Was Raynor right in simping and moving heaven and earth for Kerrigan? In the end Jimmy got that sweet Terran/Zerg/Xel'naga ass. He lost two good friends saving and helping her.
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Yes.
No he couldve killed her and saved everyone a lot of trouble.
Mengsk tried to killed her.
>Can't kill Kerry
>Can't kill Kerry again
>See that? It's kerry eating half of fricking korhal going after your ass for good now
>Try to kill kerry again
>Gets atomized
Hots mengsk was a special kind of senile. Meanwhile fenix's corpse is now spinning in his grave so fast that the spear of adun is using it to generate energy.
Fenix LITERALLY wouldn't care. He didn't even care when she betrayed him.
Raynors story in the original game was surprisingly dark. I liked the idea of him as a shell of a man consumed only by revenge. His character worked in wings of liberty.
Story seemed to fall apart and go crazy after wings of liberty.
Well, yeah. Jimmy made a solemn oath to kill Sarah after her betrayal and the death of Phoenix. Then in the WoL he's suddenly all for redeeming a mass murderer Queen of Blades.
He swore to kill the QoB and he basically did.
Well they give him a little bit of mixed feelings about it in cutscenes, but yeah. I felt it was kind of a cop-out that they find a magic crystal that just cures kerrigan. They clearly thought so too since they then undid it in the very next game.
I liked the story of wings of liberty though. The whole invasion of char was kino working with the dominion and former enemies.
>I felt it was kind of a cop-out that they find a magic crystal that just cures kerrigan. They clearly thought so too since they then undid it in the very next game.
I didn't like it. General Warfield wasn't impressed too how Kerrigan returned to her old ways.
>I liked the story of wings of liberty though. The whole invasion of char was kino working with the dominion and former enemies.
Agreed. Raynor's speech to troops is an amazing motivation.
I could justify his actions serving as a hail Mary to try and bring back Kerrigan, but I'm sure he was ready to go charging in face-first to kill her if it didn't work. Tychus was on orders to kill her though regardless of outcome, which ofc wasn't going to fly.
I had an issue with her then going back and becoming the QoB again, but I knew it wasn't pre-restoration QoB either, so it was kindof a mixed feeling simply because all that work was sortof for naught and we wouldn't find out why until later. Which was dumb.
And then she just yeets herself into space again after fricking up Korhal with Jim. While touching, it was a contrast I didn't care much for.
At least the UED were an actual Faction with goals and characters.
Fighting the nerrazim protoss for gas was boring af. Its like "eh, we want some battles against the protoss but don't know how to write the story to make one happen"
SC1 and Brood War writers were over-reliant on MUH "Zerg-signal devices" either to make them mindlessly rush something or fall under mind control, and it really felt cheap as frick at some point.
Better than "muh artifact" that magically cleanses main characters and kills anything else.
It's not better. It's about the same.
Picked Nova the first time due to nostalgia for ghosts, but it was the wrong choice objectively.
Nah the psi emitters were established early and make some kind of sense for mindless space alien hordes that need an overruling will to keep them from going feral.
The Artifact was fricking Mass Effect 3 Crucible-tier plot device.
stop being a moron.
He's right, homosexual moron. The Psi Emitters are less contrived than an super secret all-powerful magical artifact.
Disagreeing with you on whats worse doesn't make me a moron, moron.
I agree with you that the psi emmiters weren't a good plot device, I didn't make that clear. Your issues with them are completely valid. I just think the artifect was worse and a much bigger asspull
>The first game made the mistake first therefore it's ok
Yeah sure bro. It "makes sense" because it was introduced first.
The Artifact in SC2 was at least portrayed as "unique" and can't just be endlessly replicated. Not so with the psi-emitter which could be reproduced endlessly and would basically trivialize the Zerg entirely, where even if you can't control them like the UED, you could at least make them useless with conflicting signals. It's a huge plot hole that was created by SC1/BW.
And SC2 had to handwave it off as a result.
'Course it can be endlessly replicated.
It's just that's not easy to do for humans at their tech level there.
The protoss can't do it either.
And the only things that can do it are almost extinct. Fully extinct after the events of the game.
That makes them merely incompetent, they just need to grow, a lot.
I don't buy it, if the fricking incompetent Confederation could make them and Mengsk had the blue prints since they specifically "spared" him in BW just so he'd built one of them to use against the UED.
Then they aren't so incompetent, are they?
They had a few good researchers but those tended to defect, considering literally everyone defected from them sooner or later, be they marshalls, magistrates, admirals, etc. The only difference was whether those then later went with the Dominion or Raynor's Raiders.
Reminder that the only "loyal to Confederates" ended up "defecting" to the UED too, although in that case it was a "just pretending" fricker like Narud.
Not to mention that Narud was working on things here and there, who knows what other things he instigated?
Are we talking about the emitters or the artifact now?
In SC2 the Terrans have access to psi emitters and psi disruptors. Psi disruptors are the defence mechanism used in WoL's tech tree, while psi emitters are used in the Nova Covert Ops Packs.
That said, in WoL it can be inferred the Zerg have evolved resistances against these devices because they don't work as effectively as they did in the past. The massive psi disruptor built on Korhal still worked, but again, Kerrigan was able to use primal zerg to get around it.
Also those "trivialization" complaints are silly.
By adding a complex tech device you create that many problems in direct proportion to what said device does, meaning for whatever plot problem it solves, a dozen new spring up.
The psi emitters set a bad precedent where once one exists in the story without emphasizing that their existence is unique and impossible to replicate, you quickly run out of excuses for why someone doesn't just quickly create another twenty of them and trivializes the Zerg instantly.
Agreed that they should have made emphasis on something that established them as rare or finite to avoid this.
They were built as a part of the Confederate Ghost Program, which as the name suggests is exclusive to the Confederates. They retconned this in Brood War to give UED Ghosts too, but the Dominion who coopted the Ghost Program seemingly just forgot they existed. They're at least acknowleged in SC2 if I remember rightly in the zerg research tech tree where you can mind control units with them, but it is still silly they just got swept under the rug.
The artifact being limited doesn't make it any better. It's still an unknowable alien object that they have no idea how to build or control yet bank their entire plan on pointing it at the enemy and being presented with a win condition.
>literally just a complex matter energy recombinator
You people are unbelievable, a few steps in the right directions and it'd be unsurprising if you start calling mere gears plot devices.
kek
hah
At least that artifact had negative consequences, i.e. it didn't only "clean" Kerrigan, but it also boosted Amon's recovery speed.
On the other hand SC1/BW characters just controlled the Zerg freely with all those signal devices and this inevitably created the plot hole of "why doesn't someone else just use it again, since it's so easy to make, surely someone, like Mengsk, would create it again?"
>Fighting the nerrazim protoss for gas was boring af. Its like "eh, we want some battles against the protoss but don't know how to write the story to make one happen"
Those missions and plot why you have to fight all races in the campaign were better written than in SC1 and Brood war.
>I had an issue with her then going back and becoming the QoB again, but I knew it wasn't pre-restoration QoB either, so it was kindof a mixed feeling simply because all that work was sortof for naught and we wouldn't find out why until later.
Exactly.Imagine Raynor's disappointment after their fourth(?) reuinion. Then of course he came to her rescue on Korhal with all his troops.
>Okay, but then you have to agree Brood War is badly written too.
No.
>then of course he comes to rescue with all his troops
THE ASS GAME RIDICULOUS
YOU THINK YOU DON'T BUT YOU DO
Blizzard has some sort of insane fetish for simping and redeeming genocidal villians
Because Blizzard also keeps killing off all the characters so you're left with only the villains and antiheroes, unless they're killed too.
I'd ask why not just make a battle piano game out of that, but it'd be too dark for them.
>Raynors story in the original game was surprisingly dark
The whole of Starcraft 1 was dark as frick compared to 2, you can barely even consider them the same story.
Metzen said he wrote a lot of SC1 when he was in a dark place or some shit but wasn't when he wrote SC2, which basically meant either he can't write for shit when he's happy or it was an excuse for having the writing outsourced to morons at nuBlizzard.
So much cool shit got retconned to fit their shitty new narratives and shoehorned macguffins they needed to desperately further the inane plot.
Even the races got fricking cartoonified. Terran went from backwater space hicks to Space Marines, Zerg went from strange disgusting aliens to space bugs, and Protoss went from mysterious psychic monsters to Draenei. I will especially never forgive what they did to High Templar. Pic fricking related.
Oh yeah and turns out the Xel'Naga are actually giant squidfaced space GODS of UNKNOWABLE POWER
Frick off.
Starcraft to me will forever be the dark and despondant cliffhanger of most main characters being dead while Raynor impotently swears revenge on his former love interest after losing everything that he cares about. Not the fricking fanfic fairytale that was the plot of Starcraft fricking 2.
>Protoss went from mysterious psychic monsters
False. The Protoss were always TECHNOLOGICALLY advanced, that makes it seem like they are psychically gifted, but it's really technology doing it.
Yeah, I hated the jedi-ification of the protoss. When zealots die they are being teleported away back to medical facilities, not becoming one with the force.
I mean did anyone at blizzard even sit and read their own lore? The only thing that makes terrains better is they unlocked the power of the atom which the protoss either never did or had disdain or other reasons for ignoring.
Yeah agree with a lot of this. The high templar thing is just another symptom of the kid friendly style they went for.
They should've just remastered the engine and gone with a wide screen, upscaled 2d sprite game similar in style to the original, but with tonnes of new features and bigger maps, more units, so on. But the kiddy friendly 3d look didn't really work for me. You cant even move the camera around that much so what's the point of it being 3d?
The Protoss were ruined really. The Zerg winning was the perfect ending to the Brood War. And I liked a lot of what they did in wings of liberty. Especially the opening stuff.
There was also an idea of life being cheap in brood war. 20 guys might die at the drop of a hat. Then it's almost becoming a moba in sc2
they went full anime
soulless and edgy
Nah i liked sc2 designs as well
Also WoL was kino
I wanted a sequel and the doomer shit in Brood War was garbage and unsatisfying. You're a pleb stuck in a phase.
>pleb has pleb taste
>lashes out at others when confronted by detailed thoughts on why
Oh no. Oh no no. OH NO NO NO.
Old blizzard thrived on doomer shit. They seemed to like the idea that "hey yeah war doesn't have happy endings, but it is metal as frick so here is a game."
StarCraft was inspired by Alien.
>You're a pleb stuck in a phase.
lmao project harder homosexual. The entire atmosphere changed from gritty frontier sci-fi to warcraft in space and the plot is anime tier.
Sorry I offended you by insulting your favourite gayming coproration
Jokes on you I like warcraft and anime
One easily forgets how most of the protoss were moron warrior-monks with politics so moronic that it makes modern earth politicians look sane in comparison. I actually like what SC2 did on the protoss front, even if the later parts felt a bit too corny overall for my tastes.
>The whole of Starcraft 1 was dark as frick compared to 2, you can barely even consider them the same story.
Dominion went from ruins to a huge empire in years. Zerg and Kerrigan suddenly left the Coprulu sector. Protoss did nothing in the meantime. Too many plotholes, I agree.
no, one city on Korhal was developed, going by the cutscenes
all the in-game terran worlds were still undeveloped dustbowls
>Protoss did nothing in the meantime.
Well I think we are meant to assume they are living on Shakuras and preparing to invade aiur by building a military industrial complex there.
they should have had tactical elite kill squads
Most of these issues were created by Earth just entering the story out of nowhere and leaving it a hot irrecoverable mess. With Kerrigan cutting down everyone else. Story could have ended right there with Kerrigan just, you know, "winning", whatever that would entail, but Brood War writers were too finale-avers to do that so that mess was half-assedly left for future scenario writer to deal with in the end, and now suddenly it's all SC2 writing's fault?
I always thought they should've just let the Zerg destroy Earth and show that had happened in Wings of Liberty. That would raise the stakes a little that the humans in the Koprulu sector are now the main human population.
Then UED is out completely. It makes sense that the Zerg and Kerrigan kind of just want to be left alone to pursue perfection through evolution. There would be no need for them to wipe out the humans and Protoss at the end of the Brood War. She did use them to achieve her goals in Brood War afterall, they're no threat. Maybe she would occasionally attack to keep them weak, but they also might be worth keeping around in case something like the psi disruptors comes up again.
Isn't the UED stupidly powerful? It's been a long time since I've played anything starcraft, but they always struck me as being more of a powerful force than anything in the sector, zerg and protoss included
Hmmm, im not sure that's true. Afterall, their fleet got btfo by Kerrigan in the end, even if that was an expeditionary fleet.
Still they rewrote virtually everything else, so why not that too. I think just leaving the UED out there as an unknown threat just leaves a loose end hanging imo. I honestly think they just forgot about the UED though.
True, though their fleet was notably not what their actual tech is at. Medics/medivacs for example only came into play in the sector after the Terrans had reverse engineered some of the UED tech and started using it on their end. While not shown in gameplay, Metzen mentioned they're way above the dominion tech wise, sending in their oldest fleet after severe downgrades just so that their good shit can't be reverse engineered. Just hijack stuff from the old confederacy so you're not needing to send in jets to nuke whatever classified tech falls to dust all the time.
They have pretty much uncontested control over half the galaxy, they're bound to be stacked
The OG High Templar really sold the Protoss as something of an non-ideal albeit technologically superior race. Here was a dude who doesn't fight, moved slow as frick and unlike the others is shrouded in darkness with creepy red fricking eyes. And supposedly these are the leaders of the warrior caste.
Then you realize they're lightning wizards who, in times of great desperation, sacrifice themselves in pairs to form a short-lived flaming avatar of death that can swat capital ships from the skies. And that this dude is the endgame of the other guys who run around stabbing things with their punch-knives.
And then at the very end of the game the independent-minded and most praised hero of this warrior caste (who force-crushes shit unlike his peers) does a one-man sacrifice that singlehandedly nukes and evaporates one of the greatest threats to life in the galaxy.
They did our boys and the best boy dirty. I mean fricking having his ghost address the team years into the future? What the frick.
It's not his ghost. It's a Xel'Naga larping as him. This was hinted at because the voice actor didn't return despite still working for Blizzard.
>not his ghost
I'll be honest with you, I clicked so fricking fast through that cutscene so I wouldn't have to hear what the frick he had to say. It was fricking bad enough to see Fenix.
En Taro Tassadar!
Agreed. They even fricked the Archon and gave it armour for some reason and completely ruined its whole vibe.
Reminder that the orignal Starcraft 2 design for the Archon had fricking legs and cast a shadow despite being a ball of light but the community reeee'd so hard they changed it
>Zerg went from strange disgusting aliens to space bugs
>implying
Yes. They insectified everything. Here's a particularly bad example in the Overlord, but you can look at anything else like Zerglings or Hydras etc. Sure there were always units that had insect features, but Zerg were never just bug monsters.
Hah, he looks like a turtle bird.
I always thought he looked like an angry elephant but I see what you mean kek
Thats the beauty of the old low-res images that there was more room for interpretation or error like the old WC3 spell icons.
>Flaps wings IN OUTER SPACE
????
Those aren't typical wings then, they must have some other bio function.
Like ether wings, or gravity flappers.
Reflex, bro
Why are the marines the only thing not using original graphics?
idk but that looks like a remasstered barracks too
You want a piece of me, boy?
He has what looks like a beard in egyptian style, too, hah!
Wasn't the backstory that the "old" Queen of Blades made various modifications like replacing Overmind cerebrates with queens in order to be truly in control and have fewer weaknesses that Terrans/Protoss tended to exploit in SC1+BW?
SC2 was so cartoonified that it pissed me off. I lost all faith in SC2's story as soon as HOTS started. I could understand WOL Raynor saving Kerrigan after seeing all the gat prophecy shit even though it's cope trying to preemptively justify bad writing. But then HOTS comes around and it's just over. The narrative completely dies. It's cringe in the first mission alone as they already show that Kerrigan can do no wrong even though her entire story is being objectively wrong 100% of the time until the very end where she does something right for once and is rewarded for it by deification.
Sound familiar, Warcraft loregays?
Cartoon-ishness is the least of Warcraft problems at the moment.
I was refering to that last part about Kerrigan being Proto-Sylvanus.
Ah.
Yes, that's something.
Unlike Sylvanas, Kerrigan is an actual character and not just a string of b***hy smugness before turning into a protagonist again, she got fricking dumped by Raynor mid-game, and she was very deliberately NOT redeemed at the end of SC2 because she understood the scope of her actions the subject of redemption is pointless to even consider.
Tl.dr. whatever you can say of Metzen's writing direction, at least he's not Danuser or Kosack.
I agree. Starcraft 2 was like freaking Hollywood or something. Starcraft 1 was awesome. The same with Warcraft 2 and Warcraft 3. Warcraft 2 was bad ass. Warcraft 3 was meh.
People only have a problem with Kerrigan surviving because they can't grasp the fact Starcraft is an inherently amoral setting where character drama is given far more weight than whatever amount of murders a character may have committed. It's not like WoW, where the writing completely collapses when there's factional conflict and the writers had to smear moralgayging and "honor" all over it to hide the cracks.
They probably look at characters in 2 and take their perceived niceness and general smoothness as an presumed nobility.
The kind of amorality you're talking about is boring. It's like writing a setting where you have two factions: the amoral imperialists, or the amoral imperialists. Does anyone care about such a conflict? There's no stake there without significantly fleshing those Factions in different ways. The whole love plot was boring regardless of whether it was amoral because they're both boring as frick characters following a clichéd "nooooo I love even though you're evil!!!!" storyline.
There's no accounting for your shit taste. The conflict of the setting is representative of the struggle between chaotic nature (Zerg), enlightened civilization (Protoss) and the human spirit (Terran) as well as the war they must wage to rid themselves of the machinations of a false deity that hates them and prevents all three aspects to actualise their full potential. All three main characters are likeable, their pain is relateable and they are all true to themselves and their responsibilities.
Not like a generic revenge story would be any better. Although we did get that at least against Mengsk, although it kinda felt weird Mengsk getting away with it previously with his "5 squaremeter empire" situation in BW, but whatever.
Mengsk was the smartest guy in StarCraft. But his mistake was thinking he was fighting a human war.
He never understood the Zerg or Protoss.
no
I love how Jimmy handled their relationship breakup - short and on point.
Yes. I absolutely loved the story in sc2. I really like the main messge, that the power of love triumphs all.
That said, the protoss campaign was so boring. Why the frick they left that as the final one. So many god awful stealh missions with Zeratul.
>I absolutely loved the story in sc2. I really like the main messge, that the power of love triumphs all.
Their doomed(or not so doomed) romance was good.
Brood war from Raynors perspective was a tragedy. All his friends other than Artanis are dead by the end.
Artanis wasn't even friends with Raynor in Brood War. They were acquaintances at best.
Zeratul was still alive.
Yeah and both of them are Protoss. Other than Raynor and Mengsk, did any human characters even survive to the end?
maybe one faction survived
>playing a science fiction game for the human characters
Do starcraftgays really?
But the answer is no, unless you provisionally count Kerrigan. That's why they had to create an all new cast for the sequel.
>help us executor
only because we hate the zerg more than humans
I'm glad I didn't play SC past bw
But you missed out on this banger (cover)
I only got as far as the first StarCraft2 bit.
it wasn't even his decision
the plot device required that she be alive so she could stop amon or something?
No, it was absolutely his decision. People mistake the Overmind's inference of the future as an actual divine prophecy because it's viewed through Zeratul, who assigns excessive religious weight to things.
Not really, but also:
>Yes, because I the writer say so and she was necessary to defeat a bigger evil.
she's the brood prostitute
Metzen's writing or three warring factions must unite to defeat the bigger evil menace, be it Warcraft 3 or Starcraft 2.
I don't like how he wrote the death knights into wc3
What's the problem with it?
She got her hair back?
No, she's a big ugly space god but she's going to mind rape him for 70 or so years to trick him into thinking he had a good life with her.
Should've joined Air Force or Navy.
The pic in OP is a mental projection.
But yeah she can shift her appearance into whatever she wants after winning so she can actually become even more physically perfect for Jimmy than she already is.
Kerrigan wasn't even a natural redhead to begin with.
>Kerrigan wasn't even a natural redhead to begin with.
u wot m8
Yeah, she always was a redhead. I'm glad Blizzard made Sarah a total babe and she lost a long face from SC1.
Yeah, she dyes her hair. That's not natural red.
She may be big but she's not ugly and has become the universe's fertility goddess. Raynor may be in a bit of comatose state while his new god wife is milking him for his genetic essence to spread it across the galaxy into new lifeforms, but can you really argue that he isn't happy?
Jimmy also got a hair transplant in SC2, older men often do it when they have a young wife.
No.
No because it was a forced romance that literally hack writers came up with to drive the story of Starcraft instead of it being a cool Starship Troopers inspired game of white redneck badass humans fighting weird biological Alien-tier monstrosities and weird Predator-tier technological freaks. Instead we got a penis into pussy story where the Mary Sue Kerrigan is the ultimate smartest bestest badass b***h and everyone simps for her and she's really good at the end.
Starship Troopers outstayed its welcome and the UED are one of the worst parts of the game while the redneck humans did nothing in the original game besides getting destroyed and infighting.
protoss saved their asses
there was infighting in each faction in the original SC
True, but the Zerg and Protoss were able to actually get wins against each other. The local Terrans just lost and kept losing, then the UED showed up, got some wins and then lost because of sheer moronation by the protagonists.
>local Terrans just lost and kept losing
They were fighting things they literally had no knowledge of and were learning what they were, which was supposed to make you feel suspenseful and curious what they were.
They were wasted potential.
Duke and Dugalle would like a word with you.
Duke and Dugalle are very dead, largely due to their own strategic incompetence.
Bad writing killed them because they had to make Kerrigan and Durant super cool badasses.
Okay, but then you have to agree Brood War is badly written too.
the game play was so good it didn't matter how shitty the endings were
It wasn't though
>a cool Starship Troopers inspired game of white redneck badass humans fighting weird biological Alien-tier monstrosities and weird Predator-tier technological freaks.
Confederate rednecks were great in SC1 and the WoL.
I wish they made StarCraft an RPG/RTS single player game like a typical Japanese studio would. But nope. pic related showed promise but that half added it and never followed up or released more.
>Starcraft: Ghost never ever
FRICK
thank God
Incompetence at its peak. When you FINISH a game, you don't bury it, you release it. Oh well, at least someone leaked it i think.
>someone leaked it i think
It was just a few levels IIRC. I don't think more was ever leaked or if it was ever completed but I could be wrong
They never finished it
The version of ghost they iterated and thought was fun was basically battlefield where you could drive siege tanks and shit
The suits threw it in the bin because they thought a multiplayer only shooter without a campaign wouldn't sell kek
A ghost would get btfo by two dragoons even if it had high ground.
I only play as protoss. gays and queers pick humans/zerg
hated the whole thing and sorry I experienced it.
blizzard stories are fricking terrible after warcraft 2 since diablo 2 wasnt even made by blizzard lmao
frick off wc3 was kino
No, but it was completely understandable why
That's an ass worth committing galactic warcrimes and genocide for
Too bad he's too much of a pleb to enjoy some hot zerg pussy and she muuuust be human or he can't get into it
>That's an ass worth committing galactic warcrimes and genocide for
Agreed.
You, terrible taste, human posterior, excellent curvature, pleasant, soft texture.
Abathur would agree with me that mere human ass could be improved
Abathur would also understand that human posteriors and zerg posteriors have their own advantages and disadvantages, and that they have their own use.
Do you think while Kerrigan was still the Queen of Blades she went to this guy to get him to design her new heel genes? Then she'd test them by stepping on him viciously? Perhaps even some of that genetic alleles even stuck around after she was deinfested, so when she became the Primal queen she grew new heels back? Then she came to the Leviathan and stepped on him again? Perhaps she even stepped on Raynor's nuts a few times too?
Superzerg Kerrigan can step on me anytime
Ultimately, it seems Amon was right.
This is was all jusk a WH 40k rip off.
Frick GW, it's their loss.
I agree frick them too.
I just find funny how blatant the rip-off is.
He is talking about Scifi civilization tropes.
Like ancient super powerful alien race being saved by the new scrappy underdog race etc.
Terrans never saved the Protoss even once. They helped a bit in the fight against the Overmind and that's about it.
>They helped a bit in the fight against the Overmind
You mean pacified it and cerebrates with drugs enough so that the dark templar could damage it, which made the Protoss respect humanity. For example, Aldaris.
You're referring to the UED here. They don't come across as a scrappy underdog at all. Also, what the frick are you talking about? Aldaris never had anything good to say about the terrans.
you mean the exiled prisoner zeratul?
Both blizzard and the sci-fi/fantasy genre as a whole have overdone this idea that any group that defaults to being more moral/harmonious than the ‘mortals’ of the setting will eventually be written to become tyrannical, completing the trifecta alongside that any group that’s smarter will become fatally closer minded and any group more ancient/powerful will inexplicably become worthless and need saving by said mortals.
What do you mean?
Let there be a source
what's happening in that webm?
I will be always be mad about Aldaris
he was 100% right about Kerrigan, and I think he was the only character that actually admitted his mistake when the plot point revealed they needed a new strategy against the Cerebrates
Samwise is just as good at art as mezten
>later it turns out actual Kerrigan is dead
>Raynor is being hugged by Duran who took all Xel'Naga power to himself and is cosplaying as evil Kerrigan
Shut the frick up, they're living happily ever after with Kerrigan flying through space at warp speed with Raynor strapped on to her pussy like a mollusc pumping her with genetic material while she poops out ecosystem after ecosystem while she gives him a permanent happy dream life psychosis.
It's BASICALLY Master and Margarita, you uneducated droolers just don't get it.
>Master and Margarita
Blergh, cпacибo, нe нaдo.
Literally just archon merge you disgusting concubine of the zerg.
>want to have sex
>have to turn into a blue star that will burn out in a few months, sacrificing their usual long lifespans
How do Protoss manage lol
Which is why ALL protoss women should frick human men
>No holes
Selendis intercrural
Yeah, yeah.
*stabs*
>Was Raynor right in simping and moving heaven and earth for Kerrigan?
No, it was a Metzen retcon attempt to move away from a "darker" story due to entering middle age and becoming successful; he wanting his self-insert to get a happy ending.
>Kerrigan
>Kills Phoenix and genocides billions of Protoss and humans
>#1 threat to the Koprulu sector
>SC1: "Kerrigan, I'm the man who gunna kill you some day!"
>SC2: "Oh, I sure do miss my sweet darlin"
Kerrigan's character was interesting in part because she conveys a cool and in control spec ops agent, but in truth she was mentally fricked. Once she attains real power (and thus freedom) she allows herself (her Id if you will) to wreak havoc. Zerg Kerrigan is Kerrigan with the power to do what she wants. Like Tetsuo in Akira. She wasn't corrupted by the Zerg, she was corrupted by humans. And that's why it was interesting. Sometimes otherwise good people get shit on and end up making the wrong choices in life. She didn't deserve redemption she deserved the bullet that had Jim promised her in SC1.
Kerrigan was a do-gooder in Rebell Yell fighting for what she believed was the just cause. Saying the QoB is her "real self" as opposed to a twisted and monsterized realisation of the human animal (just like any other Zerg species) is missing the point of what it means to be human.
Kerrigan was controlled by Overmind before UED intervened.
The Overmind explicitly states several times that she was allowed to keep her free will and was allowed to do whatever she wanted and that she was supposed to take over the swarm because he was controlled by Durant but also was actually a good guy that was trying to rebel but also was mind controlled but also all zerg are actually peaceful good guys and want to be friends. It's that simple.
No, the Overmind says she keeps her spirit. Not her free will. She's as bound to him as any other Cerebrate.
That doesn't say much because the Overmind as a Zerg entity intentionally does keep the most dangerous part of all the species it assimilates, and in Kerrigan's case that is the human spirit - but that doesn't mean it doesn't pump it up on hyperevolutionary roids to a point that it does in fact come across as evil.
This doesn't inherently make Kerrigan to be actually evil all along, especially since it does this to all creatures the Overmind has infested.
Civilization and it's rules is what keeps people in line, human nature is what screwed her.
>implying human nature is mere beastliness
We cannot agree here.
I don't buy into the noble savage schtick.
That's just a reflection of the writters bias, I don't see many people abandoning civilization to live in the forces irl.
That depends on what we're talking about exactly, real life human nature or explicitly their in-game schtick.
I honestly don't know how to treat the notion of noble savagery.
I know humans can be that, they can be good just as well, but eh.
OK the concept of noble savage is one that argues that humans are born good but it is society that corrupts them on the other hand I'm more inclined to de belief that men are born evil and it is society that makes us good.
Not totally but in general alot of morality has been built on the back of thousands of years of trial and error, and nature is kind of fricking horrible we as humans somehow became able to transcend nature to become better.
For example if somehow lions became capable of dominating their environment completely they would keep consuming everything around them until they destroyed everything, but we have the capacity of being self aware and detach ourselves from primal needs to to exercise self control.
Ah, I see. The innate goodness part seems to be similar enough to Christian beliefs.
Well, I think it's both, perhaps, at least in as much as both are equally mechanically possible, assessing inherent moral character of our species is hard I'd say, so this notion remains elusive.
I kind of agree as I see it we are born with animal instincts that are shaped by society.
Also I think the Christian belief is the contrary, I mean original sin and all that.
Gay.
Civilization in Starcraft amounts to corrupt military industrial complexes, complete with dogshit mass media and commercial excess. It's much more comfy to live out in the hicks on some backwater planet like Mar Sara - whenever the whole fricking sector isn't being flooded by some nightmare fuel, at least.
How many of you picked Tosh and how many Nova?
I picked Nova just for a chance at the vegana. Simple as. When given a choice, I go for the pussy every time.
I picked Tosh in my first playthrough, bros before hoes every time. Nova is a b***h who betrayed Jimmy.
>picking an enemy agent instead of your gas huffing Jamaican bro
ISHYDDT
I picked the right one
I'm not a sanctimonious larper, therefore i picked Tosh like a normal human.
Never actually picked Nova because I picked Tosh my first time and you learned later that what the b***h said about specters was a lie. Also:
>siding ever with a w*man
Nova 100% and anything else is wrong and gay.
The game explicitly tells you Nova won't join your cause. Why the frick would anybody pick her. I understand, she's hot, I won't fault people for thinking with their dick but you have to admit it's the wrong fricking choice to not help Tosh.
I just wanted ghosts and not spectres.
Kind of a dumb choice considering ghosts don't even get EMP's in campaign, they have no use other than snipe and nuke, the latter of which Spectres can also do.
Spectres were straight up better with an AOE stun and ultimately 200 damage lash over 45 damage Snipe. I have to respect Blizzard for making Nova a hottie be the only reason for picking her.
Ghosts can outrange bunkers
Ghosts can snipe spam with a rapid-fire hotkey
Ghosts don't channel snipe
VS
Spectres can ultrasonic pulse
Spectres deal 400 dmg at with full energy, Ghosts only deal 360
Ghosts are just better
lol correction, psi lash costs 150 not 100, they deal dramatically lower damage
Spectres deal their damage in faster bursts than ghosts which is more significant for the vast majority of Starcraft 2.
Ghosts outranging bunkers isn't in the least bit useful in the game versus having anti-armor damage like Spectres.
Ghosts attack brood lords from inside a bunker, I know that might sound silly but it's THE turtle strat for All In (with air).
That does sound silly. I went All In with worms because fighting endless ground forces is what Terran defences are good for, not trying to cope with mutalisks and brood lords.
Ghosts also can't SNIPE from inside bunkers.
You don't snipe the brood lords you hit them with basic attacks from inside the bunkers, snipe is relegated for instantly killing Kerrigan with rapid fire hotkeys. Spectres struggle with Kerrigan whereas Ghosts directly counter her.
All In (air) was so horrific I couldn't figure out how to beat it. There was too much bullshit getting dropped on you along your mineral line in addition to your two "fronts" that I just went back and did the Nydus.
I would have never tried Ghosts in bunkers. Never.
For a more "reactive" defense you could use the hive mind emulator. Shits broken.
I tried Mind Controlling corruptors to bolster the air-only targeting along with Vikings and it just wasn't enough. The problem was actually the Brood Lords and how your units wouldn't automatically engage them but the broodlings, which is why the Ghost solution sounds so viable to me rather than struggling with Vikings and keeping their shitty bodies alive. If a Bunker with Ghosts in it could shoot all the Brood Lords that attack the mineral line it actually is the trick/crutch I'd need to do it.
Nydus worms was so much easier. You plop down a few Planetary Fortresses and mass Siege Tanks and you don't even have to go out and kill the worms because you have 150 Supply of Siege Tanks. And a control group of Marines to frick up Kerrigan so she doesn't shoot the tanks.
Unfortunately this means having to go through the campaign again to choose Ghosts and I don't really want to do that. I'll look up some cheats but I think you still have to collect all the stupid Research.
It's not exactly cheap to mass ghosts either. Every ghost you make is one less banshee or one less siege tank, every two ghosts is basically a battlecruiser (not that you should get BC's in All In unless you have a humiliation fetish).
And on top of that All In with air makes you fight the fricking Leviathan.
You can safely ignore the Leviathan, not even joking. Just make sure you don't pull it's aggro. It will spawn a couple more units though, but a good bunker line doesn't even notice.
Fighting the Leviathan with Vikings is like fighting the Mothership with Vikings. It's your best option and just complete and total ass.
I spammed wraiths against the big mothership, actually.
The purifier I think I combined marines, goliaths and vikings.
The Viking symbolizes everything I hate about the design of Starcraft 2 units.
Brood War: At tank than can also work as artillery, that's believable, that makes a level of sense that something like that could be created.
SC2: A combat walker than can also transform into a... fast jet? That just doesn't make sense to me. You can call it a double standard, but one is believable scifi, the other is borderline goofy.
It's a fast jet that can VTOL to provide ground support, what's not to get?
Like I said, a tank that can serve as artillery is only a small stretch.
A fighter plane that turns into a walker is too much.
IRL can you imagine an F35 transforming into a ground vehicle that is easily destroyed and doesn't provide any real help?
Yes, I can imagine the Russians designing something like that actually.
I never put Vikings in ground mode. They were just THAT useless. A Marauder and Medic/Medivac does more damage on the ground and doesn't die. They were Valkyries. Shitty Valkyries that if you didn't have the AOE upgrade would die to an equal number of mutas.
The fricking Russians can't build anything that works and you're suggesting they could build something that can transform?
- What doesn't fit in your ass and doesn't buzz?
- A Soviet-made ass-buzzer
I gotta say that it was a suitable prelude to how shitty Heart of the Swarm was. I think I just walked Kerrigan into everything not giving a single frick about losing units because I quickly realized they would get replenished at every checkpoint. Like these were players who just came off of playing Warcraft 3 and probably ass-loads of DotA, they OBVIOUSLY could micro Kerrigan effortlessly.
The cherry on top of the shit-sundae that is the Viking is the Heart of the Swarm opening cutscene where the Viking transforms right in front of a charging Ultralisk to pew pew it's face.
Seriously one of the dumbest things Blizzard has ever made. I don't have any understanding of what happened in WoW but watching the Viking do that was the moment I knew Blizzard was long dead. And at that time the rot wasn't completely evident.
Ok anon, you're gay and unfun, we get it.
Frick, now I remember that. Made me laugh actually.
Was something like pic related but Vikings shit aren't even fast.
At least the Wraith was fast, it felt like a space fighter might.
Viking feels like a flying brick. It even fires slow as hell "torpedoes".
>can't even catch a Banshee, a shit that works with rotors.
What the frick was Blizzard thinking
I dunno, why are zerglings and mutalisks the fastest units in the game for ground and air despite being just muscle power?
It's game balance.
A singular marine, with his rifle firing from the ground, can cause a battlecruiser to explode in the game
The Viking being so slow is clearly a split between how it functions in game and how it should actually function
The seige tank and the viking are stupid for the same reason, the cost and complexity of manufacturing a vehicle that transforms and performs two different roles like they do is complete waste. You have an tank, you have an artillery piece, you don't have something that turns into both. Same thing with a jet / walker
Don't start talking about Starcraft units being "realistic"
im not saying it's realistic, im just saying a tank that can do an artillery role is much less of a stretch than a fast jet that can transform into a walker.
Terran Mech in Brood War makes a lot of sense to me really.
You have patrol and anti personnel with vultures.
Area denial with their mine ability.
And anti air defence using Goliaths.
You've got all the bases covered with three units.
I mean people call it a seige "tank", but I think its very rare its even used in the tank role. It's effectively a self-propelled gun that needs to be deployed in position. Breakthroughs are basically carried out by infantry which are much more mobile with power armour and dropships. The tank is dead.
it's conceivable that with advanced materials tech you could make a plane thats transforms into a mech
the question is, is there any point? not really, that's why it seems so stupid
but the seige tank is the same thing, to a lesser degree. having the gun go into reverse and all of a sudden it's a completely different weapon isn't very realistic. The seige tank is just a stupider self-propelled artillery piece
>to a lesser degree
That was the guy's point all along. But YOU decided to interpret it as "The Siege Tank isn't stupid; but the Viking is stupid" which wasn't what he was saying at all.
There needs to be more rule 34 Kerrigan before her zergification.
There needs to be more rule 34 of Kerrigan in general. I have to find fricking scraps. And too much of it is futa anyway.
Too much of the rule 34 is zerg kerrigan and futagays.
Be the change you want to see in the world.
Commission some comfy redhead kerrigan fricking raynor in the missionary position for the sole purpose of galactic procreation.
In retrospect, yes. At the time, no. His simping made no sense.
He was stuck alone in a bar, man. Nothing to do.
Anyhow, anyone misses Tychus?
He was a bro but Sarah is too hot.
He didnt save her in the original timeline that zaratul witnessed and showed to him. He saved sarah because of those visions. Its really not complicated
Anon, what the Overmind showed Zeratul and what Zeratul showed Raynor is not an "original timeline", it's a prediction based on the Overmind's available information and intelligence. This isn't some fricking predestination paradox bullshit.
Raynor saves Kerrigan regardless of seeing those visions because it's just what he wants to do. Motherfricker is in love, he made a choice and he lived by it.
>Raynor saves Kerrigan regardless of seeing those visions because it's just what he wants to do. Motherfricker is in love, he made a choice and he lived by it.
His Raiders and Tychus weren't as happy to do that and work with Dominion.
Well, they're not Inciarge Here. They're Ovami.
You know what the funny part is? The game attempts to justify all of Kerrigan's murder by saying "oh Amon made her do it, she was innocent" but then when she becomes a primal zerg, she slaughters EVEN MORE people, just to kill Mengsk. And we're supposed to just sit there and smile because yas queen is killing the evil cis gendered white emperor.
The game doesn't attempt to justify anything you moralgay. It's a character drama.
It's alright, it happens.
>but then when she becomes a primal zerg, she slaughters EVEN MORE people, just to kill Mengsk
Did you screen out all the moralgay "let MUH civilians evacuate!" cut-scenes from your memory because they don't fit your complaint narrative? And like how her consideration was what caused Raynor to join her in the final raid?
Military terrans are still people.
Yeah, but you slaughtered just as many as Raynor in WoL, they are just Dominion dogs anyway, no?
I think Kerrigan's invasion of Korhal was much worse than Raynor's pin-point strikes against Mengsk. Zerg simply don't do surgical strikes.
It's war. And unlike the "Queen of Blades of old", this one actually still had scruples and is comparably still "nicer" than the Protoss who just slaughter Terrans in the billions just because a few Zergs are detected on a planet. Let's not forget that the Protoss are serial-mass-genociders just because in the late part of the series a "moderate" like Aldaris happens to be in control. If that's the way you want to go, then only really the Terrans are qualified to be considered "good", compared to those genociding races even the worst Terran war criminals are cute in comparison.
There really is no point in engaging with the whole who-did-what entanglement for Starcraft because most of the fricking time the people in-universe are too preoccupied with surviving to give a shit about morals.
Oh I'm not arguing anything.
>shown slaughtering people left and right
>see ONE single cutscene of her "sparing" a medivac of troops after killing Warfield
>personally condemns entire planets (filled with BILLIONS of people) to infestation
>kills thousands of protoss who were defending themselves from her swarm slaughtering them like sheep
We got a zerg simp here.
To be fair, Zerg are cute. Primal ones, at least.
Kerrigan dindu nuffin, she's a good girl.
Will there be SC3?
I hope not.
Blizzard can't write for shit and besides, the RTS is a dead genre sadly replaced by the normie-friendly MOBA, because RTS relies on 1v1 skill and you have no team to either carry you or blame your mistakes on.
I seriously regret not buying this painting or one of the others like it when it was for sale.
I guess it is for the better. I'm not professing any fricking love for Blizzard ever again.
>fricking
Withstanding their errors, your emotional rebound reflects negatively on you.
Lamenting loss of good things doesn't excuse talking so terribly of people, especially since degradation of authors is a phenomenon that is hardly unexpected on one hand, and especially so if there are unnatural corruptions of story makers, like all those meme thread people make about WoW and current Blizzard state.
It is disheartening, but being rude and lashing out is inexcusable.
Mind you, your response isn't so terrible to warrant what I just said, but do keep it in mind. I've seen people here pull 180 turns on things they like the moment something go wrong, it's ugly.
What the frick is your problem, butthole?
None whatsoever.
Just us having a conversation.
That's a fair warning. It's appreciated.
no its excusable, to require something youre paying for to not be garbage
these 'authors' know what they're doing
they are no better than journalists
deliberate contaminating a childs mind with filth
Technically, you have obligation to buy games.
It's a service provided, the relation here is highly one-sided.
And evidently, those authors have, at the very least, been losing their way, so perhaps something went wrong.
*don't have an obligation
frick
I am a bit conflicted. I played the SC2 campaign right after SC1+BW recently, and I didn't really like either because SC1+BW was too much a "turn around the battle from this inferior starting position" over and over and over again, while SC2 was overall too gimmicky in its own right. I'd have like if we got something that combined the aspects of the SC1+BW campaign and the SC2 campaign and mix things a little because somehow the overall experience felt a bit monotone. In that regard the WC2+BtdP campaign that I played before that was much more enjoyable.
Starcraft 1 and Brood War didn't have the AI coding necessary to not play out as "start from unfavorable position".
With Starcraft 2 it was always about keeping each mission as fresh as possible, otherwise what would be the point of playing the campaign instead of single player vs AI?
Frick this guy. He turned into a total pussy. He should have shot that crazy b***h sometime in WoL then went and had some beers with Tychus or something.
yes
At least now he can settle down with his eldritch abomination woman-thing.
That's the wrong way to spell space fertility goddess.
Eh, same thing really.
STUPID MAN-THING
Top was such a more interesting plot line.
Frick Morrigan.
Yes, Raynor now does exactly that.
Fricking lame.
Can't have an evil woman, I guess.
You can, but she can't also be the sexiest girl in the game or it's just bad vibes.
You could have your I can fix her fan fics.
Lol it's sad that the story is literally fan fic tier.
Evil women can't be allowed to be evil, it is men that turned the evil!
They are simply missunderstood...
Evil women are evil.
>broodlings
fricking coward
This. I always swarmed him with Hydras to match his death as a Zealot. He deserves a warrior's death against the coolest Zerg unit
>Hydras
>Coolest units
They aren't even in the top 3, they're just so boring to use.
Zergling
Defiler
Muta
I hate StarCraft 2.
It's late here so I have to sleep now but thanks for the comfy starcraft thread bros, even if it was mostly shitting on it I don't come to Ganker often so it's been a fun blast from the past.
Here's some music
morally, yes
ethically, no
Shouldn't ethics be just as applicable in either case, that is to say ethics "doing right by him" and "concerning others at large", making it both ethical and unethical simultaneously?
See you in the next game, with Amon's evil brother Gigamon coming to raise the stakes.
With the way Blizzard's writers are these days, I won't be surprised if it's Amon's mom. And she's just trying to unite the Korprulu sector against a greater threat. She's also trans.
However, Starcraft 3 is never ever, the next game is more likely to be a gacha or something.
This Blizzard is dead all that's left is a shambling corpse with a similar name.
Amon's mom, you say?
Trans, I said.
Eldritch abomination, doesn't count.
No, it's a forced normie plot.
Always follow your dick.
I ADVISE AGAINST THIS
BEING TURNED ON IS ONE THING
BUT ACTUAL EVIL WOMEN ARE EVIL
DO NOT LET YOUR DICK PUT YOUR REASON IN A HAZE
You can't stop me from liking evil women
LIKING IS ONE THING
BUT IS THE NATURE OF SEDUCTION TO BE APPEALING
EVIL WOMEN PUT YOU IN DANGER
Go take your megapints Johnny.
When I meant evil women, I wasn't talking about some mere evil like that.
But actual, terrible, irredeemable evil. Those are dangerous.
Nah.
It's mere evil that's bad for you. Evil that's beyond the scope of your comprehension that's so great it's inconceivable and, as you say, irredeemable (because of how great it is that you can't even consider a redemption) means that it's ok to frick because you're just a mere mortal animal in the face of that evil and pretending to have some significant moral high ground against it is just delusional.
An interesting reasoning I admit, but not one that helps you stay alive or prevents stopping said evil from royally fricking up everything else.
>implying mere evil can't frick up your life
Inconceivable evil will probably not even pay attention to you compared to what mere evil will do. Mere evil is weak, and that makes it spiteful. Great evil is strong, and that makes it indifferent to your pain.
Evil is evil, it can do whatever, that's the problem, see?
It doesn't ignore.
Also, morality doesn't work like that, nor does it concern itself with high grounds either, so there's that too.
It was great growing up with Starcraft and the darker tone didn't bother me, so needless to say the visual design and how the factions behaved already put me off while playing WoL and HotS, but they completely lost me with the story towards the end of HotS. I tried to get through LotV a couple times, but couldn't get over the overall narrative and how the story made Protoss fricking moronic. So I ended up watching a video with all cutscenes and dialogues and it was so powerful that it deleted pretty much all of Starcraft 2's story from my brain. And that's a good thing
>Protoss
How moronic are we talking about?
I don't remember specifics and it might also be fault of the overall story that was setup in the previous campaigns, but they were too present day human like in their behavior and decision making. You have a religious, yet advanced and intelligent race, so there is a disconnect if they feel like they don't belong in their setting, either by choice or because writers are too dumb to make them belong in their setting. Not vidya, but the worst example of this is Alien: Covenants. Probably the worst movie I ever watched.
Did you guys know Tricia Helfer actually made out with Robert Clotworthy for this scene? She wasn't even prompted to do so. Fricking wild. Imagine if the roles were reversed.
Huh.
>Starcraft 1: Wow I hate that b***h die
>Starcraft 2: WAAAHHHH MY WAIFU SHE DIED
what happened
Can't believe I'm feeling nostalgic for SC2 campaign of all things.
Is the game pirateable? I used to play it on the battlenet account of my older brother, who was big blizz drone for some time.
The game is fricking free, motherfricker. Has been for ages.
If you mean the expansion campaigns, probably not.
Vikings were originally designed to come out of the factory as a goliath replacement
Absolutely not. It made no sense in context of BW. The idea of QoB and Kerrigan being separate entities is an okay idea. But then to have QoB just die as such an impotent nonfactor in WoL is a huge letdown. Also the VA for Kerrigan was bullshit.