>video game revenue dwarfs all other entertainment

>video game revenue dwarfs all other entertainment
>game studios shuttering left and right and thr ones left are firing employees en mass

Make it make sense

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  1. 5 months ago
    Anonymous

    You don't need all those people to develop mobile games

    • 5 months ago
      Anonymous

      This. Like most entertainment the biggest money makers are the shallowest piles of shit.

    • 5 months ago
      Anonymous

      Mihoyo has over 5000 employees

      • 5 months ago
        Anonymous

        What the frick are they doing? Or is it some kind of convoluted tax scam to work around the CCP?

        • 5 months ago
          Anonymous

          Genshin alone is a pretty gargantuan and, for its genre, extremely ambitious project.
          And on top of that they have to update Honkai Impact and Honkai Star Rail, as well as the yet to be released ZZZ.
          Add in all the functionaries they need to keep all these projects running and promote their IPs across international markets, and it's understandable that their staff is that bloated.

          • 5 months ago
            Anonymous

            None of what you said explains that number of people. 5000 rivals or surpasses fricking Ubisoft Montreal and Blizzard, and it massively surpasses CDProjekt and even Rockstar. For three to four fricking mobile games. It's fricking absurd.

            • 5 months ago
              Anonymous

              Genshin is technically a mobile game, but at this point it's bigger than most actual games. And I don't mean revenue.

              • 5 months ago
                Anonymous

                Three fricking games was the point, mobile was more of a technicality.

            • 5 months ago
              Anonymous

              Genshin Impact is bigger than Rockstar and CDPR games.

            • 5 months ago
              Anonymous

              Blizzard laid off 1900 people and still has around 15k, anon

              • 5 months ago
                Anonymous

                I was using wikipedia figures, for some reason it hadn't updates from 2012, the others are from within the last few years though.

  2. 5 months ago
    Anonymous

    >video goys
    at least half of that are mobile games, so realistically you should divide by 2 kek, mogged by books and movies apparently

    • 5 months ago
      Anonymous

      Shouldn't that apply to movies and books? Divide books based on comics and institucional books, the same goes for tv (movies and series)

    • 5 months ago
      Anonymous

      Most of it's actually microtransactions and not the actual games themselves.

  3. 5 months ago
    Anonymous

    poor people are not human, and they should suffer

    • 5 months ago
      Anonymous

      I can almost gurantee its a libertarian NEET being held up from the poverty line by a combination of both his tired sad burnedout parents and the state that wrote this.

      • 5 months ago
        Anonymous

        not really, I'm upper middle class earning $180k a year

        • 5 months ago
          Anonymous

          shalom

  4. 5 months ago
    Anonymous

    >investment in the industry goes up across the board
    >studios overhire like crazy to pump out slop at unprecedented rates
    >investment dries up
    >mass firing ensues
    shrimple as

  5. 5 months ago
    Anonymous

    Palworld was made in a cave with a box of scraps.

    • 5 months ago
      Anonymous

      Vidya money is mostly in mobile game gacha garbage. Big AAA games with enormous dev teams are usually profitable but they have much lower returns on investment. The people that hold the purse strings are beginning to realize that.

      palworld was made by 40 people with 6 million dollars

      • 5 months ago
        Anonymous

        >40 people with 6 million dollars
        That's still way less than what other AAA or even AA studios have.

    • 5 months ago
      Anonymous

      palworld was made by indians

  6. 5 months ago
    Anonymous

    so where is onlyfan and tiktok?

  7. 5 months ago
    Anonymous

    isn't mobile like 60% or more of that video game bar? real games are probably less than films.

  8. 5 months ago
    Anonymous

    Books make more than movies?
    I'm surprised

    • 5 months ago
      Anonymous

      expenses are nearly non-existent compared to producing movies

      • 5 months ago
        Anonymous

        do you know what is revenue?

      • 5 months ago
        Anonymous

        I thought revenue!=profit. Unless I'm wrong, I'm also pretty surprised.

      • 5 months ago
        Anonymous

        How are books doing so well?

        Revenue = money made
        Profit = money made after factoring in expenses

    • 5 months ago
      Anonymous

      School books probably

    • 5 months ago
      Anonymous

      I'm sure the Textbook israelite is responsible for a big chunk of that

  9. 5 months ago
    Anonymous

    game revenue dwarfs all other entertainment
    >>game studios shuttering left and right and thr ones left are firing employees en mass
    Japanese have won and Americans have lost.

    • 5 months ago
      Anonymous

      >Japanese have won
      You mean the Chinese.

      • 5 months ago
        Anonymous

        >Chinese
        Japanese have payoff their mortgage while Chinese are on the brink of filing chapter 7.

  10. 5 months ago
    Anonymous
    • 5 months ago
      Anonymous

      >handheld this low
      How do people really into mobile games even play? A phone isn't comfy at all. Do they have some sort of controller attachment?

      • 5 months ago
        Anonymous

        phonegays are just moronic, they'll eat up anything even if it sucks to play or is uncomfortable.

      • 5 months ago
        Anonymous

        phonegays are just moronic, they'll eat up anything even if it sucks to play or is uncomfortable.

        >WOW WHY DON'T PEOPLE BUY A 200 DOLLAR SYSTEM TO PLAY OUTSIDE INSTEAD OF PAYING 0 DOLLARS TO PLAY OUTSIDE
        It's a mystery.

        • 5 months ago
          Anonymous

          phones cost even more than 200 dollars

          • 5 months ago
            Anonymous

            You have one anyway for work/whatever, which is the same reason PC did so well. Well, unless you're some absolute fricking weirdo that doesn't have one.

            • 5 months ago
              Anonymous

              I have a shitty one from 2014 that still works...most of the time.

              • 5 months ago
                Anonymous

                You should be replacing it around every five years.

            • 5 months ago
              Anonymous

              If you just need it for calls and emails you can just grab a shitty/old one for 50 bucks. Those are more durable anyways.

              • 5 months ago
                Anonymous

                I refer back to the:
                >Well, unless you're some absolute fricking weirdo that doesn't have one.
                Segment.

              • 5 months ago
                Anonymous

                ah so paying $1000+ for a phone is the "dont be a weirdo tax". Who am I kidding, you probably just look at the monthly payment and think how cheap that is because youre a Black person

              • 5 months ago
                Anonymous

                They should just make a $10k digital badge that you can showcase around and scan to prove that you are part of the iClub or something and that the hoes will frick you that are obligated to do so at this point.

              • 5 months ago
                Anonymous

                >ah so paying $1000+ for a phone is the "dont be a weirdo tax".
                You can get a good smartphone for less than 250.

            • 5 months ago
              Anonymous

              And it's completely worthless for playing vidya.

          • 5 months ago
            Anonymous

            You can't unironically be this fricking stupid, can you?

      • 5 months ago
        Anonymous

        >A phone isn't comfy at all
        Idk works perfectly well for things like Slay the Spire or Slice & Dice. I've seen people beat old GTAs on it with no issue. What were you trying to play?

        • 5 months ago
          Anonymous

          I've seen people beat Dark Souls on dance pads and bongos I guess those are peak comfiness then

      • 5 months ago
        Anonymous

        I think mobile phone replaced it because of convenience and cost

      • 5 months ago
        Anonymous

        >play
        Now that's you're first misconception.

      • 5 months ago
        Anonymous

        Good mobile games are designed with the touchscreen in mind so it feels natural

        • 5 months ago
          Anonymous

          Yeah that's fair I just doubt I would enjoy a game based on touchscreen controls alone. Then again some of the best gameplay was born from limitations so idk maybe I'm missing out. I can respect mobilefriends as long as they don't play microtransaction-ridden f2p garbage.

          • 5 months ago
            Anonymous

            >microtransaction ridden f2p garbage
            Unfortunately that's all of it so you take what you can get, mobile is one of the few places where you'll still find big budget games that still have devs with autism so there's that

            • 5 months ago
              Anonymous

              is that screenshot supposed to be impressive?

    • 5 months ago
      Anonymous

      I can't believe that books makes more than pc games.
      Maybe i shouldn't have given up on that novel.

    • 5 months ago
      Anonymous

      Wait a minute, that graph...

      • 5 months ago
        Anonymous

        Ahahaha, the worst is only coming my man!

        >A phone isn't comfy at all
        Idk works perfectly well for things like Slay the Spire or Slice & Dice. I've seen people beat old GTAs on it with no issue. What were you trying to play?

        Phone isn't comfy and doesn't take multiple inputs well without a controller attachment, I've tried, trust me.

        • 5 months ago
          Anonymous

          why would I need multiple inputs in a card game

          • 5 months ago
            Anonymous

            Exactly, you are only playing casual games.

            • 5 months ago
              Anonymous

              casual games are comfy

              • 5 months ago
                Anonymous

                > I suck at video games: The cope.

                Every kid in the 90s was playing video games. If you weren't you were a loser and everyone made fun of you. I'd argue that more kids in the 90s played video games than now. All I see gen alpha doing is watching tiktok and twitch streamers.

                Sure as kids but if you didn't grow out of game as an older teen you were seen as a bigger loser. Going to the arcades or whatever was fine though as it was a social experience and people hung out there to play and compete.

              • 5 months ago
                Anonymous

                is baiting the only way for you to get attention these days?

              • 5 months ago
                Anonymous

                Is coping the only way for you to feel anything these days?

              • 5 months ago
                Anonymous

                heh

          • 5 months ago
            Anonymous

            >I-I can play solitaire just fine on my $500 machine! Take that doubters!
            Weird flex but okay.

          • 5 months ago
            Anonymous

            Card games are more competitive than console slop.

            • 5 months ago
              Anonymous

              > Buyers remorse after spending $2k on magic cards.

              Holy copium opioid addict.

              • 5 months ago
                Anonymous

                I stopped playing Magic in like 2005. I was talking about shit like Hearthstone before being killed by excessive RNG.

      • 5 months ago
        Anonymous

        Despair sounds pretty kino about now

    • 5 months ago
      Anonymous

      Weird how the best era of consoles (1985-1995) was also the worst selling.

      • 5 months ago
        Anonymous

        It was the best for us, people who actually like and play videogames and appreciate when games do cool stuff, we were always a niche because we were more dedicated to them; nowadays, gaming is more profitable because it's full of normies and phone whales that spend a shit ton of money on surface level crap.
        The best time to be a "gamer" was from the late 80s to the mid 00s; then games started to be more about marketing and profitable fads than actually innovating and doing cool fun stuff

    • 5 months ago
      Anonymous

      amogus

  11. 5 months ago
    Anonymous

    If the people that got fired are so talented why don't they band together and make their own studios? I hate to mention palworld but it was developed by a ragtag group of morons and they are on track to be have the best selling game this year and it's only january.

    • 5 months ago
      Anonymous

      Developed by raging group of morons with Tencent investment and half the playerbase is from China.

      • 5 months ago
        Anonymous

        Even if half the playerbase is ccp bots it's still a massive success

        • 5 months ago
          Anonymous

          Keep coping. Its not an indie success when its got a corrupt government backing its success.

    • 5 months ago
      Anonymous

      >why don't they band together and make their own studios
      With whose money?

  12. 5 months ago
    Anonymous

    >When you make 198 billion dollars but you spend 199 billion.

  13. 5 months ago
    Anonymous

    >books
    that's surprising

  14. 5 months ago
    Anonymous

    >Make it make sense
    Look at who's being fired and look at where the majority of that revenue comes from, they're 2 completely different things.

  15. 5 months ago
    Anonymous

    >books are the second most profitable entertainment industry
    author bros we're really going to make it...!

  16. 5 months ago
    Anonymous

    firing people doesn't mean they also hire people, it is mostly a matter of clearing out positions that become useless as the industry develops. A growing industry might simply replaced unskilled and cheap workers with better qualified people when budgets allow it.

  17. 5 months ago
    Anonymous

    There's no way people are spending $120 billion on fricking books. Zoomers don't even know how to read.

    • 5 months ago
      Anonymous

      Old people still fricking exist:

      Weird how the best era of consoles (1985-1995) was also the worst selling.

      Consider the fact that a game cost around $140+ equivalent and it was a niche market, you were ostracized for playing video games if you were an adult and so on, so only kids with parents that had money had access to gaming.

      • 5 months ago
        Anonymous

        Every kid in the 90s was playing video games. If you weren't you were a loser and everyone made fun of you. I'd argue that more kids in the 90s played video games than now. All I see gen alpha doing is watching tiktok and twitch streamers.

  18. 5 months ago
    Anonymous

    Maybe they only needed front end developers for a short time. Initially every company tried to make multiple projects and games back in the mid 2010's. Now they realize they only need to make one successful live service model game. I suppose you don't need that many people to work on the back end of things.

  19. 5 months ago
    Anonymous

    Games cost more to make and take longer so if the revenue is poor it's a major disaster for the devs. You'd think they would take this into account and stop making games starring black women but they don't

  20. 5 months ago
    Anonymous

    I believe it. I stopped watching all cinematic film a few years ago. Old and new. I won't even watch anime. I hate theatrical things.

  21. 5 months ago
    Anonymous

    To answer this seriously, it's because of the meme virus lockdowns artificially boosting the consumer base for digital media, and videogames are the only real industry within the umbrella term that requires much more workers to meet demand. Ergo companies started basing their business models around unsustainable short-term growth which is now backfiring.
    I called this when companies were talking about record breaking profits within the first few months of the lockdowns starting.

  22. 5 months ago
    Anonymous

    Books and E-Books are second place? Makes me feel good to know that.
    Still, I wonder how they got that data

  23. 5 months ago
    Anonymous

    music bros..... I don't feel so goo-beeeeeeeeeeeeeeee

    • 5 months ago
      Anonymous

      Considering that recording a hit costs nothing, they still get insane returns.

    • 5 months ago
      Anonymous

      Good music still makes money, but through games and movies. It's honestly impressive music by itself is still a thing at all, what was the last big silent movie after all? Video and audio are meant to be together.

      • 5 months ago
        Anonymous

        Cause I can go to a gig and make an easy 1k in a night. People like watching people play insturments.

  24. 5 months ago
    Anonymous

    What chance does a hispanic, beginner level programmer have in the industry? Will I be ignored to avoid DEI shit? Should I sign in as white?

    • 5 months ago
      Anonymous

      depends on what color you dye your hair

  25. 5 months ago
    Anonymous

    >Books generate more money than goyvision and movieslop combined in 2024
    HOLY based, the world is fricking healing

  26. 5 months ago
    Anonymous

    >Books are bigger than movies
    This has to be including textbook and bureaucratic stuff, right? I refuse to believe that. Even if you count comics and manga.

    • 5 months ago
      Anonymous

      Fun fact, harlequin romance novels sell, crime novels sell non-fiction books sell. These markets alone are worth a frick load of money.

    • 5 months ago
      Anonymous

      Movies have been on a decline ever since COVID hit and Disney went full woke before also killing Fox.

  27. 5 months ago
    Anonymous

    What would the revenue be without mobile?

    • 5 months ago
      Anonymous

      Your x is total - y

  28. 5 months ago
    Anonymous

    >that post someone made on here a few months ago explaining that all the pioneers of vidya were nerds who were obsessed with technical fields like formal logic and programming that went on to establish the entire industry despite being completely shunned and belittled by society
    finally i see

  29. 5 months ago
    Anonymous

    chinks, gachas and mtx

  30. 5 months ago
    Anonymous

    >Talmudists take over AAA gaming via Blackrock and Epstein blackmail
    >industry collapses within a few years
    Like clockwork.

  31. 5 months ago
    Anonymous

    There are literally shitloads of games dropping every single day. The top-tier publishers release at about the same rate as a top-tier movie studio, but everything below the top has their foot on their gas, and there are zillions of them.
    Movies and TV combined can not match the output numbers of vidya or even come remotely close. Movies can't update themselves every week/two weeks to keep people funnelling in cash - the most they can do is toss out a remaster now and then.

    • 5 months ago
      Anonymous

      actually movies make more if you take out mobile garbage

      • 5 months ago
        Anonymous

        >i-if you just ignore these games that I don't like, then maybe the numbers work in their favor-!
        Doesn't work like that, chuckles. You're not an industry blanket.

  32. 5 months ago
    Anonymous

    Books being a bigger industry than movies is genuinely shocking. Are they counting like school curriculum books and shit?

  33. 5 months ago
    Anonymous

    >Make it make sense
    Well over half of gaming's revenue is gacha being played by millions of people pissing their money away for the ultra rare.

  34. 5 months ago
    Anonymous

    I want arcade figures added to the games. You know a play on modern arcade game is $1.25 on the low end. The new Fast N Furious game is fricking $2 a play lmaoo. Gotta be pullin in some dough.

    >we put a monitor ontop where you won't be looking

    Dumbasses.

  35. 5 months ago
    Anonymous

    You increase revenue by firing your employees once the majority of the work is done.

    • 5 months ago
      Anonymous

      Which is how you end up with EA making kino games like Battlefield 1 before plunging into an abyss of pure incompetence.

    • 5 months ago
      Anonymous

      Okay but then what do you when it’s time to make the sequel? Call in a bunch newbies unfamiliar with the first game and release a buggy unfocused mess?

      • 5 months ago
        Anonymous

        Considering how many sequels are largely reused assets? Yes absolutely.

        • 5 months ago
          Anonymous

          >Considering how many sequels are largely reused assets? Yes absolutely.
          The only games that did this in recent memory are Zelda and probably Pokemon. I'd rather more game developers do this because otherwise, the game ends up taking 10 years to develop.
          I mean devs reused assets all the time for sequels in the PS2 era and we had a brisk release schedule for games. Then PS3/Xbox happened and the game development timeline turned into 5 years of hype followed by disappointment.

  36. 5 months ago
    Anonymous

    half of that is gachashit

  37. 5 months ago
    Anonymous

    i haven't spent any money on video games in years
    it went to shit around the time battle passes really started taking off.

  38. 5 months ago
    Anonymous

    They are just going to outsource all the workforce to pajeets if they haven't done so.

  39. 5 months ago
    Anonymous

    Videogame are better because by design you play with other people. Nobody listen music, read books or watch filmed entertainment together, but with games you need other people, in local coop or by internet

  40. 5 months ago
    Anonymous

    >the absolute state of record companies

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