Index is $1000 and holds 21% of the headset market while Quest 2 is $300-350 and holds 40%. Quest got 2x marketshare for a 3x smaller price so it underperformed.
May just be me not knowing how to read this chart but what happened last summer, around the one quarter mark into that? Quest 2's market share suddenly drops while Rift S simultaneously grew its share?
Its the steam hardware survey, it doesn't map every user, but gives out invitations to participate to some people, which changes for the next one. This means the individual changes month to month don't matter as much, but its great on the grander scale
>The Rift S is third after the Index and Quest 2
Huh, that's surprising to me somehow as a Rift S owner. That thing is mediocre at best and I don't think you even even buy it anymore.
>Any reason why they didn't make a wireless Index?
Isn't Deckard a thing they're working on? The Index for the time was good and the controllers are still popular. Wouldn't be surprised if they're trying to perfect a meaningful successor.
given the trade-off i would take dealing with the wire over having to keep the headset charged
some games hook me and i can easily play them for 6 hours straight. i believe no battery pack that weighed less than a car battery could go for that long.
I use a 20000 mah Anker powerbank with my Quest 2, and if my headset and the powebank both have a full charge I can easily play for 6 hours. You can buy one foe like $25, and it weighs as much as a nintendo ds.
>wireless
Accurate but liberal use of the word. A true "wireless HMD" that would appropriately replace an Index or any PCVR HMD would have a dongle that connects directly to your GPU.
Flop? No, I'm told the tech is good.
But Meta is AFFORDABLE*, so everyone's giving it more attention because THAT's the actual VR breakthrough we want. So this is actually pretty good in terms of keeping VR Gaming from fading, at least until affordability get's even better.
A meta account probably collects the same amount of data.
The main reason why Quest 3 goes for $500 now is because they revered some of the cost-cutting measures from the Quest 2 like the single-panel screen.
I wonder what the input lag is? I use virtual desktop to stream to my headset and it blows oculus air's system out of the water as far as input lag goes. I can't tell a different between virtual desktop and a wired connection
I just tried it for meta Quest 3 because I just bought it and was holding off on buying virtual desktop, it had pretty good performance for me, but it was my first dabble into pcvr.
Virtual desktop is better for standard pc stuff and 3d video still. Steam desktop overlays (even third party) tend to be kinda choppy with the framerate.
Yeah I'll probably end up buying virtual desktop, but for now why waste the 20 bucks when I'm still being blown away by meta standalone stuff because it's my first vr headset.
Also I completely forgot about the built in chromakey thing that you can use to make any game/app/video mixed reality. It's kinda jank without an actual greenscfeen background but works nice
I tried Beat Saber wirelessly on my Quest 2 with a normal-ass router (not even wifi 6)
Granted I'm not THE BEST Beat Saber player in the world, but I usually play other rhythm games and it felt extremely playable to me.
This is probably for the upcoming Deckard also. That said, I legit thought Meta was gonna do this before Valve, kind of surprising. A Quest native PCVR interface was supposed to be a thing like a year ago but nope. If I had to guess, Meta is canning their PCVR efforts and just handing it off to Steam, boz endorsed it:
https://twitter.com/boztank/status/1730337346263077057
More than likely this is for apples headset. That said the japs seem to be all over this steam link thing. Twitter was all jap posts last night when I was looking at what people were saying about it
You can sideload on every modern apple device.
Something like steamlink is definitely possible.
Wouldn't be that hard to also abuse handtracking to offset the drift of IMU, so adding controller support should be pretty trivial.
You can sideload on every modern apple device.
Something like steamlink is definitely possible.
Wouldn't be that hard to also abuse handtracking to offset the drift of IMU, so adding controller support should be pretty trivial.
Apple's headset will support regular controllers so that's something at least
SteamVR already established itself as the go-to front for VR games. It's cuckolding on a high level, they take third party products with a third party store-front and implement them seamlessly into their own ecosystem.
They are. They've been planning a re-launch of the Steambox for a while now. The idea is going to be a Wireless VR headset (with optional wired mode for PCs), which will be able to sync with a Livingroom Steam Machine. Also the Deck will optionally double as a controller for the Steam Machine or the headset.
Steam Controller Rev. 2 is also coming soon.
If they were having trouble shifting the ones they built they could just sell it to other countries, but they're not. That implies they sell ok but have limited production capacity. You can't sell lots of hardware if you can't build lots of hardware.
They don't sell well at all.
They aren't making any more either.
It's a dead product like steamPCs and the original SteamDeck and the steam controller and the couple other bits of hardware that steam released then abandoned.
>abandoned
homie are you moronic? i still have steam controllers and a steam link that still gets update to this day. I will admit that the SteamMachines was a Flop but it was gonna run SteamOS which is to my knowledge still being used for the Deck. and if steam machines came out today with only 2-3 models it would be a huge win considering consoles are moving towards that style and people are lapping it up. Valve was just ahead of its time.
>they could just sell it to other countries, but they're not
Apparently the reason why Valve doesn't sell their hardware in certain countries is because they don't want to pay export fees. Asia got Steam Decks because Valve partnered with an Asian company to handle the sales.
I get it's tradition to make a stupid inflammatory OP so people reply, hell right now it's working because I'm replying to clarify that you're making a stupid inflammatory OP.
But it's basic knowledge in the VR space that the Quest is a standalone device and the Index isn't.
Of course you can't stream to the Index you silly billy.
Maybe if someone made like.
A Raspberry PI or something that could take a stream from your desktop PC, and be the interface that pushes it to the index and sends back input from your index, yeah, this would work on the index.
Maybe even stick it in that USB port on the front, who knows, maybe that's what it's there for, and we're finally coming ALL THE WAY AROUND to using it.
But the index isn't a standalone device it's obvious you can't run Steam Link on it.
That's like saying >Wow I can't run Steam Link on Old Dell Monitor without plugging a computer into it (Be it a full computer, or even the Old Hardware Steam Link which barely exists anymore.
I get maybe it's unfair, because I'm a VR user, but it's just really annoying to me you'd miss something so basic in your stupid inflammatory OP.
>use my quest 2 exclusively as a PCVR machine >even with so little interaction with the meta environment, they UI and updates and shit manage to annoy me almost every single time
Why are my app tiles full of shit I'll never use? is there a way to clean it up completely?
>I NEED wireless headset
well ladidah, look at mister fricking fancy pants with his mansion and 10 metre radius play space.
Wired works fine for 99% of PCVR use cases
>Valve wants technology to succeed >Allows for people that have not bought their hardware but support their software to more easily support the software and increase usage of the technology in general
This is nothing but a win.
>further fragment an already niche medium in an attempt to gain the monopoly of it >grow the niche medium together with other firms
CEOs are lizard people bro, there's no way they'll choose option B. Though I have to respect the hardheadedness of Sony to think they can beat Zucc at this game.
It certainly didn't help since Facebook fricked everything right out of the gate. But frankly nobody has had a good software strategy with VR. Exclusivity didn't cause that, it just made things unnecessarily difficult.
>spend $1000 on VR equipment >rearrange entire room to make it VR friendly >spend days setting it up and fine tuning all the settings to get it perfect >only use it for porn
Admit it Ganker, I'm on to you
Ya gotta work up to smooth motion. Start with blink/teleport movement and turn on as many "comfort" settings as you can. Eat ginger candy, have a fan pointed at you while you play, and take lots of breaks if you feel motion sick. Don't try and muscle through it, it'll just get worse. Then when you have your VR legs play Jet Island and think about how far you've come.
Guys, how do you handle VRporn?
The controllers are fricking annoying because if ou put them on the ground of to your sides they'll trigger the boundary limit and my porn starts to look like Tron, but if I go into hand mode then I see the ghostly hand fapping a invisible dick and then sometimes I even click things while fapping which sends the screen flying in random directions.
It's so unwieldy, and then you got shit like Koikatsu which require both controllers to use, what were they thinking?
out of all my experiences the VR videos were the least annoying to deal with.
the 3d games are all "fumble around with the controls for 10 minutes so you can trick your brain into thinking you're rawdogging miku from the back" if you can manage to figure out the shitty controls at all, and going through all that manages to make it feel as unrealistic as it actually is. nobody is ape-brained enough to not be fully cognizant they're just in a simulation.
>open studio >create scene in a locker room >put chick on bench >mating press animation on loop >line up the floor with your irl floor >line up the bench with your irl bench from your home gym >put onahip on the bench >frick onahip against bench >all while being paid to code website from home
>great screen >lightweight >proper strap out of the box >virtual desktop available >$200 + the cost of the oculus elite strap cheaper
There is no reason to get the Quest 3 over the Pico 4 if all you care about is PCVR.
Are you using virtual dekstop on godlike resolution? The streaming assistant doesn't have a setting high enough to take advantage of the display.
It's sharp as hell on my unit.
7 months ago
Anonymous
Yes. I use 400Mbps Godlike. It isn't close to a Reverb sharpness. The Pico 4 is a shit headset.
7 months ago
Anonymous
It's not a bad headset if you want a wireless experience, it's one of the best on the market.
7 months ago
Anonymous
It's sharp but the Reverb will still be sharper because it's using the display port
7 months ago
Anonymous
I could see the argument for sim racing or games like skyrim vr with very dense forest that don't render well with the video encoder but for anime artstyle or simple visual scenes I honestly can't tell the difference. I have a friend with a pico 3 neo link and it's 1920x1920 with DP in and the resolution is worse than the P4 wireless with VD on max settings.
I did my research before buying of a flight sim autist and he said the P4 was on par with the G2 on MSFS2020 so I dunno.
7 months ago
Anonymous
>he said the P4 was on par with the G2 on MSFS2020
he wasn't running a 4090
7 months ago
Anonymous
all the flight sim autist on youtube have 13900k with 4090
7 months ago
Anonymous
and I have a 4090, 13900k and both a Pico4 and Reverb. The Reverb blows the living shit out of the Pico4. It's not even close
7 months ago
Anonymous
and I have a 4090, 13900k and both a Pico4 and Reverb. The Reverb blows the living shit out of the Pico4. It's not even close
I don't know why anons are arguing over this, the display port connection will always look better than streaming over wifi
The advantage of wifi is not having a wire attached
7 months ago
Anonymous
my point was that it was more than good enough and 90% of the way there and reviewers praised it on release
now they praise the quest 3 because it has slightly optics and much more mature software overall
7 months ago
Anonymous
I blame the Quest drones. They all claimed they had no video compression. Then they all claimed they had even less video compression when the Pro released, and even less video compression with the Q3.
When the reality is they all suffer with bad video compression and nothing has changed
7 months ago
Anonymous
Compression for wire is the trade you should take any day of the week.
For apps where you just sit around, you can use the usb connection and crack up the bitrate to something like 500mbps on Q2 and 900mbps on Q3, so you have to really look for artifacts.
But ability to move properly with wireless is awesome. Stop being a leash cuck.
7 months ago
Anonymous
> 500mbps on Q2 and 900mbps on Q3 >and my latency is around 80ms-120ms
lol >go wireless
I'd give up VR rather than play with that dogshit wireless image quality
7 months ago
Anonymous
It's 20-40ms.
Wifi 7 will fix everything.
7 months ago
Anonymous
>500Mbps-900Mbps has 20-40ms latency
no it doesn't.
20ms latency is running in potato mode
7 months ago
Anonymous
I get 20ms on Ultra, what settings are you using?
7 months ago
Anonymous
"ultra" - less than native resolution of the headset
oh well done you. Even worse image quality.
7 months ago
Anonymous
It looks good enough, not as good as native, but I know what I'm getting.
Remember, Wifi transmits data at the speed of light, and with the bandwidth increase of Wifi 7, the latency and quality won't be a problem anymore
Wireless gaming mice nowadays have lower latency than wired mice.
7 months ago
Anonymous
>Wifi transmits data at the speed of light, and with the bandwidth increase of Wifi 7, the latency and quality won't be a problem anymore
has nothing to do with wifi speeds or cable speeds.
The network latency is single digit ms. The main latency is the headset decoding the signal, which adds latency the higher the encoding resolution and the quality of the decoding.
No wifi is going to fix some mobile phone chip trying to decode 90hz 4k images
7 months ago
Anonymous
>the latency and quality won't be a problem anymore
everything is being compressed by your PC, processed by your headset and inputs sent back to your PC. You can't escape that processing which is what's causing latency
mice are a different scenario because it's a one-way data transmission and much less data being processed
7 months ago
Anonymous
This is a lie. You can't sustain that latency with any real load.
29-30ms minimum.
it's dependant on your encoding/decoding resolution. The fact you have low latency means you're forced to gimp the image quality you muppet
Wrong, you fricking idiot.
Encoder settings don't change between wire/airlink.
3x bandwidth of usb carries. 33ms stable, with the best picture quality out of all streaming options, by far.
"ultra" - less than native resolution of the headset
oh well done you. Even worse image quality.
>"ultra" - less than native resolution of the headset
Wrong. On Q2 is almost exactly "native" rendering res (distortion compensated, 1:1 panel-pixel:sample.
7 months ago
Anonymous
Turn off buffering.
7 months ago
Anonymous
It starts to stutter. Video buffering can't be disabled.
7 months ago
Anonymous
Yes it can be disabled, and it doesn't stutter if you have a good wifi router
7 months ago
Anonymous
>Wrong. On Q2 is almost exactly "native" rendering res (distortion compensated, 1:1 panel-pixel:sample.
Ultra: 2688x2784 >150Mbps H.264
your own image shows you're gimping the image quality by lowering the bitrate you stupid fricker. How moronic are you?
7 months ago
Anonymous
The screenshot was showing the lost realistic latency of Virtual Desktop, you fricking cretin.
And it's not VD, not the Oculus Link. Only link can use usb connection. Discussion was about it.
0 reading comprehension gorilla Black person.
7 months ago
Anonymous
the screen shot was showing a static scene in a game you bellend. put a fricking game on and record a video of it with your 900mbps 20ms or whatever the frick you think it is
7 months ago
Anonymous
>the lost realistic latency
the lowest*
the screen shot was showing a static scene in a game you bellend. put a fricking game on and record a video of it with your 900mbps 20ms or whatever the frick you think it is
Screenshot has nothing to do with the discussion about 900/500 mpbs link, you monkey.
It was a reply to a different post.
And that's a scene from Into The Radius, extremely poorly optimized game. A static screenshot would be a steamvr menu.
Anyway, not the point. Link is 33ms locked, with cable, with any load.
I only have Q2, so I can only go up to 500mpbs, but pic a game, I will make a screenshot for you, if you want. I think I would need to take a photo through the lenses for that, because oculus debug doesn't show in screenshots.
Unrelated to latency but for me wireless is the better experience. I've been frustrated too many times by the cable tugging at me and no amount of pulley system will make it go away.
It's more convenient for sure. I use wireless for games which require a lot of movement and usb link for everything else.
>the latency and quality won't be a problem anymore
everything is being compressed by your PC, processed by your headset and inputs sent back to your PC. You can't escape that processing which is what's causing latency
mice are a different scenario because it's a one-way data transmission and much less data being processed
It's not that big of a deal.
Pic related. Less than 10ms over wired headset is worth the convenience of wireless experience.
7 months ago
Anonymous
>Link is 33ms locked,
I've just sold a Quest Pro. I know how it runs.
Here's my Pico which had similar latency.
The Quest when used with wired took about 5ms off the latency time. You don't have a magical headset which is made different to anyone else.
7 months ago
Anonymous
>I know how it runs.
Did you have a garbage cable?
I'm willing to take a screenshot of the latency graph.
USB shits of Wifi.
And 57ms for VD is terrible btw.
You fricked up hard by selling Qpro.
7 months ago
Anonymous
you're arguing about which flavour of shit is best.
all wireless is shit.
Quest Pro is one of my most hated headsets. I didn't like anything about it other than the lenses.
7 months ago
Anonymous
>all wireless is shit.
moronic.
If you don't care to move and just want to sit on your ass, play flat games. >NOOOO I SEEEE A SMALL COMPRESSION ARTIFACT THERE, LITERALLY UNPLAYABLE >SAVE ME Black personMAN, GIVE ME MY LEASH WHICH GETS IN THE WAY >I NEVER WANTED TO TURN AROUND IN ONE DIRECTION MORE THAN 3 TIMES ANYWAY!
7 months ago
Anonymous
I SEEEE A SMALL COMPRESSION ARTIFACT THERE, LITERALLY UNPLAYABLE
yes. I don't like it and choose not to play anything with it. >SAVE ME Black personMAN, GIVE ME MY LEASH WHICH GETS IN THE WAY >I NEVER WANTED TO TURN AROUND IN ONE DIRECTION MORE THAN 3 TIMES ANYWAY!
the mental breakdown because I think wireless headsets are shit. always a good sign
7 months ago
Anonymous
I really don't get why y'all still arguing over this...
7 months ago
Anonymous
frick all else to do. Want to join in mr brown person?
7 months ago
Anonymous
You are fricking moronic. It's always funny seeing braindead index users sourgrapping over wireless and seething about picture quality, especially when they use garbage fresnel lenses with extremely low res panels absolutely fine.
7 months ago
Anonymous
>braindead index users
Never owned one. They were outdated on launch. >seething about picture quality >you must not complain about image quality on a screen an inch away from your eyes.
Are you a moron? > especially when they use garbage fresnel lenses with extremely low res panels absolutely fine.
I'd take a Reverb over every Quest/Pico headset
7 months ago
Anonymous
>he a reverb cuck
pffffffffff
how are is controller tracking, bro? lmao
never reply to me again, wmr subhuman
7 months ago
Anonymous
Wait, Rev has Fresnel? Fricking dropped.
7 months ago
Anonymous
Anon you were praising Reverb so hard that I actually thought about buying one. But fricking Fresnel lenses? That's a deal breaker for me.
7 months ago
Anonymous
Reverb is an absolute garbage headset. I would say, the worst headset currently on the market.
Disgusting controller tracking, terrible windows mixed reality software.
9/10 of g2 buyers come complaining about it later.
Only ever acceptable to simcucks, everyone else should just buy literally anything else.
7 months ago
Anonymous
the G2v2 fixed the tracking. WMR doesn't cause any issues at all. SteamVR has more issues these days.
Fresnel lenses are blurred around the outside but clearer than anything else in the middle. Still better than the cuckzuck headsets though.
7 months ago
Anonymous
>Still better than the cuckzuck headsets though.
lol.
Wrong.
7 months ago
Anonymous
>seething about picture quality >garbage fresnel lenses
seething about picture quality = bad
seething about lens quality = good
lol
7 months ago
Anonymous
>picture quality is everything! wireless is unacceptable >so you must think fresnels are unacceptable too? >*angry noises*
Admit it, it was never about picture quality, but just sour-grapes over inability to go wireless.
7 months ago
Anonymous
>Admit it, it was never about picture quality, but just sour-grapes over inability to go wireless.
What? I own a Pico 4 and just sold a Quest Pro?
I had a Crystal until a day ago and have an Aero on order, along with my name down for a VR1 next year.
You just can't accept your dogshit wireless headset looks fricking terrible vs everything else on the market
7 months ago
Anonymous
Are you that ebay cuck schizo by any chance?
7 months ago
Anonymous
yes homosexual.
7 months ago
Anonymous
hahahahahahahahaha
7 months ago
Anonymous
are you going to pretend you have a ultra high end monitor but actually post your Quest 2 display settings again? lol moron
7 months ago
Anonymous
No, I was around when you got BTFO in the original thread.
Right around your inception.
7 months ago
Anonymous
>It wasn't me being the moron
lol what was it again. a fricking 2070 and Quest 2? lol
7 months ago
Anonymous
3060ti and Q2. But I have 4090 for quite a while now.
Anyway, you are flipping shit on ebay, don't get wienery.
7 months ago
Anonymous
3060ti/2070. same shit
I don't flip shit on ebay by the way. I just buy lots of VR stuff. I posted the image after a clearout of my sales.
You still tried to pass off your quest display settings as some fricking $5k monitor though.
You're playing with the big boys with a 4090 now lol
7 months ago
Anonymous
>You still tried to pass off your quest display settings as some fricking $5k monitor though.
That wasn't me.
7 months ago
Anonymous
lol ok.
7 months ago
Anonymous
>I don't flip shit on ebay by the way. I just buy lots of VR stuff. I posted the image after a clearout of my sales.
You definitely flip shit on ebay. Stop lying, you cuck.
You exposed yourself right in the beginning.
7 months ago
Anonymous
>have an Aero on order, along with my name down for a VR1 next year.
this homie just loves getting findommed by VR companies
7 months ago
Anonymous
everything else has fresnel lenses, it's just a different flavor of shit
7 months ago
Anonymous
looking at shit pixels in good lenses is worse than looking at good pixels in shit lenses
7 months ago
Anonymous
all the same to me, pick your poison
7 months ago
Anonymous
If you need to turn more than 270 degrees, you have the thumbstick for that. Or are you so vrsick you can't use camera movement without falling on your ass and vomiting?
7 months ago
Anonymous
>you have the thumbstick for that
Right, and the index controllers has just the right thumbsticks for tha...
Ohh, nevermind.
Jokes aside, thumbstick rotation is cancer.
Thumbstick locomotion is cancer too, but there is nothing we can do about that, so we would just have to live with it.
I don't get simsick but thumbstick rotation is objectively cancer, because it enables fatfrick 0-irl-movement playstyles and teaches bad habits to players. >GIVE ME THE ALYX GRAB, I DON'T WANT TO CROUCH >GIVE ME ARTIFICIAL TURN, I DON'T WANT TO MOVE IN REAL LIFE >GIVE ME SITTED MODE, I DON'T EVEN WANT TO STAND IRL
VR is much more than that, no need to turn it into another flatgame bullshit.
7 months ago
Anonymous
A lot of that is more to accommodate people who don't have the full space for a room scale playspace.
Like in my new house, my best options for playing VR are either longer than it is wide or I can barely raise my hands above my head.
7 months ago
Anonymous
VR is in a stage where devs need to explore.
We shouldn't castrate every single vr game right in the design phase just to try to accommodate fatfricks who live in a 50cm cardboard box. That can come later.
7 months ago
Anonymous
>VR is in a stage where devs need to explore.
It's been 7 years since the first modern headsets launched (Vive and Rift), I'm tired of all these releases which feel more like tech demos.
Why do you think people still bring up Alyx instead of Bonelab or Boneworks? Because it has an actual campaign instead of a bunch of sandbox maps.
7 months ago
Anonymous
>It's been 7 years
Progress was reversed by 5 years thanks to Zucc and the mobile garbage.
We didn't really progress much.
7 months ago
Anonymous
The Quest still supported room-scale VR, if anything PSVR held it back by only supporting 180 degree tracking.
7 months ago
Anonymous
>Progress was reversed by 5 years
progress still hasn't caught up the launch Vive and Rift games.
7 months ago
Anonymous
boneworks is an actual game, bonelab is the scam game with sandbox maps.
and alyx is only good for a single playthrough. hacking puzzles and rooting through garbage for ammo is not fun.
7 months ago
Anonymous
Nah works was just as bad as lab in that regard, perhaps even worse (frick the Tower level jesus christ)
7 months ago
Anonymous
>buy Quest Pro >looks like shit >go to Quest Pro sub/r and ask for settings >get given settings off Quest fanatics >ask if network results are normal >yes >ask if latency results are normal >yes >ask if USB test results are normal >yes >tell them it still looks like shit >You're doing it wrong, your cable must be shit, your network must be shit, your settings must be shit
I hate all Quest owners with a passion
7 months ago
Anonymous
>unironically went to plebbit
That is there you fricked up.
7 months ago
Anonymous
the difference between here and plebbit is that on reddit if you say you dislike something you get jumped on while here if you say you enjoy something you get jumped on
7 months ago
Anonymous
>got spoonfed wrong on reddirt >"I hate all quest owners so much"
Skill issue.
the difference between here and plebbit is that on reddit if you say you dislike something you get jumped on while here if you say you enjoy something you get jumped on
This is why you can only trust yourself. Or find autists who you can trust. And you have much higher chance of doing that here, than there.
7 months ago
Anonymous
>Skill issue.
No. Every obnoxious c**t I've ever spoken to online about VR has been a Quest owner.
7 months ago
Anonymous
>Wifi
won't fix jack shit as long as it's a shared medium.
7 months ago
Anonymous
>40ms
Vomit inducing
7 months ago
Anonymous
>> 500mbps on Q2 and 900mbps on Q3 >>and my latency is around 80ms-120ms
Latency is 33ms on usb, airlink can't get close to wired link latency wise, vd reports latency closish to that if you have the best setup (reliably you can only go to 29ms with real load on the gpu), but vd gay goblin dev is lying there, because he doesn't have low-level access to the controller data (which access meta has), so the controller latency is actually higher than link.
The bandwidth of the cable is 2.5gpbs. Basically, it shits on wifi.
Educate yourself. You don't know anything.
7 months ago
Anonymous
it's dependant on your encoding/decoding resolution. The fact you have low latency means you're forced to gimp the image quality you muppet
vr dev here
steam vr is dogshit and 10 decades behind
my game tells the user to make sure steam is not running, so oculus or openxr is the default being used
You can't since the entire lighthouse setup requires SteamVR to handle the tracking and such. Ironically, standalone headsets with virtualdesktop are the more flexible here.
normoids dont like them because theyre "hard to set up" so theyll probably just drop them anyway with their next headset. which obviously means dogshit tracking just like any other wireless headset.
Longtime VR moron reporting in. You are full of shit. I had an Index with 4 2.0 lighthouses for 2 years, not a single reflective surface in my room, nor any outside light source, I also went out of my way to mount all my BT receivers to create a "deadzoneless" playspace. My FBT and controllers would STILL occlude all the time. Just doing shit like beat saber and I would notice twitching, or shaking in the tracking.
After a couple years putting up with that shit I finally sold it all off, mostly due to only playing VTOL or B&S anymore, and got a quest 2. I don't need to wait for the lighthouses to boot up, I don't have to re calibrate my entire play space every week, it just works. The FB shit is gay though I agree.
>You are full of shit
and youre moronic. i have a lot of reflective surfaces like glass in the room and it doesnt interfere with tracking at all. ive had this setup for several years so i know what im talking about. >I don't need to wait for the lighthouses to boot up, I don't have to re calibrate my entire play space every week
like i said youre moronic. i dont know how you managed to break your play space every week because ive only set it up twice. first when i got the headset and second time when one update broke it and that was that. not to mention waiting 10 seconds for the lighthouses to boot up is a laughable issue to have. also also if you really knew what you are talking about youd know steamvr play time tracking is fricked so those 10k hours are probably closer to something like 3-5k.
>it's not actually 10k
yes stupid, but like you said it's still well over 3k in actual time played. Most of it on VRC(absolute degeneracy)/VTOL. I lived in a couple places while I had that index and the play space would always frick up after a couple weeks. The floor would rise up a foot, or the entire playspace would be tilted 15 degrees and the lighthouses had not moved. I mounted all 4 on the ceiling so they never moved. The other stuff like the occlusion or wiggle was relatively rare, but it did happen, and none of these issues have popped on on the quest so far. The LH boot up time is short, sure, but it's still something I don't deal with anymore. Or when sometimes the things wouldn't boot up when starting up the headset like they were supposed too . So you're just flat out wrong, you dumb gorilla Black person. LH are dead, inside out tracking is better. I will however concede that perhaps my unhealthy amount of time in vrc doing degenerate things may have made those minor issues seem worse.
VR tech has been one of the slowest new trends in technology. Since 2016 we've barely seen any progression other than slightly better resolution. The headsets are still heavy, clunky, hot, and uncomfortable to wear.
It's also very expensive, the cooling fan gets noticeable loud and honestly it feels kinda cheap for that price. To top it all off you still need to purchase lighthouses and controllers separately because they won't offer anything of that sort themselves. Sure, it solves the issue of clunky headsets but in my opinion it's not really an alternative at all due to it's overall price point and the piecemeal nature of putting it all together.
Don't get me wrong, I think the Beyond is great tech, but it's just way too expensive to ever take off, which is exactly the reason why VR is still a meme at this point. The fact that they won't even offer a full bundle with base stations/controler so that it works outside the box makes it even less enticing for most people.
it's not trying to "take off" or compete with Quests. It is what it is.
It was made to be a higher end display and an upgrade path to people with Base Stations and Vive/Index controllers.
it's not meant to compete with the wireless junk end of the market at all.
They hate him. because he spoke the truth. There's barely any videogames for it and it's still clunky as frick along with a ton of technical and hardware issues.
>high price point means less customers >less customers means less games >less games means less customers >less customers means less games >
VR development is stuck in the mud at the moment, it's caught in a loop that won't be broken until the barrier to entry is eliminated. Every company on the planet can see that there's no money in pushing VR tech at the moment, the only ones still trying are the companies that are in too deep to quit.
>won't be broken until the barrier to entry is eliminated
$300 for the Quest 2 worked well to entice customers, plus there's reports of a Quest 3 lite being prepared for launch in China starting at $200 without controllers.
wireless anything sucks, son >half-duplex so no collision detection >tons of resent frames >frames often arrive out of order, wasting time >bloated buffers, meaning a ton of latency (in the hundred milisecond range) can accrue >etc.
always insist on wires. and if wires are not practical, you must desist.
It is sort of interesting that even though objectively electrons moving through copper is slower than light waves moving through air, wireless is so much slower than wired.
>electrons moving through copper is slower than light waves moving through air
So? The signal still needs to be encoded and decoded, you've involved an entirely new stack to do this shit, and you've introduced a ton of other problems just by switching to a shared medium (hidden node problem, exposed node problem, congestion, etc.).
Next step will be similar to vr, but it will be done with brain computer interface rather than a bunch of peripherals. You'll get the experience directly beamed to your brain.
I still think it's going to be the next step in gaming. VR multiplayer is the most interesting thing happening in games. And the rest of the industry is stuck in a rut, third-person cinematic shooter set in the woods coming out every half decade isn't a sustainable model. We've been doing this for like two console generations and the only thing that's changed is now they replaced their main characters with generic black woman.
All attention going into VR helps the industry forward, products like the quest are good for adoption rate, having high end vr sets competing next to it is in in the end simply good for the industry. Brand loyalty is for morons tbh.
>Brand loyalty is for morons
companies don't see it the same way, which is why they dump billions each year into locking you into their walled gardens.
7 months ago
Anonymous
>walled garden
The quest is a fricking android device, what walled garden? I've been sideloading everything that's not multiplayer lmao.
7 months ago
Anonymous
>s-sideloading
see, this is where you fricked up. there shouldn't be any need to 'sideload' anything
7 months ago
Anonymous
Yeah, let's just build torrents for meta quest, not like the sideloader is managed by a group that makes a much easier experience of downloading games compared to torrents, but eh can't have anon calling android a walled garden right?
7 months ago
Anonymous
>not like the sideloader is managed by a group
Are you referring to sidequest?
7 months ago
Anonymous
no that's for homebrew, he means rookie which is specifically for pirating
There's also the fact that the software will eventually become abandonware and won't work anymore once vr's not so popular, much like how their steam release went.
7 months ago
Anonymous
the virtual desktop on steam is basically a whole different program
VD doesnt do anything better than airlink for me tbh. theres more settings, yes, but even at their peak performance its the same as just using airlink, but with a quirky UI or whatever
>Every single multiplayer PCVR game is dead >The pavlov devs even went back and shat all over the PC version by forcing an >upgrade to UE5.1 which broke workshop support and killed most of the community servers because the replacement barely works
I've currently got 4, just sold a Quest Pro and Reverb G1. Returned a Pimax Crystal. Bought a Varjo Aero and I'm getting either a VR1 or Beyond after xmas
>but there's any point to have more than one?
Not really. I'll sell them or pass them on eventually. Probably sell all of them and get a Varjo XR4 when they're available or something.
7 months ago
Anonymous
>Varjo XR4
4k€
seems to have wider fov than oculus but not sure if that worth x10 the price
7 months ago
Anonymous
They aren't selling to public yet. Hopefully the 5090 will be out when they do and I'll be able to run it.
Does this mean I can play steam VR shit without my PC needing to be present now? I know it specifies meta headsets but it's only a matter of time before someone gets a workaround going for the pico 4.
VR is essentially what Trip Hawkins was trying to do with the 3DO: a single platform spec with disparate developers contributing their own different takes on it.
SteamVR has supported Oculus headsets since day 1 though. If anything it's Meta getting cucked because fricking nobody makes games that use the Oculus API unless the engine gives it to them for free.
this shit blows, all VR porn games suck cause the controls are so fricking clunky
no wonder people go to VRC to frick in VR when no other VR "porn" game has even bothered to give you a proper body to inhabit besides Heat
>you can now stream Steam vr games to your quest
you've been able to stream VR games to your quest before, it's just always been shit because it's fricking wireless and the compression/lag can be horrible
It's hilarious how people are so anally devastated over a company that they b***h about a product despite it being the best on the market
I'm so glad I'm not too autistic to be controlled by cheap emotions and miss out good things
You are fricking lying, bro.
Record a video through the headset. We both know you are talking out of your ass.
No idea why you are even trying to lie here.
7 months ago
Anonymous
I'm promise I'm not lying, it literally doesn't stutter for me, the router sits under my desk and it's a TP-Link wifi router.
I'm not even arguing that the native is not a better experience, I just prefer the wireless experience because it's more convenient.
7 months ago
Anonymous
Unrelated to latency but for me wireless is the better experience. I've been frustrated too many times by the cable tugging at me and no amount of pulley system will make it go away.
7 months ago
Anonymous
You could be using an old Cat 4 cable. That's why it stutters.
I'm autistic and my setup is optimized. It's not my setup, most likely you are just lying.
Record a video, only then I would believe you.
7 months ago
Anonymous
>Record a video
I guess I could try that.
7 months ago
Anonymous
You could be using an old Cat 4 cable. That's why it stutters.
Why don’t they just release a Quest 3 ripoff without the ability to play standalone games. That shit would be like $300 once you ripped out everything that isn’t a screen.
They still have to have some kind of a chip in it for it to run an OS and do all the wireless calculations and stuff
So might as well get a proper chip and have it play standalone games too
I've never had a console that allowed for as easy piracy as the meta quest, i refuse to see it getting called a walled garden, unless we define every OS as such.
No? Index is great, but it is getting a little older now but still one of the only headsets that doesn't require a walled garden (or come from a company pushingone) , windows only drivers/tech, or anything else.
Is this just Zuccsuckers or something? Valve and SteamVR has supported Oculus since the original Rift dev version, so that's not surprising. It also supports all of the Quest 2 and 3 and Pro via wired support by default. This is just letting the Steam Link App (which already streams shit to everything else) work for Meta headsets. Really the big issue will be if Meta allows this to continue to work or finds a reason to get in the way and not allow the Steam Link app to be loaded to the basically-an-android-phone-strapped-to-your-face inthe Meta headsets; or at least without fricking around with sideloading and all that.
Good on Valve,but buying the Index (or maybe varjo/starvr or other stupidly expensive setups) is the best way to support open VR when almost everyone else is ifferent degrees of shit, Meta being some of the worst >but its cheaper
in the same way that the first rock of crack is free, or facebook is free. Yeah frick off on that shit.
Honestly now that Deck OLED is out I'm hoping that Deckard will be the next big hardware announcement as a modern equivalent to the Apple headset, Quest Pro and others to come willbe appreciated
Now would be the time. All of the important game-changing features for VR headsets exist but no headset currently puts them all together. Like the Quest 3 not having eye tracking.
This is true. Unfortunately the question is what will they do about price. I'd love for them to make an equivalent Deckard Pro or something that upstages Apple, Varjo, Meta and all the others while being open, but I wonder if they'll be willing to do so after the Quest grew being cheap. The original Index was expensive but it was also game changing - hell it was 120/144hz compatible, had the best display for an era, had near field speakers instead of hot earphones, and its knuckles controllers are still the best first party controllers and all others basically only have only recently caught up with the hand/finger tracking. If they're willing to do this with high res, pancake lenses, both wired and wireless play, eye tracking and bringing FOViated rendering into standard SteamVR/OpenVR usage , hand/finger tracking independently, the LIDAR shit and other mapping cameras from Varjo etc... plus new designs that are more comfortable then it would be great. However I don't knowif they'll have the balls to do all that and have it cost multiple thousands even if apple is doing the same thing
>but I wonder if they'll be willing to do so after the Quest grew being cheap.
Why wouldn't they? The meta subsidizes access to steamvr with cheap headsets already.
You are not making money on low-end.
They should stick to their high-end niche. Apple is doing everything in their power to pretend that their VR headset isn't a VR headset and Meta has failed horribly with the Pro, leaving the need basically unfulfilled. The fact that a smaller player like the Bigscreen Beyond was able to find any success demonstrates that the current high-end consumer market segment is not being serviced.
I think the goal with the Deckard HMD is everything the Index can do for but for 50 or 60% of the price.
Plus a complete boxed VR solution for the same price as just the headset today.
Where they might sell the SteamOS powered PC separately as a living room 'console'.
You think wrong. It's going to have super high resolution micro-OLED optics and have standalone functionality. It will be around $1500
7 months ago
Anonymous
high res uOLED for 1500 is not happening till 2025.
Just one panel in Vision Pro is $600, and the only factory, Sony's, which produces it is fully booked out by Apple.
7 months ago
Anonymous
Bigscreen Beyond uses high resolution micro OLED and came in at $1000. Apple has higher resolution but you don't need that if you aren't LARPing as an AR headset.
7 months ago
Anonymous
Bigshit Begone is not really high res.
7 months ago
Anonymous
they really fricked up with the 75hz on that headset
7 months ago
Anonymous
I think when Valve says 'standalone' what they mean is a complete self-hosted solution, and not all the hardware in the headset.
Even Apple hasn't managed that at a much higher price tag. The only way it would be that is if they are still much further from a release than we think.
7 months ago
Anonymous
Why are you making it so difficult.
It's just going to Deck, but HMD.
7 months ago
Anonymous
It is all about TDP, timeline, and price tag.
Deck's hardware isn't powerful enough to run standalone VR. They probably need a minimum of 3-4 times the power.
Easy to do in a separate base station on the cheap today, but expensive and difficult to put in the headset for another few years.
I think Valve wants to put SteamOS out there as a major platform for VR, and get Index-level experience out to more people.
Which makes me lean towards Deckard coming sooner at a lower price point.
Plus I'm basing this on some stuff people have noticed in the Linux commits related to it that seem to indicate a Valve PC VR base station with a discrete laptop GPU.
7 months ago
Anonymous
>Deck's hardware isn't powerful enough to run standalone VR.
It's going to use the next gen of AMD APU's .
Most likely it's going to be positioned as a "play your flat steam games but on big screen in vr" device first and foremost to alleviate the current no-games problem of vr, so the processing power available for games would be similar to the current deck and everything else is going to be used for vr composition. For real vr games, you would need a real PC for streaming.
As for lack of power for stand alone, nobody was stopped by that, Q3 has less TFLOPs than a fricking gtx1060, so it's certainly doable, but like I've said, it's most likely not the focus of the device.
7 months ago
Anonymous
>It's going to use the next gen of AMD APU's .
Entirely possible, but that both pushes the timeline back, and the TDP on those still won't be enough to go into the headset itself for a VR experience.
>so the processing power available for games would be similar to the current deck
I'm not sure what the point would be then if you're just playing flat games in a VR headset. "Virtual Deck! Its like I'm really playing a Deck!"
>For real vr games, you would need a real PC for streaming.
Except that doesn't match with what we know about Deckard where it is a 'standalone SteamOS VR system'. Unless we're basically talking past one another about the same thing.
What I'm saying Deckard is:
Next-Gen, lower-cost Valve HMD with wireless support
VR controllers
SteamOS PC base station at a minimum capable of HL:Alyx at 90fps
All components will be available as a bundle, probably for less than $1000, but will also be sold separately.
7 months ago
Anonymous
>SteamOS PC base station at a minimum capable of HL:Alyx at 90fps
I don't see that happening.
All the processing power will be in the HMD itself, just like quest. Even external battery/processing pack is unlikely, because that shit is going to wobble around. > probably for less than $1000
Not happening for sure. Valve is not going to compete at low end. There is no point.
7 months ago
Anonymous
>I don't see that happening.
Then what you're talking about is possibly as or more expensive than Apple's headset if it is coming soon, or still years away.
The TDP and batteries for a fully self-contained SteamOS headset aren't where they need to be yet.
>Valve is not going to compete at low end.
I don't see $999 for a complete bundle as 'low end'. More 'entry level reference device' which is basically the same as the Deck.
I can't see Valve making a headset that requires a Windows PC, and if they aren't selling a SteamOS system with it that is what will happen.
7 months ago
Anonymous
>I can't see Valve making a headset that requires a Windows PC
I don't think OS matters, the pc just has to run steam. >The TDP and batteries for a fully self-contained SteamOS headset aren't where they need to be yet.
This is just wrong. The barebones SteamOS could easily run on quest-tier hardware.
I see no reason why it's not possible.
As for TDP and batteries, you are exactly right, that why you don't want to render heavy content directly on the device, but just use it for reprojection, simple stuff, tracking and input processing.
And have a second PC dedicated to rendering, with 450W GPU and 300W CPU. That makes sense.
7 months ago
Anonymous
>I don't think OS matters, the pc just has to run steam.
Valve wants to push SteamOS for VR just like they want to push SteamOS for handhelds. So they aren't dependent on Microsoft. They want to be able to offer a complete solution.
>The barebones SteamOS could easily run on quest-tier hardware.
While not being able to run anything. Which isn't a 'stand-alone SteamOS system'.
>And have a second PC dedicated to rendering
Yes, which is what I'm saying. The headset is just a headset. There is a PC running SteamOS as part of the bundle. It still satisfies what Valve has said, and matches the Linux kernel commits which are the whole reason we know about Deckard to start with.
7 months ago
Anonymous
>The headset is just a headset.
No. The valve's has patents which reference split rendering both on HMD and a PC at the same time.
The headset for sure has some level of processing power by itself.
I don't think valve is interested in OS itself, they are just interested in selling games.
SteamOS is in a good spot just with deck.
>While not being able to run anything. Which isn't a 'stand-alone SteamOS system'.
No. Even the base deck was able to stream pcvr with virtual desktop. No very well, especially considering that you have to run windows for VD, but it managed to do it never the less.
With better hardware and first class software support, it would be able to render stuff better than quest at the very least.
7 months ago
Anonymous
>they are just interested in selling games.
Which is the whole reason they need SteamOS, because without a self-hosted solution they are at the mercy of Microsoft.
>The headset for sure has some level of processing power by itself.
Yes, just not enough to do be what you're talking about, unless you think the Deckard is 5+ years away, or more expensive than Apple's headset.
I think it is likely that the power in the headset is limited to being able to run FSR3 so that the base station can stream at a lower framerate and resolution.
While being able to run some UI elements locally using Vulkan layers.
Which would also fit the patents, and the linux kernel commits.
7 months ago
Anonymous
Wasn't the Deckard supposed to have an qualcomm processor inside that split rendered with an AMD one in a PC?
7 months ago
Anonymous
Yes, that is one of the rumors, although I'm not sure if that was supported by the kernel patches.
Also like I said 'split rendered' probably doesn't mean the game running on both, but just some sort of post-processing effects and the ability to combine a few different streams to reduce bandwidth and maintain visual fidelity.
Like having a simplified layer with a full-res UI, a detailed layer for where your eyes are looking, and a less detailed layer for the larger FOV that then get combined / upscaled / frame-duplicated on the device.
It's just going to be deck, but with hmd instead of the screen.
You are overcomplicating stuff. The deck itself originally came from work which was intended for valve's hmd but was repurposed for handheld console style device.
As I keep telling you, I don't think think the hardware for what you're describing is there yet, which you seem to concede by insisting Valve will only sell to users who already have a VR capable Windows PC.
Which doesn't match what we know of the Deckard as a "stand alone SteamOS VR system", which I think means they'll have a bundle.
They're actually making improvements to Steam VR on Linux, which they wouldn't need to do if there wasn't actually a SteamOS VR system in the mix.
7 months ago
Anonymous
>which you seem to concede by insisting Valve will only sell to users who already have a VR capable Windows PC.
I've never said that. I expect deckard to be able to render simple quest-level games by itself and flat games with similar performance to deck using a virtual screen.
If you want a real PCVR, you would need a "real" PC, running Steam Link, it doesn't matter if it's Windows or Linux. It just needs to run Steam Link.
The Deck's Neptune controller layout is pretty obviously an evolution of the Steam Controller hardware/software.
Closer to index controllers than the original steam one.
7 months ago
Anonymous
Yes, which as I've said is not what Valve has said or what the Linux commits indicate.
>you would need a "real" PC
Yes, and that "real" PC is the prebuilt SteamOS system I've described. Valve want to be able to sell a single box with the Headset, the Controller, and the PC to power it.
They probably will sell those elements separately, but they want to be able to have an easy way to get people into their VR ecosystem.
7 months ago
Anonymous
That sounds extremely stupid.
7 months ago
Anonymous
>Being able to sell a complete solution for $1000 is 'extremely stupid'
If that is the case, then what is selling virtual virtual Deck for $1500? While also requiring a Windows PC (sold separately)?
7 months ago
Anonymous
"A complete solution" for $1000 is going to be garbage.
My GPU alone is $2k.
Do one thing, but do it great. Poorgays who can't afford shit have quest already. Give high-end enthusiasts something instead.
7 months ago
Anonymous
Yeah, I'm saying Valve will still sell the headset separately, but they'll have an easy to get bundle that will be better than what the standalone ARM headsets can offer.
>My GPU alone is $2k.
Unless that is a full-power not-cut-down UNIX Workstation GPU with 64GB of memory, I'd say you got screwed.
7 months ago
Anonymous
You are disconnected from reality, bro.
I'm not going to bother arguing with you anymore.
7 months ago
Anonymous
The Linux kernel commits and SteamOS VR improvements are how we know about Deckard in the first place.
If Deckard has nothing to do with Linux or SteamOS VR, why would that be the source of information about it?
7 months ago
Anonymous
Which part of "deck in an HMD form" you don't understand?
It's a simple answer which ticks all the boxes.
7 months ago
Anonymous
Because the original source where we first learned about the Deckard hardware says it is not the same as the Deck, and that it is a SteamOS VR system with relatively low-end specs aimed at playing PC VR games (namely HL:Alyx).
What you're talking about, a super high-end Valve headset that costs $1500 by itself might exist inside Valve, but that isn't what the Deckard code-name was referencing.
7 months ago
Anonymous
>that it is a SteamOS VR system with relatively low-end specs aimed at playing PC VR games
Source: your ass? I've never heard anything that suggest that.
How are you deducing that. Let's see the evidence.
$1500 is barely mid-end. Super High-end would be something even better than Vpro.
7 months ago
Anonymous
>I've never heard anything that suggest that.
Because you don't follow the Linux gaming sites that were the original source of the Deck, Deckard, and Deck OLED information.
7 months ago
Anonymous
Show me the evidence.
7 months ago
Anonymous
It's just going to be deck, but with hmd instead of the screen.
You are overcomplicating stuff. The deck itself originally came from work which was intended for valve's hmd but was repurposed for handheld console style device.
7 months ago
Anonymous
No?
The Deck was born out of them slapping a screen on a Steam Controller, loving the idea, but realizing the tech wasnt there yet to do it.
7 months ago
Anonymous
Wrong. Steam Controller was long forgotten by the time valve released index.
7 months ago
Anonymous
The Deck's Neptune controller layout is pretty obviously an evolution of the Steam Controller hardware/software.
7 months ago
Anonymous
>All the processing power will be in the HMD itself
What if they make a little backpack/sling that you put a deck type device in and plug the hmd into it? You could even power the hmd with the deck type device battery.
7 months ago
Anonymous
>believes clickbait from croaky voiced troony wannabe with a youtube >finds out clickbait troony discovered oled handheld and not new VR >moronic enough to cling to new VR story, even stating imaginary specifications
7 months ago
Anonymous
>It will be around $1500
don't be ridiculous, $1000 is the max they want to sell a VR set for
First hour of quest 3.... I'd say stick with quest 2. Yes it's more comfortable yes the lenses are better but pass-through is shit (supposedly there's an update that randomly happens after day 1 that fixes it so hopefully that's it. I hate using boundary and always turn it off but it doesn't let you do any xr apps if you do that (apps that are more than just pass-through). Only pass-through thing I tried so far (besides basic windows) is pokerstars (Vegas infinte) casino floor where they were playing the rocket rush thays has a big rocket exploding and some other stuff for pass-through. That was kinda cool (really what I want is similar to that but a 3d object feed like Twitter that it cycles through while I do other shit)
The controllers feel surprisingly good tho. I was expecting to hate them. Like my hands just slurp em up.
It kinda feels to close to my face. Like my eyebrows are about to touch the lenses. Stopped noticing after about an hour tho.
I mostly just find myself like why (haven't tried going backwards yet) that said before the upgrade the rings and glare of thr quest 2 lenses were starting to bug me.
Also people saying the audio is good enough are lying. It's definitely not loud enough to not have a seperate audio solution. Vive das is probably still a good choice here
Was also trying to do the virtual desktop chroma key thing with xhamster camgirls and sketchfab models but I couldn't get anything worthwhile. Like it worked better on quest 2 unless they changed something. Mightve only worked better on quest 2 because the pass-through was black and white and easier to distinguish.
And battery seems about half. As in my external battery normally says it would last 6 hours on a quest 2 is saying under 3 on the quest 3 (10,000mah 30w)
isn't owning an index like owning a new Porche? So isn't it normal that a cheaper headset dominates the market? I'm just glad they I can connect my VR headset to PC without installing meta soft on my pc.
This is obviously Valve using Quest users as a testbed for the wireless solution of their own headset.
I think BY FAR the most interesting part of this is the built in eyetracking. Zero fricking chance Valve added that for the measly amount of Quest Pro users out there. So this is already giving us a small glimose at what Deckard will look like.
>I think BY FAR the most interesting part of this is the built in eyetracking. Zero fricking chance Valve added that for the measly amount of Quest Pro users out there.
the foveated stuff seems neat too
its honestly beginning to give credence to the idea of valve lauching a steam machine that the stand alone can pair up with via steam link
>flop this >flop that >flop flop flop
enough of your flopslop goychow antibuzzwords you braindead moron
ac6 won
bg3 won
index has been winning since lockdowns so hard normies actually killed themselves because they didn't have it
making vr easier to play good games is the goal of vr headsets in this still experimental era, this tech isn't "solved" because they just came out with this, now questies can play actual vr games and give valve more money
I did that 4 years ago, still using it weekly. It's honestly true that they have quality control issues. Their replacement policy is pretty good however. 1 year by default, 2 years in EU because local laws and if you're lucky they sometimes even replace out of warranty gear as "a customer service gesture".
>oh no... the overpriced hardware we made to focus on refresh rate but had medicre resolution when it still was increasing on each new gen and still had the issues asociated with it (screen door effect and other bullshit) was beaten by a competition that made a cheap device wich kept the refresh rate at the required minimum and increased the resolution on each new iteration 2 times
What a fricking shock.....
Indexgays on suicide watch.
yall facebook tellytubby homies aint ready for what gabes been cookin
Any reason why they didn't make a wireless Index?
Because index flopped, that's why. Steam is dominated by Oculus headsets
We're you born moronic or did it take years of dedicated training?
Index is $1000 and holds 21% of the headset market while Quest 2 is $300-350 and holds 40%. Quest got 2x marketshare for a 3x smaller price so it underperformed.
This is fanboy cope.
May just be me not knowing how to read this chart but what happened last summer, around the one quarter mark into that? Quest 2's market share suddenly drops while Rift S simultaneously grew its share?
Its the steam hardware survey, it doesn't map every user, but gives out invitations to participate to some people, which changes for the next one. This means the individual changes month to month don't matter as much, but its great on the grander scale
>The Rift S is third after the Index and Quest 2
Huh, that's surprising to me somehow as a Rift S owner. That thing is mediocre at best and I don't think you even even buy it anymore.
>Oculus headsets
you mean heavily subsidized cheap garbage sold at a loss that requires you to sign up for faceberg to use? color me surprised.
>Any reason why they didn't make a wireless Index?
Isn't Deckard a thing they're working on? The Index for the time was good and the controllers are still popular. Wouldn't be surprised if they're trying to perfect a meaningful successor.
given the trade-off i would take dealing with the wire over having to keep the headset charged
some games hook me and i can easily play them for 6 hours straight. i believe no battery pack that weighed less than a car battery could go for that long.
I use a 20000 mah Anker powerbank with my Quest 2, and if my headset and the powebank both have a full charge I can easily play for 6 hours. You can buy one foe like $25, and it weighs as much as a nintendo ds.
The Steam VR stats for VR headsets are very misleading
I have a Pico 4 and Steam recognized it as Quest 2 during the survey
>wireless
Accurate but liberal use of the word. A true "wireless HMD" that would appropriately replace an Index or any PCVR HMD would have a dongle that connects directly to your GPU.
>that graph
I'm confused is it meant to make Valve look good or bad? They have more market share than I thought.
>expensive, premium vr set
>20% market share
>fail
on what fricking planet?
>facebook tellytubby homies
Im stealing this insult kek
It's TELEtubby, you cretin!
he's black probably it's cruel to pick on people who never had an education
>yall facebook tellytubby homies aint ready for what gabes been cookin
FPBP
FPBP
Deckard is going to be a VR revolution.
fippy bippy
um..... keyed?????
Flop? No, I'm told the tech is good.
But Meta is AFFORDABLE*, so everyone's giving it more attention because THAT's the actual VR breakthrough we want. So this is actually pretty good in terms of keeping VR Gaming from fading, at least until affordability get's even better.
*Within reason giving it's like $450-650
True, Meta 2 sell for 250$, stand alone without need for good quality PC.
That why most buy it.
Hell, the only reason Meta 3 sell for 500$ is because people crying how they don't want to forced to create Facebook account to used it.
A meta account probably collects the same amount of data.
The main reason why Quest 3 goes for $500 now is because they revered some of the cost-cutting measures from the Quest 2 like the single-panel screen.
steam vr is a universal tool for all vr headsets.
that's not what that means but okay
I wonder what the input lag is? I use virtual desktop to stream to my headset and it blows oculus air's system out of the water as far as input lag goes. I can't tell a different between virtual desktop and a wired connection
I just tried it for meta Quest 3 because I just bought it and was holding off on buying virtual desktop, it had pretty good performance for me, but it was my first dabble into pcvr.
Virtual desktop is better for standard pc stuff and 3d video still. Steam desktop overlays (even third party) tend to be kinda choppy with the framerate.
Yeah I'll probably end up buying virtual desktop, but for now why waste the 20 bucks when I'm still being blown away by meta standalone stuff because it's my first vr headset.
Also I completely forgot about the built in chromakey thing that you can use to make any game/app/video mixed reality. It's kinda jank without an actual greenscfeen background but works nice
I tried Beat Saber wirelessly on my Quest 2 with a normal-ass router (not even wifi 6)
Granted I'm not THE BEST Beat Saber player in the world, but I usually play other rhythm games and it felt extremely playable to me.
Wi-Fi gay here, can confirm BS is very playable via VD.
>Valve does something that indirectly benefits themselves instead of directly
I can't believe gaben admits defeat like this
Ummm OP? Can you ever stop being a homosexual???
This is probably for the upcoming Deckard also. That said, I legit thought Meta was gonna do this before Valve, kind of surprising. A Quest native PCVR interface was supposed to be a thing like a year ago but nope. If I had to guess, Meta is canning their PCVR efforts and just handing it off to Steam, boz endorsed it:
https://twitter.com/boztank/status/1730337346263077057
More than likely this is for apples headset. That said the japs seem to be all over this steam link thing. Twitter was all jap posts last night when I was looking at what people were saying about it
Apple's headset doesn't even support controllers and there's no way they're opening their ecosystem up for anyone else.
You can sideload on every modern apple device.
Something like steamlink is definitely possible.
Wouldn't be that hard to also abuse handtracking to offset the drift of IMU, so adding controller support should be pretty trivial.
Apple's headset will support regular controllers so that's something at least
Index isnt wireless you dumbfrick
SteamVR already established itself as the go-to front for VR games. It's cuckolding on a high level, they take third party products with a third party store-front and implement them seamlessly into their own ecosystem.
>uses questcucks to beta test steamvr link so that they can clear the way for Deckard
>all while wrangling quest users back to the PC ecosystem
Genius tbh
It's working. I have over a 100 VR games on steam, and about 10 on the quest store.
Top 3 vr games, go!
Alyx
Skyrim
HL2VR
I'm hoping this is a sign they're planning a wireless VR headset release at some point in the future.
They are. They've been planning a re-launch of the Steambox for a while now. The idea is going to be a Wireless VR headset (with optional wired mode for PCs), which will be able to sync with a Livingroom Steam Machine. Also the Deck will optionally double as a controller for the Steam Machine or the headset.
Steam Controller Rev. 2 is also coming soon.
I've heard far too many rumors about what Valve is going to do only for it to never materialize, so I'll believe it when I see it.
If Deckard has OLED panels it's an instant buy for me.
PCVR has seriously been stagnating with LCDgarbage and inside-out shit.
If they were having trouble shifting the ones they built they could just sell it to other countries, but they're not. That implies they sell ok but have limited production capacity. You can't sell lots of hardware if you can't build lots of hardware.
They don't sell well at all.
They aren't making any more either.
It's a dead product like steamPCs and the original SteamDeck and the steam controller and the couple other bits of hardware that steam released then abandoned.
source: my ass
>abandoned
homie are you moronic? i still have steam controllers and a steam link that still gets update to this day. I will admit that the SteamMachines was a Flop but it was gonna run SteamOS which is to my knowledge still being used for the Deck. and if steam machines came out today with only 2-3 models it would be a huge win considering consoles are moving towards that style and people are lapping it up. Valve was just ahead of its time.
>they could just sell it to other countries, but they're not
Apparently the reason why Valve doesn't sell their hardware in certain countries is because they don't want to pay export fees. Asia got Steam Decks because Valve partnered with an Asian company to handle the sales.
i just tried steam link on the Quest 2 and it's so much better than having to deal with airlink and alvr. one click and i'm on my desktop.
>VR streaming
I am vomit
I get it's tradition to make a stupid inflammatory OP so people reply, hell right now it's working because I'm replying to clarify that you're making a stupid inflammatory OP.
But it's basic knowledge in the VR space that the Quest is a standalone device and the Index isn't.
Of course you can't stream to the Index you silly billy.
Maybe if someone made like.
A Raspberry PI or something that could take a stream from your desktop PC, and be the interface that pushes it to the index and sends back input from your index, yeah, this would work on the index.
Maybe even stick it in that USB port on the front, who knows, maybe that's what it's there for, and we're finally coming ALL THE WAY AROUND to using it.
But the index isn't a standalone device it's obvious you can't run Steam Link on it.
That's like saying
>Wow I can't run Steam Link on Old Dell Monitor without plugging a computer into it (Be it a full computer, or even the Old Hardware Steam Link which barely exists anymore.
I get maybe it's unfair, because I'm a VR user, but it's just really annoying to me you'd miss something so basic in your stupid inflammatory OP.
There was a wireless adapter announced for the Index last year but no news for it since.
HTC and valve should have worked to get the vive wireless adapter working with the index.
I'm pissed that the adapter doesn't work with the first Vive.
Probably because 1000 plus the price for a wireless add on sucks for a headset that old.
HUGE
but do I need a Meta acc to run Quest 3?
I so frick that, im waiting
>do I need a Meta acc to run Quest 3?
yes
Waiting for what, how long have you waited now?
VR is a flop.
that's cool but what about the none zuck cuck headsets like the pico Gabe??? only prancing little homos use meta quest
what's the point of releasing an app on a platform that will soon be discontinued?
>use my quest 2 exclusively as a PCVR machine
>even with so little interaction with the meta environment, they UI and updates and shit manage to annoy me almost every single time
Why are my app tiles full of shit I'll never use? is there a way to clean it up completely?
>I NEED wireless headset
well ladidah, look at mister fricking fancy pants with his mansion and 10 metre radius play space.
Wired works fine for 99% of PCVR use cases
Wireless is fricking chill. Get fricked cable cuck.
>Valve wants technology to succeed
>Allows for people that have not bought their hardware but support their software to more easily support the software and increase usage of the technology in general
This is nothing but a win.
how is this admitting it's a flop? huh?
they just added com- you know what? frick you you made me reply to this bait
Make another fricking VR game valve PLEASE
Not just Valve. Literally fricking ANYONE. And STOP making them quest/PSVR exclusive.
>further fragment an already niche medium in an attempt to gain the monopoly of it
>grow the niche medium together with other firms
CEOs are lizard people bro, there's no way they'll choose option B. Though I have to respect the hardheadedness of Sony to think they can beat Zucc at this game.
Exclusives really fricked valves vr initiative didn't it? I feel like it set them, and vr in general, back years.
It certainly didn't help since Facebook fricked everything right out of the gate. But frankly nobody has had a good software strategy with VR. Exclusivity didn't cause that, it just made things unnecessarily difficult.
Steam VR is fricking awful on Quest Link 90% of the time the overlay won't work and might even crash your game
Not my experience but the performance hit you take on SteamVR compared to playing it natively on the Oculus SDK is insane
being able to open the steam overlay without issues was really a breath of fresh air.
>I thought we're a hardware company
no. they are investors looking for the next big thing
Valve has never had any issue supporting any competing hardware, it just means more people installing steam and buying games on Valve's platform.
>spend $1000 on VR equipment
>rearrange entire room to make it VR friendly
>spend days setting it up and fine tuning all the settings to get it perfect
>only use it for porn
Admit it Ganker, I'm on to you
No doesn't take that long to set up
>only use it for porn
Well yeah there are no games worth playing so porn is the only thing you can use expensive paperweight for
this but i only use it for Blade and Sorcery
>but I only use it for endlessly stabbing helpless women
So, porn
>get HP VR headset for this alone
>tutorial instantly makes me motion sick
>just use VR for porn now
its over
Ya gotta work up to smooth motion. Start with blink/teleport movement and turn on as many "comfort" settings as you can. Eat ginger candy, have a fan pointed at you while you play, and take lots of breaks if you feel motion sick. Don't try and muscle through it, it'll just get worse. Then when you have your VR legs play Jet Island and think about how far you've come.
not everyone is a porn addict, anon
you have a problem.
mainly use it for vrchat
otherwise vr porn fricking sucks
I have a big "yard" in my apartment and I mostly use it for Blade and Sorcery, Beat saber, and eleven table tennis.
I'm just holding out hope that they'll sell them for 5 bucks when they discontinue the hardware like they did with the Steam controller
Guys, how do you handle VRporn?
The controllers are fricking annoying because if ou put them on the ground of to your sides they'll trigger the boundary limit and my porn starts to look like Tron, but if I go into hand mode then I see the ghostly hand fapping a invisible dick and then sometimes I even click things while fapping which sends the screen flying in random directions.
It's so unwieldy, and then you got shit like Koikatsu which require both controllers to use, what were they thinking?
i guess you're meant to build up a mental spank bank or take screenshots to fap to later.
short of strapping an onnahole to yourself...
I have an onahole mounted to a table at waist height. Please do not judge me
>shit like Koikatsu
I just set one controller to show the menu and put it down, so one hand is free
The true struggle of our generation.
out of all my experiences the VR videos were the least annoying to deal with.
the 3d games are all "fumble around with the controls for 10 minutes so you can trick your brain into thinking you're rawdogging miku from the back" if you can manage to figure out the shitty controls at all, and going through all that manages to make it feel as unrealistic as it actually is. nobody is ape-brained enough to not be fully cognizant they're just in a simulation.
also koikatsu's cumshot is laughably bad.
>open studio
>create scene in a locker room
>put chick on bench
>mating press animation on loop
>line up the floor with your irl floor
>line up the bench with your irl bench from your home gym
>put onahip on the bench
>frick onahip against bench
>all while being paid to code website from home
Get on my level to be quite honest
>all of that to jerk off to ugly 3d dolls
Good morning, sir.
Valve won't even sell directly to my shit country so I guess the Zuck's getting my money after all
>great screen
>lightweight
>proper strap out of the box
>virtual desktop available
>$200 + the cost of the oculus elite strap cheaper
There is no reason to get the Quest 3 over the Pico 4 if all you care about is PCVR.
Isn't the tracking quality inferior to Quest?
The hand tracking is shit in comparison but I haven't had any issues with the controllers.
Considering they're shifting focus to hand tracking over controllers that doesn't sound good
how's that shit gonna work when you're lying flat or facing the sides, or backwards?
Works fine lying down. As long as there is light it works.
>great screen
There's the problem. Screen and optics are actually subpar when the comparison is against Q3/Pro, Index, Beyond, Reverb G2, etc.
It actually has a better screen with a higher pixel density than Quest 3, same optics too.
Not tried a Quest 3 but the Pico 4 looks a much lower resolution than my Reverb G2 even though it's the same panel resolution.
Reverb has a display port, it will look sharper than any standalone headset.
Yes I know. Even native games/videos look softer
Are you using virtual dekstop on godlike resolution? The streaming assistant doesn't have a setting high enough to take advantage of the display.
It's sharp as hell on my unit.
Yes. I use 400Mbps Godlike. It isn't close to a Reverb sharpness. The Pico 4 is a shit headset.
It's not a bad headset if you want a wireless experience, it's one of the best on the market.
It's sharp but the Reverb will still be sharper because it's using the display port
I could see the argument for sim racing or games like skyrim vr with very dense forest that don't render well with the video encoder but for anime artstyle or simple visual scenes I honestly can't tell the difference. I have a friend with a pico 3 neo link and it's 1920x1920 with DP in and the resolution is worse than the P4 wireless with VD on max settings.
I did my research before buying of a flight sim autist and he said the P4 was on par with the G2 on MSFS2020 so I dunno.
>he said the P4 was on par with the G2 on MSFS2020
he wasn't running a 4090
all the flight sim autist on youtube have 13900k with 4090
and I have a 4090, 13900k and both a Pico4 and Reverb. The Reverb blows the living shit out of the Pico4. It's not even close
I don't know why anons are arguing over this, the display port connection will always look better than streaming over wifi
The advantage of wifi is not having a wire attached
my point was that it was more than good enough and 90% of the way there and reviewers praised it on release
now they praise the quest 3 because it has slightly optics and much more mature software overall
I blame the Quest drones. They all claimed they had no video compression. Then they all claimed they had even less video compression when the Pro released, and even less video compression with the Q3.
When the reality is they all suffer with bad video compression and nothing has changed
Compression for wire is the trade you should take any day of the week.
For apps where you just sit around, you can use the usb connection and crack up the bitrate to something like 500mbps on Q2 and 900mbps on Q3, so you have to really look for artifacts.
But ability to move properly with wireless is awesome. Stop being a leash cuck.
> 500mbps on Q2 and 900mbps on Q3
>and my latency is around 80ms-120ms
lol
>go wireless
I'd give up VR rather than play with that dogshit wireless image quality
It's 20-40ms.
Wifi 7 will fix everything.
>500Mbps-900Mbps has 20-40ms latency
no it doesn't.
20ms latency is running in potato mode
I get 20ms on Ultra, what settings are you using?
"ultra" - less than native resolution of the headset
oh well done you. Even worse image quality.
It looks good enough, not as good as native, but I know what I'm getting.
Remember, Wifi transmits data at the speed of light, and with the bandwidth increase of Wifi 7, the latency and quality won't be a problem anymore
Wireless gaming mice nowadays have lower latency than wired mice.
>Wifi transmits data at the speed of light, and with the bandwidth increase of Wifi 7, the latency and quality won't be a problem anymore
has nothing to do with wifi speeds or cable speeds.
The network latency is single digit ms. The main latency is the headset decoding the signal, which adds latency the higher the encoding resolution and the quality of the decoding.
No wifi is going to fix some mobile phone chip trying to decode 90hz 4k images
>the latency and quality won't be a problem anymore
everything is being compressed by your PC, processed by your headset and inputs sent back to your PC. You can't escape that processing which is what's causing latency
mice are a different scenario because it's a one-way data transmission and much less data being processed
This is a lie. You can't sustain that latency with any real load.
29-30ms minimum.
Wrong, you fricking idiot.
Encoder settings don't change between wire/airlink.
3x bandwidth of usb carries. 33ms stable, with the best picture quality out of all streaming options, by far.
>"ultra" - less than native resolution of the headset
Wrong. On Q2 is almost exactly "native" rendering res (distortion compensated, 1:1 panel-pixel:sample.
Turn off buffering.
It starts to stutter. Video buffering can't be disabled.
Yes it can be disabled, and it doesn't stutter if you have a good wifi router
>Wrong. On Q2 is almost exactly "native" rendering res (distortion compensated, 1:1 panel-pixel:sample.
Ultra: 2688x2784
>150Mbps H.264
your own image shows you're gimping the image quality by lowering the bitrate you stupid fricker. How moronic are you?
The screenshot was showing the lost realistic latency of Virtual Desktop, you fricking cretin.
And it's not VD, not the Oculus Link. Only link can use usb connection. Discussion was about it.
0 reading comprehension gorilla Black person.
the screen shot was showing a static scene in a game you bellend. put a fricking game on and record a video of it with your 900mbps 20ms or whatever the frick you think it is
>the lost realistic latency
the lowest*
Screenshot has nothing to do with the discussion about 900/500 mpbs link, you monkey.
It was a reply to a different post.
And that's a scene from Into The Radius, extremely poorly optimized game. A static screenshot would be a steamvr menu.
Anyway, not the point. Link is 33ms locked, with cable, with any load.
I only have Q2, so I can only go up to 500mpbs, but pic a game, I will make a screenshot for you, if you want. I think I would need to take a photo through the lenses for that, because oculus debug doesn't show in screenshots.
It's more convenient for sure. I use wireless for games which require a lot of movement and usb link for everything else.
It's not that big of a deal.
Pic related. Less than 10ms over wired headset is worth the convenience of wireless experience.
>Link is 33ms locked,
I've just sold a Quest Pro. I know how it runs.
Here's my Pico which had similar latency.
The Quest when used with wired took about 5ms off the latency time. You don't have a magical headset which is made different to anyone else.
>I know how it runs.
Did you have a garbage cable?
I'm willing to take a screenshot of the latency graph.
USB shits of Wifi.
And 57ms for VD is terrible btw.
You fricked up hard by selling Qpro.
you're arguing about which flavour of shit is best.
all wireless is shit.
Quest Pro is one of my most hated headsets. I didn't like anything about it other than the lenses.
>all wireless is shit.
moronic.
If you don't care to move and just want to sit on your ass, play flat games.
>NOOOO I SEEEE A SMALL COMPRESSION ARTIFACT THERE, LITERALLY UNPLAYABLE
>SAVE ME Black personMAN, GIVE ME MY LEASH WHICH GETS IN THE WAY
>I NEVER WANTED TO TURN AROUND IN ONE DIRECTION MORE THAN 3 TIMES ANYWAY!
I SEEEE A SMALL COMPRESSION ARTIFACT THERE, LITERALLY UNPLAYABLE
yes. I don't like it and choose not to play anything with it.
>SAVE ME Black personMAN, GIVE ME MY LEASH WHICH GETS IN THE WAY
>I NEVER WANTED TO TURN AROUND IN ONE DIRECTION MORE THAN 3 TIMES ANYWAY!
the mental breakdown because I think wireless headsets are shit. always a good sign
I really don't get why y'all still arguing over this...
frick all else to do. Want to join in mr brown person?
You are fricking moronic. It's always funny seeing braindead index users sourgrapping over wireless and seething about picture quality, especially when they use garbage fresnel lenses with extremely low res panels absolutely fine.
>braindead index users
Never owned one. They were outdated on launch.
>seething about picture quality
>you must not complain about image quality on a screen an inch away from your eyes.
Are you a moron?
> especially when they use garbage fresnel lenses with extremely low res panels absolutely fine.
I'd take a Reverb over every Quest/Pico headset
>he a reverb cuck
pffffffffff
how are is controller tracking, bro? lmao
never reply to me again, wmr subhuman
Wait, Rev has Fresnel? Fricking dropped.
Anon you were praising Reverb so hard that I actually thought about buying one. But fricking Fresnel lenses? That's a deal breaker for me.
Reverb is an absolute garbage headset. I would say, the worst headset currently on the market.
Disgusting controller tracking, terrible windows mixed reality software.
9/10 of g2 buyers come complaining about it later.
Only ever acceptable to simcucks, everyone else should just buy literally anything else.
the G2v2 fixed the tracking. WMR doesn't cause any issues at all. SteamVR has more issues these days.
Fresnel lenses are blurred around the outside but clearer than anything else in the middle. Still better than the cuckzuck headsets though.
>Still better than the cuckzuck headsets though.
lol.
Wrong.
>seething about picture quality
>garbage fresnel lenses
seething about picture quality = bad
seething about lens quality = good
lol
>picture quality is everything! wireless is unacceptable
>so you must think fresnels are unacceptable too?
>*angry noises*
Admit it, it was never about picture quality, but just sour-grapes over inability to go wireless.
>Admit it, it was never about picture quality, but just sour-grapes over inability to go wireless.
What? I own a Pico 4 and just sold a Quest Pro?
I had a Crystal until a day ago and have an Aero on order, along with my name down for a VR1 next year.
You just can't accept your dogshit wireless headset looks fricking terrible vs everything else on the market
Are you that ebay cuck schizo by any chance?
yes homosexual.
hahahahahahahahaha
are you going to pretend you have a ultra high end monitor but actually post your Quest 2 display settings again? lol moron
No, I was around when you got BTFO in the original thread.
Right around your inception.
>It wasn't me being the moron
lol what was it again. a fricking 2070 and Quest 2? lol
3060ti and Q2. But I have 4090 for quite a while now.
Anyway, you are flipping shit on ebay, don't get wienery.
3060ti/2070. same shit
I don't flip shit on ebay by the way. I just buy lots of VR stuff. I posted the image after a clearout of my sales.
You still tried to pass off your quest display settings as some fricking $5k monitor though.
You're playing with the big boys with a 4090 now lol
>You still tried to pass off your quest display settings as some fricking $5k monitor though.
That wasn't me.
lol ok.
>I don't flip shit on ebay by the way. I just buy lots of VR stuff. I posted the image after a clearout of my sales.
You definitely flip shit on ebay. Stop lying, you cuck.
You exposed yourself right in the beginning.
>have an Aero on order, along with my name down for a VR1 next year.
this homie just loves getting findommed by VR companies
everything else has fresnel lenses, it's just a different flavor of shit
looking at shit pixels in good lenses is worse than looking at good pixels in shit lenses
all the same to me, pick your poison
If you need to turn more than 270 degrees, you have the thumbstick for that. Or are you so vrsick you can't use camera movement without falling on your ass and vomiting?
>you have the thumbstick for that
Right, and the index controllers has just the right thumbsticks for tha...
Ohh, nevermind.
Jokes aside, thumbstick rotation is cancer.
Thumbstick locomotion is cancer too, but there is nothing we can do about that, so we would just have to live with it.
I don't get simsick but thumbstick rotation is objectively cancer, because it enables fatfrick 0-irl-movement playstyles and teaches bad habits to players.
>GIVE ME THE ALYX GRAB, I DON'T WANT TO CROUCH
>GIVE ME ARTIFICIAL TURN, I DON'T WANT TO MOVE IN REAL LIFE
>GIVE ME SITTED MODE, I DON'T EVEN WANT TO STAND IRL
VR is much more than that, no need to turn it into another flatgame bullshit.
A lot of that is more to accommodate people who don't have the full space for a room scale playspace.
Like in my new house, my best options for playing VR are either longer than it is wide or I can barely raise my hands above my head.
VR is in a stage where devs need to explore.
We shouldn't castrate every single vr game right in the design phase just to try to accommodate fatfricks who live in a 50cm cardboard box. That can come later.
>VR is in a stage where devs need to explore.
It's been 7 years since the first modern headsets launched (Vive and Rift), I'm tired of all these releases which feel more like tech demos.
Why do you think people still bring up Alyx instead of Bonelab or Boneworks? Because it has an actual campaign instead of a bunch of sandbox maps.
>It's been 7 years
Progress was reversed by 5 years thanks to Zucc and the mobile garbage.
We didn't really progress much.
The Quest still supported room-scale VR, if anything PSVR held it back by only supporting 180 degree tracking.
>Progress was reversed by 5 years
progress still hasn't caught up the launch Vive and Rift games.
boneworks is an actual game, bonelab is the scam game with sandbox maps.
and alyx is only good for a single playthrough. hacking puzzles and rooting through garbage for ammo is not fun.
Nah works was just as bad as lab in that regard, perhaps even worse (frick the Tower level jesus christ)
>buy Quest Pro
>looks like shit
>go to Quest Pro sub/r and ask for settings
>get given settings off Quest fanatics
>ask if network results are normal
>yes
>ask if latency results are normal
>yes
>ask if USB test results are normal
>yes
>tell them it still looks like shit
>You're doing it wrong, your cable must be shit, your network must be shit, your settings must be shit
I hate all Quest owners with a passion
>unironically went to plebbit
That is there you fricked up.
the difference between here and plebbit is that on reddit if you say you dislike something you get jumped on while here if you say you enjoy something you get jumped on
>got spoonfed wrong on reddirt
>"I hate all quest owners so much"
Skill issue.
This is why you can only trust yourself. Or find autists who you can trust. And you have much higher chance of doing that here, than there.
>Skill issue.
No. Every obnoxious c**t I've ever spoken to online about VR has been a Quest owner.
>Wifi
won't fix jack shit as long as it's a shared medium.
>40ms
Vomit inducing
>> 500mbps on Q2 and 900mbps on Q3
>>and my latency is around 80ms-120ms
Latency is 33ms on usb, airlink can't get close to wired link latency wise, vd reports latency closish to that if you have the best setup (reliably you can only go to 29ms with real load on the gpu), but vd gay goblin dev is lying there, because he doesn't have low-level access to the controller data (which access meta has), so the controller latency is actually higher than link.
The bandwidth of the cable is 2.5gpbs. Basically, it shits on wifi.
Educate yourself. You don't know anything.
it's dependant on your encoding/decoding resolution. The fact you have low latency means you're forced to gimp the image quality you muppet
according to Meta their headset has a higher PPD due to the "Infinite Display" tech
Yeah that's fricking bullshit, how is the screen door effect still worse than on Quest 2
Meta PPD numbers are a lie. They make no sense.
I just want a proper OLED VR headset
Guess you gotta wait for someone to hack in PC support for PSVR2 then.
because the screens are put in at an angle to increase the perceived FOV
they did that shit with the Q3 and it just made all the straight lines look fuzzy
Liar and moron
Except for the fac they are going out of business so replacements will dry up
That was exaggerated, they're only cutting back on software stuff like their planned full-body rhythm game.
You're right I except I use it for Pavlov only
Same, I've become hooked on TTT
vr dev here
steam vr is dogshit and 10 decades behind
my game tells the user to make sure steam is not running, so oculus or openxr is the default being used
can I avoid steamVR altogether while using Index?
I figured it was a requirement
You can't since the entire lighthouse setup requires SteamVR to handle the tracking and such. Ironically, standalone headsets with virtualdesktop are the more flexible here.
Is your game smut
Oculus runtime required... straight into the trash it goes
Valve should focus on making their lighthouse tech cheaper. Base stations are still stupidly expensive.
normoids dont like them because theyre "hard to set up" so theyll probably just drop them anyway with their next headset. which obviously means dogshit tracking just like any other wireless headset.
Longtime VR moron reporting in. You are full of shit. I had an Index with 4 2.0 lighthouses for 2 years, not a single reflective surface in my room, nor any outside light source, I also went out of my way to mount all my BT receivers to create a "deadzoneless" playspace. My FBT and controllers would STILL occlude all the time. Just doing shit like beat saber and I would notice twitching, or shaking in the tracking.
After a couple years putting up with that shit I finally sold it all off, mostly due to only playing VTOL or B&S anymore, and got a quest 2. I don't need to wait for the lighthouses to boot up, I don't have to re calibrate my entire play space every week, it just works. The FB shit is gay though I agree.
>You are full of shit
and youre moronic. i have a lot of reflective surfaces like glass in the room and it doesnt interfere with tracking at all. ive had this setup for several years so i know what im talking about.
>I don't need to wait for the lighthouses to boot up, I don't have to re calibrate my entire play space every week
like i said youre moronic. i dont know how you managed to break your play space every week because ive only set it up twice. first when i got the headset and second time when one update broke it and that was that. not to mention waiting 10 seconds for the lighthouses to boot up is a laughable issue to have. also also if you really knew what you are talking about youd know steamvr play time tracking is fricked so those 10k hours are probably closer to something like 3-5k.
>it's not actually 10k
yes stupid, but like you said it's still well over 3k in actual time played. Most of it on VRC(absolute degeneracy)/VTOL. I lived in a couple places while I had that index and the play space would always frick up after a couple weeks. The floor would rise up a foot, or the entire playspace would be tilted 15 degrees and the lighthouses had not moved. I mounted all 4 on the ceiling so they never moved. The other stuff like the occlusion or wiggle was relatively rare, but it did happen, and none of these issues have popped on on the quest so far. The LH boot up time is short, sure, but it's still something I don't deal with anymore. Or when sometimes the things wouldn't boot up when starting up the headset like they were supposed too . So you're just flat out wrong, you dumb gorilla Black person. LH are dead, inside out tracking is better. I will however concede that perhaps my unhealthy amount of time in vrc doing degenerate things may have made those minor issues seem worse.
VR tech has been one of the slowest new trends in technology. Since 2016 we've barely seen any progression other than slightly better resolution. The headsets are still heavy, clunky, hot, and uncomfortable to wear.
Bigscreen Beyond is tiny.
It's also very expensive, the cooling fan gets noticeable loud and honestly it feels kinda cheap for that price. To top it all off you still need to purchase lighthouses and controllers separately because they won't offer anything of that sort themselves. Sure, it solves the issue of clunky headsets but in my opinion it's not really an alternative at all due to it's overall price point and the piecemeal nature of putting it all together.
It's expensive vs Quests and Picos but they're made for a budget market. There isn't a single game I'd choose to play in a Quest over a Beyond
Don't get me wrong, I think the Beyond is great tech, but it's just way too expensive to ever take off, which is exactly the reason why VR is still a meme at this point. The fact that they won't even offer a full bundle with base stations/controler so that it works outside the box makes it even less enticing for most people.
It's an overpriced addon for the index and it doesn't even solve the biggest issue with it (lack of wireless)
it's literally just enthusiast whalebait
it's not trying to "take off" or compete with Quests. It is what it is.
It was made to be a higher end display and an upgrade path to people with Base Stations and Vive/Index controllers.
it's not meant to compete with the wireless junk end of the market at all.
Wrong
Still a phone strapped to your face
still better than not having a phone strapped to your face
The Bigscreen Beyond isn't a standalone headset
So it's a phonescreen strapped to your face that costs as much as an iPhone.
>it's a phonescreen
nope, custom dual Micro-OLED displays.
You're right, there's been no progression apart from Eye-tracking, hand-tracking, wireless, standalone headsets, controller designs, resolution
They hate him. because he spoke the truth. There's barely any videogames for it and it's still clunky as frick along with a ton of technical and hardware issues.
>high price point means less customers
>less customers means less games
>less games means less customers
>less customers means less games
>
VR development is stuck in the mud at the moment, it's caught in a loop that won't be broken until the barrier to entry is eliminated. Every company on the planet can see that there's no money in pushing VR tech at the moment, the only ones still trying are the companies that are in too deep to quit.
>won't be broken until the barrier to entry is eliminated
$300 for the Quest 2 worked well to entice customers, plus there's reports of a Quest 3 lite being prepared for launch in China starting at $200 without controllers.
>Ummm Valvebros? I thought we're a hardware company???
Why did you think this? Steam is software.
Now that I have Steam Link on the Quest there is no reason for the oculus software or quest link. This is fricking perfect.
>there is no reason for the oculus software or quest link
Can you run those old PC Rift exclusives through Steam Link?
yea but you have set OpenXR as default runtime in the settings.
is this better than quest's air link? or the usb link?
I would buy an index if they released a version with higher resolution. I think the finger thing is neat.
>own online software store
>make some software so owners of competing online store can use your store
>why did they do this?
how moronic are you?
Fricking finally! Valve needs a reality check on future of VR it does not exist
But they spent how many years trying to make it WORK?
I don't really know much about VR but can't you just wireless connect the headset to your pc with wireless HDMI?
yes, it uses image compression, similar to youtube and adds in some artifacts and a little lag. but it's useable if you're a poorgay
how is wireless HDMI slower than using wifI?
it's not wireless HDMI. It's just USB-C over wifi.
wireless anything sucks, son
>half-duplex so no collision detection
>tons of resent frames
>frames often arrive out of order, wasting time
>bloated buffers, meaning a ton of latency (in the hundred milisecond range) can accrue
>etc.
always insist on wires. and if wires are not practical, you must desist.
It is sort of interesting that even though objectively electrons moving through copper is slower than light waves moving through air, wireless is so much slower than wired.
It's safer dealing with commodities.
>electrons moving through copper is slower than light waves moving through air
So? The signal still needs to be encoded and decoded, you've involved an entirely new stack to do this shit, and you've introduced a ton of other problems just by switching to a shared medium (hidden node problem, exposed node problem, congestion, etc.).
>always insist on wires
On Quest that means having to deal with Oculus Link though, which is super outdated now.
>On Quest
I don't think he meant by using a USB cable on some shit Quest headset
Show me a good PCVR headset under $500 then.
There isn't one. That's the point. poorhomosexual
Then why would I want to spend more than the price of a PS5 for a VR headset.
Have VRtards accepted VR is going to be purely a hobbyist thing and not the next step in gaming yet?
It's the next step of MY gaming future. Don't care about the plebs holding the medium back.
Next step will be similar to vr, but it will be done with brain computer interface rather than a bunch of peripherals. You'll get the experience directly beamed to your brain.
I still think it's going to be the next step in gaming. VR multiplayer is the most interesting thing happening in games. And the rest of the industry is stuck in a rut, third-person cinematic shooter set in the woods coming out every half decade isn't a sustainable model. We've been doing this for like two console generations and the only thing that's changed is now they replaced their main characters with generic black woman.
>2023
>VR is still a meme
Meta's sold over 20 million headsets. They absolutely eclipse any other brand, Valve would be dumb to not try and get on that
>Meta's sold over 20 million headsets
at a loss, heavily subsidized. wow, i'm so impressed.
What does that have to do with it? Most people who own VR own an Oculus. Might as well drop VR altogether if you don't cater to that audience.
And Oculus has a very low retention rate
All attention going into VR helps the industry forward, products like the quest are good for adoption rate, having high end vr sets competing next to it is in in the end simply good for the industry. Brand loyalty is for morons tbh.
>Brand loyalty is for morons
companies don't see it the same way, which is why they dump billions each year into locking you into their walled gardens.
>walled garden
The quest is a fricking android device, what walled garden? I've been sideloading everything that's not multiplayer lmao.
>s-sideloading
see, this is where you fricked up. there shouldn't be any need to 'sideload' anything
Yeah, let's just build torrents for meta quest, not like the sideloader is managed by a group that makes a much easier experience of downloading games compared to torrents, but eh can't have anon calling android a walled garden right?
>not like the sideloader is managed by a group
Are you referring to sidequest?
no that's for homebrew, he means rookie which is specifically for pirating
No, rookie sideloader.
oh wow something I could already do with virtual desktop thanks gabe *buys 10 csgo keys*
Or ALVR or Air Link. It's nice to have options though.
are they really options when VD blows them all out of the water?
Well, they are free.
i forgot people who get into VR are poverty stricken third worlders who can't afford $20 after they already spent $500 on their headset
There's also the fact that the software will eventually become abandonware and won't work anymore once vr's not so popular, much like how their steam release went.
the virtual desktop on steam is basically a whole different program
VD doesnt do anything better than airlink for me tbh. theres more settings, yes, but even at their peak performance its the same as just using airlink, but with a quirky UI or whatever
then you probably just have a shit router or trying to use it in a different room
Does this mean VR on Linux is viable now and I can finally nuke my Windows install?
>but muh ALVR
It sucks and barely works
>Does this mean VR on Linux is viable now
nope
Motherfrickers
>Every single multiplayer PCVR game is dead
>The pavlov devs even went back and shat all over the PC version by forcing an >upgrade to UE5.1 which broke workshop support and killed most of the community servers because the replacement barely works
Sucks but there's crossplay on a bunch of multiplayer games so whatever.
That's cool and all, but I'd rather have a workaround that eliminates the need for oculus software on a tethered setup.
I've been trying to sell my quest 2 to buy a quest 3
What would I need two headsets for?
I'm sitting on six headsets right now.
but why
I've currently got 4, just sold a Quest Pro and Reverb G1. Returned a Pimax Crystal. Bought a Varjo Aero and I'm getting either a VR1 or Beyond after xmas
but there's any point to have more than one?
>but there's any point to have more than one?
Not really. I'll sell them or pass them on eventually. Probably sell all of them and get a Varjo XR4 when they're available or something.
>Varjo XR4
4k€
seems to have wider fov than oculus but not sure if that worth x10 the price
They aren't selling to public yet. Hopefully the 5090 will be out when they do and I'll be able to run it.
Does this mean I can play steam VR shit without my PC needing to be present now? I know it specifies meta headsets but it's only a matter of time before someone gets a workaround going for the pico 4.
>Does this mean I can play steam VR shit without my PC needing to be present now?
depends on your router setup
Wireless is pointless with how quick these headsets batteries die, especially when doing wireless connections.
VR is essentially what Trip Hawkins was trying to do with the 3DO: a single platform spec with disparate developers contributing their own different takes on it.
SteamVR has supported Oculus headsets since day 1 though. If anything it's Meta getting cucked because fricking nobody makes games that use the Oculus API unless the engine gives it to them for free.
So how does this work? You install Steam Link on your device, then it streams from your PC?
>You install Steam Link on your device, then it streams from your PC?
Yep
Neat. I got a Quest 3 coming in soon. Hopefully it's not a gigantic pain in the ass to get Alex working.
>buy a VR headset
>play shitty mobile gacha games and watch movies
VR gaming is truly a meme, they should advertise VR like Apple does
>they should advertise VR like Apple does
you mean AR?
That's what Meta are focusing on with the Quest 3.
Yeah, not just as a gaming device but as an entertainment... thingy
Hey those 3D movies look pretty sweet in VR
watching movies is pretty much the only thing i put on my headset for anymore
>gacha games
how are you going to pretend to have an argument while also admitting to have the worst taste
Well I also play this: https://files.catbox.moe/8wi0wq.jpeg
Does that elevate my argument?
this shit blows, all VR porn games suck cause the controls are so fricking clunky
no wonder people go to VRC to frick in VR when no other VR "porn" game has even bothered to give you a proper body to inhabit besides Heat
Maybe one day they will get it right
I'll be enjoying the company of my short stack goblin girls until then
in VaM you can possess any body you like and use FBT with it
and everything breaks because the scenes weren't set up for it
Anyway to remove all the fricking bloat like demos, horizon and shit from the quest 2 menu thing with all the apps?
Yeah with a device manager like Rookie.
>you can now stream Steam vr games to your quest
you've been able to stream VR games to your quest before, it's just always been shit because it's fricking wireless and the compression/lag can be horrible
It's hilarious how people are so anally devastated over a company that they b***h about a product despite it being the best on the market
I'm so glad I'm not too autistic to be controlled by cheap emotions and miss out good things
What is the cheapest but still decent wifi 6e router I can get for my quest?
Wifi 7 comes out in 2024, just wait for that.
The Quest 3 only supports 6e
i wouldnt even bother with 6e given 7 is coming out soonish, especially if you're the type to upgrade your phone regularly
is the Q3 even future proof enough for a wifi7?
No, but it's like buying a 3080 to play the latest games when the 40xx series is about to come out, it's a bad investment in my eyes
XR2gen2 supports W7, so hardware is there.
But I don't think they will certify it for that, so next headset only.
I does stutter. Router has nothing to do with it.
It fun for meme screenshots like pic related, but not usable in reality.
Well get a new router then, because it doesn't stutter on my machine.
You are fricking lying, bro.
Record a video through the headset. We both know you are talking out of your ass.
No idea why you are even trying to lie here.
I'm promise I'm not lying, it literally doesn't stutter for me, the router sits under my desk and it's a TP-Link wifi router.
I'm not even arguing that the native is not a better experience, I just prefer the wireless experience because it's more convenient.
Unrelated to latency but for me wireless is the better experience. I've been frustrated too many times by the cable tugging at me and no amount of pulley system will make it go away.
I'm autistic and my setup is optimized. It's not my setup, most likely you are just lying.
Record a video, only then I would believe you.
>Record a video
I guess I could try that.
You could be using an old Cat 4 cable. That's why it stutters.
>I thought we're a hardware company
????????
What about a fricking display port cable.
I gave Steam Link a shot but it keeps hitching every second, didn't have that issue with VD.
Does this mean I can play alyx on my quest 3?
anon you could always do that...
My pc is garbage. Can’t run it
I played through it on a 1060, it can't be that bad.
GTX 1050
Mid tier hardware from two gens ago can run it with high settings. How bad are you talking?
Why don’t they just release a Quest 3 ripoff without the ability to play standalone games. That shit would be like $300 once you ripped out everything that isn’t a screen.
They still have to have some kind of a chip in it for it to run an OS and do all the wireless calculations and stuff
So might as well get a proper chip and have it play standalone games too
Maybe if they made them available on other countries instead of having to buy them from expensive resellers
fricking morons
>They are still arguing
lmao?
I bought a super sus quest 3. Where are the codes for asgards wrath and quest plus supposed to be.
They should just redeem automatically, no code
I've never had a console that allowed for as easy piracy as the meta quest, i refuse to see it getting called a walled garden, unless we define every OS as such.
Soul
By the way, there is a new vr thread on /vm/.
Come if you want to play vr multiplayer games.
No? Index is great, but it is getting a little older now but still one of the only headsets that doesn't require a walled garden (or come from a company pushingone) , windows only drivers/tech, or anything else.
Is this just Zuccsuckers or something? Valve and SteamVR has supported Oculus since the original Rift dev version, so that's not surprising. It also supports all of the Quest 2 and 3 and Pro via wired support by default. This is just letting the Steam Link App (which already streams shit to everything else) work for Meta headsets. Really the big issue will be if Meta allows this to continue to work or finds a reason to get in the way and not allow the Steam Link app to be loaded to the basically-an-android-phone-strapped-to-your-face inthe Meta headsets; or at least without fricking around with sideloading and all that.
Good on Valve,but buying the Index (or maybe varjo/starvr or other stupidly expensive setups) is the best way to support open VR when almost everyone else is ifferent degrees of shit, Meta being some of the worst
>but its cheaper
in the same way that the first rock of crack is free, or facebook is free. Yeah frick off on that shit.
Honestly now that Deck OLED is out I'm hoping that Deckard will be the next big hardware announcement as a modern equivalent to the Apple headset, Quest Pro and others to come willbe appreciated
Now would be the time. All of the important game-changing features for VR headsets exist but no headset currently puts them all together. Like the Quest 3 not having eye tracking.
This is true. Unfortunately the question is what will they do about price. I'd love for them to make an equivalent Deckard Pro or something that upstages Apple, Varjo, Meta and all the others while being open, but I wonder if they'll be willing to do so after the Quest grew being cheap. The original Index was expensive but it was also game changing - hell it was 120/144hz compatible, had the best display for an era, had near field speakers instead of hot earphones, and its knuckles controllers are still the best first party controllers and all others basically only have only recently caught up with the hand/finger tracking. If they're willing to do this with high res, pancake lenses, both wired and wireless play, eye tracking and bringing FOViated rendering into standard SteamVR/OpenVR usage , hand/finger tracking independently, the LIDAR shit and other mapping cameras from Varjo etc... plus new designs that are more comfortable then it would be great. However I don't knowif they'll have the balls to do all that and have it cost multiple thousands even if apple is doing the same thing
>but I wonder if they'll be willing to do so after the Quest grew being cheap.
Why wouldn't they? The meta subsidizes access to steamvr with cheap headsets already.
You are not making money on low-end.
They should stick to their high-end niche. Apple is doing everything in their power to pretend that their VR headset isn't a VR headset and Meta has failed horribly with the Pro, leaving the need basically unfulfilled. The fact that a smaller player like the Bigscreen Beyond was able to find any success demonstrates that the current high-end consumer market segment is not being serviced.
I think the goal with the Deckard HMD is everything the Index can do for but for 50 or 60% of the price.
Plus a complete boxed VR solution for the same price as just the headset today.
Where they might sell the SteamOS powered PC separately as a living room 'console'.
You think wrong. It's going to have super high resolution micro-OLED optics and have standalone functionality. It will be around $1500
high res uOLED for 1500 is not happening till 2025.
Just one panel in Vision Pro is $600, and the only factory, Sony's, which produces it is fully booked out by Apple.
Bigscreen Beyond uses high resolution micro OLED and came in at $1000. Apple has higher resolution but you don't need that if you aren't LARPing as an AR headset.
Bigshit Begone is not really high res.
they really fricked up with the 75hz on that headset
I think when Valve says 'standalone' what they mean is a complete self-hosted solution, and not all the hardware in the headset.
Even Apple hasn't managed that at a much higher price tag. The only way it would be that is if they are still much further from a release than we think.
Why are you making it so difficult.
It's just going to Deck, but HMD.
It is all about TDP, timeline, and price tag.
Deck's hardware isn't powerful enough to run standalone VR. They probably need a minimum of 3-4 times the power.
Easy to do in a separate base station on the cheap today, but expensive and difficult to put in the headset for another few years.
I think Valve wants to put SteamOS out there as a major platform for VR, and get Index-level experience out to more people.
Which makes me lean towards Deckard coming sooner at a lower price point.
Plus I'm basing this on some stuff people have noticed in the Linux commits related to it that seem to indicate a Valve PC VR base station with a discrete laptop GPU.
>Deck's hardware isn't powerful enough to run standalone VR.
It's going to use the next gen of AMD APU's .
Most likely it's going to be positioned as a "play your flat steam games but on big screen in vr" device first and foremost to alleviate the current no-games problem of vr, so the processing power available for games would be similar to the current deck and everything else is going to be used for vr composition. For real vr games, you would need a real PC for streaming.
As for lack of power for stand alone, nobody was stopped by that, Q3 has less TFLOPs than a fricking gtx1060, so it's certainly doable, but like I've said, it's most likely not the focus of the device.
>It's going to use the next gen of AMD APU's .
Entirely possible, but that both pushes the timeline back, and the TDP on those still won't be enough to go into the headset itself for a VR experience.
>so the processing power available for games would be similar to the current deck
I'm not sure what the point would be then if you're just playing flat games in a VR headset. "Virtual Deck! Its like I'm really playing a Deck!"
>For real vr games, you would need a real PC for streaming.
Except that doesn't match with what we know about Deckard where it is a 'standalone SteamOS VR system'. Unless we're basically talking past one another about the same thing.
What I'm saying Deckard is:
Next-Gen, lower-cost Valve HMD with wireless support
VR controllers
SteamOS PC base station at a minimum capable of HL:Alyx at 90fps
All components will be available as a bundle, probably for less than $1000, but will also be sold separately.
>SteamOS PC base station at a minimum capable of HL:Alyx at 90fps
I don't see that happening.
All the processing power will be in the HMD itself, just like quest. Even external battery/processing pack is unlikely, because that shit is going to wobble around.
> probably for less than $1000
Not happening for sure. Valve is not going to compete at low end. There is no point.
>I don't see that happening.
Then what you're talking about is possibly as or more expensive than Apple's headset if it is coming soon, or still years away.
The TDP and batteries for a fully self-contained SteamOS headset aren't where they need to be yet.
>Valve is not going to compete at low end.
I don't see $999 for a complete bundle as 'low end'. More 'entry level reference device' which is basically the same as the Deck.
I can't see Valve making a headset that requires a Windows PC, and if they aren't selling a SteamOS system with it that is what will happen.
>I can't see Valve making a headset that requires a Windows PC
I don't think OS matters, the pc just has to run steam.
>The TDP and batteries for a fully self-contained SteamOS headset aren't where they need to be yet.
This is just wrong. The barebones SteamOS could easily run on quest-tier hardware.
I see no reason why it's not possible.
As for TDP and batteries, you are exactly right, that why you don't want to render heavy content directly on the device, but just use it for reprojection, simple stuff, tracking and input processing.
And have a second PC dedicated to rendering, with 450W GPU and 300W CPU. That makes sense.
>I don't think OS matters, the pc just has to run steam.
Valve wants to push SteamOS for VR just like they want to push SteamOS for handhelds. So they aren't dependent on Microsoft. They want to be able to offer a complete solution.
>The barebones SteamOS could easily run on quest-tier hardware.
While not being able to run anything. Which isn't a 'stand-alone SteamOS system'.
>And have a second PC dedicated to rendering
Yes, which is what I'm saying. The headset is just a headset. There is a PC running SteamOS as part of the bundle. It still satisfies what Valve has said, and matches the Linux kernel commits which are the whole reason we know about Deckard to start with.
>The headset is just a headset.
No. The valve's has patents which reference split rendering both on HMD and a PC at the same time.
The headset for sure has some level of processing power by itself.
I don't think valve is interested in OS itself, they are just interested in selling games.
SteamOS is in a good spot just with deck.
>While not being able to run anything. Which isn't a 'stand-alone SteamOS system'.
No. Even the base deck was able to stream pcvr with virtual desktop. No very well, especially considering that you have to run windows for VD, but it managed to do it never the less.
With better hardware and first class software support, it would be able to render stuff better than quest at the very least.
>they are just interested in selling games.
Which is the whole reason they need SteamOS, because without a self-hosted solution they are at the mercy of Microsoft.
>The headset for sure has some level of processing power by itself.
Yes, just not enough to do be what you're talking about, unless you think the Deckard is 5+ years away, or more expensive than Apple's headset.
I think it is likely that the power in the headset is limited to being able to run FSR3 so that the base station can stream at a lower framerate and resolution.
While being able to run some UI elements locally using Vulkan layers.
Which would also fit the patents, and the linux kernel commits.
Wasn't the Deckard supposed to have an qualcomm processor inside that split rendered with an AMD one in a PC?
Yes, that is one of the rumors, although I'm not sure if that was supported by the kernel patches.
Also like I said 'split rendered' probably doesn't mean the game running on both, but just some sort of post-processing effects and the ability to combine a few different streams to reduce bandwidth and maintain visual fidelity.
Like having a simplified layer with a full-res UI, a detailed layer for where your eyes are looking, and a less detailed layer for the larger FOV that then get combined / upscaled / frame-duplicated on the device.
As I keep telling you, I don't think think the hardware for what you're describing is there yet, which you seem to concede by insisting Valve will only sell to users who already have a VR capable Windows PC.
Which doesn't match what we know of the Deckard as a "stand alone SteamOS VR system", which I think means they'll have a bundle.
They're actually making improvements to Steam VR on Linux, which they wouldn't need to do if there wasn't actually a SteamOS VR system in the mix.
>which you seem to concede by insisting Valve will only sell to users who already have a VR capable Windows PC.
I've never said that. I expect deckard to be able to render simple quest-level games by itself and flat games with similar performance to deck using a virtual screen.
If you want a real PCVR, you would need a "real" PC, running Steam Link, it doesn't matter if it's Windows or Linux. It just needs to run Steam Link.
Closer to index controllers than the original steam one.
Yes, which as I've said is not what Valve has said or what the Linux commits indicate.
>you would need a "real" PC
Yes, and that "real" PC is the prebuilt SteamOS system I've described. Valve want to be able to sell a single box with the Headset, the Controller, and the PC to power it.
They probably will sell those elements separately, but they want to be able to have an easy way to get people into their VR ecosystem.
That sounds extremely stupid.
>Being able to sell a complete solution for $1000 is 'extremely stupid'
If that is the case, then what is selling virtual virtual Deck for $1500? While also requiring a Windows PC (sold separately)?
"A complete solution" for $1000 is going to be garbage.
My GPU alone is $2k.
Do one thing, but do it great. Poorgays who can't afford shit have quest already. Give high-end enthusiasts something instead.
Yeah, I'm saying Valve will still sell the headset separately, but they'll have an easy to get bundle that will be better than what the standalone ARM headsets can offer.
>My GPU alone is $2k.
Unless that is a full-power not-cut-down UNIX Workstation GPU with 64GB of memory, I'd say you got screwed.
You are disconnected from reality, bro.
I'm not going to bother arguing with you anymore.
The Linux kernel commits and SteamOS VR improvements are how we know about Deckard in the first place.
If Deckard has nothing to do with Linux or SteamOS VR, why would that be the source of information about it?
Which part of "deck in an HMD form" you don't understand?
It's a simple answer which ticks all the boxes.
Because the original source where we first learned about the Deckard hardware says it is not the same as the Deck, and that it is a SteamOS VR system with relatively low-end specs aimed at playing PC VR games (namely HL:Alyx).
What you're talking about, a super high-end Valve headset that costs $1500 by itself might exist inside Valve, but that isn't what the Deckard code-name was referencing.
>that it is a SteamOS VR system with relatively low-end specs aimed at playing PC VR games
Source: your ass? I've never heard anything that suggest that.
How are you deducing that. Let's see the evidence.
$1500 is barely mid-end. Super High-end would be something even better than Vpro.
>I've never heard anything that suggest that.
Because you don't follow the Linux gaming sites that were the original source of the Deck, Deckard, and Deck OLED information.
Show me the evidence.
It's just going to be deck, but with hmd instead of the screen.
You are overcomplicating stuff. The deck itself originally came from work which was intended for valve's hmd but was repurposed for handheld console style device.
No?
The Deck was born out of them slapping a screen on a Steam Controller, loving the idea, but realizing the tech wasnt there yet to do it.
Wrong. Steam Controller was long forgotten by the time valve released index.
The Deck's Neptune controller layout is pretty obviously an evolution of the Steam Controller hardware/software.
>All the processing power will be in the HMD itself
What if they make a little backpack/sling that you put a deck type device in and plug the hmd into it? You could even power the hmd with the deck type device battery.
>believes clickbait from croaky voiced troony wannabe with a youtube
>finds out clickbait troony discovered oled handheld and not new VR
>moronic enough to cling to new VR story, even stating imaginary specifications
>It will be around $1500
don't be ridiculous, $1000 is the max they want to sell a VR set for
>It also supports all of the Quest 2 and 3 and Pro via wired support by default
Pretty sure a wired connection requires you to use Oculus link.
First hour of quest 3.... I'd say stick with quest 2. Yes it's more comfortable yes the lenses are better but pass-through is shit (supposedly there's an update that randomly happens after day 1 that fixes it so hopefully that's it. I hate using boundary and always turn it off but it doesn't let you do any xr apps if you do that (apps that are more than just pass-through). Only pass-through thing I tried so far (besides basic windows) is pokerstars (Vegas infinte) casino floor where they were playing the rocket rush thays has a big rocket exploding and some other stuff for pass-through. That was kinda cool (really what I want is similar to that but a 3d object feed like Twitter that it cycles through while I do other shit)
The controllers feel surprisingly good tho. I was expecting to hate them. Like my hands just slurp em up.
It kinda feels to close to my face. Like my eyebrows are about to touch the lenses. Stopped noticing after about an hour tho.
I mostly just find myself like why (haven't tried going backwards yet) that said before the upgrade the rings and glare of thr quest 2 lenses were starting to bug me.
Also people saying the audio is good enough are lying. It's definitely not loud enough to not have a seperate audio solution. Vive das is probably still a good choice here
Was also trying to do the virtual desktop chroma key thing with xhamster camgirls and sketchfab models but I couldn't get anything worthwhile. Like it worked better on quest 2 unless they changed something. Mightve only worked better on quest 2 because the pass-through was black and white and easier to distinguish.
Also should be noted I don't have a 4000 series to use the new encoding
And battery seems about half. As in my external battery normally says it would last 6 hours on a quest 2 is saying under 3 on the quest 3 (10,000mah 30w)
isn't owning an index like owning a new Porche? So isn't it normal that a cheaper headset dominates the market? I'm just glad they I can connect my VR headset to PC without installing meta soft on my pc.
why do you people keep saying the most stupid inflammatory shit
Index should be half the price at this point. I want VR headset but not for £1000.
the thing is: why spend this much on an index when you can get a bigscreen for the same price?
bigshit doesn't come with controllers or base stations
and the post has nothing to do with index, moron
things like this help improve the vr space as a whole and its probably being used to test functionality with their own wireless headset.
Vket starts in less than 2 hours
This is obviously Valve using Quest users as a testbed for the wireless solution of their own headset.
I think BY FAR the most interesting part of this is the built in eyetracking. Zero fricking chance Valve added that for the measly amount of Quest Pro users out there. So this is already giving us a small glimose at what Deckard will look like.
>I think BY FAR the most interesting part of this is the built in eyetracking. Zero fricking chance Valve added that for the measly amount of Quest Pro users out there.
the foveated stuff seems neat too
its honestly beginning to give credence to the idea of valve lauching a steam machine that the stand alone can pair up with via steam link
Best VR JAV (Japanese Action Videogame)?
Great. Can't wait until that fat frick admits the steam deck is a steamy turd.
>flop this
>flop that
>flop flop flop
enough of your flopslop goychow antibuzzwords you braindead moron
ac6 won
bg3 won
index has been winning since lockdowns so hard normies actually killed themselves because they didn't have it
making vr easier to play good games is the goal of vr headsets in this still experimental era, this tech isn't "solved" because they just came out with this, now questies can play actual vr games and give valve more money
>vrchat troon who is a furry who has never seen pussy irl being portrayed as a chad
Stacy how does your coffin still have the power for internet access, it's been like four years since you couldn't go clubbing for two weeks
So I'll be able to play my steam games on Quest 3?
I'm assuming this is video streaming from my pc to my headset since it's using shitlink
>Valve admits Index is a flop as they release a Steam VR update specifically for Meta headsets
Ouch that hurt
But
was literally videogames.
I just tried it a moment ago, smooth and fine, but oddly the edges of the display are blurry for me.
I tried VD too and I didn't have this problem and I'm using a quest 3
I'm getting the Quest 3 because it's actually compatible with PCVR on linux, and I can do standalone shit as well.
I want to play boneworks (again), and games similar to that in that.
My Vive Cosmos is literally fricking dead because it has no linux support, and HTC literally dropped it like a rock.
>vr on linux
my condolences
isn't steam's headset like a grand? Who the frick would pay that much on a gamble piece of hardware
The headset is 500.
The full kit to use Index is $1000.
I know.
then why are you implying it only costs $500 to use like the Quest 3?
I didn't imply that.
I did that 4 years ago, still using it weekly. It's honestly true that they have quality control issues. Their replacement policy is pretty good however. 1 year by default, 2 years in EU because local laws and if you're lucky they sometimes even replace out of warranty gear as "a customer service gesture".
>oh no... the overpriced hardware we made to focus on refresh rate but had medicre resolution when it still was increasing on each new gen and still had the issues asociated with it (screen door effect and other bullshit) was beaten by a competition that made a cheap device wich kept the refresh rate at the required minimum and increased the resolution on each new iteration 2 times
What a fricking shock.....
Indexgays on suicide watch.
>kept the refresh rate at the required minimum
pretty sure the required minimum was 90hz and not 72hz
VR cooming has a very low risk of you destroying everything around you and breaking your hands compared to VR video games
I'm a risk taker
The Quest line is doing what VR needs: Making it cheaper for the average consumer.
They know this with the Steam Deck, it should be applied to VR.
wtf is a deckard???
Deck Augmented Reality Device
>Deck Accessory
lmfao and here I thought it was index 2
I'm making shit up.
Jesus christ that is such a moronic stretch, like literal words-in-mouth twitter autism OP