We need bigger open worlds and no quick travel

There's no sense of wonder if two major cities are 5-10 minute walk away from each other. We need bigger worlds, with major things further apart and more interesting minor things like terrain, flora and so on. Open worlds suck because we aren't there yet, we need pcs stronger by orders of magnitude to make it a reality.

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  1. 2 years ago
    Anonymous

    you are very stupid, very. please dont work in videogames.

  2. 2 years ago
    Anonymous

    Perfect example of why mainstream videogames ruined everything. Dark Souls didn't have teleportation until halfway into the game after a monumental boss. Afterwards they completely abandoned this cause the series got popular.

    If you play Elden Ring without the horse or fast travel it becomes instantly way more achieving.

  3. 2 years ago
    Anonymous

    Developers would just make giant empty worlds not even worth exploring

    • 2 years ago
      Anonymous

      The last thing we need is even bigger, even emptier open worlds

      you are very stupid, very. please dont work in videogames.

      Obviously I'm not vouching for empty worlds, but both more detailed and much bigger worlds and we don't have the tech for that yet.
      Honestly I'd rather play good looking impressive 2d isometric rpg / mmo than average 3d one.

      • 2 years ago
        Anonymous

        >but both more detailed and much bigger worlds
        This just isn't going to happen anon. Resources are what they are. The bigger the world, the less time can be devoted to each little corner of it

    • 2 years ago
      Anonymous

      They already are.
      Game design has been solved for years and the best is series of central hubs with smaller zones and extremely dense content.

  4. 2 years ago
    Anonymous

    The last thing we need is even bigger, even emptier open worlds

  5. 2 years ago
    Anonymous

    how do people still not realize that open worlds are just copypasta city

  6. 2 years ago
    Anonymous

    Open world with no fast travel would get old FAST. If you don't want fast travel then YOU could elect not to use it. Don't go fricking with my options boy.

    • 2 years ago
      Anonymous

      Travel must be the same for everyone. I guess there might be some options for faster travel like mounts but just "click here to teleport" takes away from the experience.

      • 2 years ago
        Anonymous

        YOUR experience. You speak for no one but yourself.

  7. 2 years ago
    Anonymous

    yep
    we need better game design
    it's almost a paradox: devs need to learn game design by going back to small and even linear games to learn how to make open world non-linear games
    or we'll have ubishit for ever

  8. 2 years ago
    Anonymous

    When will Sushi come out on PC? Want to see what kind of "muh immersion" mods people could come up with

  9. 2 years ago
    Anonymous

    That would be fine if you didn't have to return too often to places you previously had traveled to, but if that's the case then you're basically just making a linear game.

  10. 2 years ago
    Anonymous

    Open world games tend to have shallow gameplay, or do '1000 things shallowly' where more confined worlds tend to have a more rewarding gameplay loop and or deeper mechanics because those worlds allow for it.
    Have you tried Death Stranding OP? Lots walking with little in between, you'd love it.

  11. 2 years ago
    Anonymous

    DayZ is the best game for sense of scale and distance

  12. 2 years ago
    Anonymous

    PS1 FF games (and others like them) were full of wonder and sense of adventure because they had an explorable overworld map that was abstracted to the point that it actually felt like you were traveling vast distances.

    • 2 years ago
      Anonymous

      why the ps1 games specifically

      • 2 years ago
        Anonymous

        Just a personal preference but I do think most overworlds tend to be good if you have free movement.

    • 2 years ago
      Anonymous

      I remember getting to the overworld in FFIX and feeling overwhelmed. Laughably unbelievable now, but what you said reminded me if that time way back then.

  13. 2 years ago
    Anonymous

    I mean thsts how literally every of old mmo worked

  14. 2 years ago
    Anonymous

    moron

  15. 2 years ago
    Anonymous

    what we need is draw distance that doesn't shit itself
    what good is an open world if everything outside of a 50m radius ceases to exist?

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