>video game revenue dwarfs all other entertainment
>game studios shuttering left and right and thr ones left are firing employees en mass
Make it make sense
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![]() DMT Has Friends For Me Shirt $21.68 |
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>video game revenue dwarfs all other entertainment
>game studios shuttering left and right and thr ones left are firing employees en mass
Make it make sense
![]() |
![]() DMT Has Friends For Me Shirt $21.68 |
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You don't need all those people to develop mobile games
This. Like most entertainment the biggest money makers are the shallowest piles of shit.
Mihoyo has over 5000 employees
What the frick are they doing? Or is it some kind of convoluted tax scam to work around the CCP?
Genshin alone is a pretty gargantuan and, for its genre, extremely ambitious project.
And on top of that they have to update Honkai Impact and Honkai Star Rail, as well as the yet to be released ZZZ.
Add in all the functionaries they need to keep all these projects running and promote their IPs across international markets, and it's understandable that their staff is that bloated.
None of what you said explains that number of people. 5000 rivals or surpasses fricking Ubisoft Montreal and Blizzard, and it massively surpasses CDProjekt and even Rockstar. For three to four fricking mobile games. It's fricking absurd.
Genshin is technically a mobile game, but at this point it's bigger than most actual games. And I don't mean revenue.
Three fricking games was the point, mobile was more of a technicality.
Genshin Impact is bigger than Rockstar and CDPR games.
Blizzard laid off 1900 people and still has around 15k, anon
I was using wikipedia figures, for some reason it hadn't updates from 2012, the others are from within the last few years though.
>video goys
at least half of that are mobile games, so realistically you should divide by 2 kek, mogged by books and movies apparently
Shouldn't that apply to movies and books? Divide books based on comics and institucional books, the same goes for tv (movies and series)
Most of it's actually microtransactions and not the actual games themselves.
poor people are not human, and they should suffer
I can almost gurantee its a libertarian NEET being held up from the poverty line by a combination of both his tired sad burnedout parents and the state that wrote this.
not really, I'm upper middle class earning $180k a year
shalom
>investment in the industry goes up across the board
>studios overhire like crazy to pump out slop at unprecedented rates
>investment dries up
>mass firing ensues
shrimple as
Palworld was made in a cave with a box of scraps.
Vidya money is mostly in mobile game gacha garbage. Big AAA games with enormous dev teams are usually profitable but they have much lower returns on investment. The people that hold the purse strings are beginning to realize that.
palworld was made by 40 people with 6 million dollars
>40 people with 6 million dollars
That's still way less than what other AAA or even AA studios have.
palworld was made by indians
so where is onlyfan and tiktok?
isn't mobile like 60% or more of that video game bar? real games are probably less than films.
Books make more than movies?
I'm surprised
expenses are nearly non-existent compared to producing movies
do you know what is revenue?
I thought revenue!=profit. Unless I'm wrong, I'm also pretty surprised.
How are books doing so well?
Revenue = money made
Profit = money made after factoring in expenses
School books probably
I'm sure the Textbook israelite is responsible for a big chunk of that
game revenue dwarfs all other entertainment
>>game studios shuttering left and right and thr ones left are firing employees en mass
Japanese have won and Americans have lost.
>Japanese have won
You mean the Chinese.
>Chinese
Japanese have payoff their mortgage while Chinese are on the brink of filing chapter 7.
>handheld this low
How do people really into mobile games even play? A phone isn't comfy at all. Do they have some sort of controller attachment?
phonegays are just moronic, they'll eat up anything even if it sucks to play or is uncomfortable.
>WOW WHY DON'T PEOPLE BUY A 200 DOLLAR SYSTEM TO PLAY OUTSIDE INSTEAD OF PAYING 0 DOLLARS TO PLAY OUTSIDE
It's a mystery.
phones cost even more than 200 dollars
You have one anyway for work/whatever, which is the same reason PC did so well. Well, unless you're some absolute fricking weirdo that doesn't have one.
I have a shitty one from 2014 that still works...most of the time.
You should be replacing it around every five years.
If you just need it for calls and emails you can just grab a shitty/old one for 50 bucks. Those are more durable anyways.
I refer back to the:
>Well, unless you're some absolute fricking weirdo that doesn't have one.
Segment.
ah so paying $1000+ for a phone is the "dont be a weirdo tax". Who am I kidding, you probably just look at the monthly payment and think how cheap that is because youre a Black person
They should just make a $10k digital badge that you can showcase around and scan to prove that you are part of the iClub or something and that the hoes will frick you that are obligated to do so at this point.
>ah so paying $1000+ for a phone is the "dont be a weirdo tax".
You can get a good smartphone for less than 250.
And it's completely worthless for playing vidya.
You can't unironically be this fricking stupid, can you?
>A phone isn't comfy at all
Idk works perfectly well for things like Slay the Spire or Slice & Dice. I've seen people beat old GTAs on it with no issue. What were you trying to play?
I've seen people beat Dark Souls on dance pads and bongos I guess those are peak comfiness then
I think mobile phone replaced it because of convenience and cost
>play
Now that's you're first misconception.
Good mobile games are designed with the touchscreen in mind so it feels natural
Yeah that's fair I just doubt I would enjoy a game based on touchscreen controls alone. Then again some of the best gameplay was born from limitations so idk maybe I'm missing out. I can respect mobilefriends as long as they don't play microtransaction-ridden f2p garbage.
>microtransaction ridden f2p garbage
Unfortunately that's all of it so you take what you can get, mobile is one of the few places where you'll still find big budget games that still have devs with autism so there's that
is that screenshot supposed to be impressive?
I can't believe that books makes more than pc games.
Maybe i shouldn't have given up on that novel.
Wait a minute, that graph...
Ahahaha, the worst is only coming my man!
Phone isn't comfy and doesn't take multiple inputs well without a controller attachment, I've tried, trust me.
why would I need multiple inputs in a card game
Exactly, you are only playing casual games.
casual games are comfy
> I suck at video games: The cope.
Sure as kids but if you didn't grow out of game as an older teen you were seen as a bigger loser. Going to the arcades or whatever was fine though as it was a social experience and people hung out there to play and compete.
is baiting the only way for you to get attention these days?
Is coping the only way for you to feel anything these days?
heh
>I-I can play solitaire just fine on my $500 machine! Take that doubters!
Weird flex but okay.
Card games are more competitive than console slop.
> Buyers remorse after spending $2k on magic cards.
Holy copium opioid addict.
I stopped playing Magic in like 2005. I was talking about shit like Hearthstone before being killed by excessive RNG.
Despair sounds pretty kino about now
Weird how the best era of consoles (1985-1995) was also the worst selling.
It was the best for us, people who actually like and play videogames and appreciate when games do cool stuff, we were always a niche because we were more dedicated to them; nowadays, gaming is more profitable because it's full of normies and phone whales that spend a shit ton of money on surface level crap.
The best time to be a "gamer" was from the late 80s to the mid 00s; then games started to be more about marketing and profitable fads than actually innovating and doing cool fun stuff
amogus
If the people that got fired are so talented why don't they band together and make their own studios? I hate to mention palworld but it was developed by a ragtag group of morons and they are on track to be have the best selling game this year and it's only january.
Developed by raging group of morons with Tencent investment and half the playerbase is from China.
Even if half the playerbase is ccp bots it's still a massive success
Keep coping. Its not an indie success when its got a corrupt government backing its success.
>why don't they band together and make their own studios
With whose money?
>When you make 198 billion dollars but you spend 199 billion.
>books
that's surprising
>Make it make sense
Look at who's being fired and look at where the majority of that revenue comes from, they're 2 completely different things.
>books are the second most profitable entertainment industry
author bros we're really going to make it...!
firing people doesn't mean they also hire people, it is mostly a matter of clearing out positions that become useless as the industry develops. A growing industry might simply replaced unskilled and cheap workers with better qualified people when budgets allow it.
There's no way people are spending $120 billion on fricking books. Zoomers don't even know how to read.
Old people still fricking exist:
Consider the fact that a game cost around $140+ equivalent and it was a niche market, you were ostracized for playing video games if you were an adult and so on, so only kids with parents that had money had access to gaming.
Every kid in the 90s was playing video games. If you weren't you were a loser and everyone made fun of you. I'd argue that more kids in the 90s played video games than now. All I see gen alpha doing is watching tiktok and twitch streamers.
Maybe they only needed front end developers for a short time. Initially every company tried to make multiple projects and games back in the mid 2010's. Now they realize they only need to make one successful live service model game. I suppose you don't need that many people to work on the back end of things.
Games cost more to make and take longer so if the revenue is poor it's a major disaster for the devs. You'd think they would take this into account and stop making games starring black women but they don't
I believe it. I stopped watching all cinematic film a few years ago. Old and new. I won't even watch anime. I hate theatrical things.
To answer this seriously, it's because of the meme virus lockdowns artificially boosting the consumer base for digital media, and videogames are the only real industry within the umbrella term that requires much more workers to meet demand. Ergo companies started basing their business models around unsustainable short-term growth which is now backfiring.
I called this when companies were talking about record breaking profits within the first few months of the lockdowns starting.
Books and E-Books are second place? Makes me feel good to know that.
Still, I wonder how they got that data
music bros..... I don't feel so goo-beeeeeeeeeeeeeeee
Considering that recording a hit costs nothing, they still get insane returns.
Good music still makes money, but through games and movies. It's honestly impressive music by itself is still a thing at all, what was the last big silent movie after all? Video and audio are meant to be together.
Cause I can go to a gig and make an easy 1k in a night. People like watching people play insturments.
What chance does a hispanic, beginner level programmer have in the industry? Will I be ignored to avoid DEI shit? Should I sign in as white?
depends on what color you dye your hair
>Books generate more money than goyvision and movieslop combined in 2024
HOLY based, the world is fricking healing
>Books are bigger than movies
This has to be including textbook and bureaucratic stuff, right? I refuse to believe that. Even if you count comics and manga.
Fun fact, harlequin romance novels sell, crime novels sell non-fiction books sell. These markets alone are worth a frick load of money.
Movies have been on a decline ever since COVID hit and Disney went full woke before also killing Fox.
What would the revenue be without mobile?
Your x is total - y
>that post someone made on here a few months ago explaining that all the pioneers of vidya were nerds who were obsessed with technical fields like formal logic and programming that went on to establish the entire industry despite being completely shunned and belittled by society
finally i see
chinks, gachas and mtx
>Talmudists take over AAA gaming via Blackrock and Epstein blackmail
>industry collapses within a few years
Like clockwork.
There are literally shitloads of games dropping every single day. The top-tier publishers release at about the same rate as a top-tier movie studio, but everything below the top has their foot on their gas, and there are zillions of them.
Movies and TV combined can not match the output numbers of vidya or even come remotely close. Movies can't update themselves every week/two weeks to keep people funnelling in cash - the most they can do is toss out a remaster now and then.
actually movies make more if you take out mobile garbage
>i-if you just ignore these games that I don't like, then maybe the numbers work in their favor-!
Doesn't work like that, chuckles. You're not an industry blanket.
Books being a bigger industry than movies is genuinely shocking. Are they counting like school curriculum books and shit?
>Make it make sense
Well over half of gaming's revenue is gacha being played by millions of people pissing their money away for the ultra rare.
I want arcade figures added to the games. You know a play on modern arcade game is $1.25 on the low end. The new Fast N Furious game is fricking $2 a play lmaoo. Gotta be pullin in some dough.
>we put a monitor ontop where you won't be looking
Dumbasses.
You increase revenue by firing your employees once the majority of the work is done.
Which is how you end up with EA making kino games like Battlefield 1 before plunging into an abyss of pure incompetence.
Okay but then what do you when it’s time to make the sequel? Call in a bunch newbies unfamiliar with the first game and release a buggy unfocused mess?
Considering how many sequels are largely reused assets? Yes absolutely.
>Considering how many sequels are largely reused assets? Yes absolutely.
The only games that did this in recent memory are Zelda and probably Pokemon. I'd rather more game developers do this because otherwise, the game ends up taking 10 years to develop.
I mean devs reused assets all the time for sequels in the PS2 era and we had a brisk release schedule for games. Then PS3/Xbox happened and the game development timeline turned into 5 years of hype followed by disappointment.
half of that is gachashit
i haven't spent any money on video games in years
it went to shit around the time battle passes really started taking off.
They are just going to outsource all the workforce to pajeets if they haven't done so.
Videogame are better because by design you play with other people. Nobody listen music, read books or watch filmed entertainment together, but with games you need other people, in local coop or by internet
>the absolute state of record companies