The only reason it "worked" in that game is because it basically never got in the way and could pretty much be ignored. They degrade so slowly, as you said they are fixed when you upgrade your weapon, and it's dirt cheap to repair stuff anyway. In Dark Souls 3 you never had to repair stuff, since it repairs automatically for free when you rest at a bonfire.
>In Dark Souls 3 you never had to repair stuff, since it repairs automatically for free when you rest at a bonfire.
wow i tought they just removed that shit completely
One YouTube DS1 player went around constantly hitting every wall with his sword multiple times to check for illusionary walls, and smashing boxes and barrels whenever he came to them. It was amazingly annoying. He never repaired his sword, in the middle of the Gaping Dragon fight he got a "weapon at risk" warning - which completely flummoxed him - and then the Dragon puked. An actual "Weapon broken" notice, and he died.
Durability sucked in ds2 though because it was tied to framerate cause lol
It was bad enough 2 weapons would break before you even got to the next bonfire
It was only game where acid surge actually did anything. I remember in pvp people used it to break rings. Honestly dark souls 2 had best pvp. No panic rolling to save your from danger.
What is the point of weapon degradation in DS2? It's been a couple of times in which I reached the boss door only to realize my mace is going to break in the next 15 hits or so.
You have to go like 30 bonfire rests in a row without upkeeping your weapons before they even come close to breaking. Its only relevant with crystal weapons. Perfect example of devs throwing shit in for the sake of it with 0 thought
Hard disagree. It should either be meaningful and a mechanic actually designed or not in at all (preferably this). The half assed "Just click repair every 30min" style is just the dev saying they dont respect your time
Just chuck them in the repair box in the train car after every excursion, you already have to do it for your gas mask, armor, magazines, suppressors, and knives, so why not also do it for your guns and save yourself the time of running cloth patches down the barrel?
Stalker Anomaly lets you engage in maintenance autism that only the MISERY mod could match. Item repair takes into account a percentage value, at 90% you can use a cheap gun oil + cloth. The more damaged the gun the more expensive it becomes to repair with said items requiring a higher tier per level of wear. At 50% you are practically required to either swap out parts or just scrap the gun entirely. The parts themselves require additional tools like industrial grease, files and barrel plungers to fix them up before usage. And said work can't be done unless you have the specific toolkit like a handgun, shotgun, smallbore, largebore rifle to be used at a workbench. Provided that said workbench has access to all of the toolkits to even get this shit done. Its a alot of fricking around if you have the patience for it.
Scum there is a minigame you have to do anytime your gun jams. From a context menu from 1 - 4 you have to figure out whether its a double feed, stove pipe, misfire etc. The game takes into account ammo and weapon condition before it decides whether you get a jam. Even a gun at 100% can get a jam if the ammo is less than 50%. Its also one of the few games where using a bolt action rifle the animation slows down and can even stall to crawl to account for the shit tier ammo.
All of this becomes an issue when you start getting sweaty in PvP and your gun jams midfight.
I always hate this shit. >playing dead island >craft a super powerful electric katana >never use it because durability >just keep throwing kitchen knives instead
That game was fun >get knife that has a chance to insta-kill on hit >throw it into the final boss' face >fight is over in one hit
I didn't think it would work
While true, it doesn't give you any attachment to the weapons. So you don't get excited to find an iron sword or a silver sword or a whatever sword. It is just like finding a potion in other games.
Same problem Zelda BOTW has in my opinion. Some people defend to the death that mechanic saying it makes it more challenging. When in reality it doesn't it just makes it so you use garbage weapons. Opening chests isn't nearly as exciting since I could give a shit about getting an item that will last 5 uses before it goes poof.
Doesn't show the bird landing on the sword, so it could also easily imply the bird swoop attacking it. It doesn't establish that something like a small bird landing on the sword can cause it to break. Shit edit.
Even if that tiny ass bird can swoop attack and break your sword into a million pieces instead of just landing on it, it highlights a problem with the sword ie. durability. Low IQ moron.
>Monster Hunter
Ah yes I do love having to stop for a full 5 seconds to sharpen my hammer while the monsters flails 10 meters from me every 40 seconds. Top tier game design and definitely not an annoyance that should have been removed 4 games ago.
>Speed Sharpening >Razor Sharp >Protective Polish >Master's Touch
There are many useful skills to manage stamina. Alternatively, use a weapon that has a large amount of a good color at the cost of raw or affinity or whatever, it's a trade-off.
That's not even getting into the more specialized stuff like >Mind's Eye
Weapon doesn't bounce, even at lower sharpness >Bludgeoner
Bonus damage multiplier at yellow and green sharpness >Bladescale Hone
Dodge with good timing to get a hefty chunk of sharpness back for free >Grinder (S)
Significant damage multiplier for simply sharpening at the right time
Durability sucked in ds2 though because it was tied to framerate cause lol
It was bad enough 2 weapons would break before you even got to the next bonfire
Literally the only game in the series that did it right. In DS2 it was a good idea to have different weapons for different situations or even just have some backup weapons. In every other Souls game it's a completely pointless mechanic that has no impact on the gameplay.
Tying it to the framerate did suck though.
The only people that don't like weapon degradation are autistic hoarders that can't let go and don't want to experiment, the kind of people that keep their most powerful consumable until the very end of the game "just in case", using the same basic shit you can buy in shops the whole game, and don't even use them for the final boss.
Weapon degradation literally tricks you into hoarding your shit for the end because you don't want to waste it sooner. Are there limit the amount of rare weapons or have consistent scaling so things just get shittier as the game progressions
>no weapon degradation >use any weapon you want at any time
>weapon degradation >i better save this weapon for when i need it >this one too >and this one >and this
Case in point. Just unclench your ass for a second and just enjoy the game instead of autistically trying to minmax your shit, sheesh. It's not like Zelda is a hard game.
Yeah, I generally just used shit as I came across it, either throwing at it when it was one hit from breaking or saving it to be thrown later, then swapping to my next one.
Then I usually had my two best weapons hoarded for "oh shit I need the big guns ASAP" situations.
>literally tricks you into hoarding your shit
Why is this board so bad at games. They mostly play casuals shit like this anyway, how is that even possible.
>don't want to experiment
ah yes, "weapon degradation forces you to experiment" argument. Which is fricking bullshit in a game that has three weapon classes that function identically across each class.
Let me just "experiment" by using a shittier sword than the one I was using because the old one is about to break
Greatswords/axes/club, broad swords, spears/lances don't function identically. Greatswords are slow, durable, take away your shield, and are best used in a flurry rush, broad swords are like the jack of all trades master of none, allow usage of shield and do decent damage, spears are quick, low damage, and best used in narrow places and on fast enemies in general. also greatswords/axes/clubs always do critical damage when riding on a horse at max speed as well as lances/spears.
Weapon degradation is a great game mechanic and adds to the complexity of the game.
It creates conflict and provokes interest in the player to be a blacksmith himself or to be in good relations with blacksmiths for cheap repairs, it creates the need to go back to town for repairs or to carry more than one weapon and to make compromise between carried weight and what will your character need on the quest.
Its not something simpletons that are addicted to cheap fast dopamine rushes could understand.
It could be done well, like if your weapon is only damaged by hitting shields or the environment, and you're incentivized to fight smart instead of spamming attack until thing is dead. Also add repair kits to find in the world
Why? Seriously why? The only justification given is >you never want to use your weapons
Which never happened to me. Or, >You get rewarded with weapons that will just break
Okay then that's a problem with the game's reward system not the degredation system.
It’s a good thing for me specifically because I’m too autistic to use a variety of weapons.
Weapon durability forces me to not be a sperg and actually experiment with different weapons.
that's why Nioh got rid of it, thanks to the community.
even From, after using it for so long, finally opened their eyes and completely removed that shit in Elden ring.
i hope BotW2 won't bring that mechanic back.
I don't really get the point of weapon degradation in BOTW because every regular enemy drops a same-tier weapon, so if you can kill one out of the group it doesn't really matter (unless you somehow enjoy Master Mode's bloated hp pools).
I guess it would make sense in a survival game where the whole point was managing limited resources, but it's just sort of pointless.
I like weapon degradation in Fallout 3 because it forces you to either be varied in your use of weapons or to put points into Repair. There’s something satisfying about picking up a gun that’s falling apart, and then upgrading it to be pristine.
Weapon degradation is a great mechanic for BotW, and changing the formula would completely change the core design of how BotW is meant to be played. >If weapons had no durability, then every player would immediately speedrun to the closest Lynel after beating the Great Plateau, grab the Lynel Sword, and then never use another weapon for the rest of the game (until Lynel Sword+/++). It would also cause your inventory to be filled with super weak weapons and force you to go inventory hunting way more often >If you could repair weapons at a blacksmith or with "broken weapon currency", then players will waste more than half their inventory slots on broken weapons to repair them later, which adds busywork to the game. Being unable to repair items cleans your inventory faster, fills it up with weapons that are perfect for the area you're traversing, and removes the mind goblin of "gotta get back to town and be optimal with my exploration". >Giving players unbreakable weapons after the Divine Beasts (even if they're mid-level power like the Master Sword) would completely invalidate more than half the weapon pool. Why bother picking up this 28 or even 40 power Spear when my Master Sword has 30 and can be used forever? This would also encourage players to rush through the Divine Beasts and "get them over with to get the cool weapon", AKA leading the player, which once again goes against what BotW is trying to do.
For the type of game that BotW is, high weapon degradation is a great way to remove more traditional powergaming methods. BotW has TONS of problems (Combat itself, damage calculation a la Dragon's Dogma, lenient cooking, eating in the middle of combat, etc.), but its weapon system isn't one of them.
This is solved by making all weapons crap at which point durability is fine(As was likely intended in early versions of BotW) or by having convincing reasons to use other weapons like different movesets or utility and then just have a small pool of permanent weapons though this would require putting actual work into the weapons and enemies unlike BotW.
The weapon durability in BotW is mainly a problem when combined with the stat treadmill that causes you to acquire good weapons in the first place.
Given how much vestigial touchpad shit there is the actual combat may have been just a side thing that would be combined with consumable items and dropping a lot of environment altering tools around and the weapon treadmill was added later when weapons needed to fill a larger role after the Switch port required ditching Wii U gimmicks.
>can be used to punish the player for playing badly (hitting walls, attacking enemies that're blocking, spamming low accuracy, low damage attacks, etc.) >increases gameplay variety by making the player use other weapons other than his favorite >improves balance by making even the strongest weapons have their limited uses >makes the player think about resource management, if they'll use this or that weapon for each situation >makes the player get out of dungeons to return to town to repair it and better pace the game in general >allows sensible equipment drops (goblin is using a spear? you can get that spear if you take it from him) without making shops useless >gives value to otherwise useless equipment drops
>increases gameplay variety by making the player use other weapons other than his favorite >improves balance by making even the strongest weapons have their limited uses
It is a full pot situation, you never use since you want to save it for a big fight, you end up beating the big bad with shit drops anyway
I had enough of this shit with Dept. Heaven games (Riviera, Yggdra Union, Knights in the Nightmare). You could literally get hardstuck in these if you didn't manage your resources properly and in KitN even your characters were consumable. It was basically use a guide or die games but Riviera was a lot more lenient with this. It just got worse as they did more games.
Riviera's inventory space was more of a hindrance than durability ever was. Yggdra Union also got a lot better with the PSP version since there are more sources of Morale restoration meaning you don't have to hoard items to use solely for that anymore. I don't remember Knights in the Nightmare's weapon OR knight durability ever posing any serious problems in any of my playthroughs either. You're never in short supply of anything that can at least get you by.
>Degradation
I have nothing against this personally, making them a little less effective over time if you don't perform proper maintenance on them every now and again isn't a big deal >Weapon durability
Fine if you don't just outright lose the weapons. If they're broken and sit in your inventory so that you can repair them at a shop or something later, there's no issues >Weapon durability where they get permanently destroyed
A pox of mankind. This shouldn't be a thing in videogames.
I honestly thought it was going to be patched out or some DLC shit to ignore it but nope. I give them credit for sticking to their convictions but they won't get my money
Age of Calamity fixed BotW’s weapon system and would be perfect for BotW2. But barely anybody played cause all anybody did was complain about the framerate.
>I know better than Nintendo!
Holy shit Nintendohomosexuals are actually a cult. Guess nobody should criticize the nu-Paper Mario games either since they don't know better than some moronic japs
The only one I would change is making the switch mario party into superstars. But yes, all switch sequels are way better than the troonycube counterparts. Especially Paper Mario Origami King, that shit was awesome
Yes make the Switch Mario party into the one that's "See all these cool mini games and maps we used to make when we were better?"
Totally proves the disingenuous point of the shitty image.
Ultimate = Melee
Thousand Year Door > Origami King
Breath of the Wild > Wind Waker
Super Mario Party > Mario Party 5 (but this comparison isn't quite fair. Mario Party 5 was actually anew game with new games instead of a collection)
Sunshine > Odyssey
Luigi's Mansion 3 > Luigi's Mansion
I didn’t like the weapon degradation in BOTW early on because I couldn’t afford losing what few weapons I had but around mid game it stopped being an issue and I was able to replace the weapons as fast as I could use them
>butchers do not sharpen their knives after every other carcass they cut up
and you thin that the fact that they leave the fricking animal upside down bleeding so all hot and stick blood leaves the fricking animal has something to do with it?
and you're still full of shit
bones and skin don't lose any hardness from being drained and the meat and fat doesn't soften it hardens from being hung and chilled, but its done so you can make cleaner, neater different cuts of meat
just stop talking homosexual
dry liquids and hot liquids act in diferent ways anon
thats why is harder for you to clean cum when it just came out of your body while is easier once you wait for it to get colder
same goes with fat. a cold dead animal fat will not stick to anything
but when you fry it and let it fricking dry the fat sticks all over the plate
That's dumb as frick, I worked at a slaughterhouse and you could go through 15 or so carcasses taking them down to individual cuts before you'd have to sharpen your blade
>BOTW is actualy more realistic in that reggard
I killed a Lynel using a shield and a Korok leaf an an infinite amount of bombs that were free on a ridiculously short cooldown.
After that I chopped down a tree, stasis locked it in the sweet spot, whacked at it with the master sword and launched myself to the nearest village since to me that seems faster than teleporting.
MuhRealism
>he doesnt stasis trees in real life for fast travel
So swords disintegrate after 2 or 3 kills in real life? In reality swords were rarely used in warfare and were more for dueling. While you are right swords would dull, it took longer than a few kills for that to happen. There is a reason whet stones and other sharpening utensils existed for swords.
Stop defending a mediocre game with a shit mechanic.
>BOTW is actualy more realistic in that reggard
I killed a Lynel using a shield and a Korok leaf an an infinite amount of bombs that were free on a ridiculously short cooldown.
After that I chopped down a tree, stasis locked it in the sweet spot, whacked at it with the master sword and launched myself to the nearest village since to me that seems faster than teleporting.
MuhRealism
>basically word for word quoting goblin hunter as fact
Swords don't dull the moment they touch flesh, kitchen knives also cut through fat and bone and don't become useless after two hams.
>Weapon degradation is a dog shit mechanic and there's no justifying how moronic it is
Have you never played any dungeon crawlers? Or any games with equipment durability that that aren't BotW/Souls/TES?
>Weapon degradation is a dog shit mechanic and there's no justifying how moronic it is
I avoid all games that have this as a thing.
The ONLY game where I didn't mind it so much was RDR2 because the rest of the game was so good.
There is only one game where weapon degradation added anything worthwhile to the game, and that's demon souls, where you could scrape newbies until all their shit was broken
>wah wah I don't want to be resourceful and change tactics! give me one way to beat everything the and an easy mode! >muh UX
People who complain about weapon degradation instead of wanting more complicated combat and enemies are homosexuals who should've been getekept.
It a great addition that aids the gameplay tremendously. Only ADHD Souls-kids who can only swing a sword and not play smart could ever suffer of the breaking weapons in BotW, which is a true open-ended adventure game.
it could have been an interesting way to keep combat fresh and varied by having you constantly changing weapon types, but in botw it's just a nuisance. it's not helped by how dogshit clunky the UI is to switch weapons, especially shields and bows/arrows. or how 99.9999% of enemies are so easy you just run up to them and mash attack, which makes the type of weapon you're using pointless
if they wanted to go that route they should have made it seamless to pick up and switch between weapons, like hotline miami or superhot.
but in the end it's kind of doesn't really fit with something that supposed to be more like an adventure and an RPG, it feels at odds with progressing you're toon to keep throwing away something as important as a weapon.
It's only a good mechanic when the weapons themselves are not disposable and commonplace so there is some strategy in conserving weapons. When the game gives you tons of interchangeable weapons that all break quickly it just becomes an annoyance.
Shit was annoying as hell. I just used a save editor to give myself a mid tier weapon with 99999 durability, swapping to the Master Sword if I wanted something stronger for a short time. Game experience improved dramatically.
If its a game that doesn't let you repair weapons, its bad.
Weapons breaking is a good mechanic in theory to avoid complacency where you can just stumble upon a great item right away and can rely on it the whole game, but in practice more often than not it results in me clogging my inventory with good weapons or fun items that I don't want to waste them on menial tasks.
There has not been a single game that has ever done weapon durability right. It's either an obnoxious mechanic like in BoTW, or a mechanic that's so pointless everyone even forget it exists like in Dark Souls. Its only valid use case is acting as a gold sink in MMORPGs.
It's fine in survival games where resource attrition is a meaningful and expected part of gameplay and the risk/reward management is part of what defines the experience. The stakes have to be right though or it lapses into feeling like a chore pretty quickly though.
Why not just maybe use a sharpening stone? If your weapon becomes blunt after a lot of usage it would give you bonus to that for example.
Its not hard to get creative with this stuff.
It's good because it makes every weapon important instead of just the super strong ones.
If not for weapon durability, you'd be able to just grab one of the better swords and then never pick up another weapon again. Stop being stupid
It just causes way too many interruptions in combat, thats what makes it so annoying. Switching weapons is clunky and the game pauses every time you do it. So most combat encounters is a lot of time stopping and opening menus. It feels shitty to play.
I guess Im just not a big fan of the "heres tons of items to play with" approach. It just seems to turn the game into a bunch of menus
Honestly I'd probably like weapon degredation if the game went all in on how much moron strength your character would have to break them so fast. Base the game on scavenging from guys you defeat, let me hit a guy so hard the handle of my mace snaps in half, then let me pick up the head and chuck it at someone before finding something new on their bodies.
BOTW degradation is basically like ammunition in FPS, just a way to force the player to consider resources as a strategic factor and encourage him to take risks to dominate areas that are "rich" in resources.
Sure, Nintendo could do as in Elden Ring and reward the player with varied items instead of just recharging resources, but the problem is that Zelda is a much more focused experience and not an RPG with dozens of possible builds.
The ideal would be if each area had new challenges, new quests and new experiences all the time (even areas you have already visited), so the player would always have reasons to keep exploring and fighting, but we know that this is not how open worlds work, they're just big empty, playgrounds where you do the same thing over and over again while the devs try hard to make you think you're not wasting your time.
>BOTW degradation is basically like ammunition in FPS
Except in all FPS games I remember all my guns are conveniently given their own button, or are at least quick swappable in a manner that does not make me feel like reeeeing at the control sceme > the devs try hard to make you think you're not wasting your time.
Soo, double-loss for BOTW?
what's the point of weapon degradation if the game is not 100% survival. no food/drink managing? No temperature managing, no sickness, no infection, no weather effects on character, but aaaaaaaaaaaaaaaah the weapon is fragile !!!! ah yes !!!!!!! now the game is more REALISTIC !!!! hahahahahahaha
>there isn't enough weapon variety or combat depth so players have no reason not to just stick with the strongest thing they have >how do we solve this problem? >make everything break >wouldn't this just replace the current problem with a new pro- >shut up Tanaka, go home and be a family man
i will never understand what makes people shit and cum over the weapon durability in botw, as soon as it was clear the game wanted me to treat weapons as expendable, it stopped bothering me.
>massive >but empty >all weapons feel the same >weapon durability forcing you to interact with the menu too much >no big temples >no fishing >ubisoft towers
stopped playing after 5 hours and have yet to pick it up again. It was pretty dogshit fampaitachi
>as soon as it was clear the game wanted me to treat weapons as expendable
In what way does it accomplish that?
If you have not figured out after the 20th dungeon or the bomb timer upgrade that you are better off just using the weapons till they break and the only care becomes what weapon to use till it breaks AGAIN.
The answer is always bombs, or arrows if you are fancy. Unless if it is a boss or temple guardian you are fighting.
>in what way does it accomplish that?
the fact that weapons break very fast but enemies drop their weapons 100% of the time immediately told me that i'm just gonna be replacing my weapons constantly so i shouldn't stress about durability >the answer is always bombs
bombs do almost no damage and are only good for temporarily disrupting a group or sending them off a cliff or into a body of water if there's one nearby.
>the fact that weapons break very fast but enemies drop their weapons 100% of the time immediately told me that i'm just gonna be replacing my weapons constantly so i shouldn't stress about durability
You are still going to be battling with the UI. I do not care much about my weapons breaking, I mostly care that they distrupt my pattern of attack and that I have to dive back into the menu (or the quick select which is not really worthy of that name) breaks both my immersion and my enjoyment of the game. > bombs do almost no damage
Bombs do almost no direct damage. > are only good for temporarily disrupting a group or sending them off a cliff or into a body of water if there's one nearby.
In order: Kinda. Yes. Absolutely not. I guess your usage of bombs is just a tiny step above using magnesis to lob big metalic things at your foes.
I think its because its hard to trust that the game will always provide you weapons when you need it. What if you run into a tough enemy and dont have any weapons on hand? Yes, the game will probably provide some creative way to get around this, but maybe not every time and every situation. Its just hard to trust developers that weapons can be treated as fully expendable at all times
i mean, yeah, i get the instinct to hoard weapons if they'll break, especially if you find one that's more powerful than all your other stuff. you just have to force yourself to let go in botw otherwise you're just hindering yourself.
i will never understand what makes people shit and cum over the weapon durability in botw, as soon as it was clear the game wanted me to treat weapons as expendable, it stopped bothering me.
I beat like three fourths of BotW without any additional equipment slots at all, because I never found Hetsu until the end of the game.
But in retrospect it probably pushed me towards approaching the weapons better than I otherwise would have. I had to use and replace my weapons frequently. I didn't have the luxury to just to keep any around just in case. With the default number of weapon slots I really had to rotate through all my weapons quickly.
It's kind of ironic how much more I see people who have tons of weapon slots complain about their weapons breaking so much more than the people who played through the game with few weapon slots.
It almost seems to be like, ironic as it may be, more weapon slots leads to people being more anxious about them. Even though they've got way less reasons to be.
>How do you not run into Hestu?
By not travelling to Kakariko at all until you've freed three of the four divine beasts. And then enter Kakariko from the north instead of the south where Hestu is.
Both the marketing leading up to the game's release, and the game itself with the words of the old man, all push this idea that you can go anywhere you want. The suggestion to meet with Impa at Kakariko sounds just like that. A suggestion more than anything urgent or important. So I ignored it.
I never would have imagined that the pathway south of Kakariko would house one of the most core essential findings in the game. And one of only a couple of upgrade/character progression lines.
To be fair Hestu's upgrades are veyr overvalued, it's perfectly possible to finish the entire game without ever using them, even if you do find him, in my first run I did meet him but I didn't get the upgrades because I thought they'd be limited so I wanted to mull over which would be the most useful ones and then I forgot to ever come back to him until after I finished the game and started the DLC.
2 years ago
Anonymous
>To be fair Hestu's upgrades are veyr overvalued
I do agree. But it's pretty undeniable that the korok seeds are one of the most notable collectables in the entire game. And without meeting Hestu you don't even have a clue what they're even for.
>You're railroaded really hard
I would contest that. >Somehow, Ganon has maintained control over all four Divine Beasts, as well as those Guardians swarming around Hyrule Castle. >I believe it would be quite reckless for you to head directly to the castle at this point. >I suggest...that you make your way east, out ot the one of the villages in the wilderness. >Follow the road out to Kakariko Village. >There you will find the elder, Impa. >She will tell you more about the path that lies ahead. >Consult the map on your Sheikah Slate for the precise location of Kakariko Village. >Make your way past the twin summits of the Dueling Peaks. >From there, follow the road as it proceeds north...
>Go on... Here is the paraglider, just as i promised.
[Main Quest] The Isolated Plateau: Complete >With that, you should be able to safely fly off the cliffs surrounding this area. >And...I think that's it. >I've told you everything I can... >Link... You must save...Hyrule...
[Main Quest] Destroy Ganon: New Objective
[Main Quest] Seek Out Impa: New Objective
This is how the game starts. Minus the backstory stuff.
He warns you about it being reckless to head straight to Hyrule Castle. Granted.
But he also pretty much say that the Divine Beasts are the key to saving Hyrule. And he implies that Impa simply will simply "tell you more about the path that lies ahead" in case you needed a guide or waymarkers. Which is admittedly more or less exactly what she does.
Except that you can already see two of the divine beasts from the Plateau. So do you really need to visit Impa?
And he didn't say a single thing about finding Hestu, who is way, way more important to the game than Impa ever was.
Anyhow. I am honestly really surprised at how many players actually go straight for Kakariko just for being suggested to do so.
It was dogshit in dying light and its prob dogshit in zelda too (I don't play $60 mobile games though). Thank god for mods...oh right...you can't mod Nintendo games. Sucks to be you gays I guess!
There's far more motivation to kill enemies in BOTW than in Paper Mario.
>Monsters parts can be used to sell or make elixirs >Monster parts can be used to dye clothing >Killing monsters to keep them from fricking with you in general >Monster parts for upgrading armor >Later on monsters start to come in Silver and Gold which drop rare ores like Diamonds >
What for? Hyrule is litered with weapons, using resources to repair half-broken weapons is a massive waste of collectables that can be put to much better use in the Monster Shop, the Fairy Fountains or to craft food/potions, if you really need another fricking claymore just teleport to the Great Plateau and jump into central Hyrule Field, there's a million of those fricking things littered there and they regenerate with every other reset.
What is moronic is to continue b***hing about this 6 years on when the fricking game just showers you with weapons, it's impossible to ever run out of them, it's far more likely to continuously drop shit or abandon it because it doesn't fit the inventory anymore, transforming your rag b***h bullshit into an entire non-issue.
maybe people feel the need to hoard weapons because some of the bigger fights dont seem to have weapons readily available. i dont remember boss fights giving you weapons. and i know that lynels have weapons on their back, but actually getting them is probably way more effort than just hoarding some weapons beforehand.
The only time you will ever need a large hoard of weapons is in the Major Test shrines, and only if you're carrying low level shit that takes forever to kill level 3 Mini-Guardians, no other fights are nearly as demanding, even with overworld bosses, hell, Hinoxes and Linels themselves drop weapons, Taluses and Moldugas can be defeated with bombs and Guardians can be very easily killed with any shield or a couple of hits of the Master Sword.
Dead Rising 1. Literally the only game where weapon deg was an actual consideration in the game design and balance and it actually worked.
Every other game, it is an anti fun nuisance. Survival game players are subhumans.
I havent played many games with it, but in the games I had it didn't add anything. It's just annoying Breath of Wild and Silent Hill Origins, and it only drains gold (a worthless resource) in the Diablo games.
i think weapon degredation can make sense in some RPGs or dungeon crawlers. it encourages you to go back to town, repair your equipment and stock up before going out to dungeon crawl again.
I like it in BotW because it encourages you to stop giving a frick about the "value" of weapons. If weapons didn't break you'd never want to do stuff like throw them, and you'd lose out on the fun of weapons doing triple damage on the hit where they break.
I don't like weapon degradation in most games, but I think BotW treating weapons as disposable ammo as opposed to tools you need to maintain makes the system work far better.
It's great actually. The problem is with you and the minority of players who suffer from some psychological disorder caused by childhood abuse and neglect. The is no rational reason to experience distress when a weapon breaks in BotW.
It works perfectly in BOTW because it gives you a reason to explore and use different weapons. It's only bad in games where the degradation is really slow and once your weapon is gone, it's gone forever instead of being easily replaceable.
The game was 200% better after disabling durability. I ended up spending +250 hours, exploring the entire map before completing the game and doing all the extra content and optional stuff that I avoided in my original playthrough due to fear of wearing down decent or rare gear I had at the time.
Are we still pretending weapons breaking in BOTW was a major problem when weapons are littered and found everywhere and the player is frequently leaving shit behind because they don't have room for it?
It was fine for early survival, but made no sense that the fricking master sword was not totally invincible. Weapon degradation should have been a thing of the past after obtaining the master sword.
the only game it was done decently was dark souls and even then it was fricking dumb since when you upgrade you grt your weapon fixed
stfu frombaby it's shit in dark souls too
will zoomers ever learn to read
The only reason it "worked" in that game is because it basically never got in the way and could pretty much be ignored. They degrade so slowly, as you said they are fixed when you upgrade your weapon, and it's dirt cheap to repair stuff anyway. In Dark Souls 3 you never had to repair stuff, since it repairs automatically for free when you rest at a bonfire.
>In Dark Souls 3 you never had to repair stuff, since it repairs automatically for free when you rest at a bonfire.
wow i tought they just removed that shit completely
Katanas have terrible durability so in some rare cases you could get your equipement broken.
One YouTube DS1 player went around constantly hitting every wall with his sword multiple times to check for illusionary walls, and smashing boxes and barrels whenever he came to them. It was amazingly annoying. He never repaired his sword, in the middle of the Gaping Dragon fight he got a "weapon at risk" warning - which completely flummoxed him - and then the Dragon puked. An actual "Weapon broken" notice, and he died.
It was quite satisfying.
Durability sucked in ds2 though because it was tied to framerate cause lol
It was bad enough 2 weapons would break before you even got to the next bonfire
It's called repair powder. DS2 was the only one where it was actually needed.
Try using the tools provided next time.
It was only game where acid surge actually did anything. I remember in pvp people used it to break rings. Honestly dark souls 2 had best pvp. No panic rolling to save your from danger.
A real shame then that soul memory separated all the player pools to ridiculous degrees.
DS2 was the only game where degradation/repair mechanic is important.
Not really. There was repair powder in the first shops that costs pitiful Souls.
You only get infinite repair powders when you reach the castle for like 2500 souls each, they're pretty scarce before that.
I know they fixed it but jesus christ why do nips have to tie so fricking much to framerate?
>the only game it was done decently was dark souls
You mean original demons souls. Scraping spear was the best mechanic ever.
Dark Souls is the only game to do anything right. Every other game on the planet tries to copy Dark Souls and fails miserably.
>the only game it was done decently was dark souls
ummmm
dont bother anon
soulsgays are insane
What is the point of weapon degradation in DS2? It's been a couple of times in which I reached the boss door only to realize my mace is going to break in the next 15 hits or so.
You have to go like 30 bonfire rests in a row without upkeeping your weapons before they even come close to breaking. Its only relevant with crystal weapons. Perfect example of devs throwing shit in for the sake of it with 0 thought
I don't really mind it if it's easy and cheap to repair your weapons and they degrade at a slow pace.
Hard disagree. It should either be meaningful and a mechanic actually designed or not in at all (preferably this). The half assed "Just click repair every 30min" style is just the dev saying they dont respect your time
It's always just swords and shields, are there any games with guns degradation?
Fallout 3 and New Vegas.
STALKER
Tarkov
Guns in Synthetik like to jam when they get too hot.
Into the Radius has you autistically maintaining your guns and magazines with cleaning rods, spray, and brushes
If you don't take care of them they'll jam on you
Just chuck them in the repair box in the train car after every excursion, you already have to do it for your gas mask, armor, magazines, suppressors, and knives, so why not also do it for your guns and save yourself the time of running cloth patches down the barrel?
Far Cry
STALKER
STALKER and I think the new Metro had it too
System Shock 2
rdr2
You could go whole game without cleaning your gun and it will not impact your gameplay.
Unless you play online, which you need to waste dollars to clean it 2-3 times a day.
This made me kek so hard omg. The desperation when his gun gets jammed.
system shock 2 has it and it's not fun
dayz
guns + ammo degradation once you pull it out of the cardboard packaging it's great
Stalker Anomaly lets you engage in maintenance autism that only the MISERY mod could match. Item repair takes into account a percentage value, at 90% you can use a cheap gun oil + cloth. The more damaged the gun the more expensive it becomes to repair with said items requiring a higher tier per level of wear. At 50% you are practically required to either swap out parts or just scrap the gun entirely. The parts themselves require additional tools like industrial grease, files and barrel plungers to fix them up before usage. And said work can't be done unless you have the specific toolkit like a handgun, shotgun, smallbore, largebore rifle to be used at a workbench. Provided that said workbench has access to all of the toolkits to even get this shit done. Its a alot of fricking around if you have the patience for it.
Scum there is a minigame you have to do anytime your gun jams. From a context menu from 1 - 4 you have to figure out whether its a double feed, stove pipe, misfire etc. The game takes into account ammo and weapon condition before it decides whether you get a jam. Even a gun at 100% can get a jam if the ammo is less than 50%. Its also one of the few games where using a bolt action rifle the animation slows down and can even stall to crawl to account for the shit tier ammo.
All of this becomes an issue when you start getting sweaty in PvP and your gun jams midfight.
Fallout 76
I'm actually real tired of gun trash. Fricking americans.
TF2 - Random Crits are the result of poorly maintained weapons finally working well
that'd be neat if it was something they actually put in the story
System Shock 2 is the only one I know it's been done really well in.
Shadow of Chernobyl's was decent.
Actually yeah, FC2 was nice too.
Zelda games are not fricking RPGs, stop hoarding and get help
Far Cry 2
basically everything broke after a while, your weapons, your car, health
Prey 2017
I always hate this shit.
>playing dead island
>craft a super powerful electric katana
>never use it because durability
>just keep throwing kitchen knives instead
That game was fun
>get knife that has a chance to insta-kill on hit
>throw it into the final boss' face
>fight is over in one hit
I didn't think it would work
Stop getting emotionally attached to weapons.
it kinda works in old fire emblems because you get like, 45 uses out of an iron sword so it becomes a resource to manage rather than an annoyance
While true, it doesn't give you any attachment to the weapons. So you don't get excited to find an iron sword or a silver sword or a whatever sword. It is just like finding a potion in other games.
Same problem Zelda BOTW has in my opinion. Some people defend to the death that mechanic saying it makes it more challenging. When in reality it doesn't it just makes it so you use garbage weapons. Opening chests isn't nearly as exciting since I could give a shit about getting an item that will last 5 uses before it goes poof.
>While true, it doesn't give you any attachment to the weapons.
Pleb opinion.
It was pretty moronic when you had to find copies of your super special relic weapon in order to use it more...why are there a bunch of these?
there's always that one autist that tries to make a comic strip "more efficient"
hahahaha ohhhhh man, never change Ganker
The pacing was perfectly fine in the original, autismo.
Frick off Flandrew
Infinitely better
This one just looks like the bird broke out of whatever it was Link was holding. Awful.
Doesn't show the bird landing on the sword, so it could also easily imply the bird swoop attacking it. It doesn't establish that something like a small bird landing on the sword can cause it to break. Shit edit.
Even if that tiny ass bird can swoop attack and break your sword into a million pieces instead of just landing on it, it highlights a problem with the sword ie. durability. Low IQ moron.
N-NEEDS LESS WORDS?
>brain rot by Ganker
The gentleman’s choice, I wouldn’t expect a low IQ board like Ganker to appreciate it. I respect you.
these edits are almost always worse than the original.
It's alright when you can repare it, when it's botw it's indeed a terrible idea and hopefully the next game won't do it
The ONLY games to ever do weapon degradation correctly is Monster Hunter and Way of the Samurai 3's Heat mechanic.
>Monster Hunter
Ah yes I do love having to stop for a full 5 seconds to sharpen my hammer while the monsters flails 10 meters from me every 40 seconds. Top tier game design and definitely not an annoyance that should have been removed 4 games ago.
You're a low skill moron. have a nice day, for real.
>Speed Sharpening
>Razor Sharp
>Protective Polish
>Master's Touch
There are many useful skills to manage stamina. Alternatively, use a weapon that has a large amount of a good color at the cost of raw or affinity or whatever, it's a trade-off.
That's not even getting into the more specialized stuff like
>Mind's Eye
Weapon doesn't bounce, even at lower sharpness
>Bludgeoner
Bonus damage multiplier at yellow and green sharpness
>Bladescale Hone
Dodge with good timing to get a hefty chunk of sharpness back for free
>Grinder (S)
Significant damage multiplier for simply sharpening at the right time
>stamina
Holy shit what a mistake. Meant "sharpness" if that wasn't obvious.
>manage stamina
Bro, that's the whole point. I don't want to manage shit when I'm playing a game. Go get a job if you want to manage shit.
>uses hunting horn with sharpness extension, sharpness regeneration and reduce sharpness loss on it
yeah, frick ever having to sharpen again
If you had problem with weapon management in botw you are an absolute moron
This
Literally the only game in the series that did it right. In DS2 it was a good idea to have different weapons for different situations or even just have some backup weapons. In every other Souls game it's a completely pointless mechanic that has no impact on the gameplay.
Tying it to the framerate did suck though.
i accept it as a game mechanic, but it is annoying bullshit that breaks my immersion most of the time
The only people that don't like weapon degradation are autistic hoarders that can't let go and don't want to experiment, the kind of people that keep their most powerful consumable until the very end of the game "just in case", using the same basic shit you can buy in shops the whole game, and don't even use them for the final boss.
Weapon degradation literally tricks you into hoarding your shit for the end because you don't want to waste it sooner. Are there limit the amount of rare weapons or have consistent scaling so things just get shittier as the game progressions
Case in point. Just unclench your ass for a second and just enjoy the game instead of autistically trying to minmax your shit, sheesh. It's not like Zelda is a hard game.
It doesn't bother me because I played the CEMU version of BOTW and turned that shit off. Much better experience
me too, my friend, me too
if only 3.0 linkle is coming out as well soon. they are very close to finishing that project
Imagine being such a manchild b***h you need to cheat in a Zelda game.
>being filtered this much by BotW you need to cheat
lmao just go back to kiddy shit like WW or TP, that should be more your speed.
Yeah, I generally just used shit as I came across it, either throwing at it when it was one hit from breaking or saving it to be thrown later, then swapping to my next one.
Then I usually had my two best weapons hoarded for "oh shit I need the big guns ASAP" situations.
>literally tricks you into hoarding your shit
Why is this board so bad at games. They mostly play casuals shit like this anyway, how is that even possible.
>no weapon degradation
>use any weapon you want at any time
>weapon degradation
>i better save this weapon for when i need it
>this one too
>and this one
>and this
>don't want to experiment
ah yes, "weapon degradation forces you to experiment" argument. Which is fricking bullshit in a game that has three weapon classes that function identically across each class.
Let me just "experiment" by using a shittier sword than the one I was using because the old one is about to break
Greatswords/axes/club, broad swords, spears/lances don't function identically. Greatswords are slow, durable, take away your shield, and are best used in a flurry rush, broad swords are like the jack of all trades master of none, allow usage of shield and do decent damage, spears are quick, low damage, and best used in narrow places and on fast enemies in general. also greatswords/axes/clubs always do critical damage when riding on a horse at max speed as well as lances/spears.
All weapon types stunlock enemies by mashing attack. They're basically functionally the same
so normal ppl, who in the real world, arent in crippling debt, because they spend their cash on anything and everything they glance at.
can't speak for soulshit but in botw its supposed to force you to use rune abilities/items/environment instead
maybe design the game so people want to use them instead of forcing them with a shitty weapon durability mechanic
Weapon degradation is a great game mechanic and adds to the complexity of the game.
It creates conflict and provokes interest in the player to be a blacksmith himself or to be in good relations with blacksmiths for cheap repairs, it creates the need to go back to town for repairs or to carry more than one weapon and to make compromise between carried weight and what will your character need on the quest.
Its not something simpletons that are addicted to cheap fast dopamine rushes could understand.
It could be done well, like if your weapon is only damaged by hitting shields or the environment, and you're incentivized to fight smart instead of spamming attack until thing is dead. Also add repair kits to find in the world
Why? Seriously why? The only justification given is
>you never want to use your weapons
Which never happened to me. Or,
>You get rewarded with weapons that will just break
Okay then that's a problem with the game's reward system not the degredation system.
It’s a good thing for me specifically because I’m too autistic to use a variety of weapons.
Weapon durability forces me to not be a sperg and actually experiment with different weapons.
Weapon degradation is literally a staple in most FE games and there's no issue with it whatsoever.
I love that BotW exposed people for the whiny collector/hoarders they are.
that's why Nioh got rid of it, thanks to the community.
even From, after using it for so long, finally opened their eyes and completely removed that shit in Elden ring.
i hope BotW2 won't bring that mechanic back.
Agreed, it's pointless dogshit, at least in every game I've played.
I don't really get the point of weapon degradation in BOTW because every regular enemy drops a same-tier weapon, so if you can kill one out of the group it doesn't really matter (unless you somehow enjoy Master Mode's bloated hp pools).
I guess it would make sense in a survival game where the whole point was managing limited resources, but it's just sort of pointless.
Now armor degradation, that’s pretty good. Especially when it’s a cute girl and it methodically become more and more revealing as she takes damage
I like weapon degradation in Fallout 3 because it forces you to either be varied in your use of weapons or to put points into Repair. There’s something satisfying about picking up a gun that’s falling apart, and then upgrading it to be pristine.
Well it wouldn’t be so shit if you could actually fricking repair the weapons
How do you feel about ammo?
if it doesn't break your gun in the process.
Weapon degradation is a great mechanic for BotW, and changing the formula would completely change the core design of how BotW is meant to be played.
>If weapons had no durability, then every player would immediately speedrun to the closest Lynel after beating the Great Plateau, grab the Lynel Sword, and then never use another weapon for the rest of the game (until Lynel Sword+/++). It would also cause your inventory to be filled with super weak weapons and force you to go inventory hunting way more often
>If you could repair weapons at a blacksmith or with "broken weapon currency", then players will waste more than half their inventory slots on broken weapons to repair them later, which adds busywork to the game. Being unable to repair items cleans your inventory faster, fills it up with weapons that are perfect for the area you're traversing, and removes the mind goblin of "gotta get back to town and be optimal with my exploration".
>Giving players unbreakable weapons after the Divine Beasts (even if they're mid-level power like the Master Sword) would completely invalidate more than half the weapon pool. Why bother picking up this 28 or even 40 power Spear when my Master Sword has 30 and can be used forever? This would also encourage players to rush through the Divine Beasts and "get them over with to get the cool weapon", AKA leading the player, which once again goes against what BotW is trying to do.
For the type of game that BotW is, high weapon degradation is a great way to remove more traditional powergaming methods. BotW has TONS of problems (Combat itself, damage calculation a la Dragon's Dogma, lenient cooking, eating in the middle of combat, etc.), but its weapon system isn't one of them.
>changing the formula would completely change the core design of how BotW is meant to be played
good
This is solved by making all weapons crap at which point durability is fine(As was likely intended in early versions of BotW) or by having convincing reasons to use other weapons like different movesets or utility and then just have a small pool of permanent weapons though this would require putting actual work into the weapons and enemies unlike BotW.
The weapon durability in BotW is mainly a problem when combined with the stat treadmill that causes you to acquire good weapons in the first place.
Given how much vestigial touchpad shit there is the actual combat may have been just a side thing that would be combined with consumable items and dropping a lot of environment altering tools around and the weapon treadmill was added later when weapons needed to fill a larger role after the Switch port required ditching Wii U gimmicks.
so you're saying it's a bandaid made to cover up the lack of weapon diversity?
>can be used to punish the player for playing badly (hitting walls, attacking enemies that're blocking, spamming low accuracy, low damage attacks, etc.)
>increases gameplay variety by making the player use other weapons other than his favorite
>improves balance by making even the strongest weapons have their limited uses
>makes the player think about resource management, if they'll use this or that weapon for each situation
>makes the player get out of dungeons to return to town to repair it and better pace the game in general
>allows sensible equipment drops (goblin is using a spear? you can get that spear if you take it from him) without making shops useless
>gives value to otherwise useless equipment drops
BOTW still did it wrong and stupid
>increases gameplay variety by making the player use other weapons other than his favorite
>improves balance by making even the strongest weapons have their limited uses
It is a full pot situation, you never use since you want to save it for a big fight, you end up beating the big bad with shit drops anyway
that's why you can always repair them for cheap or on the spot with other weapons, and you don't lose them forever.
Well they'd have to make elemental weapons more balanced instead of their usual infinite stun-lock if that were changed.
Durability in BOTW proves nintendo are just people.
It was a terrible system that ruined the game for me.
I had enough of this shit with Dept. Heaven games (Riviera, Yggdra Union, Knights in the Nightmare). You could literally get hardstuck in these if you didn't manage your resources properly and in KitN even your characters were consumable. It was basically use a guide or die games but Riviera was a lot more lenient with this. It just got worse as they did more games.
Riviera's inventory space was more of a hindrance than durability ever was. Yggdra Union also got a lot better with the PSP version since there are more sources of Morale restoration meaning you don't have to hoard items to use solely for that anymore. I don't remember Knights in the Nightmare's weapon OR knight durability ever posing any serious problems in any of my playthroughs either. You're never in short supply of anything that can at least get you by.
It's a minor nuisance in most games, but in BotW it's just irritating.
>Degradation
I have nothing against this personally, making them a little less effective over time if you don't perform proper maintenance on them every now and again isn't a big deal
>Weapon durability
Fine if you don't just outright lose the weapons. If they're broken and sit in your inventory so that you can repair them at a shop or something later, there's no issues
>Weapon durability where they get permanently destroyed
A pox of mankind. This shouldn't be a thing in videogames.
I didn't mind it in Oblivion but yeah I think I agree mostly
If I get a cool weapon I want to be able to use it in perpetuity
>If I get a cool weapon I want to be able to use it in perpetuity
that sounds gay. Make cool weapon more durable
I honestly thought it was going to be patched out or some DLC shit to ignore it but nope. I give them credit for sticking to their convictions but they won't get my money
I enjoyed pic related but that's the only game that comes to mind.
Age of Calamity fixed BotW’s weapon system and would be perfect for BotW2. But barely anybody played cause all anybody did was complain about the framerate.
>just button-mash the same weapon for 100 hours!
>I know better than Nintendo!
>I know better than Nintendo!
Holy shit Nintendohomosexuals are actually a cult. Guess nobody should criticize the nu-Paper Mario games either since they don't know better than some moronic japs
You gamecube cultists do not know better than Nintendo
That list is cope
The only one I would change is making the switch mario party into superstars. But yes, all switch sequels are way better than the troonycube counterparts. Especially Paper Mario Origami King, that shit was awesome
What's those tattoos on his left arm/glove in the first two rows?
No one remembers origami king already.
The legacy and future of all the games after TTYD are "Not as good as TTYD".
Deal.
Yes make the Switch Mario party into the one that's "See all these cool mini games and maps we used to make when we were better?"
Totally proves the disingenuous point of the shitty image.
Ultimate = Melee
Thousand Year Door > Origami King
Breath of the Wild > Wind Waker
Super Mario Party > Mario Party 5 (but this comparison isn't quite fair. Mario Party 5 was actually anew game with new games instead of a collection)
Sunshine > Odyssey
Luigi's Mansion 3 > Luigi's Mansion
I didn’t like the weapon degradation in BOTW early on because I couldn’t afford losing what few weapons I had but around mid game it stopped being an issue and I was able to replace the weapons as fast as I could use them
You can tell people who complain about weapons breaking just sucks at BotW and never learned how to play.
Actual good players complain about having too many weapons and needing to throw them away.
Anyone who actually b***hes they "ran out" of weapons or that their shit broke all the time, just flat out doesn't know how to play
people that never stabed someone dont know what they are talking about
when you stab people fat and blood dulls the blade making it useless
you can normaly kill 2 or 3 people TOP using the same weapon
BOTW is actualy more realistic in that reggard
t. Written from my mommy and daddy's house
are you implying i'd stab my parents?
sorry im not a psycho anon
i just had bad experience with "the urban youth"
who the frick plays Zelda for realism
you're full of shit
butchers do not sharpen their knives after every other carcass they cut up
i worked in an abattoir for years
>butchers do not sharpen their knives after every other carcass they cut up
and you thin that the fact that they leave the fricking animal upside down bleeding so all hot and stick blood leaves the fricking animal has something to do with it?
and you're still full of shit
bones and skin don't lose any hardness from being drained and the meat and fat doesn't soften it hardens from being hung and chilled, but its done so you can make cleaner, neater different cuts of meat
just stop talking homosexual
dry liquids and hot liquids act in diferent ways anon
thats why is harder for you to clean cum when it just came out of your body while is easier once you wait for it to get colder
same goes with fat. a cold dead animal fat will not stick to anything
but when you fry it and let it fricking dry the fat sticks all over the plate
same goes with knives
That's dumb as frick, I worked at a slaughterhouse and you could go through 15 or so carcasses taking them down to individual cuts before you'd have to sharpen your blade
keyword is carcasses
already drained animals
>he doesnt stasis trees in real life for fast travel
Fat and blood do not affect steel like acid, moron.
fat and blood dries clogings the edge anon
So swords disintegrate after 2 or 3 kills in real life? In reality swords were rarely used in warfare and were more for dueling. While you are right swords would dull, it took longer than a few kills for that to happen. There is a reason whet stones and other sharpening utensils existed for swords.
Stop defending a mediocre game with a shit mechanic.
>BOTW is actualy more realistic in that reggard
I killed a Lynel using a shield and a Korok leaf an an infinite amount of bombs that were free on a ridiculously short cooldown.
After that I chopped down a tree, stasis locked it in the sweet spot, whacked at it with the master sword and launched myself to the nearest village since to me that seems faster than teleporting.
MuhRealism
>basically word for word quoting goblin hunter as fact
Swords don't dull the moment they touch flesh, kitchen knives also cut through fat and bone and don't become useless after two hams.
>Weapon degradation is a dog shit mechanic and there's no justifying how moronic it is
Have you never played any dungeon crawlers? Or any games with equipment durability that that aren't BotW/Souls/TES?
>Weapon degradation is a dog shit mechanic and there's no justifying how moronic it is
I avoid all games that have this as a thing.
The ONLY game where I didn't mind it so much was RDR2 because the rest of the game was so good.
There is only one game where weapon degradation added anything worthwhile to the game, and that's demon souls, where you could scrape newbies until all their shit was broken
>wah wah I don't want to be resourceful and change tactics! give me one way to beat everything the and an easy mode!
>muh UX
People who complain about weapon degradation instead of wanting more complicated combat and enemies are homosexuals who should've been getekept.
Just throw your weapons they are disposable lol.
If you actively shield block your shield lasts forever too.
It a great addition that aids the gameplay tremendously. Only ADHD Souls-kids who can only swing a sword and not play smart could ever suffer of the breaking weapons in BotW, which is a true open-ended adventure game.
it could have been an interesting way to keep combat fresh and varied by having you constantly changing weapon types, but in botw it's just a nuisance. it's not helped by how dogshit clunky the UI is to switch weapons, especially shields and bows/arrows. or how 99.9999% of enemies are so easy you just run up to them and mash attack, which makes the type of weapon you're using pointless
if they wanted to go that route they should have made it seamless to pick up and switch between weapons, like hotline miami or superhot.
but in the end it's kind of doesn't really fit with something that supposed to be more like an adventure and an RPG, it feels at odds with progressing you're toon to keep throwing away something as important as a weapon.
It's only a good mechanic when the weapons themselves are not disposable and commonplace so there is some strategy in conserving weapons. When the game gives you tons of interchangeable weapons that all break quickly it just becomes an annoyance.
Shit was annoying as hell. I just used a save editor to give myself a mid tier weapon with 99999 durability, swapping to the Master Sword if I wanted something stronger for a short time. Game experience improved dramatically.
If its a game that doesn't let you repair weapons, its bad.
Weapons breaking is a good mechanic in theory to avoid complacency where you can just stumble upon a great item right away and can rely on it the whole game, but in practice more often than not it results in me clogging my inventory with good weapons or fun items that I don't want to waste them on menial tasks.
There has not been a single game that has ever done weapon durability right. It's either an obnoxious mechanic like in BoTW, or a mechanic that's so pointless everyone even forget it exists like in Dark Souls. Its only valid use case is acting as a gold sink in MMORPGs.
Shadow of rome did it right
you can cut 5 or 6 arms with the best weapon in the game before it goes into yellow/red
It's fine in survival games where resource attrition is a meaningful and expected part of gameplay and the risk/reward management is part of what defines the experience. The stakes have to be right though or it lapses into feeling like a chore pretty quickly though.
Why not just maybe use a sharpening stone? If your weapon becomes blunt after a lot of usage it would give you bonus to that for example.
Its not hard to get creative with this stuff.
They could have at least let you repair weapons and shields
Yeah, they should have. Skyward Sword let you do it.
It's good because it makes every weapon important instead of just the super strong ones.
If not for weapon durability, you'd be able to just grab one of the better swords and then never pick up another weapon again. Stop being stupid
It just causes way too many interruptions in combat, thats what makes it so annoying. Switching weapons is clunky and the game pauses every time you do it. So most combat encounters is a lot of time stopping and opening menus. It feels shitty to play.
I guess Im just not a big fan of the "heres tons of items to play with" approach. It just seems to turn the game into a bunch of menus
Minecraft might be the only game where it really makes sense.
I agree. I was considering just restarting my BotW game on emulator and remove the weapon degradation there. It's awful.
Honestly I'd probably like weapon degredation if the game went all in on how much moron strength your character would have to break them so fast. Base the game on scavenging from guys you defeat, let me hit a guy so hard the handle of my mace snaps in half, then let me pick up the head and chuck it at someone before finding something new on their bodies.
BOTW degradation is basically like ammunition in FPS, just a way to force the player to consider resources as a strategic factor and encourage him to take risks to dominate areas that are "rich" in resources.
Sure, Nintendo could do as in Elden Ring and reward the player with varied items instead of just recharging resources, but the problem is that Zelda is a much more focused experience and not an RPG with dozens of possible builds.
The ideal would be if each area had new challenges, new quests and new experiences all the time (even areas you have already visited), so the player would always have reasons to keep exploring and fighting, but we know that this is not how open worlds work, they're just big empty, playgrounds where you do the same thing over and over again while the devs try hard to make you think you're not wasting your time.
>BOTW degradation is basically like ammunition in FPS
Except in all FPS games I remember all my guns are conveniently given their own button, or are at least quick swappable in a manner that does not make me feel like reeeeing at the control sceme
> the devs try hard to make you think you're not wasting your time.
Soo, double-loss for BOTW?
If you ignore the foreground you have made an awesome earthquake gif right there.
In BOTW, I weaponized the degradation by hurling weapons I knew would break at people
what's the point of weapon degradation if the game is not 100% survival. no food/drink managing? No temperature managing, no sickness, no infection, no weather effects on character, but aaaaaaaaaaaaaaaah the weapon is fragile !!!! ah yes !!!!!!! now the game is more REALISTIC !!!! hahahahahahaha
>there isn't enough weapon variety or combat depth so players have no reason not to just stick with the strongest thing they have
>how do we solve this problem?
>make everything break
>wouldn't this just replace the current problem with a new pro-
>shut up Tanaka, go home and be a family man
In the 100 hours of BotW I've played, never once weapon degradation was a problem for me
i will never understand what makes people shit and cum over the weapon durability in botw, as soon as it was clear the game wanted me to treat weapons as expendable, it stopped bothering me.
When people try to "criticise" BotW they immediately expose how infantile they are.
Garbage enemy variety compared to even an N64 game.
>Garbage enemy variety compared to even an N64 game.
Yup like I said; fricking infantile.
don't get me wrong, there's shit to criticize about botw, but the weapon durability is the least of the game's issues.
>massive
>but empty
>all weapons feel the same
>weapon durability forcing you to interact with the menu too much
>no big temples
>no fishing
>ubisoft towers
stopped playing after 5 hours and have yet to pick it up again. It was pretty dogshit fampaitachi
>as soon as it was clear the game wanted me to treat weapons as expendable
In what way does it accomplish that?
If you have not figured out after the 20th dungeon or the bomb timer upgrade that you are better off just using the weapons till they break and the only care becomes what weapon to use till it breaks AGAIN.
The answer is always bombs, or arrows if you are fancy. Unless if it is a boss or temple guardian you are fighting.
>in what way does it accomplish that?
the fact that weapons break very fast but enemies drop their weapons 100% of the time immediately told me that i'm just gonna be replacing my weapons constantly so i shouldn't stress about durability
>the answer is always bombs
bombs do almost no damage and are only good for temporarily disrupting a group or sending them off a cliff or into a body of water if there's one nearby.
>the fact that weapons break very fast but enemies drop their weapons 100% of the time immediately told me that i'm just gonna be replacing my weapons constantly so i shouldn't stress about durability
You are still going to be battling with the UI. I do not care much about my weapons breaking, I mostly care that they distrupt my pattern of attack and that I have to dive back into the menu (or the quick select which is not really worthy of that name) breaks both my immersion and my enjoyment of the game.
> bombs do almost no damage
Bombs do almost no direct damage.
> are only good for temporarily disrupting a group or sending them off a cliff or into a body of water if there's one nearby.
In order: Kinda. Yes. Absolutely not. I guess your usage of bombs is just a tiny step above using magnesis to lob big metalic things at your foes.
I think its because its hard to trust that the game will always provide you weapons when you need it. What if you run into a tough enemy and dont have any weapons on hand? Yes, the game will probably provide some creative way to get around this, but maybe not every time and every situation. Its just hard to trust developers that weapons can be treated as fully expendable at all times
Ok chud
i mean, yeah, i get the instinct to hoard weapons if they'll break, especially if you find one that's more powerful than all your other stuff. you just have to force yourself to let go in botw otherwise you're just hindering yourself.
I beat like three fourths of BotW without any additional equipment slots at all, because I never found Hetsu until the end of the game.
But in retrospect it probably pushed me towards approaching the weapons better than I otherwise would have. I had to use and replace my weapons frequently. I didn't have the luxury to just to keep any around just in case. With the default number of weapon slots I really had to rotate through all my weapons quickly.
It's kind of ironic how much more I see people who have tons of weapon slots complain about their weapons breaking so much more than the people who played through the game with few weapon slots.
It almost seems to be like, ironic as it may be, more weapon slots leads to people being more anxious about them. Even though they've got way less reasons to be.
How do you not run into Hestu? You're railroaded really hard straight into him during the Impa quest.
>How do you not run into Hestu?
By not travelling to Kakariko at all until you've freed three of the four divine beasts. And then enter Kakariko from the north instead of the south where Hestu is.
Both the marketing leading up to the game's release, and the game itself with the words of the old man, all push this idea that you can go anywhere you want. The suggestion to meet with Impa at Kakariko sounds just like that. A suggestion more than anything urgent or important. So I ignored it.
I never would have imagined that the pathway south of Kakariko would house one of the most core essential findings in the game. And one of only a couple of upgrade/character progression lines.
To be fair Hestu's upgrades are veyr overvalued, it's perfectly possible to finish the entire game without ever using them, even if you do find him, in my first run I did meet him but I didn't get the upgrades because I thought they'd be limited so I wanted to mull over which would be the most useful ones and then I forgot to ever come back to him until after I finished the game and started the DLC.
>To be fair Hestu's upgrades are veyr overvalued
I do agree. But it's pretty undeniable that the korok seeds are one of the most notable collectables in the entire game. And without meeting Hestu you don't even have a clue what they're even for.
>You're railroaded really hard
I would contest that.
>Somehow, Ganon has maintained control over all four Divine Beasts, as well as those Guardians swarming around Hyrule Castle.
>I believe it would be quite reckless for you to head directly to the castle at this point.
>I suggest...that you make your way east, out ot the one of the villages in the wilderness.
>Follow the road out to Kakariko Village.
>There you will find the elder, Impa.
>She will tell you more about the path that lies ahead.
>Consult the map on your Sheikah Slate for the precise location of Kakariko Village.
>Make your way past the twin summits of the Dueling Peaks.
>From there, follow the road as it proceeds north...
>Go on... Here is the paraglider, just as i promised.
[Main Quest] The Isolated Plateau: Complete
>With that, you should be able to safely fly off the cliffs surrounding this area.
>And...I think that's it.
>I've told you everything I can...
>Link... You must save...Hyrule...
[Main Quest] Destroy Ganon: New Objective
[Main Quest] Seek Out Impa: New Objective
This is how the game starts. Minus the backstory stuff.
He warns you about it being reckless to head straight to Hyrule Castle. Granted.
But he also pretty much say that the Divine Beasts are the key to saving Hyrule. And he implies that Impa simply will simply "tell you more about the path that lies ahead" in case you needed a guide or waymarkers. Which is admittedly more or less exactly what she does.
Except that you can already see two of the divine beasts from the Plateau. So do you really need to visit Impa?
And he didn't say a single thing about finding Hestu, who is way, way more important to the game than Impa ever was.
Anyhow. I am honestly really surprised at how many players actually go straight for Kakariko just for being suggested to do so.
Reset the clock
Morrowind is a great game
It was dogshit in dying light and its prob dogshit in zelda too (I don't play $60 mobile games though). Thank god for mods...oh right...you can't mod Nintendo games. Sucks to be you gays I guess!
time to restart the clock
I want her to fart in my face so bad god damn it
it was fun, cope.
If you're pro weapon degradation in BoTW then you are required to be pro stickers in paper mario.
There's far more motivation to kill enemies in BOTW than in Paper Mario.
>Monsters parts can be used to sell or make elixirs
>Monster parts can be used to dye clothing
>Killing monsters to keep them from fricking with you in general
>Monster parts for upgrading armor
>Later on monsters start to come in Silver and Gold which drop rare ores like Diamonds
>
It's fine so long as you can actually repair items, ideally with resources that can be converted from other items.
What for? Hyrule is litered with weapons, using resources to repair half-broken weapons is a massive waste of collectables that can be put to much better use in the Monster Shop, the Fairy Fountains or to craft food/potions, if you really need another fricking claymore just teleport to the Great Plateau and jump into central Hyrule Field, there's a million of those fricking things littered there and they regenerate with every other reset.
there is no reason to repair any weapon. This isn't Dark Souls, you're not going to die just because you lost your weapon.
What is moronic is to continue b***hing about this 6 years on when the fricking game just showers you with weapons, it's impossible to ever run out of them, it's far more likely to continuously drop shit or abandon it because it doesn't fit the inventory anymore, transforming your rag b***h bullshit into an entire non-issue.
maybe people feel the need to hoard weapons because some of the bigger fights dont seem to have weapons readily available. i dont remember boss fights giving you weapons. and i know that lynels have weapons on their back, but actually getting them is probably way more effort than just hoarding some weapons beforehand.
The only time you will ever need a large hoard of weapons is in the Major Test shrines, and only if you're carrying low level shit that takes forever to kill level 3 Mini-Guardians, no other fights are nearly as demanding, even with overworld bosses, hell, Hinoxes and Linels themselves drop weapons, Taluses and Moldugas can be defeated with bombs and Guardians can be very easily killed with any shield or a couple of hits of the Master Sword.
Mmm no? homie, you have infinite bombs. I cleared 85% of the game via throwing bombs around. I never even engaged in melee unless it was necessary.
This. Should've been called Bomberman: Breath of the Wild.
>no bomberman story 3
R.I.P.
The Bomberman Story games were amazing adventures.
weapons are electroplated styrofoam
Dead Rising 1. Literally the only game where weapon deg was an actual consideration in the game design and balance and it actually worked.
Every other game, it is an anti fun nuisance. Survival game players are subhumans.
I like it in fire emblem and Saga games.
I havent played many games with it, but in the games I had it didn't add anything. It's just annoying Breath of Wild and Silent Hill Origins, and it only drains gold (a worthless resource) in the Diablo games.
It's fine, what's bullshit is when there is no equipment maintenance mechanics.
i think weapon degredation can make sense in some RPGs or dungeon crawlers. it encourages you to go back to town, repair your equipment and stock up before going out to dungeon crawl again.
It made even less sense in AC, it wasn't great in BOTW but at least it had some sort of purpose - making you pick up and use different weapons.
I like it in BotW because it encourages you to stop giving a frick about the "value" of weapons. If weapons didn't break you'd never want to do stuff like throw them, and you'd lose out on the fun of weapons doing triple damage on the hit where they break.
I don't like weapon degradation in most games, but I think BotW treating weapons as disposable ammo as opposed to tools you need to maintain makes the system work far better.
The only way this ever worked is if your fallback/main weapon is reliable and always available, and hording isn't an option.
It's great actually. The problem is with you and the minority of players who suffer from some psychological disorder caused by childhood abuse and neglect. The is no rational reason to experience distress when a weapon breaks in BotW.
It works perfectly in BOTW because it gives you a reason to explore and use different weapons. It's only bad in games where the degradation is really slow and once your weapon is gone, it's gone forever instead of being easily replaceable.
>emulate BOTW
>turn off durability
Wow its fricking nothing.
The game was 200% better after disabling durability. I ended up spending +250 hours, exploring the entire map before completing the game and doing all the extra content and optional stuff that I avoided in my original playthrough due to fear of wearing down decent or rare gear I had at the time.
Archimedes!
If the weapons in BOTW had about 4x the durability it'd be fine
ps
the only good thing about botw was the twink link in the gerudo outfit and urbosa futa porn
Are we still pretending weapons breaking in BOTW was a major problem when weapons are littered and found everywhere and the player is frequently leaving shit behind because they don't have room for it?
It was fine for early survival, but made no sense that the fricking master sword was not totally invincible. Weapon degradation should have been a thing of the past after obtaining the master sword.