Was this game just too weird for the mainstream/casual gamers back then?

I'm not entirely sure why MDK never really took as a franchise/series/IP but it was a cool little world back then. Very creative & strange, but that's made these mid-late 90s titles so interesting. I feel like the Saturn or Dreamcast would have been perfect for a game like this. I know the sequel dropped on various consoles like DC, PS2, even Wii or whatever later on but that one flew under the radar for me. The first one from '97 was such a cool gem on the PC but why did it flop so hard? Just...poor marketing, too bizarre, crappy publisher, or what?

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  1. 5 months ago
    Anonymous

    Probably because it didn't have a 3D model for the player character for no reason whatsoever

    • 5 months ago
      Anonymous

      >no reason whatsoever
      Performance, likely, and they probably thought it looked better in 2D than anything polygonal that would run on PCs and PS1 at the time.

      • 5 months ago
        Anonymous

        They thought very fricking wrong then

        • 5 months ago
          Anonymous

          Kings Field did 3D pretty well and that was 94 :3 then a whole slew of stuff came out in 95. -I dun remember much about Ps1 JP Launch

          • 5 months ago
            Anonymous

            MDK was a PC game too though, ran with software rendering on a low end P1.

            • 5 months ago
              Anonymous

              MDK is best played in software, back then the textures were too big for GPUs

  2. 5 months ago
    Anonymous

    Said this in a previous mdk thread but the original trailer for this game made our it was a fully 3d cross between mgs and halo.
    It didn't turn out like that

    • 5 months ago
      Anonymous

      What absolute bullshit are you talking, neither Halo or MGS existed when MDK was released.

      • 5 months ago
        Anonymous

        no shit you complete moron

  3. 5 months ago
    Anonymous

    >The game was both a critical and a commercial success, and Interplay decided to begin work on a sequel immediately.[10] According to the publisher, global sales of MDK surpassed 400,000 copies by June 1998.[65] Its sales had reached 500,000 copies by early 2000.[66]
    >Interplay approached Bruty for ideas, but he did not want to go straight into another MDK game; "I hadn't liked rushing from Earthworm Jim to its sequel without a creative break, and I felt the game suffered because of that."

  4. 5 months ago
    Anonymous

    I'll never understand that weird ending clip: https://www.youtube.com/watch?v=YVJVtU3G3zE

    • 5 months ago
      Anonymous

      There's a music video in color too.. https://www.youtube.com/watch?v=ISFXmukrQO4

      Also reminds me of that Tekken MV https://www.youtube.com/watch?v=hjXjG1sNvyQ

    • 5 months ago
      Anonymous

      Can't believe I forgot about that ending. It fit though, the game was borderline insane from start to finish. I have to give them credit for their sheer ingenuity and desire to just chase whatever seemed fun and cool to them at the time.

      I'm very interested, I remember hearing about it as a kid but it wasn't until I was an adult that I had any idea what kind of game it was or that it had an actual soul. The title tells nothing about the game, I figured it was an abbreviation for some sports organization or god knows what and just glossed over every mention of it in magazines. Could be one of the worst titles ever. How is the PS1 version?

      Yeah, the title is abysmal. They wanted it to be "Murder Death Kill", and abbreviated it when they were told that wasn't really an acceptable title to try and market. Not the best decision to make in response.

  5. 5 months ago
    Anonymous

    >wanted a reminder of how the PS1 version looked
    >"HD" clips of PS1 games are all rendered using jankass 2005 era OpenGL enhancements with wobble and missing effects
    Yikes

  6. 5 months ago
    Anonymous

    Zoomie thinks that games had to sell 20 million copies to be successful.
    Zoomie wasn’t alive for the MDK2 hype.
    Zoomie is gay.
    Many such cases

  7. 5 months ago
    Anonymous

    it was a decent game
    a decent single player game
    in the age of quake madness
    it was a hit but not a monster hit
    it was a sort of attempt to make a new IP
    just like how Ewj itself was inspired by the TMNT craze
    they wanted something to sell toys of
    (that is where the real money was)
    but meanwhile the world moved on

  8. 5 months ago
    Anonymous

    >As the developers were attempting very ambitious things, they wrote their own programming language.
    Always been curious about this.

    • 5 months ago
      Anonymous

      Its just fricking engine runtime scripting
      So you can compile and optimize the game engine itself, but then just run scripts live without recompiling.

      • 5 months ago
        Anonymous

        Wonder what the syntax looked like.

  9. 5 months ago
    Anonymous

    It's a game by Dave Perry, right?
    How many franchises that had more than 3 main entries did he have?
    How many franchises that actually became popular other than EWJ?
    His games were good but not because of the gameplay, they were good for the art style and presentation.

    • 5 months ago
      Anonymous

      >It's a game by Dave Perry, right?

      Not actually (that's why it feels so good to play) and as someone posted before, they didn't wanted to do sequels right off the bat like with EWJ.

  10. 5 months ago
    Anonymous

    >.poor marketing

    Sort of, it was shilled HEAVILY with adverts and articles in the magazines of the day, but non of them made it clear what the frick the game actually was.

    It looked like a serious kinda shooter, then it came out and it was all semi-cartoony shit.

  11. 5 months ago
    Anonymous

    A friend from school actually lent me the ps1 version back in the day for a while, it was somewhat well known

  12. 5 months ago
    Anonymous

    >too weird
    MDK was bundled with the original iMac at launch, I think that pretty well puts to rest whether or not it was too weird for mainstream audiences.

    • 5 months ago
      Anonymous

      >imac was mainstream

  13. 5 months ago
    Anonymous

    Is this game good?

    • 5 months ago
      Anonymous

      It is nothing special, you might like it. 2 is alot better and the platforming is enjoyable. It is quirky, not absolute trash, just a period piece of pop gaming culture, that wasn't exactly a success or a hit. They bridged their fail to sell by doing dirt cheap packins. So everyone had a disk, PC, Mac or whatever accessory you bought. They hoped that their success at just giving the game away with everything would help them sell a sequel. It didn't sell well but it was a better game.

      • 5 months ago
        Anonymous

        I'm very interested, I remember hearing about it as a kid but it wasn't until I was an adult that I had any idea what kind of game it was or that it had an actual soul. The title tells nothing about the game, I figured it was an abbreviation for some sports organization or god knows what and just glossed over every mention of it in magazines. Could be one of the worst titles ever. How is the PS1 version?

        • 5 months ago
          Anonymous

          >How is the PS1 version?

          The PS1 version has much better CD audio and extended levels. It also has 16 bit colour depth compared to only 8bit on PC. The problem is it runs at half the resolution and the sniping is much clumsier without mouse control.

    • 5 months ago
      Anonymous

      It's not a masterpiece or anything, but it's definitely unique and a lot of fun. It controls better than basically any third person shooter of it's era, has a really interesting visual style, and has that wacky Shiny Entertainment charm to it.

  14. 5 months ago
    Anonymous

    The game was about as, wannabe, mainstream as you could get. Posing as something new, revolutionary and grandiose. While actually being samey, mid and bland. Really exactly what you would expect from a pack-in for a CDROM drive purchase or Compaq Persario, which it was.

  15. 5 months ago
    Anonymous

    Still my favorite game ever. Playing the demo for the first time was amazing and a moment that stood for me for a long time. Dad saw I loved it and bought me the full game for my birthday at the time. I want to go back.

    • 5 months ago
      Anonymous

      Yeah the demo was so dope. It was the PC version for me, what an enthralling time to be 10 in 1997 & trying out those games in a shopping mall.

  16. 5 months ago
    Anonymous

    got it for PS1 in the 90s, got some good fun out of it, and I remember videogame magazine were quite hyped when MDK2 launched for DC

  17. 5 months ago
    Anonymous

    A fantastic if very slight game. Avoid the terrible point-missing sequel. It's also frustratingly lacking a definitive version; the PC one can run in higher resolution and makes the sniping unimaginably better with mouse controls, but it has abysmal bitrate music and is missing bonus areas/secrets added to the PS1 edition.

  18. 5 months ago
    Anonymous

    It came out during a time when "weird" games (some of which were designed by Shiny mind you) were still popular, so no you fricking revisionist trash.

  19. 5 months ago
    Anonymous

    It’s just boring. Boring gameplay, boring art style, boring music. The only thing it has going for it are its impressive-for-the-day graphics.

    • 5 months ago
      Anonymous

      This baseless post is just boring shitposting. No (You) for you.

      • 5 months ago
        Anonymous

        meant for

        It’s just boring. Boring gameplay, boring art style, boring music. The only thing it has going for it are its impressive-for-the-day graphics.

  20. 5 months ago
    Anonymous

    who's going to look at this box with some weird latex wearing, spaceship headed thing laying in a mildly sexual pose on top of generic letters against a plain steel background and think, "yep, this is the game i'm going to buy".

  21. 5 months ago
    Anonymous

    I played it when it came out, looked miles ahead of most what was in the store, did not look niche but like a sleek mainstream product.

  22. 5 months ago
    Anonymous

    A lot of weird for the sake of being weird games were popular back then

    Maybe they were getting that from Japan. Not sure

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