Mutants can't reproduce because the FEV virus changes their reproductive cells. Normally, these cells have half the usual number of chromosomes and can combine during reproduction, but since mutants have a full number of chromosomes, they can't do this to reproduce. A cure would have to involve reconfiguring their entire genomic structure, which I don't think can be made in one lifetime.
>involve reconfiguring their entire genomic structure, which I don't think can be made in one lifetime
Actually that can be done in matter of weeks. FEV is literally in-vivo genetic engineering, that is the whole point. If FEV can turn a human into a supermutant, it sure as frick could also change their reproductive capacity.
This isn't really ever addressed by the game, and can be chalked up to the idea that not even Richard knows how to edit FEV itself, but it becomes more glarring in Fo2, where Enclave is explicitly said to know how change FEV to their needs. In theory, Enclave should absolutely have the means to make Supermutants fertile, and even reverse the mutations all together, but... narrative convenience ignores the implication.
It's kinda like most fantasy games treat magic: they just ignore the full implications of their own established rules to make the story simpler to follow.
But with FEV being fully understood and editable, basically anything should be possible.
Considering the Master is so unstable he elects to activate a nuclear weapon and take everyone with him when he learns the truth, would YOU tell him there's a problem?
>The Master's position: "everyone should be forcibly made into mutants in order to guarantee the survival of sentient life/perhaps eventually cultivate a utopia in a post-apocalyptic hellscape." >The Enclave's position: "mutants are disgusting and we need to get rid of all of them."
Even if both were destined to fail eventually if they actually "succeeded" - I'd still side with the Enclave any day.
Super Mutants have GGC (giant green wieners) which means your opinions are worthless.
There is no reason why someone hyper intelligent like Lou wouldnt discover a cure eventually.
There is no reason why someone hyper intelligent like Lou wouldnt discover a cure eventually.
Mutants can't reproduce because the FEV virus changes their reproductive cells. Normally, these cells have half the usual number of chromosomes and can combine during reproduction, but since mutants have a full number of chromosomes, they can't do this to reproduce. A cure would have to involve reconfiguring their entire genomic structure, which I don't think can be made in one lifetime.
>involve reconfiguring their entire genomic structure, which I don't think can be made in one lifetime
Actually that can be done in matter of weeks. FEV is literally in-vivo genetic engineering, that is the whole point. If FEV can turn a human into a supermutant, it sure as frick could also change their reproductive capacity.
This isn't really ever addressed by the game, and can be chalked up to the idea that not even Richard knows how to edit FEV itself, but it becomes more glarring in Fo2, where Enclave is explicitly said to know how change FEV to their needs. In theory, Enclave should absolutely have the means to make Supermutants fertile, and even reverse the mutations all together, but... narrative convenience ignores the implication.
It's kinda like most fantasy games treat magic: they just ignore the full implications of their own established rules to make the story simpler to follow.
But with FEV being fully understood and editable, basically anything should be possible.
Did any of you even play FO2?
There's dialogue from a supermutant npc that literally tells you that the FEV never caused infertility to begin with. It just, I quote, took "a while to get the juices flowing".
The Master killed himself over a lie. Not that it matters, since he needed to be dealt with anyway.
The "juices" in question is the blood flowing to their oversized wiener. On top of having nonfunctioning sperm/egg cells they also probably need 5 hours of foreplay just to get a chubbie.
>{178}{}{As the FEV causes constant regenerative update to DNA, it would effectively render the subject largely immortal, as cell death would be offset by augmented growth.} >{179}{}{Additionally, as the gametes of the reproductive system consist of 'half-cells' using split DNA, they could be perceived as 'damage' by FEV, which would 'repair' them, rendering the subject sterile.} >{180}{}{However, as my laboratory facilities are damaged beyond repair, this is conjectural. I cannot offer physical proof. You will have to, in human terms, 'take my word for it.'}
how do you "fix" that?
>The Master's position: "everyone should be forcibly made into mutants in order to guarantee the survival of sentient life/perhaps eventually cultivate a utopia in a post-apocalyptic hellscape." >The Enclave's position: "mutants are disgusting and we need to get rid of all of them."
Even if both were destined to fail eventually if they actually "succeeded" - I'd still side with the Enclave any day.
Fallout 2 had shit writing
Enclave shooting Vault dwellers makes no sense, using "pure" humans for FEV experiments even less.
I'm fine with them wanting to wipe out most of the wasteland, but everything else they do is moronic moustache twirling villain shit.
It's super fricking forced and even the fricking BoS in Toddout 4 was more impartial and morally grey.
the intro of fallout 2 did a lot of damage to the perception of the enclave. they made and cgi'd that shit long before they settled on the true purpose of the enclave. them opening up a vault and killing the dwellers inside was purely a shock value decision, decided for a 'cool intro' to the sequel, before they even really knew what the enclave was truly gonna be about. by the time they decided the enclave was about 'pure humans', it was too late and the intro was already done and dusted.
the number 1 complaint i see about the enclave is them opening fire on a vault because of this moronation order of operations on their part. the intro is practically non-canon.
they went to the vault with the intention of taking people by force and experimenting on them. maybe they killed some to scare the rest into cooperating
That's probably the case, but the Enclave characterization is still shit tier comic book villain tier.
They don't even do things because of old outdated protocols or pure bureaucratic hell.
No, they do it solely because "muh discrimination" it's so fricking condescending.
It's Broken Hills tier writing.
The mutants from the first game were just as evil. It's funny how people pretend that game also had watertight writing when it was just as basic and black/white.
They were evil, but they had actual reasons to do what they did.
Enclave has no fricking reason other than the writer wanting to say state that the USA is le racis
to the enclave, everyone who wasnt them are mutants
that's mostly likely why the first scene showed them shooting vault citizens but it's still nonsensical because they should know that vault dwellers are the most pristine specimens of humanity left over after the war
But they never explain why that is, that's the issue.
You're just supposed to go "USA Gov bad" which I agree with and not think about it, it's fricking awful, even worse yet, it's just a rethread of Vault City done 10 times worse and with way less complexity.
All the late game stuff wss rushed to shit and it's telling, past Reno everything is like a parody of what came before.
to the enclave, everyone who wasnt them are mutants
that's mostly likely why the first scene showed them shooting vault citizens but it's still nonsensical because they should know that vault dwellers are the most pristine specimens of humanity left over after the war
That intro isn't canon and even Black Isle devs said they had no idea why Interplay wanted them to add it. Needless to say the cutscene was for drama and sake of a cool intro
It seemed like they were trying to go for shock value again to me. It felt jarring after playing the first game.
2 weeks ago
Anonymous
You didn't get any closure from BG1.
Like Sarevok dies and then... roll credits. There wasn't even an ending conclusion. I was wondering what happened to the rest of my party, especially because none of them were in 2.
The most moronic element of the enclave and vaults in general is their plan to go to space. I put it on par with how dumb vault tec launching the nukes is in the show.
this. plot is as moronic as general joe biden deciding to kill all brown people in america right now, or forcibly breeding all white men with brown latinas to create the superrace
the whole "THE WASTELAND NEEDS A SOLUTION" plot of fallout games is pure fricking moronic. it's the new society. it's been the society for 200 years. it's basically as old as when america was founded. wastelanders are America.
I'm tired of these 'old america' plots in every single one of these games
>200 years
its been less than 100 years since the bombs fell in 1, and humanity had mostly been in the vaults up until then. in 1, communities are all small and struggling very hard to survive
IIRC you hand him evidence you found on a brotherhood terminal
yeah but it still doesn't make much sense that the master, who is an absolute genius, didn't think about reproduction
They aren't incels. They seize human pussy by force, destroying it with their massive green wieners and spreading the FEV virus through their semen.
You sound like you support the Enclave, which is a very typical incel position.
>Marcus also talks about fricking b***hes with his big green wiener. You sound like you have a small penis.
That's your fanfiction, troony. >The Enclave lost. >Not agreeing with some troony's fanfiction means that you're an Enclavegay
Nearly all of the mutants in the first game are moronic. Did you even play it? Lou, the master, and the one mutant with the human girlfriend aren't but the rest of them are.
The second game made many mutants far more intelligent and Marcus will go into more detail why when you ask him. It has to do with how irradiated humans are before you dip them. In general, they were really dumb in Fallout 1.
>Nearly all of the mutants in the first game are moronic
they're not. talk to the mutants at mariposa or the cathedral.
most of them are smarter than Harry
Every Nightkin in 1 is an intelligent mutant and they make up the entire mutie population of the Cathedral
2 weeks ago
Anonymous
Aren't there only 3 of them? Like
>Only Bethesda retconned them into being moronic. They were as intelligent as any other human
An absolutely CORE component in Fo1's story is that only PRIME NORMAL people make for intelligent supermutants, the rest is completely moronic, it's why you are send after Master in the first place, you moron. Why do you talk about a game you clearly never played?
said, mutants being dumb is a core component of the story. "Mutants were always smart" is really contrarian hill to die on.
2 weeks ago
Anonymous
>"Mutants were always smart" is really contrarian hill to die on.
that's not what I am asserting. I am asserting that there are plenty of intelligent mutants in fallout 1 -- more than people remember. The dying Mutant you meet in the Hub's Deathclaw cave is intelligent, for example. Every Nightkin in the game is implicitly intelligent because Nightkin are hand-picked for their roles in the Master's Army.
People also forget that the absolute dumbest Super Mutants you meet on the west coast are Enclave-made muties from when they excavated Mariposa between 1 and 2. Harry was stupid, but nothing like later dumb mutants in the franchise.
2 weeks ago
Anonymous
>Every Nightkin in 1 is an intelligent mutant and they make up the entire mutie population of the Cathedral
Yes, and they are the equivalent of Navy Seals or Pretorian guard for Master, the absolutely best of the best. Likely produced specifically from whatever prime normals the master could collect. Keep in mind, Fo1 takes place in time when first-generation Vault dwelers were quite common, so getting your hands on few hundreds of them isn't that hard, it's just a very limited resource that is hard to replentish.
2 weeks ago
Anonymous
>when first-generation Vault dwelers were quite common
Absolutely not. Shady Sands and the Khans are from Vault 15 and not a single one is old enough to have actually come from the Vault. Even the Master himself barely qualified at the time he fell in the vat. Lou is so insistent about finding the location of 13 because the Unity is running dangerously low on quality candidates.
2 weeks ago
Anonymous
Vault 15 was gradually abandoned in several waves, first starting in 2097. Shandy Sands itself was only founded in 2142, indicating that it was a much later wave that formed the community. You get to visit it in 2161, by which time Master has been sending scouts all over the wasteland for decades.
There are people in their 30's and 40's who were born in the Vault moving around the world. Even if we ignore the 50 years gap between first wave of Vault15 leaving and assume that SOMEHOW, Shandy Sands were formed by the very first refugee wave: anyone above the age of 63 in Shandy Sands, was born in the vault.
>Only Bethesda retconned them into being moronic. They were as intelligent as any other human
An absolutely CORE component in Fo1's story is that only PRIME NORMAL people make for intelligent supermutants, the rest is completely moronic, it's why you are send after Master in the first place, you moron. Why do you talk about a game you clearly never played?
>and still the mutants blast limbs off of unarmed 'prime normals' in the game over sequence
True. Again, Fo1 is actually kinda stupid. And that cutscene was designed for shock value visuals, not really too carefully considering the story.
It’s a popular belief spread by tourists because they heard it from YouTubers and haven’t actually played the older games. Don’t be too hard on them they’re not that bright
k firstly i read your first sentence wrong and thought it said "was right", which is my fault
secondly im not aware of any humans after the bombs fell (fallout 1 to now) displaying any advanced evolution
>humanity had began evolving
Californians, due to exposure to nuke-mutated, airborne FEV released after Mariposa got a direct hit. It's Lou's explanation for why Prime Normals are so important for intelligent mutants over wastelanders.
honestly the speech check is moronic >your mutants are sterile >nuh huh >have you checked with your females? >huuuh oopsie better kill myself
they could at least expand the conversation a little bit more
I don't understand why people can't just reproduce normally as humans and THEN turn themselves into immortal green superhumans. It's not even like it's an age thing. Lily bowen was a fricking granny when she became a super mutant.
because it's cruel to the human cattle, the master truly believed supermutants could breed. keeping human pets around to breed more humans, only to then turn them into supermutants, is cruelty
That invalidates the Master's entire philosophy of mutants being "the next step in evolution." If they can't even breed, he'd have to admit that they still need humans because they're actually a parasite.
are you assuming super mutants are immortal? what happens when you run out of regular humans?
No, what I mean is, how is the modified FEV not an absolute boon to the wasteland? The modified FEV can augment existing humans by making them bigger, stronger, immune to radiation and disease, and if not immortal, at least very long lived. First generation super mutants are still alive and kicking in new vegas, and by then it had been over a century since the unity. Most of them still seem pretty healthy, at least in body.
What i'm asking is, why don't people just live normal lives until they hit like, 60-70 years old, then roll the dice on FEV? With enough research, the success rate could be increased drastically, and supermutant-hood could just become a normal next step in a person's life. Live as a human, have kids probably, get old, become a mutant, get superpowers and probably live for centuries. I see no downsides to the voluntary use of FEV at all.
The master believed that humans and their way of life/thinking was inherently flawed due to differences and biases so they should all be forced to evolve to the point that no humans/their flawed ideologies could persist. Your plan is just normal human society with the potential to live longer than normal which isn't what the master wanted at all.
Master's plan was actually really stupid, and it gets more and more stupid the more you learn about it.
The fact that this DOCTOR didn't double-check if his "master race" can actually reproduce is just an incredibly cheap and convenient excuse for the game to have a diplomatic solution to accommodate speech-focused characters. But when you actually read the whole Richard's diary, you'll discover that his plan was "more" than just replacing humanity with a new race better suited for the enviromnet: his goal was actually the Unity, a process of mind-meld of all remaining humans, which is the same dumb shit you'll see in Bioshock 2 or Deus Ex IW, and it was never fricking good. This cheap evangelion knock-off motivation just never was compelling.
Fo1 is a fricking fantastic game, but god knows Master is entirely carried on his absolutely amazing voiceacting and good visuals. The actual writing in the game just... isn't that good. It's fitting for the game and I don't demand more, but it's worth acknowledging it for what it is: silly and cheezy as frick.
>forgets to add fertility to his "superhumans"
Richard seems to have incredibly limited understanding of FEV and how to adjust it. He is working with what he has. Not well either, because for some reason the FEV is "administred" by dipping people into a vat of green goo, instead of - you know, maybe having some kind of regulated dosage? Again: Richard is pretty stupid as a character, the game routinely forgets that his is a doctor of medicine.
With that all said, the diary openly states that he simply does not have means to reprogram FEV itself, he only controls the conditions of exposition.
I mean he started his plan to turn the entire wasteland into mutants without first checking whether the FEV makes you randomly explode after 10 years or something
>Dude, if we prove ourselves useful to the ayys who slaughtered us and only keep us alive until they get our teleportation tech, they'll totally help us ascend to a higher level of existence
Dumbass.
every time I try to play 1 I finish sandy -> first vault -> kill raiders -> finish all of junktown then I get to the hub talk to everyone just about and get the caravan job/hint for the glow vault/hint for brotherhood/hint for deathclaw then I quit
should I just skip to 2 or is it worth pushing through after that? I've been spoiled already on the story for 1 so I know how it ends and where a chip is, but I know jack shit about 2 outside of the intro (I played the intro back in 2001)
For Fallout 1, try going roughly anticlockwise so that you go to the military base first. Use a guide and the wiki.
For Fallout 2, getting and upgrading the car should be your first priority because of how much going back and forth you will be doing. Go to Klamath and make sure to get the rubber boots, a tool (pliers), and the fuel efficiency part. Go to Vault City to get a wrench, and give the tool and the wrench to the mechanic woman. Wait one day, then talk to her to get a toolbox. Go to Gecko and trade the toolbox for a car part. Go to the Den, buy the Highwayman car, and pay the mechanic to install the parts. Go to NCR and pay the man in a robe to install a blower, then wait 6 hours while he installs it. If you want, you can go to San Francisco and steal a good gun and its ammunition from a know-it-all on the tanker. Now you can finally play the game. Also use a save editor to give your character max stats at the start of the game, for both Fallout 1 and Fallout 2.
>Erm.. le car! get le car! >REEEEEEEEEEEEE you ignored me!
2 weeks ago
Anonymous
Most of the WORDS WORDS WORDS was just me talking about where to get the parts for the car.
Was it me mentioning that I gave my characters max stats at the start of the game that caused your seething?
2 weeks ago
Anonymous
>get le maximum le statsimum :^) it's the only way you can beat the game >btw I am NOT a shitter, I do NOT suck at the game. you need le maximum stats!
2 weeks ago
Anonymous
I never said that you need max stats to beat the game. I just gave my characters max stats because going around punching bad guys and solving problems was more fun than broken combat, save-scumming, min-maxing, etc.
Thanks for the reply anon, 2 seems more fun so I don't want to rush it but might give the 1 thing a try but I don't want to use a save editor or anything like that thats just giga cheating.
Master wasn't right because Muties are filth.
Enclave is right because you exterminate mutants, then kill anybody who steps out of line and restore order.
I solved Master's "problem" even when I first played this game and was quite young.
Raid Vaults.
Capture normals.
Keep them as breeding stock.
Allow enough of a human population to continue.
Take some humans and make Mutants.
Mutants go out in the world and create society, unaware of breeding farm.
>{178}{}{As the FEV causes constant regenerative update to DNA, it would effectively render the subject largely immortal, as cell death would be offset by augmented growth.} >{179}{}{Additionally, as the gametes of the reproductive system consist of 'half-cells' using split DNA, they could be perceived as 'damage' by FEV, which would 'repair' them, rendering the subject sterile.} >{180}{}{However, as my laboratory facilities are damaged beyond repair, this is conjectural. I cannot offer physical proof. You will have to, in human terms, 'take my word for it.'}
how do you "fix" that?
>NOOOOOOOO YOU CANT JUST KILL EVERYONE AND USHER IN A NEW ERA OF HUMAN PROSPERIETY WHERE PEOPLE ARE UNBOUND AND FREE TO BE WHO THEY TRULY ARE
grow up, they were right
>Breaks everyone's penises
>"right"
There is no reason why someone hyper intelligent like Lou wouldnt discover a cure eventually.
Mutants can't reproduce because the FEV virus changes their reproductive cells. Normally, these cells have half the usual number of chromosomes and can combine during reproduction, but since mutants have a full number of chromosomes, they can't do this to reproduce. A cure would have to involve reconfiguring their entire genomic structure, which I don't think can be made in one lifetime.
Then why didnt the original FEV cause such damage but only the one modified by the master?
Wasn't it always like that, though? When you mess with genetics, it's not weird to create creatures that are wholely incapable of reproduction.
What about Cloning?
>one lifetime
One basically eternal lifetime mind you, Super Mutants are incredibly long lived
In a peaceful world, sure. But in one where thr Enclave is breathing down your neck, you life expectancy goes down.
>involve reconfiguring their entire genomic structure, which I don't think can be made in one lifetime
Actually that can be done in matter of weeks. FEV is literally in-vivo genetic engineering, that is the whole point. If FEV can turn a human into a supermutant, it sure as frick could also change their reproductive capacity.
This isn't really ever addressed by the game, and can be chalked up to the idea that not even Richard knows how to edit FEV itself, but it becomes more glarring in Fo2, where Enclave is explicitly said to know how change FEV to their needs. In theory, Enclave should absolutely have the means to make Supermutants fertile, and even reverse the mutations all together, but... narrative convenience ignores the implication.
It's kinda like most fantasy games treat magic: they just ignore the full implications of their own established rules to make the story simpler to follow.
But with FEV being fully understood and editable, basically anything should be possible.
The FEV is said to be reversible ONLY if someone's previous genome was saved, and a proper retrovirus could rewrite the FEV encoded cells.
The lieutenant hid the the problem from the master, so he wasn't planning to fix it.
Considering the Master is so unstable he elects to activate a nuclear weapon and take everyone with him when he learns the truth, would YOU tell him there's a problem?
A Vault Dweller that was there to kill him would have less of a chance to help him fix the problem than his trusted lieutenant.
Super Mutants have GGC (giant green wieners) which means your opinions are worthless.
This.
>Super Mutants have GGC (giant green wieners)
They, like, can't get hard
They have FGW (flaccid green weenies)
A Super Mutant fricks the protagonist in Fallout 2.
Only if your Chosen One doesn't have enough strength and endurance.
They're infertile not impotent
Did any of you even play FO2?
There's dialogue from a supermutant npc that literally tells you that the FEV never caused infertility to begin with. It just, I quote, took "a while to get the juices flowing".
The Master killed himself over a lie. Not that it matters, since he needed to be dealt with anyway.
you'rea a fricking moron who didn't play the games. let me guess, you read that bullshit from reddit?
You're the fricking moron, you homosexual.
Now frick off.
The "juices" in question is the blood flowing to their oversized wiener. On top of having nonfunctioning sperm/egg cells they also probably need 5 hours of foreplay just to get a chubbie.
he should have experimented with different levels of exposure and not just dump people into a vat
see
>The Master's position: "everyone should be forcibly made into mutants in order to guarantee the survival of sentient life/perhaps eventually cultivate a utopia in a post-apocalyptic hellscape."
>The Enclave's position: "mutants are disgusting and we need to get rid of all of them."
Even if both were destined to fail eventually if they actually "succeeded" - I'd still side with the Enclave any day.
>The Enclave's position: "mutants are disgusting and we need to get rid of all of them."
It's funny how Bethesda is so lacking in creativity that this is now the Brotherhood's position, too.
Fallout 2 had shit writing
Enclave shooting Vault dwellers makes no sense, using "pure" humans for FEV experiments even less.
I'm fine with them wanting to wipe out most of the wasteland, but everything else they do is moronic moustache twirling villain shit.
It's super fricking forced and even the fricking BoS in Toddout 4 was more impartial and morally grey.
the intro of fallout 2 did a lot of damage to the perception of the enclave. they made and cgi'd that shit long before they settled on the true purpose of the enclave. them opening up a vault and killing the dwellers inside was purely a shock value decision, decided for a 'cool intro' to the sequel, before they even really knew what the enclave was truly gonna be about. by the time they decided the enclave was about 'pure humans', it was too late and the intro was already done and dusted.
the number 1 complaint i see about the enclave is them opening fire on a vault because of this moronation order of operations on their part. the intro is practically non-canon.
they went to the vault with the intention of taking people by force and experimenting on them. maybe they killed some to scare the rest into cooperating
this is what I always thought, even when I was 12 and barely knew english, how can people be so bad at understanding things nowadays?
The people here are deranged and desperate to argue about anything because they crave attention.
That's probably the case, but the Enclave characterization is still shit tier comic book villain tier.
They don't even do things because of old outdated protocols or pure bureaucratic hell.
No, they do it solely because "muh discrimination" it's so fricking condescending.
It's Broken Hills tier writing.
The mutants from the first game were just as evil. It's funny how people pretend that game also had watertight writing when it was just as basic and black/white.
They were evil, but they had actual reasons to do what they did.
Enclave has no fricking reason other than the writer wanting to say state that the USA is le racis
But they never explain why that is, that's the issue.
You're just supposed to go "USA Gov bad" which I agree with and not think about it, it's fricking awful, even worse yet, it's just a rethread of Vault City done 10 times worse and with way less complexity.
All the late game stuff wss rushed to shit and it's telling, past Reno everything is like a parody of what came before.
to the enclave, everyone who wasnt them are mutants
that's mostly likely why the first scene showed them shooting vault citizens but it's still nonsensical because they should know that vault dwellers are the most pristine specimens of humanity left over after the war
That intro isn't canon and even Black Isle devs said they had no idea why Interplay wanted them to add it. Needless to say the cutscene was for drama and sake of a cool intro
They did the same with the BG2 intro even though it made slightly more sense there.
The BG2 intro is perfectly fine though
It seemed like they were trying to go for shock value again to me. It felt jarring after playing the first game.
You didn't get any closure from BG1.
Like Sarevok dies and then... roll credits. There wasn't even an ending conclusion. I was wondering what happened to the rest of my party, especially because none of them were in 2.
The most moronic element of the enclave and vaults in general is their plan to go to space. I put it on par with how dumb vault tec launching the nukes is in the show.
this. plot is as moronic as general joe biden deciding to kill all brown people in america right now, or forcibly breeding all white men with brown latinas to create the superrace
the whole "THE WASTELAND NEEDS A SOLUTION" plot of fallout games is pure fricking moronic. it's the new society. it's been the society for 200 years. it's basically as old as when america was founded. wastelanders are America.
I'm tired of these 'old america' plots in every single one of these games
>200 years
its been less than 100 years since the bombs fell in 1, and humanity had mostly been in the vaults up until then. in 1, communities are all small and struggling very hard to survive
yeah but it still doesn't make much sense that the master, who is an absolute genius, didn't think about reproduction
it's still moronic. within one generation nobody is looking for a solution to the wasteland. it's the new reality.
>creates a race of stupid, violent incels
>Ganker thinks he's right
I CAN'T BREED
They aren't incels. They seize human pussy by force, destroying it with their massive green wieners and spreading the FEV virus through their semen.
You sound like you support the Enclave, which is a very typical incel position.
A grand total of one super mutant potentially has sex with a human. Keep your troon fanfic to yourself.
Marcus also talks about fricking b***hes with his big green wiener. You sound like you have a small penis. The Enclave lost.
>Marcus also talks about fricking b***hes with his big green wiener. You sound like you have a small penis.
That's your fanfiction, troony.
>The Enclave lost.
>Not agreeing with some troony's fanfiction means that you're an Enclavegay
>mention big green wieners
>anon has a meltie
Yep your dick is small b***h ahahahahah
>troon seething and projecting this hard
You are an incel and you support the Enclave
No.
Only Bethesda retconned them into being moronic. They were as intelligent as any other human
mutants from irradiated humans were moronic, but they weren't violent
You can meet several ultra moronic mutants in F1 and 2 stop the larp
Nearly all of the mutants in the first game are moronic. Did you even play it? Lou, the master, and the one mutant with the human girlfriend aren't but the rest of them are.
Then why is Marcus and a bunch of Gen 1s like Mean sonuvab***h normal?
Why are Fawkes and Uncle Leo normal?
because they come from non-irradiated human, aka vault dwellers
The second game made many mutants far more intelligent and Marcus will go into more detail why when you ask him. It has to do with how irradiated humans are before you dip them. In general, they were really dumb in Fallout 1.
>using an example from New Vegas
>not using examples actually from Fallout 1
TOURIST
The lieutenant is intelligent, while Harry is moronic.
>the one mutant with the human girlfriend
GREENED
She said he was forcibly dipped but still retained his memories/intelligence after which made that mutie pretty unique compared to the others.
she's just saying that so she doesn't look like a total bawd. truth is she wanted big green wiener
I thought all mutants were basically like ken dolls?
even females who get dipped in vat look exactly like a regular super mutant
west coast mutants have their genitals, they just cannot conceive.
it's east coast mutants who I think lack genitals entirely
He was her love interest before he was forcibly dipped in FEV. Now he can't even have children.
>Nearly all of the mutants in the first game are moronic
they're not. talk to the mutants at mariposa or the cathedral.
most of them are smarter than Harry
I did. They're still stupid. Lou and the mutant with the girlfriend are the only two smart ones at mariposa. I already mentioned them.
Every Nightkin in 1 is an intelligent mutant and they make up the entire mutie population of the Cathedral
Aren't there only 3 of them? Like
said, mutants being dumb is a core component of the story. "Mutants were always smart" is really contrarian hill to die on.
>"Mutants were always smart" is really contrarian hill to die on.
that's not what I am asserting. I am asserting that there are plenty of intelligent mutants in fallout 1 -- more than people remember. The dying Mutant you meet in the Hub's Deathclaw cave is intelligent, for example. Every Nightkin in the game is implicitly intelligent because Nightkin are hand-picked for their roles in the Master's Army.
People also forget that the absolute dumbest Super Mutants you meet on the west coast are Enclave-made muties from when they excavated Mariposa between 1 and 2. Harry was stupid, but nothing like later dumb mutants in the franchise.
>Every Nightkin in 1 is an intelligent mutant and they make up the entire mutie population of the Cathedral
Yes, and they are the equivalent of Navy Seals or Pretorian guard for Master, the absolutely best of the best. Likely produced specifically from whatever prime normals the master could collect. Keep in mind, Fo1 takes place in time when first-generation Vault dwelers were quite common, so getting your hands on few hundreds of them isn't that hard, it's just a very limited resource that is hard to replentish.
>when first-generation Vault dwelers were quite common
Absolutely not. Shady Sands and the Khans are from Vault 15 and not a single one is old enough to have actually come from the Vault. Even the Master himself barely qualified at the time he fell in the vat. Lou is so insistent about finding the location of 13 because the Unity is running dangerously low on quality candidates.
Vault 15 was gradually abandoned in several waves, first starting in 2097. Shandy Sands itself was only founded in 2142, indicating that it was a much later wave that formed the community. You get to visit it in 2161, by which time Master has been sending scouts all over the wasteland for decades.
There are people in their 30's and 40's who were born in the Vault moving around the world. Even if we ignore the 50 years gap between first wave of Vault15 leaving and assume that SOMEHOW, Shandy Sands were formed by the very first refugee wave: anyone above the age of 63 in Shandy Sands, was born in the vault.
>Only Bethesda retconned them into being moronic. They were as intelligent as any other human
An absolutely CORE component in Fo1's story is that only PRIME NORMAL people make for intelligent supermutants, the rest is completely moronic, it's why you are send after Master in the first place, you moron. Why do you talk about a game you clearly never played?
and still the mutants blast limbs off of unarmed 'prime normals' in the game over sequence
the only justified kill was the overseer in his frickturret
>and still the mutants blast limbs off of unarmed 'prime normals' in the game over sequence
True. Again, Fo1 is actually kinda stupid. And that cutscene was designed for shock value visuals, not really too carefully considering the story.
homie you are moronic
It’s a popular belief spread by tourists because they heard it from YouTubers and haven’t actually played the older games. Don’t be too hard on them they’re not that bright
he wasn't right. humanity had began evolving after the great war in ways that weren't apparent on the surface.
wrong
the master didnt know super mutants were sterile on top of being moronic and ugly displayed zero sexual dimorphism
how does this prove me wrong
k firstly i read your first sentence wrong and thought it said "was right", which is my fault
secondly im not aware of any humans after the bombs fell (fallout 1 to now) displaying any advanced evolution
>secondly im not aware of any humans after the bombs fell (fallout 1 to now) displaying any advanced evolution
I can think of debatably five humans.
>humanity had began evolving
Californians, due to exposure to nuke-mutated, airborne FEV released after Mariposa got a direct hit. It's Lou's explanation for why Prime Normals are so important for intelligent mutants over wastelanders.
honestly the speech check is moronic
>your mutants are sterile
>nuh huh
>have you checked with your females?
>huuuh oopsie better kill myself
they could at least expand the conversation a little bit more
IIRC you hand him evidence you found on a brotherhood terminal
You can also just have him ask Lou who then tells the supposed psychic genius about it.
>can read minds
>can't read his number 2's mind until you ask for reasons
I don't understand why people can't just reproduce normally as humans and THEN turn themselves into immortal green superhumans. It's not even like it's an age thing. Lily bowen was a fricking granny when she became a super mutant.
because it's cruel to the human cattle, the master truly believed supermutants could breed. keeping human pets around to breed more humans, only to then turn them into supermutants, is cruelty
That invalidates the Master's entire philosophy of mutants being "the next step in evolution." If they can't even breed, he'd have to admit that they still need humans because they're actually a parasite.
No, what I mean is, how is the modified FEV not an absolute boon to the wasteland? The modified FEV can augment existing humans by making them bigger, stronger, immune to radiation and disease, and if not immortal, at least very long lived. First generation super mutants are still alive and kicking in new vegas, and by then it had been over a century since the unity. Most of them still seem pretty healthy, at least in body.
What i'm asking is, why don't people just live normal lives until they hit like, 60-70 years old, then roll the dice on FEV? With enough research, the success rate could be increased drastically, and supermutant-hood could just become a normal next step in a person's life. Live as a human, have kids probably, get old, become a mutant, get superpowers and probably live for centuries. I see no downsides to the voluntary use of FEV at all.
The master believed that humans and their way of life/thinking was inherently flawed due to differences and biases so they should all be forced to evolve to the point that no humans/their flawed ideologies could persist. Your plan is just normal human society with the potential to live longer than normal which isn't what the master wanted at all.
are you assuming super mutants are immortal? what happens when you run out of regular humans?
Master's plan was actually really stupid, and it gets more and more stupid the more you learn about it.
The fact that this DOCTOR didn't double-check if his "master race" can actually reproduce is just an incredibly cheap and convenient excuse for the game to have a diplomatic solution to accommodate speech-focused characters. But when you actually read the whole Richard's diary, you'll discover that his plan was "more" than just replacing humanity with a new race better suited for the enviromnet: his goal was actually the Unity, a process of mind-meld of all remaining humans, which is the same dumb shit you'll see in Bioshock 2 or Deus Ex IW, and it was never fricking good. This cheap evangelion knock-off motivation just never was compelling.
Fo1 is a fricking fantastic game, but god knows Master is entirely carried on his absolutely amazing voiceacting and good visuals. The actual writing in the game just... isn't that good. It's fitting for the game and I don't demand more, but it's worth acknowledging it for what it is: silly and cheezy as frick.
>pic unrelated
>turn everyone into mentally moronic green hulks who murder everything around them
>"right"
???????
The CIS did nothing wrong.
>Both factions are controlled by a cult and thrown into a war and insure complete domination
How did Lucas get away with this?
>forgets to add fertility to his "superhumans"
For a man-machine "genius" hybrid he sure was fricking stupid
Almost like he's a mutated mentally unstable misguided tragic abomination or something.
>forgets to add fertility to his "superhumans"
Richard seems to have incredibly limited understanding of FEV and how to adjust it. He is working with what he has. Not well either, because for some reason the FEV is "administred" by dipping people into a vat of green goo, instead of - you know, maybe having some kind of regulated dosage? Again: Richard is pretty stupid as a character, the game routinely forgets that his is a doctor of medicine.
With that all said, the diary openly states that he simply does not have means to reprogram FEV itself, he only controls the conditions of exposition.
I mean he started his plan to turn the entire wasteland into mutants without first checking whether the FEV makes you randomly explode after 10 years or something
If they wanted to be really based they should have made "Hitler's Legion" instead of Caesar's Legion.
how would the story have been different if they did?
They'd have cool mustaches
I'm a slvt for green wiener
we know, vault girl
hot
im jerking off to you right now
I still listen to his speeches from time to time
>Dude, if we prove ourselves useful to the ayys who slaughtered us and only keep us alive until they get our teleportation tech, they'll totally help us ascend to a higher level of existence
Dumbass.
every time I try to play 1 I finish sandy -> first vault -> kill raiders -> finish all of junktown then I get to the hub talk to everyone just about and get the caravan job/hint for the glow vault/hint for brotherhood/hint for deathclaw then I quit
should I just skip to 2 or is it worth pushing through after that? I've been spoiled already on the story for 1 so I know how it ends and where a chip is, but I know jack shit about 2 outside of the intro (I played the intro back in 2001)
For Fallout 1, try going roughly anticlockwise so that you go to the military base first. Use a guide and the wiki.
For Fallout 2, getting and upgrading the car should be your first priority because of how much going back and forth you will be doing. Go to Klamath and make sure to get the rubber boots, a tool (pliers), and the fuel efficiency part. Go to Vault City to get a wrench, and give the tool and the wrench to the mechanic woman. Wait one day, then talk to her to get a toolbox. Go to Gecko and trade the toolbox for a car part. Go to the Den, buy the Highwayman car, and pay the mechanic to install the parts. Go to NCR and pay the man in a robe to install a blower, then wait 6 hours while he installs it. If you want, you can go to San Francisco and steal a good gun and its ammunition from a know-it-all on the tanker. Now you can finally play the game.
Also use a save editor to give your character max stats at the start of the game, for both Fallout 1 and Fallout 2.
That is the worst advice I've seen anyone giving about any game ever, in all of my 17 years on this board. Congratulations.
>Give strategies that worked for me and were fun
>Seething with no argument
kek
you need a reminder? you suck. frick off
>Get and upgrade the car first!
>REEEEE!
>Erm.. le car! get le car!
>REEEEEEEEEEEEE you ignored me!
Most of the WORDS WORDS WORDS was just me talking about where to get the parts for the car.
Was it me mentioning that I gave my characters max stats at the start of the game that caused your seething?
>get le maximum le statsimum :^) it's the only way you can beat the game
>btw I am NOT a shitter, I do NOT suck at the game. you need le maximum stats!
I never said that you need max stats to beat the game. I just gave my characters max stats because going around punching bad guys and solving problems was more fun than broken combat, save-scumming, min-maxing, etc.
>i like zero replay value
you suck Black person. learn a very important human skill; if you have nothing important to say, don't "chip in" at all
Thanks for the reply anon, 2 seems more fun so I don't want to rush it but might give the 1 thing a try but I don't want to use a save editor or anything like that thats just giga cheating.
Master wasn't right because Muties are filth.
Enclave is right because you exterminate mutants, then kill anybody who steps out of line and restore order.
I solved Master's "problem" even when I first played this game and was quite young.
Raid Vaults.
Capture normals.
Keep them as breeding stock.
Allow enough of a human population to continue.
Take some humans and make Mutants.
Mutants go out in the world and create society, unaware of breeding farm.
you're frickin stupid and learned nothing. read this and kys
As someone else mentioned, doing that would prove that super mutants were just parasites on humans.
Why couldn't he just keep working on the fev until it just werked.
Evidently, FEV exposure makes you moronic
>{178}{}{As the FEV causes constant regenerative update to DNA, it would effectively render the subject largely immortal, as cell death would be offset by augmented growth.}
>{179}{}{Additionally, as the gametes of the reproductive system consist of 'half-cells' using split DNA, they could be perceived as 'damage' by FEV, which would 'repair' them, rendering the subject sterile.}
>{180}{}{However, as my laboratory facilities are damaged beyond repair, this is conjectural. I cannot offer physical proof. You will have to, in human terms, 'take my word for it.'}
how do you "fix" that?
>NOOOOOOOO YOU CANT JUST KILL EVERYONE AND USHER IN A NEW ERA OF HUMAN PROSPERIETY WHERE PEOPLE ARE UNBOUND AND FREE TO BE WHO THEY TRULY ARE
grow up, they were right