpocket trying to steal arrows out of your quiver.
3e actually defines Attended under item saving throws:
>An item attended by a character (being grasped, touched, or worn) makes saving throws as the character (that is, using the character’s saving throw bonus).
Arguably you wear a quiver, but you definitely don't wear the arrows/bolts inside of one.
oh good, I scoop all the spell components out of the enemy wizard's component pouch and everything else in their pockets.
This better not be turned against me later.
>This better not be turned against me later.
Anything you abuse you give your GM a freebie to abuse as well.
Sure, enjoy spending 1 standard action per object.
Roll a spell attack to actually do it and roll a sleight of hand to see if they actually notice. I'll allow it, but only by passing two skill checks since this spell specifically does not work when an object is attended (meaning if you don't pass sleight of hand, they will notice and stop you).
Also, if successful, roll a d6 to see how many arrows you steal from the quiver.
>be battlemaster
>disarming attack
>force mage to make strength checks or DROP their focus.
>action surge to make them make MANY checks simultaneously
how will you cast ANY spell when i go first and shoot your stupid foci out of your hand, dumbass?
Why bother with battlemaster when you can just grab their staff? Barbarian gets advantage on strength checks while raging so it'd be easy for him. Next you pull their robe up over their head to take away all their backup wands, spell components, etc.
Follow up with grappling, pinning and gagging/silencing if you want.
And then you give them a wedgie and a swirlie too. Fricking nerds.
>suggesting systems that facilitate creativity
>buzzkill
>Cast Grease on Stairs
>Have group of cultist constantly fall down several flight of stairs trying to get to you
>Slowly die from injuries from falling down stairs
That doesn't work, Grease makes the victim fall prone on the spot, not tumble down.
> literal moron
>Trip on stairs
>Don't fall because rules only say prone
Anon, that is some powerful autism.
>rules are a buzzkill
Rules are what differentiate tabletop role play from just playing pretend.
Man. Learn the spells you're "classing" before you fricking talk shit.
Arrows aren't unttended moron.