Louie is evil because he's a vengeful loser. He's a doltish oddball that never really fit into the high-pressure, cutthroat capitalist lifestyle of Hocotate that Pikmin 1, 2, and 3 allude to. His quiet, lonely upbringing set him on a different path from an early age. As a child, Louie was raised only by his grandmother, who comes across as both overbearing and neglectful. As an adult, he's still treated by a child by her, but in his childhood, she forced him to fend for himself outdoors. The young Louie spent most of his time playing alone and developed an unusual fascination with insects. His grandmother made him eat bugs and plants to survive, which shaped his palate and silent, stoic self-reliance.
His bizarre upbringing made Louie grow up to be just plain weird and unnerving. He lacks ambition within Hocotate Freight and is simply drifting along, pursuing his own interests in the planet's flora and fauna. Louie obviously feels no allegiance to the company or its mission, he's the typical irreverent slacker who doesn't get paid enough to care. That's pretty obvious when you consider how he sent the company into debt because he couldn't control his appetite on his first mission, and not only that, but has a nonplussed, casual disposition when the President is panicking and relaying Louie's lie about a ravenous space bunny to Olimar.
Louie periodically frustrates and confuses Olimar, but I don't believe Louie has any sinister motives or endgame. He's not plotting anything nefarious, he's just ambling through life to the beat of his own drum. The Pikmin planet lets Louie follow his childhood passions for insects and horticulture, away from Hocotate's stifling salaryman culture. Maybe that's why he joined Hocotate Freight in the first place, to escape his life, just to be away from it.
your mini essay is great and all but the games do nothing to make you want to empathize with Louie or make him a character with depth and each succeeding game makes him more and more cartoonishly evil
Would you also steal random people's food resources (despite having a consistent food source with the creatures on PNF-404) and kidnap and (essentially) attempt murder on random castaways for literally no reason?
I can respect 1 on top, but it needs a harsher time crunch. I had like 8 days left on my first playthrough.
2 on bottom baffles me though.
>I can respect 1 on top, but it needs a harsher time crunch.
1 isn't perfect, but it's the "most perfect" out of each of the games, if you get what I'm saying. Shame it hasn't been meaningfully built upon. >2 on bottom baffles me though
2 is the game I want to like the most because it's the closest to 1 but misses the mark in almost every aspect.
Here is my diatribe on why 2 bad:
https://arch.b4k.co/v/thread/648329514/#q648337579
>and kidnap and (essentially) attempt murder on random castaways for literally no reason?
they would suffocate without foreverial pikminitization anyway
On the difficulty, while mostly true, you can't always trigger everything, especially before you get karate chops. If you couple it with a deathless run, it can be satisfyingly intense.
The rest was surprisingly true at least what I read anyway since I ran out of gas before the last 2 posts.
But even with all that, I still believe it's better than 3 and 4.
louie should be autistic and not fit the mold of society, not arbitrarily sociopathic because the game needs an antagonist
By "bad level design" I mean "what if the ugly out of place elemental gates from Pikmin 2 were absolutely everywhere in every level, and also you've always got to have a squad of 20-20-20-20-20 with no variation or you'll get screwed out of some collectable"
Still worth playing, the final boss is really fun but 3 is absolutely the weakest of the main quadrilogy
>out of place elemental gates
this is one of my least favorite things in Pikmin and it's a problem in every game past 1
7 months ago
Anonymous
They're seriously like every 5 feet in 3. It's nuts. It barely feels they even tried to do anything clever like the fiery Bulbear across the water ponds in Valley of Repose.
7 months ago
Anonymous
Outcasts have a tendency to turn towards sociopathic methods and endeavors because, well... they're social outcasts. They don't really have much else to lose.
>Would you also steal random people's food resources (despite having a consistent food source with the creatures on PNF-404) and kidnap and (essentially) attempt murder on random castaways for literally no reason?
Yes? I thought that was clear moron LOL
I wish "weirdo who can't hack it" or "outcast who becomes liability in high stress situation" was a more common villain in western media. They're pretty much just romanticized.
>All the piklopedia entries that serve as making the enemies even more like normal animals being studied
man i wish 3 and 4 didn't just copy and paste with returning enemies for the most part.
it's such a fascinating part of the series that i'm really glad exists. even the bland "enemy but big" enemies in 4 have some reason as to how they got big.
I've only played 1 and 2, but I remember liking the wii version of 1 a lot. Meanwhile I never beat 2 100% and only completed the debt once. I haven't played either game in over a decade, but how much better or worse are 3 and 4?
4 is kino, 3 is shit with ugly graphics and bad level design
i've also only played the first two (though only rather recently during the 4 hype though i've known of the series for years), definitely looking forward to picking up 4 but even seeing and hearing about 3 i'm not a fan of the more realistic graphics it had and not too sure what the other guy means by bad level design but i remember some enemies like watery blowhogs and bulbears being seen only once in the main story.
By "bad level design" I mean "what if the ugly out of place elemental gates from Pikmin 2 were absolutely everywhere in every level, and also you've always got to have a squad of 20-20-20-20-20 with no variation or you'll get screwed out of some collectable"
Still worth playing, the final boss is really fun but 3 is absolutely the weakest of the main quadrilogy
fair enough, i don't really like the idea of "oh this gate needs this specific pikmin" and 1 did a good job with the bomb rock walls and walls submerged in water. maybe keep the elemental ones underground like rust floors could have the electric gates or something. not >oh just throw rocks at it >oh just have some winged pikmin to lift this gate for a bit
feels a bit odd. >and also you've always got to have a squad of 20-20-20-20-20 with no variation or you'll get screwed out of some collectable
i don't really mind that as i usually just brought 20 of every type to caves with all hazards in 2 (though looking back i didn't really need to bring that many purple), i'm an autist so having equal amounts of every type is cool and they sing ai no uta so it's cute and doing that while going to the dream den made me smile. though it did frick me over in one cave with the treasure in that gutter area and i lost just enough blues that i was one short.
See that's the only part of 20-5 squads I don't like. I like Reds for the attack power and yellows for the high throws for flying enemies, Rocks are niche but kindof cool. Blues are too situational, and wings are even more situational. I want a squad of 30 reds, 30 yellows and 12-13 of everything else, but uh-oh, whoops. That underwater thing needs 10 Pikmin, and 3 of them died to a wollywog.
I felt like I could do more with a squad of 60 in P4 than I could 100 in P3. Honestly the three-type limit was fantastic if only to reign in the developers a little with the constant key and keyhole solution gating, I could actually experiment with my squads.
funniest part of louie to me was finding out one of the games he has an entire set of descriptions for enemies just rating them on how good they are to eat
Wow, just like me
Louie is evil because he's a vengeful loser. He's a doltish oddball that never really fit into the high-pressure, cutthroat capitalist lifestyle of Hocotate that Pikmin 1, 2, and 3 allude to. His quiet, lonely upbringing set him on a different path from an early age. As a child, Louie was raised only by his grandmother, who comes across as both overbearing and neglectful. As an adult, he's still treated by a child by her, but in his childhood, she forced him to fend for himself outdoors. The young Louie spent most of his time playing alone and developed an unusual fascination with insects. His grandmother made him eat bugs and plants to survive, which shaped his palate and silent, stoic self-reliance.
His bizarre upbringing made Louie grow up to be just plain weird and unnerving. He lacks ambition within Hocotate Freight and is simply drifting along, pursuing his own interests in the planet's flora and fauna. Louie obviously feels no allegiance to the company or its mission, he's the typical irreverent slacker who doesn't get paid enough to care. That's pretty obvious when you consider how he sent the company into debt because he couldn't control his appetite on his first mission, and not only that, but has a nonplussed, casual disposition when the President is panicking and relaying Louie's lie about a ravenous space bunny to Olimar.
Louie periodically frustrates and confuses Olimar, but I don't believe Louie has any sinister motives or endgame. He's not plotting anything nefarious, he's just ambling through life to the beat of his own drum. The Pikmin planet lets Louie follow his childhood passions for insects and horticulture, away from Hocotate's stifling salaryman culture. Maybe that's why he joined Hocotate Freight in the first place, to escape his life, just to be away from it.
>not a copypasta
i respect that
How was Pikmin 4 received? I liked it, but the difficulty felt watered down compared to 2, which was somewhat disappointing.
this
Second best game but once again the series misses a lot of what made 1 great
1 > 4 > 3 > 2
I can respect 1 on top, but it needs a harsher time crunch. I had like 8 days left on my first playthrough.
2 on bottom baffles me though.
your mini essay is great and all but the games do nothing to make you want to empathize with Louie or make him a character with depth and each succeeding game makes him more and more cartoonishly evil
I emphasize with him Because I would’ve done the same exact thing
Would you also steal random people's food resources (despite having a consistent food source with the creatures on PNF-404) and kidnap and (essentially) attempt murder on random castaways for literally no reason?
>I can respect 1 on top, but it needs a harsher time crunch.
1 isn't perfect, but it's the "most perfect" out of each of the games, if you get what I'm saying. Shame it hasn't been meaningfully built upon.
>2 on bottom baffles me though
2 is the game I want to like the most because it's the closest to 1 but misses the mark in almost every aspect.
Here is my diatribe on why 2 bad:
https://arch.b4k.co/v/thread/648329514/#q648337579
>and kidnap and (essentially) attempt murder on random castaways for literally no reason?
they would suffocate without foreverial pikminitization anyway
On the difficulty, while mostly true, you can't always trigger everything, especially before you get karate chops. If you couple it with a deathless run, it can be satisfyingly intense.
The rest was surprisingly true at least what I read anyway since I ran out of gas before the last 2 posts.
But even with all that, I still believe it's better than 3 and 4.
>literally no reason
fun's not a reason anymore?
louie should be autistic and not fit the mold of society, not arbitrarily sociopathic because the game needs an antagonist
>out of place elemental gates
this is one of my least favorite things in Pikmin and it's a problem in every game past 1
They're seriously like every 5 feet in 3. It's nuts. It barely feels they even tried to do anything clever like the fiery Bulbear across the water ponds in Valley of Repose.
Outcasts have a tendency to turn towards sociopathic methods and endeavors because, well... they're social outcasts. They don't really have much else to lose.
>Would you also steal random people's food resources (despite having a consistent food source with the creatures on PNF-404) and kidnap and (essentially) attempt murder on random castaways for literally no reason?
Yes? I thought that was clear moron LOL
I wish "weirdo who can't hack it" or "outcast who becomes liability in high stress situation" was a more common villain in western media. They're pretty much just romanticized.
most of the time, they finally become more than a weirdo or an outcast because they finally don't frick something up, and they become accepted.
He literally gets possesed by the water wraith, he's pretty competent at the start of 2.
I love how Pikmin has surprisingly deep character writing and low
>All the piklopedia entries that serve as making the enemies even more like normal animals being studied
man i wish 3 and 4 didn't just copy and paste with returning enemies for the most part.
Could be wrong but isnt that basically how its actually done unless additional discoveries are made about a species that warrant documenting?
This is 100% my favorite part of Pikmin. The expeditionst nature cataloguist attitude to everything you find is super interesting.
it's such a fascinating part of the series that i'm really glad exists. even the bland "enemy but big" enemies in 4 have some reason as to how they got big.
They should honestly make an entire pikmin game in the claymation style
yes
just get the kirby and the rainbow curse people to do it next time.
but anon were running out of clayyy
I've only played 1 and 2, but I remember liking the wii version of 1 a lot. Meanwhile I never beat 2 100% and only completed the debt once. I haven't played either game in over a decade, but how much better or worse are 3 and 4?
4 is kino, 3 is shit with ugly graphics and bad level design
The challenge modes are fun the second you master Go here. That shit felt way too good.
i've also only played the first two (though only rather recently during the 4 hype though i've known of the series for years), definitely looking forward to picking up 4 but even seeing and hearing about 3 i'm not a fan of the more realistic graphics it had and not too sure what the other guy means by bad level design but i remember some enemies like watery blowhogs and bulbears being seen only once in the main story.
By "bad level design" I mean "what if the ugly out of place elemental gates from Pikmin 2 were absolutely everywhere in every level, and also you've always got to have a squad of 20-20-20-20-20 with no variation or you'll get screwed out of some collectable"
Still worth playing, the final boss is really fun but 3 is absolutely the weakest of the main quadrilogy
fair enough, i don't really like the idea of "oh this gate needs this specific pikmin" and 1 did a good job with the bomb rock walls and walls submerged in water. maybe keep the elemental ones underground like rust floors could have the electric gates or something. not
>oh just throw rocks at it
>oh just have some winged pikmin to lift this gate for a bit
feels a bit odd.
>and also you've always got to have a squad of 20-20-20-20-20 with no variation or you'll get screwed out of some collectable
i don't really mind that as i usually just brought 20 of every type to caves with all hazards in 2 (though looking back i didn't really need to bring that many purple), i'm an autist so having equal amounts of every type is cool and they sing ai no uta so it's cute and doing that while going to the dream den made me smile. though it did frick me over in one cave with the treasure in that gutter area and i lost just enough blues that i was one short.
See that's the only part of 20-5 squads I don't like. I like Reds for the attack power and yellows for the high throws for flying enemies, Rocks are niche but kindof cool. Blues are too situational, and wings are even more situational. I want a squad of 30 reds, 30 yellows and 12-13 of everything else, but uh-oh, whoops. That underwater thing needs 10 Pikmin, and 3 of them died to a wollywog.
I felt like I could do more with a squad of 60 in P4 than I could 100 in P3. Honestly the three-type limit was fantastic if only to reign in the developers a little with the constant key and keyhole solution gating, I could actually experiment with my squads.
Counterpoint
Did the guy that made these ever make one for Pikmin 4?
Sex with Pom
That one fanart of him jamming his hand down a blue pikmin’s throat slays me
funniest part of louie to me was finding out one of the games he has an entire set of descriptions for enemies just rating them on how good they are to eat
Autistic people are literally soulless psychopathic machines.
Autistic people are the only ones that have souls to begin with, unlike normalgay cattle.
fun fact, everyone has some form of autism, just because 48-80 year olds are undiagnosed doesnt mean they dont have it
Nah mate, autism is brain structure, it's from heavy metals and shit when your brain is still developing.
I agree
t. Autist