Warhammer 40k Dawn of War IV

How would you do it?

Homeless People Are Sexy Shirt $21.68

UFOs Are A Psyop Shirt $21.68

Homeless People Are Sexy Shirt $21.68

  1. 1 year ago
    Anonymous

    The Mechanicum has his own faction this time

    • 1 year ago
      Anonymous

      Remake DoW1 and call DoW4

  2. 1 year ago
    Anonymous

    Dark Crusade but name it Dawn of War 4

    • 1 year ago
      Anonymous

      I'd buy it.

  3. 1 year ago
    Anonymous

    DoW1 with better pathfinding and more factions and units.
    Sandbox style SP campaign like in Dark Crusade for replayability outside of MP

  4. 1 year ago
    Anonymous

    It's a difficult question. Dawn of War 1 had a beautiful skirmish mode, but I think the campaigns were relatively lacklustre in comparison to 2, which had wonderful campaigns, and a poor skirmish mode.

    I've played hundreds and hundreds of hours of Dawn of War 1, I've played hundreds and hundreds of hours of Dawn of War 2, and I don't think it's achievable to get everyone onside. Upscaling DoW1 or DoW2 styles won't help (everyone forgets that Retribution actually has unit building and isn't fixed squad numbers like DoW2 and that didn't make any difference to opinions). DoW3 tried the best of both worlds and crashed and burned as we all know. Adding bases to DoW2 won't help. Just making DoW2 with Dark Crusade Risk style won't help because that's just 20 skirmish maps taped together.

    I don't know how you'd achieve a good Dawn of War game in current year. I personally would welcome a solid DoW2 style campaign with update graphics, but I think I'm in a relative minority.

    • 1 year ago
      Anonymous

      >It's a difficult question. Dawn of War 1 had a beautiful skirmish mode, but I think the campaigns were relatively lacklustre in comparison to 2, which had wonderful campaigns, and a poor skirmish mode
      Do the campaign as DoW I and skirmish mode as DoW II :p

      • 1 year ago
        Anonymous

        You silly billy

    • 1 year ago
      Anonymous

      >remove the focus from skirmishes of small forces of infantry supported by vehicles by supporting DUDE TITANS AND NUKES LMAO
      For what purpose? It's not even dawn of war at that point, play/make a game like supreme commander or wargame if that's the scale you want.

      Agreed.

      I think the real problem here is that there are two groups of people.

      >Wants a meta game
      Wants the scale to go to titans, pretty much supcom but 40k
      >Wants a micro game
      Wants coh/dow2 style combat with more focus on small engagements.

      Its almost impossible to get both sides as others pointed out given the vast differences in scale/scope required to pull it off. Most of the dow1 crowd seem to want more supcom levels of units on massive battlefields using a full 40k army you'd see in table top however I rly dont feel like it fits the "Dawn of war" game's initial scale and scope.

      I think at the end of the day I don't think its possible under the given name, its clear from the start of dow1 theres always been an ask for a larger scale game, I just dont think the name fits and they'd be better off making a larger game on the level of supcom or TW (god help us if its TW) with a new IP.

      • 1 year ago
        Anonymous

        More or less. It would almost be cool to have an alternating series where the evens focus on small unit tactics and the odd numbered entries focus on massive scale, but I don't think it's possible for a development team to be good at both.

      • 1 year ago
        Anonymous

        >pretty much supcom but 40k
        God yes, why did I never think of this

        • 1 year ago
          Anonymous

          I'm shocked that there hasn't been a 40k mod. A group of 40k artists making something in the spring engine would be great.

      • 1 year ago
        Anonymous

        Unironically this:
        >lite Total War style campaign with strategic and tactical layers
        >Tactical battles would make it something in the vein of Wargame or World in Conflict with huge army sizes and maps, with large-scale superunits
        >Main campaign is from PoV of Imperial Guard with Space Marines are some of the Superunits you can put in your deck

        >build an army with points going in to a match like on table top
        >options for equipment, veterancy and what not
        >20+ player matches
        >fricking huge maps
        >random points spawn on the map
        >you need to control points to survive rounds
        >every new round your army is refreshed and reinforced
        >last player standing wins
        >this is just battle royale mapped onto RTS

        I know it sounds like i'm memeing here but I think there is potential in a battle royale style RTS game mode,

        I would absolutely play a game in the 40K universe inspired by some combination of SupCom and/or Wargame.
        If they make another game in the CoH / DoWII style of
        >'le small le squad le engagement le hide behind le wall and le shoot at le bad guy and le bullet le never le hit and it take le 5 le minutes to le kill le one enemy le squad and you control le maximum 6 squads on le map'
        I will fricking kill myself and never play it because I will be dead

        • 1 year ago
          Anonymous

          >I will fricking kill myself and never play it because I will be dead

          Filtered. DoW1 and CoH1 are masterpieces.

      • 1 year ago
        Anonymous

        I want Dawn of War 1(2), not any of that shit.
        Frick Titans
        Frick post-dow1 dow
        Frick CoH
        Frick the redesigns

        • 1 year ago
          Anonymous

          >Frick Titans
          With pleasure
          >Frick post-dow1 dow
          Frick you.
          Unless you mean DOW plus Expansions.

          • 1 year ago
            Anonymous

            The expansions are part of dow1, otherwise I would have written vanilla dow1.

    • 1 year ago
      Anonymous

      The campaigns in dow1 were kino, never found it lackluster

    • 1 year ago
      Anonymous

      LOL no, 2 had absolutely garbage everything including campaigns. 1 shits all over it.

  5. 1 year ago
    Anonymous

    Take Ultimate Apocalypse, put it in a non-shit modern engine, fix the horrid faction balance, fix the clashing artstyles and lorebreaking stuff, make the maps bigger to fit bigger armies, take the DOW2 style campaign and perhaps separate it more based on what factions you choose, instead of playing the same missions but with different factions, add some instances of DOW1 like missions where it's glorified skirmish.
    There, my perfect DOWIV, I accept cash or card for my payment as an ideasguy.

    • 1 year ago
      Anonymous

      >remove the focus from skirmishes of small forces of infantry supported by vehicles by supporting DUDE TITANS AND NUKES LMAO
      For what purpose? It's not even dawn of war at that point, play/make a game like supreme commander or wargame if that's the scale you want.

      • 1 year ago
        Anonymous

        >For what purpose
        Because I want the game to correctly have the scale of Warhammer 40K. Simple as.

        • 1 year ago
          Anonymous

          the scale of 40k varies. Sometimes you can have just small squads of guardsmen fighting like the entire Gaunt's Ghost series.

        • 1 year ago
          Anonymous

          Yes anon, every single engagement in 40k has at least one titan on each side

          • 1 year ago
            Anonymous

            I know, thanks for backing my point up.

  6. 1 year ago
    Anonymous

    DoW 1 but better

  7. 1 year ago
    Anonymous

    >build an army with points going in to a match like on table top
    >options for equipment, veterancy and what not
    >20+ player matches
    >fricking huge maps
    >random points spawn on the map
    >you need to control points to survive rounds
    >every new round your army is refreshed and reinforced
    >last player standing wins
    >this is just battle royale mapped onto RTS

    I know it sounds like i'm memeing here but I think there is potential in a battle royale style RTS game mode,

    • 1 year ago
      Anonymous

      >there is potential in a battle royale style RTS game mode,
      There's a hugely popular WC3 custom map that is basically that.

      • 1 year ago
        Anonymous

        Footman Frenzy?

    • 1 year ago
      Anonymous

      >there is potential in a battle royale style RTS game mode,
      There's a hugely popular WC3 custom map that is basically that.

      They have that one battle royale F2P RTS called War Selection? It's pretty meh.

    • 1 year ago
      Anonymous

      Pardon me but isn’t this just the Eugen template of game in terms of how armies are set up and reinforced?, personally for 40k on the apoc scale I wouldn’t disagree with it being a good fit but at that point I don’t necessarily think it would have much resemblance to DOW.
      The previous anons make a good point about how when thinking about DOW IV, there really is a massive issue of conflicting vision, having 1,2 and 3 be vastly different games with primarily a narrative connection.
      Personally I’ve by and large lost faith in Relic for a new DOW series continuation, perhaps the real DOW IV are the unrelated 40k Strategy games that live in our dreams.

      • 1 year ago
        Anonymous

        >Just the Eugen template
        Man I'd play Wargame 40k for 10,000 hours. Let them sell me every race as DLC, too.

    • 1 year ago
      Anonymous

      Didn't read past the first sentence but makes me think a deck building system like wargame would be pretty cool.
      Just include a few factions and give them a lot of flesh. We don't need every fricking faction represented in every 40k game.

    • 1 year ago
      Anonymous

      Remaster Dawn of War 1, update the models an animation to Dawn of War 2/10th edition, expand the rosters and factions the way modders did, add more maps, the same voice actors.

      This is also a good idea, although I think it would work better with Horus Heresy.

  8. 1 year ago
    Anonymous

    If it doesn't have persistent corpses, I don't want it.

  9. 1 year ago
    Anonymous

    Ship it with more than 3 factions for starters. Then just grander scale DoW 1, basically what DoW 3 was but with actual content and gameplay variety

  10. 1 year ago
    Anonymous

    Upgraded DoW 1

  11. 1 year ago
    Anonymous

    I want remastered DoW1&2 with additional factions and more content in general. And unfricked pathfinding. DoW1 needs upgraded graphics to make it consistent, because base game armies like Space Marines look like shit next to newer ones like Tau and Necrons.
    DoW1 needs Tyranids, DoW2 really needs it's own Dark Crusade with Tau and Necrons at least
    Make more maps in different biomes for both games. Last Stand especially needs more and add other heroes to it too. But I wish there was simply more nonImperial terrain in general. Let me fight on Craftworlds or in a Webway.
    Make campaign map in DoW1 moddable or add some way to generate them. So it's possible to select factions and have them fight over different randomized planets and subsectors. I don't want to conquer Kronus again, but If I could set up my own scenario like in 4x game it would be fricking great.

    DoW4 I want different. It would be most likely based on newest 40k edition. Some sort of more flexible faction could be interesting. Like Dark Eldar are not really a single army. It's 3 different factions (Kabalites, Wych Cults, Haemonculi Covens) working together. Plus mercenaries and auxiliaries like Medusae and Mandrakes. If you simply give player access to fricking everything at once during game, like in Unification and Ultimate Apocalypse you end up with a bloat and a mess with redundant units. It could be interesting if there was an option to customize your army in more indepth way before even starting it, so during one game I could go with Kabalites + Wych Cults, while in another as Haemonculi supported by Corsairs.
    And of course then there are fricking Space Marines with Gravis, Tacticus, Phobos and Firstborn forces and chapter specific units and rules.

    New edition apparently will have heroes and hq less important and an ability to attach them to units. This is nice. I don't want named characters either.
    Keep cover system from DoW2/CoH but make battles bigger
    I don't want cartoony graphics

  12. 1 year ago
    Anonymous

    Also give back fricking LAN. Why in the flying frick was it removed in Steam version?

    • 1 year ago
      Anonymous

      Shareholders need a guaranteed return on investment. Can't have that with the vague threat of piracy looming on the horizon.
      What do you mean by "it harms actual customers the most"? Who the frick cares about them as long as shareholders get the money?

      • 1 year ago
        Anonymous

        I hate bots so goddamn much

  13. 1 year ago
    Anonymous

    More faction asymmetry, for example Space Marines/Eldar build almost no base structures, everything is moved as upgrade trees for orbiting battle barge/craftworld.
    Imperial Guard and Orcs get massive fortresses and extra outposts.
    Melee system that can properly handle multiple units fighting one stronger.

    Do not listen to DoW1 fanatics since they will be upset even if you remake 1 with better graphics.

  14. 1 year ago
    Anonymous

    Why didn't they just make CoH with a melee system? I feel like DoW2 tried to do half that and half its own thing that made it different from both DoW1 and CoH in all the wrong ways.
    Battlefield destruction, vehicle armor facings, 4 different factions with commanders that change units, call ins and abilities for different IG regiments/SM chapter/Eldar craftworld whatever...it looks simple to make when the framework is there. You even have the single player risk campaign in CoH3 now.

    • 1 year ago
      Anonymous

      DoW2 felt like some of the design decisions were made trying to chase the competitive scene.

    • 1 year ago
      Anonymous

      Anon, CoH is DoW with a reskin

      • 1 year ago
        Anonymous

        CoH was nothing like DoW1 beyond squad based and capturing points on the map

    • 1 year ago
      Anonymous

      Tbqh, Invasion of Italy but DoW and made properly would be kino as frick.
      But you would have to IG and SM to be available at launch.

      • 1 year ago
        Anonymous

        You can always go for the easy and lazy roster, IG and SM vs chaos and orks, Eldar obligatory DLC, Tau maybe later.
        But truth be told, I kinda hate the fact that now every single 40k strategy game must have some convoluted plot to have a bunch of factions all in the same place, you can have good campaigns and stories with just 2 factions involved.

        • 1 year ago
          Anonymous

          >you can have good campaigns and stories with just 2 factions involved.
          True, but I think there's also two different preference groups here when it comes to campaigns as well:
          >Wants an old-school meta campaign Dune 2/Dark Crusade style - story/plot is absolutely inconsequential afterthought, it is about the conquest/campaign mechanics
          There's always plenty of sectors that you can find an excuse for, to become a place of interest for *all* of 40k's factions, you just can't reasonably expect the plot excuses to be anything other than a contrivance
          >Wants a DoW1 vanilla/Winter Assault/DoW2 story-heavy campaign experience with character and overall plot progression
          With the amount of factions in 40k and the overall setting state, the less factions involved, the better, if you truly want to have a story that isn't anything but an excuse for bolter porn and grimdark or god forbid grimDERP

          IMHO, while I prefer the first option, I don't particularly care if it's the latter, as long as the skirmish gameplay is good and there's ALL (non-variant) factions included in it (and minimum of 6 included at launch, preferably no more than 3 imperial ones)

        • 1 year ago
          Anonymous

          >you can have good campaigns and stories with just 2 factions involved.
          True, but I think there's also two different preference groups here when it comes to campaigns as well:
          >Wants an old-school meta campaign Dune 2/Dark Crusade style - story/plot is absolutely inconsequential afterthought, it is about the conquest/campaign mechanics
          There's always plenty of sectors that you can find an excuse for, to become a place of interest for *all* of 40k's factions, you just can't reasonably expect the plot excuses to be anything other than a contrivance
          >Wants a DoW1 vanilla/Winter Assault/DoW2 story-heavy campaign experience with character and overall plot progression
          With the amount of factions in 40k and the overall setting state, the less factions involved, the better, if you truly want to have a story that isn't anything but an excuse for bolter porn and grimdark or god forbid grimDERP

          IMHO, while I prefer the first option, I don't particularly care if it's the latter, as long as the skirmish gameplay is good and there's ALL (non-variant) factions included in it (and minimum of 6 included at launch, preferably no more than 3 imperial ones)

          have several short story campaigns pitting one faction against another instead of having them all clustered in one place?
          that way you can have all the factions for multiplayer and decent self contained stories
          ig vs orks
          sm vs chaos
          eldar vs necrons
          tau vs deldar
          nids vs uhhh, some mechanicus biologis buffoons who did a fricky wucky

    • 1 year ago
      Anonymous

      I like DoW2, especially the story for Chaos Rising, but to this day I'm still butthurt that it wasn't more of a CoH1 clone.

  15. 1 year ago
    Anonymous

    https://www.moddb.com/mods/dawn-of-war-2-eternal
    There is a new mod for DoW2 that supposedly makes it play more like CoH. I hate unit miniatures in it

  16. 1 year ago
    Anonymous

    >being contractually obligated to make them all primaris
    I think I would just pass.

    • 1 year ago
      Anonymous

      Literally the same shit you moronic secondary

  17. 1 year ago
    Anonymous

    Battle Brothers meets Star Sector but you're Chaos Marines

    early game you're scrapping for gear and trying to get your numbers up without getting noticed by a bigger threat, selling your services to bigger warbands and trying to survive the inevitable betrayals and poor intel

    once you get a decent band together going raiding and carving out your own stronghold

  18. 1 year ago
    Anonymous

    >How would you do it?
    Would not.
    Dawn of War Definition Edition that gets post launch DLCs of additional factions.

  19. 1 year ago
    Anonymous

    DoW3 but patched and better.

  20. 1 year ago
    Anonymous

    Unironically this:
    >lite Total War style campaign with strategic and tactical layers
    >Tactical battles would make it something in the vein of Wargame or World in Conflict with huge army sizes and maps, with large-scale superunits
    >Main campaign is from PoV of Imperial Guard with Space Marines are some of the Superunits you can put in your deck

  21. 1 year ago
    Anonymous

    basically DoW 1 but with even more factions, a fleshed out campaign for each one, and a replayable sc2 style co-op mission system. also user generated maps

  22. 1 year ago
    Anonymous

    >have the ability to scale up battles which unlock new tech. Start with skirmish finishing at apocalyptic battles.
    >add in mechanicum, daemons, farsight and dark mechanicum
    >legions/units are more than just cosmetics
    >chaos gets unique powers for each god
    >buildable defences like in Company of Heroes
    >campaign map like Dark Crusade

    • 1 year ago
      Anonymous

      The biggest thing I miss from Dark Crusade was the persistent fields of corpses after a battle, and the permanence of your built bases.

  23. 1 year ago
    Anonymous

    Stop trying to innovate and just give me a better version of DoW1 you homosexuals

  24. 1 year ago
    Anonymous

    any of yall remember chapter commander ?

    • 1 year ago
      Anonymous

      Chapter Master is a great idea, if it had tactical battles. But I wouldn't make a game like this and call it DoW4.

  25. 1 year ago
    Anonymous

    Double down on the garbage moba line, Relic stopped making good games when they were done with DOW1.

  26. 1 year ago
    Anonymous

    turn it into a flash game like they did with bloodrayne 3

  27. 1 year ago
    Anonymous

    Ever since I played this I get unimaginably angry when corpses don't stay in RTS games it just ruins it for me that there is no evidence a fight took place; I know some have battle scarring but corpses just makes it that more entertaining

    • 1 year ago
      Anonymous

      Dark Crusade's persistent corpses with Company of Heroes' terrain scarring and crater formation.

  28. 1 year ago
    Anonymous

    Two separate games: Dawn of War IV, and Dawn of War: Tactician or something. DOW4 would be a direct riff on DOW1's macro-centric gameplay, Tactician would steer into the design decisions made with DOW2, favoring a more, "Diablo 2, but you control an entire platoon" style design.

  29. 1 year ago
    Anonymous

    >More like DoW1/CoH
    >rather than Space Marines, Imperial Guard, and Inquisition all having a moron fight; they are now the same faction and you specialize (begin the battle as PDF, call for reinforcements, select faction from there; some degree of mix and match possible)
    >Other factions have similar specialization mechanics, this ensures a degree of adaptability and an emphasis on discovering/refining your build and responding to the enemy's build

  30. 1 year ago
    Anonymous

    >How would you do it?
    To little to describe it in a single post.
    All I can say that it would combine the macro-heavy gameplay of the 1st game with the CoH stuff DoW2 had but on a larger scale, neutral buildings you can use, ruins you can use and destructible environment (also with a more polished and detailed version of DoW2's engine). Additionally give players tons of customization for characters from squad leaders to HQ heroes. You know you want that Tartaros Terminator Librarian with Cyclone Missile Launcher, dual Force Claws with installed combi bolters (one melta, one plasma). Plus adding in tons of cosmetics and traits to recreate various sub-factions like Space Wolves, Biel-Tan Eldar, Leviathan Tyranids and so on.

    That and making the factions more lore-friendly.
    Like limiting Space Marines to build giant fortress monasteries, listening posts, teleport/drop pod beacons and defensive emplacements. However the fortress monastery would be modular and have a lot of upgrades from facilities that receive units from orbit (and can be dropped anywhere that has a teleport/drop pod beacon), armories and reliquaries, defense systems and more.

    That's all but a fraction of what I thought about how an actual DoW sequel would be. That and it would retcon DoWIII.

    • 1 year ago
      Anonymous

      Woah I actually really like your ideas Anon ESPECIALLY the customization part as that's one of my favourite parts of literally fricking anything that lets it happen, no piece of Warhammer 40K has ever let me scratch my itch of grenadier's so I'm reduced to just playing the first DoW for the Kasrkin (seriously whose idea was it to limit their squad to just 1 while most other factions get several of their higher tech infantry?)

    • 1 year ago
      Anonymous

      >retcon DoWIII
      What even happened in the third game to warrant a retcon?

      • 1 year ago
        Anonymous

        Gabriel did a flip.

      • 1 year ago
        Anonymous

        Gabe doing somersault flips in Terminator Armor is just the peak of the iceberg. And that's just the story. The game mechanics are also a disappointment.

      • 1 year ago
        Anonymous

        Vance Stubbs is not the canon winner of Soulstorm

  31. 1 year ago
    Anonymous

    last stand only
    more factions, more items

  32. 1 year ago
    Anonymous

    STUBBS WON THERE IS ONLY 2 DAWN OF WAR GAMES

    • 1 year ago
      Anonymous

      You know? I could've accepted Gorgutz winning, but they did him so damn dirty and made him seem as a total dolt that I gladly ignore it.

      I mean if he won, then he'd have 4 worlds worth of Boyz. 4 WORLDS. And with how fast Orkz multiply it's pretty much clear that he'd get enough greenskins to start a very serious WAAAGH!!! and carve his own small empire until he goes on to expand and do even more fighting.
      But what does he do instead? HE FRICKING DUMPS THE KAURAVA ORKZ! Because he FRICKING DIDN'T LIKE THEM!
      This is the single stupidest thing ever. In any normal situation an Ork Warlord of Gorgutz's caliber would've whipped them into proper Orkishness and made them into a force to be reckoned with.
      Meanwhile he dumps them and goes away. That and all those bloody shenanigans with him taking over the WAAAGH!!! from another Warboss who is smaller, weaker and could be easily krumped by Gorgutz. Instead he plays errand boy until he backstabs his boss.
      Video related, this is how I felt.

      • 1 year ago
        Anonymous

        And thats precisely why Vance motherfrickin' Stubbs should've won
        If he wins the system gets industrialised for the Imperium and skilled regiments are created to get spread thin and destroyed across the galaxy without real consequence.
        If Gorgutz wins DoW III happens.
        The fact that he didn't is proof we're living in the darkest timeline

        • 1 year ago
          Anonymous

          Also about those 4 worlds.
          A massive WAAAGH!!! led by Gorgutz would've made him even more notorious and infamous. Would've opened some interesting potentials for a story...but nope. Instead we got what we got. And GW also fricking canonized the Termie somersaults.
          >The fact that he didn't is proof we're living in the darkest timeline
          I would say everything after 7th ED is a true age of darkness for 40K.
          3 to 4 EDs were peak 40K. 5 to 7 were varied levels of good and bad. But 8 and onwards is a misunderstanding. Not to mention they ruined Squats with the new lore and bland StarCraft Terran aesthetics.

  33. 1 year ago
    Anonymous

    Closer to DoW1 mechanically, but with lessons taken from DoW2. Basically more or less like CoH1 since that was the golden mean for that type of game.
    In terms of campaign something like Dark Crusade meets Retribution.

    • 1 year ago
      Anonymous

      as long as there's no retreat mechanic so units can actually die early game this would probably be alright

  34. 1 year ago
    Anonymous

    >release game with day 0 patch
    >its a nude patch

    • 1 year ago
      Anonymous

      ASStartes

  35. 1 year ago
    Anonymous

    Big titty Eldar.

    • 1 year ago
      Anonymous

      This
      Dawn of War IV will still be a strategy game but the campaign will play like a survival/base management. Every faction is now exclusively female. You the player have an avatar in the world as the only male commander in the entire system and as such are a massive target of interest for every faction which are now barreling towards you and you have to hold out as long you can with your loyal Guard Regiment (also female).

  36. 1 year ago
    Anonymous

    >The base building of DoW1
    >The cover system of DoW2
    >The heroes system of DoW2
    >Factions roster: Space Marines, Orks, Eldar, Chaos Marines, Imperial Guard, Tau, Necrons, Tyranids, Sisters of Battle, Dark Eldar.
    >Unit rosters will be DoW1's plus new additions from the recent tabletop editions.
    >A campaign like Dark Crusade's, with the option for multiplayer, co-op and pvp.
    >Artillery units can still be created like in DoW1, but they are used in the same fashion as in the Company of Heroes series (i.e. need abilities like "barrage" to attack).
    >Every faction has a "subfaction" that you can specialize in. Ex. Space Marines can choose between the 9 loyalist legions, Chaos can choose to follow one of the 4 or remain undivided, etc.
    My ideas would mean an unbalanced mess, but I think it would be fun.

    • 1 year ago
      Anonymous

      >My ideas would mean an unbalanced mess
      Good.
      muh balans autism killed fun games.

  37. 1 year ago
    Anonymous

    So it turns out, the reason I couldn't seem to get my province's Strength past 5 even with a full Garrison is because...it takes the amount of buildings you have and points captured into account, not just the Garrisoned troops.
    I have over 75 hours on this game and I'm only just now learning that.
    I haven't won once and that's probably why.

    • 1 year ago
      Anonymous

      easy to win this (though time consuming) by building up a system of turrents and fully upgraded listening posts near the enemy hq spawn

  38. 1 year ago
    Anonymous

    Turn it into an actual milsim like Combat Mission with a strategy layer as well.

  39. 1 year ago
    Anonymous

    I want more variety in maps, with some in the webway and in the warp for example.
    A Throneroom map would be kino for a survival mode.

  40. 1 year ago
    Anonymous

    Make a modern mix of I and II, with the best features/ideas of both

    Add more unit variety/subfactions (guard regiments, craftworlds, Space Marine Chapters, etc.) with special stuff for each to give huge variety in playstyle.

    • 1 year ago
      Anonymous

      >Make a modern mix of I and II, with the best features/ideas of both
      Would be too much to manage in RT against a computer player. So it would only really make sense as MP-only, at which point why not just make it an MMO and BY THE EMPEROR IT"S CHAOS SPA~BLAM!

  41. 1 year ago
    Anonymous

    Story exploring the Blood Raven's past and their likely connection to Thousand Sons chapter.

    Don't care about the gameplay.

  42. 1 year ago
    Anonymous

    A campaign like Dark Crusade or Soulstorm but allow for different mission scenarios like sieges which would take multiple different missions to complete, while also allowing other factions to attack on top of that to get several factions contesting for the same territory.

  43. 1 year ago
    Anonymous

    brutal legend style action RTS to continue the trend of being radically different from every other entry in the series. would do great for illustrating the difference in power between commanders/characters without completely erasing the well deserved glory of the troops.
    would also please the space marine babies who just wanna power fantasy into a crowd of orks

    • 1 year ago
      Anonymous

      >umbrella ladies on the left
      I don't want to frick a corpse.
      I don't want to frick a corpse.
      I don't want to frick a corpse.
      maybe

  44. 1 year ago
    Anonymous

    Is there any reason why Tyranids were never added to the first Dawn of War? It feels odd that we got basically every other faction in WH40K lore except them. Was it just the publisher being greedy israelites that demanded the Tyranids be saved for the sequel?

    • 1 year ago
      Anonymous

      Were there even Tyranids when the first came out?

      • 1 year ago
        Anonymous

        They've been around since the first edition release.

  45. 1 year ago
    Anonymous

    Spent over 1,000 hours playing all three games, the voice lines in 2 are my favorite part. Those CSMs are so angsty, love it

    • 1 year ago
      Anonymous

      MARK IT IN BLOOD, AND FIRE!

  46. 1 year ago
    Anonymous

    broke down and got me the Master Collection on GOG
    any recommendations for good mods?

    don't care about multiplayer,
    just want to experience the story without it looking too crap

    • 1 year ago
      Anonymous

      Firestorm over Kronus for DC, and Unification or Ultimate Apocalypse or Titanium Wars for Soul Storm, those still let you play the campaigns. Honestly if it's your first playthrough you should do it vanilla.

    • 1 year ago
      Anonymous

      >story
      not really, I've never played Firestorm over Kronus, but every mod for SS turns it into a complete crashfest in campaign. Not that it matters, SS had a completely untouchably bad story anyway. You'll quickly get over the ancient models and maps when you see the still amazing level of detail in the animations and turn on persistent bodies.

  47. 1 year ago
    Anonymous

    Ultramarines main faction

    You control Marneus Calgar with direct orders from Girlyman himself

    Blood Ravens show up near the end as an allied outpost/base to help you out along with IG, Inquisition and Mechanicus stragglers

    You fight Orkz, Tyronenids, Dark Eldar, Eldar, Necrons and CSM

  48. 1 year ago
    Anonymous

    If it were Dawn of War I'd make it like Company of Heroes 2 with heroes akin to Dawn of War 1 where you build them from a base instead of having one that can respawn, where if they go down you have to start from square one if you recruit another. The campaign would be like Chaos Rising or Retribution, linear with optional side missions for extra goodies and gear for your guys.

    Now if it weren't Dawn of War, and if I were making a new 40k strategy game, I'd make it play like Wargame or Steel Division 2. A big meta map to move entire regiments or companies of space marines around, you get to put what's in each company and move them around on a continent or whatever the theater of war would be. The campaign mode in SD2 is fun as frick. The gameplay would be like SD2. You start with a limited number of points to deploy your initial force to the field. You generate more points every few minutes to spend on reinforcements. You aren't building or recruiting units, you're drawing from the pre-established regiment you're fighting with, so casualties carry over into the campaign meta map, as does experience gained. Only captured cities or manufactorums could generate new regiments or companies or whatever. It would be a pan-Imperium army, Guard making up most of it, supplemented by Mechanicus, Space Marines, and Sister of Battle. Those could potentially be fully deployed and fleshed out regiments or companies in their own right, but for the campaign you're managing all of them together.

    Blood Ravens are helping lead a crusade across a planet, those characters have banter and establish objectives to secure. The Imperial Guard are under their purview like when Raptors or Mentors take command. The Sisters of Battle and the Mechanicus have to be wooed into joining the crusade, so you have to do missions to win trust to allow recruiting from their armies into your forces. Main enemies are Orks and Tyranids, from the Octarius war spilling out into Imperial space.

  49. 1 year ago
    Anonymous

    they should make another dow3 just to spite all your warhammer gays

    • 1 year ago
      Anonymous

      Based
      Frick gayhammer, it's capeshit for neckbeards

Your email address will not be published. Required fields are marked *