States don't get released as their own countries though, only Confederacy/Free States. And there is no reason why those should not accept pro-slavery/anti-slavery POPs from the other side. >Texas
Even less of a reason, given that nearly all english speaking texans at this point were born in the USA and moved to Texas later.
Texas, California, Deseret, New England and, of course, CSA
>From a gameplay perspetive, is there actually any good reason why Yankee and Dixie need to be separate cultures?
It adds flavour and it also ensures that during the civil war you can have them each not be accepted by the other country, so that expanding partially into the other country doesn't work well (you'll end up with lots of unaccepted pops) and you're encouraged to either unite the nation or remain wholly separate.
No, the real mystery is why fricking TEXAN exists. There is literally nothing unique or distinctive about them, they're just Dixies. 100% bloat culture and I have no idea why modders keep them in.
It's because
(1) Texan culture is a meme that they put in for laughs. It's not meant to be real and Texas should be Dixie with Yankee accepted.
(2) Pops emigrate more to places where they are accepted cultures, so it helps to simulate Americans moving to Texas.
Texas culture is a meme, both in the game and real life. Texan culture is a hybrid culture of traditional Southern culture and Western cultures. It has more similarities than differences with Southern culture, but the differences it does have tend to be inherited from Western culture (or Latin culture, but forget about that for now). >Why should it be classified as the same? At that point just merge Mexican and South Andean.
Certain splits, like between South and North Andean, probably should be reexamined.
Having a unique cultural group, like Mexican or Texan or Haitian, is an extremely powerful buff. My guess is that they made some splits (like Yankee versus Dixie) based on gameplay elements.
Don't get me wrong, though. Texan culture makes playing as Texas much, much more fun and it's a shame they took it out of Vicky 3. It's just not realistic at all and belies how fricked the culture divisions are in Vic2.
You're an idiot. Someone like pic related would have never reached a position of leadership in the south or the north.
It's because
(1) Texan culture is a meme that they put in for laughs. It's not meant to be real and Texas should be Dixie with Yankee accepted.
(2) Pops emigrate more to places where they are accepted cultures, so it helps to simulate Americans moving to Texas.
Texas has more distinctions from the wider Southern culture than similarities. Why should it be classified as the same? At that point just merge Mexican and South Andean.
Texas culture is a meme, both in the game and real life. Texan culture is a hybrid culture of traditional Southern culture and Western cultures. It has more similarities than differences with Southern culture, but the differences it does have tend to be inherited from Western culture (or Latin culture, but forget about that for now). >Why should it be classified as the same? At that point just merge Mexican and South Andean.
Certain splits, like between South and North Andean, probably should be reexamined.
Having a unique cultural group, like Mexican or Texan or Haitian, is an extremely powerful buff. My guess is that they made some splits (like Yankee versus Dixie) based on gameplay elements.
Don't get me wrong, though. Texan culture makes playing as Texas much, much more fun and it's a shame they took it out of Vicky 3. It's just not realistic at all and belies how fricked the culture divisions are in Vic2.
>Yankee culture is a meme, both in the game and real life. Yankee culture is a hybrid culture of traditional English culture and French cultures. It has more similarities than differences with English culture, but the differences it does have tend to be inherited from French culture (or Irish culture, but forget about that for now).
See, anybody can make up nonsense.
But he's right, USAner culture is 80% european stuff and the rest 20% is bullshit like guns, walmart and corn syrup.
Honestly I think the sole purpose of making up american cultures, and fricking TWO of them is because USA is prime market, alas.
>From a gameplay perspetive, is there actually any good reason why Yankee and Dixie need to be separate cultures?
It adds flavour and it also ensures that during the civil war you can have them each not be accepted by the other country, so that expanding partially into the other country doesn't work well (you'll end up with lots of unaccepted pops) and you're encouraged to either unite the nation or remain wholly separate.
No, the real mystery is why fricking TEXAN exists. There is literally nothing unique or distinctive about them, they're just Dixies. 100% bloat culture and I have no idea why modders keep them in.
>No, the real mystery is why fricking TEXAN exists. There is literally nothing unique or distinctive about them, they're just Dixies. 100% bloat culture and I have no idea why modders keep them in.
Strong Mexican/Hispanic influence, unique lifestyle distinct from the rest of the South, unique events (rodeos etc.), and a unique sense of national identity sperate from the rest of the South
>No, the real mystery is why fricking TEXAN exists. There is literally nothing unique or distinctive about them, they're just Dixies. 100% bloat culture and I have no idea why modders keep them in.
Strong Mexican/Hispanic influence, unique lifestyle distinct from the rest of the South, unique events (rodeos etc.), and a unique sense of national identity sperate from the rest of the South
Texas is it’s own culture. Texas under Mexican rule became largely independent as Norteños tried to avoid Spanish and later Mexican authority. Despite trade restrictions, Norteños traded their goods in New Orleans and ultimately created economic ties there. Thus, lacking any central authority, economic power became the basis of society with a hierarchy of patrons basically running the place.
Dixiecrats began settling the place to establish a slave state which Mexico encouraged, assuming they would wipe out the Norteños, however the Norteños ended up helping in the Texas revolution. This didn’t stop the Dixiecrats from establishing their racial hierarchy and the Texanos patrons were kicked off their lands in favour of about a dozen slave plantation owners.
However the social system stayed and those plantation owners merely subsumed the role of those patrons in the existing hierarchy. To this day that system still exists in the form of cattle/oil/tech barons, the “Lone Star” mentality, political concepts like Texas Pork, etc. This is something distinct from the rest of Dixie.
This is not a good post. You don't know the history. Before Steven F. Austin and the the first Anglo families came, the "spanish" presence couldn't expand anywhere for fear of the natives. Anglo settlers fought the Indians. Anglo settlers made deals with the Indians. Native Americans built the groundwork for everything that would eventually become the republic and the state of Texas. The Spanish and Mexican influence was very small.
This is not a good post. You don't know the history. Before Steven F. Austin and the the first Anglo families came, the "spanish" presence couldn't expand anywhere for fear of the natives. Anglo settlers fought the Indians. Anglo settlers made deals with the Indians. Native Americans built the groundwork for everything that would eventually become the republic and the state of Texas. The Spanish and Mexican influence was very small.
This shit is what happens when you try to apply videogame logic to real life lol
Besides Texas being the bastard child of like 6 different countries when it went independent it had its own presidency, printed its own currency, and it also held a lot more geographical land than it currently has.
Whenever they are given uniqueness in terms of gameplay that is something more than "These culture don't provide rebuffs, other cultures do." then they are significant in the gameplay. CK2 did it via unique retinues and specific cultures being able to do things like raid and castrate people, Imperator also did something similar with levies and military traditions, and CK3's entire culture mechanic expands on what CK2 did. But all of it really isn't enough and culture in paradox games always feels empty. Sure you get a small dopamine rush when you see [insert ethnicity here] grow and replace others but thats about it.
I really don't know how exactly culture should best work in your typical pop management simulator. Any ideas?
>Sure you get a small dopamine rush when you see [insert ethnicity here] grow and replace others but thats about it.
Reminds me of my first game of EU4 in one of the early versions where I ethnically cleansed North Africa, the Levant, the Caucasus and Eastern Russia. >I really don't know how exactly culture should best work in your typical pop management simulator. Any ideas?
I think the problem is trying to make cultures the mechanic instead of them being a result of mechanics.
CK3 tried to do something more with mixed-cultures but it's still very baked in. Instead of locking mechanics to a specific culture or religion, it would be interesting to have policies to spread a government type, language (or make a creole), religion and customs. The more the policies you adopt deviate from history, the more it creates your unique new culture (and AI would mostly follow history, that's already applied for conquest and allies already). It would also be better fitted for games that span centuries where in real life the culture at the start was very different from those at the endgame.
For example, in EU4 English colonists found English culture colonies and you get an event that switches them overnight to American, where as if you had colonial customs that deviated from the motherland it'd make more sense that there would be colonial unrest.
I was about to seethe uncontrollably, but that's fair enough. These days, the favorite pastime of the WASP is hating on the WASP. There's nothing more Anglo than hating on Anglos
It's easier to lump all english speakers under one group as "anglo" rather than listing Americans, Australians, New Zealanders, Canadians and English people.
[...]
Texas, California, Deseret, New England and, of course, CSA
[...]
Bloody red looks cool on the map and on piechart
Vicky 3 keeps the list mostly the same but added fricking Michigan of all things as a releasable too. I genuinely don't understand why, I've never in my life heard of any sort of Michigan secessionist movement.
>I've never in my life heard of any sort of Michigan secessionist movement.
Technically we've had 3 different movements, one of which resulted in a war with Ohio.
lol if you think the state won't subsidize something like that simply to reduce overall healthcare costs. It costs a lot of money to provide care for the elderly, and a way to dramatically reduce that that won't really piss off the largest segment of actual voters (in the US anyway) is something that politicians will be fully in favor of.
>that won't really piss off the largest segment of actual voters
What about the murderous israelite oligarchs who want to drastically reduce the population and get their way almost 100% of the time?
1 year ago
Anonymous
>>da joos
That's nice anon, but here in reality governments want to decrease healthcare costs and medicine that makes old age a memory does that very effectively. If the israelites or whoever actually wanted us all dead and almost always got their way, we'd all be dead by now.
Actual reality and Alex Jones' Transcripts are not one and the same, in other words.
>he thinks democracy is actually about what the people think
Democracy has become a form of authoritarian control that's far worse than the USSR and even Nazi Germany. In a traditional autocracy, the rulers are very obvious, and by removing them violently, you can enact change. In a democracy, the faces of the "rulers" change constantly, but the overall agenda of fricking over the populace stays exactly the same. How do you enact change in a democracy? By voting? Whoops, turns out [party you supported] actually wants to keep none of their promises and instead decides to start fricking you over even harder. Whoops! You lost Democracy(tm)! Please try again in a few more years! I'm sure you'll definitely get what you want this time. You wanna protest? That's fine, but if your movement actually gains any traction with the public, the state will send brutal pigs in riot gear to smash your head open with batons. At the very best, the alleged president, prime minister or whatever the frick will step down, to be replaced by someone who is effectively a clone policywise, but this will still defuse public unrest because the masses are dumb peasants whose leadership figures have been killed, absorbed into the Democracy system, censored into irrelevancy or otherwise neutralized.
>>wall of insane text
lol
1 year ago
Anonymous
I wish you a very painless rapid onset cancer or heart attack.
On a more serious note, the anon you replied to was right about them being murderous, but they simply aren't competent.The current elite are either basically fossils or extremely incompetent and unserious descendants of competent people, simply going through the motions on plans that were written long before they were born. Yes, they have a lot of power and influence, but they have no idea how to wield it effectively. It probably doesn't help that they've fallen for their own propaganda that was supposed to be intended for the peasants and actually believe in the whole "human rights freedoms of who we are in a diverse multicultural democracy" buzzword bullshit
My only hope is that the aftereffects of their control don't cripple human progress forever or that their propaganda was actually true, and that criminals, welfare leeches, rapists and basically all of the worst people from around the world magically transform into scientists, engineers and entrepreneurs after staying in a developed country for a few generations.
1 year ago
Anonymous
Dude, you're so far off the point I was originally making (that anti-aging medicine is going to be subsidized by the government because it's cheaper than current medical treatments for the elderly population) that it's almost funny.
>North Han >South Han
this is good for gameplay reasons
I don't know a massive amount about Chinese history, but wasn't there a time when there were northern and southern Chinese dynasties? That could be more than enough to justify a cultural split and thus two different sets of pops.
1 year ago
Anonymous
>the government is always financially prudent
lmao
1 year ago
Anonymous
That implies the government is even acting according to its own interests in the first place and not engaged in a circlejerk where everyone in the government is lying to each other and watching the lying media and believing it, feeding it, watching it, feeding it, believing it, further reinforcing the lies they're telling each other.
1 year ago
Anonymous
Low IQ rant from an attention seeking PolandBall reader. This is a videogames board, not a Discord for political compass memes.
1 year ago
Anonymous
>PolandBall
It's funny because you type like an ESL boomer lmfao
So, who hurt you and made you obsessed with Eastern Europe and lE pOlItIcAl cOmPaSs?
1 year ago
Anonymous
He didn't mention anything about ESLs or Eastern Europe. He just said you were an obnoxiously political autist prone to unintelligent rants. Which you are, btw.
1 year ago
Anonymous
...you're either him himself pretending to be someone else or you're somehow so sheltered or new that you've never seen this guy before.
Endless, endless, endless ranting about ESLs, and if you're lucky, PoLaNdBalL/r/PoLiTiCaLCoMpAsSMeMeS
1 year ago
Anonymous
>unintelligent rants
burying your head in the sand and pretending everything is fine and calling anyone who disputes that a moron is not a sound political strategy
1 year ago
Anonymous
>Go to website full of autists >Go to board for the most autistic genre of vidya >Enter thread about the mechanical minutiae of one of these games >Encounter an autist >"How could this be happening to me?"
>he thinks democracy is actually about what the people think
Democracy has become a form of authoritarian control that's far worse than the USSR and even Nazi Germany. In a traditional autocracy, the rulers are very obvious, and by removing them violently, you can enact change. In a democracy, the faces of the "rulers" change constantly, but the overall agenda of fricking over the populace stays exactly the same. How do you enact change in a democracy? By voting? Whoops, turns out [party you supported] actually wants to keep none of their promises and instead decides to start fricking you over even harder. Whoops! You lost Democracy(tm)! Please try again in a few more years! I'm sure you'll definitely get what you want this time. You wanna protest? That's fine, but if your movement actually gains any traction with the public, the state will send brutal pigs in riot gear to smash your head open with batons. At the very best, the alleged president, prime minister or whatever the frick will step down, to be replaced by someone who is effectively a clone policywise, but this will still defuse public unrest because the masses are dumb peasants whose leadership figures have been killed, absorbed into the Democracy system, censored into irrelevancy or otherwise neutralized.
1 year ago
Anonymous
true post
like mao said, there can be no democracy if the people have no military power, economic power or political power, which is the exact case in the west. people have a magical power (the vote) which they think means they rule their bosses now
1 year ago
Anonymous
It's actually different. Your criticism of democracy implies that the general population and in particular regular low-skilled, low-to-mid iq workers have ever been in control of society. No. It was always an Elite. That Elite is very much capable of changing the political direction in National Socialist Germany, the Soviet Union or a Democracy. But they need to want it. They could easily fund media organizations and ideological think tanks to compete with the current Elite, because they have the expertise and the money to do that. But they don't, because they are more or less comfortable with how things are going. They can have dinner in Rome at a very high class restaurant, fly to Japan for a wellness spa with traditional japanese vibes and then come back to their Job in Brüssels, where they work in finance or something. Nothing is changing right now, because our Elite doesn't want to change things. If you want to change things, you need to convince the Elite, not the population, that things are going wrong.
1 year ago
Anonymous
some wagie is not the elite
the elite doesnt have to work at all, the whole point is other people work for them and then they keep 80% of the profit and give the wagie maybe 20%
1 year ago
Anonymous
Elitism is present in different societies to varying degrees. Historically, nations that successfully reigned in their elites and reduced the distance between them and the commoners were universally preferable to live in.
Civil war reasons
Unaccepted pops don't provide admin efficiency(cheaper construction), soldiers and get more militancy, more or less simulating uncooperative population
Not since the 3.04 patch. It would be better to just use the assimilate command to turn all non-african Americans in the southern states into dixies. Before that there is just too much random mixing going on otherwise. Same with Texans, who should vanish as a unique culture after being annexed into the United States.
>From a gameplay perspetive, is there actually any good reason why Yankee and Dixie need to be separate cultures?
From a gameplay perspetive, is there actually any good reason why Spanish and Catalan need to be separate cultures?
From a gameplay perspetive, is there actually any good reason why North Italian and South Italian need to be separate cultures?
From a gameplay perspetive, is there actually any good reason why Croatian and Slovenian need to be separate cultures?
From a gameplay perspetive, is there actually any good reason why Japanese and Ainu need to be separate cultures? >From a gameplay perspetive, is there actually any good reason why Mashriqi and Bedouin need to be separate cultures? >From a gameplay perspetive, is there actually any good reason why Serbian and Bulgarian need to be separate cultures? >From a gameplay perspetive, is there actually any good reason why Turkish and Kurdish need to be separate cultures?
>>From a gameplay perspetive, is there actually any good reason why Yankee and Dixie need to be separate cultures?
Yes >From a gameplay perspetive, is there actually any good reason why Spanish and Catalan need to be separate cultures?
Yes >From a gameplay perspetive, is there actually any good reason why North Italian and South Italian need to be separate cultures?
No >From a gameplay perspetive, is there actually any good reason why Croatian and Slovenian need to be separate cultures?
Yes >From a gameplay perspetive, is there actually any good reason why Japanese and Ainu need to be separate cultures?
Yes >>From a gameplay perspetive, is there actually any good reason why Mashriqi and Bedouin need to be separate cultures?
No >>From a gameplay perspetive, is there actually any good reason why Serbian and Bulgarian need to be separate cultures?
Yes >>From a gameplay perspetive, is there actually any good reason why Turkish and Kurdish need to be separate cultures?
Yes
>>From a gameplay perspetive, is there actually any good reason why North Italian and South Italian need to be separate cultures? >No
Let me fix that for you: no, but it should be. I wouldn't mind if in 10% of cases Latium was southern Italian border, especially because before Garibaldi people wanting to unite with Saracen rape babies from the south were in the minority.
>>From a gameplay perspetive, is there actually any good reason why Yankee and Dixie need to be separate cultures?
Yes >From a gameplay perspetive, is there actually any good reason why Spanish and Catalan need to be separate cultures?
Yes >From a gameplay perspetive, is there actually any good reason why North Italian and South Italian need to be separate cultures?
No >From a gameplay perspetive, is there actually any good reason why Croatian and Slovenian need to be separate cultures?
Yes >From a gameplay perspetive, is there actually any good reason why Japanese and Ainu need to be separate cultures?
Yes >>From a gameplay perspetive, is there actually any good reason why Mashriqi and Bedouin need to be separate cultures?
No >>From a gameplay perspetive, is there actually any good reason why Serbian and Bulgarian need to be separate cultures?
Yes >>From a gameplay perspetive, is there actually any good reason why Turkish and Kurdish need to be separate cultures?
Yes
>Italy never came close to communism
Bitch, the Italian Communist party came extremely close to winning the 1948 election and were only stopped by American intelligence. But I'll roll.
Is it just me or does no one understand a unifying theory for politics in this game?
People understand individual mechanics. They understand how parties in the upper house work, they understand how pluralism effects the different government types, and how rebels happen, but no one seems to have unified these concepts into a working strategy. You either get people who think all the rebellions are a funny meme or just resign to the idea that rebellions create a feedback loop that ends your game.
I’m sick of feeling like every policy change I get is a fluke,I just genuinely want to get better at this part of the game but no one seems to understand it.
I think the best way to reduce rebels is lowering taxes and making sure your pops get their goods, Life are the ideal as i think they reduce the same militancy as Luxury but without the consciousness increase (that is useful if you don't want to pass reforms)
That’s the thing though, I do want to pass reforms, not just for their bonuses but also because, with a certain amount of plurality, not passing reforms will cause rebellions anyway.wPWS0
To me the only social policies that are worth focusing on are healthcare, education, and workplace safety. Maybe pensions. Everything else is only useful if people want it to raise conservatism before an election.
>I don’t actually know all that much about how religion plays into Vic 2.
Frick knows. Looks like another thing that pushes towards Liberal/pluralism parties if diverse.
Allegedly Moralism increases emigration and consciousness but I don't see anything saying that in game. So a moralist Prussia/North Federation apparently causes catholic Germans to run away.
The weird conversion thing is happy/employed pops convert culture but unhappy/unemployed pops convert religion, especially if an unaccepted culture.
I thought this was done like this to make the American Civil War mechanic work like a proper war instead of an insurrection, since Vicky II does not have civil wars per se unless they are scripted.
CWE is such a slow boil, took me to the 80's to be able to field an army or I just have no idea what's happening with my soldier pops throughout the early cold war, yugo btw
Really? This wasn't the case a few months ago. Maybe you need to become a GP first. Both Austria and Bavaria should have the option to form the South German Federation and then the German Confederation. It isn't easy to do as a German minor; it's almost impossible to get any prestige, so you need to build enough industry and forts and soldiers to become GP, sphere other southern states, and then, after forming SGF, you will be hard-pressed to find any allies.
That's pretty hard, since German minors get very strong prestige penalty in Crimeamod and early prestige techs also were nerfed. You still can do this, but only with the later techs, unlocked in the sixties or seventies. Good luck, try to weaken Prussia as much as you can.
>I'll check back with you later
tbh I'd would just do a cheat game to see if its even possible (or just check the Bavaria files). Just spam prestige events in 1836 and give it a few months to see if the event appears
Now there are at least 4 o 6 sub geographical cultures in americans + a couple of panstates cultures + at least three identitarian heritage cultures. Back then there was at least three, Northern, Southern, Western.
Western is weird, because California, Oregon and Washington were settled by New Englanders and generally maintained that culture. A Californian culture wouldn’t really appear until the gold-rush when tons of foreigners came to the state and made New England values of segregation rather untenable.
I think midwestern should be it’s own culture, being incredibly influenced by the Great Lakes and German settlement. Then the Scottish Appalachians should probably be distinct from Dixie, but that’s getting a little too atomized.
As far as cultures in western states like Kansas, it’s better to show them as a mix of yankee and Dixie. Places like Colorado and Utah aren’t characterized by a unified culture but by the conflicts of two cultures.
Splitting them into separate cultures is moronic. It should unironically be language=culture because culture is only relevant in Vic 2 in terms of language and assimilation. I was playing Belgium and conquered Netherlands and got spammed with events going "should road signs be in Nederlands or Flemish" despite them being the same exact language and the Dutch kept chimping out because their tongue was being oppressed or some gay shit
>It should unironically be language=culture
Only an Englishman could possibly be so isolated and uneducated to make such a moronic statement. I get what you're talking about with the events, but it's not as if dialects weren't oppressed or language continuums don't exist.
>Americans, Canadians, Brits, Scots, and Irish should be the same culture >Haitians and French are the same culture >Austrians and Prussians are the same culture
Just say Belgium should be split between french and dutch. I don’t think culture = language. Argue why these cultures are distinct or not.
I'm not saying culture=language in real life, I'm saying that that's how the game treats culture and that it is better from the Vic 2 gameplay perspective to make language = culture. If I conquer New England as Britain I shouldn't get stupid events like "make roadsigns Yankee or English?" or "Yankee language clubs forming"
"Culture" in paradox games has always been a bit of a meme because it's trying to represent a bunch of different things.
Nationality and main language should really be separate but related values tbh, the former being the main thing for determining who wants to revolt against whom and the latter would be for determining how easy it is for people to be governed. In your example Britain should have an easier time setting up a goverment over the new englanders than they do over non-english speaking pops, but the new englanders having yankee as their nationality means they'll still be inclined to revolt against Britain to rejoin the US.
It would be able to represent things like Ireland having a nationalist movement even though they were largely English speaking, or colonized POPs in places like Africa adopting the colonizer's language without showing them as assimilating to the point of becoming indistinguishable from the colonizer. Or something like German speakers in Alsace that didn't like the German occupation because they felt like they belonged to the French nation rather than the German one.
1 year ago
Anonymous
Yeah but that's in an ideal vicky 4 lol. Within the framework of vic 2 language=culture is what would work the best
1 year ago
Anonymous
>Within the framework of vic 2 language=culture is what would work the best
I don't think so. It's the age of nationalism, and though that nationalism was often based on linguistics it also often wasn't and I'd rather just get rid of the events that treat it as language (or reword them) than lose conflicts of national identity that don't cross hard linguistic borders. There's also the fact that language distinctions aren't a hard science and are very often downstream of national identities, which makes it impossible to reduce the culture value to mere language in a way that doesn't cross over into questions of nationality unless you just use really broad language groups (Yugoslav culture anyone?)
1 year ago
Anonymous
Stop being reasonable in my schizo thread. I want to VGH all over europe with my Lemko empire.
1 year ago
Anonymous
Ck3 distinguishes culture and language now, kinda. Cultures can share a language but each culture is monolingual.
It's not advanced enough to cover what you're talking about, but it's got some neat stuff. Cultural difference penalties are halved if you speak the same language as an NPC/province's culture.
I agree that an ideal Vicky game would distinguish between language and culture.
1 year ago
Anonymous
I've not actually played it yet, but I do like the general look of CK3's new culture system. Though if I was talking about my fantasy game with POPs I'd have the individual components of a CK3 culture all be separate values that belong to POPs.
In the era of nationalim, cultures should be based on whether those POPs historically wanted to be part of a single nation-state. That's why Swiss is a single culture in vanilla instead of being split between German, French, Italian.
Pretty sure those events are either BAI or NNM thing, so blame that.
1 year ago
Anonymous
>cultures should be based on whether those POPs historically wanted to be part of a single nation-state
Crimeamod expands on that by merging Ukrainians and Russians into one.
1 year ago
Anonymous
Taras Shevchenko and the UNR existed in the Vic2 time period :^)
also Bolsheviks have Residency which alienates Ukrainian and Belarusian in vanilla
1 year ago
Anonymous
Taras Shevchenko and the UNR existed in the Vic2 time period :^)
also Bolsheviks have Residency which alienates Ukrainian and Belarusian in vanilla
It being a separate a culture but accepted in the Russian Empire is a good solution. They are fine being part of it if everything else is fine, but if your millitancy explodes then they start demanding a separate state.
1 year ago
Anonymous
vic2 already modeled that, but the bolsheviks and the panslavists were on "Residency", ie, accepted population is oppressed
which is historically accurate
the only thing vic2 fricked up on is that even though belarusian and ukrainian culture reach and demographics are more or less historically accurate, the fricking borders for releasables are the soviet ones. it doesnt matter if you're actually playing it cuz you can get "lmao groß all the cores on germania!!1111" events from all the native populations in enemy statse, but for crisises' its broken since russia still keeps moldova which is fricking moronic
also "Ruthenia" exists as an Austrian releasable, has cores on places Ukraine doesnt, AND doesnt have cores on Rußia so you cant even use it as a nationalist puppet to destroy the Rußian menace. at least Ukrainians can migrate there
oh and Poland-Lithuania doesnt have Ukrainian/Belarusian as accepted, even though it has a fricking ruthenian icon as the flag
you now know one of the most KINO ways of playing Austria: release all the eastern scum and make großosterreich in south germany, you'll see your literacy skyrocketing from releasing the shit provinces, and you get -10 infamy from each one and cuck the northern sc*m from forming germanium
>Americans, Canadians, Brits, Scots, and Irish should be the same culture >Haitians and French are the same culture >Austrians and Prussians are the same culture
Just say Belgium should be split between french and dutch. I don’t think culture = language. Argue why these cultures are distinct or not.
Yankie and dixie cultures matter more than any african cultures.
[...]
The helpful social reforms increase your pop or education efficiency. You ideally pass them first, but depending on the stability of your nation you may need to pass others. Passing social reforms lowers your militancy immediately and also lowers your militancy over time. Sometimes straight up, but also the more money pops have the more they can buy goods which lowers militancy as well.
CWE is such a slow boil, took me to the 80's to be able to field an army or I just have no idea what's happening with my soldier pops throughout the early cold war, yugo btw
If you go to war you get a decision to raise all soldier pops to 5% which is the easiest way to get an army as a nation that doesn't start with a large one. You can exploit this by finding any nation that isn't in a sphere or have alliances with any major powers. There aren't many but there are a few that qualify early game.
How do I get better at diplomacy? I'm playing as Sweeden and no one wants to ally me or sphere me, what gives?
It's more or less just up to luck. The AI does what the AI wants to if you're a minor. Raise relations with Russia or Britain because they're usually interested in the Scandinavian region and high relations will make them sphere you faster which will make them fight over you less. The stronger you are the more nations want to ally you.
No, it's a meme, just as Texan is. You have a greater case for splitting British into English/Scottish/Welsh.
Who said anything about Black person cultures? southrons are practically white Black folk anyway.
>No, the real mystery is why fricking TEXAN exists. There is literally nothing unique or distinctive about them, they're just Dixies. 100% bloat culture and I have no idea why modders keep them in.
Strong Mexican/Hispanic influence, unique lifestyle distinct from the rest of the South, unique events (rodeos etc.), and a unique sense of national identity sperate from the rest of the South
None of which apply at the start date, because they're literally just upjumped southrons.
>If you have a multicult nation in Vicky II, they will hard lock you into liberal parties for how voting works because liberal parties give them voting rights.
That's literally what happens IRL.
Any good mods for the interwar period? Something that starts right after WW1. I want to play in Eastern Europe but if I play normal Vic 2 as Russia I never actually collapse
Are there any total overhaul mods that make Ireland strong instead of England or Scotland? All the mods I've played either make Scotland a sprawling colonizer or just have the UK have a weird name or culture.
This feels strange to ask after playing Vicky for so long, but is there a direct economic benefit to POPs promoting to middle strata? Obviously you get higher industrial score for craftsmen/clerks, research from clerks and promotions free up workers from a province's RGO to help curb unemployment due to the RGO size being full, but all that is indirect. Aside from making your economy more industrial, what is the direct, tangible economic benefit of a craftsmen versus a farmer? Does each individual craftsman pay more in tax per percentage on average, because their income is higher on average?
Middle strata consumes more goods making your economy bigger, also the higher efficiency of clerks makes your factories be the last ones to shut down since less efficient ones die first
For Vic2, is anyone aware of a Liberia-style decision that would allow the winner of the American Civil War to send blacks back to Africa as a solution to slavery/racial tensions? I assume it would have to be a mod, given that Paradox is opposed to such things.
they’re not schizos they’re just terminally boring underages and ESLs on the latest le epic crazy zany internet identity bandwagon. compare to people obsessively calling themselves “autists” a few years back
is this the "more than irish" phenomenon happening in real time? all of your favourite le /gsg/ memes are from post-2016
anyone who needs to repeatedly flex and claim how much of an oldgay they are probably isn't an actual oldgay but a tourist larping as one
You can set up different interests for different cultures, regardless of other factors, and also have events that deal specific effects to specific cultures.
For example, bleeding Kansas events are going to affect those two cultures separately, on a culture level, rather than requiring to list states affected by it (and you can do both - specific culture in specific state, or culture as a whole and specific state). It allows far better control of what happens to what pops and on what basis.
Bro what the frick, why are there so many israelites. They're the majority in Orsha and a plurality in Brest-Litovsk. They make up over 1/3 of the population in Kovel, Rovne, Cherkassy, Izmail, Riga, Vinnitsa, Warsaw, and about a dozen more provinces. In fact, there's barely a single province east of Moscow and south of Talinn that's not positively full of them.
Did I get the craftsmen bug somehow without meaning to?
>Bro, why the region that was the most densely populated by israelites area prior to Israel formation is so packed with israelites?
You are one dumb homosexual
Post more shit like this and how to make it, I don't have proof but I once had +120k pop Bulgarian New Mexico since all migrants where assimilating into a Bulgarian soldier pop
It's just the craftsmen bug. I industrialized as Russia super quickly so all the craftsmen were israeli, because they were the only ones with enough literacy to promote. So when later POPs promoted they assimilated into Ashkenazi instead of whatever the local primary culture was. If the state's industry stayed small-scale it wouldn't matter, but this was a hyper-industrial game so when craftsmen percentages took off so did the Ashkenazi assimilation.
Very late, but surprisingly it was trivially easy. I focused tech solely during the period from 1836-1875 or thereabouts, and made sure to get a lot of commerce and industry techs. I almost entirely abandoned military. When I got a comfortable tech level and had spent a few decades with state-build industry and capitalists encouraged in all my large states up to .20%, I swapped to the Westernizer faction and just let the Laissez-Faire train run wild.
Honestly I usually favor State Capitalism for personal control over the economy, but L-F was insane for this game as Russia. It easily transformed me into a hyperpower economically.
Just replayed Vicky 2 for the first time in like 8 years after being unsatisfied with Vicky 3 and honestly I don’t get why everyone says it’s better than 3. Yeah Vicky 3 is kinda barebones right now but it’s mechanics actually work the way they’re supposed to at least.
And yes I played with the newest version of HPM. The economy is still moronic and the AI doesn’t know how to not suck at the game. Yeah there’s toy soldiers on the map but the AI is so horrible that it’s impossible to lose a war unless you’ve never played a paradox game. Plus the game is over 10 years old and still has a bunch of moronic EU3 era shit that Paradox got rid of in later games like being able to change the direction of an army 1 day before they arrive in the next province.
>play as Mexico >occupy all of Texas at the same time so the US can't intervene >exploit colonization mechanics to cuck the US out of having a Pacific coast even though I have less colonial power >take Panama from Colombia >make Hawaii a protectorate >help the Confederacy win against the Union to keep the regional competition weak
Vgh, what could have been
Better question, why have a DLC named Heart of Darkness and not have ivory as a resource? the game doesn't have enough raw resources. im also curious why people usually list Victoria as the hardest paradox gs game to get into, coming from civ its been easier to absorb than ck or eu
vic2 being hard is a meme, its least bloated and most logical pdx game i played, the only problem is start and learning all mechanics, its smooth sailing after that.
Why the FRICK are gas attacks so strong in this game? Gas wasn't even that effective in World War I but in Victoria II an army with gas attacks can destroy an army 5x its size that doesn't have the tech yet.
Army arrangement honestly doesn't matter that much in this game. Max out the Light Armament and Army Leadership techs as quickly as possible, make the majority of your army infantry/guards, and you'll be fine.
>Max out the Light Armament
I really don't understand why shitters do this. Attack and defence values of infantry are negligible compared to artillery.
You really only need the small arms techs for colonisation.
Because its meant to break machine guns. Machine guns give (i think) 4 defense to infantry in 1870 and gas attack gives 3 to your roll plus other inventions giving additional inf attack.
So how do i actually ensure my factories are profitable?
I build them on a province with the corresponding RGO and the goods it produces are in high demand on the trade screen but it still closes down.
Are tariffs fricking them over or just not enough industry techs yet?
it's extremely unbalanced + there's a land bridge between the UK and India and India and Hong-Kong + it has no economy (there are fake pops in an island with infinite money to consume all goods)
Yeah I tried it and there is no much challenge. All my factories make a profit as long as they have the material to work with.
Its a shame because some mechanics like the province selector are fun.
I try, but always end up failing. In my Russia game I wanted to avoid wars until I could get full power then unleash myself Eurasia. However after winning the Crimean War I ended up with pretty much a free hand in the Balkans so now I guess the destruction of the Ottomans is at hand
What is the point of really small provinces? What is thr point of Britain owning Hong Kong? Is it just so you have a landing? I don't see the economic benefits like it would in real life like trade.
Hong Kong prints money in most mods. In EEM, with enough tech, you get to break off a nearby bit of China if it's still an unciv as a puppet of China, in your sphere, representing the influence and trade you get from the treaty port.
Has anyone found a way to fix the economy yet?
Especially the cheapskate POPs who somehow don't want to spend money to buy everyday goods >just play Vicky 3
No
if they are not buying everyday goods despite being able to afford them, it means they are not available
pops will always prioritize life needs over everything else and everyday needs over luxury
There is no such thing as "not wanting to spend money" in Vicky 2
No, they're available. It's a well-known "bug" (if you can even call it that, but rather, that's how they're designed) where instead of spending money to buy the goods, they save the money instead.
It was already discussed a long time ago, and I thought everyone here knew that.
Not life needs, but everyday and luxury needs.
That's why even in a relative prosperity, POPs still have their "everyday needs not fulfilled" militancy modifier.
doesn't happen in crimeamod, i see all the time pops with everyday and luxury needs 100% fulfilled, ESPECIALLY if you are low plurality
sounds like some meme thing where grandi broke the game and then grandifa redditors blame it on the vanilla game as if it was a bug
just like the famous "iron shortage" that redditors think is a vanilla thing
I almost always play with HPM but I'd like to try an updated fork. Most of the forks I've looked over in the recent past have had major balance or design issues (like HPMP) and/or have very poorly-written or very ahistoric events (again, HPMP).
Is crimeamod actually good? Everything I've heard about it leads me to think it's got some small improvements but is mostly a meme mod with its strong genocide and massive reduction to African cultures. Is there a mod that integrates the good parts of Crimeamod while trying to maintain HPM's more historic focus?
Crimeamod is a meme mod, but its fun. Its sits between HPM and HFM, where a lot of major countries have events and decisions taken directly from HPM along with some extra unique content for the big historical events like the rhine crisis or the crimean war. The ai improvements are ok. The way they did it is really not very technically impressive, but thats more a judgment on other mod makers that still haven't implemented it than a judgement on crimeamod itself. The huge reduction in cultures is a total meme, and also completely inconsistent. Theres no Ukrainian or Belarusian, two cultures which actually had nation states in the time frame of vic 2, while for some reason Aromanians and Picardies are represented. Also all the attempts to make slavery more dynamic and viable are useless, though stuff like industrial slaves is an interesting idea, but the added CSA content is fun.
tl;dr: its a fun meme. the people that swear by it and shit on HPM are really annoying
Yeah that sounds right. I thought I heard of a mod which was sort of between Crimeamod and HPM, which was supposed to take the good flavor and AI improvement parts of Crimeamod and port them over while leaving shit like culture reduction behind, do you know anything about that? Something tells me it might have actually been HPMP, which would be a shame if so as I found it not particularly good.
Some anon made a fork of crimeamod which undoes some of the moronic changes (restores Belorussian and Ukranian) but keeps others (merging German)
I don't have the link to it and I would post the version I have but I was fiddling with the Russia files and think I broke it. I tried adding Great Game events for Kalat and Afghanistan as well as removing the "must lose a war" requirement for ending serfdom and Alexanders reforms. The Great Game events I added never fire and now the Alexanders reforms is always green but gives no changes and won't disappear when clicked
You don't happen to remember anything about when it was posted or the anon who posted it? The version which reverts the moronic changes would very much be the one I want to try if it comes to giving it a shot.
Hong Kong prints money in most mods. In EEM, with enough tech, you get to break off a nearby bit of China if it's still an unciv as a puppet of China, in your sphere, representing the influence and trade you get from the treaty port.
Could we get German merged in EEM, or at least North German added to Austria's accepted cultures? It's kind of annoying that Prussia can blob into Austria before forming Germany and easily accept everyone there even though Bismarck had a massive chip on his shoulder about Catholics, while Austria can't expand into Prussia without accepting Germans there until actually forming Germany.
The whole North/South German thing is meant to represent the Protestant/Catholic split, but the game already has Protestant and Catholic religions, and in any case doesn't really do anything with them mechanically.
I don't agree about merging it because there should be a divide between Protestant and Catholic Germans beyond just the extremely trivial religious differences, when factoring things like the Kulturkampf. But yes Austria and Austria-Hungary should absolutely have North German as accepted.
1 year ago
Anonymous
Honestly if we factor in Kulturkampf it's Prussia / Prussia-formed Germany that shouldn't have South German as accepted.
>Some anon made a fork of crimeamod which undoes some of the moronic changes (restores Belorussian and Ukranian) but keeps others (merging German)
That was me. I kind of lost an interest in that since now my efforts are focused on an mp mod for my group of friends.
I might make another version if I decide to do a sp campaign with crimeamod again.
Well, V2 is incredibly complex. What parts are you struggling with the most? We can't really give you advice about what to do for everything, there's too much to cover.
Literacy is everything, get 2% clergymen (intellectuals in certain mods) in every state, 4% if your country starts below 50% literacy
Best factories to build for profit are the ones producing consumer goods, like furniture and clothes and of course, the meme king liquor. You can pivot towards high-tech consumer goods (telephones, cars etc.) later on.
Make sure you exploit the "X factory in the same state" bonus, the factory giving the bonus doesn't actually have to be profitable or even be expanded beyong lv1 for the full bonus.
The MIC only exists to satisfy the needs of your military and won't be profitable 90% of the time. So subsidize even if it's the last thing you can afford.
The correct army template is 4 infantry, 4 artillery, 1 hussar and 1 engineer, multiply it depending on your supply limit. Don't bother building anything else until you unlock tanks and aircraft, and even then you can make do with this.
The only ships worth building are frigates (if you really need to win early naval battles for whatever reason), ironclads (pound-for-pound best ship for colony points), cruisers and dreadnoughts.
What nations are recommended? Any mods/config stuff?
The usual advice is to play Prussia (powerful, clear objectives) or Japan (good start to do whatever the frick you want). Honestly any starting GP will do, except for maybe the Ottomans, but there are caviats (GB can be overwhelming with how much you already start with, France will have to fight AI Germany eventually, Russia has no literacy etc.). You don't need to touch anything in the settings.
As far as mods go you should exhaust your interest in vanilla first, then it's HPM or one of its derivatives.
>Russia has no literacy
The absolute state of Slav(e)s. Also what is HPM? I only play mods that improve the game like GUI, graphics, etc. Not gameplay, usually.
I disagree with [...] in thinking that you should start with HPM from the beginning. It's a little more complicated than going straight from vanilla, but it's better to train yourself on the mechanics you'll be seeing for the majority of your playtime so you don't develop bad habits or expectations, IMO. HPM isn't that different from vanilla, but it does make some mechanical changes that it would benefit you to learn right from the start.
The best nations to play are those that aren't at significant external risk and have a good chance to industrialize. That's basically New World. Brazil is a good choice there. From there I would recommend doing a Spanish game if you want to try your hand at the Old World, as Spain isn't really a power-player and it will be pretty easy for you to avoid conflict while still getting your feet wet with spheres of influence and how to manage an Old World state.
Checked. I'm from Bostil so I'll play them. They're pretty bad in HOI4, I feel. Never tried on EU4.
>Also what is HPM? I only play mods that improve the game like GUI, graphics, etc. Not gameplay, usually.
So, you played HOI4/EU4, right? Imagine countries with generic focus/mission trees VS countries with custom focus/mission trees. The former is vanilla Vicky 2, the latter is HPM. Not that vanilla doesn't have unique content for specific countries but it's rather thin.
The usual advice is to play Prussia (powerful, clear objectives) or Japan (good start to do whatever the frick you want). Honestly any starting GP will do, except for maybe the Ottomans, but there are caviats (GB can be overwhelming with how much you already start with, France will have to fight AI Germany eventually, Russia has no literacy etc.). You don't need to touch anything in the settings.
As far as mods go you should exhaust your interest in vanilla first, then it's HPM or one of its derivatives.
in thinking that you should start with HPM from the beginning. It's a little more complicated than going straight from vanilla, but it's better to train yourself on the mechanics you'll be seeing for the majority of your playtime so you don't develop bad habits or expectations, IMO. HPM isn't that different from vanilla, but it does make some mechanical changes that it would benefit you to learn right from the start.
The best nations to play are those that aren't at significant external risk and have a good chance to industrialize. That's basically New World. Brazil is a good choice there. From there I would recommend doing a Spanish game if you want to try your hand at the Old World, as Spain isn't really a power-player and it will be pretty easy for you to avoid conflict while still getting your feet wet with spheres of influence and how to manage an Old World state.
Under what possible rationale? If you can learn the tricks in vanilla you can learn them in HPM, too. It might be faster to learn them in vanilla since there's less going on, but the difference is not as stark as you make it. HPM isn't that much more complicated, it just has a larger event layer over top of the simulation.
My advice will mainly supplement the other replies you already got.
>What nations are recommended?
I disagree with the anon that suggested Prussia even though it's a common suggestion. While Prussia's goals are clear if you know history (form Germany, become a military powerhouse, etc.), the way to do them isn't very clearly told to you by the game. You're supposed to sphere the northern German states to form the North German Federation, and while there are a lot of states to sphere you actually only need to sphere two of them (Schleswig-Holstein and Hanover), but there's an event in the early game that will make Hanover easier to sphere so you're supposed to go for Schleswig-Holstein first, except there's basically no way for you to know that because the event doesn't make it clear that it removes Hanover from the British sphere so that you can begin influencing them without British interference. It's a good example of how some things in this game are just not explained to you unless you have one of the old /gsg/ guides to work with that are now long gone. Same goes for getting the southern German states once you form NGF; you'll waste your time trying to sphere them when the Brothers' War is the "correct" way to get them and you're just supposed to know that.
Japan is a fun option, but you're a new player and I don't recommend picking an unciv like Japan as your first country because it will give you a bad impression of the game if you spend the first two hours of your campain just pressing a button and waiting 10 minutes to press a button again. My personal recommendations for a newcomer are to either play as France since they get to do a bit of everything that the game has to offer, or Canada (start as Britain, then release Canada and play as them) if you don't want Germany to bulli you.
>Any mods/config stuff?
You'll probably like HPM if you're a fan of HOI4, but I personally really hate railroading in map painters so I don't play with it.
Are you actually complaining that punching above your weight is hard now?
Of all the things to hate on this game...
1 year ago
Anonymous
It's moreso doing anything as Japan is a pain in the ass. It's borderline impossible to even have the Meiji Restoration happen even roughly when it happened historically.
Literacy is everything, get 2% clergymen (intellectuals in certain mods) in every state, 4% if your country starts below 50% literacy
Best factories to build for profit are the ones producing consumer goods, like furniture and clothes and of course, the meme king liquor. You can pivot towards high-tech consumer goods (telephones, cars etc.) later on.
Make sure you exploit the "X factory in the same state" bonus, the factory giving the bonus doesn't actually have to be profitable or even be expanded beyong lv1 for the full bonus.
The MIC only exists to satisfy the needs of your military and won't be profitable 90% of the time. So subsidize even if it's the last thing you can afford.
The correct army template is 4 infantry, 4 artillery, 1 hussar and 1 engineer, multiply it depending on your supply limit. Don't bother building anything else until you unlock tanks and aircraft, and even then you can make do with this.
The only ships worth building are frigates (if you really need to win early naval battles for whatever reason), ironclads (pound-for-pound best ship for colony points), cruisers and dreadnoughts.
How should you integrate tanks/planes into the army template once they are available? I’ve heard you should replace the hussar with a tank and engineer with a plane.
>I’ve heard you should replace the hussar with a tank and engineer with a plane.
Basically, yeah. It's a bit confusing because tanks actually replace engineers and planes replace hussars in terms of giving you siege/recon efficiency, but tanks and hussars go to the front row & planes and engineers go to the back row. To keep it simple replace both or neither.
If you're a rich boy you can try doing 5 tank/5 plane stacks but it's mostly for bragging rights and you shouldn't do it until you get all the inventions for these unit types from the tech tree.
This comment was how I found out he uploaded a new video this week, YouTube didn't tell me shit. Guess you really do need to use the bell function if you don't want a completely castrated feed.
What do cultures even do in Vic2? Generate "South-Guzhbwedabwian Poet!" events and that's it? I assume they raise discontent under nativist governmentsand there probably is some hidden genocide calculation that changes their ethnicity, but I literally never noticed anything important outside of needing my lazy ass core pops to migrate into new clay in order to gain a core.
Unaccepted cultures have a base militancy gain, and accepted cultures have a small base militancy gain. It also controls unit types, and certain units can't be constructed out of unaccepted POPs. For HPM-derivative mods, provinces that aren't majority Primary or Accepted cultures also can't get the core spread event. So quite a lot actually.
>provinces that aren't majority Primary or Accepted cultures also can't get the core spread event.
That was always silly to me because nations get decision cores on privinces that have like 10-20% primary/accepted pop that they don't even own. it's not like you got spammed with cores, it takes like 30 or 40 years to get a core from it.
Who do I side with? They're both about the same manpower and industry. Both about the same tech level i.e. they're still using shitty 1836 tech. Beiyang China is North Han, Nationalist China is Yue.
Are there any links to newbie min-maxing guides? A buddy of mine keeps hounding me to get into Vicky 2 but I've always been off put by having no direct control over my ruling political party. Preferably something that goes in depth into how pop management works, not just the infographic showing what pops can turn into other pops.
It's been a long time since I've seen a Britain this fricked up, much less this early. They've been almost constantly at war since 1838. When I went for Wallonia they defended Belgium and I was able to smash their entire fleet, retake my Canadian territories and even occupy southern England. Right after I peaced out the Dutch, allied with the Russians, declared war to reconquer Flanders and Britain joined to defend, but I had destroyed their fleet so completely that Russia, of all powers, was able to effect a naval blockade on them and even land troops and, surprise surprise, occupy much of southern England, including London. The Brits were able to knock the Dutch out of it but suffered massive WE over time due to the Russian blockade.
The war with Russia dragged on so long that my truce with Flanders ended and I was able to fabricate and declare for conquest, immediately after Britain finally peaced out with Russia. And they stupidly decided to come to their defense, which let me knock out the new fleet they had constructed (they're now down to just 10 vessels) and kick their war exhaustion back up to 100%. The Jacobin rebellion that followed occupied the entire country within maybe 2 months. Can't wait to see the insane instability this is going to cause.
I can't believe this. The Brits supported the Ottomans in the Oriental Crisis once they had their rebellion, for absolutely no reason. They had massive war exhaustion and no army, and the Oriental Crisis ended less than a month after they pledged support, but it gave me a free new war against them. I've wiped their THIRD navy they constructed, re-occupied most of the country, and now I'm demanding reparations as well. I'll try cutting them down to size as well if I can. Hope they get stuck in a permanent rebel spiral, would be even better if Irish nationalists could rise.
Also got a "lucky" war declaration from the Dutch, so free Zeeland. Taking Rhine borders.
I can't believe this. The Brits supported the Ottomans in the Oriental Crisis once they had their rebellion, for absolutely no reason. They had massive war exhaustion and no army, and the Oriental Crisis ended less than a month after they pledged support, but it gave me a free new war against them. I've wiped their THIRD navy they constructed, re-occupied most of the country, and now I'm demanding reparations as well. I'll try cutting them down to size as well if I can. Hope they get stuck in a permanent rebel spiral, would be even better if Irish nationalists could rise.
Also got a "lucky" war declaration from the Dutch, so free Zeeland. Taking Rhine borders.
Sad truth is there really aren't any. I think HPMP is okay as a sort of HPM+ (which is what the name is, actually), but it doesn't live up to the same quality standard. Everything else I've ever tried has either been bloated to hell or made into a meme mod by the morons who developed it, like Crimeamod.
I don't know about railroaded, but GFM is a bloated piece of shit. It literally has OPM micro-states in it, which contribute to awful performance and have no business being ingame. There is an option to disable them, but even if you do it models well over a dozen new tags just at game start, most of which are OPM vassals of countries like the Ottomans and Persia, and none of which are beneficial to the simulation. The Kurdish states, while being a bit of a meme, at least have the potential to unite and rebel against the Ottomans successfully if they get completely ruined in the Oriental Crisis. These other tags only exist to stop Turkish or Persian migration for a few decades, which is hardly worth the insane performance costs associated with them. And that's only the tip of the iceberg of the entirely irrelevant event and decision bloat that it has.
nooooo where are the Black person cultures! where is the hecking kyivan rus! this is a mememod
I don't know about railroaded, but GFM is a bloated piece of shit. It literally has OPM micro-states in it, which contribute to awful performance and have no business being ingame. There is an option to disable them, but even if you do it models well over a dozen new tags just at game start, most of which are OPM vassals of countries like the Ottomans and Persia, and none of which are beneficial to the simulation. The Kurdish states, while being a bit of a meme, at least have the potential to unite and rebel against the Ottomans successfully if they get completely ruined in the Oriental Crisis. These other tags only exist to stop Turkish or Persian migration for a few decades, which is hardly worth the insane performance costs associated with them. And that's only the tip of the iceberg of the entirely irrelevant event and decision bloat that it has.
[...]
Literally yes, moron-kun.
defending ukrainians and Black folk online won't restore the PLC, wladisaw
No, but removing every single state in sub-Saharan Africa will turn the complex geopolitics and military manuevering of the Scramble into a "press button to colonize" simulator, Hans. Real strange to support removing mechanics coming from the type of homosexual who usually, rightly, shits on EU4 for the same kind of design.
Go back to playing your dogshit mod and leave the rest of us in peace.
1 year ago
Anonymous
there was no "war" for the scramble
it was all solved by people literally agreeing on a map
your complex and deep move of attacking sokoto before the anglos is much less realistic than the anglos just btfoing for colonization because they have more colonial power
victoria 2 colonization mechanics represent how the scramble went down much better than wars. it also makes it much harder for the player to steal all the good land by just using the deep strategy of attacking first and taking all the rubber
russian boys are literally being anally raped by their own friends after being levied into their medieval military before being blown to pieces in ukraine right now lmao
1 year ago
Anonymous
Yes yes, one hundred gorillion le moskals dead, we will take Crimea and Moscow in two weeks, sister! Slava Trannies!
1 year ago
Anonymous
>we will take Crimea and Moscow in two weeks, sister
Vatniks cannot make this joke, the 3 day """"special operation"""" has been going for well over a year
1 year ago
Anonymous
That's part of the joke. The entire online discourse regarding this "war" is both sides coping at each other with snarky TWO WEEKS memes and untergangposting, plus demonizing each other as racial subhumans for some reason lmao
oh wait, can't forget random Europeans and Americans worshipping US defense contractors for some reason
1 year ago
Anonymous
the biolabs... don't forget the biolabs
1 year ago
Anonymous
Between this war and covid I'm tired of hearing about fricking biolabs.
1 year ago
Anonymous
your posts in general feel like a gross simulacra of Ganker-type irreverent energy without genuine, organic sentiment from you
you put lol at the end of every post but it seems like you're not actually having fun
grim
Thanks. Is GFM good or too railroaded? I honestly think HPM might've been the peak of the community
EEM. It's HPM but with an extended end date & techs to go with it, and gradually getting fixes and improvements whereas HPM is dead. The creator posts on /vst/ and has one or two posts in this thread.
noooo help me Black personman how will i play victoria 2 now that i can't attack nigeria every single game and solve all the resource shortages my country would face.....
1. Build basic factories like cement, glass, clothes and shit. Utilize chained industry boni, ex. steel factory in state where iron is extracted.
2. When you feel the time is right, switch to laissez faire
3. Keep shift clicking at capitalists' projects to donate them
4. Periodically reopen closed factories
laissez faire
let capitalists pick your factories
if the economy in the mod isnt broken it works out
>let capitalists pick your factories >pick
It's more like
provide the capitalists with bullets when they are trying to shoot the target with a carbine in their shaky hands while spinning like a ballerina. With enough tax-funded bullets, the likelihood of some shots reaching the target reaches almost 1.
1. Build basic factories like cement, glass, clothes and shit. Utilize chained industry boni, ex. steel factory in state where iron is extracted.
2. When you feel the time is right, switch to laissez faire
3. Keep shift clicking at capitalists' projects to donate them
4. Periodically reopen closed factories
Repeat 3 and 4 ad infinitum
you're confusing laissez faire (based) with interventionism (cringe)
Good luck having big industry without interventionism stage
1 year ago
Anonymous
the point of industry is to be profitable not to give you score mana
1 year ago
Anonymous
No, the point of industry is to manufacture necessary goods for your people’s well being, and for the ability of your state to wage war on her enemies for the interest of your people. Frick profit you stupid israelite. You will operate at a loss if it’s necessary and if you even attempt to gouge prices you will be executed and your business nationalized. Thanks for playing
1 year ago
Anonymous
You can have both profitable industry and score mana with Interventionism or even State Capitalism. Whenever you're gonna do an Upgrade All wave, before you do it, cancel subsidies for a week or so. Unprofitable factories will do layoffs. Profitable factories will do hiring. Do your Shift-Click and all the profitable ones will start upgrading. Resume subsidies to all.
This way your industry won't collapse due to factory closures, but you'll only upgrade the profitable ones. Periodically you may also want to trim the complete dogshit types just to make room for later, more advanced factories.
1 year ago
Anonymous
Do you even know how "industry mana" is calculated
1 year ago
Anonymous
It's based purely on the amount of pops employed in factories, no matter if they're doing well or starving.
You also get token amounts of industry mana for railroads and foreign investments.
1 year ago
Anonymous
Very good! Now do you know what the score itself is used for and why it is very crucial
1 year ago
Anonymous
It's used for determining buy order on the global market which is crucial if the mod you're playing has broken economy and you have not blobbed or sphere blobbed into the resources necessary for your bloated, subsidized industry with starving workers to function.
1 year ago
Anonymous
I think you are mistaking subsides and project donations
I've discovered that most of the starting political reforms for many nations are entirely bullshit and I'm putting together an HPM submod right now to bring them to historically accurate reform levels. Just as an example, I found that France should actually begin with Landed Voting, Censored Press and No Meetings. Way more autocratic than what you see ingame.
I have a lot of research to do since I expect to go through every single civilized nation except for the German OP/TP minors, so I doubt it'll be ready for at least a month. But if anybody knows for sure of certain reforms which are wrong in HPM, let me know so I can look into them.
I've completed this now but am waiting on approval from ModDB, I'll link to it as soon as it's available. I also threw in some various personal tweaks I've made in an optional part of the install, including an experimental German population exchange decision, in case any of those are popular as well.
The mod fixes the starting reforms of every civilized nation at game start. Over 30 were incorrect. Optional modules also include changes to Arab and Turkestani formation; RGO normalization for the canals, Baku and Central Asia; and an experimental population exchange decision for a Germany which has completed the Anschluss with Austria.
Should be compatible with HPM, HPMP, and any HPM-derivative mod which doesn't add or remove reforms. Link: https://www.moddb.com/mods/hpm-politics-economy-patch/downloads/hpm-politics-economy-patch-10
Unrelated buy I love reading changelogs like that that go into the exact specifics of why you made those changes and the historical sources. AFPguy did the same thing with his flag releases and I loved reading them.
I know, I liked AFPG's autistic attention to detail, he was an inspiration to us all. I miss him and HPM both.
1 year ago
Anonymous
Unrelated buy I love reading changelogs like that that go into the exact specifics of why you made those changes and the historical sources. AFPguy did the same thing with his flag releases and I loved reading them.
I saw in the most recent changelog you're considering integrating some of the submodules. You have any ideas which you're specifically looking to use?
1 year ago
Extender-anon
Arabia and Turkestan sucking are already issues I'm looking into, but would civilizing them immediately seems kind of weird, especially if the areas were still uncivilized in game. They already start with the developing tech school, so they already can take the instant civilization decision. Maybe they can start with some free reforms? I will at least put in events where Turkestan gets cores though, and decisions of integrating Bahrain, Qatar, the Trucial States, and Oman into a formed Arabian puppet though.
Folkskolereformen already gives basic schools instead of the free research point modifier in EEM.
German population exchanges and Italian Irredentism look fine, but I need to compare it with other similar decisions before I put them in.
I already added events for the Baku oil field (and a few other provinces), but they could be decisions too.
The canal RGO size increase over time is already represented by the Commerce Organization techs, which increase precious good RGO size by 20% per tier (instead of the 5% per tier in HPM), which should be enough
I need to research more about commodity production in Central Asia before deciding.
I could shove Splendid Isolation into the setup options, sure.
Also mini update: >Tainan no longer grows tea: tea is grown in the mountains of northern and central Taiwan, not on the fields of western Taiwan. Instead, it now grows fruit, which would also make pops in an independent Taiwan less likely to starve. >Taitung grows normal (instead of tropical) wood again, as in HPM. After 1970, it flips to tea because of deforestation. >The Taiwan tea boom—a financial glut https://doi.org/10.1111/ehr.12657 >Security Assessment of Taiwan Solid Wood Product Supply https://doi.org/10.3390/su13095292
1 year ago
Anonymous
>They already start with the developing tech school, so they already can take the instant civilization decision.
Not in HPM, at least. I made that module specifically because forming either resulted in a permanently uncivilized garbage-pile. It's possible the decision to civilize instantly in HPM is broken for some reason, at least for those two.
1 year ago
Anonymous
I'm in 1885 with no major shortages in any industrial good except wood and coal (the coal shortage is recent, too), and there is simply no industry. Virtually no nation on the planet has industrialized, even those nations which started the game with industry.
Netherlands, Spain, Portugal, Romania, Greece, Ottomans, civilized Korea, 0 industry. Belgium has 8. Austria-Hungary has been beaten up a lot, but even then it only has 44. GP Japan has 72, Poland has more than that. Not a single New World nation, including New Zealand, has any industry except for the US, Canada, and Colombia (which has 3).
This whole game nations have been starved for money and barely making any moves at all. The Dutch industry collapsed almost immediately, never recovered, and they've been so broke all game they didn't even conquer the East Indies. I've seen AI (Brazil specifically) so close to bankruptcy that I've called them to war and they've simply sat their armies in their capital on 0 maintenance because if they tried to move them they would go bankrupt.
Did you increase the weight for army and navy techs? I looked at Sweden and even thought it had a tech school which gave maluses to army and navy research it had rushed them to the exclusion of most industrial and commerce techs, and even as a GP didn't have enough money to finance itself. I suspect this might be the case with other nations globally in EEM presently, and they might be starved for money due to overprioritization of military techs.
1 year ago
Anonymous
That's odd, can you post your checksum and your save file? Did the AI nations never industrialize or did most of them de-industrialize? It looks fine in my test games, but I did recently remove a crutch for the AI, I'll see if putting it back in helps things.
I haven't edited the tech files in a long time, and nearly all of the research weights are the same as HPM's. I'll look into it and probably increase commerce research a bit, yeah, minor nation AI doesn't really research it much.
1 year ago
Anonymous
I modified it slightly, but only with the Arabia formation decision from HPM Politics Patch. Everything else is EEM standard.
Here's the link, let me know if you have any questions about the game. The only edit I did was to manually give Sweden the commerce tech to form Scandinavia, because they took 0 of the relevant techs by 1883:
>Did the AI nations never industrialize or did most of them de-industrialize?
Oh frick I missed that question. There were some who de-industrialized, but most never industrialized beyond 1-2 score, probably representing just a factory or two. Those that de-industrialized never industrialized far (usually industrial score from 5-10, aside from the early game examples like the Netherlands and Belgium), but when they did briefly have factories they were open for just a while before shutting down again. Off the top of my head, in that save, Centroamerica, Mexico, Brazil, the Netherlands, Belgium, and I believe Portugal all de-industrialized. There are probably more that did as well which I'm not aware of. Worth noting that I personally built factories throughout Centroamerica and they still collapsed, albeit that could simply be because their tech was too bad to sustain the factories as constructed.
Has this ever happened before in older versions of EEM?
I'm thinking the AI isn't competitive because I removed the crutches HPM gave the AI, I put them back in the newest common/triggered_modifiers.txt
1 year ago
Anonymous
And of course I forget my trip.
I'll tweak the AI research weights because they do research commerce techs too little, but that'll take a few days
I haven't played EEM consistently enough to be able to say, I only started using it in three patches ago and hadn't yet gotten this deep in the game.
1 year ago
Anonymous
>Did the AI nations never industrialize or did most of them de-industrialize?
Oh frick I missed that question. There were some who de-industrialized, but most never industrialized beyond 1-2 score, probably representing just a factory or two. Those that de-industrialized never industrialized far (usually industrial score from 5-10, aside from the early game examples like the Netherlands and Belgium), but when they did briefly have factories they were open for just a while before shutting down again. Off the top of my head, in that save, Centroamerica, Mexico, Brazil, the Netherlands, Belgium, and I believe Portugal all de-industrialized. There are probably more that did as well which I'm not aware of. Worth noting that I personally built factories throughout Centroamerica and they still collapsed, albeit that could simply be because their tech was too bad to sustain the factories as constructed.
Greece is my favorite role play nation but its a shame that their gameplay consists of sucking off the UK until the Ottomans collapse then sweeping in and taking everything. I wish there was a mod that made the other Balkan nations more impactful in the region
That's basically historical Greece.
Minus sweeping in and taking everything because the eternal anglo prevented Greece from taking advantage of instability.
The best strategy though is to say frick the anglos and ally Russia. Russia actually goes to war when you call them in. They usually want stuff for themselves too so they won't just white peace you out. The biggest problem is it's sorta rng when you can actually get Russia to start focusing on you.
i play crimeamod the most because the ai is slightly less moronic and merging Black folk makes the game go faster. sometimes i play the grand combo too because i like the detailed map. then the usual ww2 and cold war mods for variety
>the slavs >the sudacas >they're out to get me
absolute /misc/-tier "da joos did this" type delusion
get mental help before you become a statistic, dude
1 year ago
Anonymous
>Black person doesn’t like being called a Black person
wise man say don’t throw stones when live in glass house
Basically it all stems from the moron on reddit tagswitching without understanding that tagswitching breaks the ui if you don't let the game run for at least one tick.
There's no duplication going on and you can easily observe that by sphering an agrarian country that makes a rare resource like tropical wood, building a factory using that resource then comparing your factory inputs with the total tropical wood production of that country.
But IIRC the point was that:
- sphereling produces n good
- sphereling consumes m of n
- sphere master gets access to n good, and pays for it, but sphereling doesn't receive money, it evaporates
How would such check prove the falsehood?
God I am almost tempted to install Vic2 just to begin testing this whole shit
You sphere Malaya, build a luxury furniture factory that uses all their tropical wood then check the amount of money their tropical lumberjacks get whilst remembering to check if their artisans are making luxury furniture. Preferably in the save file since artisans switch their production every time a save is reloaded.
Tropical wood is not used by any pop or directly as any input. It's used purely for making luxury furniture. So if they're poor the overlord is not paying for that good.
that's such bullshit because you can make insane money as a sphereling
in fact if you play as a small industrialized nation like belgium your economy completely collapses if you get kicked out of a sphere
its just that redditors have a subsidized zombie economy that relies on 100% tarrifs, so when they get sphered they die
You can check my proof that speres aren't duplicating things here: https://arch.b4k.co/vst/thread/1261958/#q1271204
Basicallly, the claim about spheres duplicating goods comes down to 2 points. The first is that when nations share resources in a common market, the “share amount” is given to each member which effectively gives each nation more resources than exist. This is easily disproven by simply taing a look at the relationship between the “availabe” and “exported” columns in the trade screen under common market. A spherelord's export column is essentially the “true exports” for the common market, that is 'total market production' minus 'total market consumption'. The sphereling's exports are the “true available” for the spherelord, which is 'total market production' minus 'total sphereling consumption'. So basically, the market screen is a sort of half-lie when it comes to accurate resource data.
The second point has to do with the world market data for “actual bought” versus “supply,” and is a bit more tricky to pin down. It seems, however, to have more to do with a seperate discrepancy between factory demand and what the factories are actually buying with money. For certain high-demand goods like rubber or sulphur, it's much more likely that the “actual bought” discrepancy is caused by the “actual bought” number to be based on factory demand rather than the factory's actual inputs, since other goods like grain don't have this issue. It also might simply be a fault in the code itself where certain goods have the wrong calculations applied to them in the maret screen.
scotland imported a shitload of irish to work there, which is why the scots went from an anglo-saxon subculture to moronic aids-ridden subhumans, they are basically half irish
in most mods all of the lowlands is full of irish craftsmen
quite the opposite infact, to foreigners it seems like they are less cultured but thats because wasp culture is so globally dominant you don't even notice it exists. everything about it is just "normal" and "routine" despite it being wasp culture
>playing a new world nation >population of 70k in 1870s, mostly immigrants >get a factory, fills up with 500 or so primary culture craftsmen >mess around in diplomacy window for a bit >see the unemployed craftsmen alert >click it >I have over 50k unemployed craftsmen >like 2/3rds of my nation assimilated to craftsmen all at once
WTF
Pretty sure if you have one state left you can't be hit with Acquire State, instead Conquest takes your last (capital) state and all your colonies. Can use this to hoover up the entire Dutch East Indies this way provided you grab their caribbean islands before they state them (less infamy).
What do you actually do in Vic 2? I've played a few HPM games and I don't know what I'm aiming towards. I've played CK2, EUIV and HOI4 so I know how those go. Is there any point in playing non-major nations?
Vicky is a game about people and their lives, desires and personal economies. While you're controlling a nation at large, you don't have total control over almost everything as you do in, say, EU4 or HoI4 or Stellaris. Your people have their own desires--political and economic--and your job is to satisfy them as best you can while still building an effective state. Or to clamp down hard on dissent and build the state you want to even in the face of your own peoples' opposition.
If you want to play a traditional "blob everywhere and control markets :DDDD" game, yes, you either want a GP, SP, or a starting nation which can become one of those two. But one of my most enjoyable games was playing as an entirely pacifist Centroamerica and just industrializing and improving the lives of my people, passively getting to GP on the strength of my economy alone. Vicky is unique in that pacifism is an actual meaningful way to play, unlike in other Paradox games where "playing tall" is just code for autistically pressing a few buttons every year for 200 years of the game. Your goal can be to make the strongest economy you can, or give your people the most privileges (or succeed while limiting them to the maximum extent), or to ensure your people have the strongest personal economies possible, with broad access to luxury goods and low taxes. Those are all valid ways to become a superpower in Vicky.
I played last night as Serbia. Got my admin eff. to 100% then encouraged intellectuals to 4% (it seemed to only go to about 3.8% for some reason). Then I began to start a crisis in Southern Serbia. In the meantime the Hungarian rebellion happened, and I attacked them and managed to get Vojvodina before Austria beorught them back into the fold. Southern Serbian crisis started and I was given it.
Serbia is a hard start, but it can be rewarding. Austria has cores on Banat, though (in the form of a CB at first, then actual cores as Austria-Hungary) so you need to maintain a strong alliance that can face them. Russia tends to be a good strategic partner, because the Crimean War will inevitably pit them against the Ottomans and you may be able to take the opportunity to acquire more land. You'll need to have a large military in order to defend your borders in any conflict with Austria, even if they're preoccupied elsewhere, and that necessarily means the largest population base you can create.
my only issue with victoria 2 is that any political party that doesn't let you micromanage factories is a direct downgrade than parties that do. i want to be able to roleplay and choose whatever political parties without fear of capitalists fricking up my economy
Lazy Fairy is the best economic policy if you're not a undeveloped or mismanaged shithole. The only reason your shitty state-supported industries collapse when you get liberals is because your subsidies are funding unprofitable factories and eating all the goods.
are capitalists smart enough to know what factories to build and where? assuming I plan out my factories in the right states, would LF maintain it? I'm not too experienced with Victoria 2, so I'm hesitant to hand off all the economic power to the AI
They do it at random. Profitable factories will keep running and getting expanded, while unprofitable ones will go bankrupt and eventually be deleted, so gradually your industry will filter into just profitable factories.
The main issue in V2 is that bankrupt factories reset to level 1. Which is stupid, because IRL when a factory goes bankrupt it doesn't have a demolition team come in and flatten 95% of the building which then has to be rebuilt gradually. It just closes its doors. This really hurts LF in the game (it makes it so that temporary economic shocks frick over your industry hard) and unfortunately is hardcoded. Additionally there's no way to re-tool an unprofitable factory to make something else.
I think the best way to fix it would probably be to just make factories build really fast. It would make factory construction unrealistically fast, but they'd still cost the same amount, and it would correct the magical disappearing bankrupt factory bug. IIRC NWOmod and CWE actually do this.
Have you ever played HPM derived mods and thought "you know what this needs? MORE microstates who don't do anything, MORE culture bloat, and MORE civil wars in South America!" If yes, consider GFM and returning to reddit
What mods have you played?
HPM is the main mod that used to be played here, but the dev died of covid. Its current successors are HPMP and EEM, both of which are trying to fix its problems.
crimeamod is le heckin epic mod to play if you are being bulled by blacks and ukrainians in school and if you play it you are never allowed to use upper case letters or punctuation ever again
GFM is Reddit's darling, and has the usual Reddit problems: it has a ton of bloat meme events that jerk off "democratic" socialists and the lead dev is literally israeli
CWE is a mod set in the cold war, but it runs like shit and has a boomer's view of the world.
Napoleon's Legacy and Divergences of Darkness are alternative history mods, if you're into that.
>crimeamod is le heckin epic mod to play if you are being bulled by blacks and ukrainians in school and if you play it you are never allowed to use upper case letters or punctuation ever again
sounds like the mod for me!
but can i reply to people if i play crimeamod or do i have to do the /gsg/ thing?
He probably means that it certainly has much focus on globalism, economy and finance and its "narrative" is exactly what you could hear in mainstream media.
Which obviously is a negative for people who legitimately think most important features are genocide mechanics
It's a fork of NWOmod, but it basically strips away a lot of NWO's accurate simulation. IE NWO has a lot of non-White immigration to White countries, but they don't assimilate. Just like IRL. In CWE they perfectly assimilate, which is unrealistic.
CWE adds corruption mechanics but makes Democracies immune to it even though some of the most corrupt countries IRL are democracies (like Canada) because the dev thinks corruption only happens in autocratic countries.
That sort of thing.
1 year ago
Anonymous
is he from the netherlands?? how tf do you think that corruption doesn't happen in democracies?
1 year ago
Anonymous
Because democracy good.
1 year ago
Anonymous
Be a brain-dead upper middle class parasite who isn't affected by the results of corruption.
1 year ago
Anonymous
also the bureaucrat % you need for reforms is crazy and completely destroys communist countries
it's an absolutely insane %
victoria 2 would be a lot more enjoyable if i didn't have to micromanage my sphere of influence and making sure i have the perfect ratio of pops in every state. the former isn't as bad as the latter, but i feel the autistic need to get clergy to 4% in every state. not 3.98%, not 3.99%. 4%
Oh good, so the AI needed the crutches after all. By the way, I don't see any new comments on my github, where are you submitting the tickets?
I'm currently working on updating Napoleon's Legacy to use EEM as a base rather than HPM. Should hopefully be done with the groundwork for it soon.
Woah, are you the real Napoleon's Legacy guy? The original hasn't updated in like 4 years, and all the active remakes look like it's "balanced" for multiplayer or literally based on GFM.
Yo extender-anon what's the best way to get the Red Turbans to rebel? I've seen they don't always happen but I want to play as them.
The biggest factor that makes the Red Turbans much more likely is the Qing giving up Hong Kong without a fight during the Kowloon Incident, but even if they do the Taiping may revolt instead. I updated it so choosing to do so tilts it in favor of the Red Turbans slightly further, but it's still random.
Also I implemented the Splendid Isolation option and the Italian Irredentism file from the HPM Politics & Economy Patch. And as a compromise, Turkestan finally gets cores and the westernization reforms of Uzbekistan, Kokland, and Bukhara and Arabia starts with the best westernization reforms of Nejd, Hedjaz, and Ha'il if formed externally so they westernize faster. I'm still figuring out how I should integrate Bahrain, Qatar, Trucial States, Oman, and Kuwait into Arabia, so if you want the full Arabia with them included, use with the Politics & Economy Patch version.
There's also a bunch more tweaks you can go read on the github.
Yep that's the right place, but I don't see any new posts on there, there's only 1 issue active and it's an old suggestion that I'll probably make a minimod for for later. Or have you not posted anything yet and I just got myself confused?
No I opened 7 tickets already. Maybe Github thinks my account is a spam account or something, I did use a burner email just because I didn't want to get spammed with email notifications.
1 year ago
Extender-anon
Well that's strange, I don't see them and I haven't gotten any email notifications either. I'm even logged in and everything.
1 year ago
Anonymous
https://github.com/ujtcelvn/Ending_Extension_Mod/issues/7
Does that link take you to the first issue? I have no clue why they wouldn't be showing up on your end but if that link is a 404 for you then clearly github has just blocked my account for suspected spam.
1 year ago
Extender-anon
F
404 not found
1 year ago
Anonymous
Fricking bastards. Alright, I'll see about whether I can get a new account they won't ban immediately and reposting the issues.
1 year ago
Anonymous
Fricking bastards. Alright, I'll see about whether I can get a new account they won't ban immediately and reposting the issues.
Yeah that seems to have been it, I reposted one of the old tickets and it looks like it went through this time. Take a look and confirm you can see it now.
I'll repost the rest of them when I get back from work later today.
1 year ago
Extender-anon
Yeah, I can see your post now. I wonder why github decided to shadowban you, that's pretty weird.
1 year ago
Anonymous
I reposted all the old issues as well as a new one about overproduction which I think is quite important.
1 year ago
Anonymous
In case you're still here before this thread dies, just want get permission that you're all good with me releasing
I'm currently working on updating Napoleon's Legacy to use EEM as a base rather than HPM. Should hopefully be done with the groundwork for it soon.
I think I'm more or less done with integration
1 year ago
Extender-anon
No problem, be sure to use the latest version though, because I fricked up the economy in a prior version.
It's fixed now though.
1 year ago
Anonymous
As in, I fixed it yesterday, thanks to [...]
's suggestions
I spent too much time looking at save game analyzers and excel charts to look at the big red numbers in game...
Got it, last update I used was 0.5.8.d so I’ll be sure to get these in. Thanks!
1 year ago
Anonymous
Uploaded, will probably shill this in other threads too.
https://github.com/Newpoleon/Napoleons-Legacy-EEM
1 year ago
Extender-anon
As in, I fixed it yesterday, thanks to
I reposted all the old issues as well as a new one about overproduction which I think is quite important.
's suggestions
I spent too much time looking at save game analyzers and excel charts to look at the big red numbers in game...
No, I’m not. But I’m in no way at a fan of any of the new “updates” or remakes and figured there have been several people who have taken up the mantle of Napoleon’s Legacy dev anyway so I might as well be the next one. I do have some starting ideas for new content after the integration with EEM is done, namely an Argentina rework and fleshing out North America more.
What did the napoleon remakes change about the mod and why don't you like them? Also, how does it compare to Divergences of Darkness? I've never played an alt history mod for liqqy before
The main remake I know of is based on PUIR, which I don't know too much about as a mod in of itself, but I do know that it's for multiplayer. It's probably fine, maybe even good for a multiplayer experience, but it lacks a lot of the features for needed good single player game namely related to AI and balance.I also don't like the starting scenario as much. IMO, the US being split in two and the British Monarchy being exiled to Canada are classic aspects of Napoleon's Legacy even if they are not super realistic and the latter is derivative of Kaiserreich. They shouldn't be scrapped, same with the exiled Spanish monarchy. It also has vanilla levels of flavor for anywhere not in Europe or NA, which obviously makes Asia way less interesting. Even in Europe I think there is more going on in OG Napoleon's Legacy, the remake is just flashier. I'm not sure about other remakes or updates but if they're based on HFM/GFM that obviously has the usual issues with bloat.
As for comparing it to Divergences. I haven't really played too much of it, but I think Divergences probably has had more development. The scenario is so different from OTL it might as well be a fantasy mod, but it seems well done from what I've seen with everyone having a lot of content. NPL has suffered from various devs coming and going, and long periods where no work is being done on it as a result, but I still think it's my favorite liqqy alt hist because I can actually understand how it came about and what's going on historically
What are some good mods that strike a balance between flavor/content and gameplay/mechanical improvements? I tried GFM, HPM, HPMP, and Crimeamod so far.
Is the Heavenly Kingdom buffed up in HPMP or something? I've seen it win two games in a row now. I'm piddle around as the UK on my second game just seeing how things go and they're wienerblocking me on Shanghai right now, will I be able to get it from them as a legation city after they win?
If states get released as their own c**ts then it doesn't make sense for texas to accept Yankee ect
States don't get released as their own countries though, only Confederacy/Free States. And there is no reason why those should not accept pro-slavery/anti-slavery POPs from the other side.
>Texas
Even less of a reason, given that nearly all english speaking texans at this point were born in the USA and moved to Texas later.
Texas, California, Deseret, New England and, of course, CSA
Bloody red looks cool on the map and on piechart
You're an idiot. Someone like pic related would have never reached a position of leadership in the south or the north.
Well yeah because he's Mexican
It's because
(1) Texan culture is a meme that they put in for laughs. It's not meant to be real and Texas should be Dixie with Yankee accepted.
(2) Pops emigrate more to places where they are accepted cultures, so it helps to simulate Americans moving to Texas.
Texas has more distinctions from the wider Southern culture than similarities. Why should it be classified as the same? At that point just merge Mexican and South Andean.
No it doesn't amerishart
>admits he knows nothing about the topic
euro minds at their best
Europoors say shit like this the be like “British culture not English!!”
Texas culture is a meme, both in the game and real life. Texan culture is a hybrid culture of traditional Southern culture and Western cultures. It has more similarities than differences with Southern culture, but the differences it does have tend to be inherited from Western culture (or Latin culture, but forget about that for now).
>Why should it be classified as the same? At that point just merge Mexican and South Andean.
Certain splits, like between South and North Andean, probably should be reexamined.
Having a unique cultural group, like Mexican or Texan or Haitian, is an extremely powerful buff. My guess is that they made some splits (like Yankee versus Dixie) based on gameplay elements.
Don't get me wrong, though. Texan culture makes playing as Texas much, much more fun and it's a shame they took it out of Vicky 3. It's just not realistic at all and belies how fricked the culture divisions are in Vic2.
>Yankee culture is a meme, both in the game and real life. Yankee culture is a hybrid culture of traditional English culture and French cultures. It has more similarities than differences with English culture, but the differences it does have tend to be inherited from French culture (or Irish culture, but forget about that for now).
See, anybody can make up nonsense.
>t. seething texgay
But he's right, USAner culture is 80% european stuff and the rest 20% is bullshit like guns, walmart and corn syrup.
Honestly I think the sole purpose of making up american cultures, and fricking TWO of them is because USA is prime market, alas.
Are you implying Americans have no culture?
I think it was mostly done for the sake of Civil War and flavor.
>From a gameplay perspetive, is there actually any good reason why Yankee and Dixie need to be separate cultures?
It adds flavour and it also ensures that during the civil war you can have them each not be accepted by the other country, so that expanding partially into the other country doesn't work well (you'll end up with lots of unaccepted pops) and you're encouraged to either unite the nation or remain wholly separate.
No, the real mystery is why fricking TEXAN exists. There is literally nothing unique or distinctive about them, they're just Dixies. 100% bloat culture and I have no idea why modders keep them in.
>t. jelly californian
>No, the real mystery is why fricking TEXAN exists. There is literally nothing unique or distinctive about them, they're just Dixies. 100% bloat culture and I have no idea why modders keep them in.
Strong Mexican/Hispanic influence, unique lifestyle distinct from the rest of the South, unique events (rodeos etc.), and a unique sense of national identity sperate from the rest of the South
Texas is it’s own culture. Texas under Mexican rule became largely independent as Norteños tried to avoid Spanish and later Mexican authority. Despite trade restrictions, Norteños traded their goods in New Orleans and ultimately created economic ties there. Thus, lacking any central authority, economic power became the basis of society with a hierarchy of patrons basically running the place.
Dixiecrats began settling the place to establish a slave state which Mexico encouraged, assuming they would wipe out the Norteños, however the Norteños ended up helping in the Texas revolution. This didn’t stop the Dixiecrats from establishing their racial hierarchy and the Texanos patrons were kicked off their lands in favour of about a dozen slave plantation owners.
However the social system stayed and those plantation owners merely subsumed the role of those patrons in the existing hierarchy. To this day that system still exists in the form of cattle/oil/tech barons, the “Lone Star” mentality, political concepts like Texas Pork, etc. This is something distinct from the rest of Dixie.
Good post
>this is culture
Holy shit you americans really have no history. Bastard offshoot of Europe
Really good history post. Could you recommend me good literature on the subject?
This is not a good post. You don't know the history. Before Steven F. Austin and the the first Anglo families came, the "spanish" presence couldn't expand anywhere for fear of the natives. Anglo settlers fought the Indians. Anglo settlers made deals with the Indians. Native Americans built the groundwork for everything that would eventually become the republic and the state of Texas. The Spanish and Mexican influence was very small.
Anglo settlers built the ground work*
This shit is what happens when you try to apply videogame logic to real life lol
Do you have to finish every single sentence with lol?
It radiates butthurt energy for some reason
No not really lol
>replies to the same post three times
Who the hell does this apart from actual schizos?
he mad as frick lol
*he's
ywnbam
Why are you so autistically fixated on that lol
u mad lol
Johan is a big fan of Texas, so it stays.
Besides Texas being the bastard child of like 6 different countries when it went independent it had its own presidency, printed its own currency, and it also held a lot more geographical land than it currently has.
cultures add nothing to paradox games to be honest, it's all just flavor and names
it's somewhat important in ck3
Whenever they are given uniqueness in terms of gameplay that is something more than "These culture don't provide rebuffs, other cultures do." then they are significant in the gameplay. CK2 did it via unique retinues and specific cultures being able to do things like raid and castrate people, Imperator also did something similar with levies and military traditions, and CK3's entire culture mechanic expands on what CK2 did. But all of it really isn't enough and culture in paradox games always feels empty. Sure you get a small dopamine rush when you see [insert ethnicity here] grow and replace others but thats about it.
I really don't know how exactly culture should best work in your typical pop management simulator. Any ideas?
>Sure you get a small dopamine rush when you see [insert ethnicity here] grow and replace others but thats about it.
Reminds me of my first game of EU4 in one of the early versions where I ethnically cleansed North Africa, the Levant, the Caucasus and Eastern Russia.
>I really don't know how exactly culture should best work in your typical pop management simulator. Any ideas?
I think the problem is trying to make cultures the mechanic instead of them being a result of mechanics.
CK3 tried to do something more with mixed-cultures but it's still very baked in. Instead of locking mechanics to a specific culture or religion, it would be interesting to have policies to spread a government type, language (or make a creole), religion and customs. The more the policies you adopt deviate from history, the more it creates your unique new culture (and AI would mostly follow history, that's already applied for conquest and allies already). It would also be better fitted for games that span centuries where in real life the culture at the start was very different from those at the endgame.
For example, in EU4 English colonists found English culture colonies and you get an event that switches them overnight to American, where as if you had colonial customs that deviated from the motherland it'd make more sense that there would be colonial unrest.
>is there actually any good reason why Yankee and Dixie need to be separate cultures?
The fact that Yankee and Dixie are separate cultures
They are. They're the two WASP cultures of the United States (though the Irish and other Catholics got assimilated in the north).
I was about to seethe uncontrollably, but that's fair enough. These days, the favorite pastime of the WASP is hating on the WASP. There's nothing more Anglo than hating on Anglos
t. WASP
>There's nothing more Anglo than hating on Anglos
WTF I love Anglos now
Anglo isn't an ethnic group you dumb frick. Why have zoomers starded saying this so much?]
It's easier to lump all english speakers under one group as "anglo" rather than listing Americans, Australians, New Zealanders, Canadians and English people.
I could see English as an ethnic group, and white North Americans, but the Australia and NZ aren't. Hence why they don't have a culture in vic2.
Do you have autism?
you mean ir*sh americans masquerading as WASPs, no one of "Anglo" heritage refers to themselves as a WASP
You dirty leprechaun
they only did that in crusader kings, otherwise cultures are just names in other titles
Vicky 3 keeps the list mostly the same but added fricking Michigan of all things as a releasable too. I genuinely don't understand why, I've never in my life heard of any sort of Michigan secessionist movement.
>I've never in my life heard of any sort of Michigan secessionist movement.
Technically we've had 3 different movements, one of which resulted in a war with Ohio.
I hate zoomers
You will never be young again
False. https://www.cnn.com/2022/06/02/health/reverse-aging-life-itself-scn-wellness/index.html
That isn't for poorgays (You)
lol if you think the state won't subsidize something like that simply to reduce overall healthcare costs. It costs a lot of money to provide care for the elderly, and a way to dramatically reduce that that won't really piss off the largest segment of actual voters (in the US anyway) is something that politicians will be fully in favor of.
>that won't really piss off the largest segment of actual voters
What about the murderous israelite oligarchs who want to drastically reduce the population and get their way almost 100% of the time?
>>da joos
That's nice anon, but here in reality governments want to decrease healthcare costs and medicine that makes old age a memory does that very effectively. If the israelites or whoever actually wanted us all dead and almost always got their way, we'd all be dead by now.
Actual reality and Alex Jones' Transcripts are not one and the same, in other words.
>>wall of insane text
lol
I wish you a very painless rapid onset cancer or heart attack.
On a more serious note, the anon you replied to was right about them being murderous, but they simply aren't competent.The current elite are either basically fossils or extremely incompetent and unserious descendants of competent people, simply going through the motions on plans that were written long before they were born. Yes, they have a lot of power and influence, but they have no idea how to wield it effectively. It probably doesn't help that they've fallen for their own propaganda that was supposed to be intended for the peasants and actually believe in the whole "human rights freedoms of who we are in a diverse multicultural democracy" buzzword bullshit
My only hope is that the aftereffects of their control don't cripple human progress forever or that their propaganda was actually true, and that criminals, welfare leeches, rapists and basically all of the worst people from around the world magically transform into scientists, engineers and entrepreneurs after staying in a developed country for a few generations.
Dude, you're so far off the point I was originally making (that anti-aging medicine is going to be subsidized by the government because it's cheaper than current medical treatments for the elderly population) that it's almost funny.
I don't know a massive amount about Chinese history, but wasn't there a time when there were northern and southern Chinese dynasties? That could be more than enough to justify a cultural split and thus two different sets of pops.
>the government is always financially prudent
lmao
That implies the government is even acting according to its own interests in the first place and not engaged in a circlejerk where everyone in the government is lying to each other and watching the lying media and believing it, feeding it, watching it, feeding it, believing it, further reinforcing the lies they're telling each other.
Low IQ rant from an attention seeking PolandBall reader. This is a videogames board, not a Discord for political compass memes.
>PolandBall
It's funny because you type like an ESL boomer lmfao
So, who hurt you and made you obsessed with Eastern Europe and lE pOlItIcAl cOmPaSs?
He didn't mention anything about ESLs or Eastern Europe. He just said you were an obnoxiously political autist prone to unintelligent rants. Which you are, btw.
...you're either him himself pretending to be someone else or you're somehow so sheltered or new that you've never seen this guy before.
Endless, endless, endless ranting about ESLs, and if you're lucky, PoLaNdBalL/r/PoLiTiCaLCoMpAsSMeMeS
>unintelligent rants
burying your head in the sand and pretending everything is fine and calling anyone who disputes that a moron is not a sound political strategy
>Go to website full of autists
>Go to board for the most autistic genre of vidya
>Enter thread about the mechanical minutiae of one of these games
>Encounter an autist
>"How could this be happening to me?"
>he thinks democracy is actually about what the people think
Democracy has become a form of authoritarian control that's far worse than the USSR and even Nazi Germany. In a traditional autocracy, the rulers are very obvious, and by removing them violently, you can enact change. In a democracy, the faces of the "rulers" change constantly, but the overall agenda of fricking over the populace stays exactly the same. How do you enact change in a democracy? By voting? Whoops, turns out [party you supported] actually wants to keep none of their promises and instead decides to start fricking you over even harder. Whoops! You lost Democracy(tm)! Please try again in a few more years! I'm sure you'll definitely get what you want this time. You wanna protest? That's fine, but if your movement actually gains any traction with the public, the state will send brutal pigs in riot gear to smash your head open with batons. At the very best, the alleged president, prime minister or whatever the frick will step down, to be replaced by someone who is effectively a clone policywise, but this will still defuse public unrest because the masses are dumb peasants whose leadership figures have been killed, absorbed into the Democracy system, censored into irrelevancy or otherwise neutralized.
true post
like mao said, there can be no democracy if the people have no military power, economic power or political power, which is the exact case in the west. people have a magical power (the vote) which they think means they rule their bosses now
It's actually different. Your criticism of democracy implies that the general population and in particular regular low-skilled, low-to-mid iq workers have ever been in control of society. No. It was always an Elite. That Elite is very much capable of changing the political direction in National Socialist Germany, the Soviet Union or a Democracy. But they need to want it. They could easily fund media organizations and ideological think tanks to compete with the current Elite, because they have the expertise and the money to do that. But they don't, because they are more or less comfortable with how things are going. They can have dinner in Rome at a very high class restaurant, fly to Japan for a wellness spa with traditional japanese vibes and then come back to their Job in Brüssels, where they work in finance or something. Nothing is changing right now, because our Elite doesn't want to change things. If you want to change things, you need to convince the Elite, not the population, that things are going wrong.
some wagie is not the elite
the elite doesnt have to work at all, the whole point is other people work for them and then they keep 80% of the profit and give the wagie maybe 20%
Elitism is present in different societies to varying degrees. Historically, nations that successfully reigned in their elites and reduced the distance between them and the commoners were universally preferable to live in.
Civil war reasons
Unaccepted pops don't provide admin efficiency(cheaper construction), soldiers and get more militancy, more or less simulating uncooperative population
Not since the 3.04 patch. It would be better to just use the assimilate command to turn all non-african Americans in the southern states into dixies. Before that there is just too much random mixing going on otherwise. Same with Texans, who should vanish as a unique culture after being annexed into the United States.
Southern loyalists like Andrew Johnson and Yankee sympathizers like the Copperheads were big parts of the ACW
>From a gameplay perspetive, is there actually any good reason why Yankee and Dixie need to be separate cultures?
From a gameplay perspetive, is there actually any good reason why Spanish and Catalan need to be separate cultures?
From a gameplay perspetive, is there actually any good reason why North Italian and South Italian need to be separate cultures?
From a gameplay perspetive, is there actually any good reason why Croatian and Slovenian need to be separate cultures?
From a gameplay perspetive, is there actually any good reason why Japanese and Ainu need to be separate cultures?
>From a gameplay perspetive, is there actually any good reason why Mashriqi and Bedouin need to be separate cultures?
>From a gameplay perspetive, is there actually any good reason why Serbian and Bulgarian need to be separate cultures?
>From a gameplay perspetive, is there actually any good reason why Turkish and Kurdish need to be separate cultures?
wait until you hear of crimeamod bro
>>From a gameplay perspetive, is there actually any good reason why Yankee and Dixie need to be separate cultures?
Yes
>From a gameplay perspetive, is there actually any good reason why Spanish and Catalan need to be separate cultures?
Yes
>From a gameplay perspetive, is there actually any good reason why North Italian and South Italian need to be separate cultures?
No
>From a gameplay perspetive, is there actually any good reason why Croatian and Slovenian need to be separate cultures?
Yes
>From a gameplay perspetive, is there actually any good reason why Japanese and Ainu need to be separate cultures?
Yes
>>From a gameplay perspetive, is there actually any good reason why Mashriqi and Bedouin need to be separate cultures?
No
>>From a gameplay perspetive, is there actually any good reason why Serbian and Bulgarian need to be separate cultures?
Yes
>>From a gameplay perspetive, is there actually any good reason why Turkish and Kurdish need to be separate cultures?
Yes
Nice, but, Why didn't you feature the country I want to play as?
roll
trolling
Black person
>>From a gameplay perspetive, is there actually any good reason why North Italian and South Italian need to be separate cultures?
>No
Let me fix that for you: no, but it should be. I wouldn't mind if in 10% of cases Latium was southern Italian border, especially because before Garibaldi people wanting to unite with Saracen rape babies from the south were in the minority.
so much so that they fought two wars and five rebellions over said unification, even before garibaldi
List them.
Southern italians are greeks tho.
im bored
Reroll
Happy with the reroll?
Yeah
What mod is this intended for? HPM? HFM? BaI?
HPM, but you can make it work with others
Do you not see this beautiful face? Obviously this chart is for HPM.
Cringe chart made by a marxist. Almost every nation has a commie option showing the creators bias.
fakhing commenist soros troony !!!
roll
reroll
roll
I hate these brainless pics
roll
Powder River, let er buck
roll
rollin
hehe
rolling
rollin
Alright, we're doing it.
Downloaded HPM just earlier this morning before work, coincidentally. Might as well roll at work and then play later at home. Good chart, anon!
roll
t.alex
Who’s Alex?
Rollerino
Okay
ok
Randall
Oh boy
roll
how the frick do you even turn into a theocracy in Vic2???
Even reactionaries cannot turn you back into a monarchy, unless it's Spain.
>Italy never came close to communism
Bitch, the Italian Communist party came extremely close to winning the 1948 election and were only stopped by American intelligence. But I'll roll.
basado
rollerino
Rolling
Rollin'
roll
rollin'
Most of those aren't possible. Modded or otherwise.
Lessgo
I've barely played any Vicky 2 but this'll be a chance to learn.
rolllll
Roll
roll
Roll
re reroll
roll
Rolling
No brown nation please
Rolling
Roll
rolling
rollan down the river
roll
Is it just me or does no one understand a unifying theory for politics in this game?
People understand individual mechanics. They understand how parties in the upper house work, they understand how pluralism effects the different government types, and how rebels happen, but no one seems to have unified these concepts into a working strategy. You either get people who think all the rebellions are a funny meme or just resign to the idea that rebellions create a feedback loop that ends your game.
I’m sick of feeling like every policy change I get is a fluke,I just genuinely want to get better at this part of the game but no one seems to understand it.
People
I think the best way to reduce rebels is lowering taxes and making sure your pops get their goods, Life are the ideal as i think they reduce the same militancy as Luxury but without the consciousness increase (that is useful if you don't want to pass reforms)
That’s the thing though, I do want to pass reforms, not just for their bonuses but also because, with a certain amount of plurality, not passing reforms will cause rebellions anyway.wPWS0
>irish
how disgusting
You can kill or covert all the soldier pops of one for an easier civil war
To me the only social policies that are worth focusing on are healthcare, education, and workplace safety. Maybe pensions. Everything else is only useful if people want it to raise conservatism before an election.
Also just realizing I meant plurality, not pluralism. I don’t actually know all that much about how religion plays into Vic 2.
>I don’t actually know all that much about how religion plays into Vic 2.
Frick knows. Looks like another thing that pushes towards Liberal/pluralism parties if diverse.
Allegedly Moralism increases emigration and consciousness but I don't see anything saying that in game. So a moralist Prussia/North Federation apparently causes catholic Germans to run away.
The weird conversion thing is happy/employed pops convert culture but unhappy/unemployed pops convert religion, especially if an unaccepted culture.
Pops of a non-accepted religion have higher militancy gain
I thought this was done like this to make the American Civil War mechanic work like a proper war instead of an insurrection, since Vicky II does not have civil wars per se unless they are scripted.
CWE is such a slow boil, took me to the 80's to be able to field an army or I just have no idea what's happening with my soldier pops throughout the early cold war, yugo btw
cwe is crash simulator
ACW requires CSA tags, and they dynamically appear in Dixie-majority provinces
From a game play perspective, is there a reason that cultures can assimilate across racial groups?
Engine / peformance limitations.
Mostly Paradox ideology though.
Can you form Germany as a minor power in Crimeamod? Bavaria doesn't seem to get the event
you form the GCF as a south german
Only Austria has it in the decisions. It's missing in Bavaria's decision list
Really? This wasn't the case a few months ago. Maybe you need to become a GP first. Both Austria and Bavaria should have the option to form the South German Federation and then the German Confederation. It isn't easy to do as a German minor; it's almost impossible to get any prestige, so you need to build enough industry and forts and soldiers to become GP, sphere other southern states, and then, after forming SGF, you will be hard-pressed to find any allies.
I'll play a bit more and turn Bavaria into a major with prestige tech. I'll check back with you later
That's pretty hard, since German minors get very strong prestige penalty in Crimeamod and early prestige techs also were nerfed. You still can do this, but only with the later techs, unlocked in the sixties or seventies. Good luck, try to weaken Prussia as much as you can.
>I'll check back with you later
tbh I'd would just do a cheat game to see if its even possible (or just check the Bavaria files). Just spam prestige events in 1836 and give it a few months to see if the event appears
Now there are at least 4 o 6 sub geographical cultures in americans + a couple of panstates cultures + at least three identitarian heritage cultures. Back then there was at least three, Northern, Southern, Western.
Western is weird, because California, Oregon and Washington were settled by New Englanders and generally maintained that culture. A Californian culture wouldn’t really appear until the gold-rush when tons of foreigners came to the state and made New England values of segregation rather untenable.
I think midwestern should be it’s own culture, being incredibly influenced by the Great Lakes and German settlement. Then the Scottish Appalachians should probably be distinct from Dixie, but that’s getting a little too atomized.
As far as cultures in western states like Kansas, it’s better to show them as a mix of yankee and Dixie. Places like Colorado and Utah aren’t characterized by a unified culture but by the conflicts of two cultures.
Splitting them into separate cultures is moronic. It should unironically be language=culture because culture is only relevant in Vic 2 in terms of language and assimilation. I was playing Belgium and conquered Netherlands and got spammed with events going "should road signs be in Nederlands or Flemish" despite them being the same exact language and the Dutch kept chimping out because their tongue was being oppressed or some gay shit
>It should unironically be language=culture
Only an Englishman could possibly be so isolated and uneducated to make such a moronic statement. I get what you're talking about with the events, but it's not as if dialects weren't oppressed or language continuums don't exist.
I'm not saying culture=language in real life, I'm saying that that's how the game treats culture and that it is better from the Vic 2 gameplay perspective to make language = culture. If I conquer New England as Britain I shouldn't get stupid events like "make roadsigns Yankee or English?" or "Yankee language clubs forming"
"Culture" in paradox games has always been a bit of a meme because it's trying to represent a bunch of different things.
Nationality and main language should really be separate but related values tbh, the former being the main thing for determining who wants to revolt against whom and the latter would be for determining how easy it is for people to be governed. In your example Britain should have an easier time setting up a goverment over the new englanders than they do over non-english speaking pops, but the new englanders having yankee as their nationality means they'll still be inclined to revolt against Britain to rejoin the US.
It would be able to represent things like Ireland having a nationalist movement even though they were largely English speaking, or colonized POPs in places like Africa adopting the colonizer's language without showing them as assimilating to the point of becoming indistinguishable from the colonizer. Or something like German speakers in Alsace that didn't like the German occupation because they felt like they belonged to the French nation rather than the German one.
Yeah but that's in an ideal vicky 4 lol. Within the framework of vic 2 language=culture is what would work the best
>Within the framework of vic 2 language=culture is what would work the best
I don't think so. It's the age of nationalism, and though that nationalism was often based on linguistics it also often wasn't and I'd rather just get rid of the events that treat it as language (or reword them) than lose conflicts of national identity that don't cross hard linguistic borders. There's also the fact that language distinctions aren't a hard science and are very often downstream of national identities, which makes it impossible to reduce the culture value to mere language in a way that doesn't cross over into questions of nationality unless you just use really broad language groups (Yugoslav culture anyone?)
Stop being reasonable in my schizo thread. I want to VGH all over europe with my Lemko empire.
Ck3 distinguishes culture and language now, kinda. Cultures can share a language but each culture is monolingual.
It's not advanced enough to cover what you're talking about, but it's got some neat stuff. Cultural difference penalties are halved if you speak the same language as an NPC/province's culture.
I agree that an ideal Vicky game would distinguish between language and culture.
I've not actually played it yet, but I do like the general look of CK3's new culture system. Though if I was talking about my fantasy game with POPs I'd have the individual components of a CK3 culture all be separate values that belong to POPs.
In the era of nationalim, cultures should be based on whether those POPs historically wanted to be part of a single nation-state. That's why Swiss is a single culture in vanilla instead of being split between German, French, Italian.
Pretty sure those events are either BAI or NNM thing, so blame that.
>cultures should be based on whether those POPs historically wanted to be part of a single nation-state
Crimeamod expands on that by merging Ukrainians and Russians into one.
Taras Shevchenko and the UNR existed in the Vic2 time period :^)
also Bolsheviks have Residency which alienates Ukrainian and Belarusian in vanilla
It being a separate a culture but accepted in the Russian Empire is a good solution. They are fine being part of it if everything else is fine, but if your millitancy explodes then they start demanding a separate state.
vic2 already modeled that, but the bolsheviks and the panslavists were on "Residency", ie, accepted population is oppressed
which is historically accurate
the only thing vic2 fricked up on is that even though belarusian and ukrainian culture reach and demographics are more or less historically accurate, the fricking borders for releasables are the soviet ones. it doesnt matter if you're actually playing it cuz you can get "lmao groß all the cores on germania!!1111" events from all the native populations in enemy statse, but for crisises' its broken since russia still keeps moldova which is fricking moronic
also "Ruthenia" exists as an Austrian releasable, has cores on places Ukraine doesnt, AND doesnt have cores on Rußia so you cant even use it as a nationalist puppet to destroy the Rußian menace. at least Ukrainians can migrate there
oh and Poland-Lithuania doesnt have Ukrainian/Belarusian as accepted, even though it has a fricking ruthenian icon as the flag
you now know one of the most KINO ways of playing Austria: release all the eastern scum and make großosterreich in south germany, you'll see your literacy skyrocketing from releasing the shit provinces, and you get -10 infamy from each one and cuck the northern sc*m from forming germanium
>tfw Yankees call streetside stick-and-stops roadsigns
>Americans, Canadians, Brits, Scots, and Irish should be the same culture
>Haitians and French are the same culture
>Austrians and Prussians are the same culture
Just say Belgium should be split between french and dutch. I don’t think culture = language. Argue why these cultures are distinct or not.
and French are the same culture
Unironically yes
Lmao which is it fricker
/vst/ isn't one (1) person schizo
Haitians don't speak French, they speak a Black person language loosely based on French
Unironically yes to every single thing you said
thing is there is no reason to split them up like that from the games perspective. norf and souf is good enough imo.
How do I get better at diplomacy? I'm playing as Sweeden and no one wants to ally me or sphere me, what gives?
Yankie and dixie cultures matter more than any african cultures.
The helpful social reforms increase your pop or education efficiency. You ideally pass them first, but depending on the stability of your nation you may need to pass others. Passing social reforms lowers your militancy immediately and also lowers your militancy over time. Sometimes straight up, but also the more money pops have the more they can buy goods which lowers militancy as well.
If you go to war you get a decision to raise all soldier pops to 5% which is the easiest way to get an army as a nation that doesn't start with a large one. You can exploit this by finding any nation that isn't in a sphere or have alliances with any major powers. There aren't many but there are a few that qualify early game.
It's more or less just up to luck. The AI does what the AI wants to if you're a minor. Raise relations with Russia or Britain because they're usually interested in the Scandinavian region and high relations will make them sphere you faster which will make them fight over you less. The stronger you are the more nations want to ally you.
No, it's a meme, just as Texan is. You have a greater case for splitting British into English/Scottish/Welsh.
Who said anything about Black person cultures? southrons are practically white Black folk anyway.
None of which apply at the start date, because they're literally just upjumped southrons.
No different from arbitrarily separating Ukrainians and Russians. Same people with minor speech differences.
>If you have a multicult nation in Vicky II, they will hard lock you into liberal parties for how voting works because liberal parties give them voting rights.
That's literally what happens IRL.
Any good mods for the interwar period? Something that starts right after WW1. I want to play in Eastern Europe but if I play normal Vic 2 as Russia I never actually collapse
play Darkest Hour´s Arms, Armistice and Revolutions
Are there any total overhaul mods that make Ireland strong instead of England or Scotland? All the mods I've played either make Scotland a sprawling colonizer or just have the UK have a weird name or culture.
>/vst/ unironically prefers cultural homogenization
Yikes
man the wienerasses really are a mess
is GFM still getting updates? is it good?
This feels strange to ask after playing Vicky for so long, but is there a direct economic benefit to POPs promoting to middle strata? Obviously you get higher industrial score for craftsmen/clerks, research from clerks and promotions free up workers from a province's RGO to help curb unemployment due to the RGO size being full, but all that is indirect. Aside from making your economy more industrial, what is the direct, tangible economic benefit of a craftsmen versus a farmer? Does each individual craftsman pay more in tax per percentage on average, because their income is higher on average?
Middle strata consumes more goods making your economy bigger, also the higher efficiency of clerks makes your factories be the last ones to shut down since less efficient ones die first
never been good at Vic2. How do I dominate the world financially?
Stockpile machine parts
For Vic2, is anyone aware of a Liberia-style decision that would allow the winner of the American Civil War to send blacks back to Africa as a solution to slavery/racial tensions? I assume it would have to be a mod, given that Paradox is opposed to such things.
Crimeamod has it
And if you play as Liberia the AI will always do it
EEM has it. I think HPM, which EEM is based off, also has it.
You do need dictatorship government though and it works more effectively on slave pops.
>god is real
>end christianity
why are there so many schizos here
they’re not schizos they’re just terminally boring underages and ESLs on the latest le epic crazy zany internet identity bandwagon. compare to people obsessively calling themselves “autists” a few years back
projecting too hard, mudskin
you’re literally mixed race
not stopping until this website is fortified against moronic immigrants who refuse to integrate
is this the "more than irish" phenomenon happening in real time? all of your favourite le /gsg/ memes are from post-2016
anyone who needs to repeatedly flex and claim how much of an oldgay they are probably isn't an actual oldgay but a tourist larping as one
What is the culture you want them to integrate to, you fricking moron
Maybe if they knew what they're actually supposed to do, then they'd assimilate
Yankee and dixie respectively
noculture and noculture?
Or how they have self-diagnosed OCD few years back...
Or insisting on having dyslexia prior to that...
Or claiming they have ADD prior to THAT...
I agree with you but also shut the frick up about ESLs, this is bordering on obsession
Real serial killer type shit
You can set up different interests for different cultures, regardless of other factors, and also have events that deal specific effects to specific cultures.
For example, bleeding Kansas events are going to affect those two cultures separately, on a culture level, rather than requiring to list states affected by it (and you can do both - specific culture in specific state, or culture as a whole and specific state). It allows far better control of what happens to what pops and on what basis.
Checked and like always, Satan is correct. It's an event condition, and thus allows to have elaborate events.
Bro what the frick, why are there so many israelites. They're the majority in Orsha and a plurality in Brest-Litovsk. They make up over 1/3 of the population in Kovel, Rovne, Cherkassy, Izmail, Riga, Vinnitsa, Warsaw, and about a dozen more provinces. In fact, there's barely a single province east of Moscow and south of Talinn that's not positively full of them.
Did I get the craftsmen bug somehow without meaning to?
This must be the timeline where Napoleon dropped a penny on his way out.
>Bro, why the region that was the most densely populated by israelites area prior to Israel formation is so packed with israelites?
You are one dumb homosexual
Damn anon, I forgot that israelites regularly made up the majority of the population in the Pale.
they did until that israelite stalin renamed the israelites there to "ukrainian"
Paging Dr. Dirlewanger
you got hit with the assimilation bug
whoopsie
small-scale immigration
I actually managed to create the israeli Autonomous Oblast. I just misplaced it in Belarus.
Post more shit like this and how to make it, I don't have proof but I once had +120k pop Bulgarian New Mexico since all migrants where assimilating into a Bulgarian soldier pop
It's just the craftsmen bug. I industrialized as Russia super quickly so all the craftsmen were israeli, because they were the only ones with enough literacy to promote. So when later POPs promoted they assimilated into Ashkenazi instead of whatever the local primary culture was. If the state's industry stayed small-scale it wouldn't matter, but this was a hyper-industrial game so when craftsmen percentages took off so did the Ashkenazi assimilation.
how the frick do you reach those craftsmen numbers
Very late, but surprisingly it was trivially easy. I focused tech solely during the period from 1836-1875 or thereabouts, and made sure to get a lot of commerce and industry techs. I almost entirely abandoned military. When I got a comfortable tech level and had spent a few decades with state-build industry and capitalists encouraged in all my large states up to .20%, I swapped to the Westernizer faction and just let the Laissez-Faire train run wild.
Honestly I usually favor State Capitalism for personal control over the economy, but L-F was insane for this game as Russia. It easily transformed me into a hyperpower economically.
R
>the israelites are craftsmen rather than profiteering swindling artisans
Just replayed Vicky 2 for the first time in like 8 years after being unsatisfied with Vicky 3 and honestly I don’t get why everyone says it’s better than 3. Yeah Vicky 3 is kinda barebones right now but it’s mechanics actually work the way they’re supposed to at least.
And yes I played with the newest version of HPM. The economy is still moronic and the AI doesn’t know how to not suck at the game. Yeah there’s toy soldiers on the map but the AI is so horrible that it’s impossible to lose a war unless you’ve never played a paradox game. Plus the game is over 10 years old and still has a bunch of moronic EU3 era shit that Paradox got rid of in later games like being able to change the direction of an army 1 day before they arrive in the next province.
>plays hpm
>surprised the economy and ai is bad
lol
Play crimeamod. hpm is a meme.
>ESLmod
nope
there isn't a single EFL mod other than NNM
>don't play the meme mod
>play the other meme mod instead
epic bait
stop shilling qirimmod
>qirimmod
what?
Gotenland mod.
>play game again
>it's even better than I remembered
Why couldn't we get a proper sequel, fricking swedes
soon brother https://github.com/OpenVic2Project
>verification not required
>North Han
>South Han
this is good for gameplay reasons
>play as Mexico
>occupy all of Texas at the same time so the US can't intervene
>exploit colonization mechanics to cuck the US out of having a Pacific coast even though I have less colonial power
>take Panama from Colombia
>make Hawaii a protectorate
>help the Confederacy win against the Union to keep the regional competition weak
Vgh, what could have been
Mexico is probably the best campaign to play in Vicky2. America but interesting.
Is the Crimeamod good or just vst bait?
There's literally only one way to find out, moron.
Better question, why have a DLC named Heart of Darkness and not have ivory as a resource? the game doesn't have enough raw resources. im also curious why people usually list Victoria as the hardest paradox gs game to get into, coming from civ its been easier to absorb than ck or eu
vic2 being hard is a meme, its least bloated and most logical pdx game i played, the only problem is start and learning all mechanics, its smooth sailing after that.
Y*nkee cattle and Dixie BVLLs could not be more distinct.
oh cool new DoD-FF update dropped
Why the FRICK are gas attacks so strong in this game? Gas wasn't even that effective in World War I but in Victoria II an army with gas attacks can destroy an army 5x its size that doesn't have the tech yet.
>6k cav
>6k arty
>24k infantry
what the FRICK are you doing
Army arrangement honestly doesn't matter that much in this game. Max out the Light Armament and Army Leadership techs as quickly as possible, make the majority of your army infantry/guards, and you'll be fine.
>Max out the Light Armament
I really don't understand why shitters do this. Attack and defence values of infantry are negligible compared to artillery.
You really only need the small arms techs for colonisation.
That's because gas attack in v2 is a magic weapon that permanently covers only the enemies side of the field.
Because its meant to break machine guns. Machine guns give (i think) 4 defense to infantry in 1870 and gas attack gives 3 to your roll plus other inventions giving additional inf attack.
>itt people who have literally no idea how the game works
me, i do
From a gameplay perspetive, is there actually any good reason why Russian and Ukrainian need to be separate cultures?
Nonwhite LARPer detected
Europe is the only continent that matters, so it should be full of content and cultures.
Ukrainian should spawn if Ukraine is ever released, like Scandinavian does
Otherwise no
So how do i actually ensure my factories are profitable?
I build them on a province with the corresponding RGO and the goods it produces are in high demand on the trade screen but it still closes down.
Are tariffs fricking them over or just not enough industry techs yet?
play vic3 if you want "memeless" full geimpley slop
Is Victoria Universallis any good? Concept sounds good but seems like the usual mod that's unbalanced
it's extremely unbalanced + there's a land bridge between the UK and India and India and Hong-Kong + it has no economy (there are fake pops in an island with infinite money to consume all goods)
what's wrong with a land bridge between uk and india?
Yeah I tried it and there is no much challenge. All my factories make a profit as long as they have the material to work with.
Its a shame because some mechanics like the province selector are fun.
it's ok
the biggest nonsense cultural split in Victoria is probably North German and South German, mainly because the delineation is entirely arbitrary
Is it just me or you really do spend a lot time of idling? Especially in the early game
I try, but always end up failing. In my Russia game I wanted to avoid wars until I could get full power then unleash myself Eurasia. However after winning the Crimean War I ended up with pretty much a free hand in the Balkans so now I guess the destruction of the Ottomans is at hand
Depends on the country.
In my current Spain -> Iberia run I had to spend the first 4 years waging a war against the UK to get Gibraltar back.
What is the point of really small provinces? What is thr point of Britain owning Hong Kong? Is it just so you have a landing? I don't see the economic benefits like it would in real life like trade.
You get more room for naval bases which means more ships and more oceans you can use without starving to death on.
New update-you can now nuke people in EEM.
Hong Kong prints money in most mods. In EEM, with enough tech, you get to break off a nearby bit of China if it's still an unciv as a puppet of China, in your sphere, representing the influence and trade you get from the treaty port.
As Brazil all you have to do is puppet all of South America, right?
Has anyone found a way to fix the economy yet?
Especially the cheapskate POPs who somehow don't want to spend money to buy everyday goods
>just play Vicky 3
No
if they are not buying everyday goods despite being able to afford them, it means they are not available
pops will always prioritize life needs over everything else and everyday needs over luxury
No, they're available. It's a well-known "bug" (if you can even call it that, but rather, that's how they're designed) where instead of spending money to buy the goods, they save the money instead.
It was already discussed a long time ago, and I thought everyone here knew that.
no
a pop will always try to cover its life needs no matter what
if it doesn't, despite having the money, it means it has no access to these resources
Not life needs, but everyday and luxury needs.
That's why even in a relative prosperity, POPs still have their "everyday needs not fulfilled" militancy modifier.
doesn't happen in crimeamod, i see all the time pops with everyday and luxury needs 100% fulfilled, ESPECIALLY if you are low plurality
sounds like some meme thing where grandi broke the game and then grandifa redditors blame it on the vanilla game as if it was a bug
just like the famous "iron shortage" that redditors think is a vanilla thing
There is no such thing as "not wanting to spend money" in Vicky 2
Can you form Nazi Germany in this game?
Yes, fascists can take over after the ideology unlocks. You can even anschluss Austria if the Hapsburgs collapse.
I almost always play with HPM but I'd like to try an updated fork. Most of the forks I've looked over in the recent past have had major balance or design issues (like HPMP) and/or have very poorly-written or very ahistoric events (again, HPMP).
Is crimeamod actually good? Everything I've heard about it leads me to think it's got some small improvements but is mostly a meme mod with its strong genocide and massive reduction to African cultures. Is there a mod that integrates the good parts of Crimeamod while trying to maintain HPM's more historic focus?
Crimeamod is a meme mod, but its fun. Its sits between HPM and HFM, where a lot of major countries have events and decisions taken directly from HPM along with some extra unique content for the big historical events like the rhine crisis or the crimean war. The ai improvements are ok. The way they did it is really not very technically impressive, but thats more a judgment on other mod makers that still haven't implemented it than a judgement on crimeamod itself. The huge reduction in cultures is a total meme, and also completely inconsistent. Theres no Ukrainian or Belarusian, two cultures which actually had nation states in the time frame of vic 2, while for some reason Aromanians and Picardies are represented. Also all the attempts to make slavery more dynamic and viable are useless, though stuff like industrial slaves is an interesting idea, but the added CSA content is fun.
tl;dr: its a fun meme. the people that swear by it and shit on HPM are really annoying
Yeah that sounds right. I thought I heard of a mod which was sort of between Crimeamod and HPM, which was supposed to take the good flavor and AI improvement parts of Crimeamod and port them over while leaving shit like culture reduction behind, do you know anything about that? Something tells me it might have actually been HPMP, which would be a shame if so as I found it not particularly good.
Some anon made a fork of crimeamod which undoes some of the moronic changes (restores Belorussian and Ukranian) but keeps others (merging German)
I don't have the link to it and I would post the version I have but I was fiddling with the Russia files and think I broke it. I tried adding Great Game events for Kalat and Afghanistan as well as removing the "must lose a war" requirement for ending serfdom and Alexanders reforms. The Great Game events I added never fire and now the Alexanders reforms is always green but gives no changes and won't disappear when clicked
You don't happen to remember anything about when it was posted or the anon who posted it? The version which reverts the moronic changes would very much be the one I want to try if it comes to giving it a shot.
you probably broke the scope
some unclosed { }
i added great game for kalat and such in newest crimeamod too, makes for much nicer borders
Speaking of merging German,
Could we get German merged in EEM, or at least North German added to Austria's accepted cultures? It's kind of annoying that Prussia can blob into Austria before forming Germany and easily accept everyone there even though Bismarck had a massive chip on his shoulder about Catholics, while Austria can't expand into Prussia without accepting Germans there until actually forming Germany.
The whole North/South German thing is meant to represent the Protestant/Catholic split, but the game already has Protestant and Catholic religions, and in any case doesn't really do anything with them mechanically.
I don't agree about merging it because there should be a divide between Protestant and Catholic Germans beyond just the extremely trivial religious differences, when factoring things like the Kulturkampf. But yes Austria and Austria-Hungary should absolutely have North German as accepted.
Honestly if we factor in Kulturkampf it's Prussia / Prussia-formed Germany that shouldn't have South German as accepted.
>Some anon made a fork of crimeamod which undoes some of the moronic changes (restores Belorussian and Ukranian) but keeps others (merging German)
That was me. I kind of lost an interest in that since now my efforts are focused on an mp mod for my group of friends.
I might make another version if I decide to do a sp campaign with crimeamod again.
post the last version of it bro
I've played EU4 and HOI4 to the point of mastery, but Vicky is pretty hard to learn for me. Any advice for beginners?
Well, V2 is incredibly complex. What parts are you struggling with the most? We can't really give you advice about what to do for everything, there's too much to cover.
What nations are recommended? Any mods/config stuff?
The usual advice is to play Prussia (powerful, clear objectives) or Japan (good start to do whatever the frick you want). Honestly any starting GP will do, except for maybe the Ottomans, but there are caviats (GB can be overwhelming with how much you already start with, France will have to fight AI Germany eventually, Russia has no literacy etc.). You don't need to touch anything in the settings.
As far as mods go you should exhaust your interest in vanilla first, then it's HPM or one of its derivatives.
>Russia has no literacy
The absolute state of Slav(e)s. Also what is HPM? I only play mods that improve the game like GUI, graphics, etc. Not gameplay, usually.
Checked. I'm from Bostil so I'll play them. They're pretty bad in HOI4, I feel. Never tried on EU4.
>Also what is HPM? I only play mods that improve the game like GUI, graphics, etc. Not gameplay, usually.
So, you played HOI4/EU4, right? Imagine countries with generic focus/mission trees VS countries with custom focus/mission trees. The former is vanilla Vicky 2, the latter is HPM. Not that vanilla doesn't have unique content for specific countries but it's rather thin.
>slav(e)s
>from brazil
can’t make this shit up
I disagree with
in thinking that you should start with HPM from the beginning. It's a little more complicated than going straight from vanilla, but it's better to train yourself on the mechanics you'll be seeing for the majority of your playtime so you don't develop bad habits or expectations, IMO. HPM isn't that different from vanilla, but it does make some mechanical changes that it would benefit you to learn right from the start.
The best nations to play are those that aren't at significant external risk and have a good chance to industrialize. That's basically New World. Brazil is a good choice there. From there I would recommend doing a Spanish game if you want to try your hand at the Old World, as Spain isn't really a power-player and it will be pretty easy for you to avoid conflict while still getting your feet wet with spheres of influence and how to manage an Old World state.
HPM is way complicated than vanilla and you can do a lot of little benefitial "tricks" only after playing and learning vanilla.
Under what possible rationale? If you can learn the tricks in vanilla you can learn them in HPM, too. It might be faster to learn them in vanilla since there's less going on, but the difference is not as stark as you make it. HPM isn't that much more complicated, it just has a larger event layer over top of the simulation.
My advice will mainly supplement the other replies you already got.
>What nations are recommended?
I disagree with the anon that suggested Prussia even though it's a common suggestion. While Prussia's goals are clear if you know history (form Germany, become a military powerhouse, etc.), the way to do them isn't very clearly told to you by the game. You're supposed to sphere the northern German states to form the North German Federation, and while there are a lot of states to sphere you actually only need to sphere two of them (Schleswig-Holstein and Hanover), but there's an event in the early game that will make Hanover easier to sphere so you're supposed to go for Schleswig-Holstein first, except there's basically no way for you to know that because the event doesn't make it clear that it removes Hanover from the British sphere so that you can begin influencing them without British interference. It's a good example of how some things in this game are just not explained to you unless you have one of the old /gsg/ guides to work with that are now long gone. Same goes for getting the southern German states once you form NGF; you'll waste your time trying to sphere them when the Brothers' War is the "correct" way to get them and you're just supposed to know that.
Japan is a fun option, but you're a new player and I don't recommend picking an unciv like Japan as your first country because it will give you a bad impression of the game if you spend the first two hours of your campain just pressing a button and waiting 10 minutes to press a button again. My personal recommendations for a newcomer are to either play as France since they get to do a bit of everything that the game has to offer, or Canada (start as Britain, then release Canada and play as them) if you don't want Germany to bulli you.
>Any mods/config stuff?
You'll probably like HPM if you're a fan of HOI4, but I personally really hate railroading in map painters so I don't play with it.
japan in vic2 vs vic3 is a painful difference. it's so comfy in the first one and this new one is just such bullshit
Are you actually complaining that punching above your weight is hard now?
Of all the things to hate on this game...
It's moreso doing anything as Japan is a pain in the ass. It's borderline impossible to even have the Meiji Restoration happen even roughly when it happened historically.
Literacy is everything, get 2% clergymen (intellectuals in certain mods) in every state, 4% if your country starts below 50% literacy
Best factories to build for profit are the ones producing consumer goods, like furniture and clothes and of course, the meme king liquor. You can pivot towards high-tech consumer goods (telephones, cars etc.) later on.
Make sure you exploit the "X factory in the same state" bonus, the factory giving the bonus doesn't actually have to be profitable or even be expanded beyong lv1 for the full bonus.
The MIC only exists to satisfy the needs of your military and won't be profitable 90% of the time. So subsidize even if it's the last thing you can afford.
The correct army template is 4 infantry, 4 artillery, 1 hussar and 1 engineer, multiply it depending on your supply limit. Don't bother building anything else until you unlock tanks and aircraft, and even then you can make do with this.
The only ships worth building are frigates (if you really need to win early naval battles for whatever reason), ironclads (pound-for-pound best ship for colony points), cruisers and dreadnoughts.
How should you integrate tanks/planes into the army template once they are available? I’ve heard you should replace the hussar with a tank and engineer with a plane.
>I’ve heard you should replace the hussar with a tank and engineer with a plane.
Basically, yeah. It's a bit confusing because tanks actually replace engineers and planes replace hussars in terms of giving you siege/recon efficiency, but tanks and hussars go to the front row & planes and engineers go to the back row. To keep it simple replace both or neither.
If you're a rich boy you can try doing 5 tank/5 plane stacks but it's mostly for bragging rights and you shouldn't do it until you get all the inventions for these unit types from the tech tree.
planes are OP in defence (not in offence for some reason)
tanks are shit but they don't take a backline slot like engineers so might as well
hello my lads, what is up
This comment was how I found out he uploaded a new video this week, YouTube didn't tell me shit. Guess you really do need to use the bell function if you don't want a completely castrated feed.
What do cultures even do in Vic2? Generate "South-Guzhbwedabwian Poet!" events and that's it? I assume they raise discontent under nativist governmentsand there probably is some hidden genocide calculation that changes their ethnicity, but I literally never noticed anything important outside of needing my lazy ass core pops to migrate into new clay in order to gain a core.
Unaccepted cultures have a base militancy gain, and accepted cultures have a small base militancy gain. It also controls unit types, and certain units can't be constructed out of unaccepted POPs. For HPM-derivative mods, provinces that aren't majority Primary or Accepted cultures also can't get the core spread event. So quite a lot actually.
>HPM derivative mods
you mean NNM, that HPM is based on
HPM is just bloat added on top of NNM, all the good changes pre-date it
I don't think NNM has core spread events. But even if it did, frick of shitter, HPM is better.
absolutist kalmar union formed in 1885 after denmark prestige spammed and got congo. then they beat disarmed russia in a war for finland
core spread is vanilla you moron
you morons literally attribute everything to HPM
>großgermaniums
>doesn't have elsaß-lothringen
also, wtf is that on the dalmatian coast?
that on the dalmatian coast is......... dalmatia
crazy right?
mp when? big back up when?
>provinces that aren't majority Primary or Accepted cultures also can't get the core spread event.
That was always silly to me because nations get decision cores on privinces that have like 10-20% primary/accepted pop that they don't even own. it's not like you got spammed with cores, it takes like 30 or 40 years to get a core from it.
Who do I side with? They're both about the same manpower and industry. Both about the same tech level i.e. they're still using shitty 1836 tech. Beiyang China is North Han, Nationalist China is Yue.
Are there any links to newbie min-maxing guides? A buddy of mine keeps hounding me to get into Vicky 2 but I've always been off put by having no direct control over my ruling political party. Preferably something that goes in depth into how pop management works, not just the infographic showing what pops can turn into other pops.
It's been a long time since I've seen a Britain this fricked up, much less this early. They've been almost constantly at war since 1838. When I went for Wallonia they defended Belgium and I was able to smash their entire fleet, retake my Canadian territories and even occupy southern England. Right after I peaced out the Dutch, allied with the Russians, declared war to reconquer Flanders and Britain joined to defend, but I had destroyed their fleet so completely that Russia, of all powers, was able to effect a naval blockade on them and even land troops and, surprise surprise, occupy much of southern England, including London. The Brits were able to knock the Dutch out of it but suffered massive WE over time due to the Russian blockade.
The war with Russia dragged on so long that my truce with Flanders ended and I was able to fabricate and declare for conquest, immediately after Britain finally peaced out with Russia. And they stupidly decided to come to their defense, which let me knock out the new fleet they had constructed (they're now down to just 10 vessels) and kick their war exhaustion back up to 100%. The Jacobin rebellion that followed occupied the entire country within maybe 2 months. Can't wait to see the insane instability this is going to cause.
Also the Welsh are moronicly liberal.
nice napoleon posting
Yeah I'm the premier Napoleon poster.
I can't believe this. The Brits supported the Ottomans in the Oriental Crisis once they had their rebellion, for absolutely no reason. They had massive war exhaustion and no army, and the Oriental Crisis ended less than a month after they pledged support, but it gave me a free new war against them. I've wiped their THIRD navy they constructed, re-occupied most of the country, and now I'm demanding reparations as well. I'll try cutting them down to size as well if I can. Hope they get stuck in a permanent rebel spiral, would be even better if Irish nationalists could rise.
Also got a "lucky" war declaration from the Dutch, so free Zeeland. Taking Rhine borders.
Unrelated, what are some good mods? I've been using Hpm for a few hundred hours and I've never really felt the need to try anything else till now
Sad truth is there really aren't any. I think HPMP is okay as a sort of HPM+ (which is what the name is, actually), but it doesn't live up to the same quality standard. Everything else I've ever tried has either been bloated to hell or made into a meme mod by the morons who developed it, like Crimeamod.
Thanks. Is GFM good or too railroaded? I honestly think HPM might've been the peak of the community
I don't know about railroaded, but GFM is a bloated piece of shit. It literally has OPM micro-states in it, which contribute to awful performance and have no business being ingame. There is an option to disable them, but even if you do it models well over a dozen new tags just at game start, most of which are OPM vassals of countries like the Ottomans and Persia, and none of which are beneficial to the simulation. The Kurdish states, while being a bit of a meme, at least have the potential to unite and rebel against the Ottomans successfully if they get completely ruined in the Oriental Crisis. These other tags only exist to stop Turkish or Persian migration for a few decades, which is hardly worth the insane performance costs associated with them. And that's only the tip of the iceberg of the entirely irrelevant event and decision bloat that it has.
Literally yes, moron-kun.
nooooo where are the Black person cultures! where is the hecking kyivan rus! this is a mememod
esl moron
defending ukrainians and Black folk online won't restore the PLC, wladisaw
No, but removing every single state in sub-Saharan Africa will turn the complex geopolitics and military manuevering of the Scramble into a "press button to colonize" simulator, Hans. Real strange to support removing mechanics coming from the type of homosexual who usually, rightly, shits on EU4 for the same kind of design.
Go back to playing your dogshit mod and leave the rest of us in peace.
there was no "war" for the scramble
it was all solved by people literally agreeing on a map
your complex and deep move of attacking sokoto before the anglos is much less realistic than the anglos just btfoing for colonization because they have more colonial power
victoria 2 colonization mechanics represent how the scramble went down much better than wars. it also makes it much harder for the player to steal all the good land by just using the deep strategy of attacking first and taking all the rubber
russian boys are literally being anally raped by their own friends after being levied into their medieval military before being blown to pieces in ukraine right now lmao
Yes yes, one hundred gorillion le moskals dead, we will take Crimea and Moscow in two weeks, sister! Slava Trannies!
>we will take Crimea and Moscow in two weeks, sister
Vatniks cannot make this joke, the 3 day """"special operation"""" has been going for well over a year
That's part of the joke. The entire online discourse regarding this "war" is both sides coping at each other with snarky TWO WEEKS memes and untergangposting, plus demonizing each other as racial subhumans for some reason lmao
oh wait, can't forget random Europeans and Americans worshipping US defense contractors for some reason
the biolabs... don't forget the biolabs
Between this war and covid I'm tired of hearing about fricking biolabs.
your posts in general feel like a gross simulacra of Ganker-type irreverent energy without genuine, organic sentiment from you
you put lol at the end of every post but it seems like you're not actually having fun
grim
EEM. It's HPM but with an extended end date & techs to go with it, and gradually getting fixes and improvements whereas HPM is dead. The creator posts on /vst/ and has one or two posts in this thread.
Blood and Iron is good, the morons behind Crimeamod used it as a base
*based aryans behind crimememod
brazilians are not aryan
noooo help me Black personman how will i play victoria 2 now that i can't attack nigeria every single game and solve all the resource shortages my country would face.....
What mods are you guys using nowadays?
Still rolling with HPM or GFM?
Or any other interesting stuff like DoD?
love laissez faire
How do I get a big and profitable industry like pic related?
I struggle to break 1000 points in industry even with big countries like France.
laissez faire
let capitalists pick your factories
if the economy in the mod isnt broken it works out
1. Build basic factories like cement, glass, clothes and shit. Utilize chained industry boni, ex. steel factory in state where iron is extracted.
2. When you feel the time is right, switch to laissez faire
3. Keep shift clicking at capitalists' projects to donate them
4. Periodically reopen closed factories
Repeat 3 and 4 ad infinitum
I forgot to mention
>let capitalists pick your factories
>pick
It's more like
provide the capitalists with bullets when they are trying to shoot the target with a carbine in their shaky hands while spinning like a ballerina. With enough tax-funded bullets, the likelihood of some shots reaching the target reaches almost 1.
you're confusing laissez faire (based) with interventionism (cringe)
Good luck having big industry without interventionism stage
the point of industry is to be profitable not to give you score mana
No, the point of industry is to manufacture necessary goods for your people’s well being, and for the ability of your state to wage war on her enemies for the interest of your people. Frick profit you stupid israelite. You will operate at a loss if it’s necessary and if you even attempt to gouge prices you will be executed and your business nationalized. Thanks for playing
You can have both profitable industry and score mana with Interventionism or even State Capitalism. Whenever you're gonna do an Upgrade All wave, before you do it, cancel subsidies for a week or so. Unprofitable factories will do layoffs. Profitable factories will do hiring. Do your Shift-Click and all the profitable ones will start upgrading. Resume subsidies to all.
This way your industry won't collapse due to factory closures, but you'll only upgrade the profitable ones. Periodically you may also want to trim the complete dogshit types just to make room for later, more advanced factories.
Do you even know how "industry mana" is calculated
It's based purely on the amount of pops employed in factories, no matter if they're doing well or starving.
You also get token amounts of industry mana for railroads and foreign investments.
Very good! Now do you know what the score itself is used for and why it is very crucial
It's used for determining buy order on the global market which is crucial if the mod you're playing has broken economy and you have not blobbed or sphere blobbed into the resources necessary for your bloated, subsidized industry with starving workers to function.
I think you are mistaking subsides and project donations
I've discovered that most of the starting political reforms for many nations are entirely bullshit and I'm putting together an HPM submod right now to bring them to historically accurate reform levels. Just as an example, I found that France should actually begin with Landed Voting, Censored Press and No Meetings. Way more autocratic than what you see ingame.
I have a lot of research to do since I expect to go through every single civilized nation except for the German OP/TP minors, so I doubt it'll be ready for at least a month. But if anybody knows for sure of certain reforms which are wrong in HPM, let me know so I can look into them.
Preview of changes. Hopefully I'll be finished and it'll be released in a few more days.
always appreciate minor tweaks like these, looking forward to it anon
I've completed this now but am waiting on approval from ModDB, I'll link to it as soon as it's available. I also threw in some various personal tweaks I've made in an optional part of the install, including an experimental German population exchange decision, in case any of those are popular as well.
It got approved quicker than I thought.
The mod fixes the starting reforms of every civilized nation at game start. Over 30 were incorrect. Optional modules also include changes to Arab and Turkestani formation; RGO normalization for the canals, Baku and Central Asia; and an experimental population exchange decision for a Germany which has completed the Anschluss with Austria.
Should be compatible with HPM, HPMP, and any HPM-derivative mod which doesn't add or remove reforms. Link: https://www.moddb.com/mods/hpm-politics-economy-patch/downloads/hpm-politics-economy-patch-10
>refers to alex silveira grandi as "HPM" in the patch notes
you'll never be a woman
go back to /gsg/ with your shitty mememod crimeanon
say his name
say the name of your hero
Unrelated buy I love reading changelogs like that that go into the exact specifics of why you made those changes and the historical sources. AFPguy did the same thing with his flag releases and I loved reading them.
I know, I liked AFPG's autistic attention to detail, he was an inspiration to us all. I miss him and HPM both.
>I love Vicky 2's vanilla flags!
Who says this?
Who are you quoting?
This is good stuff anon, can I integrate it into EEM? If so, how should I credit you? A link in the description, and...?
Sure it has open use permissions. Just a link to the mod is fine.
I saw in the most recent changelog you're considering integrating some of the submodules. You have any ideas which you're specifically looking to use?
Arabia and Turkestan sucking are already issues I'm looking into, but would civilizing them immediately seems kind of weird, especially if the areas were still uncivilized in game. They already start with the developing tech school, so they already can take the instant civilization decision. Maybe they can start with some free reforms? I will at least put in events where Turkestan gets cores though, and decisions of integrating Bahrain, Qatar, the Trucial States, and Oman into a formed Arabian puppet though.
Folkskolereformen already gives basic schools instead of the free research point modifier in EEM.
German population exchanges and Italian Irredentism look fine, but I need to compare it with other similar decisions before I put them in.
I already added events for the Baku oil field (and a few other provinces), but they could be decisions too.
The canal RGO size increase over time is already represented by the Commerce Organization techs, which increase precious good RGO size by 20% per tier (instead of the 5% per tier in HPM), which should be enough
I need to research more about commodity production in Central Asia before deciding.
I could shove Splendid Isolation into the setup options, sure.
Also mini update:
>Tainan no longer grows tea: tea is grown in the mountains of northern and central Taiwan, not on the fields of western Taiwan. Instead, it now grows fruit, which would also make pops in an independent Taiwan less likely to starve.
>Taitung grows normal (instead of tropical) wood again, as in HPM. After 1970, it flips to tea because of deforestation.
>The Taiwan tea boom—a financial glut https://doi.org/10.1111/ehr.12657
>Security Assessment of Taiwan Solid Wood Product Supply https://doi.org/10.3390/su13095292
>They already start with the developing tech school, so they already can take the instant civilization decision.
Not in HPM, at least. I made that module specifically because forming either resulted in a permanently uncivilized garbage-pile. It's possible the decision to civilize instantly in HPM is broken for some reason, at least for those two.
I'm in 1885 with no major shortages in any industrial good except wood and coal (the coal shortage is recent, too), and there is simply no industry. Virtually no nation on the planet has industrialized, even those nations which started the game with industry.
Netherlands, Spain, Portugal, Romania, Greece, Ottomans, civilized Korea, 0 industry. Belgium has 8. Austria-Hungary has been beaten up a lot, but even then it only has 44. GP Japan has 72, Poland has more than that. Not a single New World nation, including New Zealand, has any industry except for the US, Canada, and Colombia (which has 3).
This whole game nations have been starved for money and barely making any moves at all. The Dutch industry collapsed almost immediately, never recovered, and they've been so broke all game they didn't even conquer the East Indies. I've seen AI (Brazil specifically) so close to bankruptcy that I've called them to war and they've simply sat their armies in their capital on 0 maintenance because if they tried to move them they would go bankrupt.
Did you increase the weight for army and navy techs? I looked at Sweden and even thought it had a tech school which gave maluses to army and navy research it had rushed them to the exclusion of most industrial and commerce techs, and even as a GP didn't have enough money to finance itself. I suspect this might be the case with other nations globally in EEM presently, and they might be starved for money due to overprioritization of military techs.
That's odd, can you post your checksum and your save file? Did the AI nations never industrialize or did most of them de-industrialize? It looks fine in my test games, but I did recently remove a crutch for the AI, I'll see if putting it back in helps things.
I haven't edited the tech files in a long time, and nearly all of the research weights are the same as HPM's. I'll look into it and probably increase commerce research a bit, yeah, minor nation AI doesn't really research it much.
I modified it slightly, but only with the Arabia formation decision from HPM Politics Patch. Everything else is EEM standard.
Here's the link, let me know if you have any questions about the game. The only edit I did was to manually give Sweden the commerce tech to form Scandinavia, because they took 0 of the relevant techs by 1883:
mega.nz/file/ dRpHAKLD#6Qj6plaRyOon26ucezkFSKWogq4otBhL5IgxeWVWGyE
Has this ever happened before in older versions of EEM?
I'm thinking the AI isn't competitive because I removed the crutches HPM gave the AI, I put them back in the newest common/triggered_modifiers.txt
I haven't played EEM consistently enough to be able to say, I only started using it in three patches ago and hadn't yet gotten this deep in the game.
>Did the AI nations never industrialize or did most of them de-industrialize?
Oh frick I missed that question. There were some who de-industrialized, but most never industrialized beyond 1-2 score, probably representing just a factory or two. Those that de-industrialized never industrialized far (usually industrial score from 5-10, aside from the early game examples like the Netherlands and Belgium), but when they did briefly have factories they were open for just a while before shutting down again. Off the top of my head, in that save, Centroamerica, Mexico, Brazil, the Netherlands, Belgium, and I believe Portugal all de-industrialized. There are probably more that did as well which I'm not aware of. Worth noting that I personally built factories throughout Centroamerica and they still collapsed, albeit that could simply be because their tech was too bad to sustain the factories as constructed.
What was that?
homie what are you talking about
thanks anon
What's the current mod scene like? I haven't played in 4 or 5 years.
bullgarbros....
Greece is my favorite role play nation but its a shame that their gameplay consists of sucking off the UK until the Ottomans collapse then sweeping in and taking everything. I wish there was a mod that made the other Balkan nations more impactful in the region
That's basically historical Greece.
Minus sweeping in and taking everything because the eternal anglo prevented Greece from taking advantage of instability.
The best strategy though is to say frick the anglos and ally Russia. Russia actually goes to war when you call them in. They usually want stuff for themselves too so they won't just white peace you out. The biggest problem is it's sorta rng when you can actually get Russia to start focusing on you.
Thats why you play vanilla which lets you mobilize soldiers from colonies and outnumber the ottomans after a single trip to China
UGHHHHHHHHH
they are blobbing even further
konya isn't even a core
perfect europe
swissbros...
What OS are you running there, бpaтaн?
germany is healing
they can still recover
What mod?
crime mod
debian
what are some good V2 mods? is GFM, TGC, or Crimeamod any good? what are the differences?
crimeamod is good yes everything else is shit
what makes it good
the ukrainian and belarusian cultures no longer exist along with everything in africa because crimeanon was bullied by Black folk in school
ai is better
If GFM didn't run at 1 day per hour I might actually play it for something different
Schombertbros... we're so back
this thread is even more schizo than the crimeamod one
Outta curiously what's the Vic 2 mod you all play with the most and why?
i play crimeamod the most because the ai is slightly less moronic and merging Black folk makes the game go faster. sometimes i play the grand combo too because i like the detailed map. then the usual ww2 and cold war mods for variety
only makes the game go faster if you’re a poverty stricken ESL who can’t afford a decent pc
>the dark skinned gorilla got mad
ok i admit it. i just don't like blacks
>being a sudaca or a slav and calling people Black folk
top kek as you would say
>the slavs
>the sudacas
>they're out to get me
absolute /misc/-tier "da joos did this" type delusion
get mental help before you become a statistic, dude
>Black person doesn’t like being called a Black person
wise man say don’t throw stones when live in glass house
are you talking to yourself, pal?
hpm and universalis when i wanna meme.
The century of humiliation is OVER
i only play gfm
Please redpill me on the sphere goods duping thing
I have believed what was written on plebbit as it gave a pretty good explanation why your economy tanks when you are added to sphere.
Basically it all stems from the moron on reddit tagswitching without understanding that tagswitching breaks the ui if you don't let the game run for at least one tick.
There's no duplication going on and you can easily observe that by sphering an agrarian country that makes a rare resource like tropical wood, building a factory using that resource then comparing your factory inputs with the total tropical wood production of that country.
But IIRC the point was that:
- sphereling produces n good
- sphereling consumes m of n
- sphere master gets access to n good, and pays for it, but sphereling doesn't receive money, it evaporates
How would such check prove the falsehood?
God I am almost tempted to install Vic2 just to begin testing this whole shit
You sphere Malaya, build a luxury furniture factory that uses all their tropical wood then check the amount of money their tropical lumberjacks get whilst remembering to check if their artisans are making luxury furniture. Preferably in the save file since artisans switch their production every time a save is reloaded.
Tropical wood is not used by any pop or directly as any input. It's used purely for making luxury furniture. So if they're poor the overlord is not paying for that good.
that's such bullshit because you can make insane money as a sphereling
in fact if you play as a small industrialized nation like belgium your economy completely collapses if you get kicked out of a sphere
its just that redditors have a subsidized zombie economy that relies on 100% tarrifs, so when they get sphered they die
You can check my proof that speres aren't duplicating things here: https://arch.b4k.co/vst/thread/1261958/#q1271204
Basicallly, the claim about spheres duplicating goods comes down to 2 points. The first is that when nations share resources in a common market, the “share amount” is given to each member which effectively gives each nation more resources than exist. This is easily disproven by simply taing a look at the relationship between the “availabe” and “exported” columns in the trade screen under common market. A spherelord's export column is essentially the “true exports” for the common market, that is 'total market production' minus 'total market consumption'. The sphereling's exports are the “true available” for the spherelord, which is 'total market production' minus 'total sphereling consumption'. So basically, the market screen is a sort of half-lie when it comes to accurate resource data.
The second point has to do with the world market data for “actual bought” versus “supply,” and is a bit more tricky to pin down. It seems, however, to have more to do with a seperate discrepancy between factory demand and what the factories are actually buying with money. For certain high-demand goods like rubber or sulphur, it's much more likely that the “actual bought” discrepancy is caused by the “actual bought” number to be based on factory demand rather than the factory's actual inputs, since other goods like grain don't have this issue. It also might simply be a fault in the code itself where certain goods have the wrong calculations applied to them in the maret screen.
Thank you anon, that's a really extensive answer to my question.
The Scots built a wall of Irish between them and the English.
Never seen anything like this before. Must be a craftsmen bug thing, but with Irish of all cultures?
scotland imported a shitload of irish to work there, which is why the scots went from an anglo-saxon subculture to moronic aids-ridden subhumans, they are basically half irish
in most mods all of the lowlands is full of irish craftsmen
quite the opposite infact, to foreigners it seems like they are less cultured but thats because wasp culture is so globally dominant you don't even notice it exists. everything about it is just "normal" and "routine" despite it being wasp culture
so wasp culture is "consume current thing"?
truly... the peak anglo culture
>playing a new world nation
>population of 70k in 1870s, mostly immigrants
>get a factory, fills up with 500 or so primary culture craftsmen
>mess around in diplomacy window for a bit
>see the unemployed craftsmen alert
>click it
>I have over 50k unemployed craftsmen
>like 2/3rds of my nation assimilated to craftsmen all at once
WTF
Recommend me a good mod.
gfm
wifeslave
Caleb's Political Titles
Where would I find the Hearts of Victoria mod?
What happens when a country with colonies loses all non-colonial states? Does the capital move to one of the colonies and become a state?
Pretty sure if you have one state left you can't be hit with Acquire State, instead Conquest takes your last (capital) state and all your colonies. Can use this to hoover up the entire Dutch East Indies this way provided you grab their caribbean islands before they state them (less infamy).
I'm playing GFM if that changes anything. I reduced Ottoman Empire to just Vasilikoz in Bulgaria(state) with some colonies in North Africa.
What do you actually do in Vic 2? I've played a few HPM games and I don't know what I'm aiming towards. I've played CK2, EUIV and HOI4 so I know how those go. Is there any point in playing non-major nations?
Imagine your father, the king of Belgium, just died and you inherited the rule. What do you do?
Chop off some hands, as tradition demands.
Vicky is a game about people and their lives, desires and personal economies. While you're controlling a nation at large, you don't have total control over almost everything as you do in, say, EU4 or HoI4 or Stellaris. Your people have their own desires--political and economic--and your job is to satisfy them as best you can while still building an effective state. Or to clamp down hard on dissent and build the state you want to even in the face of your own peoples' opposition.
If you want to play a traditional "blob everywhere and control markets :DDDD" game, yes, you either want a GP, SP, or a starting nation which can become one of those two. But one of my most enjoyable games was playing as an entirely pacifist Centroamerica and just industrializing and improving the lives of my people, passively getting to GP on the strength of my economy alone. Vicky is unique in that pacifism is an actual meaningful way to play, unlike in other Paradox games where "playing tall" is just code for autistically pressing a few buttons every year for 200 years of the game. Your goal can be to make the strongest economy you can, or give your people the most privileges (or succeed while limiting them to the maximum extent), or to ensure your people have the strongest personal economies possible, with broad access to luxury goods and low taxes. Those are all valid ways to become a superpower in Vicky.
I played last night as Serbia. Got my admin eff. to 100% then encouraged intellectuals to 4% (it seemed to only go to about 3.8% for some reason). Then I began to start a crisis in Southern Serbia. In the meantime the Hungarian rebellion happened, and I attacked them and managed to get Vojvodina before Austria beorught them back into the fold. Southern Serbian crisis started and I was given it.
Serbia is a hard start, but it can be rewarding. Austria has cores on Banat, though (in the form of a CB at first, then actual cores as Austria-Hungary) so you need to maintain a strong alliance that can face them. Russia tends to be a good strategic partner, because the Crimean War will inevitably pit them against the Ottomans and you may be able to take the opportunity to acquire more land. You'll need to have a large military in order to defend your borders in any conflict with Austria, even if they're preoccupied elsewhere, and that necessarily means the largest population base you can create.
my only issue with victoria 2 is that any political party that doesn't let you micromanage factories is a direct downgrade than parties that do. i want to be able to roleplay and choose whatever political parties without fear of capitalists fricking up my economy
Lazy Fairy is the best economic policy if you're not a undeveloped or mismanaged shithole. The only reason your shitty state-supported industries collapse when you get liberals is because your subsidies are funding unprofitable factories and eating all the goods.
are capitalists smart enough to know what factories to build and where? assuming I plan out my factories in the right states, would LF maintain it? I'm not too experienced with Victoria 2, so I'm hesitant to hand off all the economic power to the AI
They do it at random. Profitable factories will keep running and getting expanded, while unprofitable ones will go bankrupt and eventually be deleted, so gradually your industry will filter into just profitable factories.
The main issue in V2 is that bankrupt factories reset to level 1. Which is stupid, because IRL when a factory goes bankrupt it doesn't have a demolition team come in and flatten 95% of the building which then has to be rebuilt gradually. It just closes its doors. This really hurts LF in the game (it makes it so that temporary economic shocks frick over your industry hard) and unfortunately is hardcoded. Additionally there's no way to re-tool an unprofitable factory to make something else.
I think the best way to fix it would probably be to just make factories build really fast. It would make factory construction unrealistically fast, but they'd still cost the same amount, and it would correct the magical disappearing bankrupt factory bug. IIRC NWOmod and CWE actually do this.
>It just closes its doors.
not even that, the valuable parts - which is often quite a lot - are sold off for someone else to use
is GFM any solid?
Have you ever played HPM derived mods and thought "you know what this needs? MORE microstates who don't do anything, MORE culture bloat, and MORE civil wars in South America!" If yes, consider GFM and returning to reddit
what's a good mod for content/flavor then?
What mods have you played?
HPM is the main mod that used to be played here, but the dev died of covid. Its current successors are HPMP and EEM, both of which are trying to fix its problems.
crimeamod is le heckin epic mod to play if you are being bulled by blacks and ukrainians in school and if you play it you are never allowed to use upper case letters or punctuation ever again
GFM is Reddit's darling, and has the usual Reddit problems: it has a ton of bloat meme events that jerk off "democratic" socialists and the lead dev is literally israeli
CWE is a mod set in the cold war, but it runs like shit and has a boomer's view of the world.
Napoleon's Legacy and Divergences of Darkness are alternative history mods, if you're into that.
>crimeamod is le heckin epic mod to play if you are being bulled by blacks and ukrainians in school and if you play it you are never allowed to use upper case letters or punctuation ever again
sounds like the mod for me!
but can i reply to people if i play crimeamod or do i have to do the /gsg/ thing?
>boomer's view of the world
elaborate
He probably means that it certainly has much focus on globalism, economy and finance and its "narrative" is exactly what you could hear in mainstream media.
Which obviously is a negative for people who legitimately think most important features are genocide mechanics
It's a fork of NWOmod, but it basically strips away a lot of NWO's accurate simulation. IE NWO has a lot of non-White immigration to White countries, but they don't assimilate. Just like IRL. In CWE they perfectly assimilate, which is unrealistic.
CWE adds corruption mechanics but makes Democracies immune to it even though some of the most corrupt countries IRL are democracies (like Canada) because the dev thinks corruption only happens in autocratic countries.
That sort of thing.
is he from the netherlands?? how tf do you think that corruption doesn't happen in democracies?
Because democracy good.
Be a brain-dead upper middle class parasite who isn't affected by the results of corruption.
also the bureaucrat % you need for reforms is crazy and completely destroys communist countries
it's an absolutely insane %
victoria 2 would be a lot more enjoyable if i didn't have to micromanage my sphere of influence and making sure i have the perfect ratio of pops in every state. the former isn't as bad as the latter, but i feel the autistic need to get clergy to 4% in every state. not 3.98%, not 3.99%. 4%
have you ever been to america
those backwards southern fricks are literally mosquitos
how do you guys balance roleplaying and ensuring the right political party stays in power long enough for you to kickstart your economy?
And of course I forget my trip.
I'll tweak the AI research weights because they do research commerce techs too little, but that'll take a few days
I started a new game with the updated version, it's 1885 currently and industry looks good. I think the HPM crutches for the AI fixed it.
Also, I added a few tickets on your github. I'll be trying to add tickets there in the future when I catch something to avoid shitting up the thread.
Oh good, so the AI needed the crutches after all. By the way, I don't see any new comments on my github, where are you submitting the tickets?
Woah, are you the real Napoleon's Legacy guy? The original hasn't updated in like 4 years, and all the active remakes look like it's "balanced" for multiplayer or literally based on GFM.
The biggest factor that makes the Red Turbans much more likely is the Qing giving up Hong Kong without a fight during the Kowloon Incident, but even if they do the Taiping may revolt instead. I updated it so choosing to do so tilts it in favor of the Red Turbans slightly further, but it's still random.
Also I implemented the Splendid Isolation option and the Italian Irredentism file from the HPM Politics & Economy Patch. And as a compromise, Turkestan finally gets cores and the westernization reforms of Uzbekistan, Kokland, and Bukhara and Arabia starts with the best westernization reforms of Nejd, Hedjaz, and Ha'il if formed externally so they westernize faster. I'm still figuring out how I should integrate Bahrain, Qatar, Trucial States, Oman, and Kuwait into Arabia, so if you want the full Arabia with them included, use with the Politics & Economy Patch version.
There's also a bunch more tweaks you can go read on the github.
>where are you submitting the tickets?
https://github.com/ujtcelvn/Ending_Extension_Mod/issues
I assume that's your version and not a fork.
Yep that's the right place, but I don't see any new posts on there, there's only 1 issue active and it's an old suggestion that I'll probably make a minimod for for later. Or have you not posted anything yet and I just got myself confused?
No I opened 7 tickets already. Maybe Github thinks my account is a spam account or something, I did use a burner email just because I didn't want to get spammed with email notifications.
Well that's strange, I don't see them and I haven't gotten any email notifications either. I'm even logged in and everything.
https://github.com/ujtcelvn/Ending_Extension_Mod/issues/7
Does that link take you to the first issue? I have no clue why they wouldn't be showing up on your end but if that link is a 404 for you then clearly github has just blocked my account for suspected spam.
F
404 not found
Fricking bastards. Alright, I'll see about whether I can get a new account they won't ban immediately and reposting the issues.
Yeah that seems to have been it, I reposted one of the old tickets and it looks like it went through this time. Take a look and confirm you can see it now.
I'll repost the rest of them when I get back from work later today.
Yeah, I can see your post now. I wonder why github decided to shadowban you, that's pretty weird.
I reposted all the old issues as well as a new one about overproduction which I think is quite important.
In case you're still here before this thread dies, just want get permission that you're all good with me releasing
I think I'm more or less done with integration
No problem, be sure to use the latest version though, because I fricked up the economy in a prior version.
It's fixed now though.
Got it, last update I used was 0.5.8.d so I’ll be sure to get these in. Thanks!
Uploaded, will probably shill this in other threads too.
https://github.com/Newpoleon/Napoleons-Legacy-EEM
As in, I fixed it yesterday, thanks to
's suggestions
I spent too much time looking at save game analyzers and excel charts to look at the big red numbers in game...
No, I’m not. But I’m in no way at a fan of any of the new “updates” or remakes and figured there have been several people who have taken up the mantle of Napoleon’s Legacy dev anyway so I might as well be the next one. I do have some starting ideas for new content after the integration with EEM is done, namely an Argentina rework and fleshing out North America more.
What did the napoleon remakes change about the mod and why don't you like them? Also, how does it compare to Divergences of Darkness? I've never played an alt history mod for liqqy before
The main remake I know of is based on PUIR, which I don't know too much about as a mod in of itself, but I do know that it's for multiplayer. It's probably fine, maybe even good for a multiplayer experience, but it lacks a lot of the features for needed good single player game namely related to AI and balance.I also don't like the starting scenario as much. IMO, the US being split in two and the British Monarchy being exiled to Canada are classic aspects of Napoleon's Legacy even if they are not super realistic and the latter is derivative of Kaiserreich. They shouldn't be scrapped, same with the exiled Spanish monarchy. It also has vanilla levels of flavor for anywhere not in Europe or NA, which obviously makes Asia way less interesting. Even in Europe I think there is more going on in OG Napoleon's Legacy, the remake is just flashier. I'm not sure about other remakes or updates but if they're based on HFM/GFM that obviously has the usual issues with bloat.
As for comparing it to Divergences. I haven't really played too much of it, but I think Divergences probably has had more development. The scenario is so different from OTL it might as well be a fantasy mod, but it seems well done from what I've seen with everyone having a lot of content. NPL has suffered from various devs coming and going, and long periods where no work is being done on it as a result, but I still think it's my favorite liqqy alt hist because I can actually understand how it came about and what's going on historically
What are some good mods that strike a balance between flavor/content and gameplay/mechanical improvements? I tried GFM, HPM, HPMP, and Crimeamod so far.
bump
Is the Heavenly Kingdom buffed up in HPMP or something? I've seen it win two games in a row now. I'm piddle around as the UK on my second game just seeing how things go and they're wienerblocking me on Shanghai right now, will I be able to get it from them as a legation city after they win?
I'm currently working on updating Napoleon's Legacy to use EEM as a base rather than HPM. Should hopefully be done with the groundwork for it soon.
Yo extender-anon what's the best way to get the Red Turbans to rebel? I've seen they don't always happen but I want to play as them.
Has anybody here played Victoria Ultimate mod? Is that a good mod?
What the hell files control whether a nation is in a GP's sphere at game start? I've been looking for this shit for ages.
The oob files under the history->units folder, you can set the starting influence and influence level there.
What the frick why would it be in OOB. That's the weirdest fricking thing.