>moronic dev adds a bunch of empty island in the western edge of the map
>people asks what lies in the islands
>add nothing to the islands and get mad when people ask what lies on the islands
Why warband mods devs are so moronic?
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Their ambition outmatches the limitations of the engine significantly? Perisno in general is just kind of a terrilbe mod. Everything has bloated stats and nothing short of powergaming will get you destroyed over and over again
Idk but why add the islands if they are not going to add something in there?
>Their ambition outmatches the limitations of the engine
Because they dream up some cool fantasy world and draw up some sketch and then make it way too large only to realize they can't possibly fill it all with interesting things.
VGH Persino is so fricking kino
Pendor is more polished but Persino has more shit period.
That's called world building btw
It's just pure S0VL, you wouldn't get it.
It's kino af but I wish they would add new shit to the map like things on the islands to the west or the Jin dinasty invasion.
Perisno is good, much better than that bloat mod Pendor that redditors love so much
but the real cream of the crop is Warsword Conquest
I love perisno, but saying that it isn't bloated is like saying that the water isn't wet
Pendor is really slick. I love Persino because it almost has too much content. Pendor content quality is a bit better thougheverso.
I really like Pendor ,played through 3.6. 3.8 and 3.9, but if I play it again I'm going to buff armor and revert some of the javelin changes.Pendor lore even has a faction that relies on heavy armot to survive archer fire but if you use their troop ingame they get slaughtred by normal bow units.
i dont like pendor that much, but find it better than perisno. its a tiny bit more cohesive and consistent with its lore, kingdoms and troops instead of slapping a bunch of stuff that the devs thought it was cool together
Pendor is kino, it feels like an actual world, unlike Perisno which is just a bunch of bullshit put together with no cohesion. Pendor hate is just contrarianism.
The Last Days is the best warband mod if you only care about roleplaying and battles, with no town or kingdom management. This also means that TLD campaigns are over in about 200-250 days which is unheard of for any other Warband module. I like long campaigns but a shorter one that actually has an endgoal other than just "conquer everything lol" is refreshing.
Gekokujo Daimyo edition is really polished and high quality, if a tad simple.
Prophecy of Pendor remains the best original fantasy mod for the game by far.
Warsword conquest, a clash of kings and mahayuth are also good.
Most other mods for warband are either just small improvements on the base game that every single other mod incorporates (diplomacy) or are overambitious to a fault and never fully delivered before being abandoned.
Viking Conquest is the best official module by far.
There, just with those you have hundreds of hours of game.
Brytenwalda is the only good Warband mod
theres probably a frick ton of bandits running back and forth on those islands
I miss you Blood and Steel.
Isn't it still out there? I swear I've got some weird version of it lying somewhere in my downloads folder that I got relatively recently.
What mods would you guys recommend for Warband?
I don't play it as often as the original with mods.
Nova aetas, perisno, Caesar aut nihil, pendor. These are the ones that I remember now
Bannerpage needs to be mentioned, it's probably up there competing with Pendor for the most praised mod these days. A world of Ice and Fire is apparently good but i'm not a GoT fan so i can't say.
>Nova aetas
I want to like this one so bad but it's so fricking buggy
I forgot about this. It's very good, but vanilla is just too meh for me
>Nova aetas
I could never figure out how to get gunpowder units. I saw it on the battlefield, but couldn't find where to recruit them
>Caesar aut nihil
>lorica segmentata everyhwere
No.
I had fun with Paradigm Worlds
It's fricky and psychedelic, but interesting.
fighting endless pixel vomit abominations with a band of cyber crusaders was decidedly kino
Prophesy of Pendor, Perisno, Nova Aetas (it's kinda grindy so it is hard to play it), Floris mod, Aut Ceasar aut Nihil for rome wibe and some OP fun.
The last days of the Third Age is ok fighting mod, where you just beat orcs. Warsword is ok.
Wiking Conquest it's fun but it's hard to level up units. I never tried Game of Thrones mods but they seems good.
By the way, I think INT build is the best. Surgury just rules.
>Wiking
Ja
Is there a sort of vanilla++ mod which adds more holdings, more unit tiers, more items?
I like the rebalance in Bannerpage but from what I can tell it's still just the vanilla map.
I really like the world size in 1257 and the really diverse units in that mod and in mods like Persino where you have a bunch of specialized/fluff units.
Floris pack?
not immersive, no new castles
isn't that just a diplomacy mod with a few new armors?
Diplomacy+ basically, which is like vanilla++
What's the difference between Dickplomacy+ and Dickplomacy Reloaded?
Does + have more animations too?
I have no idea about that, sorry
At least you know what something is. I5 is Infantry 5, H4 is Horse archer 4, etc.
Install Dickplomacy
a month later I inform you that 1257 ad was the best mod ever (there was some other mod I liked a lot but can't remember name, I think it was a chink mod spanning mid-east to china) and there's an enhanced edition I think it was called where this one guy is still developing it and unfortunately posts updates and shit on discord but at least someone's working on it.
Read up on the manor system and shit, buried somewhere in taleworlds forums, quite cool.
I wish somebody upgrade The eagle and the radiant cross mod
There was a dude that was gonna port it to BL, not a word from him since BL entered EA though.
If you play it like a moron it sure isn't a strategy game
Not a strategy game.
It's close enough i'd argue. Theres an overlap here but yes it is primarily a role playing game.
Even if it has some strategy elements it is primarily a role playing game and should not be shitting up my comfy paradox board.
Publisher's Paradox.
Dickplomacy. Some overhaul mods are pure bloat sometimes.
I like Viking Conquest.
Same. The refuge mechanic alone makes it all worthwhile. I like feeling as though I'm building my own village from scratch. I wish something like it existed in Bannerlord, modded or otherwise.
I build a refuge on Holland and use it to wait to ambush the traders because you can make crazy money that way.
>*slips off boat*
I'm still waiting for a mod to improve the AI. it silly how you can spend months in a "war" with a faction with absolutely nothing happening other than 2/3 village raids.
it also needs some polishing, like the naval warfare is bugged as shit, and the rebellion mechanic is game breaking; I'd understand if they at least limited it to only the original fiefs of a kingdoms, instead there's a % roll to take every fief.
It once ruined my save when I had control of Britain and Scandinavia and some random faction that died at the start took so many lands from me that they became the 2nd largest faction in the game.
Who remember the last Elohim?
Never heard about this mod. What it's about?
Never played it, wish I grabbed it when it was still out there.
Some neat things Dickplomacy adds outside of any lewd content: refugee parties, reinforcement levy parties, party figure variety, improved camps, improved tavern scenes.
Seriously "Rhodok Republic" and the moronic noble titles was what made me never use Floris and berate people who do. I put up with gay ass unit names with Europa Baraborum but Floris really takes the cake, especially with the relative simplicity of Calradia was part of the appeal of Mount & Blade.
>Rhodok Republic
I don't mind that one but I guess the Rhodoks before Graveth's rule would've been considered an elective monarchy rather than a republic.
They're nothing close to a republic. They politically operate just like every other petty feudal kingdom in Calradia and anything to the contrary is a larp.
I found two waldos.
Three.
Five.
I enjoy having each kingdom have a custom name, so I usually did rename them. I always had "ideas" for them, and how they'd
>Nordic Jarldoms (ruled by a High Jarl)
>Rhodok Confederacy (Swiss-style confederacy, king is elected amongst the nobility like Poland)
>Swadian Kingdom (Anglo-French-style kingship)
>Vaegar Tsarate
Confederacy
Guess that works better than a republic.
>so I usually did rename them
Messing with the text files is neat, I usually do it with unfinished mods that have new factions and characters but never got around to changing the conversations.
>Guess that works better than a republic.
I just enjoy having them all have unique names. The game makes it clear it's an elective monarchy, not a republic, so I kept with that.
I know. I just enjoy Tsarate more. I jump between Principality or Tsardom (as in, one of those Eastern European 'Grand Princes'/Knyaz).
It'd be Overking if you'd go the Norse/Irish "king of kings"-style.
...I used to want to try and expand the Calradian map like tenfold, and fit in a bunch of extra factions. R8 I guess.
i applaud your creativity, man
according to the limited lore tidbits we find in game, i agree with balion having some sort of celtic culture, yet i would make geroians more akin to persians, add the jumne as a finn faction and make rhodoks strictly swiss or maybe austrian while having zendar as an italian merchant city state
That's kinda rad honestly
Can you post this map expansion mod here or on moddb?
I never made it, it was all ideas.
Oh that's a shame. I hope you make this real one day
its "tsardom" not "tsarate" brodda
>High Jarl
Silly name, either call them a King, or just Jarl. They aren't Austrians.
How about "konungr"?
Jarl is just an older word for Earl, so that really doesn't make much sense.
>Tsarate
It's clearly a Principality.
Not an older word, the Norse word.
Earl is English and has come to mean something subtly different
The OG M&B mods are pure SOVL.
Always liked Fires of War but dev left it incomplete and buggy
>vanilla expanded instead of kino total conversions like awoiaf or gekokujo
ngmi
are any of the dlcs worth getting?
only Viking conquest if you REALLY like the setting and want a much more infantry focused combat, the free mods version aka brytenwalda still avaiable on moddb if you wanna try that out instead, otherwise no, the myriad of pike and shoot era mods for warband do things much better than Fire and Sword did so there's no point in buying it, and napoleonic wars is MP only so yeah, just stick to mods imho, there's at least a few thousand hours worth of playtime for the best ones
what are some good pike and shot mods for Warband except the Southeast Asian mod?
thanks, i'll stick with mods till i get tired hopefully never ever.
>there's no point in buying it
too late. I like the period but have now realized that everything that doesn't carry a gun is shit. I want my money back
.
is there a mod that improves armor? i like games where you create a suit of armor by layering gambesons and mail and plate, like the system kingdom come deliverance had, and i think it would be cool if there was a mod that changed the armor system to be more like that.
>AWOIAF
Is armor still useless?I tried this years ago and I stopped playing because even high quality plate armor felt useless.
PROPHECY OF PENDOR IS THE BEST MOD!
RAVENSTERN FOR LIFE!
SnowBlack folk frick sheep.
Damn /vg/ coomer
No, I'm being unironic. Dickplimacy is basically Vanilla+ and you can turn off the shitty porn stuff. It adds a lot to the game without retracting anything. If you weren't a newbie, you'd know.
Can't believe you're actually this moronic.The mod is complete shit with or without the coomer stuff.It adds absolutely nothing of value to the game.
Ah, so you're a r*ddit fl*ris user, huh?
Opinion discarded. Lurk more.
Lol no I tried Dickplomacy years ago and it was shit back then and I doubt it's better now.Floris is bloated garbage.
Oh stop lying moron it isn't.
What's with your hate for Dickplomacy? Without the optional sex stuff it's just the most comprehensive collection of all the almost mandatory quality of life mods that Warband has.
>polygamy
>wife companions
>waifu vassals
Coomer shit
>custom troop tree
incredible
there is also some extra weapons and armor I think plus some other stuff
Ravenstern is cool because those mystmountains are just too fun to fight. Their kilts look awesome too.
I wish they added a mechanic where enemy bosses only take damage from you when you're alive.
>Pendor is kino, it feels like an actual world
I don't know why I feel the same way, even though there are a lot of flanderized factions.
Maybe that's exactly why? You can kind of infer a lot with just the name and design of the factions and units alone. The author is really taking advantage of preconceived notions we already have which is why a lot of the factions seem cliche. They are, but it's used for economic storytelling.
Viking Conquest is legitimately one of the best mods/DLCs I’ve ever played. Wonder what official expansion they will release for Bannerlord when they pick everyone out from the earthquake rubble.
Install Dickplomacy
Didn't I tell you already?I tried itand it was shit.Why would I act like I like it just to make you feel better?
Play Floris.
>Floris
you can snipe the lone knights with a lance or a bow, or kill their horse to make them easy pickings
in pendor the mercenaries are generally the *only* option early game, recruits only work if you have a high level trainer companion (expensive) or if you're exclusively fighting brigands and mystmountains
I discovered that the best way to grind, are Vanskerries. They have no cav and they only have throwing weapons. Easy for renown grind.
>swadian baron minures
>Pendor
>Every bandit has elite horseman
>Companionship costs lots of money
>Run out of money after getting captured every time.
Frick this shit.
>every single bandit party is similar to your party
>one decked out guy with a bunch of randoms that get killed every other battle
>your best troops cost the most money
>actually get robbed by bandits
I've never really thought about this. Warband is a game that has alot of bullshit and i typically just save scum every time i get into unwinnable encounters. Every mod is like that it feels. Is there one where you can actaully play realistic mode and not feel like you get fricked becuase you didn't pay attention on the world map for a brief second?
bandit has elite horseman
calling rogue knights elite is a stretch, Just get some early mercentries and you'll be fine.
costs lots of money
Only the high tier ones. Do you expect to get a level 42 companion with noldor equipment for free?
>>Run out of money after getting captured every time.
refer to point one
there's 2 things i can't stand about pendor
first is the cringe noldor faction that the dev clearly had a fetish with. you can't even "beat" the mod if you are enemies with them, you must absolutely become friends with them and help them restore their kingdom. and naturally because they are the dev's mary sue faction, they get the best armor, the best weapons, the best units; their archers 1 shot everything and can even tank heavy cavalry charges
the second thing is how units are named unintuitively, meaning you're kinda fricked unless you have prior knowledge of the game or constantly alt-tab to a wiki
in vanilla warband, almost 100% of the time you fully know what you will be against from the unit names alone. even if you never played the game, you can probably guess that a "nord veteran" is going to be stronger than a "nord warrior", that "rhodok sharpshooter" is likely an elite ranged unit, or that "sea raiders" are probably going to be viking-like troops
good luck figuring our what a "heretic invoker" or a "snake cultist" is, how strong they are or what to expect of them
"fallen warriors", surely these sound like weak units right? nope, they are 60 STR, 100 HP zweihander armed units clad in a mail of plates that will frick you up
"berserkers", surely from this historical reference you can expect strong fighters but with light armor for mobility, right? nope, they are clad in plate armor
"fierdsvain noble", surely this sounds like an elite unit right? lmao it is a recruit-tier unit, on the same level to militias
it really shows the gap between a gamedev and a modder
to the gamedev even something as simple as a unit's name must be carefully planned to ensure all important information is relayed efficiently
to the modder it's all "hehe that sounds cool" and "not my problem"
sometimes i fantasize about making a submod to nerf those knife ear devils, making them a neutral faction and renaming troops
>you can probably guess that a "nord veteran" is going to be stronger than a "nord warrior"
this is actually one of the few places where warband's naming can be confusing, because units with "veteran" in the name are tier 4 in the rhodok and nord trees, and tier 5 in the khergit tree, but tier 3 in the sarranid and vaegir trees, which did actually mislead me into preferring recruitment of vaegir veterans over vaegir infantry the first time i played. your point is 100% correct though, i could not agree more.
archers in general are OP in pendor, Noldor just happend to perform the best because they have the best equipment in the game, this is the reason why Horse Archers are also the best troops in the mod
Naming sense being "unintuitive" is just normal for fantasy units though and is clearly you just holding preconceived notions from some game or movie. Berserkers are usually unarmored because of game-balance, not history. "Fallen xyz" are usually powerful. There's no reason for you to believe those unit names mean anything except from other games. Though if you want names that make no sense it's Floris that takes the cake. I can't decide which is worse, the names which are incomprehensible gibberish or the unit promotion tree that also incomprehensible gibberish. Even Paradigm Worlds does batter. I feel your pain though. modders being the schizo nutcases that they are, the idea of explaining the idea, role or reasoning behind units is beyond their abilities.
NTA but he's right. Actual devs do everything for clarity. The sole reason why Half-Life Alyx doesn't have a crowbar was because playtesters kept thinking they were playing as Gordon Freeman with it. Flashy names that convey no information to new players are ten times as bad.
Have you ever played World of Warcraft? What does Ghoul, Abomination, CryptFiend, Gargoyle, Banshee mean to you? Can you tell how powerful they are in relation to each other and their role? How about Starcraft? Are you going to tell me you can tell the Goliath is actually an anti air unit? How about Hydralisk? Can you tell that the Wraith is a flying unit but the Ghost is a ground unit? When it comes to fantasy you just have to live with it.
All of those things look like you could imagine them to be, and perform reasonably to expectation. There is a large degree of clarity in those units.
You're just being a pedantic homosexual.
calm
>perform reasonably to expectation
lmao no. Give me one good reason why Goliath is an anti-air unit, or why you would think a Chimaera is a siege unit, or why a Huntress would actually be a horse archer.. And nobody said anything about looks.
"Crypt Fiend", "Abomination" and "Hydralisk" wouldn't trigger specific images for the average person.
Crypt fiend and abomination definitely could I think, assuming some level of familiarity with the wider genre. Not perfectly of course, but a general idea. The average person might not, but the average person isn't even interested in this sort of shit so it doesn't really matter.
It's a stupid comparison in the first place though, mmos don't need players to have much of that info at all. Random monsters don't because they just get annihilated, and tougher fights are much more about learning mechanics and good mechanical skill than knowing the exact stats of whatever you're fighting. You have a general idea how strong something is meant to be provided by the context of the fight itself, the name isn't as important.
I meant Warcraft 3, not World of of Warcraft. Sorry for the confusion.
The hell is this
That’s warfare, son.
>Floris
what the frick is this abomination
floris troop trees
I always hated mod troop trees that can't be maxxed out from Trainer skill easily. Vanilla spoiled me with how quickly you can train your recruits to the highest rank if you have a handful of good companions.
that is not even the problem, the problem is absolute bloat and naming convention
>Pendor dev protects his decisions in random /vst/ threads
Yeah.
>first is the cringe noldor faction that the dev clearly had a fetish with
God forbid elves be powerful in a fantasy setting.
> you can't even "beat" the mod if you are enemies with them, you must absolutely become friends
You also have to conquer every single settlement and defeat all mercenary bands and evil factions. Befriending the Ñoldor is just one goal out of many.
> and help them restore their kingdom
You made that up, that's not in the mod.
Berserkers used to be unarmored and were as useful as you'd expect against any ranged unit. The conan muscle armor they got isn't actually that strong but helps give some reason to actually use them in a real battle in your personal army, even then they have a high autocalc value for a reason. Not reliably useful in a real fight. Pendor does have berserkers in actual plate, that's half of why Mettenheim's unique army is so fricking strong.
The guys that look like flayed zombies, demons, and don't look or sound human and ride demonic horses or wield literally Sauron's mace while wearing literally Xena's armor are probably stronger than your typical man at arms.
Noble critique is funny since Bannerlord added that exact same thing in the same manner with their noble troop trees. Difference is Pendor has C/KO troops you can upgrade noble line units to which changes with your kingdom choice and opts to maintain consistency there.
I remember people constantly b***hing about huntresses getting changed to "unarmored" armor type, even though it was for balance reasons. Blizzard has eyes too and already knows they aren't literally unarmored.
Wtf are you even talking about ?I finished the mod last month and Mettenheim armies are weak as frick. Even the forlorn hope get slaughtered by decent archers and crossbow men.The only good unit they have are the heavy crossbows.When I fought mettenheim armies most of their melee troops didn‘t even reach my lines and I took more casualties from their ranged units.
The unique army is the only one I'm talking about, that's also the only one that gets to have heavy crossbows. That's why I said unique, all the unique armies are noticeably stronger than the pushover vanilla armies that have obvious weaknesses. The other thing is more of my own opinion which you can disagree with, could just be circumstantial or something like Jatu army AI, but Heynrich's army always advances forward once the fight starts. The normal Pendor AI just sort of sets up its formation and sits there, which leaves it open to certain cheeses. Could just be they finally noticed the dumb shit you can do with it and patched it or maybe it just uses the actual vanilla dumb F1 F3 AI on purpose or accident.
It's a lot easier to tolerate if you think of it like those old Hercules and Xena tv shows, sort of lighthearted goofy shlock. Even has shitty VO. Most of the female units sort of suck imo, there are really great ones but it's generally easier to just make a CKO with women.
I know about Obrist Heynrich anon.His army isn't strong.Unless you fight him on an extremely hilly map he is easy to beat.
>but Heynrich's army always advances forward once the fight starts
When was the last time you actually played the mod?All AI's will advance once they take casulties ..And it doesn't matter if they advance immediately all high tier archers fire so fast they will slaughter the greatswords and forlorn hope eitherway.Unless you try to beat him with mid tier Sarleon troops he is not an issue.
>All AI's will advance once they take casulties
Yeah I know, I've used that to eat while in battles since I know nothing will happen unless I do something about it. The thing is you can exploit that as well, just run circles around their position on your own and ranged units will just sit there and fire all their projectiles at you until they run out of ammo. It's one of the things people do to cheese Noldor fights. You can also drag groups of units without getting the entire army to move by just getting close to the units you want to aggro It's the same thing as archer siege and retreat, PoP devs know there are game exploits and balanced the mod around dealing with them, even then there are things that can't really be fixed like purposefully leaving towns/castles empty with no garrison which also works in Bannerlord. Mod hasn't even been updated in years so guess which version I'm talking about.
If he's easy that's fine. When I mean his army's strong I mean it's doubtful I'd beat him without taking some form of casualties, which only matters since I like using the rarer units that aren't easy to get (and those dying always sticks out) combined with not really giving a frick about which recruits I'm actually taking since they're all good in the end except for Sarleon. If I just wanted to steamroll any fight without a care I'd just use actual good shit like Noldor, the KOs the AI doesn't use with upgrades, and/or CKO units, fun for a while but also really boring. Besides situations where they can be strong or weak like you've already listed when an army spawns in your game impacts its size as well. Dread Legion is strong but the one that can sack towns is different than the one that spawns early and gets taken out by the very first Empire pile on attempt.
Anon the point I'm trying to make is this:Armor in Pendor sucks.Even the best armor is not enough to protect infantry from archers.When I finished my latest run I had the best armor in the game ,ruby rune armor&lordly noldor gear.And still played the same way I did when I was level 1.It didn't make me feel stronger or more survivable and I actually switched to a lighter armor(pendor lammelar) just to see what difference it would make.Any ranged unit that could easily kill me in that armor could still easily kill me in my top tier gear .
The way the power skills work in Warband doesn't help either. I know some mods remove or cap how high they can be raised since it's a pain in the ass to try to balance, especially if they're trying to maintain some sense of realism. Pendor just runs with it as is and also bloats hp for "tank" units as well. Troop balance feels pretty good overall imo, you generally don't see high tier units losing to low end units. But it's also why new players hate those hostile adventurer parties since most of the time they're probably watching one dude kill off their entire army on his own while their units are hitting him for 0 damage. Also this design style doesn't really have much overlap with a realistic build you'd do for your own character imo, you can get there but would need to do a lot of grind that goes far beyond the point where could have just finished a playthrough. Even then it's like you already said where a lot of units will always be able to one shot you regardless. Like the damage received setting just lets you pick what range of units you want to be able to one shot you in Pendor.
I don't think armor is too bad since it does help against weaker units, it's not as bad as Bannerlord at least.
nah pendor developers are just lazy fricks, while you can't change you PD works you can change how much damage bows/arrows do, the prociencies on archers and even change the damage type bows do or how much armor helps against cut/blunt/piercing damage, Perisno deals way better with ranged units than Pendor ever did
Yeah even though I like it they do some dumb weird shit. Not sure what they were thinking with the bandit lair change, 5 v 25 where due to limited spawn points and the way AI works your troops will take arrows and bolts to the back before they do anything in response. Someone had to make those changes since before it was just your standard vanilla Warband settings. The default reinforcement wave settings are really weird too, think it was 5 for battles and 15 for sieges, makes the hero recovery skill pointless.
Also old Oregar Castle was the dumbest siege scene design, a U shaped castle on the steepest hill possible where the only ladder is placed so deep and the walls are so high defenders are basically only able to shoot the attacker's sides and back as they file up the ladder. Cleared it once with a hundreds of cheated Noldor and I think I lost half of them by the time I won, right before that I'd tried to take it with my faction's entire army (was the last stronghold of the last faction) 2500+ troops completely slaughtered while killing maybe 20 defenders total. Sure it doesn't exist now but I don't know why you'd do that in the first place.
>it really shows the gap between a gamedev and a modder
I think the main difference is that many modders see "more" as inherently better whereas devs understand that this isn't necessarily true and tend to avoid turning their games into a bloated mess of half-baked ideas.
>"fierdsvain noble", surely this sounds like an elite unit right? lmao it is a recruit-tier unit, on the same level to militias
how else would you name them? "untrained young noble who's pretty weak"?
Pages.Or I'd just skip the the first unit and have them start as squires.
>but think of a new players
I fricking hate that shit with burning passion. I was a new player, i learned what it all means with zero fricking problems whatsoever. I rather have cool fricking names than boring function over form shit like spearmani I-V. Frick this moronic efficiency first mindset, it is a fricking game, doubly so if it has frick all to do with actual history. Yes i am fricking mad.
Did the newer Pendor versions(3.9) change how spawns work?Back in 3.6 I used to get far more spawns and they often grew to massive sizes from prisoners.I have finished my 3.95 playthrough and the biggest I have seenafter 1760 days was a 1.5k spawn that was hired as a merc.I used to get serveral 5k spawns and I even remember a 10k noldor lord that had recruited a massive amount of prisoners.
they added an option that resets part sizes constantly, i think its on by default so unique spawns like eyegrim which turns prisioners of partys it defeats into troops don't get out of control, its on the patch notes of the most recent version.
whats the best acok version?
i heard that frickwit cozur became increasingly aggressive with his versions to the point that there are newer builds with a lot of content missing compared to older ones
anyone has a file and translation from 1429 la guerre de cent ans?
Are there any mods where i get to frick princesses and rape villegers?
dickplomacy
What's the best historical mod?
i guess it depends on your time period and location preference
ad1257: western europe, 13th century
brytenwalda: british isles, 7th centry hispania 1200: iberia, 13th century
gekokujo: japan, 16th century
between empires: western europe, 19th century
dont know anything about classical period mods. i havent heard of any good ones or at least praised by anons around here
>ad1257: western europe, 13th century
NTA, but I tried 1257 AD, and my biggest gripe is that most of the cities are barely recognizable from their IRL counterparts. Rome for instance uses a generic city template and the Pope lives in this shitty looking wooden fortress. Constantinople is also poorly designed. Is there any fork/submod of 1257 AD that fixes it?
nah. to be honest with you ad1257 is pretty barebones and bland. only good thing about it is the manor management stuff and the lance recruitment system but thats it
Well that's a shame, are there any historical European mods of that same era that happen to have more historical immersion? Or any kind of alternatives?
not that i know of. hispania is even more barebones and only limited to iberia
viking conquest and brytenwalda are pretty complete and interesting
Fires of War will scratch an Ancient Greek itch but it is rough, very rough
Aut Caesar Aut Nihil
Prophecy of Redditor is barely concealed femdom fetish fuel. Wtf is the idea behind that woman who boasts about gelding vanskerry's? Also the massively powerful female units. Similar to that prince of fortune(?) anon's game with the fricking circumcision ceremony in a strategy game. Is this board just the designated femdom board now?
afaik PoP was never held in high regard in the Ganker warband community
>Is this board just the designated femdom board now?
Not in my kingdom.
>Wtf is the idea behind that woman who boasts about gelding vanskerry's?
You know, you can call her fricked up and just not hire her.
>Also the massively powerful female units.
Because massively powerful female characters have never appeared in fantasy before.
>anon's game with the fricking circumcision ceremony in a strategy game.
Veccavia is fricked up and i don't think you're supposed to find them sympathetic or likeable.
I agree that some of the themes in the mod are kind of questionable. But ultimately you play the majority of the mod without having to run into women at all.
The most powerful units in the mod are all male anon.
>The redditor seethes as he screams that his flaws and inadequacies are actually yours
>there's one faction (not even on map) ruled by women, who are very much horrible
>this means the whole mod is femdom fetish fuel
Idk lad I united all of Pendor as a male and never had any issues.
whats better for gekokujo? sugoroku, daimyo edition or hatamoto edition?
Im trying to install Floris but im too moronic, what should i do? Got warband from steam
>extract compressed file
>run installer
>choose correct directory
wa la
People shit on Floris for a reason. Don't make yourself suffer. Unless you're playing it just to see how bad it is.
Don't play Floris.It's not just shit it's also outdated.
Since Floris is shit, what module should I use for the vanilla+ experience?
dickplomacy
Is this still the closest we ever came to pike and shot warfare?
Weirdly enough, that would be Gekokujo.
I mean the time periods do line up.
>playing pendor for the first time
>take over Kennet Castle while the lord is away
>lord comes back with four others, 1200 strong
>sitting in castle with ~200 units
>aww yeah siege battle
>start it, immediately spawn in sandwiched between all my units
>none of them are at the archer walls, they're all glued to me and running into one another
>try commanding them to move to the perches, maybe 4 of them do and the rest try to form a straight line with the ladder, blocking the infantry and still keeping me stuck in place
>command the cavalry and infantry to move over to the battlements, they decide to rub their faces into a nearby wall instead
>get utterly fricking decimated
I KNEEL, PENDOR DEVS!
reread the lore
All of it.
What did he mean by this
There are layers and layers of this onion my friend!
A meme from the general. I assume it's something the modder said.
>something the modder said
>saxondragon
Muh endorsements.
Seriously?!
You are debating this with me?
Reread the lore..all of it.
Know that there are layers upon layers of this onion.
The core layer is about the Oracle. That being that exists out of time and between dimensions in the multiverse. That being that is a singular entity that took a single form instead of being the entity that took a plurality of forms. That being that does not live in the same reality as you and I, or even the same reality that exists on the many variations of Pendor. It is a being neither male nor female, a being that walks through time and possibility and has enlisted our aid to combat something unnatural, something terrible that can destroy (consume) not only the variations of Pendor, but the multiverse itself including us.
The core layer is this being reaching to this reality(our reality) to incite the instruments the Devs to create, and the player to play, this mod in order to create an alternate reality which in turn Madigan will speak to, of and about.
The act of creating that alternate reality, (Verb) is creating the prophecy itself.
This is the focus of the player actions is Creation. Creation is a verb, not a person, place or thing.
We refer to this act, this action of all of us, the developers who have created this offering , the many players who have spent their time fighting countless battles and uniting Pendor in varying ways, the act of Prophesy. By completing the game, you create a new reality.
Creation. Verb. Prophesy.
Prophesy of Pendor - The act of creating a new reality in the land of Pendor. We are not speaking of an existing Prophecy, we are creating the stuff that is the Prophecy.
Kindest regards,
Saxondragon
>He forgot to make his CKO with OP units trained and outfitted by the Noldor so he doesn't have to deal with Pendor's frickwit balance.
Me thinks this was a Skill Issue.
kinda sucks how a parallel noble troop tree is not a thing in most warband+ modules
nobles had an edge on equipment and training over commoners so having a separate expensive and tough branch and a cannon fodder one for all factions would be an accurate and welcome addition
You can just pretend your Tier 4+ are nobles. Historically there were plentiful commoners who became men at arms, and nobody seemed to have complained, so the idea that it requires training from childhood or whatever is just a modern meme.
well, yes. if you managed to become a sarjeant or men at arms you could gain positions of importance, even if your nobility was mostly honorary (like a yeoman or councilor idk). in any case, if you were the child of a noble youd have more training and funds to buy better equipment than a commoner that had to built himself up. id flesh out my idea a little bit more
maybe having an extended troop tree which goes further than the end of the commoner line, and have those troops occupy 2 troop spaces. also, you can pay more coin to start hiring those high level troops on the go in castles and towns. i think silverstag does that
also regional troops are neat, i remember a mod that let you hire unique troops in different cities
>Yes, okay, it turns out you didn't need to be trained from childhood to be an elite knight, but I'm going to pretend it does.
kek
what a dense wienersucker. thats not what i said, stupid tub of lard. maybe learn to read before trying to impress others?
all im saying is that if you were a peasant with a knack for fighting youd earn an important rank late into your life after a lot of effort, while as a nobleman you could be knighted as soon as you were an adult and you couldve afford weapons, armor and combat training
If they're so rich why are you paying them money to upgrade their equipment?
i wouldnt see it as money to upgrade their equipment, more like a raise on their fee for granting them a higher rank
Why is some nobody granting them a higher rank when they're already nobles? Why would they risk their life with inferior armor until you give them some money?
well, they put themselves up for it and accepted being under "a nobody"'s command. brytenwalda for example requires you to have a certain amount of renown before hiring noble recruits
the second is a valid criticism. i suppose you could vary their skillset but not their equipment? of rp it and pretend theyre impoverished nobles?
So I guess they're not so rich then?
"not so rich" doesnt mean "not rich". villeins or freemen (rich peasants) were outclassed by gentry
You know, I was wondering the same thing. I saw a neurologist the other week and they charged me a couple thousand! What do they need all that money for? They're rich!
>elite knight
If you actually wanted to be good?Yes training from birth would help.Being knighted won't just turn a commoner into an elite soldier.And a only a few commoners were ever knighted and those that did had to rely on their patron for income so they could afford the horses and armor.
Training from birth just nets you a few extra years of training above a guy a few years older than you. At best you can claim a noble had better nutrition while growing up but you'll be going into parodyville and it's not a point you're making anyway. You also keep going about the cost of equipment like as if it matters. It can be safely assumed that any promoted commoner is now rich enough to maintain and afford his armor, you know, since that's exactly what the increased wage and promotion price is there for.
oh btw nta, im not saying commoners DIDNT have good equipment, yet those that rose to higher ranks and could afford it would be battle-hardened veterans well into adulthood. the difference with a nobleman is that he could afford his training and equipment before he became an adult
ie: powerful commoners -> top tier units from commoner troop tree
recruit nobles -> somewhat shittier than a top tier commoner but more troop tree space to become even more powerful
OK, but then that means you don't need a separate noble tree then. After all, you can already recruit high tier troops without needing to train them from scratch in the base game.
Pendor's Sarleon is one of the most accurate medival kingdoms in all the most I played, including native. Their noble tree makes super strong heavy cavalry, While their commoner troops are cheap weak units that you can spam
But that's not how actual medieval kingdoms worked at all. Your peasants wouldn't be fighting in foreign wars. The actual soldier-commoners were either freemen landowners specifically tasked with training themselves for war, or city millitias specialized in infantry, crossbows and related armaments. The idea of cheap, underarmed serfs you can spam is pure fiction except maybe in medieval Russia.
I meant that their commoner troops are just weaker than the rest, not that they do human wave attacks of peasants
Really, having a separate working tech tree just doesn't work out and raises all sorts of questions. Especially having a noble tech tree which is definitely not accurate as already explored in the thread. Why would commoners be weaker? If you give them the same training and equipment they should be just as strong, as borne out by reality. At best you can just look at the younger looking faces on your tier 6 guys and call them noble. You can have a fantasy setting where nobles really are magically better, but you can't go around calling that realistic. Really the way Mount and Blade implements it is already the most realistic it is. You have commoners who can gain enough wealth and experience to become men at arms, and you can hire the top tier troops in taverns. And then you have the actual named lords who are the real nobility, so rich they have the best equipment, apart from the occasional lord who Taleworlds shafted because it's funny. But if you want these guys you can't just hire them and promote them, that would just be ridiculous.
>as already explored in the thread
youre the only guy sperging about it
for every commoner who managed to survive enough battles to acquire a higher rank, more combat experience and afford better equipment, there were several others who couldnt afford shit like gorgets, shields or a byrnie and fricking died from such disadvantages
yeomen, bastards, impoverished gentry or common soldiers of a retinue (good luck hiring them for a merc company) couldve afford these things and may had time to train before being called to war, but some bumfrick peasant who got levied might not unless his lord was willing to pay extra coin to outfit him
some random foreigner making do by gathering poor ruffians and troublemakers from villages for his merc company until he gets enough renown from battling around to be able to hire more reputable men just makes sense
And you think an implementation of having a separate noble tech tree of shitters that you have to pay the equipment and training for out of your own money is the best way to represent noble superiority? lmao. Also bumfrick peasants didn't get levied, this is about the 5th time you've been told this by at least 2 people and you seem to be ignoring this. Your views on warfare seem to be a centruy out of date, mired in Victorian romanticism that wanted their Authorian knights in shining plate armor to be real.
>Battle of Legnica
>Henry's force numbered at most 25,000 troops, most likely less, and had a large number of untrained and poorly equipped men, sometimes with no weapons other than the tools of their trade. Lesser trained forces included an army from Opole under Duke Mieszko II the Fat; Moravians led by Boleslav, son of the Margrave of Moravia Děpolt III; conscripts from Greater Poland; and volunteer Bavarian miners from not long before established town of Goldberg (Złotoryja).
If you played the mod you would realize how both trees are recruited and shut the frick up about it already.
commoners are recruited from villages, they are peasants, For nobles you need to be a lord and have your own castle/city, then build a training ground for young nobles and every week some of them will volunteer in your service. See the ingame reason for this? One is trained from the start and the other was a random farmer.
wait which mod are you guys talking about? brytenwalda or something else? i was thinking of making my own mod for dickplomacy
You joined in throwing shit around without actually knowing what are we talking about?
this was my first post, i thought it was the one that sparked the debate
you are talking about pendor exclusively right?
Cool story bro. Exceptions always exist, especially when under desperation. But what has all this verbal diarrhea got to do with Mount and Blade, a game where you can indeed train and use highly trained and equipped commoners, just like real life?
>especially when under desperation
>verbal diarrhea
spiteful little gremlin arent you? cant say im surprised by your lack of social skills by how this topic leaves you gasping for breath
im proposing an idea for late-middle game or late game troops, or maybe the implementation of a retinue/fyrd mechanic
ive been reading on the subject (thanks for your contribution in sources!). it is true: some commoners were specifically trained for war and fief defense, and it wasnt very common for non-combatant peasants to be pressed into service except for extreme circumstances. but why would a warrior, with steady income, equipment paid by his lord and no immediate danger join a foreign merc company? it makes sense to me that only ambitious, foolhardy gutter rats and thugs would join the mcs party in the early game
You do realize you can buy mid-tier and high-tier troops, right? What are you even going on about? Are you having an epileptic fit?
The mod has a level cap on prisoners so you can't buy high tier units actually.
you can but it relies on random chance and theyre part of the same troop tree as an upgraded farmer
im proposing a different thing
If you want to larp as a dumb shitter you can indeed just run around with peasants and Tier 9 cavalry, no one's stopping you. For the rest of us we'll do just fine being sensible AND realistic, thank you very much.
do you even know what larping means?
anyways if you wanna go "sensible AND realistic" just time travel bro its that easy
im gonna try and add retinue mechanics to the game
with fire and sword have pretty neat troop recruitment
Nobles train to fight from a young age, Have access to the best equipment and trainers. Why wouldn't they be better than commoners? I didn't say that commoners are useless, unless you are powergaming or cheating 80-90% of your army will be made of them.
>super strong heavy cavalry
>spawns with no shield
>get sniped by a wild missile
Sarleon knights are a huge trap, never field them
>Having a separate nobel branch just because they had an "edge"
This is the dumbest shit I heard all day, even worse than Floris's bloat.
>pendor
>bandit hideout quest
> it's vanskerries
>spawn in with five units, mix of archers and infantry
>kill 15, spawns are slowing down
>kill the 16th one
>17 vanskerries spawn in and rape my team with infinite throwing axes
This but with the steppe bandits lair
>Go through grueling gauntlet where you're shot from all sides
>Firing squad spawns after you kill the last bandit and instakills you
Are there any total conversion mods that are actually difficult but don’t have Pendor BS?
try brytenwalda and the last days of the third age as an evil northern faction
>gf walks in on me playing with Dickplomacy enabled
>got really quiet and left the room uncomfortably
My love for King Harlaus' behind surpasses my love for you!
This is a mod not for Warband, but for the original Mount and Blade, but it's absolute edgelord kino. Solid and Shade is super under-appreciated and deserves more attention, despite it being for the worse version of the game. It's a mod where you can play as a necromancer, it has a crafting system and you can become an unkillable monster, but you have to work for it
>despite it being for the worse version of the game.
I've probably played more 1.011 than I have of Warband because of the mods for it, Solid & Shade being one of them, but the retail version is gimped so better to get the enhanced version:
https://www.moddb.com/games/mount-blade/downloads/mountblade-1011-fall-2009-enhanced-version
Holy shit, when the gekokujo sengoku edition released? I swear I saw the mod page back when it's still covid shit and the file section is still empty.
>play vanilla a lot
>want to install mods for variety
>every popular mod has frick you difficulty
I just want to have fun in a fantasy world
cheat
what are the best mods for sieges? I like how the Japanese mods handles them with no walls and how In the Name of Jurasalem has buildable siege engines like Bannerlord. Any others that stick out?
>be me first time playing
>join Swadian cause they look cool
>beginning of the campaign we took some land with the sand Black folk
>med in to the campaign we kill all the snow Black folk
>now everyone is against us
>we lose a lot of land
>unable to make a army do to how many bandits there are
Wtf I do Anons?
flip to another kingdom and pretend you never had anything to do with Swadians. maybe take a vacation to the khanate area and raise goats for a while
>flip to another kingdom
How I do that anon?
You gotta ask your Liege you wish to be release d from your oath to them, with moderate relationship hit.
You will be released, but your liege will keep all of your fiefs.
Otherwise, if you capture a castle or town on your own and request it be awarded to you, and if your liege decides it must be awarded to someone else, you can announce you've been wronged by your liege and rebel against them, keeping all of your fiefs but immediately declaring war with your previous kingdom.
You can then join another kingdom with all of your fiefs or remain independent and form your own kingdom.
Be warned about this, if you don't have enough Right-to-Rule no one will respect you and you will have no lords seeking to become your vassals, and you will be constantly at war, as every other kingdom considers you a rogue warlord with no rightful claim to power.
I don't remember if you can rebel with your fiefs, and then ask another kingdom to take you in so as to not remain independent.
if your right to rule is high enough declare independence and frick up the Harlous even more
I like Warsword until they add demon summoning with magic, I guess lore reason but it's not really lore friendly when tons of greater demons only decimating your force despite you being Chaos Afflicted or the force you're fighting are Lizardmen
Wait so non chaos factions will summon demons?
any magic schools will summon demons afaik.
Why?
Tha'ts moronic,stupid,makes no sense,is lore breaking and fricking moronic.
This is what happens when you allow 40kiddies to make Fantasy content.
>40kiddies
What does this have to do with 40K, it wouldn't make sense there either.
hmm