except this part, it made me want to kill myself
but everything else, the story, the characters, the ost, the key frame animation, it was all absolutely stunning
To be fair, I'm glad Ghost Trick didn't get a sequel in a way, it all wrapped up so nicely and I wouldn't want anything to spoil how high of a note the game left off on. Though the idea of a new cast and story with expanded gameplay is compelling I must admit.
That's the sin of a lot of franchises.
If the sequel does bad, it stains the whole series. Sometimes is better to let creators go full wild to see games like GT
I would love a sequel to Ghost Trick with more open ended gameplay. Multiple solutions to each puzzle. A physics based system like Prop Hunt where you can possess all sorts of objects, rather than the scripted interactions in the current game.
Yeah exactly. Theres so many possibilities with the idea of ghost tricks and being able to create new and instresting ones. I'd love to see how the game would play out with a diffrent protag with diffrent powers that make solutions a bit more open ended.
>solutions a bit more open ended.
Kek Im reminded of that alternate solution where you save cabanela from yomiel's bullet.....by killing him yourself with a helmet flying at bullet speed
2 years ago
Anonymous
I did that solution on my first playthrough. It's pretty funny.
huh.. i just realized that takumi worked on pretty much every AA, except dual destinies. i had always thought that there was something OFF about that game, and now i fricking know why
>download rom >install emulator of choice (I used emudeck for ez setup) >put rom in the Emulation/roms/nds directory >run game
I'm unsure if emudeck runs on anything but GNU/Linux, or even anything but the Steam Deck. Look up yt tutorials how to set up DS emulators if it doesn't work
>download rom >install emulator of choice (I used emudeck for ez setup) >put rom in the Emulation/roms/nds directory >run game
I'm unsure if emudeck runs on anything but GNU/Linux, or even anything but the Steam Deck. Look up yt tutorials how to set up DS emulators if it doesn't work
if you have a 3DS, hack it and put twilightmenu++ on it.
Yes. "It's one of those" means there's more than 1.
2 years ago
Anonymous
then name 2
2 years ago
Anonymous
N O
2 years ago
Anonymous
In terms of old hidden gems by visionary japanese creators on top of their game, you could say Phantom Dust is one of those.
2 years ago
Anonymous
If you are still here, could you give a small description why you recommend it
2 years ago
Anonymous
The only real-time 3D free movement action game that has the depth and dynamisms of card games like mtg/hearthstone. You play as Espers in a ripped apart world. Deck building, online VS modes and singleplayer story. It's a 2004 original Xbox game that was recently re-released for free on Xbox one and windows store and it plays reeeally good.
La-Mulana is a great example, I've never had much of an urge to replay it, but playing it through the first time and making your own scribbly archaeologist's notebook was a super memorable experience
Do you remember when Capcom had a bunch of webcomics make promostrips for GT? I remember there being at least 7 of them but the only ones I could specifically remember were Dr McNinja
Actually frick it, here’s Ctrl+Alt+Del’s Ghost Trick comic for ants
Found it on the waybackmachine for you.
https://web.archive.org/web/20101204093802/http://www.capcom-unity.com/jgonzo/blog/2010/12/01/special_ghost_trick_webcomic:_ctrlaltdel
Unfortunately it turns out that really is all there is, but they were commissioned as the lead up for a Create Your Own Ghost Trick Webcomic contest. I’ll post all of entries I could find in not garbage-quaity.
This was the winner btw. No there is one more entry but I couldn’t find it in a quality that I could deem acceptable and to be honest it didn’t look that funny anyway but if someone else wants to try to look for a higher quality version I’d say go for it:
https://news.capcomusa.com/lets/browse/ghost-trick-webcomic-contest-winner
This was the winner btw. No there is one more entry but I couldn’t find it in a quality that I could deem acceptable and to be honest it didn’t look that funny anyway but if someone else wants to try to look for a higher quality version I’d say go for it:
https://news.capcomusa.com/lets/browse/ghost-trick-webcomic-contest-winner
Thanks for these! Nice bit of GT history to look back on. I played the game back in 2012, so fairly early in the game's lifecycle. It is my favourite game of all time, so I thought I knew all about the online presence and discource surrounding this game, but I never knew of these comics. If only I could go back in time myself and experience the launch back in 2010-11
That man got a lot of freedom with LaytonVSWright and Great Ace Attorney. Those games do way more interesting things with the Ace Attorney license and formula than the later DS and 3DS games. I would have preferred Takumi getting complete creative control to make whichever game or new IP he wanted to, but the Ace Attorneys we got from him where all worth it.
Short (5-6 hours) puzzle murder mystery game where you go around trying to solve your murder in one night by manipulating objects and talking to dead people. The puzzles are for the most part simple but still fun to solve, the story is engaging with plenty of twists and turns and the characters are all charming. If you ever played and liked liked Ace Attorney you'll probably like this. Now leave the thread before you get spoiled.
I did my playthrough in one 7 and a half hour session. Once I picked it up I simply couldn't put it down. It's crazy to think how much a game I only played once for one night has stuck with me. It's a goddamn masterwork
Reposting from other thread.
I don't really like the final reveal in this game.
Full Ghost Trick spoilers. The reveal that Ray was an older Missile from a different timeline was not done well, and a very bad note to end this great game on. The story can be rewritten in infinite amount of ways to have Ray be any character from the story without affecting the rest of the game at all, because Ray's actions are mostly confined to his original timeline. So you can make up any alternative timeline and the reveal would still make as much sense. You can make up a version where Ray was Lynne, or where Ray was Sissel, or where Ray was Yomiel. It all does not matter, because the story details that are needed to make each of those twists work can just be made up at the end of the story because the details are confined to an isolated alternate timeline that gets introduced at the last second, like how the game does right now with the "Ray is Missile" reveal. There is no way for the player to guess this reveal on their own, no foreshadowing of who Ray could be (unlike every other reveal in the game which is very well foreshadowed). The player can only guess Ray is someone from an alternate history who is important to the story, but nothing more. Its just a lore infodump for one last cheap extra twist, and the only reason fans like it is because Missile is a great character. I have to admit, the fact that Ghost Trick can be condensed to the idea of "cat and dog use time travelling ghost super powers to save their masters because they love them" does make the "Ray is Missile" twist work in line with the "Sissel is a cat" twist. And a final twist that the player was already in an alternate timeline this whole time works well with the fact that we the player are constantly creating new timelines and the fact that there are other ghost in the story as well doing their thing. The execution is just poor.
I respect what the game tried to do though.
It's somewhat foreshadowed by Missile showing up with ghost powers. But I agree that if, say, they'd shot Camilla closer to the meteorite, it could've easily been her. Maybe if the mission where you save Camilla would lead more naturally to Missile dying near the meteorite, it would work better, and it'd still be pretty hard to figure out since you'd need to remember the details of that puzzle much later on when you learn the truth about the meteorite and how Missile got his ghost power.
I didn't consider that. Still, I think some of the reveals before that final one where more satisfying conclusions to the story, but the game wanted to sneak in one final reveal at the end and I don't think that was worth it. Almost like they forgot to address Ray's identity so they made up the alternate timeline
It's somewhat foreshadowed by Missile showing up with ghost powers. But I agree that if, say, they'd shot Camilla closer to the meteorite, it could've easily been her. Maybe if the mission where you save Camilla would lead more naturally to Missile dying near the meteorite, it would work better, and it'd still be pretty hard to figure out since you'd need to remember the details of that puzzle much later on when you learn the truth about the meteorite and how Missile got his ghost power.
>disliking the main twist being that Missile is just the ultimate good boy.
Disgusting. You must be dog haters.
I have been watching a streamer who has been playing this game, and it can be so frustrating to see them bash the game for being inconsistent with its rules. This game is very rarely inconsistent. Sure, so of the Ghost World rules are extremely arbitrary, but the always work in a consistent manner. Some people bash the game for making up Ghost World rules on the go, but the entire game follows those rules closely. To me that is more a sign of a competently written game that a poorly written one.
i kind of stopped caring about the lore implications when everybody and their dog started getting special powers. it's a story about magic ghosts and there's nothing wrong with it
I think you missed my point. Just like Aerith dying people like to ruin that twist for everyone even though in the long run it doesn't mean that much.
Granted there are clues for that but you would have to be crazy to pick up on all that first time even taking away the can't read point being a little obvious
It was. I still can't believe fricking gay attorney got a full anime adapation to its first three games but not this. That entire ending sequence still makes me tear up to this day it's just so fricking good.
a lot of thought went into it actually
shu takumi thinks that to be memorable characters need to be immediately recognizable, AND the best way to achieve this is
1) giving them a unique silhouette, and
2) giving them stark, noticeable colors
we have been talking about him since 2010, so you have probably entered this website for the first time today
go play it btw, avoid reading any spoilers
You have no idea what you are talking about.
I mean when you are 4 minutes before someones death and you want to trip a hobo in the park on a seesaw, but just before you can do that the game goes to a 4 second cutscene where the hobo jumps on and off the seesaw and you cant do anything during this cutscene. By the logic of the game, I should be able to trip the hobo with the seesaw and buy more time that way to prevent his death, but the game does not accept that answer so to prevent me from interacting with the seesaw while the hobo is on it, the game transitions to a cutscene.
>be playing action game >boss has second phase and transformation cutscene plays >can't control my character or damage boss during cutscene
OMG WTF SHIT GAME IMMERSION RUINED 0/10
i played it on the steam deck, and the screen is small enough that i never had to use a filter of any kind
it's among the reasons why i play everything on handhelds
Of course I did, the game is great.
Ost is great, figured out it was the same composer as AA right away, and the plot was intriguing too.
Even though I got spoiled on the cat thing before I even played the game, it didn't waver my experience at all.
Honestly, for how much I enjoyed the first playthrough, Ghost Trick only became my favorite game of all time after my second playthrough. Some of the frustrations and misgivings I had on the first go where gone, but more importantly I could pick up on all those buts of foreshadowing I missed my first time around. I replayed it 5 years after my first playthrough, so I got to re-experience all the tinier twist I forgot while enjoying all the hints for the bigger twists I still remembered. Playing it again many years later also made me appreciate how timeless it is and how well it aged compared to its contemporaries.
that feel when
The game does such a good job of striking that balance between the ridiculous and sincere.
Yeah, it's a fantastic game. I'd say you should give Return to the Obra Dinn a shot as well since it has a similar premise of figuring out deaths and I found it to be quite enjoyable.
I remember being hype for this game right from its announcement in 2010. I was a huge fan of Ace Attorney and hearing a new game by Shu Takumi was being shown I was immediately interested. The trailer is still incredible and sends chills down my spine: https://www.youtube.com/watch?v=2OxMfwK7XKM. For months I would imagine what this game would be like since I was such a massive fan of Ace Attorney, assuming it was going to have five cases and you'd need to figure out each death to find the true murderer or something.
When I eventually got to play it, I really was blown away. It became an instant favourite of mine and in my top three. Probably one of the few games I played that I knew nothing about because it was still so new, nothing was spoiled and there wasn't even any opinions of it. It could've been shit and I would've had no idea but I'm glad I played it right when it released.
It's a game I try and convince everyone I know to play and have successfully done that to 5 people in my life. Will always remember them coming back to me after finishing it and telling me how incredible it was. Such a great feeling, luckily only one of them was spoiled on it.
Obra Dinn is so incredible. Same concept as Ghost Trick, but actual detective work to do. Highly recommended for ayone reading this.
I also remembered watching that trailer and being particualrly impressed with the music. But its does kind of a poor job at selling the game I believe. Too much text that goes by too quickly, and gameplay that only is shown in the end of the trailer rather than in the beginning.
And I too try to recommend it to as many people as possible. These days through, people seem highly criticial of how restricitve the gameplay is, but the writing is still as strong as back then.
Another who found out Ghost Trick is wonderful, always nice to see.
except this part, it made me want to kill myself
but everything else, the story, the characters, the ost, the key frame animation, it was all absolutely stunning
Understandable, that chapter sucks ass
TOP
>tfw the real Missile passed away
Takumi wrote a song about Missile, both the real one and the one in Ghost Trick:
>because that's what doggies do!
Missel is the only dog i respect
A writer at the absolute peak of his game.
yup
makes you sad that Shu spent so much time on AA when he could've been making new ip kino
To be fair, I'm glad Ghost Trick didn't get a sequel in a way, it all wrapped up so nicely and I wouldn't want anything to spoil how high of a note the game left off on. Though the idea of a new cast and story with expanded gameplay is compelling I must admit.
That's the sin of a lot of franchises.
If the sequel does bad, it stains the whole series. Sometimes is better to let creators go full wild to see games like GT
I want to see what Sissel looks like or how Yomiel and Sissel got back together but we don't get that satisfaction from the game
sissel has a shard stuck in him and is now eternally a kitten
I think he means his fiancée. Wasn't she also named Sissel, or am I misremembering?
i mean.. that isn't really part of the story when you think about it. i don't particularly care.
I think you could make a good sequel to Ghost Trick by making it focus on a diffrent character and plot with a similar gameplay loop.
I would love a sequel to Ghost Trick with more open ended gameplay. Multiple solutions to each puzzle. A physics based system like Prop Hunt where you can possess all sorts of objects, rather than the scripted interactions in the current game.
Yeah exactly. Theres so many possibilities with the idea of ghost tricks and being able to create new and instresting ones. I'd love to see how the game would play out with a diffrent protag with diffrent powers that make solutions a bit more open ended.
>solutions a bit more open ended.
Kek Im reminded of that alternate solution where you save cabanela from yomiel's bullet.....by killing him yourself with a helmet flying at bullet speed
I did that solution on my first playthrough. It's pretty funny.
huh.. i just realized that takumi worked on pretty much every AA, except dual destinies. i had always thought that there was something OFF about that game, and now i fricking know why
Really? I thought he had nothing to do with the Miles Edgeworth Investigation games and AA5 and AA6, but you're saying he only did not work on 5?
you are correct
Finished it like a month ago. Great game, really glad Ganker brought it to my attention
>tfw Yomiel turns to look at you
Pure kino
I've been wanting to replay this for a long time now but always get bored of dealing with the emulator shit.
Can someone spoon feed me. I'm old.
melonds
if you have a 3DS, hack it and put twilightmenu++ on it.
>download rom
>install emulator of choice (I used emudeck for ez setup)
>put rom in the Emulation/roms/nds directory
>run game
I'm unsure if emudeck runs on anything but GNU/Linux, or even anything but the Steam Deck. Look up yt tutorials how to set up DS emulators if it doesn't work
https://emulation.gametechwiki.com/index.php/MelonDS
Alright that should get me running, thanks.
Just buy it for iPhone you lazy homosexual
Drastic on your phone. Cant get easier than that
I'm doing my best to drink my brain cells to death so I can play it completely fresh again.
One day!
bro, i'm afraid that can work for lesser games, but this is far too memorable.
welcome to the club, you will never find another game like it and you will never play it again for the first time
thank god i somehow spent more than 10 years without having it spoiled to me
my spoiler avoidance skills are insane
it's one of those huh
name 10 others
i can't that's why i said it's one of those. I was not being sarcastic or ironic.
those is plural
Yes. "It's one of those" means there's more than 1.
then name 2
N O
In terms of old hidden gems by visionary japanese creators on top of their game, you could say Phantom Dust is one of those.
If you are still here, could you give a small description why you recommend it
The only real-time 3D free movement action game that has the depth and dynamisms of card games like mtg/hearthstone. You play as Espers in a ripped apart world. Deck building, online VS modes and singleplayer story. It's a 2004 original Xbox game that was recently re-released for free on Xbox one and windows store and it plays reeeally good.
This guy explains better
Outer Wilds
Undertale
Hollow Knight
Naissancee
Worlds Adrift (RIP ;_;)
MG:Revengeance
La Mulana (2)
I understand you might disagree with these games. You might even consider saying so. If you do, make sure to go frick yourself and die.
These are not the "BEST" games. These are games where subsequent plays don't come close to the 1st time in fun.
La-Mulana is a great example, I've never had much of an urge to replay it, but playing it through the first time and making your own scribbly archaeologist's notebook was a super memorable experience
i still have my searchable, tagged ,indexed FULL notes of la mulana 2 in some google keep.
la mulana freeware or the ugly remake?
Every single one of those games is fricking awful, except for la mulana.
Holy shit have a nice day zoomer
Man your taste is shit
Nah I’m serious, you have a terrible taste when it comes to video games
get out of my thread you filthy animal
Leave and never come back, you are the one with no taste in video games
>underreddit
>hollowshit reddit
>outer Reddit
Hahahahaa bro, gameplay? fricking gameplay ? Congrats on having a better story when compared to tlou2
What are you even doing in a thread about a VN?
theres always one guy who spends all day telling people to feel bad about playing videogames
You just know he's spammed THOUSANDS of Outer Wilds threads
I love vns.
You must be baiting those games are all at least “good”
Outer Wilds is great though.
Not Outer Worlds.
Classic
Yume Nikki for sure. Also Ace Attorney Investigations 2.
>you'll never play it again for the first time
that's the part that hurts the most
Do you remember when Capcom had a bunch of webcomics make promostrips for GT? I remember there being at least 7 of them but the only ones I could specifically remember were Dr McNinja
Penny Arcade
and PvP CAD also made one but I could only find it in absolute shit quality
Actually frick it, here’s Ctrl+Alt+Del’s Ghost Trick comic for ants
Found it on the waybackmachine for you.
https://web.archive.org/web/20101204093802/http://www.capcom-unity.com/jgonzo/blog/2010/12/01/special_ghost_trick_webcomic:_ctrlaltdel
Man, you would never see modern P-A write something like this.
so that's where the advertising budget went
Wow. Never knew this. Could you please share all.
Unfortunately it turns out that really is all there is, but they were commissioned as the lead up for a Create Your Own Ghost Trick Webcomic contest. I’ll post all of entries I could find in not garbage-quaity.
This was the winner btw. No there is one more entry but I couldn’t find it in a quality that I could deem acceptable and to be honest it didn’t look that funny anyway but if someone else wants to try to look for a higher quality version I’d say go for it:
https://news.capcomusa.com/lets/browse/ghost-trick-webcomic-contest-winner
Thanks for these! Nice bit of GT history to look back on. I played the game back in 2012, so fairly early in the game's lifecycle. It is my favourite game of all time, so I thought I knew all about the online presence and discource surrounding this game, but I never knew of these comics. If only I could go back in time myself and experience the launch back in 2010-11
Frick capcom for forcing more ace attorney garbage instead of letting shu takumi explore his genius
That man got a lot of freedom with LaytonVSWright and Great Ace Attorney. Those games do way more interesting things with the Ace Attorney license and formula than the later DS and 3DS games. I would have preferred Takumi getting complete creative control to make whichever game or new IP he wanted to, but the Ace Attorneys we got from him where all worth it.
Never played it, but I got a modded 3ds lying around. Shill it to me.
Short (5-6 hours) puzzle murder mystery game where you go around trying to solve your murder in one night by manipulating objects and talking to dead people. The puzzles are for the most part simple but still fun to solve, the story is engaging with plenty of twists and turns and the characters are all charming. If you ever played and liked liked Ace Attorney you'll probably like this. Now leave the thread before you get spoiled.
Sounds compelling, I'll play it. You're alright, anon.
its more than 10 hours
less than 8
it's exactly 9
I have no idea how you got to 5 hours
The world record speedrun is 4 hours 50 minutes
Anon is the fastest reader alive
I did my playthrough in one 7 and a half hour session. Once I picked it up I simply couldn't put it down. It's crazy to think how much a game I only played once for one night has stuck with me. It's a goddamn masterwork
that's kinda funny that you played it realtime since the game also takes place in one night
I've played it multiple times and yeah my playthrough is usually a full day.
This game had the FF7 effect where the obvious twist that gets spoiled was actually just a smokescreen for all the other crazy fricking twists
>where the obvious twist
What was the 'obvious' twist here? Because I can't really think of any that I actually thought was obvious at any point
I want a AA crossover where Maya channels Sissel the whole time
the cat's out of the bag now
Yes, it was! This game will be forever in my heart.
Tfw there is nothing like Ghost Trick out there.
Reposting from other thread.
I don't really like the final reveal in this game.
Full Ghost Trick spoilers.
The reveal that Ray was an older Missile from a different timeline was not done well, and a very bad note to end this great game on. The story can be rewritten in infinite amount of ways to have Ray be any character from the story without affecting the rest of the game at all, because Ray's actions are mostly confined to his original timeline. So you can make up any alternative timeline and the reveal would still make as much sense. You can make up a version where Ray was Lynne, or where Ray was Sissel, or where Ray was Yomiel. It all does not matter, because the story details that are needed to make each of those twists work can just be made up at the end of the story because the details are confined to an isolated alternate timeline that gets introduced at the last second, like how the game does right now with the "Ray is Missile" reveal. There is no way for the player to guess this reveal on their own, no foreshadowing of who Ray could be (unlike every other reveal in the game which is very well foreshadowed). The player can only guess Ray is someone from an alternate history who is important to the story, but nothing more. Its just a lore infodump for one last cheap extra twist, and the only reason fans like it is because Missile is a great character. I have to admit, the fact that Ghost Trick can be condensed to the idea of "cat and dog use time travelling ghost super powers to save their masters because they love them" does make the "Ray is Missile" twist work in line with the "Sissel is a cat" twist. And a final twist that the player was already in an alternate timeline this whole time works well with the fact that we the player are constantly creating new timelines and the fact that there are other ghost in the story as well doing their thing. The execution is just poor.
I respect what the game tried to do though.
It's somewhat foreshadowed by Missile showing up with ghost powers. But I agree that if, say, they'd shot Camilla closer to the meteorite, it could've easily been her. Maybe if the mission where you save Camilla would lead more naturally to Missile dying near the meteorite, it would work better, and it'd still be pretty hard to figure out since you'd need to remember the details of that puzzle much later on when you learn the truth about the meteorite and how Missile got his ghost power.
I didn't consider that. Still, I think some of the reveals before that final one where more satisfying conclusions to the story, but the game wanted to sneak in one final reveal at the end and I don't think that was worth it. Almost like they forgot to address Ray's identity so they made up the alternate timeline
>disliking the main twist being that Missile is just the ultimate good boy.
Disgusting. You must be dog haters.
I still think about Dashing Enigma
I have been watching a streamer who has been playing this game, and it can be so frustrating to see them bash the game for being inconsistent with its rules. This game is very rarely inconsistent. Sure, so of the Ghost World rules are extremely arbitrary, but the always work in a consistent manner. Some people bash the game for making up Ghost World rules on the go, but the entire game follows those rules closely. To me that is more a sign of a competently written game that a poorly written one.
i kind of stopped caring about the lore implications when everybody and their dog started getting special powers. it's a story about magic ghosts and there's nothing wrong with it
I commend the game for taking its own rules so seriously though. The story can only work if those rules are in place
If you did not play it yet
GET
THE
FRICK
OUT OF THE THREAD
AND PLAY IT AT ONCE
>the soundtrack tells you to get a fricking move on
This one was in my playlist for years.
>Lynn realizes that she might actually die along with Kamila and actually freaks out at the thought of dying for the first time in the game
Pure ludo
Sissel being a cat is the most commonly spoiled part even though it barely amounts to anything in the long run
>Sissel being a cat is the most commonly spoiled part even though it barely amounts to anything in the long run
That was obvious to anyone??
I think you missed my point. Just like Aerith dying people like to ruin that twist for everyone even though in the long run it doesn't mean that much.
Granted there are clues for that but you would have to be crazy to pick up on all that first time even taking away the can't read point being a little obvious
This game and AAI2 are so fricking overrated.
welp, if it's anything like GT then i guess AAI2 just skyrocketed to the top of my backlog
It was. I still can't believe fricking gay attorney got a full anime adapation to its first three games but not this. That entire ending sequence still makes me tear up to this day it's just so fricking good.
>crying over videogames
yeah
Why this literal who homie look like Captain Commando/Johnny Bravo but dresses like Lupin III
a lot of thought went into it actually
shu takumi thinks that to be memorable characters need to be immediately recognizable, AND the best way to achieve this is
1) giving them a unique silhouette, and
2) giving them stark, noticeable colors
then why don't I know who he is
we have been talking about him since 2010, so you have probably entered this website for the first time today
go play it btw, avoid reading any spoilers
Great story, frustrating gameplay. The game is so arbitrary with when it decides to take away control and force a cutscene to play.
NOOOO NOT CUTSCENES IN MY VISUAL NOVEL, I NEED 100% PURE UNINTERRUPTED GAMEPLAY
even VNs need pacing you idiot. It's a fundamental part of game design.
You have no idea what you are talking about.
I mean when you are 4 minutes before someones death and you want to trip a hobo in the park on a seesaw, but just before you can do that the game goes to a 4 second cutscene where the hobo jumps on and off the seesaw and you cant do anything during this cutscene. By the logic of the game, I should be able to trip the hobo with the seesaw and buy more time that way to prevent his death, but the game does not accept that answer so to prevent me from interacting with the seesaw while the hobo is on it, the game transitions to a cutscene.
>be playing action game
>boss has second phase and transformation cutscene plays
>can't control my character or damage boss during cutscene
OMG WTF SHIT GAME IMMERSION RUINED 0/10
It's a valid criticism, stop shitting up the thread with your strawmanning
its a moronic criticism, a narrative game will take control away from you in the form of cutscenes because this isnt a fricking sandbox game
Unfiltered Shu Takumi kino. Easily his best work.
what was the twist in this game again?
play it and you'll know
which twist?
kot
>yfw "___Him"
Overrated VN game
What are games with twist regarding what the player actually is, and subtle hints like Ghost Trick and Ace Combat 3.
Baten Kaitos, kinda
Almost every Uchikoshi game has something like that
FASTER
OFF
If you expand it to just the player character: Black Souls, VLR, Nier Gestalt
ever17
subahibi
>games with twist regarding what the player actually is
The Witch's House
Am I the only one here who uses a scanline filter?
i played it on the steam deck, and the screen is small enough that i never had to use a filter of any kind
it's among the reasons why i play everything on handhelds
that's not scanline that's dot matrix but yeah i use that for gameboy/ds
The park filtered me so much because I missed a node on a jungle gym
So many people get stuck there. Did you still go back to the game after looking at a guide though?
Of course I did, the game is great.
Ost is great, figured out it was the same composer as AA right away, and the plot was intriguing too.
Even though I got spoiled on the cat thing before I even played the game, it didn't waver my experience at all.
A cat is fine too
There should be a whole genre of "trick" type games with ghost tricks mechanics
I beat the whole game with a guide because I really didn't enjoy the gameplay.
That's ok anon did you at least enjoy the story?
Of course, it was fantastic.
I miss lynn
I know this game only flaw! Zero replay value.
Honestly, for how much I enjoyed the first playthrough, Ghost Trick only became my favorite game of all time after my second playthrough. Some of the frustrations and misgivings I had on the first go where gone, but more importantly I could pick up on all those buts of foreshadowing I missed my first time around. I replayed it 5 years after my first playthrough, so I got to re-experience all the tinier twist I forgot while enjoying all the hints for the bigger twists I still remembered. Playing it again many years later also made me appreciate how timeless it is and how well it aged compared to its contemporaries.
The game does such a good job of striking that balance between the ridiculous and sincere.
that feel when
Yeah, it's a fantastic game. I'd say you should give Return to the Obra Dinn a shot as well since it has a similar premise of figuring out deaths and I found it to be quite enjoyable.
I remember being hype for this game right from its announcement in 2010. I was a huge fan of Ace Attorney and hearing a new game by Shu Takumi was being shown I was immediately interested. The trailer is still incredible and sends chills down my spine: https://www.youtube.com/watch?v=2OxMfwK7XKM. For months I would imagine what this game would be like since I was such a massive fan of Ace Attorney, assuming it was going to have five cases and you'd need to figure out each death to find the true murderer or something.
When I eventually got to play it, I really was blown away. It became an instant favourite of mine and in my top three. Probably one of the few games I played that I knew nothing about because it was still so new, nothing was spoiled and there wasn't even any opinions of it. It could've been shit and I would've had no idea but I'm glad I played it right when it released.
It's a game I try and convince everyone I know to play and have successfully done that to 5 people in my life. Will always remember them coming back to me after finishing it and telling me how incredible it was. Such a great feeling, luckily only one of them was spoiled on it.
Obra Dinn is so incredible. Same concept as Ghost Trick, but actual detective work to do. Highly recommended for ayone reading this.
I also remembered watching that trailer and being particualrly impressed with the music. But its does kind of a poor job at selling the game I believe. Too much text that goes by too quickly, and gameplay that only is shown in the end of the trailer rather than in the beginning.
And I too try to recommend it to as many people as possible. These days through, people seem highly criticial of how restricitve the gameplay is, but the writing is still as strong as back then.
Still my ringtone 11 years later
Subtle. It passes off as one of those old-ass generic Nokia runes from the early 2000s.
Not even a waifu gay but i really wanted to see some closure or us ending beat those not-russians or whatever people
I dropped it because I couldn't figure out what to do. I doubt I'll ever try it again.
Yeah, a contender for Shu's magnum opus
Should I buy it secondhand or emulate it?
DS copies go for $150-$200 these days. Check out the iOS version for $10 it plays as well as the DS version and looks even better, or emulate it.
>you will never have a bro that cares about you so much he waits his entire lifetime out just to nudge you in the right direction