Wait, this shit is linear?
So much for being the ''new standard'' of gaming.
I was fine with it not having day and night cycle but this?
It's exactly like original sin then, even enemies dont respawn. Big fricking yikes.
Wait, this shit is linear?
So much for being the ''new standard'' of gaming.
I was fine with it not having day and night cycle but this?
It's exactly like original sin then, even enemies dont respawn. Big fricking yikes.
IT'S GOT CONTROLLER SUPPORT AND A PAUSE FUNCTION
IT HAS SAVE FILES THAT YOU DON'T NEED TO PURCHASE AN EXTERNAL HARD DRIVE FOR
UH UH
IT'S GOT FROG breasts
Replaying it is pure pain, specially since you have to go through the same boring shit and boring dialogues.
I restarted after 12 hours and shits still fun the second time. I guess if you wanted to redo your first playthrough it would be boring but im noticing a bunch of shit i missed out on like hey this building has a basement or nust doing opposite things like not lockpicking that chest.
Its amazing how much is added by speak to dead and speak to animals.
Yes but I played most larian games already speak to dead and animals anyways stop defending the replayability you fricking troony kys
Why would enemies respawn it's not a grind game the content is paced to hit level 12
>Why would enemies respawn it's not a grind game the content is paced to hit level 12
yeah paced as in it is carefully crafted so everyone encounters and does the same shit.
It's trash, in the dumpster with it.
Starfield might be more your speed I'm sure it has unlimited respawning enemies, radiant quests and a level 500 cap.
Starfield will actually, unironically be 10 times as good
Yeah and just like Skyrim the enemies will level up with you and make leveling pointless.
>so everyone encounters and does the same shit
Please tell me which games provide a unique experience for every player in a way that BG3 doesn't. I wanna watch the mental gymnastics.
>Please tell me which games provide a unique experience for every player in a way that BG3 doesn't. I wanna watch the mental gymnastics.
Skyrim
>skyrim
>literally everyone plays stealth archer
>branching story is literally which npcs are flagged as allies in the exact same scripted quests
>all quests have the same story script no matter what
>nothing you do as a member of any guild or faction has an effect on anything in the game at all
Can you at least do a cartwheel or something?
Arcanum. BG1 and BG2. NWN
>the content is paced to hit level 12
no shit? every new tidbit I learn about this game makes me more glad I didn't even bother to pirate it. no one cares about low level dnd.
>muh bg1
bg1 on it's own is just okay. it's when paired with 2 and ToB that the whole shines.
>no one cares about low level dnd.
I've seen some moronic this but this this is peak
Are you moronic?
FINALLY
A thread that actually talks about the game
Anon, we just had a thread hit the bump limit talking about all the quirky stuff we hadn't discovered yet. You're not being intentionally obtuse for the sake of shit posting and drama, are you?
>You're not being intentionally obtuse for the sake of shit posting and drama, are you?
That's just Baldurs Gate, moron
It's the "new standard" because it doesn't have microtransactions and you can customise your penis/pronouns
>day and night cycle
people actually want this?
it forces the devs to have dynamic lighting, so without raytracing, all the shadows and indoor areas look like absolute shit
either do real time raytracing, or static raytracing (the original quake had static raytracing)
Linear how? You can choose entirely different areas to progress in act 1. There's also a bunch of different endings and different quest choices you can make.
Why would enemies respawn? I don't want to clear a goblin camp for the second or third time, that sounds dumb as frick.
>Linear how?
Linear as in it's fricking linear you dumb Black person
>it's linear because it just is ok?
Great argument you moronic baboon.
So when i did my first play through slaughtering letting the druids kill the demon spawn, then ignoring the goblins so later when i took the underdark route i could get minthara...instead of last time i sided made the druids play nice, killed the goblins, and took the overland route....not to mention the one of 6-9 end options you can go through....
Hell you can end the game early if you ambush that one shapeshifter..
So tell me what game that has a story is less linear than this.
It's trash because im rail roaded into doing a bunch of shit from one point to the other when all i was trying to do is remove the tadpole
I dont have a sense of open world when i'm being dragged from one hub zone to another.
You don't have to do shit anon, too bad you're a fricking slave and you're only thought process is to do the thing you were told to. Not doing it and doing something else never occurred to you.
troony, i assumed this is an open world game where im given the chance to remove the tadshit or keep it to have troony powers or die from it. but as im playing, i noticed that im actually just following the main story.
It's shit. Oblivion did it better by making you a vampire throughout the ga,e and either stay one or seek out the cure.
You realize you don't have to use the worm right? You can ignore the dream person entirely. You get a different outcome. It was your choice but again you did a thing because you were told to.
>Oblivion
LMAO
M
A
O
jokes on you, i didnt use it once but got a power because of the side quest with the mindflayer.
Laugh all you want but Oblivion did it better, trannoid.
In Oblivion there's literally one outcome and one way to do 99% of quests
Kys bethesdrone
>troony
>troony
>troony
>troony
Can chuds think about anything other than butchered genitals? Just wondering.
It's non linear in the sense there are 100x different ways to get from point A-B effecting the outcome and world. Rather than a more modern CRPG making in nonlinear around decisions, factions and open world side content.
This probably lends itself better to replayability but imo makes it a weaker experience overall. Either way I wouldn't call it linear. Just open ended in a different way.
You do realize that after the nautiloid up until the end of act 2 there is NO main quest. You don't have to do anything.
You can literally walk off the map of act 1 into act 2 not doing a single quest. And the only reason you have to do ANYTHING to reach act 3 is because your way is hindered by an army that you have to get rid off (even then you can try to fight).
It's not an open world game, as in a sanbox game like BotW or GTA, but calling it linear is the biggest zero IQ take I've seen here for a long time. But again this is probably just bait
>Act1 Act2 Act3
Heh, so it IS linear, thanks for confirming, xers.
A game has a beginning middle and end it must be linear
if that beginning, middle and end, end the same way for everyone, then it is linear you moronic reddit frick
I don't understand the hype for this game.
I don't care if it's accurate to D&D. The amount of different systems for levelling up a character is a pain, reading what stats do + attributes + skills + catnips etc etc whatever the frick destroys pacing and is annoying. Especially doing it for every character. It's a single player game i am never going to minmax and never need to minmax. I've fricking struggled more with FE games and they just have automatic skill point distribution and 1 attack option. Much better pacing. Then there is no real nuance to factions or reasons to be evil other than lol ebil funny. Like the first decision with the grove. The difference between the druids and goblins is just religous. But like, why would I side with the goblins? Self interest? No. A political stance I could agree with or roleplay as someone who agrees with? No. Path of least resistance? No. Best choice for controlling the parasite? Nope.
The party members are all mundane and forgettable. I could go on.
The praise this game gets is better earned by wasteland 3.
Better tactical combat and thought out scenarios, a more streamlined character build approach. A more grounded and contained plot with nuanced and tough choices that one could easily see the reason a character would deviate.
>I don't care if it's accurate to D&D.
It isn't thankfully
It has to be one of the most over-hyped games in recent memory. It's good, but that's all it is. It just is "good." And even that might be a bit strong. It's enjoyable and it was worth the money in my opinion, but it wasn't this life changing revolutionary master piece. It's just what most games should be like bare minimum. It's sort of like because every girl in the bar is an obese pig, the average girl walking in seems like a goddess. That's probably why all these studios are trashing it and saying "woah woah, don't get used to the quality of Baldur's Gate 3!!!" because all of those studios are the fat chicks taking advantage of the absolutely non-existent standard in the industry anymore.
Yeah, it's good but not worth the hype.
It seems like a lot of people sucking it off missed the absolute deluge of CRPGs in recent years and are as such treating it like something they haven't seen in years.
Most people judged it by act 1 because most people are either not familiar with Larian games or they have selective amnesia.
Having a consistent world where choice matters and enemies won't respawn is a bad thing? Why would you want shit to respawn, you want to go back and grind areas or something? I would think it's cool if you cleared out a cave that was home to some Owlbears, and later on you went back and there were some vampires there hiding out from a search party, and that event would never happen if you didn't kill the owlbears, that would be a cool addition to the game, but having random enemies just spawn in areas to keep those areas occupied is moronic. You're supposed to play through the game and finish it, not spend hundreds of hours grinding, if you want to replay it there's dozens of different choices, endings, and character builds you can use, as well as ramping up the difficulty. This is how games should be, not full of filler ass content that just pads your playtime.
It's not linear at all.
You can approach pretty much any quest in half a dozen different ways
Not only that, but you can directly skip most of the game and get to the final set of encounters less than 10 minutes into the game.
You can "beat" the game and roll credits halfway through act 2, not even seeing the remainder of act 2 or anything from act 3.
But yeah, it's "linear" because you're too stupid to think for yourself and are doing nothing but following quest markers, just like the good little bethesdrone you are.
Can you really not romance Shadowheart and Lae'zel at the same time? Shadowheart just confronted me for the test of strength with lae'zel
No harem for you.
Define linear because it has different outcomes for what you do and you can do them in different orders.
Well, everything you described fits just as well in Dishonored 1 and that is a linear game, isnt it?
that's how baldurs gate 3 is. Just because the hubs are a bit bigger, doesnt make it an open world game.
>why isn't this game that never advertised itself as an open world nor has anyone talking about how it's open world an open world game?!?!
Are you moronic or are you just baiting?
troony apologist, kek
I'd rather be a "troony apologist" than a disingenuous homosexual dipshit that spends all day baiting on Ganker for attention like you are.
The chud lives in a state of perpetual anger and fear. His hard drive probably contains more trans surgery pics than vidya.
It should at least have the openness of BG1 and 2, no?
It does have the same openness of BG1 and 2, arguably even more. Unless you literally mean the specific zone maps being bland open squares with a couple of doodads on the map.
Who says it's open world? You just think non linear means open world, not a single person is saying that here. But it's definitely non linear. I can do two playthroughs with 99% different quests.
Open world an non linear are not the same thing.
idk coming off WotR having any degree of difference between playthroughs is a breath of fresh air, the routes in bg3 start converging at the end but at least branches exist before that point and the only difference between playthroughs isn't just what your mythic path is called
shills keep on shilling,
shilling, shilling,
into the future
Act 3 is like a 3/10 game
Very disappointed with the character creator. I don't ask much, everytime I just roleplay as Dante from DMC. I can do so in Dragons Dogma, Sims, Elden Ring, Nioh, Dark Souls, but the face preset for human is jank as frick in BG3
>even enemies don't respond
FRICKING GOOD.
God it's great to have a game where enemies don't magically reappear and break the immersion. If I'm gonna clear a gobbo nest then I want that nest fricking clear.
Respawn frick.
>Minsc has 12 strength by default
These devs are fricking moronic
>troony troony troony troony
This place really is all children these days huh? Edgy teens trying to fit in. Bet none of the morons shouting that shit have played a single CRPG in their life. Honestly have a nice day you waste of spaces.